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All material here is © Scott Squires 2005-2017</description><managingEditor>noreply@blogger.com (Scott Squires)</managingEditor><pubDate>Tue, 14 Apr 2026 23:04:36 -0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">201</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">99</openSearch:itemsPerPage><link>http://effectscorner.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><copyright>© Scott Squires 2005-2007</copyright><itunes:image href="http://www.effectscorner.com/images/effectscornerchannel.jpg"/><itunes:keywords>visual,effects,corner,vfx,film,movies,video,special,movies,visual,effects,special,effects,computer,graphics,cg,graphics</itunes:keywords><itunes:summary>Visual Effects in Movies and Television. Creative, technical and business aspects will be discussed along with creating visual effects yourself.</itunes:summary><itunes:subtitle>Visual Effects in Movies and Television. Creative, technical and business aspects will be discussed along with creating visual effects yourself.</itunes:subtitle><itunes:category text="TV &amp; Film"/><itunes:author>Scott Squires</itunes:author><itunes:owner><itunes:email>effectscorner@mac.com</itunes:email><itunes:name>Scott Squires</itunes:name></itunes:owner><item><title/><link>http://effectscorner.blogspot.com/2022/06/please-ignores-my-tests.html</link><pubDate>Mon, 6 Jun 2022 14:45:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5636166382566898033</guid><description>&amp;nbsp;Testing - Please ignoresMy tests.Jump to to New SectionMore stuff here&amp;nbsp;This is a testMore stuff here as wellNew SectionJumping to here.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>New website</title><link>http://effectscorner.blogspot.com/2021/06/new-website.html</link><pubDate>Tue, 15 Jun 2021 17:40:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3890267838510563571</guid><description>I've started a new website. Not sure if I'll be going to add new blog posts here or at the new site moving forward. I don't have any immediate posts in mind (nor the time at the moment) but let me know if you have anything, in particular, you'd like covered in future posts.New Scott Squires website</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Preserving VFX Equipment and Techniques</title><link>http://effectscorner.blogspot.com/2016/09/preserving-vfx-equipment-and-techniques.html</link><category>animation stand</category><category>archive</category><category>camera</category><category>historical</category><category>motion control</category><category>optical printer</category><category>preservation</category><category>restoration</category><category>vfx</category><pubDate>Sun, 25 Sep 2016 21:46:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3878814285449892522</guid><description>I've had some discussions with a few people about the need to try preserve some of the pre-Digital visual effects equipment (optical printers, animation stands, motion control systems, etc) as well as archiving images and other material. This would also apply to miniatures and models.

Much of this has historical purpose and is still instrumental in learning visual effects even now.
Seeing older </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects and Overtime</title><link>http://effectscorner.blogspot.com/2015/03/visual-effects-and-overtime.html</link><category>bad business practices</category><category>business</category><category>guild</category><category>health</category><category>management</category><category>OT</category><category>overtime</category><category>schedules</category><category>scheduling</category><category>union</category><category>vfx</category><category>Vfx companies</category><category>vfx workers</category><category>workers</category><pubDate>Fri, 13 Mar 2015 18:51:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-9003523017423621079</guid><description>
Visual Effects and
Overtime



The visual effects
industry and workers suffer from a number problems. Two of those are massive
overtime and unpaid overtime.



A full-time job in most
industries is 40 hours a week. That provides some semblance of balance between
work and life and allows 2 free days (typically the weekend) to rest and
socialize. 



For the visual effects
worker a starting week </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/oHThHQmCML0/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Company Closure Exit Form</title><link>http://effectscorner.blogspot.com/2014/08/visual-effects-company-closure-exit-form.html</link><category>artists</category><category>bad business practices</category><category>closures</category><category>deal memo</category><category>form</category><category>organize</category><category>overtime</category><category>subsidies</category><category>union</category><category>unite</category><category>vfx</category><category>Vfx companies</category><category>vfx workers</category><category>wages</category><pubDate>Mon, 18 Aug 2014 22:40:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1241989150585553476</guid><description>Since this is happening more frequently I thought it best to create a form for visual effects workers and reporters.

------------------------------------ cut here -----------------------------------------


Visual Effects Company Closure Exit Form VFX-SOL

Check all that apply.


It was announced on ____________ &amp;nbsp;that &amp;nbsp;______________________________ , a visual effects company, located </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>It's NOT just business</title><link>http://effectscorner.blogspot.com/2014/08/its-not-just-business.html</link><category>ADAPT</category><category>bad business practices</category><category>business</category><category>custom film effects</category><category>glassdoor</category><category>incentives</category><category>outsourcing</category><category>siggraph</category><category>subsidies</category><category>talk</category><category>union</category><category>vfx</category><category>vfx workers</category><category>vfxunion</category><category>vfxwatchers</category><category>workers</category><pubDate>Tue, 12 Aug 2014 11:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6102742635190965877</guid><description>It's NOT just business

At last year's VES Production Summit I was approached by the owner of a small vfx shop asking why I didn't cover some of the good or successful stories. He mentioned his company and another company (both in California). I said "Good idea, I'll want to talk to you and the other company to get more specifics". To which he replied he didn't want their company named in the </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX and Animation school and work exploitation</title><link>http://effectscorner.blogspot.com/2013/11/vfx-and-animation-school-and-work.html</link><category>Canada</category><category>china</category><category>exploitation</category><category>for profit schools</category><category>india</category><category>schools</category><category>UK</category><category>US</category><category>vfx</category><category>working conditions</category><pubDate>Tue, 12 Nov 2013 14:14:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5094681081062125784</guid><description>I'm doing some basic research on 2 things:

Visual effects and animation students or graduates who feel they were misled by the school they went to regarding vfx and animation jobs, their ability, learning, etc. &amp;nbsp;This is global so whether you're in US or India or other location if you think the school took advantage of you please let me know.

I'd also like to hear about vfx and animation </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Underbidding Visual Effects</title><link>http://effectscorner.blogspot.com/2013/08/underbidding-visual-effects.html</link><category>bad business practices</category><category>bankrupt</category><category>bidding</category><category>budget</category><category>business</category><category>companies</category><category>competition</category><category>independent contractors</category><category>underbidding</category><category>vfx</category><category>workers</category><pubDate>Tue, 20 Aug 2013 09:44:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-8496448774649324024</guid><description>
Underbidding Visual Effects

One of the most problematic issues in the VFX industry, besides subsidies, is underbidding

This is where a company knowingly underbids what the company &amp;nbsp;estimates it will actually cost to do the proposed work. &amp;nbsp;It's also known as 'buying a project'.

This isn't done by just up and coming companies. Large, well established companies even in subsidized areas</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">31</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Film Subsidy Bubbles</title><link>http://effectscorner.blogspot.com/2013/08/film-subsidy-bubbles.html</link><category>bubbles</category><category>collapse</category><category>film incentives</category><category>film subsidies</category><category>global</category><category>incentives</category><category>Los Angeles</category><category>politicians</category><category>rebates</category><category>studios</category><category>subsidies</category><category>subsidy</category><category>Vancouver</category><category>vfx</category><pubDate>Sat, 10 Aug 2013 13:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1397046075833584596</guid><description>Film Subsidy Bubbles
Dangers to those in the subsidized areas even if they may not be aware of it.

Someone on an email group questions why subsidies for visual effects were bad and why would we want to do away with "Our subsidies".

First off they're not our subsidies. The film studios are the ones who lobbied for them. They're the ones who profit from them. Not the vfx companies, not you, the </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>The Impact of Visual Effects Subsidies </title><link>http://effectscorner.blogspot.com/2013/07/the-impact-of-visual-effects-subsidies.html</link><category>business models</category><category>Canada</category><category>china</category><category>dd</category><category>digital domain</category><category>film crews</category><category>incentives</category><category>outsourcing</category><category>R&amp;H</category><category>rhythm and hues</category><category>solutions</category><category>subsidies</category><category>vfx</category><pubDate>Wed, 31 Jul 2013 15:54:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2534505331922567252</guid><description>
The Impact of Visual Effects Subsidies&amp;nbsp;

This was a post in regard to a conversation and postings on a mailing list. &amp;nbsp;I'm paraphrasing the original comments here so these are not the true quotes. I've also augmented it based on some of the discussions that followed.

Steady Employment

"While subsidies are a problem, they're not nearly as big of issue as people make them out to be. &amp;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Sad state of the Visual Effects Industry</title><link>http://effectscorner.blogspot.com/2013/06/sad-state-of-visual-effects-industry.html</link><category>career</category><category>collider</category><category>debt</category><category>exploitation</category><category>for profit schools</category><category>fxguide</category><category>industry</category><category>jeff Heusser</category><category>loans</category><category>meeting</category><category>schools</category><category>townhall</category><category>vfx</category><category>vfxtownhall</category><category>wages</category><pubDate>Mon, 10 Jun 2013 10:33:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6069898677840374394</guid><description>Sad state of the Visual Effects Industry


For anyone considering visual effects as a career and for those already working in the industry- &amp;nbsp;please check out this great article by Jeff Heusser &amp;nbsp;at fxGuide:
VFX in Los Angeles – 100 hour weeks &amp;amp; homeless

Puts things in perspective. 



This is what our industry has come to. We who make the magic from nothing and we who generate the </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKY3BivRkCa43dIe6A8p4Y5jLrHhrczLonOgoT2PzIRo8_5qrLYVj4EvTI1BYnGUkNzDYMJKXUwmjFkLUI41kR-Ty-loyAJqDGuB0CnM3m6vWKRalA1vjG4g3R_x5vIywr8j13/s72-c/schools-warning.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">9</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Survey Comments</title><link>http://effectscorner.blogspot.com/2013/05/survey-comments.html</link><category>comments</category><category>overtime</category><category>priorities</category><category>professionals</category><category>responses</category><category>survey</category><category>vfx</category><category>workers</category><category>working</category><category>working conditions</category><pubDate>Thu, 23 May 2013 16:48:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3758168660954371261</guid><description>
Survey Comments

I did a simple survey asking visual effects and animation&amp;nbsp;professionals about their working conditions.
For more details and the results of the survey see &amp;nbsp;Visual Effects Working Conditions Survey

Keep in mind when I ask about working conditions many are surprised, even at the VES board meetings. Many of us do work in places that provide reasonable working </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Working Conditions Survey</title><link>http://effectscorner.blogspot.com/2013/05/visual-effects-working-conditions-survey.html</link><category>guilds</category><category>hours</category><category>OT</category><category>overtime</category><category>survey</category><category>ves</category><category>vfx</category><category>Vfx companies</category><category>vfx trade association</category><category>visual effects society</category><category>working conditions</category><pubDate>Mon, 20 May 2013 14:01:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5074001044278260782</guid><description>
Visual Effects Working Conditions Survey
[Update: &amp;nbsp;What follows is the details of the survey and then final summery at the end. &amp;nbsp;I'm adding some of summary results here for those who simply skim.

In New Zealand 38% of the workers had worked 100hrs a week during their heavy crunch time.Keep in mind a regular work week for most countries is 40 hours. At 100 hours that's 2-1/2 times the </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg8f1MUVO0dmRnhV-YqpEZtURu5qSoUNAJ4Q7Pgv5mhd5yRlOx4-sckaQ5Wun9bKei3Fqr6ot0KcRoEtpH9brymb_K-G26lDv1eZlKhQr_RB06oSqET-NisLHuiSRAQ-5b0jRS/s72-c/Priorities.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Guilds</title><link>http://effectscorner.blogspot.com/2013/04/visual-effects-guilds.html</link><category>animation guild</category><category>bectu</category><category>dga</category><category>guild</category><category>guilds</category><category>health care</category><category>iatse</category><category>ibew</category><category>overtime</category><category>pension</category><category>SAG</category><category>union</category><category>unions</category><category>vfx</category><category>wages</category><category>WGA</category><category>workers</category><category>working conditions</category><pubDate>Thu, 18 Apr 2013 12:06:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6558826935647604145</guid><description>&lt;!--[if gte mso 9]&gt;
 
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 </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>What’s the solution?</title><link>http://effectscorner.blogspot.com/2013/04/whats-solution.html</link><category>answers</category><category>chuck jones</category><category>guild</category><category>problems</category><category>solutions</category><category>trade association</category><category>union</category><category>unions</category><category>vfx</category><category>vfx town hall</category><category>vfx trade association</category><pubDate>Tue, 16 Apr 2013 18:03:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6872717919571509656</guid><description>&lt;!--[if gte mso 9]&gt;
 
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 </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">13</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Professionals United</title><link>http://effectscorner.blogspot.com/2013/04/visual-effects-professionals-united.html</link><category>code of conduct</category><category>companies</category><category>conditions</category><category>deal memo</category><category>global</category><category>overtime</category><category>professionals</category><category>studios</category><category>vfx</category><category>vfx professionals</category><category>vfx workers</category><category>workers</category><category>worldwide</category><pubDate>Sat, 6 Apr 2013 18:11:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3535378541845058092</guid><description>
Visual Effects Professionals United

[Update: 4-12-2013 I've adjusted the page a bit.

The VES has a project in process and one of those has to do with the workforce. I've been tasked with trying to gather feedback from professionals about their wants and needs. Since I had already written and posted this I thought it was right in line.

I'm hoping to also do a survey in the next week.
Please </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX World Wide Pi Talk</title><link>http://effectscorner.blogspot.com/2013/03/vfx-world-wide-pi-talk.html</link><category>business models</category><category>companies</category><category>global</category><category>guild</category><category>incentives</category><category>meeting</category><category>pi day</category><category>solidarity</category><category>speech</category><category>subsidies</category><category>talk</category><category>townhall</category><category>trade association</category><category>unions</category><category>vfx</category><category>workers</category><category>world wide</category><pubDate>Fri, 15 Mar 2013 11:17:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-125581259014110364</guid><description>
Last night was a great visual effects event. &amp;nbsp;Visual Effects World Wide Town Hall - Pi Day.&amp;nbsp;A great many people worked incredibly hard to pull this off in the time available. (Big thank you to all of them)
We had abut 250 in Los Angeles where the event was held (Gnomon) and interconnected to New Zealand, the San Francisco Bay Area, Vancouver and Austin.

I touched on this yesterday and</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/6_6DqjOBXYo/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Pi Day</title><link>http://effectscorner.blogspot.com/2013/03/pi-day.html</link><category>artists</category><category>business</category><category>companies</category><category>global</category><category>life of pi</category><category>meeting</category><category>pi day</category><category>professionals</category><category>solidarity</category><category>trade association</category><category>union</category><category>vfx</category><category>Vfx companies</category><category>vfx town hall</category><category>vfxsolidarity</category><category>workers</category><pubDate>Wed, 13 Mar 2013 17:41:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3621986447967010568</guid><description>








In case you haven't heard the VFX Town Hall on Pi Day is being held 3.14 (Tomorrow as I write this)

It's in Los Angles but there will groups in San Francisco area, Vancouver, New Zealand and elsewhere. There will also be a live stream over youtube.



I will be speaking along with Scott Ross (Trade Association), Steve Kaplan (Unions) , Mike Chambers (VES) and Mariana Acuna (http://</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS3r7FFyEOZIMxJu03d2am4o1_NuaTfUaivWIgHrLu8Ski_UWN9v6bWJhzCg2sqkvHNOX19H1AQmkyLHRqnC00cyvhj4Af_BjO1TqTexieWRR5c4k8aINK15dQlWaHkvXAyfoV/s72-c/life+of+Pi.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>We are artists</title><link>http://effectscorner.blogspot.com/2013/03/we-are-artists.html</link><category>artists</category><category>contribution</category><category>creative</category><category>professionals</category><category>technicians</category><category>vfx</category><category>workers</category><pubDate>Mon, 11 Mar 2013 14:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1368183708418600705</guid><description>
We are artists

I was asked in the comments of another post why I didn't care for the term technicians. Aren't there technicians as well as artists doing visual effects? Here's my response that I posted in the comments but some suggested I make it a full post so here it is.
---
My term of 'artists' covers all those creating visual effects. I could have substituted the word vfx workers or vfx </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>The Miracle of Visual Effects, will it continue?</title><link>http://effectscorner.blogspot.com/2013/03/the-miracle-of-visual-effects-will-it.html</link><category>alice in wonderland</category><category>befores</category><category>blue screen</category><category>breakdown</category><category>business</category><category>business model</category><category>global</category><category>green screen</category><category>life of pi</category><category>studios</category><category>subsidies</category><category>television</category><category>vfx</category><category>Vfx companies</category><category>workers</category><pubDate>Mon, 4 Mar 2013 11:24:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2345005094693386262</guid><description>&lt;!--[if gte mso 9]&gt;
 
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Van Ling, a visual effects artists for many years and a fellow board member at the VES has asked me to publish his open letter. &amp;nbsp;I've never had a guest blogger post here before but I thought I should make an exception

&amp;nbsp;-Scott Squires







To my colleagues in the VFX industry:



I wanted to make some observations regarding the recent VES Open Letter, with the understanding that </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual effects are inexpensive</title><link>http://effectscorner.blogspot.com/2013/02/visual-effects-are-inexpensive.html</link><category>arithmetic</category><category>budgets</category><category>costs</category><category>expense</category><category>expensive</category><category>vfx</category><pubDate>Wed, 27 Feb 2013 00:59:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-726670423673867114</guid><description>

Visual effects are inexpensive (relative to other options)

Ang Lee and everyone in Hollywood say visual effects are too expensive. We’ve created the worlds and characters that make their movies possible and the large profits usually associated with them. Yet their thanks to us is to tell us we’re too expensive. They would have loved to get even more profits squeezed out of their latest </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">40</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Risk and subsidies</title><link>http://effectscorner.blogspot.com/2013/02/risk-and-subsidies.html</link><category>business</category><category>companies</category><category>film incentives</category><category>incentives</category><category>risk</category><category>subsidies</category><category>subsidize</category><category>tax incentives</category><category>vfx</category><category>Vfx companies</category><pubDate>Sun, 17 Feb 2013 09:47:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-660924968411079389</guid><description>
Risk and subsidies

This post is in response to a comment on the previous post&amp;nbsp;Oh, the mess we’re in!&amp;nbsp;. Blogger is unable to allow long comments so I've made a new post for the response.

Here's the comment:




"&amp;nbsp;Mark&amp;nbsp;said...

Thanks for replying to my comment. You're saying that the risk used to be that the studios would be held to ransom in some way, but now that's changed</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">9</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Oh, the mess we’re in!</title><link>http://effectscorner.blogspot.com/2013/02/oh-mess-were-in.html</link><category>artists</category><category>business</category><category>business model</category><category>businessmen</category><category>costs</category><category>deman</category><category>incentives</category><category>students</category><category>subsidiaries</category><category>supply</category><category>union.invesment</category><category>vfx</category><category>workers</category><pubDate>Mon, 11 Feb 2013 20:29:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6235850996742149659</guid><description>&lt;!--[if gte mso 9]&gt;
 
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 </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">14</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Bad Visual Effects Business Practices</title><link>http://effectscorner.blogspot.com/2013/02/bad-visual-effects-business-practices.html</link><category>artists</category><category>bad business practices</category><category>budgets</category><category>business</category><category>company</category><category>employees</category><category>overtime</category><category>schedules</category><category>studios</category><category>vfx</category><category>vfx company</category><category>workers</category><pubDate>Wed, 6 Feb 2013 17:38:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5266405276056310183</guid><description>
Bad Visual Effects Business Practices

[ This posts covers specific bad business practices of visual effects companies.
If you're interested in the problems of the visual effects industry check these posts:



VFX Service - The Big Picture

Pass me a nail

Oh, the mess we're in!

Risk and subsidies&amp;nbsp;&amp;nbsp;]




It seems a few times a
year we hear of another visual effects company going out </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">31</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>DD cutting wages, VFX Union update</title><link>http://effectscorner.blogspot.com/2012/11/dd-cutting-wages-vfx-union-update.html</link><category>china</category><category>dd</category><category>digital domain</category><category>salaries</category><category>union</category><category>vfx</category><category>vfxsoldier</category><category>vfxunion</category><category>wages</category><pubDate>Fri, 30 Nov 2012 14:22:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5967766785360543460</guid><description>Hmm, maybe part of this should be done as a title crawl against a star field.

Digital Domain, one of the largest visual effects companies in the U.S. has been going through some rough times. They were purchased by an investor a few years ago and went public a year ago with the mentality of creating an animation group to make their own movies (the IP that everyone says will save a visual effects </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWTwhXu4BsskhsvqKWjqnGXbjdLHF4hnw0bsLUKy_uI23DQntdWI3E_Nbzfz1OnQAVieVLNIajR4ug7bywAOP-kfH0BaO_RkL_zgFTmOOtdcFA_L72ME8wzpmABzmL_ZaHxzHF/s72-c/small+pin+photo.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">11</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Innovation</title><link>http://effectscorner.blogspot.com/2012/09/visual-effects-innovation.html</link><category>cgi</category><category>colin campbell</category><category>creative</category><category>creativity</category><category>david cohen</category><category>digital</category><category>innovation</category><category>potential</category><category>van ling</category><category>variety</category><category>ves</category><category>vfx</category><category>wow</category><pubDate>Tue, 18 Sep 2012 11:28:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4510302653195166561</guid><description>
David Cohen made some interesting observations in his article 'Deadly dull vfx undermine the biz'.

It does seem odd for visual effects to be considered as a secondary player by Hollywood yet at the same time the entire success of movies is supposedly resting on our shoulders to innovate.

Visual Effects artists have always been innovators no matter what the technology. Crude cameras didn't stop</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>What to do when you're laid off</title><link>http://effectscorner.blogspot.com/2012/09/what-to-do-when-youre-laid-off.html</link><category>company closings</category><category>deal memo</category><category>demo reel</category><category>Digital Domain dd</category><category>health care</category><category>jobs</category><category>laid off</category><category>layoffs</category><category>resume</category><category>social media</category><category>union</category><category>vfx</category><category>Vfx companies</category><category>workers</category><pubDate>Sun, 9 Sep 2012 12:49:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6834996952419207252</guid><description>
@saldivar_vfx &amp;nbsp;on Twitter suggested a blog post on What do you do when your company closes 

Being laid off is similar whether planned or not planned so I'll cover that here. I'll probably be doing another post regarding DD and some of the other recent closures in the near future.

Most jobs in the visual effects industry are project to project. That means there's a good chance you will be </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Positions</title><link>http://effectscorner.blogspot.com/2012/09/visual-effects-positions.html</link><category>animation</category><category>animator</category><category>Art directors</category><category>artist</category><category>career</category><category>cg</category><category>cg modeler</category><category>jobs</category><category>management</category><category>pipeline</category><category>positions</category><category>roto</category><category>rotoscoping</category><category>starting out</category><category>technical director</category><category>vfx</category><category>Vfx companies</category><category>vfx producer</category><category>vfx studios</category><category>workers</category><pubDate>Tue, 4 Sep 2012 21:31:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2501408889531947444</guid><description>&lt;!--[if gte mso 9]&gt;
 
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 </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">10</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Tax Incentives / Subsidies</title><link>http://effectscorner.blogspot.com/2012/08/visual-effects-tax-incentives.html</link><category>business</category><category>global</category><category>incentives</category><category>outsourcing</category><category>rebate</category><category>rhythm and hues</category><category>runaway production</category><category>studios</category><category>subsidies</category><category>subsidy</category><category>tax</category><category>tax incentives</category><category>vfx</category><category>Vfx companies</category><pubDate>Wed, 15 Aug 2012 15:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3508277922513040172</guid><description>Visual Effects Tax Incentives Subsidies



© Jesse Toves

















&amp;nbsp;Art by Jesse Toves. &amp;nbsp;


6-5-2013 I know many don't bother reading the entire posts here so I will summarize. For those who wish the details and want want references please continue reading the rest of the post.

Summary: Subsidies are destroying the visual effects industry. Some article may call them incentives </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC0erCC8VgDFWvBp3qSjt9qM7fZ8lXANW3O_SSKevHBOttZww9xntwWMankPxND5eqfEOGBxeZbidnU6C14hF2tjx4kaSs_L7Pi-7gdXIPu_PmObBfbgR4vAZfRqukT6WEd1ve/s72-c/incentives+BKzwuA6CEAAqE8G.jpg-large.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Trade Association</title><link>http://effectscorner.blogspot.com/2012/08/visual-effects-trade-association.html</link><category>business</category><category>business model</category><category>companies</category><category>digital domain</category><category>global</category><category>guild</category><category>john text or</category><category>scott ross</category><category>tax incentives</category><category>trade association</category><category>trade organization</category><category>union</category><category>vfx</category><category>Vfx companies</category><category>vfxunion</category><pubDate>Sun, 12 Aug 2012 11:21:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6068441338182736688</guid><description>
At SIGGRAPH John Textor announced he was giving Scott Ross $100,000 to help start a visual effects trade association.

This is probably a good thing.

What is a trade association?
It's a group of companies in a specific industry that organize together to achieve common &amp;nbsp;goals. The MPAA &amp;nbsp;is a trade association of motion picture studios that negotiates as a group with the guilds and </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">10</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Why do visual effects costs so much?</title><link>http://effectscorner.blogspot.com/2012/07/why-do-visual-effects-costs-so-much.html</link><category>battleship</category><category>budget</category><category>budgets</category><category>changes</category><category>computers</category><category>costs</category><category>crew</category><category>hidden crew</category><category>jobs</category><category>labor</category><category>live action</category><category>myths</category><category>overtime</category><category>post-production</category><category>schedules</category><category>tax incentives</category><category>time</category><category>vfx</category><pubDate>Wed, 18 Jul 2012 18:28:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-266429360649125196</guid><description>
Why do visual effects costs so much?

This question comes up constantly even from those who should know better. Many simply wish to ignore the reasons. If you haven’t done so yet please read The Value of Visual Effects post to put this perspective. Discussing costs doesn’t mean anything unless you place a value on it.

Here is a typical response in Hollywood:

Peter Berg, Director of BATTLESHIP,</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">16</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>The Value of Visual Effects</title><link>http://effectscorner.blogspot.com/2012/07/value-of-visual-effects.html</link><category>advantages</category><category>artists</category><category>box-office</category><category>budget</category><category>location</category><category>on set</category><category>shooting</category><category>special effects</category><category>story</category><category>storytelling</category><category>stunts</category><category>value</category><category>vfx</category><category>workers</category><pubDate>Tue, 10 Jul 2012 20:17:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1823909288189862632</guid><description>

The Value of Visual Effects

There’s often discussions about the costs of visual effects. But for now let’s take a look at something seldom discussed and that’s the value of visual effects.

What are the benefits of visual effects? - Story telling freedom.
Freedom for filmmakers, writers and directors to tell any story they like. &amp;nbsp;Humans have been telling stories since communication made </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Getting a Visual Effects job</title><link>http://effectscorner.blogspot.com/2012/06/getting-visual-effects-job.html</link><category>career</category><category>demo reel</category><category>global</category><category>hiring</category><category>jobs</category><category>learning</category><category>moving</category><category>resume</category><category>tips</category><category>vfx</category><category>Vfx companies</category><category>wages</category><category>work</category><pubDate>Tue, 26 Jun 2012 17:13:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4571289645207546021</guid><description>

Getting a Visual Effects job

This article is primarily for professionals who are already working in the visual effects business. 

If you’re just starting out make sure to read the post on Career in Visual Effects and Visual Effects Schools. Is this the right career for you, do you have a specific area you’re focused on and have you learned enough to be able to do high quality work in a </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Tips 2</title><link>http://effectscorner.blogspot.com/2012/06/visual-effects-tips-2.html</link><category>bidding</category><category>breakdown</category><category>budget</category><category>learning</category><category>optimizing</category><category>organizing</category><category>saving</category><category>sharing</category><category>shots</category><category>tasks</category><category>thinking</category><category>tips</category><category>vfx</category><category>visual effects</category><pubDate>Fri, 15 Jun 2012 18:39:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-40242100412942378</guid><description>
[Visual Effects Tips 1 post]

Time is important in visual effects. There’s never enough of it so make every attempt to minimize wasted time and simple mistakes.

Many of these examples are animation or compositing but most apply to the majority of visual effects work from texture or matte painting to lighting.


Checking materials
When starting a task or shot check the materials you’ve been </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Tips 1</title><link>http://effectscorner.blogspot.com/2012/06/visual-effects-tips-1.html</link><category>goals</category><category>learning</category><category>objectives</category><category>photo real</category><category>references</category><category>seeing</category><category>style</category><category>tips</category><category>vfx</category><pubDate>Tue, 12 Jun 2012 14:23:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6174854881450346812</guid><description>
Here are a few tips and suggestions for visual effects artists. Some of these overlap my post on being a good visual effects artist. It takes more than just knowing how to use a visual effects software package to be good. The real key is to be able to accomplish great finished results within the constraints of the project.

I started writing up tips and found it getting rather long (and my time </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Waiting</title><link>http://effectscorner.blogspot.com/2012/06/waiting.html</link><category>global</category><category>iatse</category><category>meeting</category><category>organize</category><category>solutions</category><category>union</category><category>vfx</category><category>vfxunion</category><pubDate>Fri, 1 Jun 2012 07:13:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1453663373002204903</guid><description>Even though there is a real IA visual effects union effort starting up many have decided to continue to sit on the sidelines. They are waiting for the perfect solution for the visual effects industry. They are waiting for a global organization that can guarantee paid hours (including overtime), limit overtime, provide good working conditions, healthcare, end underbidding and provide solutions to </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>What happened?</title><link>http://effectscorner.blogspot.com/2012/05/what-happened.html</link><category>education</category><category>health care</category><category>overtime</category><category>pension</category><category>retirement</category><category>savings</category><category>starting out</category><category>union</category><category>unions</category><category>vfx</category><category>visual effects</category><category>wages</category><pubDate>Tue, 1 May 2012 11:42:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6884362549992549369</guid><description>
What happened?

A week or two ago the LA Time ran an article on some of the problems of the visual effects industry. It covered someone who had been in visual effects for awhile and wanted things as bold as health care insurance (you know, that thing that comes with most full time jobs). The amount of overtime, it’s difficulty on workers physically and the need to keep finding work to help pay </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">31</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Melies quote of artists and businessmen</title><link>http://effectscorner.blogspot.com/2012/04/melies-quote-of-artists-and-businessmen.html</link><category>artist</category><category>business</category><category>businessmen</category><category>producer</category><category>quote</category><category>vfx</category><pubDate>Mon, 30 Apr 2012 16:49:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-595084112003675761</guid><description>
This is a story from&amp;nbsp;Georges Méliès, early film director and visual effects artist. The film HUGO covered part of his life and the VES (Visual Effects Society) uses his image of a Rocket in the face of the moon as it's icon.

Big cinema producer said to Melies one day&amp;nbsp;"Your mistake is to see everything from an artist point of view.&amp;nbsp;That's why you'll always just be an artist and </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Beyond 24fps</title><link>http://effectscorner.blogspot.com/2012/04/beyond-24fps.html</link><category>24</category><category>48</category><category>48fps</category><category>60</category><category>60fps</category><category>72</category><category>72fps</category><category>avatar</category><category>doug trumbull</category><category>fps</category><category>frame rate</category><category>hobbit</category><category>showscan</category><category>simulator ride</category><category>space race</category><category>Trumbull</category><category>vfx</category><pubDate>Thu, 26 Apr 2012 12:44:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6075591039731297337</guid><description>
Peter Jackson has been shooting The Hobbit in 3D at 48fps*. Jim Cameron is looking at doing Avatar sequels at 60fps. The preview of some of The Hobbit footage this last &amp;nbsp;week caused some concern and confusion. I didn't see the footage but will describe some of the reasoning and history of why frame rates are being explored.

Doug Trumbull developed the Showscan process (60fps) years ago and</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/IpZd-UoYWCY/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Union, take 2</title><link>http://effectscorner.blogspot.com/2012/04/visual-effects-union-take-2.html</link><category>animation guild</category><category>health care</category><category>IA</category><category>iatse</category><category>imageworks</category><category>insurance</category><category>sony</category><category>union</category><category>vfx</category><category>vfxunion</category><category>visual effects</category><pubDate>Sat, 21 Apr 2012 18:22:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-8524174779218606418</guid><description>(Update 4/23/2012 fixed missing BECTU link)

Yesterday there was an IA Union meeting with a number of visual effects artists. Most were from Sony Imageworks but there were others attending to get information firsthand regarding a possible visual effects union. The visual effects community received a fair bit of press regarding this including the Los Angeles Times articles here and here (retweeted</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Digital Domain plans to have paying students make up 30% of workforce</title><link>http://effectscorner.blogspot.com/2012/04/digital-domain-plans-to-have-paying.html</link><category>business model</category><category>dd</category><category>digital domain</category><category>florida</category><category>john textor</category><category>learning</category><category>schools</category><category>students</category><category>taxes</category><category>vfx</category><category>Vfx companies</category><pubDate>Thu, 5 Apr 2012 12:33:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6900102980175122542</guid><description>[Update: 9/15/2012 DD has now closed their Florida facility. Some of the classes have been put on hold and certainly students won't be working at the DD facility as planned. But the post is still useful read since it clarifies some of the attempts to take advantage of workers, students and the visual effects industry]


In case you haven’t already been made aware of this Digital Domain (DD) is </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0nq5t_WPcgC_UY80qlwrc21yYh76A8_up5wj6lkOnr9Mbcb1ega5RcNxY-e2kndhabnAlGVOd2rBmNBlRJnX4dm-lN0y6bh7n21NkjhazfV6CDDgq0-y5-_hf884IJJiejLG6/s72-c/honor+sudent+mockup.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">14</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES feedback</title><link>http://effectscorner.blogspot.com/2012/01/ves-feedback.html</link><category>discussions</category><category>feedback</category><category>forums</category><category>handbook</category><category>meeting</category><category>townhall</category><category>ves</category><category>vfx</category><category>visual effects society</category><pubDate>Wed, 25 Jan 2012 17:22:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-554068894141080387</guid><description>VES Visual Effects Handbook feedback
We are having meetings and starting to work on the revised VES handbook. Most of the feedback we have received has been very general. If you want to see additional information, improvements, changes, etc to the handbook please post here or email to the VES. Is it working for you? Is there anything lacking? How is the Kindle or other eBook version for you? &amp;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Acting and Animation</title><link>http://effectscorner.blogspot.com/2012/01/acting-and-animation.html</link><category>acting</category><category>actor</category><category>animation</category><category>animator</category><category>apes</category><category>dragonheart</category><category>motion capture</category><category>performance</category><category>performance capture</category><category>pirates</category><category>rango</category><category>van helsing</category><category>vfx</category><pubDate>Fri, 13 Jan 2012 11:58:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5413932627504968032</guid><description>Acting and Animation

There has been debate and discussion lately regarding if motion capture is pure acting.
Here are a couple of latest links to check out:

James Franco requests recognition for Andy Serkis work on RISE OF THE PLANET OF THE APES
Here's the URL if it doesn't work:&amp;nbsp;http://www.deadline.com/2012/01/oscar-exclusive-james-franco-on-why-andy-serkis-deserves-credit-from-actors/

</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">9</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES and VFX trade organization</title><link>http://effectscorner.blogspot.com/2011/12/ves-and-vfx-trade-organization.html</link><category>trade association</category><category>trade organization</category><category>union</category><category>ves</category><category>vfx</category><category>Vfx companies</category><category>vfx foundation</category><category>visual effects society</category><pubDate>Tue, 13 Dec 2011 12:18:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5724232402075383656</guid><description>There's a LinkedIn discussion going on regarding Vfx trade organizations and the Vfx foundation. 

LinkedIn discussion
 
This also includes some potshots at the VES. I wrote up a response but thought it best to post here as a reference.


I'm on the board of the VES but I don't speak for the Ves so these are simply my personal views. Bob and Colin have brought up some points but I'd like to </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">11</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Dream Quest</title><link>http://effectscorner.blogspot.com/2011/11/dream-quest.html</link><category>dream quest</category><category>matte painting</category><category>miniatures</category><category>models</category><category>motion control</category><category>motion graphics</category><category>optical</category><category>pre-digital</category><category>vfx</category><pubDate>Tue, 15 Nov 2011 15:08:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4372700071340582839</guid><description>Below are a few videos with visual effects by Dream Quest, a visual effects company I co-founded in late 1979. &amp;nbsp;These are from the first 5 years. The company was later sold to Disney and changed it's name to the Secret Lab, which Disney then closed. All effects were done using 35mm film and opticals since digital effects were yet to be possible.

Great examples of cheesy car spots from the </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/mE0TleTNUbk/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Visual Effects Union - IA efforts one year later</title><link>http://effectscorner.blogspot.com/2011/11/visual-effects-union-ia-efforts-one.html</link><category>iatse</category><category>union</category><category>unions</category><category>vfx</category><pubDate>Fri, 11 Nov 2011 09:48:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2951001502415663617</guid><description>I know most of you would rather just focus on the technical issues of visual effects and many of you have an aversion to even thinking about unions after being bombarded by myths and inaccurate information. I urge you to spend some time to get informed before the opportunity passes you by.

There are a number of problems with the visual effects industry currently. Unions and Trade Organizations </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>People, not computers, create visual effects</title><link>http://effectscorner.blogspot.com/2011/10/people-not-computers-create-visual.html</link><category>artists</category><category>budget</category><category>computers</category><category>costs</category><category>hardware</category><category>people</category><category>software</category><category>time</category><category>vfx</category><pubDate>Wed, 26 Oct 2011 00:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6089207288811259939</guid><description>There's an impression that is perpetuated in the media that visual effects are created entirely by computers. The human artists are left out of this narrative. The term CGI is now being used interchangeably with visual effects. The feeling among the layperson is visual effects must be easy because it's being done using computers.
These days’ writers use computers to write both novels and scripts.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">9</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Rotoscoping - The Basics</title><link>http://effectscorner.blogspot.com/2011/10/rotoscoping-basics.html</link><category>education</category><category>fxguide</category><category>history</category><category>mike seymour</category><category>roto</category><category>rotoscope</category><category>rotoscoping</category><category>vfx</category><pubDate>Thu, 13 Oct 2011 11:59:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1058577104858325991</guid><description>Mike Seymour @ fxguide has written up a great article on Rotoscoping.
It covers the history, the process and the list of the various roto tools available.

I'm glad he spoke to Tom Bertino and Jack Mongovan. Both of them worked in the ILM roto department and  there have been countless unsung heros there that did and do fantastic work. Dragonheart is an example of an all roto show. Quite a bit of </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES Board of Directors</title><link>http://effectscorner.blogspot.com/2011/10/ves-board-of-directors.html</link><category>board of directors</category><category>members</category><category>nominating</category><category>ves</category><category>visual effects society</category><pubDate>Mon, 10 Oct 2011 14:39:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-8184951699574012004</guid><description>If you are a Visual Effects Society (VES) member you should have already received email regarding the Board of Director's nomination forms. If not, make sure the VES has your current email or check your spam filters. &amp;nbsp;They are due back this Friday.

Feel free to nominate yourself or someone you would think would do a good job (with their approval of course). Usually it involves being in LA </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES Visual Effects Bill of Rights – Now what?</title><link>http://effectscorner.blogspot.com/2011/09/ves-visual-effects-bill-of-rights-now.html</link><category>Art directors</category><category>bill of rights</category><category>business</category><category>business model</category><category>dave rand</category><category>india</category><category>motionographer</category><category>previs</category><category>union</category><category>ves</category><category>vfx</category><category>vfx company</category><category>visual effects society</category><category>working conditions</category><pubDate>Tue, 27 Sep 2011 17:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6775156881422933339</guid><description>VES Visual Effects Bill of Rights – Now what?

By now most of you have heard and hopefully read the VES Bill of Rights.&amp;nbsp;If not check it out here.

This first step was to try to define where we want to go in terms of working experience for visual effects workers worldwide. &amp;nbsp;The next step is to try to implement what we can and to encourage steps to make it possible. The details are still </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">17</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Letter to Animation Guild</title><link>http://effectscorner.blogspot.com/2011/08/animation-guild-received-email-for.html</link><category>animation guild</category><category>email</category><category>problems</category><category>tags</category><category>union</category><category>vfx</category><category>vfx company</category><pubDate>Wed, 31 Aug 2011 11:49:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-243756246062850621</guid><description>The Animation Guild received an email for someone in the VFX industry who documents some of the issues faced by typical vfx workers. &amp;nbsp; This is somewhat of an extreme but there's certainly a basis of truth.

If any of this sounds&amp;nbsp;familiar&amp;nbsp;then I urge you to make your voice heard. Don't expect someone else to come and fix the problem. Don't expect the company you work for to fix the </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX Wages Discussion</title><link>http://effectscorner.blogspot.com/2011/08/vfx-wages-discussion.html</link><category>employment</category><category>hours</category><category>incentives</category><category>outsourcing</category><category>overtime</category><category>salaries</category><category>union</category><category>vfx</category><category>vfx company</category><category>wages</category><pubDate>Sat, 27 Aug 2011 19:44:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-343570271453924067</guid><description>This post is in response to a comment on a previous post. &amp;nbsp;See this post and follow the comments there for the full original comment. (Toward the end from&amp;nbsp;Anonymous) Unfortunately once I wrote this response it was bigger than a comment could be so I've done it as a post.

Here's part of that comment (focused for this post) but request you read it all to see it in context:

"Here is my </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES 2.0 feedback requested</title><link>http://effectscorner.blogspot.com/2011/08/ves-20-feedback-requested.html</link><category>feedback</category><category>future</category><category>solutions</category><category>studios</category><category>union</category><category>ves</category><category>vfx</category><category>vfx company</category><category>visual effects society</category><category>working conditions</category><pubDate>Mon, 22 Aug 2011 12:52:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-7906891942645622553</guid><description>The VES 2.0 group&amp;nbsp;&amp;nbsp;(Visual Effects Society) &amp;nbsp;continues to meet and explore options for the vfx industry.

I'd like to once again ask all vfx artists and companies to submit their thoughts, ideas, solutions and concerns to the VES Leadership group. &amp;nbsp;Email VES Leadership group&amp;nbsp;You don't have to be a member to submit.&amp;nbsp;You can also post in the comments here or email me </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">25</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>2D to 3D Conversions</title><link>http://effectscorner.blogspot.com/2011/08/2d-to-3d-conversions.html</link><category>2d to 3D</category><category>3D</category><category>conversion</category><category>stereographer</category><category>stereoscopic</category><category>suburban legends</category><category>transformers</category><category>vfx</category><pubDate>Thu, 4 Aug 2011 14:26:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3357615711340957293</guid><description>2D to 3D conversions

2D to 3D conversion is the process of converted a film from 2D (normal film) to a 3D (or stereo) film for viewing with a stereographic viewing system. (polarized glasses, shuttered glasses, special screen, etc)

Conversion had gained a bad name after Clash of the Titans and a few other films that had been rushed through at the last minute. Just as you can’t do a 2000 shot </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">19</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES Handbook now in eBook formats</title><link>http://effectscorner.blogspot.com/2011/07/ves-handbook-now-in-ebook-formats.html</link><category>amazon</category><category>barnes and nobel</category><category>book</category><category>handbook</category><category>ibook</category><category>kindle</category><category>learning</category><category>nook</category><category>reference</category><category>ves</category><category>ves handbook</category><pubDate>Wed, 20 Jul 2011 11:03:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5530268162923417227</guid><description>The VES Handbook is finally out in Kindle format from Amazon. It came out last fall but had issues with the Table of Contents among other things. &amp;nbsp;Currently $37.22 on US amazon store. Paperback is&amp;nbsp;$41.35

[July 17, 2012 Just checked amazon and they're back to selling it at full retail price. $64.95 Not sure why. I assume the publisher requested it?]


It also is out for the Nook format </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>The Artistry of VFX</title><link>http://effectscorner.blogspot.com/2011/07/artistry-of-vfx.html</link><category>animation</category><category>creative</category><category>design</category><category>director</category><category>DP</category><category>lighting</category><category>photo real</category><category>realism</category><category>vfx</category><pubDate>Wed, 13 Jul 2011 17:15:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4055549510118423091</guid><description>The Artistry of VFX

It’s sometimes difficult to get directors and studios to look at vfx as an artistic process and those involved as creative. To some we’re looked at as technical nerds (with the full stereotypes) to simply fill in the blanks of the scene - place 2 spaceships there, a creature in the foreground and a castle in the background, just like it is in the storyboards or previs. Stat!</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Working directly for the studios</title><link>http://effectscorner.blogspot.com/2011/06/working-directly-for-studios.html</link><category>business</category><category>business model</category><category>history</category><category>studios</category><category>vfx</category><category>vfx company</category><category>vfx supervisor</category><pubDate>Thu, 23 Jun 2011 17:27:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-7567234242069318426</guid><description>Working directly for the studios

Joe Harkin, Dave Rand and David Stripinis have all expressed a potential solution to some of the problems in today’s vfx industry by having vfx artists working directly for the studios on projects. &amp;nbsp;David Stripinis excellent article goes into more details.

I covered some of this in my VFX Business Models post.

The idealized version goes like this:
If vfx </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Using the nail</title><link>http://effectscorner.blogspot.com/2011/06/using-nail.html</link><category>amptp</category><category>asc</category><category>costs</category><category>health care</category><category>iatse</category><category>mpaa</category><category>overtime</category><category>trade association</category><category>union</category><category>unions</category><category>ves</category><category>vfx</category><category>visual effects society</category><pubDate>Fri, 17 Jun 2011 09:04:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3818498701391264732</guid><description>Using the nail

The last post I covered &amp;nbsp;some of problems facing visual effects workers. Today I’ll cover some of the potential outside groups that may be able to help the VFX industry. &amp;nbsp;(* I’m not a lawyer so legal comments are based on my understanding and as always could be wrong)

As an individual you have to make decisions about your employment and situation. You have to be able to</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Pass me a nail</title><link>http://effectscorner.blogspot.com/2011/06/pass-me-nail.html</link><category>health care</category><category>incentives</category><category>outsourcing</category><category>overtime</category><category>studios</category><category>tax</category><category>union</category><category>unions</category><category>ves</category><category>vfx</category><category>vfx company</category><category>wages</category><pubDate>Mon, 13 Jun 2011 08:38:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1370149590329330482</guid><description>Pass me a nail

Every time someone even hears the word union and visual effects in the same sentence they always say "it will be the nail in the coffin for all visual effects in this the country”

Exactly what pamphlet or web page is this being copied from?

Look, if we all wish to solve the current situation we’re all going to have to be open minded and drop the unrelated and incorrect </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX Business Models</title><link>http://effectscorner.blogspot.com/2011/05/vfx-business-models.html</link><category>business</category><category>business model</category><category>fixed bid</category><category>vfx</category><category>vfx company</category><pubDate>Mon, 9 May 2011 23:27:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2520959478115084567</guid><description>VFX Business Models

The VFX business has always been difficult. &amp;nbsp;The amount of work has fluctuated causing feast or famine for those working in it. In the last decade or two the amount of work has increased but the amount of competition has expanded even more. &amp;nbsp;There are all types of incentives for work to be done in a specific state or country, which make the competition even more </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX Union Chat</title><link>http://effectscorner.blogspot.com/2011/04/vfx-union-chat.html</link><category>chat</category><category>david cohen</category><category>iatse</category><category>overtime</category><category>union</category><category>unions</category><category>variety</category><category>vfx</category><category>wages</category><category>working</category><pubDate>Mon, 25 Apr 2011 23:24:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2726368866682864241</guid><description>On April 21, 2011 I was invited as a guest on Variety's tech live chat.
David S. Cohen, from Variety, was the moderator. &amp;nbsp;Also on the chat were Lee Stranahan, Joe Harkin and Dave Rand. &amp;nbsp;I'd like to thank David and Variety for putting this on and I would like to thank the other panelists: Lee, Joe and Dave.

The topic was vfx unionization and the chat was lively with selected comments </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Overtime and misc</title><link>http://effectscorner.blogspot.com/2011/04/overtime-and-misc.html</link><category>health</category><category>health care</category><category>meteor</category><category>middle class</category><category>overtime</category><category>union</category><category>vfx</category><category>wages</category><category>workers</category><pubDate>Tue, 5 Apr 2011 10:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5689429740597338152</guid><description>A few recent reports:

From @neonmarg
Study: “working more than 11 hours a day increased the risk of heart disease by 67 percent” http://bit.ly/fxl36H

Working overtime hurts health ABC news

Full ABC article

Here's an article that argues for business to take advantage of overtime since it can save them money in some situations. &amp;nbsp;The capper though is this: "Experts agree that over an </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Global VFX Workers - next step</title><link>http://effectscorner.blogspot.com/2011/03/global-vfx-workers-next-step.html</link><category>global</category><category>globalization</category><category>organize</category><category>seal of approval</category><category>vfx</category><category>workers</category><pubDate>Thu, 31 Mar 2011 21:32:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4647392894607682007</guid><description>Not long ago&amp;nbsp;I posted &amp;nbsp;about a possible global VFX worker guideline or seal of approval.
Please read it if you haven't already.

I received some good responses directly from people.

So if we had a chance to take this to the next step, what is on your working conditions wish list?
Required turn around time?
Safer worker environments?
Paid overtime?

What are your top issues?

I know </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX Deal Memo</title><link>http://effectscorner.blogspot.com/2011/03/vfx-deal-memo.html</link><category>agreement</category><category>contract</category><category>credits</category><category>deal</category><category>deal memo</category><category>employment</category><category>hired</category><category>job</category><category>positions</category><category>salary</category><category>titles</category><category>vfx</category><category>wages</category><pubDate>Mon, 28 Mar 2011 10:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-329686355340779511</guid><description>When starting a project you should see about getting a document detailing your work agreement. This is sometimes called a deal memo. &amp;nbsp;Sometimes it’s a full contract. This is so you and the visual effects company have the same understanding and neither assumes something else. &amp;nbsp;It’s better to find out before you get your first paycheck. These are the items that should be discussed in any </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX Interactions</title><link>http://effectscorner.blogspot.com/2011/03/vfx-interactions.html</link><category>artbeats</category><category>elements</category><category>interaction</category><category>on set</category><category>special effects</category><category>vfx</category><pubDate>Sat, 26 Mar 2011 10:48:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-248935389430744392</guid><description>Interactions
Most visual effects are designed to integrate with live action images. Whether you're creating a cg creature, cg background, physical model addition or even 2 live action elements, the intent is to match these elements together so they look as if they were photographed together. That means matching lighting, camera angles, color and other aspects.

But visual effects are more than </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Canada's IATSE local 891 VFX survey</title><link>http://effectscorner.blogspot.com/2011/03/canadas-iatse-local-891-vfx-survey.html</link><category>891</category><category>Canada</category><category>iatse</category><category>survey</category><category>union</category><category>unions</category><category>Vancouver</category><category>vfx</category><pubDate>Thu, 24 Mar 2011 21:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4836045007701303752</guid><description>Canada's IATSE local 891 VFX union has done a survey of VFX artists that's worth checking out.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES handbook thoughts?</title><link>http://effectscorner.blogspot.com/2011/03/ves-handbook-thoughts.html</link><category>book</category><category>feedback</category><category>handbook</category><category>ves</category><category>vfx</category><category>visual effects society</category><pubDate>Thu, 24 Mar 2011 10:01:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1593338812356296245</guid><description>Now that the VES visual effects handbook has been out several months it would be great to get some specific feedback. Sometime in the next 2-3 years it will likely be updated slightly.

Keep in mind the idea of the handbook was to cover the full range of visual effects from pre-production to post-production. Most people working in vfx are primarily focused in post-production but we felt it was </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Unions, VFX working hours and environments</title><link>http://effectscorner.blogspot.com/2011/03/unions-vfx-working-hours-and.html</link><category>health</category><category>hours</category><category>safety</category><category>sleep</category><category>union</category><category>unions</category><category>vfx</category><category>workers</category><pubDate>Tue, 22 Mar 2011 14:48:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-7713684515192629342</guid><description>If you have a safe working environment today then you likely have a union to thank for it.

100 Years ago was the&amp;nbsp;deadly Triangle Shirtwaist Factory Fire.

This info graphic shows some of the safety improvements after the&amp;nbsp;&amp;nbsp;International Ladies Garment Workers Union pushed for improvements.

Now I know many people are wondering how this relates to VFX.


The first point being that </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/V4I_hOeAfXo/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Union update</title><link>http://effectscorner.blogspot.com/2011/03/union-update.html</link><category>1099</category><category>benefits</category><category>health care</category><category>iatse</category><category>pension</category><category>union</category><category>vfx</category><pubDate>Sun, 13 Mar 2011 17:48:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5060419491751707236</guid><description>Today the union had an info meeting in Burbank and Vancouver.

If you have not attended an IATSE Union info meeting yet I would strongly suggest you contact&amp;nbsp;the point person directly to get the details. &amp;nbsp;Jimmy Goodman can be contacted at&amp;nbsp;jgoodman@iatse-intl.com
Just drop him an email to get your questions answered directly. &amp;nbsp;How does this work, what are the advantages, will </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Global VFX Workers</title><link>http://effectscorner.blogspot.com/2011/03/global-vfx-workers.html</link><category>global</category><category>globalization</category><category>organize</category><category>seal of approval</category><category>trade organization</category><category>union</category><category>vfx</category><category>vfx company</category><category>workers</category><pubDate>Thu, 10 Mar 2011 18:13:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5986850662770228676</guid><description>Paddy Eason from the U.K asked in a previous posting about the possibility of a global union for vfx workers. 

The following are some notes I wrote this last weekend. &amp;nbsp;Some this refers back to a previous posting I had made. &amp;nbsp;I’m just tossing out some possible ideas to get people thinking about options.

Unfortunately various government laws and varying health care options make having a</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>What makes a good visual effects artist?</title><link>http://effectscorner.blogspot.com/2011/03/what-makes-good-visual-effects-artist.html</link><category>artists</category><category>career</category><category>learning</category><category>vfx</category><category>working</category><pubDate>Tue, 8 Mar 2011 10:06:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6887612335704722461</guid><description>For those just starting out:
VFX Career
VFX Schools
Visual Effects Positions
Getting a Visual Effects Job

----
First off of course are all the standard things that any good worker would be doing (being on time for work, etc)

The following are some characteristics that are useful for the visual effects artist. &amp;nbsp;Many of these overlap and at times some may seem to be at odds with one another.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">12</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>IATSE VFX has public meeting March 13 in Burbank</title><link>http://effectscorner.blogspot.com/2011/03/iatse-vfx-has-public-meeting-march-13.html</link><category>iatse</category><category>meeting</category><category>picnic</category><category>union</category><category>vfx</category><pubDate>Sun, 6 Mar 2011 17:29:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3187062482301249273</guid><description>IATSE is holding another&amp;nbsp;Public VFX Meeting to try to answer questions about a potential visual effects union.

"we will be holding another picnic on Sunday March 13 at 1:00 pm at Johnny Carson Park in Burbank. The park is located on Bob Hope Drive; equidistant between Alameda and Riverside Drive; just to the east of NBC."

Details on the VFX Meeting</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>How do these things tie together?</title><link>http://effectscorner.blogspot.com/2011/02/how-do-these-things-tie-together.html</link><category>iatse</category><category>ibew</category><category>middle class</category><category>taxes</category><category>union</category><category>unions</category><category>vfx</category><category>wall street</category><category>wisconsin</category><category>workers</category><pubDate>Mon, 28 Feb 2011 22:23:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6073517494909315998</guid><description>Early last week I posted about what was going on in Wisconsin and how that tied into Unions, the Middle Class and Visual Effects. &amp;nbsp;A couple of posters took issue with my posting so let’s review a few things.

I started this blog and podcast to cover visual effects issues that weren’t covered elsewhere. &amp;nbsp;I wanted to provide the full spectrum of vfx knowledge based on my experience. &amp;nbsp</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Unions, the Middle class and visual effects</title><link>http://effectscorner.blogspot.com/2011/02/unions-middle-class-and-visual-effects.html</link><category>health care</category><category>union</category><category>unions</category><category>vfx</category><category>wisconsin</category><pubDate>Mon, 21 Feb 2011 16:27:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3822774391070730551</guid><description>For those of you who may not be aware the American Middle Class is under attack by the rich and the powerful. &amp;nbsp;The corporations are pushing ahead in the name of greed. &amp;nbsp;For those of you who don't understand unions or what the have done for you already...


Wisconsin Power Play

Like Weekends? Thank Wisconsin

Added link:
Union busting sponsored by Billionaire Brothers   The greed never </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">10</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES Handbook for Kindle - Back soon</title><link>http://effectscorner.blogspot.com/2010/12/ves-handbook-for-kindle-back-soon.html</link><category>amazon</category><category>ebook</category><category>Focal Press</category><category>handbook</category><category>kindle</category><category>ves</category><pubDate>Mon, 13 Dec 2010 09:38:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1759988777750749897</guid><description>The Kindle version of the VES Handbook was up for a short time a month or two ago but it was&amp;nbsp;discovered&amp;nbsp;that the Table of Contents was missing (a critical feature). &amp;nbsp;Focal Press pulled it&amp;nbsp;to&amp;nbsp;fix the problem and I'm&amp;nbsp;told&amp;nbsp;they&amp;nbsp;have submitted an updated version. &amp;nbsp;It's now up to the Amazon process when it will be re-posted. Hopefully soon.

[update </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>US Health Care</title><link>http://effectscorner.blogspot.com/2010/12/us-health-care.html</link><category>health care</category><category>insurance</category><category>Michael Moore</category><category>non-vfx</category><category>Wendell Potter</category><pubDate>Fri, 3 Dec 2010 22:09:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4830117073531891584</guid><description>Health care:
In a recent posting one of the commenters &amp;nbsp;suggested that I was being a bit over the top regarding issue of health care. &amp;nbsp;As I noted there all the information I provided was based either on my direct experience with insurance companies or were covered in multiple news sources. Seems to me this was someone who wasn't following the news for the last year or two during the </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>IA VFX Union note</title><link>http://effectscorner.blogspot.com/2010/12/ia-vfx-union-note.html</link><category>iatse</category><category>union</category><category>vfx</category><pubDate>Fri, 3 Dec 2010 22:04:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-983517627058729292</guid><description>I met with Jimmy Goodman of the IA last week.

They are planning to have a blog setup within the next 2 weeks to keep people informed.
This would be one vfx union that covers the U.S. and they are continuing to meet with small groups of those interested. &amp;nbsp;[Note that the union cards they pass out do not have to have your social security number filled in.] &amp;nbsp;They'll progress to larger </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>IBEW VFX Union meeting</title><link>http://effectscorner.blogspot.com/2010/12/ibew-vfx-union-meeting.html</link><category>ibew</category><category>meeting</category><category>union</category><category>vfx</category><pubDate>Fri, 3 Dec 2010 21:59:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4538324843146189696</guid><description>IBEW Announcement
Attention all Visual Effects Artists, Practitioners, Aficionados, &amp;amp; Mavens:

IBEW Local 40 will be hosting its’ 4th Informational Meeting for those working in the Motion Picture FX Industry.
We will be meeting again at the American Legion Post located @ 5309 S. Sepulveda Blvd. Culver City, CA 90230
Sunday December 12th &amp;nbsp;1pm. has been selected to accommodate most </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Film incentives</title><link>http://effectscorner.blogspot.com/2010/11/film-incentives.html</link><category>filming</category><category>incentives</category><category>runaway production</category><category>taxes</category><category>vfx</category><pubDate>Tue, 16 Nov 2010 18:20:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2707895253169896239</guid><description>Here are a couple of references to those interested in film incentives. &amp;nbsp;I included these in response to a comment but thought I should also make it full post.


Report on the impact of incentive programs elsewhere and what that has done to the Calif film industry.

"If the state had maintained its former level of dominance, a total of 36,000 jobs would have been saved. The wages and output </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX Union - What Next?</title><link>http://effectscorner.blogspot.com/2010/11/vfx-union-what-next.html</link><category>iatse</category><category>ibew</category><category>overtime</category><category>union</category><category>vfx</category><category>vfx company</category><category>wages</category><pubDate>Sun, 14 Nov 2010 11:34:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-9130041893002424704</guid><description>Reminder: I’m a member of the Board of Directors of the Visual Effects Society. &amp;nbsp;What I write here on the blog though is only coming from me as a fellow VFX artist and in no way should be misconstrued as from the VES. &amp;nbsp;I’m trying to provide information for vfx artists to be able to make their own decisions about these things. &amp;nbsp;Take anything you hear about unions (good, bad) and </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>IA Visual Effects Union Announcement</title><link>http://effectscorner.blogspot.com/2010/11/ia-visual-effects-union-announcement.html</link><category>iatse</category><category>union</category><category>vfx</category><pubDate>Thu, 11 Nov 2010 17:02:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-610805061558894569</guid><description>fxguide has posted the official announcement of the IA regarding setting up a VFX union.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES Handbook up for a Prose award</title><link>http://effectscorner.blogspot.com/2010/11/ves-handbook-up-for-prose-award.html</link><category>book</category><category>handbook</category><category>learning</category><category>ves</category><category>vfx</category><category>visual effects society</category><pubDate>Thu, 11 Nov 2010 12:21:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-3652166408065890457</guid><description>I've been notified the VES Handbook is up for a Prose award, which is nice recognition for all of those who worked on it.

Richard Kerrigan wrote a review on Animation World Network here.

Oddly on Amazon:
1. The Kindle version isn't listed any more. &amp;nbsp;I suspect this is because we (and buyers) flagged to Focal Press that the ebook was lacking a Table of Contents so they may want to fix it </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Reminder - VFX Union meeting Nov 7</title><link>http://effectscorner.blogspot.com/2010/11/reminder-vfx-union-meeting-nov-7.html</link><category>announcement</category><category>iatse</category><category>ibew</category><category>meeting</category><category>union</category><category>vfx</category><pubDate>Sat, 6 Nov 2010 09:44:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2863079252681934752</guid><description>From the IBEW

Attention All Visual Effects Practitioners in Southern California:

IBEW Local 40 will be holding its’ 3rd &amp;nbsp;Informational Meeting for those working in the Visual Effects portion of the Motion Picture Industry.
This historic meeting will be held on Sunday November 7th 1pm. at The American Legion Hall located @ 5309 S. Sepulveda Blvd. Culver City CA. 90230.
Representatives from </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX Union IA update</title><link>http://effectscorner.blogspot.com/2010/10/vfx-union-ia-update.html</link><category>iatse</category><category>ibew</category><category>overtime</category><category>union</category><category>vfx</category><category>wages</category><category>working</category><pubDate>Wed, 27 Oct 2010 19:58:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-6098163992568761993</guid><description>Just a reminder here I'm trying to provide information for VFX artists to make informed decisions.


As noted in an earlier post the IBEW is&amp;nbsp;having&amp;nbsp;a&amp;nbsp;meeting&amp;nbsp;for people interested in a VFX union to be held Nov. 7 In Culver City (LA area)


I recently spoke with the IA and will post more at the appropriate time. &amp;nbsp;




One of the issues many young people don't consider is </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES Handbook of Visual Effects now available in Kindle</title><link>http://effectscorner.blogspot.com/2010/10/ves-handbook-of-visual-effects-now.html</link><category>book</category><category>handbook</category><category>learning</category><category>reference</category><category>ves</category><category>vfx</category><category>visual effects society</category><pubDate>Wed, 27 Oct 2010 16:45:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-8374216744069611793</guid><description>VES Handbook of Visual Effects now available in Kindle electronic form!




</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX union. IBEW Meeting</title><link>http://effectscorner.blogspot.com/2010/10/vfx-union-ibew-meeting.html</link><category>ibew</category><category>meeting</category><category>union</category><category>vfx</category><pubDate>Tue, 26 Oct 2010 21:40:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5427322072758583685</guid><description>From the IBEW

Attention All Visual Effects Practitioners in Southern California:
 
IBEW Local 40 will be holding its’ 3rd  Informational Meeting for those working in the Visual Effects portion of the Motion Picture Industry.
This historic meeting will be held on Sunday November 7th 1pm. at The American Legion Hall located @ 5309 S. Sepulveda Blvd. Culver City CA. 90230.
Representatives from both</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX Union Info Meeting tonight</title><link>http://effectscorner.blogspot.com/2010/10/vfx-union-info-meeting-tonight.html</link><category>iatse</category><category>ibew</category><category>local 40</category><category>meeting</category><category>union</category><category>vfx</category><pubDate>Sat, 16 Oct 2010 12:40:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-5461321845043524870</guid><description>IBEW Local 40 Informational Meeting for Visual Effects Industry

It's in Burbank (LA, CA) tonight (Oct 16) at 6pm.

I don't know any of the details except the posting at fxguide which lists the specific time and place.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Tom Cruise and VFX</title><link>http://effectscorner.blogspot.com/2010/10/tom-cruise-and-vfx.html</link><category>blogs</category><category>companies</category><category>links</category><category>schools</category><category>tom cruise</category><category>vfx</category><pubDate>Tue, 12 Oct 2010 21:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-7020030207208159402</guid><description>For those who haven't seen it there's posting on TomCruise.com regarding vfx information.
My Effects Corner blog is listed along with a lot of various blogs, companies, schools, etc.
Worth checking out here.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Rotoscoping hair</title><link>http://effectscorner.blogspot.com/2010/10/rotoscoping-hair.html</link><category>Focal Press</category><category>hair</category><category>rotoscoping</category><category>vfx</category><pubDate>Fri, 8 Oct 2010 23:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2131208123982689816</guid><description>I forgot that Focal Press (the publishers of the VES Handbook) asked me to write a short article for them a few months ago. &amp;nbsp;It's online at one of their sites.

Rotoscoping Hair Article&amp;nbsp; &amp;lt;- currently invalid link but leaving it for the moment.

[So it seems that Focal Press has dropped the ball and allowed their website to disappear so I'm posting it below]


Rotoscoping Hair

One </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES business for film and VFX artists event</title><link>http://effectscorner.blogspot.com/2010/09/ves-1099-event.html</link><category>1099</category><category>business</category><category>contractor</category><category>education</category><category>event</category><category>freelancing</category><category>ves</category><category>vfx</category><category>visual effects society</category><pubDate>Fri, 24 Sep 2010 21:34:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4301504805760496134</guid><description>The Visual Effects Society is having an educational business event for artists.

1099 forms, payroll, insurance and other issues will be covered.  Open to non members as well (for a fee)

Oct 5, 2010 in Los Angeles, CA

More details

Update:
fxguide did a write up and interview regarding this as a follow up to the event.
Read the article here.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VES Annual Meeting</title><link>http://effectscorner.blogspot.com/2010/09/ves-annual-meeting.html</link><category>meeting</category><category>ves</category><category>vfx</category><category>visual effects society</category><pubDate>Wed, 22 Sep 2010 23:16:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-8742092916836414758</guid><description>For those VES Members in Southern Calif. don't forget there's the VES Annual Membership Meeting.

(This is a members only meeting. &amp;nbsp;Sorry, no guests)

When: Tomorrow, September 23, 2010Where:&amp;nbsp;Hollywood &amp;nbsp;(see email or check VES site for details)
Reception: 6pm
Meeting: 7:30
Meetings in Vancouver and San Francisco Bay as well.
There has been remote access for non-local members


</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Price of VFX Education</title><link>http://effectscorner.blogspot.com/2010/09/price-of-vfx-education.html</link><category>classes</category><category>dvd</category><category>education</category><category>learning</category><category>online</category><category>schools</category><category>vfx</category><pubDate>Mon, 20 Sep 2010 13:54:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1721900928704638726</guid><description>VFXSoldier has a good posting about VFX education.

As VFXSoldier points out all of these VFX schools are in it for profit, which is fine, but be aware of what the true costs are, especially to what they're selling and that you actually end up with at the end of the day. &amp;nbsp;This is like all the books, DVDs, classes and other items related to screenwriting where there are a very limited number </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Unions and freelancing issues</title><link>http://effectscorner.blogspot.com/2010/09/unions-and-freelancing-issues.html</link><category>freelancing</category><category>salaries</category><category>union</category><category>vfx</category><category>vfx company</category><category>wages</category><category>working</category><pubDate>Mon, 6 Sep 2010 15:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-7799132051618622875</guid><description>How Companies Turn People Against Unions&amp;nbsp;
(org link from the Animation Guild Blog) &amp;nbsp;



Ugh: the 'free' in freelanceMore than 40% of contract workers report trouble getting paid. Average owed: $12K(link from Tweet by ShannonGans)

</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>VFX artists don't need to be taken advantage of</title><link>http://effectscorner.blogspot.com/2010/08/vfx-artists-dont-need-to-be-taken.html</link><category>internships</category><category>jobs</category><category>management</category><category>union</category><category>vfx</category><category>vfx company</category><category>wages</category><pubDate>Thu, 19 Aug 2010 23:06:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4859334410951073723</guid><description>

6-14-2013
I wrote this post nearly 3 years ago yet here's another Montreal studio that has not paid their visual effects workers.

Here's another Variety article just today: &amp;nbsp;Trouble at Newbreed VFX Cementing Montreal’s Bad Rep

&amp;nbsp;I think that's at least 4 studios in Montreal that have pulled the same stunt and at least 2 of these companies were management by the same guy. &amp;nbsp;What </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Wages In The VFX, Animation, And Games Industry</title><link>http://effectscorner.blogspot.com/2010/08/wages-in-vfx-animation-and-games.html</link><category>union</category><category>vfx</category><category>vfxsoldier</category><category>wages</category><category>working</category><pubDate>Mon, 16 Aug 2010 10:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-1478084554273662560</guid><description>VFXsoldier has a very interesting read regarding wages and unions among other things.
Click here for the link.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Vfx helps U.K. post-production stay afloat</title><link>http://effectscorner.blogspot.com/2010/08/vfx-helps-uk-post-production-stay.html</link><category>incentives</category><category>London</category><category>tax</category><category>vfx</category><pubDate>Sat, 14 Aug 2010 19:17:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-4560822447637806044</guid><description>For those that don't think the incentives have anything to do with VFX:


From Variety article&amp;nbsp;Vfx helps U.K. post-production stay afloat

&amp;nbsp;"While most entertainment business sectors in the U.K. are undergoing tumultuous budget cuts or worrying about downsizing, the folks running post-production houses are relatively sanguine. Sure, even the post biz stumbled a bit during the economic </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Incentive and film program updates</title><link>http://effectscorner.blogspot.com/2010/08/incentive-and-film-program-updates.html</link><category>globalization</category><category>incentives</category><category>tax</category><category>vfx</category><pubDate>Mon, 9 Aug 2010 11:54:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-2147029373905740696</guid><description>Every week there seem to be new updates on state or country incentive and film programs.
Clint Eastwood makes UKFC plea - Entertainment News, Top News, Media - Variety
Here's a snippet:Scottish-born producer Iain Smith, whose credits include "The A-Team," "Children of Men" and "Local Hero," expressed the need for the government to quickly form a plan or risk producers looking elsewhere to shoot </description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item><item><title>Sad but true..</title><link>http://effectscorner.blogspot.com/2010/08/sad-but-true.html</link><category>bid</category><category>bidding</category><category>budget</category><category>cartoon</category><category>client</category><category>escape studios</category><category>fixed bid</category><category>funny</category><category>interview</category><category>overtime</category><category>sad</category><category>school</category><category>schools</category><category>true</category><category>vendor</category><category>vfx</category><category>vfx company</category><category>video</category><pubDate>Fri, 6 Aug 2010 12:07:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-15503145.post-7857324647815175265</guid><description>A cautionary tale:&amp;nbsp;From @VFXSoldier&amp;nbsp;twitterArt Institute graduate spent 70K on degree, can't find video game job, takes up stripping instead.
Believe me, &amp;nbsp;you don't want to see most vfx artists stripping.---
Unfortunately&amp;nbsp;most VFX companies end up going through the following. &amp;nbsp;These would be funny if
they weren't so realistic. &amp;nbsp;I've seen the same things almost&amp;nbsp;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>effectscorner@mac.com (Scott Squires)</author></item></channel></rss>