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<channel>
	<title>Everything is design</title>
	
	<link>http://www.everythingisdesign.com</link>
	<description>Chicago, user experience, interaction design, information architecture, information design, usability, graphic design, product design, strategy. Mostly.</description>
	<pubDate>Tue, 09 Feb 2010 05:31:34 +0000</pubDate>
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		<title>World’s most helpful dialog</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/hDBdcyOyzlU/</link>
		<comments>http://www.everythingisdesign.com/2010/02/08/worlds-most-helpful-dialog/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 05:30:30 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Design]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[Visual Communications]]></category>

		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2010/02/08/worlds-most-helpful-dialog/</guid>
		<description><![CDATA[Thank you Borland for your extremely helpful dialog from your very reliable product, CaliberRM. And here&#8217;s our winning dialog, which I am now seeing on a regular basis:

]]></description>
			<content:encoded><![CDATA[<p>Thank you Borland for your extremely helpful dialog from your very reliable product, CaliberRM. And here&#8217;s our winning dialog, which I am now seeing on a regular basis:</p>
<p><img src="http://www.everythingisdesign.com/wp-content/uploads/caliberdialog.gif" alt="caliberdialog" title="caliberdialog" width="239" height="121" class="alignnone size-full wp-image-690" /></p>
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		<item><title>Links for 2010-02-05 [del.icio.us]</title><link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/UmY-DU-nMIA/genemoy</link><pubDate>Sat, 06 Feb 2010 00:00:00 PST</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2010-02-05</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://online.wsj.com/article/SB10001424052748704533204575047370633234414.html?mod=WSJ_hpp_RIGHTTopCarousel"&gt;A Crisis Made in Japan&lt;/a&gt;&lt;br/&gt;
There is also a culture of deference inside corporations that makes it hard for those lower in the hierarchy to question their superiors or inform them about problems. The focus on consensus and group is an asset in building teamwork, but also can make it hard to challenge what has been decided or designed. Such cultural inclinations are not unknown elsewhere around the world, but they are exceptionally powerful within Japanese corporate culture and constitute significant impediments to averting and responding to a crisis.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/UmY-DU-nMIA" height="1" width="1"/&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2010-02-05</feedburner:origLink></item><item><title>Links for 2010-02-03 [del.icio.us]</title><link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/4j8fxZKhmhI/genemoy</link><pubDate>Thu, 04 Feb 2010 00:00:00 PST</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2010-02-03</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.washingtonpost.com/wp-dyn/content/article/2010/02/03/AR2010020302591.html?referrer=delicious"&gt;&amp;quot;Few teenagers embracing Twitter, report finds&amp;quot; By Donna St. George&lt;/a&gt;&lt;br/&gt;
&amp;quot;I don&amp;#039;t know a single person who uses Twitter,&amp;quot; says Samara Fantie, 17, of Gaithersburg, who said that with so many of her friends on Facebook, Twitter seems beside the point. Facebook &amp;quot;does everything Twitter offers, only it&amp;#039;s better. It would be like going backwards.&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/4j8fxZKhmhI" height="1" width="1"/&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2010-02-03</feedburner:origLink></item><item><title>Links for 2010-01-30 [del.icio.us]</title><link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/UIi6_fv8Ego/genemoy</link><pubDate>Sun, 31 Jan 2010 00:00:00 PST</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2010-01-30</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article6887348.ece"&gt;Professor Layton: behind the scenes and exclusive puzzles - Times Online&lt;/a&gt;&lt;br/&gt;
The animation style, meanwhile, took its lead from Europe and the UK in particular, rather than the wide-eyed manga of Japan. “By using Japanese animators and a European style, we have created something that we are very proud of, a vision of Europe that contains Japanese essence.”&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/UIi6_fv8Ego" height="1" width="1"/&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2010-01-30</feedburner:origLink></item><item>
		<title>Another year, another Apple event</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/tB0PqF5Kjgo/</link>
		<comments>http://www.everythingisdesign.com/2010/01/28/another-year-another-apple-event/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 06:22:20 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Branding]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[Product Design]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=684</guid>
		<description><![CDATA[Or was it? I&#8217;ve been saying this in various places, but, I think we saw a game changer of an event today. Technologically nothing has changed. But because it addresses emerging markets and unmet user needs, the iPad will change computing as we know it, really make it part of our contemporary everyday experience, almost [...]]]></description>
			<content:encoded><![CDATA[<p>Or was it? I&#8217;ve been saying this in various places, but, I think we saw a game changer of an event today. Technologically nothing has changed. But because it addresses emerging markets and unmet user needs, the iPad will change computing as we know it, really make it part of our contemporary everyday experience, almost akin to radio and television no longer being special, but ubiquitous. We all knew, deep inside, that the netbook was really only a band-aid to people&#8217;s real needs, which really don&#8217;t require the computing power of a laptop, and yet need something more heavyweight than a cellphone or Blackberry. At the same time, they couldn&#8217;t build something that would take share away from their phone or laptop business. </p>
<p>We all saw how e-Readers took off this Holiday season and that it may just a matter of time, really, before book discounters could potentially go the way of the big box video rentals, like Blockbuster or Hollywood, and music stores like Tower Records and HMV. Amazon is better insulated against this because they&#8217;ve diversified their risk, but you can see it in the big boxes like Best Buy: everything is bits. Hard media is passe. Publishing rights and deals are the new currency in such an economy. I would not be surprised to see not only big time houses do well, but small independent publishing should flourish through the new Apple online bookstore, as podcasting did under iTMS. Amazon has never been able to leverage this as Apple could and hopefully will. Now Apple owns the world&#8217;s largest music, movies, and bookstore chain. I get the sense that Amazon&#8217;s happy to just sell through Apple, so long as they mind their own business. But there will be a day when Amazon will want more from their partnership, and that will be the end of that. </p>
<p>I have seen some snippy comments about the technology not being so special, in fact, not new technology at all, but those same people said the same things about the Nintendo Wii when it was announced. Again I would say no one is looking at emerging markets, no one is looking at the vast untapped needs out there, no one is looking at how regular, everyday people use computers, now and for the foreseeable future. But this is what divides the design thinkers from those who don&#8217;t. The best way to predict the future is to create it, and that&#8217;s what Jobs demonstrated today. Again. </p>
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		<item>
		<title>Wait. Wasn’t that Magic Shelf?</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/iy5lQiWyWPc/</link>
		<comments>http://www.everythingisdesign.com/2010/01/27/wait-wasnt-that-magic-shelf/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:07:15 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2010/01/27/wait-wasnt-that-magic-shelf/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 410px"><img alt="Magic shelf?!" src="http://cache.gizmodo.com/assets/appletablet/appletabletb426.jpg" title="iBooks" width="400" /><p class="wp-caption-text">Magic shelf?!</p></div>
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		<item><title>Links for 2010-01-25 [del.icio.us]</title><link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/whPyKk4mTGk/genemoy</link><pubDate>Tue, 26 Jan 2010 00:00:00 PST</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2010-01-25</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.latimes.com/business/la-fi-carkeys24-2010jan24,0,6923741.story"&gt;Safety of cars' keyless entry and ignition systems questioned - latimes.com&lt;/a&gt;&lt;br/&gt;
But to shut down the engine while the vehicle is moving, drivers must hold down the power button for one to three full seconds, depending on the make. In some cases, two or three successive taps on the button will work. Mercedes-Benz allows drivers to kill the engine with a single push of the power button, but only if the transmission is in neutral. At least one manufacturer prevents emergency engine shutdowns if the vehicle is moving at less than 5 mph.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.fastcompany.com/magazine/101/design-bang-olufsen.html"&gt;Design by Bang and Olufsen | Fast Company&lt;/a&gt;&lt;br/&gt;
Not new, I know, but, just looking at this now: &amp;quot;If I had prevailed--if I could have easily forced a decision--I would have violated the very design integrity that gives us an advantage,&amp;quot; Sorensen says. Lewis ultimately figured out how to accommodate the features without altering the TV&amp;#039;s profile.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.businessweek.com/magazine/content/07_45/b4057057.htm"&gt;Where Designers Rule&lt;/a&gt;&lt;br/&gt;
Valeur is asking himself: &amp;quot;Can I hide this problem? Can I cheat? Can I do something that the customer won&amp;#039;t notice?&amp;quot; Finally, the designer turns to the Samsung engineers and tells them the standard 2-in. screens are unacceptable. Samsung will have to cancel the order and replace the screens, at a cost of $2 million, with his original design.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.ieeeghn.org/wiki/index.php/Oral-History:Jacob_Jensen"&gt;Oral-History:Jacob Jensen - GHN&lt;/a&gt;&lt;br/&gt;
&amp;quot;They tried to compete with the Japanese on the Japanese rate but couldn&amp;#039;t. I remember especially one situation where they asked me could you please make a Japanese stack. Make a Bang &amp;amp; Olufsen of Japanese stacks. So, at first I made Bang &amp;amp; Olufsen Japanese, tried out the look of a Japanese product. Yes, it looked like a Japanese product.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://online.wsj.com/article/SB121372804603481659.html"&gt;Talking About Design - WSJ.com&lt;/a&gt;&lt;br/&gt;
WALL STREET JOURNAL: You spend just two or three days per month at B&amp;amp;O headquarters in Struer. Doesn&amp;#039;t this slow the design process?

MR. LEWIS: It&amp;#039;s a great, concentrated way of working. I come fresh and clean every other Friday all the way from Copenhagen and see things in a different way, because I am not at all part of the system there. I sit down with the engineers and go through 10 or so projects in various stages. There are thousands of things to discuss -- the minutiae of angles, coloring, buttons, graphics and more. This is not just my way of working. All designers for B&amp;amp;O -- not just me and my team of six -- are external. The company believes in it. My six-member team aside, designers for B&amp;amp;O don&amp;#039;t ever meet, we don&amp;#039;t have any cooperation with one another at all.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/whPyKk4mTGk" height="1" width="1"/&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2010-01-25</feedburner:origLink></item><item>
		<title>NPR interview with designer Mark Coleran</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/JBgA_U0PJAo/</link>
		<comments>http://www.everythingisdesign.com/2010/01/25/npr-interview-with-designer-mark-coleran/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 19:04:14 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2010/01/25/npr-interview-with-designer-mark-coleran/</guid>
		<description><![CDATA[He&#8217;s the guy who makes the interface comps you see in movies. Nice interview the other evening, called Hollywood\&#039;s Computers: Telling A Story In A Flash\&#34; on NPR. 
]]></description>
			<content:encoded><![CDATA[<p>He&#8217;s the guy who makes the interface comps you see in movies. Nice interview the other evening, called <a href='http://www.npr.org/templates/story/story.php?storyId=122874292' >Hollywood\&#039;s Computers: Telling A Story In A Flash\&quot;</a> on NPR. </p>
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		<item>
		<title>Example of excise</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/DO3UzWVUxj0/</link>
		<comments>http://www.everythingisdesign.com/2010/01/24/example-of-excise/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 17:15:53 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Information Design]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2010/01/24/example-of-excise/</guid>
		<description><![CDATA[With apologies to the author, although it&#8217;s a brilliant test exercise in coding functionality, this is a perfect example of excise. It seems stuck in beginner mode: if you don&#8217;t know the names of months, how many there are, days in a week, hours in a day, minutes in an hour, so on, or what [...]]]></description>
			<content:encoded><![CDATA[<p>With apologies to the author, although it&#8217;s a brilliant <a href='http://home.comcast.net/~vonholdt/test/clock_slide/index.htm' target="_new">test exercise in coding functionality</a>, this is a perfect example of excise. It seems stuck in beginner mode: if you don&#8217;t know the names of months, how many there are, days in a week, hours in a day, minutes in an hour, so on, or what their names, divisions, and units are might this clock be handy. But people quickly move out of beginner mode: then they just want to know what time it is. No comment as to the aesthetic nature of such a clock though, of course, now that the proof of concept exists, then the mechanics of the thing can now be adapted to other uses, such as perhaps, a flip clock or something else like a <a href="http://www.artcom.de/index.php?option=com_acprojects&#038;page=6&#038;id=62&#038;Itemid=144&#038;details=0&#038;lang=en" target="_new">Kinetic Sculpture</a> or <a href='http://www.greyworld.org/?s=the_source_&#038;i=1#the_source_' target="_new">The Source</a>.</p>
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		<item>
		<title>Recent thoughts on Chinese design</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/-TGl7zirjv4/</link>
		<comments>http://www.everythingisdesign.com/2010/01/24/recent-thoughts-on-chinese-design/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 15:13:41 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2010/01/24/recent-thoughts-on-chinese-design/</guid>
		<description><![CDATA[Is it possible to talk about Chinese design when all Chinese designers have been taught about ways of looking, thinking, and form giving by Westerners? That the very value of design comes to Chinese design because of its engagement in the global late capitalist market flows of goods and services? A priori, I draw on [...]]]></description>
			<content:encoded><![CDATA[<p>Is it possible to talk about Chinese design when all Chinese designers have been taught about ways of looking, thinking, and form giving by Westerners? That the very value of design comes to Chinese design because of its engagement in the global late capitalist market flows of goods and services? A priori, I draw on the long body of work that tells us that ways of thinking, looking, and shaping are not without their own biases. They have their own histories, and that these ways of knowing give rise to presences that suppress absences and silences in order to legitimize and perpetuate their existence. In other words, design would appear to meet the criteria for what Foucault would have called a discursive formation. So if it is the case that western form-ways have basically colonised Chinese design, what does this mean for the future? Is it possible to disentangle Chinese design from the colonial yoke, so to speak? </p>
<p>I&#8217;m thinking no. The genie&#8217;s already out of the bottle. In essence, there is no design style that is sui generis &#8220;Chinese&#8221; per se. Perhaps even the notion of design itself, although it poses as universal, actually is historically conditioned by the West as a kind of discursive formation. At the risk of prematurely speaking, one cannot talk about Chinese design because Chinese designers have not begun to build a national discourse of their own, the narrative of seeing, thinking and shaping for themselves, out of &#8220;native&#8221;, pre-colonial design history, to solve their own problems using &#8220;native&#8221; ways of doing so, and not &#8220;imported&#8221; ways of doing so, such as constructivism, modernism, so on. Largely, when they use such techniques, they&#8217;re really only copying from others, doing &#8220;what the market tells them&#8221; will work, what someone has taught them. </p>
<p>Chinese Design, therefore, properly only refers to the act of form-giving in a more or less Western manner, with  pre-colonial or traditional Chinese flourishes, by people who are Chinese or are designing for Chinese and maybe to a degree by foreigners living and working in China. This differs from big-letter Chinese Design because the work seen today does not stem from a purely, uniquely Chinese historical aesthetic tradition, but from the chaotic and tumultuous centuries of engagement with Western ways of form giving, as we see with product and advertising work, i.e. communications design from Hong Kong and Shanghai before the Second World War, and then of course the mainland engagement with the Soviet realist propaganda after 1949, and of course modernism and its discontents take over in Hong Kong after 1949 as well.</p>
<p>I doubt there will be a rejection and revolution in this regard, and I think it is too late for any rejection to be successful so as to &#8220;restart&#8221; Chinese Design ex nihilo. But, if this were undertaken, a wholesale rejection of western form ways, fashions, trends, and the like, basically, a return to pre-colonial Chinese aesthetics, perhaps then we might be able to talk about Chinese design as its own discourse. Perhaps because colonialism is part of the historical condition, therefore it is inescapable to talk about Chinese design without reference to the colonial masters. </p>
<p>Anyone who talks about Chinese design today cannot however elide or exclude this colonial form of intellectual history as if it does not exist, although it is telling to me why this has not been criticized more loudly. Chinese design cannot also, as I am seeing in a paper from Design Issues, be simply academically explained away by simplistic and outdated colonialist notions about Confucianism, Taoism and Buddhism, collective identity, so on: every such simplistic textbookish stereotype can be countered by the rich, direct knowledge gained from actual observation of the real conditions on the ground and the lived experiences of people, their histories, their aspirations and failings. </p>
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		<item><title>Links for 2010-01-20 [del.icio.us]</title><link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/qD4jGHWv-7s/genemoy</link><pubDate>Thu, 21 Jan 2010 00:00:00 PST</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2010-01-20</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.nytimes.com/2010/01/20/arts/design/20map.html?pagewanted=2"&gt;A Big Map That Shrank the World&lt;/a&gt;&lt;br/&gt;
In northern Russia, we are told, there is a “Country of Dwarfs” in which “the inhabitants, both male and female, are only about 1 foot high. Being constantly devoured by cranes,” Ricci explains,” they have to live in caves in order to escape,” at least until they emerge to “destroy the eggs of their enemies, riding on goats.”&lt;/li&gt;
&lt;li&gt;&lt;a href="http://abcnews.go.com/Business/wireStory?id=9615737"&gt;Asian Carp Offer Opportunity for Entrepreneurs - ABC News&lt;/a&gt;&lt;br/&gt;
Yes, finally, someone has said, EAT THE DAMN THINGS TO DEATH. &amp;quot;We&amp;#039;re up to using about a million pounds a month of Asian carp, and I think we&amp;#039;re just getting started,&amp;quot; said Schafer, noting that his operation and one in Spirit Lake, Iowa, are the nation&amp;#039;s only two Asian carp processors.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/qD4jGHWv-7s" height="1" width="1"/&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2010-01-20</feedburner:origLink></item><item>
		<title>On design thinking and public policy</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/yAux4Abp5Qk/</link>
		<comments>http://www.everythingisdesign.com/2010/01/20/on-design-thinking/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 22:45:26 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2010/01/20/on-design-thinking/</guid>
		<description><![CDATA[Given the tremendous quantities of crap not just in products but in experiences that have been rendered unto the public by designers, and the industry&#8217;s collective failure to own up to its responsibility for that, design thinking or no, I think it would be not only premature but overly optimistic at best to turn the [...]]]></description>
			<content:encoded><![CDATA[<p>Given the tremendous quantities of crap not just in products but in experiences that have been rendered unto the public by designers, and the industry&#8217;s collective failure to own up to its responsibility for that, design thinking or no, I think it would be not only premature but overly optimistic at best to turn the reins of public policy over to designers. We already do a good enough job screwing up products for people as it is: let&#8217;s not expand our scope. </p>
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		<item><title>Links for 2010-01-15 [del.icio.us]</title><link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/jkbFPRHOQeE/genemoy</link><pubDate>Sat, 16 Jan 2010 00:00:00 PST</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2010-01-15</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.nytimes.com/2010/01/15/health/14chen.html"&gt;Do You Have the &amp;lsquo;Right Stuff&amp;rsquo; to Be a Doctor?&lt;/a&gt;&lt;br/&gt;
But these standardized tests, personality or cognitive, can be useful only after medical schools, and the public they serve, decide what characteristics are most important for the next generation of doctors. “If a medical school is all about graduating great researchers, then I would tell them not to weigh the results of the personality test that heavily,” Dr. Ones said. “But if you want doctors who are practitioners, valued members in terms of serving greater public, then you have to pay close attention to these results.”&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/jkbFPRHOQeE" height="1" width="1"/&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2010-01-15</feedburner:origLink></item><item><title>Links for 2010-01-13 [del.icio.us]</title><link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/EW1e1cwpNgs/genemoy</link><pubDate>Thu, 14 Jan 2010 00:00:00 PST</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2010-01-13</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://online.wsj.com/article/SB10001424052748704586504574655150887035882.html?mod=googlenews_wsj"&gt;The China Calculation: How much trouble are 1.3 billion customers really worth?&lt;/a&gt;&lt;br/&gt;
But much of the problem is China&amp;#039;s broader business environment—and the government&amp;#039;s role in it. Google&amp;#039;s site is subject to regular outages that don&amp;#039;t afflict Baidu, which happens also to have a more comfortable relationship with the government.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://online.wsj.com/article/SB10001424052748704055104574652340708172608.html"&gt;Time Watching TV Linked to Greater Risk of Death, New Study Says - WSJ.com&lt;/a&gt;&lt;br/&gt;
&amp;quot;Just standing is better than sitting,&amp;quot; says Gerald Fletcher, a cardiologist at Mayo Clinic, Jacksonville, Fla., who works standing up at his computer. &amp;quot;When you stand up, you shuffle around a little bit&amp;quot; and use muscles not required when you&amp;#039;re sitting or lying down.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/EW1e1cwpNgs" height="1" width="1"/&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2010-01-13</feedburner:origLink></item><item>
		<title>Black Friday internet sales up 35% over last year</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/LRclxdQoT84/</link>
		<comments>http://www.everythingisdesign.com/2009/11/29/black-friday-internet-sales-up-35-over-last-year/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 14:33:38 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience]]></category>

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		<description><![CDATA[&#8220;It was a stronger picture for Internet retailing. The average online order on Black Friday rose 35% from last year, to $170.19, according to online retail analyst Coremetrics &#8212; an indication that people may be looking to buy gifts after a year of economic woes.&#8221;
Link
]]></description>
			<content:encoded><![CDATA[<p>&#8220;It was a stronger picture for Internet retailing. The average online order on Black Friday rose 35% from last year, to $170.19, according to online retail analyst Coremetrics &#8212; an indication that people may be looking to buy gifts after a year of economic woes.&#8221;</p>
<p><a href="http://money.cnn.com/2009/11/28/news/economy/holiday_shopping_saturday/index.htm?section=money_topstories&#038;utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+rss%2Fmoney_topstories+%28Top+Stories%29">Link</a></p>
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		<item>
		<title>Data visualization of Thanksgiving food trends in America</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/0U_pPkkp4hY/</link>
		<comments>http://www.everythingisdesign.com/2009/11/26/data-visualization-of-thanksgiving-food-trends-in-america/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 12:47:05 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Design]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[Visual Communications]]></category>

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		<guid isPermaLink="false">http://www.everythingisdesign.com/2009/11/26/data-visualization-of-thanksgiving-food-trends-in-america/</guid>
		<description><![CDATA[Fascinating visualization tool of American food trends this Thanksgiving by way of the New York Times.
]]></description>
			<content:encoded><![CDATA[<p>Fascinating visualization tool of <a href="http://www.nytimes.com/2009/11/26/dining/26search.html?_r=1&#038;hp">American food trends this Thanksgiving</a> by way of the New York Times.</p>
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		<item>
		<title>Re: Barnes &amp; Noble’s Nook</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/EFcW6m1qbM8/</link>
		<comments>http://www.everythingisdesign.com/2009/11/25/re-barnes-nobles-nook/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 12:45:26 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=652</guid>
		<description><![CDATA[Dear Mr. Frain: slash the price on the Nook. Give the thing away. Why? The real game is to sell books, not to sell Nooks, just like Microsoft and the other game companies. To compare with video games: if you have good product, as Nintendo planned, quite successfully, with the Wii against Microsoft&#8217;s XBox 360 [...]]]></description>
			<content:encoded><![CDATA[<p>Dear Mr. Frain: slash the price on the Nook. Give the thing away. Why? The real game is to sell books, not to sell Nooks, just like Microsoft and the other game companies. To compare with video games: if you have good product, as Nintendo planned, quite successfully, with the Wii against Microsoft&#8217;s XBox 360 and particularly Sony&#8217;s Playstation 3 &#8212; or for that matter, the Atari VCS versus the more advanced Mattel Intellivision or the Magnavox Odyssey 2, or the Nintendo 8-bit system vs. the Sega Genesis 16-bit system, the technology becomes practically irrelevant. It&#8217;s the things you do with that technology, not the technology itself. In fact, historically, anyone who sells on the technology alone winds up losing. Once everyone has one, then you can concentrate on what you all do best which is of course, selling books. These game companies take a hit on the consoles, but make it back up in the games. Similarly, you could look at music. Apple gives away iTunes, but makes it back up on the music. The iTunes is not the thing they profit on. Also, I think, cleverly, Apple made an agreement with Starbucks to deliver a free iTunes experience at any of their locations: you already have your own bricks and mortar space with free wifi. It would be trivial to have people come to an eBooks store when people log in. So drop the price on the Nook &#8212; I would even put out a Nook app for mobile to go toe-to-toe with Amazon and others &#8212; and make it easy to buy books, everywhere, anywhere. In fact, why not do this: buy a book in hardcopy format and get the softcopy free?</p>
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		<item>
		<title>New thoughts on shopping carts and the e-commerce experience</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/-MeZc9QXB38/</link>
		<comments>http://www.everythingisdesign.com/2009/11/24/new-thoughts-on-shopping-carts-and-the-e-commerce-experience/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 16:08:50 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Architecture]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=646</guid>
		<description><![CDATA[Today observed my wife shopping online and cussing out the webpage at checkout. You see, she is one of the many people &#8212; not a majority of users certainly, but definitely a persona to be designed for &#8212; out there who I observed at Sears, MyGofer, Hallmark, Borders, Wilton, so on &#8212; who use the [...]]]></description>
			<content:encoded><![CDATA[<p>Today observed my wife shopping online and cussing out the webpage at checkout. You see, she is one of the many people &#8212; not a majority of users certainly, but definitely a persona to be designed for &#8212; out there who I observed at Sears, MyGofer, Hallmark, Borders, Wilton, so on &#8212; who use the shopping cart as a kind of basket: they put things in as a kind of temporary holding area for later decision making. Later, right before checkout, as they review the cart, they remove the items that they don&#8217;t immediately want. Now if I were running the e-commerce strategy, this group of customers is not one I would ignore. They have already increased your lift, so, what you want is to push them to convert, perhaps by incentivising them to do so via special combination offers, such as Amazon has been offering for some time: Buy this item A and this item B together for $XX.XX and so on. Another thing I would do is probably to allow users to do a visual comparison in the cart, without taking the users back to the detail pages for those items. I might use a kind of special view of the cart to do this or preview in place. Now, originally I had deplored the use of the cart for anything more than a confirmation page directly proceeding to the checkout flow funnel, but, I have come to realize that the cart represents this opportunity, untapped, to press the advantage. Perhaps it is there that I would position the offer to buy both for a special price, or buy all the items at a special discount for same type items. </p>
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		<item>
		<title>Experiential design in video games</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/IkTth4hMgsc/</link>
		<comments>http://www.everythingisdesign.com/2009/11/19/experiential-design-in-video-games/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 13:48:15 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2009/11/19/experiential-design-in-video-games/</guid>
		<description><![CDATA[Great article in the New York Times about the search for a great differentiating experience in video game design: Can DIY Supplant the First Person Shooter?
]]></description>
			<content:encoded><![CDATA[<p>Great article in the New York Times about the search for a great differentiating experience in video game design: <a href='http://www.nytimes.com/2009/11/15/magazine/15videogames-t.html?pagewanted=1&#038;hpw' >Can DIY Supplant the First Person Shooter?</a></p>
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		<item>
		<title>30 second review in iTunes</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/PfdDLjyXcMM/</link>
		<comments>http://www.everythingisdesign.com/2009/10/30/30-second-review-in-itunes/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 16:03:13 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Technology]]></category>

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		<guid isPermaLink="false">http://www.everythingisdesign.com/2009/10/30/30-second-review-in-itunes/</guid>
		<description><![CDATA[Whoever designed this bit of interaction is worth their weight in gold. The feature &#8212; new to iTunes 9? &#8212; lets you reverse 30 seconds, an extremely helpful feature for audiobooks particularly. May have been one of these things you learn only by observing users.  
]]></description>
			<content:encoded><![CDATA[<p>Whoever designed this bit of interaction is worth their weight in gold. The feature &#8212; new to iTunes 9? &#8212; lets you reverse 30 seconds, an extremely helpful feature for audiobooks particularly. May have been one of these things you learn only by observing users.  </p>
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		<item>
		<title>On great user interfaces</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/ewxGhw57Wbo/</link>
		<comments>http://www.everythingisdesign.com/2009/10/28/on-great-user-interfaces/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 20:29:53 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Product Design]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2009/10/28/on-great-user-interfaces/</guid>
		<description><![CDATA[Great UI work can&#8217;t be done after the fact. Great UI can&#8217;t be a patch to things. It can only happen as a result of deep understanding of user needs and user testing. Once the product is rolled out, it&#8217;ll take a revolution to change what&#8217;s in place.    
]]></description>
			<content:encoded><![CDATA[<p>Great UI work can&#8217;t be done after the fact. Great UI can&#8217;t be a patch to things. It can only happen as a result of deep understanding of user needs and user testing. Once the product is rolled out, it&#8217;ll take a revolution to change what&#8217;s in place.    </p>
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		<item>
		<title>So, what have you been up to?</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/1qH1piyD4oc/</link>
		<comments>http://www.everythingisdesign.com/2009/09/01/so-what-have-you-been-up-to/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 22:16:45 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

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		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=636</guid>
		<description><![CDATA[Sit down, kiddies . . . listen to your ol&#8217; Uncle Gene tell you a story. A little over a year ago, I stopped freelancing at Sears Online Services, where I&#8217;d been working for a beta service that Sears was looking at growing called MyGofer.com. We &#8212; meaning a team of about three IAs and [...]]]></description>
			<content:encoded><![CDATA[<p>Sit down, kiddies . . . listen to your ol&#8217; Uncle Gene tell you a story. A little over a year ago, I stopped freelancing at Sears Online Services, where I&#8217;d been working for a beta service that Sears was looking at growing called MyGofer.com. We &#8212; meaning a team of about three IAs and a lead &#8212; were able to pull off a number of online shopping innovations which actually translated to the direct commerce site before tough economic times resulted in their circling the wagons. Quite surprisingly saw some assets archived that I and Ben Watson cut back in 2000 while working for Viant, don&#8217;t know what kinda holiday they were keeping that for! </p>
<p>Shortly thereafter interviewed with a bunch of different places: Amazon, which has a grueling interview process, and would have been quite exciting, except it seemed they weren&#8217;t interested so much in a user experience person as they were in someone who was more a designer who had UX chops; Critical Mass, which seemed very ad agency and interactive marketing driven, not much for usability and user experience practice; passed the stringent hiring process at TandemSeven, only to find no job waiting for me at the end due to the economic climate; talked to Fry, which seemed much like Brulant; talked to Acquity Group, which has great people, but the job was clearly not a good match for either of us. There were a lot of conversations that led nowhere. A lot of resumes submitted electronically, a lot of hustling. Finally got some work at Manifest Digital, which was alright, actually, took care of a bunch of us after a gig fell through after starting, and paid pretty well for a few months. Around October or so, I was very surprised to be approached by a recruiter for Siemens in the deep northwest suburbs, and started talking to them, and was faced with a pretty technical interview, but, clearly passed and was hired in short order. And since then it&#8217;s been a pretty interesting time. </p>
<p>It is at once disorientingly different and similar in strange ways. Because I am no longer working in e-commerce but in healthcare, on medical devices, the goals are of course quite different. We&#8217;re not developing methodologies either to pressure people into buying more or how to make it easier to find or buy things, aka, increasing lift and flow. We are however still helping users to achieve tasks and goals through interactions with an application. What we&#8217;re doing here is definitively traditional applications development, which doesn&#8217;t have web conventions, or the kinds of behaviors built into it that we&#8217;ve learned from the tens of millions of user behavior observations over the last 10 or more years. But then too, so many people have cast their lot onto the web that often times the desktop application development side has been overlooked as a result. I may take a course at Cooper Interaction Design in the near future, and there is a conference for improving the usability design of medical devices in Virginia later this month. </p>
<p>Mostly my disappearance from correspondence with you, my beloved readers, is due to me becoming familiar with this new work and the processes that we must undergo to ensure that the product gets launched in a safe and timely fashion. Our in-house process is fairly heavyweight, with oversight from peers and management and also compliance with international engineering and safety design standards, and the documentation process is also quite heavyweight as well. There have been things I haven&#8217;t had to design for before, such as whether or not an audible signal meets a sufficient level of loudness in decibels, or, a setup with two monitors. The team I work with has a mix of hardware and software competencies, people who came from other parts of the company from overseas, and there are clinical experts on staff. There are challenges working with an international team located at our headquarters in Forchheim, in Bavaria, Germany as well as in Bangalore in the state of Karnataka in India, the greatest of these is getting in the same time zone so we can get on the same page. Even though the common corporate language is English, I often find that a good interaction design diagram in the form of the particular kind of wireframes we learned to make at Sears Online Services (by way of Orbitz and so on) might makes things more helpful. But this requires that people be taught how to read them, and even when we used these diagrams at Sears, I didn&#8217;t think that the offshore team understood this stuff all that clearly. We&#8217;ll have to try a few approaches. I did show my German counterparts how we do this work here, and I don&#8217;t think they use the same methodology as I saw a few powerpoint presentations that demonstrate interaction. But none of these challenges is insurmountable, although, it does require quite a bit of time. </p>
<p>There have been plenty of site visits in the last year to meet with doctors, nurses, applications support and trainers. There are regulatory bars within this industry against gifts or tokens even for usability testing. Observing users is the same as usual, tasks, discount usability, so on, which is complicated by the kind of users we deal with. Perhaps the most disconcerting thing has been those moments when a patient is wheeled into the laboratory for an emergency procedure, or seeing an already very ill patient during a procedure, and usually the intervention must take place then or surgery for bypass must be scheduled immediately. It is at that moment that you realize that the kind of work that you are doing is important, far more important than almost anything else you have ever done in your life, because you are crafting tools that will enable someone to make decisions about someone else&#8217;s life. If that person was related to you, or was you yourself, wouldn&#8217;t you want that tool to be as precise and as easy to use as possible? And so, for all my complaining, I actually find myself quite deeply engaged in the work that I feel I should have been doing all these years. </p>
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		<item>
		<title>Na hören Sie mal</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/LuGPevCqNTQ/</link>
		<comments>http://www.everythingisdesign.com/2009/07/07/na-horen-sie-mal/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 14:47:01 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Product Design]]></category>

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		<guid isPermaLink="false">http://www.everythingisdesign.com/2009/07/07/na-horen-sie-mal/</guid>
		<description><![CDATA[Jemand muss die Interaktion zwischen dem Benutzern und dem System angeben. Sonst macht man nur Grafikdesign. 
]]></description>
			<content:encoded><![CDATA[<p>Jemand muss die Interaktion zwischen dem Benutzern und dem System angeben. Sonst macht man nur Grafikdesign. </p>
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		<item>
		<title>Doing no harm</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/A2icDN8g-nk/</link>
		<comments>http://www.everythingisdesign.com/2009/04/28/doing-no-harm/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 00:44:39 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2009/04/28/doing-no-harm/</guid>
		<description><![CDATA[Interestingly &#8212; I may have said this on another blog &#8212; &#8220;do no harm&#8221; appears nowhere in the Hippocratic Oath. It is believed that the words stem from the Epidemics of Hippocrates:
&#8220;The physician must be able to tell the antecedents, know the present, and foretell the future - must mediate these things, and have two [...]]]></description>
			<content:encoded><![CDATA[<p>Interestingly &#8212; I may have said this on another blog &#8212; &#8220;do no harm&#8221; appears nowhere in the Hippocratic Oath. It is believed that the words stem from the Epidemics of Hippocrates:</p>
<p>&#8220;The physician must be able to tell the antecedents, know the present, and foretell the future - must mediate these things, and have two special objects in view with regard to disease, namely, to do good or to do no harm.&#8221; </p>
<p>I am learning all manner of things about our users. See, in my past work, if something went badly, the user didn&#8217;t get their purchase. But now, when things go badly, someone could die. That&#8217;s the difference between a good and bad user experience here. </p>
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		<item>
		<title>from “Beijing Modern”</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/HzXpTUxf_Bc/</link>
		<comments>http://www.everythingisdesign.com/2009/04/19/from-beijing-modern/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 13:24:31 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=629</guid>
		<description><![CDATA[‘‘Too often contemporary Chinese art is rooted in Western traditions,’’ he says. ‘‘Even my education was Western.’’ (Shao’s parents, acclaimed painters, began giving him painting lessons when he was 3.) ‘‘True contemporary Chinese art must evolve from Chinese traditions,’’ he says. ‘‘It must have a Chinese soul.’’ 
Link
]]></description>
			<content:encoded><![CDATA[<p>‘‘Too often contemporary Chinese art is rooted in Western traditions,’’ he says. ‘‘Even my education was Western.’’ (Shao’s parents, acclaimed painters, began giving him painting lessons when he was 3.) ‘‘True contemporary Chinese art must evolve from Chinese traditions,’’ he says. ‘‘It must have a Chinese soul.’’ </p>
<p><a href="http://www.nytimes.com/indexes/2008/11/09/style/t/index.html#pagewanted=0&#038;pageName=09beijing&#038;">Link</a></p>
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		<title>Wow, what a difference a few months makes. . .</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/AjzO1XCCkKo/</link>
		<comments>http://www.everythingisdesign.com/2009/03/04/wow-what-a-difference-a-few-months-makes/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 04:54:34 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/2009/03/04/wow-what-a-difference-a-few-months-makes/</guid>
		<description><![CDATA[Long story short, work and non-work are conspiring to take time away from the blog and quite a few other things I used to do to while away the lonely hours alone. The big thing is that I recently took a trip to Germany to visit the HQ and learn about their UX practices, and [...]]]></description>
			<content:encoded><![CDATA[<p>Long story short, work and non-work are conspiring to take time away from the blog and quite a few other things I used to do to while away the lonely hours alone. The big thing is that I recently took a trip to Germany to visit the HQ and learn about their UX practices, and all this on top of what I am doing here with the Axiom Sensis recording solution for cath labs. I&#8217;ll try and collect my thoughts about the experiences I&#8217;m having but in the meantime, hang in there. Hope you all are well and we&#8217;ll talk soon. </p>
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		<item>
		<title>1 million Xbox users running the Netflix service</title>
		<link>http://feedproxy.google.com/~r/EverythingIsDesign/~3/RLTigooX-3Y/</link>
		<comments>http://www.everythingisdesign.com/2009/02/10/1-million-xbox-users-running-the-netflix-service/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 03:59:03 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Architecture]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=623</guid>
		<description><![CDATA[That&#8217;s a lot of users. I know our family&#8217;s done our fair share of contributing to those minutes. It works pretty darn good, except, you can&#8217;t pick your movies in XBox Dashboard, you have to go to Netflix and put them in queue, which is half-assed, being a political decision to not cannibalize from Microsoft&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s <a href="http://seekingalpha.com/article/119115-netflix-streams-1-5-billion-minutes-of-video-to-xbox-360">a lot of users</a>. I know our family&#8217;s done our fair share of contributing to those minutes. It works pretty darn good, except, you can&#8217;t pick your movies in XBox Dashboard, you have to go to Netflix and put them in queue, which is half-assed, being a political decision to not cannibalize from Microsoft&#8217;s own video service on XBox. The quality is very good, all things considering, and the application seems to take into account highly dynamic network conditions. The other problem is that Netflix almost doesn&#8217;t want you to use their view-on-demand service: their IA on there is such that you really have to dig for movies to see what is available to view immediately and what is not, perhaps they are equally afraid of cannibalizing their own lucrative DVD rental service. I mean, God forbid you should want to make it easy to rent movies. So despite these two roadblocks which would have scuppered any other fledgling service, the whole enterprise is surprisingly popular. I expect it won&#8217;t be too long before that old commercial comes true, the one where you can order any movie ever made and have it instantaneously available wherever, whenever.  </p>
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