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<channel>
	<title>Electron Dance</title>
	
	<link>http://www.electrondance.com</link>
	<description>On Video Games Of The Personal Computer</description>
	<lastBuildDate>Wed, 22 Feb 2012 01:17:43 +0000</lastBuildDate>
	<language>en</language>
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		<title>The Real Interloper</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/12-tSBqn2KI/</link>
		<comments>http://www.electrondance.com/the-real-interloper/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 00:56:03 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[GameGropes]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4408</guid>
		<description><![CDATA["I struggled to comprehend what I was supposed to do other than just shoot things. Frustrated, I might have given up there and then were it any other developer. But this was Sheldon Pacotti. I’d abandoned him once. I couldn’t do it to him again."]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.electrondance.com/wp-content/uploads/2012/02/cell-emergence-3.jpg"><img class="aligncenter size-full wp-image-4409" title="Cell Emergence 3" src="http://www.electrondance.com/wp-content/uploads/2012/02/cell-emergence-3.jpg" alt="" width="500" height="320" /></a></p>
<blockquote><p><strong>Morpheus:</strong> "Human beings feel pleasure when they are watched. I have recorded their smiles as I tell them who they are."</p>
<p><strong>JC Denton:</strong> "Some people just don't understand the dangers of indiscriminate surveillance."</p>
<p><strong>Morpheus:</strong> "The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."</p></blockquote>
<p>If I ask you who worked on <em>Deus Ex</em>, what would you answer? Most would cite Warren Spector, others Harvey Smith. Personally, I was obsessed with <a title="Sheldon Pacotti's old website" href="http://www.sheldonpacotti.com/">Sheldon Pacotti</a>, responsible for the writing on both Deus Ex and its sequel.</p>
<p>Yes, the game offered players a cornucopia of agency and a story of epic scope but what impressed me were the philosophical depths that Deus Ex merrily threw itself into. The superfluous conversation with prototype surveillance AI <em>Morpheus</em>, of which the opener above is just an extract, was one of those moments where I felt <em>good</em> to be playing video games. It was 2000 and the golden era of video games had arrived.</p>
<p>Or so I thought. I waited and waited for Pacotti to turn up against other projects of interest but, although his name surfaced here and there, there was nothing suggestive of Deus Ex's writing calibre. Eventually I stopped checking and made the decision to move on. There were other writers to develop amorous attentions for. What a shame.</p>
<p>Then in August last year, <a title="Cell: Emergence Is Voxelly Confusing (Rock Paper Shotgun)" href="http://www.rockpapershotgun.com/2011/08/11/cell-emergence-is-voxelly-confusing/" target="_blank">Rock Paper Shotgun let me know that Pacotti was linked to a game</a> from new indie developer New Life Interactive called <a title="Cell: Emergence (New Life Interactive)" href="http://www.newlifeinteractive.com/games/cell/"><em>Cell: Emergence</em></a>. There was even an inscrutable trailer.</p>
<p><iframe width="550" height="309" src="http://www.youtube.com/embed/_6aJKNBxris?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>RPS said it was due for release very soon. Except "soon" was delayed until two weeks ago.</p>
<p>Now that trailer plus “Pacotti” equalled instant buy. <a title="Game of the Year" href="http://www.electrondance.com/game-of-the-year/" target="_blank">Cart Life, forgotten</a>. <a title="The Mass Effect Petition" href="http://www.electrondance.com/the-mass-effect-petition/" target="_blank">Mass Effect, postponed</a>. It’s <em>Pacotti time</em>. I bought it right off the bat without checking the demo.</p>
<p>And then: damn.<p><a href="http://www.electrondance.com/the-real-interloper/">Continue reading: The Real Interloper</a></p><img src="http://feeds.feedburner.com/~r/ElectronDance/~4/12-tSBqn2KI" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>The Rings</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/k5SKLM9O_i0/</link>
		<comments>http://www.electrondance.com/the-rings/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 00:12:29 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[Longform]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4391</guid>
		<description><![CDATA[If you lament the lack of consequences in games, well, you don't have to reload the last save. You don't have to explore every nook and cranny and dialogue tree. Game play which is all about world exploration and story does not need to be played super-optimally.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.electrondance.com/wp-content/uploads/2012/02/yakushima_arakawa_trail.jpg"><img class="aligncenter size-full wp-image-4392" title="Yakushima - Arakawa Trail" src="http://www.electrondance.com/wp-content/uploads/2012/02/yakushima_arakawa_trail.jpg" alt="" width="500" height="375" /></a></p>
<p>In May 2004, Mrs. HM and I went on a whistle-stop tour of Kyushu, the big southwestern chunk of Japan, home to Nagasaki, the steamy onsen town of Beppu and the slightly surreal Dutch theme park <a title="Huis Ten Bosch site" href="http://english.huistenbosch.co.jp/">Huis Ten Bosch</a>. It was one part honeymoon, two parts <em>sayonara</em> as we were soon to depart Japan for a new life in the UK. The final destination of this tour was the island of Yakushima, a verdant fist of volcanic rock punching out of the water around 70km off the southern coast of Kyushu. It's reputed to be the inspiration for <a title="Japanese Mononoke-hime trailer (YouTube)" href="http://www.youtube.com/watch?v=qyX89c3nSHw">Hayao Miyazaki's Princess Mononoke</a>.</p>
<p>We had two days on Yakushima. On the first day we did a circuit of the island by car, leaving us with memories of lazy monkeys pottering about on the road and magnificent waterfalls at every turn. On the second day, we went to see a tree.<p><a href="http://www.electrondance.com/the-rings/">Continue reading: The Rings</a></p><img src="http://feeds.feedburner.com/~r/ElectronDance/~4/k5SKLM9O_i0" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>Who Is Richard Hofmeier?</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/8oSTkzDPXm0/</link>
		<comments>http://www.electrondance.com/who-is-richard-hofmeier/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:31:50 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[Rock Paper Shotgunned]]></category>
		<category><![CDATA[Talk Talk Talk]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4355</guid>
		<description><![CDATA[It's no secret that I love Cart Life, having already dubbed it "game of 2011" and breaking down why it succeeds, mechanic by mechanic. I even begged Adam Smith of RPS to take a look at it. He called the police because I wouldn't leave his bathroom, but he still posted about it anyway. But [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_4359" class="wp-caption alignright" style="width: 371px"><a href="http://www.electrondance.com/wp-content/uploads/2012/02/richard-hofmeier.jpg"><img class="size-full wp-image-4359 " title="Richard Hofmeier" src="http://www.electrondance.com/wp-content/uploads/2012/02/richard-hofmeier.jpg" alt="" width="361" height="238" /></a><p class="wp-caption-text">Richard Hofmeier</p></div>
<p>It's no secret that I love <a title="Cart Life (Richard Hofmeier's site)" href="http://richardhofmeier.com/cartlife" target="_blank">Cart Life</a>, having already dubbed it <a title="Game of the Year" href="http://www.electrondance.com/game-of-the-year/" target="_blank">"game of 2011"</a> and <a title="Ahead… The Stars" href="http://www.electrondance.com/ahead-the-stars/" target="_blank">breaking down why it succeeds, mechanic by mechanic</a>. I even begged Adam Smith of RPS to take a look at it. He called the police because I wouldn't leave his bathroom, but he <a title="Wot I Think: Cart Life (Rock Paper Shotgun)" href="http://www.rockpapershotgun.com/2012/01/19/wot-i-think-cart-life/" target="_blank">still posted about it</a> anyway.</p>
<p>But an important question remains: Who is Richard Hofmeier?</p>
<p>I wanted to find out, figuring Electron Dance readers might be interested too, so I utilised modern games journalism techniques such as phone hacking and the hiring of private investigators.</p>
<p>The result is an Electron Dance podcast: one hour of conversation with the man himself. As an added bonus, it is low on Cart Life spoilers, so no excuses! I will warn you, though, I consume food at a critical juncture<p><a href="http://www.electrondance.com/who-is-richard-hofmeier/">Continue reading: Who Is Richard Hofmeier?</a></p><img src="http://feeds.feedburner.com/~r/ElectronDance/~4/8oSTkzDPXm0" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>11</slash:comments>

		<feedburner:origLink>http://www.electrondance.com/who-is-richard-hofmeier/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=who-is-richard-hofmeier</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/ElectronDance/~5/YLU5ywfcrJU/HofmeierInterview-20120206.mp3" length="37206457" type="audio/mpeg" /><feedburner:origEnclosureLink>http://podcast.electrondance.com/HofmeierInterview-20120206.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Resistance Is Futile III</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/yEQN5Irq_Bo/</link>
		<comments>http://www.electrondance.com/resistance-is-futile-iii/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 23:28:27 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[Longform]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4342</guid>
		<description><![CDATA["And the cycle is complete. Once it was called piracy, but now it is called the internet sale."]]></description>
			<content:encoded><![CDATA[<p><em>In 2010, <a title="Resistance Is Futile" href="http://www.electrondance.com/resistance-is-futile/">Resistance Is Futile</a> commented on the birth of the backlog, the side-effect of mean-spirited internet penny sales.</em></p>
<p><em>In 2011, <a title="Resistance Is Futile II" href="http://www.electrondance.com/resistance-is-futile-ii/">Resistance Is Futile II</a> bemoaned peer pressure, specifically the fear of spoilers (aarghnophobia) and the internet's inability to keep it's digital mouth shut.</em></p>
<p><em>In 2012, it's time for the climax. Who will win? The selling Sith or the jaded Jedi?</em></p>
<p>Dear Emperor Palpa-</p>
<p>Screw it. I see your pet Vader, weaving about in the mirror. You are wondering why I shipjacked this Tie Fighter and why, right now, I'm hurtling down this trench looking for a dinky exhaust port. It's over.<p><a href="http://www.electrondance.com/resistance-is-futile-iii/">Continue reading: Resistance Is Futile III</a></p><img src="http://feeds.feedburner.com/~r/ElectronDance/~4/yEQN5Irq_Bo" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>30</slash:comments>
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		<title>The Mass Effect Petition</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/lznidHXeyro/</link>
		<comments>http://www.electrondance.com/the-mass-effect-petition/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 21:58:53 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[Discuss This]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4325</guid>
		<description><![CDATA[A petition. About Mass Effect.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;">We, the undersigned, hereby demand that "HM" of the site Electron Dance play the game "Mass Effect" developed by BioWare.</p>
<p style="text-align: center;">It's five years old for cryin' out loud.</p>
<p><a href="http://www.electrondance.com/wp-content/uploads/2012/01/Masseffect_09_450x265.jpg"><img class="aligncenter size-full wp-image-4326" title="Mass Effect" src="http://www.electrondance.com/wp-content/uploads/2012/01/Masseffect_09_450x265.jpg" alt="" width="450" height="266" /></a></p>
<p style="text-align: center;"><em>Please add your name to the comments if you support this noble cause.</em></p>
<img src="http://feeds.feedburner.com/~r/ElectronDance/~4/lznidHXeyro" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>38</slash:comments>
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		<title>The Don of Cutscenes</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/W6405ugbkro/</link>
		<comments>http://www.electrondance.com/the-don-of-cutscenes/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 21:53:38 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[Critical Distanced]]></category>
		<category><![CDATA[GameGropes]]></category>
		<category><![CDATA[Longform]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4295</guid>
		<description><![CDATA[You have to bear in mind that when gamers say "the story is great" what they're actually saying is "the story is great for a game". Mafia's story is a straight-to-DVD release that plots strictly by the numbers. It's definitely several notches above similar FPS fodder, but turn it into a movie and it's not going to be memorable.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.electrondance.com/wp-content/uploads/2012/01/MafiaTable.jpg"><img class="aligncenter size-full wp-image-4296" title="Mafia - Table" src="http://www.electrondance.com/wp-content/uploads/2012/01/MafiaTable.jpg" alt="Sam, Tommy, The Don, Paulie" width="500" height="270" /></a></p>
<p>I'm just going to come out and say it: <em>Mafia</em> is not a great game.</p>
<p>If I'd run through it in 2002, I probably would've had fun. But this is 2012. Mafia is another title that shows how fast games are ageing - or rather, how fast game design and audience expectations are surging ahead, throwing a harsh spotlight on the crude, medieval designs of our gaming past. In 2022, will the next generation of kids claim Minecraft is a bit rubbish?</p>
<h2>But It’s The Truth</h2>
<p>I cited Mafia in last year’s essay <a title="Those Honeymoon Hours" href="http://www.electrondance.com/those-honeymoon-hours/" target="_blank">Those Honeymoon Hours</a>, describing how an early mission in Mafia was exciting because I was oblivious of the game's constraints and hadn’t yet learnt how to master – or perhaps <em>game</em> – its mechanics.</p>
<p>Pretty soon, though, the frustrations break through and its wonderful façade crumples like a mobster taking a baseball bat to the head. I'm not going to whine about the Mafia "sandbox" not being interesting enough as I recognise it is <em>neither </em>a sandbox <em>nor</em> an open world - it is merely an enormous set upon which a gangster-themed third-person shooter plays out.<p><a href="http://www.electrondance.com/the-don-of-cutscenes/">Continue reading: The Don of Cutscenes</a></p><img src="http://feeds.feedburner.com/~r/ElectronDance/~4/W6405ugbkro" height="1" width="1"/>]]></content:encoded>
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		<title>Ahead… The Stars</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/irNU5Brx3J0/</link>
		<comments>http://www.electrondance.com/ahead-the-stars/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:28:31 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[GameGropes]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4220</guid>
		<description><![CDATA[Electron Dance discusses why Cart Life is such a unique, important game. "Far too often, video games act as moral transaction marketplaces - pay in good deed, cash out that beast-like WMD for next level. Bioshock is a fine example of a laughable moral system: kill girls for profit or save them. It's a game that wants to be explore the dangers of philosophical fanaticism, yet blows it with a tawdry moral decision whose only real consequence is the closing cutscene."]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.electrondance.com/wp-content/uploads/2012/01/ahead-the-stars.png"><img class="aligncenter size-medium wp-image-4221" title="ahead the stars" src="http://www.electrondance.com/wp-content/uploads/2012/01/ahead-the-stars-500x333.png" alt="" width="500" height="333" /></a></p>
<p><a title="Game of the Year" href="http://www.electrondance.com/?p=4168">Last week I made the bold move of announcing a “game of the year”</a> which was <a title="Cart Life website" href="http://www.richardhofmeier.com/cartlife/" target="_blank">Richard Hofmeier’s Cart Life</a>. It probably surprised everyone because I'd never mentioned it before although an observant follower might have seen <a title="Tweet" href="https://twitter.com/#%21/ElectronDance/status/142760925852741632" target="_blank">this tweet on 3 Dec 2011</a>:</p>
<blockquote><p>Man, I think I love this game.</p></blockquote>
<p>Yes, well, that was Cart Life.</p>
<p>Cart Life was teeming with showstopping bugs on release last May which is likely the reason it barely registered across the indie game-o-sphere. But what has been said of Cart Life following its mention on Electron Dance last week?</p>
<p>David Kanaga, the musical maestro of <em>Proteus</em> and <em>Dyad</em>, said the game "<a title="Tweet" href="https://twitter.com/#!/dkanaga/status/157198051000328192" target="_blank">had me tingling for its first 15 minutes</a>." I dare not ask about what happened the minute after that.</p>
<p>Pippin Barr, author of <em>The Artist Is Present</em> amongst other games, said it was <a title="Tweet" href="https://twitter.com/#!/pippinbarr/status/156921640301772800" target="_blank">craaaaazy</a> and <a title="Tweet" href="https://twitter.com/#!/pippinbarr/status/156922651191934976" target="_blank">wished he'd made it</a> as it was so interesting.</p>
<p>Nicolau Chaud, the mind behind <a title="969 on Marvel Brothel" href="http://www.electrondance.com/?p=778" target="_blank">Marvel Brothel</a> and <a title="1183 on Beautiful Escape: Dungeoneer" href="http://www.electrondance.com/?p=808" target="_blank">Beautiful Escape: Dungeoneer</a>, wrote <a title="Polymorphous Perversity Blog" href="http://spritesex.blogspot.com/2012/01/making-progress.html?zx=484766d94c9f3906" target="_blank">the following on his blog</a>:</p>
<blockquote><p>I have to say, one of the things that motivated me and inspired me the most to work on <em>Polymorphous Perversity</em> again was playing an awesome indie game. And the game I'm talking about is Richard Hofmeier's Cart Life. This game is just so unique and brilliant that I have to be careful not to be overhumbled and give up on whatever I'm working at.</p></blockquote>
<p>Yes, too many replays will eventually ruin its magic. Yes, too many bugs will keep this game off an IGF list. Yes, some of the broken design is accidental and not intentional. So it's time I explained why a game which made me panic about a cat's well-being is deserving of so much attention.</p>
<p>Read <strong>no further</strong> if you still intend to play, because I am about to discuss the lives of Melanie Emberley and Andrus Poder in some depth<p><a href="http://www.electrondance.com/ahead-the-stars/">Continue reading: Ahead&#8230; The Stars</a></p><img src="http://feeds.feedburner.com/~r/ElectronDance/~4/irNU5Brx3J0" height="1" width="1"/>]]></content:encoded>
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		<title>Electron Dance 2011 Review</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/Bk_d97GYj9E/</link>
		<comments>http://www.electrondance.com/electron-dance-2011-review/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 21:22:39 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[Link Drag]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4054</guid>
		<description><![CDATA[Apologies! This should have been posted in 2011 but there just wasn't any room in the schedule. Better late than after I'm the late HM, though. If you're wondering what Electron Dance goodness you might have missed in 2011, well this post will tell you.]]></description>
			<content:encoded><![CDATA[<p>Apologies! This should have been posted in 2011 but there just wasn't any room in the schedule. Better late than after I'm the late HM, though. If you're wondering what Electron Dance goodness you might have missed in 2011, then this post is your compass to great destinations of word.</p>
<p>And dear sweet babies of Jesus, I realise how much I've written last year <em>for no pennies.</em<p><a href="http://www.electrondance.com/electron-dance-2011-review/">Continue reading: Electron Dance 2011 Review</a></p><img src="http://feeds.feedburner.com/~r/ElectronDance/~4/Bk_d97GYj9E" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Game of the Year</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/1KfYoFgHOuo/</link>
		<comments>http://www.electrondance.com/game-of-the-year/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 23:59:28 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[GameGropes]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4168</guid>
		<description><![CDATA["Cart Life depicts life as a street vendor. Each of the three playable characters (only two available in the free version) have a different business and a different life. This is the crucial point. Cart Life breaks out of its narrow confines as a “retail simulation” and bulldozes into bigger questions about personal ambition, determination and work-life balance. I’m not talking about something like Sweatshop which appropriates an existing game structure and paints a message across it: in Cart Life, like Braid and Immortal Defense, the mechanics bulge with meaning."]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.electrondance.com/wp-content/uploads/2012/01/cartlife_melanie_and_rebecca.png"><img class="aligncenter size-full wp-image-4172" title="cartlife_melanie_and_rebecca" src="http://www.electrondance.com/wp-content/uploads/2012/01/cartlife_melanie_and_rebecca.png" alt="Cart Life screenshot: Melanie and Rebecca" width="500" height="333" /></a></p>
<p>Melanie Emberley tells the judge about the new coffee business she's starting up. He asks how it’s going and she confesses she’s still getting through the paperwork. The judge listens. He understands, he really does. He announces what he considers to be a fair decision for the interim. It's not what she expected. It's certainly not what I expected.</p>
<p>Wow.</p>
<p>I feel guilty. It's my fault, you see. And I actually feel <em>guilty</em>. How did that happen? I'm sitting at my PC, cringing. I just don't want to watch this play out.</p>
<p>But Melanie doesn't have any choice so neither do I. I press the SPACE bar and we move on, together.</p>
<p>This is <a title="Cart Life website" href="http://www.richardhofmeier.com/cartlife/" target="_blank">Richard Hofmeier’s Cart Life</a> and it is awesome – although probably not for everyone.<p><a href="http://www.electrondance.com/game-of-the-year/">Continue reading: Game of the Year</a></p><img src="http://feeds.feedburner.com/~r/ElectronDance/~4/1KfYoFgHOuo" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>26</slash:comments>
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		<item>
		<title>Neptune’s Pride Private Match Available</title>
		<link>http://feedproxy.google.com/~r/ElectronDance/~3/JNn4PcUmg2I/</link>
		<comments>http://www.electrondance.com/neptunes-pride-private-match-available/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 00:32:34 +0000</pubDate>
		<dc:creator>HM</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.electrondance.com/?p=4161</guid>
		<description><![CDATA[Electron Dance reader Todd has advertised a private Neptune's Pride game for any readers willing to join in.]]></description>
			<content:encoded><![CDATA[<p>In <a title="Comments on Survivorship Bias" href="http://www.electrondance.com/the-xmaspiration-survivorship-bias/#comments">the comments on Survivorship Bias</a>, Electron Dance reader Todd has advertised a private Neptune's Pride game for any readers willing to join in. Players will start with Level 2 speed and scanning research is expensive.</p>
<p>The game URL is <a href="http://neptunespride.appspot.com/detail?game=32236516" rel="nofollow">http://neptunespride.appspot.com/detail?game=32236516</a> and the secret word is ‘aspire’.</p>
<p>I can absolutely 100% cast-iron guarantee that I will <em>not be taking part</em>. As if that was in any doubt...</p>
<p><strong>Update 09 Jan: Five out of nine slots taken!</strong></p>
<p><strong>Update 11 Jan: All slots filled and the game begins!</strong></p>
<p>RoboCaptain, LiberalEurope, Captain Wells, CitiesInDust, Sargent Hatred, Leo2k5, Sirron, Grand Space Lord Al and Blueshift2k5... good hunting.</p>
<p><strong>Update 14 Jan: There's a <a title="Galactic Peace Treaty" href="http://galacticpeace.wordpress.com/2012/01/13/treaty-establishing-peaceful-colonisation/" target="_blank">galactic peace treaty!</a> With signatures!</strong></p>
<p><strong>Update 06 Feb:</strong> Game over! Shaun writes up <a title="Across A Sea of Stars Part 1 (Arcadian Rhythms)" href="http://www.arcadianrhythms.com/2012/02/across-a-sea-of-stars-neptunes-pride-game-diary-1/" target="_blank">his experiences on Arcadian Rhythms</a>. And <a title="Neptune's Pride Diary 1 (Liberal Europe)" href="http://liberaleurope.eu/neptunes-pride-diary-1/">Liberal Europe is doing it too</a>.</p>
<p><a href="http://www.electrondance.com/wp-content/uploads/2012/01/falkenending.jpg"><img class="aligncenter size-full wp-image-4124" title="Only Way Is Not To Play" src="http://www.electrondance.com/wp-content/uploads/2012/01/falkenending.jpg" alt="The only winning move is not to play" width="500" height="385" /></a></p>
<img src="http://feeds.feedburner.com/~r/ElectronDance/~4/JNn4PcUmg2I" height="1" width="1"/>]]></content:encoded>
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