<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1729535080133087697</id><updated>2024-08-31T23:29:23.894-04:00</updated><category term="Fate"/><category term="links"/><category term="quick hack"/><category term="Onyx"/><category term="4e"/><category term="5e"/><category term="Gamer ADD"/><category term="Post Mortem"/><category term="card-based"/><category term="hex crawl"/><category term="larp"/><category term="video games"/><title type='text'>Enlightened Self-interest</title><subtitle type='html'>Adventures in writing</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>35</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-1349859052358449157</id><published>2014-06-27T15:32:00.000-04:00</published><updated>2014-06-27T15:35:04.212-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fate"/><title type='text'>D&amp;D Fate Characters: Burn Them All</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Table Normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-qformat:yes;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0in 5.4pt 0in 5.4pt;
 mso-para-margin-top:0in;
 mso-para-margin-right:0in;
 mso-para-margin-bottom:10.0pt;
 mso-para-margin-left:0in;
 line-height:115%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;}
&lt;/style&gt;
&lt;![endif]--&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:WordDocument&gt;
  &lt;w:View&gt;Normal&lt;/w:View&gt;
  &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;
  &lt;w:TrackMoves/&gt;
  &lt;w:TrackFormatting/&gt;
  &lt;w:PunctuationKerning/&gt;
  &lt;w:ValidateAgainstSchemas/&gt;
  &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;
  &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
  &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
  &lt;w:DoNotPromoteQF/&gt;
  &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;
  &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;
  &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
  &lt;w:Compatibility&gt;
   &lt;w:BreakWrappedTables/&gt;
   &lt;w:SnapToGridInCell/&gt;
   &lt;w:WrapTextWithPunct/&gt;
   &lt;w:UseAsianBreakRules/&gt;
   &lt;w:DontGrowAutofit/&gt;
   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:DontVertAlignCellWithSp/&gt;
   &lt;w:DontBreakConstrainedForcedTables/&gt;
   &lt;w:DontVertAlignInTxbx/&gt;
   &lt;w:Word11KerningPairs/&gt;
   &lt;w:CachedColBalance/&gt;
  &lt;/w:Compatibility&gt;
  &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
   &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;
   &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val=&quot;0&quot;/&gt;
   &lt;m:rMargin m:val=&quot;0&quot;/&gt;
   &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
   &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
   &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
  DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
  LatentStyleCount=&quot;267&quot;&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
Today, I feel like making D&amp;amp;D Fate characters. Today’s
theme seems to be attacking things with fire and high charisma.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;u&gt;Roland
Flametongue&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Hero Points:&lt;/b&gt; 3&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;ABILITY SCORES&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Str +2&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Dex +0&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Con +2&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Int +1&lt;/li&gt;
&lt;li&gt;Wis +1&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Cha +3&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;ASPECTS&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Class—World Weary Warlord&lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Trouble—Too Old for this Stuff&lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Race—Fire Breathing Dragonborn&lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;FEATS&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Because I &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Yell
a Lot&lt;/b&gt; I get +2 when I use &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Charisma&lt;/b&gt;
to &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Create an Advantage&lt;/b&gt; when &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Encourage/Bark Orders at My Allies.&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Because I &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Breath
Fire&lt;/b&gt; I get +2 when I use &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Charisma&lt;/b&gt;
to &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Attack&lt;/b&gt; when &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Using My Breath Weapon.&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Because I &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Have
Natural Weapons&lt;/b&gt; I get +2 when I use &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Strength&lt;/b&gt;
to &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Defend&lt;/b&gt; when &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Using My Claws to Parry.&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;DAMAGE&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Stress&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;1&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;2&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;3 &lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Consequences&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Mild (2)&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Moderate (4)&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Severe (6)&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;u&gt;Serena the
Sorcerer&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Hero Points:&lt;/b&gt; 3&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;ABILITY SCORES&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Str +0&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Dex +2&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Con +1&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Int +2&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Wis +1&lt;/li&gt;
&lt;li&gt;Cha +3&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;ASPECTS&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Class—Sorcerer on Her Mother’s Side&lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Trouble—So Many Irons in the Fire (Tends to
Overcomplicate things) &lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Race—My Mother Came from an Exotic Foreign
Land&lt;/i&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;FEATS&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Because I &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Disguise
Myself&lt;/b&gt; I get +2 when I use &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Charisma&lt;/b&gt;
to &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Create an Advantage or Overcome an Obstacle&lt;/b&gt;
when &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Using Magical Disguises.&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Because I &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Fireball
My Foes&lt;/b&gt; I get +2 when I use &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Charisma&lt;/b&gt;
to &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Attack&lt;/b&gt; when &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Create Magical Balls of Fire.&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;One Feat to Be Determined Later.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;DAMAGE&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Stress&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;1&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;2&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;3 &lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Consequences&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Mild (2)&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Moderate (4)&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;/span&gt;&lt;/span&gt;Severe (6)&lt;/li&gt;
&lt;/ul&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/1349859052358449157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/06/d-fate-characters-burn-them-all.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/1349859052358449157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/1349859052358449157'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/06/d-fate-characters-burn-them-all.html' title='D&amp;D Fate Characters: Burn Them All'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-3041616305980378528</id><published>2014-06-23T12:47:00.001-04:00</published><updated>2014-06-23T12:49:44.250-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fate"/><category scheme="http://www.blogger.com/atom/ns#" term="Post Mortem"/><title type='text'>I Ran D&amp;D with Fate, a Post Mortem</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
I just got back from a weekend excursion to visit faraway
friends, and I managed to get some of them down to try Fate Accelerated Edition
re-skinned as Dungeons &amp;amp; Dragons—approaches are replaced with the standard
ability scores (which is not a new idea but it works), stunts are renamed feats
(as they are functionally the same thing anyway), fate points become hero
points, and I suggest to make race and class as starting aspects.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
We started with the party (made up of a hobbit fighter, a
half-elven thief, and a dwarven demon summoner) getting contacted by a envoy with
a sensitive problem, the duke’s orphaned niece Serena has gone missing on the
very day before she was to be engaged to some barely pubescent second son. The investigation
was kicked off with a little demon summoning which lead to the brutal beating
of a bard seen with Serena, and who was also a clown (the hobbit took an aspect
and stunt related to hating clowns so there was a clown...a sad, sad clown) who
gave up another clue, he has been extorted into luring Serena into a trap so
she could be kidnapped.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
They gained access to the scene of the abduction, a
creepy and ill-expanded unused area below the duke’s castle, via the thief
picking a lock. I had somehow forgotten that picking locks as a thing in
D&amp;amp;D when I wrote the scenario, and the plan was for the group to search Serena’s
room and find a journal that reveals a secret exit from the castle they can use
to enter the dungeon. Even though the thief rolled a little low—I had the
sudden realization that the lock probably wasn’t that good as very few people
have any reason to try and open the lock, I couldn’t think of any good options
for succeeding with a cost, and I thought derailing my plans was really funny—the
lock opened.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
Once they get down below, they met up with a mouse with a
crown and a sword, the Mouse Prince, beside a pit. After some conversation (we
discovered that the thief could talk to animals, which is to say she had an
open aspect slot and put speaks with animals into it) they decided that the Mouse
Prince is not to be trusted and is probably some sort of the improbable trap
monsters. So, they threw a torch down the pit and yes, the Mouse Prince was
some sort of improbable trap monsters. In the pit was the Rat King, a large rat
with a crown and scepter of skulls whose tail is connected to the Mouse Prince—a
variation on the urban legend rat king.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
The fight was about three or four rounds long. I gave the
PCs the initiative as they had surprised the monsters and I don’t like initiative
rules. The fight included: Setting the Rat King on fire, compelling that on
fire aspect to destroy the scepter, cutting the pair’s shared tail and
instantly killing the Mouse Prince. Though I did forget to mention that even
after the two free uses of On Fire, the aspect could still be used with a hero
point.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
After that, they found the remains of the would-be
kidnappers (who had been blasted with fireball), went through a maze (which was
just there because mazes are a trope they marked the walls and got through with
little trouble), and found Serena disguised as a hermit camped by the exit
(where they were supposed the start). They had already figured out that she was
a magic user (her mother was a sorcerer from a foreign land), approached her
and convinced her to join them after faking her death with the remains of the
kidnappers, and taking the reward money after pinning it on the clown bard.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
It was a quick, silly game but an enjoyable one with only
a little hurriedly rules reference on my part. One of the players prefers a
game with more concrete options, and I wonder if including the four basic actions
(create an advantage, overcome an obstacle, attack, and defend) on the play-sheet
(I made a character sheet with all the required rules for character creation and
some of the other rules baked in) would have made things easier for her. I had
left them off in an attempt to present the most accessible version of fate possible;
though it is possible I went too far.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
The players also seem to take to the build your own stunt
system better than aspects, though I only omitted stunts that let characters do
something without a roll once per day and adding new stunts by reducing
refresh.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/3041616305980378528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/06/i-ran-d-with-fate-post-mortem.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3041616305980378528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3041616305980378528'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/06/i-ran-d-with-fate-post-mortem.html' title='I Ran D&amp;D with Fate, a Post Mortem'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-1173190113791035362</id><published>2014-06-06T12:00:00.000-04:00</published><updated>2014-06-06T12:00:03.363-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="links"/><title type='text'>Share the Fun: &quot;Magic Burst 4th Draft&quot;</title><content type='html'>

&lt;br /&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Here&#39;s a nifty magic
girl game that Ewen Cluney has been working on for a while, &lt;a href=&quot;http://yarukizerogames.com/2014/06/03/magical-burst-4th-draft/&quot;&gt;Magic Burst&lt;/a&gt;. It&#39;s
still a draft, but a very complete one.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/1173190113791035362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/06/share-fun-magic-burst-4th-draft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/1173190113791035362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/1173190113791035362'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/06/share-fun-magic-burst-4th-draft.html' title='Share the Fun: &quot;Magic Burst 4th Draft&quot;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-8744659302033839574</id><published>2014-06-02T12:00:00.000-04:00</published><updated>2014-08-05T19:07:03.470-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fate"/><title type='text'>The Catalogue</title><content type='html'>

&lt;br&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;The Catalogue&lt;/span&gt; is an index of &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Unexplained Objects&lt;/span&gt;. These
objects, seemingly at random, are aware of their surrounding and, given the
proper motivation, able to act. What the object does is often tied to its
function (such as a lighting causing spontaneous combustion) , but also its
circumstances (such as the same lighter only torching lawyers because it was
owned by a corrupt attorney who soured it against the profession). One might
think of these objects as &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Karmic
Rewards and Punishments&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
As &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Procurement Agents&lt;/span&gt; for the
Catalogue, the PCs are tasked to tracking down these objects, investigating
them, and if need be, procuring them. As a privet enterprise, the Catalogue has
no legal authority to claim these objects and only so many funds to deal with
legal disputes, so getting the objects without entanglements is important.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
To pay the bills,
the catalogue also sells and trades the more benign objects to&lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt; Keep the Coffers&lt;/span&gt; full.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
In addition, some
people are &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Born Different&lt;/span&gt;
with features that one might find in a fantasy novel or cheep science fiction
series such as pointed ears, oddly colored eyes, scaly skin, a tail, or a
combination of multiple traits. This &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Weirdness is Normal&lt;/span&gt; for most people, even though it can&#39;t be
traced to genetics or environment, and the traits variety enough to prevent
easy classification.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Stunts&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because &lt;span style=&quot;font-weight: bold;&quot;&gt;Violence Only Breeds More Violence&lt;/span&gt;, you get +2
when &lt;span style=&quot;font-weight: bold;&quot;&gt;cleverly creating advantage or overcoming
an obstacle&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;non-violently resisting
or avoiding a violent opponent&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because &lt;span style=&quot;font-weight: bold;&quot;&gt;Nature Loves&lt;/span&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&amp;nbsp;a Clown&lt;/span&gt;, you get +2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Flashily defending&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;making a fool hearty risk that really isn&#39;t necessary&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because &lt;span style=&quot;font-weight: bold;&quot;&gt;Every Agent is a Part Time Therapist&lt;/span&gt;, you get
+2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Carefully creating an advantage&lt;/span&gt;
when &lt;span style=&quot;font-weight: bold;&quot;&gt;analyzing a unexplained object&lt;/span&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/8744659302033839574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/06/the-catalogue.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/8744659302033839574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/8744659302033839574'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/06/the-catalogue.html' title='The Catalogue'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-7131032779335161946</id><published>2014-05-30T12:00:00.001-04:00</published><updated>2014-05-30T12:00:03.881-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gamer ADD"/><title type='text'>Anime Fighting Game</title><content type='html'>&lt;div class=&quot;MsoNoSpacing&quot;&gt;
A few days ago, I started thinking about anime (in
particular shonen series focused on fighting) rpg, and I figured I’d write up a
quick game using that theme and post it up before my attention drifted
elsewhere.&lt;/div&gt;
&lt;h4&gt;
Building a Character&lt;/h4&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Moves:&lt;/b&gt; You
have 12d6 to build moves, with a maximum of 6d6 in any one move. The number of
dice is also the cost in endurance. The three types of moves are attack,
defense, and hinder. Characters can take multiple actions in sequence but only
if each new move has more dice than the last, so varying the costs of your
moves is useful. &lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Attack&lt;/i&gt; &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;moves&lt;/i&gt; deal damage. If the damage equals
or exceeds the target’s toughness, the target is hurt. A target can be hurt
multiple times if damage equals or exceeds the target’s toughness multiple
times (a fifteen damage attack hurts a character with 5 toughness three times).&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Defense&lt;/i&gt; &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;moves&lt;/i&gt; are used in response to other
moves to reduce their effect (subtract the defense roll from the other move’s
roll). Defense moves are used in response to other moves, so they don’t follow
the normal combo rules. &lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Hinder&lt;/i&gt; &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;moves&lt;/i&gt; prevent a target from acting until
the target spends endurance equal to the move’s roll / 3 (round up).&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Toughness: &lt;/b&gt;You
start with a toughness of 7. An attack must deal at least 7 damage to hurt you,
14 to hurt you twice and so forth.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Endurance:&lt;/b&gt; You
start each combat with endurance equal to your character’s toughness, and
regain the same value during ever turnover.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Escalations:&lt;/b&gt;
You start most combats with none of these. If an attack move does enough damage
to hurt you, you can either succumb to the damage (dropping out of combat) or
escalate. Escalating adds one to your escalation, which adds one dice to all of
your moves and adds one to your toughness, but it also adds a dice to the post
combat fallout roll.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
You can also escalate as a &quot;one dice&quot; move.&lt;/div&gt;
&lt;h4&gt;
Combat&lt;/h4&gt;
Combat starts with one character (most likely the
character that throws the first punch) with initiative. That character can use
a move and then they can pass the initiative to any character.&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
A combo occurs when a characters passes initiative to or
between themselves. Every move in a combo must cost more than the last. The
only way out of the rising endurance costs is a turnover, passing initiative to
an opponent rather than an ally.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
After a turnover, every character regains endurance equal
to their toughness and all combos end.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
NPC characters will often have preselected values to
determine how many times they will escalate before succumbing.&lt;br /&gt;
&lt;h4&gt;
Fallout&lt;/h4&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
After combat, roll each character’s escalations in d6 and
consults below:&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;/div&gt;
&lt;b&gt;0-3:&lt;/b&gt; No Effect

&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;4-7: &lt;/b&gt;Start next
combat with 1 escalation&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;8-10: &lt;/b&gt;Start next
combat with 2 escalations&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;11-14:&lt;/b&gt; Start next
combat with 3 escalations&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;15-18&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;: &lt;/span&gt;&lt;/b&gt;Start next
combat with 3 escalations without the normal benefits for those escalations&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;19+&lt;/b&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&lt;b&gt;:&lt;/b&gt; &lt;/span&gt;Lose 1d6
Toughness. A character that drops to 0 toughness or less dies. &lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/7131032779335161946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/anime-fighting-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7131032779335161946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7131032779335161946'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/anime-fighting-game.html' title='Anime Fighting Game'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-828915552567035527</id><published>2014-05-26T12:00:00.000-04:00</published><updated>2014-05-26T12:00:04.284-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fate"/><title type='text'>Generic Magic Girl</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Through the
beneficence of &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Cute Yet
Mysterious Animal&lt;/span&gt; &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Guide &lt;/span&gt;you have been gifted with a &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Transformation Trinket&lt;/span&gt; which
allows you to shift into a &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Magical
Alter Ego&lt;/span&gt;. You won&#39;t have long to learn to use your new powers, these
sorts of things are only dispensed when &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;A Crisis Looms&lt;/span&gt;; something that can only be fought
with magic is threatening a world unaware that it is even in danger.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
You may find your
foes include other empowered individuals that aren&#39;t so different from you.
These people are necessarily bad people, they might have reasons for doing what
they are doing. Luckily, &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Defeat
Means Friendship&lt;/span&gt;, though be careful because sometimes &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Redemption Equals Death&lt;/span&gt; as
well.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Most of your foes
will probably be minor foes that reflect some human failing in an completely
inhuman way. These creatures might feed of&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;people&#39;s negative emotions, encourage them, or both. You&#39;ll probably
encounter these creatures first wearing convincing human disguises that only
drop when confronted, revealing their true forms.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
In battle you should
&lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Call Your Attacks&lt;/span&gt;,
especially when you use your &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Finishing
Attack&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Stunts&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because &lt;span style=&quot;font-weight: bold;&quot;&gt;No One Should Suffer&lt;/span&gt;, you get +2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Quickly defending&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;a someone else is attacked&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because&lt;span style=&quot;font-weight: bold;&quot;&gt; You Never Fight Alone&lt;/span&gt;, once per game&lt;span style=&quot;font-weight: bold;&quot;&gt; you can receive aid from a mysterious ally&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because &lt;span style=&quot;font-weight: bold;&quot;&gt;When You Have Magic Everything Looks Like a Nail&lt;/span&gt;,
you get +2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Cleverly creating an advantage &lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;when &lt;span style=&quot;font-weight: bold;&quot;&gt;using an
attack in a unconventional way&lt;/span&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/828915552567035527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/generic-magic-girl.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/828915552567035527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/828915552567035527'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/generic-magic-girl.html' title='Generic Magic Girl'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-2682075769066596708</id><published>2014-05-23T12:00:00.000-04:00</published><updated>2014-05-23T12:00:02.481-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="video games"/><title type='text'>Online Games, a List of Sorts</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
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 {mso-style-name:&quot;Table Normal&quot;;
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 mso-fareast-theme-font:minor-fareast;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;}
&lt;/style&gt;
&lt;![endif]--&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
At my current location the only options for internet
access are dial-up, satellite, and DSL through a phone carrier other than the
one the household currently uses. So, I have dial-up access, which means that
for some tasks, such as downloading large files and playing online games, I
have to bring my laptop somewhere where I can hook it into a better connection.

&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
Sometime in the near future my location will be changing,
and I will have better options for internet access, and will be able to
download files, play online games, and do other things that require fast
internet (maybe playing tabletop games over skype or google+ with distant
friend provided I can find distant friends with the prerequisite free time to
do so). Since a list of files I plan on downloading isn’t very interesting,
here is a list of online games I’ve played some in the past and plan on playing
more when I’ve moved.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Marvel Heroes: &lt;/b&gt;I
kind of missed out on the Diablo phenomenon. When the first two games came out,
I didn’t have a computer able to play them. My introduction to that sort of
game came with Torchlight II and the predecessor (which I go with the
pre-purchase of the former), which is also a fine game.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
Marvel Heroes is the same sort of game, but with a
characters and locations from Marvel comics. I’ve been playing Daredevil,
though I have a level 1 Thing and Hawkeye waiting in the wings, which seems to
be a problematic character as every time I play (which is rare) I have to
rebuild my character as he’s be rebalanced in some subtle way that doesn’t
actually change how I play him much.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
The game isn’t particularly hard. My main strategy is to
jump into a bunch of guys and spam an area attack until there aren’t any guys
left with maybe some more thoughtful tactics if that doesn’t work. But that
part of the fun of Marvel Hero for me, I have tons of games that challenge me,
this is a game where run around beating bad guys up, taking their stuff, and
listening to amusing quotes.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Infinite Crisis:&lt;/b&gt;
Speaking of games that challenge me, Infinite Crisis is a DC Comics themed MOBA
(a not particularly interesting acronym for games like LoL and Dota) and MOBA
are not a genre of game I excel at but I’ve been playing it a little. There
isn’t much to differentiate the game from other entries in the genre in the
game play (though they did launch with more map variety than some other games
which is nice) but through having multiple versions of famous DC characters
from different universes. My personal stable of characters includes Poison Ivy,
Harley Quinn, Robin, Zatanna, Batman Noir, and Atomic Green Lantern (as far as
I can recall).&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
As I said, I’m not very good at this sort of game, so I
tend to be happy as long as I’m not the worst player in the match.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;DC Universe:&lt;/b&gt;
Yet another licensed game based on comic books, DC Universe is an MMO. It might
be silly, but I really like that all of the quests have voiced introductions
from one of the character’s patrons.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
While I enjoyed the Legends PVP mode where you step into
the shoes of famous DC characters for head to head matches against another team,
I got a little sick of getting taken out repeatedly by max level heroes while
trying to do my quests. Luckily, it is easy to switch between PVP enabled and
not.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Guild Wars 2: &lt;/b&gt;Guild
Wars 2 does some smart things as a MMO. The way levels work makes it so you
never out level content and they add a lot of variety into each class by making
every type of weapon provide a different set of command.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
Also, I’ve heard good things about the PVP sections of
the game though I’ve never played with them.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Defiance:&lt;/b&gt; An
MMO that is also a shooter that is also an entertaining science fiction/western
television show. I haven’t actually played the game yet. I picked it up during
a sale and put it aside, but will probably give it a shot. I am slightly disappointed
that more of the alien races aren’t playable.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Nuclear Dawn:&lt;/b&gt; A
weird PVP hybrid shooter/ strategy game where one player on each team is given
the role of commander, which lets them build helpful building and research
player boosts while everyone else works to take points on the map to give the
commander more resources to work with.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
I might not play a whole lot more of it, but I think its
work an occasional play.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Super Monday Night
Combat:&lt;/b&gt; A hybrid shoot/MOBA that is sadly under populated. I really like it
and in the past I have strong armed friends into playing this game with me.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
I also might play some of the previous game Monday Night
Combat if I can talk people into it. I like that I can play it offline, but the
one mode open to that sort of play (a type of survival against waves of bots
with multiple lanes) is only doable for me as a single player on the lower
difficulties.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
The games’ setting could make good fodder for a table top
game that went into what happens the rest of the week.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Monster Hunter:&lt;/b&gt;
I have a friend that is very much a fan of this franchise, so I plan on pick
the most recent version for my WiiU so we can combine forces to more efficiently
hunt monsters. Hopefully, I’ll be able to manage the controls on the WiiU
better than the demo version for the 3DS.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
Also, when Exalted third edition comes out, I have plans
to do a Dragonblood game loosely based off the same premise with lots of
encounters with big stompy monsters rather than Exalted on Exalted fights.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Borderlands 2:&lt;/b&gt;
Because it’s give me an excuse to make another character (as co-op seems to
work best when characters have similar level and story progression) rather than
actually finishing the game. &lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/2682075769066596708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/online-games-list-of-sorts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/2682075769066596708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/2682075769066596708'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/online-games-list-of-sorts.html' title='Online Games, a List of Sorts'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-8580210521675013421</id><published>2014-05-19T12:00:00.000-04:00</published><updated>2014-05-19T12:00:06.905-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fate"/><title type='text'>Night Town</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Hello and Welcome to
the Night Town Citizen Enforcement Program (NTEP). As Night Town proper is
currently under a witch&#39;s &lt;span style=&quot;font-weight: bold;&quot;&gt;Curse of Enteral
Twilight &lt;/span&gt;and subsequently becoming a &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Keyhole to Hell&lt;/span&gt; due to the town being denied the
demon-repelling properties of sunlight, the ability of our small police and
fire services fall short of the town&#39;s needs. That&#39;s where NTEP comes in, you
are trained to deal with crime and &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Unnatural Disasters&lt;/span&gt; that municipally employees are unable to
deal with themselves, and licensed by the town to do so legally.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
While for some
reason some of your peers refuse to submit to town mandated six week training
course and invasive background checks. Remember to keep your &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;NTEP Card&lt;/span&gt; on you at all times
to avoid expensive liability claims and indefinite detention, your &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Special Power&lt;/span&gt; doesn&#39;t make
you above the law.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Many people have a
special power (such a telekinesis, flight, herculean strength, and so forth)
and only one. Asking for more than would be rude, and also futile as we don&#39;t
know where the powers come from or why they only seem to appear in own city.
It&#39;s best not to think about it too long.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Since being granted
the same rights as our human residents, Night Town&#39;s resident demons, vampires,
and lycanthropes have become model citizens...for the most part. There is for
profit blood bank to service the town&#39;s growing vampire population, and a concrete-lined
hunting resort for lycanthropes that can not control their transformations.
Also, demons are allowed to claim &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Dual-Citizenship with the Underworld&lt;/span&gt;. Though the reverse maybe
not be true for the other side, so best not to going through the mysterious
key-shaped hole in the center of town that leads to the demon&#39;s home plane. You
may even be one of these groups, using your natural talents for the greater
good. It goes without saying that &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Witches Are Not Welcome&lt;/span&gt; and these accommodations for differently
talented citizens do not extend to them.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Crime is on the rise
in Night Town. The &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Night Town
Municipal Bank&lt;/span&gt; in particular is robbed at gunpoint at least once a week,
along with the &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Museum of
Cursed Artifacts&lt;/span&gt;, which was the town council&#39;s way of leaning into the
twilight curse, getting broken into on a monthly basis. In many cases,
criminals that steal from the museum end up dying in ironic ways, but it take
time to track them down and clean up the mess. Be sure to bring your collars in
alive, five successful convictions on your license and you get a $25 give
certificate for the &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Night Town
Municipal Gift Shop&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Stunts&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because &lt;span style=&quot;font-weight: bold;&quot;&gt;Guns are Useless&lt;/span&gt;, you get +2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Quickly defending&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;being fired on with firearms&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because &lt;span style=&quot;font-weight: bold;&quot;&gt;Offense is the Best Defense&lt;/span&gt;, you get +2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Forcefully attacking&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;a foe that has already attacked an ally or bystander
this scene&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Because &lt;span style=&quot;font-weight: bold;&quot;&gt;There is Always Another Way&lt;/span&gt;, you get +2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Sneakily overcoming an obstacle&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;a foe monologues about the futility of the attempt&lt;/span&gt;.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/8580210521675013421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/night-town.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/8580210521675013421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/8580210521675013421'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/night-town.html' title='Night Town'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-1191658941787531784</id><published>2014-05-12T00:00:00.000-04:00</published><updated>2014-05-12T00:00:02.425-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fate"/><category scheme="http://www.blogger.com/atom/ns#" term="Onyx"/><title type='text'>FAE Game Sheets</title><content type='html'>

&lt;br /&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
I&#39;ve been playing
around with ideas for Fate Accelerated Edition (FAE) settings, and using the
bronze rule to build a little &quot;character sheet&quot; for the setting,
aspects and stunts that any character can use to establish the basics of the
setting and reinforce its theme.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;

&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
I&#39;ve currently have
six of these mini settings in various stages of doneness in my notebook: the
catalogue, a generic magic girl game, modern magica, the silent castle, greys
in black, and night town.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
For each setting,
I&#39;m trying to do the following:&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Define the core
conceits of the setting and the specific tropes I want to encourage. The former
being a good source of aspects and the later stunts. &lt;/li&gt;
&lt;li&gt;Give the PCs things
to do and tools to do those things. This includes thing like weird powers and
technology, but also possible allies.&lt;/li&gt;
&lt;li&gt;Generate interesting
antagonists and challenges for the PCs to face. &lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
For
each setting will have a short description with aspects highlighted with bolded
italic text, followed by a short list of stunts.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
Here&#39;s
an example based on one of my &lt;a href=&quot;http://joshuajamesgervais.blogspot.com/2011/05/onyx-city-of-mysteries.html&quot;&gt;old blog posts&lt;/a&gt;:&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11pt; margin: 0in; text-align: center;&quot;&gt;
&lt;b&gt;
Onyx, City of Mysteries&lt;/b&gt; &lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
It is a seven day
trek across a desert black as midnight to the&lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt; Lost City, Onyx&lt;/span&gt;, once stood at the center of a
continent spanning empire but now is only &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;A Shadow of its Former Glory&lt;/span&gt;. Only an unmarked trail
from an anonymous village serviced by &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Unsavory Merchants&lt;/span&gt; leads through the rocky peaks that seal Onyx
off from the outside world.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
The city has only &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;One Taboo&lt;/span&gt;, It is forbidden to
venerate of any god within the city, but this is only a pretense. Such worship
was common during the city&#39;s heyday, but when the territories rebelled the city
turned against their imported gods. Despite the ban, the city is controlled by &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Mystery Cults&lt;/span&gt; devoted to&lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt; Strange Foreign Gods&lt;/span&gt;.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;

&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
The city is the home
to many &lt;span style=&quot;font-style: italic; font-weight: bold;&quot;&gt;Sorcerers&lt;/span&gt;, with
inborn magical powers that grow with use. Sorcerers built Onxy&#39;s empire and
Sorcerers control its mystery cults,
but sorcerers are also drawn to the city to learn to control their powers.&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Calibri; font-size: 11.0pt; margin: 0in;&quot;&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Stunts&lt;/span&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Because &lt;span style=&quot;font-weight: bold;&quot;&gt;Sorcery Knows No Master&lt;/span&gt;, you get +2 when you&lt;span style=&quot;font-weight: bold;&quot;&gt; Forcefully attack&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;ignoring the consequences of unleashing sorcery.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Because
&lt;span style=&quot;font-weight: bold;&quot;&gt;Onyx Eats Secrets&lt;/span&gt;, you get +2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Cleverly overcome obstacles&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;revealing a secret as leverage&lt;/span&gt;.&lt;/li&gt;
&lt;li&gt;Because
&lt;span style=&quot;font-weight: bold;&quot;&gt;Mysteries Breed&lt;/span&gt;, you get +2 when &lt;span style=&quot;font-weight: bold;&quot;&gt;Carefully creating an advantage&lt;/span&gt; when &lt;span style=&quot;font-weight: bold;&quot;&gt;fighting an unknown foe&lt;/span&gt;. &lt;/li&gt;
&lt;/ul&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/1191658941787531784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/fae-game-sheets.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/1191658941787531784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/1191658941787531784'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/fae-game-sheets.html' title='FAE Game Sheets'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-7380971784540276191</id><published>2014-05-05T12:00:00.000-04:00</published><updated>2014-05-05T21:45:34.858-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fate"/><title type='text'>Fate Accelerated Edition is Magic</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
I’ve been playing around with ideas for &lt;a href=&quot;http://www.evilhat.com/home/fae/&quot;&gt;Fate Accelerated Edition(FAE&lt;/a&gt;), an offshoot of Fate that came out as part of the &lt;a href=&quot;http://www.kickstarter.com/projects/evilhat/fate-core&quot;&gt;Fate Core kickstarter&lt;/a&gt;, and I discovered
something delightful about it. The game supports character to use magic,
psychic powers, or any other extra-normal abilities out of the box without any
additional rules.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
FAE trades in the discrete skills Fate Core uses for generalized
approaches. Rather than being good at specific things FAE characters are good
at ways of doing things such as being forceful or clever or deceptive.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
Due to the way approaches work, a character can use magic
or psychic powers or what have you without needing any special rules. The only
thing the character might need is an Aspect (1) to establish the character is capable
of using the power if that is something that most people can’t do (2).&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
On the other hand, I also find this trait a little
annoying as I like the activity of cobbling together subsystems and the Fate
base makes doing so fairly straight forwards due to the bronze rule(3). Just a
few hours ago, I was working on a bolt-on magic system but I think that I in
writing this post, I’ve talked myself out of using the idea.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
1 A piece of freeform character definition where sentence
fragments such as outlaw psychic are given mechanical teeth including establishing
that the character is a psychic as well as an outlaw.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
2 Though if the rest of the group isn’t interested in a
game with that sort of character, then that is a horse of a different color.&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
3 You can use the basic building blocks for characters to
build other things. &lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/7380971784540276191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/fate-accelerated-edition-is-magic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7380971784540276191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7380971784540276191'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2014/05/fate-accelerated-edition-is-magic.html' title='Fate Accelerated Edition is Magic'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-718870639061334374</id><published>2012-01-12T14:24:00.000-05:00</published><updated>2012-01-12T14:24:13.165-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="5e"/><title type='text'>5e Musings &amp; Slightly More</title><content type='html'>A new edition of Dungeons &amp;amp; Dragons has been announced and the internet is abuzz (or at least the parts of the internet I frequent).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5e Musings&lt;/b&gt;
&lt;br /&gt;

5e is supposed to be modular*. We’ve already know, that miniature-based combat is optional (though we no idea what the other options would be). I’m wondering if this will extend to character creation. I’m envisioning a system where someone building a wizard could take the old school option to have all daily powers, the 4e option for a mix of at-will, encounter, and daily powers, or something else entirely.

&lt;br /&gt;&lt;br /&gt;
I would like to see them add pools of powers that multiple classes can draw from (probably based on power source and/or role) while cutting down classes to just the features and specific powers that best define that class. This also reduces the number of powers you need to put in the book and makes individual class write ups shorter (hopefully giving you room for more classes) by removing powers that are overly similar to each other.

&lt;br /&gt;
&lt;br /&gt;I’d like to see less static bonuses from magic items, feats, and the like. This makes it easier to adjust how many magic items you want to include in your game without making things too easy or hard, and it opens feat slots for other thing that might be more interesting than +1 to hit or +2 to damage.&lt;br /&gt;
&lt;br /&gt;

I like that 4e gives first level characters a bump in hit points, but I wish the hit point totally were scaled back a little for monsters.

&lt;br /&gt;
&lt;br /&gt;
I rather like the skill systems posited in these Legends &amp;amp; Lore articles: &lt;a href=&quot;http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110809&quot;&gt;Skills in D&amp;amp;D&lt;/a&gt; and &lt;a href=&quot;http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110816&quot;&gt;Difficulty Class Warfare&lt;/a&gt;.

&lt;br /&gt;
&lt;br /&gt;
A few people online have thrown around the idea of combining a content management system with print on demand for made to order core books. I have seen no indication this is even close to being an option, but I think it’s a cool idea. There was actual talk of something similar for the d6 system (but for .pdfs rather than pod) but it didn’t end up going anywhere.

&lt;br /&gt;
&lt;br /&gt;
* &lt;a href=&quot;http://www.forbes.com/sites/davidewalt/2012/01/09/wizards-announce-new-dungeons-and-dragons-an-inside-look-at-the-game/&quot;&gt;To quote Mike Mearls&lt;/a&gt;, &quot;The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.&quot; He also wrote a &lt;a href=&quot;http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110802&quot;&gt;Legends &amp;amp; Lore&lt;/a&gt; article about the same topic a few months ago as part of the preannouncement build up.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Building a 4e Retroclone&lt;/b&gt;
&lt;br /&gt;

In case 5e does ends up being unsuitable, someone (probably not me as I don’t have the motivation for such a project) could go digging into OGL sources to find bit and pieces that can build a new 4e (or something like it).

&lt;br /&gt;
&lt;br /&gt;
Just as an example, here what I could find in Unearthed Arcana.

&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
Player’s Roll All the Dice includes static defenses for monsters (albeit with a base of 11 to keep the same average hit rate).

&lt;/li&gt;
&lt;li&gt;
Complex Skill Checks are the predecessor of 4e’s skill challenges and there are two different methods of simplifying skill acquisition.

&lt;/li&gt;
&lt;li&gt;
There is a version of Action Point, but it’s very different than the 4e version.

&lt;/li&gt;
&lt;li&gt;
Reserve Points are kind of like a fiddlier version of healing surges.

&lt;/li&gt;
&lt;li&gt;
Recharge Magic is like a first stab at changing the power economy.

&lt;/li&gt;
&lt;li&gt;
Don’t forget Level-Independent Experience Awards.&lt;/li&gt;
&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/718870639061334374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2012/01/5e-musings-slightly-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/718870639061334374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/718870639061334374'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2012/01/5e-musings-slightly-more.html' title='5e Musings &amp; Slightly More'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-3510638741519966837</id><published>2011-06-18T19:21:00.000-04:00</published><updated>2011-06-18T19:21:33.881-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="links"/><title type='text'>Sharing the Fun: &quot;Carts, Horses, and the Arrangement Thereof&quot;</title><content type='html'>&lt;a href=&quot;http://trollsmyth.blogspot.com/2011/06/carts-horses-and-arrangement-thereof.html?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+Trollsmyth+%28Trollsmyth%29&amp;amp;utm_content=Google+Reader&quot;&gt;Trollsmyth&lt;/a&gt; with a post on build the mechaincal parts a game to match the types of conflicts you want to excourage.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/3510638741519966837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/06/sharing-fun-carts-horses-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3510638741519966837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3510638741519966837'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/06/sharing-fun-carts-horses-and.html' title='Sharing the Fun: &quot;Carts, Horses, and the Arrangement Thereof&quot;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-6821616436996516740</id><published>2011-05-31T21:06:00.000-04:00</published><updated>2011-05-31T21:06:43.928-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="links"/><title type='text'>Sharing the Fun: &quot;A ragtag, fugitive fleet, on a lonely quest...&quot;</title><content type='html'>In &lt;a href=&quot;http://oldguyrpg.blogspot.com/2011/05/ragtag-fugitive-fleet-on-lonely-quest.html&quot;&gt;this post&lt;/a&gt; ChicagoWiz using an exodus as part of a sandbox campaign. I&#39;m going to have to file this idea away for later.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/6821616436996516740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/05/sharing-fun-ragtag-fugitive-fleet-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/6821616436996516740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/6821616436996516740'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/05/sharing-fun-ragtag-fugitive-fleet-on.html' title='Sharing the Fun: &quot;A ragtag, fugitive fleet, on a lonely quest...&quot;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-3744104639440409660</id><published>2011-05-26T17:57:00.000-04:00</published><updated>2011-05-26T17:57:18.357-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="links"/><title type='text'>Sharing the Fun: &quot;The Worst Adventure Ever: Making it Work&quot;</title><content type='html'>An interesting &lt;a href=&quot;http://screamsheet.wordpress.com/2011/05/26/the-worst-adventure-ever-making-it-work/&quot;&gt;post about running the Avatar Trilogy&lt;/a&gt; which I think can be applied in principle to similar adventures.&lt;br /&gt;
&lt;br /&gt;
Charlie Brooks has been a good friend to me for over twenty years, and he ran my first few D&amp;D games. I&#39;m slightly surprised that I haven&#39;t linked to his site sooner. I also want to point out that Garyl Shadowslayer is one of my favorite NPCs, though I didn&#39;t get to participate in that particular campaign.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/3744104639440409660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/05/sharing-fun-worst-adventure-ever-making.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3744104639440409660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3744104639440409660'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/05/sharing-fun-worst-adventure-ever-making.html' title='Sharing the Fun: &quot;The Worst Adventure Ever: Making it Work&quot;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-7621111897873858328</id><published>2011-05-19T19:10:00.000-04:00</published><updated>2011-05-19T19:10:30.892-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Onyx"/><title type='text'>Onyx, City of Mysteries</title><content type='html'>The player write up for my upcoming Lamentations of the Flame Princess campaign.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Onyx, City of Mysteries&lt;/b&gt;&lt;br /&gt;
The legendary city of Onyx, once the center of a vast empire, sequestered itself behind a nearly impassible chain of mountains to stop the tide of a rebellion poised to bring the city to its knees. After centuries in hiding many think that Onyx just as fiction, but it still exists and it can be reached.&lt;br /&gt;
&lt;br /&gt;
Reaching the city takes a seven day trek across a desert as black as midnight—most travel with one of the few merchant caravans that make the circuit between Onyx and a small village at the most often used pass through the mountains.&lt;br /&gt;
&lt;br /&gt;
The city itself is built into a cliff face. There are six separate wards laid out like links in a chain reaching from base to summit. Each ward more exclusive and difficult to breach than the one before it. The first is set aside of traders and foreign laborers.&lt;br /&gt;
&lt;br /&gt;
There is one taboo in Onyx worth mentioning. It is forbidden to venerate of any god within the city. Before the city turned inward, worshiping gods from conquered lands was a common practice, but when those lands slipped through Onyx&#39;s fingers they turned against those foreign gods...at least publicly. The law only pushed worship underground, creating a abundance of mystery cults. These cults have wormed their way into the power structures of Onyx.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Possible Reasons to Travel to Onyx&lt;/b&gt;&lt;br /&gt;
It&#39;s going to be a sandbox style game, which means the players will be setting the agenda for most sessions. Every character is going to have a reason for traveling to Onyx (so when faced with no other pressing concern every character has something to do), below are some possibilities.&lt;br /&gt;
&lt;br /&gt;
-- A long lost relative was sold into slavery and you tracked him or her to Onyx.&lt;br /&gt;
-- You came into the possession of a map of an underground complex buried somewhere deep beneath the city that is liable of hold untold treasures.&lt;br /&gt;
-- You discovered that one of your enemies has found sanctuary in Onyx.&lt;br /&gt;
-- You&#39;re an exile from your homeland for some crime (real or imagined) and are looking for some way to prove your innocence (or buy your way back into the good graces of the powers that be).&lt;br /&gt;
-- You&#39;re on a religious pilgrimage to recover a priceless relic.&lt;br /&gt;
-- You need to find a copy of a spell first penned in Onyx.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/7621111897873858328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/05/onyx-city-of-mysteries.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7621111897873858328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7621111897873858328'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/05/onyx-city-of-mysteries.html' title='Onyx, City of Mysteries'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-8405753580140379996</id><published>2011-05-03T17:31:00.001-04:00</published><updated>2011-05-03T17:31:00.241-04:00</updated><title type='text'>Revising Reserve Points</title><content type='html'>I’m planning on running a Swords &amp;amp; Wizardry game this summer (I’m currently running a sandbox Cybergeneration game) in a setting where opening practice of any religion is illegal and I’m going to encourage the players away from playing clerics. This doesn’t mean that the city of devoid of religion (in fact it’s a hot bed of mystery cults) or that I want players to avoiding this aspect of the setting—removing the cleric as an option allows every character equal opportunity to explore that aspect of the setting.&lt;br /&gt;
&lt;br /&gt;
Removing the cleric also means the party won’t have easy access to magical healing, which is a problem. Here is a house rule I’m considering to deal with this problem. I’m not one hundred percent certain if I’m going to used them yet, but this is the direction I’m leaning towards.&lt;br /&gt;
&lt;br /&gt;
What I’m think of doing is a variation of the &lt;a href=&quot;http://draft.blogger.com/%20http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm%20&quot;&gt;Reserve Points&lt;/a&gt; rule from the third edition version of Unearthed Arcana which originally appeared in the Omega World minigame, but rather than giving a pool of extra hit points, I want to use dice.&lt;br /&gt;
&lt;br /&gt;
In my version, characters get a pool of reserve hit dice equal to half the character’s level (round up). A turn spent resting lets you roll one reserve hit dice and heal that much, and a turn spent actively treating injury gives you two hit dice. These two options are roughly equivalent to the S&amp;amp;W versions of Cure Light Wounds and Cure Serious Wounds.&lt;br /&gt;
&lt;br /&gt;
When a character with reserve hit dice to spare is taken to 0 hit points (we’re not getting into negative hit points here), that character is out of combat though not necessarily dead. Avoiding death requires a successful saving throw. Normally the saving throw is made after combat, but if an ally tries to treat the character’s wound during combat the character gains an extra saving throw attempt (with a limit of two saves overall). A successful save lets the character use one reserve hit dice.&lt;br /&gt;
&lt;br /&gt;
In some cases, the referee might decide that a particular wound isn’t enough to risk death or too damaging to allow a saving throw.&lt;br /&gt;
&lt;br /&gt;
Reserve hit dice return at a rate of 1 HD per day of uninterrupted rest.&lt;br /&gt;
&lt;br /&gt;
The rule is based around the idea that hit points are an abstraction that includes endurance and luck as well as the character’s capacity to take punishment. I’m using dice because the original Reserve Points rules were a little fiddly for my tastes and players are already used to the idea of rolling for hit point recovery.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/8405753580140379996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/05/revising-reserve-points.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/8405753580140379996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/8405753580140379996'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/05/revising-reserve-points.html' title='Revising Reserve Points'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-7366245004158504325</id><published>2011-04-26T15:42:00.005-04:00</published><updated>2011-04-26T15:42:00.183-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="quick hack"/><title type='text'>Quick Hack Low Roll Initiative (AD&amp;D and OSRIC)</title><content type='html'>If you change the initiative system so that the low roll goes first, then each side goes uses their own roll to determine which segment they go on rather than the opposing side’s roll. This makes resolving initiative a little faster and it puts the party’s fate more directly in their own hands.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/7366245004158504325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/04/quick-hack-low-roll-initiative-ad-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7366245004158504325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7366245004158504325'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/04/quick-hack-low-roll-initiative-ad-and.html' title='Quick Hack Low Roll Initiative (AD&amp;D and OSRIC)'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-6742188757076861112</id><published>2011-04-12T17:00:00.001-04:00</published><updated>2011-04-12T17:00:00.384-04:00</updated><title type='text'>Five Year Mission</title><content type='html'>A quick game inspired by early Star Trek.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Character Creation:&lt;/b&gt; Divid 4d (this game uses six-sided dice) between Close Combat &amp;amp; Ranged Combat. Each pool has must include between 1d and 3d.&lt;br /&gt;
&lt;br /&gt;
Pick two specialties and divid 4d between them as above. Common specialties include Command (social interaction and leadership), Conn (navigation and ship&#39;s weapons), Engineering (ship&#39;s maintenance and jurying-rigging), Medical (diagnosis and treatment), and Science (analysis and hypothesis). Being a member of an alien species with inhuman abilities could also be a specialty (with GM approval).&lt;br /&gt;
&lt;br /&gt;
Between adventures players can adjust their character&#39;s pools and even change their specialties as their characters grow and change.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Generic Skill Checks:&lt;/b&gt; Roll all dice and pick one. On a 1 to 3, your character fails but you get the explain what went wrong, and on a 4 to 6 your character succeeds with the GM explaining what happens as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Close Combat System:&lt;/b&gt; Each round combatants roll 1d, the combatant with the lower roll loses that die. This continues until one side concedes or runs out of dice to roll.&lt;br /&gt;
&lt;br /&gt;
Close combat typically ends with unconsciousness, though it could also end with injury or death if the victor is armed.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ranged Combat System:&lt;/b&gt; Roll all dice and pick one to use for your roll. A  roll of 1 to 3 miss a human-sized target but can be used to target scenery, a 4 can hit a target in the open, a 5 can hit a target behind partial cover, and a 6 can hit a target behind heavy cover. Shots are resolved in order from low rolls to high rolls.&lt;br /&gt;
&lt;br /&gt;
The results of a ranged attack range from unconsciousness to death or disintegrate depending on the weapon used.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Space Combat System:&lt;/b&gt; Combat between ships is a little more complex than combat between individuals. Below are the three basic combat actions, though they are far from the only options available.&lt;br /&gt;
&lt;br /&gt;
Once a ship&#39;s screens are down, one more salvo will disable or destroy it.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Maneuvering:&lt;/i&gt; Both sides roll all their dice and pick one or more dice to use first during the first round of fire. The ship with the higher total can attack while the other ship isn&#39;t in position to fire their weapons. A tie means both ships can attack at once.&lt;br /&gt;
&lt;br /&gt;
Once the first round of fire has been resolved, a second or third round can be started drawing more dice from the original maneuvering roll. If one side has dice left and the other doesn&#39;t, they can execute one final round of fire.&lt;br /&gt;
&lt;br /&gt;
If there&#39;s no clear winner after maneuvering dice have been spent, the battle is at a stalemate. Either ship can break off and escape the conflict, or attempt to attempt to change the situation enough to break the stalemate (which is generally followed by a new maneuvering roll).&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Damage Control (if fired upon):&lt;/i&gt; Roll all dice and pick one to see how well your screens stand up to attack.&lt;br /&gt;
1-3 Screen fail&lt;br /&gt;
4-5 Screens weakened (or fail if previously weakened)&lt;br /&gt;
6 Screens hold&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Fire Weapons (if able):&lt;/i&gt; Roll  all dice and pick one to fire weapons and see how well the enemy&#39;s screens hold.&lt;br /&gt;
1-3 Enemy screens hold&lt;br /&gt;
4-5 Enemy screens weakened (or fail if previously weakened)&lt;br /&gt;
6 Enemy screens fail&lt;br /&gt;
&lt;br /&gt;
It&#39;s suggested that one PC handles maneuvering rolls, one does damage control, a third fires weapons, and depending on the situation a forth could be using Command, Science or some of specialty to influence the battle.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/6742188757076861112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/04/five-year-mission.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/6742188757076861112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/6742188757076861112'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/04/five-year-mission.html' title='Five Year Mission'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-5932845103089958482</id><published>2011-04-05T18:12:00.000-04:00</published><updated>2011-04-05T18:12:03.244-04:00</updated><title type='text'>Five Alchemical Items</title><content type='html'>&lt;b&gt;Bottled Lightning:&lt;/b&gt; A clear liquid filled with flecks of gold. Violently shaking the vial then breaking it creates a burst of electricity that deals 1d6 damage. Cost: 1 gp.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Blush of Health:&lt;/b&gt; For an hour after drinking this tonic, the imbiber will show no signs of illness or fatigue. Cost: 15 gp.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Phantom Rations:&lt;/b&gt; A sniff of this strong smelling brown powder wards off hunger pangs, but does nothing to fill the belly. Eating the powder leads to fever and nausea. Cost: 1 gp (good for 1 month).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Time’s Arrow: &lt;/b&gt;A murky liquid that erases the last 15 minutes of a person’s memory upon drinking. Adding a small portion of time’s arrow to a person’s wine everyday will weaken that person’s memory—giving the appearance of senility. Cost: 10 gp.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Wood Warp:&lt;/b&gt; This blue paste causes wood to slowly swell and deform over the course of 10 minutes. The paste is often used to break open wooden doors and chests. Cost: 1 gp.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/5932845103089958482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/04/five-alchemical-items.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/5932845103089958482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/5932845103089958482'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/04/five-alchemical-items.html' title='Five Alchemical Items'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-3520902660956364951</id><published>2011-03-24T22:25:00.000-04:00</published><updated>2011-03-24T22:25:16.520-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="quick hack"/><title type='text'>Quick Hack: oWoD Botches</title><content type='html'>I&#39;ve been trying to write something about &lt;a href=&quot;http://blog.vampirethemasquerade.com/page/information.aspx&quot;&gt;the 20th Anniversary Edition of Vampire: The Masquerade&lt;/a&gt; but I haven&#39;t gotten very far with that. Instead here are two takes on the botch mechanics that I&#39;ve been thinking about.&lt;br /&gt;
&lt;br /&gt;
Both hacks assume you&#39;re ignore the rule that 1&#39;s cancel successes.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Easy Way:&lt;/b&gt; Just ignore botches. It simplifies things nicely and speeds up combat a tiny bit. Plus, you (and when I say you, I mean me) don&#39;t have to worry that players are going to forget what 1&#39;s do.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Botch Dice:&lt;/b&gt; Steal from West End Game&#39;s d6 system and have a single dice in the pool that can trigger a botch (if that dice comes up with a 1 and none of your other dice come up with successes, you botch). This should remove some of the probability weirdness with botches and make them a less common (even the people that like botches might agree that having them show up all the time makes them less special).</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/3520902660956364951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/03/quick-hack-owod-botches.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3520902660956364951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3520902660956364951'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/03/quick-hack-owod-botches.html' title='Quick Hack: oWoD Botches'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-7922941449480069975</id><published>2011-03-17T20:59:00.002-04:00</published><updated>2011-03-17T20:59:52.469-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="4e"/><title type='text'>Essentials Rituals</title><content type='html'>I recently purchased some books out of the Dungeons &amp;amp; Dragons Essentials line (Rules Compendium, Monster Vault, and both of the Heroes of Forgettable Title books). The version of D&amp;amp;D 4th edition (aka 4e) in these books is more to my liking than the previous core books (which I found interesting but not enough to spend money on). The class structure is less rigid in these books (something they were starting to do with psionic classes in Player&#39;s Handbook III) and they redid some things that seemed a little off in previous books (magic missile without a two hit roll and a slightly more sane way to give a dual-wielding rangers an offhand attack).&lt;br /&gt;
&lt;br /&gt;
But sadly, the Essentials line did not address rituals. In fact, the Essentials versions of the cleric and wizard are lacking built-in access to rituals and the Essentials cleric gets Resurrection (a ritual in normal 4e) as a daily power at level 8.&lt;br /&gt;
&lt;br /&gt;
Rituals were supposed to be a way for a caster character to have access to a variety of utility effects without having to sacrifice combat capability. I happen to think this is a great idea; I even contributed to a book of rituals for 4e. Though I think the cost in time for rituals is a tad high and the cost in character wealth (for ritual components) makes players less likely to use them.&lt;br /&gt;
&lt;br /&gt;
My fixes for this are twofold:&lt;br /&gt;
&lt;br /&gt;
First, make the casting time for most short rituals 1 minute, and allow a character to use one of these rituals to be as part of a short rest. A minute is long enough that its hard to work into a combat but it can be used in combat if there is a great need, and they can still be used without slowing the party (or the pace of the game) down. Longer rituals default to 1 hour and can be used as part of an extended rest. Any rituals that require significantly longer should stay as they are.&lt;br /&gt;
&lt;br /&gt;
Second, give ritual components (as well as the ritual scrolls) as treasure to make rituals more tempting to use. Assuming that the character&#39;s rituals are priced correctly, it would make more sense to use the components casting rituals than selling them, since items generally don&#39;t sell for their full value.&lt;br /&gt;
&lt;br /&gt;
Some people have also made some noise over Essentials not improving on 4e&#39;s magic item system, but I don&#39;t have much to say on that front. A longsword +1 has always been kind of dull on its own, and I don&#39;t think the 4e version of magic items is any worse that silliness that was 3e&#39;s weapon and armor special abilities (at least when an item had more than one of them).&lt;br /&gt;
&lt;br /&gt;
Though I do like the idea of forgoing giving out a magic item in treasure in exchange for leveling up an existing magic item (plus a little coinage since, if you had giving out a new item they could have sold their old one or given it to another character, I&#39;m not sure how much would be appropriate though).</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/7922941449480069975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/03/essentials-rituals.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7922941449480069975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/7922941449480069975'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/03/essentials-rituals.html' title='Essentials Rituals'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-5488971989951346306</id><published>2011-03-01T17:00:00.001-05:00</published><updated>2011-03-01T17:00:05.639-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="quick hack"/><title type='text'>Quick Hack: Perception Radius</title><content type='html'>In d20 based games, I like to have NPCs take 10 on their Spot and Listen checks to detect PCs. This gives PCs a static DC to roll against, and if the PC fails he or she is safe until the NPC is within (PC check - DC) x 10 feet.&lt;br /&gt;
&lt;br /&gt;
Spot and Listen skills normally add +1 to check DCs for every 10 feet of distance, and the math above tells you how far away the PC needs to be for the modifier to make up for the failed check.&lt;br /&gt;
&lt;br /&gt;
People tend to forget about this particular modifier which tends to make Spot and Listen unnecessarily good and hurt players—most of the time only monsters that focus on being stealthy try to be sneaky, but the same isn&#39;t true for adventurers.&lt;br /&gt;
&lt;br /&gt;
I originally used this in a d20 Modern steam punk espionage game.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/5488971989951346306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/03/quick-hack-perception-radius.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/5488971989951346306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/5488971989951346306'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/03/quick-hack-perception-radius.html' title='Quick Hack: Perception Radius'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-2193491833776512433</id><published>2011-02-26T18:28:00.002-05:00</published><updated>2011-02-26T18:28:44.428-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="quick hack"/><title type='text'>Quick Hack: Swashbuckling Sword &amp; Wizardry</title><content type='html'>For a duelist that excels in combat with little to no armor, adjust the character&#39;s AC and weight carried (and starting wealth if your making new characters) as if the character was wearing said armor.&amp;nbsp; The character won&#39;t be able to carry as much as other characters and will be more easily slowed by encumbrance, but will have a constantly good AC.&lt;br /&gt;
&lt;br /&gt;
If this seems too powerful, you can remove the AC bonus if the character is surprised, restrained, or otherwise unable to fully make use of his or her quick reflexes.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/2193491833776512433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/02/quick-hack-swashbuckling-sword-wizardry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/2193491833776512433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/2193491833776512433'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/02/quick-hack-swashbuckling-sword-wizardry.html' title='Quick Hack: Swashbuckling Sword &amp; Wizardry'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-3389526229187551763</id><published>2011-02-21T20:17:00.000-05:00</published><updated>2011-02-21T20:17:41.018-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="links"/><title type='text'>Sharing the Fun: &quot;Meditating on Monks&quot;</title><content type='html'>An interesting post on Monks from &lt;a href=&quot;http://bloodofprokopius.blogspot.com/2011/02/meditating-on-monks.html&quot;&gt;Blood of Prokopius&lt;/a&gt;, an exceptionally interesting blog that looks at roleplaying games through a religious lens.&lt;br /&gt;
&lt;br /&gt;
I never had an issue with using Monks with their eastern flavor in my western-style fantasy setting, so I enjoy seeing someone agree with me.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/3389526229187551763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/02/sharing-fun-meditating-on-monks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3389526229187551763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/3389526229187551763'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/02/sharing-fun-meditating-on-monks.html' title='Sharing the Fun: &quot;Meditating on Monks&quot;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729535080133087697.post-9222579332465113719</id><published>2011-02-17T23:33:00.000-05:00</published><updated>2011-02-17T23:33:05.383-05:00</updated><title type='text'>Card Based Treasure</title><content type='html'>Here&#39;s another card based random table, much like the &lt;a href=&quot;http://joshuajamesgervais.blogspot.com/2011/01/card-based-wilderness-hex-traits.html&quot;&gt;wilderness hex table&lt;/a&gt; I posted not too long ago.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Clubs ♣&lt;/b&gt;&lt;br /&gt;
2 to 5: Common armor.&lt;br /&gt;
6 to 9: Common weapon or ammunition.&lt;br /&gt;
Jack: Ornate scabbard, quiver or pouch.&lt;br /&gt;
Queen: Exotic armor.&lt;br /&gt;
King: Exotic weapon or one made of a special material (such a silver or cold iron).&lt;br /&gt;
Ace: A weapon or armor out of legends.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: red;&quot;&gt;&lt;b&gt;Diamonds ♦&lt;/b&gt;&lt;/div&gt;2 to 5: Coinage.&lt;br /&gt;
6 to 9: Gems.&lt;br /&gt;
Jack: Strange foreign coinage.&lt;br /&gt;
Queen: Letter of Credit.&lt;br /&gt;
King: Religious relic.&lt;br /&gt;
Ace: Otherworldly gems or crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: red;&quot;&gt;&lt;b&gt;Hearts ♥&lt;/b&gt;&lt;/div&gt;2 to 5: Potions.&lt;br /&gt;
6 to 9: Scrolls.&lt;br /&gt;
Jack: Miscellaneous magic doodad.&lt;br /&gt;
Queen: Magical food or drink (often in the form of fruit or a pool).&lt;br /&gt;
King: Magic text, purely theoretical but valuable to scholar and collectors.&lt;br /&gt;
Ace: Magical text, lab notes which are incomplete or incoherent but could be sorted out with time and research.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Spades ♠&lt;/b&gt;&lt;br /&gt;
2 to 5: Food or water.&lt;br /&gt;
6 to 9: Essential tool (10 foot poll, rope, chisel, and the like).&lt;br /&gt;
Jack: Distinctive key.*&lt;br /&gt;
Queen: Exquisite tool.&lt;br /&gt;
King: Faded treasure map.&lt;br /&gt;
Ace: Journal, dairy or forgotten tome.&lt;br /&gt;
&lt;br /&gt;
* &lt;a href=&quot;http://dndwithpornstars.blogspot.com/2010/12/some-pictures-and-mechanic.html?zx=d61cf0f919022f3a&quot;&gt;This&lt;/a&gt; post from &lt;a href=&quot;http://dndwithpornstars.blogspot.com/&quot;&gt;Playing D&amp;amp;D with Porn Stars&lt;/a&gt; has an interesting mechanic for random keys. The blog has some NSFW content.</content><link rel='replies' type='application/atom+xml' href='http://joshuajamesgervais.blogspot.com/feeds/9222579332465113719/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/02/card-based-treasure.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/9222579332465113719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729535080133087697/posts/default/9222579332465113719'/><link rel='alternate' type='text/html' href='http://joshuajamesgervais.blogspot.com/2011/02/card-based-treasure.html' title='Card Based Treasure'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/18378207454387792626</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>