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	<title>EoN Junkies</title>
	
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		<title>Myll Erik’s Lunch Interview with Senior Producer Bryce Jones</title>
		<link>http://www.eonjunkies.com/2012/02/02/myll-eriks-lunch-interview-with-senior-producer-bryce-jones/</link>
		<comments>http://www.eonjunkies.com/2012/02/02/myll-eriks-lunch-interview-with-senior-producer-bryce-jones/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:44:25 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bryce jones]]></category>
		<category><![CDATA[lunch interview]]></category>
		<category><![CDATA[senior producer]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=258</guid>
		<description><![CDATA[Well folks I had the pleasure of sitting down with our new Senior Producer Bryce Jones. He was eagerly awaiting this interview as he is extremely excited about working on End of Nations as well as getting to know some of you folks. I think I speak for the entire team when I say we...<br /><a href="http://www.eonjunkies.com/2012/02/02/myll-eriks-lunch-interview-with-senior-producer-bryce-jones/"><strong>Read the entire article &#187;</strong></a>]]></description>
			<content:encoded><![CDATA[<p>Well folks I had the pleasure of sitting down with our new Senior Producer Bryce Jones. He was eagerly awaiting this interview as he is extremely excited about working on End of Nations as well as getting to know some of you folks. I think I speak for the entire team when I say we are happy to have him here!</p>
<div align="center"><img src="http://i1185.photobucket.com/albums/z355/TrionL/brycesmall.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>
<p> </p>
<p><span id="more-258"></span></p>
<p><u><b>Myll_Erik:</b></u> Let&#8217;s hear about what you did before getting in to the game industry &#8211; </p>
<p>I actually owned one of the first piercing/tattoo studios in Seattle. Eventually it got to the point where they became a dime a dozen so I moved on.</p>
<p> <u><b>Myll_Erik:</b></u> So how did you get involved in the game industry?</p>
<p>Well I have always enjoyed coding. I remember being 10 years old and typing the games in the back of magazines into my computer line by line.  I joined the software industry in 1996 when Microsoft tapped me to help with DirectX 3.  Eventually I worked my way up and found that I loved managing and growing people.  Factor in my tattoos and piercings plus my general attitude and I was definitely not your typical manager. I joined Trion at the beginning of this year and have been on cloud 9 since. </p>
<p> <u><b>Myll_Erik:</b></u> So you are joining the Trion team as a Senior Producer., Do you want to share what that entails?</p>
<p>When I&#8217;m not busy being a problem child, I like to think of myself as a problem solver. I&#8217;ll be handling whatever problems arise and working closely with Dave Luehmann and Chris Lena to get End of Nations where it needs to be as well as getting out the door, so to speak. </p>
<p> <u><b>Myll_Erik:</b></u> Aside from gaming, do you have any fun hobbies?</p>
<p>I&#8217;m really a nerd at heart (surprise) although I do have a home recording studio and play many, many musical instruments.  I also like tattoos.  In fact, my twitter name, <a rel="nofollow" href="http://twitter.com/inkandsinewaves" target="_blank">@inkandsinewaves</a> is meant to reflect both of these hobbies.  I&#8217;m also a very avid gamer and enjoy playing games from many genres. My wife and I are expecting a baby within the next few weeks, so I&#8217;m sure I&#8217;ll add &#8220;professional diaper changer&#8221; to the list soon enough.</p>
<p>After Bryce and I exchanged a few war stories we got down to asking some of your questions! I really want to thank Bryce for taking the time to do this, but I&#8217;d also like to add that Bryce really enjoys interacting with the community and I look forward to seeing him regularly on the forums!</p>
<p> <u><b>Nick Summers:</b></u> will there be more then just PvP and PvE style game play? as a example survival mode maybe or even a who can build the fastest structure as in a nuclear silo .. and is there going to be ranked games and just for &quot;fun&quot; games?.. hope to hear some feedback</p>
<p>We are hoping to appeal to a lot of players and honestly I think a lot of people are going to have fun within the Armory itself &#8211; there are a lot of customization options that are fun to play with. This is something I think will resonate with both the Moba crowd as well as the MMO crowd and yet is fairly new to the RTS genre.</p>
<p> <u><b>Zhenya:</b></u> What do you think of the current state of the RTS market? How do you feel <acronym title="End of Nations">EoN</acronym> fits into this picture?</p>
<p>Personally, I feel like the RTS paradigm has been pretty stale and formulaic. We are definitely pushing the envelope in a lot of ways as well as experimenting with several new concepts. End of Nations has a lot of great potential and I&#8217;m looking forward to seeing more people play it.</p>
<p> <u><b>The_killer:</b></u> What happened to Chris Lena? Is he still working on this project?</p>
<p>Chris is still here &#8211; in fact we sit really within 6 feet of each other. We are both working as Senior Producers with each of us driving our own unique areas. In fact, Chris was one of the big reasons I joined Trion as during my interview he didn&#8217;t shy away from any of the hard questions and kept coming back at me with great questions of his own. His attitude combined with the culture here really inspired me to join the Trion team.</p>
<p> <u><b>Aldones:</b></u> Will he periodically be active on the forums as Chris has been? If so, what&#8217;s he called? (BlueAvocado?) </p>
<p>I&#8217;m looking forward to being active on the boards! In fact, here&#8217;s a quick story for you &#8211; on my very first day at work we had a playtest. Me being me, I used a money hack to get some stuff. At some point the server crashed. Looking through the logs it turned out I crashed the server by entering it in so often &#8211; hence my new forum name equals Problem Child. Look for me on the boards soon!</p>
<p> <u><b>Aldones:</b></u> Are you technically Trion or Petro?</p>
<p>I work for <b>Trion</b> with <b>Petroglyph</b>.  One of the reasons I&#8217;ve always loved being a publishing producer is the level of teamwork I feel from our partners.  Petroglyph is no exception.  They made me feel like a member of the team immediately.</p>
<p> <u><b>Aldones:</b> </u>How is the division of labor between you and Chris going to look? Are there two of you because you have groups that aren&#8217;t in Las Vegas now, and you&#8217;re splitting it regionally? Or are you guys going to share an office and be shoulder to shoulder in the trenches?</p>
<p>We work together daily as well as split out tasks so things can get accomplished more efficiently. We each have our own specialties and given my engineering background I tend to gravitate toward the juicy technical challenges. I have a lot of respect for Chris as well as Dave as they each tackle all the objectives they face. I like to think of myself as Wolf from Pulp Fiction &#8211; I may have been called in late, but I&#8217;ll be able to make a huge difference. </p>
<p> <u><b>Aldones:</b></u> If your responsibilities aren&#8217;t split, then who get&#8217;s final say, you or Chris? Arm wrestle for it?</p>
<p>We are a team &#8211; that may sound cliché but we truly are one big team. Often we are referred to as the &#8220;Wonder Twins&#8221; or as I like to say, &#8220;Unibrain.&#8221; There is very little overlap in our responsibility sets and rather than butting heads, we leverage our diverse backgrounds to make a stronger producer team.</p>
<p> <u><b>Fockewulf:</b></u> Right now one of the big things a game development company needs to worry about is <acronym title="Google Page Ranking">PR</acronym>. Between Bioware getting sucked into EA and Blizzard getting swallowed and now ground to dust by Activision some people are starting to look for a game designer that is actually responsive to the community. What are your views about this? </p>
<p>Well &#8211; the guy handling this interview is doing an awesome job in my book.  I get 5$ for saying that, right?</p>
<p> <u><b>Ztyx:</b></u> &quot;As senior producer, what are some of your main responsibilities and with your experience what do you hope to bring to our game? </p>
<p>I&#8217;ve already talked a bit about what we as producers do, but I hope to bring a passion for quality to the team. For me, I want to be able to tell my family and friends that &#8220;I&#8217;m proud to have worked on <acronym title="End of Nations">EoN</acronym>.&#8221;  It&#8217;s also very important to me for the <acronym title="End of Nations">EoN</acronym> community to be happy. At the end of the day I&#8217;m a fan too. </p>
<div align="center"><img src="http://i1185.photobucket.com/albums/z355/TrionL/Beauregard.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>
<p> <u><b>Pasty:</b></u> What personal goals, if any, do you have for <acronym title="End of Nations">EoN</acronym>?</p>
<p>I want it to follow in the footsteps of Trion&#8217;s first offering, Rift, in that it will be a polished, immersive and downright fun experience from day 1.  I&#8217;m super excited about the game and I&#8217;m looking forward to playing it with more people. </p>
<p> <u><b>Pasty:</b></u> How do you feel about joining the <acronym title="End of Nations">EoN</acronym> team this late in development?</p>
<p>First, it&#8217;s awesome for me to be able to join the project as this point &#8211; and I enjoy it as there is no better feeling than helping a big project like End of Nations get launched successfully. Second, I think I bring my own experience into play. I also bring a fresh pair of eyes to the game.  This is very useful as I can see things that some of the folks who have become very close to the game might miss.  That being said, I haven&#8217;t caught a miss yet, but I&#8217;m working on it.</p>
<p><u><b>Pasty:</b></u> What aspects of <acronym title="End of Nations">EoN</acronym> will be your primary responsibility?</p>
<p>As of now, just helping out wherever and whenever I can. Like I said before this is a great team and I look forward to helping out and giving my input where needed.  My past life as a technical director has come in very handy as I get to flex both my producer muscles and my tech director muscles.</p>
<p> <u><b>Honvik:</b></u> Which part of the production aspect of a game is the most exciting?</p>
<p>Like I said a bit earlier &#8211; shipping and launching the game are both really exciting. I&#8217;ll be honest though, I do love the entire process as you get to work with a lot of great people and see your baby grow and expand.   Wait, that sounded weird.</p>
<div align="center"><img src="http://i1185.photobucket.com/albums/z355/TrionL/Sky.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>
<p> <u><b>Honvik:</b></u> What are your hopes for End of Nations?</p>
<p>I personally hope End of Nations gets the credit it deserves &#8211; it&#8217;s really raising the level of RTS to next gen and giving players a fun experience.</p>
<p> <u><b>Honvik:</b></u> Which faction do you prefer and why?</p>
<p>I usually tend to stick with Liberation Front as it allows me to hunker down and hold the line.  My nickname in the past was &#8220;the Tank.&#8221;  It is only fitting that I play Spartan.</p>
<p> <u><b>FlankerXraven:</b></u> Transformable units?</p>
<p>Sounds like a cool idea &#8211; but currently we don&#8217;t have anything like that.</p>
<p> <u><b>FlankerXraven:</b></u> I know you guys are sick about people asking about release dates but just that tiny hint!!!</p>
<p>Tiny hint would be this year! Stay tuned for more info!</p>
<p> <u><b>Zhenya:</b></u> What is your favorite RTS (past or present)?</p>
<p>That&#8217;s a really tough choice as I enjoy the Age of Empires series as well as Starcraft. Thinking back, probably Dune 2 as well.  It got me into loving RTS games.  Ok, Command and Conquer was pretty amazing.  Oh, and I do love my signed copy of Total Annihilation.  One of the highlights of my career was playing against Chris Taylor and several of the folks who worked on TA.</p>
<p> <u><b>The_killer:</b></u> What kind of dog do you have? Would you like to show a picture?</p>
<p>I have 2 rescue dogs &#8211; one is a Basset Hound named Beauregard T. Jones and the other is a Shepard/Husky mix named Sky. I actually saved Sky from a death row sentence. Sky is jet black and apparently black dogs have the lowest adoption rate.  Remember this when you rescue a dog!</p>
<p> <u><b>Zhenya:</b> </u>What is your favorite project you&#8217;ve worked on in the gaming industry?</p>
<p>It may sound really odd, but Zoo Tycoon. The game itself turned out great, but the team and atmosphere made it one of my favorite experiences.  So far, the End of Nations team has helped me recapture that feeling.</p>
<p> <u><b>Jaridan:</b></u> Bacon or Army Skin?</p>
<p>Bacon for sure &#8211; I love the smell of bacon in the morning.  Smells like victory!</p>
<p> <u><b>Fockewulf:</b></u> Sounds like you might be a naval guy. So am I. In fact I&#8217;m a modder for StarCraft 2 who put naval units and amphibous systems into SC2. Activision-Blizzard, dispite the success of naval in WarCraft 3, saw it as a good idea not to put naval into StarCraft 2 for the custom mods. WarCraft 3 lived off the custom mods. What is your position with reguards to Naval and <acronym title="End of Nations">EoN</acronym>? What about allowing for it but not having it in the melee play? </p>
<p>Thanks for your service!</p>
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		<title>End of Nations Alpha and Beta Information</title>
		<link>http://www.eonjunkies.com/2012/02/02/end-of-nations-alpha-and-beta-information/</link>
		<comments>http://www.eonjunkies.com/2012/02/02/end-of-nations-alpha-and-beta-information/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:39:43 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beta information]]></category>
		<category><![CDATA[dev tracker]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=256</guid>
		<description><![CDATA[Originally posted by Myll Erik (Source) Howdy Folks! Below is some very important information regarding alpha and beta for End of Nations! Closed Alpha &#8211; We have a closed alpha running 24&#215;7 right now. The best way be selected early for the closed alpha is to be hand picked and the best way for that...<br /><a href="http://www.eonjunkies.com/2012/02/02/end-of-nations-alpha-and-beta-information/"><strong>Read the entire article &#187;</strong></a>]]></description>
			<content:encoded><![CDATA[<blockquote><p>
Originally posted by Myll Erik (<a href="http://forums.endofnations.com/official-end-nations-news/intel-reports-news/1500-end-nations-alpha-beta-information.html">Source</a>)</p>
<hr width=600>
Howdy Folks!</p>
<p>Below is some very important information regarding alpha and beta for End of Nations!</p>
<p>Closed Alpha &#8211; We have a closed alpha running 24&#215;7 right now. The best way be selected early for the closed alpha is to be hand picked and the best way for that to happen is to be an active member within our forums! The closed alpha will continue to run and we will continue to add members to this select group as time goes on. Once again, the best way to get selected is to be active within our forums!</p>
<p>Beta Events &#8211; During the up coming months there will be several beta events in which the majority of people will be able to get hands on with End of Nations. This is separate from our 24&#215;7 closed alpha and each event will only be open for a limited amount of time. You will start to see beta codes flying around, so if you want to play End of Nations in these events &#8211; getting your hands on one of these beta codes will be the easiest way for you to do so. </p>
<p>I&#8217;m sure you have seen us starting a few contests lately, and part of that revolves around us getting ready for those beta events as well as getting the community at large prepared for End of Nations! Soon you&#8217;ll be seeing beta codes being floated around and if you are interested in End of Nations, make sure you grab one! Beta is fast approaching folks &#8211; make sure to pay attention!</p></blockquote>
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		<title>Warfront Ep. 105: Community Shout-Out, Meet Franck Vacher, Rock and Roll</title>
		<link>http://www.eonjunkies.com/2012/01/12/warfront-ep-105-community-shout-out-meet-franck-vacher-rock-and-roll/</link>
		<comments>http://www.eonjunkies.com/2012/01/12/warfront-ep-105-community-shout-out-meet-franck-vacher-rock-and-roll/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:40:04 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e5]]></category>
		<category><![CDATA[episode 5]]></category>
		<category><![CDATA[warfront]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=254</guid>
		<description><![CDATA[End of Nations Warfront episode 105 discusses top members of the community, introduces new French Community Manager Taome, and previews the Rock and Roll Company.]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Pw8cJ5BVFi4" frameborder="0" allowfullscreen></iframe></p>
<p>End of Nations Warfront episode 105 discusses top members of the community, introduces new French Community Manager Taome, and previews the Rock and Roll Company.</p>
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		<title>Armory Update: Liberation Front’s Cyclops</title>
		<link>http://www.eonjunkies.com/2011/12/30/armory-update-liberation-fronts-cyclops/</link>
		<comments>http://www.eonjunkies.com/2011/12/30/armory-update-liberation-fronts-cyclops/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 16:04:08 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[armory]]></category>
		<category><![CDATA[cyclops]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=248</guid>
		<description><![CDATA[Today brings a new update for End of Nations with the preview of the Cyclops: The Cyclops is the Liberation Front’s main artillery vehicle, delivering the kind of wholesale damage you’d expect from such a crucial unit. In addition to regulation armament, its main turret can dispense maximum havoc using the unique Flame Bombardment system....<br /><a href="http://www.eonjunkies.com/2011/12/30/armory-update-liberation-fronts-cyclops/"><strong>Read the entire article &#187;</strong></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eonjunkies.com/wp-content/uploads/2011/12/EON_Cyclops1.jpg"><img src="http://www.eonjunkies.com/wp-content/uploads/2011/12/EON_Cyclops1-300x185.jpg" alt="" title="EON_Cyclops1" width="300" height="185" class="alignnone size-medium wp-image-250" /></a> <a href="http://www.eonjunkies.com/wp-content/uploads/2011/12/EON_Cyclops2.jpg"><img src="http://www.eonjunkies.com/wp-content/uploads/2011/12/EON_Cyclops2-300x184.jpg" alt="" title="EON_Cyclops2" width="300" height="184" class="alignnone size-medium wp-image-249" /></a></p>
<p>Today brings a new update for End of Nations with the preview of the <a href="http://www.endofnations.com/en/armory/cyclops" target="_blank">Cyclops</a>:</p>
<p>The Cyclops is the Liberation Front’s main artillery vehicle, delivering the kind of wholesale damage you’d expect from such a crucial unit. In addition to regulation armament, its main turret can dispense maximum havoc using the unique Flame Bombardment system. Delivering three synchronized incendiary shells at a time, the Cyclops rains fire down on its enemies, the flames hot enough to slag vehicles and buildings alike.</p>
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		<title>Warfront Episode 4 – Company Customization</title>
		<link>http://www.eonjunkies.com/2011/12/22/warfront-episode-4-company-customization/</link>
		<comments>http://www.eonjunkies.com/2011/12/22/warfront-episode-4-company-customization/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 18:21:07 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[company customization]]></category>
		<category><![CDATA[ep4]]></category>
		<category><![CDATA[warfront]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=246</guid>
		<description><![CDATA[, In this week&#8217;s Warfront, we get a sneak peak at Company Customization where you are able to build a company based on your playstyle. Also, get hints on how you might get priority Beta Access.]]></description>
			<content:encoded><![CDATA[<p><center>,<iframe width="640" height="360" src="http://www.youtube.com/embed/1F1wKs0Wohc" frameborder="0" allowfullscreen></iframe></center><br />
In this week&#8217;s Warfront, we get a sneak peak at Company Customization where you are able to build a company based on your playstyle.  Also, get hints on how you might get priority Beta Access.</p>
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		<title>End of Nations Warfront 03 – Interrogation of Lance James</title>
		<link>http://www.eonjunkies.com/2011/12/15/end-of-nations-warfront-03-interrogation-of-lance-james/</link>
		<comments>http://www.eonjunkies.com/2011/12/15/end-of-nations-warfront-03-interrogation-of-lance-james/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 19:04:48 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lance james]]></category>
		<category><![CDATA[warfront e3]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=244</guid>
		<description><![CDATA[Watch episode three of End of Nations Warfront as Lance James, EON Community Manager, gets interrogated.]]></description>
			<content:encoded><![CDATA[<p><center><br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/Qj2oCROFWW0" frameborder="0" allowfullscreen></iframe><br />
</center></p>
<p>Watch episode three of End of Nations Warfront as Lance James, EON Community Manager, gets interrogated.</p>
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		<title>Warfront 02: “Massive Scale, Minimal Cost”</title>
		<link>http://www.eonjunkies.com/2011/12/08/warfront-02-massive-scale-minimal-cost/</link>
		<comments>http://www.eonjunkies.com/2011/12/08/warfront-02-massive-scale-minimal-cost/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 18:32:47 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[warfront 02]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=241</guid>
		<description><![CDATA[When you watch this week&#8217;s End of Nations Warfront, our host Cole Marshall will show you just how massive combat is in End of Nations and how little it will cost you to join the battle (hint: nothing). Also learn how to get a print or electronic copy of the new End of Nations comic,...<br /><a href="http://www.eonjunkies.com/2011/12/08/warfront-02-massive-scale-minimal-cost/"><strong>Read the entire article &#187;</strong></a>]]></description>
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<p>When you watch this week&#8217;s End of Nations Warfront, our host Cole Marshall will show you just how massive combat is in End of Nations and how little it will cost you to join the battle (hint: nothing). Also learn how to get a print or electronic copy of the new End of Nations comic, and how to interrogate community leader Myll_Erik for a future episode of Warfront.</p>
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		<title>Sign up for EON Beta!</title>
		<link>http://www.eonjunkies.com/2011/12/01/sign-up-for-eon-beta/</link>
		<comments>http://www.eonjunkies.com/2011/12/01/sign-up-for-eon-beta/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 18:33:23 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[newsletter]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=235</guid>
		<description><![CDATA[Head over to End Of Nation&#8217;s official website and sign up for their newsletter for a chance at beta! To create a new Trion account, click on the “Register” button above and follow the instructions. If you already have a RIFT™ or Trion account, please log in to Account Management and click on the “Manage...<br /><a href="http://www.eonjunkies.com/2011/12/01/sign-up-for-eon-beta/"><strong>Read the entire article &#187;</strong></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.endofnations.com/en/beta/" target="_blank"><center><img src="http://www.eonjunkies.com/wp-content/uploads/2011/12/EON-Beta.jpg" alt="End of Nations Beta" width=640></center></a></p>
<p>Head over to <a href="http://www.endofnations.com/en/beta/" target="_blank">End Of Nation&#8217;s official website</a> and sign up for their newsletter for a chance at beta!</p>
<blockquote><p>To create a new Trion account, click on the “Register” button above and follow the instructions. If you already have a RIFT™ or Trion account, please log in to Account Management and click on the “Manage newsletters” link. Once there, verify you’ve chosen to receive The Resistance newsletter to be eligible for an End of Nations beta invitation.</p>
<p>See you in the trenches!</p></blockquote>
<p>Act Now!!</p>
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		<title>Warfront Ep. 101: Welcome to End of Nations Warfront, Beta Reg is Open</title>
		<link>http://www.eonjunkies.com/2011/12/01/warfront-ep-101-welcome-to-end-of-nations-warfront-beta-reg-is-open/</link>
		<comments>http://www.eonjunkies.com/2011/12/01/warfront-ep-101-welcome-to-end-of-nations-warfront-beta-reg-is-open/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 18:27:43 +0000</pubDate>
		<dc:creator>Draegan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[eon]]></category>
		<category><![CDATA[ep101]]></category>
		<category><![CDATA[warfront]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=233</guid>
		<description><![CDATA[The End of Nations Warfront webcast is your destination for news and exclusive information about the revolutionary free-to-play real-time strategy game from Trion Worlds and Petroglyph. Beta registration is open!]]></description>
			<content:encoded><![CDATA[<p><center><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/cWIRmIiVztA" frameborder="0" allowfullscreen></iframe><br />
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<p>The End of Nations Warfront webcast is your destination for news and exclusive information about the revolutionary free-to-play real-time strategy game from Trion Worlds and Petroglyph. Beta registration is open!</p>
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		<title>Lance “Myll Erik” James – Art Of War – Part 2</title>
		<link>http://www.eonjunkies.com/2011/10/24/lance-myll-erik-james-art-of-war-part-2/</link>
		<comments>http://www.eonjunkies.com/2011/10/24/lance-myll-erik-james-art-of-war-part-2/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 00:43:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art of war]]></category>
		<category><![CDATA[part 2]]></category>

		<guid isPermaLink="false">http://www.eonjunkies.com/?p=229</guid>
		<description><![CDATA[Lance James, also known as Myll Erik, is back with his next installment of &#8220;Art of War&#8221;. For Art of War part 2 he wants to know &#8220;What&#8217;s your take on games focusing on the aggressive only playstyle?&#8221; and &#8220;Should there be multiple options/choices? Are there disadvantages to having too many ways to play?&#8221;. Art...<br /><a href="http://www.eonjunkies.com/2011/10/24/lance-myll-erik-james-art-of-war-part-2/"><strong>Read the entire article &#187;</strong></a>]]></description>
			<content:encoded><![CDATA[<p>Lance James, also known as <strong><a title="Myll Erik is online now" href="http://forums.endofnations.com/members/myll-erik.html" rel="nofollow"><strong>Myll Erik</strong></a></strong>, is back with his next installment of &#8220;Art of War&#8221;. For Art of War part 2 he wants to know &#8220;What&#8217;s your take on games focusing on the aggressive only playstyle?&#8221; and &#8220;Should there be multiple options/choices? Are there disadvantages to having too many ways to play?&#8221;.</p>
<blockquote><p>Art of War &#8211; Part 2</p>
<p>I&#8217;m a big fan of options. I like to play my games the way I want to. The case used to be that I could be successful by playing in a variety of ways. I could stay defensive and build up my forces, I could be aggressive and go for the kill, I could take an expansion route, I could go for a choke, or I could take the rubber approach and bounce off what my enemy did in game.</p>
<p>I&#8217;ve saw that the majority of all current RTS titles only offer players the attack/conquest option for winning and they have also shifted to a speed/attack/rush mentality. I&#8217;ll flat out say &#8211; that is my preferred way of playing. But that&#8217;s not everyone, I&#8217;d even say that&#8217;s probably not the majority. In most games I&#8217;ve played recently it&#8217;s all about being the first to attack and getting the quickest military possible. It&#8217;s hard to be a boomer or turtler in RTS games these days as often there isn&#8217;t a clear reason to play that way. From my perspective, RTS games need to allow players to choose their path, be it playing aggressively or defensively and both ways need to be balanced in order for them to be a real choice.</p></blockquote>
<p><span id="more-229"></span></p>
<blockquote><p>I say choice for a reason &#8211; in that the player should always have the option based on the game scenario. I don&#8217;t want to always have to rush (figuratively) in order to be competitive within a game.</p>
<p>After reading all that &#8211; here&#8217;s what I think we should discuss.</p>
<p>1. What&#8217;s your take on games focusing on the aggressive only playstyle?</p>
<p>2. Should there be multiple options/choices? Are there disadvantages to having too many ways to play?</p></blockquote>
<p>Drop us a comment below and let us know what your opinions are.</p>
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