<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-715853797966618813</id><updated>2024-12-18T19:26:55.735-08:00</updated><category term="design"/><category term="fase"/><category term="level"/><title type='text'>Evil Kill Evil</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-6697277425468346972</id><published>2012-03-02T02:54:00.000-08:00</published><updated>2012-03-02T02:54:36.268-08:00</updated><title type='text'>Coliseu e fase 1</title><content type='html'>Com metade dos personagens prontos, também agilizamos nos cenários e fases. A primeira finalizada foi a segunda fase, ou seja o Coliseu. Inicialmente o jogo teria 5 fases, mas realizamos alguns cortes ficando com 3 fases com o objetivo de fazer um jogo inteiro para o TCC.&lt;br /&gt;
&lt;br /&gt;
Segue o Coliseu finalizado:&lt;br /&gt;
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Ainda faltam alguns retoques finais, mas as partes principais já estão finalizadas.&lt;br /&gt;
&lt;br /&gt;
Com isso partimos para os concepts e guias para a fase 1 que está sendo construída em 4 partes.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1_91KyhiVfJpRLuKPzk_3FzW-HrRpCcAPe6dwZYlP-yirxJ_mNil-eCijbACia5zRX2AcOY0_C4jAnw4EEUcpZcxzZU5ZERCcSZfZKjUXY58MYpKE715XeWfOykXFcXnucVxceMUbiCRi/s1600/FASE+1-4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1_91KyhiVfJpRLuKPzk_3FzW-HrRpCcAPe6dwZYlP-yirxJ_mNil-eCijbACia5zRX2AcOY0_C4jAnw4EEUcpZcxzZU5ZERCcSZfZKjUXY58MYpKE715XeWfOykXFcXnucVxceMUbiCRi/s640/FASE+1-4.jpg&quot; width=&quot;284&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/6697277425468346972/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2012/03/coliseu-e-fase-1.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6697277425468346972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6697277425468346972'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2012/03/coliseu-e-fase-1.html' title='Coliseu e fase 1'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaunQzZUZLrcJgVaF9srw2w3u-7breNhI5_XpbKtRhulguRxXfx52oPprCs0byBZS03ffoMaQv9T9v9erPe89MSLWm2HoqgPDlojRkDiyp2VVlEGHpWu3a7ET-fBQ1bMmAO4-U5GcA8pHB/s72-c/1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-8457170998425771745</id><published>2012-03-02T02:33:00.001-08:00</published><updated>2012-03-08T02:57:22.077-08:00</updated><title type='text'>Goliath e Madkit</title><content type='html'>Estamos chegando ao pico do desenvolvimento do projeto e correndo para  fazer tudo a tempo. Ontem finalizamos o Goliath 3D e o Madkit 3D com  suas respectivas texturas.&lt;br /&gt;
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Madkit assumiu proporções épicas de reconhecimento com os professores da faculdade e estamos pesando em aproveitar mais o personagem, e também dar um tapa no modelo 3D devido a cara de balão do coitado...&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAf8a8Q37rX4I7SkkgkirK0patPUK9Dmu3Q11dIGFWtNwOOu3mPRv05n0JjUFcoq5cDdLXhZD_QfsGsWuu8-5hQVcq8JgqRhC1bBkF9BhUFowZjRCnXQMB3LTJ4wBzhgPrKlKTdi4zWbGl/s1600/madkit+uv1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAf8a8Q37rX4I7SkkgkirK0patPUK9Dmu3Q11dIGFWtNwOOu3mPRv05n0JjUFcoq5cDdLXhZD_QfsGsWuu8-5hQVcq8JgqRhC1bBkF9BhUFowZjRCnXQMB3LTJ4wBzhgPrKlKTdi4zWbGl/s640/madkit+uv1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/8457170998425771745/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2012/03/goliath-e-madkit.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/8457170998425771745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/8457170998425771745'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2012/03/goliath-e-madkit.html' title='Goliath e Madkit'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBF5k2_BGJ9q7DDzJV1_Ds92gKOElh7kh9517izOZTeoChCA-m5eCFNwF_3FsmnqpJwQXxqn-YjqM99ir2zzHU9evQ4GF0BdeZbYNZYn2W6Sqb86w5owDNq424NeH8EFZ8Fcx89xNvu3Mx/s72-c/GOLI1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-6368740722199314857</id><published>2012-02-11T17:52:00.000-08:00</published><updated>2012-02-11T17:52:42.060-08:00</updated><title type='text'>Guntrop Versão colorida</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW8UXAn6tQxHT4F8IkVpAMC9oBShsmK9oHeCHa9bEnp6PujCgBkspepzTkdxH9dPhF5yvf8O8mH6BpJ1y2D6fTnNjSQ4MksNhrdwgGqPRXfaJRjauMS635LthJGL7-AoIZH6DzxD0iwF1L/s1600/GUNTROP.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW8UXAn6tQxHT4F8IkVpAMC9oBShsmK9oHeCHa9bEnp6PujCgBkspepzTkdxH9dPhF5yvf8O8mH6BpJ1y2D6fTnNjSQ4MksNhrdwgGqPRXfaJRjauMS635LthJGL7-AoIZH6DzxD0iwF1L/s640/GUNTROP.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/6368740722199314857/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2012/02/guntrop-versao-colorida.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6368740722199314857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6368740722199314857'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2012/02/guntrop-versao-colorida.html' title='Guntrop Versão colorida'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW8UXAn6tQxHT4F8IkVpAMC9oBShsmK9oHeCHa9bEnp6PujCgBkspepzTkdxH9dPhF5yvf8O8mH6BpJ1y2D6fTnNjSQ4MksNhrdwgGqPRXfaJRjauMS635LthJGL7-AoIZH6DzxD0iwF1L/s72-c/GUNTROP.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-38748574368705787</id><published>2012-01-31T13:57:00.000-08:00</published><updated>2012-01-31T13:57:00.880-08:00</updated><title type='text'>GUNTROP REVOLVER HANDS</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie-_WC4jszlR-ms2lrcbt-MWwIM4bwriKeHNuPeKrhdVMYnL8Oiz9Eru5U_qc9w2xr3iF3D0bAe7Xm0SRWnImNEg-akS6HjypN6B2noUQztZxeyDk9MosmnTrJ01z-hKU1FM-9diNWJVaQ/s1600/GUNTROP.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie-_WC4jszlR-ms2lrcbt-MWwIM4bwriKeHNuPeKrhdVMYnL8Oiz9Eru5U_qc9w2xr3iF3D0bAe7Xm0SRWnImNEg-akS6HjypN6B2noUQztZxeyDk9MosmnTrJ01z-hKU1FM-9diNWJVaQ/s640/GUNTROP.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Opa, segue o Model Sheet do pistoleiro espacial mais anônimo do universo! Senhor Guntrop Revolver Hands, que não vai ter mãos de revolver, mas solta uns leiguns sem ter que esperar 1 dia pra energizar! Falta o chapéu que na verdade é a mistura de uma beca de formatura com o capacete do Sauron...Mas deixemos para depois...</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/38748574368705787/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2012/01/guntrop-revolver-hands.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/38748574368705787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/38748574368705787'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2012/01/guntrop-revolver-hands.html' title='GUNTROP REVOLVER HANDS'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie-_WC4jszlR-ms2lrcbt-MWwIM4bwriKeHNuPeKrhdVMYnL8Oiz9Eru5U_qc9w2xr3iF3D0bAe7Xm0SRWnImNEg-akS6HjypN6B2noUQztZxeyDk9MosmnTrJ01z-hKU1FM-9diNWJVaQ/s72-c/GUNTROP.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-4898922422266540915</id><published>2012-01-10T12:45:00.000-08:00</published><updated>2012-01-10T12:45:41.514-08:00</updated><title type='text'>MINION TEXTURIZADO E MS DO GOLIATH</title><content type='html'>Bom com a modelagem do minion pronta foi possível fazer a primeira textura, que seria utilizada no minion mais comum do jogo:&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWe3C4ko2yb-Awzz8Wr2VgW1AdDPt6NRU7Xp6Tyg-M_s0yUJPV3jRL1iid9kvbiL7Djpx2wM0t5SJDAoRocerK_k6nXEgdf3iOPcr7y439r6hiUf1FulZYpuNgZzzGmK01tgUBNwolWZXF/s1600/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWe3C4ko2yb-Awzz8Wr2VgW1AdDPt6NRU7Xp6Tyg-M_s0yUJPV3jRL1iid9kvbiL7Djpx2wM0t5SJDAoRocerK_k6nXEgdf3iOPcr7y439r6hiUf1FulZYpuNgZzzGmK01tgUBNwolWZXF/s640/1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Model Sheets para a modelagem 3D do Goliath:&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6SiUG_lBwM7WrdS5TRdmAjr_nx_JZLtCDClu4c4Okbp8XKOj-CIq9s6syAb2Bwz5S1GG52Vih4dveEF_Adxj7EpHUII8jzMvrBhRi0xQBDmWjNQ1DqrHC1kjQ-UFqWLp-RuaXi-3tdE4y/s1600/escudo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6SiUG_lBwM7WrdS5TRdmAjr_nx_JZLtCDClu4c4Okbp8XKOj-CIq9s6syAb2Bwz5S1GG52Vih4dveEF_Adxj7EpHUII8jzMvrBhRi0xQBDmWjNQ1DqrHC1kjQ-UFqWLp-RuaXi-3tdE4y/s640/escudo.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV4w-Cu5LobQKFctALjOGs8XS367NOy53IVshoAcumJrC4-2oh_x-1cFDGB2EQkLCbGR78S_p5VPSdV-laJ3KSi2DOohXJjDvetjyfcwy4DKo05xhf1jTerdTp-zewzcxs54jfV9g-XVZo/s1600/GOLIATH.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;410&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV4w-Cu5LobQKFctALjOGs8XS367NOy53IVshoAcumJrC4-2oh_x-1cFDGB2EQkLCbGR78S_p5VPSdV-laJ3KSi2DOohXJjDvetjyfcwy4DKo05xhf1jTerdTp-zewzcxs54jfV9g-XVZo/s640/GOLIATH.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
teh!</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/4898922422266540915/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2012/01/minion-texturizado-e-ms-do-goliath.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/4898922422266540915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/4898922422266540915'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2012/01/minion-texturizado-e-ms-do-goliath.html' title='MINION TEXTURIZADO E MS DO GOLIATH'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWe3C4ko2yb-Awzz8Wr2VgW1AdDPt6NRU7Xp6Tyg-M_s0yUJPV3jRL1iid9kvbiL7Djpx2wM0t5SJDAoRocerK_k6nXEgdf3iOPcr7y439r6hiUf1FulZYpuNgZzzGmK01tgUBNwolWZXF/s72-c/1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-3681475033463477528</id><published>2011-12-21T13:25:00.000-08:00</published><updated>2011-12-21T13:25:30.401-08:00</updated><title type='text'>NEW ROUGHS e Guias de Animação!</title><content type='html'>Começamos a pensar em como seria o Kill Challenger. De cara queríamos que o personagem parecesse um monstro poderoso, mas que na verdade fosse um bichinho fofinho. Depois de vários rascunhos decidimos que Kill seria um gambá de RainbowLands com um moicano do tamanho de metade da lua, e que quando ele entrasse em seu veículo ou robô, esse moicano ficaria para fora.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQUl5V3ESwfXjOjm1QFCrncA1mjmcWsty5q3zoc44QS6rzOAFlgUqxXcKlKYFV0DXNlbtz2KpDhbAGTupZTyz0PK22NpV-frjkQfHBGNTs0NAvm4HO_vEGxaMOfOXjAYgpMmvhUL_bdg2t/s1600/KILL.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQUl5V3ESwfXjOjm1QFCrncA1mjmcWsty5q3zoc44QS6rzOAFlgUqxXcKlKYFV0DXNlbtz2KpDhbAGTupZTyz0PK22NpV-frjkQfHBGNTs0NAvm4HO_vEGxaMOfOXjAYgpMmvhUL_bdg2t/s640/KILL.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Também foram feitos concepts pro veículo robô de Kill Challenger e o Madkit bombado que seria o último boss do jogo, Mister RAGEKIT!&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZfgAZeswnorXO-owMGgyi_Tz9xsUgP8zDt40fw8YJ3ArTYOWNsHLGCvQY2CdJfAB4yjNB8i3QnjKMPxwKGQJ4zeR9JsGMOXDiUBGV0T0pe0NYCk0TZ4oQ6DxMaYzZTEM6ppjciwTNgn6/s1600/MADKIT.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZfgAZeswnorXO-owMGgyi_Tz9xsUgP8zDt40fw8YJ3ArTYOWNsHLGCvQY2CdJfAB4yjNB8i3QnjKMPxwKGQJ4zeR9JsGMOXDiUBGV0T0pe0NYCk0TZ4oQ6DxMaYzZTEM6ppjciwTNgn6/s640/MADKIT.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Por fim decidimos dar cara a banda dos Evilkers, formada por minions talentosos do planeta de Kill Challenger.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_fjQj_3agiS7RRKwapeq5h1i_3MrMCKStGejtqp9MBoHnJrirprE02JrBJLOhZXZ4Y8yAv5bNX0_QY4CeA-z4Dh4elqx6gS_Ib0k2lsjXWmkrNN7zX4NERKZ_KfviSJRvthpSBh2DfDAC/s1600/EVILKERS.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_fjQj_3agiS7RRKwapeq5h1i_3MrMCKStGejtqp9MBoHnJrirprE02JrBJLOhZXZ4Y8yAv5bNX0_QY4CeA-z4Dh4elqx6gS_Ib0k2lsjXWmkrNN7zX4NERKZ_KfviSJRvthpSBh2DfDAC/s640/EVILKERS.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
E uma versão chibi dos personagens de brinde:&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhImsjj0iFtaCNDFcoe4X1ixhekwRn3rHp30a1rl4_2OoFO0wHL2JZFMDfCoofov9CjH40nPDxayevyLY3IZAarHPfsOEY1vsCo1_lQV_sOgFv-_zyEkoS9VfW3z_kVk7OUsll7WmQ4j6_d/s1600/CHIBI.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;274&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhImsjj0iFtaCNDFcoe4X1ixhekwRn3rHp30a1rl4_2OoFO0wHL2JZFMDfCoofov9CjH40nPDxayevyLY3IZAarHPfsOEY1vsCo1_lQV_sOgFv-_zyEkoS9VfW3z_kVk7OUsll7WmQ4j6_d/s640/CHIBI.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Para animação foram feitos os primeiros esboços dos movimentos de Evil:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9bNFf0_whjXifDlnbFjaJO6ZJzDdSwvtKUT0yaB-513gl6brjEpsYy5hslvSWPPJq_h_cOWMHsn9iUmAFFeCJR1XM5HUzYKZVG2uSmqanoLIOpULOA3h7h8GsM6XX354ZeYaiu8pZlIx5/s1600/JUMP.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;294&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9bNFf0_whjXifDlnbFjaJO6ZJzDdSwvtKUT0yaB-513gl6brjEpsYy5hslvSWPPJq_h_cOWMHsn9iUmAFFeCJR1XM5HUzYKZVG2uSmqanoLIOpULOA3h7h8GsM6XX354ZeYaiu8pZlIx5/s640/JUMP.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfpv4yHEC7r5VlL4lV5Fl-6lD45QFszQooS-8SZtgPs_22gEwh7Ujgeejm1wNFIMw3O1E8TAEZFVOUdzOSilvhtrBjpwCIFG_5j7aLmED6ThNSgA5N13GYuJ2pHqrhvnLCMvyKlsISa7Wp/s1600/DOUBLE+JUMP.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;416&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfpv4yHEC7r5VlL4lV5Fl-6lD45QFszQooS-8SZtgPs_22gEwh7Ujgeejm1wNFIMw3O1E8TAEZFVOUdzOSilvhtrBjpwCIFG_5j7aLmED6ThNSgA5N13GYuJ2pHqrhvnLCMvyKlsISa7Wp/s640/DOUBLE+JUMP.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyv5wjy2_59NqrJ_FbGbQfIIWN8sShXUw0H2u9oGGwpirP75edyO7tLghjomUgxgKB0bQhxU0u-JLWXNJitGcFGE-z3JR_912QeVJbuT9laLFS1qH6uEJopgaRRwAz-AFbNAmVvHqJwm_t/s1600/GROUND+BREAKER.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;346&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyv5wjy2_59NqrJ_FbGbQfIIWN8sShXUw0H2u9oGGwpirP75edyO7tLghjomUgxgKB0bQhxU0u-JLWXNJitGcFGE-z3JR_912QeVJbuT9laLFS1qH6uEJopgaRRwAz-AFbNAmVvHqJwm_t/s640/GROUND+BREAKER.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Por enquanto é isso! Até!</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/3681475033463477528/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/12/new-roughs-e-guias-de-animacao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/3681475033463477528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/3681475033463477528'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/12/new-roughs-e-guias-de-animacao.html' title='NEW ROUGHS e Guias de Animação!'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQUl5V3ESwfXjOjm1QFCrncA1mjmcWsty5q3zoc44QS6rzOAFlgUqxXcKlKYFV0DXNlbtz2KpDhbAGTupZTyz0PK22NpV-frjkQfHBGNTs0NAvm4HO_vEGxaMOfOXjAYgpMmvhUL_bdg2t/s72-c/KILL.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-5654818138820054578</id><published>2011-12-19T09:57:00.000-08:00</published><updated>2011-12-19T09:57:30.810-08:00</updated><title type='text'>MISTER DEAD MEAT/ MADKIT MODEL SHEET/ Mecânica</title><content type='html'>Hoje foram decididas as cores do nosso primeiro minion (o mais fraco do jogo): Mister Dead Meat.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuJsCJci0yjelhIaOqn_JdynBHQqeXgVZsLYF51O3AkwmgM8988Og-d2cSoJ57D_dRe3Emho_kE4M7Thgsagl23RuENuOsX-E8PUZsBCQJ-zqaMsIYT4JkEj7d6Xrx3AmY9O6kEbOlhAcH/s1600/MINIONNORMAL.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuJsCJci0yjelhIaOqn_JdynBHQqeXgVZsLYF51O3AkwmgM8988Og-d2cSoJ57D_dRe3Emho_kE4M7Thgsagl23RuENuOsX-E8PUZsBCQJ-zqaMsIYT4JkEj7d6Xrx3AmY9O6kEbOlhAcH/s640/MINIONNORMAL.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
A partir deste primeiro minion, serão criadas as versões mais &quot;poderosas&quot; dos inimigos do Evil.&lt;br /&gt;
&lt;br /&gt;
Também foi feito o Model Sheet do irritante Madkit para a modelagem 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaR-US7HS6v1Vh1DWHgZA4F7tXWkkW0jJqa6-IrvmhatbB8POfKKyrPQl-SiGPbBSoTNh1bJ-13v996SPTVf6y0nX5Xn1eXLUWKBKji38JXCQt0g1emhi0-7b6gli-PembCqZnPCnelFyW/s1600/MADKIT.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;398&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaR-US7HS6v1Vh1DWHgZA4F7tXWkkW0jJqa6-IrvmhatbB8POfKKyrPQl-SiGPbBSoTNh1bJ-13v996SPTVf6y0nX5Xn1eXLUWKBKji38JXCQt0g1emhi0-7b6gli-PembCqZnPCnelFyW/s640/MADKIT.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Quando a Mecânica do jogo, na última quinta-feira dia 15 foram discutidas as habilidades de todos os personagens do jogo, e então ficou definido:&lt;span id=&quot;internal-source-marker_0.5937573798461752&quot; style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span id=&quot;internal-source-marker_0.5937573798461752&quot; style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;EVIL KILL EVIL -MECÂNICA&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;EVIL KILL EVIL&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot;&gt;&lt;table style=&quot;border-collapse: collapse; border: none; width: 624px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Ego Meter&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;- HP 100 (Normal)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-150 + (Pode ativar espada)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;- HP 200 (Máximo)&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Heat Points&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Rocket Blast Punch ( 25%/50%/70%)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-S.C.H. (Gancho) (25%)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Ground Breaker (50%)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Dash (25%)&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 36px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Evil Points (Hit Points)&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Acumula hits para uma explosão de dano com o Rocket Blast Punch.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Double Jump&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Pula duas vezes. Todas as direções.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Dash&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Versão rápida do R.B.P. não empurra, pouco dano.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Wrath Unlimited Combo&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Ver Gráfico do Vinnie.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;S.C.H (Gancho)&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Gasta 25% heat Points.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Ground Breaker&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Gasta 50% heat points, dano em área.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-Pula e R.B.P.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;X-Calibur Death Rise Motorblade&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;-150 + Ego. O jogador escolhe se quer ativar.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;MADKIT&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;div dir=&quot;ltr&quot;&gt;&lt;table style=&quot;border-collapse: collapse; border: none; width: 624px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;HP&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;100&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Respawn Points&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Não ativa se o jogador tiver o Madkit. Madkit recupera vida.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Comportamento&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Segue o jogador, atrapalhar o jogador, zoa pela tela.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;MINION NORMAL&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;div dir=&quot;ltr&quot;&gt;&lt;table style=&quot;border-collapse: collapse; border: none; width: 624px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;HP&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;100&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Ataque comum 1 hit Combo&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;10&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Velocidade&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;20&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Comportamento&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Persegue o jogador&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Leg Hump&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Diminui a velocidade do jogador em 50%.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;MINION AMARELO&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;div dir=&quot;ltr&quot;&gt;&lt;table style=&quot;border-collapse: collapse; border: none; width: 624px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: red; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Comportamento covarde&lt;/span&gt;&lt;span style=&quot;background-color: red; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: red; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Persegue e foge.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Velocidade x 2&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Movimentação e o ataque.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;MINION AZUL&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;div dir=&quot;ltr&quot;&gt;&lt;table style=&quot;border-collapse: collapse; border: none; width: 624px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;HP x 2&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;200&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Block&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;10% De chance de defender o golpe do jogador.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;MINION VERMELHO&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;div dir=&quot;ltr&quot;&gt;&lt;table style=&quot;border-collapse: collapse; border: none; width: 624px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Damage&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;20&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Velocidade&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;20&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Dash&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Se aproxima do jogador rapidamente.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;GOLIATH&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;div dir=&quot;ltr&quot;&gt;&lt;table style=&quot;border-collapse: collapse; border: none; width: 624px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Comportamento&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Defensivo, tenta afastar o Evil.&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Ataque Normal&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;20&lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Modo de Defesa&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;Bloqueia os ataques com escudos, sendo empurrado. &lt;/span&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Super bundada&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;GUNTROP&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;table style=&quot;border-collapse: collapse; border: none; width: 624px;&quot;&gt;&lt;colgroup&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;col width=&quot;*&quot;&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;HP&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Comportamento&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Especial Balcão&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Banda e tiro na bunda&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Dance Motharfucka Dance&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Chute esparta&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Ataque 1&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Ataque 2&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr style=&quot;height: 0px;&quot;&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline;&quot;&gt;Stun&lt;/span&gt;&lt;/td&gt;&lt;td style=&quot;border: 1px dotted #aaa; padding: 7px 7px 7px 7px; vertical-align: top;&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Com essa nova definição, surgiram os Evil Points, que são pontos que o jogador acumula por espancar seus inimigos, assim quando tiver muitos pontos ele pode utilizar o Rocket Blast Punch para causar uma explosão de dor e sofrimento de um milhão de almas condenadas.&lt;br /&gt;
&lt;br /&gt;
O combo de 4 golpes também foi alterado, agora o jogador pode fazer um combo infinito escolhendo o momento para um golpe finalizador.&lt;br /&gt;
&lt;br /&gt;
Bom, por enquanto é só, a gente se atualiza durante a semana!&lt;br /&gt;
&lt;br /&gt;
Até!</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/5654818138820054578/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/12/mister-dead-meat-madkit-model-sheet.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/5654818138820054578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/5654818138820054578'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/12/mister-dead-meat-madkit-model-sheet.html' title='MISTER DEAD MEAT/ MADKIT MODEL SHEET/ Mecânica'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuJsCJci0yjelhIaOqn_JdynBHQqeXgVZsLYF51O3AkwmgM8988Og-d2cSoJ57D_dRe3Emho_kE4M7Thgsagl23RuENuOsX-E8PUZsBCQJ-zqaMsIYT4JkEj7d6Xrx3AmY9O6kEbOlhAcH/s72-c/MINIONNORMAL.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-6144421636077958460</id><published>2011-12-06T17:04:00.000-08:00</published><updated>2011-12-06T17:08:57.438-08:00</updated><title type='text'>THE END OF EVIL!</title><content type='html'>&lt;div&gt;Nas trevas da escuridão negra e sombria, eu me preparei para enfrentar o maior desafio do TCC até agora, a textura desse MALDITO, ENERGUMENO, EXCOMUNGADO, FRESCO, IRRITANTE E DESPROPORCIONAL Evil Kill Evil, o protagonista do nosso jogo.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Com mais de 20 horas de trabalho duro e cerca de 80 horas de xingamentos, maldições e auto-punições, finalmente eu venci o veado com o poder da caneta cintilante da tablet wacom!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEQ0q0I42_PKSyWf5wePBQ1hN38Z1AANJBT2mH-qiHzgihP32GQkxoMaAamr-0Cad6l3UBbs3clZMT0jq4xvWgErEzYRRKnUvF4DfPxXvKoNFOOnELWOhpre0ZLPu89NegLPyGeDPvfkqj/s1600/evil+uv+map1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEQ0q0I42_PKSyWf5wePBQ1hN38Z1AANJBT2mH-qiHzgihP32GQkxoMaAamr-0Cad6l3UBbs3clZMT0jq4xvWgErEzYRRKnUvF4DfPxXvKoNFOOnELWOhpre0ZLPu89NegLPyGeDPvfkqj/s640/evil+uv+map1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp;Eis aqui a glória do desenhista desfalecido!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipDyqQmqk5_azyD-_8Vj3rCy3sWAKWab-AI5DTGa_fBb73_7njdrzhmMeSE6LhE7sMtO1D9a9zTYc5MB0sc1MkJnWhCzkrQWtu5RIusG9CCl5kTX0ppa2CHiyHp24qS02DR0ZaLjSdlNun/s1600/rocketl+uv+map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipDyqQmqk5_azyD-_8Vj3rCy3sWAKWab-AI5DTGa_fBb73_7njdrzhmMeSE6LhE7sMtO1D9a9zTYc5MB0sc1MkJnWhCzkrQWtu5RIusG9CCl5kTX0ppa2CHiyHp24qS02DR0ZaLjSdlNun/s640/rocketl+uv+map.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Esse bracinho deu um trabalho tremendo...É nessas horas que você se pergunta: MEU DEUS DO CÉU QUE QUE EU TOU FAZENDO? POR QUE EU ESCOLHI ESSE CURSO DE DESIGN DE GAMES! QUE QUE EU TOU FAZENDO AQUI!?...o que eu fiz com a minha vida...&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;O bom disso é que logo depois vem a resposta:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzl1tuFpG2TPpYm5Bmys_k6uB9C8RWtmerm6YYIPoVSK2ODdMKoFTRl38vxiMLInRWAadJkW707Ym0W7rhCMv2Gbz-6L15NF2iig3VqSNAggD21m0yEY2r8Zh2lqbHWU2V9RI48RnSNPFW/s1600/EVIL1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzl1tuFpG2TPpYm5Bmys_k6uB9C8RWtmerm6YYIPoVSK2ODdMKoFTRl38vxiMLInRWAadJkW707Ym0W7rhCMv2Gbz-6L15NF2iig3VqSNAggD21m0yEY2r8Zh2lqbHWU2V9RI48RnSNPFW/s640/EVIL1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQkqrMe5sJpmR9WapqJGmLYgOiPcqj89EcSyZEyEpHycDXVyui17AgXORkhOiHbeTSMTQ7uzR7Qmwd5s5mgs2wXmNaOheYhZLLhvIeIfw413zeVS_2Jhkar19IyPKMFYHS_04mp9RPT2Qw/s1600/EVIL5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQkqrMe5sJpmR9WapqJGmLYgOiPcqj89EcSyZEyEpHycDXVyui17AgXORkhOiHbeTSMTQ7uzR7Qmwd5s5mgs2wXmNaOheYhZLLhvIeIfw413zeVS_2Jhkar19IyPKMFYHS_04mp9RPT2Qw/s640/EVIL5.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;É acho que não ficou nada mal...dava pra melhorar...mas não ficou nada mal...&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;O braço robótico (Vulgo Rocket Blast Punch) foi aumentado devido ao fato de que, bom, acabamos notando, que em um jogo o braço no tamanho anterior não chamaria tanta atenção, na verdade seria algo bem próximo de um braço normal, e como queríamos enfatizar essa parte do personagem, resolvemos exagerar pra valer.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;É estranho olhar agora, noites inteiras trabalhando, ao som da trilha do Devil May Cry 3 e ouvindo Superhero motherfucker superman, até o negócio virar Radiohead, coldplay e Love is a Place do Metric, aliás a vocalista tem belas pernas, bom não se sabe bem a utilidade disso, o que vc pode fazer apenas com pernas? Mas enfim...ficou dahora! ^ ^&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;OBS: Sim o fundo preto é pra dar migué mesmo!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;OBS 2: Não joguem league of legends... pelo menos não enquanto vc estiver fazendo o TCC. Esse jogo é como uma cracolândia virtual, uma vez lá, nem a sua mãe te convence a voltar pra casa...&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/6144421636077958460/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/12/end-of-evil.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6144421636077958460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6144421636077958460'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/12/end-of-evil.html' title='THE END OF EVIL!'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEQ0q0I42_PKSyWf5wePBQ1hN38Z1AANJBT2mH-qiHzgihP32GQkxoMaAamr-0Cad6l3UBbs3clZMT0jq4xvWgErEzYRRKnUvF4DfPxXvKoNFOOnELWOhpre0ZLPu89NegLPyGeDPvfkqj/s72-c/evil+uv+map1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-2582866309561892730</id><published>2011-12-01T12:54:00.000-08:00</published><updated>2011-12-01T12:54:37.029-08:00</updated><title type='text'>SUPER AWESOME COMEBACK!</title><content type='html'>Aeh galera, sem enrolação dessa vez: Nosso grupo criou uma imagem pra tudo mundo ter ideia da proporção dos personagens do nosso jogo:&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie1utiTsyJiwi3qU5VVeO7mq9l2fiPNbOz2anneEgrWWI9MnoEYhxSNavMFPvvolgtG2DWNTLcoC04OVVsc8bWczk95JE9-oCvAydcnxObBEShZ7SKRMdxLNZ_OeeZ_EF8zthrQtFmfscK/s1600/PROPORCAO.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie1utiTsyJiwi3qU5VVeO7mq9l2fiPNbOz2anneEgrWWI9MnoEYhxSNavMFPvvolgtG2DWNTLcoC04OVVsc8bWczk95JE9-oCvAydcnxObBEShZ7SKRMdxLNZ_OeeZ_EF8zthrQtFmfscK/s640/PROPORCAO.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Ficou manero falaeh!&lt;br /&gt;
&lt;br /&gt;
Pra quem não sabe a robô gigante do meio é mãe do Evil Kill Evil.&lt;br /&gt;
&lt;br /&gt;
E agora uns dos meus maiores orgulhos até então! Não é parte vital do projeto, mas é muito legal desenvolver isso:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;LE STORYBOARD!&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
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 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;}
&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Storyboard intro&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 14.0pt; line-height: 115%;&quot;&gt;Cena 1&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9061iJLF1hw8BkG1OlYTs99APCWLM2dchGe8sLkjOkA5i-cofzh2T7lVPNPbkQ84yMlakLVmVZvmzi9AF7uaYIf380i0QlxnWnmel0Bb1ngy3bCNKrJWrGE-5n7Dj_eyEaMndYaf11yso/s1600/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9061iJLF1hw8BkG1OlYTs99APCWLM2dchGe8sLkjOkA5i-cofzh2T7lVPNPbkQ84yMlakLVmVZvmzi9AF7uaYIf380i0QlxnWnmel0Bb1ngy3bCNKrJWrGE-5n7Dj_eyEaMndYaf11yso/s640/1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra o planeta de Volcanica flutuando no espaço.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Há muito tempo em planeta chamado Volcanica...&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Ambiência de Espaço, música épica.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Planos: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l5 level1 lfo1; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;1-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Planeta,&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;mso-list: l5 level1 lfo1; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;2-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Espaço.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Centraliza, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 14.0pt; line-height: 115%;&quot;&gt;Cena2&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5yhqfojOosKL8jWmMEzcyY560yoThL_4VhKbhqpzBMLVauVIaCLAzQFjusoT-ue0wbG_SZRx035cH1VOZ2IsJ3K-3KHlHEiBSF7vA1bcg2miyiP1KtrR9IFetiHoltcAlPYxr-H7duQWl/s1600/2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5yhqfojOosKL8jWmMEzcyY560yoThL_4VhKbhqpzBMLVauVIaCLAzQFjusoT-ue0wbG_SZRx035cH1VOZ2IsJ3K-3KHlHEiBSF7vA1bcg2miyiP1KtrR9IFetiHoltcAlPYxr-H7duQWl/s640/2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra Raibow Lands e Black Spheria.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:...&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Existiam dois continentes separados pelo destino: Rainbow Lands e Black Spheria.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música épica.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Planos: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l0 level1 lfo2; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;1-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Gato, bêbado.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;mso-list: l0 level1 lfo2; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;2-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Casas, estátua.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;mso-list: l0 level1 lfo2; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;3-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Fundo, fundo.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 14.0pt; line-height: 115%;&quot;&gt;Cena 3&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI2g0_k70Ap3EmOXGHwlycdcaXp-mgWSyvevXwln33xlcIv27QiIbnXjHQtv6BAASWgt92vzM_V5XQgeyGpkcolyJtz90TAu00ak8v8aZ4hdKAXo_Pve5w0FfCbI3psHLuCTCxT7655jRk/s1600/3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI2g0_k70Ap3EmOXGHwlycdcaXp-mgWSyvevXwln33xlcIv27QiIbnXjHQtv6BAASWgt92vzM_V5XQgeyGpkcolyJtz90TAu00ak8v8aZ4hdKAXo_Pve5w0FfCbI3psHLuCTCxT7655jRk/s640/3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra o cavaleiro negro montado em seu dragão alado, enquanto os habitantes de Rainbow Lands fogem em desespero.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; E um poderoso cavaleiro de armadura negra espalhava o caos pelas planícies de Rainbow Lands... Impiedoso, destruidor, destemido... Invencível.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música épica, gritos, risada maléfica.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Planos: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l2 level1 lfo3; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;1-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Multidão 1.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;mso-list: l2 level1 lfo3; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;2-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Multidão 2.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;mso-list: l2 level1 lfo3; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;3-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Fumaça.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;mso-list: l2 level1 lfo3; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;4-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cavaleiro.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Centraliza, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 14.0pt; line-height: 115%;&quot;&gt;Cena 4&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRkfkw2XWFTLjb6awR60opccdJpWRf-By-oXOW0VRDUkrpaAv_kbjNmU2XwF2By99AQ9WDk9f3-6zCirdglVDfCGEdBqMAWbBR1ZzINh9T-5U1E48aA9XSExwiJIqtApahPpDyx6gyybXU/s1600/4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRkfkw2XWFTLjb6awR60opccdJpWRf-By-oXOW0VRDUkrpaAv_kbjNmU2XwF2By99AQ9WDk9f3-6zCirdglVDfCGEdBqMAWbBR1ZzINh9T-5U1E48aA9XSExwiJIqtApahPpDyx6gyybXU/s640/4.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 14.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 14.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Foco no rosto do cavaleiro e seu dragão.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto: Wrath, o cavaleiro&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;da espada vorpal negra.&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música épica, som de Soco.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Planos: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l6 level1 lfo4; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;1-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cavaleiro.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;mso-list: l6 level1 lfo4; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;2-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Dragão.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Centraliza, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 5&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieM13eNoaiwodzEOZ8fF9Cz8IL_tvJYASohMCLKYiyykaSwx6t8MBhoSX5xaqaT3Wuhl6u1hlsnQbtO40MBHs2bSD8Rv0p6H6VWXZzbzlGURCkauoEQrWGoeE8RckT_kHX9IHuLLKBYTco/s1600/5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieM13eNoaiwodzEOZ8fF9Cz8IL_tvJYASohMCLKYiyykaSwx6t8MBhoSX5xaqaT3Wuhl6u1hlsnQbtO40MBHs2bSD8Rv0p6H6VWXZzbzlGURCkauoEQrWGoeE8RckT_kHX9IHuLLKBYTco/s640/5.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra o cavaleiro encontrando a robô gigante.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;No entanto tudo mudou no dia em que o cavaleiro encontrou seu destino: a convencida e orgulhosa...&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música épica.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Planos: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l3 level1 lfo5; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;1-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Personagens.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;mso-list: l3 level1 lfo5; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;2-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Fundo.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Centraliza, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 6&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF-jzuF-e-uo3n3QvYRi-BjGuUAB2wFtFFTqiqGLldcZztKVMAR_0gcaI9RSVpVlVJeoK4FyifnGOLyf5x-egg8CGVZ4Q9gzxQiPRbXXEkyNFLEV_aNtCA2zu-YKWYArJY5VGQzS3k0vvu/s1600/6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF-jzuF-e-uo3n3QvYRi-BjGuUAB2wFtFFTqiqGLldcZztKVMAR_0gcaI9RSVpVlVJeoK4FyifnGOLyf5x-egg8CGVZ4Q9gzxQiPRbXXEkyNFLEV_aNtCA2zu-YKWYArJY5VGQzS3k0vvu/s640/6.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Close na robô gigante.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Malice, a destruidora de mundos!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música épica.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Planos: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l1 level1 lfo6; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;1-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Malice.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;mso-list: l1 level1 lfo6; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;2-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Fundo.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Centraliza no rosto, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 7&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLSbFhgOP8S9K_XNoaQHtJBY-Xmj5edF-GIe3pRTEypGG8uW9x3Ge5JF2AsG8lnDcQHxt1JHAiiY36W4pvIPjeYtL5bEDuokO8mPz1J28ZKwLjC_RajX5SK2MUFuL4eu7jJtTw6Zez97eJ/s1600/7.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLSbFhgOP8S9K_XNoaQHtJBY-Xmj5edF-GIe3pRTEypGG8uW9x3Ge5JF2AsG8lnDcQHxt1JHAiiY36W4pvIPjeYtL5bEDuokO8mPz1J28ZKwLjC_RajX5SK2MUFuL4eu7jJtTw6Zez97eJ/s640/7.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Apenas texto.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música épica.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Fade out.&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 8&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj51MFL4q7yaGgiKTtYHU-sKeLMKW2VmKwjNIhb5aCId81NAjQrVIEW6xIMlVapWsxiEqcr-aMzPJpCq5HUPd-w-CpElUqgOlROXlgL_N1xq6Anhszp9_KOmXRrQlgRqYXhUP53rw_HTeuM/s1600/8.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj51MFL4q7yaGgiKTtYHU-sKeLMKW2VmKwjNIhb5aCId81NAjQrVIEW6xIMlVapWsxiEqcr-aMzPJpCq5HUPd-w-CpElUqgOlROXlgL_N1xq6Anhszp9_KOmXRrQlgRqYXhUP53rw_HTeuM/s640/8.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra o cavaleiro negro e Malice sendo atingidos por uma flecha gigante de um cupido ridículo.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Até que por fim... O amor triunfou!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música alegre.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Planos: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l4 level1 lfo7; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;1-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cupido.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;mso-list: l4 level1 lfo7; text-indent: -18.0pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;2-&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Lovers.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Fade out.&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 9&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQSN1zQEIIJuWEjV4CA7kDUpx1rDfJihG12PJ2iT9ZbMcNrAZrCIb8Emy_Tv8OKDomR04JR7S6SCEG9XCZEuyu01SGZMr3IjqiIZ08XNdSoagbfzwbwu7R81zV2b5zcREnPTazTiBa_Z7i/s1600/10.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQSN1zQEIIJuWEjV4CA7kDUpx1rDfJihG12PJ2iT9ZbMcNrAZrCIb8Emy_Tv8OKDomR04JR7S6SCEG9XCZEuyu01SGZMr3IjqiIZ08XNdSoagbfzwbwu7R81zV2b5zcREnPTazTiBa_Z7i/s640/10.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_oLRah6Z29yQSgFMJlroW27xvyWftvgZnJbjtjyTfNVEyrjaVRK0AWPg5pBvnCFS_85w4qdVicO-fvfGU2tvt2AyqUmqZ7Nz2pLMq-MT0NjXyIe3XbqxXn6BqR_rCDsnd-in_4yliAxRm/s1600/9.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_oLRah6Z29yQSgFMJlroW27xvyWftvgZnJbjtjyTfNVEyrjaVRK0AWPg5pBvnCFS_85w4qdVicO-fvfGU2tvt2AyqUmqZ7Nz2pLMq-MT0NjXyIe3XbqxXn6BqR_rCDsnd-in_4yliAxRm/s640/9.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra o pequeno Evil Kill Evil, já na companhia de seu super fã Madkit, deitados no leito do hospital.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; E desta união cósmica nasceu a criatura mais poderosa, invencível, inigualável, destruidora, destemida, convencida e orgulhosa de todo o universo: EVIL KILL EVIL!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;tab-stops: 233.1pt;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Tema do Evil- Divided by 0.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Se movimenta para cima, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 10&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiINxH-7XtKGLGTJcrbIP4KScMIyaU2-V_r23UK3VZFEo6RNHkEN85e9zhClERLk_yzhxT9O1aYun2f4SZ3wP4tEiwsP4kwB-3lAgNY-7W-LIs8Wv7tg2b4NPTVCCbBQkyOlch9lLmSTfmP/s1600/5465+004.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiINxH-7XtKGLGTJcrbIP4KScMIyaU2-V_r23UK3VZFEo6RNHkEN85e9zhClERLk_yzhxT9O1aYun2f4SZ3wP4tEiwsP4kwB-3lAgNY-7W-LIs8Wv7tg2b4NPTVCCbBQkyOlch9lLmSTfmP/s640/5465+004.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra Evil desferindo um gancho e vários animais de Rainbow Lands caindo do céu.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Evil cresceu aos cuidados das criaturas de Rainbow Lands, que o mantiveram longe da terra natal de seus pais: Black Spheria. Incontrolável e insuportável, o garoto ignorante logo se tornou um problema para os aldeões de Rainbow Lands.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Tema do Evil-Divided by 0.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Se movimenta lentamente para cima, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 11&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEPT1D2-EnoMh4L900DfGwIj-QfeoWAjDJGzfGQlO9qZqDVJl25Na1vTlzLHl8mTph1kae3fG9W2fpYRbz_bHVyvN73FIwMCuoqCefnmtAzjEpT8616Ko7xtgvCH_BJ0Y15R0rf6iVG4ml/s1600/ESSE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEPT1D2-EnoMh4L900DfGwIj-QfeoWAjDJGzfGQlO9qZqDVJl25Na1vTlzLHl8mTph1kae3fG9W2fpYRbz_bHVyvN73FIwMCuoqCefnmtAzjEpT8616Ko7xtgvCH_BJ0Y15R0rf6iVG4ml/s640/ESSE.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra Evil vencendo uma corrida e seus adversários destruídos.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Desesperados, eles começaram a construir desafios para que o demônio guri pudesse extravasar sua raiva.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Tema do Evil-Divided by 0.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Se movimenta lentamente para baixo, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 12&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Tela Preta &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; ...Mas, essas medidas desesperadas só aumentaram seu ego, tornando-o o troglodita mais convencido de todo o universo!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Pausa dramática.&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 13&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCkE9lGAtjpNveQYYFTKpmt8bk-lw0RVRfMUQhHB0RCywkTkjG6sgEMFwF5eYNIz9ahQG3t5bBp-KxncyDghfMpVjo4qHy-6V3mjUMn1hynkUOqdUGvruekXhE3DNJCUjzO8v3FzGAOykt/s1600/15.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCkE9lGAtjpNveQYYFTKpmt8bk-lw0RVRfMUQhHB0RCywkTkjG6sgEMFwF5eYNIz9ahQG3t5bBp-KxncyDghfMpVjo4qHy-6V3mjUMn1hynkUOqdUGvruekXhE3DNJCUjzO8v3FzGAOykt/s640/15.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra Evil segurando um microfone em uma pose desafiadora ao lado do bobalhão Madkit.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:...&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Até que um dia:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;-Voz do Evil: Eu desafio qualquer imbecil de todo o universo a criar um desafio que eu não possa superar!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música de suspense.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Centraliza, fade out.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 14&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyHSZHLrj-4FwuB9TQYuGLjYPDJ6y_jYtq7rP_EsYk9QvpcemSSj9GsNrRaDjWzsKpxsPQJrJofh513slfyJKL7c7PqqPqmEsGPs0FxVyLH2pEZYp3rV9nLy0KGXHsrNuYvgJqyZuQ4af/s1600/16.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyHSZHLrj-4FwuB9TQYuGLjYPDJ6y_jYtq7rP_EsYk9QvpcemSSj9GsNrRaDjWzsKpxsPQJrJofh513slfyJKL7c7PqqPqmEsGPs0FxVyLH2pEZYp3rV9nLy0KGXHsrNuYvgJqyZuQ4af/s640/16.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra Kill Challenger assistindo a transmissão de Evil.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Pelos quatro cantos do universo seu chamado ecoou até ser ouvido pela mente mais insana e psicótica que o mundo já conheceu...&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Música de suspense: Crescente.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;fade out.&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 15&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI_8Ld_Fwg2mUl8dJIz6U4FwWSjHySULtMVJu0yv8DbK2V-LVVoz0ly3PrKTNZUQly-naRkv5DEVBM57Xid9mLjuDpFb96K0f520xQ4XIXhoF_JT9DWjgg3L4Y88jIsZO5euYbpFPhZkuL/s1600/17.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI_8Ld_Fwg2mUl8dJIz6U4FwWSjHySULtMVJu0yv8DbK2V-LVVoz0ly3PrKTNZUQly-naRkv5DEVBM57Xid9mLjuDpFb96K0f520xQ4XIXhoF_JT9DWjgg3L4Y88jIsZO5euYbpFPhZkuL/s640/17.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra o rosto de Kill Challenger.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-ansi-language: EN-US;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-ansi-language: EN-US;&quot;&gt; KILL CHALLENGER!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-ansi-language: EN-US;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-ansi-language: EN-US;&quot;&gt; Tema do Evil- Divided by 0.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Fade out.&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Cena 16&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg1TIWCF1ijYjV5HJzg7Nok9KmAQVEzKy4ecyQYG7JIp0uQc94SXJEfew9FUPxwTg1jwG33ANH2infTLuBEhU0OW1lUUDFm5A2QPMGtfqCBy5JWRHxMj5EMGQDVapU53iqiALbsyW1VqG1/s1600/18.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;318&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg1TIWCF1ijYjV5HJzg7Nok9KmAQVEzKy4ecyQYG7JIp0uQc94SXJEfew9FUPxwTg1jwG33ANH2infTLuBEhU0OW1lUUDFm5A2QPMGtfqCBy5JWRHxMj5EMGQDVapU53iqiALbsyW1VqG1/s640/18.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Descrição: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Mostra Evil parado em um desfiladeiro e Madkit colado na câmera.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Texto:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Essa é a história de uma aberração de ego inflado que resolveu desafiar o mundo, para enfrentar o maior desafio de todos os tempos!!..Ao lado de um coelho idiota chamado Madkit.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Sons:&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt; Tema do Evil – Divided by 0 (Fim).&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Câmera: &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Se movimenta para a esquerda, fade out lento.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp;___________________________________________________________________________________&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;Por fim, finalmente foi criado um concept para o nemêsis de Black Spheria, o continente da ditadura da felicidade, lar das criaturas mais irritantes e fofinhas do universo:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;Rainbow Lands&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoqXly0yqJfOQsIBjJ-gHYwYOv20Y8bgZwQX96k2XC_DarNc9PML0vpRJdrQwWpHBzHzPKZA6wn9zVmnXUMQ6XCGoVpxVfAQI-jVCDSCnTatWQq_PlRHMtfiyPkFJbWgks9QR2vttYjtSW/s1600/RAINBOWLANDS.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoqXly0yqJfOQsIBjJ-gHYwYOv20Y8bgZwQX96k2XC_DarNc9PML0vpRJdrQwWpHBzHzPKZA6wn9zVmnXUMQ6XCGoVpxVfAQI-jVCDSCnTatWQq_PlRHMtfiyPkFJbWgks9QR2vttYjtSW/s640/RAINBOWLANDS.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%; mso-fareast-language: PT-BR; mso-no-proof: yes;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;&quot;&gt;&amp;nbsp;Bom é isso aí pessoal, esperem por muita coisa nova nas férias, porque agora sim a gente vai ter tempo de trabalhar de verdade.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;E mais uma coisa: ENJOY YOUR VACATION YE SCURVY DAWGS! YOHO HO HO&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;E assistam ONE PIECE, tá muito bom, vale a pena! Episódio 525 acabou de sair no domingo passado! Eiichiro ODA é Deus, o resto é o resto. Criatividade, liberdade e reconhecimento, esse é sonho pirata de todos os artistas miseráveis do universo! GO TO THE NEW WORLD!&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/2582866309561892730/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/12/super-awesome-comeback.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/2582866309561892730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/2582866309561892730'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/12/super-awesome-comeback.html' title='SUPER AWESOME COMEBACK!'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie1utiTsyJiwi3qU5VVeO7mq9l2fiPNbOz2anneEgrWWI9MnoEYhxSNavMFPvvolgtG2DWNTLcoC04OVVsc8bWczk95JE9-oCvAydcnxObBEShZ7SKRMdxLNZ_OeeZ_EF8zthrQtFmfscK/s72-c/PROPORCAO.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-3905884229611623971</id><published>2011-11-17T05:37:00.001-08:00</published><updated>2011-11-17T05:37:24.367-08:00</updated><title type='text'>Protótipo 0.3645 alpha</title><content type='html'>( PARA VISUALIZAÇÃO COMPLETA DESTE POST É NECESSÁRIA A INSTALAÇÃO DO UNITY3D WEB PLUGIN - http://unity3d.com/webplayer/ )&lt;br /&gt;&lt;br /&gt;Mais um sobre programação!&lt;br /&gt;&lt;br /&gt;Nossa versão do prototipo alpha 0.3645 !&lt;br /&gt;&lt;br /&gt;Acertar os minions recupera HP!&lt;br /&gt;Quadradinhos brancos = ataque!&lt;br /&gt;&lt;br /&gt;Controles:&lt;br /&gt;Z - soco ( combo de 3 hits )&lt;br /&gt;X - Super soco olimpico magnético do vácuo luminoso! ( ou, gancho )&lt;br /&gt;&lt;br /&gt;WASD - Movimentação&lt;br /&gt;Shift - Correr&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object id=&quot;UnityObject&quot; classid=&quot;clsid:444785F1-DE89-4295-863A-D46C3A781394&quot; width=&quot;600&quot; height=&quot;450&quot; codebase=&quot;http://webplayer.unity3d.com/download_webplayer/UnityWebPlayer.cab#version=2,0,0,0&quot;&gt;&lt;param name=&quot;http://www.coisasnogue.xpg.com.br/Prototipo03645.unity3d&quot; value=&quot;Prototipo_0.3645&quot; /&gt;&lt;embed id=&quot;UnityEmbed&quot; src=&quot;http://www.coisasnogue.xpg.com.br/Prototipo03645.unity3d&quot; width=&quot;600&quot; height=&quot;450&quot; type=&quot;application/vnd.unity&quot; pluginspage=&quot;http://www.unity3d.com/unity-web-player-2.x&quot; /&gt; &lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/3905884229611623971/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/11/prototipo-03645-alpha.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/3905884229611623971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/3905884229611623971'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/11/prototipo-03645-alpha.html' title='Protótipo 0.3645 alpha'/><author><name>NoGue2k</name><uri>http://www.blogger.com/profile/15856703825552231790</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-861361159659941000</id><published>2011-10-28T16:31:00.000-07:00</published><updated>2011-11-17T05:35:27.234-08:00</updated><title type='text'>AI e Teste !</title><content type='html'>( PARA VISUALIZAÇÃO COMPLETA DESTE POST É NECESSÁRIA A INSTALAÇÃO DO UNITY3D WEB PLUGIN - http://unity3d.com/webplayer/ )&lt;br /&gt;&lt;br /&gt;Primeiro post sobre a programação do jogo!&lt;br /&gt;&lt;br /&gt;Teste da AI dos minions: Minion Covarde&lt;br /&gt;&lt;br /&gt;Caso esteja sozinho ele foge do jogador, caso encontre algum outro minion corre para o ataque!&lt;br /&gt;&lt;br /&gt;Controles:&lt;br /&gt;Q - Respawn de mais inimigos&lt;br /&gt;E - Remove alguns inimigos da tela&lt;br /&gt;&lt;br /&gt;WASD - Movimentação&lt;br /&gt;Shift - Correr&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object id=&quot;UnityObject&quot; classid=&quot;clsid:444785F1-DE89-4295-863A-D46C3A781394&quot; width=&quot;600&quot; height=&quot;450&quot; codebase=&quot;http://webplayer.unity3d.com/download_webplayer/UnityWebPlayer.cab#version=2,0,0,0&quot;&gt;&lt;param name=&quot;http://www.coisasnogue.xpg.com.br/MinionCovarde.unity3d&quot; value=&quot;MinionCovarde&quot; /&gt;&lt;embed id=&quot;UnityEmbed&quot; src=&quot;http://www.coisasnogue.xpg.com.br/MinionCovarde.unity3d&quot; width=&quot;600&quot; height=&quot;450&quot; type=&quot;application/vnd.unity&quot; pluginspage=&quot;http://www.unity3d.com/unity-web-player-2.x&quot; /&gt; &lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/861361159659941000/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/10/ai-e-teste.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/861361159659941000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/861361159659941000'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/10/ai-e-teste.html' title='AI e Teste !'/><author><name>NoGue2k</name><uri>http://www.blogger.com/profile/15856703825552231790</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-821805787047860547</id><published>2011-10-24T17:31:00.000-07:00</published><updated>2011-10-24T17:32:11.845-07:00</updated><title type='text'>Episódio FILLER-MADKIT 24/10/2010</title><content type='html'>Enquanto a saga principal de Evil Kill Evil alcança o seu auge a gente aproveita pra enrolar, com um episódio filler que nada tem a ver com a derrota do nosso protagonista Evil, ou com a situação do Sérgio no mundo espiritual.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Na escuridão da noite, no abismo da morte, nas trevas inconsoláveis do submundo.Um coelho se ergue para enfrentar as forças do mal com seus poderes estratosféricos!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;MEET THE MADKIT!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFw4zg0BP7lUYKRhiDEQi9d52GUFRHXNrd7SsMKRLETTVr6BHXO9VOg4oztebstqbHrGG1iUlQIKTnCFAAAfsl6KNmIPwj_CoyPuNN_e1jGJYa-LKAojaO14z6XgT0gxcSla-pXWMKKLO4/s1600/MADKIT1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;338&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFw4zg0BP7lUYKRhiDEQi9d52GUFRHXNrd7SsMKRLETTVr6BHXO9VOg4oztebstqbHrGG1iUlQIKTnCFAAAfsl6KNmIPwj_CoyPuNN_e1jGJYa-LKAojaO14z6XgT0gxcSla-pXWMKKLO4/s400/MADKIT1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Madkit!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWyRHdcEXF_DwOMJEUUmwdE8QR_XvnEOFzIMoJQKJdMMR7G4CJ5fSpQbIjHhRj0xfFPNhd0B0EJrW6CsneYThDEZ57Sn3vwfBa5K_4L83sz6EJrbTOmtv5b1J5bM4FZCpFJkJ4bvUohbJP/s1600/MADKIT2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWyRHdcEXF_DwOMJEUUmwdE8QR_XvnEOFzIMoJQKJdMMR7G4CJ5fSpQbIjHhRj0xfFPNhd0B0EJrW6CsneYThDEZ57Sn3vwfBa5K_4L83sz6EJrbTOmtv5b1J5bM4FZCpFJkJ4bvUohbJP/s640/MADKIT2.jpg&quot; width=&quot;458&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;O mestre da elegância e do charme, nossa...eu não desenho nada tão feio desde que tentei fazer um retrato da minha vó dormindo uns 10 anos atrás...É triste! Eu tenho vontade de bater nesse cara, olha esse rabo gigante, essa cara de tonto...putz esse rabo me irrita, imagina essa coisa pulando pra lá e pra cá!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;mais do que depressa ele vai chegar....&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;E com seus amigos eu não sei que lá...&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Super Madkit&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Super Madkit!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/821805787047860547/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/10/episodio-filler-madkit-24102010.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/821805787047860547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/821805787047860547'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/10/episodio-filler-madkit-24102010.html' title='Episódio FILLER-MADKIT 24/10/2010'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFw4zg0BP7lUYKRhiDEQi9d52GUFRHXNrd7SsMKRLETTVr6BHXO9VOg4oztebstqbHrGG1iUlQIKTnCFAAAfsl6KNmIPwj_CoyPuNN_e1jGJYa-LKAojaO14z6XgT0gxcSla-pXWMKKLO4/s72-c/MADKIT1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-2440783955300000497</id><published>2011-10-24T17:19:00.000-07:00</published><updated>2011-10-24T17:33:07.273-07:00</updated><title type='text'>MINION MODEL SHEETS E MODELO 3D 23/10/2011</title><content type='html'>Mal terminou de proferir suas palavras o duende gordo esfregou seus dedões mágicos e desapareceu em um piscar de olhos. Sem saber o que fazer com a pequena Mudbox, eu fui em busca do oráculo, o enigmático Google, que me indicou seu filho bastardo Youtube, onde por fim descobri centenas de vídeos explicativos e tutoriais poderosos, que infelizmente não me ajudaram em nada! Amaldiçoei o Jack e parti para uma nova estratégia.&lt;br /&gt;
&lt;br /&gt;
O único jeito de derrotar a besta que havíamos criado era com outra besta...Eu só queria ter tido mais tempo de desenhar algo maior...Felizmente vamos criar exércitos destes carinhas, já que ele é mole-mole de produzir!&lt;br /&gt;
&lt;br /&gt;
MEET THE MINION!&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_l9xTSXT4Fh4z9ZH3wAap_5nFyR7sdI8xxY26-NpkOZrNXhfSfOEH1YT7xim21EuNqsCuWvoRt3GLMTHmnrjkQ3r-4S-OwMglfXcn9LbAdDnT00fSqCNCir896MV5gnP0BZieGscR4y5/s1600/BACK.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_l9xTSXT4Fh4z9ZH3wAap_5nFyR7sdI8xxY26-NpkOZrNXhfSfOEH1YT7xim21EuNqsCuWvoRt3GLMTHmnrjkQ3r-4S-OwMglfXcn9LbAdDnT00fSqCNCir896MV5gnP0BZieGscR4y5/s640/BACK.jpg&quot; width=&quot;564&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidbQivqothskqubLO2-NjdBzC2arkZjvQSOsbaH-Aq0MWdpa1zNBMLBz7GvSejlAPlunYK9sLcrP4InttqP2wmx3hrhagR2EZR9IDEC6HrMWjz-25UicmnCrpPhWyXB_X209jGHRyVZXOO/s1600/FRONT.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidbQivqothskqubLO2-NjdBzC2arkZjvQSOsbaH-Aq0MWdpa1zNBMLBz7GvSejlAPlunYK9sLcrP4InttqP2wmx3hrhagR2EZR9IDEC6HrMWjz-25UicmnCrpPhWyXB_X209jGHRyVZXOO/s640/FRONT.jpg&quot; width=&quot;564&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Com a criatura criada, foi necessário chamar o Sérgio, que já estava bastante exaurido sem os poderes de sua chupeta espiritual. Com seus últimos resquícios de força, Sérgio deu corpo a mais uma criatura:&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;Com suas últimas forças Sérgio se concentrou para dizer suas últimas palavras antes de ir para o céus dos modeladores falecidos:&amp;nbsp;-Sérgio...- E assim desfaleceu nosso modelador 3D(Depois a gente ressuscita ele com as birocas do Milton(Dragãaaoo)).</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/2440783955300000497/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/10/minion-model-sheets-e-modelo-3d.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/2440783955300000497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/2440783955300000497'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/10/minion-model-sheets-e-modelo-3d.html' title='MINION MODEL SHEETS E MODELO 3D 23/10/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_l9xTSXT4Fh4z9ZH3wAap_5nFyR7sdI8xxY26-NpkOZrNXhfSfOEH1YT7xim21EuNqsCuWvoRt3GLMTHmnrjkQ3r-4S-OwMglfXcn9LbAdDnT00fSqCNCir896MV5gnP0BZieGscR4y5/s72-c/BACK.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-5510322699837285593</id><published>2011-10-11T06:34:00.000-07:00</published><updated>2011-10-11T06:34:00.987-07:00</updated><title type='text'>Evil Low Poly e Textura 10/10/2011</title><content type='html'>&lt;div&gt;Entry # 1&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;O modelador 3D abriu o 3d Max e se preparou para enfrentar seu grande desafio, modelar um personagem de design improvável e finalmente trazê-lo a vida! Depois de horas incansáveis de trabalho árduo, a besta estava pronta, e seu braço robótico foi acoplado em seu corpo tridimensional.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKNgmrKQ3IQ2t6j-Cwy7R5qH8m2gC5b88IMXMJrcb7Ekzp7doKXeyHhWDKsiNKHARdMXE8Cgv_WhndoQ4hSz9TS3R74yCmHYU1AzGydgK-SLyYfe-x6jbb-PHuW7-lORyUz2s6dM7x0NQp/s1600/evil+with+hand3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKNgmrKQ3IQ2t6j-Cwy7R5qH8m2gC5b88IMXMJrcb7Ekzp7doKXeyHhWDKsiNKHARdMXE8Cgv_WhndoQ4hSz9TS3R74yCmHYU1AzGydgK-SLyYfe-x6jbb-PHuW7-lORyUz2s6dM7x0NQp/s640/evil+with+hand3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com olhos flamejantes Sérgio man se levantou e num ímpeto de alegria e fúria exclamou: Está VIVO, Está VIVO!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Mas assim que Evil Kill Evil ganhou vida, o arrogante, miserável e imbecil protagonista do nosso jogo, desafiou Sérgio man.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;_Você pode ter me modelado, mas quero ver você abrir essa minha malha maldita com um milhão de polígonos e cantinhos escondidos que você nunca vai selecionar com esse seu reles mouse mortal!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Sérgio man já esperava a reação de seu ingrato filho bastardo, por isso apenas revidou com uma palavra: Sérgio!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Sim, Sérgio só é capaz de falar e fazer sérgice mesmo. Mas o impetuoso modelador 3D acumulou seus poderes de Sérgio em uma chupeta sobrenatural durante vários anos, e agora com esta ameaça iminente, finalmente chegou a hora de libertar sua fúria.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Sérgio jogou a chupeta pela janela e soltou uma rajada, na verdade um raio-sérgiatico-abridor-de-malha-para-texturização-do-pobre-desenhista-do-grupo!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;E com isso dois quadros negros foram expelidos através dos polígonos de Evil Kill Evil:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh606qrhG-fnAheEwkNTxWLRqmQXrZTAWbd7jb6SMhgZvLRnXJL4HcOf5hGWaHmgZ2YppfXG2H2L4i6Iscu7LlhUjZKhKPt9EkgK8BTeW0R7PlulqXJfAePIpH75Pe_SC3ZP7ecQ_g8cDm2/s1600/evil+uv+map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh606qrhG-fnAheEwkNTxWLRqmQXrZTAWbd7jb6SMhgZvLRnXJL4HcOf5hGWaHmgZ2YppfXG2H2L4i6Iscu7LlhUjZKhKPt9EkgK8BTeW0R7PlulqXJfAePIpH75Pe_SC3ZP7ecQ_g8cDm2/s640/evil+uv+map.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPo3h0ruzfmR9Emp2JejkXMqV_72M26LDWhTPNoEM8KnGXzNsKHgiKpBZewFaLsujazaUoet4-UbAacwerwcpZnsAH67VIVUE9Bb1VF2tzJ-ogz7ShXFUKIo-LADkIF-oa0lz-GsOntEUO/s1600/rocketl+uv+map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPo3h0ruzfmR9Emp2JejkXMqV_72M26LDWhTPNoEM8KnGXzNsKHgiKpBZewFaLsujazaUoet4-UbAacwerwcpZnsAH67VIVUE9Bb1VF2tzJ-ogz7ShXFUKIo-LADkIF-oa0lz-GsOntEUO/s640/rocketl+uv+map.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Impressionado Evil caiu de costas, mas o intrépido personagem já preparava seu próximo golpe. Sérgio fez sérgice, murchando depois de esbanjar a energia de sua chupeta espiritual. Quando cheguei a este cenário, me deparei com um modelador que já tinha comido o pão que o diabo amassou, mas que insistia em comer mais, eu bem que queria dar os meus pães amassados pra ele, mas não tive a chance de enfiar a mão nos bolsos de trás. Furioso Evil me pegou pelo pescoço e clamou: Me texturiza aeh seu puto!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Sem saber o que me esperava eu aceitei o desafio sem pensar. Foi então que algo extraordinário aconteceu: o 3Dmax deu pau.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Depois de três longos episódios dando socos rápidos no deserto, eu estava com os dias contados, porque a velha bruxa anã do céu só havia me dado um dia de vida, antes de retornar ao mundo dos desenhistas desfalecidos e esculhambados.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com a ajuda de muita gente levantando a mão pra cima, eu finalmente concentrei energias em uma bola de plasma enorme para fazer isto:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh-ox2CH-94p1n7gYBkICVhjTQqLOCb93Px90IAhYyMKcErWWvmJt92f9eWKWCAvinV9IhQYPE8R7ERHsxDGfCt75BNf4QFycAQFRaynCfkGzpXTnCl7pE6T4TRKrjITbt0_wYtwC8YHJK/s1600/evil+uv+map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh-ox2CH-94p1n7gYBkICVhjTQqLOCb93Px90IAhYyMKcErWWvmJt92f9eWKWCAvinV9IhQYPE8R7ERHsxDGfCt75BNf4QFycAQFRaynCfkGzpXTnCl7pE6T4TRKrjITbt0_wYtwC8YHJK/s640/evil+uv+map.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0v-ejFYhSb3at83N8ziMBPHhthEwQBBqGGJLJqnc37wsGa-jaojZvG12MZcKmaXZ49tjbNjICbuGUumFsC_HGLNBKu69vkw6Kccmd7cGTQo_aztr0PjWx13rkPrpRcqVIoGTWoKwRjQBK/s1600/rocketl+uv+map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0v-ejFYhSb3at83N8ziMBPHhthEwQBBqGGJLJqnc37wsGa-jaojZvG12MZcKmaXZ49tjbNjICbuGUumFsC_HGLNBKu69vkw6Kccmd7cGTQo_aztr0PjWx13rkPrpRcqVIoGTWoKwRjQBK/s640/rocketl+uv+map.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Não foi fácil, pois Evil dificultou minhas ações com o movimento rápido e as distorções malditas que destruíram meus escudos. Mas depois de 4 episódios treinando com o maluco pintador de calçadas em 3D, eu consegui ajustar a textura de forma razoável.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhavZgLY5cVTev0kC07e5lLVZyEQY9J6GjnC8T_Ou4FyEu4pd2CCrNs2pO9kwrdiDs1fUmOxqCFIpKMIgVqyYeFJhWrgWtuwFdM8IrBUvI0gvUvnOhv6VmmWwKFfsLnLbG6ITUbqPo2psKU/s1600/ASDAS.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhavZgLY5cVTev0kC07e5lLVZyEQY9J6GjnC8T_Ou4FyEu4pd2CCrNs2pO9kwrdiDs1fUmOxqCFIpKMIgVqyYeFJhWrgWtuwFdM8IrBUvI0gvUvnOhv6VmmWwKFfsLnLbG6ITUbqPo2psKU/s640/ASDAS.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; No limite de minhas forças, um duende barrigudo chamado Jack apareceu para me oferecer a solução de seus dedões mágicos, e me apresentou uma pequena caixa de lama que poderia mudar o meu destino!&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Próximo episódio: Autodesk Mudbox&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Eu acho que esse bagulho não vai funcionar...Negative Hollow...haraharaharahara&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/5510322699837285593/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/10/evil-low-poly-e-textura-10102011.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/5510322699837285593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/5510322699837285593'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/10/evil-low-poly-e-textura-10102011.html' title='Evil Low Poly e Textura 10/10/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5jsJQrQJ1Fvwm8NEkq2Pm5PKVABh-uVcyBiL606BWZA-Njft2Tg_QLCNISHzyl0hWwmMGjYGmlOJlwaae5kEqCAakeRKqZw1Lju7pY_UJcT2EjFhn9qktMUyg1efNaX7BGXIFal9wuaMk/s72-c/evil+with+hand+bottom.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-4990197811283686163</id><published>2011-10-01T16:29:00.000-07:00</published><updated>2011-10-01T17:48:17.725-07:00</updated><title type='text'>Walkthrough da primeira fase 01/10/2011</title><content type='html'>Na minha postagem anterior ja expliquei um pouquinho do pensamento colocado na criação do level, agora vou mostrar o resultado! Estes mapas ainda não são os definitivos, (os que vão para o PDG mesmo serão mais bem trabalhados) mas ja servem para mostrar uma idéia de como a fase é e funciona.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;                                                            Legenda&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAmskrKDk4XDxi7JXkA62slVpUu2oW3ARHzpufX_eTciA-byY4HyLaHP1aeVjnJOi8gy0AuvdH2bTk1pXo5Gw-B8fxxXzKSaKjy3s3WID2FiI9VKxGeonTKQwIt7aNeye5VTmBZokmA_M/s1600/Legenda+copy.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 283px; height: 400px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAmskrKDk4XDxi7JXkA62slVpUu2oW3ARHzpufX_eTciA-byY4HyLaHP1aeVjnJOi8gy0AuvdH2bTk1pXo5Gw-B8fxxXzKSaKjy3s3WID2FiI9VKxGeonTKQwIt7aNeye5VTmBZokmA_M/s400/Legenda+copy.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658671934992778338&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;                                              &lt;span style=&quot;font-weight: bold;&quot;&gt;Walthrough - Level 1&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;O jogador toma controle do personagem logo após sua apresentação e a de Mad Kit. O jogo se inicía no fundo de um canyon, tendo paredes rochosas ao redor, afrente do personagem um início de ponte que não tem continuação, e ao redor dessa ponte e do lado esquerdo da área, uma região mais baixa, acessível por uma rampa do lado esquerdo da ponte. Nessa área, há um trilho com um carrinho de mina em seu início, e um dispositivo ativado pelo peso em seu final. Na parede da direita há uma porta fechada e uma estátua do minion grande de escudo.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqqdgOMSTzgFPsg-WyYJimtnzGjJET5_RYVW-AcERaIk0mzLQEFgDAn-uhdbpncDUL1bDo4mKiGZMGLyQgz-wInEzuLw6Mjei74QXG8bF6WsQqZ7LPLOTZM_HaJSPi2Z5C8qGLmA-lU90/s1600/Fase+1+Parte+1.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 341px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqqdgOMSTzgFPsg-WyYJimtnzGjJET5_RYVW-AcERaIk0mzLQEFgDAn-uhdbpncDUL1bDo4mKiGZMGLyQgz-wInEzuLw6Mjei74QXG8bF6WsQqZ7LPLOTZM_HaJSPi2Z5C8qGLmA-lU90/s400/Fase+1+Parte+1.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658687675250652626&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Assim que o jogo se inicia, três inimigos do tipo comum (sem nenhuma habilidade especial e com atributos padrões) surgiram subindo a rampa, avançando contra o personagem. Death Metal Dragon dirá ao jogador para destruir estes inimigos, explicando um pouco do sistema de combate. Ele em seguida, explicará sobre o sistema que abre as portas, dirá que o jogador deve empurrar a estátua de minion no carrinho de mina, o que fará o carrinho seguir o caminho pelos trilhos e ativar o dispositivo que abre a porta. No meio do caminho porém, uma spawn de inimigos cairá sobre o trilho, bloqueando o caminho do carrinho e liberando mais três inimigos: dois comuns e um da variação vermelha (ataque). Após derrotar estes inimigos, o dragão dirá ao jogador para destruir a spawn, impedindo que mais inimigos surjam e permitindo que o carrinho continue seu caminho.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0EWsfX5fiLO7X9tPi-X7EAMraqTRYO-Lmt4-0065DkM6Mz247B4-Gwlf_B85gNypKbjQQWIFx2J01eNc68tbuVqkVkHlDoQvgGquq5df6z7DP53qOX7Zf6nNKDwzLacVYoit7RA0bDeA/s1600/Fase+1+Parte1+2+.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 310px; height: 400px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0EWsfX5fiLO7X9tPi-X7EAMraqTRYO-Lmt4-0065DkM6Mz247B4-Gwlf_B85gNypKbjQQWIFx2J01eNc68tbuVqkVkHlDoQvgGquq5df6z7DP53qOX7Zf6nNKDwzLacVYoit7RA0bDeA/s400/Fase+1+Parte1+2+.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658677078283077442&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Death Metal Dragon&lt;/span&gt; dirá ao jogador tambem para destruir os bloqueios que estão embaixo da ponte, e explicará ao jogador que aquela é uma área secreta, onde o jogador pode encontrar bônus, e diz para o jogador explorar bem as fases pelas quais passa. Quando o carrinho chegar até o dispositivo no final do túnel, a porta na parede direita se abrirá, liberando o caminho para o jogador ir para a próxima parte da fase.&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJsi9Bo3jfOV7nGmOXSsh82lxmrTohMtE8FfvvnXUZL2xwUl-2puzHK6nlW51trwQSS1HSRmv4kAXIfeRc7rp5F9m9AHEoUEx0MThyI_Vmi1VnOXA5P3M6WxKSiF-vO0v6osV2XuIxNQA/s1600/Fase+1+Parte+1+3.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 298px; height: 400px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJsi9Bo3jfOV7nGmOXSsh82lxmrTohMtE8FfvvnXUZL2xwUl-2puzHK6nlW51trwQSS1HSRmv4kAXIfeRc7rp5F9m9AHEoUEx0MThyI_Vmi1VnOXA5P3M6WxKSiF-vO0v6osV2XuIxNQA/s400/Fase+1+Parte+1+3.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658678142878585698&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Ao seguir pelo caminho que estava bloqueado pela porta, o jogador se encontra em um corredor que desce. Quando estiver a meio caminho da curva que o corredor faz, um inimigo do tipo azul (defesa) surgirá na curva, tentando bloquear o caminho do jogador, e dois inimigos comuns cairão do teto atrás dele.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQkpmNOXNVyzwSSJG6pg7c6s_pBuuIiDIKX_d9yWCKs7BrM91KcyAUhg4_dJvVVUvydFlxGcdn4YeEri1OOenHVmmbgg5lwApo9nqyCJ5aH7V11B9GFRhnLM77cqeIO5FTspzm6ptfzVg/s1600/Fase+1+Parte+2.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 345px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQkpmNOXNVyzwSSJG6pg7c6s_pBuuIiDIKX_d9yWCKs7BrM91KcyAUhg4_dJvVVUvydFlxGcdn4YeEri1OOenHVmmbgg5lwApo9nqyCJ5aH7V11B9GFRhnLM77cqeIO5FTspzm6ptfzVg/s400/Fase+1+Parte+2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658679048351938498&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Após derrotar estes inimigos, o jogador pode seguir caminho até o fim do corredor que continua descendo. La embaixo, ele enfrentará dois inimigos do tipo amarelo (velocidade) que estaram entrando no corredor e vindo em sua direção.&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAIsO05dh26K7a4UQgvWjyb50hfRUdGFPJ6LRwMj6mi_kinlJjBjxhj68Ir3nnhft3DoT9r3aNOLUW-wU6kUuuiXeGU7aV3EVJvof7wTXqkJR614EElvKOsqQAq2pd8oDODkDvD54l710/s1600/Fase+1+Parte+2+2.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 344px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAIsO05dh26K7a4UQgvWjyb50hfRUdGFPJ6LRwMj6mi_kinlJjBjxhj68Ir3nnhft3DoT9r3aNOLUW-wU6kUuuiXeGU7aV3EVJvof7wTXqkJR614EElvKOsqQAq2pd8oDODkDvD54l710/s400/Fase+1+Parte+2+2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658679643997657506&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;O jogador então chega a uma área bem diferente: É um tipo de cidade meio destruída. Haverá um inimigo vermelho a sua esquerda e dois amarelos flanqueando-o a direita. Este local parece um tipo de praça com casebres no centro. Do lado esquerdo inferior, em uma das paredes, há uma respawn de inimigos que o jogador não pode destruir, assim como no beco do lado direito inferior da praça.&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ey9h0E62cRIduMC7ZwEMe3VfM3GAhly6GwZ1esnD6IZBf29j4Pns_yslnIm3x17vsXJiZyQ376fRojdK_pqBq7JZZV4b-ZC15ntAzJwpCw_YVjAqU6ArcQSY3Z1_CC66UvsXLYnNBIA/s1600/Fase+1+Parte+3+1.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 333px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ey9h0E62cRIduMC7ZwEMe3VfM3GAhly6GwZ1esnD6IZBf29j4Pns_yslnIm3x17vsXJiZyQ376fRojdK_pqBq7JZZV4b-ZC15ntAzJwpCw_YVjAqU6ArcQSY3Z1_CC66UvsXLYnNBIA/s400/Fase+1+Parte+3+1.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658681475588630178&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Explorando o local, o jogador descobrirá que no beco do lado direito inferior há um respawn de inimigos que pode ser destruído, assim como um bônus escondido.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNXxed4lRH1m12JlU1hSqQyw6oAd8HE2RFt6rjCdHZzw010BpEndf564GKAPKwD2v6ELhP6zx2IT8H84VmrttaTMeuW3V5oMRlz_Qq-9fLpz5_VFr2fIr5AymXtxKfHSBFuydHznggshg/s1600/Fase+1+Parte+3+2.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 324px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNXxed4lRH1m12JlU1hSqQyw6oAd8HE2RFt6rjCdHZzw010BpEndf564GKAPKwD2v6ELhP6zx2IT8H84VmrttaTMeuW3V5oMRlz_Qq-9fLpz5_VFr2fIr5AymXtxKfHSBFuydHznggshg/s400/Fase+1+Parte+3+2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658682011869561042&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Aproximando-se dos casebres que estão no centro pelo outro lado, o jogador perceberá um alvo que permite que o jogador mire o Rocket Blast Punch do personagem ali. Dessa maneira, o jogador poderá subir sobre os casebres. La em cima, ele encontrará outro bônus, e poderá destruir outro respawn de inimigos, que estava escondido ali. Tendo ou não feito todas essas ações, o jogador pode seguir pelo caminho no topo desta área, subindo por alguns lances de escada e chegando a um mirante.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kSLmN9E_3DBk0eijghMdkYWVPFw5UDO0iq1AtZE00YT3bVOMXp3PPjUOOWrjUXfyIH61JEFfUQWHwzlysEXo3sRQCQMrTAce_HifMqZdykIrhQYsKADgdJmiD-gzPC86gOvsZ6OSreQ/s1600/Fase+1+Parte+3+3.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 342px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kSLmN9E_3DBk0eijghMdkYWVPFw5UDO0iq1AtZE00YT3bVOMXp3PPjUOOWrjUXfyIH61JEFfUQWHwzlysEXo3sRQCQMrTAce_HifMqZdykIrhQYsKADgdJmiD-gzPC86gOvsZ6OSreQ/s400/Fase+1+Parte+3+3.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658682405480226914&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;No mirante, haverão inicialmente quatro inimigos: um vermelho e um azul que vão encará-lo de frente, e dois amarelos que tentarão flanqueá-lo. Além disso, um pouco mais a frente há uma spawn que não pode ser destruída, o que vai garantir que o jogador tenha mais alguns combates antes de prosseguir.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-ZotMMJquI4Rv0r5rEe10jgRpwvvXTeWO1MgluvG5dgSyIrjw4PsVf3zzneVYTGeLzCtF6VqxQKtDn0n-PwcAV83Klng6nRoj_sFTpjHrrE_ZEfrwiK9w_1wPMx_keR0QjYEenroIjVU/s1600/Fase+1+Parte+4+1.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 299px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-ZotMMJquI4Rv0r5rEe10jgRpwvvXTeWO1MgluvG5dgSyIrjw4PsVf3zzneVYTGeLzCtF6VqxQKtDn0n-PwcAV83Klng6nRoj_sFTpjHrrE_ZEfrwiK9w_1wPMx_keR0QjYEenroIjVU/s400/Fase+1+Parte+4+1.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658683354490035026&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Há uma plataforma escondida a direita do mirante, um pouco mais baixa que o chão. Caso o jogador descubra ela, encontrará mais um bônus. Logo ao lado, sobre o mirante, haverá um alvo de Rocket Blast Punch para que ele possa voltar para o mirante.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2qZXfvMl9mWjMRhmRNKnCxf8W1mSEzy7oqpgHReWq5I92hfxz7eYEMLn6K66x2G11BNoUK91Oop6691Ry6DEPhIXkKLdGyfFEJURGWjeOPhsxWGkQxlU5JEBkqylc0THjACd5GMrWfrg/s1600/Fase+1+Parte+4+2.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 298px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2qZXfvMl9mWjMRhmRNKnCxf8W1mSEzy7oqpgHReWq5I92hfxz7eYEMLn6K66x2G11BNoUK91Oop6691Ry6DEPhIXkKLdGyfFEJURGWjeOPhsxWGkQxlU5JEBkqylc0THjACd5GMrWfrg/s400/Fase+1+Parte+4+2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658683865233021970&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Seguindo pelo corredor, o jogador encontrará uma estátua do Kill Challenger. Ao destruí-la, o jogo será salvo.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4a6ccuz3QOdnRX1jpBCeiTyeTcifbS9hrRJJAZ6uk4jvOkIhuVphzALRwnOWVKVFF5j5Fn1-J9zvSDw06ob4su2l5wcKlWke-B2MITuBj0DrZW4mjV6R28jQkKhN8lIch8tBtiBTiQOw/s1600/Fase1+Parte+4+3.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 305px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4a6ccuz3QOdnRX1jpBCeiTyeTcifbS9hrRJJAZ6uk4jvOkIhuVphzALRwnOWVKVFF5j5Fn1-J9zvSDw06ob4su2l5wcKlWke-B2MITuBj0DrZW4mjV6R28jQkKhN8lIch8tBtiBTiQOw/s400/Fase1+Parte+4+3.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658684413050683842&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;O jogador então segue para o final da fase. Assim que ele entra na arena, vários inimigos surgem nas arquibancadas, uma banda surge no palco do lado sul da arena e começa a tocar, enquanto uma porta se fecha atrás do personagem, prendendo-o ali, e duas se abrem dos lados do palco. De uma das portas, dois inimigos vermelhos e um inimigo dos grandões com escudo (igual a estátua que o jogador havia derrubado) saem, enquanto da outra saem um inimigo azul seguido de dois amarelos. Os inimigos que estão na arquibancada e a banda não irão tomar nenhuma ação ofenssiva contra o jogador, a menos que o jogador comece a atacá-los.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-7StiK7OpOvLsKVOhA4Nz4_X3AZby6wD3ynjUonNw7x6hNjX69u8BQC0miAwkycGetsQ50Jc2A-AXP6SlxwXQEJd13kjnfI0WqXaJOqWxkU0RU3L9UCsSF8pgbc5VQ2YuRHc78lwEnc4/s1600/Fase+1+Parte+5+1.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 315px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-7StiK7OpOvLsKVOhA4Nz4_X3AZby6wD3ynjUonNw7x6hNjX69u8BQC0miAwkycGetsQ50Jc2A-AXP6SlxwXQEJd13kjnfI0WqXaJOqWxkU0RU3L9UCsSF8pgbc5VQ2YuRHc78lwEnc4/s400/Fase+1+Parte+5+1.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658685569398543714&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;A intenção é o jogador utilizar o Rocket Blast Punch para derrubar o cara grande de escudo em um dos buracos. Isso ativa um sistema semelhante ao que abriu a porta no início da fase, e aquela buraco se fecha. Em seguida, mais um cara gigante de escudo com dois inimigos vermelhos saem da outra porta, seguidos por mais um inimigo azul e dois amarelos da porta anterior.&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVKAJ5SiXx9vJJUYne9hRaxySyBVlj-lNRes91TeIAit1t4dOCSzDOyEdwlUbgXqqtm2aYDOgc39ZI3tBUwyTiRnd3D9AK6GrwYNw6L6Ru1GK86NZI6qgWlp_4doggU82YWq05hEyfXV8/s1600/Fase+1+Parte+5+2.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 311px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVKAJ5SiXx9vJJUYne9hRaxySyBVlj-lNRes91TeIAit1t4dOCSzDOyEdwlUbgXqqtm2aYDOgc39ZI3tBUwyTiRnd3D9AK6GrwYNw6L6Ru1GK86NZI6qgWlp_4doggU82YWq05hEyfXV8/s400/Fase+1+Parte+5+2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658686170617760402&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;O jogador deve então jogar o segundo cara grande de esudo no outro buraco, o que ativa um sistema que elevará o estádio até que ele esteja na altura da rodovia do início, permitindo ao jogador que siga viagem. A banda e todos os outros inimigos presentes (menos os que estejam na arena) desaparecem.&lt;br /&gt;____________________________________________________________________&lt;br /&gt;&lt;br /&gt;Esta por enquanto é a primeira fase. Ela esta sujeita a pequenas mudanças ainda, e esses mapas horríveis de level design ainda serão melhorados.</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/4990197811283686163/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/10/walkthrough-da-primeira-fase-01102011.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/4990197811283686163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/4990197811283686163'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/10/walkthrough-da-primeira-fase-01102011.html' title='Walkthrough da primeira fase 01/10/2011'/><author><name>Milton Dias Neto</name><uri>http://www.blogger.com/profile/15604024765369065698</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAmskrKDk4XDxi7JXkA62slVpUu2oW3ARHzpufX_eTciA-byY4HyLaHP1aeVjnJOi8gy0AuvdH2bTk1pXo5Gw-B8fxxXzKSaKjy3s3WID2FiI9VKxGeonTKQwIt7aNeye5VTmBZokmA_M/s72-c/Legenda+copy.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-6276385331066560357</id><published>2011-10-01T07:54:00.000-07:00</published><updated>2011-10-01T10:58:12.114-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="design"/><category scheme="http://www.blogger.com/atom/ns#" term="fase"/><category scheme="http://www.blogger.com/atom/ns#" term="level"/><title type='text'>Criação do Primeiro Level 01/10/2011</title><content type='html'>&lt;img src=&quot;file:///D:/Faculdade/TCC/LEVEL%201/Fase%201%20Parte%201%203.jpg&quot; alt=&quot;&quot; /&gt;Nos posts anteriores ja mostramos um pouco do desenvolvimento do personagem, dos minions, mecânica, etc. Mas tudo isso não pode simplesmente ficar flutuando no &lt;span style=&quot;font-style: italic;&quot;&gt;void&lt;/span&gt;, não é mesmo? Por trás da criação de cada level existe um grande processo, sendo seu foco garantir que o level utilize ao máximo e da melhor maneira possível a mecânica definida pelos designers. Independente disso, o objetivo principal de cada level é ser divertido!&lt;br /&gt;______________________________________________________________________&lt;br /&gt;&lt;br /&gt;Antes de começar a pensar na fase em sí, nos reunimos para pensar no mundo ao redor do personagem. Onde o jogo se passaria? Onde o personagem está?&lt;br /&gt;&lt;br /&gt;Após muita discussão, chegamos a conclusão que o jogo teria seu início assim que o personagem cruza a fronteira de Rainbow Lands com Black Spheria. Inicialmente, havíamos pensado que a primeira fase seria apenas um pedaço de canyon.&lt;br /&gt;&lt;br /&gt;Tendo a idéia da primeira fase definida (&quot; se passa em um canyon&quot;), comecei a pensar nos objetivos da fase: é a primeira fase, ela tem que funcionar para introduzir a mecânica, os personagens e o mundo ao jogador, mas não pode ser muito complexa (afinal, não queremos que o jogador arranque os cabelos e quebre o controle a mordidas. . . . ainda). Vamos por tópicos:&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Chegada do personagem a fase:&lt;/span&gt; Esse é o início do jogo, é a primeira vez que o jogador ve o personagem principal. Rainbow Lands é um lugar todo certinho e bonito, enquanto Black Spheria é todo destruído. Como o personagem tem uma espada moto, pensei que ele poderia estar vindo por uma rodovia bem viajada em Rainbow Lands, e assim que ele passa para Black Spheria, a rodovia teria afundado no solo, formando vários canyons e quedas (a primeira fase). Dessa maneira, achei que seria legal introduzir o personagem surgindo do topo do canyon em sua espada moto, e pousando no chão ja fazendo alguma de suas típicas poses ultra exageradas. Outro lado positivo dessa entrada é que o jogador, tendo caído no fundo de um canyon, estaria cercado por paredões de rocha que nem o personagem conseguiria subir, causando um sentimento de que não há mais volta: &lt;span style=&quot;font-style: italic;&quot;&gt;it´s show time!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Fim da fase:&lt;/span&gt; O personagem esta em Black Spheria com o objetivo de chegar até o Kill Challenger para derrotá-lo. Cada fase seria então um pedaço da jornada do personagem até encontrar seu grande rival, enquanto este fica jogando minions, armadilhas e desafios na cabeça de nosso personagem. Além disso, Evil Kill Evil é um personagem imaturo, apressado e destrutivo, o único objetivo dele é chegar ao Kill Challenger e acabar com ele o mais rápido e diretamente possível. Concluí então que o objetivo do personagem em cada fase seria apenas seguir viagem, logo, a fase seria algum empecilho que surgiu em seu caminho, e ele teria que resolver apenas o suficiente para poder ir em frente. O fim da fase seria então a continuação da rodovia pela qual ele chegou, e que ele estaria tentando alcançar.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Desafios:&lt;/span&gt; O desafio principal do jogo é sobreviver as hordas de minions que o Kill Challenger esta jogando sobre o jogador. Mas além disso, tambem haveriam alguns puzzles e bastante exploração para ser feita na fase. Levando em consideração que o personagem é um cara que só destrói, imaginei que o primeiro puzzle poderia utilizar algum dos inimigos que o personagem esta enfrentando. O personagem poderia usar o Rocket Blast Punch (golpe que impulssiona o jogador com um soco foguete, e pode empurrar inimigos) para jogar o cara gigante do escudo (um minion que geralmente defende os golpes e não toma dano) em um buraco onde haveria um mecanismo que, ativado pelo peso do inimigo caído ali, levantaria uma rampa que permitiria ao jogador acessar o resto da rodovia.&lt;br /&gt;&lt;br /&gt;Com tudo isso em mente, comecei a trabalhar na primeira fase, primeiro com vários &lt;span style=&quot;font-style: italic;&quot;&gt;sketches&lt;/span&gt;. Após achar um que me agradasse, comecei então a trabalhar no mapa de level design.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD5-crZLfEN-ea37Ksc0-fL42pETNwEHIJmh0xamLyDpDJS2Ah5BaHQzsGZU0IgYdbOWgCJkQw04rAl6TKmw7AIrM-qXMOxpIHakH03Zqr1ClW69kwBG1UpCME2nOBE2zC7-DC3ncDDrI/s1600/Fase+1+RASCUNHO.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 283px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD5-crZLfEN-ea37Ksc0-fL42pETNwEHIJmh0xamLyDpDJS2Ah5BaHQzsGZU0IgYdbOWgCJkQw04rAl6TKmw7AIrM-qXMOxpIHakH03Zqr1ClW69kwBG1UpCME2nOBE2zC7-DC3ncDDrI/s400/Fase+1+RASCUNHO.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658562699613694962&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmC3Nfs_2pRJ7WJz-KalnHU72NiYGIVBnGRlJo7YrM5JUctJnIUQGz8rQHaCp70HmW3z1pIeuc_CnNM-QSepOCIS4i8RVLDbSX9AvKy0O8PW_01lq1Vu0bAPLqGyl4CyGri_paD6JNe_o/s1600/Fase+1+RASCUNHO.jpg&quot;&gt;&lt;br /&gt;&lt;/a&gt;                                                                                                                                          &lt;span style=&quot;font-size:78%;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Um primeiro sketch da fase&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;                                                                     ________________&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtDENAVmgmbAulSw63mZtWrY7VD5C3VEbisCzBWrzOwwAXAABnEc_W__ILmvulMtC9Iv5U2EtNpb2UvRTNGHZFwpTqXnJIvtwDWH0JxTM9Yk4ZG-eYJrr67BHYl5aEyzmPA5wGBeu-hgg/s1600/Fase+1+esquem%25C3%25A1tico+copy.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 283px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtDENAVmgmbAulSw63mZtWrY7VD5C3VEbisCzBWrzOwwAXAABnEc_W__ILmvulMtC9Iv5U2EtNpb2UvRTNGHZFwpTqXnJIvtwDWH0JxTM9Yk4ZG-eYJrr67BHYl5aEyzmPA5wGBeu-hgg/s400/Fase+1+esquem%25C3%25A1tico+copy.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5658563108248566562&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size:78%;&quot;&gt;                                                                                                                     &lt;span style=&quot;font-weight: bold;&quot;&gt;     Primeiro mapa de level design&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;                                                             _______________&lt;br /&gt;____________________________________________________________________&lt;br /&gt;&lt;br /&gt;Várias mudanças aconteceram desde que essas decisões foram tomadas. Após passar pelo canyon, o jogador chegaria a uma cidade, a segunda fase. Decidimos juntar esta cidade com o canyon. Voltei então para a minha prancheta, e comecei a remodelar a fase, aproveitando para tambem atualizar seu design com novos elementos que haviamos decidido.&lt;br /&gt;&lt;br /&gt;A fase acabou passando por grandes mudanças, tendo um puzzle novo adicionado logo em seu começo, que serve tanto como puzzle quanto como tutorial para o jogador entender que pode utilizar o Rocket Blast Punch para empurrar inimigos. Esse puzzle tambem ajuda o jogador a descobrir que alguns respawns de minions podem ser destruídos, o que impede que mais minions surjam na fase.&lt;br /&gt;&lt;br /&gt;Outra grande mudança foi a adaptação do layout da fase para o estilo de camera que decidimos usar. Decidimos que a camera seria fixa no cenário, sempre apontada para o jogador. A fase teve que ser alterada de maneira que cada sala pudesse ter uma camera própria em algum angulo que tornasse possível o jogador visualizar aquele momento de gameplay da melhor maneira possível.&lt;br /&gt;&lt;br /&gt;Além disso, foram adicionados alguns elementos novos a fase: itens bônus escondidos que o jogador encontra apenas explorando a fase, estátuas do Kill Challenger como save points, entre outras coisas.&lt;br /&gt;&lt;br /&gt;Na minha próxima postagem, colocarei um walkthrough completo do primeiro level como ele esta atualmente, incluindo imagens da primeira versão para testes em 3D da fase. Falarei um pouco mais sobre as mudanças realizadas na fase e seus porquês.</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/6276385331066560357/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/10/criacao-do-primeiro-level-01102011.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6276385331066560357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6276385331066560357'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/10/criacao-do-primeiro-level-01102011.html' title='Criação do Primeiro Level 01/10/2011'/><author><name>Milton Dias Neto</name><uri>http://www.blogger.com/profile/15604024765369065698</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD5-crZLfEN-ea37Ksc0-fL42pETNwEHIJmh0xamLyDpDJS2Ah5BaHQzsGZU0IgYdbOWgCJkQw04rAl6TKmw7AIrM-qXMOxpIHakH03Zqr1ClW69kwBG1UpCME2nOBE2zC7-DC3ncDDrI/s72-c/Fase+1+RASCUNHO.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-3370780936080294843</id><published>2011-09-25T07:46:00.000-07:00</published><updated>2011-09-29T14:41:50.413-07:00</updated><title type='text'>Habilidades do personagem e Diagramas para Animação 22/09/2011</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com base nos estudos do modelo Funcional, o dragão marcial do grupo (Signore Milton Man) &amp;nbsp;definiu as habilidades do personagem e seus devidos custos:&lt;br /&gt;
__________________________________________________________________________________&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 16px; line-height: 18px;&quot;&gt;No controle do personagem Evil Kill Evil, o jogador será capaz de se movimentar, lutar e utilizar golpes especiais que poderão ajudá-lo em várias ocasiões diferentes.&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Movimentação: &lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;No jogo o personagem é capaz de se movimentar em todas as direções em uma velocidade constante sempre em um ritmo de corrida, colidindo com obstáculos, inimigos e barreiras que vier a encontrar pelo caminho. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Double Jump: &lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;O personagem também poderá se mover no eixo vertical, podendo saltar duas vezes consecutivas ( a primeira em contato com o chão e a segunda em pleno ar).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Ego Points (HP):&lt;/span&gt;&lt;/i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt; O personagem possui uma barra de saúde que na verdade indica as condições de seu ego. O jogador inicia o jogo com 100 pontos de ego, recebendo 2 pontos de ego para cada golpe que atingir seus inimigos e 5 para cada inimigo derrotado. Ao receber golpes dos inimigos os Ego Points do personagem diminuem de acordo com a força de ataque dos oponentes. Os Ego Points não são limitados aos 100 pontos iniciais, tendo como limite máximo a quantidade de 200 pontos que poderão ser adquiridos em combate contra inimigos.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Heat Points:&lt;/span&gt;&lt;/i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt; Ao utilizar as habilidades que requerem o uso da turbina contida em seu braço ( Rocket Blast Punch, S.C.H. e Ground Breaker) o jogador receberá Heat Points. Ao alcançar a quantia de 100 Heat Points o braço do personagem superaquece, impossibilitando-o de utilizar as três habilidades referidas acima.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none; text-indent: 35.4pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Mad Kit (Medkit):&lt;/span&gt;&lt;/i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt; O jogador é ocasionalmente acompanhado pelo personagem Mad Kit, que atua como um item capaz de regenerar seus Ego Points perdidos. O jogador pode recuperar vida batendo neste personagem. Nota-se porém, que o Mad Kit apenas recuperará Ego Points &amp;nbsp;para o jogador caso o mesmo possua menos que 100 pontos de ego. Bater no Mad Kit com 100 ou mais Ego Points não alterará as condições do ego nem do personagem nem do próprio Mad Kit. Mad Kit possui também 100 pontos de vida, e vai sempre “doar” a quantidade necessária para o jogador chegar o mais próximo possível de 100 pontos de ego. Caso Mad Kit chegue a 0 pontos de vida, ele ficará deitado impossibilitado de se locomover. Após um tempo de espera de 50 segundos, ele reaparece perto do jogador.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none; text-indent: 35.4pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Habilidades:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; O personagem possuirá, no jogo, cinco formas de ataque:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Four Hit Combo: &lt;/span&gt;&lt;/i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;O personagem ataca um inimigo com um ataque normal, causando 20 de dano. Caso acerte, ele pode emendar um segundo golpe que também causa 20 de dano. Tendo o segundo golpe acertado, o jogador pode encaixar um terceiro, causando 30 de dano. O quarto e último golpe é um especial em que o jogador não causa 50 de dano ao inimigo, como o derruba , causando dano em área, no valor de 20 pontos em todos os inimigos próximos de seu alvo.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Rocket Blast Punch:&lt;/span&gt;&lt;/i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt; O personagem ativa a turbina em seu braço, carrega por um tempo, e voa para frente com um soco devastador que causa dano no primeiro inimigo acertado e arrasta ele e outros inimigos acertados. O dano e distância percorrida são decorridos do tempo que o jogador passou carregando a turbina. A carga mínima da turbina move o jogador por uma pequena distância na direção que estiver encarando, e causa 20 de dano ao inimigo acertado. A carga média move o jogador o dobro da distância e causa 40 de dano. A carga total move ele o triplo da distância e causa 60 de dano. Independente do quanto à turbina foi carregada, ela gera 20 Heat Points.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Stratospheric circumferential Hook (SCH):&lt;/span&gt;&lt;/i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt; O personagem agarra um inimigo, erguendo-o do chão e desferindo um gancho com seu braço robótico, usando toda sua força e ativando sua turbina. O gancho (como o nome sugere), manda o inimigo para um tour pela estratosfera. Quando o inimigo cair (após um intervalo de tempo definido de forma aleatória), o inimigo recebe 40 de dano e 30 ao receber o golpe. O golpe aumenta em 30 os Heat Points &amp;nbsp;do jogador.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none; text-indent: 35.4pt;&quot;&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Caso este golpe seja usado no Mad Kit, ele sofrerá exatamente os mesmos efeitos que o golpe utilizado em um inimigo qualquer, porém, ele só perderá vida caso o jogador tenha menos de 100 Ego Poin ts. Mad Kit tomará só o dano necessário para fazer a vida do jogador chegar até 100 pontos. Esse golpe também pode ser usado em chefes, porém, o boss tomará apenas os 30 de dano do soco, será lançado para o alto, mas o cooldown para a queda será curto. Além de não tomar o dano da queda, uma sombra surgirá sobre o personagem, e ficará seguindo-o onde quer que ele vá. Apenas nos últimos segundos ela se fixa em um ponto determinado e o personagem pode desviar. O boss então cairá naquele lugar. Caso acerte o personagem, ele tomará 20 de dano. Caso seja um inimigo comum, ele simplesmente cairá sentado e depois se levantará. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none; text-indent: 35.4pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Ground Breaker:&lt;/span&gt;&lt;/i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt; Durante o pulo, o jogador pode fazer o personagem descer imediatamente acertando um soco no chão que causa 15 de dano nos inimigos ao redor e deixa eles momentaneamente paralisados. Esse ataque acumula 25 Heat Points.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;Rising Death MotorBlade:&lt;/span&gt;&lt;/i&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt; Esta habilidade pode ser ativada, tendo um certo período de duração e permitindo que o personagem utilize sua espada-moto, para ataques mais poderosos. Este modo só pode ser usado se o jogador possuir mais que 150 pontos de ego. Quando ativado, essa habilidade vai lentamente consumindo Ego points do jogador. Ela acaba quando: a quantidade de ego diminui 50 pontos, incluindo por dano tomado, ou o jogador fica apenas com 100 de ego. Durante esse tempo, o jogador usa a espada para atacar, dando o dobro de dano e em uma área ampla, mas tomando o dobro de dano dos inimigos. Como o jogador recupera Ego Points golpeando inimigos, o tempo de uso da habilidade será determinado pelo número de golpes desferidos nos inimigos e o número de golpes recebidos dos inimigos, que acarretará em uma maior perda de Ego Points e consecutivamente na desativação da habilidade.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;mso-layout-grid-align: none; mso-pagination: none; text-align: justify; text-autospace: none;&quot;&gt;&lt;span lang=&quot;pt&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 115%;&quot;&gt;__________________________________________________________________________________&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;A partir das descrições e definições foram criados concepts e guias para o comportamento do personagem e as animações de suas habilidades.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfeGv9fA-OnDI5TKi-cFkCnuS3m9GSziT-7gJFRFodFKt5DFHjgZyjyiVMijVRrunpmIlFloesH-4CDd-PGgKcUlon6SwzNskXy93W7GSwIdbr9uyVad2oqFZ5HR0KEMMBvT8-TXSQ9dot/s1600/DIAGRAMA3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;412&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfeGv9fA-OnDI5TKi-cFkCnuS3m9GSziT-7gJFRFodFKt5DFHjgZyjyiVMijVRrunpmIlFloesH-4CDd-PGgKcUlon6SwzNskXy93W7GSwIdbr9uyVad2oqFZ5HR0KEMMBvT8-TXSQ9dot/s640/DIAGRAMA3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Estudos da posição &quot;stand by&quot; do personagem e corrida.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwlD3snq5crYGr6c3nOfagIvW9_dmgE98H9URPwkg98tSDr8xuAav0XayrUekoQq3tVa8CzKLB4snxHOsHqum0GUYQ0el23jLXcCvwgwgL3yv9ii_HBC1rGKW5km0hBR9OOViJmGuvH0zH/s1600/DIAGRAMA2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwlD3snq5crYGr6c3nOfagIvW9_dmgE98H9URPwkg98tSDr8xuAav0XayrUekoQq3tVa8CzKLB4snxHOsHqum0GUYQ0el23jLXcCvwgwgL3yv9ii_HBC1rGKW5km0hBR9OOViJmGuvH0zH/s640/DIAGRAMA2.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Esboços para as habilidades do personagem&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9RsTU98_2kDUyEpmOWWjYk-VJIzKYRtcQnN-Lt5zwgZYN0v5hyphenhyphenB6WfYuHYAZCb3ZrLb1gZCvss3OOhBaDVi9mKwac-9bAq5kJn4CxEr2RVZzFH6ry0ii9V-49SvqgcH0LNEpEoRufYlgs/s1600/DIAGRAMA1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;462&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9RsTU98_2kDUyEpmOWWjYk-VJIzKYRtcQnN-Lt5zwgZYN0v5hyphenhyphenB6WfYuHYAZCb3ZrLb1gZCvss3OOhBaDVi9mKwac-9bAq5kJn4CxEr2RVZzFH6ry0ii9V-49SvqgcH0LNEpEoRufYlgs/s640/DIAGRAMA1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Esboço para o combo de 4 golpes e o Rocket Blast Punch&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/3370780936080294843/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/09/diagramas-de-animacao-e-nova-fase.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/3370780936080294843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/3370780936080294843'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/09/diagramas-de-animacao-e-nova-fase.html' title='Habilidades do personagem e Diagramas para Animação 22/09/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfeGv9fA-OnDI5TKi-cFkCnuS3m9GSziT-7gJFRFodFKt5DFHjgZyjyiVMijVRrunpmIlFloesH-4CDd-PGgKcUlon6SwzNskXy93W7GSwIdbr9uyVad2oqFZ5HR0KEMMBvT8-TXSQ9dot/s72-c/DIAGRAMA3.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-2103559007917235556</id><published>2011-09-18T16:36:00.000-07:00</published><updated>2011-09-19T18:16:03.085-07:00</updated><title type='text'>Cenário 1- Guntrop Coliseum 18/09/2011</title><content type='html'>&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Na última reunião foi definido que o jogo teria quatro fases, imaginando o fluxo da história que envolve o jogo:&lt;br /&gt;
1- Penhasco, fronteira de Rainbow Lands e Black Spheria e entrada de Black Spheria&lt;br /&gt;
2- Laboratório, robô gigante e ferro velho&lt;br /&gt;
3- Coliseu&lt;br /&gt;
4- Vulcão e Rainbow Lands destruída&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Pensando-se na facilidade de desenvolvimento e implementação, escolhemos fazer o coliseu primeiro, pois não teríamos desafios acoplados ao cenário, deixando o foco da fase apenas para os inimigos e também seria uma chance de se trabalhar com o Boss que criamos anteriormente.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com base nas referências e imaginando que o Coliseu seria um local perfeito para o Boss criado, decidimos buscar novas referências que se adaptassem ao cowboy:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRuxafhZ189A_d5ZeqiEuvOZd_RecExf3CwTcY-nCNGLgfIXKv09Gj9ngEJkPyfTVZ6R7QPrUcfgIoEqd8XACn9nPd_1JugmDoUi8neknQXHRXvToZDsaKklC-yQ79QxUi0nIpBkNqvMGc/s1600/saloon-bakery%255B1%255D.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;506&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRuxafhZ189A_d5ZeqiEuvOZd_RecExf3CwTcY-nCNGLgfIXKv09Gj9ngEJkPyfTVZ6R7QPrUcfgIoEqd8XACn9nPd_1JugmDoUi8neknQXHRXvToZDsaKklC-yQ79QxUi0nIpBkNqvMGc/s640/saloon-bakery%255B1%255D.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Queríamos que o local tivesse um pouco do ar faroeste, e ao mesmo tempo lembrasse um coliseu ou um estádio de futebol:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXi9T1q-ox9G4U0YobrqyeYtYWiUOS_wRjf6TwFLC7pNJpKLIK-bxnAkHQ3oReE-fYUJMyBCwrEQ1rFHEDFprMf3fTsha_NlHYi8ZwAGsBtP7gkdLJHHGhNZLrO7KjCwXT93tL8NIn-pq2/s1600/coliseum.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;440&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXi9T1q-ox9G4U0YobrqyeYtYWiUOS_wRjf6TwFLC7pNJpKLIK-bxnAkHQ3oReE-fYUJMyBCwrEQ1rFHEDFprMf3fTsha_NlHYi8ZwAGsBtP7gkdLJHHGhNZLrO7KjCwXT93tL8NIn-pq2/s640/coliseum.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNBDxkEUA4npk1IlqXJNr3JuE9UmCn-DkgZa3K_LSHgqEBlOF8eQRLWM8VS8FNJxf30KQfPJ5EHIetUf487lmpKTaPP6SXXh8BB-Cx76vDyxS8UAE3aZzb2j-qgILU5Gg-md1qz-hPVoyW/s1600/ColiseumElJem.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNBDxkEUA4npk1IlqXJNr3JuE9UmCn-DkgZa3K_LSHgqEBlOF8eQRLWM8VS8FNJxf30KQfPJ5EHIetUf487lmpKTaPP6SXXh8BB-Cx76vDyxS8UAE3aZzb2j-qgILU5Gg-md1qz-hPVoyW/s640/ColiseumElJem.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9jC-fwJN1wQvo5vOhq4OkGNGXgjYVk56HYDfi86wPSEx6PPTj5ldsgtAC-xU4cNsO1ORfE4IXWPTleMzSBRxTCNyyHoku7eB978mW1vedIuEjtDHw2KP_ET8UfZujvMKxRvC5tt-B-2mn/s1600/1277650121-SQT7PDV.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9jC-fwJN1wQvo5vOhq4OkGNGXgjYVk56HYDfi86wPSEx6PPTj5ldsgtAC-xU4cNsO1ORfE4IXWPTleMzSBRxTCNyyHoku7eB978mW1vedIuEjtDHw2KP_ET8UfZujvMKxRvC5tt-B-2mn/s640/1277650121-SQT7PDV.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; A partir destes conceitos forma criados os primeiros concepts do cenário, já se imaginando o ângulo e visão da câmera do jogo:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihaOnn0bvVTl1G_UCi1TCH0keokHkiSrt1bx6hyGo8tgzKsYzE5zkknvmAvP72qmJ_aTSuw66_ILwt2Q5fbsxdNxlVDbrCxQ3KFBURpzCo-54mfHN-enVRHwwpqnMdtAKrUZGV0j49cKqI/s1600/coliseu1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihaOnn0bvVTl1G_UCi1TCH0keokHkiSrt1bx6hyGo8tgzKsYzE5zkknvmAvP72qmJ_aTSuw66_ILwt2Q5fbsxdNxlVDbrCxQ3KFBURpzCo-54mfHN-enVRHwwpqnMdtAKrUZGV0j49cKqI/s640/coliseu1.jpg&quot; width=&quot;476&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiESEyUlMfkHQ1YqucG1ccLwh4iaICr3CrT4pI1oer1sscaDZRJTWxRyIK8j7tNNOJQKovVDpqk5U-DQZDS-b1bn7zrVzJgKw3ZouPJini0aPxwjqmKDYA4JZwyaa4wyLA2ET1e_aAJFk6/s1600/coliseu2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiESEyUlMfkHQ1YqucG1ccLwh4iaICr3CrT4pI1oer1sscaDZRJTWxRyIK8j7tNNOJQKovVDpqk5U-DQZDS-b1bn7zrVzJgKw3ZouPJini0aPxwjqmKDYA4JZwyaa4wyLA2ET1e_aAJFk6/s640/coliseu2.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Achamos que seria interessante ter uma combinação de tecnologia com velho-oeste e ao mesmo tempo um show de luzes, dando enfoque ao estilo também egocêntrico do Boss criado. A entrado do chefe deveria ser impactante, para isso criamos uma espécie de mini-casa de onde ele sairia, contendo vários holofotes e caixas de som para anunciar o cowboy. Também existem entradas para os minions de escudo (Goliaths) que poderão ser usados para se defender dos ataques do boss ou algo do tipo. Em suma, a ideia era ter um local com torcida, que tivesse um bom espaço para o jogador se locomover e que apresentasse um pouco do estilo de Kill Challenger. Nas paredes do coliseu seriam colocados vários anúncios que indicariam o fonte financeira de Kill Challenger para seus desafios sem cabimento.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com os concepts direcionados, começamos a pensar nos elementos que compõe o cenário de maneira mais detalhada, para facilitar a modelagem 3D:&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitd9nLx7fbkcz2C6E8DiZ9Nj1YduZXl8vY1Bg4Z-_GDXDOqWck1gMOhKWa43nR0m7zbFd_sQ2dJsTqfr29l3flla5e3RTwD8iydt05ykDKdSiTl5R0jmy9gWpHoUOW_ngrtLGmQ_TOj_hB/s1600/coliseu3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitd9nLx7fbkcz2C6E8DiZ9Nj1YduZXl8vY1Bg4Z-_GDXDOqWck1gMOhKWa43nR0m7zbFd_sQ2dJsTqfr29l3flla5e3RTwD8iydt05ykDKdSiTl5R0jmy9gWpHoUOW_ngrtLGmQ_TOj_hB/s640/coliseu3.jpg&quot; width=&quot;508&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYA_JPbKBXue1ZzIT0DVclnOj7Xvu1eg8WyfGtNqNLHJStaHFrpECgRHNkraCMbCdZHJA2p_aVvL8RHmax4_5AT6OUHRtmRcgANB5ZTYG3LTEoMau6Y0f5dKoxu7gy8dGO4k6jGLS_9c6s/s1600/COLISEU6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYA_JPbKBXue1ZzIT0DVclnOj7Xvu1eg8WyfGtNqNLHJStaHFrpECgRHNkraCMbCdZHJA2p_aVvL8RHmax4_5AT6OUHRtmRcgANB5ZTYG3LTEoMau6Y0f5dKoxu7gy8dGO4k6jGLS_9c6s/s640/COLISEU6.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/2103559007917235556/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/09/cenario-1-guntrop-coliseum-18092011.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/2103559007917235556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/2103559007917235556'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/09/cenario-1-guntrop-coliseum-18092011.html' title='Cenário 1- Guntrop Coliseum 18/09/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRuxafhZ189A_d5ZeqiEuvOZd_RecExf3CwTcY-nCNGLgfIXKv09Gj9ngEJkPyfTVZ6R7QPrUcfgIoEqd8XACn9nPd_1JugmDoUi8neknQXHRXvToZDsaKklC-yQ79QxUi0nIpBkNqvMGc/s72-c/saloon-bakery%255B1%255D.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-404782136053174125</id><published>2011-09-18T10:00:00.000-07:00</published><updated>2011-09-18T15:30:38.426-07:00</updated><title type='text'>Nova Moto 11/09/2011</title><content type='html'>Um novo concept da moto foi criado com base nas referências do personagem. Foram feitas pequenas mudanças nas formas e a textura foi trabalhada para servir como guia no modelo 3D a ser desenvolvido:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi06TV2C-lKYG6f0v1KJjVhb-3D6goQ5CBbhrJp-7hNOwS_n-aNKQ_rVZJPdQPmVbJUONb2UCeUbjGgz6Ezn1LjxJKrqTc7uDUMq63Ssi3APyEKfLwC69aRx7tNW4UUd5DS7p8sYwHHzNyN/s1600/NewBIKE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi06TV2C-lKYG6f0v1KJjVhb-3D6goQ5CBbhrJp-7hNOwS_n-aNKQ_rVZJPdQPmVbJUONb2UCeUbjGgz6Ezn1LjxJKrqTc7uDUMq63Ssi3APyEKfLwC69aRx7tNW4UUd5DS7p8sYwHHzNyN/s640/NewBIKE.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;A lâmina foi ligada de maneira mais consistente a moto, e o tanque de combustível recebeu o simbolo do braço de evil, reforçando a identidade visual do jogo.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Também foram feitos estudos da proporção entre o personagem e sua moto-arma:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl9fqngugswVjH_E13SsR7Jsklfg8GravSI2W1hUAaC00k92XP4qbdH6tvMNPZlwlkkniDuViqzsKh_U4JHx5zIz4uSXHK4DDhWfZwmwhX6xpzoV8nLUS3v0TOIX-kV8G79bXArujqM0Aq/s1600/PROP.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl9fqngugswVjH_E13SsR7Jsklfg8GravSI2W1hUAaC00k92XP4qbdH6tvMNPZlwlkkniDuViqzsKh_U4JHx5zIz4uSXHK4DDhWfZwmwhX6xpzoV8nLUS3v0TOIX-kV8G79bXArujqM0Aq/s640/PROP.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhpGtXrbJAMwOnuC0bUTVdIT8_86eF-1PPCP7gJSuZih6yiQvj8ysOJ2bnDoGDJI0UdFoxEOjzrCcU42CNGL3GA9U5QcoSfqz5D38lNRxhx6-p5gy1Xm6WzhU74o-HwyZHDy1Nx0NFA8Zd/s1600/PROP2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhpGtXrbJAMwOnuC0bUTVdIT8_86eF-1PPCP7gJSuZih6yiQvj8ysOJ2bnDoGDJI0UdFoxEOjzrCcU42CNGL3GA9U5QcoSfqz5D38lNRxhx6-p5gy1Xm6WzhU74o-HwyZHDy1Nx0NFA8Zd/s640/PROP2.jpg&quot; width=&quot;424&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pff...muahahahahahaha&lt;/td&gt;&lt;/tr&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/404782136053174125/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/09/nova-moto-11092011.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/404782136053174125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/404782136053174125'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/09/nova-moto-11092011.html' title='Nova Moto 11/09/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi06TV2C-lKYG6f0v1KJjVhb-3D6goQ5CBbhrJp-7hNOwS_n-aNKQ_rVZJPdQPmVbJUONb2UCeUbjGgz6Ezn1LjxJKrqTc7uDUMq63Ssi3APyEKfLwC69aRx7tNW4UUd5DS7p8sYwHHzNyN/s72-c/NewBIKE.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-7757714788759795502</id><published>2011-09-11T18:51:00.000-07:00</published><updated>2011-09-11T18:51:45.440-07:00</updated><title type='text'>Evil Kill Evil- Novo Concept e ajustes 9/09/2011</title><content type='html'>&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com o desenrolar do projeto e o modelagem 3D do personagem, resolvemos criar um concept que fosse mais definitivo e pudesse ser usado como guia de texturas para o modelo 3D. Neste novo concept alterações consideráveis foram feitas para facilitar a implementação do jogo e resolver problemas encontrados no design.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; A primeira alteração diz respeito ao braço, que ganhou um novo local de encaixe e foi definido como sendo o direito, o que não havia sido decidido nos concepts anteriores. O cinto de dragão recebeu as características do dragão metaleiro criado pelo Milton e as roupas receberam mais detalhes para que a texturização ficasse mais interessante:&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaREfBVqTR2sXayIlDJPL3Om8a9ayhX8-pdodbDW-P9p0oeAn3CmH38IyS_FuMobOVcm35XG9X8xiJDQku2rkdmZOIXITU6gdI4dPN6YziZPMd6n9Bbw6EdLwqjmjJOPWwZkI7oKHvJQo-/s1600/EKE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaREfBVqTR2sXayIlDJPL3Om8a9ayhX8-pdodbDW-P9p0oeAn3CmH38IyS_FuMobOVcm35XG9X8xiJDQku2rkdmZOIXITU6gdI4dPN6YziZPMd6n9Bbw6EdLwqjmjJOPWwZkI7oKHvJQo-/s640/EKE.jpg&quot; width=&quot;414&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Outra decisão importante foi a remoção das abas de metal presentes nas costas do personagem, o que acabaria dificultando seu encaixe na moto-espada e que perdia importância caso o personagem fosse apresentado de maneira frontal, só aparecendo de lado e tendo uma função meramente estética. Resolvemos substituir os elementos por um bordado de motoqueiro com o nome do personagem, indicando mais uma vez seu grande ego e auto confiança, além de fixar o símbolo de seu braço como uma linguagem do personagem. Também foram acrescentados detalhes como bolsos e pequenas fivelas e linhas localizadas nas calças e jaqueta:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/7757714788759795502/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/09/evil-kill-evil-novo-concept-e-ajustes.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/7757714788759795502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/7757714788759795502'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/09/evil-kill-evil-novo-concept-e-ajustes.html' title='Evil Kill Evil- Novo Concept e ajustes 9/09/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaREfBVqTR2sXayIlDJPL3Om8a9ayhX8-pdodbDW-P9p0oeAn3CmH38IyS_FuMobOVcm35XG9X8xiJDQku2rkdmZOIXITU6gdI4dPN6YziZPMd6n9Bbw6EdLwqjmjJOPWwZkI7oKHvJQo-/s72-c/EKE.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-2293393897070169413</id><published>2011-09-10T06:52:00.000-07:00</published><updated>2011-09-10T06:53:41.793-07:00</updated><title type='text'>Criando o primeiro BOSS - 7/09/2011</title><content type='html'>&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Desde o início do projeto o grupo já havia mencionado que teríamos chefões no jogo, para que Evil pudesse realmente mostrar suas habilidades e que gerassem desafios mais elaborados para o jogador. Levando em conta o enredo desenvolvido até agora e os novos inimigos de Evil que foram criados, decidimos iniciar as primeiras ideias acerca do Boss.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; De início queríamos que o personagem fosse mais forte, mais rápido, mais sério e mais inteligente que Evil Kill Evil. Tentamos ignorar a ideia de trabalhar com&amp;nbsp;estereótipos, como por exemplo o grandalhão com baixa atividade intelectual. O personagem deveria ser superior a Evil em todos os aspectos, e ao mesmo tempo carregar uma identidade visual que sustentasse sua posição de Boss do jogo, se diferenciando de inimigos comuns.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Através da história conseguimos justificar a existência do personagem no universo, sendo que toda sua forma foi criada para superar os atributos físicos de Evil. Em vista dos inimigos gladiadores criados até agora, decidimos que o Boss teria de ser algo diferente, desta indagação e do universo do jogo surgiu a primeira ideia: Ele seria um rei de um planeta distante que fora dominado por Kill Challenger.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Refletindo sobre esta primeira ideia, decidimos que não era algo inusitado ou realmente novo, e que embora&amp;nbsp;trouxesse&amp;nbsp;um porte mais austero para o personagem, não era a identidade que&amp;nbsp;buscávamos, foi então que assistindo o trailer do filme Cowboys Vs Aliens, uma nova ideia surgiu: O personagem seria um cowboy do espaço.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com base no que havíamos decidido até agora, um primeiro concept foi criado para o boss:&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfJwdxGMwE6zc7o6wcfgW-EVpB2kRB4B7-eSNRQDHkmJA7ZlCjCokYZJMO2DaF9OZ6uDTfcQts82V0tisfrIzmi0Nh-8cOyB4fcQUgZIslWLTgUaNBEjwzar1VnU6FFA4_su8GbCyJ8qe0/s1600/digitalizar0177.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfJwdxGMwE6zc7o6wcfgW-EVpB2kRB4B7-eSNRQDHkmJA7ZlCjCokYZJMO2DaF9OZ6uDTfcQts82V0tisfrIzmi0Nh-8cOyB4fcQUgZIslWLTgUaNBEjwzar1VnU6FFA4_su8GbCyJ8qe0/s640/digitalizar0177.jpg&quot; width=&quot;526&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Primeiro concept do Boss&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;Com este primeiro concept tentamos definir um nome e uma personalidade para o personagem, e também criamos alguns esboços de como seria sua estatura se comparada a de Evil.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMdsxcG78_0TYLfoHqFrET4PzoDS0HZTssmIPx1XvXHrgscWxNzLFo-rCsRm9Q7nPxKkkOBElpyG03tYUMn3wn_dUdOpdCrMirKE1SAEvXeRr0gm0cmij3l8vEQm5fRJXKzKA0ME8irFmM/s1600/digitalizar0178.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMdsxcG78_0TYLfoHqFrET4PzoDS0HZTssmIPx1XvXHrgscWxNzLFo-rCsRm9Q7nPxKkkOBElpyG03tYUMn3wn_dUdOpdCrMirKE1SAEvXeRr0gm0cmij3l8vEQm5fRJXKzKA0ME8irFmM/s640/digitalizar0178.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Neste segundo concept buscamos trazer maior detalhamento a figura e imaginar mais uma vez o quão maior o personagem seria em relação ao avatar.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipq-RIEJQ6CRiESxwfJAxmhgRyRqYXyPyaIOVsrOPys2uU_K4BXgYlO9v0NdgRvB_lCTHCIRSPbM6Z-X-QJ1IBKz7d7sapYgRlkcU4GxDylvarUpKwGGaqvmQVV8aWxpcZNdr_r8G_PqEc/s1600/digitalizar0179.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipq-RIEJQ6CRiESxwfJAxmhgRyRqYXyPyaIOVsrOPys2uU_K4BXgYlO9v0NdgRvB_lCTHCIRSPbM6Z-X-QJ1IBKz7d7sapYgRlkcU4GxDylvarUpKwGGaqvmQVV8aWxpcZNdr_r8G_PqEc/s640/digitalizar0179.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;A partir do segundo concept foi criado um terceiro, levando-se em conta os elementos mais marcantes do personagem. Neste concept também foi definido o nome Guntrop Revolverhands, indicando que o personagem poderia utilizar suas mãos como armas de longa ou curta distância e reforçando sua superioridade sobre Evil. Frases de efeito também foram experimentadas em busca da personalidade deste personagem.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Para referências visuais, foram utilizados, de maneira direta ou indireta, 3 diferentes fontes:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja7jRJLOnFzg25yfMuGku8tslGrunMU-5KJmNQ-ZeW5IqqvFRs1xJyPKtxXGeYicaC4NRUxxpDOoarFGUXxjmPzLIiW42WGBayo6QrNstPVeYpStuFhgMIt2sZC5HuUtQx6-EP6rjQoQkR/s1600/cowboys_vs_aliens_poster_5_half_page.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja7jRJLOnFzg25yfMuGku8tslGrunMU-5KJmNQ-ZeW5IqqvFRs1xJyPKtxXGeYicaC4NRUxxpDOoarFGUXxjmPzLIiW42WGBayo6QrNstPVeYpStuFhgMIt2sZC5HuUtQx6-EP6rjQoQkR/s1600/cowboys_vs_aliens_poster_5_half_page.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Cowboys VS Aliens foi estopim para as ideias iniciais do personagem.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjIRxRjWmr9NZaH_gyy54Cm54HtmR9BjJHDM3HH9caayAML9dLtN_oHvaQIjhr5LVzhCnUaXt18SRRVRnapceBxb8fo6g9qkQtjYSeglYfB8OstbAMU-wHzNM__90d0QsgzS2jU-ZFcmBt/s1600/kid-rock1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjIRxRjWmr9NZaH_gyy54Cm54HtmR9BjJHDM3HH9caayAML9dLtN_oHvaQIjhr5LVzhCnUaXt18SRRVRnapceBxb8fo6g9qkQtjYSeglYfB8OstbAMU-wHzNM__90d0QsgzS2jU-ZFcmBt/s640/kid-rock1.jpg&quot; width=&quot;518&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;Kid Rock foi uma segunda referência, já que o cantor irreverente tinha um estilo inusitado, e mesmo assim um ar de cowboy que desejávamos para o personagem.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqFNuzDWrcG_Uc09mRxUpisPeY9LYxpp1BUJkp8Z90BBcYADD91y3WU6fM-LKtver5gEWOQqZMDVXwzmenwpRo9HDMZbscjz-QFFuL_ceTfCqRNPSPW7kscjYdDZBlZiPVSdQpxCAZznO-/s1600/viloes-toguro01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqFNuzDWrcG_Uc09mRxUpisPeY9LYxpp1BUJkp8Z90BBcYADD91y3WU6fM-LKtver5gEWOQqZMDVXwzmenwpRo9HDMZbscjz-QFFuL_ceTfCqRNPSPW7kscjYdDZBlZiPVSdQpxCAZznO-/s640/viloes-toguro01.jpg&quot; width=&quot;434&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;A terceira referência para Guntrop foi o vilão Toguro do antigo anime Yu Yu Hakusho, que marcou época junto aos cavaleiros do Zodíaco na década de 90. Toguro talvez tenha sido a referência decisiva para o visual do personagem, pois possuía ombros largos, altura e a pose que buscávamos para nosso personagem, além de uma construção corporal que possibilitasse uma rápida locomoção e força. O personagem também era bastante durão, e de forma alguma se enquadrava no estereotipo de grandalhão estúpido.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&amp;nbsp;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/2293393897070169413/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/09/criando-o-primeiro-boss-70911.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/2293393897070169413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/2293393897070169413'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/09/criando-o-primeiro-boss-70911.html' title='Criando o primeiro BOSS - 7/09/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfJwdxGMwE6zc7o6wcfgW-EVpB2kRB4B7-eSNRQDHkmJA7ZlCjCokYZJMO2DaF9OZ6uDTfcQts82V0tisfrIzmi0Nh-8cOyB4fcQUgZIslWLTgUaNBEjwzar1VnU6FFA4_su8GbCyJ8qe0/s72-c/digitalizar0177.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-5916947687394305057</id><published>2011-09-05T20:11:00.000-07:00</published><updated>2011-09-08T07:59:16.696-07:00</updated><title type='text'>Novos inimigos, combos e modelagem 3D 5/09/2011</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&amp;nbsp;A partir do que foi discutido na reunião, foram criados mais concepts dos inimigos do jogo, agora com maior definição, e também outros estudos de como seriam as animações dos golpes do personagem:&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaw6WSv7brNcbDCpa52Jl43ocSuXDG5Zi9kTDIQX4YIzMis-ONaYLRFY0yoVZnVQzB0HtDjydQn_kzRMQ_1qOCarRHXdI7fsWRwd1XbuNHw6hFliqFcqoM3Fr5Cd_ur_8ONvi2BHakvnrW/s1600/new-minions.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaw6WSv7brNcbDCpa52Jl43ocSuXDG5Zi9kTDIQX4YIzMis-ONaYLRFY0yoVZnVQzB0HtDjydQn_kzRMQ_1qOCarRHXdI7fsWRwd1XbuNHw6hFliqFcqoM3Fr5Cd_ur_8ONvi2BHakvnrW/s640/new-minions.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;Estudo de variações do minion comum: Speed Minion, armored minion, Berserker minion.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Como havia sido definido na reunião, nos preocupamos em criar quatro tipos de variações do inimigo padrão, levando em consideração os seguintes atributos: Agilidade, força, resistência e ataque a distância.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;b&gt; O minion comum&lt;/b&gt; não utilizaria armas, atacando apenas com suas garras naturais, dentre os outros tipos ele seria o mais fraco. Sua aparência se assemelha a de um lagarto ou dinossauro, embora seu rosto seja coberto por uma máscara de metal. Existem manchas de pele por todo seu corpo e ele utiliza uma cuequinha simples de couro.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; O personagem ágil,&lt;/b&gt; teria uma movimentação acelerada e pouco intervalo de tempo entre os golpes. No concept isso foi demonstrado a partir da linguagem corporal e a máscara, onde a região dos olhos é mais ampla, expressando a atenção e hiperatividade do personagem. As moonblades foram escolhidas por serem armas de curto alcance, mas com grande área de ataque, pois o personagem já possui a vantagem de se aproximar rápido do jogador, e o tamanho da arma pode influenciar o jogador a não ignorar este tipo de inimigo.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;b&gt;O personagem resistente&lt;/b&gt; possuiria mais pontos de vida e maior defesa, mas com velocidade de ataque normal e dano próximo ao minion comum. Para representar de forma gráfica seus atributos, foram acrescentados uma ombreira e partes de uma armadura de metal que cobrem seu corpo. Suas armas são luvas em forma de maças, integrando o conjunto de armaduras.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;b&gt;O personagem forte&lt;/b&gt; possuí uma máscara mais elaborada, com desenhos e tatuagens e aparelhos respiratórios que se assemelham a uma máscara de gás. O concept foi criado a partir da ideia de que ele deveria ser assustador, ou pelo menos trazer certo tipo de tensão ao jogador. Seus ataques são extremamente fortes e consideravelmente lentos, o que faz dele um inimigo perigoso em um ataque que envolva um grupo de minions. Para representar seu peso e sua força, escolhemos machados gigantes como armas, e utilizamos as ombreiras para aumentar a proporção do corpo. Sendo um inimigo de dano alto para o jogador, este personagem seria representado na cor vermelha.&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJXaOADXvQw5vo6IJnoc5nTe01AWHOUGvjKCkbvvhMiFoP1IuVFAC4LY5WJo69S4WmEVV-8z0qknpdByC_chLpFplL0GX99sIX_gaOjuZfNrDxu9pklH3YrX5NgJP5fwxuX5G-MK7zo10O/s1600/newcombos.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJXaOADXvQw5vo6IJnoc5nTe01AWHOUGvjKCkbvvhMiFoP1IuVFAC4LY5WJo69S4WmEVV-8z0qknpdByC_chLpFplL0GX99sIX_gaOjuZfNrDxu9pklH3YrX5NgJP5fwxuX5G-MK7zo10O/s640/newcombos.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Ranged Minion e estudos de golpes do personagem.&lt;/div&gt;&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; A modelagem 3D do personagem está quase concluída, faltando poucos detalhes para o modelo final. O número de polígonos ultrapassou 22.000, o que pode ocasionar alguns problemas no processamento do jogo, mas o problema será resolvido com a simplificação do modelo e texturas mais detalhadas, como ocorre no jogo Borderlands:&lt;br /&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmUIRTlPr6b027GJr-A0OWbeFZMOF5xlNnBesSROxXnphWZ2nB7RctBDlCDWRGmviw4anx1RBlD_nJEgMCUNMjgqn-J4LsRn_gXBDYf5_Q0Rpo-eJTkSerlHMm3KyJiZ-XRFPWua7ZCEQa/s1600/BORDERLANDS2NO.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmUIRTlPr6b027GJr-A0OWbeFZMOF5xlNnBesSROxXnphWZ2nB7RctBDlCDWRGmviw4anx1RBlD_nJEgMCUNMjgqn-J4LsRn_gXBDYf5_Q0Rpo-eJTkSerlHMm3KyJiZ-XRFPWua7ZCEQa/s640/BORDERLANDS2NO.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;Imagem do jogo Borderlands. Destaque para as rodas do veículo, que não são exatamente redondas.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFrM6id3cOlfibDpy2RngcbTcIe9n06hymdmsvqOAoq-XiO-yb4YZJBcEz_cgjl3BW7X_WF6bCld47RXOb48_sX-A_9AEDPpR3kemuYrBB3sC_0NSzs83QLTEKmqwdpucmFtFGTD4l9Dgk/s1600/evill3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFrM6id3cOlfibDpy2RngcbTcIe9n06hymdmsvqOAoq-XiO-yb4YZJBcEz_cgjl3BW7X_WF6bCld47RXOb48_sX-A_9AEDPpR3kemuYrBB3sC_0NSzs83QLTEKmqwdpucmFtFGTD4l9Dgk/s640/evill3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Analisando o modelo percebemos alguns problemas como a gola e o comprimento das pernas do personagem, que foram elementos definidos nos model sheets de Evil Kill Evil. Decidimos priorizar a finalização do modelo para alterar quaisquer detalhes em uma reunião de grupo.&lt;br /&gt;
&amp;nbsp; &amp;nbsp;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/5916947687394305057/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/09/novos-concepts-e-estudos-de-golpes.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/5916947687394305057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/5916947687394305057'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/09/novos-concepts-e-estudos-de-golpes.html' title='Novos inimigos, combos e modelagem 3D 5/09/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaw6WSv7brNcbDCpa52Jl43ocSuXDG5Zi9kTDIQX4YIzMis-ONaYLRFY0yoVZnVQzB0HtDjydQn_kzRMQ_1qOCarRHXdI7fsWRwd1XbuNHw6hFliqFcqoM3Fr5Cd_ur_8ONvi2BHakvnrW/s72-c/new-minions.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-6116120699898057720</id><published>2011-09-04T17:07:00.000-07:00</published><updated>2011-09-10T06:14:53.225-07:00</updated><title type='text'>Resultados da reunião #2 04/09/2011</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;Hoje foram discutidos assuntos como modelo analógico, inimigos, combos e ataques e animações &lt;br /&gt;
&lt;br /&gt;
O  modelo analógico será feito em um papel quadriculado, onde testaremos o  funcionamento dos diferentes tipos de ataque com diferentes quantidades  de inimigos. Isso servirá para balancearmos o jogo, e ter certeza que  não ficará frustrante ou tedioso, garantindo a zona de conforto. &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;Um novo inimigo foi definido em desenho: &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJmVAgd63E6dRfCu8Cp2a-gRDGIWam5m5E56OCsL9yqAineqBDO7W7zjuE61GGAHfibX3eLRagCDGTxBVp1LE-hghquM3ddXqMmuiYXy4AkJ9w91ERfTmKgB-rxJ_A1e1fQEpLfCS9wcQF/s1600/digitalizar0166.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJmVAgd63E6dRfCu8Cp2a-gRDGIWam5m5E56OCsL9yqAineqBDO7W7zjuE61GGAHfibX3eLRagCDGTxBVp1LE-hghquM3ddXqMmuiYXy4AkJ9w91ERfTmKgB-rxJ_A1e1fQEpLfCS9wcQF/s640/digitalizar0166.jpg&quot; width=&quot;520&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Para a criação deste inimigo utilizamos o personagem do escudo como referência. A ideia era criar uma identidade visual forte para os inimigos de Evil, diferenciando-os dos possíveis habitantes de seu planeta. O capacete de metal e o corpo lembram parcialmente o inimigo do escudo, os cascos depois foram trocados por pés mais aderentes, como é mostrado no desenho abaixo. Outras razões para a escolha deste inimigo estão em sua facilidade de ser modelado e por ser de fácil reaproveitamento. Tentamos evitar rostos e bocas que deveriam ser animados, e outros objetos desnecessários devido ao curto prazo para o desenvolvimento.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;A estatura do personagem também foi pensada de acordo com nosso personagem, pois queríamos que eles não representassem tanto perigo e que sofreriam mais com as consequências dos golpes de Evil, chegando a serem lançados a longas distâncias. Em suma, são pequenas criaturas que nosso herói poderia utilizar para aumentar seu Ego.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3yJ7YwLSRV_muCl_Ahz1iEApDjV5IbuUEhaRr1ITONt84SRztg4dnBO5yX3rFWfH2InoixMPEKn3XgZBYpE7WN2jez4vN5qqTDx9VG9fzlAKqCOD5zdlE32zCf96oADX2pEXJwuOxzkrE/s1600/lizardman2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3yJ7YwLSRV_muCl_Ahz1iEApDjV5IbuUEhaRr1ITONt84SRztg4dnBO5yX3rFWfH2InoixMPEKn3XgZBYpE7WN2jez4vN5qqTDx9VG9fzlAKqCOD5zdlE32zCf96oADX2pEXJwuOxzkrE/s640/lizardman2.jpg&quot; width=&quot;466&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Estudos para o inimigo padrão do jogo&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Inimigo definitivo, canto inferior direito acima das anotações.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
Como  são inimigos minions (básicos) eles terão um tipo de diferenciação por  cor, onde a cor amarela significa dificuldade média e a vermelha  significam maior dificuldade para vencê-los. &lt;br /&gt;
A idéia que do cinto do  personagem sairia um dragão atacando os inimigos foi eliminada pelo fato  de durante a elaboração dos ataques normais, combos e especiais de  Evil, esse ataque parecer desnecessário e  sobrecarregar a quantidade de ataques, então o deixamos de lado por  enquanto. &lt;br /&gt;
Foi definido que o personagem terá pulo no jogo, tanto para  conseguir chegar à lugares altos do cenários ou executar ataques no ar. &lt;br /&gt;
&lt;br /&gt;
ATAQUES: &lt;br /&gt;
combo de socos normais: S1, S2, S3, S4 (diferenciado) &lt;br /&gt;
especiais: A1, A2, A3, A4 &lt;br /&gt;
distância: R1 &lt;br /&gt;
TH: agarrão para isolar o bicho no espaçõ com um gancho &lt;br /&gt;
ataque no ar: o personagem dá um soco no chão que causa o stun dos inimigos em volta &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJmNKhmjUt6IP4WQH493zpueaSGh7Ngy4DJ5rHu_PGCWcL6vZFo_6tzeBKBCOI_7Jvo4VYWoZmCVow9b2zeZG8uOWX5xK0fHckMJTjixMZvbumnG5qY-bC8j_E_mCAUEVgGLz8aRhnBrwL/s1600/combos.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJmNKhmjUt6IP4WQH493zpueaSGh7Ngy4DJ5rHu_PGCWcL6vZFo_6tzeBKBCOI_7Jvo4VYWoZmCVow9b2zeZG8uOWX5xK0fHckMJTjixMZvbumnG5qY-bC8j_E_mCAUEVgGLz8aRhnBrwL/s640/combos.jpg&quot; width=&quot;466&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Estudos para as ações do personagem&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
O range dos ataques foi definido num grid&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
[IMG DO GRID]&lt;br /&gt;
Como  agora foi decidido que a espada do personagem não mais ficará guardada  nas costas do dele, será testado em animações onde o personagem  levantará a mão e ela cairá do teto num ponto onde a câmera não mostre. E  ela só poderá ser chamada se a barra de vida do jogador estiver acima  de 100%, a espada sumirá quando ele volta ao 100%. No momento em que a  espada toca a mao do personagem, cria uma onda de choque que causa o  stun nos inimigos próximos. &lt;br /&gt;
Também vêm sendo decidido o funcionamento  do Madkit no jogo. Foi decidido que ele ficará em lugares fixos da  fase, onde ficará fazendo suas gracinhas, terá 100 de vida, e só poderá  aumentar a vida do jogador ate 100% somente.  então se o jogador chegar  com 30% de vida, poderá arrancar 70% de vida do madkit. &lt;br /&gt;
&lt;br /&gt;
Uma questão foi levantada: se o braço da turbina do personagem, se será lançada como um projétil no rocket blast punch, ou se o personagem dará um dash com ela. &lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/6116120699898057720/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/09/resultados-da-reuniao-2-04092011.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6116120699898057720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/6116120699898057720'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/09/resultados-da-reuniao-2-04092011.html' title='Resultados da reunião #2 04/09/2011'/><author><name>Bia</name><uri>http://www.blogger.com/profile/08031566067886858161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE84yS-WMc0yD8teZWHlZwZIZD6PepsiSbP4ZNAmJMkdVyEy9EOg9JQWunqC_iAEVKQWgEnql6u-hAyl5lhX5QqbHQmI4bGHuT6qFcjtxgXk30IqL1Hgdbega1cn17y3w/s220/539_im_grande.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJmVAgd63E6dRfCu8Cp2a-gRDGIWam5m5E56OCsL9yqAineqBDO7W7zjuE61GGAHfibX3eLRagCDGTxBVp1LE-hghquM3ddXqMmuiYXy4AkJ9w91ERfTmKgB-rxJ_A1e1fQEpLfCS9wcQF/s72-c/digitalizar0166.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-4289200932237686553</id><published>2011-09-04T16:44:00.000-07:00</published><updated>2011-09-10T06:01:14.176-07:00</updated><title type='text'>Resultados reunião #1 28/08/2011</title><content type='html'>Nesta reunião, discutimos a barra de vida e a arma do personagem &lt;br /&gt;
&lt;br /&gt;
O mensuramento da vida do personagem se dará por uma barra que representará o seu EGO, isso mesmo, quanto mais ele bate nos enimigos maior a vida. portanto com os inimigos normais, o ego dele sobe de maneira lenta, e teria como aumentá-lo esmurrando o madkit que ficará seguindo e atrapalhando o jogador. &lt;br /&gt;
a vida terá um 100%, 200% e 300%, e o jogador só ultrapassará o 100% coletando itens ainda a serem definidos. &lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq992f-XzBbv8Mi3YVq5jPsLcnueXiE5o-ZUa6MU21TyRX0jdpAfiA3cGlT7qN-w5xKp5C2CqFt7Ju6GmTw4RIthJP3Hl99V5NvfbPlxOcKCkicRuxIOk8ly0IAoHxMFrXoD3aBMthkDQE/s1600/interface.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;468&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq992f-XzBbv8Mi3YVq5jPsLcnueXiE5o-ZUa6MU21TyRX0jdpAfiA3cGlT7qN-w5xKp5C2CqFt7Ju6GmTw4RIthJP3Hl99V5NvfbPlxOcKCkicRuxIOk8ly0IAoHxMFrXoD3aBMthkDQE/s640/interface.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Rascunho da interface do jogo, imaginando como seria o HP baseado no Ego.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
Quanto à arma do personagem, a espada-moto, devido a seu tamanho absurdo, não poderia ser guardada nas costas do personagem pois tamparis a visão dele. Então foi considerado que a espada diminuísse de tamanho quando guardada nas costas. E quando usada se transformaria como um transformer. &lt;br /&gt;
&lt;br /&gt;
Foram decididas uma sequencia de animações para o Leo e Vini programarem no unity. &lt;br /&gt;
1 - combo de 2 socos &lt;br /&gt;
2 - agarrão com gancho &lt;br /&gt;
3 - 2 slashes com espada</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/4289200932237686553/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/09/resultados-reuniao-1-28082011.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/4289200932237686553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/4289200932237686553'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/09/resultados-reuniao-1-28082011.html' title='Resultados reunião #1 28/08/2011'/><author><name>Bia</name><uri>http://www.blogger.com/profile/08031566067886858161</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE84yS-WMc0yD8teZWHlZwZIZD6PepsiSbP4ZNAmJMkdVyEy9EOg9JQWunqC_iAEVKQWgEnql6u-hAyl5lhX5QqbHQmI4bGHuT6qFcjtxgXk30IqL1Hgdbega1cn17y3w/s220/539_im_grande.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq992f-XzBbv8Mi3YVq5jPsLcnueXiE5o-ZUa6MU21TyRX0jdpAfiA3cGlT7qN-w5xKp5C2CqFt7Ju6GmTw4RIthJP3Hl99V5NvfbPlxOcKCkicRuxIOk8ly0IAoHxMFrXoD3aBMthkDQE/s72-c/interface.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-715853797966618813.post-3457482162613036162</id><published>2011-08-28T05:51:00.000-07:00</published><updated>2011-09-08T08:14:02.608-07:00</updated><title type='text'>Início do projeto de 13/07/2011 a 26/08/2011</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 13 de junho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Surge a primeira ideia do personagem enquanto forma, isto é, desprovido de história e características psicológicas. Devido a liberdade conferida pelo projeto, foi decidido que o personagem seria uma mistura de vários elementos explorados no universo dos vídeo-games. Definimos que seria um personagem do sexo masculino, e que suas roupas e acessórios, não indicariam uma era definida ou uma cultura, possuindo tanto elementos de caráter medieval quanto aparatos tecnológicos avançados. Sendo assim, com a união de vários elementos de universos diferentes um primeiro design foi criado.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; O personagem utilizaria um elmo de cavaleiro com grandes abas de metal que seguem pelas costas do personagem, inspiradas pelo personagem ícone da SEGA: Sonic the Hedgehog. O torso seria coberto com um colete de fibras especiais, conferindo mobilidade e resistência ao personagem. O braço robótico no lado direito do personagem, indicava o avanço tecnológico em contraste com o elmo medieval, também indicando que o personagem seria um lutador. O saiote segue a linha medieval, seguido por calça de fibras especiais e novamente sapatos de metal da era medieval. A arma principal do personagem seria a mistura de uma espada com uma motocicleta, tendo um tamanho reduzido para maior mobilidade do personagem.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoYU-zclgW0QRy2CJc131KMS-Yz4-k0VaUYJHd6mUduEckF7pxdDW2GosfvY5ujj__ffTYc9kr5KUWGAuHiU_IyUVApoKW-cV0C2SsBiyDVrR-AjgPyhA3PhhpN-_sS6FFE5D8ZSGBJxQ/s1600/PERSONAGEM.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoYU-zclgW0QRy2CJc131KMS-Yz4-k0VaUYJHd6mUduEckF7pxdDW2GosfvY5ujj__ffTYc9kr5KUWGAuHiU_IyUVApoKW-cV0C2SsBiyDVrR-AjgPyhA3PhhpN-_sS6FFE5D8ZSGBJxQ/s640/PERSONAGEM.jpg&quot; width=&quot;524&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;14 de Junho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com a identidade visual do personagem já delimitada, foram criados mais concepts, mantendo-se as características principais do personagem e buscando adicionar personalidade a partir da linguagem corporal.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXsThP7OIaX4fdEPrlrjr-NGWVP_7XQlFgmDGriePlAijadUAJT5ibjMTewbJhDKmqf-0XPw9x1xs48OqtsNuFY8EHHuEye0iRT7GOUdBB7OH8EmH7b2QEG2awKwg3_JQu-SmIbxOZp9nj/s1600/PERSONAGEM2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXsThP7OIaX4fdEPrlrjr-NGWVP_7XQlFgmDGriePlAijadUAJT5ibjMTewbJhDKmqf-0XPw9x1xs48OqtsNuFY8EHHuEye0iRT7GOUdBB7OH8EmH7b2QEG2awKwg3_JQu-SmIbxOZp9nj/s640/PERSONAGEM2.jpg&quot; width=&quot;478&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjucwqw65yXuJDNPCJswfp41NZ3KQqA6-hNooYU6tGBlFtjXfWGYuLnzAA8GmDol7h3mhYyBu_M75hWIcVQVCRzvwJY_LVl53L4zFIbn-OfOiyju0mJMzs_lcISbxoBdzianovck4wr7MKO/s1600/PERSONAGEM3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjucwqw65yXuJDNPCJswfp41NZ3KQqA6-hNooYU6tGBlFtjXfWGYuLnzAA8GmDol7h3mhYyBu_M75hWIcVQVCRzvwJY_LVl53L4zFIbn-OfOiyju0mJMzs_lcISbxoBdzianovck4wr7MKO/s640/PERSONAGEM3.jpg&quot; width=&quot;458&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5ePtw18BsWFR8-S4XNKNHFAtT9FAIPskst_7W54rZs2vb-sSLE3fIrHSOJ8ZekvxKLXJVYzRz7va3tf_dwwNoDw4mn2ExxQIZ4zLwMbW5tqBGRmWJB8uXvjzAB2CArXzjyWeNffkRSmrQ/s1600/PERSONAGEM4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5ePtw18BsWFR8-S4XNKNHFAtT9FAIPskst_7W54rZs2vb-sSLE3fIrHSOJ8ZekvxKLXJVYzRz7va3tf_dwwNoDw4mn2ExxQIZ4zLwMbW5tqBGRmWJB8uXvjzAB2CArXzjyWeNffkRSmrQ/s640/PERSONAGEM4.jpg&quot; width=&quot;450&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 15 de junho&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; A partir dos concepts criados, foram observados novos elementos que conferiam maior personalidade ao personagem como o cinturão e a jaqueta aberta.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIvHhZvQLhGkFv6XJiujU1Amw8ZN_W0rrbeV6KyHQgstwnmO70pmi27gS49z8tOjgS7w3ZTndrb1VPlMDLqxPwwOqA5gyWWR2PkRvMPsBqy8l6J8cIKiNyy1os8Y-5Dt-pCEORDt2HajUl/s1600/PERSONAGEM-5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIvHhZvQLhGkFv6XJiujU1Amw8ZN_W0rrbeV6KyHQgstwnmO70pmi27gS49z8tOjgS7w3ZTndrb1VPlMDLqxPwwOqA5gyWWR2PkRvMPsBqy8l6J8cIKiNyy1os8Y-5Dt-pCEORDt2HajUl/s640/PERSONAGEM-5.jpg&quot; width=&quot;476&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;17 de junho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com a nova aparência do personagem e seguindo o pressuposto do design onde a forma segue a função, duas questões principais foram levantadas. A primeira dizia respeito ao braço mecânico, que até então agia apenas como um braço comum. A segunda era em relação ao cinturão, que também era apenas uma opção estética. Por fim optou-se por acoplar uma turbina de avião ao braço robótico do personagem, e conferir ao cinto a função e objeto místico, do qual seria invocado um dragão de outra dimensão.&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; A partir das novas ideias, concepts mais detalhados foram realizados:&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Também foram iniciados estudos de como a espada poderia funcionar no jogo. Para isso foram criados modelos 3D animados:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6biEvAfQREfnhc59tLYfOJkkzdWeoLIsJi_9mQWYh3M70yVR3qpLCvqm7r6WIC8IicIlysH1jQxrhZ2mWpti6eHjx8WPun07IrMg8LE-T5lpaWXaTmcTNiTvfwV2vEJjiSt_Xj9cVO6NO/s1600/Espada.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6biEvAfQREfnhc59tLYfOJkkzdWeoLIsJi_9mQWYh3M70yVR3qpLCvqm7r6WIC8IicIlysH1jQxrhZ2mWpti6eHjx8WPun07IrMg8LE-T5lpaWXaTmcTNiTvfwV2vEJjiSt_Xj9cVO6NO/s640/Espada.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dzSCXy_NRTDF4RZZEuVqsMX57Kv6vvyA4jl9rRtsKFgpV-mBpKzdU6eEcjvVSOq8bGGq-fHQ7SHI90-gt5J&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com o personagem já bem definido, novas referências para a arte foram acatadas, já que o projeto gráfico do personagem, apesar de bem trabalhado, ainda era desprovido de personalidade. O anime movie Redline do diretor Takeshi Koike, se mostrou uma referência de peso para o projeto do personagem. Com formas exageradas e alto contraste de luz e sombra, os personagens de Redline pareciam ter vida, e de certa forma também possuíam um ar cômico, que poderia ser incorporado ao personagem.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8RHZLV57nB_IFzPvwSk1zHoqRG-ID7Z3p8upWQWgiqFqFhv3zFBlA6kTNpydyW7JydoTHxAM1cqkAIOzBEXPW4V7DoVjcLCfVHNhzsCBzdTvCukF5jfNpenhRs3HTXlqPz7mujkAnVR5Q/s1600/2dan0ih.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8RHZLV57nB_IFzPvwSk1zHoqRG-ID7Z3p8upWQWgiqFqFhv3zFBlA6kTNpydyW7JydoTHxAM1cqkAIOzBEXPW4V7DoVjcLCfVHNhzsCBzdTvCukF5jfNpenhRs3HTXlqPz7mujkAnVR5Q/s1600/2dan0ih.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Refletindo sobre questões acerca da função do personagem e sua relação com a espada-moto, além de suas vestimentas com longas golas e jaqueta para dentro da calça, foi levantada uma nova referência para o personagem: o motoqueiro Evel Knievel.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicwrOMtRC-jcG7nzpNHoqbDtZm86YXaoIbaEdVc4MMJ-mAgDtzbRKTbx7F7Jyjc_9w9cEaYxlDB6LuGKX_fNRkrKUf4b4gFDvPCmgcN6W4ZHIwovveCxqWoJkUMJhzoEY0jKP1aV1Iorc0/s1600/2010-07-19_evel_knievel_02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicwrOMtRC-jcG7nzpNHoqbDtZm86YXaoIbaEdVc4MMJ-mAgDtzbRKTbx7F7Jyjc_9w9cEaYxlDB6LuGKX_fNRkrKUf4b4gFDvPCmgcN6W4ZHIwovveCxqWoJkUMJhzoEY0jKP1aV1Iorc0/s640/2010-07-19_evel_knievel_02.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6GeUtYYJUDexgHt22fF3-PRjmRg2sTklzNxlt3AMEiml0ihHKsOY5Ede9XmIowxgAYttlfFu4IfeCdGfiXNoC5ez_hoqQ_sIrEoAuXAjT_R6H5nAagZ-hGQafsoZJFdjTWE_Ryzwdv_jH/s1600/evel_knievel_display_image.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6GeUtYYJUDexgHt22fF3-PRjmRg2sTklzNxlt3AMEiml0ihHKsOY5Ede9XmIowxgAYttlfFu4IfeCdGfiXNoC5ez_hoqQ_sIrEoAuXAjT_R6H5nAagZ-hGQafsoZJFdjTWE_Ryzwdv_jH/s1600/evel_knievel_display_image.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Algumas pesquisas sobre o motoqueiro foram realizadas, embora não houvesse aprofundamento, já que o não era um objetivo ser fiel as características de Evel, ou criar uma conexão explícita entre os personagens. Dentre as façanhas de Evel, podemos citar grandes saltos de motocicleta e mais de quarenta e quatro ossos do corpo quebrados, o que seria interessante adaptar ao personagem, pois a ideia era que ele possuísse um ar destemido e que não se preocupasse com a consequência de seus atos. O partir do nome Evel Knievel, foi criado o que viria a ser o nome do personagem criado até então: Evil Kill Evil. Apesar de possuir uma relação aparente, existem diferenças claras entre os nomes, sendo que Evil Kill Evil é um nome despreocupado sem qualquer relação com nomes reais, e possui certo teor cômico, que já havia sido introduzido com o estilo exagerado que nos inspirou em Redline.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Assim um primeiro esboço do que viria a ser Evil Kill Evil foi criado:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJuT0AIy_b87-q6hyRCcarsUVvF8l1__w3yEvgLF6QRQ4rcdnCm4769J6-hqDggN_hyete6IhCdc-jSp0NpXLwYI_6Pr7YBe3my_tn7nlnfCbdGtmmDi1DKPaO9plJEJgLnjflDJAkQ-3L/s1600/PERSONAGEM8.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJuT0AIy_b87-q6hyRCcarsUVvF8l1__w3yEvgLF6QRQ4rcdnCm4769J6-hqDggN_hyete6IhCdc-jSp0NpXLwYI_6Pr7YBe3my_tn7nlnfCbdGtmmDi1DKPaO9plJEJgLnjflDJAkQ-3L/s640/PERSONAGEM8.jpg&quot; width=&quot;483&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; O braço sofreu um aumento considerável, assim como a viseira do capacete, inspirados pelo protagonista de Redline. As golas também foram exageradas e os sapatos ganharam &quot;espinhos&quot; afiados e um cano longo de metal. A jaqueta foi parcialmente inspirada nas roupas e Evel Knievel, mas tomando-se o cuidado de não criar ligações diretas com o motoqueiro. Nesta versão o personagem também possuía um pequeno recorte de barba e uma pose mais relaxada, indicando a baixa preocupação com sua aparência.Também foi incluída uma tatuagem com a inscrição &quot;badass&quot;, uma gíria comum para um cara &quot;durão&quot;, indicando o posicionamento do personagem em relação ao seu ego e auto-estima.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Acompanhando as referências do personagem a moto-espada também sofreu várias alterações inspiradas pelas formas exageradas do anime movie Redline. A lâmina se tornou mais aparente e partes de motocicletas foram acopladas a arma. Escapamentos, roda e guidão foram adicionados para que o design realmente cumprisse a função de arma e veículo de forma balanceada.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7zug51siK-v7hsnqRhoixsW4_234GQexRpHzj11uSl5VXo5fdtPLumU0ua-Zrcuij7xC3fmnG9aJXg7bzxC653qlG-YBNHYEvlnSIqow5Malu55XmLFDd0Z_FzZNC5s_uO9F9uFFu8cI5/s1600/TENGU+OVERDRIVER.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7zug51siK-v7hsnqRhoixsW4_234GQexRpHzj11uSl5VXo5fdtPLumU0ua-Zrcuij7xC3fmnG9aJXg7bzxC653qlG-YBNHYEvlnSIqow5Malu55XmLFDd0Z_FzZNC5s_uO9F9uFFu8cI5/s640/TENGU+OVERDRIVER.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 23 de Junho de 2011&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; O design do personagem começou a gerar questionamentos acerca do que realmente ele seria e qual seria a sua origem e objetivos. Tais informações poderiam acelerar e direcionar as reflexões sobre o projeto contribuindo para a progressão do personagem. A primeira preocupação era definir a origem do braço robótico acoplado no personagem e suas vestimentas que lembravam o cavaleiro medieval. Norteados pelo teor cômico presente no projeto e pelas referências adquiridas, foi elaborada uma explicação absurda e desconexa na qual o personagem seria o resultado do cruzamento entre um robô gigante e um cavaleiro de armadura negra. Percebendo a diferença entre as características entre os pais de Evil Kill Evil, uma reflexão sobre o local que abrigaria esses seres foi iniciada. As primeiras ideias eram abrangentes, partindo da concepção de um planeta, o qual foi nomeado de forma genérica como: Volcanica. Visando explorar o já tão explorado conflito entre o bem e o mal presente em várias obras e mídias, decidiu-se criar uma representação explícita deste conceito, dividindo o planeta em duas partes, uma representando o bem e a outra representando o mal. Assim surgiu Rainbow Lands, uma terra&amp;nbsp;paradisíaca&amp;nbsp;habitada por criaturas inofensivas e de aparência fofa, onde reina a harmonia. Com Rainbow Lands criada a elaboração de Black Spheria, o lado negro do planeta, foi elaborada de maneira oposta, contrastando com as terras harmoniosas de Rainbow Lands e tendo como habitantes criaturas hostis e muito violentas.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Pensando sobre a origem do personagem, e como seus pais teriam se encontrado e se relacionado neste universo, criamos um enredo de forma espontânea, sem muito aprofundamento.&lt;br /&gt;
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__________________________________________________________________________________&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;Primeira versão da história:&lt;br /&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;The ultimate awesome badass hardcore over the Top Daredevil&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;EVIL KILL EVIL&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;The Awesome Game&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;Universo:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;Por se tratar de um jogo fictício e bem humorado chegando algumas vezes a ser um Nonsense, todo o universo é repleto de exageros visuais e conceituais, e idéias tomam forma de maneira bastante explícita. O jogo se passa em um universo fictício conhecido como Impera Void. Nele constam vários planetas diferentes, como Volcanica, um planeta dividido em duas partes: Black Spheria e Rainbow lands. Existe uma clara divisão entre o bem e o mal no planeta, Black Spheria é habitada por todo tipo de monstros, criminosos e arruaceiros, e jamais é iluminado, enquanto Rainbow Lands é o lado tranqüilo repleto de paz e tranqüilidade, onde todos os seres vivem como uma única família. Os habitantes de Black Spheria são vulneráveis a luz do sol, chegando a ser pulverizados pelos raios solares de Rainbow Lands, enquanto os habitantes de Rainbow Lands não se atrevem a cruzar a fronteira de Black Spheria, pois temem sofrer ataques dos habitantes hostis do local.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;História:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Por muitos anos um cavaleiro de armadura negra cavalgou pelas planícies de Rainbow Lands, causando caos e destruição pelos vilarejos. Imune a luz do sol, o próprio cavaleiro trazia uma nuvem de escuridão por onde passava.&amp;nbsp; Até o fatídico dia em que uma poderosa robô gigante o desafiou para um duelo. Depois de horas de árduas batalhas, o cavaleiro sucumbiu ao robô, e os dois se casaram... Dessa união surgiu a mais poderosa das criaturas: um cavaleiro de braço robótico, conhecido como Evil Kill Evil.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Os pais de Evil infelizmente não sobreviveram ao seu nascimento, apenas o bastante para nomeá-lo. O pequeno cavaleiro de braço robótico cresceu criado pelos ingênuos e inocentes habitantes de Rainbow Lands desenvolvendo uma espécie de imunidade contra a luz do sol. No entanto seus instintos falavam mais alto, e com 14 anos de idade Evil decidiu que precisava de uma montaria e uma arma, então geniosamente o garoto construiu uma espada motorizada, capaz de se transformar na melhor das montarias e na melhor das armas. Foi quando seus instintos explodiram e Evil se tornou o maior vilão das aldeias, destruindo tudo e todos pela simples diversão do ato. Desesperados, os habitantes começaram a criar desafios de destreza e habilidade, para que Evil pudesse liberar todo seu ímpeto de fúria. No entanto, Evil por ser maior e mais forte que a maioria dos habitantes, sempre vencia os desafios, e conquistou uma legião de fãs do sexo feminino vencendo torneios sem a menor dificuldade. A autoconfiança e o orgulho atingiram níveis catastróficos, e com 23 anos de idade, Evil desafiou qualquer ser no universo a criar um desafio que ele não pudesse superar. A transmissão por satélites chegou aos ouvidos de um especialista: Kill Challenger, uma criatura engenhosa que criou jogos mortais por todos os séculos e capturou centenas de campeões como Evil, desafiando-os em troca de sua liberdade e destruindo seus planetas natais.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;Evil Kill Evil aceita o desafio com desprezo, mas acaba descobrindo que anos de vitórias contra os pacíficos e desengonçados habitantes de Rainbow Lands nada valem. Enfrentando guerreiros dos confins do universo, criaturas imensas e seres que só existiriam no mundo da fantasia, Evil Kill Evil lutará pelo seu orgulho e pelos frangalhos que restarem de seu corpo ao final de cada desafio.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;Personagens:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;Evil Kill Evil: Baseado no famoso motoqueiro Evel Knievel, Evil é o filho de um cavaleiro negro e uma robô gigante, e adora desafios. Evil é um personagem mau, que tem todas as características de um personagem mau, tanto física quanto psicologicamente, no entanto, ele fora criado por personagens bons, o que gerou uma certa crise de identidade. Evil acredita ser um herói, um pacifista, e seu ego é maior que seu braço gigante. Evil Jamais aprende uma lição, ele não possui discernimento entre o bem e o mal e é totalmente imaturo, como uma criança que não aceita perder, presa no corpo de um homem adulto em plenas condições físicas.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;Kill Challenger: Vindo dos confins do universo, Kill é um conquistador de mundos, como um imperador excêntrico que conquista seu povo através de jogos mortais e gladiadores.&amp;nbsp; Kill coleciona os heróis que desafia pelas galáxias, escravizando-os e colocando-os como parte de seus jogos para desafiar novos heróis e conquistar mais mundos. Em suma é um personagem bastante misterioso, que gosta de se gabar, e não é tão diferente de Evil Kill Evil, pois também odeia perder, mas se julga no direito de ensinar lições aos heróis de ego inflado de todo o universo.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;&lt;o:p&gt;__________________________________________________________________________________&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;&lt;o:p&gt;&lt;br /&gt;
&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; line-height: 18px;&quot;&gt;&lt;o:p&gt;&lt;br /&gt;
&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;29 de Junho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com o design refeito a partir das novas referências e agora com um nome e uma história, a identidade do personagem começou a se fortalecer e desenhos mais detalhados com testes de cores foram realizados para estabelecer o estilo gráfico. A primeira parte a ser bem definida foi o braço robótico, sendo um dos elementos principais nas características do personagem. Foi definido que o elemento teria uma ligação estética com a moto-espada, já que ambos foram pensados para atuar como armas no projeto.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW0BcTRKLscqbcqdsIlea4wHXFDwy1BgQPpXMuAoQgs_9X0FpnMrgdK5v9GRxvTJkxEwpHYPxS5BpvCgwsvoUb4Xjhici-NRAp76zA5aPMSUeIOmfyUQF1i5xAxQKviDeomxyZSptgBj0u/s1600/RBPMODELSHEET+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;449&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW0BcTRKLscqbcqdsIlea4wHXFDwy1BgQPpXMuAoQgs_9X0FpnMrgdK5v9GRxvTJkxEwpHYPxS5BpvCgwsvoUb4Xjhici-NRAp76zA5aPMSUeIOmfyUQF1i5xAxQKviDeomxyZSptgBj0u/s640/RBPMODELSHEET+copy.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;O braço também recebeu um nome simbólico por abrigar uma turbina em sua estrutura: Rocket Blast Punch, que foi escolhido por parecer o nome de um golpe ou ação do personagem e condizer com a identidade do projeto que o nome Evil Kill Evil proporcionava. Novas partes que lembram elmo de Evil Kill Evil foram adicionadas para criar a integração do elemento ao personagem, e o símbolo de uma caveira e um escudo foram adicionados de forma genérica.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;1 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com base na referência criada para o ROCKET BLAST PUNCH, decidimos iniciar testes de modelagem a partir de model sheets:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3NiHIYDN-mO5vEjwgq317sFE7rOtWPfU1uiMYXNiimuiN2ohUFr4rx4tzXfuC5VTiu0GyJyCox99Q7liQJhF0q87Ca6dhTexapWg4vBWB6_r7NuqbvP-Mc8qgBXGj9wBK_s7cqjn5SLz/s1600/digitalizar0121.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;498&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO3NiHIYDN-mO5vEjwgq317sFE7rOtWPfU1uiMYXNiimuiN2ohUFr4rx4tzXfuC5VTiu0GyJyCox99Q7liQJhF0q87Ca6dhTexapWg4vBWB6_r7NuqbvP-Mc8qgBXGj9wBK_s7cqjn5SLz/s640/digitalizar0121.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtnvxKYqkw4tpjRVek0Y28ww-YGyc2SLnidSK-5zMgFWRRo_60fDnVv4Bk_o8uAKPuMTprhCMqoQauuU9mP8xAxAHCn3IvvJUeZGyX2PiGRAogzNnkqsZCoGOGOAi_BP92XMCHZ1-hNB2J/s1600/HANDMODEL.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;452&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtnvxKYqkw4tpjRVek0Y28ww-YGyc2SLnidSK-5zMgFWRRo_60fDnVv4Bk_o8uAKPuMTprhCMqoQauuU9mP8xAxAHCn3IvvJUeZGyX2PiGRAogzNnkqsZCoGOGOAi_BP92XMCHZ1-hNB2J/s640/HANDMODEL.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;4 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Para imaginar como seria o personagem em 3D, criei alguns concepts coloridos e sugeri algumas &amp;nbsp;combinações ao grupo:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSj1Fbm0T4fMZDJjsK7Y_vJh5lfeQ81wv8dV4Db5cKtU3JRJx4mnL4GdVRPV8b44KPBdglU0Xs4erjgmXpJj-QGRF84rhYXme_0tfdDLhD6R811BfSb1Fv7xXqK85ayE9-Qf8FhOkObIhy/s1600/EKE1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSj1Fbm0T4fMZDJjsK7Y_vJh5lfeQ81wv8dV4Db5cKtU3JRJx4mnL4GdVRPV8b44KPBdglU0Xs4erjgmXpJj-QGRF84rhYXme_0tfdDLhD6R811BfSb1Fv7xXqK85ayE9-Qf8FhOkObIhy/s640/EKE1.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbBwqihX5O0VLdXCZ0yapYGzarRfuxLQ1P4FrJj25Yw1Xp6Cvma2SapIGXNPfzHAVs13jxkMv8bc3Vl9uWrpHRuCjR44jtUc6PO6q6i1c-URODotKHLGOzWLATM5GRPUC4yThXWk47g-Ic/s1600/EKE2+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbBwqihX5O0VLdXCZ0yapYGzarRfuxLQ1P4FrJj25Yw1Xp6Cvma2SapIGXNPfzHAVs13jxkMv8bc3Vl9uWrpHRuCjR44jtUc6PO6q6i1c-URODotKHLGOzWLATM5GRPUC4yThXWk47g-Ic/s640/EKE2+copy.jpg&quot; width=&quot;446&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3CEf9b3VV08ZKPFIlQ99Cqrdr0kskXVB0-ObQ3rMHLwakC8AtgRCSiUXq2-VQZjz7W3ZHhHhN_nvADyvuGD-v7oMeiXHP9yw0zTmrF_PsIHf5pbUdHnZTYPQh8rxjIz71QFkEXMHzRvo7/s1600/EVE+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3CEf9b3VV08ZKPFIlQ99Cqrdr0kskXVB0-ObQ3rMHLwakC8AtgRCSiUXq2-VQZjz7W3ZHhHhN_nvADyvuGD-v7oMeiXHP9yw0zTmrF_PsIHf5pbUdHnZTYPQh8rxjIz71QFkEXMHzRvo7/s640/EVE+copy.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRaqdwD69hYBaquB6xxcPGeFL0PtsJJ3SCMNxfRPNBJrvug_fPAFyILSg1Pmn65V8T_RZ-PKLkg3k5cKLBvdfFli1ocZ2z5vw8HuLtfRLRP2xdVzyvSUEjRvuXYIb2XTPi4YDNhQHn00Nw/s1600/EVE+copy1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRaqdwD69hYBaquB6xxcPGeFL0PtsJJ3SCMNxfRPNBJrvug_fPAFyILSg1Pmn65V8T_RZ-PKLkg3k5cKLBvdfFli1ocZ2z5vw8HuLtfRLRP2xdVzyvSUEjRvuXYIb2XTPi4YDNhQHn00Nw/s640/EVE+copy1.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;6 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com base nos model Sheets, Sérgio modelou o Rocket Blast Punch, tomando cuidado para não utilizar muitos polígonos e se preocupando com os vários detalhes do design do braço.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizL1iFlopyjnptHAf7v8UTze9BlqSEHy53MEFsXDve_Fj5a8Pe-Hsp7eK4b9crkr_XsThYwQicL7bWD4inY-iWx9rRnrTJopD_pIzINetwnBJ-7z5cjzwWlkLpSNvebAzBSSRd0B0qiRR_/s1600/hansdsds.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizL1iFlopyjnptHAf7v8UTze9BlqSEHy53MEFsXDve_Fj5a8Pe-Hsp7eK4b9crkr_XsThYwQicL7bWD4inY-iWx9rRnrTJopD_pIzINetwnBJ-7z5cjzwWlkLpSNvebAzBSSRd0B0qiRR_/s640/hansdsds.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;8 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Começamos a pensar nos personagens do jogo e nos inimigos que Evil poderia enfrentar. Vinnie sugeriu um inimigo que fosse praticamente invulnerável, ignorando o primeiro ataque do personagem e partindo para cima do jogador com velocidade. Com base na descrição foi criado um primeiro concept:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZVFeQGkWlrrJLmeyxjNsJEMy23vgXrz44uDgxwLULXrw0djwB4ykjK-368OYc81Y27wwkiPo75MedE0KS9jl5aoS7XCTs_70z8YMgCcs6NMNCG9d66AcKWLGpXoBama2aM6LOolASdrj7/s1600/minion.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZVFeQGkWlrrJLmeyxjNsJEMy23vgXrz44uDgxwLULXrw0djwB4ykjK-368OYc81Y27wwkiPo75MedE0KS9jl5aoS7XCTs_70z8YMgCcs6NMNCG9d66AcKWLGpXoBama2aM6LOolASdrj7/s640/minion.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Baseando o personagem na história, e buscando dar forma aos maiores temores de Evil Kill Evil, esse novo inimigo seria duas vezes maior que o anti-herói e teria braços ainda maiores que o Rocket Blast Punch. As pernas foram inspiradas no figurino de ninjas, para representar a velocidade do personagem.Por fim o capacete de metal e as tatuagens dão um ar mais agressivo ao visual geral.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Outra ideia que já havia sido discutida era a de outros personagens de Rainbow Lands participarem do desafio de Evil, já que o planeta todo correria perigo. Foram feitos alguns concepts dos personagens de Rainbow Lands, e do próprio Kill Challenger, imaginando como seria sua aparência caso ele fosse um habitante renegado de Rainbow Lands.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibu7N1lEQoSB9tRvaP5E0ApD33Rwzpjl1ZMKmVaN33_c3moAf502TqD1byba_PD1zXnLxLia4tn_xC2zcewXbzRMn_L3zeIHf7gize1NYiyYETlaEg7m-DFV21R3_1C0OvmefLlIWOaBhE/s1600/rainbow.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibu7N1lEQoSB9tRvaP5E0ApD33Rwzpjl1ZMKmVaN33_c3moAf502TqD1byba_PD1zXnLxLia4tn_xC2zcewXbzRMn_L3zeIHf7gize1NYiyYETlaEg7m-DFV21R3_1C0OvmefLlIWOaBhE/s640/rainbow.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;9 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com o braço do personagem já modelado, Sérgio iniciou o processo de modelagem do personagem com base em alguns model sheets simplificados:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnbiVk8c0sMvRPJn9D1L74dcQHI1Wb-Ies6WtDsszwf6e9_VD7AHjY0RGlAUrsGIFYur8L_wlfYT-rC3SFgnpn2oFkDaXFLmOXQqQ5IvT2KIBgedfoMtUJs8zBbuHhH4Q2wlY8TKVVd8Tb/s1600/ALL.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;336&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnbiVk8c0sMvRPJn9D1L74dcQHI1Wb-Ies6WtDsszwf6e9_VD7AHjY0RGlAUrsGIFYur8L_wlfYT-rC3SFgnpn2oFkDaXFLmOXQqQ5IvT2KIBgedfoMtUJs8zBbuHhH4Q2wlY8TKVVd8Tb/s640/ALL.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;11 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Milton sugeriu inimigos que tivessem mais foco nas habilidades do personagem, e levando em consideração o tamanho do braço de Evil e sua moto-espada, surgirão duas ideias de personagens. O primeiro teria um escudo capaz de parar o soco do personagem, sendo apenas empurrado para trás, podendo ser utilizado em alguns puzzles durante o jogo, como apertar botões ou fazer parte de uma corrente elétrica. Com base nas ideias um concept foi feito:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs176f3-x32YYL5L6F_8T98GSuRpSSuehpqAjJ7rt5qCE8FMRgtL7760eEN7p3qmtl9m02GF9eyuEpfkaKGHX2JJig3hGmN8xerKuA6uZfkMf53GlHzrKGS1Wes1PWSqQtV1DyATt39ZxY/s1600/digitalizar0143.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;352&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs176f3-x32YYL5L6F_8T98GSuRpSSuehpqAjJ7rt5qCE8FMRgtL7760eEN7p3qmtl9m02GF9eyuEpfkaKGHX2JJig3hGmN8xerKuA6uZfkMf53GlHzrKGS1Wes1PWSqQtV1DyATt39ZxY/s640/digitalizar0143.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeOe57SzRpu0WW01CwgLtR-zGsbSOra9jyZrzbtCjQnjQRzYNi6cBjw75q8hPhmyIy0iETeyqLvShagZRJi6ACfGm_di_PG2lSEa8RjVtOPThxrMdbIS5bd3owB6lkMRhBv2JRFIWybsLo/s1600/digitalizar0142.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeOe57SzRpu0WW01CwgLtR-zGsbSOra9jyZrzbtCjQnjQRzYNi6cBjw75q8hPhmyIy0iETeyqLvShagZRJi6ACfGm_di_PG2lSEa8RjVtOPThxrMdbIS5bd3owB6lkMRhBv2JRFIWybsLo/s640/digitalizar0142.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com base no personagem anterior que havia sido pensado para a ideia do Vinnie, criei algo semelhante, misturando elementos modernos com armaduras de gladiadores. A ideia era criar um personagem que parecesse pesado e intransponível, mas que fosse lento e extremamente forte. Para tal, sugeri um porte físico mais rechonchudo e pernas curtas. O escudo dividido em duas partes foi pensado não só como algo para a defesa, mas também para o ataque, sendo as extremidades baixas mais finas que as de cima, para que o personagem pudesse se prender ao chão com facilidade e ter maior área de ataque próxima aos punhos.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; A segunda ideia de Milton era acerca da moto-espada. Sugerindo que personagem pudesse alcançar locais específicos com a moto, o inimigo teria uma forma que lembrasse uma rampa, possibilitando várias formas de interação ao jogador. Estudando a moto e seus elementos, decidimos arquivar a ideia até que tivéssemos uma definição melhor do papel desempenhado pela arma.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 11 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Primeiras versões do personagem em 3D.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEKo9ZmkruT-AGeaUuw9Z-95i_VkJttgoS2jBOW5AqQUECM1ixpeRMWx6J4Nr9xCZw_dICn7vcpF6uR9W7acsy85skhmJl1lQ2NXQWoR2RA7ASU8DXk3kDZeM_k7eyrnqSqobCS-YzLNwm/s1600/model.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;210&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEKo9ZmkruT-AGeaUuw9Z-95i_VkJttgoS2jBOW5AqQUECM1ixpeRMWx6J4Nr9xCZw_dICn7vcpF6uR9W7acsy85skhmJl1lQ2NXQWoR2RA7ASU8DXk3kDZeM_k7eyrnqSqobCS-YzLNwm/s640/model.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 17 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;A partir da história e dos elementos do projeto, começamos a pensar sobre as habilidades do personagem e como seria o gameplay do jogo. Decidimos que o mais interessante seria valorizar as formas agressivas do personagem, criando uma mecânica rápida e fluída. Para tanto buscamos duas referências:&lt;/div&gt;&lt;br /&gt;
Devil May Cry 3&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLg_h7goi2O7EqAP0v_r2-pS50UgpOh6wBS8VqXW3y21JqZUtVPjX2wzpVYgpbbHEVe1LY1udjG4t0KUyiLbbfA9CthdieAsVv3Gzkag7mWglTa-f74FbU4bNmEBKIj02f-DgRcT1gy5P_/s1600/Devil+may+cry+3+%25283%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLg_h7goi2O7EqAP0v_r2-pS50UgpOh6wBS8VqXW3y21JqZUtVPjX2wzpVYgpbbHEVe1LY1udjG4t0KUyiLbbfA9CthdieAsVv3Gzkag7mWglTa-f74FbU4bNmEBKIj02f-DgRcT1gy5P_/s1600/Devil+may+cry+3+%25283%2529.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0LPofTUR28uej36ZtA5LmcsGEUurL5n64YM0Ri6aTC_Hdfynt7ZS1_OMxmXDvBgckOGTtJX8HaLz7PwoJy-Yh_DpBUCdjMIHh_4qfCDduIf74QGM4ueOuTtLEtumfa9xVoAB3gl7Hdjvo/s1600/Devil_May_Cry_3_by_Son_Mao_Lin.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0LPofTUR28uej36ZtA5LmcsGEUurL5n64YM0Ri6aTC_Hdfynt7ZS1_OMxmXDvBgckOGTtJX8HaLz7PwoJy-Yh_DpBUCdjMIHh_4qfCDduIf74QGM4ueOuTtLEtumfa9xVoAB3gl7Hdjvo/s640/Devil_May_Cry_3_by_Son_Mao_Lin.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;God of War&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIZBfriEHvRvLpGZF7RqfPoOHS2E5UuHuNxbBZB-Y95vwNXfZjHXWzKoof8-TH8vEXsoSIrnoBdepMrhbbHpe-WH2k7XDhPtfyUB5I80ahXLen7sXDCcbTsxw_ly0dJAJ9PxHFGBwzqgOl/s1600/god_of_war3_02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;357&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIZBfriEHvRvLpGZF7RqfPoOHS2E5UuHuNxbBZB-Y95vwNXfZjHXWzKoof8-TH8vEXsoSIrnoBdepMrhbbHpe-WH2k7XDhPtfyUB5I80ahXLen7sXDCcbTsxw_ly0dJAJ9PxHFGBwzqgOl/s640/god_of_war3_02.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEing73tAHcMBFuKe_79n9b2c3vyW6Xn0ybeBJlAcBWpjmtM70QXp_ifm0q2Y-LMByc3_VxpzKO5quiYblrwUmhr6lOlM9dKJcB7jARSwghPfgjvIQkVgEDVLfH7ZLI_jfCBTY7gm29woBsJ/s1600/god-of-war2-wallpaper-31251732250.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEing73tAHcMBFuKe_79n9b2c3vyW6Xn0ybeBJlAcBWpjmtM70QXp_ifm0q2Y-LMByc3_VxpzKO5quiYblrwUmhr6lOlM9dKJcB7jARSwghPfgjvIQkVgEDVLfH7ZLI_jfCBTY7gm29woBsJ/s640/god-of-war2-wallpaper-31251732250.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Ambos os jogos tem elementos que nos interessavam, entre eles, a jogabilidade frenética com muitos inimigos e colossus para combater e também uma arte bastante valorizada.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;Outra referência que decidimos acatar para o estilo e identidade do jogo, foi hilário Lucky Tower, jogo em flash, lançado pela Armor Games.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSvJVwNyg6H73dKq1Vdlhc_WLtSdExfDJ2_v-r2Hpgh3dM_PnOVK8nWKFfzF5JMwIu0AM2rfTrlOaGykb66ZTvT06RooP1caKps81FGLImO7eoFkbiIbB-VGbEhadmQrLz3vmbsztb0cyH/s1600/LUcky-Tower.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;392&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSvJVwNyg6H73dKq1Vdlhc_WLtSdExfDJ2_v-r2Hpgh3dM_PnOVK8nWKFfzF5JMwIu0AM2rfTrlOaGykb66ZTvT06RooP1caKps81FGLImO7eoFkbiIbB-VGbEhadmQrLz3vmbsztb0cyH/s640/LUcky-Tower.gif&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Em Lucky Tower você controla um personagem totalmente imbecil, que diz coisas sem nexo e tem um ego altamente inflado. Seu objetivo e escolher entre várias portas diferentes para avançar pelos andares do castelo. No entanto cada porta guarda uma surpresa diferente, e o personagem se dá mal a maioria das vezes, o que torna o jogo mais divertido. Assim decidimos incorporar um pouco da personalidade do herói de Lucky Tower ao personagem Evil Kill Evil, e arquivar referências para trabalhar o humor na mecânica do jogo.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;19 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com base nas referências, surgiram questões sobre o Level Design, e como seriam criados os desafios de Kill Challenger no jogo. A partir da história e dos personagens até então criados, criei duas imagens de referência que poderiam nortear as ideias do projeto:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf-5R6DIy91jIBtM7yHTCdZB1LiqVVfbMnh1e5yuZBIgEDdhxiTXqxEJIeIwqlKFx_fwqZPMQqRGg8Xw4LfJs_rpEaQp9UsMyNoYbX5m6rEVhyALRGMcHQNI-EBy6jE2VR5lF6y-IIiRGC/s1600/HELL+RUMBLE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf-5R6DIy91jIBtM7yHTCdZB1LiqVVfbMnh1e5yuZBIgEDdhxiTXqxEJIeIwqlKFx_fwqZPMQqRGg8Xw4LfJs_rpEaQp9UsMyNoYbX5m6rEVhyALRGMcHQNI-EBy6jE2VR5lF6y-IIiRGC/s640/HELL+RUMBLE.jpg&quot; width=&quot;450&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgefN3fVWLoMpZ4wf1rzxeV1-7-B1EQI6PtWF9WXqWFw1PheVObXOqhpQj_ouUfhQJDX5LQ6ZQUw4t7rbTGl8SQsnSIkdaMcF_V2LsShmn3Z5N8_9mNJkjdKb7TWaMf0wa6f2Jpg2Jz8hT0/s1600/BIKE+TORMENT.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgefN3fVWLoMpZ4wf1rzxeV1-7-B1EQI6PtWF9WXqWFw1PheVObXOqhpQj_ouUfhQJDX5LQ6ZQUw4t7rbTGl8SQsnSIkdaMcF_V2LsShmn3Z5N8_9mNJkjdKb7TWaMf0wa6f2Jpg2Jz8hT0/s640/BIKE+TORMENT.jpg&quot; width=&quot;478&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; O grupo já havia discutido ideias sobre uma fase para a moto, o que foi representado no cenário acima. A ideia era criar uma fase onde o jogador se sentisse ameaçado de todos os lados, focando sua atenção em batalhas contra grande números de inimigos, enquanto completaria objetivos secundários pelo cenário. Já a fase cujo foco era a moto, tinha vastas áreas para que o jogador pudesse explorar, e inimigos voadores que poderiam ser abatidos com grandes saltos realizados com a moto-espada. O personagem do escudo também seria aproveitado, tendo de ser empurrado para a boca de um robô-canhão para ser disparado em um dragão que seria o Boss da fase.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 22 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Foram criados novos concepts para o personagem, acrescentando detalhes ao que seria a textura a ser implementada no 3D, e já imaginando a linguagem corporal de Evil, bem como suas cores e atitudes:&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBxCi2mp6b9yX7b0hTdGEyQKCg8oguV5XvvC_JkbjG1yOSpgL3r2Ad_P-6dPAknFsZKJg3NmZqMgkZflXdfoWQWJtiBdsyI5vGMj6AVadU3oqwHCnKUPsOFf51JGsZP1nfE25Vz7B-R8Z/s1600/rocket_blast_punch_by_ubp_777-d40vncr.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmBxCi2mp6b9yX7b0hTdGEyQKCg8oguV5XvvC_JkbjG1yOSpgL3r2Ad_P-6dPAknFsZKJg3NmZqMgkZflXdfoWQWJtiBdsyI5vGMj6AVadU3oqwHCnKUPsOFf51JGsZP1nfE25Vz7B-R8Z/s640/rocket_blast_punch_by_ubp_777-d40vncr.jpg&quot; width=&quot;516&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkYhvmXoC2R2FkK7XmgIdjpAV9pnSPS7mrQW5IiMmjgmKBD38ztGq6b0_Ex5PI-N3_nuKK1ZPbHrrNH02yWNb1kOXBne6BWqifxO2W4UX1HzOAwcvw3qD99JJlvqQDkc-nxCXBD8ez4vtD/s1600/evil_kill_evil_by_ubp_777-d41ce7q.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkYhvmXoC2R2FkK7XmgIdjpAV9pnSPS7mrQW5IiMmjgmKBD38ztGq6b0_Ex5PI-N3_nuKK1ZPbHrrNH02yWNb1kOXBne6BWqifxO2W4UX1HzOAwcvw3qD99JJlvqQDkc-nxCXBD8ez4vtD/s640/evil_kill_evil_by_ubp_777-d41ce7q.png&quot; width=&quot;448&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 25 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Buscando definir melhor o visual do mundo de Evil, criei um concept colorido do que seria o lado negro do planeta: Black Spheria.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_a1eTdE7hkJKowcHmRF2M6ToUjhvVojxqPVj_a8t5RoUd4cGwyPXBDXyZvgFzpbwGCnDxO6xwHqxK66bNgDw2m4yEbAOKZBgcucwFtMRvvqhpK82AJIER9jiMaiN6OJtus5ZAJQUxVdHs/s1600/BLACKSPHERIA+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;420&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_a1eTdE7hkJKowcHmRF2M6ToUjhvVojxqPVj_a8t5RoUd4cGwyPXBDXyZvgFzpbwGCnDxO6xwHqxK66bNgDw2m4yEbAOKZBgcucwFtMRvvqhpK82AJIER9jiMaiN6OJtus5ZAJQUxVdHs/s640/BLACKSPHERIA+copy.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;27 de julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com Black Spheria criada, decidimos imaginar como seria um habitante do local. Observando o personagem Evil Kill Evil e seu braço robótico, decidimos integrar mais significado ao símbolo da caveira, já presente no braço. Assim foi decidido que a caveira seria o rosto da mãe de Evil e o escudo simbolizaria seu pai. A partir disso criamos um concept para a mãe do personagem:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrK98FynDqGvjTIHUg2YddKkJMETKTQWFrq-aXY7zOyZKS7WzNSUPzcNR1RSvd7QpCyjt9W9TE-soIgsv8tOLomQ9L3xJf0Jn4Ub042whCfZ2Mlg00IY5XFoZ2UiX4VMEGfgXZ59G4kgZH/s1600/the_mother_of_evil_by_ubp_777-d41t3st.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrK98FynDqGvjTIHUg2YddKkJMETKTQWFrq-aXY7zOyZKS7WzNSUPzcNR1RSvd7QpCyjt9W9TE-soIgsv8tOLomQ9L3xJf0Jn4Ub042whCfZ2Mlg00IY5XFoZ2UiX4VMEGfgXZ59G4kgZH/s640/the_mother_of_evil_by_ubp_777-d41t3st.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 28 de Julho de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Buscando uma maior aproximação da arte presente em RedLine um novo concept foi criado, dando maior imponência a moto e exagerando suas formas e já pensando na posição em que o personagem se sentaria:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNNHlclyUbg1eCbEBU40g2HnY6UlUhKTOy0YyvoLLW4-SmJ-aCsKB3bdakrhe1LdYzeVJPbMvlbuCy44mc1G7gylSpOnzi7nMpJfZ8vFN2WwHoGH9Q3KHzfV68uPfUQNBb_bGXrGDRyHCQ/s1600/X-CALIBUR+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;452&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNNHlclyUbg1eCbEBU40g2HnY6UlUhKTOy0YyvoLLW4-SmJ-aCsKB3bdakrhe1LdYzeVJPbMvlbuCy44mc1G7gylSpOnzi7nMpJfZ8vFN2WwHoGH9Q3KHzfV68uPfUQNBb_bGXrGDRyHCQ/s640/X-CALIBUR+copy.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;A partir da ideia apresentada pelo Milton, esta moto teria uma roda capaz de se transformar, abrindo espaço para que o personagem pudesse segurar na estrutura metálica da moto, ganhando assim uma proteção para a mão, como ocorreria como um sabre.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;2 de agosto de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Milton já havia sugerido que o HP do personagem do jogo, pudesse ser tratado como seu ego. Aproveitando a ideia, o grupo decidiu criar um habitante de Rainbow Lands que serviria como um MedKit para o personagem, podendo ser espancado para que Evil recuperasse seu ego. Com base na sua função e personalidade, o personagem recebeu o nome de Madkit.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlFZ5ttGuprjTqmggDpnpfNsj_sYgT-cgq5to8UF2qFu-qKVyZ5zneKkQvWj91JpRD0OsIRCre0LDFiQuLj5Lpuh-yJ59gVJXWIhTHNtlDRUTUiBRQdmxNUx69bxEx87MVHr20Aaqr17ZN/s1600/MADKIT+COMPLETE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;574&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlFZ5ttGuprjTqmggDpnpfNsj_sYgT-cgq5to8UF2qFu-qKVyZ5zneKkQvWj91JpRD0OsIRCre0LDFiQuLj5Lpuh-yJ59gVJXWIhTHNtlDRUTUiBRQdmxNUx69bxEx87MVHr20Aaqr17ZN/s640/MADKIT+COMPLETE.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; As primeiras versões de Madkit eram baseadas no famoso personagem da Nicklodean; Bob Esponja. Mas denotamos que o personagem deveria ser de alguma forma irritante e tonto, Sérgio sugeriu que personagem tivesse uma feição de bobo e que estivesse sempre alegre. Com base nas novas características um novo concept foi criado. Madkit ganhou peso, recebeu olhos vesgos e alguns hematomas. Um teste de cor foi feito para estabelecer a função do personagem no jogo, buscando diferenciá-lo de outros personagens que o projeto viria a ter.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Para que Madkit pudesse ser comparado a um outro personagem do jogo, o personagem do escudo sugerido pelo Milton foi refeito:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLysWd93h1ggnz00gpv7FB5rkmhZJhUMCJYij1JzzEeQPDAmWB8_fLQHRNN4MOYUSnvoc6G65G6tJ8nR2d6xldHrUWqN-MXSiNha_AAHr1VBopq05n0OslTGemLig4hlfj6wvQVx59RBUZ/s1600/GOLIATH.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLysWd93h1ggnz00gpv7FB5rkmhZJhUMCJYij1JzzEeQPDAmWB8_fLQHRNN4MOYUSnvoc6G65G6tJ8nR2d6xldHrUWqN-MXSiNha_AAHr1VBopq05n0OslTGemLig4hlfj6wvQVx59RBUZ/s640/GOLIATH.jpg&quot; width=&quot;464&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 14 de agosto de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Milton surgiu com novas ideias acerca do Level Design, imaginando como seria uma primeira fase no projeto:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWpcsJq96ZLt4avJr6_3ZAoz7-g_nsFlmG71C6ETxHn5pplAx6A2LuPQE6wPhZcH761YyLhMqYBhMLvmrK79POi_em52jEyh26JJOkZqZ76MHkVXRFrVms-9YOrs0TxVGZEQ-8rmlmvP3T/s1600/Fase+1+esquem%25C3%25A1tico+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;452&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWpcsJq96ZLt4avJr6_3ZAoz7-g_nsFlmG71C6ETxHn5pplAx6A2LuPQE6wPhZcH761YyLhMqYBhMLvmrK79POi_em52jEyh26JJOkZqZ76MHkVXRFrVms-9YOrs0TxVGZEQ-8rmlmvP3T/s640/Fase+1+esquem%25C3%25A1tico+copy.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;A fase que Miltyon desenvolveu teriam inimigos comuns e o personagem Goliath, que poderia ser empurrado para uma gaiola e ativar uma rampa especial que o jogador utilizaria para continuar seu progresso.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Com base no esquema foi criado um concept com referências de Black Spheria, para a fase:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYhGVBOKLJ0MutiQD0tQsfaOFLGFG4j8J5NTd0_LEZr6gg71gD0Q-HycTW5X8_Q7V9XUsWETgE0WFRWjLTF23IYsD6RB8aVXZXlARN5ZvmGMeHrQij-H9GtpX4i6b5lznUCF5udd-JGOKb/s1600/CENAR5IO.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;464&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYhGVBOKLJ0MutiQD0tQsfaOFLGFG4j8J5NTd0_LEZr6gg71gD0Q-HycTW5X8_Q7V9XUsWETgE0WFRWjLTF23IYsD6RB8aVXZXlARN5ZvmGMeHrQij-H9GtpX4i6b5lznUCF5udd-JGOKb/s640/CENAR5IO.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Um amigo do Milton deu a ideia de fazer com que Rainbow Lands fosse na verdade um império ditatorial onde as pessoas fossem obrigadas a serem felizes de qualquer forma, sendo punidas severamente quando fossem contra as regras de sua terra.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 22 de agosto de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com base nas novas ideias, uma nova história foi escrita:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;__________________________________________________________________________________&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Kill Challenge, Epic Evil, Black Rainbow, Ultimate Evil, Evil Ruler, Evil Rules, Devil’s Boy, Ride The Sword, Evil Challenge&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Universo:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;O jogo se passa em um planeta chamado Volcanica, pois abriga um dos maiores vulcões de todo o universo. O planeta é dividido em duas partes, sendo elas: Black Spheria e Rainbow Lands. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Black Spheria: Engolida por um terremoto, a maior parte de Volcanica afundou nos oceanos, perdendo mais de 70% de seu território real. Formada por seis continentes e sessenta e seis ilhas, Black Spheria é conhecida como o lado negro de Volcanica, sendo iluminada apenas três horas por dia. O vulcão do planeta se localiza entre as cordilheiras mais altas de Black Spheria, tendo vigilância constante dos maiores executores do planeta. Black Spheria também é um continente de histórias, pois já fora habitada por centenas de povos de culturas diferentes, o que causou uma mixegenação na arquitetura do local, embora a maior parte do continente abrigue apenas escombros de civilizações que já foram avançadas.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Habitantes: Os habitantes de Black Spheria possuem pouca resistência à luz solar, chegando muitas vezes a adoecer, ou ficar cegos caso enfrentem o sol diretamente, o que impede a invasão de Rainbow Lands. A população é composta por monstros violentos e seres que sucumbiram aos seus instintos, abandonando as ideias de civilização e se esquecendo da humanidade que um dia tiveram. A reputação dos continentes e a falta de fiscalização faz de Black Spheria um alvo dos governos de todo universo, recebendo centenas de criminosos intergalácticos e quantidades monstruosas de lixo tóxico todos os dias.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Rainbow Lands: É considerada a parte alta do planeta, pois foi pouco afetada pelo grande terremoto que lançou Black Spheria em um abismo profundo. Rainbow Lands é formada por quatro continentes interligados por pequenos arquipélagos. Privilegiados, os habitantes de Rainbow Lands partilham de doze horas de iluminação solar. Suas vilas e cidades são prósperas e se localizam em grandes campos abertos cercados por densas florestas. A maior parte de Rainbow Lands é formada por reservas naturais, embora existam unidades tecnológicas de monitoria espalhadas por todos os continentes e ilhas. Toda extensão de Rainbow Lands lembra um imenso paraíso repleto de vida e harmonia, no entanto, uma pequena parte dos continentes foi engolida pelo terremoto e acabou se tornando uma prisão para os piores habitantes de Rainbow Lands. Apesar de todo seu aspecto de Paraíso, os continentes escondem um governo ditatorial macabro e controlador, obrigando seus habitantes a serem felizes de qualquer forma e realizando experimentos químicos poderosos, que ocasionaram a decadência de Black Spheria, bem como o terremoto e a nuvem de insanidade que paira sobre o planeta.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Habitantes: Acostumados com a luz do sol, e forçados a viver uma vida de trabalho e felicidade constante, os pequenos habitantes de Rainbow lands são em sua grande maioria, animais inofensivos e criaturas fofas (Coelhos, Coalas, Cães, gatos, ursinhos de pelúcia entre outros). Criados desde pequenos por um regime ditatorial monstruoso, os seres de Rainbow Lands aprendem a temer Black Spheria e jamais cruzar o abismo que os separa. Habitantes lançados ao lado sombrio de Rainbow Lands são utilizados como cobaias, sendo vítimas de experimentos genéticos avançados realizados por sua própria espécie, ou simplesmente escravizados por habitantes locais caso consigam escapar.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;A História&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Cansado de suas batalhas entediantes nos continentes de Black Spheria, um cavaleiro negro surge da escuridão para cumprir o seu mais audacioso plano: Destruir o planeta Volcanica. Munido de um artefato mágico capaz de bloquear a nociva luz do sul, o cavaleiro parte em direção a um enorme penhasco e inicia sua ascenção nas costas de um dragão negro metaleiro. Os dois avançam pelas planícies de Rainbow Lands incendiando aldeias inteiras e acabando com a pacífica vida de seus habitantes. No entanto, o destino lhe prega uma peça e outro ser de Black Spheria surge para reclamar seus territórios. Ela se auto intitula A destruidora de mundos, dona de um corpo metálico também imune ao sol, a robô assassina desafia o cavaleiro para um duelo sangrento. Fascinado por suas formas e força o cavaleiro sucumbe e se apaixona pela robô, dando vida a criatura mais incrivelmente poderosa de todo o universo, um caveleiro de braço robótico conhecido como: Evil Kill Evil!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Exauridos pelos esforços da reprodução, os pais de Evil sucumbem, deixando seus cuidados nas mãos dos pequenos habitantes de Rainbow Lands. Evil cresce adverso as leis de Rainbow Lands, vencendo suas disputas com força bruta e muita ignorância. Seus instintos assassinos florescem a cada dia, e aos 14 anos Evil decide que precisa de uma montaria e uma arma, dessa ideia surge uma primeira moto-espada, criada a partir de escombros e pedaços de metal. Intimidados e assustados com o potencial de destruição do garoto arrogante, o conselho de sábios toma uma iniciativa criativa, montando incríveis desafios de destreza e habilidade para que Evil pudesse despender toda a sua energia. Mas após anos incontáveis de esforços, Evil se mostra incontrolável e insuperável. Respeitado e temido por todos os quatro continentes, seu ego alcança níveis catastróficos e utilizando-se da tecnologia avançada de seu planeta ele envia uma mensagem para os confins do universo, desafiando qualquer ser existente a criar um desafio que ele não poderia vencer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Um especialista aceita o desafio. Kill Challenger chega ao planeta Volcanica para iniciar os preparativos do maior desafio de todos os tempos. Os habitantes de Rainbow Lands tremem ao saber que o local para os desafios será a metade sombria do planeta: Black Spheria. Ignorante, e sem conhecer o lado sombrio de Volcanica, Evil parte para seu cruel destino, seguido por um curioso habitante de Rainbow Lands, Madkit. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Acostumado a maltratar e subestimar seus oponentes de Rainbow Lands, Evil parte para o primeiro desafio de Kill Challenger, saltando do abismo que separa os continentes, e pousando em uma pequena arena de batalha que testará suas habilidades de luta e raciocínio, onde ele enfrentará os piores inimigos de todo o universo!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Personagens: &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;The Dark Knight: O pai de Evil Kill Evil, um guerreiro sem precedentes, mestre de armas e possuidor de uma força descomunal. Era o habitante mais poderoso de toda a Black Spheria, e também seu melhor governante na era do caos, mas sua vida foi tomada por seu filho o pequeno Evil.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;&amp;nbsp;Death Metal Dragon: Membro de uma banda intergaláctica de dragões metaleiros, D.M.D. participava de um show em um dos bares de Black Spheria, quando foi abordado por um cavaleiro negro. Os dois lutaram ferozmente por algumas horas, causando a completa destruição do local. Deitados sobre os escombros, o cavaleiro e o dragão descobriram a dispensa de bebidas do bar e saciaram sua sede por três noites seguidas, se tornando grandes companheiros. Com a repentina morte de seu amigo, o dragão metaleiro resolveu voltar a realizar seus shows por todo o universo, mas em respeito ao velho amigo, ele deixou um antigo artefato de seu povo com o pequeno Evil Kill Evil: Um cinto elaborado com um pequeno portal dimensional acoplado, que possibilitaria o dragão ajudar o garoto onde quer que ele estivesse. No entanto, o dragão acaba se arrependendo de suas escolhas ao perceber que o filho de seu melhor amigo é um verdadeiro imbecil.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;The World Destroyer: A mãe de Evil Kill Evil, um robô assassino de cinco metros de altura e muita personalidade. Era extremamente forte e ágil até que seu sistema entrou em colapso ao gerar a criatura mais incrível do universo.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Evil Kill Evil: Filho de uma robô assassina e um destemido cavaleiro negro, Evil é a verdadeira personificação do mal, no entanto seu desenvolvimento ao lado de criaturas felizes e bondosas acabou afetando seu comportamento, afastando-o da maturidade necessária para controlar suas habilidades. Extramente infantil , posudo e pouco prático, Evil é um troglodita ignorante que acredita ter as soluções de todos os seus problemas em seu braço robótico ou no fio de sua espada motorizada. O jovem tem um grande problema em controlar seus níveis de frustração, chegando a desistir de seus objetivos ou explodir de raiva.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Madkit: Fiel companheiro de Evil Kill Evil, provavelmente a única criatura do universo que realmente gosta do cavaleiro, e provavelmente a única criatura realmente feliz de Rainbow Lands. Parceiros de berçário, Madkit e Evil eram tratados como irmãos. Sempre esmagado pelo braço robótico de seu herói, Madkit, acabou sofrendo alguns retardamentos e desenvolvendo sérios problemas mentais com o passar dos anos. A situação piorou quando os dois cresceram, e ele se tornou uma vítima de Evil, sofrendo torturas terríveis, no entanto isso só aumentou a admiração por seu amigo. Madkit também já foi alvo de vários estudos de seu povo, pois acreditam que ele contém a chave para imortalidade.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif;&quot;&gt;Kill Challenger: Senhor dos desafios intergalácticos, dono de incontáveis nações, Kill Challenger, é na verdade um antigo habitante de Rainbow Lands. Banido por ser considerado psicótico e infeliz. Kill foi ou Fluffy, (como era chamado antigamente), foi lançado no abismo de Black Spheria e trancafiado na unidade de experimentos. Mas com sua mente superior e sua habilidade motora impressionante, conseguiu escapar, sendo capturado por um grupo de mercenários em seguida. Levado para os confins do universo, Kill se tornou um gladiador. O fascínio pelo jogo mortal o levou criar novos desafios para a arena, e em pouco tempo Kill ganhou seu lugar ao sol se tornando mais poderoso que o imperador de seu planeta, criando os jogos mais desumanos de todo o universo, e finalmente conquistando todo um império de planetas e campeões para seus desafios.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;__________________________________________________________________________________&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 23 de agosto de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Até então o filme anime Redline não havia sido lançado em dvd, o que nos forçou a buscar referências apenas a partir de imagens e trailers do filme. Com o lançamento, novos concepts foram criados seguindo a referência de uma moto que aparece no filme:&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja72yBoDw3KZlR08yh4fFpKzSQGTTYgItswYwnO75VEdGMWlxPjwxGsq0d5MsVwLU-nHeja8vfDs_ToukAwxLr-duT4rPIUBzQMv4VJ3xgbk3AQzahcGxVIxZn2XjR3kyHdFNoDnvT39iu/s1600/redlinebike.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;344&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja72yBoDw3KZlR08yh4fFpKzSQGTTYgItswYwnO75VEdGMWlxPjwxGsq0d5MsVwLU-nHeja8vfDs_ToukAwxLr-duT4rPIUBzQMv4VJ3xgbk3AQzahcGxVIxZn2XjR3kyHdFNoDnvT39iu/s640/redlinebike.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;Moto referência de Redline.&lt;/span&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju3LhWl7JzcYrDvtKHbS6SYKf-5pcW4N5Z8hemG9Akyb90TWIhI9LhufkQUm4ZzRTb7G_AydkKAncXhL9UnBWtuRND_2lUvvUWDV64_m82YHt-cPb-0h09T0qBYthrdBOeOQAQVUhtBJzt/s1600/moto3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;426&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju3LhWl7JzcYrDvtKHbS6SYKf-5pcW4N5Z8hemG9Akyb90TWIhI9LhufkQUm4ZzRTb7G_AydkKAncXhL9UnBWtuRND_2lUvvUWDV64_m82YHt-cPb-0h09T0qBYthrdBOeOQAQVUhtBJzt/s640/moto3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;
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&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;As motos criadas a partir da referência possuíam o apelo que o grupo desejava, no entanto se mostravam pouco práticas para o projeto, levando em consideração seu tamanho avantajado. Mas foi decidido que não&amp;nbsp;abandonaríamos a ideia, e criaríamos cenários mais amplos para a utilização da arma, tornando um dos nossos pontos fracos o nosso principal diferencial.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 26 de agosto de 2011&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Com as novas decisões tomadas, um último concept foi feito com base nas opiniões do grupo. A moto recebeu um cabo na parte traseira, onde o personagem seria capaz de segurá-la, e sua lâmina e outras características foram melhor integradas para formar um todo:&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaik4HNi9_TkHq9kzxkSaXZuSOniHsszccQm2ZAP0rw-VyYYOgfMXsFidnwHFp9m8XOOvajK4QBrcbS8Yuu0h-mbrmy3R9afJb5Ix64fJnioBFkwQonPWd2w3xvpVS4xOI3oFRNJIR_qxy/s1600/moto2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;442&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaik4HNi9_TkHq9kzxkSaXZuSOniHsszccQm2ZAP0rw-VyYYOgfMXsFidnwHFp9m8XOOvajK4QBrcbS8Yuu0h-mbrmy3R9afJb5Ix64fJnioBFkwQonPWd2w3xvpVS4xOI3oFRNJIR_qxy/s640/moto2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;Rascunho da nova moto com encaixe para o braço e roda feita com camadas de metal.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://projetoevil.blogspot.com/feeds/3457482162613036162/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://projetoevil.blogspot.com/2011/08/criando-o-personagem-primeiras-ideias.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/3457482162613036162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/715853797966618813/posts/default/3457482162613036162'/><link rel='alternate' type='text/html' href='http://projetoevil.blogspot.com/2011/08/criando-o-personagem-primeiras-ideias.html' title='Início do projeto de 13/07/2011 a 26/08/2011'/><author><name>Otávio Imon</name><uri>http://www.blogger.com/profile/15815215757925052238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoYU-zclgW0QRy2CJc131KMS-Yz4-k0VaUYJHd6mUduEckF7pxdDW2GosfvY5ujj__ffTYc9kr5KUWGAuHiU_IyUVApoKW-cV0C2SsBiyDVrR-AjgPyhA3PhhpN-_sS6FFE5D8ZSGBJxQ/s72-c/PERSONAGEM.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>