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		<title>EnjoyCG</title>
		<link>http://www.enjoycg.com/forums</link>
		<description>3ds max video tutorials and support community</description>
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			<title>New polys are grey?!?</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/3839-new-polys-grey.html</link>
			<pubDate>Fri, 08 Aug 2008 12:49:55 GMT</pubDate>
			<description><![CDATA[I am modeling a lambourghini and after loading my scene after a break of a few days (not sure if this has made any difference) now everytime I create new polys from the main body of the car (coloured a deep red) the new polys are grey and slightly transparent.

I did use this material for the windscreens (separate objects) however I have no idea what setting I altered to make it so new polys created on my main red car poly body use this material. Any idea what's happening?]]></description>
			<content:encoded><![CDATA[<div>I am modeling a lambourghini and after loading my scene after a break of a few days (not sure if this has made any difference) now everytime I create new polys from the main body of the car (coloured a deep red) the new polys are grey and slightly transparent.<br />
<br />
I did use this material for the windscreens (separate objects) however I have no idea what setting I altered to make it so new polys created on my main red car poly body use this material. Any idea what's happening?</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>Scourgewarper</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-studio-max/3839-new-polys-grey.html</guid>
		</item>
		<item>
			<title>Competitions Win copies of 3ds Max</title>
			<link>http://www.enjoycg.com/forums/industry-news/3838-win-copies-3ds-max.html</link>
			<pubDate>Fri, 08 Aug 2008 12:40:30 GMT</pubDate>
			<description><![CDATA[*Win Copies of 3ds Max (http://www.3dworldmag.com/page/3dworld?entry=win_copies_of_3ds_max) *


---Quote---
Autodesk 3ds Max has always made it possible to create stunning 3D imagery in less time, whether you work in architectural visualisation, games or visual effects. But now it offers you twice the flexibility: earlier this year, Autodesk launched two new editions of its modelling, rendering and animation software specially tailored for different types of user.

The 3ds Max 2009 Design edition offers a focused solution for architects, designers and visualisation professionals. In addition to the new Exposure lighting-analysis toolset, important for analysing indoor environmental quality for requirements such as LEED 8.1 certification, the software provides a range of industry-focused tutorials, and an intuitive user interface.

Users who prefer the original interface and default settings can choose 3ds Max 2009. Both editions of the software offer the new Reveal interactive rendering toolset; improved interoperability with industry-standard products such as Revit; the real-world ProMaterials library; and additional time-saving
UV mapping, character rigging and animation workflows.

3ds Max is used by visualisation studios such as Spine3D, Armstrong White and Ateliers Jean Nouvel; by games developers such as Ubisoft, BioWare and Epic Games; and by VFX houses such as the Emmy Award-winning Digital Dimension. The software offers close interoperability with Autodesks other products, including Maya, MotionBuilder, Mudbox and AutoCAD. For more information, visit Autodesk's website.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<div><b><a href="http://www.3dworldmag.com/page/3dworld?entry=win_copies_of_3ds_max" target="_blank">Win Copies of 3ds Max</a> </b><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Autodesk 3ds Max has always made it possible to create stunning 3D imagery in less time, whether you work in architectural visualisation, games or visual effects. But now it offers you twice the flexibility: earlier this year, Autodesk launched two new editions of its modelling, rendering and animation software specially tailored for different types of user.<br />
<br />
The 3ds Max 2009 Design edition offers a focused solution for architects, designers and visualisation professionals. In addition to the new Exposure lighting-analysis toolset, important for analysing indoor environmental quality for requirements such as LEED 8.1 certification, the software provides a range of industry-focused tutorials, and an intuitive user interface.<br />
<br />
Users who prefer the original interface and default settings can choose 3ds Max 2009. Both editions of the software offer the new Reveal interactive rendering toolset; improved interoperability with industry-standard products such as Revit; the real-world ProMaterials library; and additional time-saving<br />
UV mapping, character rigging and animation workflows.<br />
<br />
3ds Max is used by visualisation studios such as Spine3D, Armstrong White and Ateliers Jean Nouvel; by games developers such as Ubisoft, BioWare and Epic Games; and by VFX houses such as the Emmy Award-winning Digital Dimension. The software offers close interoperability with Autodesks other products, including Maya, MotionBuilder, Mudbox and AutoCAD. For more information, visit Autodesk's website.
			
			<hr />
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/industry-news/">Industry news</category>
			<dc:creator>geldslaw</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/industry-news/3838-win-copies-3ds-max.html</guid>
		</item>
		<item>
			<title>Competitions Vote in the Golden Joystick Awards</title>
			<link>http://www.enjoycg.com/forums/industry-news/3837-vote-golden-joystick-awards.html</link>
			<pubDate>Fri, 08 Aug 2008 11:30:16 GMT</pubDate>
			<description>Vote in the Golden Joystick Awards (http://www.goldenjoystick.com/sub), the Joysticks now enters its twenty sixth triumphant year, Gamings favourite awards ceremony is back bigger and better than ever!

Youve had your say in the peoples gaming awards narrowing down the best of breed in 15 different categories and now the wait for the finalists is over! 

The ultimate games of 2008, win £350 worth of games</description>
			<content:encoded><![CDATA[<div><a href="http://www.goldenjoystick.com/sub" target="_blank">Vote in the Golden Joystick Awards</a>, the Joysticks now enters its twenty sixth triumphant year, Gamings favourite awards ceremony is back bigger and better than ever!<br />
<br />
Youve had your say in the peoples gaming awards narrowing down the best of breed in 15 different categories and now the wait for the finalists is over! <br />
<br />
The ultimate games of 2008, win £350 worth of games</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/industry-news/">Industry news</category>
			<dc:creator>geldslaw</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/industry-news/3837-vote-golden-joystick-awards.html</guid>
		</item>
		<item>
			<title>ECG Reference and Textures collection?</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/3836-ecg-reference-textures-collection.html</link>
			<pubDate>Thu, 07 Aug 2008 21:38:38 GMT</pubDate>
			<description>Hey guys,
I have no Idea where to put it... so now it´s here.
I know we already got a lot of Links to texture sites, but I thought about building up a texture and reference library here at ECG.
Why do I want to do this? I made the experience that the things I´m searching for if I have to compose a texture are hard to find on the net with the high amount of details I want them to have.
For example a rusty door, you can find lot´s of pictures showing a rusty door but they are mostly in bad resolutions or the part you are interested in is to small to be good visible.
My approach would be to make shots of the surrounding of the object of interest (to see how the weather and other things can influence it) and close ups of the parts that seem interesting. If anyone would need parts of the picture that are not there I could take some time and make some nice close ups.
But before I start making me too many thought I just want to know if there is any interest from your side in this project and if some of you would like to help building it up.

Regards,
Stephael :ecg:</description>
			<content:encoded><![CDATA[<div>Hey guys,<br />
I have no Idea where to put it... so now it´s here.<br />
I know we already got a lot of Links to texture sites, but I thought about building up a texture and reference library here at ECG.<br />
Why do I want to do this? I made the experience that the things I´m searching for if I have to compose a texture are hard to find on the net with the high amount of details I want them to have.<br />
For example a rusty door, you can find lot´s of pictures showing a rusty door but they are mostly in bad resolutions or the part you are interested in is to small to be good visible.<br />
My approach would be to make shots of the surrounding of the object of interest (to see how the weather and other things can influence it) and close ups of the parts that seem interesting. If anyone would need parts of the picture that are not there I could take some time and make some nice close ups.<br />
But before I start making me too many thought I just want to know if there is any interest from your side in this project and if some of you would like to help building it up.<br />
<br />
Regards,<br />
Stephael :ecg:</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>Stephael</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-studio-max/3836-ecg-reference-textures-collection.html</guid>
		</item>
		<item>
			<title>other Scene-Small Scifi Scene WIP</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/3835-scene-small-scifi-scene-wip.html</link>
			<pubDate>Thu, 07 Aug 2008 00:59:38 GMT</pubDate>
			<description>Hello im Mikhail and i am stuck a little in this project... 

this is how my scene looks so far.( the lighting needs to change i little)

Image: http://i137.photobucket.com/albums/q235/killoskate13/semifinal.jpg 

ANy tips for the scene???(effects ... tutorials... ANYTHING... i use 3ds Max9)

also i am planning to add a ship flying by...</description>
			<content:encoded><![CDATA[<div>Hello im Mikhail and i am stuck a little in this project... <br />
<br />
this is how my scene looks so far.( the lighting needs to change i little)<br />
<br />
<img src="http://i137.photobucket.com/albums/q235/killoskate13/semifinal.jpg" border="0" alt="" /><br />
<br />
ANy tips for the scene???(effects ... tutorials... ANYTHING... i use 3ds Max9)<br />
<br />
also i am planning to add a ship flying by...</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>killoskate</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/3835-scene-small-scifi-scene-wip.html</guid>
		</item>
		<item>
			<title>hey ppl</title>
			<link>http://www.enjoycg.com/forums/general-discussion/3834-hey-ppl.html</link>
			<pubDate>Tue, 05 Aug 2008 16:55:08 GMT</pubDate>
			<description>hey

sorry i havent been on in a while but my internet has been dead as the exchange server on my estate has died but ill try and be on as much as possible!

Greeney</description>
			<content:encoded><![CDATA[<div>hey<br />
<br />
sorry i havent been on in a while but my internet has been dead as the exchange server on my estate has died but ill try and be on as much as possible!<br />
<br />
Greeney</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/general-discussion/">General Discussion</category>
			<dc:creator>greeney</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/general-discussion/3834-hey-ppl.html</guid>
		</item>
		<item>
			<title>character Ohh Yeah!</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/3833-ohh-yeah.html</link>
			<pubDate>Tue, 05 Aug 2008 06:41:28 GMT</pubDate>
			<description><![CDATA[latest WIP...  no one's too young to know what this guy is.... but as far as regionally - did this ever make it to europe + anywhere else but USA?   As a kid, I had this guy to thank for the many trips to the dentist....  :mad:  Bastard.  Your blood is sooo delicious to drink but it's sooo bad for my teeth!  

Kool-aid....  + Vodka....  = awesome.  :D


Image: http://img111.imageshack.us/img111/3108/koolaidguyob9.th.jpg  (http://img111.imageshack.us/my.php?image=koolaidguyob9.jpg)


I plan on going back and redoing the arms because they just don't sit right with me.  Especially the thumb.  :thumbs:    and then i might go back and do some more material fidgeting.  ultimately, I want to have him busting through a brick wall like he did in the 80's commercials....  maybe an ink 'n paint shader would be more suited...  still gotta play around with it.  

:ecg:

-fish]]></description>
			<content:encoded><![CDATA[<div>latest WIP...  no one's too young to know what this guy is.... but as far as regionally - did this ever make it to europe + anywhere else but USA?   As a kid, I had this guy to thank for the many trips to the dentist....  :mad:  Bastard.  Your blood is sooo delicious to drink but it's sooo bad for my teeth!  <br />
<br />
Kool-aid....  <font color="Yellow">+ Vodka</font>....  = awesome.  :D<br />
<br />
<br />
<a href="http://img111.imageshack.us/my.php?image=koolaidguyob9.jpg" target="_blank"><img src="http://img111.imageshack.us/img111/3108/koolaidguyob9.th.jpg" border="0" alt="" /></a><br />
<br />
<br />
I plan on going back and redoing the arms because they just don't sit right with me.  Especially the thumb.  :thumbs:    and then i might go back and do some more material fidgeting.  ultimately, I want to have him busting through a brick wall like he did in the 80's commercials....  maybe an ink 'n paint shader would be more suited...  still gotta play around with it.  <br />
<br />
:ecg:<br />
<br />
-fish</div>


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			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>Fisher</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/3833-ohh-yeah.html</guid>
		</item>
		<item>
			<title>3D My Charmander</title>
			<link>http://www.enjoycg.com/forums/finished-work-gallery/3832-my-charmander.html</link>
			<pubDate>Mon, 04 Aug 2008 20:12:00 GMT</pubDate>
			<description><![CDATA[Hey, I've been working on a Charmander, (just for my own amusement really)Here's the finished UVW unwrapped model.]]></description>
			<content:encoded><![CDATA[<div>Hey, I've been working on a Charmander, (just for my own amusement really)Here's the finished UVW unwrapped model.</div>


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]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/finished-work-gallery/">Finished work gallery</category>
			<dc:creator>Froggit Jake</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/finished-work-gallery/3832-my-charmander.html</guid>
		</item>
		<item>
			<title><![CDATA[Weird viewport quirk when using edit poly 'modifier']]></title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/3831-weird-viewport-quirk-when-using-edit-poly-modifier.html</link>
			<pubDate>Mon, 04 Aug 2008 12:52:35 GMT</pubDate>
			<description><![CDATA[I am using max 2009 and noticed that if you use an edit poly modifier instead of converting to editable poly, the viewport shortcuts don't work as intended.

Whilst in edit poly mode I pressed t to go top view but instead it tesselated my object. The other viewport shortcuts don't work either. Has anyone else come across or experienced this? Is there a way to revert this or is this just a quirk of the edit poly modifier as opposed to converting to editable poly?]]></description>
			<content:encoded><![CDATA[<div>I am using max 2009 and noticed that if you use an edit poly modifier instead of converting to editable poly, the viewport shortcuts don't work as intended.<br />
<br />
Whilst in edit poly mode I pressed t to go top view but instead it tesselated my object. The other viewport shortcuts don't work either. Has anyone else come across or experienced this? Is there a way to revert this or is this just a quirk of the edit poly modifier as opposed to converting to editable poly?</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>Scourgewarper</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-studio-max/3831-weird-viewport-quirk-when-using-edit-poly-modifier.html</guid>
		</item>
		<item>
			<title>Uv mapping, flatten mapping not working properly?</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/3830-uv-mapping-flatten-mapping-not-working-properly.html</link>
			<pubDate>Mon, 04 Aug 2008 12:15:21 GMT</pubDate>
			<description>hey guys,
currently I´m in uv mapping a lot of models and encountered a problem with flatten mapping. I think all parts should be flattened like if I used planar mapping. But the ends of my cylinders are not completely round they look like scaled down in one direction. Is there any way to fix this? I use default values and all the boxes are unchecked.

Regards,
Stephael</description>
			<content:encoded><![CDATA[<div>hey guys,<br />
currently I´m in uv mapping a lot of models and encountered a problem with flatten mapping. I think all parts should be flattened like if I used planar mapping. But the ends of my cylinders are not completely round they look like scaled down in one direction. Is there any way to fix this? I use default values and all the boxes are unchecked.<br />
<br />
Regards,<br />
Stephael</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>Stephael</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-studio-max/3830-uv-mapping-flatten-mapping-not-working-properly.html</guid>
		</item>
		<item>
			<title>movin vertices</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/3829-movin-vertices.html</link>
			<pubDate>Sat, 02 Aug 2008 21:19:18 GMT</pubDate>
			<description><![CDATA[hi

uh .. is there any quick way to align "scattered" vertices ???
like i want all of them on z=0, is there any other way than selecting every single one of them and move them sperately ????

thx guys
:ecg:]]></description>
			<content:encoded><![CDATA[<div>hi<br />
<br />
uh .. is there any quick way to align &quot;scattered&quot; vertices ???<br />
like i want all of them on z=0, is there any other way than selecting every single one of them and move them sperately ????<br />
<br />
thx guys<br />
:ecg:</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>thebusdriver</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-studio-max/3829-movin-vertices.html</guid>
		</item>
		<item>
			<title>3DLabz.com - Visit our website</title>
			<link>http://www.enjoycg.com/forums/portfolios-websites/3828-3dlabz-com-visit-our-website.html</link>
			<pubDate>Sat, 02 Aug 2008 12:49:42 GMT</pubDate>
			<description><![CDATA[*3D Labz*, is one of the leading 3d Animation studios in India, offering high quality Architectural 3D rendering, 3D Architectural walkthroughs, 2D/3D Floor Plans, 3D Industrial modeling and animation. - Product modeling and product animation, 2D/3D Medical Animation, 3D character animation.

visit our website &#9733 3d Modeling and Rendering India , Outsource 3D Architectural Rendering from India , China , Philippines , Russia (http://www.3dlabz.com) for our work samples and give your feedback.


&#9733 3d Modeling and Rendering India , Outsource 3D Architectural Rendering from India , China , Philippines , Russia (http://www.3dlabz.com)
]]></description>
			<content:encoded><![CDATA[<div><font color="#3c5225"><b>3D Labz</b>, is one of the leading 3d Animation studios in India, offering high quality Architectural 3D rendering, 3D Architectural walkthroughs, 2D/3D Floor Plans, 3D Industrial modeling and animation. - Product modeling and product animation, 2D/3D Medical Animation, 3D character animation.<br />
<br />
visit our website <a href="http://www.3dlabz.com" target="_blank">&amp;#9733 3d Modeling and Rendering India , Outsource 3D Architectural Rendering from India , China , Philippines , Russia</a></font><font color="#3c5225"> for our work samples and give your feedback.<br />
<br />
<br />
</font><a href="http://www.3dlabz.com" target="_blank">&amp;#9733 3d Modeling and Rendering India , Outsource 3D Architectural Rendering from India , China , Philippines , Russia</a><br />
<a href="http://3dlabz.com" target="_blank"><br />
</a></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/portfolios-websites/"><![CDATA[Portfolios & websites]]></category>
			<dc:creator>3dlabz</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/portfolios-websites/3828-3dlabz-com-visit-our-website.html</guid>
		</item>
		<item>
			<title>architecture kitchen</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/3827-kitchen.html</link>
			<pubDate>Fri, 01 Aug 2008 12:07:24 GMT</pubDate>
			<description><![CDATA[hello there...:)...how can i improve the reflections on the fridge?....C&C most appreciated]]></description>
			<content:encoded><![CDATA[<div>hello there...:)...how can i improve the reflections on the fridge?....C&amp;C most appreciated</div>


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			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>slash</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/3827-kitchen.html</guid>
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			<title>Bender</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/3826-bender.html</link>
			<pubDate>Thu, 31 Jul 2008 03:25:17 GMT</pubDate>
			<description>This is the Sart of Bender from FUTURAMA, ill be animating him shortly</description>
			<content:encoded><![CDATA[<div>This is the Sart of Bender from FUTURAMA, ill be animating him shortly</div>


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			<legend>Attached Thumbnails</legend>
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Name:	bender.jpg
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			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>jonomagoo</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/3826-bender.html</guid>
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			<title>3D Guitar Hero Guitar</title>
			<link>http://www.enjoycg.com/forums/finished-work-gallery/3825-guitar-hero-guitar.html</link>
			<pubDate>Wed, 30 Jul 2008 17:07:31 GMT</pubDate>
			<description>I saw Kingbeans guitar one day and i whanted to create one of my own. So i first used bad polymodeling then Lunchbox gave me some tips and told that i should use spline and i did and it worked great :D I also whanted to try V-ray and Lunchbox knew a good link for some basic tutorial for V-ray so i tried them out completed the model and here it is:ecg:

I tried some diffrent renders... Angels and textures...

For using V-ray for the first time i am glad that the results became good;)

Image: http://i183.photobucket.com/albums/x177/extaz_photos/GuitarSomeReflectionNoTexture.jpg 


Diffrent Angle
Image: http://i183.photobucket.com/albums/x177/extaz_photos/GuitarsomeReflectionNoTextureDiffre.jpg 

Texture
Image: http://i183.photobucket.com/albums/x177/extaz_photos/GuitarTextureDone.jpg </description>
			<content:encoded><![CDATA[<div>I saw Kingbeans guitar one day and i whanted to create one of my own. So i first used bad polymodeling then Lunchbox gave me some tips and told that i should use spline and i did and it worked great :D I also whanted to try V-ray and Lunchbox knew a good link for some basic tutorial for V-ray so i tried them out completed the model and here it is:ecg:<br />
<br />
I tried some diffrent renders... Angels and textures...<br />
<br />
For using V-ray for the first time i am glad that the results became good;)<br />
<br />
<img src="http://i183.photobucket.com/albums/x177/extaz_photos/GuitarSomeReflectionNoTexture.jpg" border="0" alt="" /><br />
<br />
<br />
Diffrent Angle<br />
<img src="http://i183.photobucket.com/albums/x177/extaz_photos/GuitarsomeReflectionNoTextureDiffre.jpg" border="0" alt="" /><br />
<br />
Texture<br />
<img src="http://i183.photobucket.com/albums/x177/extaz_photos/GuitarTextureDone.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/finished-work-gallery/">Finished work gallery</category>
			<dc:creator>ExTaZ</dc:creator>
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