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	<title>Making Websites Easy To Use</title>
	
	<link>http://www.experiencesolutions.co.uk/blog</link>
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		<title>Does my iPad look big in this? How gadgets will shape the future of online retail</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/Zj2QVVA7kaI/</link>
		<comments>http://www.experiencesolutions.co.uk/blog/2010/07/29/does-my-ipad-look-big-in-this-how-gadgets-will-shape-the-future-of-online-retail/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 15:03:33 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[customer experience design]]></category>
		<category><![CDATA[damian rees]]></category>
		<category><![CDATA[ecommerce]]></category>
		<category><![CDATA[geoff spick]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[new technology]]></category>
		<category><![CDATA[retail customer experience]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[web user experience]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=476</guid>
		<description><![CDATA[It is fair to say that the Web has changed shopping in some major ways over the years. From the initial rush to provide bricks and mortar stores with a wider profile and client base, to the monsters of Amazon and eBay, shopping has changed forever, and will continue to evolve. The current problem is [...]]]></description>
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<p>It is fair to say that the Web has changed shopping in some major ways over the years. From the initial rush to provide bricks and mortar stores with a wider profile and client base, to the monsters of Amazon and eBay, shopping has changed forever, and will continue to evolve.</p>
<p>The current problem is the static nature of e-commerce where most online stores use pictures and some descriptive text. That can be fine for books and boxed product, but there are many product types where a more immersive, higher fidelity experience is required.</p>
<p>Despite some high-profile attempts to change that (<a href="http://en.wikipedia.org/wiki/Boo.com">Boo.com</a>, anyone?), it has taken longer for the hardware and the marketeers to catch up. But now shopping is ready to move to the next level, changing the user experience forever.</p>
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<p><a href="http://vimeo.com/11238720">iPad Shopping Mock Up</a> from <a href="http://vimeo.com/user478713">Jesse Rosten</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Who says the pictures in your catalog  have to stand still?</p>
<h3>New technology can make a big difference to user experience</h3>
<p>As you can see, when selling clothes, having the ability to see how a dress hangs, how it floats or flows or how the cut of jeans looks can really help make up a buyer&#8217;s mind. Our usability research shows that online shoppers really want to see the product in the same way they can in a physical store. While this is only a mock-up, it won&#8217;t be too long before online retailers catch on to providing the kind of experience shoppers are hoping for.</p>
<p>It will also only be another couple of development steps to reach the point where an avatar of the buyer&#8217;s proportions can be used to show how the clothes will fit you and the exact size you would need to order.</p>
<p>Stores like <a href="http://econsultancy.com/blog/5720-gap-unveils-its-new-ipad-catalog-shopping-experience">Gap</a> are already preparing tightly integrated apps for Apple&#8217;s iPad and the portable, instant-on nature of tablets and smartphones means that shoppers will be able to buy on a whim, just as they do when perusing the high street.</p>
<h3>Retailers must remain focused on user needs and not just cool new features</h3>
<p>User experience designers will need to work very closely with media creators to make their store look just as good as the top apps. Just as shoppers wouldn&#8217;t buy from a tatty, grubby store, they won&#8217;t buy from a poor-looking website.</p>
<p>Navigation will play a key part in designing a successful site where buyers will want to go freely from the dress, to the belt, to accessories (appropriate to the main item) without meandering through menus or hordes of unsuitable items. Retailers will need to remain focused on usability and information architecture and be careful not to get too carried away with exciting new technology.</p>
<p>Improving the user experience without overcomplicating things will take great effort. Portable devices like the iPad will provide experiences better suited to natural browsing but retailers will need to be careful not to get carried away with the technical capabilities and ‘whats cool’ and keep focusing on what users really need from the experience.</p>
<p>Have you seen any good examples of what online retail will look like?</p>
<p>Related service: <a href="http://www.experiencesolutions.co.uk/ecommerce-usability.html">e-commerce usability</a></p>
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		<item>
		<title>The future of user experience design when your computer “sees” you?</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/5pCOtt7rwso/</link>
		<comments>http://www.experiencesolutions.co.uk/blog/2010/07/23/the-future-of-user-experience-design-when-your-computer-sees-you/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 09:28:24 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[damian rees]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[geoff spick]]></category>
		<category><![CDATA[new technology]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user research]]></category>
		<category><![CDATA[web user experience]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=464</guid>
		<description><![CDATA[In 2006, the face of video gaming changed when Nintendo introduced its Wii console. This allowed the machine to sense the player&#8217;s input as they moved the controller around. Suddenly, players could jump, wave, bat, swordfight and perform many other actions through motion sensing technology. More importantly, it helped the public get used to the [...]]]></description>
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<p>
In 2006, the face of video gaming changed when Nintendo introduced its Wii console. This allowed the machine to sense the player&#8217;s  input as they moved the controller around. Suddenly, players could jump, wave,  bat, swordfight and perform many other actions through motion sensing  technology. More importantly, it helped the public get used to the idea of a  computer sensing their actions. </p>
<p>
Now, Sony has unveiled a higher-fidelity equivalent called <a href="http://us.playstation.com/ps3/playstation-move/">Move</a>, while Microsoft unveiled its <a href="http://www.xbox.com/en-GB/kinect">Kinect</a> gadget for the Xbox 360. Kinect is of  particular interest as it has a camera and infra-red sensor that monitors the  user&#8217;s actions. Without any kind of controller, users can interact with games  via gestures and motion.</p>
<p>
</p>
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<p>
Beyond games and novelties, this technology, with software developed  by <a href="http://www.primesense.com/">PrimeSense</a>, an Israeli company,  will soon be flooding into television sets,  computers and public kiosks. At its simplest, end users can interact with  systems via hand and arm movements. But, with a little effort and further  refinement in fidelity, developers can use the cameras and clever software to  focus on where the user is looking, or it could be trained to focus on the face,  looking for emotional cues. </p>
<p>
This information can be fed back to system designers (be it  interactive menus, websites, kiosks or banking ATMs) to help them design better  systems, interfaces and improve user experience. Mixing the two ideas, if users  are observed to ignore one part of a website, then designers will learn this  through feedback and can work on enhancing that area through visual design. If  sensors detect confusion in people reading part of a site or document, then  what they are looking at can be highlighted and checked for clarity. This has  some fascinating implications for the future of user centred design.</p>
<p>
In the not too distant future, banking systems can check for  honesty in customers withdrawing money (think having Tom Roth&#8217;s character from  Lie To Me in every ATM) to detect card fraud. At a more practical level,  interface designers can have a field day building systems with all sorts of  practical feedback loops, as David Leggett&#8217;s <a href="http://www.uxbooth.com/blog/the-future-of-interface-design/">UX Booth article</a> demonstrates. </p>
<p>
<img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/07/timroth1.jpg" alt="Tim Roth - Lie to me" title="Tim Roth - Lie to me" width="500" height="333" class="alignnone size-full wp-image-466" /></p>
<p>
So, without getting all 1984 on us, what do you expect from advances in this technology that could assist user experience development, interface and site design?</p>
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		<item>
		<title>Design your website on what users do, not what they say</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/7jo_yBDDjN4/</link>
		<comments>http://www.experiencesolutions.co.uk/blog/2010/07/15/design-your-website-on-what-users-do-not-what-they-say/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 11:19:31 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[damian rees]]></category>
		<category><![CDATA[geoff spick]]></category>
		<category><![CDATA[usability testing]]></category>
		<category><![CDATA[web user experience]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=443</guid>
		<description><![CDATA[&#160; When our clients observe usability tests we are careful to encourage them not to focus too much on what users say and instead look at what they do. On many occasions users will tell us that they liked a website, and found it easy to use. But just the opposite was true from our [...]]]></description>
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<p><img title="usability-testing" src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/07/usability-testing.jpg" alt="observing people using your website" width="425" height="282" /></p>
<p>&nbsp;</p>
<p>When our clients observe usability tests we are careful to encourage   them not to focus too much on what users say and instead look at what   they do. On many occasions users will tell us that they liked a website,   and found it easy to use. But just the opposite was true from our   observations. They struggled to use the site and spent a long time being   confused when making navigation decisions.</p>
<p>Why does this happen? If you’re asked why you did something (why did   you select the button on the bottom right instead of the button on the   bottom left), you will probably find a very reasonable answer you   believe to be correct (the button on the right is red, and that’s my   favourite colour).</p>
<p>Rather than saying “I’m not sure” we have a tendency to formulate   credible scenarios to articulate why, but this will often not be the   real reason. This phenomenon is known in psychology as <a href="http://psychology.wikia.com/wiki/Confabulation">‘confabulation</a>’.    Psychologists believe that much of our behaviour is driven by our   unconscious which, by definition, is something we are not aware of.</p>
<p>&nbsp;</p>
<h3>Avoid asking people to explain why they did something</h3>
<p>When conducting usability research it is important to try to remain   focused on observing real behaviour by looking at how users complete a   task, where they seem to get confused, what practical barriers stop them   from completing their task and so on.</p>
<p>Choosing the right method in user research is important and some   methods are better than others to understand how to improve your   website&#8217;s usability. Surveys and focus groups can be incredibly useful   to gain insight into users but are not the best method to   retrospectively ask why users behaved the way they did.</p>
<p>Similarly, eye tracking research often uses a method called ‘<a href="http://www.scribd.com/doc/20152338/Retrospective-Think-Aloud-In-Eye-Tracking">retrospective   think aloud</a>’ where participants are shown their gaze patterns after   using a website and asked what they were looking at and why they used   the site in the way they did. This is a fantastic tool in the right   circumstances but, if it is so easy for us humans to unknowingly make up   reasons for our behaviour. Can we rely on the retrospective feedback   users give us when we’re making key design decisions?</p>
<p>&nbsp;</p>
<h3>When making key design decisions you should observe people using the  website</h3>
<p>Although we will never really know what unconscious urges can   influence users to click one thing over another,  by being alongside   them while they experience a website, a usability test will provide a   time sensitive and clearer insight into which areas of the site cause   confusion and which areas work well in supporting user decision making.</p>
<p>We will never ignore what users say, but we are aware of the effects   of  ‘false memories’ and  will use observations of their behaviour to   interpret what users say during a test. So, use eye tracking to review   your website and you’ll get some great insight, but make sure you use   the findings to run a typical usability test, this will validate the   findings and ensure you really know why users make the decisions they   do.</p>
<p>Have you observed people using your website?</p>
<p>Related services: <a href="http://www.experiencesolutions.co.uk/usability-testing.html">Usability   testing</a> &amp; <a href="http://www.experiencesolutions.co.uk/ecommerce-usability.html">e-commerce   usability</a></p>
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		<item>
		<title>Where to advertise ‘Free Delivery’ on your eCommerce website</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/1DV_9M22c8M/</link>
		<comments>http://www.experiencesolutions.co.uk/blog/2010/07/06/where-to-advertise-%e2%80%98free-delivery%e2%80%99-on-your-ecommerce-website/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 14:59:19 +0000</pubDate>
		<dc:creator>ali carmichael</dc:creator>
				<category><![CDATA[ali carmichael]]></category>
		<category><![CDATA[how to...]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[retail customer experience]]></category>
		<category><![CDATA[usability testing]]></category>
		<category><![CDATA[web user experience]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=432</guid>
		<description><![CDATA[A recent report from the Royal Mail reports that 82% of online shoppers said that free delivery would encourage their use of a website. This makes sense, but before you rush out and start advertising &#8216;Free Delivery&#8217; all over your website, it is important to look at how best to promote this. When usability testing [...]]]></description>
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<p align="center"><img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/07/free%20delivery%20banner.png" alt="free delivery banner example" /></p>
<p>A recent report from the<a href="http://www.internetretailing.net/2010/07/abandoned-shopping-carts-cost-the-industry-dear/"> Royal  Mail</a> reports that 82% of online shoppers said that free delivery   would encourage their use of a website.</p>
<p>This makes sense, but before you rush out and start advertising &lsquo;Free   Delivery&rsquo; all over your website, it is important to look at how best to   promote this.</p>
<p>When usability testing eCommerce websites we often observe users   completely ignoring large &lsquo;Free Delivery&rsquo; banner adverts, and still   getting confused when they are looking for delivery information. This is   due to banner blindness, where users discount anything that looks like   an advert in the corner of their eye. So how do eRetailers combat this?</p>
<p>First, look at the user journeys to understand where in the process   they will need information about free delivery. There are often multiple   points in a process where your customer will ask themselves about   delivery charges. This may differ on a variety of websites but typically   this will include:</p>
<ul>
<li>Pricing – include &lsquo;Free Delivery&rsquo; where ever you quote a price. This   will remove the need for users to ask how much delivery will be</li>
<li>Product detail page – explain that delivery is free when users are   reading about a product and considering their purchase</li>
<li>Delivery page – for users who are specifically looking for delivery   information, ensure there is a dedicated page to reiterate that delivery   is free</li>
</ul>
<p align="center"><img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/07/play.com-free-delivery.png" alt="play.com free delivery" /><br />
<em>www.play.com</em><em> provides &lsquo;Free Delivery&rsquo; message with all   pricing</em></p>
<p>The above tips will provide a starting point to encouraging your   users to buy from you. However, observing your users interacting with   your website continues to be the best way to establish where in the user   journey the Free Delivery should be mentioned, and to establish what   other barriers are a cause of cart abandonment for your users.</p>
<p>How well are you promoting Free Delivery, and do your users see it?</p>
<p>&nbsp;</p>
<p>Related services: <a href="http://www.experiencesolutions.co.uk/ecommerce-usability.html">e-commerce   usability</a> &amp; <a href="http://www.experiencesolutions.co.uk/usability-testing.html">usability   testing</a></p>
<p></p>
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		<title>Designing fun into everyday interactions</title>
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		<comments>http://www.experiencesolutions.co.uk/blog/2010/07/01/designing-fun-into-everyday-interactions/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 15:05:18 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[damian rees]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[web user experience]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=416</guid>
		<description><![CDATA[We’ve all had days where things get on top of us. We’ve not been sleeping well, we’ve had an argument with someone we care about, and our football team has just lost (or been kicked out of the World Cup!!). Things seem bleak. Most of us rely on our own ability to lift our spirits, [...]]]></description>
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<p>We’ve all had days where things get on top of us. We’ve not been sleeping well, we’ve had an argument with someone we care about, and our football team has just lost (or been kicked out of the World Cup!!). Things seem bleak. Most of us rely on our own ability to lift our spirits, sometimes we get a boost from other people. Wouldn’t it be great if your toaster made you smile, or the ticket machine at the train station gave you a chuckle, or even a bin you just put your rubbish in?</p>
<p>There are some fantastic examples of how everyday experiences can be made more fun on the <a href="http://www.thefuntheory.com/">Fun Theory website</a>. They have run a competition to change people’s behaviour with fun. The addition of a little fun has some interesting effects. We’ve selected a few of our favourite videos.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="306" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2lXh2n0aPyw&amp;hl=en_GB&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="306" src="http://www.youtube.com/v/2lXh2n0aPyw&amp;hl=en_GB&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>How to make walking up stairs more fun that using an escalator</em></p>
<p><strong> </strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="306" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KcaKocRXCB4&amp;hl=en_GB&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="306" src="http://www.youtube.com/v/KcaKocRXCB4&amp;hl=en_GB&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>How to make it more fun to drive slower</em></p>
<p><strong> </strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="306" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cbEKAwCoCKw&amp;hl=en_GB&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="306" src="http://www.youtube.com/v/cbEKAwCoCKw&amp;hl=en_GB&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>How to make it enjoyable to throw rubbish away</em></p>
<p><strong> </strong></p>
<p>As designers we are capable of affecting emotion when someone interacts with our creation.  When we design a website the foundation of it must be useful and usable but once this is in place adding a little fun can make a huge difference. In the examples above from The Fun Theory website much of the behaviour change is likely to be temporary due to the novelty factor. But if you take the focus away from changing behaviour and instead place it upon improving the experience there are plenty of opportunities for fun.</p>
<p><a href="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/07/xero-captcha.png"><img class="alignnone size-full wp-image-417" title="xero captcha" src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/07/xero-captcha.png" alt="Xero check that you are human" width="563" height="314" /></a></p>
<p><em>How to make the mundane a little more fun</em></p>
<p>Taking some of the mundane aspects of the web and turning them into short but enjoyable experiences can be the difference between a first time user and a regular user. We found this example from Xero which turns something we have come to expect to be annoying into something that is simple and fun.  Instead of asking users to repeat meaningless words or decipher weird images to extract letters and numbers Xero provides a simple Noughts and Crosses concept. Users just need to place an X to make three in a row. The trick with designing fun into interaction is to spot opportunities which don’t add any further time or barriers to the user journey whilst bringing a short lived smile to the face of the user.</p>
<p>We hope to see much more examples of fun on the web soon. Have you seen any good examples you can share with us?</p>
<p>Related service: <a href="http://www.experiencesolutions.co.uk/user-journey-design.html">Interaction Design</a></p>
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		<title>Three questions every designer should ask themselves</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/DeB05bArrt8/</link>
		<comments>http://www.experiencesolutions.co.uk/blog/2010/06/28/three-questions-every-designer-should-ask-themselves/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 08:36:40 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[damian rees]]></category>
		<category><![CDATA[geoff spick]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[web user experience]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=403</guid>
		<description><![CDATA[Back when I was in tech support, I used to get calls from friends and family asking me how to fix their computer issues. Now, I get asked to cast an eye over a website, a blog or a design concept. The truth is that there&#8217;s no secret usability voodoo involved when doing these ad [...]]]></description>
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<p><img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/06/questionmark.jpeg" alt="3 questions every designer should ask themselves" /></p>
<p>Back when I was in tech support, I used to get calls from friends and family asking me how to fix their computer issues. Now, I get asked to cast an eye over a website, a blog or a design concept. The truth is that there&#8217;s no secret usability voodoo involved when doing these ad hoc reviews. It&#8217;s a simple case of asking them three straight forward questions. But when I do, I am often answered by silence while they think about their answer, as it is not something they have really considered.</p>
<p></br></p>
<p>Once they&#8217;ve answered the three questions, I&#8217;m in a much better position to review the design and advise on the best way to improve them. The three simple questions you should ask yourself when designing anything:</p>
<h3>Who is the typical user?</h3>
<p>You need to know enough detail to get into their head. To empathise with them and see the world through their eyes. You don&#8217;t necessarily need demographics such as age, sex, or income. But you do need to be able to picture a stereotypical user.</p>
<h3>What is their goal?</h3>
<p>Now you have a typical user in mind think carefully about what their objective in using the site is. What is their number one reason for being there? Are they desperately trying to find a present for their mum? Are they trying to decipher all the technical speak to decide which camera to buy? Understanding their goal allows you to focus specifically on helping them find what their looking for quickly and easily. All the rest of the stuff can be de-emphasised.</p>
<h3>What do you want them to do?</h3>
<p>It is your businesses, so you lead the way, but make sure you bear in mind what users are trying to achieve. A lot of websites are too busy pushing their own agenda to help users reach their goals. Instead, look for opportunities to link your goal with their goal. For example, help users find the product they want first and then persuade them to sign-up to your newsletter.</p>
</p>
<p>If you get stuck during the design process, or want to review something to see how well it works, consider these questions and you&#8217;ll see how useful they can be.
  </p>
</p>
<p>The simple fact is that, as a designer, your role is to influence behaviour. To do so, you must understand who you are influencing, what you want them to do, and what it is that they want to do.  Successful websites are those that align their business goals with the goals of their users. If you are designing anything without some idea of how to answer the three questions above, you&#8217;ll most likely end up with an ineffective design.</p>
<p>&nbsp;</p>
<p>What questions do you think designers should consider?</p>
</p>
<p>Related service: <a href="http://www.experiencesolutions.co.uk/user-journey-design.html">User Journey Design</a></p>
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		<title>Which is best for you? A focus group or consumer panel?</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/1aFQuH02voU/</link>
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		<pubDate>Fri, 18 Jun 2010 13:19:15 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[customer centred]]></category>
		<category><![CDATA[customer panels]]></category>
		<category><![CDATA[damian rees]]></category>
		<category><![CDATA[focus groups]]></category>
		<category><![CDATA[geoff spick]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=351</guid>
		<description><![CDATA[When talking to our clients about focus groups and customer panels they invariably reply, &#8216;there&#8217;s a difference?&#8217;. Indeed there is, and it can have a lot of impact on the type of research you can do and the feedback you will receive. If you conduct a focus group, you get a one shot deal. They [...]]]></description>
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<p><img class="alignnone size-full wp-image-354" title="focus-groups-vs-customer-panels" src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/06/focus-groups-vs-customer-panels1.png" alt="Focus Groups vs. Customer Panels" width="515" height="180" /></p>
<p>When  talking to our clients about focus groups and customer panels they invariably  reply, &#8216;there&#8217;s a difference?&#8217;. Indeed there is, and it can have a lot of  impact on the type of research you can do and the feedback you will receive.</p>
<p><strong>If you conduct  a focus group, you get a one shot deal</strong>. They will tell you what they think of  your site or product, and then go away. All the data you get from them is  received in isolation of any other factor. This might be good when asking about  something definitive like a brand name or logo and asking &#8216;what do you think?&#8217;</p>
<p><strong>A panel,  on the other hand, offers a way of evolving your ideas</strong> and receiving feedback  from the same people through the changes. A panel can be reconvened at regular  intervals to monitor progress of, say, a new shopping site page, to see how  their opinions have changed and if those changes are for the better or worse.</p>
<p>Naturally, the latter is more expensive, as the subjects need paying or rewarding for  their time, opinion and loyalty over the course of a project. But, the  information that your regular panel members provide can help bring a project  from its origins to conclusion in a meaningful and structured manner.</p>
<p>So, you  can see that the two distinct groups can serve very different purposes. For  example, anything that is being researched as a concept, such as an advert or  cosmetic site refresh, can go to the focus group for a snapshot of opinion and  some yes/no answers to design questions.</p>
<p>On the  other hand, when you need some ongoing feedback, turn to the consumer panel and  you will see how their opinions evolve with your product. The downside of the  panel is that you need some guarantee of open mindedness and a willingness to  share opinion.</p>
<p>Another  difference is that while both are traditionally run as face-to-face events, it  is now easier to run a quick focus group over the Internet, allowing for the rapid  collection of data. A long-running consumer panel is still best run as a  face-to-face exercise to allow for a more detailed approach and the ability to  observe the reaction of subjects.</p>
<p>Someone  who starts out with negative thoughts may well harbour them through a project,  no matter how it progresses and you might find that your panel runs out of love  for the project long before you do. This is where companies that run these  panels and groups try to find the right people, a task that would be tough for  most businesses.</p>
<p>So, there  can be a fine line between when to call in the consumer panel or when to get a  focus group to do some opinion forming for you. Or, if your project or product  is easily adjustable, why not try evolving it in front of the focus group and  see their reactions and impressions change live on the day to try to shorten  the timeline and development process. It&#8217;s amazing what some hard focus and  nimble evolution can do.</p>
<p>What type  of group do you think would benefit your company or product better?</p>
<p>Related services: <a href="http://www.experiencesolutions.co.uk/focus-groups.html">Focus Groups</a> &#038; <a href="http://www.experiencesolutions.co.uk/customer-requirements-capture.html">Customer Requirements Capture</a></p>
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		<title>Usability guidelines – are they the ‘right’ answer?</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/sfgKAipwMCI/</link>
		<comments>http://www.experiencesolutions.co.uk/blog/2010/06/14/usability-guidelines-are-they-the-right-answer/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 08:56:34 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[damian rees]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability testing]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[web user experience]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=358</guid>
		<description><![CDATA[We&#8217;re often asked about how to get a website &#8216;right&#8217;, or what is the &#8216;right&#8217; way to display a product page for example. Our clients want to know what the best practice is, what guidelines and standards to conform to, what other sites are doing and so on. Understandably, everyone is very anxious about getting [...]]]></description>
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<p><a href="http://farm1.static.flickr.com/51/173797447_a83d83f305.jpg"><img alt="Usability Guidelines" src="http://farm1.static.flickr.com/51/173797447_a83d83f305.jpg" title="Usability Guidelines" class="alignnone" width="500" height="319" /></a></p>
<p>We&#8217;re often asked about how to get a website &#8216;right&#8217;, or what is the &#8216;right&#8217; way to display a product page for example. Our clients want to know what the best practice is, what guidelines and standards to conform to, what other sites are doing and so on. Understandably, everyone is very anxious about getting it right, but looking good for investors or designers is not the same as looking good in the eyes of an end user or customer. </p>
<p>In our opinion, guidelines and best practices can be useful to help make quick decisions during design but ultimately a guideline or statement of best practice is only a generic principle that worked for someone else at some time in the past. It may not be right for your users, on your website, at this moment in time.</p>
<p>Most of us are worried about getting it wrong. Ultimately though, getting it right is about what works for your website users. The only way to really get it right is to test the site with real users to understand what works and what does not. Getting it right for your users is far more important than adhering to a guideline.</p>
<p>Do you test your site with users or rely on guidelines instead?</p>
<p>Related service: <a href="http://www.experiencesolutions.co.uk/usability-testing.html">Usability Testing</a></p>
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		<title>World Cup App Review</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/YOb9npf0G9s/</link>
		<comments>http://www.experiencesolutions.co.uk/blog/2010/06/11/world-cup-app-review/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 12:16:03 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[damian rees]]></category>
		<category><![CDATA[geoff spick]]></category>
		<category><![CDATA[iPhone app review]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=361</guid>
		<description><![CDATA[If, like us, you are unfortunate enough to be working for most of the World Cup, you&#8217;ll want to download an app to keep you up to date with the latest team news and up to the minute scores. As you might imagine, there are several apps to choose from, so we thought we&#8217;d take [...]]]></description>
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<p>If, like us, you are unfortunate enough to be working for most of the World Cup, you&#8217;ll want to download an app to keep you up to date with the latest team news and up to the minute scores. As you might imagine, there are several apps to choose from, so we thought we&#8217;d take a look to find the one that delivers &#8211; in terms of usefulness and, of course, usability.</p>
<p>
We wanted a World Cup app to do 3 main things:</p>
<ul>
<li>    Give a clear picture of which games are on when so we can make a plan for the must watch matches. </li>
<li>    Provide up to date team news on upcoming games.</li>
<li>    Deliver latest scores and player stats i.e., scorers and assists.</li>
</ul>
<p>&nbsp;</p>
<h3><a href="http://itunes.apple.com/gb/app/itv1-2010-fifa-world-cup-tm/id375342325?mt=8">ITV 2010 FIFA World Cup App</a></h3>
<p>  Price – Free , <a href="http://itunes.apple.com/gb/app/itv1-2010-fifa-world-cup-tm/id375342325?mt=8">Link to iTunes</a>
  </p>
</p>
<p>
  <img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/06/itv2.png" alt="ITV 2010 Fifa World Cup App" title="ITV 2010 Fifa World Cup App" width="350" height="233" class="alignnone size-full wp-image-363" /></p>
<p></p>
<p>For keeping up to date with the latest news and scores, ITV&#8217;s  iPhone app initially looks promising as it offers to show you all the goals for the World Cup, ideal if you can&#8217;t take the time off work, or your boss doesn&#8217;t believe you have contracted man flu (again). 
</p>
<p>However, after a play around we found a few usability issues. The app utilises a news ticker that is limited to showing two or three, often partial, words of a headline rendering it largely incomprehensible. The headlines for the feature boxes are also truncated. We found that the video used in this app isn&#8217;t formatted for the iPhone&#8217;s screen. </p>
<p>
If you&#8217;re going to make an iPhone app then ensure you make use of the phone&#8217;s features, it also runs the same advert before and after a clip, hopefully it will have more varied advertising during the tournament. </p>
</p>
<p>&nbsp;</p>
<h3><a href="http://itunes.apple.com/gb/app/telegraph-world-cup-app/id375226158?mt=8">Telegraph WorldCup</a></h3>
<p>Price – Free, <a href="http://itunes.apple.com/gb/app/telegraph-world-cup-app/id375226158?mt=8">Link to iTunes</a>
  </p>
<p>
  <img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/06/telegraph.png" alt="Telegraph World Cup App" title="Telegraph World Cup App" width="233" height="350" class="alignnone size-full wp-image-364" /></p>
<p></p>
<p>Moving on to another World Cup news app we found the Telegraph app benefited from some slick design where the front page of this app looks smart and gets straight to the point listing the upcoming matches. However, our problems started with reading the news, each headline is prefaced with &quot;World Cup 2010:&quot; leaving maybe one word and three or four letters of the next from the actual headline. It makes for an annoying guessing game, helped by the brief description of the story below the headline. 
</p>
<p>The photo gallery at the bottom of the app shows thumbnails of the latest images, click on one and you can browse them at full size. The whole app is well designed and laid out but fails to deliver when it comes to providing clear news headlines. 
</p>
<p>&nbsp;</p>
<h3><a href="http://itunes.apple.com/gb/app/sun-football-world-cup-edition/id371335435?mt=8">Sun Football World Cup Edition</a></h3>
<p>
Price £2.39,  <a href="http://itunes.apple.com/gb/app/sun-football-world-cup-edition/id371335435?mt=8">Link to iTunes</a></p>
<p>
  <img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/06/mzl.apjgrzwr.320x480-75.jpg" alt="Sun Football World Cup Edition" title="Sun Football World Cup Edition" width="233" height="350" class="alignnone size-full wp-image-377" /></p>
<p></p>
<p>The Sun&#8217;s app is home to the paper&#8217;s full flood of World Cup news and events stories while also packing in a virtual interactive wall chart and one of those noisy vuvuzela horns that you&#8217;ll be hearing plenty of over the tournament. The app delivers news well with more headline space than rival apps, and with features like polls you do feel like you&#8217;re getting your money&#8217;s worth out of the application, even if the essential news is freely available elsewhere.
  </p>
</p>
<p>&nbsp;</p>
<h3><a href="http://itunes.apple.com/gb/app/world-cup-schedule/id360108250?mt=8&amp;uo=6">Mahango World Cup Schedule</a></h3>
<p> Price &#8211; 59p, <a href="http://itunes.apple.com/gb/app/world-cup-schedule/id360108250?mt=8&amp;uo=6">Link to iTunes</a>
</p>
</p>
<p>
  <img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/06/photo.jpg" alt="Mahango World Cup App" title="Mahango World Cup App" width="233" height="350" class="alignnone size-full wp-image-365" /></p>
<p></p>
<p>This app takes slightly odd approach to navigating the tournament where you have to choose a date from a calendar to show which matches are on that date. This makes a rather frustrating way to navigate. The alternative is to find teams by their federation. Both strange choices of interface design. 
</p>
<p>Unfortunately the unintuitive navigation, coupled with the fact that it doesn&#8217;t offer anything that the free applications cannot provide, and lacks the updated news, means that there&#8217;s nothing here to  make you want to choose it over a free product. 
</p>
<p>
</p>
<p>&nbsp;</p>
<h3> <a href="http://itunes.apple.com/gb/app/world-cup-schedule/id360108250?mt=8&amp;uo=">South Africa 2010 Tracker</a></h3>
<p> Price Free (59p for non-ad version), <a href="http://itunes.apple.com/gb/app/world-cup-schedule/id360108250?mt=8&amp;uo=6">Link to iTunes</a></p>
<p>
  <img src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/06/photo2.jpg" alt="South Africa 2010 Tracker" title="South Africa 2010 Tracker" width="233" height="350" class="alignnone size-full wp-image-366" /></p>
<p>
  This app is probably the simplest in terms of design and navigation as it is purely designed to provide a view of which matches are being played, either by group or by date. Because all the matches are displayed in one scrolling list, it is easy to scroll down by date and see what the next matches to be played are, while also seeing the scores for previous games. </p>
<p>
The app promises to update the scores and provide match summaries.  Although the app lacks any real news capability, its simplicity means it offers something really useful and we see ourselves using it regularly during the tournament to stay updated and plan which matches to watch. </p>
<p>&nbsp;</p>
<h3>Conclusion</h3>
<p> Unfortunately, none of the apps do everything we wanted in a clean, easy to use way. Based on our experiences with these apps we would recommend the Mubaloo South Africa 2010 Tracker to easily see which matches are on when and stay up to date with scores. In addition, we would suggest that the Sun&#8217;s application is the best to stay up to date with all other world cup content and news.</p>
<p>Most of the apps are still making some basic usability mistakes and it is clear that none of them have invested in usability testing which is disappointing. There were some simple usability issues that should have been spotted and fixed before these apps were released, the most common being trying to cram headlines into tiny spaces. Other quirks appear that also shouldn&#8217;t appear in professionally developed applications but as the World Cup is the first mega-event in the iPhone era (we think the 2008 Olympics was just a little early) hopefully they will learn for next time. 
</p>
</p>
<p>Have you found a good World Cup App we haven&#8217;t mentioned?</p>
<p></p>
<p>Related service: <a href="http://www.experiencesolutions.co.uk/app-usability.html">iPhone App Usability</a></p>
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		<title>How to do quick and effective user profiling</title>
		<link>http://feedproxy.google.com/~r/ExperienceSolutionsBlog/~3/KEpjPG3GIgg/</link>
		<comments>http://www.experiencesolutions.co.uk/blog/2010/06/08/how-to-do-quick-and-effective-user-profiling/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 11:49:33 +0000</pubDate>
		<dc:creator>damian rees</dc:creator>
				<category><![CDATA[ali carmichael]]></category>
		<category><![CDATA[damian rees]]></category>
		<category><![CDATA[geoff spick]]></category>
		<category><![CDATA[how to...]]></category>
		<category><![CDATA[information architecture]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user profiles]]></category>

		<guid isPermaLink="false">http://www.experiencesolutions.co.uk/blog/?p=319</guid>
		<description><![CDATA[Your website can attract a wide variety of visitors. Trying to appeal to them all can be troublesome and the results can leave you with more unhappy customers than happy ones. When user profiling, there are two very distinct ways to go; methodical and thorough with a reasoned and structured analysis, which is our typical [...]]]></description>
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<p><img class="alignnone size-full wp-image-318" title="user-profiles" src="http://www.experiencesolutions.co.uk/blog/wp-content/uploads/2010/06/user-profiles.png" alt="quick and dirty user profiles" width="407" height="108" /></p>
<p>Your website can attract a wide variety of visitors. Trying to appeal to them all can be troublesome and the results can leave you with more unhappy customers than happy ones. </p>
<p>When user profiling, there are two very distinct ways to go; methodical and thorough with a reasoned and structured analysis, which is our typical user profiling project, or ‘quick and dirty’.</p>
<p>In the agile, nimble world of the modern Web, we appreciate you don’t always have the time to do things perfectly so here are three steps to help you with the quick and dirty approach.</p>
<p>&nbsp;</p>
<h2>Step 1. Decide on who your customers are</h2>
<p>Break down your users into five groups, based on what they need from your site. One way to do this is with an ad hoc meeting with your team. In the meeting explain what you want, without explaining why until the end, this way you get original thinking and not prepared, canned answers.</p>
<p>We challenged our client Bob Barbour at the MS Society to do this. He set up a &#8216;flash&#8217; meeting &#8211; putting it out as a desperate appeal for help at very short notice. He got great results as the attendees had no time to ‘over think’ the exercise and so didn’t try to serve their own objective by pushing one user group over another.</p>
<p>Don’t underestimate the challenge of only coming up with five user groups, it will be hard, but it is important to set a limit to help you focus. If you come up with too many groups, look at how you can merge some together.</p>
<p>&nbsp;</p>
<h2>Step 2. Come up with questions for each group</h2>
<p>Now come up with questions for each group that they are likely to ask when looking at your website. Make sure the questions are actionable, i.e. “Is this company reputable?” Then, focus on what are the most important questions for that user group.</p>
<p>Choose the top three priority questions for each user group, and focus on these. For example, if we did this for our website, it might look something like this:</p>
<p>Group 1 &#8211; Asked to investigate usability suppliers by their boss<br />
1.    Do they appear trustworthy and competent?<br />
2.    What is different about their approach?<br />
3.    How much will it cost?</p>
<p>Group 2 &#8211; Understand more about usability testing<br />
1.     What is usability testing?<br />
2.    What else should I consider?<br />
3.    Can I do it myself?</p>
<p>&nbsp;</p>
<h2>Step 3. Focus on the high priority users</h2>
<p>From your five groups, select the two most important, as a primary and secondary group. These should be your number one business priority to serve, i.e. the users that will lead to you reaching your business goals for the site.</p>
<p>&nbsp;</p>
<h3>Next Steps</h3>
<p>After completing your quick and dirty approach to user profiling, you will have a better idea of who your essential customers are, what they need and where to focus your efforts on your website to help your users.</p>
<p>We will discuss how to use the profiles that you have created in a future article, but for the time being you can use your new user profiles to focus your website planning on addressing user needs instead of internal guesses.</p>
<p>What methods have you used to get a better picture of your users?</p>
<p>Related service:  <a title="User Journey Design" href="http://www.experiencesolutions.co.uk/user-journey-design.html">User Journey Design</a></p>
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