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	<title>Emotionally Challenged</title>
	<link rel="alternate" type="text/html" href="http://www.emotionai.com/blog" />
	<tagline>Simulating emotional behavior</tagline>
	<modified>2008-03-12T18:44:56Z</modified>
	<copyright>Copyright 2008</copyright>
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			<link rel="start" type="application/atom+xml" href="http://feeds.feedburner.com/EmotionallyChallenged" /><feedburner:info uri="emotionallychallenged" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly>This is an XML content feed. It is intended to be viewed in a newsreader or syndicated to another site.</feedburner:browserFriendly><entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[New Beginnings]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/0CxzDVf9Le8/" />
		<id>http://www.emotionai.com/blog/archives/2008/03/13/new-beginnings/</id>
		<modified>2008-03-12T18:38:59Z</modified>
		<issued>2008-03-12T18:38:59Z</issued>
		
	<dc:subject>General</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[Well, after many promising starts it finally looks like Emotion AI has its first sale and paying customer! I cant reveal names at the moment but the important point is that it looks like I will be able to fund my development going forward, at least in the short term.
I am also in the middle [...]]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2008/03/13/new-beginnings/"><![CDATA[<p>Well, after many promising starts it finally looks like Emotion AI has its first sale and paying customer! I cant reveal names at the moment but the important point is that it looks like I will be able to fund my development going forward, at least in the short term.</p>
<p>I am also in the middle of trying to raise angel funding and that is also looking very promising, more on that as it comes. I intend to blog my history of entrepreneurship and all of the bruises that have come with it in the months to come.</p>
<p>Since late 2005 I have been involved with a web 2.0 start up http://www.zukool.com and that has been over 2 years in the making. Now I am back to Emotion AI full time (I hope) and will be finally getting a production ready SDK out before the end of the year (it is already being integrated deeply into a customers product as we speak and if things go well there that product will be released in the not too distant future with &#8220;Emotion AI Inside&#8221;).
</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2008/03/13/new-beginnings/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[All work no play]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/NYtbbxyLxWI/" />
		<id>http://www.emotionai.com/blog/archives/2006/07/07/all-work-no-play/</id>
		<modified>2006-07-06T15:30:59Z</modified>
		<issued>2006-07-06T15:30:59Z</issued>
		
	<dc:subject>General</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[Busy recently on a large project but I hope to get back into the swing of posting soon!

]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2006/07/07/all-work-no-play/"><![CDATA[<p>Busy recently on a large project but I hope to get back into the swing of posting soon!
</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2006/07/07/all-work-no-play/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[Anticipation and Expectation]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/OoM8u45BN24/" />
		<id>http://www.emotionai.com/blog/archives/2006/02/18/anticipation-and-expectation/</id>
		<modified>2006-02-18T14:46:58Z</modified>
		<issued>2006-02-18T14:46:58Z</issued>
		
	<dc:subject>Tools</dc:subject>
	<dc:subject>Technologies</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[
Not that I want to become just a news bot but a worthwhile read on Gamasutra about Anticipatory AI from Bruce Blumberg who is now Director of the Synthetic Animals Team at Blue Fang Games (Zoo Tycoon).
While they built an impressive sounding system at the M.I.T Synthetic Characters lab to internally model, specifically dog, behavior [...]]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2006/02/18/anticipation-and-expectation/"><![CDATA[<p><a href="http://www.gamasutra.com/features/20060216/blumberg_01.shtml"><br />
<img src="http://www.gamasutra.com/features/20060216/blumberg_00_clip_image006.jpg" alt="Isla Dog" style="width: 188px; height: 148px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" /></a>Not that I want to become just a news bot but a worthwhile read on <a href="http://www.gamasutra.com/features/20060216/blumberg_01.shtml">Gamasutra</a> about Anticipatory AI from Bruce Blumberg who is now Director of the <a href="http://www.bluefang.com/presspage2.htm#bruce">Synthetic Animals Team</a> at Blue Fang Games (Zoo Tycoon).</p>
<p>While they built an impressive sounding system at the M.I.T Synthetic Characters lab to internally model, specifically dog, behavior this article also talks about points of note in terms of using anticipatory actions to aid story telling and the transmission of the characters state. </p>
<p>This system is then heavily dependant on planning, world modeling and having a comparator system, all very major systems in their own right. In order to transmit intention the character must first plan that intention (enough that some action can be taken before the main action), for example looking at a cup before reacing to grasp the cup. Many big problems, having an in house solution makes sense here, especially given Blue Fangs singular focus on animal based games. I have high hopes of good things to come.</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2006/02/18/anticipation-and-expectation/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[Robot F.A.C.E]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/zHTtsxCxHYw/" />
		<id>http://www.emotionai.com/blog/archives/2005/12/29/robot-face/</id>
		<modified>2005-12-29T13:45:53Z</modified>
		<issued>2005-12-29T13:45:53Z</issued>
		
	<dc:subject>Technologies</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[
Here is a nice attempt at hacking a toy into something more substantial, gives me pause for thought, perhaps I might try this, just for fun. More pictures and videos are on the site after the jump.

]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2005/12/29/robot-face/"><![CDATA[<p><a href="http://web.media.mit.edu/~stefanm/yano/"><br />
<img src="http://web.media.mit.edu/~stefanm/yano/pictures/thehead_small.jpg" alt="Robot F.A.C.E" style="width: 129px; height: 153px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" /></a>Here is a nice attempt at hacking a toy into something more substantial, gives me pause for thought, perhaps I might try this, just for fun. More pictures and videos are on the site after the jump.
</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2005/12/29/robot-face/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[More Albert Hubo details]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/dSJwWowIKyA/" />
		<id>http://www.emotionai.com/blog/archives/2005/12/29/more-albert-hubo-details/</id>
		<modified>2005-12-29T13:40:51Z</modified>
		<issued>2005-12-29T13:40:51Z</issued>
		
	<dc:subject>News</dc:subject>
	<dc:subject>Technologies</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[
Thanks to Paul for this note that more information about Albert Hubo is available on David Hansons site, including a very nice video, further to my previous post.
While you are on the site check out some of the pther downloads available, especially the paper debating the uncanny valley and the lack of data to support [...]]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2005/12/29/more-albert-hubo-details/"><![CDATA[<p><a href="http://hansonrobotics.com/press.php"><br />
<img src="http://hansonrobotics.com/images/call_einstein.gif" alt="Albert Hubo" style="width: 290px; height: 140px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" /></a>Thanks to Paul for this note that more information about Albert Hubo is available on David Hansons site, including a very nice video, <a href="http://www.emotionai.com/blog/archives/2005/11/22/hansons-albert-hubo/">further to my previous post</a>.<br />
While you are on the site check out some of the pther downloads available, especially the paper debating the uncanny valley and the lack of data to support its premis. Much like my post <a href="http://www.emotionai.com/blog/archives/2005/01/28/finding-the-uncanny-valley/"> here </a> about the same subject but more thorough (and some time before my post).</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2005/12/29/more-albert-hubo-details/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[Dead eyes in King Kong]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/CprtHpK7ooY/" />
		<id>http://www.emotionai.com/blog/archives/2005/12/05/dead-eyes-in-king-kong/</id>
		<modified>2005-12-05T14:04:37Z</modified>
		<issued>2005-12-05T14:04:37Z</issued>
		
	<dc:subject>General</dc:subject>
	<dc:subject>News</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[
Quite an amusing article in Wired about high resolution (TV wise) characters that look like zombies. Clive Thompson talks about the uncanny valley which I have explored in the past. 
Interestingly the new high def xbox 360 version of the game in question seems to have a completely different and lower quality set of characters [...]]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2005/12/05/dead-eyes-in-king-kong/"><![CDATA[<p><a href="http://www.wired.com/news/culture/0,1284,69739,00.html"><br />
<img src="http://ly.lygo.com/ly/wired/news/images/full/ann_360_f.jpg" alt="Ann Kong" style="width: 250px; height: 187px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" /></a>Quite an amusing article in Wired about high resolution (TV wise) characters that <a href="http://www.wired.com/news/culture/0,1284,69739,00.html">look like zombies</a>. Clive Thompson talks about the uncanny valley which I have <a href="http://www.emotionai.com/blog/archives/2005/01/28/finding-the-uncanny-valley/">explored in the past. </a><br />
Interestingly the new high def xbox 360 version of the game in question seems to have a completely different and <a href="http://www.wired.com/news/games/0,2101,69722,00.html">lower quality</a> set of characters than the PS2 version, odd. Anyway, I wont hold my breath waiting for the industry to wake from its slumber but I am always happy to see their customers pointing out the glaring deficiencies in their products ;)
</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2005/12/05/dead-eyes-in-king-kong/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[Hansons Albert Hubo?]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/bxDAKV6ro7s/" />
		<id>http://www.emotionai.com/blog/archives/2005/11/22/hansons-albert-hubo/</id>
		<modified>2005-11-22T03:25:48Z</modified>
		<issued>2005-11-22T03:25:48Z</issued>
		
	<dc:subject>News</dc:subject>
	<dc:subject>Technologies</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[
A commentator who definately knows a thing or two about (I) Robots on my previous post about Albert Hubo says that the head was developed by David Hanson at Hanson Robotics which would not suprise me at all. What is suprising (or not as the case may be) is that his name is not mentioned [...]]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2005/11/22/hansons-albert-hubo/"><![CDATA[<p><a href="http://edition.cnn.com/2005/TECH/11/17/apec.tech.summit.ap/"><br />
<img src="http://cdn.channel.aol.com/aolnews_photos/08/05/20051118155409990001" alt="Albert Hubo" style="width: 200px; height: 150px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" /></a>A commentator who definately knows a thing or two about (I) Robots on my <a href="http://www.emotionai.com/blog/archives/2005/11/17/hudo-albert-einstein-reanimated/">previous post</a> about Albert Hubo says that the head was developed by <a href="http://www.hansonrobotics.com/index.php">David Hanson at Hanson Robotics</a> which would not suprise me at all. What is suprising (or not as the case may be) is that his name is not mentioned anywhere in the press and Albert is not featured on the Hanson Robotics web site. <a id="more-143"></a></p>
<p>This is perhaps understandable when you realize that Albert Hubo was being showcased at a trade fair that showed the best of Korean technology and as the show organizer, Esmond Oh,  put it<br />
<blockquote>&#8220;Albert Hubo,’’ a humanoid robot with the face of Albert Einstein and digital Korean traditional garden were most popular among the (visiting world- ) leaders. </p></blockquote>
<p> Oh dear (bad pun). I am sure George Bush would have been pleased to know the technology he was admiring here was developed in Texas (if Im not mistaken).</p>
<p>Anyway, more interesting for me was to find that the face has 31 motors (or degrees of freedom as these robot types like to call it) which would give it a pretty large range of possible gestures, probably similar to the Phillip K Dick model that Hanson Robotics built (video on their site and on other posts here). No doubt very impressive but as yet lacking a continuous control system.</p>
<p>Apparently there is a video of this somewhere, anyone have a link?
</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2005/11/22/hansons-albert-hubo/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[Lionhead &#8220;The Movies&#8221;]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/e_o2l1qKz9Q/" />
		<id>http://www.emotionai.com/blog/archives/2005/11/17/lionheads-the-movies/</id>
		<modified>2005-11-17T07:00:34Z</modified>
		<issued>2005-11-17T07:00:34Z</issued>
		
	<dc:subject>General</dc:subject>
	<dc:subject>Technologies</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[
Just reading a post about &#8220;The Movies&#8221; by UK game studio &#8220;Lionhead&#8220;. This has been eagerly anticipated for some time by the Machinima crowd for its in game movie creation abilities.
It seems many people are taking up the chance to create their own mini movies but one thorough review was very unimpressed, he says this [...]]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2005/11/17/lionheads-the-movies/"><![CDATA[<p><a href="http://grandtextauto.gatech.edu/2005/11/16/machinima-made-easy-within-a-tycoon-sim/"><br />
<img src="http://grandtextauto.org/archives/movies3.jpg" alt="The Movies" style="width: 250px; height: 168px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" /></a>Just reading a post about &#8220;<a href="http://www.lionhead.com/themovies/index.html">The Movies</a>&#8221; by UK game studio &#8220;<a href="http://www.lionhead.com/">Lionhead</a>&#8220;. This has been eagerly anticipated for some time by the <a href="http://www.machinima.org/">Machinima</a> crowd for its in game movie creation abilities.<br />
It seems many people are taking up the chance to create their own mini movies but one <a href="http://projectperko.blogspot.com/2005/11/movies.html">thorough review</a> was very unimpressed, <a id="more-142"></a>he says this about the characters emotional abilities (surely central to a movie, no?):<br />
<blockquote>For a game where portraying emotion is one of the core requirements, it&#8217;s bizarre that these puppets can&#8217;t portray emotion. For example, during one of the bath scenes, it gives you the option to select what emotion they are feeling during their bath: happy, sad, scared, etc.<br />
Selecting this emotion slams a rictus death mask on their face which parodies that emotion. That&#8217;s all. You select happy, he puts on the Joker&#8217;s grin and it stays there, never wavering, for the entire 10 second scene.</p></blockquote>
<p>  Another poster on the <a href="http://grandtextauto.gatech.edu/2005/11/16/machinima-made-easy-within-a-tycoon-sim/">GTXa site</a> says:<br />
<blockquote>&#8230; Lionhead could have gotten a much better execution had they paid attention to some of the recent work in expressive AI and animation &#8230;</p></blockquote>
<p>Heres an interesting little story, I gave my first technology preview demo to Lionhead at their studios south of London 2 years ago, to the AI team (who I generally place squarely in the realm of innovators) who seemed very well impressed with my technology. Unfortuately at the time they were in crunch mode and Peter Molyneux (who I had talked to at length about emotional characters a few years before) only had time to pop his head through the door (I think he was looking to see why his AI team were not busy coding!) and missed the demo (dammit).</p>
<p>So its not like the guys there did not know this technology was not available. The reason I went to Lionhead first (even above the Japanese developers in my own back yard) was that they were and still are building products where my technology could play a prominant and deep role. This could have been the case with &#8220;The Movies&#8221;, it would have been amazing to see those actors with realtime emotional facial gestures. Oh, well, you win some you lose some but you fight another day. If you are reading Lionhead team we can add an extra dimension to your games, go on, you know it makes sense ;)
</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2005/11/17/lionheads-the-movies/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[&#8220;Albert Hubo&#8221;, Einstein reanimated]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/eSOU5FhwU8I/" />
		<id>http://www.emotionai.com/blog/archives/2005/11/17/hudo-albert-einstein-reanimated/</id>
		<modified>2005-11-17T06:34:49Z</modified>
		<issued>2005-11-17T06:34:49Z</issued>
		
	<dc:subject>News</dc:subject>
	<dc:subject>Technologies</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[
Looks like KAISTs KH3 robot has been updated (KH4 I assume?) and has had an &#8220;expressive&#8221; head added. The head is a beautifully crafted model of Albert Einstein (in the craft sense of the word rather than the similarity sense). Apparently it has facial gestures with artificial muscle technology, unfortuately I have not been able [...]]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2005/11/17/hudo-albert-einstein-reanimated/"><![CDATA[<p><a href="http://english.chosun.com/w21data/html/news/200511/200511140007.html"><br />
<img src="http://english.chosun.com/media/photo/news/200511/200511140007_00.jpg" alt="Hubo Albert" style="width: 250px; height: 158px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" /></a>Looks like <a href="http://www.kaist.ac.kr/ks_intro/ks_nt_prmtn/ks_pr_sym/1177914_1571.html">KAISTs</a> KH3 robot has been updated (KH4 I assume?) and has had an &#8220;expressive&#8221; head added. The head is a beautifully crafted model of Albert Einstein (in the craft sense of the word rather than the similarity sense). Apparently it has facial gestures with artificial muscle technology, unfortuately I have not been able to find any movies to see the extent of the gestures possible, however the three images in this post show 2 different expressions and what looks like changes in head pitch.<a id="more-141"></a></p>
<p><img src="http://news.com.com//i/ne/p/photo/alberthubo_396x580.jpg" alt="Hudo Albert" style="width: 198px; height: 290px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" />I am suprised by this somewhat, even as of last month this robot had not been seen and the <a href="http://ohzlab.kaist.ac.kr/introduction/intro.html">Machine Control Lab of Professor Jun-Ho Oh</a> only presented the last KH3 at the beginning of this year and that had no human face at all. Thats quite a change for one version, they must have been impressed when they saw Kokoro Dreams Actroid at the Aichi World Expo in Japan (nothing like a bit of friendly *cough* Korea / Japan rivaly to get innovators worked up). I will try and find more information about what technology they are using for gesture control and generation.
</p>
]]></content>
	<feedburner:origLink>http://www.emotionai.com/blog/archives/2005/11/17/hudo-albert-einstein-reanimated/</feedburner:origLink></entry>
		<entry>
	  	<author>
			<name>Ian Wilson</name>
		</author>
		<title type="text/html" mode="escaped"><![CDATA[Bio Graphic is bought]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/EmotionallyChallenged/~3/nhy2BOjQFQk/" />
		<id>http://www.emotionai.com/blog/archives/2005/11/14/bio-graphic-is-bought/</id>
		<modified>2005-11-14T14:16:32Z</modified>
		<issued>2005-11-14T14:16:32Z</issued>
		
	<dc:subject>News</dc:subject>
	<dc:subject>Markets</dc:subject> 
		<summary type="text/plain" mode="escaped"><![CDATA[
AI Behavior Toolkit maker Bio Graphic was in the news having just completed its sale to Simulation technology company Engenuity for around $2.75 million including assumed debt of around $1.5 million. Bio Graphic has always had a presence in the simulation market although I believe its heart was always in the game/animation space. Like many [...]]]></summary>
		<content type="text/html" mode="escaped" xml:base="http://www.emotionai.com/blog/archives/2005/11/14/bio-graphic-is-bought/"><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=7155"><br />
<img src="http://www.biographictech.com/images/soujournscreenshot.jpg" alt="AI Implant" style="width: 148px; height: 117px; border: 3px #ffffff solid; float: left; margin-right: 10px; margin-bottom: 10px" /></a>AI Behavior Toolkit maker <a href="http://www.biographictech.com/">Bio Graphic</a> was in the news having just completed its sale to Simulation technology company <a href="http://www.engenuitytech.com/new_site/">Engenuity</a> for around $2.75 million including assumed debt of around $1.5 million. Bio Graphic has always had a presence in the simulation market although I believe its heart was always in the game/animation space. Like many companies, simulation work pays the bills but like the game / animation business it is mainly custom work and special projects that dont make for a very steady business. By the size of their debt I would not be suprised if cash was getting tight which facilitated the sale? Still a look at their web site shows that they are getting some pretty impressive projects using AI Implant on the movie fx side of the business. They demoed their technology to me a while back, it is very slick with a good interface. I hope this move allows them to move their system forward to greater success and market penetration.
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