<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C08CQXszfip7ImA9WhBaE0w.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652</id><updated>2013-05-23T20:24:20.586+08:00</updated><category term="Battle Mechanica" /><category term="system" /><category term="might and magic" /><category term="Games Workshop" /><category term="Medda-Loren" /><category term="multiplayer" /><category term="christmas greetings" /><category term="hex" /><category term="2 players" /><category term="rpg boardgame" /><category term="rules-light" /><category term="pocketmod" /><category term="games" /><category term="W40K" /><category term="Robertson Sondoh Jr" /><category term="solo" /><category term="2 pages" /><category term="gaming" /><category term="tabletop" /><category term="grid" /><category term="diceless" /><category term="Hordes and Heroes" /><category term="Dancing Shadows" /><category term="3 players" /><category term="boardgames" /><category term="homebrew" /><category term="rpg" /><category term="4 players" /><category term="dice" /><category term="computer" /><category term="chinese new year greetings" /><category term="boardgame" /><category term="wargame" /><category term="8 pages" /><category term="Little Fantasy Wars" /><category term="Warhammer" /><category term="square" /><category term="minigame" /><title>Experimental Playground</title><subtitle type="html">print and play board games </subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://experimentalplayground.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>38</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ExperimentalPlayground" /><feedburner:info uri="experimentalplayground" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DkcFSH87cCp7ImA9WhBUFkk.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-131436383429482208</id><published>2013-04-10T07:38:00.004+08:00</published><updated>2013-05-04T13:06:59.108+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-04T13:06:59.108+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="rpg" /><category scheme="http://www.blogger.com/atom/ns#" term="multiplayer" /><category scheme="http://www.blogger.com/atom/ns#" term="pocketmod" /><category scheme="http://www.blogger.com/atom/ns#" term="8 pages" /><title>Mutants &amp; Machine-guns</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-qP9gNZocurU/UWSkagP4QXI/AAAAAAAAAMw/cHj-xdLXLDk/s1600/M&amp;amp;M-rpg-3-web.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-qP9gNZocurU/UWSkagP4QXI/AAAAAAAAAMw/cHj-xdLXLDk/s320/M&amp;amp;M-rpg-3-web.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Legend says that long ago, so long that no one know was living then, terrible wars swept the&amp;nbsp;civilized&amp;nbsp;world, leaving vast wastelands where no man can live.&lt;br /&gt;
&lt;br /&gt;
Before the wars began, man was ruler of the earth. But one result of the terrible wars was that creatures rose from the ashes of the unknown. The genes of the earth's animals and plants were altered, until strange, new creatures arose - creatures of the awesome power and fierceness and often great intelligence.&lt;br /&gt;
&lt;br /&gt;
You&amp;nbsp;have&amp;nbsp;lived all your years among such creatures and among the strange artifacts - inexplicable, often dangerous- of the Ancients who created this now devastated civilization whose ruins you live among the world of Mutants &amp;amp; Machine-guns!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Designer's Note:&lt;/b&gt; This is Experimental Playground's first RPG so it will be different from the other product we produce, it is NOT a board game. Anyone who doesn't know what RPG is can go &lt;a href="https://en.wikipedia.org/wiki/Role-playing_game"&gt;here&lt;/a&gt;&amp;nbsp;for more&amp;nbsp;explanation.&amp;nbsp;Since we pretty much introduce board gaming to wide audience maybe we should write down something similar for RPG. For now please enjoy Mutants &amp;amp; Machine-guns!&lt;br /&gt;
&lt;br /&gt;
If you do not have any idea about pocketmod, visit this place&amp;nbsp;&lt;a href="http://www.pocketmod.com/"&gt;http://www.pocketmod.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Version history&lt;/b&gt;&lt;br /&gt;
Version 1.1&lt;br /&gt;
-Added in initiative rules&lt;br /&gt;
-Add critters&lt;br /&gt;
&lt;br /&gt;
Version 1.2&lt;span id="goog_1564075358"&gt;&lt;/span&gt;&lt;span id="goog_1564075359"&gt;&lt;/span&gt;&lt;a href="http://www.blogger.com/"&gt;&lt;/a&gt;&lt;br /&gt;
-Fixed the stats description&lt;br /&gt;
-Lower TN difficulty by 1&lt;br /&gt;
-Full rest recovers full hp&lt;br /&gt;
-Standardise weapon &amp;amp; armour table&lt;br /&gt;
-Pocketmod version available&lt;br /&gt;
&lt;br /&gt;
Version 1.3&lt;br /&gt;
-Took out additional eyes mutation&lt;br /&gt;
-Rewrite critical success &amp;amp; fumble rules&lt;br /&gt;
-Change and rewrite initiative rules&lt;br /&gt;
&lt;br /&gt;
Version 1.3.1&lt;br /&gt;
-Change the paragraph font (Calibri;size 20)&lt;br /&gt;
&lt;br /&gt;
Version 2.0&lt;br /&gt;
-Renaming the stats now called abilities&lt;br /&gt;
-Adding tokens, battlefield, character sheet (more like Experimental Playground huh)&lt;br /&gt;
-Change damage system and improved combat system&lt;br /&gt;
-Improved mutations&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download the game here&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?jpfcfczztzukcyn"&gt;Mutants &amp;amp; Machine-guns v1.3&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?mwj58cm45zb3bzr"&gt;Mutants &amp;amp; Machine-guns pocketmod v1.3&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?i8kh4clxc51skvm"&gt;Mutants &amp;amp; Machine-guns v1.3 (Spanish)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?rticiwdiy72d223"&gt;Mutantes &amp;amp; Ametralladoras v1.3 (Spanish)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?u3ybxvfm01p7cd0"&gt;Mutantes &amp;amp; Ametralladoras pocketmod v1.3 (Spanish)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?0f1184byfvfdrf1"&gt;Mutants &amp;amp; Machine-guns v1.3 (French)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?mxdac6hkmg0w8tg"&gt;Mutants &amp;amp; Machine-guns pocketmod v1.3 (French)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?4a1wk1t3b1g14e4"&gt;Mutants &amp;amp; Machine-guns v1.3.1&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?yyt2amegs0sh9mk"&gt;Mutants &amp;amp; Machine-guns pocketmod v1.3.1&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?xw83oa49osnbv23"&gt;Mutants and Machine-guns v2&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?coajfnn99kee64p"&gt;Mutants and Machine-guns pocketmod v2&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://deconstruyendonos.files.wordpress.com/2013/05/mutantes__metralletas_v20_esp.pdf"&gt;Mutants and Machine-guns v2 (Spanish)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/uXpF5Y-ixrQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/131436383429482208/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2013/04/mutants-machine-guns.html#comment-form" title="44 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/131436383429482208?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/131436383429482208?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/uXpF5Y-ixrQ/mutants-machine-guns.html" title="Mutants &amp; Machine-guns" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-qP9gNZocurU/UWSkagP4QXI/AAAAAAAAAMw/cHj-xdLXLDk/s72-c/M&amp;M-rpg-3-web.jpg" height="72" width="72" /><thr:total>44</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2013/04/mutants-machine-guns.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUIMRns_cCp7ImA9WhBWFEQ.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2133644488543884173</id><published>2013-04-09T15:46:00.000+08:00</published><updated>2013-04-09T15:46:27.548+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-09T15:46:27.548+08:00</app:edited><title>The Future Is Now!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-ddrVXT-xtyI/UWPG7odAVZI/AAAAAAAAAK8/ToxPk2GqShs/s1600/M&amp;amp;M+rpg+2+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-ddrVXT-xtyI/UWPG7odAVZI/AAAAAAAAAK8/ToxPk2GqShs/s320/M&amp;amp;M+rpg+2+copy.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
Currently in the making. We have no fixed date, yet. So stay tuned.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/AnUUpasTz3g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2133644488543884173/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2013/04/the-future-is-now.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2133644488543884173?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2133644488543884173?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/AnUUpasTz3g/the-future-is-now.html" title="The Future Is Now!" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-ddrVXT-xtyI/UWPG7odAVZI/AAAAAAAAAK8/ToxPk2GqShs/s72-c/M&amp;M+rpg+2+copy.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2013/04/the-future-is-now.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUGRHw7fSp7ImA9WhBVFEs.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-1528310239548326814</id><published>2013-02-13T10:58:00.002+08:00</published><updated>2013-04-20T21:57:05.205+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-20T21:57:05.205+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="2 pages" /><title>Planet Run</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-T-OGt6tWkCo/UQ5-0si5jHI/AAAAAAAAAKk/4h2x2fYXIsQ/s1600/planet-run-poster.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-T-OGt6tWkCo/UQ5-0si5jHI/AAAAAAAAAKk/4h2x2fYXIsQ/s320/planet-run-poster.gif" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
You are Captain Xavier Mertz pilot of the ship Yamato. One day while cruising your ship was hit by asteroids and you landed on Planet Run. You need to find the resources to fix your ship while trying to survive from dying of hunger!&lt;br /&gt;
&lt;br /&gt;
Planet Run is a solo worker placement game where you becomes an astronaut exploring the planet to find resources to fix your ship. You need to survive by hunting for food. Food you eat will determine how much energy dice you will get on the next turn. You may construct gadget to help you in your task. On turn 15, you must launch your ship!&lt;br /&gt;
&lt;br /&gt;
Designer note: We were trying to emulate the game Terraria with a lot of scenario based game but somehow like the usual it got simplified. We change the theme because building castle isn't really as fun as fixing the ship and fly!&lt;br /&gt;
&lt;br /&gt;
Download the game here&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?8tixk3y2995b7lz"&gt;Planet Run version 1.0&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?bhngbghe6otmz9h"&gt;Planet Run (Brazil-Portuguese version)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?77yi8ahd5ebbfyt"&gt;Planet Run (French page 1)&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?ab2hm27n6h0csp3"&gt;Planet Run (French page 2)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/mySopWSvPBY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/1528310239548326814/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2013/02/planet-run.html#comment-form" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1528310239548326814?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1528310239548326814?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/mySopWSvPBY/planet-run.html" title="Planet Run" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-T-OGt6tWkCo/UQ5-0si5jHI/AAAAAAAAAKk/4h2x2fYXIsQ/s72-c/planet-run-poster.gif" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2013/02/planet-run.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEEQ3wycSp7ImA9WhNaGU0.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-8063182181857095377</id><published>2013-02-03T23:16:00.003+08:00</published><updated>2013-02-03T23:16:42.299+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-03T23:16:42.299+08:00</app:edited><title>Coming Soon!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-T-OGt6tWkCo/UQ5-0si5jHI/AAAAAAAAAKk/4h2x2fYXIsQ/s1600/planet-run-poster.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-T-OGt6tWkCo/UQ5-0si5jHI/AAAAAAAAAKk/4h2x2fYXIsQ/s320/planet-run-poster.gif" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
LAUNCHING SOON! Stay tune...&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/VbiBRCCydRg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/8063182181857095377/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2013/02/coming-soon.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/8063182181857095377?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/8063182181857095377?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/VbiBRCCydRg/coming-soon.html" title="Coming Soon!" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-T-OGt6tWkCo/UQ5-0si5jHI/AAAAAAAAAKk/4h2x2fYXIsQ/s72-c/planet-run-poster.gif" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2013/02/coming-soon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkACRnYzeCp7ImA9WhNSE0U.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2805674485911541064</id><published>2012-10-18T15:40:00.000+08:00</published><updated>2012-10-28T07:32:47.880+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-28T07:32:47.880+08:00</app:edited><title /><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-hq5l2KYJPaE/UIxvD02oRbI/AAAAAAAAAJ0/Yn9pfdAzL-k/s1600/fallout9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-hq5l2KYJPaE/UIxvD02oRbI/AAAAAAAAAJ0/Yn9pfdAzL-k/s320/fallout9.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
This is just a test.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/sehkSsAtBkA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2805674485911541064/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2012/10/this-is-just-test.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2805674485911541064?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2805674485911541064?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/sehkSsAtBkA/this-is-just-test.html" title="" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-hq5l2KYJPaE/UIxvD02oRbI/AAAAAAAAAJ0/Yn9pfdAzL-k/s72-c/fallout9.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2012/10/this-is-just-test.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMMSH8yfip7ImA9WhJXGU8.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-1125629140145300574</id><published>2012-08-14T14:42:00.002+08:00</published><updated>2012-08-14T15:14:49.196+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-14T15:14:49.196+08:00</app:edited><title>We are now on facebook!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-7RcKfunH4h4/UCny-vVDEYI/AAAAAAAAAJY/NkcsAB-yE-0/s1600/experimental-playground-logo.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://3.bp.blogspot.com/-7RcKfunH4h4/UCny-vVDEYI/AAAAAAAAAJY/NkcsAB-yE-0/s320/experimental-playground-logo.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Proudly announcing we have a facebook account! Spread the news and all. Remember we have FREE print and play games!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://www.facebook.com/experimentalplaygroundgames"&gt;https://www.facebook.com/experimentalplaygroundgames&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/hLwUjstEWXQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/1125629140145300574/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2012/08/proudly-announcing-we-have-facebook.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1125629140145300574?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1125629140145300574?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/hLwUjstEWXQ/proudly-announcing-we-have-facebook.html" title="We are now on facebook!" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-7RcKfunH4h4/UCny-vVDEYI/AAAAAAAAAJY/NkcsAB-yE-0/s72-c/experimental-playground-logo.gif" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2012/08/proudly-announcing-we-have-facebook.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUNQXg9fCp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2300168095480874321</id><published>2012-08-04T16:11:00.001+08:00</published><updated>2013-02-19T13:04:50.664+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:04:50.664+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="computer" /><title>Escape of the Dead java version</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-5X6N5_AW7YY/UBzYcVPdZDI/AAAAAAAAAJI/NHxhCDZTjyk/s1600/eotd-java.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="258" src="http://4.bp.blogspot.com/-5X6N5_AW7YY/UBzYcVPdZDI/AAAAAAAAAJI/NHxhCDZTjyk/s320/eotd-java.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;a href="http://www.kerneltrick.com/?p=28"&gt;Aaron Woodard&lt;/a&gt;&lt;/b&gt; created a java version of Escape of the Dead. Thanks to him no printing required just go to the link below!&lt;/div&gt;
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&lt;a href="http://www.kerneltrick.com/download/eotd/"&gt;Escape of the Dead java version!&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
p/s: Reminder to fans and friends. Just because we posted this, it doesn't mean we are going digital :)&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/B7MNPWgue0o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2300168095480874321/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2012/08/escape-of-dead-java-version.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2300168095480874321?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2300168095480874321?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/B7MNPWgue0o/escape-of-dead-java-version.html" title="Escape of the Dead java version" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-5X6N5_AW7YY/UBzYcVPdZDI/AAAAAAAAAJI/NHxhCDZTjyk/s72-c/eotd-java.gif" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2012/08/escape-of-dead-java-version.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQAQnYzcCp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-1855238406595552447</id><published>2012-06-09T23:20:00.002+08:00</published><updated>2013-02-19T13:05:43.888+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:05:43.888+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="2 pages" /><title>Oh My Lair!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-HDTnqCpiFZE/T9NoY9nlHAI/AAAAAAAAAIw/NbGvV6g2-fU/s1600/oh+my+lair+poster+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-HDTnqCpiFZE/T9NoY9nlHAI/AAAAAAAAAIw/NbGvV6g2-fU/s320/oh+my+lair+poster+2.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
You are a dungeon lord and you are drinking your favourite cavern coffee when suddenly your spy informs you that a hero wants to slay you. It’s that time of the year where heroes will come out and try to destroy you and your lair. Prepare for the attack!&lt;br /&gt;
&lt;br /&gt;
Oh My Lair is a solo game where you control your minion to conquer region, collect resources to summon creatures, and defeat the hero before he reaches you.&lt;br /&gt;
&lt;br /&gt;
Designer Note: This game is inspired by&amp;nbsp;What Did I Do To Deserve This, My Lord? Although it is simplified to the point of doesn't resemble the inspired game at all. Anyway just enjoy the game!&lt;br /&gt;
&lt;br /&gt;
Download the game below&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/363ycjnnruewd34/Oh_My_Lair_v1-1.pdf"&gt;Oh My Lair v1.1&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/9jdisdh27ph45ox/oh_my_lair_2-0.pdf"&gt;Oh My Lair v2.0&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://deconstruyendonos.files.wordpress.com/2012/08/oh-my-lair_spanish.pdf"&gt;Oh My Lair (Spanish version)&lt;/a&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/Nxp88q6BLEc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/1855238406595552447/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2012/06/oh-my-lair.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1855238406595552447?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1855238406595552447?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/Nxp88q6BLEc/oh-my-lair.html" title="Oh My Lair!" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-HDTnqCpiFZE/T9NoY9nlHAI/AAAAAAAAAIw/NbGvV6g2-fU/s72-c/oh+my+lair+poster+2.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2012/06/oh-my-lair.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08MRncycSp7ImA9WhBSFUo.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5985082153690559133</id><published>2012-01-01T20:11:00.000+08:00</published><updated>2013-02-23T07:31:27.999+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-23T07:31:27.999+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="2 pages" /><title>8-Bit Inc.</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-DJyeZONE8xM/Tvm1ffAEnVI/AAAAAAAAAIU/znw5OsN8uoo/s1600/8-BIT-INC-COVER-poster.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-DJyeZONE8xM/Tvm1ffAEnVI/AAAAAAAAAIU/znw5OsN8uoo/s640/8-BIT-INC-COVER-poster.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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In the 80’s, Tendino, a game company, created revolutionery game console called Tendino Entertainment System (TES). Your company 8-Bit Inc. is one of the many company trying to make the best game for the system and compete them in the Game Prix Award (GPA).&lt;/div&gt;
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&lt;b&gt;Designer's note: &lt;/b&gt;Since I saw and played the &lt;a href="https://market.android.com/details?id=net.kairosoft.android.gamedev3en&amp;amp;hl=en"&gt;Game Dev Story&lt;/a&gt; I really wanted to make a boardgame that makes game. After month and months of forming ideas, creating prototype, testing, finally we've made a similar simulation but not as details as Game Dev Story hence the title 8-Bit Inc. because you are a manager of 8-Bit Inc. and you create a game just for the Tendino Entertainment System (TES). On the last playtesting we added the Game Prix Award so you would have a goal in the game.&amp;nbsp;&lt;/div&gt;
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HAPPY PLAYING AND HAPPY NEW YEAR EVERYONE! 2012 WILL BE GOOD, GREAT AND FUN FOR EVERYONE :D&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;b&gt;Download the game below&lt;/b&gt;&lt;/div&gt;
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&lt;a href="http://www.mediafire.com/file/aeqthc8u468uk6m/8-bit%20Inc%20game.pdf"&gt;8-Bit Inc game tricoloured version&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://www.mediafire.com/file/j1178j2pqb1r0is/8-bit%20Inc%20game%20coloured%20version.pdf"&gt;8-bit Inc game coloured version&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://www.mediafire.com/view/?vk6cuaot25lmch7"&gt;8-bit Inc game (Italian version)&lt;/a&gt;&lt;br /&gt;
&lt;a href="https://www.box.com/s/akdniigjg7m0kxe4hv3z"&gt;8-bit Inc game (Spanish version)&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/OdkYfa1GGIE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5985082153690559133/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2012/01/8-bit-inc.html#comment-form" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5985082153690559133?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5985082153690559133?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/OdkYfa1GGIE/8-bit-inc.html" title="8-Bit Inc." /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-DJyeZONE8xM/Tvm1ffAEnVI/AAAAAAAAAIU/znw5OsN8uoo/s72-c/8-BIT-INC-COVER-poster.jpg" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2012/01/8-bit-inc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIASHcyfCp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-4415700498062136599</id><published>2011-12-20T21:20:00.000+08:00</published><updated>2013-02-19T13:09:09.994+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:09:09.994+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><title>Emergency Earth</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-1RsmHGbLIxU/TvCK-LDb5II/AAAAAAAAAH8/fw7i9j6rf7E/s1600/emergency-earth-cover-b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-1RsmHGbLIxU/TvCK-LDb5II/AAAAAAAAAH8/fw7i9j6rf7E/s320/emergency-earth-cover-b.jpg" width="280" /&gt;&lt;/a&gt;&lt;/div&gt;
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Earth was attacked before by aliens but never this big. Citizen of earth now depends on your team, the one and only Earth Defense Force (EDF), the one who saves earth an hour ago from zombie attack to once again defend earth from danger. Emergency Earth is a solo game in which you took in charge to defend earth from danger.&lt;/div&gt;
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&lt;i&gt;Designer note&lt;/i&gt;: This is one of the game promised from the previous post. Actually this game is done later after the one that we will to post in January 2012 (little spoiler, the game is about a game company making games!). Anyway, when Jason created this game it was an orc invading game similar in the line of &lt;a href="http://www.google.com.my/url?sa=t&amp;amp;rct=j&amp;amp;q=age%20of%20war%20kongregate&amp;amp;source=web&amp;amp;cd=1&amp;amp;sqi=2&amp;amp;ved=0CB8QFjAA&amp;amp;url=http%3A%2F%2Fwww.kongregate.com%2Fgames%2FLouissi%2Fage-of-war&amp;amp;ei=lY3wTtSFNcbOrQf_xKzZDw&amp;amp;usg=AFQjCNH3AaMrAAssTY6TRSCVp0itNwcDFQ"&gt;Age of War&lt;/a&gt;&amp;nbsp;-or is it. Later after some&amp;nbsp;discussion&amp;nbsp;we decided to make it alien invading earth, while the Earth Defense Force is actually army from the 50's.&amp;nbsp;&lt;/div&gt;
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Last but not least MERRY CHRISTMAS TO EVERYONE! This would be our gift to every player and reader of this blog for&amp;nbsp;Christmas&amp;nbsp;:D&lt;/div&gt;
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Download the game below&lt;/div&gt;
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&lt;a href="http://www.mediafire.com/file/qjszvemff0b16z4/emergency%20earth%20b.pdf"&gt;Emergency Earth&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://www.mediafire.com/file/ygnc82ytn3e1xlh/emergency_earth_pt-br.pdf"&gt;Emergency Earth (Brazil-Portuguese version)&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://www.mediafire.com/file/z0vd6n64uy5bzn2/emergency_earth_espa%C3%B1ol.pdf"&gt;Emergency Earth (Espanol version)&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/LhbVErvL30w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/4415700498062136599/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/12/earth-was-attacked-before-by-aliens-but.html#comment-form" title="16 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4415700498062136599?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4415700498062136599?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/LhbVErvL30w/earth-was-attacked-before-by-aliens-but.html" title="Emergency Earth" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-1RsmHGbLIxU/TvCK-LDb5II/AAAAAAAAAH8/fw7i9j6rf7E/s72-c/emergency-earth-cover-b.jpg" height="72" width="72" /><thr:total>16</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/12/earth-was-attacked-before-by-aliens-but.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYCRnc7fyp7ImA9WhRXEEU.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5592693846554974593</id><published>2011-12-17T10:16:00.000+08:00</published><updated>2011-12-17T10:16:07.907+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-17T10:16:07.907+08:00</app:edited><title>New games</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-EXg0uPprzaw/Tuv6ntIk5FI/AAAAAAAAAHw/w_wyPZOIrOI/s1600/tendino-games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-EXg0uPprzaw/Tuv6ntIk5FI/AAAAAAAAAHw/w_wyPZOIrOI/s320/tendino-games.jpg" width="304" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
coming on DEC 2011 and JAN 2012&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/c24orL0bxsA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5592693846554974593/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/12/new-games.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5592693846554974593?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5592693846554974593?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/c24orL0bxsA/new-games.html" title="New games" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-EXg0uPprzaw/Tuv6ntIk5FI/AAAAAAAAAHw/w_wyPZOIrOI/s72-c/tendino-games.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/12/new-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIMRno4eip7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2714714221038242854</id><published>2011-12-03T11:17:00.001+08:00</published><updated>2013-02-19T13:09:47.432+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:09:47.432+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><title>Horde of the Dead version 2</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-6MILzVs8IrA/TtmUzoFfILI/AAAAAAAAAHg/Ymqfbsvhsdw/s1600/horde-of-the-dead-v2-cover.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-6MILzVs8IrA/TtmUzoFfILI/AAAAAAAAAHg/Ymqfbsvhsdw/s400/horde-of-the-dead-v2-cover.gif" width="275" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;You are Giraffe the hero of this game and you arrived in a small inn. Suddenly during the night something was attacking the inn. It’s a horde of ZOMBIE WARRIORS!!!. Nobody survive except you and the inn keeper’s daughter, Mari-chan. Survive the game until the timeline finishes.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;In version 2:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;The combat uses dice which introduce the element of random.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;Reward system is changed for the better called combo gold.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;The heroes now share their hit points.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;The heroes also share action point to do their actions.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;This time around the zombie is now a zombie warrior, they will attack the house if there is no hero present in the&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;room they occupied.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;and hopefully this one is more streamline than the previous one.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;You can download the game below&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/mg1vxmic5mt5ela/horde%20of%20the%20dead%20v2.pdf" style="font-family: Arial, sans-serif; font-size: small;"&gt;Horde of the Dead version 2&lt;/a&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;&lt;a href="http://www.mediafire.com/file/mmdik3z7av857cy/horde_of_the_dead_v2_spanish.pdf"&gt;Horde of the Dead version 2.1 (Spanish)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: white; font-family: Arial, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/gDzWyhaF5Yw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2714714221038242854/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/12/horde-of-dead-version-2.html#comment-form" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2714714221038242854?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2714714221038242854?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/gDzWyhaF5Yw/horde-of-dead-version-2.html" title="Horde of the Dead version 2" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-6MILzVs8IrA/TtmUzoFfILI/AAAAAAAAAHg/Ymqfbsvhsdw/s72-c/horde-of-the-dead-v2-cover.gif" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/12/horde-of-dead-version-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEFRnw4cSp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-3584479531442922766</id><published>2011-11-22T18:08:00.001+08:00</published><updated>2013-02-19T13:10:17.239+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:10:17.239+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="2 players" /><title>Giant Battle</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-X6KToZbML-M/Tst1f8dBZLI/AAAAAAAAAHY/Ur2OYKfRcBA/s1600/giant-battle-cover-art.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="231" src="http://2.bp.blogspot.com/-X6KToZbML-M/Tst1f8dBZLI/AAAAAAAAAHY/Ur2OYKfRcBA/s320/giant-battle-cover-art.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
In this age of power and greed, every faction in the world are battling it out to find out who is better king among all kings. 

Giant Battle is a 2 player game. In the game each player controls a faction which you used to kill leader of opposing faction to win the game. You need 3 six sided dice and a cutting tool to play the game.&lt;br /&gt;
&lt;br /&gt;
Designer note: I really want the title to be 'Mini Battle' but my brother are against the title, hence the title 'Giant Battle'. The game is inspired by Summoner Wars. The cover is actually a copy of the Make You Fortress game (because I love Adventure Planning Service/Bouken!)&lt;br /&gt;
&lt;br /&gt;
Download the game below&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/9mh4zbh2nw3g9or/Giant%20Battle%20minigame%20series3.pdf"&gt;Giant Battle Colour Version&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/6utow7wpmmo7i8u/Giant%20Battle%20minigame%20series%20(b%26w).pdf"&gt;Giant Battle Black and White Version&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?dlz4pmjdvo37orc"&gt;Giant Battle (Italian version)&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/hREH6JDHacg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/3584479531442922766/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/11/giant-battle.html#comment-form" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3584479531442922766?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3584479531442922766?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/hREH6JDHacg/giant-battle.html" title="Giant Battle" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-X6KToZbML-M/Tst1f8dBZLI/AAAAAAAAAHY/Ur2OYKfRcBA/s72-c/giant-battle-cover-art.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/11/giant-battle.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkENSXc8fip7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-3592169614953605874</id><published>2011-05-04T07:23:00.000+08:00</published><updated>2013-02-19T13:11:38.976+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:11:38.976+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="2 pages" /><category scheme="http://www.blogger.com/atom/ns#" term="3 players" /><title>The Mini Quest</title><content type="html">&lt;a href="http://2.bp.blogspot.com/-BhxTev6jD78/TcCSdlh1wQI/AAAAAAAAAEc/gOOw7-u-UxE/s1600/mini%2Badventure%2Bcover%2Bcopy.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5602638973436805378" src="http://2.bp.blogspot.com/-BhxTev6jD78/TcCSdlh1wQI/AAAAAAAAAEc/gOOw7-u-UxE/s400/mini%2Badventure%2Bcover%2Bcopy.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 268px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;The Mini Quest&lt;/span&gt; is a simple fantasy adventure game for 2-3 players. Players take on a role of an adventurer roaming the island of Seapoot (See-Put) solving quest to unlock the secret to defeat THE BOSS!&lt;br /&gt;
&lt;br /&gt;
Players will roam in a hex-based board. The board consisted of 3 different areas; Mountain, Forest and Desert. Each area will have its own line of monster that you will face. Players will battle the monsters to gain gold to buy some accessories - preparing for the Boss. &lt;br /&gt;
&lt;br /&gt;
Download &lt;a href="http://www.mediafire.com/file/421nz4blgjp7f56/The%20Mini%20Quest%20PnP%20lores%202.pdf"&gt;here&lt;/a&gt;&lt;br /&gt;
Download &lt;a href="http://www.mediafire.com/file/ds531cqyswk79yk/the%20mini%20quest%20pnp%20v1-1.pdf"&gt;version 1.1&lt;/a&gt; (fixed some of the rules)&lt;br /&gt;
Download &lt;a href="http://www.mediafire.com/file/op9imgp3id8wl7u/mini%20quest%20v%201-2.pdf"&gt;version 1.2&lt;/a&gt; (change the name of the Kalababos to Kalabakos, fixed the quest rules, movement phase and camping rules, fixed the market card prices)&lt;br /&gt;
Download &lt;a href="http://www.mediafire.com/file/313alb3e6yckqb7/the%20mini%20quest%20expansion%20flat.pdf"&gt;Expansion #1&lt;/a&gt; (print it on an A5)&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/Y3OBRGnfHzU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/3592169614953605874/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/05/mini-quest.html#comment-form" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3592169614953605874?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3592169614953605874?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/Y3OBRGnfHzU/mini-quest.html" title="The Mini Quest" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-BhxTev6jD78/TcCSdlh1wQI/AAAAAAAAAEc/gOOw7-u-UxE/s72-c/mini%2Badventure%2Bcover%2Bcopy.jpg" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/05/mini-quest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YERn08fCp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2816161153393270446</id><published>2011-03-17T14:09:00.000+08:00</published><updated>2013-02-19T13:18:27.374+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:18:27.374+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><title>Ninja vs Robot</title><content type="html">&lt;a href="http://3.bp.blogspot.com/-aGGM-qVF7EU/TYGoJm-dONI/AAAAAAAAAEU/jJJcGxN1hBE/s1600/pic945103_lg.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5584929895950923986" src="http://3.bp.blogspot.com/-aGGM-qVF7EU/TYGoJm-dONI/AAAAAAAAAEU/jJJcGxN1hBE/s400/pic945103_lg.jpg" style="cursor: hand; cursor: pointer; display: block; height: 252px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Ninja vs Robot is a fast playing solo game for ages 7+. Player take on a role of a ninja who is the only to witness the coming of the invader, the robots. The robots will do anything to destroy the castle. It is up to you now to race to the castle to alarm the king for the coming of the robots. Player will battle with all kinds of robots to reach the castle, so until you reach the castle winning a battle does not mean you win the game.&lt;br /&gt;
&lt;br /&gt;
The game uses a simple rules to let player to be easily immerse into the Robot invading twisted oriental world. Player will attack using a unique dice mechanic that will enable player to make combos to destroy an army of robots. The game also uses a Ninja Point system that lets player to change the battle into their own style.&lt;br /&gt;
&lt;br /&gt;
You only need 2 six sided-dice and a cutting tool.&lt;br /&gt;
&lt;br /&gt;
Download the game &lt;a href="http://www.mediafire.com/file/h08pm3356t90ssb/ninja-vs-robot.pdf"&gt;here&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/js2pznUxhuI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2816161153393270446/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/03/ninja-vs-robot.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2816161153393270446?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2816161153393270446?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/js2pznUxhuI/ninja-vs-robot.html" title="Ninja vs Robot" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-aGGM-qVF7EU/TYGoJm-dONI/AAAAAAAAAEU/jJJcGxN1hBE/s72-c/pic945103_lg.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/03/ninja-vs-robot.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkABRn45fip7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-1016481646243461624</id><published>2010-11-18T18:03:00.000+08:00</published><updated>2013-02-19T13:12:37.026+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:12:37.026+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><title>Escape of the Dead</title><content type="html">&lt;a href="http://4.bp.blogspot.com/_TMlCYd8y-W8/TOT68WfQcYI/AAAAAAAAAEE/Z2NDe2ICd1w/s1600/ESCAPE-OF-THE-DEAD-cover.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5540829356308328834" src="http://4.bp.blogspot.com/_TMlCYd8y-W8/TOT68WfQcYI/AAAAAAAAAEE/Z2NDe2ICd1w/s400/ESCAPE-OF-THE-DEAD-cover.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 276px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are a survivor of a zombie apocalypse and you're stuck on a house with a useless car and hordes of zombies attacking from the lawn. But wait, you found a tool enough to fix the car to escape the hordes of zombies. ARE YOU READY FOR IT?&lt;br /&gt;
&lt;br /&gt;
In the game you are trying to fix the car while defending yourself against hordes of zombies. You're given 4 Action dice per turn, distribute between 3 sections of the game (either by shooting zombie, fixing the barricade and/or fixing the car). Roll for success on each section. Any zombie that survived will attack the barricade. When you successfully killed 10 zombies you will be rewarded with power-up. You lose when your barricade is down (i.e barricade's hp equals zero). You win when the car is fixed 100%.&lt;br /&gt;
&lt;br /&gt;
You need 4 six sided-dice, a pencil and an eraser for book keeping.&lt;br /&gt;
&lt;br /&gt;
Download the game here&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/7d00rik23wbr6sp/ESCAPE%20OF%20THE%20DEADa.pdf"&gt;EOTD version 1.00&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.boardgamegeek.com/filepage/62886/escape-of-the-dead-contest-entry-version-or-v1-0"&gt;EOTD version 1.02&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;UPDATE!&lt;/span&gt;&lt;br /&gt;
Escape of the dead now comes in another language thanks to &lt;a href="http://www.boardgamegeek.com/user/miqueljornet"&gt;Miquel Jornet&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Download the game in español and català&lt;br /&gt;
&lt;a href="http://www.boardgamegeek.com/filepage/61936/escape-of-the-dead-minijuego-traduccion-en-espan"&gt;Español &lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.boardgamegeek.com/filepage/61935/escape-of-the-dead-minijoc-traduccio-al-catala"&gt;Català &lt;/a&gt;&lt;br /&gt;
&lt;span style="font-style: italic;"&gt;This is one made by Jason Sondoh and illustrate by Robertson Sondoh Jr&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/mB_t72Axc_k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/1016481646243461624/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2010/11/escape-of-dead.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1016481646243461624?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1016481646243461624?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/mB_t72Axc_k/escape-of-dead.html" title="Escape of the Dead" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_TMlCYd8y-W8/TOT68WfQcYI/AAAAAAAAAEE/Z2NDe2ICd1w/s72-c/ESCAPE-OF-THE-DEAD-cover.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2010/11/escape-of-dead.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkANQ3o5eyp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-8226000388297062497</id><published>2010-11-10T20:35:00.000+08:00</published><updated>2013-02-19T13:13:12.423+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:13:12.423+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><title>Horde of the Dead</title><content type="html">&lt;a href="http://4.bp.blogspot.com/_TMlCYd8y-W8/TNqSBvHJ1sI/AAAAAAAAAD8/5hVOWu9NNXQ/s1600/horde-of-the-dead-cover.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5537899250329441986" src="http://4.bp.blogspot.com/_TMlCYd8y-W8/TNqSBvHJ1sI/AAAAAAAAAD8/5hVOWu9NNXQ/s400/horde-of-the-dead-cover.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 276px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
You are Giraffe the hero of this game and you arrived in a small inn. Suddenly during the night something was attacking the inn. It’s a horde of ZOMBIES!!!. Nobody survive except you and the inn keeper’s daughter, Mari-chan. Survive the game in 3 nights without anyone dying.&lt;br /&gt;
&lt;br /&gt;
This game is inspired by the genre tower of defense, where a horde of zombie, comes and attack the inn wave by wave. You job is to control Giraffe, Mari-chan and occasionally Dogmeat by moving them through the inn, defending against the zombies, set barricade, buy stuff to upgrade and protecting Mari-chan while surviving yourself.&lt;br /&gt;
&lt;br /&gt;
You need at least 1 six sided-die (the more the faster the game goes), 4 counters(different kind or colour) in which 1 of them represent zombie (which you need at least 7), a pencil and an eraser to jot down equipment, hp, bp and so on.&lt;br /&gt;
&lt;br /&gt;
Download the game &lt;a href="http://www.mediafire.com/file/izyaoypb9cx9ql0/horde%20of%20the%20dead.pdf"&gt;here&lt;/a&gt;&lt;br /&gt;
Download version 1.1 &lt;a href="http://www.mediafire.com/file/uhqy24ayjac0ip5/horde%20of%20the%20dead%20%20v1_1.pdf"&gt;here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: You can also play the version 2 of the game below&lt;br /&gt;
&lt;a href="http://experimentalplayground.blogspot.com/2011/12/horde-of-dead-version-2.html"&gt;Horde of the Dead version 2&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/m4G6raPGjMk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/8226000388297062497/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2010/11/horde-of-dead-minigame.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/8226000388297062497?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/8226000388297062497?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/m4G6raPGjMk/horde-of-dead-minigame.html" title="Horde of the Dead" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_TMlCYd8y-W8/TNqSBvHJ1sI/AAAAAAAAAD8/5hVOWu9NNXQ/s72-c/horde-of-the-dead-cover.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2010/11/horde-of-dead-minigame.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8HQHo_fSp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-3000281202924864280</id><published>2010-11-06T12:29:00.000+08:00</published><updated>2013-02-19T13:13:51.445+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:13:51.445+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="4 players" /><title>Village Run</title><content type="html">&lt;a href="http://3.bp.blogspot.com/_TMlCYd8y-W8/TNTd9KewHgI/AAAAAAAAADA/Cp2BXXhCGmI/s1600/village-run-logo.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5536293884800278018" src="http://3.bp.blogspot.com/_TMlCYd8y-W8/TNTd9KewHgI/AAAAAAAAADA/Cp2BXXhCGmI/s400/village-run-logo.jpg" style="cursor: hand; cursor: pointer; display: block; height: 248px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Banana village is having its annual run and there is a new challenger competing in town. And that challenger is YOU. But you are not the only one who hunger for the run's cup. &lt;br /&gt;
&lt;br /&gt;
Village Run is a 2 or more player game where each player is runner competing for the village run's cup. Players will smartly manage their speed during the game using a new and unique game engine designed for the game to become the run's champion. &lt;br /&gt;
&lt;br /&gt;
All you need to play:&lt;br /&gt;
* 1 six sided die&lt;br /&gt;
* 2 tokens for each player (1 for the runner and 1 for speed token)&lt;br /&gt;
* and the FREE and PRINTABLE Board(including therules).&lt;br /&gt;
&lt;br /&gt;
Download the game &lt;a href="http://www.mediafire.com/file/9mus7msqkfusd69/Village%20Run.pdf"&gt;here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-style: italic;"&gt;This is one made by Jason Sondoh and illustrate by Robertson Sondoh Jr&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/OJlKPGja6Yo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/3000281202924864280/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2010/11/village-run.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3000281202924864280?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3000281202924864280?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/OJlKPGja6Yo/village-run.html" title="Village Run" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_TMlCYd8y-W8/TNTd9KewHgI/AAAAAAAAADA/Cp2BXXhCGmI/s72-c/village-run-logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2010/11/village-run.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8DSXo4cCp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5665560151291069428</id><published>2009-12-29T09:43:00.000+08:00</published><updated>2013-02-19T13:14:38.438+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:14:38.438+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="2 players" /><category scheme="http://www.blogger.com/atom/ns#" term="2 pages" /><title>True Soccer Hero</title><content type="html">&lt;a href="http://3.bp.blogspot.com/_TMlCYd8y-W8/SzlfMR8i5MI/AAAAAAAAACg/r26jQOCHujo/s1600-h/true-soccer-hero-teaser.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5420468291097519298" src="http://3.bp.blogspot.com/_TMlCYd8y-W8/SzlfMR8i5MI/AAAAAAAAACg/r26jQOCHujo/s400/true-soccer-hero-teaser.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 283px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
True Soccer Hero is a two-player fantasy soccer board game of clever management of players on the field, tight score difference, and an always fun easy-to-teach game of soccer. Managers(the players) must carefully plan their tactic on getting pass through the defence and eventually score a goal. The game take about 15+ minutes of intense and exciting game soccer.&lt;br /&gt;
&lt;br /&gt;
True Soccer Hero is a print-and-play game in which managers taking turns roll the dice and based on the given result managers make a clever strategy that can get pass through the opposition goal line.&lt;br /&gt;
&lt;br /&gt;
All you need to play True Soccer Hero is:&lt;br /&gt;
&lt;br /&gt;
1d6 (or 1 die)&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/fwmnnmy2emm/true%20soccer%20hero%20player%20tokens.pdf"&gt;The game components&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/cndjmat2ja2/True%20Soccer%20Hero%20rules.pdf"&gt;The rule book&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/jjzvnzymzhm/true%20soccer%20hero%20board.pdf"&gt;The board which is the field&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/view/?3avapd4zvqtx4oz"&gt;True Soccer Hero (Italian version)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/HL0AkyznYEM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5665560151291069428/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/12/true-soccer-hero.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5665560151291069428?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5665560151291069428?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/HL0AkyznYEM/true-soccer-hero.html" title="True Soccer Hero" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_TMlCYd8y-W8/SzlfMR8i5MI/AAAAAAAAACg/r26jQOCHujo/s72-c/true-soccer-hero-teaser.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/12/true-soccer-hero.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cGSHszcSp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-4303685860073186009</id><published>2009-11-04T20:13:00.000+08:00</published><updated>2013-02-19T13:17:09.589+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:17:09.589+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diceless" /><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><title>Twenty One Turn Hero</title><content type="html">The world is in turmoil! THE SORCERER discovered a 21 turn spell that will destroy the world! YOU as a hero need to defeat the sorcerer! Good luck hero!&lt;br /&gt;
&lt;br /&gt;
This is a game for single player where you becomes the unfortunate hero that need to defeat the sorcerer that wants to destroy the world with his 21 turn spell!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/_TMlCYd8y-W8/SvF08uTojRI/AAAAAAAAAB4/Lu5xXlng720/s1600-h/21-turn-hero-minigame-poste.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5400226014765288722" src="http://2.bp.blogspot.com/_TMlCYd8y-W8/SvF08uTojRI/AAAAAAAAAB4/Lu5xXlng720/s400/21-turn-hero-minigame-poste.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 322px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
download the game &lt;a href="http://rob-jr.deviantart.com/art/twenty-one-turn-hero-142473493"&gt;here&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/n2rD0IaQGmU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/4303685860073186009/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/11/twenty-one-turn-hero.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4303685860073186009?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4303685860073186009?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/n2rD0IaQGmU/twenty-one-turn-hero.html" title="Twenty One Turn Hero" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_TMlCYd8y-W8/SvF08uTojRI/AAAAAAAAAB4/Lu5xXlng720/s72-c/21-turn-hero-minigame-poste.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/11/twenty-one-turn-hero.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYNQnk9cSp7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5602418948942208281</id><published>2009-08-08T09:37:00.000+08:00</published><updated>2009-11-25T15:13:13.769+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-25T15:13:13.769+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tabletop" /><category scheme="http://www.blogger.com/atom/ns#" term="homebrew" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="system" /><title>Battle Mechanica Update (8/8/09)</title><content type="html">&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;This is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.&lt;/span&gt;&lt;/span&gt;&lt;div  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;After months of hiatus, I've finally managed to playtest an early draft of Battle Mechanica with a couple of friends, one of them the great rob-jr himself. This version had minimal rules and was played with only two factions, each with a small number of units. We used Mage Knight minis to represent the units and a map from a D&amp;amp;D campaign. Of course, the size of the bases of the minis were too big for D&amp;amp;D battlemaps, so we had to improvise a bit on that one. It went pretty well though, and the playtest allowed me to spot the flaws in the game.&lt;br /&gt;&lt;br /&gt;First, and most importantly, was the target roll. In layman's term, a target roll is the number that the player must get (or exceed) when rolling a dice in order to claim a success. The target roll was originally 6, but after last nights playtest, I found that the magic number is 5.&lt;br /&gt;&lt;br /&gt;Second, the grid's square should be bigger so that it could accomodate more that one figure. I noticed that if the figure's base (such as that of a mounted unit with a base of 1" by 2") is bigger than the size of the square, it's difficult to position that figure to attack an enemy that is situated diagonally. This is not really a big issue, but this is just some of the problem that comes with using a square grid map.&lt;br /&gt;&lt;br /&gt;Third, the number of figures per unit. I had initially set each unit to 10 men (with the exception of certain units, such as the solitary Commander and a 6-men cavalry squadron). I'm still trying to figure out the proper size for a unit, and I'm also wondering whether I should try an unconventional approach to unit composition (like that of a mix-matched band à la D&amp;amp;D adventuring party).&lt;br /&gt;&lt;br /&gt;Fourth, line-of-sight. Should I allow figures to shoot through members of the same unit (like in Warhammer: 40K) or should I strictly follow rules of line-of-sight (no obstacles from shooter to target)? I find that it's much more fun with former, and works well if I opt to go for the "unconventional approach to unit composition").&lt;br /&gt;&lt;br /&gt;Fifth, the wargame's direction itself. Should I make this boardgame lean more towards conventional wargame, or should I make it totally outrageous? There a tons of war boardgames out there, and most of them took the traditional route for war boardgames (most of them simulated historical battles), but I think that if I really wanna make this game stand out, I should turn 180° and create something totally out of the norm. I think I'll do that.&lt;br /&gt;&lt;br /&gt;That's all for now. Time to make a revision of this game and playtest it again next month. You can read about a review of the playtest &lt;a href="http://maslight.blogspot.com/2009/08/friday-boardgame-meet-up-at-carcasean.html"&gt;here&lt;/a&gt; or, if you haven't, check out rob-jr's latest creation, &lt;a href="http://experimentalplayground.blogspot.com/2009/06/nasi-lemak-stand.html"&gt;The Nasi Lemak Stand&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia;"&gt;&lt;br /&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" style="border-width: 0pt;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span dc="http://purl.org/dc/elements/1.1/" property="dc:title"  style="font-family:arial;"&gt;Battle Mechanicum&lt;/span&gt;&lt;span style="font-family:arial;"&gt; by &lt;/span&gt;&lt;span cc="http://creativecommons.org/ns#" property="cc:attributionName"  style="font-family:arial;"&gt;Daniel Marcus&lt;/span&gt;&lt;span style="font-family:arial;"&gt; is licensed under a &lt;/span&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/" style="font-family: arial; color: rgb(255, 102, 102);"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/-x3ZzwUvkcw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5602418948942208281/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/08/battle-mechanicum-update-8809.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5602418948942208281?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5602418948942208281?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/-x3ZzwUvkcw/battle-mechanicum-update-8809.html" title="Battle Mechanica Update (8/8/09)" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/08/battle-mechanicum-update-8809.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4DQn47fip7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-6320154367012726346</id><published>2009-06-11T11:43:00.000+08:00</published><updated>2013-02-19T13:16:13.006+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:16:13.006+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="2 pages" /><title>The Nasi Lemak Stand</title><content type="html">Its recess time at Adam High School. Apparently, some student doesn’t really like the school canteen’s food. So, instead of buying them there, they go outside of school and buy uncle Gram’s delicious nasi lemak (na-see le-mak, Malay delicacy, http://en.wikipedia.org/wiki/Nasi_lemak) which is located right outside of the school compound, and it is very popular with uncle Gram special topping (i.e the extra egg, beef and squid). This is where the game comes in. You are to play as uncle Gram and collect as many points as possible before recess time is over, remember the faster you serve your customer, the more point you get. Oh yeah it’s a solo game.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://3.bp.blogspot.com/_TMlCYd8y-W8/SjCPnksCysI/AAAAAAAAABQ/yIX_Z7ZzMWI/s1600-h/nasi-lemak-stand-pic.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5345930667714857666" src="http://3.bp.blogspot.com/_TMlCYd8y-W8/SjCPnksCysI/AAAAAAAAABQ/yIX_Z7ZzMWI/s400/nasi-lemak-stand-pic.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 348px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
you can download the game rules &lt;a href="http://www.mediafire.com/?omwxanmjmji"&gt;here&lt;/a&gt;!&lt;br /&gt;
and the board game and counter &lt;a href="http://www.mediafire.com/?izmyjdimmqj"&gt;here&lt;/a&gt;!&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/RDEg4CKcGdQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/6320154367012726346/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/06/nasi-lemak-stand.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/6320154367012726346?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/6320154367012726346?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/RDEg4CKcGdQ/nasi-lemak-stand.html" title="The Nasi Lemak Stand" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_TMlCYd8y-W8/SjCPnksCysI/AAAAAAAAABQ/yIX_Z7ZzMWI/s72-c/nasi-lemak-stand-pic.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/06/nasi-lemak-stand.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUFSH85eip7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-1385307237550234036</id><published>2009-02-17T22:36:00.000+08:00</published><updated>2009-11-25T15:13:39.122+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-25T15:13:39.122+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tabletop" /><category scheme="http://www.blogger.com/atom/ns#" term="square" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="system" /><category scheme="http://www.blogger.com/atom/ns#" term="grid" /><category scheme="http://www.blogger.com/atom/ns#" term="hex" /><title>Battle Mechanica Update (2/17/09)</title><content type="html">&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;This is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.&lt;/span&gt;&lt;/span&gt;&lt;div  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;I've pondered long and hard on this issue and I've finally decided which grid system Battle Mechanica will use: square grid. Despite the flexibility of the hex grid, I found that the square grid was far simpler to incorporate into the game. Simplicity of design won over simulation of realism.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;So why Square Grid? Well, the reason why I chose to use hex grid in the first place was because it models diagonal movements nicely. But I found that hex grid doesn't work well on rectangular boards, since it's difficult to make all the hexes on the edges equidistant with their opposite counterparts. That was the only real issue for me.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Square grid solves this problem, and a whole lot more than I care to admit. It may not model diagonal movements well but it is simpler to implement and easier explain to would-be players&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia;"&gt;&lt;br /&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" style="border-width: 0pt;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span dc="http://purl.org/dc/elements/1.1/" property="dc:title"  style="font-family:arial;"&gt;Battle Mechanicum&lt;/span&gt;&lt;span style="font-family:arial;"&gt; by &lt;/span&gt;&lt;span cc="http://creativecommons.org/ns#" property="cc:attributionName"  style="font-family:arial;"&gt;Daniel Marcus&lt;/span&gt;&lt;span style="font-family:arial;"&gt; is licensed under a &lt;/span&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/" style="font-family: arial; color: rgb(255, 102, 102);"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/PKEMCJAq-jo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/1385307237550234036/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/02/battle-mechanicum-update-21709.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1385307237550234036?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1385307237550234036?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/PKEMCJAq-jo/battle-mechanicum-update-21709.html" title="Battle Mechanica Update (2/17/09)" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/02/battle-mechanicum-update-21709.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIMRXw7fCp7ImA9WxVRGEQ.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-7989558365700050765</id><published>2009-01-25T23:11:00.000+08:00</published><updated>2009-01-25T23:16:24.204+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-25T23:16:24.204+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="chinese new year greetings" /><title>Happy Chinese New Year from Experimental Playground</title><content type="html">&lt;div style="text-align: center;"&gt;We at Experimental Playground would like to wish all our readers&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Happy Chinese New Year!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/w8w5xhDnBC8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/7989558365700050765/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/01/happy-chinese-new-year-from.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/7989558365700050765?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/7989558365700050765?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/w8w5xhDnBC8/happy-chinese-new-year-from.html" title="Happy Chinese New Year from Experimental Playground" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/01/happy-chinese-new-year-from.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cERHo7cCp7ImA9WhBSEkg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2102900886226778543</id><published>2008-12-28T09:26:00.000+08:00</published><updated>2013-02-19T13:16:45.408+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T13:16:45.408+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diceless" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="2 players" /><title>The Raider Attack Banana Village Minigame</title><content type="html">The Raiders are attacking Banana village again! This time the villager are not going to hold back!&lt;br /&gt;
&lt;br /&gt;
This is a game for 2 players where one player control the Raiders while the other controls the villagers. Villagers set traps and save routes, while Raiders maneuver through the map, both players collect points according to their strategy and player with the highest points is the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://i144.photobucket.com/albums/r169/rob-jr/minigame-web.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://i144.photobucket.com/albums/r169/rob-jr/minigame-web.jpg" style="cursor: hand; cursor: pointer; display: block; height: 595px; margin: 0px auto 10px; text-align: center; width: 421px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
download the &lt;a href="http://i144.photobucket.com/albums/r169/rob-jr/minigame.jpg"&gt;game&lt;/a&gt;, print and play!&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/vj_jpWwq_9g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2102900886226778543/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/12/raider-attack-banana-village-minigame.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2102900886226778543?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2102900886226778543?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/vj_jpWwq_9g/raider-attack-banana-village-minigame.html" title="The Raider Attack Banana Village Minigame" /><author><name>Robertson Sondoh Jr</name><uri>https://plus.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAKc/lHCM0PPPedc/s512-c/photo.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/12/raider-attack-banana-village-minigame.html</feedburner:origLink></entry></feed>
