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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C04NQXw9fSp7ImA9WhRVFkw.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652</id><updated>2012-01-14T23:19:50.265-08:00</updated><category term="Battle Mechanica" /><category term="sport" /><category term="system" /><category term="might and magic" /><category term="Games Workshop" /><category term="Medda-Loren" /><category term="christmas greetings" /><category term="hex" /><category term="2 players" /><category term="rules-light" /><category term="rpg boardgame" /><category term="games" /><category term="W40K" /><category term="Jason Sondoh" /><category term="Robertson Sondoh Jr" /><category term="solo" /><category term="gaming" /><category term="tabletop" /><category term="grid" /><category term="diceless" /><category term="Hordes and Heroes" /><category term="Dancing Shadows" /><category term="dwarf tactics" /><category term="boardgames" /><category term="food" /><category term="homebrew" /><category term="rpg" /><category term="dice" /><category term="zombie" /><category term="chinese new year greetings" /><category term="boardgame" /><category term="racing" /><category term="wargame" /><category term="Dogmeat" /><category term="Tower of defense" /><category term="Little Fantasy Wars" /><category term="Warhammer" /><category term="economic" /><category term="square" /><category term="car" /><category term="minigame" /><title>Experimental Playground</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://experimentalplayground.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ExperimentalPlayground" /><feedburner:info uri="experimentalplayground" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CUcGQnY-eSp7ImA9WhRWFE8.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5985082153690559133</id><published>2012-01-01T04:11:00.000-08:00</published><updated>2012-01-01T05:03:43.851-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-01T05:03:43.851-08:00</app:edited><title>8-Bit Inc.</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-DJyeZONE8xM/Tvm1ffAEnVI/AAAAAAAAAIU/znw5OsN8uoo/s1600/8-BIT-INC-COVER-poster.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-DJyeZONE8xM/Tvm1ffAEnVI/AAAAAAAAAIU/znw5OsN8uoo/s640/8-BIT-INC-COVER-poster.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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In the 80’s, Tendino, a game company, created revolutionery game console called Tendino Entertainment System (TES). Your company 8-Bit Inc. is one of the many company trying to make the best game for the system and compete them in the Game Prix Award (GPA).&lt;/div&gt;
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&lt;b&gt;Designer's note: &lt;/b&gt;Since I saw and played the &lt;a href="https://market.android.com/details?id=net.kairosoft.android.gamedev3en&amp;amp;hl=en"&gt;Game Dev Story&lt;/a&gt; I really wanted to make a boardgame that makes game. After month and months of forming ideas, creating prototype, testing, finally we've made a similar simulation but not as details as Game Dev Story hence the title 8-Bit Inc. because you are a manager of 8-Bit Inc. and you create a game just for the Tendino Entertainment System (TES). On the last playtesting we added the Game Prix Award so you would have a goal in the game.&amp;nbsp;&lt;/div&gt;
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HAPPY PLAYING AND HAPPY NEW YEAR EVERYONE! 2012 WILL BE GOOD, GREAT AND FUN FOR EVERYONE :D&lt;/div&gt;
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&lt;b&gt;Download the game below&lt;/b&gt;&lt;/div&gt;
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&lt;a href="http://www.mediafire.com/file/aeqthc8u468uk6m/8-bit%20Inc%20game.pdf"&gt;8-Bit Inc game tricoloured version&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://www.mediafire.com/file/j1178j2pqb1r0is/8-bit%20Inc%20game%20coloured%20version.pdf"&gt;8-bit Inc game coloured version&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-5985082153690559133?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bDk4MLfnYAbtcvR5MEojrBjCX3g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bDk4MLfnYAbtcvR5MEojrBjCX3g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bDk4MLfnYAbtcvR5MEojrBjCX3g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bDk4MLfnYAbtcvR5MEojrBjCX3g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/OdkYfa1GGIE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5985082153690559133/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2012/01/8-bit-inc.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5985082153690559133?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5985082153690559133?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/OdkYfa1GGIE/8-bit-inc.html" title="8-Bit Inc." /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-DJyeZONE8xM/Tvm1ffAEnVI/AAAAAAAAAIU/znw5OsN8uoo/s72-c/8-BIT-INC-COVER-poster.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2012/01/8-bit-inc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMFQ30zeip7ImA9WhRXE0U.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-4415700498062136599</id><published>2011-12-20T05:20:00.000-08:00</published><updated>2011-12-20T05:40:12.382-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-20T05:40:12.382-08:00</app:edited><title>Emergency Earth</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-1RsmHGbLIxU/TvCK-LDb5II/AAAAAAAAAH8/fw7i9j6rf7E/s1600/emergency-earth-cover-b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-1RsmHGbLIxU/TvCK-LDb5II/AAAAAAAAAH8/fw7i9j6rf7E/s320/emergency-earth-cover-b.jpg" width="280" /&gt;&lt;/a&gt;&lt;/div&gt;
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Earth was attacked before by aliens but never this big. Citizen of earth now depends on your team, the one and only Earth Defense Force (EDF), the one who saves earth an hour ago from zombie attack to once again defend earth from danger. Emergency Earth is a solo game in which you took in charge to defend earth from danger.&lt;/div&gt;
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&lt;i&gt;Designer note&lt;/i&gt;: This is one of the game promised from the previous post. Actually this game is done later after the one that we will to post in January 2012 (little spoiler, the game is about a game company making games!). Anyway, when Jason created this game it was an orc invading game similar in the line of &lt;a href="http://www.google.com.my/url?sa=t&amp;amp;rct=j&amp;amp;q=age%20of%20war%20kongregate&amp;amp;source=web&amp;amp;cd=1&amp;amp;sqi=2&amp;amp;ved=0CB8QFjAA&amp;amp;url=http%3A%2F%2Fwww.kongregate.com%2Fgames%2FLouissi%2Fage-of-war&amp;amp;ei=lY3wTtSFNcbOrQf_xKzZDw&amp;amp;usg=AFQjCNH3AaMrAAssTY6TRSCVp0itNwcDFQ"&gt;Age of War&lt;/a&gt;&amp;nbsp;-or is it. Later after some&amp;nbsp;discussion&amp;nbsp;we decided to make it alien invading earth, while the Earth Defense Force is actually army from the 50's.&amp;nbsp;&lt;/div&gt;
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Last but not least MERRY CHRISTMAS TO EVERYONE! This would be our gift to every player and reader of this blog for&amp;nbsp;Christmas&amp;nbsp;:D&lt;/div&gt;
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Download the game below&lt;/div&gt;
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&lt;a href="http://www.mediafire.com/file/qjszvemff0b16z4/emergency%20earth%20b.pdf"&gt;Emergency Earth&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-4415700498062136599?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dYxVMo1LtFs5rCbZ9N_ehVnhHjY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dYxVMo1LtFs5rCbZ9N_ehVnhHjY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dYxVMo1LtFs5rCbZ9N_ehVnhHjY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dYxVMo1LtFs5rCbZ9N_ehVnhHjY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/LhbVErvL30w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/4415700498062136599/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/12/earth-was-attacked-before-by-aliens-but.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4415700498062136599?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4415700498062136599?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/LhbVErvL30w/earth-was-attacked-before-by-aliens-but.html" title="Emergency Earth" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-1RsmHGbLIxU/TvCK-LDb5II/AAAAAAAAAH8/fw7i9j6rf7E/s72-c/emergency-earth-cover-b.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/12/earth-was-attacked-before-by-aliens-but.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYCRnc7fyp7ImA9WhRXEEU.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5592693846554974593</id><published>2011-12-16T18:16:00.000-08:00</published><updated>2011-12-16T18:16:07.907-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-16T18:16:07.907-08:00</app:edited><title>New games</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-EXg0uPprzaw/Tuv6ntIk5FI/AAAAAAAAAHw/w_wyPZOIrOI/s1600/tendino-games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-EXg0uPprzaw/Tuv6ntIk5FI/AAAAAAAAAHw/w_wyPZOIrOI/s320/tendino-games.jpg" width="304" /&gt;&lt;/a&gt;&lt;/div&gt;
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coming on DEC 2011 and JAN 2012&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-5592693846554974593?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/X7eQsvXliH2X245ocf16CyJ6MP8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/X7eQsvXliH2X245ocf16CyJ6MP8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/X7eQsvXliH2X245ocf16CyJ6MP8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/X7eQsvXliH2X245ocf16CyJ6MP8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/c24orL0bxsA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5592693846554974593/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/12/new-games.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5592693846554974593?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5592693846554974593?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/c24orL0bxsA/new-games.html" title="New games" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-EXg0uPprzaw/Tuv6ntIk5FI/AAAAAAAAAHw/w_wyPZOIrOI/s72-c/tendino-games.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/12/new-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4BSH08eyp7ImA9WhRXGUU.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2714714221038242854</id><published>2011-12-02T19:17:00.001-08:00</published><updated>2011-12-27T04:29:19.373-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-27T04:29:19.373-08:00</app:edited><title>Horde of the Dead version 2</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-6MILzVs8IrA/TtmUzoFfILI/AAAAAAAAAHg/Ymqfbsvhsdw/s1600/horde-of-the-dead-v2-cover.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-6MILzVs8IrA/TtmUzoFfILI/AAAAAAAAAHg/Ymqfbsvhsdw/s400/horde-of-the-dead-v2-cover.gif" width="275" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;You are Giraffe the hero of this game and you arrived in a small inn. Suddenly during the night something was attacking the inn. It’s a horde of ZOMBIE WARRIORS!!!. Nobody survive except you and the inn keeper’s daughter, Mari-chan. Survive the game until the timeline finishes.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;In version 2:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;The combat uses dice which introduce the element of random.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;Reward system is changed for the better called combo gold.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;The heroes now share their hit points.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;The heroes also share action point to do their actions.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;This time around the zombie is now a zombie warrior, they will attack the house if there is no hero present in the&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;room they occupied.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;and hopefully this one is more streamline than the previous one.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;You can download the game below&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/mg1vxmic5mt5ela/horde%20of%20the%20dead%20v2.pdf" style="font-family: Arial, sans-serif; font-size: small;"&gt;Horde of the Dead version 2&lt;/a&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: #303030; color: white; font-family: Arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: white; font-family: Arial, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-2714714221038242854?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0vjy5OE5tTdyl36CBVbNRQgKeKw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0vjy5OE5tTdyl36CBVbNRQgKeKw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0vjy5OE5tTdyl36CBVbNRQgKeKw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0vjy5OE5tTdyl36CBVbNRQgKeKw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/gDzWyhaF5Yw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2714714221038242854/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/12/horde-of-dead-version-2.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2714714221038242854?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2714714221038242854?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/gDzWyhaF5Yw/horde-of-dead-version-2.html" title="Horde of the Dead version 2" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-6MILzVs8IrA/TtmUzoFfILI/AAAAAAAAAHg/Ymqfbsvhsdw/s72-c/horde-of-the-dead-v2-cover.gif" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/12/horde-of-dead-version-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMAQHY8eip7ImA9WhRSGUg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-3584479531442922766</id><published>2011-11-22T02:08:00.001-08:00</published><updated>2011-11-22T02:24:01.872-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-22T02:24:01.872-08:00</app:edited><title>Giant Battle</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-X6KToZbML-M/Tst1f8dBZLI/AAAAAAAAAHY/Ur2OYKfRcBA/s1600/giant-battle-cover-art.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="231" src="http://2.bp.blogspot.com/-X6KToZbML-M/Tst1f8dBZLI/AAAAAAAAAHY/Ur2OYKfRcBA/s320/giant-battle-cover-art.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
In this age of power and greed, every faction in the world are battling it out to find out who is better king among all kings. 

Giant Battle is a 2 player game. In the game each player controls a faction which you used to kill leader of opposing faction to win the game. You need 3 six sided dice and a cutting tool to play the game.&lt;br /&gt;
&lt;br /&gt;
Designer note: I really want the title to be 'Mini Battle' but my brother are against the title, hence the title 'Giant Battle'. The game is inspired by Summoner Wars. The cover is actually a copy of the Make You Fortress game (because I love Adventure Planning Service/Bouken!)&lt;br /&gt;
&lt;br /&gt;
Download the game below&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/9mh4zbh2nw3g9or/Giant%20Battle%20minigame%20series3.pdf"&gt;Giant Battle Colour Version&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/6utow7wpmmo7i8u/Giant%20Battle%20minigame%20series%20(b%26w).pdf"&gt;Giant Battle Black and White Version&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-3584479531442922766?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5dZXvi25jK-LWAnhgnPxzcb2DCw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5dZXvi25jK-LWAnhgnPxzcb2DCw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5dZXvi25jK-LWAnhgnPxzcb2DCw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5dZXvi25jK-LWAnhgnPxzcb2DCw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/hREH6JDHacg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/3584479531442922766/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/11/giant-battle.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3584479531442922766?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3584479531442922766?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/hREH6JDHacg/giant-battle.html" title="Giant Battle" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-X6KToZbML-M/Tst1f8dBZLI/AAAAAAAAAHY/Ur2OYKfRcBA/s72-c/giant-battle-cover-art.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/11/giant-battle.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYERHY6fip7ImA9WhdREUg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-3592169614953605874</id><published>2011-05-03T16:23:00.000-07:00</published><updated>2011-07-31T15:08:25.816-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-31T15:08:25.816-07:00</app:edited><title>The Mini Quest</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-BhxTev6jD78/TcCSdlh1wQI/AAAAAAAAAEc/gOOw7-u-UxE/s1600/mini%2Badventure%2Bcover%2Bcopy.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 268px; height: 400px;" src="http://2.bp.blogspot.com/-BhxTev6jD78/TcCSdlh1wQI/AAAAAAAAAEc/gOOw7-u-UxE/s400/mini%2Badventure%2Bcover%2Bcopy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5602638973436805378" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Mini Quest&lt;/span&gt; is a simple fantasy adventure game for 2-3 players. Players take on a role of an adventurer roaming the island of Seapoot (See-Put) solving quest to unlock the secret to defeat THE BOSS!&lt;br /&gt;&lt;br /&gt;Players will roam in a hex-based board. The board consisted of 3 different areas; Mountain, Forest and Desert. Each area will have its own line of monster that you will face. Players will battle the monsters to gain gold to buy some accessories - preparing for the Boss. &lt;br /&gt;&lt;br /&gt;Download &lt;a href="http://www.mediafire.com/file/421nz4blgjp7f56/The%20Mini%20Quest%20PnP%20lores%202.pdf"&gt;here&lt;/a&gt;&lt;br /&gt;Download &lt;a href="http://www.mediafire.com/file/ds531cqyswk79yk/the%20mini%20quest%20pnp%20v1-1.pdf"&gt;version 1.1&lt;/a&gt; (fixed some of the rules)&lt;br /&gt;Download &lt;a href="http://www.mediafire.com/file/op9imgp3id8wl7u/mini%20quest%20v%201-2.pdf"&gt;version 1.2&lt;/a&gt; (change the name of the Kalababos to Kalabakos, fixed the quest rules, movement phase and camping rules, fixed the market card prices)&lt;br /&gt;Download &lt;a href="http://www.mediafire.com/file/313alb3e6yckqb7/the%20mini%20quest%20expansion%20flat.pdf"&gt;Expansion #1&lt;/a&gt; (print it on an A5)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-3592169614953605874?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/UPZiUAfjqKGPVlr5MqLeSPfa-bU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UPZiUAfjqKGPVlr5MqLeSPfa-bU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/UPZiUAfjqKGPVlr5MqLeSPfa-bU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UPZiUAfjqKGPVlr5MqLeSPfa-bU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/Y3OBRGnfHzU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/3592169614953605874/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/05/mini-quest.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3592169614953605874?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3592169614953605874?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/Y3OBRGnfHzU/mini-quest.html" title="The Mini Quest" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-BhxTev6jD78/TcCSdlh1wQI/AAAAAAAAAEc/gOOw7-u-UxE/s72-c/mini%2Badventure%2Bcover%2Bcopy.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/05/mini-quest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08BSHYyfSp7ImA9WhZTE0g.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2816161153393270446</id><published>2011-03-16T23:09:00.000-07:00</published><updated>2011-03-17T01:50:59.895-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-17T01:50:59.895-07:00</app:edited><title>Ninja vs Robot</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-aGGM-qVF7EU/TYGoJm-dONI/AAAAAAAAAEU/jJJcGxN1hBE/s1600/pic945103_lg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 252px;" src="http://3.bp.blogspot.com/-aGGM-qVF7EU/TYGoJm-dONI/AAAAAAAAAEU/jJJcGxN1hBE/s400/pic945103_lg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584929895950923986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ninja vs Robot is a fast playing solo game for ages 7+. Player take on a role of a ninja who is the only to witness the coming of the invader, the robots. The robots will do anything to destroy the castle. It is up to you now to race to the castle to alarm the king for the coming of the robots. Player will battle with all kinds of robots to reach the castle, so until you reach the castle winning a battle does not mean you win the game.&lt;br /&gt;&lt;br /&gt;The game uses a simple rules to let player to be easily immerse into the Robot invading twisted oriental world. Player will attack using a unique dice mechanic that will enable player to make combos to destroy an army of robots. The game also uses a Ninja Point system that lets player to change the battle into their own style.&lt;br /&gt;&lt;br /&gt;You only need 2 six sided-dice and a cutting tool.&lt;br /&gt;&lt;br /&gt;Download the game &lt;a href="http://www.mediafire.com/file/h08pm3356t90ssb/ninja-vs-robot.pdf"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-2816161153393270446?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/g2_82Z9rm7ypTi6zA3CJMCu575I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g2_82Z9rm7ypTi6zA3CJMCu575I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/g2_82Z9rm7ypTi6zA3CJMCu575I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g2_82Z9rm7ypTi6zA3CJMCu575I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/js2pznUxhuI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2816161153393270446/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2011/03/ninja-vs-robot.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2816161153393270446?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2816161153393270446?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/js2pznUxhuI/ninja-vs-robot.html" title="Ninja vs Robot" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-aGGM-qVF7EU/TYGoJm-dONI/AAAAAAAAAEU/jJJcGxN1hBE/s72-c/pic945103_lg.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2011/03/ninja-vs-robot.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UHR309eip7ImA9Wx9XGUg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-1016481646243461624</id><published>2010-11-18T02:03:00.000-08:00</published><updated>2011-01-13T14:53:56.362-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-13T14:53:56.362-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="dice" /><category scheme="http://www.blogger.com/atom/ns#" term="zombie" /><category scheme="http://www.blogger.com/atom/ns#" term="car" /><category scheme="http://www.blogger.com/atom/ns#" term="Jason Sondoh" /><title>Escape of the Dead</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_TMlCYd8y-W8/TOT68WfQcYI/AAAAAAAAAEE/Z2NDe2ICd1w/s1600/ESCAPE-OF-THE-DEAD-cover.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 276px; height: 400px;" src="http://4.bp.blogspot.com/_TMlCYd8y-W8/TOT68WfQcYI/AAAAAAAAAEE/Z2NDe2ICd1w/s400/ESCAPE-OF-THE-DEAD-cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5540829356308328834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You are a survivor of a zombie apocalypse and you're stuck on a house with a useless car and hordes of zombies attacking from the lawn. But wait, you found a tool enough to fix the car to escape the hordes of zombies. ARE YOU READY FOR IT?&lt;br /&gt;&lt;br /&gt;In the game you are trying to fix the car while defending yourself against hordes of zombies. You're given 4 Action dice per turn, distribute between 3 sections of the game (either by shooting zombie, fixing the barricade and/or fixing the car). Roll for success on each section. Any zombie that survived will attack the barricade. When you successfully killed 10 zombies you will be rewarded with power-up. You lose when your barricade is down (i.e barricade's hp equals zero). You win when the car is fixed 100%.&lt;br /&gt;&lt;br /&gt;You need 4 six sided-dice, a pencil and an eraser for book keeping.&lt;br /&gt;&lt;br /&gt;Download the game here&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/7d00rik23wbr6sp/ESCAPE%20OF%20THE%20DEADa.pdf"&gt;EOTD version 1.00&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.boardgamegeek.com/filepage/62886/escape-of-the-dead-contest-entry-version-or-v1-0"&gt;EOTD version 1.02&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;UPDATE!&lt;/span&gt;&lt;br /&gt;Escape of the dead now comes in another language thanks to &lt;a href="http://www.boardgamegeek.com/user/miqueljornet"&gt;Miquel Jornet&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download the game in español and català&lt;br /&gt;&lt;a href="http://www.boardgamegeek.com/filepage/61936/escape-of-the-dead-minijuego-traduccion-en-espan"&gt;Español &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.boardgamegeek.com/filepage/61935/escape-of-the-dead-minijoc-traduccio-al-catala"&gt;Català &lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;This is one made by Jason Sondoh and illustrate by Robertson Sondoh Jr&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-1016481646243461624?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/B_SV_SK759GU0pTJjV_r_kOQMv0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B_SV_SK759GU0pTJjV_r_kOQMv0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/B_SV_SK759GU0pTJjV_r_kOQMv0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B_SV_SK759GU0pTJjV_r_kOQMv0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/mB_t72Axc_k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/1016481646243461624/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2010/11/escape-of-dead.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1016481646243461624?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1016481646243461624?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/mB_t72Axc_k/escape-of-dead.html" title="Escape of the Dead" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_TMlCYd8y-W8/TOT68WfQcYI/AAAAAAAAAEE/Z2NDe2ICd1w/s72-c/ESCAPE-OF-THE-DEAD-cover.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2010/11/escape-of-dead.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYMSX49fSp7ImA9WhRWGU8.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-8226000388297062497</id><published>2010-11-10T04:35:00.000-08:00</published><updated>2012-01-06T23:59:48.065-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-06T23:59:48.065-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tower of defense" /><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="Robertson Sondoh Jr" /><category scheme="http://www.blogger.com/atom/ns#" term="zombie" /><category scheme="http://www.blogger.com/atom/ns#" term="Dogmeat" /><title>Horde of the Dead</title><content type="html">&lt;a href="http://4.bp.blogspot.com/_TMlCYd8y-W8/TNqSBvHJ1sI/AAAAAAAAAD8/5hVOWu9NNXQ/s1600/horde-of-the-dead-cover.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5537899250329441986" src="http://4.bp.blogspot.com/_TMlCYd8y-W8/TNqSBvHJ1sI/AAAAAAAAAD8/5hVOWu9NNXQ/s400/horde-of-the-dead-cover.jpg" style="cursor: hand; cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 276px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
You are Giraffe the hero of this game and you arrived in a small inn. Suddenly during the night something was attacking the inn. It’s a horde of ZOMBIES!!!. Nobody survive except you and the inn keeper’s daughter, Mari-chan. Survive the game in 3 nights without anyone dying.&lt;br /&gt;
&lt;br /&gt;
This game is inspired by the genre tower of defense, where a horde of zombie, comes and attack the inn wave by wave. You job is to control Giraffe, Mari-chan and occasionally Dogmeat by moving them through the inn, defending against the zombies, set barricade, buy stuff to upgrade and protecting Mari-chan while surviving yourself.&lt;br /&gt;
&lt;br /&gt;
You need at least 1 six sided-die (the more the faster the game goes), 4 counters(different kind or colour) in which 1 of them represent zombie (which you need at least 7), a pencil and an eraser to jot down equipment, hp, bp and so on.&lt;br /&gt;
&lt;br /&gt;
Download the game &lt;a href="http://www.mediafire.com/file/izyaoypb9cx9ql0/horde%20of%20the%20dead.pdf"&gt;here&lt;/a&gt;&lt;br /&gt;
Download version 1.1 &lt;a href="http://www.mediafire.com/file/uhqy24ayjac0ip5/horde%20of%20the%20dead%20%20v1_1.pdf"&gt;here&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: You can also play the version 2 of the game below&lt;br /&gt;
&lt;a href="http://experimentalplayground.blogspot.com/2011/12/horde-of-dead-version-2.html"&gt;Horde of the Dead version 2&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-8226000388297062497?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/B5YlVtzUJFBxNUkdKNTfdPjsYE4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B5YlVtzUJFBxNUkdKNTfdPjsYE4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/B5YlVtzUJFBxNUkdKNTfdPjsYE4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B5YlVtzUJFBxNUkdKNTfdPjsYE4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/m4G6raPGjMk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/8226000388297062497/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2010/11/horde-of-dead-minigame.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/8226000388297062497?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/8226000388297062497?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/m4G6raPGjMk/horde-of-dead-minigame.html" title="Horde of the Dead" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_TMlCYd8y-W8/TNqSBvHJ1sI/AAAAAAAAAD8/5hVOWu9NNXQ/s72-c/horde-of-the-dead-cover.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2010/11/horde-of-dead-minigame.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04NSHcyeSp7ImA9Wx5aEEw.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-3000281202924864280</id><published>2010-11-05T21:29:00.000-07:00</published><updated>2010-11-05T22:06:39.991-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-05T22:06:39.991-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Jason Sondoh" /><category scheme="http://www.blogger.com/atom/ns#" term="racing" /><title>Village Run</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TMlCYd8y-W8/TNTd9KewHgI/AAAAAAAAADA/Cp2BXXhCGmI/s1600/village-run-logo.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 248px;" src="http://3.bp.blogspot.com/_TMlCYd8y-W8/TNTd9KewHgI/AAAAAAAAADA/Cp2BXXhCGmI/s400/village-run-logo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5536293884800278018" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Banana village is having its annual run and there is a new challenger competing in town. And that challenger is YOU. But you are not the only one who hunger for the run's cup. &lt;br /&gt;&lt;br /&gt;Village Run is a 2 or more player game where each player is runner competing for the village run's cup. Players will smartly manage their speed during the game using a new and unique game engine designed for the game to become the run's champion. &lt;br /&gt;&lt;br /&gt;All you need to play:&lt;br /&gt; * 1 six sided die&lt;br /&gt; * 2 tokens for each player (1 for the runner and 1 for speed token)&lt;br /&gt; * and the FREE and PRINTABLE Board(including therules).&lt;br /&gt;&lt;br /&gt;Download the game &lt;a href="http://www.mediafire.com/file/9mus7msqkfusd69/Village%20Run.pdf"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;This is one made by Jason Sondoh and illustrate by Robertson Sondoh Jr&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-3000281202924864280?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/flm9dytWMyDhOdRjBRToa6PYA2I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/flm9dytWMyDhOdRjBRToa6PYA2I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/flm9dytWMyDhOdRjBRToa6PYA2I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/flm9dytWMyDhOdRjBRToa6PYA2I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/OJlKPGja6Yo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/3000281202924864280/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2010/11/village-run.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3000281202924864280?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3000281202924864280?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/OJlKPGja6Yo/village-run.html" title="Village Run" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_TMlCYd8y-W8/TNTd9KewHgI/AAAAAAAAADA/Cp2BXXhCGmI/s72-c/village-run-logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2010/11/village-run.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUBSXw-cSp7ImA9WxBREEg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5665560151291069428</id><published>2009-12-28T17:43:00.000-08:00</published><updated>2009-12-28T18:04:18.259-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-28T18:04:18.259-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Robertson Sondoh Jr" /><category scheme="http://www.blogger.com/atom/ns#" term="2 players" /><category scheme="http://www.blogger.com/atom/ns#" term="sport" /><category scheme="http://www.blogger.com/atom/ns#" term="Jason Sondoh" /><title>True Soccer Hero</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TMlCYd8y-W8/SzlfMR8i5MI/AAAAAAAAACg/r26jQOCHujo/s1600-h/true-soccer-hero-teaser.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 283px; height: 400px;" src="http://3.bp.blogspot.com/_TMlCYd8y-W8/SzlfMR8i5MI/AAAAAAAAACg/r26jQOCHujo/s400/true-soccer-hero-teaser.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5420468291097519298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;True Soccer Hero is a two-player fantasy soccer board game of clever management of players on the field, tight score difference, and an always fun easy-to-teach game of soccer. Managers(the players) must carefully plan their tactic on getting pass through the defence and eventually score a goal. The game take about 15+ minutes of intense and exciting game soccer.&lt;br /&gt;&lt;br /&gt;True Soccer Hero is a print-and-play game in which managers taking turns roll the dice and based on the given result managers make a clever strategy that can get pass through the opposition goal line.&lt;br /&gt;&lt;br /&gt;All you need to play True Soccer Hero is:&lt;br /&gt;&lt;br /&gt;1d6 (or 1 die)&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/fwmnnmy2emm/true soccer hero player tokens.pdf"&gt;The game components&lt;/a&gt; &lt;br /&gt;&lt;a href="http://www.mediafire.com/file/cndjmat2ja2/True Soccer Hero rules.pdf"&gt;The rule book&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/file/jjzvnzymzhm/true soccer hero board.pdf"&gt;The board which is the field&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is one made by Jason Sondoh and illustrate by Robertson Sondoh Jr&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-5665560151291069428?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JYEzxDV8Oc34q1OhONGVt1Nl3oc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JYEzxDV8Oc34q1OhONGVt1Nl3oc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JYEzxDV8Oc34q1OhONGVt1Nl3oc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JYEzxDV8Oc34q1OhONGVt1Nl3oc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/HL0AkyznYEM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5665560151291069428/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/12/true-soccer-hero.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5665560151291069428?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5665560151291069428?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/HL0AkyznYEM/true-soccer-hero.html" title="True Soccer Hero" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_TMlCYd8y-W8/SzlfMR8i5MI/AAAAAAAAACg/r26jQOCHujo/s72-c/true-soccer-hero-teaser.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/12/true-soccer-hero.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUCSXo9fCp7ImA9WxBREEg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-4303685860073186009</id><published>2009-11-04T04:13:00.000-08:00</published><updated>2009-12-28T18:04:28.464-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-28T18:04:28.464-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="Robertson Sondoh Jr" /><category scheme="http://www.blogger.com/atom/ns#" term="rpg boardgame" /><title>Twenty One Turn Hero</title><content type="html">The world is in turmoil! THE SORCERER discovered a 21 turn spell that will destroy the world! YOU as a hero need to defeat the sorcerer! Good luck hero!&lt;br /&gt;&lt;br /&gt;This is a game for single player where you becomes the unfortunate hero that need to defeat the sorcerer that wants to destroy the world with his 21 turn spell!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_TMlCYd8y-W8/SvF08uTojRI/AAAAAAAAAB4/Lu5xXlng720/s1600-h/21-turn-hero-minigame-poste.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 322px; height: 400px;" src="http://2.bp.blogspot.com/_TMlCYd8y-W8/SvF08uTojRI/AAAAAAAAAB4/Lu5xXlng720/s400/21-turn-hero-minigame-poste.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5400226014765288722" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;download the game &lt;a href="http://rob-jr.deviantart.com/art/twenty-one-turn-hero-142473493"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-4303685860073186009?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3sB_G315sKWD_xe4_GWemHoz7zs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3sB_G315sKWD_xe4_GWemHoz7zs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3sB_G315sKWD_xe4_GWemHoz7zs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3sB_G315sKWD_xe4_GWemHoz7zs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/n2rD0IaQGmU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/4303685860073186009/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/11/twenty-one-turn-hero.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4303685860073186009?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4303685860073186009?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/n2rD0IaQGmU/twenty-one-turn-hero.html" title="Twenty One Turn Hero" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_TMlCYd8y-W8/SvF08uTojRI/AAAAAAAAAB4/Lu5xXlng720/s72-c/21-turn-hero-minigame-poste.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/11/twenty-one-turn-hero.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYNQnk9cSp7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5602418948942208281</id><published>2009-08-07T18:37:00.000-07:00</published><updated>2009-11-24T23:13:13.769-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-24T23:13:13.769-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tabletop" /><category scheme="http://www.blogger.com/atom/ns#" term="homebrew" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="system" /><title>Battle Mechanica Update (8/8/09)</title><content type="html">&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;This is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.&lt;/span&gt;&lt;/span&gt;&lt;div  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;After months of hiatus, I've finally managed to playtest an early draft of Battle Mechanica with a couple of friends, one of them the great rob-jr himself. This version had minimal rules and was played with only two factions, each with a small number of units. We used Mage Knight minis to represent the units and a map from a D&amp;amp;D campaign. Of course, the size of the bases of the minis were too big for D&amp;amp;D battlemaps, so we had to improvise a bit on that one. It went pretty well though, and the playtest allowed me to spot the flaws in the game.&lt;br /&gt;&lt;br /&gt;First, and most importantly, was the target roll. In layman's term, a target roll is the number that the player must get (or exceed) when rolling a dice in order to claim a success. The target roll was originally 6, but after last nights playtest, I found that the magic number is 5.&lt;br /&gt;&lt;br /&gt;Second, the grid's square should be bigger so that it could accomodate more that one figure. I noticed that if the figure's base (such as that of a mounted unit with a base of 1" by 2") is bigger than the size of the square, it's difficult to position that figure to attack an enemy that is situated diagonally. This is not really a big issue, but this is just some of the problem that comes with using a square grid map.&lt;br /&gt;&lt;br /&gt;Third, the number of figures per unit. I had initially set each unit to 10 men (with the exception of certain units, such as the solitary Commander and a 6-men cavalry squadron). I'm still trying to figure out the proper size for a unit, and I'm also wondering whether I should try an unconventional approach to unit composition (like that of a mix-matched band à la D&amp;amp;D adventuring party).&lt;br /&gt;&lt;br /&gt;Fourth, line-of-sight. Should I allow figures to shoot through members of the same unit (like in Warhammer: 40K) or should I strictly follow rules of line-of-sight (no obstacles from shooter to target)? I find that it's much more fun with former, and works well if I opt to go for the "unconventional approach to unit composition").&lt;br /&gt;&lt;br /&gt;Fifth, the wargame's direction itself. Should I make this boardgame lean more towards conventional wargame, or should I make it totally outrageous? There a tons of war boardgames out there, and most of them took the traditional route for war boardgames (most of them simulated historical battles), but I think that if I really wanna make this game stand out, I should turn 180° and create something totally out of the norm. I think I'll do that.&lt;br /&gt;&lt;br /&gt;That's all for now. Time to make a revision of this game and playtest it again next month. You can read about a review of the playtest &lt;a href="http://maslight.blogspot.com/2009/08/friday-boardgame-meet-up-at-carcasean.html"&gt;here&lt;/a&gt; or, if you haven't, check out rob-jr's latest creation, &lt;a href="http://experimentalplayground.blogspot.com/2009/06/nasi-lemak-stand.html"&gt;The Nasi Lemak Stand&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia;"&gt;&lt;br /&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" style="border-width: 0pt;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span dc="http://purl.org/dc/elements/1.1/" property="dc:title"  style="font-family:arial;"&gt;Battle Mechanicum&lt;/span&gt;&lt;span style="font-family:arial;"&gt; by &lt;/span&gt;&lt;span cc="http://creativecommons.org/ns#" property="cc:attributionName"  style="font-family:arial;"&gt;Daniel Marcus&lt;/span&gt;&lt;span style="font-family:arial;"&gt; is licensed under a &lt;/span&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/" style="font-family: arial; color: rgb(255, 102, 102);"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-5602418948942208281?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/CZuf2KGx37Yrv2B_ouU14pYX2U4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CZuf2KGx37Yrv2B_ouU14pYX2U4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/-x3ZzwUvkcw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5602418948942208281/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/08/battle-mechanicum-update-8809.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5602418948942208281?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5602418948942208281?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/-x3ZzwUvkcw/battle-mechanicum-update-8809.html" title="Battle Mechanica Update (8/8/09)" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/08/battle-mechanicum-update-8809.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUNQHk6cCp7ImA9WxBREEg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-6320154367012726346</id><published>2009-06-10T20:43:00.000-07:00</published><updated>2009-12-28T18:04:51.718-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-28T18:04:51.718-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="Robertson Sondoh Jr" /><category scheme="http://www.blogger.com/atom/ns#" term="Jason Sondoh" /><category scheme="http://www.blogger.com/atom/ns#" term="economic" /><category scheme="http://www.blogger.com/atom/ns#" term="food" /><title>The Nasi Lemak Stand</title><content type="html">Its recess time at Adam High School. Apparently, some student doesn’t really like the school canteen’s food. So, instead of buying them there, they go outside of school and buy uncle Gram’s delicious nasi lemak (na-see le-mak, Malay delicacy, http://en.wikipedia.org/wiki/Nasi_lemak) which is located right outside of the school compound, and it is very popular with uncle Gram special topping (i.e the extra egg, beef and squid). This is where the game comes in. You are to play as uncle Gram and collect as many points as possible before recess time is over, remember the faster you serve your customer, the more point you get. Oh yeah it’s a solo game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_TMlCYd8y-W8/SjCPnksCysI/AAAAAAAAABQ/yIX_Z7ZzMWI/s1600-h/nasi-lemak-stand-pic.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 348px; height: 400px;" src="http://3.bp.blogspot.com/_TMlCYd8y-W8/SjCPnksCysI/AAAAAAAAABQ/yIX_Z7ZzMWI/s400/nasi-lemak-stand-pic.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5345930667714857666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;you can download the game rules &lt;a href="http://www.mediafire.com/?omwxanmjmji"&gt;here&lt;/a&gt;!&lt;br /&gt;and the board game and counter &lt;a href="http://www.mediafire.com/?izmyjdimmqj"&gt;here&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-6320154367012726346?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/tPaUy-VWxQDJXvwnPFEzxaAMgGw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tPaUy-VWxQDJXvwnPFEzxaAMgGw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/RDEg4CKcGdQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/6320154367012726346/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/06/nasi-lemak-stand.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/6320154367012726346?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/6320154367012726346?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/RDEg4CKcGdQ/nasi-lemak-stand.html" title="The Nasi Lemak Stand" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_TMlCYd8y-W8/SjCPnksCysI/AAAAAAAAABQ/yIX_Z7ZzMWI/s72-c/nasi-lemak-stand-pic.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/06/nasi-lemak-stand.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUFSH85eip7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-1385307237550234036</id><published>2009-02-17T06:36:00.000-08:00</published><updated>2009-11-24T23:13:39.122-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-24T23:13:39.122-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tabletop" /><category scheme="http://www.blogger.com/atom/ns#" term="square" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="system" /><category scheme="http://www.blogger.com/atom/ns#" term="grid" /><category scheme="http://www.blogger.com/atom/ns#" term="hex" /><title>Battle Mechanica Update (2/17/09)</title><content type="html">&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;This is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.&lt;/span&gt;&lt;/span&gt;&lt;div  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:arial;"&gt;I've pondered long and hard on this issue and I've finally decided which grid system Battle Mechanica will use: square grid. Despite the flexibility of the hex grid, I found that the square grid was far simpler to incorporate into the game. Simplicity of design won over simulation of realism.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;So why Square Grid? Well, the reason why I chose to use hex grid in the first place was because it models diagonal movements nicely. But I found that hex grid doesn't work well on rectangular boards, since it's difficult to make all the hexes on the edges equidistant with their opposite counterparts. That was the only real issue for me.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Square grid solves this problem, and a whole lot more than I care to admit. It may not model diagonal movements well but it is simpler to implement and easier explain to would-be players&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia;"&gt;&lt;br /&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" style="border-width: 0pt;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span dc="http://purl.org/dc/elements/1.1/" property="dc:title"  style="font-family:arial;"&gt;Battle Mechanicum&lt;/span&gt;&lt;span style="font-family:arial;"&gt; by &lt;/span&gt;&lt;span cc="http://creativecommons.org/ns#" property="cc:attributionName"  style="font-family:arial;"&gt;Daniel Marcus&lt;/span&gt;&lt;span style="font-family:arial;"&gt; is licensed under a &lt;/span&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/" style="font-family: arial; color: rgb(255, 102, 102);"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-1385307237550234036?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/joZ7u2L2gEj5aBAISNYmErn5sIQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/joZ7u2L2gEj5aBAISNYmErn5sIQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/joZ7u2L2gEj5aBAISNYmErn5sIQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/joZ7u2L2gEj5aBAISNYmErn5sIQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/PKEMCJAq-jo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/1385307237550234036/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/02/battle-mechanicum-update-21709.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1385307237550234036?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1385307237550234036?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/PKEMCJAq-jo/battle-mechanicum-update-21709.html" title="Battle Mechanica Update (2/17/09)" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/02/battle-mechanicum-update-21709.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIMRXw7fCp7ImA9WxVRGEQ.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-7989558365700050765</id><published>2009-01-25T07:11:00.000-08:00</published><updated>2009-01-25T07:16:24.204-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-25T07:16:24.204-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="chinese new year greetings" /><title>Happy Chinese New Year from Experimental Playground</title><content type="html">&lt;div style="text-align: center;"&gt;We at Experimental Playground would like to wish all our readers&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Happy Chinese New Year!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-7989558365700050765?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/phJuHXG67jDd9rQ6qBtdn3Zt04s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/phJuHXG67jDd9rQ6qBtdn3Zt04s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/w8w5xhDnBC8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/7989558365700050765/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2009/01/happy-chinese-new-year-from.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/7989558365700050765?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/7989558365700050765?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/w8w5xhDnBC8/happy-chinese-new-year-from.html" title="Happy Chinese New Year from Experimental Playground" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2009/01/happy-chinese-new-year-from.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQER3YzeSp7ImA9WxBREEg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2102900886226778543</id><published>2008-12-27T17:26:00.000-08:00</published><updated>2009-12-28T18:05:06.881-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-28T18:05:06.881-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="Robertson Sondoh Jr" /><category scheme="http://www.blogger.com/atom/ns#" term="2 players" /><category scheme="http://www.blogger.com/atom/ns#" term="Jason Sondoh" /><title>The Raider Attack Banana Village Minigame</title><content type="html">The Raiders are attacking Banana village again! This time the villager are not going to hold back!&lt;br /&gt;&lt;br /&gt;This is a game for 2 players where one player control the Raiders while the other controls the villagers. Villagers set traps and save routes, while Raiders maneuver through the map, both players collect points according to their strategy and player with the highest points is the winner.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i144.photobucket.com/albums/r169/rob-jr/minigame-web.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 421px; height: 595px;" src="http://i144.photobucket.com/albums/r169/rob-jr/minigame-web.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;download the &lt;a href="http://i144.photobucket.com/albums/r169/rob-jr/minigame.jpg"&gt;game&lt;/a&gt;, print and play!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-2102900886226778543?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/YKys5Q7UF6ozfTNPtK84BDDQalE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YKys5Q7UF6ozfTNPtK84BDDQalE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/vj_jpWwq_9g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2102900886226778543/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/12/raider-attack-banana-village-minigame.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2102900886226778543?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2102900886226778543?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/vj_jpWwq_9g/raider-attack-banana-village-minigame.html" title="The Raider Attack Banana Village Minigame" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/12/raider-attack-banana-village-minigame.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAAR38zfSp7ImA9WxVTEkw.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-2899479606366766818</id><published>2008-12-25T05:43:00.000-08:00</published><updated>2008-12-25T05:45:46.185-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-25T05:45:46.185-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="christmas greetings" /><title>Merry Christmas from Experimental Playground!</title><content type="html">&lt;div style="text-align: center;"&gt;We at Experimental Playground would like to wish all our readers&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Merry Christmas and a Happy New Year!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-2899479606366766818?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2ScVSFIh6r_OXhkbnL1wKF5qumE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2ScVSFIh6r_OXhkbnL1wKF5qumE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2ScVSFIh6r_OXhkbnL1wKF5qumE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2ScVSFIh6r_OXhkbnL1wKF5qumE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/qaH0o8pIeeE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/2899479606366766818/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/12/merry-christmas-from-experimental.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2899479606366766818?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/2899479606366766818?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/qaH0o8pIeeE/merry-christmas-from-experimental.html" title="Merry Christmas from Experimental Playground!" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/12/merry-christmas-from-experimental.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUHRXc7cSp7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-4089328380672386225</id><published>2008-12-17T13:10:00.000-08:00</published><updated>2009-11-24T23:13:54.909-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-24T23:13:54.909-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="boardgame" /><title>Battle Mechanica Update (17/12/08)</title><content type="html">&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;This is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;After a long period of meditation and soul-searching, I'm back. I've also brought some updates for Battle Mechanica. The rules was almost a complete &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;a href="http://experimentalplayground.blogspot.com/2008/10/battle-mechanicum-update-221008.html"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;overhaul&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;, but the major changes were necessary in order to make this game both easier to design and play.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;I won't go into lengthy detail on the changes. Instead, I'll just briefly highlight on what are the major changes.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;List of major changes:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;ol&gt;&lt;li&gt;The battleground is now tile-based. This is one of the biggest changes to the system. The game no longer needs rulers and templates. Instead, the hex-tile system will take care of all the measuring.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The attributes in Unit Profiles has been changed. The new set of attributes are: Hand-to-hand Combat, Ranged Attack, Strength, Control, Movement, Special Ability, Experience Level.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Rounds and Phases have been simplified. Each Round consists of 3 Phases: the Check phase, the Reinforce phase and the Activate phase.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Units are now represented by a single miniature to indicate the unit's type, and Strength counters to represent the unit's strength (just like a traditional board wargame).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The Hit Zone system has been removed. It's no longer needed since a unit will only consist of a single miniature.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The combat system has been simplified. It still uses attribute comparison, but the combat now is much simpler to play.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Additionally, the game will also introduce new features listed below:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;List of planned features:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ol&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Simulate fog-of-war effects.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Implementation of reserved points that players can use to create game-changing effects.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Create game-affecting traits for terrains (for example, swamp slows down movement).&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Create factions for the game&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Create basic units for playtesting.&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia;"&gt;&lt;span style="font-family:arial;"&gt;That's all for this post. I'm hoping to finish the basic ruleset of this game by the end of this year. In the mean time, if you missed &lt;a href="http://clickstartplay.com/" style="color: rgb(255, 102, 102); font-weight: bold;"&gt;ClickStartPlay.com's&lt;/a&gt; HobbyCon 2008, go &lt;a href="http://lifeinborneo.com/2008/12/13/hobbycon-2008/"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;here&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; to see a coverage of the event.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" style="border-width: 0pt;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span dc="http://purl.org/dc/elements/1.1/" property="dc:title"  style="font-family:arial;"&gt;Battle Mechanicum&lt;/span&gt;&lt;span style="font-family:arial;"&gt; by &lt;/span&gt;&lt;span cc="http://creativecommons.org/ns#" property="cc:attributionName"  style="font-family:arial;"&gt;Daniel Marcus&lt;/span&gt;&lt;span style="font-family:arial;"&gt; is licensed under a &lt;/span&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/" style="font-family: arial; color: rgb(255, 102, 102);"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-4089328380672386225?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Klh0sxGeyYmy8eEmEZGTmU33e-Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Klh0sxGeyYmy8eEmEZGTmU33e-Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/2aSv_eSb0-4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/4089328380672386225/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/12/battle-mechanicum-update-171208.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4089328380672386225?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4089328380672386225?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/2aSv_eSb0-4/battle-mechanicum-update-171208.html" title="Battle Mechanica Update (17/12/08)" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/12/battle-mechanicum-update-171208.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcMQ30-eip7ImA9WxBREEg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-1902879066847552353</id><published>2008-10-25T17:35:00.000-07:00</published><updated>2009-12-28T18:01:22.352-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-28T18:01:22.352-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="Robertson Sondoh Jr" /><title>Hobbycon Minigame Flyer</title><content type="html">more minigame yay! this time around im twiddling around with hobbycon theme on how to make a minigame out of hobbycon minigame flyer using only availability around us (i.e coins, paper, etc). there is 3 attempt at making it, each improve one another until finally i get this one&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;the first&lt;/span&gt;: theme is actually a war game. about a bear fighting with some other mascot on whose going to be the hobbycon mascot this year. uses six sided die, and very random at it. wasn't that fun at all.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;the second&lt;/span&gt;: change to competition event, using coins substitute to dice to generate number and uses action point to boost stats. resolution task is flip coin + action point vs difficulty of the event. turn out its kinda ugly and very very predictable. it has character generation which make setup long.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;the third&lt;/span&gt;:the one you saw, it still a competition, instead of character generation, each player start with 10 effort points, which have different uses on each competition. each event has different style of play unlike the previous one where you only look at difficulty level. uses finger to generate numbers.&lt;br /&gt;&lt;br /&gt;without further ado, here is hobbycon minigame flyer (download and print)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://th93.deviantart.com/fs33/300W/i/2008/299/a/8/hobbycon_minigame_flyer_by_rob_jr.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 424px;" src="http://th93.deviantart.com/fs33/300W/i/2008/299/a/8/hobbycon_minigame_flyer_by_rob_jr.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;go to this &lt;a href="http://rob-jr.deviantart.com/art/hobbycon-minigame-flyer-101757762"&gt;page&lt;/a&gt; to download, click full view.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-1902879066847552353?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/_l4xpzqyTNF9CeOUQX_6_nkkMPw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_l4xpzqyTNF9CeOUQX_6_nkkMPw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/ja3h0DBDQ2s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/1902879066847552353/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/10/hobbycon-minigame-flyer.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1902879066847552353?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/1902879066847552353?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/ja3h0DBDQ2s/hobbycon-minigame-flyer.html" title="Hobbycon Minigame Flyer" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/10/hobbycon-minigame-flyer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUBRXY_eSp7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-7059419197673410250</id><published>2008-10-22T02:57:00.000-07:00</published><updated>2009-11-24T23:14:14.841-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-24T23:14:14.841-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="might and magic" /><category scheme="http://www.blogger.com/atom/ns#" term="diceless" /><category scheme="http://www.blogger.com/atom/ns#" term="W40K" /><category scheme="http://www.blogger.com/atom/ns#" term="homebrew" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="boardgame" /><title>Battle Mechanica Update (22/10/08)</title><content type="html">&lt;span style="font-family:arial;"&gt;This  is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I have a small but important update. Battle Mechanica will make a big change of direction: Battle Mechanica will now be a tile-based boardgame/wargame. It will be less like Warhammer: 40K and more towards Heroes of Might &amp;amp; Magic.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);font-family:arial;font-size:130%;"  &gt;Why change?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Warhammer: 40K (and similar games like Warmachines and Confrontations) requires a level of complexity to make the game playable AND balanced at the same time. Ultimately, its the notion of managing dozens of tokens, paper models or miniatures that will bog down the design.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The new design will take a simpler approach, mechanics wise. Battle Mechanica will move more towards being a boardgame, while maintaining that wargame feel that one would get when playing the games mentioned in the previous paragraph. It will also make the design easier (compared to the previous design) which would allow me to move on to other projects faster. Lastly, it makes the game stay true to the credo of Experimental Playground: being &lt;span style="color: rgb(255, 102, 102);"&gt;simple to learn yet fun to play&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I'll give more update on the new tile-based design in my next post.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-7059419197673410250?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/W6ED4BIoa9A0uZiDlK0PpC8z6wc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W6ED4BIoa9A0uZiDlK0PpC8z6wc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/apIURjd-Qnw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/7059419197673410250/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/10/battle-mechanicum-update-221008.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/7059419197673410250?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/7059419197673410250?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/apIURjd-Qnw/battle-mechanicum-update-221008.html" title="Battle Mechanica Update (22/10/08)" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/10/battle-mechanicum-update-221008.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUCSXw5cCp7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-5453122040973305196</id><published>2008-10-05T03:49:00.000-07:00</published><updated>2009-11-24T23:14:28.228-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-24T23:14:28.228-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diceless" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="homebrew" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="boardgame" /><title>Battle Mechanica Progress Update (6th Oct 2008)</title><content type="html">&lt;span style="font-family:arial;"&gt;This is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Another small update. I've added a "General Rules" section to the rulebook, which contains brief information of the following:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;How distances are measured&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Unit formations, Unit Types and Characters&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Unit movements&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Model's field-of-vision and how to check a its line-of-sight&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Model profiles&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;A brief overview of the game's flow of play&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Made some changes to the types of Ranged Attacks:&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;Changed 'Burst' to 'Directed Burst', which is a fan-shaped area-based ranged attack, like flamethrowers.&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-family:arial;"&gt;I'm working on the Turns and Phases next, and after that I'll be working on the rules for Movement. Before then, check out &lt;a style="color: rgb(255, 102, 102); font-weight: bold;" href="http://lifeinborneo.com/2008/08/06/sabahan-bloggers-gathering-2008-at-imperial-international-hotel/"&gt;this post&lt;/a&gt; from &lt;a href="http://www.lifeinborneo.com/"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;Life In Borneo&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; about the recent bloggers gathering in North Borneo, or visit the forum that I frequent to, &lt;a style="color: rgb(255, 102, 102); font-weight: bold;" href="http://clickstartplay.com/"&gt;ClickStartPlay.com&lt;/a&gt;. I go by the handle shiVER.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" style="border-width: 0pt;" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span dc="http://purl.org/dc/elements/1.1/" property="dc:title"  style="font-family:arial;"&gt;Battle Mechanicum&lt;/span&gt;&lt;span style="font-family:arial;"&gt; by &lt;/span&gt;&lt;span cc="http://creativecommons.org/ns#" property="cc:attributionName"  style="font-family:arial;"&gt;Daniel Marcus&lt;/span&gt;&lt;span style="font-family:arial;"&gt; is licensed under a &lt;/span&gt;&lt;a style="font-family: arial; color: rgb(255, 102, 102);" rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-5453122040973305196?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/K-a_fR7-ch-168NPHB9vkAkWPXg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/K-a_fR7-ch-168NPHB9vkAkWPXg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/YLRZDmqjgkk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/5453122040973305196/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/10/battle-mechanicum-progress-update-6th.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5453122040973305196?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/5453122040973305196?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/YLRZDmqjgkk/battle-mechanicum-progress-update-6th.html" title="Battle Mechanica Progress Update (6th Oct 2008)" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/10/battle-mechanicum-progress-update-6th.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUMRHwyeyp7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-4757926560113620706</id><published>2008-09-28T10:21:00.000-07:00</published><updated>2009-11-24T23:14:45.293-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-24T23:14:45.293-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diceless" /><category scheme="http://www.blogger.com/atom/ns#" term="tabletop" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="homebrew" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="boardgame" /><category scheme="http://www.blogger.com/atom/ns#" term="rules-light" /><title>Battle Mechanica Progress Update (29/09/08)</title><content type="html">&lt;insert style="font-family: arial;" link="" to="" prev="" post=""&gt; This  is just a progress update for Battle Mechanica. Please bear in mind that this is a Work In Progress (WIP), which means that the game is incomplete and is subject to change at any time by the designer.&lt;br /&gt;&lt;br /&gt;Hello again, everyone. Just doing a small update. This game has undergone constant rules re-writing since &lt;a style="color: rgb(255, 102, 102);" href="http://experimentalplayground.blogspot.com/2008/09/greetings-from-another-member-of.html"&gt;my first post in November&lt;/a&gt;, though nothing significant. Anyways, here is the update on this game.&lt;br /&gt;&lt;/insert&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;insert style="font-family: arial;" link="" to="" prev="" post=""&gt;Combat still uses simple attribute comparison, but now a new system is added to resolve Combat faster: The Hit Zone system. The Hit Zone is a universal system that determines how many casualties can be inflicted on a unit. Simply put, if an enemy unit is within your unit's Hit Zone, then they can become the target of its attack. But it goes both ways - if your unit is within enemy unit Hit Zone, then it can become the target of their attack.&lt;/insert&gt;&lt;/li&gt;&lt;li&gt;&lt;insert style="font-family: arial;" link="" to="" prev="" post=""&gt;Added three types of range attack: Missile (direct long-range attack), Barrage (indirect long-range attack) and Burst (variable-range area attack). Burst can also be combined with either Missile or Barrage.&lt;/insert&gt;&lt;/li&gt;&lt;li&gt;&lt;insert style="font-family: arial;" link="" to="" prev="" post=""&gt;Melee Combat is now known as Hand-to-Hand Combat. Just reflecting my preference, that's all. Nothing significant.&lt;/insert&gt;&lt;/li&gt;&lt;li&gt;&lt;insert style="font-family: arial;" link="" to="" prev="" post=""&gt;Added to the core rules on how to determine Casualties, which rely on the Hit Zone system.&lt;/insert&gt;&lt;/li&gt;&lt;/ol&gt;&lt;insert style="font-family: arial;" link="" to="" prev="" post=""&gt;That's all for now. I'll post more info next week. In the meanwhile, you might want to checkout &lt;a style="color: rgb(255, 102, 102);" href="http://digg.com/users/Epiphanous"&gt;my digg profile&lt;/a&gt; and see the stuff that I dugg recently. Or &lt;a style="color: rgb(255, 102, 102);" href="http://twitter.com/Daniel_Marcus"&gt;follow me&lt;/a&gt; on Twitter and tweet "Hi" to me.&lt;/insert&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" style="border-width: 0pt;" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span dc="http://purl.org/dc/elements/1.1/" property="dc:title"  style="font-family:arial;"&gt;Battle Mechanicum&lt;/span&gt;&lt;span style="font-family:arial;"&gt; by &lt;/span&gt;&lt;span cc="http://creativecommons.org/ns#" property="cc:attributionName"  style="font-family:arial;"&gt;Daniel Marcus&lt;/span&gt;&lt;span style="font-family:arial;"&gt; is licensed under a &lt;/span&gt;&lt;a style="font-family: arial; color: rgb(255, 102, 102);" rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-4757926560113620706?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/UsMLleiC2U7eLagEj9OHQv-0Vy0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UsMLleiC2U7eLagEj9OHQv-0Vy0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/PvvKNXS7bHo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/4757926560113620706/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/09/battle-mechanicum-progress-update.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4757926560113620706?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/4757926560113620706?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/PvvKNXS7bHo/battle-mechanicum-progress-update.html" title="Battle Mechanica Progress Update (29/09/08)" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/09/battle-mechanicum-progress-update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYGSHY-cCp7ImA9WxBREEg.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-3883065851786435494</id><published>2008-09-17T20:07:00.000-07:00</published><updated>2009-12-28T18:02:09.858-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-28T18:02:09.858-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="solo" /><category scheme="http://www.blogger.com/atom/ns#" term="minigame" /><category scheme="http://www.blogger.com/atom/ns#" term="Robertson Sondoh Jr" /><category scheme="http://www.blogger.com/atom/ns#" term="rpg boardgame" /><title>True Hero minigame</title><content type="html">this is somewhat a version of mini gamebook that i wanted to make, it supposed to fit an A4 paper, complete with rules and the entries. i did this game way back last year 2007 for the TDD comic book. i dont know if anyone played it, but i did get my objective of doing a 1 page diceless gamebook.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tn3-1.deviantart.com/fs23/300W/f/2007/315/4/5/true_hero_minigame_teaser_by_rob_jr.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px;" src="http://tn3-1.deviantart.com/fs23/300W/f/2007/315/4/5/true_hero_minigame_teaser_by_rob_jr.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;in this game you're a hero and your job is to find a lot of experience point running through an unknown dungeon. that is pretty much everything.&lt;br /&gt;&lt;br /&gt;to play the game, download the game &lt;a href="http://www.mediafire.com/?mtsjemm9mik"&gt;&lt;b&gt;HERE&lt;/b&gt;&lt;/a&gt; and print in on an A4 paper. read the rules and start playing! &lt;br /&gt;&lt;br /&gt;good luck hero!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-3883065851786435494?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4lOZMdjEIi9yuWBvSlI9Aj3rbl8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4lOZMdjEIi9yuWBvSlI9Aj3rbl8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4lOZMdjEIi9yuWBvSlI9Aj3rbl8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4lOZMdjEIi9yuWBvSlI9Aj3rbl8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/1KS8bxDOGEk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/3883065851786435494/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/09/true-hero-minigame.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3883065851786435494?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/3883065851786435494?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/1KS8bxDOGEk/true-hero-minigame.html" title="True Hero minigame" /><author><name>Robertson Sondoh Jr</name><uri>https://profiles.google.com/106901623004019395844</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-36DBnvoCrLc/AAAAAAAAAAI/AAAAAAAAAGw/t1mwx5jJGoU/s512-c/photo.jpg" /></author><thr:total>8</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/09/true-hero-minigame.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQEQXw4fCp7ImA9WxNaEU4.&quot;"><id>tag:blogger.com,1999:blog-2568960608933065652.post-7846690036778055516</id><published>2008-09-14T22:44:00.000-07:00</published><updated>2009-11-24T23:15:00.234-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-24T23:15:00.234-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="diceless" /><category scheme="http://www.blogger.com/atom/ns#" term="tabletop" /><category scheme="http://www.blogger.com/atom/ns#" term="homebrew" /><category scheme="http://www.blogger.com/atom/ns#" term="Battle Mechanica" /><category scheme="http://www.blogger.com/atom/ns#" term="wargame" /><category scheme="http://www.blogger.com/atom/ns#" term="boardgame" /><category scheme="http://www.blogger.com/atom/ns#" term="rules-light" /><title>Battle Mechanica - Overview of the Game, Part 1</title><content type="html">&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;*&lt;span class="Apple-style-span" style="font-style: italic;"&gt;Note: I have changed the name of this game to Battle Mechanica, since the name Battlefield has been extensively trademarked and copyrighted by &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.ea.com/"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;EA&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span" style="font-style: italic;"&gt;.&lt;/span&gt;*&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;This post is a continuation from my previous post &lt;/span&gt;&lt;a href="http://experimentalplayground.blogspot.com/2008/09/battlefield-mechanicum-experimental.html"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;here&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;. In this post, I shall present an overview of play in Battle Mechanica. Please bear in mind that this is a Work-In-Progress, which means that the game is still incomplete and is subject to change at any time by the designer.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 153, 102);"&gt;UNIT PROFILE&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;All units have a profile that represent their abilities in this game. Below is an example of a unit's Attributes, with a brief explaination on each:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 153, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Combat&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;The unit's fighting ability in both ranged and hand-to-hand combat, as well as defending themselves in said situation.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 153, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Resilience&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;The unit's hardiness, which determines the unit's ability to withstand injuries.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 153, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Control&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;The unit's ability to think on its feet. It is the sum of their intelligence, wits, psychological well-being, leadership quality and discipline as a single unit.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 153, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Movement&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;The unit's movement in inches.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 153, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Special Ability&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;The unit's special ability, such as Flight and Cavalry Charge. If they have any special equipment (magic weapons for instance), it is counted as Special Ability as well.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 153, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Experience&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;The unit's combat experience. The more experience the unit has, the stronger they are.&lt;br /&gt;&lt;br /&gt;Stay tune for Part 2 of this article. In the meanwhile, check out Lee Hng's &lt;/span&gt;&lt;a href="http://experimentalplayground.blogspot.com/2008/08/my-1st-experimental-post-jep1.html"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;JEP1&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt; and Rob-Jr's &lt;/span&gt;&lt;a href="http://experimentalplayground.blogspot.com/2008/08/dwarf-tactis-minigame.html"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 102);"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Dwarf Tactics&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;, two other experimental tabletop games currently in development. Please leave some comments while you're there!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" style="border-width: 0pt;" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span dc="http://purl.org/dc/elements/1.1/" property="dc:title"  style="font-family:arial;"&gt;Battle Mechanicum&lt;/span&gt;&lt;span style="font-family:arial;"&gt; by &lt;/span&gt;&lt;span cc="http://creativecommons.org/ns#" property="cc:attributionName"  style="font-family:arial;"&gt;Daniel Marcus&lt;/span&gt;&lt;span style="font-family:arial;"&gt; is licensed under a &lt;/span&gt;&lt;a style="font-family: arial; color: rgb(255, 102, 102);" rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;Creative Commons Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2568960608933065652-7846690036778055516?l=experimentalplayground.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/QhhNcAWajNivcXoYRHoZH5IOwXE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QhhNcAWajNivcXoYRHoZH5IOwXE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExperimentalPlayground/~4/gK6sz6uvimg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://experimentalplayground.blogspot.com/feeds/7846690036778055516/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://experimentalplayground.blogspot.com/2008/09/battle-mechanicum-overview-of-game-part.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/7846690036778055516?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2568960608933065652/posts/default/7846690036778055516?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExperimentalPlayground/~3/gK6sz6uvimg/battle-mechanicum-overview-of-game-part.html" title="Battle Mechanica - Overview of the Game, Part 1" /><author><name>D.Marcus</name><uri>http://www.blogger.com/profile/05068691027254671697</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://bp1.blogger.com/_8gdyksRbJPE/R-aG7KpdQaI/AAAAAAAAAAM/R5uKtphsIco/S220/mypictr_last.fm.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://experimentalplayground.blogspot.com/2008/09/battle-mechanicum-overview-of-game-part.html</feedburner:origLink></entry></feed>

