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	<title>Everyday 3D</title>
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	<link>http://www.everyday3d.com/blog</link>
	<description>A blog by Bartek Drozdz.</description>
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		<title>How to Shoot 360-Degree Photos With Your Smartphone</title>
		<link>http://www.everyday3d.com/blog/index.php/2016/04/26/making-360-photos-with-a-smartphone/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2016/04/26/making-360-photos-with-a-smartphone/#comments</comments>
				<pubDate>Tue, 26 Apr 2016 19:40:00 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[360 photography]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[kuula]]></category>
		<category><![CDATA[photosphere]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2659</guid>
				<description><![CDATA[When Google Street View first came out, it was an amazing technical achievement. Browsing 360 Street View photos felt a lot like actually going to all these places! Those photos were made by expensive and bulky cameras mounted of cars, but today 360 photo making is becoming more accessible for everyone thanks to a new [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2016/04/26/making-360-photos-with-a-smartphone/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
							</item>
		<item>
		<title>Black shape of light</title>
		<link>http://www.everyday3d.com/blog/index.php/2016/01/11/black-shape-of-light/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2016/01/11/black-shape-of-light/#comments</comments>
				<pubDate>Mon, 11 Jan 2016 21:04:17 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[2D Animation]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2613</guid>
				<description><![CDATA[&#8220;Black shape of light&#8221; is a little side project I worked on this summer together with our friend Dorota Stanczyk. I&#8217;ve been thinking for a while to take generative animations out from the computer screen and have them interact with the physical world. What we came up with is to project some simple animations on [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2016/01/11/black-shape-of-light/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
							</item>
		<item>
		<title>Smooth scrolling with VirtualScroll</title>
		<link>http://www.everyday3d.com/blog/index.php/2014/08/18/smooth-scrolling-with-virtualscroll/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2014/08/18/smooth-scrolling-with-virtualscroll/#comments</comments>
				<pubDate>Mon, 18 Aug 2014 04:29:30 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[2D Animation]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[JS]]></category>
		<category><![CDATA[parallax]]></category>
		<category><![CDATA[scrolling]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2522</guid>
				<description><![CDATA[Hi! This is future Bartek. I came from March 2017 to tell you that using Virtual Scroll can be a good idea for certain things like WebGL or Canvas interactive pieces and experiments. But it is never a good idea to use it on a website as a replacement of the default browser scroll. Trust [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2014/08/18/smooth-scrolling-with-virtualscroll/feed/</wfw:commentRss>
		<slash:comments>48</slash:comments>
							</item>
		<item>
		<title>Frame-by-frame animation in HTML5</title>
		<link>http://www.everyday3d.com/blog/index.php/2014/05/08/frame-by-frame-animation-in-html5/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2014/05/08/frame-by-frame-animation-in-html5/#comments</comments>
				<pubDate>Thu, 08 May 2014 20:23:11 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[2D Animation]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2350</guid>
				<description><![CDATA[Animations can make your project stand out of the crowd. Good animations enhance the user interface, make navigation feel smoother and offer superior esthetic experience (bad animation does the opposite, so be careful). Modern browsers support animations quite well, but there are so many different ways of animating HTML elements that it often confuses even [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2014/05/08/frame-by-frame-animation-in-html5/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
							</item>
		<item>
		<title>Realtime video compositing in WebGL</title>
		<link>http://www.everyday3d.com/blog/index.php/2013/01/28/tool-xmas-card-compositing-video-and-webgl/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2013/01/28/tool-xmas-card-compositing-video-and-webgl/#comments</comments>
				<pubDate>Mon, 28 Jan 2013 07:13:03 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[j3d]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2208</guid>
				<description><![CDATA[This Christmas, at Tool we wanted to create a small interactive experience to share with our friends and clients. Since lately I did experiment with compositing WebGL objets on a video [1, 2] I thought this is a cool technique that we can use. The idea was simple enough: we would shoot a Christmas tree [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2013/01/28/tool-xmas-card-compositing-video-and-webgl/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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			</item>
		<item>
		<title>A day in L.A.</title>
		<link>http://www.everyday3d.com/blog/index.php/2012/07/10/a-day-in-l-a/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2012/07/10/a-day-in-l-a/#comments</comments>
				<pubDate>Tue, 10 Jul 2012 00:33:23 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2199</guid>
				<description><![CDATA[Recently I have been dealing a lot with video. Tool, the company I work for here in LA, specializes in live action content. We do many different interactive projects, but video always plays a role in it. I have never been too much into film, but when in Rome&#8230; so I started by looking at [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2012/07/10/a-day-in-l-a/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
							</item>
		<item>
		<title>User stream (Webcam) + WebGL</title>
		<link>http://www.everyday3d.com/blog/index.php/2012/03/24/user-stream-webcam-webgl/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2012/03/24/user-stream-webcam-webgl/#comments</comments>
				<pubDate>Sat, 24 Mar 2012 19:19:20 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[j3d]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[webgl]]></category>
		<category><![CDATA[chrome canary]]></category>
		<category><![CDATA[opera labs]]></category>
		<category><![CDATA[webcam]]></category>
		<category><![CDATA[webrtc]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2191</guid>
				<description><![CDATA[HTML5 is full of surprises these days! I had no clue that there are browsers out there that already support user stream (i.e. webcam). This was always something missing in HTML5 compared to what Flash could do. Fortunately, Kevin Sweeney posted a great article on Creative.js on that subject. After reading this I thought that [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2012/03/24/user-stream-webcam-webgl/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
							</item>
		<item>
		<title>Super cool updates</title>
		<link>http://www.everyday3d.com/blog/index.php/2012/03/15/super-cool-updates/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2012/03/15/super-cool-updates/#comments</comments>
				<pubDate>Thu, 15 Mar 2012 19:27:23 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[J3D]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[North kingdom]]></category>
		<category><![CDATA[ongamestart]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2142</guid>
				<description><![CDATA[Welcome back everyone! I haven&#8217;t posted for a while, but the reason is simple: I&#8217;ve been busy. I don&#8217;t find enough time these days to write long articles like I used to. I have a lot of things to post about though, so my plan is to make my articles shorter :) For start, here&#8217;s [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2012/03/15/super-cool-updates/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
							</item>
		<item>
		<title>WebGL experiments cont.</title>
		<link>http://www.everyday3d.com/blog/index.php/2011/07/01/webgl-experiments-2/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2011/07/01/webgl-experiments-2/#comments</comments>
				<pubDate>Fri, 01 Jul 2011 09:12:32 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[j3d]]></category>
		<category><![CDATA[webgl]]></category>
		<category><![CDATA[bartek drozdz]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[J3D]]></category>
		<category><![CDATA[Unity3d]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2110</guid>
				<description><![CDATA[WebGL never cease to amaze me. The combination of great performance, powerful features (even if they&#8217;re not safe :) and the immediate mode of development makes it the perfect tool for joyful tinkering with code, mathematical formulas and visual effects. Here are some of the experiments I did recently. You&#8217;ll need Firefox 4/5 or Chrome [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2011/07/01/webgl-experiments-2/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
							</item>
		<item>
		<title>ROME &#8220;3 Dreams of Black&#8221;</title>
		<link>http://www.everyday3d.com/blog/index.php/2011/05/17/rome-3-dreams-of-black/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2011/05/17/rome-3-dreams-of-black/#comments</comments>
				<pubDate>Tue, 17 May 2011 11:24:45 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[webgl]]></category>
		<category><![CDATA[chris milk]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[chrome experiment]]></category>
		<category><![CDATA[danger mouse]]></category>
		<category><![CDATA[daniele luppi]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[interactive video]]></category>
		<category><![CDATA[mirada]]></category>
		<category><![CDATA[norah jones]]></category>
		<category><![CDATA[North kingdom]]></category>
		<category><![CDATA[ro.me]]></category>
		<category><![CDATA[rome]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2082</guid>
				<description><![CDATA[I&#8217;m happy to announce that &#8220;3 Dreams of Black&#8221;, a project I was working on for the last 5 months has been released last week. &#8220;3 Dreams of Black&#8221; is an interactive music video directed by Chris Milk for Danger Mouse and Daniele Luppi. It features a song from their latest album ROME, performed by [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2011/05/17/rome-3-dreams-of-black/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
							</item>
		<item>
		<title>Webgl workshop, NYC, June 9, 2011</title>
		<link>http://www.everyday3d.com/blog/index.php/2011/04/27/webgl-workshop-nyc-june-9/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2011/04/27/webgl-workshop-nyc-june-9/#comments</comments>
				<pubDate>Wed, 27 Apr 2011 07:49:14 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[webgl]]></category>
		<category><![CDATA[fatc 2011]]></category>
		<category><![CDATA[flash and the city]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[june]]></category>
		<category><![CDATA[nyc]]></category>
		<category><![CDATA[open gl es]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=2051</guid>
				<description><![CDATA[Last year I did a few training courses in London. I was quite fun, so this year I plan to do more. To start with, I’m preparing a new workshop about webgl. I have worked with webgl from the beginning of this year. It’s completely different from Unity or Flash/Away3D, and I guess it doesn’t [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2011/04/27/webgl-workshop-nyc-june-9/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
							</item>
		<item>
		<title>J3D: taming WebGL</title>
		<link>http://www.everyday3d.com/blog/index.php/2011/04/17/j3d-taming-webgl/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2011/04/17/j3d-taming-webgl/#comments</comments>
				<pubDate>Sun, 17 Apr 2011 21:43:05 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[j3d]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[webgl]]></category>
		<category><![CDATA[3d engine]]></category>
		<category><![CDATA[chrome 9]]></category>
		<category><![CDATA[firefox 4]]></category>
		<category><![CDATA[J3D]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[JS]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1878</guid>
				<description><![CDATA[I started to work with WebGL a few months ago. WebGL (in case you never heard about it) is a new emerging standard for rendering GPU accelerated graphics in the browser, without any plugins. Not all browsers support it yet, but the latest Chrome and Firefox do and others are about to follow (Safari, Opera, [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2011/04/17/j3d-taming-webgl/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
							</item>
		<item>
		<title>Woodbots, an interactive installation</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/12/21/woodbots-an-interactive-installation/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/12/21/woodbots-an-interactive-installation/#comments</comments>
				<pubDate>Tue, 21 Dec 2010 09:25:06 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[CSharp]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[3d camera]]></category>
		<category><![CDATA[ars thanea]]></category>
		<category><![CDATA[fotonic]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[interactive institute]]></category>
		<category><![CDATA[North kingdom]]></category>
		<category><![CDATA[Radeon HD 5870]]></category>
		<category><![CDATA[Skellefteå]]></category>
		<category><![CDATA[Skellefteå Airport]]></category>
		<category><![CDATA[Umeå]]></category>
		<category><![CDATA[Woodbot]]></category>
		<category><![CDATA[Woodbot Pilots]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1788</guid>
				<description><![CDATA[For the past 5 moths I have been working with North Kingdom on an interactive installation called Woodbot Pilots. I&#8217;m happy to announce that it had been launched last week! It&#8217;s located at the Skellefteå Airport in Northern Sweden. If you happen to be in the area, make sure to check it out. However, as [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/12/21/woodbots-an-interactive-installation/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
							</item>
		<item>
		<title>More Unity3D trainings in London</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/11/06/more-unity3d-trainings-in-london/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/11/06/more-unity3d-trainings-in-london/#comments</comments>
				<pubDate>Sat, 06 Nov 2010 21:16:57 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1752</guid>
				<description><![CDATA[This is just a quick post to let you know that I will be doing more Unity3D training sessions in London &#8211; on Nov 15th-16th and Nov 17th-18th 2010. There is still a couple of places left for both, so if you want to learn some cool 3D stuff, you can book it here, but [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/11/06/more-unity3d-trainings-in-london/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
							</item>
		<item>
		<title>C# events and Unity3d</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/10/04/c-events-and-unity3d/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/10/04/c-events-and-unity3d/#comments</comments>
				<pubDate>Mon, 04 Oct 2010 20:29:12 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[CSharp]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[MVC]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1660</guid>
				<description><![CDATA[Did you know that C# has a built-in event system? And a very good one! It can be quite useful with Unity3D. This article provides an example. In order to respond to events dispatched by a GameObject you typically would create a script that extends MonoBehaviour and implement the methods you need. So if you [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/10/04/c-events-and-unity3d/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
							</item>
		<item>
		<title>Unity3D training</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/10/04/unity3d-training/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/10/04/unity3d-training/#comments</comments>
				<pubDate>Mon, 04 Oct 2010 11:18:45 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[CSharp]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[battersea power plant]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[october 2010]]></category>
		<category><![CDATA[unity 3]]></category>
		<category><![CDATA[unity3d training]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1700</guid>
				<description><![CDATA[I&#8217;m proud to announce, that I will be running a 2 day training in London later this month. I will be teaching Unity3D, showing how to use the editor and how to work with various assets. I will be also giving an introduction to scripting in C# and hopefully we will be able to cover [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/10/04/unity3d-training/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
							</item>
		<item>
		<title>Old school effects with shaders</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/#comments</comments>
				<pubDate>Thu, 02 Sep 2010 07:03:15 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[demoscene]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[oldschool]]></category>
		<category><![CDATA[plane deformation]]></category>
		<category><![CDATA[plasma effect]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[shaderLab]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622</guid>
				<description><![CDATA[While at FITC San Francisco I attended the session of Iñigo Quilez who is a demoscene veteran, currently working at Pixar. He showed us lots of interesting stuff he created with GLSL. He also showed examples of some more basic stuff like those below. These are very old school effects known to the demoscene artists [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
							</item>
		<item>
		<title>Format journey</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/07/20/format-journey/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/07/20/format-journey/#comments</comments>
				<pubDate>Tue, 20 Jul 2010 15:14:45 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[magdalena festival]]></category>
		<category><![CDATA[maribor]]></category>
		<category><![CDATA[shading]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1428</guid>
				<description><![CDATA[A few months ago, I had the pleasure to work with Luciano Foglia and Anrick Bregman on a visual experiment called Format Journey. The installation uses data &#8211; a series of images and a sound file &#8211; to modify the texture and the shape of a 3D object. Combined with a slight randomization it gives [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/07/20/format-journey/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
							</item>
		<item>
		<title>What can you do with Unity3d? FITC San Francisco</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/28/fitc-san-francisco-2010/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/05/28/fitc-san-francisco-2010/#comments</comments>
				<pubDate>Fri, 28 May 2010 11:22:34 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[august 2010]]></category>
		<category><![CDATA[california]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[fitc]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[san francisco]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1418</guid>
				<description><![CDATA[I&#8217;m happy to announce that I will be speaking at FITC San Francisco in August. I have been speaking at FITC events twice this year, and both times it was a fantastic experience. I&#8217;m looking forward for this one, and what really thrills me about it, is the amazing speaker lineup! There are of course [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/05/28/fitc-san-francisco-2010/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
							</item>
		<item>
		<title>Loading 3d models at runtime in Unity3d</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/#comments</comments>
				<pubDate>Mon, 24 May 2010 13:59:32 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[CSharp]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[collada]]></category>
		<category><![CDATA[obj]]></category>
		<category><![CDATA[wavefront obj]]></category>

		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363</guid>
				<description><![CDATA[This post is an addition to the last series I wrote about dynamic content loading in Unity3D. When building a dynamic application, every now and then you might need to load some 3d models at runtime. Either because there&#8217;s a database with models you want to use or just because you want someone to update [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/feed/</wfw:commentRss>
		<slash:comments>158</slash:comments>
							</item>
		<item>
		<title>Runtime objects in Unity3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/#comments</comments>
				<pubDate>Wed, 14 Apr 2010 11:30:04 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[CSharp]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[generating 3d geometry]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[procedural city]]></category>
		<category><![CDATA[procedural mesh]]></category>
		<category><![CDATA[self-lit shader]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272</guid>
				<description><![CDATA[Unity3D can work with meshes created in external 3D editors, but geometry can also be created with code. And not only geometry, but materials and textures as well. To test all these options I created a simple cityscape. I got inspired by this set of awesome pictures and also by a project called Pixel City [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
							</item>
		<item>
		<title>Unity3D tutorial in .NET magazine</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/31/unity3d-tutorial-in-net-magazine/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/03/31/unity3d-tutorial-in-net-magazine/#comments</comments>
				<pubDate>Wed, 31 Mar 2010 10:57:53 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1244</guid>
				<description><![CDATA[Recently I had the privilege to write an article for .NET magazine. It&#8217;s an introductory tutorial to Unity3D in which you&#8217;ll see how to build a car simulation in a simple desert scenery. Those of you who had attended my sessions at FITC Amsterdam and at the March LFPUG meeting have already seen me building [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/03/31/unity3d-tutorial-in-net-magazine/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
							</item>
		<item>
		<title>A cinematic video player</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/19/cinematic-video-player/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/03/19/cinematic-video-player/#comments</comments>
				<pubDate>Fri, 19 Mar 2010 15:44:56 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[archive.org]]></category>
		<category><![CDATA[big buck bunny]]></category>
		<category><![CDATA[creative commons]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[ogg theora]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[sita sings the blues]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video player]]></category>
		<category><![CDATA[wikipedia]]></category>
		<category><![CDATA[www.movie]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1163</guid>
				<description><![CDATA[Here&#8217;s a little piece I made after the image decomposer. This time I wanted to load videos instead of images. I had the idea to project them on a big screen so that the user can actually feel like he is in a movie theater. I started to play with it, I modeled a cinema [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/03/19/cinematic-video-player/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
							</item>
		<item>
		<title>3 ways to draw 3D lines in Unity3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/#comments</comments>
				<pubDate>Mon, 15 Mar 2010 11:53:03 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[CSharp]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[3d lines]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[GL]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[scribbler]]></category>
		<category><![CDATA[unity3d pro]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044</guid>
				<description><![CDATA[Just as I was thinking about an interesting demo to play with drawing functions in Unity3D, Mrdoob published his Harmony drawing tool made with HTML5/Canvas. It looks really cool, so I though how about doing this in 3D? I only had to figure out how to draw lines. I did some research and below I [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/feed/</wfw:commentRss>
		<slash:comments>52</slash:comments>
							</item>
		<item>
		<title>Loading and manipulating images in Unity3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/#comments</comments>
				<pubDate>Tue, 09 Mar 2010 06:52:39 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[CSharp]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[dynamic content]]></category>
		<category><![CDATA[loading images]]></category>
		<category><![CDATA[unity3d tutorial]]></category>
		<category><![CDATA[web applications]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935</guid>
				<description><![CDATA[]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
							</item>
		<item>
		<title>Unity3D: beyond games</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/08/unity3d-beyond-games/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/03/08/unity3d-beyond-games/#comments</comments>
				<pubDate>Mon, 08 Mar 2010 11:34:32 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[fitc amsterdam]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=923</guid>
				<description><![CDATA[I am not a game developer. For the last 10 years (with some short intervals) I&#8217;ve been working as a Flash designer and developer and I have been creating projects more or less related to advertising such as animations (including banners, that I actually enjoyed making), video sites, rich media interfaces, web applications, 3d simulations [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/03/08/unity3d-beyond-games/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
							</item>
		<item>
		<title>Speaking in Amsterdam, London &#038; Toronto</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/01/19/speaking-in-amsterdam-london-toronto/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2010/01/19/speaking-in-amsterdam-london-toronto/#comments</comments>
				<pubDate>Tue, 19 Jan 2010 16:32:45 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Unity3d]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=887</guid>
				<description><![CDATA[The conference season is upon us! Following my last year short presentation at Flash On The Beach and at the Warsaw Flash Camp, this year I will continue my adventure with public speaking. In the next months I will be having my sessions at 3 highly interesting events. 1. FITC Amsterdam, February 22nd-23rd FITC Amsterdam [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2010/01/19/speaking-in-amsterdam-london-toronto/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
							</item>
		<item>
		<title>A 3D racing game in Flash with Away3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/12/11/3d-racing-game/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2009/12/11/3d-racing-game/#comments</comments>
				<pubDate>Fri, 11 Dec 2009 16:05:52 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Away3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Unity3d]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=832</guid>
				<description><![CDATA[I am proud to announce my latest project. It&#8217;s a 3D racing game done in Flash with Away3D. I worked on this project together with Calisto Labs and our client was Snowball Media. My task was to create the 3D game part. It was great fun to work on this project. The team at Calisto [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2009/12/11/3d-racing-game/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
							</item>
		<item>
		<title>Modifiers in Unity3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/11/10/porting-actionscript-to-unity3d/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2009/11/10/porting-actionscript-to-unity3d/#comments</comments>
				<pubDate>Tue, 10 Nov 2009 13:04:03 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[as3dmod]]></category>
		<category><![CDATA[CSharp]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Unity3d]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=438</guid>
				<description><![CDATA[Ringo from FlashBookmarks asked me if there were modifiers similar to AS3Dmod in Unity. I searched for something similar some time ago, but didn&#8217;t find anything interesting. However, when I was starting C# scripting, I ported two of the modifiers from AS3Dmod &#8211; Bend and Twist. So I thought to share them with everyone. Don&#8217;t [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2009/11/10/porting-actionscript-to-unity3d/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
							</item>
		<item>
		<title>First steps in 3D design</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/11/09/first-steps-in-3d-design/</link>
				<comments>http://www.everyday3d.com/blog/index.php/2009/11/09/first-steps-in-3d-design/#comments</comments>
				<pubDate>Mon, 09 Nov 2009 11:08:55 +0000</pubDate>
		<dc:creator><![CDATA[bartek drozdz]]></dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[car game]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[lightmaps]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=727</guid>
				<description><![CDATA[There&#8217;s something you&#8217;ll quickly realize when you start playing with Unity. It&#8217;s the fact that you won&#8217;t go far without some basic knowledge of a 3D editor. I&#8217;ve been using Blender for my Flash 3D experiments, but I can&#8217;t honestly say I knew anything about it. I was able to model some very basic shapes, [&#8230;]]]></description>
						<wfw:commentRss>http://www.everyday3d.com/blog/index.php/2009/11/09/first-steps-in-3d-design/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
							</item>
	</channel>
</rss>
