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		<title>EnjoyCG</title>
		<link>http://www.enjoycg.com/forums</link>
		<description>3ds max video tutorials and support community</description>
		<language>en</language>
		<lastBuildDate>Sat, 04 Jul 2009 00:49:40 GMT</lastBuildDate>
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			<title>EnjoyCG</title>
			<link>http://www.enjoycg.com/forums</link>
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			<title>Competition Voting.</title>
			<link>http://www.enjoycg.com/forums/wild-wild-west-competition/4428-competition-voting.html</link>
			<pubDate>Fri, 03 Jul 2009 20:15:09 GMT</pubDate>
			<description><![CDATA[Below you will see all the final entries which qualify, which means they are valid and can be voted on, thus entries not seen here can't be voted on. If you think your entry should be here but isn't, please contact me or any other staff member.

*How voting works:*
Basically the same as earlier competitions, you select the 3 entries you think are best, of course, try not to be biased, and do not vote for your own entry.

Example:
1. 3ds max
2. XSI
3. Maya

Of course, critique and reasons for picking this list is also allowed.

Voting by staff will be done separately, and will be shown when the winners are announced.

RWKnope (http://www.enjoycg.com/forums/wild-wild-west-competition/4381-rwknope-wild-wild-west.html)
Image: http://www.ryanknope.com/gallery/exterior/large/ww-update2.jpg 


fahid_2003 (http://www.enjoycg.com/forums/wild-wild-west-competition/4262-fahid-voltz.html)
Image: http://img189.imageshack.us/img189/8136/finap.jpg 

stephn (http://www.enjoycg.com/forums/wild-wild-west-competition/4393-enjoycg-stephn-duel-ghost-city.html)
Image: http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3619d1246334990-enjoycg-stephn-duel-ghost-city-finalwestern1400.jpg 

agrmrs (http://www.enjoycg.com/forums/wild-wild-west-competition/4302-ravi-sampath-agrmrs.html)
Image: http://i39.tinypic.com/2pqmhqb.jpg 

decosouza (http://www.enjoycg.com/forums/wild-wild-west-competition/4271-andr-de-souza-decosouza.html)
Image: http://img200.imageshack.us/img200/4229/final2psm.jpg 

theredbob (http://www.enjoycg.com/forums/wild-wild-west-competition/4278-b-aboubakr-theredbob.html)
Image: http://img141.imageshack.us/img141/7104/cowgirlj.jpg 

Ervis (http://www.enjoycg.com/forums/wild-wild-west-competition/4274-ervis.html)
Image: http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3621d1246353995-ervis-final.jpg 

krzychoo (http://www.enjoycg.com/forums/wild-wild-west-competition/4422-end-wild-west-krzychoo.html)
Image: http://img5.imageshack.us/img5/8339/wildwildwesthdh.jpg 

Good luck to all participants!]]></description>
			<content:encoded><![CDATA[<div>Below you will see all the final entries which qualify, which means they are valid and can be voted on, thus entries not seen here can't be voted on. If you think your entry should be here but isn't, please contact me or any other staff member.<br />
<br />
<b>How voting works:</b><br />
Basically the same as earlier competitions, you select the 3 entries you think are best, of course, try not to be biased, and do not vote for your own entry.<br />
<br />
Example:<br />
1. 3ds max<br />
2. XSI<br />
3. Maya<br />
<br />
Of course, critique and reasons for picking this list is also allowed.<br />
<br />
Voting by staff will be done separately, and will be shown when the winners are announced.<br />
<br />
<a href="http://www.enjoycg.com/forums/wild-wild-west-competition/4381-rwknope-wild-wild-west.html" target="_blank">RWKnope</a><br />
<img src="http://www.ryanknope.com/gallery/exterior/large/ww-update2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<a href="http://www.enjoycg.com/forums/wild-wild-west-competition/4262-fahid-voltz.html" target="_blank"><br />
fahid_2003</a><br />
<img src="http://img189.imageshack.us/img189/8136/finap.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<a href="http://www.enjoycg.com/forums/wild-wild-west-competition/4393-enjoycg-stephn-duel-ghost-city.html" target="_blank">stephn</a><br />
<img src="http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3619d1246334990-enjoycg-stephn-duel-ghost-city-finalwestern1400.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<a href="http://www.enjoycg.com/forums/wild-wild-west-competition/4302-ravi-sampath-agrmrs.html" target="_blank">agrmrs</a><br />
<img src="http://i39.tinypic.com/2pqmhqb.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<a href="http://www.enjoycg.com/forums/wild-wild-west-competition/4271-andr-de-souza-decosouza.html" target="_blank">decosouza</a><br />
<img src="http://img200.imageshack.us/img200/4229/final2psm.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<a href="http://www.enjoycg.com/forums/wild-wild-west-competition/4278-b-aboubakr-theredbob.html" target="_blank">theredbob</a><br />
<img src="http://img141.imageshack.us/img141/7104/cowgirlj.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<a href="http://www.enjoycg.com/forums/wild-wild-west-competition/4274-ervis.html" target="_blank">Ervis</a><br />
<img src="http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3621d1246353995-ervis-final.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<a href="http://www.enjoycg.com/forums/wild-wild-west-competition/4422-end-wild-west-krzychoo.html" target="_blank">krzychoo</a><br />
<img src="http://img5.imageshack.us/img5/8339/wildwildwesthdh.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Good luck to all participants!</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/wild-wild-west-competition/">Wild Wild West Competition</category>
			<dc:creator>DAKLOL</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/wild-wild-west-competition/4428-competition-voting.html</guid>
		</item>
		<item>
			<title>Carpet Tutorials</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/4427-carpet-tutorials.html</link>
			<pubDate>Fri, 03 Jul 2009 02:50:09 GMT</pubDate>
			<description><![CDATA[Hi, i'm modelling an interior room and i would like to lay down some carpet. Does anyone know of any good tutorials for modelling/creating carpet?

Thanks!]]></description>
			<content:encoded><![CDATA[<div>Hi, i'm modelling an interior room and i would like to lay down some carpet. Does anyone know of any good tutorials for modelling/creating carpet?<br />
<br />
Thanks!</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>reptar</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-studio-max/4427-carpet-tutorials.html</guid>
		</item>
		<item>
			<title>3D BPC Building</title>
			<link>http://www.enjoycg.com/forums/finished-work-gallery/4426-bpc-building.html</link>
			<pubDate>Wed, 01 Jul 2009 18:49:54 GMT</pubDate>
			<description>Hello to all this was some of my latest works for a client. About perspective the client wanted this kind of view, is not my way to work but i like it.

I hope you like it

3ds max 2009 - Vray sp2 - Ps Cs4

Greetings

DMR

Image: http://img142.imageshack.us/img142/1183/bpcexterior1daypost.jpg  (http://img142.imageshack.us/i/bpcexterior1daypost.jpg/)

Image: http://img30.imageshack.us/img30/1396/bpcexteriorsunsetfinalp.jpg  (http://img30.imageshack.us/i/bpcexteriorsunsetfinalp.jpg/)

Image: http://img19.imageshack.us/img19/74/bpcinteriorofficefinalp.jpg  (http://img19.imageshack.us/i/bpcinteriorofficefinalp.jpg/)</description>
			<content:encoded><![CDATA[<div>Hello to all this was some of my latest works for a client. About perspective the client wanted this kind of view, is not my way to work but i like it.<br />
<br />
I hope you like it<br />
<br />
3ds max 2009 - Vray sp2 - Ps Cs4<br />
<br />
Greetings<br />
<br />
DMR<br />
<br />
<a href="http://img142.imageshack.us/i/bpcexterior1daypost.jpg/" target="_blank"><img src="http://img142.imageshack.us/img142/1183/bpcexterior1daypost.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
<a href="http://img30.imageshack.us/i/bpcexteriorsunsetfinalp.jpg/" target="_blank"><img src="http://img30.imageshack.us/img30/1396/bpcexteriorsunsetfinalp.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
<a href="http://img19.imageshack.us/i/bpcinteriorofficefinalp.jpg/" target="_blank"><img src="http://img19.imageshack.us/img19/74/bpcinteriorofficefinalp.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></a></div>


	<br />
	<div style="padding:6px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<div style="padding:3px">
			<img class="attach" src="http://www.enjoycg.com/forums/attachments/finished-work-gallery/3624d1246474149-bpc-building-thumbail.jpg" border="0" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/finished-work-gallery/">Finished work gallery</category>
			<dc:creator>DMR</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/finished-work-gallery/4426-bpc-building.html</guid>
		</item>
		<item>
			<title>My shot at the contest</title>
			<link>http://www.enjoycg.com/forums/wild-wild-west-competition/4425-my-shot-contest.html</link>
			<pubDate>Wed, 01 Jul 2009 03:45:38 GMT</pubDate>
			<description><![CDATA[Well, I hope I'm not late. This is my girl, which has been giving me lots of headaches (insisting in using hair simulation was a bad, bad, bad idea). I hope you like it, because I'm not too fond of it right now (I'm really tired).
 
The default pass:
 
Image: http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3622d1246419571-my-shot-contest-cowgirl01.jpg 
 
 
The almost decent render:
 
Image: http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3623d1246419571-my-shot-contest-cowgirl02.jpg ]]></description>
			<content:encoded><![CDATA[<div>Well, I hope I'm not late. This is my girl, which has been giving me lots of headaches (insisting in using hair simulation was a bad, bad, bad idea). I hope you like it, because I'm not too fond of it right now (I'm really tired).<br />
 <br />
The default pass:<br />
 <br />
<img src="http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3622d1246419571-my-shot-contest-cowgirl01.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
 <br />
The almost decent render:<br />
 <br />
<img src="http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3623d1246419571-my-shot-contest-cowgirl02.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>


	<br />
	<div style="padding:6px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://www.enjoycg.com/forums/images/ecg_attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3622d1246419571-my-shot-contest-cowgirl01.jpg">cowgirl01.jpg</a> (112.5 KB)</td>
</tr><tr>
	<td><img class="inlineimg" src="http://www.enjoycg.com/forums/images/ecg_attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.enjoycg.com/forums/attachments/wild-wild-west-competition/3623d1246419571-my-shot-contest-cowgirl02.jpg">cowgirl02.jpg</a> (118.2 KB)</td>
</tr>
			</table>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/wild-wild-west-competition/">Wild Wild West Competition</category>
			<dc:creator>frankyplata</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/wild-wild-west-competition/4425-my-shot-contest.html</guid>
		</item>
		<item>
			<title>Multi Matte Render elements</title>
			<link>http://www.enjoycg.com/forums/general-discussion/4424-multi-matte-render-elements.html</link>
			<pubDate>Wed, 01 Jul 2009 02:06:01 GMT</pubDate>
			<description>I read in 3D World magazine issue 116 in the Pre Viz-Architecture section that they render the entire scene and they use render masks for all materials using MultiMatte render elements, as to have full control of individual materials in Photoshop

I guess my question is, how is this done?
I looked in the render elements rollout but could not find any multimatte option. 
Is this a VRay option? 
Im a MR user :)</description>
			<content:encoded><![CDATA[<div>I read in 3D World magazine issue 116 in the Pre Viz-Architecture section that they render the entire scene and they use render masks for all materials using MultiMatte render elements, as to have full control of individual materials in Photoshop<br />
<br />
I guess my question is, how is this done?<br />
I looked in the render elements rollout but could not find any multimatte option. <br />
Is this a VRay option? <br />
Im a MR user :)</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/general-discussion/">General Discussion</category>
			<dc:creator>Bundie</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/general-discussion/4424-multi-matte-render-elements.html</guid>
		</item>
		<item>
			<title>VRayspawner missing maps issue! Solved.</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/4423-vrayspawner-missing-maps-issue-solved.html</link>
			<pubDate>Wed, 01 Jul 2009 01:50:22 GMT</pubDate>
			<description><![CDATA[Although this problem is now solved I thought I'd post the solution up here, (would be nice to post in a VRay forum...HINT, HINT, ;)) for future reference. The lack of info about this problem has meant it's taken me a couple of days to sort out, even though the final solution is really simple....just like most problems then!
 
So, for those of you that have no idea what VRayspawner is or does......go make a cuppa. Those of you that do, read on.
 
I have used DR more or less from the word go. I've not really had any problems with it apart from the initial teething problems with bitmap paths but that kind of goes without say really. The problem I've recently had didn't stop DR working at all, just not the way I wanted it too...so it was kind of a self-inflicted problem but one which shouldn't have occured. Anyway.....
 
_*The senario:*_
 
DR uses VRayspawner on the server machine either by.......
1. Manually starting......(double clicking the .exe file) or
2. Run as a service. (From the program menu chaos group).
 
Now, I'd always run the spawner manually, probably due to the fact that having had problems with it before, this way worked. It was time though to get the spawner to run automatically from boot-time....after all, the option to do this is there and it would mean I wouldn't forget to start it just when I needed to render.
 
So in a nutshell, running the spawner as a service didn't present any problems until it came to rendering....and the ever popular 'Missing Maps' routine. No matter what I did the server just would not find any bitmaps located on the client.....period. Everything else ran fine though.
 
 
_*The analysis:*_
 
Several google searches didn't really come up with much, and what I did find related to occurances several years ago, so no go there....but one bit of info did stir something in the one brain-cell remaining in my head.....it simply said...."didn't run as localhost." Now I'd seen this several times before for various applications so this wasn't exactly new but, how did it relate to the spawner? Well, quite simply when the spawner is run manually it's run by the 'user'...ie: me! When it's run as a service it's run by the 'LocalHost'...ie: Not me!
 
The simple answer then is to get the service to run, (Log On), under 'user' rather than 'LocalHost', as this seems to work faultlessly. Was this simple to do? Yes. 
 
So for those of you that use VRay, and also use DR..........
 
 
_*The solution:*_
 
On the SERVER machine use the option under the 'Chaos Group' in 'All Programs' from the start menu to run 'Spawner' as a service.
 
Check that the spawner is a service by opening the services from the control panel, (Administrative Tools)......it should be installed but not running (Started).
 
Right click the spawner service and choose 'Properties'.
 
Click the 'Log On' tab.
 
Select 'This Account'.
 
Click 'Browse'.
 
In the box provided type in your username...(As used to log into windows).
 
Click 'Check Names'....this should display the machine name followed by your login name....eg: SERVER\Username.
 
Click 'OK'
 
Your account name should now look like " .\Username ".
 
Type in your password (Same password as to log into windows).
 
Retype your password.
 
Click 'OK'.
 
 
If you now refresh the services list you should find that the service is now 'logged on' by the 'User' and NOT Localhost.
You can start the service from here or reboot the machine to see if actually works and starts it automatically.
 
 
Hopefully this will save someone tearing their hair out, it didn't matter to me....I don't have much left anyway!
 
Regards.]]></description>
			<content:encoded><![CDATA[<div>Although this problem is now solved I thought I'd post the solution up here, (would be nice to post in a VRay forum...HINT, HINT, ;)) for future reference. The lack of info about this problem has meant it's taken me a couple of days to sort out, even though the final solution is really simple....just like most problems then!<br />
 <br />
So, for those of you that have no idea what VRayspawner is or does......go make a cuppa. Those of you that do, read on.<br />
 <br />
I have used DR more or less from the word go. I've not really had any problems with it apart from the initial teething problems with bitmap paths but that kind of goes without say really. The problem I've recently had didn't stop DR working at all, just not the way I wanted it too...so it was kind of a self-inflicted problem but one which shouldn't have occured. Anyway.....<br />
 <br />
<u><b>The senario:</b></u><br />
 <br />
DR uses VRayspawner on the server machine either by.......<br />
1. Manually starting......(double clicking the .exe file) or<br />
2. Run as a service. (From the program menu chaos group).<br />
 <br />
Now, I'd always run the spawner manually, probably due to the fact that having had problems with it before, this way worked. It was time though to get the spawner to run automatically from boot-time....after all, the option to do this is there and it would mean I wouldn't forget to start it just when I needed to render.<br />
 <br />
So in a nutshell, running the spawner as a service didn't present any problems until it came to rendering....and the ever popular 'Missing Maps' routine. No matter what I did the server just would not find any bitmaps located on the client.....period. Everything else ran fine though.<br />
 <br />
 <br />
<u><b>The analysis:</b></u><br />
 <br />
Several google searches didn't really come up with much, and what I did find related to occurances several years ago, so no go there....but one bit of info did stir something in the one brain-cell remaining in my head.....it simply said....&quot;didn't run as localhost.&quot; Now I'd seen this several times before for various applications so this wasn't exactly new but, how did it relate to the spawner? Well, quite simply when the spawner is run manually it's run by the 'user'...ie: me! When it's run as a service it's run by the 'LocalHost'...ie: Not me!<br />
 <br />
The simple answer then is to get the service to run, (Log On), under 'user' rather than 'LocalHost', as this seems to work faultlessly. Was this simple to do? Yes. <br />
 <br />
So for those of you that use VRay, and also use DR..........<br />
 <br />
 <br />
<u><b>The solution:</b></u><br />
 <br />
On the SERVER machine use the option under the 'Chaos Group' in 'All Programs' from the start menu to run 'Spawner' as a service.<br />
 <br />
Check that the spawner is a service by opening the services from the control panel, (Administrative Tools)......it should be installed but not running (Started).<br />
 <br />
Right click the spawner service and choose 'Properties'.<br />
 <br />
Click the 'Log On' tab.<br />
 <br />
Select 'This Account'.<br />
 <br />
Click 'Browse'.<br />
 <br />
In the box provided type in your username...(As used to log into windows).<br />
 <br />
Click 'Check Names'....this should display the machine name followed by your login name....eg: SERVER\Username.<br />
 <br />
Click 'OK'<br />
 <br />
Your account name should now look like &quot; .\Username &quot;.<br />
 <br />
Type in your password (Same password as to log into windows).<br />
 <br />
Retype your password.<br />
 <br />
Click 'OK'.<br />
 <br />
 <br />
If you now refresh the services list you should find that the service is now 'logged on' by the 'User' and NOT Localhost.<br />
You can start the service from here or reboot the machine to see if actually works and starts it automatically.<br />
 <br />
 <br />
Hopefully this will save someone tearing their hair out, it didn't matter to me....I don't have much left anyway!<br />
 <br />
Regards.</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>MrTom</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-studio-max/4423-vrayspawner-missing-maps-issue-solved.html</guid>
		</item>
		<item>
			<title>The end of Wild West (by Krzychoo)</title>
			<link>http://www.enjoycg.com/forums/wild-wild-west-competition/4422-end-wild-west-krzychoo.html</link>
			<pubDate>Tue, 30 Jun 2009 12:27:44 GMT</pubDate>
			<description>Hi everyone, 
My idea is skeleton with bottle of whiskey:D and the canyon in the background.
I started my work four days ago when I listened about this great competition;).
Well… First, I made a scene – canyon, and chest with whiskey.
I have nine hours to finish my work, I must hurry up!
Image: http://img87.imageshack.us/img87/6875/testgs.jpg 
and skeleton model:
Image: http://img29.imageshack.us/img29/7035/skeletonf.jpg </description>
			<content:encoded><![CDATA[<div><font face="Arial">Hi everyone, </font><br />
<font face="Arial">My idea is skeleton with bottle of whiskey:D and the canyon in the background.</font><br />
<font face="Arial">I started my work four days ago when I listened about this great competition;).</font><br />
<font face="Arial">Well… First, I made a scene – canyon, and chest with whiskey.</font><br />
<font face="Arial">I have nine hours to finish my work, I must hurry up!</font><br />
<img src="http://img87.imageshack.us/img87/6875/testgs.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
and skeleton model:<br />
<img src="http://img29.imageshack.us/img29/7035/skeletonf.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/wild-wild-west-competition/">Wild Wild West Competition</category>
			<dc:creator>krzychoo</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/wild-wild-west-competition/4422-end-wild-west-krzychoo.html</guid>
		</item>
		<item>
			<title><![CDATA[Longy & Shorty]]></title>
			<link>http://www.enjoycg.com/forums/wild-wild-west-competition/4421-longy-shorty.html</link>
			<pubDate>Thu, 25 Jun 2009 14:53:50 GMT</pubDate>
			<description><![CDATA[Final version in HD (history of changes below):
 
Image: http://images37.fotosik.pl/150/be7198e8cece22f3.jpg 
 
Ok. There's still five days to make submission. I'm going to make a cartoony one.
It'll be about two lonesome cowboys (Longy a taller one and Shorty a fatter one) walking through the desert in the direction of Brokeback Mountain.
Rough sketch of scene:
Image: http://images41.fotosik.pl/147/c350099c2ee35283.jpg 
And some sand and sky:
Image: http://images44.fotosik.pl/151/2006d6602eb427d2.jpg 
And little up:
Image: http://images50.fotosik.pl/151/6d8aa0f7d6186338.jpg 
And next up:
Image: http://images37.fotosik.pl/147/c6c899b4e682a95c.jpg 
Shorty, the man with knive:
Image: http://images46.fotosik.pl/152/7ed4ddb0a7a69e54.jpg 
Longy, the man with gun:
Image: http://images43.fotosik.pl/152/e0c8c1a4282d7c31.jpg 
Longy & Shorty together:
Image: http://images40.fotosik.pl/148/817ad78957a044a1.jpg 
First try:
Image: http://images37.fotosik.pl/149/0df0eb903c182a55.jpg ]]></description>
			<content:encoded><![CDATA[<div>Final version in HD (history of changes below):<br />
 <br />
<img src="http://images37.fotosik.pl/150/be7198e8cece22f3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Ok. There's still five days to make submission. I'm going to make a cartoony one.<br />
It'll be about two lonesome cowboys (Longy a taller one and Shorty a fatter one) walking through the desert in the direction of Brokeback Mountain.<br />
Rough sketch of scene:<br />
<img src="http://images41.fotosik.pl/147/c350099c2ee35283.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
And some sand and sky:<br />
<img src="http://images44.fotosik.pl/151/2006d6602eb427d2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
And little up:<br />
<img src="http://images50.fotosik.pl/151/6d8aa0f7d6186338.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
And next up:<br />
<img src="http://images37.fotosik.pl/147/c6c899b4e682a95c.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Shorty, the man with knive:<br />
<img src="http://images46.fotosik.pl/152/7ed4ddb0a7a69e54.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Longy, the man with gun:<br />
<img src="http://images43.fotosik.pl/152/e0c8c1a4282d7c31.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Longy &amp; Shorty together:<br />
<img src="http://images40.fotosik.pl/148/817ad78957a044a1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
First try:<br />
<img src="http://images37.fotosik.pl/149/0df0eb903c182a55.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/wild-wild-west-competition/">Wild Wild West Competition</category>
			<dc:creator>pkowal1982</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/wild-wild-west-competition/4421-longy-shorty.html</guid>
		</item>
		<item>
			<title>Steercg--Looking for outsoucing  project</title>
			<link>http://www.enjoycg.com/forums/jobs/4420-steercg-looking-outsoucing-project.html</link>
			<pubDate>Thu, 25 Jun 2009 08:37:34 GMT</pubDate>
			<description>Dear sir,
Steercg is a outsourcing studio providing top-quality service to the global animation,game,and other industry.
our main business on:
3D Animation ( modeling,texturing,lighting, rendering,rigging ,animation ,both for character and building)
Virtural reality.
our animators have a lot of experience in animation industry ,usually have 3-6years experience,until now we have 30 animators ,and we also have own education department for animation training ,excellent graduated students will be absorbed by steercg.We are good at Maya,motionbuilder,3DS Max.
We are looking for company can cooperate with us .
Our reel for your reference:
YouTube - Sample of Character AnimationWe will be appreciated when receive your early reply.
Best Regards,
Anna An
Offshore Marketing Manager
MSN:steercg2008@hotmail.com
Tel:+86 411 39750858</description>
			<content:encoded><![CDATA[<div>Dear sir,<br />
Steercg is a outsourcing studio providing top-quality service to the global animation,game,and other industry.<br />
our main business on:<br />
3D Animation ( modeling,texturing,lighting, rendering,rigging ,animation ,both for character and building)<br />
Virtural reality.<br />
our animators have a lot of experience in animation industry ,usually have 3-6years experience,until now we have 30 animators ,and we also have own education department for animation training ,excellent graduated students will be absorbed by steercg.We are good at Maya,motionbuilder,3DS Max.<br />
We are looking for company can cooperate with us .<br />
Our reel for your reference:<br />
<div align="center">
<table class="tborder" cellpadding="6" cellspacing="1" border="0" width="400" style="margin:10px 0">
<thead>
        <tr>
                <td class="tcat" colspan="2" style="text-align:center">
                        <a href="http://www.youtube.com/watch?v=vhxqtSbwjf4" title="YouTube - Sample of Character Animation" target="_blank">YouTube - Sample of Character Animation</a>
                </td>
        </tr>
</thead>
<tbody>
        <tr>
                <td class="panelsurround" align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/vhxqtSbwjf4"></param><embed src="http://www.youtube.com/v/vhxqtSbwjf4" type="application/x-shockwave-flash" width="425" height="350" wmode="transparent"></embed></object></td>
        </tr>
</tbody>
</table></div>We will be appreciated when receive your early reply.<br />
Best Regards,<br />
Anna An<br />
Offshore Marketing Manager<br />
MSN:steercg2008@hotmail.com<br />
Tel:+86 411 39750858</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/jobs/">Jobs</category>
			<dc:creator>steercg2008</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/jobs/4420-steercg-looking-outsoucing-project.html</guid>
		</item>
		<item>
			<title>Sticker on car paint material</title>
			<link>http://www.enjoycg.com/forums/3d-studio-max/4419-sticker-car-paint-material.html</link>
			<pubDate>Thu, 25 Jun 2009 05:42:32 GMT</pubDate>
			<description>Hi, i have a toy car which has a Paint Material applied to it. Now, i would like to place a sticker on the side of the car (ontop of the car paint). Is this possible using Opacity maps. There is probably a very simple solution to this. I have the toy car unwrapped as a UVW map in photoshop. The UVW map has the sticker design. Not sure what to do with my UVW map in the material editor alongside Paint Material.

Any ideas most welcome...</description>
			<content:encoded><![CDATA[<div>Hi, i have a toy car which has a Paint Material applied to it. Now, i would like to place a sticker on the side of the car (ontop of the car paint). Is this possible using Opacity maps. There is probably a very simple solution to this. I have the toy car unwrapped as a UVW map in photoshop. The UVW map has the sticker design. Not sure what to do with my UVW map in the material editor alongside Paint Material.<br />
<br />
Any ideas most welcome...</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-studio-max/">3d studio max</category>
			<dc:creator>reptar</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-studio-max/4419-sticker-car-paint-material.html</guid>
		</item>
		<item>
			<title>Creation of Old, Dirty, Stained, Mossy  Materials</title>
			<link>http://www.enjoycg.com/forums/general-discussion/4418-creation-old-dirty-stained-mossy-materials.html</link>
			<pubDate>Tue, 23 Jun 2009 06:46:56 GMT</pubDate>
			<description>Hi

I am wondering what peoples work flows are for creating weathered materials?

I am doing an Arch Viz project and want to include an old weathered concrete corner of a building.

I know I can take a photo of a weathered wall and map it to my object, but I want to be precise and have control of the amount and location of the weathereing. for example a concrete wall with a downpipe were I can control the amount of water stains and moss growing around the pipe. 
When I speak of control, I mean painting a certain amount of moss and water streaks (dirtyness in general) using Photoshop


Ive heard of texture baking and uvw unwrapping, but not sure what the best option would be.

Can someone point me in the right direction or possibly a tutorial that may help?

Thanks</description>
			<content:encoded><![CDATA[<div>Hi<br />
<br />
I am wondering what peoples work flows are for creating weathered materials?<br />
<br />
I am doing an Arch Viz project and want to include an old weathered concrete corner of a building.<br />
<br />
I know I can take a photo of a weathered wall and map it to my object, but I want to be precise and have control of the amount and location of the weathereing. for example a concrete wall with a downpipe were I can control the amount of water stains and moss growing around the pipe. <br />
When I speak of control, I mean painting a certain amount of moss and water streaks (dirtyness in general) using Photoshop<br />
<br />
<br />
Ive heard of texture baking and uvw unwrapping, but not sure what the best option would be.<br />
<br />
Can someone point me in the right direction or possibly a tutorial that may help?<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/general-discussion/">General Discussion</category>
			<dc:creator>Bundie</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/general-discussion/4418-creation-old-dirty-stained-mossy-materials.html</guid>
		</item>
		<item>
			<title><![CDATA[New Texture Collection "Sky"]]></title>
			<link>http://www.enjoycg.com/forums/general-discussion/4417-new-texture-collection-sky.html</link>
			<pubDate>Mon, 22 Jun 2009 16:05:29 GMT</pubDate>
			<description><![CDATA[New texture collection was added at assistcg.com: "Sky" category.

Image: http://www.assistcg.com/images/stories/CategorySky.jpg 

The collection comprises:
- 3 sky panoramas;
- PSD file of sky background;
- 11 objects of clouds on a transparent background that can be put on the sky background.

Textures are very handy for creating realistic environment.

Sky textures downloads (http://www.assistcg.com/index.php/component/image/category/63.html)]]></description>
			<content:encoded><![CDATA[<div>New texture collection was added at assistcg.com: &quot;Sky&quot; category.<br />
<br />
<img src="http://www.assistcg.com/images/stories/CategorySky.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
The collection comprises:<br />
- 3 sky panoramas;<br />
- PSD file of sky background;<br />
- 11 objects of clouds on a transparent background that can be put on the sky background.<br />
<br />
Textures are very handy for creating realistic environment.<br />
<br />
<a href="http://www.assistcg.com/index.php/component/image/category/63.html" target="_blank">Sky textures downloads</a></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/general-discussion/">General Discussion</category>
			<dc:creator>AssistCG</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/general-discussion/4417-new-texture-collection-sky.html</guid>
		</item>
		<item>
			<title>architecture WIP: My Bedroom</title>
			<link>http://www.enjoycg.com/forums/3d-work-progress/4416-wip-my-bedroom.html</link>
			<pubDate>Mon, 22 Jun 2009 09:36:04 GMT</pubDate>
			<description><![CDATA[Made this up from an old scene I created, re textured it and added a couple of things, also changed the lighting set-up.
 
Anyway, still working on it, I've attached my latest render, but also along with my original render that I attempted about..oh..3 or so years ago.
Lol..you can really tell the difference, taken me almost 3 years to improve and refine my technique with modelling/vray, but overall I think I'm really happy with how it looks now.
 
Cheers.
PS: Critiques are essential :p]]></description>
			<content:encoded><![CDATA[<div>Made this up from an old scene I created, re textured it and added a couple of things, also changed the lighting set-up.<br />
 <br />
Anyway, still working on it, I've attached my latest render, but also along with my original render that I attempted about..oh..3 or so years ago.<br />
Lol..you can really tell the difference, taken me almost 3 years to improve and refine my technique with modelling/vray, but overall I think I'm really happy with how it looks now.<br />
 <br />
Cheers.<br />
PS: Critiques are essential :p</div>


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	</div>
]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/3d-work-progress/">3d Work in Progress</category>
			<dc:creator>OzziGuy</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/3d-work-progress/4416-wip-my-bedroom.html</guid>
		</item>
		<item>
			<title>Potrait of Buffalo Bill - LostSoul</title>
			<link>http://www.enjoycg.com/forums/wild-wild-west-competition/4415-potrait-buffalo-bill-lostsoul.html</link>
			<pubDate>Mon, 22 Jun 2009 07:15:32 GMT</pubDate>
			<description><![CDATA[Hi everybody, i am a new member here and found this great competition :ecg:...

Maybe it little bit late but i try make my entry for this competition, i hope i can finish it right on time :). I'll post my WIP a soon as possible. 

F. Fadly]]></description>
			<content:encoded><![CDATA[<div>Hi everybody, i am a new member here and found this great competition :ecg:...<br />
<br />
Maybe it little bit late but i try make my entry for this competition, i hope i can finish it right on time :). I'll post my WIP a soon as possible. <br />
<br />
F. Fadly</div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/wild-wild-west-competition/">Wild Wild West Competition</category>
			<dc:creator>lostsoul</dc:creator>
			<guid isPermaLink="true">http://www.enjoycg.com/forums/wild-wild-west-competition/4415-potrait-buffalo-bill-lostsoul.html</guid>
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		<item>
			<title>Eight percent admit to downloading video illegally</title>
			<link>http://www.enjoycg.com/forums/off-topic/4414-eight-percent-admit-downloading-video-illegally.html</link>
			<pubDate>Sun, 21 Jun 2009 14:27:47 GMT</pubDate>
			<description>Hi, 

Before adding my first post I want to say that congratulations for this great forum. 

Last week I came across a survey and according to that 80% of Britain, France, Germany and U.S people admit to downloading video illegally from the net. What do you think about this issue? I mean who will win governments or piracy? As you know, torrent site piratebay is a political part in Sweden and already won a seat in European Parliament Elections.

__________________
cash advance payday loan (http://www.anyloan.net/loan/Payday-Loans/cash-advance-payday-loan.html)
secured loans (http://www.anyloan.net/loan/Personal-Loans/secured-loans.html)</description>
			<content:encoded><![CDATA[<div>Hi, <br />
<br />
Before adding my first post I want to say that congratulations for this great forum. <br />
<br />
Last week I came across a survey and according to that 80% of Britain, France, Germany and U.S people admit to downloading video illegally from the net. What do you think about this issue? I mean who will win governments or piracy? As you know, torrent site piratebay is a political part in Sweden and already won a seat in European Parliament Elections.<br />
<br />
__________________<br />
<a href="http://www.anyloan.net/loan/Payday-Loans/cash-advance-payday-loan.html" target="_blank">cash advance payday loan</a><br />
<a href="http://www.anyloan.net/loan/Personal-Loans/secured-loans.html" target="_blank">secured loans</a></div>

]]></content:encoded>
			<category domain="http://www.enjoycg.com/forums/off-topic/">Off topic</category>
			<dc:creator>OnurCc</dc:creator>
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