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&lt;br /&gt;
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&lt;br /&gt;
Perspective - smooth normal - rendus&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/kI542R0JfdR1m5zP5UKeGTOgIgk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kI542R0JfdR1m5zP5UKeGTOgIgk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/ii5vxSbEAwk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/4918651204731279279/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/10/turntable-drive-and-dead-zbrush4.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/4918651204731279279?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/4918651204731279279?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/ii5vxSbEAwk/turntable-drive-and-dead-zbrush4.html" title="Turntable Drive and Dead. Zbrush4" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/10/turntable-drive-and-dead-zbrush4.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08GSX0-fyp7ImA9WhdUFko.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-7371514624950879690</id><published>2011-10-03T22:42:00.002+02:00</published><updated>2011-10-03T23:03:48.357+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-03T23:03:48.357+02:00</app:edited><title>Drive and Dead. Final. Zbrush</title><content type="html">Le dernier virage avec ce modèle, pas mal de temps passer dessus, j'ai arrêter de compter au delà de 60 heures.&lt;br /&gt;
&lt;br /&gt;
Faire cette modélisation avec pour défi du 100% Zbrush fut un réel 
plaisir, non seulement de faire le modèle mais aussi de m'enfoncer un 
peu plus dans les possibilités du logiciel.&lt;br /&gt;
&lt;br /&gt;
Pour finir, je remercie tous les membres de divers forums pour le 
suivi, le soutien et les commentaires. Ce qui m'a donner le boost pour 
finir ce modèle.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-RyNFqJue5vg/TnzaapYnWAI/AAAAAAAAAiU/CqxNmB84phc/s1600/img001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://1.bp.blogspot.com/-RyNFqJue5vg/TnzaapYnWAI/AAAAAAAAAiU/CqxNmB84phc/s640/img001.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Ouverture du site Zbrush Tuts. Des tutoriels, des liens, des infos sur l'univers de Zbrush.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://zbrushtuts.weebly.com/ztuts.html"&gt;ZBRUSH TUTS&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-3846507662210330849?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/zirxJVdz5-3EqU6yomtqpG1N_Jk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zirxJVdz5-3EqU6yomtqpG1N_Jk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/93HKVOEapBg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/3846507662210330849/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/09/zbrush-tuts.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/3846507662210330849?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/3846507662210330849?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/93HKVOEapBg/zbrush-tuts.html" title="ZBrush Tuts" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-RyNFqJue5vg/TnzaapYnWAI/AAAAAAAAAiU/CqxNmB84phc/s72-c/img001.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/09/zbrush-tuts.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8FRHs6eSp7ImA9WhdVE0o.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-4395717469371718787</id><published>2011-09-18T22:46:00.002+02:00</published><updated>2011-09-18T22:46:55.511+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-18T22:46:55.511+02:00</app:edited><title>Drive n' Dead modélisation Zbrush4 Update</title><content type="html">Update sur les pneus:&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Nombres de polygones: 12 millions environ&lt;br /&gt;
Nombres d'objets: Plus de 500.&lt;br /&gt;
Heures: 60.&lt;br /&gt;
&lt;br /&gt;
Présentation de la modélisation&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wipmoto013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/wipmoto013.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wipmoto014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/wipmoto014.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wipmoto015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/wipmoto015.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wipmoto016.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/wipmoto016.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Version texturée et making of à suivre.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-2811150171965193446?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;br /&gt;
Équipé d'un booster de cadence de tir par chaine et d'une réserve de gaz pour augmenter la puissance de tir.&lt;br /&gt;
&lt;br /&gt;
Concept et réalisation: Eric Mazas&lt;br /&gt;
Logiciel: Zbrush4&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/demembreur001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/demembreur001.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/demembreur002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/demembreur002.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/demembreur003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/demembreur003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/demembreur004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/demembreur004.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/demembreur005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/demembreur005.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/demembreur006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/demembreur006.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Grand format 1440*1800:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/fichedemembreur.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://eric.mazas.free.fr/data/fichedemembreur.jpg" width="512" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-5940635133945494684?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/2z_YVBhl2FcOUZGHzGDDuNp4_E4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2z_YVBhl2FcOUZGHzGDDuNp4_E4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/bGdaw9xrcwU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/5940635133945494684/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/08/demembreur.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/5940635133945494684?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/5940635133945494684?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/bGdaw9xrcwU/demembreur.html" title="Demembreur" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/08/demembreur.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcCRno9cCp7ImA9WhdQFU8.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-4424837476869355697</id><published>2011-08-16T21:47:00.000+02:00</published><updated>2011-08-16T21:47:47.468+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-16T21:47:47.468+02:00</app:edited><title>QuadBlade</title><content type="html">Concept d'un sabre à quatre lames. Réalisé avec Zbrush4.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/quadblade001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/quadblade001.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/quadblade003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/quadblade003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/quadblade004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/quadblade004.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/quadblade005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/quadblade005.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-4424837476869355697?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/EKWFz9xeYoIreJOfkmK8gQU2Vqw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EKWFz9xeYoIreJOfkmK8gQU2Vqw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/hZlv8aqfROU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/4424837476869355697/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/08/quadblade.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/4424837476869355697?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/4424837476869355697?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/hZlv8aqfROU/quadblade.html" title="QuadBlade" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/08/quadblade.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08AR30-cSp7ImA9WhZbEEU.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-3244840217422688773</id><published>2011-06-14T23:10:00.001+02:00</published><updated>2011-06-14T23:10:46.359+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-14T23:10:46.359+02:00</app:edited><title>WIP Big town suite 02</title><content type="html">Cadrage de l'image, ajout de structures et une approche du trafic aérien. Optimisation du nombres de polygones.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wipcity005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/wipcity005.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;ZOOM&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wipcity006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://eric.mazas.free.fr/data/wipcity006.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-3244840217422688773?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vxQFu-kGRi59gxEQS78aMNzqdWY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vxQFu-kGRi59gxEQS78aMNzqdWY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vxQFu-kGRi59gxEQS78aMNzqdWY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vxQFu-kGRi59gxEQS78aMNzqdWY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/zGfDp2iIaVY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/3244840217422688773/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/06/wip-big-town-suite-02.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/3244840217422688773?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/3244840217422688773?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/zGfDp2iIaVY/wip-big-town-suite-02.html" title="WIP Big town suite 02" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/06/wip-big-town-suite-02.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUECSX86eSp7ImA9WhZUGE0.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-2293613271880700376</id><published>2011-06-11T16:47:00.000+02:00</published><updated>2011-06-11T16:47:48.111+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-11T16:47:48.111+02:00</app:edited><title>WIP Big town</title><content type="html">Une création sur laquelle je bosse depuis quelques temps, j'attendais d'avoir quelque chose d'assez abouti avant de poster les travaux.&lt;br /&gt;
&lt;br /&gt;
Pour le moment, création des structures de la ville,ici la basse ville et quelques bâtiments. Utilisation du plugin Greeble pour la basse ville est les détails sur les structures.&lt;br /&gt;
&lt;br /&gt;
Actuellement: 1311000 polygones.&lt;br /&gt;
&lt;br /&gt;
Au final, j’espère sortir une belle illustration SF urbain.&lt;br /&gt;
&lt;br /&gt;
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A suivre&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-2293613271880700376?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ssFABCgMOe7ELkSl2qU9RO0ifuA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ssFABCgMOe7ELkSl2qU9RO0ifuA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/N1yRMjtMTSQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/2293613271880700376/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/06/wip-big-town.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/2293613271880700376?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/2293613271880700376?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/N1yRMjtMTSQ/wip-big-town.html" title="WIP Big town" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/06/wip-big-town.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8CRH06eSp7ImA9WhZVGEs.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-3616918465326979653</id><published>2011-05-31T20:51:00.000+02:00</published><updated>2011-05-31T20:51:05.311+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-31T20:51:05.311+02:00</app:edited><title>Okatananga</title><content type="html">Art work pour le jeu Akhynia, MMORPG amateur.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/jungle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://eric.mazas.free.fr/data/jungle.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-3616918465326979653?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ubd-v1-tR8ajltldPZPv2AIhV0I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ubd-v1-tR8ajltldPZPv2AIhV0I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/5AZhrBHTtpY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/3616918465326979653/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/05/okatananga.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/3616918465326979653?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/3616918465326979653?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/5AZhrBHTtpY/okatananga.html" title="Okatananga" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/05/okatananga.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkACRn08eSp7ImA9WhZWGUQ.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-8779578764562103004</id><published>2011-05-21T18:46:00.001+02:00</published><updated>2011-05-21T19:26:07.371+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-21T19:26:07.371+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tutos" /><title>Tuto Zbrush4: alpha et brosse</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/zbbrossealpha.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://eric.mazas.free.fr/data/zbbrossealpha.jpg" width="256" /&gt;&lt;/a&gt;&lt;/div&gt;Ca y est, je me lance, mon premier tuto sur un forum. Je compte sur vous pour faire des commentaires et analyses afin d'améliorer la clarté du tutoriel.&lt;br /&gt;
&lt;br /&gt;
L’intérêt de ce tutoriel est de pouvoir fabriqué des brosses (visserie, rivets, boulons, etc) qui nous servirons pour plusieurs modèles. &lt;i&gt;Je présente ici une façon de faire des brosses qui est bien spécifique, il existe de nombreuses méthodes pour fabriqué des brosses.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-8779578764562103004?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OsSdcCKCk4nQc3lKgLbu7MVEcZc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OsSdcCKCk4nQc3lKgLbu7MVEcZc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/abslink.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://eric.mazas.free.fr/data/abslink.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-7442856745361836872?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Rwp7YefH_kvacu2kQxBjbkkzULA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Rwp7YefH_kvacu2kQxBjbkkzULA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/uc69LvAf8S4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/7442856745361836872/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/04/links-abshtec.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/7442856745361836872?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/7442856745361836872?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/uc69LvAf8S4/links-abshtec.html" title="LinKs AbsHtec" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/04/links-abshtec.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEGSX8yeip7ImA9WhZRGE0.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-1888389463923386862</id><published>2011-04-14T19:53:00.000+02:00</published><updated>2011-04-14T19:53:48.192+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-14T19:53:48.192+02:00</app:edited><title>Zbrush4 android "rendu et postwork"</title><content type="html">Le montage est réalisé avec les différentes passes de rendu de  Zbrush4, AO, profondeur de champ, l'image, les ombres et le masque.   &lt;br /&gt;
&amp;nbsp;   &lt;br /&gt;
Assemblage dans PS et utilisation de calque 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/droid001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="396" src="http://eric.mazas.free.fr/data/droid001.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-1888389463923386862?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ih0ESCjShLM_wVsN3zMG4WmOI0M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ih0ESCjShLM_wVsN3zMG4WmOI0M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/sv6dPUw0IQ8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/1888389463923386862/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/04/zbrush4-android-rendu-et-postwork.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/1888389463923386862?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/1888389463923386862?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/sv6dPUw0IQ8/zbrush4-android-rendu-et-postwork.html" title="Zbrush4 android &quot;rendu et postwork&quot;" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/04/zbrush4-android-rendu-et-postwork.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UER308cCp7ImA9WhZSGEg.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-7846777680943759682</id><published>2011-04-03T20:26:00.000+02:00</published><updated>2011-04-03T20:26:46.378+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-03T20:26:46.378+02:00</app:edited><title>WIP zbrush4. Android - polygroup et lasso</title><content type="html">Bonjour&lt;br /&gt;
&lt;br /&gt;
Présentation en WIP d'une réalisation, un droid féminin.&lt;br /&gt;
&lt;br /&gt;
Le Base mesh est réalisé dans 3DSmax ( reprise du modèle low poly de  la femme pour Akhynia) ensuite la création des différents éléments est  faite dans Zbrush4. Dans cette réalisation, j'utilise     pratiquement que les polygroups et le lasso de sélection avec  Zbrush4.&lt;br /&gt;
&lt;br /&gt;
Pour commencer, j'ai préparer le base mesh avec des polygones  groupés par ID materiaux. Ce qui me permet de définir des zones qui  serviront pour l'extraction de nouveaux éléments.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://eric.mazas.free.fr/data/wa/andwip001.jpg" width="620" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;Au passage les UVs du personnage, UV qui ici ne sont pas utile.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwipuv001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://eric.mazas.free.fr/data/wa/andwipuv001.jpg" width="624" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Le modèle dans Zbrush, les groupe materiaux défini avant sont reconnus,  augmentation du nombres de polygones et lissage avec contour des groupes  de materiaux (edge loop / group loops) ce qui     forment des bandes de polygones autour des Zones définies.&lt;br /&gt;
&lt;br /&gt;
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Extraction de forme d'après les groupes définis.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Aspect du maillage d'un élément réalisé par extraction. Le logiciel  défini automatiquement des nouveaux groupes de materiaux sur les  lesquels je peux donner plus de détails comme un chanfrein sur     la bordure par exemple.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip004.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Extraction de formes à partir des nouveaux éléments.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="396" src="http://eric.mazas.free.fr/data/wa/andwip005.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Aperçu du modèle après extraction des différents éléments: &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="396" src="http://eric.mazas.free.fr/data/wa/andwip006.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="396" src="http://eric.mazas.free.fr/data/wa/andwip007.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Le modèle avec les pièces principales, 46 groupes d'éléments, environ 60  pièces. Reste maintenant la phase de sculpture pour les petits détails.  Et pour finir mise en texture.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip008.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip010.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip010.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip012.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Aperçu des pièces:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip013.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip014.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Ajout de visserie diverse et présentation de deux versions, light and dark.           &lt;br /&gt;
&lt;br /&gt;
Version plastique:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip015.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip018.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip018.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/wa/andwip019.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/wa/andwip019.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Une version plus Dark:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/darkevil.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="284" src="http://eric.mazas.free.fr/data/darkevil.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Mixage&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/darklight.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://eric.mazas.free.fr/data/darklight.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Image grand format disponible sur Deviant Art:&lt;a href="http://ermzam.deviantart.com/"&gt; DEVIANT ART ERMY&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-7846777680943759682?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;br /&gt;
Low poly: 7418 faces&lt;br /&gt;
&lt;br /&gt;
textures: diffuse - spécualire - normal.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/9ZA3nBYu3h8L8DmDK8Zk7rqvqO0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9ZA3nBYu3h8L8DmDK8Zk7rqvqO0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/VS8IuORqj9c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/5183483238699227760/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/03/akhynia-game-character-v2.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/5183483238699227760?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/5183483238699227760?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/VS8IuORqj9c/akhynia-game-character-v2.html" title="Akhynia game character V2" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh4.googleusercontent.com/-eh_LfjzgvcM/TXUrviasTrI/AAAAAAAAAfM/KagTpuQHOGI/s72-c/lowperso001.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/03/akhynia-game-character-v2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ADRHg7cSp7ImA9Wx9UEko.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-1601958632023180897</id><published>2011-02-09T20:29:00.000+01:00</published><updated>2011-02-09T20:29:35.609+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-09T20:29:35.609+01:00</app:edited><title>Human planet</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/2HiUMlOz4UQ/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2HiUMlOz4UQ&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/2HiUMlOz4UQ&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-1601958632023180897?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/lSnOwm-wZ8FeY9RqUub4zZqqeoU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lSnOwm-wZ8FeY9RqUub4zZqqeoU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/sIryNserhfU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/1601958632023180897/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/02/human-planet.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/1601958632023180897?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/1601958632023180897?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/sIryNserhfU/human-planet.html" title="Human planet" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/02/human-planet.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIMRH4yfSp7ImA9Wx9UEkg.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-754629672782693966</id><published>2011-02-09T14:19:00.000+01:00</published><updated>2011-02-09T14:19:45.095+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-09T14:19:45.095+01:00</app:edited><title>Akhynia, le big gun pour le personnage</title><content type="html">Les cheveux seront la dernière étape pour finaliser le personnage.&lt;br /&gt;
&lt;br /&gt;
Pour le moment, le gun du gars, présentation du modèle low poly 2500 faces (rendu rapide Zbrush). Reste encore quelques petits lissage de normales à régler et les textures.&lt;br /&gt;
&lt;br /&gt;
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Low poly: 7800 faces&lt;br /&gt;
Textures: diffuse-normal.&lt;br /&gt;
Spéculaire en préparation.&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/cdWLob_fiQQg5fk9SClurtBqyzM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cdWLob_fiQQg5fk9SClurtBqyzM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/OwD6EzadnWk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/5873474773148129205/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/02/game-character-akhynia.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/5873474773148129205?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/5873474773148129205?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/OwD6EzadnWk/game-character-akhynia.html" title="Game character Akhynia" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/02/game-character-akhynia.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cNSHk9cCp7ImA9Wx9XFUU.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-3902994351452982542</id><published>2011-01-09T17:04:00.002+01:00</published><updated>2011-01-09T17:04:59.768+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-09T17:04:59.768+01:00</app:edited><title>DATAFLUX</title><content type="html">Wallpaper format 1920*1080:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://eric.mazas.free.fr/data/dataflux.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://eric.mazas.free.fr/data/dataflux.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-3902994351452982542?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/a9WE-eYdldaRTEPAPPQR9z7WMqc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a9WE-eYdldaRTEPAPPQR9z7WMqc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/7RgMvoLoEBw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/3902994351452982542/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/01/dataflux.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/3902994351452982542?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/3902994351452982542?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/7RgMvoLoEBw/dataflux.html" title="DATAFLUX" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/01/dataflux.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIESHw4cSp7ImA9Wx9XFE8.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-6955635771645627124</id><published>2011-01-07T19:55:00.000+01:00</published><updated>2011-01-07T19:55:09.239+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-07T19:55:09.239+01:00</app:edited><title>Un passage par Poser: Lara Croft</title><content type="html">Bonjour   &lt;br /&gt;
&amp;nbsp;   &lt;br /&gt;
Poser, un logiciel que j'ai laissé de coté depuis un petit moment.   &lt;br /&gt;
&amp;nbsp;   &lt;br /&gt;
Petit detour afin de réaliser une image de mon personnage préféré: Lara Croft.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_K95JJjlg4i4/TSdhdfzuyeI/AAAAAAAAAec/e3XWghzHiH8/s1600/lara003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/_K95JJjlg4i4/TSdhdfzuyeI/AAAAAAAAAec/e3XWghzHiH8/s640/lara003.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/pDtAXyMsI8_weyUX4CDwsYabvb8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pDtAXyMsI8_weyUX4CDwsYabvb8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/o6kcizOTmR8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/6955635771645627124/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2011/01/un-passage-par-poser-lara-croft.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/6955635771645627124?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/6955635771645627124?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/o6kcizOTmR8/un-passage-par-poser-lara-croft.html" title="Un passage par Poser: Lara Croft" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_K95JJjlg4i4/TSdhdfzuyeI/AAAAAAAAAec/e3XWghzHiH8/s72-c/lara003.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2011/01/un-passage-par-poser-lara-croft.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UNQXk_cCp7ImA9Wx9RFE4.&quot;"><id>tag:blogger.com,1999:blog-7672942714294830917.post-2430154158591845640</id><published>2010-12-15T19:54:00.002+01:00</published><updated>2010-12-15T19:54:50.748+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-15T19:54:50.748+01:00</app:edited><title>Une premiere publication</title><content type="html">Bonjour&lt;br /&gt;
&lt;br /&gt;
Juste un petit post pour vous annoncez la publication de mon  tutoriel sur la spotlight Zbrush4 dans le numéro spécial de 3Dmag en  kiosque actuellement ainsi qu'une petite interview.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.3dmag.fr/wp-content/uploads/Sommaire3DHS001.pdf"&gt;Sommaire3Dmag&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7672942714294830917-2430154158591845640?l=ermy-graphx.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/b5uDPVggSjWQfshjZWENO8Bm23s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/b5uDPVggSjWQfshjZWENO8Bm23s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ErmyGraphx/~4/Ghf72j6ydEg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://ermy-graphx.blogspot.com/feeds/2430154158591845640/comments/default" title="Publier les commentaires" /><link rel="replies" type="text/html" href="http://ermy-graphx.blogspot.com/2010/12/une-premiere-publication.html#comment-form" title="0 commentaires" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/2430154158591845640?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7672942714294830917/posts/default/2430154158591845640?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ErmyGraphx/~3/Ghf72j6ydEg/une-premiere-publication.html" title="Une premiere publication" /><author><name>Ermy</name><uri>http://www.blogger.com/profile/02129339578071441970</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/_K95JJjlg4i4/SzzjR5Bn4UI/AAAAAAAAAWI/mcHaeK7LxuE/S220/avatar02.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://ermy-graphx.blogspot.com/2010/12/une-premiere-publication.html</feedburner:origLink></entry></feed>

