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			<title>organic Head modeling</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/4561-head-modeling.html</link>
			<pubDate>Mon, 09 Nov 2009 05:04:43 GMT</pubDate>
			<description><![CDATA[Hey everyone, I found some time to try something new :D
Head modeling, i've never been strong in that area, if anyone here has seen some of the images on my site, they'll know i tend to just leave the head off haha!

So anyway, here's what is is so far, I'm using Maya, and a terribly inefficient method really, as i am pretty much building it from scratch, i.e. not a box or sphere, just using curves and polygon tools :eek:

Yes its only the viewport image, the render looks bad at the moment, need to sort out the flow a bit better ;)]]></description>
			<content:encoded><![CDATA[<div>Hey everyone, I found some time to try something new :D<br />
Head modeling, i've never been strong in that area, if anyone here has seen some of the images on my site, they'll know i tend to just leave the head off haha!<br />
<br />
So anyway, here's what is is so far, I'm using Maya, and a terribly inefficient method really, as i am pretty much building it from scratch, i.e. not a box or sphere, just using curves and polygon tools :eek:<br />
<br />
Yes its only the viewport image, the render looks bad at the moment, need to sort out the flow a bit better ;)</div>


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			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>Froggit Jake</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/4561-head-modeling.html</guid>
		</item>
		<item>
			<title>PS CS3 and Win7</title>
			<link>http://www.enjoycg.com/forums/photoshop/4560-ps-cs3-win7.html</link>
			<pubDate>Sat, 07 Nov 2009 19:27:31 GMT</pubDate>
			<description>I am considering upgrading to Win7 64 bit, and wondering if anybody has any experience here with CS3</description>
			<content:encoded><![CDATA[<div>I am considering upgrading to Win7 64 bit, and wondering if anybody has any experience here with CS3</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/photoshop/">Photoshop</category>
			<dc:creator>anvil</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/photoshop/4560-ps-cs3-win7.html</guid>
		</item>
		<item>
			<title>character head modelling</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/4559-head-modelling.html</link>
			<pubDate>Sat, 07 Nov 2009 09:41:14 GMT</pubDate>
			<description>hi ! i am workin on this one now . have problems with giving her a proper jaw and neck . can anyone help me with how s the tessalation going to be like . any link or image ..whatever .
thanx.</description>
			<content:encoded><![CDATA[<div>hi ! i am workin on this one now . have problems with giving her a proper jaw and neck . can anyone help me with how s the tessalation going to be like . any link or image ..whatever .<br />
thanx.</div>


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]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>vaaruz</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/4559-head-modelling.html</guid>
		</item>
		<item>
			<title>hello</title>
			<link>http://www.enjoycg.com/forums/general-discussion/4558-hello.html</link>
			<pubDate>Sat, 07 Nov 2009 09:29:54 GMT</pubDate>
			<description>hi  everyone . iam basically a modeller and 3d artist moving slowly ont o animation now . hope i ll have a good learning experience with all of you. TC
Image: http://www.enjoycg.com/forums/images/icons/icon7.gif </description>
			<content:encoded><![CDATA[<div>hi  everyone . iam basically a modeller and 3d artist moving slowly ont o animation now . hope i ll have a good learning experience with all of you. TC<br />
<img src="http://www.enjoycg.com/forums/images/icons/icon7.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/general-discussion/">General Discussion</category>
			<dc:creator>vaaruz</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/general-discussion/4558-hello.html</guid>
		</item>
		<item>
			<title>Ppsh-41</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/4557-ppsh-41-a.html</link>
			<pubDate>Sat, 07 Nov 2009 06:33:23 GMT</pubDate>
			<description>well after hitting a brick wall with my m82 for company of heroes D: i desieded to move onto more guns........ ahhhhh guns guns guns guns god i love guns......... sorry about that so ive been working on it for about an hour and a half and i think im makin pretty good progress. so tell me what you think</description>
			<content:encoded><![CDATA[<div>well after hitting a brick wall with my m82 for company of heroes D: i desieded to move onto more guns........ ahhhhh guns guns guns guns god i love guns......... sorry about that so ive been working on it for about an hour and a half and i think im makin pretty good progress. so tell me what you think</div>


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]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>bobman</dc:creator>
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		</item>
		<item>
			<title>pulling my hair out ..</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/4556-pulling-my-hair-out.html</link>
			<pubDate>Sat, 07 Nov 2009 05:51:42 GMT</pubDate>
			<description>ok i been working on a motorbike rim for a fair few days now, modeled using geomertry .. editing polygons and using proboolens to create the shapes i want with added details. 

i got it how i kinda want it.. but when i texure it using mental ray and daylight or even 3 omni lights, i am noticing there are MAJOR flaws or curruptions and i dont know why. the model seems find when viewed in the viewport.. i cant see anything on wireframe view that would indicate where these (black lines) are coming from..

ill add 3 shots to show you waht i mean, one is the render another is a screenie of the model in progress in the viewport.. and the last one is a render i did yesterday that seemed ok...

Click on the images to be taken to a larger version

Image: http://farm3.static.flickr.com/2503/4082402706_200d261ae5_m.jpg  (http://www.flickr.com/photos/34671058@N07/4082402706/)

Image: http://farm3.static.flickr.com/2609/4081642063_8f870eea4b_m.jpg  (http://www.flickr.com/photos/34671058@N07/4081642063/)

Image: http://farm4.static.flickr.com/3483/4081642561_f1817c2f19_m.jpg  (http://www.flickr.com/photos/34671058@N07/4081642561/)

i have also since gone back to  previous verson via the auto back up as the final saved version (also has these defects.. but these were visable in the viewport under smooth, hiddenline, flat ect ) the whole model looked currupted 

any help anyone can give will be much appreciated... 
any more info you need please ask..</description>
			<content:encoded><![CDATA[<div>ok i been working on a motorbike rim for a fair few days now, modeled using geomertry .. editing polygons and using proboolens to create the shapes i want with added details. <br />
<br />
i got it how i kinda want it.. but when i texure it using mental ray and daylight or even 3 omni lights, i am noticing there are MAJOR flaws or curruptions and i dont know why. the model seems find when viewed in the viewport.. i cant see anything on wireframe view that would indicate where these (black lines) are coming from..<br />
<br />
ill add 3 shots to show you waht i mean, one is the render another is a screenie of the model in progress in the viewport.. and the last one is a render i did yesterday that seemed ok...<br />
<br />
Click on the images to be taken to a larger version<br />
<br />
<a href="http://www.flickr.com/photos/34671058@N07/4082402706/" target="_blank"><img src="http://farm3.static.flickr.com/2503/4082402706_200d261ae5_m.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
<a href="http://www.flickr.com/photos/34671058@N07/4081642063/" target="_blank"><img src="http://farm3.static.flickr.com/2609/4081642063_8f870eea4b_m.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
<a href="http://www.flickr.com/photos/34671058@N07/4081642561/" target="_blank"><img src="http://farm4.static.flickr.com/3483/4081642561_f1817c2f19_m.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
i have also since gone back to  previous verson via the auto back up as the final saved version (also has these defects.. but these were visable in the viewport under smooth, hiddenline, flat ect ) the whole model looked currupted <br />
<br />
any help anyone can give will be much appreciated... <br />
any more info you need please ask..</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>sanguinewolf</dc:creator>
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		</item>
		<item>
			<title>steampunk</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/4555-steampunk.html</link>
			<pubDate>Fri, 06 Nov 2009 18:36:24 GMT</pubDate>
			<description>some thing  I am working for my uni assignment, one of the three characters i have to finish by the end of next week

Image: http://i220.photobucket.com/albums/dd141/walwop/armoured_the_boss_bronz.jpg </description>
			<content:encoded><![CDATA[<div>some thing  I am working for my uni assignment, one of the three characters i have to finish by the end of next week<br />
<br />
<img src="http://i220.photobucket.com/albums/dd141/walwop/armoured_the_boss_bronz.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>abu.h.a</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/4555-steampunk.html</guid>
		</item>
		<item>
			<title>Need help with maxscript</title>
			<link>http://www.enjoycg.com/forums/questions-requests/4554-need-help-maxscript.html</link>
			<pubDate>Thu, 05 Nov 2009 13:03:34 GMT</pubDate>
			<description>I am using maxscript language to achieve Oil-water two-phase flow.There are four kinds of 10 * 10 gray-scale matrix flow patterns , Applying interpolation algorithm to make the image more detailed, how to achieve it,i have no idea.Can you give me some suggestions on how to achieve it?
                                                                      thank you</description>
			<content:encoded><![CDATA[<div>I am using maxscript language to achieve Oil-water two-phase flow.There are four kinds of 10 * 10 gray-scale matrix flow patterns , Applying interpolation algorithm to make the image more detailed, how to achieve it,i have no idea.Can you give me some suggestions on how to achieve it?<br />
                                                                      thank you</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/questions-requests/">Questions and requests</category>
			<dc:creator>fillion</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/questions-requests/4554-need-help-maxscript.html</guid>
		</item>
		<item>
			<title>new lamb to the slaughter</title>
			<link>http://www.enjoycg.com/forums/general-discussion/4552-new-lamb-slaughter.html</link>
			<pubDate>Mon, 02 Nov 2009 10:57:50 GMT</pubDate>
			<description>Hi.. i been a CG hobbist for a fair few years, from doing simple like space ship flying animations to trying to model various things.. but is only now that i have decided to push to created some art and animations that i can be proud of ...

i will be blunt that my modeling skills are VERY weak and limted to basic geometry.. 

Currently for anything im doing i am using models converted from poser to give me a basis to start creating the ideas in my head into reality.. i know that some may view this as cheating .. but as i have said my modeling is such that i cant get what i want at the moment so i think of myself like a inker for comics, using pre done images to breath life into ... i do hope to be able to take an idea from my head and model it create it from scratch but this is a long way off i feel.. at the moment im happy making art using predone models (fornow) 

thats not to say that i dont experiment with doing simple things like a glass with a liquid in.. or some such.. but my goal at the moment is to give realism to things that arnt real... to create life where there was only 2 dimensions..

anyway, i have prolly bored you long enough.. so will wave and go back to 3ds max..

oh yeah i forgot that my weapons of choice are poser pro, 3ds max 2010 and mental ray.. also use photoshop cs4 for texture development and some art work..</description>
			<content:encoded><![CDATA[<div>Hi.. i been a CG hobbist for a fair few years, from doing simple like space ship flying animations to trying to model various things.. but is only now that i have decided to push to created some art and animations that i can be proud of ...<br />
<br />
i will be blunt that my modeling skills are VERY weak and limted to basic geometry.. <br />
<br />
Currently for anything im doing i am using models converted from poser to give me a basis to start creating the ideas in my head into reality.. i know that some may view this as cheating .. but as i have said my modeling is such that i cant get what i want at the moment so i think of myself like a inker for comics, using pre done images to breath life into ... i do hope to be able to take an idea from my head and model it create it from scratch but this is a long way off i feel.. at the moment im happy making art using predone models (fornow) <br />
<br />
thats not to say that i dont experiment with doing simple things like a glass with a liquid in.. or some such.. but my goal at the moment is to give realism to things that arnt real... to create life where there was only 2 dimensions..<br />
<br />
anyway, i have prolly bored you long enough.. so will wave and go back to 3ds max..<br />
<br />
oh yeah i forgot that my weapons of choice are poser pro, 3ds max 2010 and mental ray.. also use photoshop cs4 for texture development and some art work..</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/general-discussion/">General Discussion</category>
			<dc:creator>sanguinewolf</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/general-discussion/4552-new-lamb-slaughter.html</guid>
		</item>
		<item>
			<title>concept art Banana Project</title>
			<link>http://www.enjoycg.com/forums/2d-work-progress/4551-banana-project.html</link>
			<pubDate>Mon, 02 Nov 2009 01:46:06 GMT</pubDate>
			<description><![CDATA[Homework.

This is the start of a project for my Intro to Drawing class.  The project is to *DRAW* a character, a vehicle, a background, and a prop based on a story.  First, we individually wrote 3 short stories and the class voted on the story they liked the most.  Next, we have to draw thumbnails of the characters, props, etc.  Then we'll have our final sketches. Finally, the finished graphite drawings.  The characters will have to be either in colored pencil or colored marker, but the rest only need to be in graphite.  

My story, as ridiculous as it may sound:

One day, a truck carrying a shipment of bananas collided with a truck carrying a shipment of toxic waste.  One of the bananas came into contact with the waste and was mutated.  It grew a brain, arms, legs, the whole bit.  The banana learns poker and becomes quite good at it.  In fact, it becomes the richest banana to ever hit Vegas.  The banana uses its riches to buy the world's supply of bananas to keep them from being eaten.  And this is why we wont have bananas in the future.  


Now, I can't draw to save my life.  I couldn't draw a straight line if I had a ruler.  :o   So, I've got a problem with this being a drawing class and all.  To all the 2D and 3D artists, when you hear my plan to draw this, don't hate me...   I plan on using 3D models as a guide.  Lay tracing paper over printed 3D renders, trace the basic shape so my lines are even and the perspective is right.  Lightly transfer the trace onto a sketch pad, erase the trace line and go over it with graphite.  Is this cheating????   A part of me feels it is... but all the work is original and it will be drawn in the end.  The work flow is ass backwards because it should go thumbnail, sketch, final drawing, 3d model.  So I'm not really 'learning' to draw, a critical skill needed for even 3D artists... so again I ask - Is this cheating?  Probably cheating myself more than cheating on the assignment?

Character thumbnail:
Image: http://i232.photobucket.com/albums/ee83/PresBarkeep/CharThumbnail.jpg 

Props:
Crude models, but again, to be used as a guide for tracing...
Image: http://i232.photobucket.com/albums/ee83/PresBarkeep/NecklaceSmall.jpg 

Image: http://i232.photobucket.com/albums/ee83/PresBarkeep/SunglassesSmall.jpg 

Vehicle Thumbnail:
Image: http://i232.photobucket.com/albums/ee83/PresBarkeep/CarThumbnail.jpg 

3d Vehicle:
Image: http://i232.photobucket.com/albums/ee83/PresBarkeep/BananaCar.jpg 

So is this grounds for being banned from claiming to be an artist?  LOL  ...I know the method is flawed... so is there any advise out there? It is more work to model the car and produce a 2D image from tracing over it, but I think the traced drawing would be far better than if I were to just freehand it...   

maybe i should ask my teacher about this... BUT, if he says "absolutely not" then I'm dead in the water and will be FORCED to develop those drawing skills!  So why not keep it on the hush hush?  sure, posting work on the interwebs is not a good practice of discretion so I guess Im taking a chance that he doesnt frequent this site LOL

Thoughts?]]></description>
			<content:encoded><![CDATA[<div>Homework.<br />
<br />
This is the start of a project for my Intro to Drawing class.  The project is to <b>DRAW</b> a character, a vehicle, a background, and a prop based on a story.  First, we individually wrote 3 short stories and the class voted on the story they liked the most.  Next, we have to draw thumbnails of the characters, props, etc.  Then we'll have our final sketches. Finally, the finished graphite drawings.  The characters will have to be either in colored pencil or colored marker, but the rest only need to be in graphite.  <br />
<br />
My story, as ridiculous as it may sound:<br />
<br />
One day, a truck carrying a shipment of bananas collided with a truck carrying a shipment of toxic waste.  One of the bananas came into contact with the waste and was mutated.  It grew a brain, arms, legs, the whole bit.  The banana learns poker and becomes quite good at it.  In fact, it becomes the richest banana to ever hit Vegas.  The banana uses its riches to buy the world's supply of bananas to keep them from being eaten.  And this is why we wont have bananas in the future.  <br />
<br />
<br />
Now, I can't draw to save my life.  I couldn't draw a straight line if I had a ruler.  :o   So, I've got a problem with this being a drawing class and all.  To all the 2D and 3D artists, when you hear my plan to draw this, don't hate me...   I plan on using 3D models as a guide.  Lay tracing paper over printed 3D renders, trace the basic shape so my lines are even and the perspective is right.  Lightly transfer the trace onto a sketch pad, erase the trace line and go over it with graphite.  Is this cheating????   A part of me feels it is... but all the work is original and it will be drawn in the end.  The work flow is ass backwards because it should go thumbnail, sketch, final drawing, 3d model.  So I'm not really 'learning' to draw, a critical skill needed for even 3D artists... so again I ask - Is this cheating?  Probably cheating myself more than cheating on the assignment?<br />
<br />
Character thumbnail:<br />
<img src="http://i232.photobucket.com/albums/ee83/PresBarkeep/CharThumbnail.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Props:<br />
Crude models, but again, to be used as a guide for tracing...<br />
<img src="http://i232.photobucket.com/albums/ee83/PresBarkeep/NecklaceSmall.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i232.photobucket.com/albums/ee83/PresBarkeep/SunglassesSmall.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Vehicle Thumbnail:<br />
<img src="http://i232.photobucket.com/albums/ee83/PresBarkeep/CarThumbnail.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
3d Vehicle:<br />
<img src="http://i232.photobucket.com/albums/ee83/PresBarkeep/BananaCar.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
So is this grounds for being banned from claiming to be an artist?  LOL  ...I know the method is flawed... so is there any advise out there? It is more work to model the car and produce a 2D image from tracing over it, but I think the traced drawing would be far better than if I were to just freehand it...   <br />
<br />
maybe i should ask my teacher about this... BUT, if he says &quot;absolutely not&quot; then I'm dead in the water and will be FORCED to develop those drawing skills!  So why not keep it on the hush hush?  sure, posting work on the interwebs is not a good practice of discretion so I guess Im taking a chance that he doesnt frequent this site LOL<br />
<br />
Thoughts?</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/2d-work-progress/">2d Work in Progress</category>
			<dc:creator>Fisher</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/2d-work-progress/4551-banana-project.html</guid>
		</item>
		<item>
			<title>Ethicalness</title>
			<link>http://www.enjoycg.com/forums/general-discussion/4550-ethicalness.html</link>
			<pubDate>Sun, 01 Nov 2009 09:57:36 GMT</pubDate>
			<description><![CDATA[Something thats been on my mind a bit. You see sites like Turbosquid or any other site selling royalty free 3D models right? Often brandishing some sort of "Got a deadline? Dont worry! Use our quality royalty free models to make your project special!" blah blah etc. I was wondering if anyone could give any insight into whether or not it is considered ethical to use royalty free models or any other models/textures for that matter that you have downloaded from the net, within a commercial project. 
 
With my major project i did for example, I used only my own models and textures thinking that it would be considered "cheating" or wrong to use models or textures from say, an evermotion pack. I've always held this view for some reason and feel that in a project everything should be made by the creator but I'm starting to think that in certain instances this may not hold true. 
 
For example, I'm being hired to create visualisations of a bunch of apartment buildings with freedom to use any sort of furniture that I wish. Would it be wrong and unethical to use a turbosquid model for example somewhere within the project? 
I'm finding it hard to define my question but hopefully someone will be able to make sense of my ramblings.]]></description>
			<content:encoded><![CDATA[<div>Something thats been on my mind a bit. You see sites like Turbosquid or any other site selling royalty free 3D models right? Often brandishing some sort of &quot;Got a deadline? Dont worry! Use our quality royalty free models to make your project special!&quot; blah blah etc. I was wondering if anyone could give any insight into whether or not it is considered ethical to use royalty free models or any other models/textures for that matter that you have downloaded from the net, within a commercial project. <br />
 <br />
With my major project i did for example, I used only my own models and textures thinking that it would be considered &quot;cheating&quot; or wrong to use models or textures from say, an evermotion pack. I've always held this view for some reason and feel that in a project everything should be made by the creator but I'm starting to think that in certain instances this may not hold true. <br />
 <br />
For example, I'm being hired to create visualisations of a bunch of apartment buildings with freedom to use any sort of furniture that I wish. Would it be wrong and unethical to use a turbosquid model for example somewhere within the project? <br />
I'm finding it hard to define my question but hopefully someone will be able to make sense of my ramblings.</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/general-discussion/">General Discussion</category>
			<dc:creator>OzziGuy</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/general-discussion/4550-ethicalness.html</guid>
		</item>
		<item>
			<title>inventor autodesk 2009</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/4549-inventor-autodesk-2009-a.html</link>
			<pubDate>Sun, 01 Nov 2009 08:43:44 GMT</pubDate>
			<description>Hello, 
 
Iīm Javier, fron Ontígola, a little town near to Madrid, Spain.
First, sorry for my english, i donīt practice so much.
 
Iīm working in a desing with all details of a browning m2. one year ago, i make a course of inventor 2009 in a institute of Autodesk, but they donīt give to me the program. Now, i have a program from internet, but is only the trial for one mouth, and now i donīt can make more of  the desing.
 
What can i do? I donīt know how can unlock the program for contínue the desing... i think in buy the program, but, for a particular itīs sooo expensive.
 
I promess you, that when i can continue the desing, i show to you all the progress! I have so advanced the exterior desing (the enoght for me), but itīs not completed.
 
I hope dontīt bother anybody, but i like so much this program for my level of desings.
 
Thank for all, i like so much this forum, the works and the desings are incredible!
 
Regards, 
 
Javier.</description>
			<content:encoded><![CDATA[<div>Hello, <br />
 <br />
Iīm Javier, fron Ontígola, a little town near to Madrid, Spain.<br />
First, sorry for my english, i donīt practice so much.<br />
 <br />
Iīm working in a desing with all details of a browning m2. one year ago, i make a course of inventor 2009 in a institute of Autodesk, but they donīt give to me the program. Now, i have a program from internet, but is only the trial for one mouth, and now i donīt can make more of  the desing.<br />
 <br />
What can i do? I donīt know how can unlock the program for contínue the desing... i think in buy the program, but, for a particular itīs sooo expensive.<br />
 <br />
I promess you, that when i can continue the desing, i show to you all the progress! I have so advanced the exterior desing (the enoght for me), but itīs not completed.<br />
 <br />
I hope dontīt bother anybody, but i like so much this program for my level of desings.<br />
 <br />
Thank for all, i like so much this forum, the works and the desings are incredible!<br />
 <br />
Regards, <br />
 <br />
Javier.</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>elcamino69</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/4549-inventor-autodesk-2009-a.html</guid>
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		<item>
			<title>animation The project that stole 12 months of my life</title>
			<link>http://www.enjoycg.com/forums/finished-work-gallery/4548-project-stole-12-months-my-life.html</link>
			<pubDate>Sun, 01 Nov 2009 01:37:34 GMT</pubDate>
			<description>Going to keep this short and sweet as time is of the essence unfortunately but thought I would quickly post up my major project for this year, which was already marked and handed back a couple of months ago. Basically its very open-ended, people can do a project on ANYTHING as long as they can show a design process etc. People do furniture, magazines, websites, competitions, proposals, music you name it, someone has done it. I chose to stick to my strengths.
 
Without boring you with the context too much, I decided to design a hypothetical observation building for the main oval in my school. Along side it I handed in 2x 120pg notebooks filled with my creative ramblings, the 240 page formal portfolio presenting the entire project. The animation and a bunch of nice renders, although not required, sweetened the deal somewhat. I probably went through 9 or 10 designs so what you see now has been designed, re-designed, polished, scrapped, designed, polished, re-polished, tortured, executed, designed, re-designed etc etc 10 times over. 
 
Go easy guys :p, It was very rushed and most of it was done at the last minute in conjunction with a major work for a history subject and 3 weeks of exams, so its absolutely riddled with all sorts of atrocities and errors that I wasnt too worried about because the markers wouldnt have been too familiar with the software or its capabilities. The final design kind of looks mildly aesthetically pleasing, if you squint and tilt your head at a 90 degree angle whilst wearing a blue cellophane blindfold with the lights turned off (you can tell I am really happy with how it turned out :p).
 
Ill post up the link to the animation first, which is the meat of this thing basically so any feedback you could give would reeally appreciated. Ill put up a bunch of random renders aswell.
 
Cheers:ecg:
 
YouTube - Observation Building Animation - 3DS Max 
 
Image: http://i128.photobucket.com/albums/p164/NoodleSix/gradient_complete.jpg 
 
Image: http://i128.photobucket.com/albums/p164/NoodleSix/Exterior2.jpg 
 
Image: http://i128.photobucket.com/albums/p164/NoodleSix/Exterior1.jpg 
 
Image: http://i128.photobucket.com/albums/p164/NoodleSix/Interior1.jpg 
 
Image: http://i128.photobucket.com/albums/p164/NoodleSix/interior3.jpg 
 
Image: http://i128.photobucket.com/albums/p164/NoodleSix/interior4.jpg </description>
			<content:encoded><![CDATA[<div>Going to keep this short and sweet as time is of the essence unfortunately but thought I would quickly post up my major project for this year, which was already marked and handed back a couple of months ago. Basically its very open-ended, people can do a project on ANYTHING as long as they can show a design process etc. People do furniture, magazines, websites, competitions, proposals, music you name it, someone has done it. I chose to stick to my strengths.<br />
 <br />
Without boring you with the context too much, I decided to design a hypothetical observation building for the main oval in my school. Along side it I handed in 2x 120pg notebooks filled with my creative ramblings, the 240 page formal portfolio presenting the entire project. The animation and a bunch of nice renders, although not required, sweetened the deal somewhat. I probably went through 9 or 10 designs so what you see now has been designed, re-designed, polished, scrapped, designed, polished, re-polished, tortured, executed, designed, re-designed etc etc 10 times over. <br />
 <br />
Go easy guys :p, It was very rushed and most of it was done at the last minute in conjunction with a major work for a history subject and 3 weeks of exams, so its absolutely riddled with all sorts of atrocities and errors that I wasnt too worried about because the markers wouldnt have been too familiar with the software or its capabilities. The final design kind of looks mildly aesthetically pleasing, if you squint and tilt your head at a 90 degree angle whilst wearing a blue cellophane blindfold with the lights turned off (you can tell I am <i>really</i> happy with how it turned out :p).<br />
 <br />
Ill post up the link to the animation first, which is the meat of this thing basically so any feedback you could give would reeally appreciated. Ill put up a bunch of random renders aswell.<br />
 <br />
Cheers:ecg:<br />
 <br />
<div align="center">
<table class="tborder" cellpadding="6" cellspacing="1" border="0" width="400" style="margin:10px 0">
<thead>
        <tr>
                <td class="tcat" colspan="2" style="text-align:center">
                        <a href="http://www.youtube.com/watch?v=8zSzyk_v9qk" title="YouTube - Observation Building Animation - 3DS Max" target="_blank">YouTube - Observation Building Animation - 3DS Max</a>
                </td>
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</thead>
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 <br />
<img src="http://i128.photobucket.com/albums/p164/NoodleSix/gradient_complete.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i128.photobucket.com/albums/p164/NoodleSix/Exterior2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i128.photobucket.com/albums/p164/NoodleSix/Exterior1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i128.photobucket.com/albums/p164/NoodleSix/Interior1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i128.photobucket.com/albums/p164/NoodleSix/interior3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i128.photobucket.com/albums/p164/NoodleSix/interior4.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>


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]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/finished-work-gallery/">Finished work gallery</category>
			<dc:creator>OzziGuy</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/finished-work-gallery/4548-project-stole-12-months-my-life.html</guid>
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			<title>Happy Halloween!</title>
			<link>http://www.enjoycg.com/forums/off-topic/4547-happy-halloween.html</link>
			<pubDate>Sat, 31 Oct 2009 20:16:34 GMT</pubDate>
			<description><![CDATA[Happy Halloween!!!

Don't eat too much candy or it'll give you nightmares!

Image: http://i232.photobucket.com/albums/ee83/PresBarkeep/ecgpumpkins.jpg 

Too old for candy?  Well then you know the saying - Candy is dandy but liquor is quicker!!!  :D

And to all those holiday partiers, myself included: If you drink, don't drive.  If you drive, don't drink, and don't let yer drunk mates behind the wheel.  

Have a safe and Happy Halloween everyone!

Yours truly,
Count Dracula]]></description>
			<content:encoded><![CDATA[<div><font color="darkorange"><font size="7">Happy Halloween!!!</font></font><br />
<br />
Don't eat too much candy or it'll give you nightmares!<br />
<br />
<img src="http://i232.photobucket.com/albums/ee83/PresBarkeep/ecgpumpkins.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Too old for candy?  Well then you know the saying - Candy is dandy but liquor is quicker!!!  :D<br />
<br />
And to all those holiday partiers, myself included: If you drink, don't drive.  If you drive, don't drink, and don't let yer drunk mates behind the wheel.  <br />
<br />
Have a safe and Happy Halloween everyone!<br />
<br />
Yours truly,<br />
Count Dracula</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/off-topic/">Off topic</category>
			<dc:creator>Fisher</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/off-topic/4547-happy-halloween.html</guid>
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			<title>Reaction Manager Problem</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/4546-reaction-manager-problem.html</link>
			<pubDate>Fri, 30 Oct 2009 17:23:51 GMT</pubDate>
			<description>I have been working on a character playing a guitar and singing a song. Everything is fully rigged and good to go; most of the scene is already done with exception to chord progression.

My problem is with the reaction manager float type custom attributes as I do not think I am utilizing the custom attributes correctly.

I made 1 custom attribute for all of the chords (ex: -100 = E, -75 = Asus 2, -50 = B, ect ect). This will not work as it has to go through all the chords in order to get to the certian other chords.

I have actually been adding in the chords in chronological order via this method, but it is highly in-efficient and time consuming, there has to be another way to achieve this.

Is there another method that I might be missing? I looked at the help files for the different types, but it is quite confusing, and I have no experience or knowledge in the parameter collector or attribute holder options. I also cannot find a tutorial covering advanced reaction manager setups.

Thanks for any help.</description>
			<content:encoded><![CDATA[<div>I have been working on a character playing a guitar and singing a song. Everything is fully rigged and good to go; most of the scene is already done with exception to chord progression.<br />
<br />
My problem is with the reaction manager float type custom attributes as I do not think I am utilizing the custom attributes correctly.<br />
<br />
I made 1 custom attribute for all of the chords (ex: -100 = E, -75 = Asus 2, -50 = B, ect ect). This will not work as it has to go through all the chords in order to get to the certian other chords.<br />
<br />
I have actually been adding in the chords in chronological order via this method, but it is highly in-efficient and time consuming, there has to be another way to achieve this.<br />
<br />
Is there another method that I might be missing? I looked at the help files for the different types, but it is quite confusing, and I have no experience or knowledge in the parameter collector or attribute holder options. I also cannot find a tutorial covering advanced reaction manager setups.<br />
<br />
Thanks for any help.</div>

]]></content:encoded>
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			<dc:creator>Dante2904</dc:creator>
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