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	<title>Ethereal 3D</title>
	
	<link>http://www.ethereal3d.com</link>
	<description>3D Graphics and Animation</description>
	<lastBuildDate>Sat, 07 Apr 2012 05:17:38 +0000</lastBuildDate>
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		<title>Initial Use and Thoughts of modo601</title>
		<link>http://www.ethereal3d.com/2012/04/initial-use-and-thoughts-of-modo601/</link>
		<comments>http://www.ethereal3d.com/2012/04/initial-use-and-thoughts-of-modo601/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 05:17:38 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=2079</guid>
		<description><![CDATA[WOW, modo601 not only had an impressive launch from Luxology on Feb 29, 2012, but it actually deserves the impressive launch to go along with its impressive feature set, workflow enhancements and application integration.  I&#8217;ve followed Luxology since their exit from Lightwave development years and years ago and have been a day one user of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A new Store, new Products, Sale Items!</title>
		<link>http://www.ethereal3d.com/2011/12/a-new-store-new-products-sale-items/</link>
		<comments>http://www.ethereal3d.com/2011/12/a-new-store-new-products-sale-items/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 05:14:30 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=2032</guid>
		<description><![CDATA[I&#8217;ve changed the online store system I use to be a much better product search, descriptions and checkout process.  I&#8217;ve also started adding some new content to the store.  A number of stock photos are available for incredibly low pricing.  Also, check the 3D objects for some new content and browse the new store.  I&#8217;d love to [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2011/12/a-new-store-new-products-sale-items/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Render management Software – SquidNet</title>
		<link>http://www.ethereal3d.com/2011/09/render-management-software-squidnet/</link>
		<comments>http://www.ethereal3d.com/2011/09/render-management-software-squidnet/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 04:44:51 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[render management]]></category>
		<category><![CDATA[squidnet]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1913</guid>
		<description><![CDATA[Having recently built Ethereal Render (which is a free community based rendered) I&#8217;ve seen and had many requests for other common features in a render management application.  While Ethereal Render may offer some general rendering for modo users in a non-secure online distribution it by no means does anything close to what commercial render managers [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2011/09/render-management-software-squidnet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Tip: Optimize Animation Renders for Previews</title>
		<link>http://www.ethereal3d.com/2011/08/modo-tip-optimize-animation-renders-for-previews/</link>
		<comments>http://www.ethereal3d.com/2011/08/modo-tip-optimize-animation-renders-for-previews/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 03:10:08 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1901</guid>
		<description><![CDATA[I spend a lot of time working back and forth with clients to review animations.  Many of these 3D animations are minutes long so the thousands of frames can take an enormous time to render without a powerful render farm.  In modo, I typically have all my texturing and rendering quality cranked up to provide [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2011/08/modo-tip-optimize-animation-renders-for-previews/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tutorial – recoil Dynamics Plugin – Bullet Time Effect</title>
		<link>http://www.ethereal3d.com/2011/05/tutorial-recoil-dynamics-plugin-bullet-time-effect/</link>
		<comments>http://www.ethereal3d.com/2011/05/tutorial-recoil-dynamics-plugin-bullet-time-effect/#comments</comments>
		<pubDate>Mon, 02 May 2011 00:52:26 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[bullet time]]></category>
		<category><![CDATA[free 3d tutorial]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1883</guid>
		<description><![CDATA[This tutorial is for the plugin recoil available now for Modo 501. It is a free tutorial and you can download the free 3D scene for modo at the bottom of the tutorial.  Recoil is a new rigid body dynamics plugin and I must say, a fantastic one that is well integrated into modo and [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2011/05/tutorial-recoil-dynamics-plugin-bullet-time-effect/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ethereal Render – Community Render Farm RELEASED!</title>
		<link>http://www.ethereal3d.com/2011/01/ethereal-render-community-render-farm-released/</link>
		<comments>http://www.ethereal3d.com/2011/01/ethereal-render-community-render-farm-released/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 05:35:48 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1860</guid>
		<description><![CDATA[Our new Ethereal Render product is ready for public use.  Ethereal Render is a community based render farm that works across the internet to enable many machines to render the same scenes for modo at one time, greatly increasing the speed you can render at, since many machines are distributed frames for an animation render. [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2011/01/ethereal-render-community-render-farm-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Script – Render All Cameras in One Scene File</title>
		<link>http://www.ethereal3d.com/2011/01/modo-script-render-all-cameras-in-one-scene-file/</link>
		<comments>http://www.ethereal3d.com/2011/01/modo-script-render-all-cameras-in-one-scene-file/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 07:47:04 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[modo camera]]></category>
		<category><![CDATA[modo rendering]]></category>
		<category><![CDATA[modo script]]></category>
		<category><![CDATA[multiple cameras]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1781</guid>
		<description><![CDATA[Modo has the ability to key frame just about every single parameter under its hood as a channel.  Except cameras for creating multiple angle renders and scenes.  Sometimes a single scene with a full set and animation requires multiple camera views to be rendered out for later editing the views of your choosing.  With my [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2011/01/modo-script-render-all-cameras-in-one-scene-file/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Ethereal Render – Free Online Community Render Engine for Modo</title>
		<link>http://www.ethereal3d.com/2011/01/ethereal-render-free-online-community-render-engine-for-modo/</link>
		<comments>http://www.ethereal3d.com/2011/01/ethereal-render-free-online-community-render-engine-for-modo/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 07:07:39 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1767</guid>
		<description><![CDATA[I&#8217;m happy to finally start mentioning a new product here at Ethereal 3D.  Its called Ethereal Render and is a community based distributed render engine for modo.  I started plans for it about a year ago and while learning more about C# and database programming, I&#8217;ve written, rewritten and added more and more to Ethereal [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2011/01/ethereal-render-free-online-community-render-engine-for-modo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Tips – Item List and Visibility Usage</title>
		<link>http://www.ethereal3d.com/2010/05/modo-tips-item-list-and-visibility-usage/</link>
		<comments>http://www.ethereal3d.com/2010/05/modo-tips-item-list-and-visibility-usage/#comments</comments>
		<pubDate>Sat, 01 May 2010 15:47:02 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[modo tips]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1471</guid>
		<description><![CDATA[These are a number of not so common tips and concepts for modo&#8216;s item list and item selection modes that this short tutorial outlines.  For more tutorials, please check out our training section in our shop. Collapse and Fold When you have a lot of items in your itemlist, you will typically have a large [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2010/05/modo-tips-item-list-and-visibility-usage/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.ethereal3d.com/Tutorials/Modo%20Tip%20-%20Visibility%20with%20Groups.mov" length="12378953" type="video/quicktime" />
		</item>
		<item>
		<title>Additional Objects in the Online Shop</title>
		<link>http://www.ethereal3d.com/2010/02/additional-objects-in-the-online-shop/</link>
		<comments>http://www.ethereal3d.com/2010/02/additional-objects-in-the-online-shop/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 05:49:09 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d objects]]></category>
		<category><![CDATA[naso tang]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[shark]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1333</guid>
		<description><![CDATA[There are now a couple of new underwater objects in the online store here at Ethereal 3D. There is an object of a Black Tip Reef Shark and another of a Naso Tang Marine Fish.]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2010/02/additional-objects-in-the-online-shop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Products and Online Shop</title>
		<link>http://www.ethereal3d.com/2010/01/new-products-and-online-shop/</link>
		<comments>http://www.ethereal3d.com/2010/01/new-products-and-online-shop/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 17:40:23 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D trees]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[online shop]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=1279</guid>
		<description><![CDATA[3D Object &#8211; Mountain Unicycle I wanted to outline a few new items in our product list here at Ethereal 3D and a few other changes to the site.  I continue to add to the 3D objects that are available and this month I&#8217;ve added a detailed mountain unicycle to the list.  Unicycles are often [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2010/01/new-products-and-online-shop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating an animated scene: Amusement Ride Park</title>
		<link>http://www.ethereal3d.com/2010/01/creating-an-animated-scene-amusement-ride-park/</link>
		<comments>http://www.ethereal3d.com/2010/01/creating-an-animated-scene-amusement-ride-park/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 16:00:02 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=815</guid>
		<description><![CDATA[One of the best things I enjoy as a 3D artist is the time I take to explore new software and create my own ideas, not the usual graphics requested by a client with their own ideas and restrictions. This amusement park scene is one of those examples where I was exploring some of the [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2010/01/creating-an-animated-scene-amusement-ride-park/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Create a City Scene with Replicated Free 3D Buildings</title>
		<link>http://www.ethereal3d.com/2009/11/create-a-city-scene-with-replicated-free-3d-buildings/</link>
		<comments>http://www.ethereal3d.com/2009/11/create-a-city-scene-with-replicated-free-3d-buildings/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 17:22:33 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[buildings]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[free objects]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=611</guid>
		<description><![CDATA[This tutorials shows how to use a number of simple building mesh objects in modo 401 and use replicators to distribute them into a large city scene with many buildings for variety.  This technique works great for backgrounds and city environments for various types of animations and is all available for free using online buildings [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2009/11/create-a-city-scene-with-replicated-free-3d-buildings/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bake Textures and Simplify a Model from 3D Google Warehouse</title>
		<link>http://www.ethereal3d.com/2009/11/bake-textures-and-simplify-a-model-from-3d-google-warehouse/</link>
		<comments>http://www.ethereal3d.com/2009/11/bake-textures-and-simplify-a-model-from-3d-google-warehouse/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 17:15:44 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[bake textures]]></category>
		<category><![CDATA[free online objects]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=587</guid>
		<description><![CDATA[This tutorials shows some steps to convert a model from the online Google 3D warehouse into a simple single mesh single texture object.  This can be very useful for creating filler content that is not the center of attention but easily good enough for stand in content and backgrounds to 3D scenes.  I&#8217;ll be taking [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2009/11/bake-textures-and-simplify-a-model-from-3d-google-warehouse/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://www.ethereal3d.com/Tutorials/Modeling-Simplify%20Google%203D%20Warehouse%20Models.mov" length="74123099" type="video/quicktime" />
		</item>
		<item>
		<title>Primary Resin Visualization</title>
		<link>http://www.ethereal3d.com/2009/11/primary-resin-visualization/</link>
		<comments>http://www.ethereal3d.com/2009/11/primary-resin-visualization/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 17:30:46 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Client Examples Portfolio]]></category>
		<category><![CDATA[industrial]]></category>
		<category><![CDATA[plastics]]></category>
		<category><![CDATA[previsulation]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/Wordpress/?p=113</guid>
		<description><![CDATA[A large scale plastics resin processing system was animated to show a completed installation with 3D animation used to highlight specific components and processes within the equipment. This project started with models from the client supplied from solidworks and they were then imported into modo.  As with any model import, there is much model cleanup [...]]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2009/11/primary-resin-visualization/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Modeling a Wooden Canoe</title>
		<link>http://www.ethereal3d.com/2009/09/modeling-a-wooden-canoe/</link>
		<comments>http://www.ethereal3d.com/2009/09/modeling-a-wooden-canoe/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 04:55:01 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[canoe]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/?p=531</guid>
		<description><![CDATA[A tutorial showing the steps to produce a standard wooden canoe.]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2009/09/modeling-a-wooden-canoe/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cavity Pump Visualization</title>
		<link>http://www.ethereal3d.com/2009/08/cavity-pump-visualization/</link>
		<comments>http://www.ethereal3d.com/2009/08/cavity-pump-visualization/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 16:24:06 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Client Examples Portfolio]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/index-.php/?p=493</guid>
		<description><![CDATA[Visualizations provided for demonstrating underground operation and theory behind cavity pumps for oil and gas]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2009/08/cavity-pump-visualization/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.ethereal3d.com/Portfolio/Animations/Kudu_Overview.mov" length="21665130" type="video/quicktime" />
		</item>
		<item>
		<title>Visualization</title>
		<link>http://www.ethereal3d.com/2009/08/visualization/</link>
		<comments>http://www.ethereal3d.com/2009/08/visualization/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 15:31:48 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Images Portfolio]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/index-.php/?p=449</guid>
		<description><![CDATA[Visualization, simulation and prototypes are frequently needed in 3D to demonstrate what cannot otherwise be done yet or cost effectively.]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2009/08/visualization/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Products and Objects</title>
		<link>http://www.ethereal3d.com/2009/08/products-and-objects/</link>
		<comments>http://www.ethereal3d.com/2009/08/products-and-objects/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 15:21:57 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Images Portfolio]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[products]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/index-.php/?p=413</guid>
		<description><![CDATA[Single objects, products, prototypes, designs and samples are often needed in 3D.]]></description>
		<wfw:commentRss>http://www.ethereal3d.com/2009/08/products-and-objects/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Logos</title>
		<link>http://www.ethereal3d.com/2009/08/logos/</link>
		<comments>http://www.ethereal3d.com/2009/08/logos/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 15:13:40 +0000</pubDate>
		<dc:creator>Mike King</dc:creator>
				<category><![CDATA[Images Portfolio]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[logos]]></category>

		<guid isPermaLink="false">http://www.ethereal3d.com/index-.php/?p=401</guid>
		<description><![CDATA[Logos are always popular in 3D, especially animated with effects to help draw the attention of the viewer!]]></description>
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