<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>engineoftech</title><description>the latest news in world of technology, and tips &amp; trick.</description><managingEditor>noreply@blogger.com (Nur Muhammad Abdurrahman)</managingEditor><pubDate>Fri, 25 Oct 2024 02:15:56 -0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">43</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://engineoftech.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle>LATEST TECHNOLOGY WILL YOU GET HERE</itunes:subtitle><itunes:category text="Technology"><itunes:category text="Tech News"/></itunes:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><title>Acer Launches a Pair Of 3D LCDs</title><link>http://engineoftech.blogspot.com/2011/04/acer-launches-pair-of-3d-lcds.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Fri, 15 Apr 2011 20:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-1638585278689448410</guid><description>8:50 PM - April 14, 2011       by       &lt;a href="http://www.tomshardware.com/news/3d-lcd-3d-monitor-blu-ray,12584.html#" onclick="$('form_cont').submit()"&gt;Douglas Perry&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.tomshardware.com/" rel="nofollow" target="_blank"&gt;Acer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Acer announced two new 3D LCDs. &lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/Acer-3D-monitor-HN274H-angled-w-3D-graphic,0101-288938-0-2-3-0-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/acer,Y-2-288938-1.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 200px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/gallery/Acer-3D-monitor-HN274H-angled-w-3D-graphic,0101-288938-0-2-3-0-jpg-.html"&gt;Zoom&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;Both  monitors run at resolution of 1920x1080 and support 3D via HDMI or  DVI-DL to PCs as well as Blu-ray players, game consoles, cameras and 3D  TV programming via a set-top box.&lt;br /&gt;
&lt;br /&gt;
The 27-incher (HN274H) supports  Nvidia 3D Vision and comes with a pair of Nvidia's 3D vision glasses by  default. The 23.6-inch model (HS244HQ) does not include Nvidia 3D  vision support and instead ships with &lt;a class="partner_space_link 
crLink" href="http://www.tomshardware.com/news/3d-lcd-3d-monitor-blu-ray,12584.html#" id="nointelliTXT" onmouseover="BOM.Utils.decodeLive('aHR0cDovL3d3dy50b21zaGFyZHdhcmUuY29tL291dF9jbGljay5waHA/aWRfc2l0ZT0xOCZhbXA7bT0wJmFtcDt6b25lPWluY29udGVudFBTbGlua2luZyZhbXA7ZT1BY2VyJmFtcDtnbz1odHRwJTNBJTJGJTJGd3d3LnRvbXNoYXJkd2FyZS5jb20lMkZicmFuZHMlMkZhY2VyJTJG',
 this);" target="_blank_no_pop" title="Acer Partner Space"&gt;Acer&lt;/a&gt;'s own 3D glasses. The Nvidia transmitter is not  required as the transmitter is built into the displays. According to  Acer, any other type of active shutter glasses works with its new  displays.&lt;br /&gt;
&lt;br /&gt;
The 27-inch version provides a dynamic contrast ratio  of 100 million:1, while the smaller display is rated at 12 million:1.  Both displays use LED backlights and offer a response time of 2 ms, Acer  said. Prices start at $449 for the 23.6-inch LCD. the 27-inch version  carries an MSRP of $689.&amp;nbsp;&amp;nbsp;&amp;nbsp;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></item><item><title>E3 Rumor: Powerful Wii HD with HD Controller</title><link>http://engineoftech.blogspot.com/2011/04/e3-rumor-powerful-wii-hd-with-hd.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Fri, 15 Apr 2011 20:34:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-7157825028323292899</guid><description>11:20 PM - April 15, 2011       by       &lt;a href="http://www.tomshardware.com/news/Wii-HD-Backwards-Compatible-Launch-Release-Price,12588.html#" onclick="$('form_cont').submit()"&gt;Jane McEntegart&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.tomshardware.com/" rel="nofollow" target="_blank"&gt;Tom's Hardware US&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;A deluge of Wii 2 rumors with your coffee, sir?&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="" onmouseover="BOM.Utils.decodeLive('aHR0cDovL3d3dy50b21zaGFyZHdhcmUuY29tL2dhbGxlcnkvNDNyYXRpb19uaW50ZW5kb193aWksMDEwMS0yNjI2NzAtMC0yLTMtMC1qcGctLmh0bWw=',
 this);"&gt;&lt;img alt="" src="http://media.bestofmicro.com/nintendo-wii,O-E-262670-1.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 200px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/news/Wii-HD-Backwards-Compatible-Launch-Release-Price,12588.html"&gt;Zoom&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.tomsguide.com/us/Wii-Price-Price-Cut-Kinect-Move-Cheaper,news-10825.html"&gt;&lt;span style="text-decoration: underline;"&gt;Earlier in the week it was reported  that Nintendo would be dropping the price of its motion-sensing Wii  console to $150&lt;/span&gt;&lt;/a&gt;&lt;span style="text-decoration: none;"&gt;,  bringing the cost down a full hundred dollars from the launch price.  Though it was hard to argue with the logic (the Wii is five years old at  this stage, and sales &lt;/span&gt;&lt;span style="text-decoration: none;"&gt;are&lt;/span&gt;&lt;span style="text-decoration: none;"&gt; declining), rumor had the price cut  scheduled for May 15, just three weeks before E3. Many wondered why  Nintendo would make that kind of announcement so close to E3. Why not  just wait a few weeks and announce it at the convention?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;Well, today’s rumors lend credence to  reports of a price cut while also providing a reason for not waiting  until E3 to announce it: Nintendo is planning a Wii 2 launch for E3.  That’s the latest. According to sources from both IGN and Game Informer,  the device will be revealed at or before E3 (which runs June 7 to 9),  and will support HD. Though GI’s sources couldn’t agree on how the  graphics would compare to that of the Xbox 360 or the PS3, IGN’s sources  say "significantly more powerful than the PlayStation 3 and Xbox 360."  These same sources also revealed that the new Wii will be backwards  compatible with older Wii games.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;Throwing yet more turf on the Fire of  Hope is a report from CVG claiming that 1080p is not the only thing the  new Wii will have going for it. Nope, Computerandvideogames.com reports  that the new Wii will also come with a new controller. Sources say the  controller will be quite different to the original in that it will also  feature an integrated HD display. CVG’s sources also confirmed IDG’s  report regarding the power of the console and backwards compatibility.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;"Nintendo's plans sound unreal," one  source said. "Publishers are already planning launch titles and it's all  very exciting.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;"The  hardware is even more powerful than current HD consoles and backwards  compatible with Wii.”&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;All  three publications are saying it’s going to be an E3 reveal but a 2012  launch. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;So, who’s  excited?&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nvidia GeForce GTX 590 3 GB Review: Firing Back With 1024 CUDA Cores</title><link>http://engineoftech.blogspot.com/2011/03/nvidia-geforce-gtx-590-3-gb-review.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Fri, 25 Mar 2011 19:22:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-1638632700231260109</guid><description>8:00 AM - March 24, 2011                       by                       &lt;a href="http://www.tomshardware.com/reviews/geforce-gtx-590-dual-gf110-radeon-hd-6990,2898.html#" onclick="$('form_cont').submit()"&gt;Chris Angelini&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;AMD shot for—and successfully achieved—the coveted “fastest  graphics card in the world” title with its Radeon HD 6990. Now, Nvidia  is gunning for that freshly-claimed honor with a dual-GF110-powered  board that speaks softly and carries a big stick.&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/radeon-hd-6990-box,0101-286448-0-2-3-1-jpg-.html"&gt;&lt;img alt="In this corner..." src="http://media.bestofmicro.com/geforce-gtx-590-gf110-radeon-hd-6990,0-W-286448-1.jpg" title="In this corner..." /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 187px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/reviews/geforce-gtx-590-dual-gf110-radeon-hd-6990,2898.html"&gt;In  this corner...&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
Today, the worst-kept secret in technology officially gets the  spotlight. Hot on the heels of &lt;strong&gt;&lt;a href="http://www.tomshardware.com/reviews/radeon-hd-6990-antilles-crossfire,2878.html" target="_blank"&gt;AMD’s  Radeon HD 6990 4 GB introduction&lt;/a&gt;&lt;/strong&gt; three weeks ago, Nvidia  is following up with its GeForce GTX 590 3 GB. According to Nvidia, it  could have introduced this card more than a month ago. However, we know  it continued revising its plans for a new flagship well into March. The  result is a board deliberately intended to emphasize elegance,  immediately after the Radeon HD 6990 bludgeoned us over the head with  abrasive acoustics.&lt;br /&gt;
Pursuing quietness might sound ironic, given that GPUs based on  Nvidia’s Fermi architecture are notoriously hot and power-hungry. To  think the company could put two on a single PCB and not out-scream AMD’s  dual-Cayman-based card is almost ludicrous. And yet, that’s what Nvidia  &lt;em&gt;says &lt;/em&gt;it did.&lt;br /&gt;
It admits that getting there wasn’t an easy task, though. Compromises  were made. For example, Nvidia uses the same mid-mounted fan design for  which we chided AMD. It dropped the clocks on its GPUs to help keep  thermals under control. And the card &lt;em&gt;still &lt;/em&gt;uses more power than  any graphics product we’ve ever tested. &lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/cover-art,0101-286421-0-2-3-1-jpg-.html"&gt;&lt;img alt="And in the other corner..." src="http://media.bestofmicro.com/geforce-gtx-590-gf110-radeon-hd-6990,0-5-286421-13.jpg" title="And in the other corner..." /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/reviews/geforce-gtx-590-dual-gf110-radeon-hd-6990,2898.html"&gt;And  in the other corner...&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
But it’s quiet. Crazy-freaking quiet. The quietest dual-GPU board  I’ve tested &lt;a href="http://www.sharkyextreme.com/hardware/reviews/video/ati_fury_maxx/" id="link_1301106027912_12" rel="nofollow" target="_blank"&gt;since ATI’s Rage Fury Maxx&lt;/a&gt; (how’s that for  back-in-the-day?). Mission accomplished on that front. The question  remains, though: was Nvidia forced to give up the farm just to show AMD  that hot cards don't have to make lots of noise? &lt;br /&gt;
&lt;strong&gt;Under The Hood: Dual GF110s, Both Uncut&lt;/strong&gt;&lt;br /&gt;
In my discussions with Nvidia, the company made it clear that it  wanted to use two GF110 processors, and it didn’t want to hack them up.  Uncut GF110s, as you probably already know from reading &lt;strong&gt;&lt;a href="http://www.tomshardware.com/reviews/geforce-gtx-580-gf110-geforce-gtx-480,2781.html" target="_blank"&gt;GeForce  GTX 580 And GF110: The Way Nvidia Meant It To Be Played&lt;/a&gt;&lt;/strong&gt;,  employ four Graphics Processing Clusters, each with four Streaming  Multiprocessors. You’ll find 32 CUDA cores in each SM, totaling 512  cores per GPU. Each SM also offers four texturing units, yielding 64  across the entire chip. Of course, there’s one Polymorph engine per SM  as well, though &lt;strong&gt;&lt;a href="http://www.tomshardware.com/reviews/radeon-hd-6990-antilles-crossfire,2878-3.html" target="_blank"&gt;as  we’ve seen in the past&lt;/a&gt;&lt;/strong&gt;, Nvidia’s approach to parallelizing  geometry doesn’t necessarily scale very well. &lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/gf100-full-block-diagram,0101-242398-0-2-3-1-png-.html"&gt;&lt;img alt="As in our GTX 580 review, GF110 doesn't get cut-back here" src="http://media.bestofmicro.com/geforce-gtx-480,1-A-242398-13.png" title="As in our GTX 580 review, GF110 doesn't get cut-back here" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 415px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/reviews/geforce-gtx-590-dual-gf110-radeon-hd-6990,2898.html"&gt;As  in our GTX 580 review, GF110 doesn't get cut-back here&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
The GPU’s back-end features six ROP partitions, each capable of  outputting eight 32-bit integer pixels at a time, adding up to 48 pixels  per clock. An aggregate 384-bit memory bus is divisible into a sextet  of 64-bit interfaces, and you’ll find 256 MB of GDDR5 memory at all six  stops. That adds up to 1.5 GB of memory per GPU, which is how you arrive  at the GeForce GTX 590’s 3 GB. &lt;br /&gt;
Nvidia ties GTX 590’s GF110 processors together using its own NF200  bridge, which takes a single 16-lane PCI Express 2.0 interface and  multiplexes it out to two 16-lane paths—one for each GPU.&lt;br /&gt;
&lt;table class="editorTblTablecenter editorTblSize100 
editorTblStyleStyle2"&gt;&lt;tbody&gt;
&lt;tr class="tblEven"&gt;&lt;th&gt;&lt;br /&gt;
&lt;/th&gt;&lt;th&gt;GeForce  GTX 590&lt;/th&gt;&lt;th&gt;GeForce GTX 580&lt;/th&gt;&lt;th&gt;Radeon HD 6990&lt;/th&gt;&lt;th&gt;Radeon  HD 6970&lt;/th&gt;&lt;th&gt;Radeon HD 6950&lt;/th&gt;&lt;/tr&gt;
&lt;tr class="tblRow"&gt;&lt;th&gt;Manufacturing  Process&lt;/th&gt;&lt;td&gt;40 nm TSMC&lt;/td&gt;&lt;td&gt;40 nm TSMC&lt;/td&gt;&lt;td&gt;40 nm TSMC&lt;/td&gt;&lt;td&gt;40  nm TSMC&lt;/td&gt;&lt;td&gt;40 nm TSMC&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblEven"&gt;&lt;th&gt;Die  Size&lt;/th&gt;&lt;td&gt;2 x 520 mm²&lt;/td&gt;&lt;td&gt;520 mm²&lt;/td&gt;&lt;td&gt;2 x 389 mm²&lt;/td&gt;&lt;td&gt;389  mm²&lt;/td&gt;&lt;td&gt;389 mm²&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblRow"&gt;&lt;th&gt;Transistors&lt;/th&gt;&lt;td&gt;2  x 3 billion&lt;/td&gt;&lt;td&gt;3 billion&lt;/td&gt;&lt;td&gt;2 x 2.64 billion&lt;/td&gt;&lt;td&gt;2.64  billion&lt;/td&gt;&lt;td&gt;2.64 billion&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblEven"&gt;&lt;th&gt;Engine  Clock&lt;/th&gt;&lt;td&gt;607 MHz&lt;/td&gt;&lt;td&gt;772 MHz&lt;/td&gt;&lt;td&gt;830 MHz&lt;/td&gt;&lt;td&gt;880  MHz&lt;/td&gt;&lt;td&gt;800 MHz&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblRow"&gt;&lt;th&gt;Stream  Processors / CUDA Cores&lt;/th&gt;&lt;td&gt;1024&lt;/td&gt;&lt;td&gt;512&lt;/td&gt;&lt;td&gt;3072&lt;/td&gt;&lt;td&gt;1536&lt;/td&gt;&lt;td&gt;1408&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblEven"&gt;&lt;th&gt;Compute Performance&lt;/th&gt;&lt;td&gt;2.49 TFLOPS&lt;/td&gt;&lt;td&gt;1.58  TFLOPS&lt;/td&gt;&lt;td&gt;5.1 TFLOPS&lt;/td&gt;&lt;td&gt;2.7 TFLOPS&lt;/td&gt;&lt;td&gt;2.25  TFLOPS&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblRow"&gt;&lt;th&gt;Texture Units&lt;/th&gt;&lt;td&gt;128&lt;/td&gt;&lt;td&gt;64&lt;/td&gt;&lt;td&gt;192&lt;/td&gt;&lt;td&gt;96&lt;/td&gt;&lt;td&gt;88&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblEven"&gt;&lt;th&gt;Texture Fillrate&lt;/th&gt;&lt;td&gt;77.7 Gtex/s&lt;/td&gt;&lt;td&gt;49.4  Gtex/s&lt;/td&gt;&lt;td&gt;159.4 Gtex/s&lt;/td&gt;&lt;td&gt;84.5 Gtex/s&lt;/td&gt;&lt;td&gt;70.4  Gtex/s&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblRow"&gt;&lt;th&gt;ROPs&lt;/th&gt;&lt;td&gt;96&lt;/td&gt;&lt;td&gt;48&lt;/td&gt;&lt;td&gt;64&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblEven"&gt;&lt;th&gt;Pixel Fillrate&lt;/th&gt;&lt;td&gt;58.3 Gpix/s&lt;/td&gt;&lt;td&gt;37.1  Gpix/s&lt;/td&gt;&lt;td&gt;53.1 Gpix/s&lt;/td&gt;&lt;td&gt;28.2 Gpix/s&lt;/td&gt;&lt;td&gt;25.6  Gpix/s&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblRow"&gt;&lt;th&gt;Frame Buffer&lt;/th&gt;&lt;td&gt;2 x  1.5 GB GDDR5&lt;/td&gt;&lt;td&gt;1.5 GB GDDR5&lt;/td&gt;&lt;td&gt;2 x 2 GB GDDR5&lt;/td&gt;&lt;td&gt;2  GB GDDR5&lt;/td&gt;&lt;td&gt;2 GB GDDR5&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblEven"&gt;&lt;th&gt;Memory  Clock&lt;/th&gt;&lt;td&gt;853 MHz&lt;/td&gt;&lt;td&gt;1002 MHz&lt;/td&gt;&lt;td&gt;1250 MHz&lt;/td&gt;&lt;td&gt;1375  MHz&lt;/td&gt;&lt;td&gt;1250 MHz&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblRow"&gt;&lt;th&gt;Memory  Bandwidth&lt;/th&gt;&lt;td&gt;2 x 163.9 GB/s&lt;br /&gt;
(384-bit)&lt;/td&gt;&lt;td&gt;192 GB/s  (384-bit)&lt;/td&gt;&lt;td&gt;2 x 160 GB/s (256-bit)&lt;/td&gt;&lt;td&gt;176 GB/s (256-bit)&lt;/td&gt;&lt;td&gt;160  GB/s (256-bit)&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="tblEven"&gt;&lt;th&gt;Maximum Board Power&lt;/th&gt;&lt;td&gt;365  W&lt;/td&gt;&lt;td&gt;244 W&lt;/td&gt;&lt;td&gt;375 W&lt;/td&gt;&lt;td&gt;250 W&lt;/td&gt;&lt;td&gt;200 W&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
What changed from the ill-received GF100-based GeForce GTX 480 to  GF110? From my GeForce GTX 580 review:&lt;br /&gt;
&lt;em&gt;“&lt;/em&gt;&lt;em&gt;The GPU itself is largely the same. This isn’t a GF100  to GF104 sort of change, where Shader Multiprocessors get reoriented to  improve &lt;a class="kLink" href="http://www.tomshardware.com/reviews/geforce-gtx-590-dual-gf110-radeon-hd-6990,2898.html#" id="KonaLink0" style="font-family: inherit ! important; font-size: inherit ! important; font-weight: inherit ! important; position: static; text-decoration: underline ! important;"&gt;&lt;span style="color: blue ! important; font-family: inherit ! important; font-size: inherit ! important; font-weight: inherit ! important; position: static;"&gt;&lt;span class="kLink" style="color: blue ! important; font-family: inherit ! important; font-size: inherit ! important; font-weight: inherit ! important; position: relative;"&gt;performance&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;  at mainstream price points (read: more texturing horsepower). The  emphasis here remains compute muscle. Really, there are only two feature  changes: full-speed FP16 filtering and improved Z-cull efficiency.&lt;/em&gt;&lt;br /&gt;
&lt;em&gt;GF110 can perform FP16 texture filtering in one clock cycle  (similar to GF104), while GF100 required two cycles. In  texturing-limited &lt;a class="kLink" href="http://www.tomshardware.com/reviews/geforce-gtx-590-dual-gf110-radeon-hd-6990,2898.html#" id="KonaLink1" style="font-family: inherit ! important; font-size: inherit ! important; font-weight: inherit ! important; position: static; text-decoration: underline ! important;"&gt;&lt;span style="color: blue ! important; font-family: inherit ! important; font-size: inherit ! important; font-weight: inherit ! important; position: static;"&gt;&lt;span class="kLink" style="color: blue ! important; font-family: inherit ! important; font-size: inherit ! important; font-weight: inherit ! important; position: relative;"&gt;applications&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;,  this speed-up may translate into performance gains. The culling  improvements give GF110 an advantage in titles that suffer lots of  overdraw, helping maximize available memory bandwidth. On a  clock-for-clock basis, Nvidia claims these enhancements have up to a 14%  impact (or so).”&lt;/em&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/card-bare-2,0101-286415-0-2-3-1-jpg-.html"&gt;&lt;img alt="That's a 12-layer PCB with 10-phase power, and NF200 in the 
middle" src="http://media.bestofmicro.com/geforce-gtx-590-gf110-radeon-hd-6990,Z-Z-286415-13.jpg" title="That's a 12-layer PCB with 10-phase power, and NF200 in 
the middle" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/reviews/geforce-gtx-590-dual-gf110-radeon-hd-6990,2898.html"&gt;That's  a 12-layer PCB with 10-phase power, and NF200 in the middle&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
Other than that, we’re still talking about two pieces of silicon  manufactured on TSMC’s 40 nm node and composed of roughly 3 billion  transistors each. At 520 square millimeters, GF110 is substantially  larger than AMD’s Cayman processor, which measures 389 mm² and is made  up of 2.64 billion transistors. &lt;br /&gt;
Now, it’s great to get all of those resources (times two) on GeForce  GTX 590. &lt;strong&gt;However, while the GeForce GTX 580 employs a 772 MHz  graphics clock and 1002 MHz memory clock, the GPUs on GTX 590 slow  things down to 607 MHz and 853 MHz&lt;/strong&gt;, respectively.&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
As a result, this card’s performance isn’t anywhere near what you’d  expect from two of Nvidia’s fastest single-GPU flagships. That might be  alright, though. After all, AMD launched Radeon HD 6970 as a GeForce GTX  570-contender; the 580 sat in a league of its own. So, although AMD’s  Radeon HD 6990 comes very close to doubling the performance of the  company’s quickest single-GPU cards, GeForce GTX 590 doesn’t have to do  the same thing in order to be competitive at the $700 price point AMD  already established and Nvidia plans to match. &lt;br /&gt;
We already know what AMD had to do in order to deliver “the fastest  graphics card in the world.” Now, how does Nvidia counter?&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.tomshardware.com/reviews/geforce-gtx-590-dual-gf110-radeon-hd-6990,2898.html"&gt;Read Full Here &lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>AMD: DirectX Comments Taken Out of Context</title><link>http://engineoftech.blogspot.com/2011/03/amd-directx-comments-taken-out-of.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Fri, 25 Mar 2011 19:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-8406653163318376020</guid><description>&lt;div class="news-elm clearfix line" style="padding: 5px 0pt; position: relative;"&gt;      &lt;div class="unit size1of2" id="header-news-infos"&gt;        3:50 PM - March 25, 2011       by       &lt;a href="http://www.tomshardware.com/news/DirextX-OpenGL-APIs-Neal-Robison-Richard-Huddy,12466.html#" onclick="$('form_cont').submit()"&gt;Kevin Parrish&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.crn.com/news/components-peripherals/229400101/amd-re-affirms-commitment-to-micrsofts-directx-api.htm;jsessionid=TPsF7Wa1MTiRZOB4FWjDlQ**.ecappj03" target="_blank"&gt;CRN&lt;/a&gt;&lt;/span&gt;     &lt;/div&gt;&lt;div class="unitR headShare"&gt;                            &lt;div addthis:url="http://www.tomshardware.com/news/DirextX-OpenGL-APIs-Neal-Robison-Richard-Huddy,12466.html#xtor=RSS-995" class="addthis_toolbox addthis_pill_combo"&gt;                        &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;form action="http://www.tomshardware.com/contact.html" id="form_cont" method="post"&gt;     &lt;input name="param1" type="hidden" value="1064" /&gt;     &lt;input name="param2" type="hidden" value="12466" /&gt;     &lt;input name="param3" type="hidden" value="1" /&gt;    &lt;/form&gt;&lt;strong&gt;AMD is performing damage control, announcing its  full support for DirectX after last week's interview with Richard Huddy.&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="" onmouseover="BOM.Utils.decodeLive('aHR0cDovL3d3dy50b21zaGFyZHdhcmUuY29tL2dhbGxlcnkvOTY3ODksMDEwMS05Njc4OS0wLTItMy0wLWpwZy0uaHRtbA==',
 this);"&gt;&lt;img alt="" src="http://media.bestofmicro.com/AMD-Logo,O-L-96789-1.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
Just over a week after AMD's worldwide developer relations manager of  its GPU division, Richard Huddy,&amp;nbsp; spoke out against DirectX and other  APIs, the company now says that it supports DirectX and that the  previous comments were taken out of context and exaggerated. While that  may be true, &lt;a href="http://www.crn.com/news/components-peripherals/229400101/amd-re-affirms-commitment-to-micrsofts-directx-api.htm?pgno=1" rel="nofollow"&gt;Huddy's latest interview with CRN&lt;/a&gt;-- along with  senior director of ISV relations at AMD Neal Robison--also comes across  as damage control.&lt;br /&gt;
"The [Bit-tech] interview started off being about OpenGL, and the way  APIs are developed," Huddy said. "Obviously there’s pressure from  Microsoft on hardware vendors to develop DirectX in a variety of ways.  We spend a great deal of time getting feedback from game developers in  the early phase of our hardware development, for products that are two  or three years away from going to market." &lt;br /&gt;
The previous interview claimed that developers want the API to "go  away," that it's getting in the way of creating some truly amazing  graphics. Huddy himself was even quoted saying that developers have  admitted this in conversations. But in this latest interview, he said  that only a handful of high-end gaming developers were looking to bypass  DirectX and code directly to hardware.&lt;br /&gt;
"It’s not something most developers want," he said. "If you held a  vote among developers, they would go for DirectX or OpenGL, because it's  a great platform. It’s hard to crash a machine with Direct X, as  there’s lots of protection to make sure the game isn’t taking down the  machine, which is certainly rare especially compared to ten or fifteen  years ago. Stability is the reason why you wouldn’t want to move away  from Direct X, and differentiation is why you might want to."&lt;br /&gt;
"We saw some of the chaos before DirectX coalesced the industry,”  Robison added. "In the past there were all kinds of APIs developers had  to worry about."&lt;br /&gt;
Later on in the interview, Huddy revealed that there's a division  starting to take place in the gaming industry: those that want to stick  with DirectX and other APIs, and those that want to move on in another  direction. He even provided an example, saying that developers like DICE  have highly-tuned, efficient rendering machines that rely on DirectX.  Then there are developers like Crytek who literally sell hardware  because they seemingly develop for technologies in the future, and could  actually bypass an API.&lt;br /&gt;
"Many people are still shipping DirectX 9 games, which is still a  perfectly reasonable way to go," Huddy admitted. "As hardware vendors we  want to keep bringing out new hardware that produces something visually  exciting. We want to be able to innovate. In the feedback we’re  getting, some say 'move on from Direct X' and some say 'DX is absolutely  the right place to play.'"&lt;br /&gt;
He also said that the comment about developers wanting the API to "go  away" shouldn't be taken literally. Instead, APIs and middleware need  to be innovative and adapt with evolving software code as well as GPU  hardware, essentially taking "a different form."&lt;br /&gt;
Unlike the first interview, Huddy's follow-up to the Bit-Tech  interview is rather lengthy. To get the full four-page dose, &lt;a href="http://www.crn.com/news/components-peripherals/229400101/amd-re-affirms-commitment-to-micrsofts-directx-api.htm?pgno=1" rel="nofollow"&gt;head here&lt;/a&gt;.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Ubisoft: 3DS Can Handle Unreal Engine 2</title><link>http://engineoftech.blogspot.com/2011/03/ubisoft-3ds-can-handle-unreal-engine-2.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Fri, 25 Mar 2011 19:13:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-6714626402956558440</guid><description>&lt;span class="date"&gt;5:30 PM - March 25, 2011&lt;/span&gt;                           -                           By                            &lt;a href="http://www.tomsguide.com/us/Unreal-Engine-2-Splinter-Cell-3DS-Nitendo-3DS,news-10601.html#" onclick="$('form_cont').submit()"&gt;Kevin Parrish&lt;/a&gt;                           -                           &lt;br /&gt;
&lt;span&gt;Source : &lt;a href="http://www.gamespot.com/3ds/action/splintercell3/news.html?sid=6305333&amp;amp;mode=previews" target="_blank"&gt;Gamespot UK&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="clearfix" id="news-content"&gt;                                             &lt;strong&gt;Ubisoft is  reportedly using Epic's Unreal Engine 2 for Splinter Cell 3DS.&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.tomsguide.com/us/slideshow/Satoru-Iwata-3ds,0101-276825-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/Nintendo-3DS,L-L-276825-1.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;So just how powerful is Nintendo's upcoming 3DS  handheld gaming system? According to Epic Games' Mark Rein, there aren't  enough horses under the hood to run the company’s more recent Unreal  Engine 3. In fact, the iPhone 3GS, iPhone 4, iPod Touch 3 and 4, and a  number of recent Android smartpohnes can run the engine without a hitch.  Nintendo's new 3DS system apparently cannot.&lt;br /&gt;
"There's nothing against Nintendo," he &lt;a href="http://www.joystiq.com/2011/03/02/mark-rein-if-3ds-could-deliver-unreal-engine-3-wed-be-on-it/" rel="nofollow"&gt;said during GDC 2011&lt;/a&gt;. "I hate that people somehow  think that's the case. If we felt it could run [Unreal Engine] and  deliver the kind of experience people license our technology to build,  we'd be on [the 3DS]. There's only so much time in the day; our engine  requires a certain level of hardware capabilities to make our pipeline,  our tools work -- and we work on the ones that do. The second Nintendo  releases a piece of hardware that can run our engine well, we'll be on  it like water on fish."&lt;br /&gt;
However in an &lt;a href="http://www.gamespot.com/3ds/action/splintercell3/news.html?sid=6305333&amp;amp;mode=previews" rel="nofollow"&gt;interview with Gamepot UK&lt;/a&gt;, Ubisoft's Fabrice Cuny  claims that Tom Clancy's Splinter Cell 3DS is running on the Nintendo  3DS via Epic's Unreal Engine 2. "The 3DS is powerful, and we are able to  run the Unreal Engine on this console, which is pretty impressive for a  handheld machine, and the 3D doesn’t affect the performance (thanks to  my amazing programmers)," he told the site. "The architecture is  different compared to a Wii or some other platforms that we had to work  with here at Ubisoft Montreal."&lt;br /&gt;
Fabrice added that the 3DS can be much more comparable to a platform  between a DSi and a Wii. "We are able to create games anywhere from a  puzzle game to very high-end game such as Splinter Cell 3DS," he said.  "The tools on the 3DS were brand new, and with every development phase,  we had some tools with bugs and crashes. But with version after version,  Nintendo provided us a set of tools and the support to help us debug  and optimize the game."&lt;br /&gt;
So if the 3DS can't run games using the Unreal Engine 3, but can do  so with the previous engine, what does that mean for gamers? Look at it  this way: if Epic were to bring the Unreal Tournament franchise to  Nintendo's handheld, the device may have the ability to support the  original Unreal Tournament, Unreal Tournament 2003 and Unreal Tournament  2004. It wouldn't be able to handle Unreal Tournament 3.&lt;br /&gt;
Of course, that's just an example, and doesn't mean any Unreal  Tournament title will be ported to the 3DS. It's also currently unknown  if the 3DS can handle the Unreal Engine in a first-person perspective  (running at an acceptable frame rate). Even more, Epic has also tweaked  its Unreal Engine 3 to work on iOS and Android platforms, so it's likely  Ubisoft did the same for Unreal Engine 2.&lt;br /&gt;
The Nintendo 3DS launches here in the States this Sunday at 12 am  EST. Various Best Buy locations will host a launch party starting  Saturday at 9pm EST. Check your local store for details.&lt;br /&gt;
&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Crysis 2 Performance Previewed And Analyzed</title><link>http://engineoftech.blogspot.com/2011/03/crysis-2-performance-previewed-and.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 19 Mar 2011 18:41:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-6576890141013307187</guid><description>12:00 AM - March 18, 2011                       by                       &lt;a href="http://www.tomshardware.com/reviews/crysis-2-performance-best-graphics-card-multiplayer,2901.html#" onclick="$('form_cont').submit()"&gt;Don Woligroski&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
A year is an eternity when it comes to the ever-changing world of PC  graphics technology. It is, therefore, a testament to the developers at  Crytek that the original Crysis, released November 2007 (more than three  years ago), continues to set the bar for PC game graphics. This title  created a standard so lofty that we continue to get requests for  benchmarks in Crysis in our graphics card reviews, more than three years  later.&lt;br /&gt;
&lt;ul class="shopping-s-table" id="shopping-s-table-0"&gt;&lt;/ul&gt;Yet, this game is not without its faults. Despite some shining  examples of free-form single-player arenas, as Crysis nears its  conclusion, it sometimes feels muddled and rushed. The successful  sandbox approach often gives way to on-rails shooting and racing  sequences that feel out of place. Crysis’ multiplayer component is  unique, but not as successful as it aspires to be, with colossal maps  and a capture-the-building mechanic that never seems to reach its  potential. The ‘Power Struggle’ mode seems better-suited for a  large-scale army than a handful of super-soldiers. Simple standbys like  team deathmatch aren’t included.&lt;br /&gt;
In the final analysis, Crysis was probably more successful at showing  off what PC graphics can do than it was at being a great game.&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;img alt="" src="http://media.bestofmicro.com/D/E/285602/original/nanosuit%20jump%20fire.jpg" title="" /&gt;&lt;/span&gt;&lt;br /&gt;
But Crytek has been far from idle for the last three years, and  Crysis 2 is about to hit store shelves on the 22&lt;sup&gt;nd&lt;/sup&gt; of March.  Happily, the company gave us a chance to experiment with the game via a  free multiplayer demo (that demo that is no longer playable, by the way;  Crytek disabled it on March 16&lt;sup&gt;th)&lt;/sup&gt;. Because of this, we’re  able to provide you with detailed information regarding graphics card  performance in Crysis 2.&lt;br /&gt;
&lt;h4&gt;The Crysis 2 Multiplayer Demo&lt;/h4&gt;&lt;span class="imgContent imgCenter"&gt;&lt;img alt="" src="http://media.bestofmicro.com/D/G/285604/original/rank.jpg" title="" /&gt;&lt;/span&gt;&lt;br /&gt;
Before we look at that data, let’s discuss the gameplay aspect.  Crytek went back to the drawing board with the multiplayer component of  Crysis 2, and it’s clear the company paid a lot of attention to the Call  of Duty series. Crysis 2 tracks kills and unlocks ranks and  achievements in a very similar fashion. Even the feel is similar.&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;img alt="" src="http://media.bestofmicro.com/D/9/285597/original/dog%20tags.jpg" title="" /&gt;&lt;/span&gt;&lt;br /&gt;
But Crytek’s newest title is so much more than a Call of Duty clone.  Of course, the nanosuit’s strength, speed, armor, and cloaking  capabilities remain, but the addition of a new ‘nanovision’ mode helps  you see other combatants and even cloaked enemies. And all of these  wonderful abilities come with an associated energy cost. This adds a  whole other dimension to the standard first-person shooter combat  formula.&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;img alt="" src="http://media.bestofmicro.com/D/6/285594/original/custom%20class.jpg" title="" /&gt;&lt;/span&gt;&lt;br /&gt;
Yes, the controls have been streamlined, but not necessarily in a bad  way. It’s easy to point a finger and say the game is dumbed-down for  consoles. But in practice, the new scheme makes much more sense. The  default mode is strength and speed, but these abilities don’t take any  energy unless you use them by jumping or running. Armor and stealth  modes can be toggled with the Q and E keys, respectively, but enabling  either of these modes will constantly consume energy. Nanovision mode  also eats energy, but at a much slower rate than armor or stealth.  Energy management is key, and the most successful players are the ones  who do that effectively. The simple-but-sensible control scheme helps  with that.&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;img alt="" src="http://media.bestofmicro.com/D/F/285603/original/nanosuit%20shoots.jpg" title="" /&gt;&lt;/span&gt;&lt;br /&gt;
The two maps included in the demo are Skyline and Pier 7, both of  which are just the right size for a team deathmatch of eight to 12  players. But there’s also a new game mode called ‘capture the pod.’ an  alien ship drops an item, and the team that occupies the area  surrounding it gains points over time. After a couple minutes, the pod  becomes unstable and explodes, and this sequence of events repeats until  one of the teams has gained enough points to win. It’s a good metagame  alternative to simple team deathmatch.&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;img alt="" src="http://media.bestofmicro.com/D/D/285601/original/nanosuit%20explosion.jpg" title="" /&gt;&lt;/span&gt;&lt;br /&gt;
And that’s about it. Crysis 2 multiplayer might not sound  groundbreaking, but it’s certainly very addicting. In this author’s  opinion, it contains the best PvP elements of Call of Duty and Aliens  vs. Predator, but ends up being more fun and challenging than both.&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;img alt="" src="http://media.bestofmicro.com/D/C/285600/original/nanosuit%20cover.jpg" title="" /&gt;&lt;/span&gt;&lt;br /&gt;
With no single-player demo for us to try, that’s as much as we can  say about the game play until we get our hands on the full release. Now  let’s talk about performance.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.tomshardware.com/reviews/crysis-2-performance-best-graphics-card-multiplayer,2901.html"&gt;Read More &lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Half Of All Notebooks To Use gCPUs This Year</title><link>http://engineoftech.blogspot.com/2011/03/half-of-all-notebooks-to-use-gcpus-this.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 19 Mar 2011 18:23:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-3649891220986708479</guid><description>6:00 PM - March 18, 2011       by       &lt;a href="http://www.tomshardware.com/news/sandy-brige-fusion-amd-intel,12411.html#" onclick="$('form_cont').submit()"&gt;Douglas Perry&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.tomshardware.com/" rel="nofollow" target="_blank"&gt;Tom's Hardware US&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;he introduction of Intel's Sandy Bridge and AMD's Fusion  processor will dramatically increase the penetration of graphics-enabled  CPUs (gCPUs), market research firm IHS iSuppli said today. &lt;/strong&gt;           &lt;br /&gt;
&lt;span class="imgContent imgLeft"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/SandyBridge_Wafer_Angle5,0101-261700-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/Sandy-Bridge-CPU-Wafer-Die,X-G-261700-1.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 200px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/gallery/SandyBridge_Wafer_Angle5,0101-261700-0-2-3-1-jpg-.html"&gt;Zoom&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;According  to a new forecast, 50% of notebooks and 45% of desktops will use gCPUs  in 2011, up from 39% and 36%, respectively. By 2014, 83% of notebooks  will use gCPUs with integrated graphics processors, the share of desktop  PCs will hit 76%, the firm said. "With GEMs [graphics enabled  microprocessors] capable of generating the total graphic output of a PC,  no additional graphics processor or add-in graphics card is needed,"  said said Peter Lin, principal analyst for compute platforms at IHS.  "Computers today are serving up ever-richer multimedia experiences, so  the graphics capabilities of PCs have become more important, driving the  rising penetration of GEMs."&lt;br /&gt;
&lt;br /&gt;
The obvious question would be what  the effect on discrete graphics cards may be, even if AMD is unlikely to  torpedo the demand for its own products. IHS noted that "discrete  graphics cards will remain the solution of choice for leading-edge  graphics, providing high-end performance for applications such as  games." GEMs, as far as their graphics capability is concerned, are  likely to be targeted especially at mainstream and value PCs, IHS said. &lt;br /&gt;
&lt;br /&gt;
Both  AMD and Intel are positioning their gCPUs as a way to reduce the  manufacturing cost of their chip solutions as well as a way to reduce  the influence of third-party manufacturers within their platform  environments as many users will perceive embedded graphics solutions as  good enough for their purposes. While Intel is relying on a single  general gCPU approach, AMD is expected to release five application  platforms with five GEM microprocessor categories.&lt;br /&gt;
&lt;br /&gt;
Via is also  part of the game, but caters with its gCPU solutions to embedded and  industrial applications, IHS iSuppli said.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>AMD: DirectX Holding Back Game Performance</title><link>http://engineoftech.blogspot.com/2011/03/amd-directx-holding-back-game.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 19 Mar 2011 18:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-8221152506147857806</guid><description>4:50 PM - March 18, 2011       by       &lt;a href="http://www.tomshardware.com/news/API-DirectX-11-Shader-Richard-Huddy-PC-gaming,12418.html#" onclick="$('form_cont').submit()"&gt;Kevin Parrish&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1" id="link_1300583837077_12" target="_blank"&gt;Bit-Tech&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;AMD claims that game developers actually want the API to go  away.&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/96789,0101-96789-0-2-3-0-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/AMD-Logo,O-L-96789-1.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 200px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/news/API-DirectX-11-Shader-Richard-Huddy-PC-gaming,12418.html"&gt;Zoom&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;With  all the hype surrounding DirectX 11 and how it's changing the face of  PC gaming in regards to mind-blowing eye candy, AMD's worldwide  developer relations manager of its GPU division, Richard Huddy, claims  that developers actually want the API to go away, that it's getting in  the way of creating some truly amazing graphics. &lt;br /&gt;
"I certainly hear this in my conversations with games developers," he  &lt;a href="http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1" id="link_1300583837077_13" rel="nofollow"&gt;told Bit-Tech in an interview&lt;/a&gt;. "And I guess it was  actually the primary appeal of Larrabee to developers – not the  hardware, which was hot and slow and unimpressive, but the software –  being able to have total control over the machine, which is what the  very best games developers want. By giving you access to the hardware at  the very low level, you give games developers a chance to innovate, and  that's going to put pressure on Microsoft – no doubt at all."&lt;br /&gt;
Outside a few current developers who have announced that PC game  development will take priority over console versions, a good chunk of  the gaming industry is developing titles for the Xbox 360 and  PlayStation 3 first and then porting them over to the PC thereafter. The  result is that PC versions are only slightly superior to their console  counterparts on a visual sense even though a high-end graphics card has  at least ten times the horsepower of the Xbox 360's Xenos GPU and the  PlayStation 3's GeForce 7-series architecture.&lt;br /&gt;
What this means is that-- although PC graphics are better than the  console version-- developers can't tap into the PC's true potential  because they can't program hardware directly at a low-level, forced to  work through DirectX instead. But there are benefits to working with  APIs including the ability to develop a game that will run on a wide  range of hardware. Developers also get access to the latest shader  technologies without having to work with low-level code.&lt;br /&gt;
But according to Huddy, the performance overhead of DirectX is a  frustrating concern for developers. "Wrapping it up in a software layer  gives you safety and security," he said. "But it unfortunately tends to  rob you of quite a lot of the performance, and most importantly, it robs  you of the opportunity to innovate."&lt;br /&gt;
He added that shaders, which were introduced back in 2002, were  designed to allow developers to be more innovative, to create a more  visual variety in games. But now many PC games have the same kind of  look and feel because developers are using shaders "to converge  visually."&lt;br /&gt;
"If we drop the API, then people really can render everything they  can imagine, not what they can see – and we'll probably see more visual  innovation in that kind of situation."&lt;br /&gt;
The interview goes on to define the performance overhead of DirectX,  explaining that the actual amount depends on the type of game in  development. Huddy also talks about the possible problems of developing  for a multiple GPU architecture on a low-level if the API is ignored.&lt;br /&gt;
"The problem with the PC is that you ideally want a PC that doesn't  crash too much, and if a games developer is over-enthusiastic about the  way they program direct to the metal, they can produce all sorts of  difficulties for us as a hardware company trying to keep the PC stable,"  he said.&lt;br /&gt;
The interview is definitely an awesome read, so &lt;a href="http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1" id="link_1300583837077_14" rel="nofollow"&gt;head here to get the full scoop&lt;/a&gt;.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Watch the Next-Generation Unreal Graphics NOW</title><link>http://engineoftech.blogspot.com/2011/03/watch-next-generation-unreal-graphics.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 12 Mar 2011 22:08:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-5503635428384191841</guid><description>7:00 AM - March 11, 2011       by       &lt;a href="http://www.tomshardware.com/news/unreal-engine-next-generation-graphics-video,12364.html#" onclick="$('form_cont').submit()"&gt;Marcus Yam&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.tomshardware.com/" rel="nofollow" target="_blank"&gt;Tom's Hardware US&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="clearfix" id="news-content"&gt;     &lt;div class="KonaBody" id="intelliTXT"&gt;            &lt;strong&gt;Epic Games is now more than just a games developer  – it's an engine technology maker that licenses its software to other  developers to help designers make the games rather than the tools.&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/unrealtechnologyscreen_logo,0101-283401-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-9-283401-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
At GDC, Epic showed off the most bleeding-edge version of Unreal  Engine 3. It was so advanced that it could be called Unreal Engine 4 --  except that it runs all on present-day hardware. Of course, it took no  less than three GeForce GTX 580 in SLI to get this done, but it's  amazing to think that something like this is possible with readily  available hardware. Now all we need is the software.&lt;br /&gt;
You've seen the screenshots; now feast your eyes on it in motion:&lt;br /&gt;
&lt;div style="text-align: center;"&gt;  &lt;object height="350" width="425"&gt;   &lt;param name="movie" value="http://www.youtube.com/v/wdwHrCT5jr0"&gt;   &lt;param name="wmode" value="transparent"&gt;   &lt;embed src="http://www.youtube.com/v/wdwHrCT5jr0" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;  &lt;/object&gt;  &lt;div class="video_title"&gt;Watch Epic's Mind Blowing Graphics in Video&lt;/div&gt;&lt;/div&gt;And just in case you wanted to see some of the high-res stills, here  are the screenshots once again:&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/subsurfacescattering_01_logo_text,0101-283397-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-5-283397-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/highqualityshadows_logo_text,0101-283392-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-0-283392-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/bokehdof_02_logo_text,0101-283398-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-6-283398-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/bokehdof_01_logo_text,0101-283394-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-2-283394-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/shadowedpointlightreflections_logo_text,0101-283395-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-3-283395-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/news/unreal-engine-next-generation-graphics-video,12364.html"&gt;Zoom&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/billboardreflections_logo_text,0101-283400-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-8-283400-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/msaa_02_logo_text,0101-283399-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-7-283399-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 280px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/msaa_01_logo_text,0101-283391-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,N-Z-283391-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 280px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/dynamicreflectionshadows_logo_text,0101-283396-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-4-283396-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 280px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/dx11_dynamictessellation_logo_text,0101-283389-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,N-X-283389-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 406px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/subsurfacescattering_logo_text,0101-283393-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/unreal-engine-next-generation,O-1-283393-13.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 450px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Toyota, Honda, Nissan Close Factories After Quake</title><link>http://engineoftech.blogspot.com/2011/03/toyota-honda-nissan-close-factories.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 12 Mar 2011 22:00:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-62626055238922632</guid><description>&lt;span class="date"&gt;4:00 AM - March 12, 2011&lt;/span&gt;                           -                           By                            &lt;a href="http://www.tomsguide.com/us/Japan-Earthquake-Factories-Closed-Damage,news-10429.html#" onclick="$('form_cont').submit()"&gt;Jane McEntegart&lt;/a&gt;                           -                           &lt;br /&gt;
&lt;span&gt;Source : &lt;a href="http://www.tomsguide.com/us/" rel="nofollow" target="_blank"&gt;Tom's  Guide US&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="line"&gt;&lt;/div&gt;&lt;form action="http://www.bestofmedia.com/us/feedback.html" id="form_cont" method="post"&gt;                     &lt;input name="param1" type="hidden" value="839" /&gt;                     &lt;input name="param2" type="hidden" value="10429" /&gt;                     &lt;input name="param3" type="hidden" value="1" /&gt;                 &lt;/form&gt;&lt;div class="clearfix" id="news-content"&gt;                                             &lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.tomsguide.com/us/slideshow/Toyota_logo,0101-51226-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/Toyota-logo-car,I-Y-51226-1.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 200px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomsguide.com/us/slideshow/Toyota_logo,0101-51226-0-2-3-1-jpg-.html"&gt;Zoom&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style="text-decoration: none;"&gt;Japan today experienced  one of the most powerful earthquakes in its history. Though the extent  of the damage is still not known, companies with factories based in the  country are starting damage assessments and some have opted to shut down  operations as a result of the destruction.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;Bloomberg reports that&amp;nbsp; Sony,  Toyota, Honda, Nissan and Subaru (Fuji Heavy Industries) have stopped  production in several of their factories after the 8.9 magnitude  earthquake. Sony has stopped production and evacuated six of its  facilities, Toyota has closed three, Honda has shut two, Nissan has  closed four, and Fuji Heavy Industries, the maker of Subaru cars, has  closed five factories.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;Many other companies are still busy assessing the damage from the  earthquake. Panasonic reports that several of its employees sustained  minor injuries, while one man working for Honda was killed at the  carmaker’s R&amp;amp;D facility when a wall fell on him. Two workers at  Nissan suffered minor injuries. A Toyota spokesperson told Bloomberg  that all workers were safe.&lt;/span&gt;&lt;br /&gt;
Google today launched a &lt;a href="http://japan.person-finder.appspot.com/?lang=en" id="link_1299995975785_5" rel="nofollow" target="_blank"&gt;Person  Finder&lt;/a&gt; to help people in Japan locate missing friends and  relatives.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.bloomberg.com/news/2011-03-11/toyota-other-japanese-companies-assessing-damage-from-miyagi-earthquake.html" id="link_1299995975785_6" rel="nofollow"&gt;&lt;span style="text-decoration: underline;"&gt;Read more  about the effects of the eatherquake, the 7.1 magnitude aftershock and  and tsunami on Bloomberg.&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Gartner Cuts PC Sales Forecast, Blames Tablets</title><link>http://engineoftech.blogspot.com/2011/03/gartner-cuts-pc-sales-forecast-blames.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sun, 6 Mar 2011 05:36:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-7543705183740219601</guid><description>&lt;div class="news-elm clearfix line" style="padding: 5px 0pt; position: relative;"&gt;      &lt;div class="unit size1of2" id="header-news-infos"&gt;        5:50 PM - March  4, 2011       by       &lt;a href="http://www.tomshardware.com/news/ipad-ipad-2-motorola-xoom-android-tablet,12328.html#" onclick="$('form_cont').submit()"&gt;Douglas Perry&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.gartner.com/it/page.jsp?id=1570714" target="_blank"&gt;Gartner&lt;/a&gt;&lt;/span&gt;      &lt;/div&gt;&lt;div class="unitR headShare"&gt;                            &lt;div addthis:url="http://www.tomshardware.com/news/ipad-ipad-2-motorola-xoom-android-tablet,12328.html#xtor=RSS-995" class="addthis_toolbox addthis_pill_combo"&gt;                        &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;form action="http://www.tomshardware.com/contact.html" id="form_cont" method="post"&gt;     &lt;input name="param1" type="hidden" value="1397" /&gt;     &lt;input name="param2" type="hidden" value="12328" /&gt;     &lt;input name="param3" type="hidden" value="1" /&gt;    &lt;/form&gt;&lt;div class="clearfix" id="news-content"&gt;     &lt;div class="KonaBody" id="intelliTXT"&gt;            &lt;strong&gt;The company now believes that PC sales will grow  only 10.5% in 2011, which is down from a 15.9% prediction from November  29 and 18.1% prior to that. &lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/43ratio_ipad,0101-262659-0-2-3-0-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/apple-ipad,O-3-262659-1.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;Instead of the initial forecast of 417 million PCs,  Gartner now estimates 2011 unit sales to be in the 388 million range. &lt;br /&gt;
The primary reason is apparently a major slowdown in notebook sales.  Instead of the 40% growth rates we have seen over the past few years,  notebook shipments may only climb by about 10% this year, Gartner said.  The reason for that slowdown, according to the market research firm, is  that consumers could be delaying new notebook purchases and spend their  money on media tablets instead. Gartner expects 54.8 million tablets to  be sold this year, up from 19.5 million in 2010.&lt;br /&gt;
“We expect growing consumer enthusiasm for mobile PC alternatives,  such as the iPad and other media tablets, to dramatically slow home  mobile PC sales, especially in mature markets,” said George Shiffler,  research director at Gartner. “We once thought that mobile PC growth  would continue to be sustained by consumers buying second and third  mobile PCs as personal devices. However, we now believe that consumers  are not only likely to forgo additional mobile PC buys but are also  likely to extend the lifetimes of the mobile PCs they retain as they  adopt media tablets and other mobile PC alternatives as their  primary&amp;nbsp;mobile device."&lt;br /&gt;
There is the obvious question how this trend, if the estimate is  somewhat accurate, will affect especially Intel as the company's growth  heavily relied on notebook processor sales in the past. We get the sense  that the company is still betting on notebook processors as a growth  engine, but it is clear that the overall opportunity for increased chip  shipments - which is the fundamental business approach of Intel - may be  in smartphones and tablets these days.&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>AMD to Build 153,000sqft Data Center in Georgia</title><link>http://engineoftech.blogspot.com/2011/03/amd-to-build-153000sqft-data-center-in.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sun, 6 Mar 2011 04:52:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-6110531344304855968</guid><description>&lt;div class="news-elm clearfix line" style="padding: 5px 0pt; position: relative;"&gt;      &lt;div class="unit size1of2" id="header-news-infos"&gt;        7:10 PM - March  4, 2011       by       &lt;a href="http://www.tomshardware.com/news/opteron-athlon-cpu-amd-fusion,12334.html#" onclick="$('form_cont').submit()"&gt;Douglas Perry&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.datacenterknowledge.com/archives/2011/03/04/amd-plans-100-million-atlanta-data-center/" target="_blank"&gt;DCK&lt;/a&gt;&lt;/span&gt;     &lt;/div&gt;&lt;div class="unitR headShare"&gt;                            &lt;div addthis:url="http://www.tomshardware.com/news/opteron-athlon-cpu-amd-fusion,12334.html#xtor=RSS-995" class="addthis_toolbox addthis_pill_combo"&gt;                        &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;form action="http://www.tomshardware.com/contact.html" id="form_cont" method="post"&gt;     &lt;input name="param1" type="hidden" value="1397" /&gt;     &lt;input name="param2" type="hidden" value="12334" /&gt;     &lt;input name="param3" type="hidden" value="1" /&gt;    &lt;/form&gt;&lt;div class="clearfix" id="news-content"&gt;     &lt;div class="KonaBody" id="intelliTXT"&gt;            &lt;strong&gt;AMD filed a permit to build a data center in  Suwanee, Georgia. &lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="" onmouseover="BOM.Utils.decodeLive('aHR0cDovL3d3dy50b21zaGFyZHdhcmUuY29tL2dhbGxlcnkvOTY3ODksMDEwMS05Njc4OS0wLTItMy0wLWpwZy0uaHRtbA==',
 this);"&gt;&lt;img alt="" src="http://media.bestofmicro.com/AMD-Logo,O-L-96789-1.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
The building will provide about 153,000 sqft of space and include,  initially only one building module in a 10 year plan. &lt;br /&gt;
AMD built a similar strategy for its fab in Luther Forest, which is  now operated by the spun off GlobalFoundries: GlobalFoundries is  expanding its fabs in a module strategy as well. The data center is  substantially cheaper than AMD's billion dollar fabs of the past.  According to the company, the initial construction cost is estimated to  be about $25 to $30 million and part of a data center consolidation  approach. &lt;br /&gt;
Including the IT equipment, the total cost is estimated to be in the  $100 million neighborhood. There was no roadmap that details the future  expansion of the site. However, AMD hopes that the new datacenter will  be able to help AMD "leverage changes in the business environment in  terms of cost." &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Sony Drops PSP Go Down to $150</title><link>http://engineoftech.blogspot.com/2011/03/sony-drops-psp-go-down-to-150.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 5 Mar 2011 05:02:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-5944832999817924179</guid><description>&lt;div class="line"&gt;                           &lt;div class="newsInfos unit size1of2"&gt;                               &lt;span class="date"&gt; 8:40 PM - March  4,  2011&lt;/span&gt;                           -                           By                            &lt;a href="http://www.tomsguide.com/us/playstation-portable-psp-go-price,news-10347.html#" onclick="$('form_cont').submit()"&gt;Marcus Yam&lt;/a&gt;                           -                           &lt;br /&gt;
&lt;span&gt;Source : &lt;a href="http://www.tomsguide.com/us/" rel="nofollow" target="_blank"&gt;Tom's  Guide US&lt;/a&gt;&lt;/span&gt;                          &lt;/div&gt;&lt;div class="unitR headShare"&gt;                                            &lt;div addthis:url="http://www.tomsguide.com/us/playstation-portable-psp-go-price,news-10347.html#xtor=RSS-995" class="addthis_toolbox addthis_pill_combo"&gt;                        &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;form action="http://www.bestofmedia.com/us/feedback.html" id="form_cont" method="post"&gt;                     &lt;input name="param1" type="hidden" value="1202" /&gt;                     &lt;input name="param2" type="hidden" value="10347" /&gt;                     &lt;input name="param3" type="hidden" value="1" /&gt;                 &lt;/form&gt;&lt;div class="clearfix" id="news-content"&gt;                                             &lt;strong&gt;Get the PSP  slider for less now.&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.tomsguide.com/us/slideshow/psp_go_hirez_1045_screen,0101-213164-0-2-3-0-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/son-y-psp-go,H-8-213164-1.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;Late last month, Sony announced a price drop for the  PSP-3000 moving it down to $129.99. That left a few wondering what  would happen to the PSP Go, which at the time kept its same price. Now,  however, we find out that the PSP Go has dropped down to $149.99.&lt;br /&gt;
It's official now on the &lt;a href="http://us.playstation.com/psp/systems/pspgo.html" rel="nofollow"&gt;U.S.  PlayStation site here&lt;/a&gt;, so the price should be in effect everywhere.&lt;br /&gt;
Budgets aside, with the Nintendo 3DS just around the corner and the  NGP/PSP2 already a sure thing, these older systems seem more like older,  quick fixes for portable gaming.&lt;br /&gt;
We would still lean towards the $129.99 PSP-3000, thanks to its UMD  slot that opens up the door for &lt;a href="http://www.tomsguide.com/us/psp-playstation-portable-price-cut,news-10265.html"&gt;many  more games at budget prices&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>E-Type concept to be built</title><link>http://engineoftech.blogspot.com/2011/03/e-type-concept-to-be-built.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 5 Mar 2011 04:56:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-6478105580763019911</guid><description>&lt;div class="sub-text"&gt;Jaguar ‘Growler’ rendering to  become supercharged, 5.0-litre V8-powered reality&lt;/div&gt;&lt;div class="meta"&gt;                 Posted by: &lt;b&gt;Vijay Pattni&lt;/b&gt;, &lt;/div&gt;&lt;div class="previous"&gt;     &lt;a href="http://www.topgear.com/uk/car-news"&gt;&lt;br /&gt;
&lt;/a&gt;    &lt;/div&gt;&lt;img alt="Growler Jag concept car" class="article-leader-img" height="258" src="http://www.topgear.com/uk/assets/cms/eea0e14d-819b-4d2f-a483-fd4f7610ec74/Large%20Image.jpg?p=110304_10:42" width="458" /&gt;                           &lt;div id="article-body"&gt;                Remember that rather delectable &lt;a href="http://www.topgear.com/uk/car-news/growler-jag-2011-02-28" title="Growler Jag"&gt;Jaguar E-Type concept&lt;/a&gt; we showed you last week?&lt;br /&gt;
Well, it's been scheduled for a limited production. And by limited,  we mean &lt;em&gt;very&lt;/em&gt;.&lt;br /&gt;
&lt;div id="related-content"&gt;          &lt;br /&gt;
&amp;nbsp;Speaking to TopGear.com, Robert Palm of Swedish design studio  Vizualtech, the chaps behind the car, said: "The first car will be ready  in the summer of 2012 - if planning goes as expected."&lt;/div&gt;&lt;div id="related-content"&gt;         &lt;/div&gt;&lt;a href="http://www.topgear.com/uk/photos/growler-e-type-jaguar-2011-02-28"&gt;See  more pics of the Growler E concept car&lt;/a&gt;&lt;br /&gt;
Each ‘Growler' will be hand-built and is expected to take six months  to assemble, with no more than three or four cars done simultaneously.&lt;br /&gt;
The car is based on the &lt;a href="http://www.topgear.com/uk/tags/Jaguar"&gt;Jaguar&lt;/a&gt; XKR and will be  built on a composite body glued to a carbon fibre chassis. Two tubular  frames will then be bolted at the front and rear, which hold the  steering, transmission, suspension and engine.&lt;br /&gt;
And that engine will be a remapped version of Jag's supercharged  5.0-litre V8 producing 600bhp. The Growler is expected to weigh around  1,550kg and, says Palm, should hit 62mph in under four seconds.&lt;br /&gt;
"If demand is overwhelming we might contract specialists like Steyr  in Austria or Valmet in Finland," says Palm.&lt;br /&gt;
Pricing is tricky, but if small series production is started, expect  to pay around £420,000. If only a few are made, expect to pay upwards of  £850,000. Let's just hope it gets a better name...&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href="http://www.topgear.com/uk/car-news/jaguar-e-type-concept-growler-production-2011-03-04"&gt;TopGear &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="meta"&gt;&lt;br /&gt;
&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>The Hottest Apps of 2011, Week 9!</title><link>http://engineoftech.blogspot.com/2011/03/hottest-apps-of-2011-week-9.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Thu, 3 Mar 2011 02:58:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-3353232265503320701</guid><description>&lt;div class="news-elm clearfix line" style="padding: 5px 0pt; position: relative;"&gt;      &lt;div class="unit size1of2" id="header-news-infos"&gt;        1:20 PM - March  2, 2011       by       &lt;a href="http://www.tomshardware.com/news/top-apps-top-downloads-capture-fox-horoscope,12287.html#" onclick="$('form_cont').submit()"&gt;Rico Mossesgeld&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.tomshardware.com/" rel="nofollow" target="_blank"&gt;Tom's Hardware US&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="unit size1of2" id="header-news-infos"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="unit size1of2" id="header-news-infos"&gt;&lt;strong&gt;Looking for useful or fun programs? Here are some  recommendations from the Tom's Guide community for the ninth week of  2011.&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/CaptureFox,0101-282980-0-2-3-0-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/top-apps-top-downloads-capture-fox-horoscope,C-K-282980-1.jpg" title="" /&gt;&lt;/a&gt;&lt;span class="spipLegend" style="width: 200px;"&gt;&lt;img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /&gt;&lt;a href="http://www.tomshardware.com/gallery/CaptureFox,0101-282980-0-2-3-0-jpg-.html"&gt;Zoom&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;Hot  apps is a weekly rundown of the most popular apps according to our  sister site,&amp;nbsp;&lt;/em&gt;&lt;a href="http://www.tomsguide.com/us/" id="link_1299149867290_12"&gt;Tom's Guide&lt;/a&gt;&lt;em&gt;. The following  software are ranked from first to tenth by total downloads over the last  week, making them community picks.&lt;/em&gt;&lt;br /&gt;
&lt;em&gt;Unless otherwise specified, all featured apps are free, and run  on Microsoft Windows 7, Vista, and XP.&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/Capture-Fox,0301-25780.html" id="link_1299149867290_13"&gt;Capture  Fox&lt;/a&gt;.&lt;/strong&gt; Here's a Firefox add-on that turns the web browser  into a screencast tool. Capture Fox is great for recording video  tutorials on websites, other Firefox add-ons, and even other programs.  No updates for this beta app have been forthcoming since 2009 however,  and it only works on Windows XP, Vista, and 7. &lt;em&gt;New entry.&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/Horoscope,0301-34713.html" id="link_1299149867290_14"&gt;Horoscope&lt;/a&gt;.&lt;/strong&gt;  The astrology-driven app stays near the top of the list. This desktop  gadget for Windows Vista and 7 provides regular updates on possible  futures, based on what the user's Zodiac sign is. &lt;em&gt;Remains at #2&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/SkipScreen,0301-25777.html" id="link_1299149867290_15"&gt;SkipScreen&lt;/a&gt;.&lt;/strong&gt;  A useful Firefox add-on designed for services like RapidShare and  Megaupload, SkipScreen does as its named. It bypasses ad-filled web  pages that file-sharing sites force their users to wait through. Great  for surfers who are tired of seeing how a monthly fee leads to faster  downloads. &lt;em&gt;New entry&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/WoW-Explorer,0301-34710.html" id="link_1299149867290_16"&gt;WoW  Explorer&lt;/a&gt;.&lt;/strong&gt; Another desktop gadget for Windows Vista and 7,  WoW Explorer keeps World of Warcraft players updated on the status of  the different game servers they can log into and play their virtual  character. &lt;em&gt;Remains at #4&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/FoxyTunes,0301-874.html" id="link_1299149867290_17"&gt;FoxyTunes&lt;/a&gt;.&lt;/strong&gt;  At the very least, FoxyTunes lets you control music playback right from  your web browser (Internet Explorer or Mozilla Firefox) or Yahoo  Messenger. Supporting features include easy one-click access to lyrics,  album covers, music videos, and artist bios. Users can also easily tell  everyone else what they're listening to through Twitter or email. &lt;em&gt;New  entry&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/UNetbootin,0301-30740.html" id="link_1299149867290_18"&gt;UNetbootin&lt;/a&gt;.&lt;/strong&gt;  Need to create a flash drive or CD that can boot with a free OS or  recovery environment like Ubuntu or Kaspersky's Rescue Disk? UNetbootin  takes care of everything. A good internet connection is recommended for  those who don't want to wait too long. &lt;em&gt;Down from #5&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/Evernote,0301-31851.html" id="link_1299149867290_19"&gt;Evernote&lt;/a&gt;.&lt;/strong&gt;  This is the iPad client for the Evernote service. It lets users sync  their notes and annotations—whether written or typed out—with an online  database for easy access later on, and from other devices. &lt;em&gt;Down from  #6&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/Omega-Messenger,0301-1920.html" id="link_1299149867290_20"&gt;Omega  Messenger&lt;/a&gt;.&lt;/strong&gt; This app lets users manage multiple instant  messaging accounts. Supported services include AIM, Windows Live  Messenger, Yahoo Messenger, and even ICQ. &lt;em&gt;Down from #7&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/Angry-Birds-HD,0301-28956.html" id="link_1299149867290_21"&gt;Angry  Birds HD&lt;/a&gt;.&lt;/strong&gt; The popular game is also available on the iPad. A  bunch of colorful birds seek revenge on pigs who've stolen their eggs.  Players launch the birds like catapult projectiles, so that the pig's  fortresses come crashing down like a house of cards. &lt;em&gt;Down from #8&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;&lt;a href="http://www.tomsguide.com/us/download/pstpassword,0301-9834.html" id="link_1299149867290_22"&gt;PstPassword&lt;/a&gt;.&lt;/strong&gt;  A utility designed to unlock Outlook PST (personal storage table)  files, PstPassword is designed for forgetful users who've let their  Outlook password slip away. &lt;em&gt;Down from #9&lt;/em&gt;.&lt;br /&gt;
&lt;strong&gt;Staff Picks: &lt;/strong&gt;&lt;a href="http://www.tomsguide.com/us/download/PaintNET,0301-4883.html" id="link_1299149867290_23"&gt;Paint.NET&lt;/a&gt;  is a worthy free Photoshop replacement. &lt;a href="http://www.tomsguide.com/us/download/PDF-Foxit-Reader,0301-827.html" id="link_1299149867290_24"&gt;Foxit  PDF Reader&lt;/a&gt; takes up minimal system resources. &lt;a href="http://www.tomsguide.com/us/download/Free-Edition-BurnAware,0301-12403.html" id="link_1299149867290_25"&gt;BurnAware  Free&lt;/a&gt; is a burning app that's fully compatible with Blu-Ray burners  and Windows 7. And of course, who wouldn't want to download the latest  versions of Mozilla &lt;a href="http://www.tomsguide.com/us/download/Mozilla-Firefox,0301-7374.html" id="link_1299149867290_26"&gt;Firefox&lt;/a&gt;  and &lt;a href="http://www.tomsguide.com/us/download/Thunderbird-Mozilla,0301-2723.html" id="link_1299149867290_27"&gt;Thunderbird&lt;/a&gt;?&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&lt;/span&gt;     &lt;/div&gt;&lt;div class="unitR headShare"&gt;                            &lt;div addthis:url="http://www.tomshardware.com/news/top-apps-top-downloads-capture-fox-horoscope,12287.html#xtor=RSS-995" class="addthis_toolbox addthis_pill_combo"&gt;       &lt;a class="atc_s 
addthis_button_compact" href=""&gt;&lt;span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/a&gt;   &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Battlefield 3 Shows Up At GDC, Looks Great</title><link>http://engineoftech.blogspot.com/2011/03/battlefield-3-shows-up-at-gdc-looks.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Thu, 3 Mar 2011 02:55:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-4620516188094665965</guid><description>8:20 PM - March  2, 2011       by       &lt;a href="http://www.tomshardware.com/news/battlefield-3-battlefield-1942-battlefield-2-battlefield-vietnam,12317.html#" onclick="$('form_cont').submit()"&gt;Tuan Mai&lt;/a&gt;       -       &lt;br /&gt;
&lt;span&gt;source: &lt;a href="http://www.pcgamer.com/2011/03/02/battlefield-3-first-impressions-and-screenshots/" target="_blank"&gt;PCGamer&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Next major installment of the Battlefield series shows up.&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/Battlefield-3-screenshots-School,0101-283250-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/Battlefield-3,K-2-283250-13.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;Tuesday night, at the Game Developer's  Conference of 2011, a select few members of the press were given a sneak  peak at the highly anticipated Battlefield 3. &lt;br /&gt;
EA revealed a bit of the single player campaign along with an in  depth analysis and preview of the game's incredible engine. The  Frostbite Engine 2, unlike the console-limited engine of the CoD  franchise, is designed for PCs which makes Battlefield 3 a force to be  reckoned with. Look out Crysis.&lt;br /&gt;
&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/BF3_Sniper_GDC,0101-283255-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/Battlefield-3,K-7-283255-13.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
Here's a snippet from &lt;a href="http://www.pcgamer.com/2011/03/02/battlefield-3-first-impressions-and-screenshots/" rel="nofollow"&gt;PCGamer's&lt;/a&gt; coverage of the revealing:&lt;br /&gt;
&lt;blockquote&gt;The demo opened with a precis of the tech. Frostbite 2  uses animation systems developed for sports games to give characters  heft and weight. As the soldiers turn into doorways, you can see the  weight shift on their feet. The destructability of the old Frostbite  engine has been ramped up; bullets can chip away at masonry and  concrete, while full bore explosives can tear down entire buildings. And  when buildings collapse, they don’t vanish in a cloud of smoke and  magically transform into burning husks – the destruction is more complex  – signage wobbles and shakes, concrete awnings tumble down. The sound  is as violent and deafening as Bad Company 2; bullets echo and snap with  nightmarish cracks. &lt;br /&gt;
But it’s the sheer visual quality that’s the  real star. I think it’s down to the lighting – the bright sunshine of  the Iraq level was extremely impressive. When the demo transitioned to  the indoors, shafts of sunlight shone through any open windows, creating  gorgeous pillars of dust. It absolutely looked a step ahead of last  year’s big shooters. &lt;/blockquote&gt;&lt;span class="imgContent imgCenter"&gt;&lt;a class="iZoom" href="http://www.tomshardware.com/gallery/BF3_StagingArea_GDC,0101-283256-0-2-3-1-jpg-.html"&gt;&lt;img alt="" src="http://media.bestofmicro.com/Battlefield-3,K-8-283256-13.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;And if the screenshots aren't enough to give  you chills, check out some video of in-game footage:&lt;br /&gt;
&lt;div style="text-align: center;"&gt;  &lt;object height="350" width="425"&gt;   &lt;param name="movie" value="http://www.youtube.com/v/uA378g_gD1I"&gt;   &lt;param name="wmode" value="transparent"&gt;   &lt;embed src="http://www.youtube.com/v/uA378g_gD1I" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;  &lt;/object&gt;  &lt;div class="video_title"&gt;Battlefield 3 Footage&lt;/div&gt;&lt;/div&gt;Battlefield 3 comes out in the fall and if you ask us, not nearly  soon enough.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>New Samsung DRAM Boasts of 12.8GB/s Transfers</title><link>http://engineoftech.blogspot.com/2011/02/new-samsung-dram-boasts-of-128gbs.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Wed, 23 Feb 2011 04:02:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-1479020930136314998</guid><description>&lt;div class="news-elm clearfix line" style="padding: 5px 0pt; position: relative;"&gt;&lt;div class="unit size1of2" id="header-news-infos"&gt;2:30 AM - February 23, 2011       by       &lt;a href="http://www.tomshardware.com/news/Mobile-DRAM-Transfer-Speeds-Samsung-DRAM-Memory-RAM,12239.html#" onclick="$('form_cont').submit()"&gt;Jane McEntegart&lt;/a&gt;       -       &lt;br /&gt;
source: &lt;a href="http://www.v3.co.uk/v3/news/2274901/samsung-dram-smartphones-memory" target="_blank"&gt;via V3.co.uk&lt;/a&gt;     &lt;/div&gt;&lt;div class="unitR headShare"&gt;&lt;div addthis:url="http://www.tomshardware.com/news/Mobile-DRAM-Transfer-Speeds-Samsung-DRAM-Memory-RAM,12239.html#xtor=RSS-995" class="addthis_toolbox addthis_pill_combo"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;form action="http://www.tomshardware.com/contact.html" id="form_cont" method="post"&gt;&lt;input name="param1" type="hidden" value="839" /&gt;     &lt;input name="param2" type="hidden" value="12239" /&gt;     &lt;input name="param3" type="hidden" value="1" /&gt;    &lt;/form&gt;&lt;div class="clearfix" id="news-content"&gt;&lt;div class="KonaBody" id="intelliTXT"&gt;&lt;b&gt;Samsung’s been pretty busy with its successful  Galaxy line of smartphones and tablets, along with the Nexus S, but the  company this morning reminded us all that it’s not been resting on its  laurels when it comes to hardware. &lt;/b&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="http://www.blogger.com/post-create.g?blogID=4737164090783513262" onclick="BOM.Utils.go('aHR0cDovL3d3dy50b21zaGFyZHdhcmUuY29tL2dhbGxlcnkvc2Ftc3VuZ19sb2dvLDAxMDEtMjQxMDc5LTAtMi0zLTEtanBnLS5odG1s',
 false); return false;"&gt;&lt;img alt="" src="http://media.bestofmicro.com/Samsung-Logo,0-N-241079-1.jpg" title="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;Samsung today revealed that it’s  developed a 1GB DRAM for mobile devices that boasts a wide I/O  interface and low power consumption to boot. The new mobile DRAM is  capable of transmitting data at 12.8GB per second, an eightfold increase  in bandwidth when compared to mobile DDR DRAM, and it’s made possible  by the use of 512 pins for data input and output compared to the  last-gen mobile DRAMs’ 32 pins. All this comes with a reduction in power  consumption amounting to roughly 87 percent. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;"Following the development of 4Gb LPDDR2  DRAM (low-power DDR2 dynamic random access memory) last year, our new  mobile DRAM solution with a wide I/O interface represents a significant  contribution to the advancement of high-performance mobile products,"  said Byungse So, senior VP of memory product planning and application  engineering at Samsung Electronics.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;"We will continue to  aggressively expand our high-performance mobile memory product line to  further propel the growth of the mobile industry," he continued.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: none;"&gt;Samsung’s next move is to provide  20nm-class 4Gb wide I/O mobile DRAM sometime in 2013.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Windows 7 SP1 Released, Available for Download</title><link>http://engineoftech.blogspot.com/2011/02/windows-7-sp1-released-available-for.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Wed, 23 Feb 2011 03:59:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-6857427354754364155</guid><description>9:20 PM - February 22, 2011       by       &lt;a href="http://www.tomshardware.com/news/windows-7-service-pack-sp1-windows-2008,12247.html#" onclick="$('form_cont').submit()"&gt;Marcus Yam&lt;/a&gt;       -       &lt;br /&gt;
&lt;div id="header-news"&gt;&lt;div class="clearfix" style="padding-top: 0pt; position: relative;"&gt;         &lt;/div&gt;&lt;div class="news-elm clearfix line" style="padding: 5px 0pt; position: relative;"&gt;&lt;div class="unit size1of2" id="header-news-infos"&gt;&lt;span&gt;source: &lt;a href="http://www.tomshardware.com/" rel="nofollow" target="_blank"&gt;Tom's Hardware US&lt;/a&gt;&lt;/span&gt;     &lt;/div&gt;&lt;div class="unitR headShare"&gt;                            &lt;div addthis:url="http://www.tomshardware.com/news/windows-7-service-pack-sp1-windows-2008,12247.html#xtor=RSS-995" class="addthis_toolbox addthis_pill_combo"&gt;                        &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;form action="http://www.tomshardware.com/contact.html" id="form_cont" method="post"&gt;     &lt;input name="param1" type="hidden" value="1202" /&gt;     &lt;input name="param2" type="hidden" value="12247" /&gt;     &lt;input name="param3" type="hidden" value="1" /&gt;    &lt;/form&gt;&lt;div class="clearfix" id="news-content"&gt;     &lt;div class="KonaBody" id="intelliTXT"&gt;            &lt;strong&gt;Ready for 7601?&lt;/strong&gt;&lt;br /&gt;
&lt;span class="imgContent imgRight"&gt;&lt;a class="iZoom" href="" onclick="BOM.Utils.go('aHR0cDovL3d3dy50b21zaGFyZHdhcmUuY29tL2dhbGxlcnkvV2luZG93cy03LVNQMS1UZWFzZXIsMDEwMS0yMjkxOTktMC0yLTMtMC1wbmctLmh0bWw=',
 false); return false;"&gt;&lt;img alt="" src="http://media.bestofmicro.com/windows-7-sp1,U-N-229199-1.png" title="" /&gt;&lt;/a&gt;&lt;/span&gt;It's been talked about since the very original  release of Windows 7 and now it's finally here. That's right, if you've  been holding off on Windows 7 until the first Service Pack, today is the  day that you can finally step up.&lt;br /&gt;
Now available for direct download from Microsoft are Windows 7 and  Windows Server 2008 R2 Service Pack 1. You can &lt;a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c3202ce6-4056-4059-8a1b-3a9b77cdfdda" rel="nofollow"&gt;grab it from Microsoft at the links here&lt;/a&gt;, but if  you're only updating one machine, then you are probably better off just  running Windows Update.&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>"Smart Plane" Technology Could Help Damaged Craft Fly Right</title><link>http://engineoftech.blogspot.com/2011/02/smart-plane-technology-could-help.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Mon, 21 Feb 2011 16:20:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-962039174075864978</guid><description>&lt;div class="inlinedate"&gt;John Roach&lt;br /&gt;
for &lt;a href="http://news.nationalgeographic.com/"&gt;National Geographic News&lt;/a&gt;&lt;/div&gt;&lt;div class="inlinedate"&gt;May 23, 2007&lt;/div&gt;&lt;div class="intro"&gt;                    &lt;!--- startbody --&gt; Airplane technology under development at NASA could bring a whole new  meaning to the term "autopilot."  &lt;/div&gt;Called the Intelligent Flight Control System, the futuristic software is  meant to help keep damaged planes flying right even in the face of  catastrophic failure. &lt;!--- deckend --&gt;         &lt;br /&gt;
&lt;div id="storyInlineBox"&gt;           &lt;!-- GOING_NEWSCHOOL_ENLARGE --&gt;  &lt;a href="http://news.nationalgeographic.com/news/bigphotos/39419812.html"&gt;   &lt;img alt="Modified F-15 in flight" border="0" class="photo" height="115" src="http://news.nationalgeographic.com/news/images/thumbs/070523-smart-planes_170.jpg" width="170" /&gt;  &lt;/a&gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;!-- end rel stor subtemplate --&gt;          &lt;/div&gt;Fighter pilots could return to safety with a shot-up wing, for example,  or a commercial jetliner could land with a busted stabilizer.  &lt;br /&gt;
The software knows how the airplane should fly, said James Smolka, a  test pilot at the Dryden Flight Research Center in Edwards, California,  who has been working on the project.  &lt;br /&gt;
If the plane starts to fly differently than it should, the system will  adjust controls such as rudders, flaps, and engines to get it back on  track.  &lt;br /&gt;
"It measures the actual [flight patterns] and it knows what it prefers  to have, and it tries to change the actual to fly more like the  desired," Smolka said.  &lt;br /&gt;
(Related news: &lt;a href="http://news.nationalgeographic.com/news/2006/01/0127_060127_spacecraft_heal.html"&gt;"Self-Healing  Spacecraft? Tiny Tubes Ooze Epoxy"&lt;/a&gt; [January 27, 2006].)  &lt;br /&gt;
With this technology, even pilots who lack special training on how to  make those adjustments themselves could stay in control of the plane, he  added.  &lt;br /&gt;
&lt;b&gt;Crash Prevention&lt;/b&gt;  &lt;br /&gt;
One example of where such technology could have been useful is Alaska  Airlines Flight 261, which lost control of its horizontal stabilizer and  spun into the Pacific Ocean off California on January 21, 2000.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://news.nationalgeographic.com/news/2007/05/070523-smart-planes.html"&gt;Continue Reading &lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Demystifying the memristor:</title><link>http://engineoftech.blogspot.com/2011/02/demystifying-memristor.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 19 Feb 2011 17:49:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-3597167954416974300</guid><description>Proof of fourth basic circuit element could transform computing&lt;br /&gt;
&lt;!-- End Gutter Cell 10px Wide --&gt;     &lt;!--startindex--&gt;     &lt;!-- Start Content Area.  To increase width of content area, modify width of table cell below. --&gt;                                                                                         &lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" style="width: 560px;"&gt;&lt;tbody&gt;
&lt;tr class="decoration"&gt;                &lt;/tr&gt;
&lt;tr class="decoration"&gt;                 &lt;td colspan="3"&gt;&lt;table border="0" cellpadding="0" cellspacing="0" style="width: 560px;"&gt;&lt;!--DWLayoutTable--&gt;  &lt;tbody&gt;
&lt;tr&gt;&lt;td align="left" valign="top" width="360"&gt;&lt;img alt="The memristor could lead to far more energy-efficient computers 
with some of the pattern-matching abilities of the human brain." height="125" src="http://www.hpl.hp.com/news/2008/apr-jun/images/memristor_article.gif" width="370" /&gt;&lt;br /&gt;
&lt;em&gt;By Jamie Beckett, April 2008&lt;/em&gt;&lt;br /&gt;
Researchers at HP Labs have solved a decades-old mystery by proving  the existence of a fourth basic element in integrated circuits that  could make it possible to develop computers that turn on and off like an  electric light.&lt;br /&gt;
The memristor — short for memory resistor - could make it possible to  develop far more energy-efficient computing systems with memories that  retain information even after the power is off, so there's no wait for  the system to boot up after turning the computer on. It may even be  possible to create systems with some of the pattern-matching abilities  of the human brain.&lt;br /&gt;
A mathematical model and a physical example that prove the  memristor's existence appear in a paper published in the April 30 issue  of the journal Nature.&lt;br /&gt;
&lt;br /&gt;
"To find something new and yet so fundamental in the very mature  field of electrical engineering is a big surprise," said &lt;a class="udrline" href="http://www.hpl.hp.com/about/bios/stanwilliams.html"&gt;R. Stanley Williams&lt;/a&gt;, an HP Senior Fellow and  director of the &lt;a class="udrline" href="http://www.hpl.hp.com/research/quantum_systems.html"&gt;Information and Quantum Systems Lab (IQSL)&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" style="width: 560px;"&gt;&lt;tbody&gt;
&lt;tr class="theme"&gt;                       &lt;td align="left" width="10"&gt;&lt;br /&gt;
&lt;/td&gt;                       &lt;td align="left" valign="top" width="360"&gt;&lt;h2 class="themeheader"&gt;Fundamental circuit element&lt;/h2&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;The memristor first appeared in a 1971 paper published by Professor  Leon Chua, a distinguished faculty member in the Electrical Engineering  and Computer Sciences Department of the University of California  Berkeley.&lt;br /&gt;
Chua described and named the memristor, arguing that it should be  included along with the resistor, capacitor and inductor as the fourth  fundamental circuit element. The memristor has properties that cannot be  duplicated by any combination of the other three elements.&lt;br /&gt;
Although researchers had observed instances of memristance for more  than 50 years, the proof of its existence remained elusive - in part  because memristance is much more noticeable in nanoscale devices. The  crucial issue for memristance is that the device' atoms need to change  location when voltage is applied, and that happens much more easily at  the nanoscale.&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;                       &lt;td align="left" valign="top"&gt;&lt;h2 class="color003366bld"&gt;Proving memristor in the lab&lt;/h2&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr class="decoration"&gt;                       &lt;td class="theme"&gt;&lt;img alt="" height="4" src="http://welcome.hp-ww.com/img/s.gif" width="1" /&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr class="decoration"&gt;                       &lt;td&gt;&lt;br /&gt;
&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td align="left"&gt;&amp;nbsp;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td valign="top"&gt;         Williams and co-authors Dmitri B. Strukov, Gregory S. Snider and  Duncan R. Stewart were able to formulate a physics-based model of a  memristor and build nanoscale devices in their lab that demonstrate all  of the necessary operating characteristics to prove that the memristor  was real.&lt;br /&gt;
"This is an amazing development," Chua says. "It took someone like  Stan Williams with a multi-disciplinary background and deep insights to  conceive of such a tiny memristor only a few atoms in thickness."&lt;br /&gt;
Williams has a background in physical chemistry. Strukov is a  theoretical physicist, Snider is a computer architect and Stewart is an  experimental physicist.&lt;br /&gt;
&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td align="left" valign="top"&gt;&lt;h2 class="color003366bld"&gt;&amp;nbsp;&lt;/h2&gt;&lt;h2 class="color003366bld"&gt;Possible replacement for D-RAM&lt;/h2&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr class="decoration"&gt;                       &lt;td class="theme"&gt;&lt;img alt="" height="4" src="http://welcome.hp-ww.com/img/s.gif" width="1" /&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr class="decoration"&gt;                       &lt;td&gt;&lt;br /&gt;
&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td align="left"&gt;&lt;br /&gt;
&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td valign="top"&gt; By providing a mathematical model for the physics of a memristor, the  team makes possible for engineers to develop integrated circuit designs  that take advantage of its ability to retain information.&lt;br /&gt;
"This opens up a whole new door in thinking about how chips could be  designed and operated," Williams says.&lt;br /&gt;
Engineers could, for example, develop a new kind of computer memory  that would supplement and eventually replace today's commonly used  dynamic random access memory (D-RAM). Computers using conventional D-RAM  lack the ability to retain information once they are turned off. When  power is restored to a D-RAM-based computer, a slow, energy-consuming  "boot-up" process is necessary to retrieve data stored on a magnetic  disk required to run the system.&lt;br /&gt;
Memristor-based computers wouldn't require that process, using less  power and possibly increasing system resiliency and reliability. Chua  believes the memristor could have applications for computing, cell  phones, video games - anything that requires a lot of memory without a  lot of battery-power drain.&lt;br /&gt;
&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td align="left" valign="top"&gt;&lt;h2 class="color003366bld"&gt;Brain-like systems?&lt;/h2&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr class="decoration"&gt;                       &lt;td class="theme"&gt;&lt;img alt="" height="4" src="http://welcome.hp-ww.com/img/s.gif" width="1" /&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr class="decoration"&gt;                       &lt;td&gt;&lt;img alt="" height="10" src="http://welcome.hp-ww.com/img/s.gif" width="8" /&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td align="left"&gt;&amp;nbsp;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td valign="top"&gt; As for the human brain-like characteristics, memristor technology  could one day lead to computer systems that can remember and associate  patterns in a way similar to how people do.&lt;br /&gt;
This could be used to substantially improve facial recognition  technology or to provide more complex biometric recognition systems that  could more effectively restrict access to personal information.&lt;br /&gt;
These same pattern-matching capabilities could enable appliances that  learn from experience and computers that can make decisions.&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;                       &lt;td align="left" valign="top"&gt;&lt;h2 class="color003366bld"&gt;Nanoscale electronics experience&lt;/h2&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr class="decoration"&gt;                       &lt;td class="theme"&gt;&lt;img alt="" height="4" src="http://welcome.hp-ww.com/img/s.gif" width="1" /&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr class="decoration"&gt;                       &lt;td&gt;&lt;img alt="" height="10" src="http://welcome.hp-ww.com/img/s.gif" width="8" /&gt;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td align="left"&gt;&amp;nbsp;&lt;/td&gt;                     &lt;/tr&gt;
&lt;tr&gt;                       &lt;td valign="top"&gt; In the memristor work, the researchers built on their extensive  experience - Williams founded the precursor lab to IQSL in 1995 - in  building and studying nanoscale electronics and architectures.&lt;br /&gt;
One goal of this work has been to move computing beyond the physical  and fiscal limits of conventional silicon chips. For decades, increases  in chip performance have come about largely by putting more and more  transistors on a circuit. Higher densities, however, increase the  problems of heat generation and defects and affect the basic physics of  the devices.&lt;br /&gt;
"Instead of increasing the number of transistors on a circuit, we  could create a hybrid circuit with fewer transistors but the addition of  memristors - and more functionality," Williams says. Alternately,  memristor technologies could enable more energy-efficient high-density  circuits.&lt;br /&gt;
In 2007, the team developed an architecture for such a &lt;a class="udrline" href="http://www.hpl.hp.com/news/2007/jan-mar/hybrid_chips.html"&gt;hybrid chip&lt;/a&gt; using conventional CMOS technology and  nanoscale switching devices.&lt;br /&gt;
"What we now know," Williams says, "is that these switches have a  name - memristor."&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href="http://www.hpl.hp.com/news/2008/apr-jun/memristor.html"&gt;HP &lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></item><item><title>Visions of a Future Chock-Full of Chips</title><link>http://engineoftech.blogspot.com/2011/02/visions-of-future-chock-full-of-chips.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 19 Feb 2011 17:38:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-7717865633718056408</guid><description>&lt;script type="text/javascript"&gt;
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&lt;span style="white-space: nowrap;"&gt;&lt;a class="printtext" href="http://www.technewsworld.com/story/71895.html#" onclick="ENN_print_toggle(this);return false;" title="Print Article"&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="white-space: nowrap;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;img align="left" alt="Visions of a Future Chock-Full of Chips" class="story-image" height="124" src="http://www.technewsworld.com/images/rw217357/chips.jpg" width="172" /&gt;&amp;nbsp;By Richard Adhikari&lt;br /&gt;
TechNewsWorld&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;div class="story-body"&gt;&lt;div class="story-body"&gt;Twenty years from now,  semiconductor chips will cost a penny apiece and will be in everything  -- our clothing, our sunglasses, our contact &lt;a href="http://www.technewsworld.com/story/71895.html" onclick=" { 
ENN_wo('http://www.ectnews.com/adsys/link/?crid=7058&amp;amp;ENN_rnd=12981655922458');
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return true;"&gt;&lt;img alt="Increase 
sales with VerticalResponse. Free trial." border="0" height="12" src="http://www.technewsworld.com/images/2009/icon-inline-shop.gif" title="Increase sales with VerticalResponse. Free trial." width="15" /&gt;&lt;/a&gt; lenses and even our toilets -- physicist Michio Kaku  told an audience Thursday at the RSA 2011 convention.&lt;/div&gt;They'll revolutionize warfare, manufacturing and the medical field,  said Kaku, one of the co-founders of &lt;a href="http://en.wikipedia.org/wiki/String_field_theory" target="_blank"&gt;string  field theory&lt;/a&gt;.&lt;br /&gt;
Kaku's talk was based on interviews he conducted with 300 of the  world's top scientists about their views of the future. Those interviews  have been published in his latest book, &lt;a href="http://www.amazon.com/Physics-Future-Science-Shape-Destiny/dp/0385530803/ref=sr_1_1?ie=UTF8&amp;amp;qid=1298054202&amp;amp;sr=8-1" target="_blank"&gt;&lt;i&gt;Physics of the Future: How Science Will Shape Human  Destiny and Our Daily Lives by the Year 2100&lt;/i&gt;&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
Moore's Law, which posits that computing power doubles roughly every 18  months, also more or less applies to electricity, running water and  paper, Kaku suggested.&lt;br /&gt;
Extrapolating this curve out into the future, some computer chips  will eventually cost about a penny apiece, Kaku stated. "There will be  millions scattered in our clothing, in the environment."&lt;br /&gt;
When computer chip prices fall to about a penny, chips will be  ubiquitous. They'll be present in our clothing and in our eyeglasses,  Kaku remarked.&lt;br /&gt;
Embedded chips will give our eyeglasses access to the Internet on the  fly, Kaku predicted. Eyeglasses will then double as their owners' home  offices or entertainment centers.&lt;br /&gt;
"In 10 years, we'll live in a world where we can identify people's  faces, see their biographies, see subtitles as they speak in other  languages and, if you're an artist, you'll be able to create any  sculpture by waving your hands and see it develop," Kaku said. &lt;br /&gt;
&lt;h2 class="subhead"&gt; The Technology of War &lt;/h2&gt;The United States military is using a version of smart glasses called  "Land Warrior," which Kaku saw at demonstrated at Fort Benning. "It's  the Internet of the battlefield -- you'll see friendly troops, enemy  troops, everything on your glasses," he told his audience.&lt;br /&gt;
Augmented reality will be used to enhance the capability of smart  glasses. "You've seen this before in the movies," Kaku said, showing a  slide from the film "The Terminator."&lt;br /&gt;
The Chinese already have created an augmented reality version of the  Summer Palace in Beijing, Kaku stated.&lt;br /&gt;
The U.S. Department of Defense began investing in augmented  technology back in 2007.&lt;br /&gt;
One company, &lt;a href="http://www.tanagrampartners.com/" target="_blank"&gt;Tanagram&lt;/a&gt;, has worked on a &lt;a class="story-keyword-offsite" href="http://www.darpa.mil/" onclick="window.open('http://www.darpa.mil/'); return false;"&gt;DARPA&lt;/a&gt;  project involving an augmented reality interface for F-35 fighter jets.&lt;br /&gt;
Two other companies announced products including augmented reality at  the Mobile World Congress, being held in Barcelona, Spain.&lt;br /&gt;
&lt;a href="http://www.66.com/" target="_blank"&gt;Route 66&lt;/a&gt; unveiled a  new app for &lt;a class="story-keyword-offsite" href="http://www.android.com/" onclick="window.open('http://www.android.com/'); return false;"&gt;Android&lt;/a&gt;  earlier this week that incorporates augmented reality. Meanwhile,  Travel site &lt;a href="http://www.tripadvisor.com/" target="_blank"&gt;TripAdvisor&lt;/a&gt;  announced Thursday at MWC that it has added a virtual tours feature  that uses augmented reality to its iPad app. &lt;br /&gt;
&lt;h2 class="subhead"&gt; More Uses for the Ubiquitous Chip &lt;/h2&gt;Paper will be electronic, using organic &lt;a class="story-keyword-offsite" href="http://en.wikipedia.org/wiki/LED" onclick="window.open('http://en.wikipedia.org/wiki/LED'); return false;"&gt;LED&lt;/a&gt;  (OLED) technology. "Your cellphone will scroll out paper which can be  totally flexible," Kaku said.&lt;br /&gt;
The wallpaper of the future will be both flexible and intelligent,  and it will consist of hundreds of computers on the wall. "When you want  to redecorate your house, you talk to the walls and they'll change to  whatever color you want," Kaku said.&lt;br /&gt;
Office files will follow people around in the cloud as they move from  room to room, or between the home and office, Kaku forecast.&lt;br /&gt;
"Today your office is structured around your PC," Kaku said. "Why?  The content is more important than your platform."&lt;br /&gt;
Cars of the future will drive themselves, Kaku said. "Google is  already investing millions of dollars into this technology and predicts  that, in eight or nine years, your car will drive itself," he pointed  out.&lt;br /&gt;
&lt;div class="story-thumbnail" style="float: none; width: 620px;"&gt;  &lt;img alt="Cars of the future will drive themselves" border="0" height="324" hspace="2" src="http://www.technewsworld.com/images/article_images/71895_620x324.jpg" width="620" /&gt;  &lt;div style="text-align: left;"&gt;Cars of the future will drive themselves,  Michio Kaku stated. The research is already being undertaken.&lt;/div&gt;&lt;/div&gt;&lt;a class="story-keyword-offsite" href="http://www.google.com/" onclick="window.open('http://www.google.com'); return false;"&gt;Google&lt;/a&gt;  (Nasdaq: GOOG), however, isn't hold too tightly to that time frame.&lt;br /&gt;
"We aren't going to put a hard number on when the car will be  available on the road," Google spokesperson Jay Nancarrow told  TechNewsWorld.&lt;br /&gt;
"The technology has made a lot of progress, but there are a lot of  other external factors involved with putting cars on the road that make  it more difficult to give an estimate," he explained. "The team is hard  at work on some of the toughest computer science challenges in their  field." &lt;br /&gt;
&lt;h2 class="subhead"&gt; Reinventing Manufacturing &lt;/h2&gt;The ubiquity of chips will lead to mass customization, Kaku forecast.&lt;br /&gt;
For example, consumers will be able to walk into a store, select an  item of clothing they want, and send a message to the manufacturer, who  will create that item tailored exactly to them, Kaku said.&lt;br /&gt;
This is already happening now, Jake Sorofman, chief marketing officer  at &lt;a href="http://www.rpath.com/" target="_blank"&gt;rPath&lt;/a&gt;, told  TechNewsWorld.&lt;br /&gt;
"That's what &lt;a class="story-keyword-offsite" href="http://www.dell.com/" onclick="window.open('http://www.dell.com'); 
return false;"&gt;Dell's&lt;/a&gt; (Nasdaq: DELL) doing," Sorofman elaborated.  "They've outsourced manufacturing and they're just assemblers who  configure their products to suit market needs. We see that at Ikea as  well." &lt;br /&gt;
&lt;h2 class="subhead"&gt; Eliminating Diseases &lt;/h2&gt;All medicine will be reduced to computer science, Kaku said.&lt;br /&gt;
"When Isaac Asimov did this in the movie 'Fantastic Voyage,' people  laughed," Kaku elaborated. "In the future we'll do this. We've already  done this with nanoparticles."&lt;br /&gt;
The &lt;a href="http://www.caltech.edu/" target="_blank"&gt;California  Institute of Technology&lt;/a&gt; has developed nanoparticles that can home in  and destroy individual cancer cells, Kaku said. These have been up to  80 percent effective in trials.&lt;br /&gt;
Smart toilets will help eliminate cancer, Kaku suggested. "Your  toilet will have DNA chips which can zoom in on individual cancer cells  and can tell you if you have cancer," he explained. "It will tell you  that there are 100 cancer cells in a colony in your body 10 years before  that forms into a tumor." &lt;img border="0" height="10" src="http://www.ectnews.com/images/end-enn.gif" width="21" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href="http://www.technewsworld.com/story/71895.html"&gt;Technewsworld&lt;/a&gt;            &lt;/div&gt;&lt;br /&gt;
&lt;!--/byline--&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Survey Surprise: Online Content Doesn't Have to Be Free</title><link>http://engineoftech.blogspot.com/2011/02/survey-surprise-online-content-doesnt.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Sat, 19 Feb 2011 17:26:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-7692638741838320624</guid><description>By Rob Spiegel&lt;br /&gt;
&lt;a href="http://www.ecommercetimes.com/"&gt;E-Commerce  Times&lt;/a&gt;  &lt;br /&gt;
Part of the ECT News Network&lt;br /&gt;
&lt;br /&gt;
&lt;span style="white-space: nowrap;"&gt;&lt;/span&gt; &lt;img align="left" alt="Survey Surprise: Online Content Doesn't Have to Be Free" class="story-image" height="124" src="http://www.technewsworld.com/images/rw238717/content-subscription.jpg" width="172" /&gt; &lt;br /&gt;
&lt;div class="story-byline"&gt;&lt;/div&gt;&lt;div class="story-body"&gt;&lt;div class="story-body"&gt;A hearty 65 percent of  Internet users have paid to access or download online&amp;nbsp;  content, according to survey results released Thursday by the &lt;a class="story-keyword-offsite" href="http://www.pewinternet.org/" onclick="window.open('http://www.pewinternet.org/'); return false;"&gt;Pew  Internet &amp;amp; American Life Project&lt;/a&gt;. The study focused on content  such as music, articles and apps.&lt;/div&gt;There were a number of surprises in the data. With the exception of  software, which is a predominantly male interest, men and women bought  content at roughly the same rate. The researchers also found it  surprising that Internet users bought online content and subscription  services at the same rate as physical products and travel.&lt;br /&gt;
The big categories of purchased content were software and online  music. In both categories, 33 percent of online users have made  purchases. Typical users pay about US$10 per month for content. As for  methods of purchase, the majority of users pay for subscriptions  services (23 percent) versus downloads of individual files (16 percent).&lt;br /&gt;
The survey data came from telephone interviews with a nationally  representative sample of 1,023 adults in a mix of age groups during the  period of October 28, 2010, through November 1, 2010.  &lt;br /&gt;
&lt;br /&gt;
The print publishing industry has taken a significant hit due to the  migration of readers online. The newspaper industry has been hit  particularly hard, with major decades-old papers folding during 2010.  There's good news online, however, with 18 percent of Internet users  paying for online content from newspaper and magazine sites.&lt;br /&gt;
"Eighteen percent is well above noise level, so it's a positive  thing," Jim Jansen, the author of the report and senior fellow at Pew  Internet &amp;amp; American Life Project, told the E-Commerce Times.  "Whether all the print outlets will be able to switch to an online model  is another story."&lt;br /&gt;
The type of business model that supports online paid content is still  the subject of experimentation.&lt;br /&gt;
"I think it's an issue of working out a price structure and  subscription model that works for online consumers," said Jansen. "If  there is a good model, people are receptive to paying for things. Music  is a good example."  &lt;br /&gt;
&lt;h2 class="subhead"&gt;&lt;span style="font-size: large;"&gt;An Online Path Back From Disaster &lt;/span&gt;&lt;/h2&gt;While the Internet has dealt print publishing a mighty blow in recent  years, the Internet may also be the salvation of content publishing.&lt;br /&gt;
"Nearly a fifth of users have paid for articles. That did jump out at  me," Charles King, principal analyst at &lt;a class="story-keyword-offsite" href="http://www.pund-it.com/" onclick="window.open('http://www.pund-it.com/'); return false;"&gt;Pund-IT&lt;/a&gt;,  told the E-Commerce Times. "While some online-only sites have been very  successful -- like the "Huffington Post" -- most of their income is  coming from advertising rather than premium subscriptions."&lt;br /&gt;
Those sites selling newspaper and magazine content tend to be  print-based publishers that also have a Web presence.&lt;br /&gt;
"Most of the newspapers and magazines charging for content also have  hard copies, including &lt;i&gt;The New York Times&lt;/i&gt;, &lt;i&gt;The  Wall Street  Journal&lt;/i&gt;, &lt;i&gt;The Economist&lt;/i&gt; and others," said King. "I do think it  portends potentially good news for the magazine and newspaper industry.  There has been a lot of concern about how online content has impacted  traditional newspapers. These numbers are higher than I would have  expected."   &lt;br /&gt;
&lt;h2 class="subhead"&gt;Advertising Chases New Models &lt;/h2&gt;With so many sites selling subscription services, the future of Internet  advertising could be challenged. "I think a lot of different business  models are going to develop," said the Pew's Jansen.&lt;br /&gt;
The advertising model is still evolving online.&lt;br /&gt;
"Niche sites do well -- like car enthusiast sites. Advertising works  well there. Other places where advertising works are at sites with high  traffic," said Jansen. "I don't think the subscription model is a  threat. There are just different advertising models for different  verticals."  &lt;br /&gt;
&lt;h2 class="subhead"&gt;Trend Watching &lt;/h2&gt;The Pew study is the center's first survey of online content  consumption. It may become an annual report.&lt;br /&gt;
"This is the first time we've asked these kinds of questions, and  certainly there is a lot of interest in trend data," said Jansen. "It  would be great to re-do in a year's time and see what the changes are. I  would expect there would be some dramatic changes given the technology  that's coming."&lt;br /&gt;
&lt;br /&gt;
Source:&lt;a href="http://www.technewsworld.com/story/71557.html"&gt; Technewsworld&amp;nbsp;&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>M1A1 / M1A2 Abrams Main Battle Tank, USA</title><link>http://engineoftech.blogspot.com/2011/02/m1a1-m1a2-abrams-main-battle-tank-usa.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Fri, 18 Feb 2011 15:59:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-1827721131000737244</guid><description>&lt;div style="float: left; padding-left: 5px; padding-top: 13px; vertical-align: top; width: 400px;"&gt;         &lt;div&gt;&lt;span class="coloured_hyperlink"&gt;Key Data&lt;/span&gt;&lt;/div&gt;&lt;div&gt;                                  &lt;div style="float: left; font-weight: bold; width: 125px;"&gt;Crew&lt;/div&gt;&lt;div style="float: left; padding-left: 15px; width: 250px;"&gt;4 (driver, commander, gunner, loader)&lt;/div&gt;&lt;div style="float: left; font-weight: bold; width: 125px;"&gt;Length With Gun Forward&lt;/div&gt;&lt;div style="float: left; padding-left: 15px; width: 250px;"&gt;387in&lt;/div&gt;&lt;div style="float: left; font-weight: bold; width: 125px;"&gt;Turret Height&lt;/div&gt;&lt;div style="float: left; padding-left: 15px; width: 250px;"&gt;93.5in&lt;/div&gt;&lt;div style="float: left; font-weight: bold; width: 125px;"&gt;Width&lt;/div&gt;&lt;div style="float: left; padding-left: 15px; width: 250px;"&gt;144in&lt;/div&gt;&lt;div style="float: left; font-weight: bold; width: 125px;"&gt;Weight&lt;/div&gt;&lt;div style="float: left; padding-left: 15px; width: 250px;"&gt;69.54t&lt;/div&gt;&lt;div style="float: left; font-weight: bold; width: 125px;"&gt;Ground Clearance&lt;/div&gt;&lt;div style="float: left; padding-left: 15px; width: 250px;"&gt;19in&lt;/div&gt;&lt;div style="float: left; font-weight: bold; width: 125px;"&gt;Ground Pressure&lt;/div&gt;&lt;div style="float: left; padding-left: 15px; width: 250px;"&gt;15.4psi&lt;/div&gt;&lt;div style="clear: both; padding-top: 5px;"&gt;&lt;a href="http://www.army-technology.com/projects/abrams/specs.html" style="color: black;"&gt;Full specifications&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="clear: both;"&gt;&lt;hr class="dotted" /&gt;&lt;/div&gt;&lt;!-- content --&gt;                                        &lt;!-- HTML --&gt;                          &lt;div id="project_details"&gt;             &lt;img alt="http://www.armyrecognition.com/Amerique_du_nord/Etats_Unis/vehicules_lourds/M1_Abrams/M1_Abrams_US-Army_news_15042007_002.jpg" src="http://www.armyrecognition.com/Amerique_du_nord/Etats_Unis/vehicules_lourds/M1_Abrams/M1_Abrams_US-Army_news_15042007_002.jpg" /&gt; &lt;br /&gt;
The M1A1/2 Abrams main battle tank is manufactured by  General Dynamics Land Systems (GDLS). The first M1 tank was produced in  1978, the M1A1 in 1985 and the M1A2 in 1986.&lt;br /&gt;
The first M1 Abrams battle tanks were delivered to the US Army in  1980. 3,273 M1 tanks were produced for the US Army. 4,796 M1A1 tanks  were built for the US Army, 221 for the US Marines and 880 co-produced  with Egypt.&lt;br /&gt;
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&lt;/script&gt;&lt;div id="beacon_bc35e6b7d4" style="left: 0px; position: absolute; top: 0px; visibility: hidden;"&gt;&lt;img alt="" height="0" src="http://www.vertadnet.com/display/www/delivery/lg.php?bannerid=1544&amp;amp;campaignid=1128&amp;amp;zoneid=526&amp;amp;loc=http%3A%2F%2Fwww.army-technology.com%2Fprojects%2Fabrams%2F&amp;amp;referer=http%3A%2F%2Fwww.google.co.id%2Furl%3Fsa%3Dt%26source%3Dweb%26cd%3D10%26ved%3D0CFAQFjAJ%26url%3Dhttp%253A%252F%252Fwww.army-technology.com%252Fprojects%252Fabrams%252F%26rct%3Dj%26q%3Dm1%2520abrams%26ei%3DSQRfTdq_FYiHrAe-kdHyDQ%26usg%3DAFQjCNF1vNgQiyJLXZ-_9i8qokrv9xb70A%26sig2%3DBWoBN91i6iRFhEA3WISChQ&amp;amp;cb=bc35e6b7d4" style="height: 0px; width: 0px;" width="0" /&gt;&lt;/div&gt;&lt;noscript&gt;&amp;lt;a href='http://www.vertadnet.com/display/www/delivery/ck.php?n=a4fc42d3&amp;amp;amp;cb={random}' target='_blank'&amp;gt;&amp;lt;img src='http://www.vertadnet.com/display/www/delivery/avw.php?zoneid=526&amp;amp;amp;n=a4fc42d3&amp;amp;amp;ct0={clickurl}' border='0' alt='' /&amp;gt;&amp;lt;/a&amp;gt;&lt;/noscript&gt;  &lt;/div&gt;&lt;/div&gt;Approximately 77 M1A2 tanks have been built for the US Army, 315 for  Saudi Arabia and 218 for Kuwait. For the M1A2 upgrade programme, over  600 M1 Abrams tanks are being upgraded to M1A2 configuration. Deliveries  began in 1998.&lt;br /&gt;
&lt;b&gt;Abrams orders and deliveries&lt;/b&gt;&lt;br /&gt;
In March 2004, the Australian Army announced the purchase of 59 US  Army M1A1 tanks to enter service from 2007. The contract was signed in  November 2005 and the first five were handed over in February 2006 at  GDLS in Lima, Ohio. The first 18 tanks were delivered to the Australian  Army at the School of Armour in Victoria in September 2006. The  remaining 41, to be based in Darwin, were delivered in March 2007.&lt;br /&gt;
In June 2006, Saudi Arabia requested the foreign military sale of 58  M1A1 tanks and the upgrade of these and the 315 M1A2 already in the  Saudi inventory to M1A2S configuration. The upgrade involves rebuilding  to a 'like new' condition, similar to the US Army Abrams integrated  management programme (AIM).&lt;br /&gt;
&lt;div class="rightpullquote"&gt;"The first M1 tank was produced in 1978, the  M1A1 in 1985 and the M1A2 in 1986."&lt;/div&gt;In August 2007, Egypt requested the foreign military sale of an  additional 125 M1A1 tanks, which would bring the country's fleet to  1,005 M1A1 tanks.&lt;br /&gt;
GDLS was awarded a $349m contract in January 2008, for the production  of 125 M1A1 tank kits under the tenth increment of the the Egyptian  co-production programme. Deliveries began in April 2009 and will  continue until July 2011.&lt;br /&gt;
In July 2008, the Iraqi Government requested the sale of 140 M1A1  tanks to be upgraded to M1A1M configuration.&lt;br /&gt;
&lt;img alt="http://library.thinkquest.org/06aug/02297/m1a1.jpg" src="http://library.thinkquest.org/06aug/02297/m1a1.jpg" /&gt; &lt;br /&gt;
In February 2009, the US Army TACOM Life-Cycle Management Command  (TACOM LCMC) awarded GDLS a multiyear contract worth $81m to upgrade 30  M1 Abram tanks to M1A2 systems enhancement package version 2 (SEPv2)  configuration. The deliveries are expected to be made by June 2012.&lt;br /&gt;
In March 2009, the TACOM LCMC awarded a $33m contract to GDLS for  long-lead materials to produce 140 M1A1 SA (situational awareness) tanks  for the Iraq programme. The tanks will be fitted with FLIR thermal  site, tank urban survivability kit (TUSK) enhancements and a driver's  vision-enhancing thermal viewer.&lt;br /&gt;
Under a $45m contract signed in July 2009 under the Egyptian tank  co-production programme, GDLS will provide technical assistance and  equipment to M1A1 tanks at the Egyptian tank plant. It is expected to be  completed by December 2012.&lt;br /&gt;
Honeywell is improving the performance of the AGT 1500 engines of M1  Abrams tanks under a one-year extension contract awarded by the US Army  in August 2009. The company will work with the army on the total  integrated engine revitalisation (TIGER) programme of about 750 engines.  The value of the fourth year contract is about $300m. The total  contract value is $1.4bn.&lt;br /&gt;
In October 2009, GDLS was awarded a $58m contract by the US Army  awarded for providing systems technical support (STS) for the Abrams  tank. The work is expected to be complete by 31 December 2011.&lt;br /&gt;
In December 2009, GDLS received a $17.6m contract from Saudi Arabia  for purchase of long-lead materials used for conversion of 15 M1A2  Abrams tanks to M1A2S tanks.&lt;br /&gt;
In March 2010, US Army TACOM LCMC awarded $37m contract to GDLS for  providing STS services for the Abrams tanks. The work includes  identifying improvements and replacement of  obsolete parts of the  tanks. It is expected to be completed in December 2011.&lt;br /&gt;
In February 2010, GDLS awarded $18m contract to Northrop Grumman to  supply LRS-2000 rate sensor assembly units for the stabilised  commander's weapon station (SCWS) on the US Army M1A1 Abrams tank. The  sensors will increase soldier safety and effectiveness in urban areas  attacks. Production of the units is underway and deliveries will begin  in late 2010.&lt;br /&gt;
&lt;h5&gt;M1A2 system enhancement package (SEP)&lt;/h5&gt;In February 2001, GDLS were contracted to supply 240 M1A2 tanks with a  system enhancement package (SEP) by 2004. The M1A2 SEP contains an  embedded version of the US Army's Force XXI command and control  architecture; new Raytheon commander's independent thermal viewer (CITV)  with second-generation thermal imager; commander's display for digital  colour terrain maps; DRS Techologies second-generation GEN II TIS  thermal imaging gunner's sight with increased range; driver's integrated  display and thermal management system.&lt;br /&gt;
&lt;div class="leftpullquote"&gt;"The army's force XXI battle command, brigade  and below (FBCB2) programme is a digital battle command information  system."&lt;/div&gt;The US Army decided to cancel future production of the M1A2 SEP from  FY2004, but in June 2005 ordered the upgraded of a further 60 M1A2 tanks  to SEP configuration. A further 60 were ordered in August 2006, and 180  in November 2006.&lt;br /&gt;
Under the firepower enhancement package (FEP), DRS Techologies has  also been awarded a contract for the GEN II TIS to upgrade US Marine  Corps M1A1 tanks. GEN II TIS is based on the 480×4 SADA (standard  advanced dewar assembly) detector.&lt;br /&gt;
The FEP also includes an eyesafe laser rangefinder, north-finding  module and precision lightweight global positioning receiver which  provide targeting solutions for the new far target locate (FTL)  function.&lt;br /&gt;
FTL gives accurate targeting data to a range of 8,000m with a CEP  (circular error of probability) of less than 35m.&lt;br /&gt;
In November 2007, General Dynamics was awarded a contract for the  upgrade of 240 M1A2 SEP version one tanks to the version two  configuration which has improved sights, displays and a tank-infantry  phone. The first was ready in October 2008 and the work was completed in  September 2009.&lt;br /&gt;
In 2008, Saudi Arabia awarded a $58m contract to GDLS to design,  develop, convert, implement and test a hybrid configuration of the M1A1,  M1A2 and M1A2 SEP tank variants. The work is expected to be complete in  March 2012.&lt;br /&gt;
In February 2008, General Dynamics was awarded a multi-year contract  to upgrade to SEP Version Two (V2) configuration the remaining 435 M1A1  tanks in the US Army inventory. A $614m contract to upgrade 235 M1A1  Abrams main battle tanks to the SEP V2 configuration was awarded in  August 2008. The remaining 180 tanks will be upgraded at a later date.&lt;br /&gt;
&lt;b&gt;FBCB2&lt;/b&gt;&lt;br /&gt;
In June 2004, DRS Technologies was awarded a contract to provide  systems including rugged appliqué computers for the M1A2 Abrams tanks  (and M2A3 Bradley fighting vehicles) as part of the US Army's Force XXI  battle command, brigade and below (FBCB2) programme.&lt;br /&gt;
FBCB2 is a digital battle command information system which provides  enhanced interoperability and situation awareness from brigade to  individual soldier that will be used in conjunction with the Army's  tactical internet.&lt;br /&gt;
&lt;h5&gt;M1 Abrams armament&lt;/h5&gt;The main armament is the 120mm M256 smoothbore gun, developed by  Rheinmetall Waffe Munition GmbH of Germany. The 120mm gun fires the  following ammunition: the M865 TPCSDS-T and M831 TP-T training rounds,  the M8300 HEAT-MP-T and the M829 APFSDS-T which includes a depleted  uranium penetrator. Textron Systems provides the Cadillac Gage gun  turret drive stabilisation system.&lt;br /&gt;
The commander has a 12.7mm Browning M2 machine gun and the loader has  a 7.62mm M240 machine gun. A 7.62mm M240 machine gun is also mounted  coaxially on the right hand side of the main armament.&lt;br /&gt;
&lt;div class="rightpullquote"&gt;"The M1A1 tank incorporates steel-encased  depleted uranium armour."&lt;/div&gt;&lt;h5&gt;Depleted uranium armour&lt;/h5&gt;The M1A1 tank incorporates steel-encased depleted uranium armour.  Armour bulkheads separate the crew compartment from the fuel tanks.&lt;br /&gt;
The top panels of the tank are designed to blow outwards in the event  of penetration by a HEAT projectile. The tank is protected against  nuclear, biological and chemical (NBC) warfare.&lt;br /&gt;
One L8A1 six-barrelled smoke grenade discharger is fitted on each  side of the turret. A smoke screen can also be laid by an  engine-operated system.&lt;br /&gt;
In August 2006, General Dynamics Land Systems was awarded a contract  to produce 505 tank urban survivability kits (TUSK) for the US Army  Abrams tanks. TUSK includes add-on reactive armour tiles, loader's  armour gun shield (LAGS), tank infantry phone (TIP), Raytheon loader's  thermal weapon sight with Rockwell Collins head-mounted display and BAE  Systems thermal driver's rear-view camera (DRVC). TUSK entered service  on M1A1 / M1A2 tanks in late 2007 and has been deployed to Iraq.&lt;br /&gt;
Australian M1A1 tanks are being fitted with Saab Barracuda  multispectral camouflage systems which reduce the tank's visual, radar  and infrared signature.&lt;br /&gt;
&lt;b&gt;Fire control and observation&lt;/b&gt;&lt;br /&gt;
The commander's station is equipped with six periscopes, providing a  360° view. The Raytheon commander's independent thermal viewer (CITV)  provides the commander with independent stabilised day and night vision  with a 360° view, automatic sector scanning, automatic target cueing of  the gunner's sight and back-up fire control.&lt;br /&gt;
The M1A2 Abrams tank has a two-axis Raytheon gunner's primary sight -  line of sight (GPS-LOS) which increases the first round hit probability  by providing faster target acquisition and improved gun pointing. The  thermal imaging system (TIS) has magnification ×10 narrow field of view  and ×3 wide field of view. The thermal image is displayed in the  eyepiece of the gunner's sight together with the range measurement from a  laser rangefinder.&lt;br /&gt;
The Northrop Grumman (formerly Litton) Laser Systems eyesafe laser  rangefinder (ELRF) has a range accuracy to within 10m and target  discrimination of 20m. The gunner also has a Kollmorgen Model 939  auxiliary sight with magnification ×8 and field of view 8°.&lt;br /&gt;
&lt;div class="leftpullquote"&gt;"The commander's station of the Abrams M1A1  is equipped with six periscopes, providing a 360° view."&lt;/div&gt;The digital fire control computer is supplied by General Dynamics -  Canada (formerly Computing Devices Canada).&lt;br /&gt;
The fire control computer automatically calculates the fire control  solution based on: lead angle measurement; bend of the gun measured by  the muzzle reference system; velocity measurement from a wind sensor on  the roof of the turret; data from a pendulum static cant sensor located  at the centre of the turret roof.&lt;br /&gt;
The operator manually inputs data on ammunition type, temperature and  barometric pressure. &lt;br /&gt;
The driver has either three observation periscopes or two periscopes  on either side and a central image intensifying periscope for night  vision. The periscopes provide 120° field of view. The DRS Technologies  driver's vision enhancer (DVE), AN/VSS-5, is based on a 328×245 element  uncooled infrared detector array, operating in the 7.5 to 13 micron  waveband. A Raytheon driver's thermal viewer, AN/VAS-3, is installed on  the M1A2 Abrams tanks for Kuwait. &lt;br /&gt;
&lt;b&gt;Propulsion&lt;/b&gt;&lt;br /&gt;
The M1 is equipped with a Honeywell AGT 1500 gas turbine engine. The  Allison X-1100-3B transmission provides four forward and two reverse  gears.&lt;br /&gt;
The US Army has selected Honeywell International Engines and Systems  and General Electric to develop a new LV100-5 gas turbine engine for the  M1A2. The new engine is lighter and smaller with rapid acceleration,  quieter running and no visible exhaust.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href="http://www.army-technology.com/projects/abrams/"&gt;Army-Technology &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Bio Diesel</title><link>http://engineoftech.blogspot.com/2011/02/bio-diesel.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Fri, 18 Feb 2011 15:36:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-2550745712114805721</guid><description>&lt;b class="BLUEheadline"&gt;What is Biodiesel?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;br /&gt;
Biodiesel is the name of a clean burning alternative fuel, produced from  domestic,  renewable resources. Biodiesel contains no petroleum, but it can be  blended at  any level with petroleum diesel to create a biodiesel blend. It can be  used in  compression-ignition (diesel) engines with little or no modifications.  Biodiesel  is simple to use, biodegradable, nontoxic, and essentially free of  sulfur and  aromatics.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="BLUEheadline"&gt;Is Biodiesel the  same  thing as raw vegetable oil?&lt;/span&gt;&lt;br /&gt;
&lt;span class="BLUEheadline"&gt;No!&lt;/span&gt;  &lt;span class="bodyfontVerd11"&gt;Biodiesel  is produced from any fat or oil such as soybean oil, through a refinery  process  called &lt;a href="http://www.biodiesel.org/pdf_files/fuelfactsheets/Production.PDF" target="_blank"&gt;transesterification&lt;/a&gt;.  This process is a reaction of the oil with an alcohol to remove the  glycerin,  which is a by-product of biodiesel production. Fuel-grade biodiesel must  be produced  to strict industry specifications (ASTM D6751) in order to insure proper  performance.  Biodiesel is the only alternative fuel to have fully completed the  health effects  testing requirements of the 1990 Clean Air Act Amendments. Biodiesel  that meets  ASTM D6751 and is legally registered with the Environmental Protection  Agency  is a legal motor fuel for sale and distribution. Raw vegetable oil  cannot meet  biodiesel fuel specifications, it is not registered with the EPA, and it  is not  a legal motor fuel. &lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.indomigas.com/wp-content/uploads/2010/02/biodiesel.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://www.indomigas.com/wp-content/uploads/2010/02/biodiesel.gif" width="304" /&gt;&lt;/a&gt;&lt;span class="bodyfontVerd11"&gt;For  entities seeking  to adopt a definition of biodiesel for purposes such as federal or state  statute,  state or national divisions of weights and measures, or for any other  purpose,  the official definition consistent with other federal and state laws and  Original  Equipment Manufacturer (OEM) guidelines is as follows: &lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;   &lt;span class="bodyfontVerd11"&gt;Biodiesel is defined as mono-alkyl  esters of long  chain fatty acids derived from vegetable oils or animal fats which  conform to  ASTM D6751 specifications for use in diesel engines. Biodiesel refers to  the pure  fuel before blending with diesel fuel. Biodiesel blends are denoted as,  "BXX"  with "XX" representing the percentage of biodiesel contained in the  blend (ie: B20 is 20% biodiesel, 80% petroleum diesel).&lt;/span&gt;&lt;/blockquote&gt;&lt;span class="bodyfontVerd11"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;b class="BLUEheadline"&gt;Is biodiesel used as a pure fuel or is it  blended  with petroleum diesel?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;Biodiesel  can  be used as a pure fuel or blended with petroleum in any percentage. B20  (a blend  of 20 percent by volume biodiesel with 80 percent by volume petroleum  diesel)  has demonstrated significant environmental benefits with a minimum  increase in  cost for fleet operations and other consumers.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;b class="BLUEheadline"&gt;Is  it approved for use in the US?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;Biodiesel   is registered as a fuel and fuel additive with the Environmental  Protection Agency  (EPA) and meets clean diesel standards established by the California Air  Resources  Board (CARB). Neat (100 percent) biodiesel has been designated as an  alternative  fuel by the Department of Energy (DOE) and the US Department of  Transportation  (DOT).&lt;/span&gt;&lt;br /&gt;
&lt;span class="bodyfontVerd11"&gt;&lt;b class="BLUEheadline"&gt;How much  biodiesel has been produced in the US?&lt;br /&gt;
&lt;/b&gt;The National Biodiesel Board has released  the following production volume estimates for the US:&lt;/span&gt;&lt;br /&gt;
&lt;span class="bodyfontVerd11"&gt;FY 2008 -- 700 million gallons&lt;br /&gt;
FY 2007 -- 450 million gallons&lt;br /&gt;
FY 2006 -- 250 million gallons&lt;br /&gt;
FY 2005 -- 75 million gallons&lt;br /&gt;
FY 2004 &lt;/span&gt;&lt;span class="bodyfontVerd11"&gt; -- 25 million  gallons&lt;br /&gt;
FY 2003 &lt;/span&gt;&lt;span class="bodyfontVerd11"&gt;-- 20 million  gallons&lt;br /&gt;
FY 2002 -- 15 million gallons&lt;br /&gt;
FY 2001 -- 5 million gallons&lt;br /&gt;
FY 2000 -- 2 million gallons&lt;br /&gt;
FY 1999 -- 500,000 gallons&lt;/span&gt;&lt;br /&gt;
&lt;b class="BLUEheadline"&gt;How  do biodiesel emissions compare to petroleum diesel?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;Biodiesel is the only alternative fuel to have fully completed the  health  effects testing requirements of the Clean Air Act. The use of biodiesel  in a conventional  diesel engine results in substantial reduction of unburned hydrocarbons,  carbon  monoxide, and particulate matter compared to emissions from diesel fuel.  In addition,  the exhaust emissions of sulfur oxides and sulfates (major components of  acid  rain) from biodiesel are essentially eliminated compared to diesel.&lt;/span&gt;&lt;br /&gt;
&lt;div class="bodyfontVerd11"&gt;Of  the major exhaust pollutants, both unburned hydrocarbons and nitrogen  oxides are  ozone or smog forming precursors. The use of biodiesel results in a  substantial  reduction of unburned hydrocarbons. Emissions of nitrogen oxides are  either slightly  reduced or slightly increased depending on the duty cycle of the engine  and testing  methods used. Based on engine testing, using the most stringent  emissions testing  protocols&lt;br /&gt;
required by EPA for certification of fuels or fuel  additives in  the US, the overall ozone forming potential of the speciated hydrocarbon  emissions  from biodiesel was nearly 50 percent less than that measured for diesel  fuel.&lt;br /&gt;
&lt;/div&gt;&lt;b class="BLUEheadline"&gt;Can biodiesel help mitigate “global  warming”?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;A 1998 biodiesel lifecycle study, jointly sponsored by the US  Department of  Energy and the US Department of Agriculture, concluded biodiesel reduces  net CO²  emissions by 78 percent compared to petroleum diesel. This is due to  biodiesel’s  closed carbon cycle. The CO² released into the atmosphere when biodiesel   is burned is recycled by growing plants, which are later processed into  fuel..Is  biodiesel safer than petroleum diesel? Scientific research confirms that  biodiesel  exhaust has a less harmful impact on human health than petroleum diesel  fuel.  Biodiesel emissions have decreased levels of polycyclic aromatic  hydrocarbons  (PAH) and nitrited PAH compounds that have been identified as potential  cancer  causing compounds. Test results indicate PAH compounds were reduced by  75 to 85  percent, with the exception of benzo(a)anthracene, which was reduced by  roughly  50 percent. Targeted nPAH compounds were also reduced dramatically with  biodiesel  fuel, with 2-nitrofluorene and 1-nitropyrene reduced by 90 percent, and  the rest  of the nPAH compounds reduced to only trace levels.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;b class="BLUEheadline"&gt;Does  biodiesel cost more than other alternative fuels?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;When reviewing the high costs associated with other alternative fuel  systems,  many fleet managers have determined biodiesel is their  least-cost-strategy to  comply with state and federal regulations. Use of biodiesel does not  require major  engine modifications. That means operators keep their fleets, their  spare parts  inventories, their refueling stations and their skilled mechanics. The  only thing  that changes is air quality.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;b class="BLUEheadline"&gt;Do  I need  special storage facilities?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;In  general,  the standard storage and handling procedures used for petroleum diesel  can be  used for biodiesel. The fuel should be stored in a clean, dry, dark  environment.  Acceptable storage tank materials include aluminum, steel, fluorinated  polyethylene,  fluorinated polypropylene and teflon. Copper, brass, lead, tin, and zinc  should  be avoided.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;b class="BLUEheadline"&gt;Can I use  biodiesel in my  existing diesel engine?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;Biodiesel   can be operated in any diesel engine with little or no modification to  the engine  or the fuel system. Biodiesel has a solvent effect that may release  deposits accumulated  on tank walls and pipes from previous diesel fuel storage. The release  of deposits  may clog filters initially and precautions should be taken. Ensure that  only fuel  meeting the biodiesel specification is used.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;b class="BLUEheadline"&gt;Where  can I purchase biodiesel?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;Biodiesel   can be made available anywhere in the US. The National Biodiesel Board  (NBB) maintains  a list of registered fuel marketers. A current list is available on the  biodiesel  web site at www.biodiesel.org or by calling the NBB at (800) 841-5849.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;b class="BLUEheadline"&gt;Who  can answer my questions about biodiesel?&lt;/b&gt;&lt;span class="bodyfontVerd11"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;The NBB maintains the largest library of biodiesel information in  the US.  Information can be requested by visiting the biodiesel web site at  www.biodiesel.org,  by emailing the NBB at info@nbb.org, or by calling NBB’s toll free  number  (800) 841-5849.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="bodyfontVerd11"&gt;Source: &lt;a href="http://www.biodiesel.org/resources/faqs/default.shtm"&gt;Biodiesel.org &lt;/a&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Adobe Photoshop Tutorials</title><link>http://engineoftech.blogspot.com/2011/02/adobe-photoshop-tutorials.html</link><author>noreply@blogger.com (Nur Muhammad Abdurrahman)</author><pubDate>Thu, 17 Feb 2011 01:46:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4737164090783513262.post-8953793240640002159</guid><description>&lt;h3&gt;Architectural lights&lt;/h3&gt;&lt;h3&gt;Start off with your render such as the one below there should be clear  areas for lightning otential. &lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.tutorialguide.net/images/adobe_photoshop/0041/001.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
Using  the polygon lasso tool with no feather select the area for lighting be  sure to include any little jagged bits to add interest as below. &lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.tutorialguide.net/images/adobe_photoshop/0041/002.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
Then  fill this layer with a good deep color slightly darker than the  intended lighting color as shown below.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.tutorialguide.net/images/adobe_photoshop/0041/003.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
Then  duplicate that previous layer and set this new layer to color dodge the  result should be a brighter color something close to what you want. &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;img src="http://www.tutorialguide.net/images/adobe_photoshop/0041/004.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
The important bit go back to the original (orange) light layer and  apply filter --&amp;gt; Blur --&amp;gt; gaussian blur radius 6 The result should  be similar to below &lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.tutorialguide.net/images/adobe_photoshop/0041/005.jpg" /&gt;&lt;br /&gt;
&lt;img src="http://www.tutorialguide.net/images/adobe_photoshop/0041/006.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
Finally  on a new layer, with the above brush settings and a deep red color  brush around the top and particulartly the bottom below the light set  this layer to soft light.&lt;br /&gt;
The result should be similar to that below.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.tutorialguide.net/images/adobe_photoshop/0041/007.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
Here  is an example of it in use. &lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.tutorialguide.net/images/adobe_photoshop/0041/008.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Important  note: The author is not a natural English speaker and there is a high  chance of mistakes in every way. Corrections and comments are welcome.&lt;/h3&gt;&lt;h3&gt; Source: &lt;a href="http://www.tutorialguide.net/architectural_lights_tutorial.html"&gt;TutorialGuide&lt;/a&gt;&lt;/h3&gt;&lt;h3&gt; &lt;/h3&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>