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Witches Neo" /><category term="Xbox Live" /><category term="Ghost Recon" /><category term="SNK" /><category term="The Dishwasher" /><category term="Sekirei" /><category term="3DS" /><category term="Dead" /><category term="Madman Entertainment" /><category term="Tekken" /><category term="Supreme Court" /><category term="Yellow Laterns" /><category term="Spice and Wolf" /><category term="Romance" /><category term="Paladins" /><category term="PROJECT DD" /><category term="House M.D." /><category term="Fantasy" /><category term="Fallout" /><category term="Starcraft" /><category term="Vampire Smile" /><category term="Two-Face" /><category term="Mental Powers" /><category term="Gameboy Advance" /><category term="Starjeweled" /><category term="MMORPG" /><category term="L.A. Noire" /><category term="ADAM" /><category term="Catherine" /><category term="Marvel Universe" /><category term="Cataclysm" /><category term="Achievements" /><category term="Legend of Zelda" /><category term="Torchlight" /><category term="Mecha" /><category term="Zerg" /><category term="Red Faction Armageddon" /><title>ExtremeMMOgamer Review,tips and tricks, and more.</title><subtitle type="html">This blog is about gaming and anime. As well as tips and tricks for various games. If you like gaming and anime this is your blog. Will be posting various reviews on anime series and games.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://extrememmogamer.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://extrememmogamer.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>ExtremeMMOgamer</name><uri>http://www.blogger.com/profile/06483838066573145086</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="25" src="http://2.bp.blogspot.com/-3MIGKCg6HtY/TZEBi9pfVtI/AAAAAAAAAJ8/SooduP2xJkU/s220/blarikat.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>152</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ExtrememmogamerReviewtipsAndMore" /><feedburner:info uri="extrememmogamerreviewtipsandmore" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>ExtrememmogamerReviewtipsAndMore</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;Ck4FQng4fSp7ImA9WhdUGE0.&quot;"><id>tag:blogger.com,1999:blog-8555689436244553448.post-5947368281709381823</id><published>2011-10-05T02:46:00.001-05:00</published><updated>2011-10-05T02:48:33.635-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-05T02:48:33.635-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Live" /><category scheme="http://www.blogger.com/atom/ns#" term="Third Person Shooter" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="Epic Games" /><category scheme="http://www.blogger.com/atom/ns#" term="DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Action" /><category scheme="http://www.blogger.com/atom/ns#" term="Gears of War 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Gears of War 3 Review</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-a0tT3ZdiWg0/TowDSPZTaoI/AAAAAAAAAms/rXIqChItyvE/s1600/gears3box-1280.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="225" width="400" src="http://2.bp.blogspot.com/-a0tT3ZdiWg0/TowDSPZTaoI/AAAAAAAAAms/rXIqChItyvE/s400/gears3box-1280.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Gears of War 3 is the final game in the trilogy, Marcus Fenix and the COG forces were forced to destroy the Jacinto plateau, the last major city on the planet Sera since the appearance of the Locust on Emergence Day fifteen years prior, to flood the Locust tunnels and slow the spread of Lambent, Locust creatures mutated by their exposure to the energetic liquid known as Imulsion. Eighteen months since, the human survivors have moved to the island of Vectes to rebuild. After a generally quiet period, the Imulsion infected Lambent began to emerge from underground. Hiding something, the COG head of state, Chairman Prescott, abandoned the COG. Now leaderless and being forced off the island, the COG disbands and separates to the safest places left. Victor Hoffman takes some survivors to Anvil Gate while Delta squad sets off on a Raven's Nest Class carrier, the CNV Sovereign, with the remaining humans to avoid further Lambent incursion.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-GMGnx6Vo2_A/TowH16lu3qI/AAAAAAAAAm0/v0ivKIwgea4/s1600/GearsofWar3_6_2-19.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="225" width="400" src="http://4.bp.blogspot.com/-GMGnx6Vo2_A/TowH16lu3qI/AAAAAAAAAm0/v0ivKIwgea4/s400/GearsofWar3_6_2-19.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
One thing I have to say about this game is that the graphics for this series was always the best part of the franchise besides its gameplay. It looks very realistic and very colorful. The best example of this is the ash people you will see in most parts of the campaign and multiplayer maps. They look so real to the ash people in Pompeii from real life history. And when you touch or shoot at them they break down into a pile of ash. The ash people alone give you a surreal feeling of what they were trying to escape from during the hammer of dawn strikes. Just like the previous games in the franchise it is violent and gory as ever to even say at times it is gorier then the previous installments. Environments in Gears of War 3 are beautifully done are true to story of the characters in this game. The thrash ball field in the campaign is a great example of how these environments invoke the memories and lives of the characters.  As always the character models are improved and look better than ever. The mutating lambent are really something else, they remind me of the creatures in Dead Space.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Aeb6B5Bnf9I/TowJAqQRLsI/AAAAAAAAAm8/1BTqelKuM3s/s1600/Gears-of-War-3-Thrashball-Multiplayer-Map.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="232" width="400" src="http://2.bp.blogspot.com/-Aeb6B5Bnf9I/TowJAqQRLsI/AAAAAAAAAm8/1BTqelKuM3s/s400/Gears-of-War-3-Thrashball-Multiplayer-Map.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The one thing that is noticeably change from the previous games is the story telling. The cutscenes and overall flow of the story really draw you into the characters. By invoking the memories of their past of things they have lost in war such as their loved ones, their careers, and even their homes. As you seen in the clip above Cole finds his locker in the stadium with his jersey and equipment untouched by the events of the war. Remembering the days when he played on the field and the people who lives he touched by doing what he loved to do which was play thrash ball. The campaign is also different not only because of the new way of storytelling but it is faster and more action based. Some levels transition without loading screens which a great thing kept the action flowing. You would be able to spend more time play instead of watching loading screens. Because the story was so immersing that it has moments that make you want to cry because you grow attached to these characters always wanting to know what is next to happen in the story. The sound track really supported the story well in the campaign as shown in the clip below.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-l6hWYu3hGvs/TowJbWhV2OI/AAAAAAAAAnE/nBKGQ1eAc1U/s1600/gearsofwar3beastmode.JPG" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="224" width="400" src="http://1.bp.blogspot.com/-l6hWYu3hGvs/TowJbWhV2OI/AAAAAAAAAnE/nBKGQ1eAc1U/s400/gearsofwar3beastmode.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The gameplay I would have to say Epic Games really when up and above the expectations I had since I played the beta. It is one thing watching footage of the various game modes and improvements, but actually playing it was way different and a lot of fun. The first mode I would have to say I’m impressed with is the Beast mode. For those who don’t know what it is Beast mode is the locust version of the popular Horde mode. You play as the entire cast of locust types except for brumaks, reavers, and lambent which was disappointing but forgivable in the sense that the beserker is enough for me to be satisfied. You start off with tickers, wretchs, and drones then work your way up to unlocking the more powerful locust. How you unlock the higher tier locust is by killing and scoring points. Each type of locust costs a certain amount so you have to plan wisely against your enemies. Because if you run out of cash or run out of time you lose the game. Horde mode 2.0 was a huge improvement to the experience of the game. With being able to buy new spawning points and fortifications it really changes up the pace and strategy of the game. The added boss waves were by far the best thing they have added to the mix. Because you didn’t know what to expect until it hits you. Both Beast mode and Horde 2.0 are best played with friends because it is hard enough to do it on insane alone. Nothing much has changed on the traditional multiplayer modes except for team deathmatch and capture the leader. Capture the leader allows the leader to see everyone on the map if you are the leader and is basically submission from gears of war 2 improved. Team deathmatch you have a certain amount of lives before you can’t spawn anymore.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-4bKREq5GJtk/TowJ1SCDiYI/AAAAAAAAAnM/KszQoVic8jA/s1600/gears-of-war-3-horde-20-guide-the-best-ways-to-survive-all-50-waves.bmp" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="225" width="400" src="http://3.bp.blogspot.com/-4bKREq5GJtk/TowJ1SCDiYI/AAAAAAAAAnM/KszQoVic8jA/s400/gears-of-war-3-horde-20-guide-the-best-ways-to-survive-all-50-waves.bmp" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Clip from MXE Youtube channel.&lt;br /&gt;
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Mechanics of the game require more than ever having great teamwork skills. In the case of Horde mode and Beast mode you could exchange weapon and cash to each other to help get a wave done. Mutators is a new gameplay element that adds a twist to an already good game. Headless chicken is great because when you shoot an enemy head off then he runs around attacking his fellow allies or enemies aimlessly. Mount kicks and grenade tag offer a ton of new opportunities to stick it to your enemies. The new spotting system is a great way to flush out and warn your fellow teammates that an enemy player is hiding there waiting to get owned or high threat target is incoming. The servers also now are on dedicated servers for the ranked matches to cut down on the cases of lag switching. Private matches are still peer to peer. Leveling up has changed in this game to where everything you do can give you experience points. Want to level in campaign? Want to level up in private matches? The answer is yes you can level up playing those modes. The ribbons and medals offer a variety of reasons to replay the game and show your skills and accomplishments to your buddies. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-6gPb-nrpp-w/TowKvSl0aUI/AAAAAAAAAnU/KCpFBEQAItU/s1600/gears-3-horde-mode.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="239" width="400" src="http://4.bp.blogspot.com/-6gPb-nrpp-w/TowKvSl0aUI/AAAAAAAAAnU/KCpFBEQAItU/s400/gears-3-horde-mode.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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The worst complaint I would have to say is most of the community. Just like in World of Warcraft you will encounter players who take the game way too seriously then again what game doesn’t have those people. Another complaint I have is some of the graphics are buggy at times you rarely notice them but some are a bit of pain. One example being the color of Baird’s hair it goes from dark blond to bleach blond when you aim. The last complaint I have was the story was too short in terms of hours of gameplay. But Epic games said they will be adding single player content in the future DLC you can buy on the marketplace starting in November. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-tEZa4nqfHks/TowLwi2g1QI/AAAAAAAAAnc/YU7pYtoMHu4/s1600/Gears%2Bof%2BWar%2B3%2B%25286%2529.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="225" width="400" src="http://1.bp.blogspot.com/-tEZa4nqfHks/TowLwi2g1QI/AAAAAAAAAnc/YU7pYtoMHu4/s400/Gears%2Bof%2BWar%2B3%2B%25286%2529.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Overall Gears of War 3 was truly a great way to end not only the series but the story itself. Excellent gameplay and mechanics following up with great story telling and graphics makes this game a must have for fans of shooting games or action games this holiday season. Graphics I would rate as a 5 out of 5. Music and Sound effects get a 5 out of 5. Gameplay and Mechanics gets a 4 out of 5.  Story and replay ability get a 5 out of 5.  I’m sad that such a great series of games has come to an end but who knows what the future may hold if they do decide to do a spin off with the series. My recommendation is buy it if you are a fan of the series and genre. But if you are new to the series or don’t play much shooters at least rent it and also play the previous games to truly get how great of a game this is.&lt;br /&gt;
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I would like to say I truly apologize for the lack of articles for the past past few months. I have recently started college and haven't had as much time I wanted to try to put an article up. But after some thought and much experimentation I think I have found a way I could do some articles and get my class work at the same time. With that I would like to say I am back to writing articles for my site and will have a few ready in the next few days. Also I will be tinkering with the overall look website over the next few weeks so if there are any problems to the site please contact me through twitter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8555689436244553448-287457684593011038?l=extrememmogamer.blogspot.com' alt='' /&gt;&lt;/div&gt;
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Having trouble figuring out Freddy's Fatalities? Here is a guide to Freddy's fatalities. &lt;br /&gt;
Frederick Charles "Freddy" Krueger is a fictional character from the Nightmare on Elm Street series of horror films. He first appears in Wes Craven's A Nightmare on Elm Street (1984) as a disfigured dream stalker who uses a glove armed with razors to kill his victims in their dreams, ultimately causing their deaths in the waking world as well. However, whenever he is put into the real world, he has normal human vulnerability. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-obAMtuz-5jA/TiigbG9p6rI/AAAAAAAAAjo/L_lToe8JYck/s1600/Freddy+mortal+Kombat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-obAMtuz-5jA/TiigbG9p6rI/AAAAAAAAAjo/L_lToe8JYck/s320/Freddy+mortal+Kombat.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Button Layout:&lt;br /&gt;
Xbox 360&lt;br /&gt;
X=1&lt;br /&gt;
Y=2&lt;br /&gt;
A=3&lt;br /&gt;
B=4&lt;br /&gt;
&lt;br /&gt;
PS3&lt;br /&gt;
Square=1&lt;br /&gt;
Triangle=2&lt;br /&gt;
X=3&lt;br /&gt;
Circle=4&lt;br /&gt;
&lt;br /&gt;
Tell 'Em Freddy Sent Ya&lt;br /&gt;
Back, Toward, Down, Down, 1 (anywhere)&lt;br /&gt;
&lt;br /&gt;
Welcome To My Nightmare&lt;br /&gt;
Down, Up, Toward, Back, Block (sweep distance)&lt;br /&gt;
&lt;br /&gt;
Stage Fatality&lt;br /&gt;
Toward, Down, Down, 3 (varies)&lt;br /&gt;
&lt;br /&gt;
Babality&lt;br /&gt;
Back, Toward, Down, 1 (jump distance)&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-Glg1HO3Bgik/TjctQTLiwII/AAAAAAAAAk0/M07iEn-8HYQ/s1600/dcuo-superfortress.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="223" src="http://1.bp.blogspot.com/-Glg1HO3Bgik/TjctQTLiwII/AAAAAAAAAk0/M07iEn-8HYQ/s400/dcuo-superfortress.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
What is in the new game update 4? Here are the official Patch notes for the latest patch for DCUO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Features Update 4:&lt;br /&gt;
New Raid – Heroes and Villains will join Superman and Lex Luthor in a legendary battle to the front steps of The Fortress of Solitude which has been taken over by Brainiac! Look for Battle for The Fortress in your Mission Journal to begin!  &lt;br /&gt;
New Alert – Fight your way back into the depths of The Batcave and experience the Outer Caverns as a four player Alert! &lt;br /&gt;
New PVP Map – Located in the heart of The Fortress of Solitude, this new Deathmatch arena puts 16 players in a tight and action filled map.  Containing new Power Ups and a trap room just waiting to bring the pain, it will quickly become a new favorite!&lt;br /&gt;
Mission Journal Revamp– A new layout and sorting options will make finding your next Mission easy!  Need a hand?  Share Missions with a friend or Leaguemate!&lt;br /&gt;
Body Scaling – In DCUO size does matter, and players can now choose brand new body types in Character Creation.&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
&lt;br /&gt;
Improvements to client stability– including UI memory allocation.&lt;br /&gt;
Fortress of Solitude inspired Tier 3 Raid Armor is now on display in the Meta Wing (The Hall of Doom/The JLA Watchtower) and purchasable with Marks of Krypton. Marks of Legend or Victory can now be traded for Influence. Marks of Conquest can now be purchased with Influence.&lt;br /&gt;
When a player is knocked out, they no longer fall through the object they were standing on.&lt;br /&gt;
Players should no longer crash if they lock their computer right after launching the game.&lt;br /&gt;
The Green Lantern's sighting encounter should now correctly de-spawn.&lt;br /&gt;
Players can no longer move/damage the Teleporter to Kahndaq.&lt;br /&gt;
Male Emblems have been renamed to Mars Emblem and Female Emblems to Venus Emblems.&lt;br /&gt;
Players should no longer have the ability to interact with mission givers of the opposing faction (i.e. heroes can no longer elicit conversation from villain side-quest-givers.)&lt;br /&gt;
The combat log will now message when players summon a Proto Repair-Bot.&lt;br /&gt;
Hive Turrets outside the Metrodome can no longer be moved.&lt;br /&gt;
The Toyman shape shift forms no longer display extraneous damage text.&lt;br /&gt;
The exit inside the JSA Headquarters will now be enabled when the player defeats the boss.&lt;br /&gt;
Encounters should no longer de-spawn incorrectly in the JSA Headquarters.&lt;br /&gt;
Teleporters to The Fortress of Solitude are now active in the lower section of the Meta Wing (The Hall of Doom/ The JLA Watchtower.)&lt;br /&gt;
The Turret Steel is working on in The JLA Watchtower is no longer moveable.&lt;br /&gt;
Sparing dummies in The JLA Watchtower and The Hall of Doom will no longer keep you in combat. This will occur once they are reduced to 30% health and they re-gen their health.&lt;br /&gt;
Character Knockout now prevents the player from logging out.&lt;br /&gt;
There is now an icon to indicate a group member has gone link dead on the HUD.&lt;br /&gt;
Resolved an issue where players’ animations would sometimes visually hitch during combat.&lt;br /&gt;
Players should no longer be able to weaponize through doors.&lt;br /&gt;
Icons for Marks that arrive as attachments in reward mails should now display properly.&lt;br /&gt;
Poison Ivy and The Swamp Thing send their thanks for your assistance.  This content is no longer available.&lt;br /&gt;
UI:&lt;br /&gt;
General:&lt;br /&gt;
Gamepad navigation hints are now present in the UI.&lt;br /&gt;
Changed it's to its in Waypoint Info message.&lt;br /&gt;
The UI should now display "Received server created character in world" during the motion comic video in Character creation.&lt;br /&gt;
Quick menus can no longer be accessed while a dialog window is open.&lt;br /&gt;
Solved a UI issue where members of a group would have a section of their quick menus display incorrectly.&lt;br /&gt;
A new Radial menu has been added! To use, hold down Esc/Backslash/Start and move the mouse or analog stick to highlight an option. Release to select. Choosing no option with the stick will either open the Settings UI (Esc) or open the most recent PDA UI (Backslash/Start).&lt;br /&gt;
Toggle PDA (Backslash) now appears in the Keybindings page.&lt;br /&gt;
Improved memory overhead and performance in the Feats UI.&lt;br /&gt;
Feats UI Scrollbars now adjust to give room when expanding so you can see objectives. &lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
Fixed an issue where certain inventory slots did not function properly when using a controller.&lt;br /&gt;
Item icons should now always display correctly in the inventory screen.&lt;br /&gt;
Fixed an issue where moving items around your inventory could remove your head piece.&lt;br /&gt;
The Superman Hoodie can no longer be deleted from your inventory after it is redeemed.&lt;br /&gt;
&lt;br /&gt;
Missions:  &lt;br /&gt;
PvP mission types now use a new PvP icon.&lt;br /&gt;
Missions in your Mission Journal can now be hidden for easier mission management.&lt;br /&gt;
Certain missions can now be shared with other players!&lt;br /&gt;
New layout and sorting options!&lt;br /&gt;
Marketplace:&lt;br /&gt;
&lt;br /&gt;
Improved Marketplace UI functionality.&lt;br /&gt;
Improved the frame rate while using the Marketplace.&lt;br /&gt;
Other various minor issue fixes throughout the Marketplace.&lt;br /&gt;
Solved an issue that caused the UI to function incorrectly after attempting to use the marketplace.&lt;br /&gt;
&lt;br /&gt;
Social:&lt;br /&gt;
League UI - Removed Rename League button.&lt;br /&gt;
Characters with number only names should now properly display social interactions.&lt;br /&gt;
A Group Member minimap icon will now appear present even if that member has traveled a great distance from the player. &lt;br /&gt;
&lt;br /&gt;
Voice:&lt;br /&gt;
An adjustment has been made to Voice Chat distortion.&lt;br /&gt;
Missions:&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
The Riddler Boxes will now de-spawn upon completion in The Riddler instance.&lt;br /&gt;
Players should no longer be stuck in combat in the East End Lighthouse in Gotham City.&lt;br /&gt;
Updated The JLA Watchtower/ TheHall of Doom Tour Missions to reflect their correct location in the Mission Journal.&lt;br /&gt;
&lt;br /&gt;
Solo:&lt;br /&gt;
Attack Brainiac: Encased citizens should now look correct when weaponized by players.&lt;br /&gt;
Bad Medicine: This mission has updated messaging. Also villain players must retrieve the medical supplies manually from downed Science Police Medics.&lt;br /&gt;
Brain Pain/The Bastion of Brainiac: Dock Bay Beta on the S.T.A.R. Labs Space Station will no longer reset while players are inside of the docking bay.&lt;br /&gt;
Brain Pain/The Bastion of Brainiac: Objects that are not objectives for players can no longer be targeted except for barrels. This should improve targeting in this playroom and make it easier to target mobs while in combat.&lt;br /&gt;
The Awakening: Fixed an issue where the Brainiac Encloser would pick up a player from across the room.&lt;br /&gt;
The Awakening: Ship Guardian now has an ability to assist him in combating against fliers.&lt;br /&gt;
Fear and Loathing: Hawkgirl and Hawkman should no longer attack players during their cutscene.&lt;br /&gt;
Fish Out of Water: Torches are no longer destructible.&lt;br /&gt;
Fun for Girls and Boys: Fixed visual and collision issues with the Race Challenge on Stryker’s Island.&lt;br /&gt;
Giganta Girl:  The Fire Urns have had their handhold positions adjusted.&lt;br /&gt;
Giganta Girl: Fixed an issue with a bulletin disappearing before the boss fight.&lt;br /&gt;
Giganta Girl: Fixed a minor messaging issue with one of Giganta's stun attacks.&lt;br /&gt;
Gorillas by the Sea: Fix for Gorillas sliding during certain animations.&lt;br /&gt;
Hardcorps: Fixed an issue where players could become gated on the stage to “Retrieve Explosives.”&lt;br /&gt;
Hardcorps: “Retrieve Explosives” encounters are now level 28 instead of the previous 30.&lt;br /&gt;
Hardcorps: Re-leveled the second area of this mission line content to be level 29.&lt;br /&gt;
Hardcorps: Police cars should now properly de-spawn when destroyed.&lt;br /&gt;
Hardcorps:  Fixed an issue where players could incorrectly target objective vehicles.&lt;br /&gt;
Hardcorps: Citizen NPCs are now neutral and un-targetable in the first area.&lt;br /&gt;
Hardcorps: Ten Ton Weight is now the proper color on de-spawn.&lt;br /&gt;
House of Venom: Fixed an issue where the dancers would slide when running to the exit.&lt;br /&gt;
JLA in Trouble/ Saving the Society: Updated cameras for Cheetah and Metallo.&lt;br /&gt;
Lunar Eclipse: Lightkeeper Janis should now reset properly.&lt;br /&gt;
Lunar Eclipse: Etrigan should no longer speak over himself when he rises in the Zatanna boss fight.&lt;br /&gt;
Meta Malpractice: Encased patients should now de-spawn correctly and have new effects.&lt;br /&gt;
Party Foul: The boss fight inside the East End Regal Hotel should reset properly.&lt;br /&gt;
Party Foul: Fixed a minor visual issue when weaponizing The Joker’s Toxin Bombs.&lt;br /&gt;
Panphobia: Fixed an issue where Fear Gas Foggers weren't spawning in part of the designated mission area.&lt;br /&gt;
Raven Unbound: Tuned the content at the Metropolis Science Police Headquarters so that the relevant mission objectives spawn more plentifully and irrelevant NPCs spawn less.&lt;br /&gt;
Raven Unleashed: Fixed an issue with Trigonic Orbs. They should now look correct when weaponized. &lt;br /&gt;
Raven Unleashed: Players should no longer get XP if they are not on the correct stage when transporting Trigonic Orbs.&lt;br /&gt;
Something Fishy: Removed columns from the Aquaman boss fight room to make it easier to navigate the space.&lt;br /&gt;
Something Fishy: Martian Manhunter should now stick around to make sure you finish gathering information from the Atlanteans before he scouts ahead.&lt;br /&gt;
Storming the Ivory Tower: Fixed an issue where players could get stuck in combat.&lt;br /&gt;
Storming the Ivory Tower: Fixed an issue with the force field being targetable.&lt;br /&gt;
The Demon Inside: Raven should no longer de-spawn before her voiceover/camera is complete.&lt;br /&gt;
The Demon Inside: Fixed a minor visual issue when weaponizing crates in this instance.&lt;br /&gt;
The First Clue: If Nightwing was refusing to clue you in on the mission "The First Clue" after completing "No Joke" return and speak with him. He should be more helpful.&lt;br /&gt;
The Perils of Zatanna: Updated wooden barrels to have better handholds.&lt;br /&gt;
The Super Plan: Villains taking on this mission will now be treated to a much more damaged and destroyed version of the Watchtower!&lt;br /&gt;
Two Bad: Players should no longer be able to interact with Lunatics after completing the mission objective.&lt;br /&gt;
Unlocking Utopia: The gate to the Guardian's Chamber should now close upon entering to fight the Colossus.&lt;br /&gt;
Vengeful Embrace: Fixed an issue with Spectre and The Green Lantern’s voiceover playing simultaneously.&lt;br /&gt;
Weeds of Oblivion: Fixed a visual issue with weaponizing Seed Pods.&lt;br /&gt;
&lt;br /&gt;
Challenge:&lt;br /&gt;
Heal Barrels will now re-spawn in the Catwoman Challenge.&lt;br /&gt;
Catwoman and Two Face Challenge Modes will now grant the proper Marks of Triumph.&lt;br /&gt;
Speed Runs:&lt;br /&gt;
Light Speed Ahead: The Metro City Hall Duo speedrun feat has been changed to 11 min.&lt;br /&gt;
The following speed runs have been updated and should now work correctly. Speed runs for these areas begin when the first NPC has been KO'ed.&lt;br /&gt;
Black Adam Duo&lt;br /&gt;
Two Face Duo&lt;br /&gt;
OMAC Duo&lt;br /&gt;
Grodd Duo&lt;br /&gt;
Metropolis City Hall (Hero)&lt;br /&gt;
Metropolis City Hall (Villain)&lt;br /&gt;
Alert Oolong Island (Hard)&lt;br /&gt;
Alert Oolong Island (Normal)&lt;br /&gt;
Alert HiVE&lt;br /&gt;
Arkham Alert&lt;br /&gt;
&lt;br /&gt;
DUOS:&lt;br /&gt;
Metro City Hall and Old Gotham Subway are now included in the queue for first available duo mode.&lt;br /&gt;
Old Gotham Subway is now part of the daily rotation for duo modes.&lt;br /&gt;
Old Gotham Subway:&lt;br /&gt;
Fixed an issue with the door to The Penguin's Boss fight room.&lt;br /&gt;
Resolved an issue with incorrect collision remaining after camera events.&lt;br /&gt;
Resolved an issue with Two Face's henchmen not attacking in certain hallways.&lt;br /&gt;
Fixed a visual issue with Clayface during his entrance camera.&lt;br /&gt;
Fixed a visual issue with The Penguin's attacks.&lt;br /&gt;
The motion comic will now play correctly after the completion of this duo.&lt;br /&gt;
Fixed a visual issue where penguin-bots were shooting rays to world origin.&lt;br /&gt;
OMAC Base:&lt;br /&gt;
&lt;br /&gt;
Removed an instance of an NPC showing up incorrectly on the mini map.&lt;br /&gt;
&lt;br /&gt;
Metropolis City Hall:&lt;br /&gt;
Fixed an issue where Heroes and Villains could potentially defeat Sinestro or John Stewart before the 3rd sub-boss in the room spawned.&lt;br /&gt;
Players should now be able to find a treasure chest.&lt;br /&gt;
Sinestro’s Pushback Attack effects have been updated.&lt;br /&gt;
Cape Carmine Lighthouse:&lt;br /&gt;
&lt;br /&gt;
Fixed an issue where the pillars in Bane's boss fight were targetable.&lt;br /&gt;
Fixed the pillars so they look correct when damaged.&lt;br /&gt;
Fixed an issue with Nightwing’s running animation looking incorrect.&lt;br /&gt;
Gotham University:&lt;br /&gt;
&lt;br /&gt;
Ambush Bug has moved from his usual camping location to avoid being eaten by Faust’s minions.&lt;br /&gt;
Gorilla Grodd’s Lab:&lt;br /&gt;
&lt;br /&gt;
Fixed an issue with doors not triggering correctly in Zoom's boss fight room.&lt;br /&gt;
Zoom now has an ability to prevent players from standing and attacking from the ledges above.&lt;br /&gt;
Fixed an issue with the mini map inside this playroom.&lt;br /&gt;
ALERTS:&lt;br /&gt;
&lt;br /&gt;
Area 51:Fixed an issue where players would sink into the ground in certain spots.&lt;br /&gt;
Hard Mode now contains the proper level treasure chests.&lt;br /&gt;
Blüdhaven:&lt;br /&gt;
&lt;br /&gt;
NPCs should have more reliable pathing now.&lt;br /&gt;
Fixed an issue where players could get inside of a building they shouldn’t.&lt;br /&gt;
Fixed an issue where certain ground effects weren’t displaying correctly.&lt;br /&gt;
Fixed minor environment issues.&lt;br /&gt;
Oolong Island:&lt;br /&gt;
&lt;br /&gt;
Hard Mode treasure chests should now contain proper loot!&lt;br /&gt;
Updated lighting across some of Oolong’s interiors.&lt;br /&gt;
Minor environment fixes.&lt;br /&gt;
“Victorious Recently” messaging should now list defeated bosses correctly.&lt;br /&gt;
Fixed an issue with the Oolong Enforcer not moving from his original spawn point.&lt;br /&gt;
Fixed a minor visual issue with Micro Security Bots.&lt;br /&gt;
NPCs can no longer pass through the Laboratory forcefields.&lt;br /&gt;
Fixed various issues with Scientists' behavior inside the Labs.&lt;br /&gt;
Players can no longer damage Failed Metal Men from upper level platforms in the Labs.&lt;br /&gt;
Fixed an effects issue with one of the Metal Man Form abilities.&lt;br /&gt;
Fixed an issue where Metal Men in Tornado Tyrant's room would not de-spawn correctly.&lt;br /&gt;
Tornado Tyrant now drops a Mark of Distinction.&lt;br /&gt;
Effects should now scale properly while players are in Android Form.&lt;br /&gt;
Fixed an issue with Chang Tzu's shield not negating damage properly.&lt;br /&gt;
Chang Tzu will no longer take any damage while his shield is up.&lt;br /&gt;
Electric traps in Chang Tzu’s fight should now always activate properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HiVE Moon Base:&lt;br /&gt;
HiVE Engineers on the Moon Base have upgraded their teleportation technology! Added new effects to the HiVE Drop Ships!&lt;br /&gt;
Minor environment tweaks made on Hive Moon Base.&lt;br /&gt;
Fixed an issue with boulders not indicating that they were weaponizable by players.&lt;br /&gt;
Fixed an issue with incorrect NPC names.&lt;br /&gt;
Turrets should now re-animate properly.&lt;br /&gt;
Turrets in the starting area can no longer be encased.&lt;br /&gt;
Bosses that are defeated previously, should now show up in the Victorious Recently Message when a player logs into the HiVE Moon Base.&lt;br /&gt;
Players now need to defeat the Boss in the Harvester area to progress to the next area of content.&lt;br /&gt;
Protostars in the first area should now de-spawn properly.&lt;br /&gt;
Foragers now deal the appropriate amount of damage.&lt;br /&gt;
Foragers now have a basic attack.&lt;br /&gt;
Fixed a minor issue with teleport consoles in HIVE alert appearing to get destroyed.&lt;br /&gt;
Sound Effects should now be correct when landing on a Hive Ship force field.&lt;br /&gt;
Captain Bombus will no longer kill the player in an encase if he dies.&lt;br /&gt;
Captain Bombus’ encase no longer puts the player in a run animation.&lt;br /&gt;
Captain Bombus’ encase now has a destroy effects.&lt;br /&gt;
Captain Bombus no longer slides while doing basic axe attacks.&lt;br /&gt;
Captain Bombus should no longer go into a non-attack state if the group wipes.&lt;br /&gt;
Scaled up Wolzie's shields to fit him better.&lt;br /&gt;
Wolzie can no longer be pulled solo without his adds.&lt;br /&gt;
Fixed an issue with Queen Bee's adds not spawning in after a reset.&lt;br /&gt;
Players should no longer be able to solo Queen Bee.&lt;br /&gt;
Foragers in the final Queen Bee fight should no longer walk and get stuck in the ground.&lt;br /&gt;
Added new combat music to Queen Bee fight, as well as a defeat stinger when she is defeated.&lt;br /&gt;
Gorilla Island:&lt;br /&gt;
&lt;br /&gt;
Fixed an issue where released NPCs would not attack gorillas.&lt;br /&gt;
Hero players should no longer see DO NOT USE messages while playing the Gorilla Island Alert.&lt;br /&gt;
Smallville:&lt;br /&gt;
&lt;br /&gt;
Fixed an issue where players could prevent the first Mini-boss from attacking by attacking/engaging him before the cutscene.&lt;br /&gt;
Fixed an issue where Doomsday could not get through the barn door.&lt;br /&gt;
Doomsday has lost the ability to magically summon tractors from across the world.&lt;br /&gt;
Fixed an issue where Green Arrow would slide while in combat.&lt;br /&gt;
&lt;br /&gt;
League of Assassins Stronghold:&lt;br /&gt;
Various Environment fixes.&lt;br /&gt;
Music should no longer loop incorrectly.&lt;br /&gt;
Lying Claw should now spawn her adds correctly when players are in Flight Movement mode.&lt;br /&gt;
Players should no longer be able to attack while stunned by Lying Claw’s taser pull attack.&lt;br /&gt;
Lying Claw should no longer fall through the floor.&lt;br /&gt;
Fixed an issue where the Ra's al Ghul fight could be reset by standing next to the door.&lt;br /&gt;
Fixed an issue with the rock wall not playing effects when destroyed.&lt;br /&gt;
&lt;br /&gt;
RAIDS:&lt;br /&gt;
&lt;br /&gt;
The Batcave Raids:&lt;br /&gt;
&lt;br /&gt;
Fixed an issue where "Signaling the End" was not being granted to players at level 30.&lt;br /&gt;
The Outer Caverns:&lt;br /&gt;
&lt;br /&gt;
Securable consoles should no longer be able to be destroyed.&lt;br /&gt;
Updated the Forcefield doors.&lt;br /&gt;
Fixed an issue with shadows remaining after certain objects were destroyed.&lt;br /&gt;
Minor environment improvements.&lt;br /&gt;
Treasure chests are now destroyable.&lt;br /&gt;
Fixed an issue where an NPC was moving at the incorrect speed during a camera scene.&lt;br /&gt;
Mine Carts and large weaponizable crates will now display correctly in the combat log when used as weapons.&lt;br /&gt;
Security Drones no longer attack each other.&lt;br /&gt;
Doors should now open properly to release NPCs that need to be KO'd to progress the raid.&lt;br /&gt;
Sentinels should no longer reset incorrectly.&lt;br /&gt;
Sentinels’ AOE attacks should no longer hit players through the door.&lt;br /&gt;
The area above the Sentinels has been secured from access.&lt;br /&gt;
RCP Boss no longer floats in the air during the cutscene.&lt;br /&gt;
Bat Family should now path correctly after they rally.&lt;br /&gt;
Huntress and Robin will now properly display their attacks in the combat log.&lt;br /&gt;
Huntress and Robin no longer slide while exiting the playroom.&lt;br /&gt;
The Enrage effects will no longer play after the all of the Bat family has been defeated.&lt;br /&gt;
Fixed a minor issue with the Bat Family cut scene at the end of the raid.&lt;br /&gt;
Spider Balls should no longer spawn in the ground during the RCP fight.&lt;br /&gt;
Fixed an issue with inconsistent combat voiceover for the Sentinel Boss.&lt;br /&gt;
The Inner Sanctum:&lt;br /&gt;
&lt;br /&gt;
Fixed an issue with launchers being targetable.&lt;br /&gt;
Sub-Construct:&lt;br /&gt;
&lt;br /&gt;
Fixed an issue with the Teleporter where players could involuntarily leave the raid.&lt;br /&gt;
Construct energy ball environmental hazards no longer trap the player in combat.&lt;br /&gt;
OMAC Batman is now wearing his cape.&lt;br /&gt;
Brainiac Sub-Construct can no longer be moved after being bottled.&lt;br /&gt;
Kahndaq:&lt;br /&gt;
&lt;br /&gt;
Minor environment improvements.&lt;br /&gt;
Fixed an issue with the Urns not looking correct when weaponized.&lt;br /&gt;
The Chasm:&lt;br /&gt;
&lt;br /&gt;
At level 30, players are now granted the mission "Battle for the Fortress" from Oracle or Calculator. This mission leads into the "Fortress of Solitude: The Chasm" Raid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vault:&lt;br /&gt;
Made adjustments to the Vault drop table.&lt;br /&gt;
&lt;br /&gt;
Legends:&lt;br /&gt;
The Batcomputer in The Batcave Arena is no longer destructible.&lt;br /&gt;
Arkham Asylum Joker's Bouncy Blast ability should now have correct effects.&lt;br /&gt;
LEGENDS: Arkham Asylum is now a level 6 mission in the Journal.&lt;br /&gt;
Players should no longer get stuck in combat in the Batcave Arena.  Also fixed an issue that could have affected both sides being stuck in combat.&lt;br /&gt;
&lt;br /&gt;
PVP:&lt;br /&gt;
Players should no longer be able to hide inside the Ziggurat in the Australia 8v8 Arena.&lt;br /&gt;
PvP post-game phase has been increased to give more time to analyze the scorecard.&lt;br /&gt;
New Iconic PVP armor sets inspired by Brainiac Technology are now obtainable with Marks of Conquest.&lt;br /&gt;
Open world PVP Events are now repeatable.&lt;br /&gt;
Players should now warp only once to their chosen rally point when the timer expires.    &lt;br /&gt;
Races:&lt;br /&gt;
&lt;br /&gt;
Race timers will now reappear once a player closes their PDA.&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
The Question Finally Answered feat should now be granted to players correctly.&lt;br /&gt;
The Spy Smasher feat is now granted properly in the HIVE lair during the mission “Hornets Nest.”&lt;br /&gt;
The Speedy Coin Feat should no longer be granted from the Old Gotham Subway Challenge Mode.&lt;br /&gt;
The feats for defeating bosses without incurring a death in many of the Wonder Woman, Circe, and Trigon based episodes should now function correctly.&lt;br /&gt;
The feats for defeating bosses without incurring a death in many of the Green Lantern, Superman, and Lex Luthor based episodes should now function correctly.&lt;br /&gt;
The feats for defeating bosses without incurring a death in many of the Grodd, Black Adam, and Brainiac based episodes should now function correctly.&lt;br /&gt;
The feats for defeating bosses without incurring a death in many of the Gang War, Road to Arkham, and The Batman/Joker based episodes should now function correctly.&lt;br /&gt;
Completed feats will now display the proper star rating after re-logging.&lt;br /&gt;
The amount of damage needed to acquire Attack the Weak Point for Massive Damage and High Rolling Healer has been reduced.&lt;br /&gt;
The feats Head of Research, Science S.T.A.R., Protector of Knowledge, Villainous Rogue, VP of Villainy, and Devoted to the Demon are granted for gaining enough renown to be considered Trusted with one of the factions. These will now only be shown in your feat list once you have Favorable status.&lt;br /&gt;
&lt;br /&gt;
Collections/Investigations:&lt;br /&gt;
Fixed a number of gold collections that were unreachable on Arkham Island.&lt;br /&gt;
Gold collections should no longer spawn in the air north of The 8th Precinct in the Tomorrow District.&lt;br /&gt;
Players should no longer experience gold collections spawning in the ground.&lt;br /&gt;
The final investigation for the Tenets of Crime should now be attainable by any size character and any movement type.&lt;br /&gt;
Collections should now have no collision with the player.&lt;br /&gt;
&lt;br /&gt;
Settings/Controls:&lt;br /&gt;
PS3 - Added the ability to take screenshots (pictures are saved to the user’s hard drive and are accessible in the photo section of the PS3)&lt;br /&gt;
PC/PS3 - Added the ability to take a screenshot from an option on the quick menu (D-pad up.)&lt;br /&gt;
Added borderless window support.&lt;br /&gt;
Corrected an issue where a controller wouldn't work if more than one was attached to the system.&lt;br /&gt;
Maximizing the client window will now work properly on any screen.&lt;br /&gt;
Mouse Sensitivity should now stay persistent. &lt;br /&gt;
Proximity voice chat will start enabled if you previously turned it on.&lt;br /&gt;
Solved an issue where entering a playroom could cause your look inversion to reset.&lt;br /&gt;
Powers&lt;br /&gt;
&lt;br /&gt;
General Combat: Slightly increased the animation time for a number of abilities that could be post-canceled more quickly than normal. Specifically this affects:&lt;br /&gt;
&lt;br /&gt;
Acrobatics: Backflip, Throwing Knives, Launching Roll&lt;br /&gt;
Mental: Phantom Flames, Telekinetic Push, Telekinesis, Cryokinesis, Horrific Visage, Psychic Resonance, Terrorize &lt;br /&gt;
Gadgets: Gag Glove&lt;br /&gt;
The block ability should no longer cancel other abilities.&lt;br /&gt;
Corrected an issue that could cause Breakout to fail under a number of conditions.&lt;br /&gt;
Beneficial tray abilities can now cancel the current abilities and activate immediately.&lt;br /&gt;
Players will no longer be forced to re-log in order to use basic attacks if they have purchased the stealth ability from the tree while in stealth.&lt;br /&gt;
Weapons should no longer disappear while double jumping with Inertial Flywheel skill.&lt;br /&gt;
Fixed an issue where the Acrobat ability Rocket-Assisted Glide could appear incorrect when a player had an object weaponized.&lt;br /&gt;
Flight: Adjusted the object impulse for Downdraft so it applies a small amount of angular force.&lt;br /&gt;
Melee: In an effort to bring better parity between ranged and melee weapons the following improvements have been made to Brawling, Dual Wield, Martial Arts, One Handed, Staff, Two Handed as well as the Primal Wolf Form, Gorilla Form and Ice Elemental shape shift forms:&lt;br /&gt;
Melee specific combo attacks cause additional damage&lt;br /&gt;
Select melee combo attacks can now hit multiple enemies in a cone&lt;br /&gt;
You receive an additional 20% chance to resist harmful movement and control effects when using one of these weapons&lt;br /&gt;
When one of these is equipped your weapon critical damage bonus now starts at 140% rather than 125%&lt;br /&gt;
Martial Arts: Smoke Bomb is now an interrupt and listed as such.&lt;br /&gt;
One Handed: Block breaker should now cause appropriate level based damage like others.&lt;br /&gt;
One Handed: Fixed an issue that prevented Air Launch from being “Vulnerable to Block.”&lt;br /&gt;
Hand Blast: Fist Slam: The description now lists this as an interrupt.&lt;br /&gt;
Bow: Reduced target limits on Arrow Storm to bring it in line with other area effect weapon abilities.&lt;br /&gt;
Staff: Added an additional combo description for the third variation of performing the “Martial Flowers” combo sequence (Hold Melee x3.)&lt;br /&gt;
Fire: Immolation description now states that it is “Usable While Controlled.”&lt;br /&gt;
Fire: Inferno’s casting time was removed, its power cost increased and it now provides a 50% damage buff in the damage role.&lt;br /&gt;
Mental: Psychic Shock will now properly apply its Electrified power interaction effect. Removed the mention of a health de-buff from the description; it was never actually being applied.&lt;br /&gt;
Mental: The secondary damage over time effect on Pyrokinesis is now removed when you transition between zones, like all other damage over time effects.&lt;br /&gt;
Mental: Psychic Blades can no longer penetrate through doors.&lt;br /&gt;
Nature:  Savage Growth’s heal over time no longer stacks with itself.&lt;br /&gt;
Nature:  Balanced a number of abilities - Increasing base wolf damage bonus to 30%. Increasing base insect healing bonus to 50%. Corrected healing tree description to indicate a 65% healing bonus for being in healing role.&lt;br /&gt;
Ice: Bitter Winds, Winter Ward and Shatter Restraints no longer provide damage absorption while in the Damage role. The damage reflection component of Shatter Restraints will now persist for a full six seconds while in the Damage Role.&lt;br /&gt;
Ice: Ice Tank in damage role should not be immune to healing de-buffs.&lt;br /&gt;
Ice: Deep Freeze effect will no longer disappear if target is thrown or moved.&lt;br /&gt;
Ice: Wintry Tempest’s casting time was removed, its power cost increased and it now provides a 50% damage buff in the damage role.&lt;br /&gt;
Gadgets: Neural Neutralizer is no longer vulnerable to interrupt and also provides a small amount of damage and impulse protection before the effect is deployed.&lt;br /&gt;
Gadgets: Turrets are no longer rooted in place and can now follow their targets.&lt;br /&gt;
Gadgets: Corrected an issue that caused the effects for the Electrified power interaction to time out early when using Taser Pull and Gauss Grenade.&lt;br /&gt;
Sorcery: When Circle of Protection is cast while in the healing role, the field that is deployed will include green elements to help set it apart from its offensive version.&lt;br /&gt;
Sorcery: Corrected an issue with Transmutation that allowed it to affect projectiles.&lt;br /&gt;
&lt;br /&gt;
Auction House &lt;br /&gt;
Fixed issues with the Auction House not correctly spawning the virtual keyboard.&lt;br /&gt;
Fixing intermittent issues with Auction House drop-down menus not working correctly with the controller.&lt;br /&gt;
Players can now navigate the pages of the Auction House with L2 and R2.&lt;br /&gt;
&lt;br /&gt;
Movement:&lt;br /&gt;
Players will be kicked out of super movement mode when encased.&lt;br /&gt;
Players should no longer slide after zoning while holding a charged move.&lt;br /&gt;
Moving while going into a motion comic should no longer cause the player to be stuck in auto-run when movie ends.&lt;br /&gt;
Players should no longer run fast in the air when jumping while going downstairs.&lt;br /&gt;
Pedestrians should no longer warp around when first created.&lt;br /&gt;
All movement types transition more smoothly now and without abrupt stops.&lt;br /&gt;
Speedsters now transition smoothly when cancelling Speed Force.&lt;br /&gt;
Acrobatics: Slightly decreased the damage of some abilities whose animations are quicker than normal, specifically: Backflip, Launching Roll and Throwing Knives.&lt;br /&gt;
Flight: Decreased the damage caused by Swoop due to its animation being faster than normal super powers.&lt;br /&gt;
Hand Blaster: Scissor Kick will now animate properly if the player is in flight.&lt;br /&gt;
&lt;br /&gt;
Audio:&lt;br /&gt;
Surround Mix has been improved. PC players who play in surround should make sure their PCs are playing in surround via the Sounds and Audio Devices properties in the Control Panel. Those not playing in surround should continue to use their default setting (typically “stereo headphones or desktop stereo speakers.”)  PS3 players should be all set.&lt;br /&gt;
Made Alan Scott’s Buzzsaw attack more audible in “Hardcorps” mission line instance.&lt;br /&gt;
Manhunter in “Hardcorps” mission line now has a confirmation sound when repairing.&lt;br /&gt;
Turned down footsteps for the JLA Watchtower Mechs.&lt;br /&gt;
Increased the volume on Hazmat Officer Severson so that he’s more audible behind his mask in the Blüdhaven Alert.&lt;br /&gt;
Tweaked in game music events to better respect the audio priority system.&lt;br /&gt;
Added new voice variations for the Female Demons in the Trigon’s area of the Tomorrow District.&lt;br /&gt;
Boss fight music added to The Batcave Outer Caverns Raid.&lt;br /&gt;
Raven now sounds more “possessed” in “Raven Unleashed.”&lt;br /&gt;
Fixed an audio issue with the Riot Control Prototype’s grenades in The Batcave Outer Caverns Raid.&lt;br /&gt;
Donna Troy’s lines should no longer overlap with other Teen Titans on the mission line “The Demon Inside.”&lt;br /&gt;
Wonder Woman’s communicator message during the “Fates Aligned” mission has been cleaned up.&lt;br /&gt;
Combat and movement sounds have been added for the Scarabs in Gotham University.&lt;br /&gt;
Fixed a sound effects issue with dripping water inside the Monarch Playing Card Factory.&lt;br /&gt;
Spinning Blade Trap inside the League of Assassins Stronghold should play sound correctly and audibly.&lt;br /&gt;
Ambush Bug will now talk to you inside the Old Gotham Subway.&lt;br /&gt;
Exobyte Eclipse: Music should no longer abruptly change while in the instance.&lt;br /&gt;
Wayne Tech Tory now has appropriate voiceover.&lt;br /&gt;
Fixed an issue where sound would occasionally cut out during play.&lt;br /&gt;
Fixed an audio issue in the Oolong Island Alert that would occasionally prevent doors from making the appropriate sounds.&lt;br /&gt;
Ambient sound effects will now play properly inside the Riddler playroom.&lt;br /&gt;
Marketplace audio now functions as intended.&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
Fixed an issue with the Cosmic Peril Mask.&lt;br /&gt;
New Player Gear - Star Helmet.&lt;br /&gt;
Fixed an issue with Sector Incendiary Gloves.&lt;br /&gt;
Fixed an issue with the Light Wings of Sheeda.&lt;br /&gt;
Fixed an issue with the Galatic Threat Mask.&lt;br /&gt;
Fixed an issue with the Coffee Shop sign in the Smallville Alert.&lt;br /&gt;
Fixed an issue with the Wonder Woman Cap not appearing correctly with certain hairstyles.&lt;br /&gt;
LexCorp Tower visual and collision fixes.&lt;br /&gt;
Optimized the effects on Arrow Volley.&lt;br /&gt;
Fixed a number of collision issues between hair styles and head pieces.&lt;br /&gt;
Minor environment tweaks inside the Legends Arkham Asylum PVP map.&lt;br /&gt;
Fixed an issue with black SUV vehicles not appearing correct when damaged.    &lt;br /&gt;
Fixed a number of pathing issues in Metropolis and Gotham City.&lt;br /&gt;
Pathing fixes in the East End Lighthouse, Amusement Mile Funhouse, Metropolis Metro Station, Oolong Island and the Metropolis Metrodome Hive base.&lt;br /&gt;
Minor environment fixes to the Moon PVP Arena.&lt;br /&gt;
Fixed an issue with smoke disappearing during the “Explore Metropolis Metrodome” mission.&lt;br /&gt;
Fixed an issue that was causing tail and ears to become hidden when equipping certain appearance items.&lt;br /&gt;
NPC name placards should now always stay at the correct height position.          &lt;br /&gt;
Players should no longer sink into the floor of the Central Hub of The JLA Watchtower.&lt;br /&gt;
Fixed penetration issues with the Deathstroke shirt.&lt;br /&gt;
The Skeets Repairs vending machine should no longer appear broken.  &lt;br /&gt;
Fixed minor visual issues in Raven’s boss fight room during mission line, “The Demon Inside.”&lt;br /&gt;
Fire Trucks should now look correct when damaged.&lt;br /&gt;
Fixed visual issues with the Batman Inspired Mask in conjunction with certain appearances.&lt;br /&gt;
Fixed a minor clipping issue with the Warrior of Spring style belt.&lt;br /&gt;
Ra's al Ghul's sword now displays during cutscene.&lt;br /&gt;
Minor environment tweak inside Clownsanity’s room in Ace Chemicals.&lt;br /&gt;
Many various art tweaks made to The JLA Watchtower.&lt;br /&gt;
Reversed rotation of the Moon in The JLA Watchtower.&lt;br /&gt;
The Hawkman raid armor has been moved to a room across the Meta Wing in The JLA Watchtower.&lt;br /&gt;
Fixed the collision size on the display raid suits, so you can't stand inside them anymore.&lt;br /&gt;
Added four raid suit display cases to the Meta Wing.&lt;br /&gt;
A new suit display case has been added to the Hall of Heroes.&lt;br /&gt;
Adjusted the curtains in the main room of Club Lex.&lt;br /&gt;
Fixed an issue where Brother Eye’s beam was not always visible.&lt;br /&gt;
Environment fixes throughout Metropolis.&lt;br /&gt;
Environment fixes throughout Gotham City.&lt;br /&gt;
Aquaman's Trident now animates properly.&lt;br /&gt;
Tutorial - Fixed an issue with effects not always showing up in the Ship Guardian's room.&lt;br /&gt;
Hall of Doom Armory: The Demon Lord’s Flame will now point in the appropriate direction at all times.&lt;br /&gt;
Resolved an issue where NPC's were not moving properly on rooftops.&lt;br /&gt;
Fixed an issue that caused pedestrians to spawn in the sky.&lt;br /&gt;
Resolved a number of issues with NPC effects.&lt;br /&gt;
Corrected handhold issue with Ice encasement Deep Freeze.&lt;br /&gt;
Cleanup made on the handhold locations for various objects and barrels throughout the game.&lt;br /&gt;
Large NPCs should no longer look incorrect when trying to weaponize an encased character.&lt;br /&gt;
Certain objects should no longer appear translucent when weaponized.&lt;br /&gt;
&lt;br /&gt;
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Recently sales of the 3DS have not been going as expected with the lack of 3DS games on the market. Original pricing for the 3DS was $249 dollars in the United States which in my opinion for the first generation of 3D handheld gaming devices is understandable. In a bold move to attract potential customers Nintendo announced that they would cut the price to $169 dollars effective of August 12. Nintendo of America President Reggie Fils-Aime has stated "For anyone who was on the fence about buying a Nintendo 3DS, this is a huge motivation to buy now." "We are giving shoppers every incentive to pick up a Nintendo 3DS, from an amazing new price to a rapid-fire succession of great games." &lt;br /&gt;
&lt;br /&gt;
For those who have a 3DS already you might ask "What do I get of this deal?" Reggie also stated that if you had purchased a 3DS before the price cut on August 12 you will get 20 Nintendo Virtual Console games absolutely free from the list below consisting of 10 Gameboy advance and NES titles. Also the program is called the Ambassador Program and people enrolled into the program will also receive the games earlier then anyone else.&lt;br /&gt;
&lt;br /&gt;
The list of NES games include: &lt;br /&gt;
Super Mario Bros. &lt;br /&gt;
Donkey Kong Jr. &lt;br /&gt;
Balloon Fight &lt;br /&gt;
Ice Climber &lt;br /&gt;
The Legend of Zelda &lt;br /&gt;
+5 more &lt;br /&gt;
&lt;br /&gt;
The list of GBA games include: &lt;br /&gt;
Yoshi's Island: Super Mario Advance 3 &lt;br /&gt;
Mario Kart: Super Circuit &lt;br /&gt;
Metroid Fusion &lt;br /&gt;
WarioWare, Inc.: Mega Microgame$ &lt;br /&gt;
Mario vs. Donkey Kong &lt;br /&gt;
+5 more &lt;br /&gt;
&lt;br /&gt;
Nintendo also stated the GBA games will be available exclusively to Ambassadors, and that it "currently has no plans to make these 10 games available to the general public on the Nintendo 3DS in the future." &lt;br /&gt;
&lt;br /&gt;
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In a statement recently DICE head Patrick Bach has announced that the console versions of Battlefield 3 will only support 24 players instead of the 64 player originally stated in the games plans. Judging from what Patrick Bach said in the Interview it comes down to a console limitation compared to the PC version. In order for them to them to give the 64 player matches they would have to scale down graphics, map size, and all the stuff that makes this Battlefied game great. Here is the statement that Patrick Bach said about the Multiplayer cut for consoles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ir4urEQfc-M/Ti8xySdQ_7I/AAAAAAAAAkU/iVxAibfXqfk/s1600/Battlefield_3_12990546911487.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-ir4urEQfc-M/Ti8xySdQ_7I/AAAAAAAAAkU/iVxAibfXqfk/s320/Battlefield_3_12990546911487.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
"The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on PC and 24 players maximum on console," Bach said. "The rest is more or less the same: we use the same engine, the same technology, the same animation system, the same lighting system. Our aim is to give the player the exact same experience and not try to dumb down the console version. &lt;br /&gt;
&lt;br /&gt;
"If you want the same quality of game, I would say it's really, really hard. We tried to get more players in [to the console version] but then you need to scale down all the graphics, scale down all the destructibility, and sometimes you need to scale down all the map sizes. Everything is a compromise on: where do you cut? &lt;br /&gt;
&lt;br /&gt;
"You could argue that other games do [fewer] players as well. There are games that do less, and there are games that do more. We don't see games that have more players as a better experience, so having more players per se doesn't automatically give you a better experience." &lt;br /&gt;
&lt;br /&gt;
"More or less. When we say they are smaller, it's not that we have cut them in half. But we tried to compact them slightly to keep the action up. If you compare it to Battlefield: Bad Company 2, the maps weren't really small on console. We actually had huge maps even for console. We have the same kind of angle on it right now [in Battlefield 3]. &lt;br /&gt;
&lt;br /&gt;
We want to create the same experience for PC as for consoles."&lt;br /&gt;
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2155. From the ashes of the devastating Third Great War rose the Commonwealth, an oppressive world government determined to control the entire planet. The few remaining independent factions retaliate the only way they can, withelite teams of special operatives trained in advanced warfare tactics and equipped with high-tech weaponry. The future of humanity is their battleground, where knowledge is power, technology is a race, and everyone has a Global Agenda.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2tLA6Op0Hzk/TiugroMU_-I/AAAAAAAAAkA/76S1mu0dujI/s1600/global-agenda-3.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="300" width="400" src="http://4.bp.blogspot.com/-2tLA6Op0Hzk/TiugroMU_-I/AAAAAAAAAkA/76S1mu0dujI/s400/global-agenda-3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Global Agenda is a third person shooter MMO from the company Hi-Res Studios the creators of the Tribes series and the game Smite which is the current game they are developing next to Tribes Ascend.In this game you play as four classes with each of their own unique abilities and weapons. Medics heal their teammates while staying out of trouble at the same time. Also they can be offensive unleashing biological chemicals on their enemies. Recon is your basic sniper with your trusty sniper rifle or assault rifle and the ability to go invisible to their enemies.&lt;br /&gt;
Assault is your heavy weapon class that uses the bigger weapons such as rocket launchers and machine guns to lay waste to their enemies. They have large health pools but lack the maneuverability of most classes. The robotics class mainly uses player built machines to attack and defend, yet have pretty powerful array of weapons as well. They have turrets, force fields, remote-controlled robots, and various other gadgets. &lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="560" height="349" src="http://www.youtube.com/embed/FqBVioNxKJs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Global Agenda's graphics are pleasing to the eyes but feel some what generic in alot of cases. Environments are very large and fun to roam but some how feel empty. The game really utilizes the strengths of the classes to offer a face paced gameplay that players will enjoy if they have played games like Borderlands. While the games population is small but its community is less hostile then World of Warcraft and other MMO communities. Most of your time leveling will be spend either doing pve missions or pvp missions that you will be queuing up for since there are too few quests to get you leveled up. The questing system is not really the strongest point of the game which in most cases is almost absent at times until you got into a new area to explore. Players who love PVP combat will enjoy this game's unique pvp modes. The modes consist AVA (guild vs guild combat), Arena, Scramble (King of the Hill), Control (3 point Capture), Base Raids, Payload, Mercenary, and Breach. &lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="560" height="349" src="http://www.youtube.com/embed/wBnXPEz6H_E" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
There are a few down sides to the game that make this game annoying at times. One is the difficulty to solo most content on questing. Its not the quests themselves its the poorly coded AI times it is either to smart or too dumb. Also the respawn times are very fast often unless you have a few friends with you at times you will get killed by a respawn deep in enemy territory. The game is now free to play which is both a plus and a minus at the same time. For those playing free will not be able to get additional loot for the mission queues unless they be come elite agents for a one time payment of $20.00 for permanent Elite agent status. Unless your a elite agent you have less chat options available, can't use the auction house, can't send mail, can't create your own agencies (guilds), and choose what pvp modes you wanna queue for (it queues you up for all of them as a free agent). Also their are a few glitches with some enemies it kills you and you get launched to the top of map for some odd reason. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-9SG0HLrMieo/Tiu3YgsLB2I/AAAAAAAAAkI/0dU7AHxjI_Y/s1600/global_agenda3.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="225" width="400" src="http://3.bp.blogspot.com/-9SG0HLrMieo/Tiu3YgsLB2I/AAAAAAAAAkI/0dU7AHxjI_Y/s400/global_agenda3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Overall Global Agenda is a decent game and since it is free to play you have nothing to lose if your looking for something different then World of Warcraft. The gameplay is solid and fast paced for anyone looking for a game with a great pvp community. Controls are very solid once you keybind them correctly. And with the vast amount of customization this game is worth checking into. The game is available on Steam or The Global Agenda website to download. If you are wanting to play this game actively I would suggest becoming a elite agent as soon as possible to experience to full array of what this game has to offer. Only play free agent if playing for the first time.&lt;br /&gt;
&lt;br /&gt;
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Everyone has been eager to see who the final mortal kombat dlc character for the summer is. And he will be available August 9th. Today it has been announced its no other then the legend of horror, the monster of our nightmares, and Movie legend. Can you guess who it is?&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-obAMtuz-5jA/TiigbG9p6rI/AAAAAAAAAjo/L_lToe8JYck/s1600/Freddy%2Bmortal%2BKombat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-obAMtuz-5jA/TiigbG9p6rI/AAAAAAAAAjo/L_lToe8JYck/s400/Freddy%2Bmortal%2BKombat.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
If you guess Freddy Kruger then you guessed right Wes Cravens own creation is in the game. Frederick Charles "Freddy" Krueger is a fictional character from the Nightmare on Elm Street series of horror films. He first appears in Wes Craven's A Nightmare on Elm Street (1984) as a disfigured dream stalker who uses a glove armed with razors to kill his victims in their dreams, ultimately causing their deaths in the waking world as well. However, whenever he is put into the real world, he has normal human vulnerability. &lt;br /&gt;
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Having trouble figuring out Rain's Fatalities from the Rain DLC for Mortal Kombat? Here is a guide on how to perform them. It is suggested to perform these in the fatality tutorial if your having trouble. &lt;br /&gt;
&lt;br /&gt;
Attack 1 - (Square(PS3), X(Xbox 360))&lt;br /&gt;
Attack 2 - (Triangle (PS3), Y(Xbox 360))&lt;br /&gt;
Attack 3 - (X(PS3), A(Xbox 360))&lt;br /&gt;
Attack 4 - (Circle(PS3), B(Xbox 360))&lt;br /&gt;
Fatality 1: Bubble Burst - Back, Forward, Down, Back, Block (Jump Distance)&lt;br /&gt;
Fatality 2: Does It Sting - Up, Down, Back, Forward, 2 (Jump Distance)&lt;br /&gt;
Stage Fatality - Forward, Down, Forward, 4 (Touching Distance)&lt;br /&gt;
Babality - Back Down, Forward, 1 (Full Screen Distance)&lt;br /&gt;
&lt;br /&gt;
&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="418" id="VideoPlayerLg54226" width="480"&gt;&lt;param name="movie" value="http://www.g4tv.com/lv3/54226" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed src="http://www.g4tv.com/lv3/54226" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;
&lt;div style="color: #ff9b00; font-family: Arial,sans-serif; font-size: 12px; margin: 0; text-align: center; width: 480px;"&gt;&lt;a href="http://www.g4tv.com/games/ps3/index" style="color: #ff9b00;" target="_blank"&gt;PS3 Games&lt;/a&gt; - &lt;a href="http://www.g4tv.com/e3-2012/" style="color: #ff9b00;" target="_blank"&gt;E3 2012&lt;/a&gt; - &lt;a href="http://www.g4tv.com/games/xbox-360/63918/mortal-kombat" style="color: #ff9b00;" target="_blank"&gt;Mortal Kombat&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8555689436244553448-7589670049746285392?l=extrememmogamer.blogspot.com' alt='' /&gt;&lt;/div&gt;
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Gears of War 3 is the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Developed by Epic Games exclusively for Xbox 360, Gears of War 3 plunges you into a harrowing tale of hope, survival, and brotherhood.&lt;br /&gt;
&lt;br /&gt;
In Gears of War 3, fight on as Marcus Fenix, the grizzled war hero and leader of Delta Squad. Eighteen months after the fall of the last human city, the war against the Locust rages on. Meanwhile, deep beneath the surface, a fearsome new threat is infecting the planet from within. With survivors scattered and civilization in ruins, time is running out for Marcus and his comrades as they fight to save the human race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gameplay Modes:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-QTCNKJnCnfI/TiNv4RR-n-I/AAAAAAAAAi4/1rK5nCtr3Sg/s1600/Gears%2Bof%2BWar%2B3%2B%25286%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-QTCNKJnCnfI/TiNv4RR-n-I/AAAAAAAAAi4/1rK5nCtr3Sg/s400/Gears%2Bof%2BWar%2B3%2B%25286%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;The first mode it has to offer is the campaign mode continuing the final part of the story of the series. Not much is know about the story except for Marcus and the other members of the COG receive a message from Adam Fenix, who is Marcus's father also has been missing for years. Adam and the other remaining human survivors are on Sovereign maybe alive or dead already. The campaign this time round can be played with up to 4 players cooperatively with your choice of who you can play as in the campaign. Some locations of the story have been revealed such as Cole's home town of Hanover and Anvil Gates. Also some of the levels in the game are also have alternative perspective in such as the following level shown at E3 on the ship where after completing Marcus and Dom perspective you play it on Baird and Cole's perspective. Which in this case Marcus on the Dom where battling on the ship against the lambent locust and Leviathan. While Baird and Cole were on top of a bridge battling thru locust to get to a giant crate of tickers to kill the Leviathan with. Currently the campaign is 5 acts long which judging from the fact you will play it through multiple perspectives will be a long one. Also hinted inside the Black Sabbath War Pigs Trailer it shows there will be a underwater mission. &lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/kFmYbaAjrfo" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/nCJNyPaFSkM" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Beast Mode:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-IHUcZ04JE_k/TiN_zeAa6OI/AAAAAAAAAjI/KfLE8qAe9y0/s1600/gearsofwar3beastmode.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://1.bp.blogspot.com/-IHUcZ04JE_k/TiN_zeAa6OI/AAAAAAAAAjI/KfLE8qAe9y0/s400/gearsofwar3beastmode.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Beast Mode is basically the Locust version of Horde mode. Where you play as the locust to eliminate the COG Resistance as different locust. What has been shown you can play as the previous roster of locust from the previous games as well as the lambent versions. If your lucky enough you will be the almighty beserker in the match. Don't think it will be a cake walk with the bots because just like in the Horde 2.0 they will be setting up their defense as the waves progress. As the following videos shows you will have the chance to use each locust's key abilities such as the Wretches blood curdling screams to paralyze or turn the tables on the cog.&lt;br /&gt;
As you kill the COG you will earn tokens to unlock those stronger locust classes.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/spzJSE1jJZ8" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/k86rf5osUWY" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Horde 2.0:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-W9vvf4Ehk98/TiN_KzlqtaI/AAAAAAAAAjA/F_1-ClA6COc/s1600/gears-3-horde-mode.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://3.bp.blogspot.com/-W9vvf4Ehk98/TiN_KzlqtaI/AAAAAAAAAjA/F_1-ClA6COc/s400/gears-3-horde-mode.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Horde Mode is back and its bigger, badder, and more chaotic then ever before. The mode retains its traditional style of fight the locust thru 50 waves. What is new to Horde mode besides its name is the new fortification and cash system. Where you can buy a variety of defenses, weapons, ammo, and even the silverback to fight off the impending horde masses. In the unlikely event of your death you can buy yourself back into match if you have the cash and spawn point available. Structure of the waves is vastly different from the previous Horde mode with new random mission objectives and the Boss wave every 10th wave. Every 10th wave like I said is a boss wave which who you face as a boss is random if your very unlucky you might have a wave 10 brumak wave. Yes indeed brumaks will make their grand appearance in the horde mode. Team work is stressed more then ever in this mode because you can easily get overwhelmed if you don't be careful. You can trade weapons, ammo, and cash in this mode to help get the best defenses more quickly. &lt;br /&gt;
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Multiplayer:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Pr2M-nd49go/TiS0dqN2ZtI/AAAAAAAAAjQ/yrkrL5FHlxM/s1600/gears-3-backside-impale-530w.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="247" src="http://3.bp.blogspot.com/-Pr2M-nd49go/TiS0dqN2ZtI/AAAAAAAAAjQ/yrkrL5FHlxM/s400/gears-3-backside-impale-530w.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Multiplayer this time around is a little different from the previous versions. From my experience with the beta that most of the modes are returning but some have been tweaked for the interest of variety. For example guardian is no longer available but it is combined with submission to form Capture the Leader and functions as such. When the beta was out you could play as Locust queen and Preston as the leaders. What makes them different from the other players is they can see the entire teams location no matter where they are in the map instead of the COG and locust players only seeing what is nearby them. Also as of the last beta build you can't die as a leader. &lt;br /&gt;
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The other modes in the multiplayer besides capture the leader, Horde 2.0, and beast mode are Team Deathmatch, King of the Hill, Annex, and Warzone/Execution. Team Deathmatch is another mode that functions differently this time around, in the case you have a set limit of spawns for the team and once they run out you lose. The initial limit is 15 as of the last build. Other tweaks to the forumla are enviroment factors that randomly happen during a stage during trenches you had a sandstorm nearly blinding all the players vision while move around the map at random times. As of the last build there was noticeably the lack of spawn protection features that Gears of War 2 had where if you won't spawn in area where an enemy player is roaming. There are weapons that are only exclusive to the multiplayer modes which currently there isn't much info about those at the moment.&lt;br /&gt;
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Gameplay Tweaks:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-tANpmiwmRd8/TiTEYGFmtKI/AAAAAAAAAjY/Pwr3HhRkkcQ/s1600/gears3cole.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-tANpmiwmRd8/TiTEYGFmtKI/AAAAAAAAAjY/Pwr3HhRkkcQ/s400/gears3cole.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;In Gears of War 3 there are some new tweaks to the gameplay mechanics that make the game a more fast paced game then Gears of War 2 which for some players it is refreshing or dishearting at times. The mantle kick is one the most favorable change to the game. Mantle Kick allows both the player to kick players over the cover. The meat shield system has changed as well you can now use it as an offensive more as well, example of this in the mist of battle you notice 3 guys coming toward ya if you have a grenade you can attach it to the meat shield and kick it into them causing a distraction or even death to those players. &lt;br /&gt;
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The long over due change to game was the weapon/ammo system. It now allows you to exchange weapons and ammo with your commarades. Thus making a more strategic avantage over your enemies. The servers hosting multiplayer matches and campaign are dedicated servers which is supposed to elimanate the "Host Advantage" that most players have experience as well as having more smooth and stable gameplay. Private matches are exempt from this being they will be person to person like it was in Gears of War 1 and 2. Also new to the game is the "Iron Sights" which if your familar with games like Call of Duty and Battlefield it zooms in close using the weapons sights to help you aim at the enemies more accurately. Players can customizie the weapons look via the skins system which you unlock by completing certain criteria for that skin.&lt;br /&gt;
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A feature used mostly in multiplayer matches is the spotting system which allows you to mark targets for your team mates allowing you to get the edge on an enemy player who thinks that you didn't notice them. Also during the beta there were random server events that were intriguing such as the big heads mode and rabbit head mode which indicates there may be a chance to have holiday events like halloween or even chrismas events where the players might have an alternate appearance. Executions in multiplayer have been taken from the player and instead you have to unlock them which from my perspective made it worth the wait. Every weapon has its own execution to unlock. Also executions award more xp then your average kill. Also there is a new medal system for players to enjoy unlocking as well you earn medals from doing normal gameplay objectives such as kill an enemy with a retro lancer 1000 times to having the highest headshot deaths in the match *cough* Carmine Star. As you unlock these medals you will get xp based on the rank of the medal the higher the rank the higher xp you will earn. &lt;br /&gt;
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Overall this final installment to the gears of war triology looks to be biggest and best game in the series. It is facing stiff competition with Modern Warfare 3 and Battlefield 3 in the holiday sales. In the words of Cliff failure is not option. This article will be update overtime until the release of the game as more information becomes available. So tune in for any news about this game development.&lt;br /&gt;
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Having trouble with Trouble Witches Neo achievements? Here is a guide to help you get through the most troublesome of the achievements.&lt;br /&gt;
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&lt;br /&gt;
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Oh, cherry blossoms♪&lt;br /&gt;
Objective: Clear the game with SAKURAKO. ARRANGE 360 MODE SINGLE PLAY or STORY MODE. Continue OK. &lt;br /&gt;
Just as the description states, simply finish the game as Sakurako on either Single Play of Story Mode, she is the one selectable to the right next to Pril. Story mode contains 6 stages and you can work toward achievements such as "Don’t go touch crazy!" and "You’re a card master, too!" during this run. Don’t worry about lives here as they are not an issue, dying is permitted. Just get a feel for the game and its humor and this will unlock before the credits.&lt;br /&gt;
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You’re really into it, eh?&lt;br /&gt;
Objective: Clear 3 difficulty (NO PROBLEM,HEART POUNDING,HIGH ANXIETY) ARRANGE 360 MODE SINGLE PLAY:Continue OK&lt;br /&gt;
Make sure you complete the game on each of the 3 difficulties on Single Play Mode NOT Story Mode. You are free to use continues here so don’t bother trying to avoid bullets unless you’re trying to become a pro and there’s nothing wrong with that! Be sure to use a different Witch for each playthrough so that you can work toward the “Cleared all characters!” achievement.&lt;br /&gt;
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Star Coins MAX to the MAX power!&lt;br /&gt;
Objective: Maximise Star Coins in ARRANGE 360 MODE SIGLE PLAY, Score attack + Boss attack of CHALLENGE MODE.  &lt;br /&gt;
This is probably the second hardest achievement in the game. In order to add this one to your collection of achievements you must max out your Star Coin Counter in Single Play, Score Attack, and Boss Attack modes. Your Star Coin Counter is located at the lower bottom of your screen, keep an eye on it and make sure it maxes out to the required number. You earn Star Coins when destroying enemies/bullets while you have Magic Cards in effect by pressing B. Difficulty determines how fast you will get this achievement since the higher the difficulty the more Star Coins you can earn. Here is the maximum amount of coins possible for your Star Coin Counter in each Mode: &lt;br /&gt;
&lt;br /&gt;
Single Play: 2500&lt;br /&gt;
Boss Attack: 2500&lt;br /&gt;
Score Attack: 5000&lt;br /&gt;
Single Play&lt;br /&gt;
Head into Single Play mode and purchase the 3 cheapest cards every time you visit the shop. Activate your card and destroy as many enemies and bullets as possible during the duration of each card, use your barrier for extra coins too! You're going to want to avoid dying too or else your Star Coin Counter will go down. Get your counter to 2500 (MAX) in Single Play and then you can move on to Score Attack and Boss Attack upon dying or completing Single Play.&lt;br /&gt;
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Boss Attack&lt;br /&gt;
In Boss Attack survive as long as possible and defeat as many bosses as possible. Magic Cards will be rewarded to you after defeating each Boss and you can hold up to 3. Activate your cards right before you defeat each boss to get your Star Coin counter up to the needed amount. Make sure you don't lose any lives or else your counter will go down. Boss 6 is the best one to get coins on and you want to use the right cards at the right time. Using a Roll Card on Boss 4 nets you a good amounts of Star Coins too. This takes a while but after enough rounds you can get your counter to 2500 (MAX) to complete this portion of the achievement.&lt;br /&gt;
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Score Attack&lt;br /&gt;
This one is easier than the other two. In Score Attack mode you have to score as many points as possible before time runs out. I suggest selecting the 5 minute time limit given to you before starting to give you extra time if you need it. When the game starts on Stage 1 be sure to use your magic barrier and destroy enemies and their bullets. Let go of the shoot button so that you can collect cash for purchasing cards at the shop that appears early on. Buy 3 cards at the shop, everything costs 1000G in this mode. Head back into battle and use the cards as fast as you can to rank up your Star Coin counter. Shops will repeatedly appear until time runs out so be sure to buy potions and the best cards every visit you make. Just make sure you don't die and rank up points using your cards you purchase until you hit 5000 (MAX). Avoid dying and let time run out to be a done with this portion of the achievement. You can also sneak into a shop and let the time expire there once you have MAX to keep your 5000 easier.&lt;br /&gt;
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Note: Make sure once you get your MAX to keep your number until it's game over, do NOT quit out. You must MAX out your Star Coin Counter in ALL 3 of the modes not just one. Also make sure your Settings are at default before attempting this achievement or else it won't unlock.&lt;br /&gt;
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Cleared all characters! &lt;br /&gt;
Objective: Clear the game with every character. ARRANGE 360 MODE SINGLE PLAY and STORY MODE. Continue OK.  &lt;br /&gt;
There are 8 playable Witches to choose from and you must complete the game with each one while working toward multiple achievements so this will come in time. Not all 8 Witches are available from the start, however you will unlock more as you finish the game with other characters. The DLC character Luca does not count toward this achievement. Don't forget to buy a 1UP heart each playthrough to work toward "Hearts are a good thing!"&lt;br /&gt;
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Cleared no continues!&lt;br /&gt;
Objective: No continue clear all ARRANGE 360 MODE SINGLE PLAY or STORY MODE with any character.&lt;br /&gt;
Just as the description states you must clear Arranged Single Play or Story Mode without using a continue. To make this easier play on No Problem difficulty and use the Witch you are most comfortable with. Conan seems to be the best Witch to do this with seeing as her mace shot is somewhat broken. There are also Magic Cards such as the Roll Card that make this much easier. 1Ups are just as useful too, so save up money and buy as many items as possible when the Shop shows up.&lt;br /&gt;
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Here are other tips to getting this achievement:&lt;br /&gt;
Keep bullets away from your hit box at all times, which is the star in the middle of your Witch.&lt;br /&gt;
Purchase 1UPs and Potions whenever the shop has them in stock which is from the middle and toward later in the game.&lt;br /&gt;
Using Magic Cards will not only improve your offense but act as shields if you get hit by a bullet, your special effect however will be immediately negated once you're hit.&lt;br /&gt;
Purchase Roll Cards whenever they're in stock, they work well in dire situations.&lt;br /&gt;
Once you defeat the Final Boss, Draupnir in this run (without using a continue) the achievement will unlock. You will also unlock Mind Blowing difficulty after the credits.&lt;br /&gt;
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It’s so mind blowing!&lt;br /&gt;
Objective: Clear MIND BLOWING mode of ARRANGE 360 MODE SINGLE PLAY or STORY MODE. Continue OK.&lt;br /&gt;
Mind Blowing mode is unlocked once you 1CC the game on any difficulty. 1CC is a shoot em up term meaning "1 Coin Clear" or "1 Credit Clear" meaning you must beat the game without using a continue. I suggest going into Help &amp;amp; Options from the main menu then Settings. From here you can set your lives to a maximum of 9 making it easier to get through the game without continuing. Be sure to also play Single Play/Story Mode on No Problem difficulty to unlock Mind Blowing easier! Once unlocked, change settings back to default and finish a Single player game on Mind Blowing difficulty to unlock this achievement and yes, continues are permitted.&lt;br /&gt;
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A challenger!&lt;br /&gt;
Objective: Play Score attack mode and Boss attack mode of CHALLENGE MODE.  &lt;br /&gt;
A very easy achievement to nab when you first download the game. From the main menu go to Challenge Mode and select a Witch. The game will give you a choice of playing Score Attack or Boss Attack mode, choose whichever and get a feel for your chosen mode. You can simply die on purpose then hit up Challenge Mode again and play the mode you didn’t choose before. Intentionally get a game over and then the achievement will unlock once you’re back at the main menu. You must finish or die in each mode in order for this achievement to unlock you cannot simply quit out.&lt;br /&gt;
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Master Alchemist!  &lt;br /&gt;
Objective: Turn enemy bullets into cash cumulative total of 1000000G. ARRANGE MODE SINGLE PLAY + STORY MODE.  &lt;br /&gt;
This is a cumulative achievement meaning, this is the total amount of cash you collect from enemy bullets over time with each character playing in each Arranged Single Player Mode. You are free to spend the money you earn from enemy bullets. When defeating enemies, make sure you let go of the A button to collect cash dropped from enemies. You will get this achievement over the course of working toward other achievements so fear not, just keep using your Magic Barrier and this will pop before you know it!&lt;br /&gt;
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If you want to grind for this achievement then play Single Player on Mind Blowing difficulty (if unlocked) and use your Magic Barrier on every bullet that is shot at you. You will die a lot in this mode but the money adds up substantially.&lt;br /&gt;
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How far will you make it?!&lt;br /&gt;
Objective: Beat the 20th round's Draupnir. boss attack mode of CHALLENGE MODE.  &lt;br /&gt;
Clearly the most difficult and time consuming achievement in the game. For this achievement you must play through Boss Attack Mode in Challenge Mode and get past the 20th round with only 2 lives. Boss Attack mode is sort of a "Boss Rush" mode where you must defeat an endless array of Bosses until you lose all your lives. Every time you defeat a Boss you will be rewarded a Magic Card and the Bosses get progressively harder to defeat the further you get.&lt;br /&gt;
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Once you reach the 20th round you must defeat that rounds boss, Draupnir who appears at 20-7. You are permitted to change your lives to 9 and work your way to Round 20-1, but you must change settings back to default before attempting this achievement. The game will save your progress every round you complete so you won't have to play all 19 rounds again. Head back into Boss Attack and you should be able to select round 20-1 from the start. Carefully work your way to round 20-7 and Draupnir will appear. Defeat Draupnir and the achievement will unlock once you reach round 21-1. Here's a video playthrough of Round 20, this will no doubt take some practice without losing all your lives:&lt;br /&gt;
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Note: Remember to use your lives sparingly because you only get 2 on default settings! It's really all about learning the Boss' moves without getting hit.&lt;br /&gt;
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You’re a card master, too! &lt;br /&gt;
Objective: Use all kinds of magic card. Add result of both ARRANGE 360 MODE SINGLE PLAY and STORY MODE.  &lt;br /&gt;
When playing Story Mode or Single Play, purchase as many different cards as you can from the shop and use them in battle with the  button. You have to use all 11 cards at least once in order to get this. You can only hold 3 at a time so use them then purchase new ones each time you visit the shop. This achievement will unlock after using all 11 cards in battle and may take 2 playthroughs to achieve.&lt;br /&gt;
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Hearts are a good thing!&lt;br /&gt;
Objective: Buy ten 1UP heart. Add result of both ARRANGE 360 MODE SINGLE PLAY and STORY MODE.  &lt;br /&gt;
1UP hearts can be purchased at the Shop, however they are not always available! Hearts usually start becoming available by the time you reach Stage 3 and are quite expensive usually 40,000G the first time they are available. After purchasing it once per playthrough the price will raise to 130,000G and then 220,000G after purchasing one again. Just be sure to purchase at least one heart for each character on each playthrough to help work toward this one. This achievement will unlock upon purchasing your tenth 1UP heart.&lt;br /&gt;
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Don’t go touch crazy!&lt;br /&gt;
Objective: Kicked out from the shop 13 times. Add result of both ARRANGE 360 MODE SINGLE PLAY and STORY MODE...&lt;br /&gt;
Throughout Story Mode or Single Play, floating hot air pumpkin balloons that read "Shop In" will appear up to 3 times each Stage. Fly into it to visit the shop. While there, you can move your cursor over to Autumn the shop keeper’s head and hit A  button to fondle her. Autumn will react to your groping multiple ways, it’s quite funny. Continue to press A maybe 7 times at least and her sister Jules will kick you out of the shop for your inappropriateness. You only have 30 seconds to make your purchases and do this before the shop closes each visit. Repeat this 12 more times and this will unlock right after Jules gives you the boot the 13th time you have “gone too far” with Autumn. Sometimes Jules will even be the cashier when visiting!&lt;br /&gt;
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All credit goes to &lt;a href="http://www.xbox360achievements.org/forum/member.php?u=231369"&gt;FeLizP&lt;/a&gt;&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Nxu0iM_ouaWA250jGZxwBS0M2g8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Nxu0iM_ouaWA250jGZxwBS0M2g8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExtrememmogamerReviewtipsAndMore/~4/zig2QKFgW-I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://extrememmogamer.blogspot.com/feeds/462404974874380073/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://extrememmogamer.blogspot.com/2011/07/trouble-witches-neo-achievement-guide.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/462404974874380073?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/462404974874380073?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExtrememmogamerReviewtipsAndMore/~3/zig2QKFgW-I/trouble-witches-neo-achievement-guide.html" title="Trouble Witches Neo Achievement Guide" /><author><name>ExtremeMMOgamer</name><uri>http://www.blogger.com/profile/06483838066573145086</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="25" src="http://2.bp.blogspot.com/-3MIGKCg6HtY/TZEBi9pfVtI/AAAAAAAAAJ8/SooduP2xJkU/s220/blarikat.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-VnKzM_Xzr60/TiDfj0j2eDI/AAAAAAAAAio/TdRIx4nQEhY/s72-c/TROUBLE-WITCHES-NEO-1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://extrememmogamer.blogspot.com/2011/07/trouble-witches-neo-achievement-guide.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AARHg-fSp7ImA9WhdUFk8.&quot;"><id>tag:blogger.com,1999:blog-8555689436244553448.post-8126000046945644516</id><published>2011-07-13T21:27:00.000-05:00</published><updated>2011-10-03T02:09:05.655-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-03T02:09:05.655-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Horror" /><category scheme="http://www.blogger.com/atom/ns#" term="Demo" /><category scheme="http://www.blogger.com/atom/ns#" term="Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Catherine" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Live" /><category scheme="http://www.blogger.com/atom/ns#" term="dating sim" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation Network" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Catherine Demo Review</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-qVpoJQ2p88Y/Th5IZ-P-JLI/AAAAAAAAAiY/OT92u-x_dOQ/s1600/11830-box_166229-hd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-qVpoJQ2p88Y/Th5IZ-P-JLI/AAAAAAAAAiY/OT92u-x_dOQ/s400/11830-box_166229-hd.jpg" width="283" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
A series of unexplained deaths has the entire city on edge. Otherwise normal, healthy people have been discoverred dead in their beds with epressions of extreme agony and terror on their faces. The only common link between all the victims is that they are all men.&lt;br /&gt;
&lt;br /&gt;
At the same time, a strange rumor has been circulating that someone falls in their dreams and doesn't wake up before landing, they'll die in real life... Lately, Vincent Brooks has been struggling in his relationship with his girlfriend of five years, Katherine. He's fine with keeping the things the way they are, but she's set her sights higher than that, and the word "marriage" has come up in conversation a disquieting number of times. Vincent is torn by indecision and hasn't come to any conclusions of his own. &lt;br /&gt;
&lt;br /&gt;
Suddenly, a mysterious beauty named Catherine appears. Making her way through a packed bar, she takes a seat next to Vincent. The very sight of her body sends exactly the right signals down Vincent's alcohol-soaked spine, and he can't stop himself from being attracted to her. One thing leads to another... and Vincent makes a mistake that sends his life careening out of control. From the very night that he first meets this beauty, Vincent begins having horrific nightmares. Are these dreams mentioned in those whispered rumors...? The series of strange deaths continues, with more and more men being discovered dead when the sun rises. &lt;br /&gt;
&lt;br /&gt;
Rumors abound... "Thes incidents are the work of a witch." "The nightmares are caused by a curse, sent by a woman to men who cheat on those who love them." The paranoia rises to a fever pitch... And Vincent continues to have his nightmares. Vincent cannot force himself to bring his new relationship with Catherine to an end. Catherine, in turn, desires a true connection with Vincent, and is constantly seeking to bring the two of them closer together as a couple. &lt;br /&gt;
&lt;br /&gt;
Katherine, completely unaware of the new complications in Vincent's life, continues to pressure him into marrying her. Vincent is beset by indecision. This love triangle grows more and more dangerous by the day, and the tension is mounting... What is causing the nightmares...? How can Vincent extricate himself from his problems...? What Vincent thought was a brief stumble in his life may turn out to be the only initial moments of a terrible plunge into the deoths of his deepest fears...&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-wLoSSpWXkEE/Th5LK1DL3wI/AAAAAAAAAig/pp0H-wckgiI/s1600/Catherine-Videogame-Trailer.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="300" width="400" src="http://3.bp.blogspot.com/-wLoSSpWXkEE/Th5LK1DL3wI/AAAAAAAAAig/pp0H-wckgiI/s400/Catherine-Videogame-Trailer.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
When I started this demo I was really like what the hell? Mostly because of the intro to the game had nothing to do with what the game was about. But was a creative diversion while waiting for the level to load. The first time playing this thru I made some mistakes while getting use to the way the levels function. Atlus really did great with the art direction in this game in terms of cinematics and ingame graphics. The animated cutscenes in this were the best part of the demo. Truly brings all the characters to life and makes you feel like your participating interactive anime show. &lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="640" height="390" src="http://www.youtube.com/embed/fXf6lq3GDwo" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Even though it was disappointing that not all the features of the retail game were inside the demo like the morality system, it still reels me into the story. Gameplay is very fun and original but at the same time constantly weird in a good way. You move blocks and climb up a tower of blocks. Even though it might sound boring to most people this demo brings a great example how twisted and fun it can be. It makes you plan your next move wisely or wind up being an impossible situation and die because of the lack of planning. The demo had a very limited social aspect to it with using your cell phone to receive and answer text messages in many unique ways. Depending on how you answer effects your morality which in the demo it didn't really matter much since it was turned off. This demo included one level with a boss which really made things harder then usually in level depending on how close it was on your trail. Ultimately made things more fun and at the same time frustrating in the long run of playing the level.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="640" height="390" src="http://www.youtube.com/embed/-a69nmiAvSY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Overall Catherine from playing the demo looks to be an interesting game to play when it hits store shelves on July 26, 2011. And we will have the full review for the game when it is released. Also we shall be getting a new xbox 360 since ours has quit running discs unfortunely and we had since the Xbox 360 first launched. The question for you is who will you choose Catherine or Katherine?&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/TCis_XTDQkBw6ESmPLGNxwEYPlw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TCis_XTDQkBw6ESmPLGNxwEYPlw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExtrememmogamerReviewtipsAndMore/~4/9aXd0U9NY7o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://extrememmogamer.blogspot.com/feeds/8126000046945644516/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://extrememmogamer.blogspot.com/2011/07/catherine-demo-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/8126000046945644516?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/8126000046945644516?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExtrememmogamerReviewtipsAndMore/~3/9aXd0U9NY7o/catherine-demo-review.html" title="Catherine Demo Review" /><author><name>ExtremeMMOgamer</name><uri>http://www.blogger.com/profile/06483838066573145086</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="25" src="http://2.bp.blogspot.com/-3MIGKCg6HtY/TZEBi9pfVtI/AAAAAAAAAJ8/SooduP2xJkU/s220/blarikat.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-qVpoJQ2p88Y/Th5IZ-P-JLI/AAAAAAAAAiY/OT92u-x_dOQ/s72-c/11830-box_166229-hd.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://extrememmogamer.blogspot.com/2011/07/catherine-demo-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ACSH88fip7ImA9WhdUFk8.&quot;"><id>tag:blogger.com,1999:blog-8555689436244553448.post-5890142433545306287</id><published>2011-07-12T05:35:00.000-05:00</published><updated>2011-10-03T02:09:29.176-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-03T02:09:29.176-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Live" /><category scheme="http://www.blogger.com/atom/ns#" term="Mortal Kombat" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Fighting" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation Network" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Trailer" /><title>Mortal Kombat Rain DLC Release Date</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-_4eQetiuS4w/TgpQMKC11dI/AAAAAAAAAf4/ptJ7GpNGifQ/s1600/Mortal_Kombat_9_logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/-_4eQetiuS4w/TgpQMKC11dI/AAAAAAAAAf4/ptJ7GpNGifQ/s320/Mortal_Kombat_9_logo.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Rain is from the ancient realm of Edenia. He hails as the child of Argus, Edenia's protector. It is currently unrevailed who his mother his, however Argus's shame of infidelity, caused him to exile Rain from his royal family. As a result, Rain was given to an unnamed, but key general, in the Edenian military. Rain is a demi-god, the son of a true god, and a human.&lt;br /&gt;
He bore witness to the invasion of his home world at the hands of Shao Kahn. During the chaos that ensued, Rain was smuggled away while his father stayed behind to perform his duties as a general in the Edenian army. Edenia's armies were crushed in the Outworld invasion, and Rain's father was subsequently killed by Kahn himself.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-yf4CgUy3P-8/Thwh90z2PwI/AAAAAAAAAiQ/IxXMO5X6hXs/s1600/Rain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="227" src="http://4.bp.blogspot.com/-yf4CgUy3P-8/Thwh90z2PwI/AAAAAAAAAiQ/IxXMO5X6hXs/s400/Rain.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Rain has been announced for July 19th for both Playstation Network and Xbox Live Marketplace release. Judging by the trailer he is quite the fast pace character and looks to be an interesting addition for only $5 dollars individually or if you purchased the Season pass you get him free after you log in the game and download it from the game menu. Here is the first trailer for Rain.&lt;br /&gt;
&lt;br /&gt;
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Play as Dr. House and the skilled staff at Princeton-Plainsboro Hospital, as you race to unravel medical mysteries. Track down the correct diagnosis by interviewing and examining patients, performing lab tests, surgery, and more. The clock is ticking, but be prepared for multiple twists and turns before you solve each of the 5 cases! &lt;br&gt;
&lt;br&gt;
Does this game live up to House brand name or is an effective placebo?&lt;br&gt;
&lt;a href="http://extrememmogamer.blogspot.com/2011/07/dr-house-md-case-1-dsi-ware-game-review.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8555689436244553448-8943656119993611835?l=extrememmogamer.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/32PQdlQcrU2046kal_Z07xxJa5E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/32PQdlQcrU2046kal_Z07xxJa5E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExtrememmogamerReviewtipsAndMore/~4/2nTh_qoFPT4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://extrememmogamer.blogspot.com/feeds/8943656119993611835/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://extrememmogamer.blogspot.com/2011/07/dr-house-md-case-1-dsi-ware-game-review.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/8943656119993611835?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/8943656119993611835?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExtrememmogamerReviewtipsAndMore/~3/2nTh_qoFPT4/dr-house-md-case-1-dsi-ware-game-review.html" title="Dr. House M.D. Case 1 DSI Ware Game Review" /><author><name>ExtremeMMOgamer</name><uri>http://www.blogger.com/profile/06483838066573145086</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="25" src="http://2.bp.blogspot.com/-3MIGKCg6HtY/TZEBi9pfVtI/AAAAAAAAAJ8/SooduP2xJkU/s220/blarikat.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-gFAodQWfysg/ThjRS_u5Q0I/AAAAAAAAAh4/roF0hC2GCzk/s72-c/house-md-1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://extrememmogamer.blogspot.com/2011/07/dr-house-md-case-1-dsi-ware-game-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8CQHk5eyp7ImA9WhdTEUw.&quot;"><id>tag:blogger.com,1999:blog-8555689436244553448.post-1018278062065004197</id><published>2011-07-08T03:47:00.000-05:00</published><updated>2011-07-08T03:47:41.723-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-08T03:47:41.723-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Dead Redemption" /><category scheme="http://www.blogger.com/atom/ns#" term="Grand Theft Auto" /><category scheme="http://www.blogger.com/atom/ns#" term="L.A. Noire" /><category scheme="http://www.blogger.com/atom/ns#" term="Rockstar" /><category scheme="http://www.blogger.com/atom/ns#" term="Max Payne" /><category scheme="http://www.blogger.com/atom/ns#" term="Movie" /><title>Rockstar Films Trademarked</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-AT6CCq-epx4/Tha99DfKDWI/AAAAAAAAAhw/X_U-Yca5UkA/s1600/gta4_2_lg.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="225" width="400" src="http://3.bp.blogspot.com/-AT6CCq-epx4/Tha99DfKDWI/AAAAAAAAAhw/X_U-Yca5UkA/s400/gta4_2_lg.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;a href="http://www.systemlink.me/"&gt;System Link&lt;/a&gt; found a file for a trademark for the name "Rockstar Films". Which is hinting at a possible movies or television shows of such games as Red Redemption, L.A. Noire, Grand Theft Auto, and other franchises. Not much is know for the plans for Rockstar films except that they are keeping this a secret for now. If a grand theft auto movie was to be made the biggest question would have to be of what game/city would it be in and if it would be an animated or live action movie? Rockstar has dipped its toes already in films with the release of the Max Payne movie which didn't sell well. Here is to hoping it an L.A Noire Television series come out networks in the future. Though with the recent rumors that Team Bondi relationship is badly damaged during the development of L.A Noire it is unlikely it will come to light for L.A Noire. But one can hope it in time it will be fixed.&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/RIriuCEHiydnx-M2970SQR7y-5c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RIriuCEHiydnx-M2970SQR7y-5c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExtrememmogamerReviewtipsAndMore/~4/dQAlGZjCdtY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://extrememmogamer.blogspot.com/feeds/1018278062065004197/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://extrememmogamer.blogspot.com/2011/07/rockstar-films-trademarked.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/1018278062065004197?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/1018278062065004197?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExtrememmogamerReviewtipsAndMore/~3/dQAlGZjCdtY/rockstar-films-trademarked.html" title="Rockstar Films Trademarked" /><author><name>ExtremeMMOgamer</name><uri>http://www.blogger.com/profile/06483838066573145086</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="25" src="http://2.bp.blogspot.com/-3MIGKCg6HtY/TZEBi9pfVtI/AAAAAAAAAJ8/SooduP2xJkU/s220/blarikat.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-AT6CCq-epx4/Tha99DfKDWI/AAAAAAAAAhw/X_U-Yca5UkA/s72-c/gta4_2_lg.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://extrememmogamer.blogspot.com/2011/07/rockstar-films-trademarked.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08FSHY4cSp7ImA9WhdUFk8.&quot;"><id>tag:blogger.com,1999:blog-8555689436244553448.post-1528108523716743322</id><published>2011-07-06T17:23:00.000-05:00</published><updated>2011-10-03T02:10:19.839-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-03T02:10:19.839-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Live" /><category scheme="http://www.blogger.com/atom/ns#" term="Fatalities" /><category scheme="http://www.blogger.com/atom/ns#" term="Mortal Kombat" /><category scheme="http://www.blogger.com/atom/ns#" term="DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Fighting" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation Network" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Kenshi Fatalities</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-YcSMKq8Vjyk/ThTenI90-JI/AAAAAAAAAhg/kAp7jJCYpkQ/s1600/Mortal_Kombat_9_logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="188" src="http://3.bp.blogspot.com/-YcSMKq8Vjyk/ThTenI90-JI/AAAAAAAAAhg/kAp7jJCYpkQ/s400/Mortal_Kombat_9_logo.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Having trouble figuring out Kenshi's Fatalities in the new DLC for Mortal Kombat? Here is a list for both versions to help you out on performing them. Remember you can't block in the entire match to perform the babality.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-6mqyvpSZg-s/ThTfROp5waI/AAAAAAAAAho/pWXlS0Z95HI/s1600/Image32www.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="225" width="400" src="http://4.bp.blogspot.com/-6mqyvpSZg-s/ThTfROp5waI/AAAAAAAAAho/pWXlS0Z95HI/s400/Image32www.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Xbox 360 Version:&lt;br /&gt;
Scatterbrained – Up, Down, Up, Down, RT within sweeping distance&lt;br /&gt;
Split Ends – Back, Forward, Down, Forward, Y in jumping distance&lt;br /&gt;
Babality – Down, Back, Down, X in jumping distance&lt;br /&gt;
Stage Fatality – Down, Foward, Down, A in close range&lt;br /&gt;
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PS3 Version:&lt;br /&gt;
Scatterbrained – Up, Down, Up, Down, R2 Sweeping distance&lt;br /&gt;
Split Ends – Back, Forward, Down, Forward, Triangle Jumping Distance&lt;br /&gt;
Babality – Down, Back, Down, Square Jumping Distance&lt;br /&gt;
Stage Fatality – Down, Foward, Down, X Close Range&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/dZY0mVb3JTOgr42nQ6VDtE0mWeo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dZY0mVb3JTOgr42nQ6VDtE0mWeo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExtrememmogamerReviewtipsAndMore/~4/aJxpjt2U1Ws" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://extrememmogamer.blogspot.com/feeds/1528108523716743322/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://extrememmogamer.blogspot.com/2011/07/kenshi-fatalities.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/1528108523716743322?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/1528108523716743322?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExtrememmogamerReviewtipsAndMore/~3/aJxpjt2U1Ws/kenshi-fatalities.html" title="Kenshi Fatalities" /><author><name>ExtremeMMOgamer</name><uri>http://www.blogger.com/profile/06483838066573145086</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="25" src="http://2.bp.blogspot.com/-3MIGKCg6HtY/TZEBi9pfVtI/AAAAAAAAAJ8/SooduP2xJkU/s220/blarikat.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-YcSMKq8Vjyk/ThTenI90-JI/AAAAAAAAAhg/kAp7jJCYpkQ/s72-c/Mortal_Kombat_9_logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://extrememmogamer.blogspot.com/2011/07/kenshi-fatalities.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08HR385eCp7ImA9WhdUFk8.&quot;"><id>tag:blogger.com,1999:blog-8555689436244553448.post-3714433418164573412</id><published>2011-07-04T18:01:00.000-05:00</published><updated>2011-10-03T02:10:36.120-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-03T02:10:36.120-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gaming on a budget" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Free to play" /><category scheme="http://www.blogger.com/atom/ns#" term="Video games" /><title>PC Gaming on a Budget</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-mXxHyObyAnk/ThI7IJmQLfI/AAAAAAAAAhA/N4rj-IwDVZI/s1600/what-is-a-good-laptop-gaming-computer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="368" src="http://1.bp.blogspot.com/-mXxHyObyAnk/ThI7IJmQLfI/AAAAAAAAAhA/N4rj-IwDVZI/s400/what-is-a-good-laptop-gaming-computer.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
With the way economy now aday gamers are more then ever fickle on purchasing new games in a particular genre of games as money is tight and can't afford to spend it on games that might or might not be fun. Here are some games I recommend to play if you have a tight budget on PC games now adays. All the following games are of different genres.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Wa6MvZyvVDs/ThI8T8BWDzI/AAAAAAAAAhI/_RyQfSpjksI/s1600/Forsaken-World.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="243" src="http://2.bp.blogspot.com/-Wa6MvZyvVDs/ThI8T8BWDzI/AAAAAAAAAhI/_RyQfSpjksI/s400/Forsaken-World.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Forsaken World a highly popular free to play MMORPG game you can download on steam for free. In my personal opinion the game is worth a try for those who are looking for a game that doesn't alienate you with pop ups or reminders that you have to purchase something in the marketplace or upgrade your membership to enjoy the full features of the game like Lord of the Rings online and Everquest 2 extended. You can fully enjoy what the game has to offer without shelling out a dime. Sure there is a shop where if you feel like you want something to make your character look cooler or to have an edge over your friend you can purchase a variety of things. The only downsides to the game is while it is fun to play but has no steam achievements. Also another downside I hope they fix is some portions of the game you will notice that it will have Japanese language which I think it was released before it was ready. So don't be alerted if you run into it.&lt;br /&gt;
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Caution this video is in Japanese version of the game but you can download in english.&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/0sv2vybIbjg" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Cb8IlYcTDu0/ThJAiFf1ipI/AAAAAAAAAhQ/gUjTeBhyQ5c/s1600/5newchamps.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-Cb8IlYcTDu0/ThJAiFf1ipI/AAAAAAAAAhQ/gUjTeBhyQ5c/s400/5newchamps.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
League of Legends is based off a popular map mod in Warcraft 3 called DOTA. If you loved warcraft 3 then this game is great for you if you like it. The game features the ability to play with and against friends in the DOTA format for Influence point which you can use to purchase champions or runes you can add to enhance your champions. Best features of the game besides it being free is that it has a great tutorial if you don't know how to play DOTA type games. And the characters have a unique feel to them making it fun to play and collect them all. Also not mention some of the purchasable items in the market for gold while playing are fun to use and get. By far this is one of the most balanced games of its type. The only negatives about this game is the community is a bit harsh to new comers and there isn't a way to kick a afk player or player who harasses other players until after the match is over with. And the worst thing about this game is the lack of maps to play on there are only 2-4 maps at the moment. But if you can over look its downsides you will have a fun time playing the game.&lt;br /&gt;
&lt;a href="http://signup.leagueoflegends.com/?ref=4e10d7cc50317161001390"&gt;League of Legends Sign up&lt;/a&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/MV2rRcskn4Y" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/--q8mmxnpMW8/ThJEAmWh8pI/AAAAAAAAAhY/urU7zIc2QT8/s1600/team-fortress-2-for-mac.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/--q8mmxnpMW8/ThJEAmWh8pI/AAAAAAAAAhY/urU7zIc2QT8/s400/team-fortress-2-for-mac.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Team Fortress 2 is by far the most fun first person shooter you can play for free on Steam. Like I stated in my review in the game it has been recently released for free to play for any body who wants to play. And since then they have fixed the problems they had when it gone free to play and is playable once again. &lt;br /&gt;
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Having trouble with some of Hunted: The Demon's Forge achievements/trophies? Here is a guide for getting some of those most troublesome achievements/trophies.&lt;br /&gt;
&lt;br /&gt;
Cashews on The Counter&lt;br /&gt;
Objective: Complete the Tutorial &lt;br /&gt;
Pretty self-explanatory. Just load up the game, start from Prologue, and beat it. Boo-beep!&lt;br /&gt;
&lt;br /&gt;
The Iron Triangle&lt;br /&gt;
Objective: Complete Chapter 1&lt;br /&gt;
Pretty self-explanatory. Just load up the game, start from Chapter One, and beat it. Boo-beep!&lt;br /&gt;
&lt;br /&gt;
Not on My Watch&lt;br /&gt;
Objective: Kill a fleeing Wargar in the town of Dyfed&lt;br /&gt;
Keep an eye out for a long corridor-like section near the beginning of chapter one. A wargar should be knelt near a cover-system area to your left. After killing the kneeling wargar, run forward to the end of the corridor and look past the walled area in front of you. You should see two fleeing wargar. Shoot them down. &lt;br /&gt;
&lt;br /&gt;
All That and a Bag of Chips&lt;br /&gt;
Objective: Obtain an Epic quality weapon &lt;br /&gt;
Your first opportunity to get this achievement/trophy is in Chapter One. There are several secret areas in the game that contain purple-ish, shining cages. Break one of these open (hopefully you get a purple glowing weapon), and there's your achievement/trophy. &lt;br /&gt;
&lt;br /&gt;
Like Butter&lt;br /&gt;
Objective: Equip a Rare, or better, quality weapon in both inventory slots&lt;br /&gt;
When you discover at least six secret locations (all possible in Chapter One and will be detailed below in the collection section of this guide), your character unlocks the ability to equip two weapons. At this point, use the locations for epic weapons written just above and equip two purple weapons. All done.&lt;br /&gt;
&lt;br /&gt;
The Dr. Is In&lt;br /&gt;
Objective: As Caddoc, defeat the Infected at the end of Chapter 1&lt;br /&gt;
Kill the boss at the end of Chapter One as Caddoc. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Hello Nurse!&lt;br /&gt;
Objective: As E'lara, defeat the Infected at the end of Chapter 1&lt;br /&gt;
Kill the boss at the end of Chapter One as E'lara. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Rockstar&lt;br /&gt;
Objective: Complete Chapter 2 &lt;br /&gt;
Pretty self-explanatory. Just load up the game, continue onto Chapter Two, and beat it. &lt;br /&gt;
&lt;br /&gt;
Kaboom&lt;br /&gt;
Objective: Kill at least 3 enemies with one explosion&lt;br /&gt;
The best location to get this achievement/trophy is in Chapter 2.3. As you are continuing through the game, you will come across a crane platform. As you go down, look for the explosive containers with at least three wargar near them and blow them up. &lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
Objective: Kill 20 Wargar before the crane platform gets to the bottom in the Dungeons of Dyfed&lt;br /&gt;
The kaboom achievement/trophy just above is a great method on getting this. As you are being lowered on the crane platform in Chapter 2.3, try to kill as many wargar as you can. Utilizing the explosive barrels and attempting to get as many wargar around them before detonation also helps. Auburok and I got this achievement/trophy by sending Caddoc on the platform and having him firebomb the lower level and using E'lara snipe the top level.&lt;br /&gt;
&lt;br /&gt;
Arachnophobe  &lt;br /&gt;
Objective: As Caddoc, conquer your fear as well as the spider god in Chapter 2 &lt;br /&gt;
Kill the boss at the end of Chapter Two as Caddoc. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Exterminatrix&lt;br /&gt;
Objective: As E'lara, squash the spider god while holding Caddoc’s hand in Chapter 2&lt;br /&gt;
Kill the boss at the end of Chapter Two as E'lara. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement.&lt;br /&gt;
&lt;br /&gt;
Kung Fu Graphics &lt;br /&gt;
Objective: Complete Chapter 3&lt;br /&gt;
Pretty self-explanatory. Just load up the game, start from Chapter Three, and beat it. Done and done!&lt;br /&gt;
&lt;br /&gt;
Basic Instinct&lt;br /&gt;
Objective: Kill the assassin at the docks in Chapter 3 as Caddoc&lt;br /&gt;
Kill the boss at the end of Chapter Three as Caddoc. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Cat Fight &lt;br /&gt;
Objective: Kill the assassin at the docks in Chapter 3 as E'lara&lt;br /&gt;
Kill the boss at the end of Chapter Three as E'lara. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Mr. Furious &lt;br /&gt;
Objective: Complete Chapter 4&lt;br /&gt;
Pretty self-explanatory. Just load up the game, start from Chapter Four, and beat it. &lt;br /&gt;
&lt;br /&gt;
Bull in a China Shop &lt;br /&gt;
Objective: Trick the Minotaur into destroying all the pillars in the Arches of Fire section in Llyr &lt;br /&gt;
At the scene in Chapter 4.3 where you witness a minotaur battling a bunch of wargar, you'll notice you are to walk out onto a wooden platform. When the minotaur notices you and charges you down from it by collapsing a pillar, have him charge the rest of the wooden pillars there that support the platform. This'll net you the achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Catch! &lt;br /&gt;
Objective: Escape the Collapsing Aqueduct without taking any damage&lt;br /&gt;
In Chapter 4.5, when you land upon a bridge-like path at the very start, be ready to sprint. You'll have a cutscene as you continue walking where a projectile slams into the bridge. At this point, sprint the entire way through it until you land on the ground at the very end (automatic). Boo-beep.&lt;br /&gt;
&lt;br /&gt;
Exorcist &lt;br /&gt;
Objective: As Caddoc, send the demon in the library back to hell at the end of Chapter 4 &lt;br /&gt;
Kill the boss at the end of Chapter Four as Caddoc. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Banished &lt;br /&gt;
Objective: As E'lara, send the demon in the library back to hell at the end of Chapter 4&lt;br /&gt;
Kill the boss at the end of Chapter Four as E'lara. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Whatever It Takes &lt;br /&gt;
Objective: Complete Chapter 5&lt;br /&gt;
Pretty self-explanatory. Just load up the game, start from Chapter Five, and beat it. Done and done!&lt;br /&gt;
&lt;br /&gt;
Razor Sharp &lt;br /&gt;
Objective: Kill 15 enemies with the Forest flechette gun on the Road to Kala Moor&lt;br /&gt;
This is definitely easiest on casual mode. In the forest in Chapter 5.1, you'll come across a hill where a flechette gun (arrow gun) is positioned at the top. It's facing down the length of a bridge. Simply have your partner protect you while you shoot down the oncoming enemies. Eventually, you'll kill 15 and the achievement/trophy will pop. This achievement/trophy only unlocks for the player shooting down the enemy.&lt;br /&gt;
&lt;br /&gt;
Eye for an Eye &lt;br /&gt;
Objective: Kill an Eye of Annuvin before it can summon reinforcements on the Road to Kala Moor&lt;br /&gt;
This is definitely easiest in casual mode with E'lara. In Chapter 5.2, you'll come across a wide desert-like area where you see two flying eyeballs and some wargar. Above them, at the very far end of your screen, you should see a wargar mounted on a ballistae. Either have a very strong bow equipped or have Caddoc battle charge you, aim at the eye, and shoot it down. Note that you cannot be too close, or else you will alert the enemies to your presence. This achievement/trophy only unlocks for the player shooting down the enemy.&lt;br /&gt;
&lt;br /&gt;
Grounded &lt;br /&gt;
Objective: As Caddoc, Put down the Blind Dragon at the conclusion of Chapter 5&lt;br /&gt;
Kill the boss at the end of Chapter Five as Caddoc. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Boots and a Handbag&lt;br /&gt;
Objective: As E'lara, kill the Blind Dragon at the conclusion of Chapter 5&lt;br /&gt;
Kill the boss at the end of Chapter Five as E'lara. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Business of Makin' Sausage &lt;br /&gt;
Objective: Complete Chapter 6&lt;br /&gt;
Pretty self-explanatory. Just load up the game, start from Chapter Six, and beat it. Done and done!&lt;br /&gt;
&lt;br /&gt;
I'll Huff and I'll Puff... &lt;br /&gt;
Objective: Trick a blind dragon into shooting down the weak tower in the depths of Kala Moor&lt;br /&gt;
In Chapter 6.2, once you encounter the scene with the prisoner (it's a lengthy cutscene and a deathstone will be involved), you will step outside. A tower is nearby, as is a dragon. Simply run to the tower and fight the wargar under it, and the dragon should destroy the tower on its own. &lt;br /&gt;
&lt;br /&gt;
Man Slaughter &lt;br /&gt;
Objective: Defeat Annuvin as Caddoc&lt;br /&gt;
Kill the boss at the end of Chapter Six as Caddoc. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Femme Fatale &lt;br /&gt;
Objective: Defeat Annuvin as E'lara&lt;br /&gt;
Kill the boss at the end of Chapter Six as E'lara. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Sandy V. &lt;br /&gt;
Objective: Adventure Mode - Defeat all bosses as E'lara&lt;br /&gt;
Defeat all the bosses in every chapter as E'lara. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Situation &lt;br /&gt;
Objective: Adventure Mode - Defeat all bosses as Caddo&lt;br /&gt;
Defeat all the bosses in every chapter as Caddoc. You can reload the end of the chapter and redo it as the other character after beating it once to get the other half of this achievement/trophy.&lt;br /&gt;
&lt;br /&gt;
Above the Influence &lt;br /&gt;
Objective: Adventure Mode - Finished a game where neither player drank Sleg &lt;br /&gt;
Do this achievement/trophy first. Throughout the game, you will find containers that the characters will reference as sleg. Do not drink these. At the end of the game, your achievement/trophy will pop. If you accidentally drank the sleg, redoing those sections of the game will re-write the chapter, so you don't have to start all over to get this achievement/trophy. Just redo those sections and finish the game.&lt;br /&gt;
&lt;br /&gt;
Piddlin' in the Porridge &lt;br /&gt;
Objective: Adventure Mode - Finished a game where one player drank the Sleg &lt;br /&gt;
Assuming you did not drink the sleg on your first run through of this game, load up chapter six and play through it. Drink the sleg. Beat the rest of the chapter. This achievement/trophy will unlock at the end of the game. &lt;br /&gt;
&lt;br /&gt;
Late to the Party &lt;br /&gt;
Objective: Adventure Mode - Free all bound prisoners throughout the game&lt;br /&gt;
Please reference the collectibles guide. &lt;br /&gt;
&lt;br /&gt;
It's All a Top Priority &lt;br /&gt;
Objective: Adventure Mode - Use the Deathstone to communicate with every spirit in the game &lt;br /&gt;
Please reference the collectibles guide. &lt;br /&gt;
&lt;br /&gt;
Don't Cry, Little Dragon &lt;br /&gt;
Objective: Adventure Mode - Find all Dragon Tears in the game &lt;br /&gt;
Please reference the collectibles guide. &lt;br /&gt;
&lt;br /&gt;
Crystal Clear &lt;br /&gt;
Objective: Adventure Mode - Collect all possible crystals throughout the game&lt;br /&gt;
Please reference to the collectibles guide.&lt;br /&gt;
&lt;br /&gt;
Life Support &lt;br /&gt;
Objective: Adventure Mode - Revive your fallen companion 20 times during the game&lt;br /&gt;
You should probably get this in a normal playthrough. If not, you can have a coop partner die a lot and use rejuvenation potions on them get this achievement/trophy. Pretty easy stuff. &lt;br /&gt;
&lt;br /&gt;
Another method is to play split screen on chapter 1.6, hardcore/old school difficulty. There's a regen vial right before the boss fight if you don't have any. Once the fight starts, take cover behind the pillar and move your afk teammate into the archer's fire. Use a vial when they go down and refill (when needed) from the 3 vials surrounding the arena.&lt;br /&gt;
&lt;br /&gt;
Raise the Not Quite Dead &lt;br /&gt;
Objective: Adventure Mode - Cooperatively kill 50 levitating enemies &lt;br /&gt;
As Caddoc, use your levitation spell and have E'lara pick off the enemies. This achievement/trophy will unlock for both players if in coop.&lt;br /&gt;
&lt;br /&gt;
Ice Queen &lt;br /&gt;
Objective: Adventure Mode - Cooperatively kill 50 frozen enemies &lt;br /&gt;
As E'lara, use your freeze arrow spell and have Caddoc kill the enemies (dash works pretty well for that). This achievement/trophy will unlock for both players in coop.&lt;br /&gt;
&lt;br /&gt;
Joined at the Hip &lt;br /&gt;
Objective: Adventure Mode - Perform a Spell Link with your companion 20 times during the game&lt;br /&gt;
You must have this ability unlocked before you can do it (unlocked at 7 dragon tears collected). Have you and your partner use battle charge at the same time. A ghostly skull should start floating between you two. Do this twenty more times to unlock the achievement/trophy. This achievement/trophy will unlock for both players in coop (and is easier to do in coop).&lt;br /&gt;
&lt;br /&gt;
Pump YOU Up &lt;br /&gt;
Objective: Adventure Mode - Battle Charge your companion 50 times during the game &lt;br /&gt;
Do this by selecting a spell on your D-pad and equipping it (hit RB once). Once your character is holding the spell, press down on the RB and hold it until the character charges up the spell and fires it out. This should battle charge your partner. This achievement/trophy will unlock for both players in coop.&lt;br /&gt;
&lt;br /&gt;
You Broke It, They Bought It &lt;br /&gt;
Objective: Shatter the shields of 50 enemies &lt;br /&gt;
Utilizing Caddoc's Dash or E'lara's Arcane Shot, pick off fifty shields. As E'lara, make sure you hit the shield and not the character. As Caddoc, make sure their shields are in front of them (as in they are actively defending) before slamming into them with dash.&lt;br /&gt;
&lt;br /&gt;
Is Something Burning?&lt;br /&gt;
Objective: Kill 20 enemies using explosive barrels&lt;br /&gt;
Throughout the game, there will be explosive barrels. Blow up the barrel with an arrow or crossbow shot when an enemy or group of enemies are nearby to unlock this achievement/trophy. A good location to do this is at the crane room in 2.3&lt;br /&gt;
&lt;br /&gt;
Gold Finger &lt;br /&gt;
Objective: Amass 100,000 gold&lt;br /&gt;
Easiest done on a Crucible mode meant to amass gold. &lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/RcN1-f_482w" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
God Complex &lt;br /&gt;
Objective: Create your own Crucible level &lt;br /&gt;
Very easy. Simply load up your game, go to Crucible mode, and build a map. You don't even have to play it.&lt;br /&gt;
&lt;br /&gt;
One Man Wolf Pack &lt;br /&gt;
Objective: Unlock 1st piece of Crucible content&lt;br /&gt;
Gain gold. Entire crucible content finishes at 190,000 gold. See Gold Finger for gold grinding help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dungeon Makeover &lt;br /&gt;
Objective: Unlock 50% of Crucible content&lt;br /&gt;
Gain gold. Entire crucible content finishes at 190,000 gold. See Gold Finger for gold grinding help.&lt;br /&gt;
&lt;br /&gt;
Dungeon Master &lt;br /&gt;
Objective: Unlock all Crucible content &lt;br /&gt;
Gain gold. Entire crucible content finishes at 190,000 gold. See Gold Finger for gold grinding help.&lt;br /&gt;
&lt;br /&gt;
LF1M Dungeon Crawl &lt;br /&gt;
Objective: Complete a 25 room map in Crucible&lt;br /&gt;
Very easy, if a little time consuming. Simply create a room for yourself or play one made by Auburok (Quick 25 Room Run) - he should be listed in the top 10 creators in Crucible - Browse all creators. Please vote it up when you finish so others can find and continue to use this map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Collectors guide and videos&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/dh4C6pevKZY" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/cr7ZXyNDqBY" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/vD_mtsB3FNI" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/hQzg-yqSIBo" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
PROLOGUE &lt;br /&gt;
&lt;br /&gt;
Collectibles&lt;br /&gt;
Crystal Shards: 3 iirc - need to get this checked. The only missable one is in the secret area described below.&lt;br /&gt;
Dragon's Tears: 0&lt;br /&gt;
Deathstones (Dead Guys): 1&lt;br /&gt;
Prisoners: 0&lt;br /&gt;
&lt;br /&gt;
Prologue is surprisingly easy. I'm not going to detail the few crystals and dead guy you find along the main route as they are not hidden (in fact, the game even tells you to check them), but there is one secret area.&lt;br /&gt;
&lt;br /&gt;
To find this, load up the last chapter of the prologue. Continue on until you fall down the pit into the darkness. Once you clear everything out here, look to the statues until you find one that can be pushed.&lt;br /&gt;
&lt;br /&gt;
Follow the newly revealed path and get the one hidden crystal in this chapter.&lt;br /&gt;
&lt;br /&gt;
CHAPTER ONE&lt;br /&gt;
Please note the numbers (1.1, etc)&lt;br /&gt;
&lt;br /&gt;
Collectibles&lt;br /&gt;
Crystal Shards: 11&lt;br /&gt;
Dragon's Tears: 3&lt;br /&gt;
Deathstones (Dead Guys): 4&lt;br /&gt;
Prisoners: 5 (the official guide says there's six, but they don't have six marked on the maps. I still need to double check this)&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
&lt;br /&gt;
House immediately to right upon map spawning. Shoot down the sign. Go inside. Crystal here. &lt;br /&gt;
&lt;br /&gt;
Through first door into Town Entrance two.&lt;br /&gt;
&lt;br /&gt;
1.1.2&lt;br /&gt;
&lt;br /&gt;
Immediate Dragon's Tear to right upon entry.&lt;br /&gt;
&lt;br /&gt;
Continue down corridor. After killing the kneeled wargar, a chance to get the achievement/trophy for NOT ON MY WATCH comes up. &lt;br /&gt;
&lt;br /&gt;
Upon turning the corner, a prisoner is available to shoot down.&lt;br /&gt;
&lt;br /&gt;
Follow the turns. A dead body can be seen once you come into your next battle area (has barriers and house which wargar emerge from). The dead body is in a small opening/alleyway to your right.&lt;br /&gt;
&lt;br /&gt;
Enter the house. Go through it. You then come across a balancing beam. Cross it.&lt;br /&gt;
&lt;br /&gt;
Continue across the platforms until you see an almost caged-off looking house to your left. Go to it. Knock off the sign above the door to the house to enter it. Two elite weapons are available to you. Your chance to get the achievement ALL THAT AND A BAG OF CHIPS is here. Reference achievement guide for more information.&lt;br /&gt;
&lt;br /&gt;
Go back to the intersection. Turn right to where you are getting shot by wargar.&lt;br /&gt;
&lt;br /&gt;
Continue forward. Don't go down the stairs. You'll find a crystal.&lt;br /&gt;
&lt;br /&gt;
Go down the stairs. Kill the wargar attacking you. &lt;br /&gt;
&lt;br /&gt;
Continue until you go through the next door.&lt;br /&gt;
&lt;br /&gt;
1.1.3&lt;br /&gt;
&lt;br /&gt;
Free the prisoner in front of you.&lt;br /&gt;
&lt;br /&gt;
A cutscene will occur regarding explosives.&lt;br /&gt;
&lt;br /&gt;
Go through the house. Kill the wargar. Drop down onto the ground.&lt;br /&gt;
&lt;br /&gt;
Go into your next house.&lt;br /&gt;
&lt;br /&gt;
Go up two flights of stairs. Look off the open edge to the left. You'll see an explosive barrel behind a wall and a crystal. Shoot the barrel and claim your crystal.&lt;br /&gt;
&lt;br /&gt;
1.2 Smithy&lt;br /&gt;
&lt;br /&gt;
Go back through the house and follow the spirit guide aka storyline path until you drop down. On the right side, you should see a house now. Shoot the signpost so it swings through the doorway. You should have another prisoner.&lt;br /&gt;
&lt;br /&gt;
Engage in battle.&lt;br /&gt;
&lt;br /&gt;
When you finish, you should be past the big bonfire. A crystal should be to your top right in the corner. It's right at the exit.&lt;br /&gt;
&lt;br /&gt;
Go through the exit. Go through the door (I know you see the dragon's tear. Ignore it for now).&lt;br /&gt;
&lt;br /&gt;
You are now in the wet corridors. Follow the twists and turns until you reach a fire. Light your arrow as E'lara and turn on the brazier to your right on the ceiling. Go through the opened secret section. Dragon's tear in the hall.&lt;br /&gt;
&lt;br /&gt;
Keep your fire as E'lara (you may have to relight it). &lt;br /&gt;
&lt;br /&gt;
Solve the riddle puzzle given to you by the stone head (stand on the button and shoot his now open eye with the flame).&lt;br /&gt;
&lt;br /&gt;
Go down the now revealed stairs. Get the three crystals and etc. Enemies spawn. Two more epic weapons here for your weapons achievement/trophy (including LIKE BUTTER) if desired.&lt;br /&gt;
&lt;br /&gt;
Big skeleton at the top of the stairs when you are leaving. &lt;br /&gt;
&lt;br /&gt;
Continue back the way you came. You'll re-enter the wet corridors. Follow the spirit guide out of them and into the next area.&lt;br /&gt;
&lt;br /&gt;
Fight your wargar. Go to the square thing and turn left. &lt;br /&gt;
&lt;br /&gt;
DO NOT GO THROUGH THE DOOR. Instead, go into the barn-like thing and go to the very back (slip between the cart and the stair for the first, then use the cart as cover and jump over it for the second). You should now be standing near a fire on the ground to your right. Turn the corner. &lt;br /&gt;
&lt;br /&gt;
You'll see a prisoner.&lt;br /&gt;
&lt;br /&gt;
Go back and through the door.&lt;br /&gt;
&lt;br /&gt;
1.3 Dyfed Inn&lt;br /&gt;
&lt;br /&gt;
Continue through the linear corridors.&lt;br /&gt;
&lt;br /&gt;
Cutscene about prisoners.&lt;br /&gt;
&lt;br /&gt;
Fight the spiders. Ew.&lt;br /&gt;
&lt;br /&gt;
Guard talks to you once you finish and go through.&lt;br /&gt;
&lt;br /&gt;
Keeeeeep going through.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
Fight the wargar. Light E'lara's arrow on fire once you finish and shoot the hay bale on the bridge. Have Caddoc push it off.&lt;br /&gt;
&lt;br /&gt;
Walk across the beam together.&lt;br /&gt;
&lt;br /&gt;
Fight the wargar. Blow up the explosives nearby when you finish (keep in mind that, if you gather enemies nearby, you can work towards your kill 20 with explosives achievement/trophy).&lt;br /&gt;
&lt;br /&gt;
Go all the way up now and blow up the bridge.&lt;br /&gt;
&lt;br /&gt;
Continue until your next checkpoint. No door this time.&lt;br /&gt;
&lt;br /&gt;
Go up until you come to your skills allocator portal (the white floaty thing). Look to your right. Talk to the dead guy.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
1.3.2&lt;br /&gt;
&lt;br /&gt;
Fight the ballistae stuff. Watch the cutscene when you are all finished.&lt;br /&gt;
&lt;br /&gt;
Go through the hole, as per the spirit path suggests.&lt;br /&gt;
&lt;br /&gt;
Fight the enemies (spiders and wargar). Fight the sniper. &lt;br /&gt;
&lt;br /&gt;
Now, when you finish, in the building below the sniper is a sign. When that breaks open, shoot the explosives inside, shoot more of them, then go and investigate the open wall section. You should get a crystal here.&lt;br /&gt;
&lt;br /&gt;
All done. Follow the path and go through the door.&lt;br /&gt;
&lt;br /&gt;
1.3.3&lt;br /&gt;
&lt;br /&gt;
New area. Kill all the wargar. Run up the far stairs, but instead of turning right, go left and/or straight (depends on which set of stairs you climbed) and go to the very back. You should see a plaque and a cart.&lt;br /&gt;
&lt;br /&gt;
Push the cart as Caddoc and have E'lara light her arrow. &lt;br /&gt;
&lt;br /&gt;
Go back to the open court area and shoot the brazier to your right held by the statue.&lt;br /&gt;
&lt;br /&gt;
Dragon's tear number three. Also the last one for this chapter. &lt;br /&gt;
&lt;br /&gt;
Go through a pass-through area. You'll see what I mean. &lt;br /&gt;
&lt;br /&gt;
One of those press B partner places, anyways.&lt;br /&gt;
&lt;br /&gt;
Cutscene.&lt;br /&gt;
&lt;br /&gt;
1.4 Town Center&lt;br /&gt;
&lt;br /&gt;
Big battle.&lt;br /&gt;
&lt;br /&gt;
Keep going, keep going, keep going.&lt;br /&gt;
&lt;br /&gt;
Mount the ballistae. Rape some bitches. Break down the tower with the ballistae whenever you want. With all the big shielded guys that come down, though, this is a great time to grind the achievement/trophy YOU BROKE IT, THEY BOUGHT IT.&lt;br /&gt;
&lt;br /&gt;
Cutscene with the Mayor when you finish.&lt;br /&gt;
&lt;br /&gt;
1.5 City Exit&lt;br /&gt;
&lt;br /&gt;
Follow the path until you reach the obelisk. Look around. &lt;br /&gt;
&lt;br /&gt;
Hit up the dead body. Note the unlit brazier nearby.&lt;br /&gt;
&lt;br /&gt;
Keep straight at the intersection. Listen to the stone head. Light your arrow at the fire nearby.&lt;br /&gt;
&lt;br /&gt;
Go back to mentioned brazier. Light it up.&lt;br /&gt;
&lt;br /&gt;
Go through the newly opened door. &lt;br /&gt;
&lt;br /&gt;
1.5.2&lt;br /&gt;
&lt;br /&gt;
You see a tomb. Cool.&lt;br /&gt;
&lt;br /&gt;
Go to the back of the room. Turn right. Read the plaque. &lt;br /&gt;
&lt;br /&gt;
Collect the runes. The first one (red) is next to the plaque nearby.&lt;br /&gt;
&lt;br /&gt;
Take the bend. Go straight. DO NOT TURN LEFT. Instead, have Caddoc push the wall.&lt;br /&gt;
&lt;br /&gt;
Go down the stairs. Watch for the trap.&lt;br /&gt;
&lt;br /&gt;
Yellow runestone at the mouth of the next cave. Take note of the azure light. Light your arrow and continue forward until another secret door opens. Have Caddoc kill the waiting skeleton. &lt;br /&gt;
&lt;br /&gt;
Take a left. Light the brazier through the gates. Should be on your right as you continue on.&lt;br /&gt;
&lt;br /&gt;
Secret wall opens. Go in.&lt;br /&gt;
&lt;br /&gt;
Purple rune here. The guide says a crystal is here, but we didn't find one.&lt;br /&gt;
&lt;br /&gt;
Leave the room to the corridor where you are staring at the purple brazier. Turn right and smack into the wall. &lt;br /&gt;
&lt;br /&gt;
Push this wall.&lt;br /&gt;
&lt;br /&gt;
Watch for the trap.&lt;br /&gt;
&lt;br /&gt;
Green rune in this room. Bad skeleton waiting when you grab it.&lt;br /&gt;
&lt;br /&gt;
Go over the platform (wooden thing on the floor) as you leave. Leave the room. Take your first left. Crystal here.&lt;br /&gt;
&lt;br /&gt;
Step out back into the main corridor. Turn left. You should fall back into the main room with the tomb now.&lt;br /&gt;
&lt;br /&gt;
Go to the locked door. Fight ensues. Pick up the blue orb the boss drops.&lt;br /&gt;
&lt;br /&gt;
Go inside. Two epic weapon containers. Relight your arrow on the azure light here that, oh, you lit earlier!&lt;br /&gt;
&lt;br /&gt;
Turn 180. Run straight. Take a right when you emerge back at the obelisk room. Run straight again.&lt;br /&gt;
&lt;br /&gt;
Mean skeleton waiting.&lt;br /&gt;
&lt;br /&gt;
Light the eye of the stone head. Go inside. Go through the door.&lt;br /&gt;
&lt;br /&gt;
1.6 Keep Entrance&lt;br /&gt;
&lt;br /&gt;
Go through the linear corridor. When you reach the hill, go up it, turn left, and walk up to the barn. Be a dear and free the prisoner there, won't you?&lt;br /&gt;
&lt;br /&gt;
Turn around and head towards the lit fire and what looks to be a dead end.&lt;br /&gt;
&lt;br /&gt;
Battle.&lt;br /&gt;
&lt;br /&gt;
Go inside.&lt;br /&gt;
&lt;br /&gt;
Go straight. Turn right through the open hole in the barn and talk to the dead guy.&lt;br /&gt;
&lt;br /&gt;
Turn 180. Run straight back through the hole into the small, open section. Crystal.&lt;br /&gt;
&lt;br /&gt;
Go upstairs.&lt;br /&gt;
&lt;br /&gt;
Follow the path around as per the spirit guide.&lt;br /&gt;
&lt;br /&gt;
Jump down.&lt;br /&gt;
&lt;br /&gt;
Go into the field.&lt;br /&gt;
&lt;br /&gt;
Continue through to the door. Go through it.&lt;br /&gt;
&lt;br /&gt;
1.6.1&lt;br /&gt;
&lt;br /&gt;
Directly to your left is a crystal.&lt;br /&gt;
&lt;br /&gt;
End of level boss fight. &lt;br /&gt;
&lt;br /&gt;
CHAPTER TWO - &lt;br /&gt;
Please note the numbers (2.1, etc)&lt;br /&gt;
&lt;br /&gt;
Collectibles&lt;br /&gt;
Crystal Shards: 14&lt;br /&gt;
Dragon's Tears: 3&lt;br /&gt;
Deathstones (Dead Guys): 13&lt;br /&gt;
Prisoners: 7&lt;br /&gt;
&lt;br /&gt;
2.1 Well of Sorrows&lt;br /&gt;
&lt;br /&gt;
Continue through the entire beginning of the chapter until you hear the cries of a prisoner. Look through the cracks directly in front of you and free him.&lt;br /&gt;
&lt;br /&gt;
Keep going forward until you encounter wargar. Nearby is a dead guy.&lt;br /&gt;
&lt;br /&gt;
Another opportunity to free the same prisoner as before is available as you continue forward. &lt;br /&gt;
&lt;br /&gt;
Go through the door at the end.&lt;br /&gt;
&lt;br /&gt;
2.1.2&lt;br /&gt;
&lt;br /&gt;
Fight the wargar and cross into the big arena-like area. You'll know when you're there since you'll see a cutscene of wargar coming out of gates.&lt;br /&gt;
&lt;br /&gt;
Once you kill the wargar in the arena-like area, face the door your spirit guide wants to go through. Turn left, go forward, and go through that door instead.&lt;br /&gt;
&lt;br /&gt;
Once inside the door, you'll find a crystal here.&lt;br /&gt;
&lt;br /&gt;
Go back to the arena and face the door the spirit guide wants you to go through again. Go right. &lt;br /&gt;
&lt;br /&gt;
Go up the stairs and talk to the dead guy. Go through the door at the top and light your arrow as E'lara.&lt;br /&gt;
&lt;br /&gt;
Go downstairs and turn left when possible. You'll see a barred off door. Look to the left of it through the cracks. Light the brazier through the cracks with your previously lit arrow.&lt;br /&gt;
&lt;br /&gt;
The door will open. A rare weapon case and a crystal will be awaiting you.&lt;br /&gt;
&lt;br /&gt;
Go out and go through the main spirit guide door that I've had you keep staring at for directional purposes.&lt;br /&gt;
&lt;br /&gt;
2.1.3&lt;br /&gt;
&lt;br /&gt;
Go left at the intersection. A dead guy is at the bend. Talk to him and see what he has to say.&lt;br /&gt;
&lt;br /&gt;
The path before you is very dark. Light the brazier above you and sprint to the bottom. Jump down into the hole.&lt;br /&gt;
&lt;br /&gt;
After falling down, turn 180 and look in the leftmost corner. Glowing in the darkness is another dead guy.&lt;br /&gt;
&lt;br /&gt;
Go to the center of the main room (where you fell) and look for a fire in a hallway. A boarded off section should be visible. A dragon's tear is behind it. &lt;br /&gt;
&lt;br /&gt;
Go down the stairs once you get your tear.&lt;br /&gt;
&lt;br /&gt;
Crypt of Eternity&lt;br /&gt;
&lt;br /&gt;
Continue forward now until you reach a large book. Read it. Take either path forward. No collectibles here. Circle around the pathway until you reach a platform. Get on it (it'll activate with a purple light when you stand on it with both characters).&lt;br /&gt;
&lt;br /&gt;
Hit the bell ahead of you with an arrow. Hit the bell on the right now. Step off and go straight.&lt;br /&gt;
&lt;br /&gt;
... 'ehehehe.&lt;br /&gt;
&lt;br /&gt;
You'll come into a clearing at the end of the path. Open the chests. Get the key in the chest.&lt;br /&gt;
&lt;br /&gt;
Go back to the platform. &lt;br /&gt;
&lt;br /&gt;
Hit the bell to the front of you, then the bell to your left. You should be back where you originally came from. Open the door directly in front of you and get the heart from the chest.&lt;br /&gt;
&lt;br /&gt;
Return to the platform. Hit the bell in front of you, then the one to your left, then the bell in front of you again. &lt;br /&gt;
&lt;br /&gt;
Go down the path. Take your first right. Kill the skeleton and watch out for the trap as you continue forward.&lt;br /&gt;
&lt;br /&gt;
Turn left at the room, down the hallway, to an open room with a button on the floor. Have Caddoc stand on the button, light your arrow as E'lara on the newly formed flame, then shoot the corpse in the room. Get the ashes.&lt;br /&gt;
&lt;br /&gt;
Go back to the platform. Hit the bell to your left. Hit the bell forward, then the next bell forward. Get off on the new path.&lt;br /&gt;
&lt;br /&gt;
Talk to the stone head. You should have the heart already for his riddle. If not, you know how to get it.&lt;br /&gt;
&lt;br /&gt;
Walk to the center of the room and tell your partner to step on the button. Claim the last bit of ashes and fight the skeletons.&lt;br /&gt;
&lt;br /&gt;
Go back to the platform. Hit the bell in front of you, then the next bell in front of you, then the bell to the right, then the bell to your left.&lt;br /&gt;
&lt;br /&gt;
You should be back where you started at the beginning of the crypt. Follow the path back to the large book you saw.&lt;br /&gt;
&lt;br /&gt;
You should raise up to see a bunch of treasure. Two crystals and some rare weapon containers.&lt;br /&gt;
&lt;br /&gt;
Turn around and go back up to where you entered the crypts to begin with (where the dragon's tear was, just to be clear).&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
2.1.4&lt;br /&gt;
&lt;br /&gt;
Light the brazier and run down the path until you jump down to a lower level. You'll encounter a ton of spiders here. Once you finish, look around for a dead guy. &lt;br /&gt;
&lt;br /&gt;
Navigate your way into the other half of the room past the debris and go through the door. Use the spirit guide if you can't figure out what I'm talking about.&lt;br /&gt;
&lt;br /&gt;
2.2 Prison&lt;br /&gt;
&lt;br /&gt;
Run around. Cutscene "Thank the Gods."&lt;br /&gt;
&lt;br /&gt;
Go to a large prison area once you finish the cutscene by slipping through the walls (B button stuff). Just follow the spirit guide.&lt;br /&gt;
&lt;br /&gt;
Jump down.&lt;br /&gt;
&lt;br /&gt;
You are now in the large prison area. Fight the wargar. &lt;br /&gt;
&lt;br /&gt;
When you finish, search both sides of the walls where you see all the cells and look for a lever on either side. &lt;br /&gt;
&lt;br /&gt;
You'll get two prisoners freed here and a dead guy for your troubles. A rare weapon container is also available here.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide and turn the wheel thing (winch) to open up the gate. Go through and fight the wargar.&lt;br /&gt;
&lt;br /&gt;
Go upstairs. You are now on the prison's second story.&lt;br /&gt;
&lt;br /&gt;
2.2.2&lt;br /&gt;
&lt;br /&gt;
Follow the path until you see the prisoner in his cell. &lt;br /&gt;
&lt;br /&gt;
Turn left and go to the dead end. Hit the lever free him with an arrow.&lt;br /&gt;
&lt;br /&gt;
You are not done yet.&lt;br /&gt;
&lt;br /&gt;
Go straight ahead and follow the voice of another prisoner. Free him too. &lt;br /&gt;
&lt;br /&gt;
As you are going back, stand on the round design button on the floor near the railing and look across to see the opened gate. Shoot the skull inside, which opens the cell below for the dragon's tear.&lt;br /&gt;
&lt;br /&gt;
Go downstairs, claim the tear, then follow the spirit guide through the last winch.&lt;br /&gt;
&lt;br /&gt;
Use the wheel thing (winch) near the stairs and go through to continue on in the story.&lt;br /&gt;
&lt;br /&gt;
2.2.3&lt;br /&gt;
&lt;br /&gt;
Follow the path around and go through the door.&lt;br /&gt;
&lt;br /&gt;
Follow the bend and go up the stairs. There's a small opening in the wall. Break the boarded up area and claim the crystal. Return to the main path and continue upwards and fight the wargar.&lt;br /&gt;
&lt;br /&gt;
At the very end, go TO the door BUT DO NOT go through it. &lt;br /&gt;
&lt;br /&gt;
Instead, turn around and take a right. To your right is a secret door. To open it, look directly up and shoot the three skulls to the left of the secret wall.&lt;br /&gt;
&lt;br /&gt;
Inside the secret room is a dead guy. Do not leave yet though. Have Caddoc push the wall near the corpse, revealing a crystal.&lt;br /&gt;
&lt;br /&gt;
Now you can leave this area through the aforementioned door.&lt;br /&gt;
&lt;br /&gt;
2.3 Crane Room&lt;br /&gt;
&lt;br /&gt;
Send one player down the lift and have the other player activate. The one down below needs to look for an explosive set (down the wooden steps and into the hole). &lt;br /&gt;
&lt;br /&gt;
Shoot the explosives. Now both players are downstairs where they need to be. This is where you can get KABOOM and RAMPAGE.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide.&lt;br /&gt;
&lt;br /&gt;
"I think we're heading straight to hell."&lt;br /&gt;
&lt;br /&gt;
Look to the right and talk to the dead guy as you continue down the path. If you passed the obelisk, you went too far.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide and jump across the fire to spiders. Kill them. &lt;br /&gt;
&lt;br /&gt;
Spirit guide to the door. Go through.&lt;br /&gt;
&lt;br /&gt;
2.4 Descent&lt;br /&gt;
&lt;br /&gt;
A cutscene with a sight of something huge.&lt;br /&gt;
&lt;br /&gt;
"... have to draw the line somewhere."&lt;br /&gt;
&lt;br /&gt;
Go down the stairs. When you hit the first landing, look along the wall to your right for an opening. Go all the way back into it and talk to the dead guy.&lt;br /&gt;
&lt;br /&gt;
Continue down the stairs.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
"AHH, what are you doing here?!"&lt;br /&gt;
&lt;br /&gt;
Go through the door. Fight the wargar.&lt;br /&gt;
&lt;br /&gt;
Continue down.&lt;br /&gt;
&lt;br /&gt;
Cross the beam together.&lt;br /&gt;
&lt;br /&gt;
Continue down. Go through the door.&lt;br /&gt;
&lt;br /&gt;
2.4.2&lt;br /&gt;
&lt;br /&gt;
Cutscene. &lt;br /&gt;
&lt;br /&gt;
"... I sure as hell don't want to come across the King."&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide, battle, keep going down, and go through the door.&lt;br /&gt;
&lt;br /&gt;
2.4.3&lt;br /&gt;
&lt;br /&gt;
Cutscene. &lt;br /&gt;
&lt;br /&gt;
"... take the bridges one at a time."&lt;br /&gt;
&lt;br /&gt;
Continue through the game as directed by the spirit guide.&lt;br /&gt;
&lt;br /&gt;
Go through the door at the very end.&lt;br /&gt;
&lt;br /&gt;
Go to the very bottom of the stairs and talk to the dead guy. Turn around and observe the explosives. Blow them up for a crystal.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide and exit under the remains of a door (B button partner stuff as always).&lt;br /&gt;
&lt;br /&gt;
2.4.4 &lt;br /&gt;
&lt;br /&gt;
Prisoner to your right. Free him.&lt;br /&gt;
&lt;br /&gt;
Go down. When you hit the landing, look to your right. You should see a gargoyle like statue overlooking the scenery. &lt;br /&gt;
&lt;br /&gt;
Walk beside him and aim your arrow and hit the explosives.&lt;br /&gt;
&lt;br /&gt;
Keep going down now per the spirit guide.&lt;br /&gt;
&lt;br /&gt;
Follow the path and keep an eye on your right. Talk to the dead guy. You'll also see an opening in the wall made earlier by your explosion. Collect the crystal and the dragon's tear and whatever else here.&lt;br /&gt;
&lt;br /&gt;
Return to the main spirit guide path.&lt;br /&gt;
&lt;br /&gt;
Talk to the other dead guy on the right who tells you about the secret treasure you just uncovered.&lt;br /&gt;
&lt;br /&gt;
B partner under the broken beams.&lt;br /&gt;
&lt;br /&gt;
"Do you think it saw us?"&lt;br /&gt;
"It was a giant eye. What do you think?"&lt;br /&gt;
&lt;br /&gt;
Continue through the rest of the path as per the spirit guide.&lt;br /&gt;
&lt;br /&gt;
Go through the door. Pass the obelisk and keep going.&lt;br /&gt;
&lt;br /&gt;
Go through the crack in the wall.&lt;br /&gt;
&lt;br /&gt;
"This place is like a maze. We may never find them."&lt;br /&gt;
&lt;br /&gt;
2.5 Ballista City&lt;br /&gt;
&lt;br /&gt;
Fight the ballista and everything in this room. &lt;br /&gt;
&lt;br /&gt;
Continue through the path. Go up the stairs.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
As soon as you come through, turn 180 and look at the top of the door. Shoot the skull.&lt;br /&gt;
&lt;br /&gt;
(Kill the wargar. If you moved ahead, just go back to where you started).&lt;br /&gt;
&lt;br /&gt;
Go down the stairs nearby. Turn right. Free the prisoner.&lt;br /&gt;
&lt;br /&gt;
Right to the left of the prisoner is an explosive. Blow it up. Go through the now open area and shoot the skull on the circular design. &lt;br /&gt;
&lt;br /&gt;
Turn 180. Go straight. Walk past the two pillars/walls on your right. Towards the right, then, is a skull on the wall (you should see a door by it). Shoot that.&lt;br /&gt;
&lt;br /&gt;
Continue on the path and turn left. You'll find a barred door with one last beam. Shoot the skull on the door to remove it and enter.&lt;br /&gt;
&lt;br /&gt;
Crystal here and other stuff.&lt;br /&gt;
&lt;br /&gt;
Return to the main spirit path and leave through the door.&lt;br /&gt;
&lt;br /&gt;
Fight the wargar. Go to the big spider husk in the center of the room. Pull the lever to the left of it.&lt;br /&gt;
&lt;br /&gt;
2.5.2&lt;br /&gt;
&lt;br /&gt;
B through the crack in the wall.&lt;br /&gt;
&lt;br /&gt;
Go straight ahead and bust through the boarded section of the wall. &lt;br /&gt;
&lt;br /&gt;
New Objective: Catacombs&lt;br /&gt;
&lt;br /&gt;
Catacombs&lt;br /&gt;
&lt;br /&gt;
Go down the stairs and fall down the hole to your right. &lt;br /&gt;
&lt;br /&gt;
Kill the spiders.&lt;br /&gt;
&lt;br /&gt;
Follow the path and get the crystal. Drop back down to the room with the obelisk. &lt;br /&gt;
&lt;br /&gt;
Turn right and go down the path.&lt;br /&gt;
&lt;br /&gt;
Crypt here. It's rather familiar.&lt;br /&gt;
&lt;br /&gt;
Go around it and stand on either switch on the ground in front of the braziers.&lt;br /&gt;
&lt;br /&gt;
Go inside and down to the stone head.&lt;br /&gt;
&lt;br /&gt;
At the stone head, turn left and go down either path on the right (they lead to the same area).&lt;br /&gt;
&lt;br /&gt;
Catacombs Lower Level&lt;br /&gt;
&lt;br /&gt;
"This place is huge."&lt;br /&gt;
&lt;br /&gt;
Go down the stairs and keep following the path until you see a door surrounded by skulls. Go right and down the path until your characters mention water and/or you see the waterfall.&lt;br /&gt;
&lt;br /&gt;
Go to the back of the room until you get to a large crank switch (looks kind of phallic - stoney). Turn it. This turns the water off.&lt;br /&gt;
&lt;br /&gt;
Have E'lara light her arrow on the brazier where you originally entered this room and shoot the brazier that was originally blocked by the water.&lt;br /&gt;
&lt;br /&gt;
Go through the now open door and down.&lt;br /&gt;
&lt;br /&gt;
Claim the skull at the end of the path. Go back up to the door surrounded by skulls I mentioned just above.&lt;br /&gt;
&lt;br /&gt;
The door will now open. Go inside.&lt;br /&gt;
&lt;br /&gt;
Two crystals to claim here and the living flower to solve the riddle of the stone head.&lt;br /&gt;
&lt;br /&gt;
Go back to the stone head. He'll take the flower. Pull the switch inside.&lt;br /&gt;
&lt;br /&gt;
Turn 180. Go to the crypt.&lt;br /&gt;
&lt;br /&gt;
"This feels too easy."&lt;br /&gt;
&lt;br /&gt;
Battle time. When you finish, pick up the yellow orb. You should also have a blue orb from chapter one.&lt;br /&gt;
&lt;br /&gt;
Back to the main story, now. The spirit guide is bugged for Auburok and I at this point, so I'll detail how to return to the main route.&lt;br /&gt;
&lt;br /&gt;
Go all the way up the ramp. When you see the obelisk, take the path to the left near the hole (don't fall into it). Head up. When you pass through the boarded area, turn right.&lt;br /&gt;
&lt;br /&gt;
Refer back to map 2.5.2 again now. You are done with the catacombs.&lt;br /&gt;
&lt;br /&gt;
2.5.2&lt;br /&gt;
&lt;br /&gt;
Continue through the game until you drop down near an obelisk. Dead guy here.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
2.6 Spider Lair&lt;br /&gt;
&lt;br /&gt;
Discussion about sleg. If this is your first playthrough, don't drink it achievement/trophy part of guide for more information.&lt;br /&gt;
&lt;br /&gt;
Fight and kill all the wargar.&lt;br /&gt;
&lt;br /&gt;
Go through the newly opened door.&lt;br /&gt;
&lt;br /&gt;
Cutscene. Battle about mutant wargar. Kill everyone. &lt;br /&gt;
&lt;br /&gt;
Another cutscene involving the deathstone and a little information about what's going on.&lt;br /&gt;
&lt;br /&gt;
Leave following the spirit guide.&lt;br /&gt;
&lt;br /&gt;
Look for the crystal after you go down the brief elevator like thing from the room before. Jump down now.&lt;br /&gt;
&lt;br /&gt;
Continue on the path. Claim the next crystal right in front of you.&lt;br /&gt;
&lt;br /&gt;
2.6.2&lt;br /&gt;
&lt;br /&gt;
Boss battle. You are done with collectibles for Chapter Two. &lt;br /&gt;
&lt;br /&gt;
CHAPTER THREE&lt;br /&gt;
Please note the numbers (3.1, etc)&lt;br /&gt;
&lt;br /&gt;
Collectibles&lt;br /&gt;
Crystal Shards: 14&lt;br /&gt;
Dragon's Tears: 2&lt;br /&gt;
Deathstones (Dead Guys): 12&lt;br /&gt;
Prisoners: 15 (Prima guide says 6. Totally wrong)&lt;br /&gt;
&lt;br /&gt;
3.1 Bridges&lt;br /&gt;
&lt;br /&gt;
Cross the bridge. When you hit the first large patch of grass, you'll find a wargar and your first prisoner. Kill one, free the other. Continue across the second bridge.&lt;br /&gt;
&lt;br /&gt;
Go under the tree with the B button partner stuff.&lt;br /&gt;
&lt;br /&gt;
Continue forward. When you pass the obelisk, another prisoner will be to your left. &lt;br /&gt;
&lt;br /&gt;
3.1.2&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide until you reach a cutscene.&lt;br /&gt;
&lt;br /&gt;
"A few of us got free."&lt;br /&gt;
&lt;br /&gt;
After the cutscene, look directly in front of you at some strange-looking grass. Cut it down and move forward. You will find a dead guy. &lt;br /&gt;
&lt;br /&gt;
Look up once you finish. Shoot the explosive above you, which forms a bridge. Go across it. Crystal here.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide once more. &lt;br /&gt;
&lt;br /&gt;
3.1.3&lt;br /&gt;
&lt;br /&gt;
"Enough tactics, Caddoc. Let's just kill him."&lt;br /&gt;
&lt;br /&gt;
Fight through the wargar, mount the catapult, and take out the rubble to your left.&lt;br /&gt;
&lt;br /&gt;
Go into the newly formed entrance. &lt;br /&gt;
&lt;br /&gt;
3.2 Descent&lt;br /&gt;
&lt;br /&gt;
As you go down the path per the spirit guide, keep an eye out to your right. A dead guy should be found down a small opening.&lt;br /&gt;
&lt;br /&gt;
Continue with the spirit guide.&lt;br /&gt;
&lt;br /&gt;
3.2.2&lt;br /&gt;
&lt;br /&gt;
After fighting your first set of wargar, you come across an intersection where you can go down a hill or turn left into a cave-like area. Turn left and go into the cave-like area and you will find a crystal towards the right.&lt;br /&gt;
&lt;br /&gt;
Return to the main path.&lt;br /&gt;
&lt;br /&gt;
After crossing the bridge, turn right into the cave behind the waterfall. You will find a crystal.&lt;br /&gt;
&lt;br /&gt;
Return to the main path.&lt;br /&gt;
&lt;br /&gt;
When you jump down onto a grassy path, keep an eye on the left for a cave. Go into it and free the prisoner there.&lt;br /&gt;
&lt;br /&gt;
Continue forward. Kill the wargar.&lt;br /&gt;
&lt;br /&gt;
Pass the sleg area. More wargar. Go through the door.&lt;br /&gt;
&lt;br /&gt;
3.2.3&lt;br /&gt;
&lt;br /&gt;
Dead guy to your right.&lt;br /&gt;
&lt;br /&gt;
Jump down.&lt;br /&gt;
&lt;br /&gt;
"Wargar camp. Big one."&lt;br /&gt;
&lt;br /&gt;
Go into the cave and follow the path to the very back. &lt;br /&gt;
&lt;br /&gt;
You'll see a prisoner in a boarded up cell. Break the boards open. Peredur is now free.&lt;br /&gt;
&lt;br /&gt;
Return back to the entrance. The bridge should be down via a cutscene. Go through it.&lt;br /&gt;
&lt;br /&gt;
Once you go past the bridge, hang to the right. You should see a crystal pretty immediately in a structure.&lt;br /&gt;
&lt;br /&gt;
Follow the path forward. Obelisk. Continue forward until you see the door. Rather than go through it, though, look to the boarded up section to the right and break through it. You'll now reach the Lost Temple.&lt;br /&gt;
&lt;br /&gt;
Lost Temple&lt;br /&gt;
&lt;br /&gt;
Go forward into the field. When you reach a dead end, look for suspicious looking grass to cut with your sword on the right. &lt;br /&gt;
&lt;br /&gt;
Dead guy just past the cut grass near an unlit campfire.&lt;br /&gt;
&lt;br /&gt;
Nearby is a B partner area in the grass. Go through it.&lt;br /&gt;
&lt;br /&gt;
Follow the path up. You'll find more ruins. There will be two raised stone switches on either side. Stand on them and the way into the ruins will open.&lt;br /&gt;
&lt;br /&gt;
Talk to the stone head.&lt;br /&gt;
&lt;br /&gt;
Once you hear the riddle, head back down to the path and jump down. Go left and cut through the grass, then cut the grass immediately to the right. Pick up the blue flowers.&lt;br /&gt;
&lt;br /&gt;
Head back to the unlit campfire and cut the grass to the right. Look up at the tree and shoot the black bird in the branches. Pick up the feather.&lt;br /&gt;
&lt;br /&gt;
Continue forward to the suspicious grass and cut it. Go into the cave and head to the pillar in the middle. Circle around it and pick up the orange stone.&lt;br /&gt;
&lt;br /&gt;
Head back to the campfire and light it. Light E'lara's arrow in the fire and go back through the B partner area.&lt;br /&gt;
&lt;br /&gt;
Return to the stone head and light his eye with the arrow.&lt;br /&gt;
&lt;br /&gt;
Collect the two crystals inside the stone head.&lt;br /&gt;
&lt;br /&gt;
Return back to the main route by leaving this area and going through the door mentioned before the Lost Temple section of this guide.&lt;br /&gt;
&lt;br /&gt;
3.3 Encampment&lt;br /&gt;
&lt;br /&gt;
Go under the stone arch and to the left. In a small clearing is a dragon's tear by the rocks. If you've reached the prisoner, you went too far.&lt;br /&gt;
&lt;br /&gt;
Return to the path. Aforementioned prisoner is here to free in admist wargar. &lt;br /&gt;
&lt;br /&gt;
WARNING: Do not allow the wargar to kill any prisoners are you free them, or they will not count towards your total freed.&lt;br /&gt;
&lt;br /&gt;
Continue forward. Another prisoner here to your right at the next section of the camp.&lt;br /&gt;
&lt;br /&gt;
Go forward some more. Two prisoners here in this section of the camp. One on the left, one on the right.&lt;br /&gt;
&lt;br /&gt;
Three more prisoners in the next section. &lt;br /&gt;
&lt;br /&gt;
Four prisoners in the last section.&lt;br /&gt;
&lt;br /&gt;
Before you go through the gate, look to your left at some grass. Cut it. Crystal here.&lt;br /&gt;
&lt;br /&gt;
Go through the crack in the rocks. B partner stuff.&lt;br /&gt;
&lt;br /&gt;
3.3.2&lt;br /&gt;
&lt;br /&gt;
Go forward. Almost directly to your right is a dead guy. If you went into the ruins, you went too far.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide. &lt;br /&gt;
&lt;br /&gt;
3.3.3&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide until you reach your next big battle. Kill the guys on the catapults. Go into the next set of ruins.&lt;br /&gt;
&lt;br /&gt;
Dead guy directly to your right in a small alcove.&lt;br /&gt;
&lt;br /&gt;
3.4 Temple Puzzle&lt;br /&gt;
&lt;br /&gt;
Continue forward. Once you hit the watery area, look at the corners for a crystal. If you hit the white portal thing, you went too far.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
Use the winch to lift up the bridge. Run to the right of the area and blow up the explosives near the rubble pinning down chain.&lt;br /&gt;
&lt;br /&gt;
Go up the newly raised platform by utilizing balance on both characters. Do this again (and be careful with all the fire from the enemies who appear now) and go up more. &lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide if you have trouble.&lt;br /&gt;
&lt;br /&gt;
Before the long corridor of stairs, look to your left. Down a small flight of stairs is a dead guy.&lt;br /&gt;
&lt;br /&gt;
You don't need to drop down off this top level to do the quest posed to you by the dead guy. Look around the area for four black crows. Kill them.&lt;br /&gt;
&lt;br /&gt;
Go back and talk to the dead guy.&lt;br /&gt;
&lt;br /&gt;
Go into the long corridor of stairs. When you hit the first landing, look to the wall on your left. Secret room here and a dragon's tear.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide until you reach the next door. Go through it.&lt;br /&gt;
&lt;br /&gt;
3.4.2&lt;br /&gt;
&lt;br /&gt;
Cutscene. New enemy introduced. Kill it and follow the spirit guide up the stairs.&lt;br /&gt;
&lt;br /&gt;
Another cutscene. &lt;br /&gt;
&lt;br /&gt;
"I had my suspicions."&lt;br /&gt;
&lt;br /&gt;
Destroy the statue in this next area (to the left if you face where you need to go per spirit guide). Use the fire spell to do so - it's easiest for that. A minotaur also works if you don't have the fire spell equipped. Crystal here regardless of how you do it.&lt;br /&gt;
&lt;br /&gt;
Go into the ruins. Go past the obelisk. You'll come across a hazy battle area with collapsing floors. Once you get to the very end, turn right. Dead guy.&lt;br /&gt;
&lt;br /&gt;
Turn 180. Go down the hallway. Follow the spirit guide if you need to.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
3.5 Temple Slope&lt;br /&gt;
&lt;br /&gt;
Catapults. Kill the incoming minotaur with them.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide. Go through the crack in the cliff. B partner stuff.&lt;br /&gt;
&lt;br /&gt;
3.5.2&lt;br /&gt;
&lt;br /&gt;
Keep following the path until you see a dead guy against the ridge. Talk to him, then look to the left of the corpse and cut the suspicious grass there.&lt;br /&gt;
&lt;br /&gt;
Follow the ridge up and talk to another dead guy.&lt;br /&gt;
&lt;br /&gt;
Return back to the main spirit guide path.&lt;br /&gt;
&lt;br /&gt;
3.5.3&lt;br /&gt;
&lt;br /&gt;
Cutscene.&lt;br /&gt;
&lt;br /&gt;
"You must stop them!"&lt;br /&gt;
&lt;br /&gt;
Sleg battle. &lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide to the obelisk. Skip the plaque for now and go forward. Keep an eye on the right. When you see an opening, go inside it and smash open the boarded up doorway.&lt;br /&gt;
&lt;br /&gt;
Watery Depths&lt;br /&gt;
&lt;br /&gt;
Go straight. Light E'lara's arrow in the fire. Go right. &lt;br /&gt;
&lt;br /&gt;
Talk to the dead guy. &lt;br /&gt;
&lt;br /&gt;
Turn 180. Go left and up. Read the book and look past it to the suspicious looking wall. Push it with Caddoc.&lt;br /&gt;
&lt;br /&gt;
Get the key to your right.&lt;br /&gt;
&lt;br /&gt;
Go all the way back to the dead body. Turn 180 and go straight. Pay attention to your right.&lt;br /&gt;
&lt;br /&gt;
When you see a gated off, more lit section down a small hallway to your right, go to it. Open it with your key.&lt;br /&gt;
&lt;br /&gt;
You now see a stone head throwing up water onto a pile of logs. Go around the wooden platform and keep an eye on your left. You should see a pathway down into a lit section. &lt;br /&gt;
&lt;br /&gt;
Turn the winch (phallic shaped stone thing) in this path. &lt;br /&gt;
&lt;br /&gt;
The stone head should stop throwing up water onto the logs. Light the logs with E'lara's arrow. There is another brazier of fire in this area (at the end of the platforms) if E'lara lost her flame.&lt;br /&gt;
&lt;br /&gt;
The stone head will talk. Go through the newly opened gate at the end of the wooden platforms near the brazier. &lt;br /&gt;
&lt;br /&gt;
Greenish light and a chasm. Look across the gloom to the other side with E'lara's lit fire arrow and fire when your pointer thing turns green and/or when you see the brazier.&lt;br /&gt;
&lt;br /&gt;
Step on the button to your right that just appeared. A path will form to the other side. One character will need to remain on the button while the other crosses.&lt;br /&gt;
&lt;br /&gt;
When you cross the path, kill the skeletons and look to the left. Pull the lever to seal the bridge across the chasm.&lt;br /&gt;
&lt;br /&gt;
With either a lit arrow or the fire spell, now, burn down all the banners/tapestries. Two of them will lead into secret rooms (one on the left, one on the right). One of them (the one near the lever to your left) will contain a crystal.&lt;br /&gt;
&lt;br /&gt;
Return all the way back to where you found the dead guy at the beginning of the watery depths. Before you reach him, look to your left. There is a path into the darkness going down. Go.&lt;br /&gt;
&lt;br /&gt;
Follow the path downwards. Go through the crack in the wall. When you reach the bottom, you should see two crystals amongst other things.&lt;br /&gt;
&lt;br /&gt;
You probably angered a spider. Go into the hole he made and up. Lots of pretty blue stuff as scenery to oogle at on the long path.&lt;br /&gt;
&lt;br /&gt;
"You are keeping an eye out for that spider, right?"&lt;br /&gt;
&lt;br /&gt;
Go up the stairs. At the top is another crystal.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
You are done with the watery depths and are back now on the main route.&lt;br /&gt;
&lt;br /&gt;
3.6 Docks&lt;br /&gt;
&lt;br /&gt;
Read the plaque I had you skip earlier. Stand on the button nearby now to your right. Light E'lara's arrow in the flames.&lt;br /&gt;
&lt;br /&gt;
Look at the statues (or at the map provided below). Light each statue head, going from the highest stone head to the lowest stone head.&lt;br /&gt;
&lt;br /&gt;
When you finish, go near the boarded up area you broke open earlier and turn 180 to look at the wall directly in front. Go to it and push it with Caddoc.&lt;br /&gt;
&lt;br /&gt;
A dead guy and a crystal here.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide through the door.&lt;br /&gt;
&lt;br /&gt;
3.6.2&lt;br /&gt;
&lt;br /&gt;
Boss battle. You are now done with Chapter Three!&lt;br /&gt;
&lt;br /&gt;
CHAPTER FOUR&lt;br /&gt;
Please note the numbers (4.1, etc)&lt;br /&gt;
&lt;br /&gt;
Collectibles&lt;br /&gt;
Crystal Shards: 7&lt;br /&gt;
Dragon's Tears: 2&lt;br /&gt;
Deathstones (Dead Guys): 8&lt;br /&gt;
Prisoners: 4&lt;br /&gt;
&lt;br /&gt;
4.1 The Landing&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide to the obelisk. Pass it. Turn left. Break through the boarded door.&lt;br /&gt;
&lt;br /&gt;
Head to the plaque on the wall. Turn left. Jump down. Crystal here.&lt;br /&gt;
&lt;br /&gt;
Return back to the plaque. Go through the opening into the big area.&lt;br /&gt;
&lt;br /&gt;
Step on the two buttons - they are in the center of the big circle things on the floor.&lt;br /&gt;
&lt;br /&gt;
Brazier lights up with fire. E'lara needs to set her arrow tip on fire and light all the braziers. Caddoc needs to push the statues to be beneath the braziers. There are three total.&lt;br /&gt;
&lt;br /&gt;
Go up the small flight of stairs and drop into the newly opened hole. Where you came from closes above you.&lt;br /&gt;
&lt;br /&gt;
Head to the left past the waterfall and light your arrow on the brazier. Go down to the water's edge and look right. Light the brazier. Go across to the right.&lt;br /&gt;
&lt;br /&gt;
Look right again. Light that brazier. Follow that path to the end.&lt;br /&gt;
&lt;br /&gt;
Light the brazier on the pillar. Go across that path. Stone head. Crypt. Familiar stuff. Go to the end of that room and loot the chest.&lt;br /&gt;
&lt;br /&gt;
Fight the skeleton. Pick up the last orb. Go to talk to the stone head.&lt;br /&gt;
&lt;br /&gt;
Loot inside. No collectibles. You need all three orbs for this to work, though, and that will be important later on to have all three.&lt;br /&gt;
&lt;br /&gt;
Go through the door near the braziers.&lt;br /&gt;
&lt;br /&gt;
Back outside. Straight ahead of you is a dead guy.&lt;br /&gt;
&lt;br /&gt;
Go upstairs and kill the wargar. Turn right now and go up the other set of stairs. Look in the alcove and talk to the other dead guy.&lt;br /&gt;
&lt;br /&gt;
180 degree turn. Head through the wooden gate.&lt;br /&gt;
&lt;br /&gt;
4.2 Black Hearts and Red Blood&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide for a while.&lt;br /&gt;
&lt;br /&gt;
Cutscene about a dragon. Go up the stairs in front of you and talk to the dead guy directly forward. After some time in battle, a charging minotaur will open up the path you need to take.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit path until you see a fireplace. If you went up the stairs, you went too far. Listen to what he says and collect his bones. They're easy to find.&lt;br /&gt;
&lt;br /&gt;
Talk to him when you finish. Light E'lara's arrow in his flame. Go up the stairs and peer down the grated area on the floor. Light the fireplace inside.&lt;br /&gt;
&lt;br /&gt;
Go downstairs. Go through the newly opened wall. Two crystals. Listen to what she says afterwards. &lt;br /&gt;
&lt;br /&gt;
Go back outside where you initially came from and turn left. Run towards the open fires on the ground and turn left. You'll see a shield with a black heart on it. Jump over the low barrier with the cover system and have Caddoc press the wall back. Dragon's tear.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide.&lt;br /&gt;
&lt;br /&gt;
As you continue, you should see a small scene where an eye summons some guys in. Right after that and an assassin is a prisoner. &lt;br /&gt;
&lt;br /&gt;
4.3 Arches of Fire&lt;br /&gt;
&lt;br /&gt;
As soon as you go up the stairs, take a left and get on the wooden pillars. This is your chance to get BULL IN A CHINA SHOP. Simply have the minotaur charge down all the pillars that hold up the wooden platform.&lt;br /&gt;
&lt;br /&gt;
Blow up the explosives nearby and collect the crystal before moving on.&lt;br /&gt;
&lt;br /&gt;
As soon as you drop down, go straight into the hole in the wall. Dead guy.&lt;br /&gt;
&lt;br /&gt;
Scene with an ogre. Cool.&lt;br /&gt;
&lt;br /&gt;
Go inside the house. Turn left. Go straight. Turn left. Crystal. Return back to the main path.&lt;br /&gt;
&lt;br /&gt;
4.4 The Scarlet Maid Tavern&lt;br /&gt;
&lt;br /&gt;
Cutscene.&lt;br /&gt;
&lt;br /&gt;
Turn around and look behind you and to the right. Dead guy.&lt;br /&gt;
&lt;br /&gt;
Go inside the tavern. Go straight, then turn left, then talk to the other dead guy. &lt;br /&gt;
&lt;br /&gt;
Shoot the three vases. One near the body, one under the stairs, last one in the dead end across from where you entered. &lt;br /&gt;
&lt;br /&gt;
Light E'lara's arrow in the fireplace by the dead body. Turn 180. Go straight. Burn down the tapestry of the scarlet maid. Go into the secret room. Dragon's tear.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide until you drop down a floor from the top floor. Go inside the room you're in front of and free the prisoner in front of you.&lt;br /&gt;
&lt;br /&gt;
4.5 King's Tale&lt;br /&gt;
&lt;br /&gt;
Immediately upon dropping down is your chance to get CATCH! Simply sprint across the bridge until you drop down. &lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide until you leave the tavern/house structure. Fight begins. When you finish, check the first building on your right for a dead guy (assuming you are facing the way you are told to go by the spirit guide). 180 and go to the building on the other side for a prisoner.&lt;br /&gt;
&lt;br /&gt;
Plaque contains no collectibles. Skipping this for this guide. Continue out.&lt;br /&gt;
&lt;br /&gt;
Cutscene.&lt;br /&gt;
&lt;br /&gt;
4.5.2&lt;br /&gt;
&lt;br /&gt;
Keep following the spirit guide. Fight the wargar. At the fletchette gun, look to your left at the beach. Crystal. &lt;br /&gt;
&lt;br /&gt;
Return to the fletchette gun. Go straight back where you came and go in the building on your right. Prisoner.&lt;br /&gt;
&lt;br /&gt;
Return to the main path.&lt;br /&gt;
&lt;br /&gt;
4.6 Library&lt;br /&gt;
&lt;br /&gt;
Dead guy by the obelisk. Go up the stairs and get the crystal afterwards.&lt;br /&gt;
&lt;br /&gt;
Boss when you jump down. End Chapter Four.&lt;br /&gt;
&lt;br /&gt;
CHAPTER FIVE&lt;br /&gt;
Please note the numbers (5.1, etc)&lt;br /&gt;
&lt;br /&gt;
Collectibles&lt;br /&gt;
Crystal Shards: 11&lt;br /&gt;
Dragon's Tears: 2&lt;br /&gt;
Deathstones (Dead Guys): 10&lt;br /&gt;
Prisoners: 1&lt;br /&gt;
&lt;br /&gt;
5.1 Forest&lt;br /&gt;
&lt;br /&gt;
Just follow the path to the fletchette gun as per the spirit guide. Go through the whole shpeel here - you have a chance for RAZOR SHARP.&lt;br /&gt;
&lt;br /&gt;
When you finish, go back down the way you came and look under the bridge. Dead guy.&lt;br /&gt;
&lt;br /&gt;
Go forward per the spirit guide. Two crystals on the other side of and under bridge.&lt;br /&gt;
&lt;br /&gt;
Continue forward. Keep an eye on the left. Dead guy as the path narrows.&lt;br /&gt;
&lt;br /&gt;
Sleg section. When you finish, go through the now open gate and collect the two crystals and the dead guy.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
5.2 Quarry&lt;br /&gt;
&lt;br /&gt;
Keep going until you pass the lava vat. When you see a giant brick in front of you hanging from a crane, turn right.&lt;br /&gt;
&lt;br /&gt;
Dead guy and a crystal.&lt;br /&gt;
&lt;br /&gt;
Return to the spirit guide.&lt;br /&gt;
&lt;br /&gt;
Instead of going through the door as the spirit guide says, take the path to your left. Crystal at the end.&lt;br /&gt;
&lt;br /&gt;
Go through the door now per the spirit guide.&lt;br /&gt;
&lt;br /&gt;
5.2.2&lt;br /&gt;
&lt;br /&gt;
No collectibles here. Continue on through the path.&lt;br /&gt;
&lt;br /&gt;
Right after you complete the objective to cross the quarry, you'll come across a wide opening with a sentry ballista at the end. You'll see floaty eyes. Here is your opportunity to get EYE FOR AN EYE. &lt;br /&gt;
&lt;br /&gt;
When you cross to the other side, look right. There should be a dead guy on a stone near the edge.&lt;br /&gt;
&lt;br /&gt;
Go into the sewers.&lt;br /&gt;
&lt;br /&gt;
5.3 Sewer&lt;br /&gt;
&lt;br /&gt;
"You always take me to the nicest places."&lt;br /&gt;
&lt;br /&gt;
After you hear this, keep going straight and fight the spiders. You'll see an explosive thing. Blow it up. Crystal.&lt;br /&gt;
&lt;br /&gt;
When you reach the room where you first fight the skeletons, look to the right. Dead guy.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
In the next room, go to the far back of the room, turn right, and blow up the explosives. Crystal here.&lt;br /&gt;
&lt;br /&gt;
Return to the spirit guide. Go through the door.&lt;br /&gt;
&lt;br /&gt;
"Blast it, indeed."&lt;br /&gt;
&lt;br /&gt;
Free the prisoner. Go through the crack in the wall.&lt;br /&gt;
&lt;br /&gt;
5.3.2 Bottom Construction Level&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide. Go through the door.&lt;br /&gt;
&lt;br /&gt;
5.3.3 Top Construction Level&lt;br /&gt;
&lt;br /&gt;
As you head towards the top, there will be a section of the flooring that will break in front of a crane that's holding logs. To your left is a wall with skeletons in it. Push the wall to the left of the skeleton wall. Shoot the explosives within and head down. Two crystals and a dragon's tear await.&lt;br /&gt;
&lt;br /&gt;
Return to the main path.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
5.4 Bridges&lt;br /&gt;
&lt;br /&gt;
Cutscene.&lt;br /&gt;
&lt;br /&gt;
Keep going down. After your first battle, look for the staircase that's blocked by rubble. 180 and look at the alcove. Dead guy.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
Gate Entrance&lt;br /&gt;
&lt;br /&gt;
When you reach the bridge area and see the far door - stop. 180 and turn right down the stairs. Crystal. Very obvious to see if you do this right.&lt;br /&gt;
&lt;br /&gt;
Go through the door.&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide through the next door.&lt;br /&gt;
&lt;br /&gt;
5.5 Wall&lt;br /&gt;
&lt;br /&gt;
Keep going along the path. You should see a dead guy directly in front of you. If you hit the door, you went too far.&lt;br /&gt;
&lt;br /&gt;
Go through the door once you finish.&lt;br /&gt;
&lt;br /&gt;
Continue to the fletchette gun. When you go through the door to see it, immediately turn right and drop down.&lt;br /&gt;
&lt;br /&gt;
Keep following the path until you see a dragon's tear in an opening in the wall. Drop down the hole and climb the stairs. You will re-emerge behind the fletchette gun.&lt;br /&gt;
&lt;br /&gt;
Continue as normal.&lt;br /&gt;
&lt;br /&gt;
5.5 Wall Bottom&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide.&lt;br /&gt;
&lt;br /&gt;
"What is this? Some sort of cathedral?"&lt;br /&gt;
&lt;br /&gt;
Dead guy in the next to your left as you move forward. &lt;br /&gt;
&lt;br /&gt;
Continue along.&lt;br /&gt;
&lt;br /&gt;
Cutscene. You fall.&lt;br /&gt;
&lt;br /&gt;
Sewers&lt;br /&gt;
&lt;br /&gt;
Follow the game as per usual.&lt;br /&gt;
&lt;br /&gt;
Go up the stairs. Dead guy on the left.&lt;br /&gt;
&lt;br /&gt;
Resume following the game.&lt;br /&gt;
&lt;br /&gt;
Sleg part. &lt;br /&gt;
&lt;br /&gt;
5.6 Boss Battle&lt;br /&gt;
&lt;br /&gt;
End chapter with boss.&lt;br /&gt;
&lt;br /&gt;
CHAPTER SIX&lt;br /&gt;
Please note the numbers (6.1, etc)&lt;br /&gt;
&lt;br /&gt;
Collectibles &lt;br /&gt;
Crystal Shards: 11 &lt;br /&gt;
Dragon's Tears: 1&lt;br /&gt;
Deathstones (Dead Guys): 5&lt;br /&gt;
Prisoners: 0&lt;br /&gt;
&lt;br /&gt;
6.1 Kala Moor Entrance&lt;br /&gt;
&lt;br /&gt;
Immediately once you start, you are beside two crystals. They are slightly behind you.&lt;br /&gt;
&lt;br /&gt;
Before you go through the door-like opening, check the area to your right (it's a sectioned off area, kind of a small entrance). A dead guy and a crystal.&lt;br /&gt;
&lt;br /&gt;
If you hit an animation of going through-ness, you went too far.&lt;br /&gt;
&lt;br /&gt;
Go through the door otherwise when you finish.&lt;br /&gt;
&lt;br /&gt;
6.2 Lower Holding Pens&lt;br /&gt;
&lt;br /&gt;
Take an immediate left when you enter.&lt;br /&gt;
&lt;br /&gt;
"This seems a bit of a detour."&lt;br /&gt;
&lt;br /&gt;
Treasure Vault&lt;br /&gt;
&lt;br /&gt;
If you have all three orbs from my walkthrough above, you should be able to get past the stone head.&lt;br /&gt;
&lt;br /&gt;
This puzzle is simple. Go past the obelisk into the big room and look right. &lt;br /&gt;
&lt;br /&gt;
Right most Statue:&lt;br /&gt;
Shoot the ropes off one side of the supported rock to let in light. Have Caddoc push the right pillar. Shoot an arrow from the white fire now into the open mouth of the statue.&lt;br /&gt;
&lt;br /&gt;
Left most:&lt;br /&gt;
Stand on one button to the left of the left pillar on the ground. Look to the pillar - look right. There's the other button that way. Have Caddoc stand on that one. The buttons are hard to see, but you'll recognize them by the sun pattern design. Light the fire that appeared into the mouth of the statue.&lt;br /&gt;
&lt;br /&gt;
Go straight. Weird door comes down. Crypt. Fight the skeleton.&lt;br /&gt;
&lt;br /&gt;
Pick up the gold mask. Turn left as you exit to the other weird door and press B. Collect your awesome loot. Three crystals as well.&lt;br /&gt;
&lt;br /&gt;
Return to the main path per spirit guide. Press B under the broken gate door. &lt;br /&gt;
&lt;br /&gt;
6.2 Lower Holding Pens&lt;br /&gt;
&lt;br /&gt;
One dead guy ahead of you as you enter the next area. You'll be engaged in battle if you aren't sure if you're in the room yet.&lt;br /&gt;
&lt;br /&gt;
Keep going on. You'll come across a sleg fountain. You're more than welcome to hit B on this - it won't mess up your achievement/trophy. Same as with the others of similar appearance.&lt;br /&gt;
&lt;br /&gt;
6.3 Elevator Pens&lt;br /&gt;
&lt;br /&gt;
Follow the spirit guide all the way down. When you see a slope that goes upward, look right. Move all the way to the back of that area, then you should see a slope up to the right. Follow the path all the way as far back as you can go, and you should see a rare weapon container. A crystal is by it.&lt;br /&gt;
&lt;br /&gt;
Return back to the main spirit guide path.&lt;br /&gt;
&lt;br /&gt;
Cutscene.&lt;br /&gt;
&lt;br /&gt;
6.3.2&lt;br /&gt;
&lt;br /&gt;
Right after the cutscene, your chance to get I'LL HUFF AND I'LL PUFF comes up. Run all the way to the tower in front of you as you exit the cave and stand by it throughout your battle. The dragon will knock it down on its own if you wait long enough.&lt;br /&gt;
&lt;br /&gt;
Move on. Obelisk. Move further on.&lt;br /&gt;
&lt;br /&gt;
Big battle. Kill the demon. Go right. Light E'lara's arrow. 180 and look back. Move past the sleg fountain until you see the blue vase sitting at the dead end. Run to it. 180, look back. Keep an eye on your right as you slowly move forward, and you'll see a small opening.&lt;br /&gt;
&lt;br /&gt;
Look in it. Shoot the brazier hanging from the skull's mouth.&lt;br /&gt;
&lt;br /&gt;
Come back out and circle around that area. Prompt Caddoc to push the wall. Go in and collect. Your last dragon's tear awaits you.&lt;br /&gt;
&lt;br /&gt;
Go down with the sleg fountain now.&lt;br /&gt;
&lt;br /&gt;
Assassin fight. Keep going. Obelisk. Continue on.&lt;br /&gt;
&lt;br /&gt;
Fletchette gun. Look left once you leave the area with it. Dead guy.&lt;br /&gt;
&lt;br /&gt;
Leave the area with the spirit guide.&lt;br /&gt;
&lt;br /&gt;
6.4 Depths&lt;br /&gt;
&lt;br /&gt;
Continue forward. Sleg battle. Once it finishes, go to the obelisk and look for two crystals nearby just forward of it. Pretty plain sight.&lt;br /&gt;
&lt;br /&gt;
B through the small opening. Go through the door.&lt;br /&gt;
&lt;br /&gt;
6.5 Dungeons&lt;br /&gt;
&lt;br /&gt;
Two crystals and a dead guy. Rather, a dragon.&lt;br /&gt;
&lt;br /&gt;
Continue until you kill the big sleg demon. As you go around the outside of the arena to head to your last boss, stop before the stairs. Dead guy.&lt;br /&gt;
&lt;br /&gt;
6.6 The Forge&lt;br /&gt;
&lt;br /&gt;
Beat the boss. &lt;br /&gt;
&lt;br /&gt;
“Originally written by IDiivil and reposted here with her permission”&lt;br /&gt;
Original Links:&lt;br /&gt;
http://www.xbox360achievements.org/forum/showthread.php?t=313522&lt;br /&gt;
Achievement Guide&lt;br /&gt;
 &lt;br /&gt;
http://www.xbox360achievements.org/forum/showthread.php?t=313727&lt;br /&gt;
Collectibles Guide&lt;br /&gt;
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Having trouble with Empire &amp;amp; Allies or looking to improve upon your empire? Here is a guide of tips and tricks I use while playing the game to make tons of coins, resources, and more. Empires &amp;amp; Allies - Build your forces and join your neighbors to defeat the Dark Alliance!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-A0IDbamwoJE/TgwFRSdhJMI/AAAAAAAAAgw/mCgy_SHnE0M/s1600/Empires%2B2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-A0IDbamwoJE/TgwFRSdhJMI/AAAAAAAAAgw/mCgy_SHnE0M/s400/Empires%2B2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
First off when you start the game you might want to complete the tutorial quests to get a handle of what you have to control your empire. The most important thing to have in this game is tons of active neighbors if you plan to be an active player. The more neighbors you have the more income and resources you can possibly have. It is recommended to have at least 50+ to see any real major jumps in income. There are many facebook pages where people post add me advertisements to gather neighbors. The following is an active page that always guaranteed to give you at least 10-15 friends a shout out. &lt;a href="http://www.facebook.com/EANeighbours"&gt;Empire &amp;amp; Allies Neighbors&lt;/a&gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-dCNvXuTvBqc/TgwFGHJAEvI/AAAAAAAAAgo/Vo1cvO5iXzs/s1600/Empires1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-dCNvXuTvBqc/TgwFGHJAEvI/AAAAAAAAAgo/Vo1cvO5iXzs/s400/Empires1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Depending on your luck you pre-generated empire may give you a random ore that you can use ore mines to mine out ranging from gold to uranium. If you are lucky enough to get the Uranium ore as your main ore you will be making a ton of coin since this ore will be useful later in the game to build some of the more stronger units, buildings, and resource plants. The ores sell for 200 coin each while stuff like oil and wood sell at 20 coin each unit. It is important to hit the population cap as soon as possible for your current bracket level as this opens many new types of buildings and resource plants. Your goal is to try to get where you have access to level 3 type of resource buildings since their 1 hour gatherings yield as much as level 1 24 hour gatherings. Also expand as early as possible because you can have an entire island or two dedicated to gather resources which makes it easier to find for your neighbors. Also it is crucial that you put military units around your resources if your not under the World Embassy protection because players can destroy or leech off your resources if you don't have them protected by a good force. When your under the World Embassy protection none of your neighbors can invade you and you can't invade them until it is off. But you can still invade but it revokes your protection for 6 hours leaving you expose to attacks. If your still building your armies it is recommended to have the protection until you feel you can fend of alot of attacks back to back.&lt;br /&gt;
&lt;br /&gt;
Build lots of farms once you have some nearby island open and plant the 24+ hour crops like pumpkins or pineapples. As the more farms you have the more independent source of coin. Also as time overtime you might want convert your older buildings to new higher population buildings such as Brick houses and such to not only get more room to build resource plants and decorations but also get more money while not having to check up on the buildings so often. Also you want to layout your empire to where you can easily protect all your assets with troops and such to prevent the invaders from looting your stuff. Another important thing you want to do with your neighbors is get on as many staff for their government buildings as possible because you get a huge amounts of coin for every time you visit them. It is usually indicated with a big yellow plus sign over a building which means there is an opening. Also having tons of active net you some big cash when they visit your government buildings. The more they visit the huger your bonus will be everyday. Keep government buildings as easily located together as possible to make it easier for your neighbors to locate and visit them. When you start rolling enough resources to where you have a ton of extra it is wise to sell your excess in the market for a big profit. Wood, Uranium, and Oil are big sellers among newer players.  Be vocal about what you need on the game people will help you if they know what you need and if you help them as well.&lt;br /&gt;
&lt;br /&gt;
Update July 8, 2011- Recently in a update to the game you can now sell your units to your neighbors for a profit. It is recommended you only sell your extra units only if your in Neutrality or if you know you can sell them safely without being invaded to badly.&lt;br /&gt;
&lt;br /&gt;
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Today after much delay the long awaited Major content patch for World of Warcraft Cataclysm is finally out and I have to say I'm a little disappointed to see massive nerfs to the Tier 11 content which are really unnecessary to begin with since it was challenging before the nerfs. This is blizzards campaign to cater to casuals at the experience of the hardcore audience. Though there a few positives but very little to change my mind on a already dying game. Here are the patch notes for today's patch here is to hoping the deathwing raid in about 8-9 months later is more epic then this. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ZUVvFluzlrY/Tgqf8W9xE6I/AAAAAAAAAgY/boNfZmszfg4/s1600/World_Of_Warcraft_Patch_4_2_Trailer_32846.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="167" width="400" src="http://3.bp.blogspot.com/-ZUVvFluzlrY/Tgqf8W9xE6I/AAAAAAAAAgY/boNfZmszfg4/s400/World_Of_Warcraft_Patch_4_2_Trailer_32846.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Hang in there thrall who knows they may not nerf you to death after all....&lt;br /&gt;
&lt;br /&gt;
General&lt;br /&gt;
Recruit-A-Friend now awards bonus experience and free level grants to level 80, up from level 60.&lt;br /&gt;
&lt;br /&gt;
New Daily Quests: The Regrowth and Molten Front&lt;br /&gt;
A large assortment of all-new daily quests and rewards are now available in Hyjal, where players can help the Guardians of Hyjal push back the allies of Ragnaros and establish a forward operating base in the Firelands! In order to partake in the Regrowth and Molten Front daily quests, players must have at least completed Mount Hyjal up to and including the quest Aessina's Miracle. Once this quest has been completed, players should speak with Matoclaw in the Sanctuary of Malorne to take part in the Regrowth efforts.&lt;br /&gt;
&lt;br /&gt;
New Quest Chain: Elemental Bonds&lt;br /&gt;
A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained at the Earthshrines in Stormwind or Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
New Raid: The Firelands&lt;br /&gt;
Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.&lt;br /&gt;
&lt;br /&gt;
New Legendary Item: Dragonwrath, Tarecgosa's Rest&lt;br /&gt;
Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands, or have completed any of the achievements Bastion of Twilight, Blackwing Descent, or Throne of the Four Winds. Once any of these achievements have been unlocked, players can accept the quest A Legendary Engagement from Ziradormi in Grommash Hold in Orgrimmar, or Coridormi atop the Wizard's Sanctum in Stormwind (players who have already completed any of these achievements are immediately eligible for this quest). Players who become eligible for the quest series by killing a Molten Lord in the Firelands will automatically receive the quest Your Time Has Come, leading them to the start of the questline. The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.&lt;br /&gt;
&lt;br /&gt;
New User Interface Feature: Dungeon Journal&lt;br /&gt;
A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.&lt;br /&gt;
&lt;br /&gt;
Achievements&lt;br /&gt;
Bear-ly Made It (new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.&lt;br /&gt;
&lt;br /&gt;
Classes: General&lt;br /&gt;
All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).&lt;br /&gt;
Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.&lt;br /&gt;
&lt;br /&gt;
Buffs&lt;br /&gt;
All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.&lt;br /&gt;
&lt;br /&gt;
Crowd Control&lt;br /&gt;
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.&lt;br /&gt;
&lt;br /&gt;
Pets&lt;br /&gt;
The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.&lt;br /&gt;
The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.&lt;br /&gt;
&lt;br /&gt;
Spell Interrupts&lt;br /&gt;
When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.&lt;br /&gt;
Death knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.&lt;br /&gt;
&lt;br /&gt;
General Class Bug Fixes&lt;br /&gt;
Players should no longer incorrectly receive a message stating they interrupted a spell cast when they did not.&lt;br /&gt;
Action bars will no longer briefly disappear when characters that have a stance bar enter a vehicle.&lt;br /&gt;
&lt;br /&gt;
Death Knight&lt;br /&gt;
Obliterate base damage has been reduced to 150% weapon damage, down from 160%.&lt;br /&gt;
&lt;br /&gt;
Frost&lt;br /&gt;
Hungering Cold now has a 1.5-second cast time.&lt;br /&gt;
Might of the Frozen Wastes now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.&lt;br /&gt;
&lt;br /&gt;
Unholy&lt;br /&gt;
Unholy Might now increases Strength by 20%, up from 5%.&lt;br /&gt;
&lt;br /&gt;
Glyphs&lt;br /&gt;
Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).&lt;br /&gt;
&lt;br /&gt;
Death Knight Bug Fixes&lt;br /&gt;
The talent Killing Machine can now properly be triggered from off-hand attacks as well as main-hand attacks.&lt;br /&gt;
&lt;br /&gt;
Druid&lt;br /&gt;
Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form's scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.&lt;br /&gt;
Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.&lt;br /&gt;
Mangle (Cat) damage at level 80 and above has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.&lt;br /&gt;
Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake's tooltip being incorrect from this change will be corrected in a future patch.&lt;br /&gt;
Ravage damage at level 80 and above has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.&lt;br /&gt;
Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.&lt;br /&gt;
Shred damage at level 80 and above has been increased to 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.&lt;br /&gt;
Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.&lt;br /&gt;
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.&lt;br /&gt;
Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.&lt;br /&gt;
Starfire damage has been increased by approximately 23%.&lt;br /&gt;
Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.&lt;br /&gt;
Wrath damage has been increased by approximately 23%.&lt;br /&gt;
&lt;br /&gt;
Balance&lt;br /&gt;
Earth and Moon's duration has been increased to 15 seconds, up from 12.&lt;br /&gt;
Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.&lt;br /&gt;
Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).&lt;br /&gt;
Solar Beam has a new spell effect.&lt;br /&gt;
Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.&lt;br /&gt;
&lt;br /&gt;
Feral&lt;br /&gt;
Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.&lt;br /&gt;
Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.&lt;br /&gt;
Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.&lt;br /&gt;
Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.&lt;br /&gt;
Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.&lt;br /&gt;
Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.&lt;br /&gt;
Thrash initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.&lt;br /&gt;
Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.&lt;br /&gt;
Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.&lt;br /&gt;
&lt;br /&gt;
Restoration&lt;br /&gt;
Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.&lt;br /&gt;
&lt;br /&gt;
Glyphs&lt;br /&gt;
Glyph of Berserk duration increase is now 10 seconds, up from 5.&lt;br /&gt;
Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.&lt;br /&gt;
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.&lt;br /&gt;
&lt;br /&gt;
Set Bonuses&lt;br /&gt;
The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).&lt;br /&gt;
The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.&lt;br /&gt;
&lt;br /&gt;
Druid Bug Fixes&lt;br /&gt;
It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.&lt;br /&gt;
&lt;br /&gt;
Hunter&lt;br /&gt;
Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.&lt;br /&gt;
Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.&lt;br /&gt;
&lt;br /&gt;
Marksmanship&lt;br /&gt;
Careful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.&lt;br /&gt;
&lt;br /&gt;
Survival&lt;br /&gt;
Black Arrow damage done has been increased by roughly 40%.&lt;br /&gt;
&lt;br /&gt;
Pets&lt;br /&gt;
10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.&lt;br /&gt;
Intervene (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.&lt;br /&gt;
&lt;br /&gt;
Mage&lt;br /&gt;
Arcane Blast damage done has been reduced by 5%.&lt;br /&gt;
Pyroblast cast when Hot Streak is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.&lt;br /&gt;
Spellsteal mana cost has been increased by 100%.&lt;br /&gt;
&lt;br /&gt;
Fire&lt;br /&gt;
When Impact spreads Living Bomb, it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.&lt;br /&gt;
&lt;br /&gt;
Frost&lt;br /&gt;
Deep Freeze and Ring of Frost will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
Divine Light mana cost has been increased to 35% of base mana, up from 30%.&lt;br /&gt;
Flash of Light mana cost has been increased to 31% of base mana, up from 27%.&lt;br /&gt;
Guardian of Ancient Kings uses the new Assist pet stance functionality.&lt;br /&gt;
Holy Light mana cost has been increased to 12% of base mana, up from 10%.&lt;br /&gt;
Rebuke, Divine Shield and Divine Protection have new icons.&lt;br /&gt;
Seal of Righteousness now can be activated by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.&lt;br /&gt;
&lt;br /&gt;
Holy&lt;br /&gt;
Beacon of Light can no longer be dispelled. In addition, it now transfers 100% of the heal from Holy Light, but still 50% of the heal from other spells.&lt;br /&gt;
Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.&lt;br /&gt;
Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.&lt;br /&gt;
Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.&lt;br /&gt;
Infusion of Light can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.&lt;br /&gt;
Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.&lt;br /&gt;
Walk in the Light now improves Word of Glory healing by 30%, in addition to its current effects.&lt;br /&gt;
&lt;br /&gt;
Protection&lt;br /&gt;
Ardent Defender has a new spell effect.&lt;br /&gt;
Guarded By The Light no longer interacts with Holy Shield in any way.&lt;br /&gt;
Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.&lt;br /&gt;
Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.&lt;br /&gt;
Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.&lt;br /&gt;
The Seals of Command talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.&lt;br /&gt;
Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.&lt;br /&gt;
&lt;br /&gt;
Glyphs&lt;br /&gt;
Glyph of Seal of Truth expertise bonus now also works when Seal of Righteousness is active.&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
Devouring Plague damage done has been decreased by 12%.&lt;br /&gt;
Mind Blast damage done has been increased by 12%.&lt;br /&gt;
Shadowfiend uses the new Assist pet stance functionality.&lt;br /&gt;
Shadow Word: Death damage done has been increased by 12%.&lt;br /&gt;
Shadow Word: Pain damage done has been decreased by 12%.&lt;br /&gt;
&lt;br /&gt;
Shadow&lt;br /&gt;
Mind Flay damage done has been increased by 12%.&lt;br /&gt;
Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.&lt;br /&gt;
Sin and Punishment's Vampiric Touch backlash fear effect no longer has diminishing returns.&lt;br /&gt;
Vampiric Touch damage done has been decreased by 12%.&lt;br /&gt;
&lt;br /&gt;
Priest Bug Fixes&lt;br /&gt;
Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.&lt;br /&gt;
&lt;br /&gt;
Rogue&lt;br /&gt;
Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.&lt;br /&gt;
Combat Readiness and Cloak of Shadows now share a cooldown.&lt;br /&gt;
Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.&lt;br /&gt;
Stealth now once again begins its cooldown once the rogue leaves Stealth.&lt;br /&gt;
&lt;br /&gt;
Assassination&lt;br /&gt;
Assassin's Resolve damage bonus has been increased to 20%, up from 15%.&lt;br /&gt;
Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
Savage Combat now increases attack power by 3/6%, up from 2/4%.&lt;br /&gt;
Vitality now increases attack power by 30%, up from 25%.&lt;br /&gt;
&lt;br /&gt;
Subtlety&lt;br /&gt;
Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.&lt;br /&gt;
Hemorrhage base damage has been increased by 40%.&lt;br /&gt;
Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.&lt;br /&gt;
&lt;br /&gt;
Shaman&lt;br /&gt;
Fire Nova damage has been increased by 15%.&lt;br /&gt;
Lightning Shield and Water Shield can no longer be dispelled.&lt;br /&gt;
Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.&lt;br /&gt;
Unleash Wind now deals 175% weapon damage, up from 125%.&lt;br /&gt;
Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
Elemental&lt;br /&gt;
Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.&lt;br /&gt;
Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.&lt;br /&gt;
Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Enhancement&lt;br /&gt;
Stormstrike now deals 225% weapon damage, up from 125%.&lt;br /&gt;
&lt;br /&gt;
Restoration&lt;br /&gt;
Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).&lt;br /&gt;
Mana Tide now grants 200% of the caster's Spirit, down from 400%.&lt;br /&gt;
&lt;br /&gt;
Glyphs&lt;br /&gt;
Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.&lt;br /&gt;
&lt;br /&gt;
Set Bonuses&lt;br /&gt;
The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).&lt;br /&gt;
&lt;br /&gt;
Warlock&lt;br /&gt;
Soul Fire is now available at level 20, down from level 54.&lt;br /&gt;
Soul Harvest has a new spell effect.&lt;br /&gt;
&lt;br /&gt;
Glyphs&lt;br /&gt;
Glyph of Soul Swap now applies a 30-second cooldown to Soul Swap, up from 15 seconds.&lt;br /&gt;
&lt;br /&gt;
Warlock Bug Fixes&lt;br /&gt;
It is no longer possible to leave combat while channeling Drain Soul.&lt;br /&gt;
&lt;br /&gt;
Warrior&lt;br /&gt;
Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).&lt;br /&gt;
Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.&lt;br /&gt;
Retaliation, Recklessness and Shield Wall no longer have stance requirements.&lt;br /&gt;
&lt;br /&gt;
Arms&lt;br /&gt;
Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.&lt;br /&gt;
&lt;br /&gt;
Fury&lt;br /&gt;
Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.&lt;br /&gt;
&lt;br /&gt;
Warrior Bug Fixes&lt;br /&gt;
It is no longer possible in some encounters to use Charge when closer than its minimum range.&lt;br /&gt;
&lt;br /&gt;
Currency&lt;br /&gt;
Conquest &amp;amp; Honor Points&lt;br /&gt;
All existing Conquest Points in the Currency tab have been converted to Honor Points. Any points above the Honor Point cap must be spent within the next week before Season 10 starts. Once Season 10 begins, all Honor Points exceeding the 4,000 point cap will be converted into gold at a rate of 35 silver per point and mailed to characters.&lt;br /&gt;
The minimum cap on Conquest Points earned per week from Arenas is now 1350 at 1500 or less Arena rating. The maximum cap is now 2700 at 3000 or more Arena rating. The cap continues to scale non-linearly between those two points. For comparison, during season 9 the cap ranged between 1343 and 3000.&lt;br /&gt;
The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. Battleground ratings receive a bonus of 22.2% to the cap they generate, meaning the cap from Battleground rating now ranges between 1650 and 3300. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.&lt;br /&gt;
Example: During the first week of Season 10 everyone starts with a rating below 1500. Therefore, the cap from Rated Battlegrounds will be 1650 and the cap from Arena rating will be 1350. In the first week, the character wins enough Arena matches to reach the 1350 point cap. After that point, Arena wins will no longer grant Conquest points for the week. However, the character can still earn up to 300 additional points, but can only earn those points from either Rated Battlegrounds, or from the Conquest Point bonus for holiday and/or daily random Battlegrounds. The following week the cap will be recalculated based on the character's ratings, and it is possible Arena rating could now generate the higher cap. The second week, the character's cap from Arena rating is 1800, and the cap from Rated Battlegrounds is 1650. The character has a total cap of 1800 Conquest points for the week. Up to 1650 points can be earned from Rated Battlegrounds, but the last 150 must come from a different source.&lt;br /&gt;
&lt;br /&gt;
Valor &amp;amp; Justice Points&lt;br /&gt;
All existing Valor Points in the Currency tab have been converted to Justice Points. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.&lt;br /&gt;
The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.&lt;br /&gt;
The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.&lt;br /&gt;
The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.&lt;br /&gt;
The number of Valor Points awarded for killing a boss in the Firelands is 120 in 10-player mode, and 140 in 25-player mode.&lt;br /&gt;
The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 120 in 10-player mode, and 140 in 25-player mode.&lt;br /&gt;
The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.&lt;br /&gt;
&lt;br /&gt;
Dungeons &amp;amp; Raids&lt;br /&gt;
Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.&lt;br /&gt;
Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.&lt;br /&gt;
This feature is available for 5-player content as well when Use Raid-Style Party Frames is selected in the Interface options.&lt;br /&gt;
Raid Profiles can list groups horizontally as well as vertically.&lt;br /&gt;
A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.&lt;br /&gt;
&lt;br /&gt;
Baradin Hold&lt;br /&gt;
Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.&lt;br /&gt;
&lt;br /&gt;
The Bastion of Twilight&lt;br /&gt;
The damage modifier on normal difficulty has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.&lt;br /&gt;
One of each type of bound elemental in the Ascendant Council chamber has been removed.&lt;br /&gt;
Bound Deluge's Frost Whirl ability now deals 50% less damage.&lt;br /&gt;
Arion&lt;br /&gt;
Chain Lightning damage and chain distance has been reduced.&lt;br /&gt;
Cho'gall&lt;br /&gt;
Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage have all been reduced by 20%.&lt;br /&gt;
Corrupting Crash and Depravity&lt;br /&gt;
The amount of Corruption they give has been reduced to 5, down from 10.&lt;br /&gt;
Corrupted Bite effect caused by Blood of the Old God has been reduced.&lt;br /&gt;
Damage taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.&lt;br /&gt;
Debilitating Beam damage has been reduced by 20%.&lt;br /&gt;
The duration of Twisted Devotion has been reduced by 25%.&lt;br /&gt;
Dragon Siblings&lt;br /&gt;
Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, and Fabulous Flames damage have all been reduced by 20%.&lt;br /&gt;
Elementium Monstrosity&lt;br /&gt;
Electrical Instability damage has been reduced.&lt;br /&gt;
Feludius&lt;br /&gt;
Damage due to being frozen while Waterlogged has been reduced.&lt;br /&gt;
Halfus&lt;br /&gt;
Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, and Shadow Nova damage have all been reduced by 20%.&lt;br /&gt;
Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.&lt;br /&gt;
Shadow Nova base cast time has been increased.&lt;br /&gt;
Ignacious&lt;br /&gt;
Rising Flames now increases damage by 3% per stack, down from 5%.&lt;br /&gt;
Terrastra&lt;br /&gt;
Harden Skin now increases physical damage dealt by 20%, down from 100%.&lt;br /&gt;
&lt;br /&gt;
Blackwing Descent&lt;br /&gt;
Atramedes&lt;br /&gt;
Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage have all been reduced by 20%.&lt;br /&gt;
Modulation no longer causes Sound in normal difficulty.&lt;br /&gt;
Sound given by Sonar Pulse has been reduced to 3, down from 5.&lt;br /&gt;
Chimaeron&lt;br /&gt;
Health has been reduced by 20% and melee damage has been reduced by 10%.&lt;br /&gt;
Chimaeron will now only cast two caustic slimes per 30-second cycle.&lt;br /&gt;
Drakeadon Mongrel&lt;br /&gt;
Time Lapse no longer stuns.&lt;br /&gt;
Frost Burn silence is now 3 seconds.&lt;br /&gt;
Dwarven Kings&lt;br /&gt;
Whirlwind no longer drops threat.&lt;br /&gt;
Execution Sentence now deals damage only.&lt;br /&gt;
Shield of Light absorption has been reduced.&lt;br /&gt;
Magmaw&lt;br /&gt;
Damage and hit points have been reduced by 20%.&lt;br /&gt;
Lava Parasites have been diminished.&lt;br /&gt;
Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.&lt;br /&gt;
Mangled Lifeless no longer instantly kills, and its damage has been reduced.&lt;br /&gt;
Parasitic Infection has been decreased.&lt;br /&gt;
Maloriak&lt;br /&gt;
Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.&lt;br /&gt;
The Aberration stacking damage buff has been decreased.&lt;br /&gt;
Prime Subjects no longer fixate, and are no longer immune to taunt effects.&lt;br /&gt;
Nefarian&lt;br /&gt;
Health and melee damage has been reduced by 20%.&lt;br /&gt;
Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.&lt;br /&gt;
Blast Nova cast time has been increased.&lt;br /&gt;
Chromatic Prototype health has been reduced by 20%.&lt;br /&gt;
Electrocute damage has been reduced by 30%.&lt;br /&gt;
Magma Stacking debuff effect has been reduced by 75%.&lt;br /&gt;
Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.&lt;br /&gt;
Onyxia health and melee damage has been reduced by 20%.&lt;br /&gt;
Shadowflame Barrage damage has been reduced by 20%.&lt;br /&gt;
Tail Lash damage has been reduced by 50%.&lt;br /&gt;
Omnotron Council&lt;br /&gt;
Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, and Arcane Annihilator damage have all been reduced by 20%.&lt;br /&gt;
Barrier absorb amount has been increased by 100%.&lt;br /&gt;
The cooldown on Power Conversion (Converted Power chance) has been increased.&lt;br /&gt;
Flamethrower damage has been reduced by 40%.&lt;br /&gt;
Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.&lt;br /&gt;
&lt;br /&gt;
Deadmines&lt;br /&gt;
Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.&lt;br /&gt;
&lt;br /&gt;
Throne of the Four Winds&lt;br /&gt;
Al'Akir&lt;br /&gt;
Acid Rain now stacks every 20 seconds, up from 15.&lt;br /&gt;
Electrocute now pulses every 1 second, up from 0.5.&lt;br /&gt;
Feedback duration has been increased to 30 seconds, up from 20.&lt;br /&gt;
Health, damage, and Wind Burst damage have all been reduced by 20%.&lt;br /&gt;
Lightning and Lightning Rod recast time has been increased.&lt;br /&gt;
Lightning Strike friendly chain damage has been reduced by 50%.&lt;br /&gt;
Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.&lt;br /&gt;
Conclave of the Four Winds&lt;br /&gt;
Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage, Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.&lt;br /&gt;
Gathering Strength cast time has been increased.&lt;br /&gt;
Ice Patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.&lt;br /&gt;
Wind Chill damage has been decreased by 20% and now increases damage taken by 5% per stack.&lt;br /&gt;
&lt;br /&gt;
Zul'Gurub&lt;br /&gt;
All cauldron buffs are now usable while mounted.&lt;br /&gt;
High Priestess Kilnara's death now turns off the flaming tiki mask gauntlet.&lt;br /&gt;
High Priest Venoxis's death now removes the poison from the plants at the start of the dungeon.&lt;br /&gt;
&lt;br /&gt;
Dungeon &amp;amp; Raid Bug Fixes&lt;br /&gt;
Bosses are now immune to the shrinking effect from Gnomish Shrink Ray.&lt;br /&gt;
The achievement Aberrant Behavior should no longer incorrectly reset its kill tracking during the Maloriak encounter in Blackwing Descent.&lt;br /&gt;
Anshal's Soothing Breeze should no longer cause combat pets to behave erratically in Throne of the Four Winds.&lt;br /&gt;
Raid Marker icons are now visible in all phases of boss encounters.&lt;br /&gt;
&lt;br /&gt;
Guilds&lt;br /&gt;
Guild Finder&lt;br /&gt;
Long comments will now work and not be cut off in the display.&lt;br /&gt;
The daily guild experience cap has been increased by 25%.&lt;br /&gt;
The weekly guild reputation cap has been increased by 25%.&lt;br /&gt;
The guild experience cap is now removed at level 20, down from level 23.&lt;br /&gt;
The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.&lt;br /&gt;
Applicable tier 11 items now cost Justice Points.&lt;br /&gt;
Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.&lt;br /&gt;
The Keyring bag slot has been removed to make room in the user interface for new features.&lt;br /&gt;
Keys which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.&lt;br /&gt;
Keys which are obsolete quest items will be removed from player inventories.&lt;br /&gt;
Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.&lt;br /&gt;
&lt;br /&gt;
PvP Items &amp;amp; Rewards&lt;br /&gt;
Applicable Season 9 items now cost Honor Points.&lt;br /&gt;
Gladiator Weapons&lt;br /&gt;
Season 10 Conquest Point weapons will only be purchasable once a required minimum sum of Conquest Points has been reached during the current season. For example, Ruthless Gladiator's Pike costs 3400 Conquest Points to purchase. However, players must first earn a total of 7800 Conquest Points during Season 10 before they are able to purchase it.&lt;br /&gt;
Season 9 Honor Point weapons will only be purchasable once a required minimum sum of Honor Points has been reached during the current season. For example, Vicious Gladiator's Pike costs 3400 Honor Points to purchase. However, players must first earn a total of 7250 Honor Points during Season 10 before they are able to purchase it.&lt;br /&gt;
Once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. The point requirement is not reset once a purchase is made.&lt;br /&gt;
Weapon tooltips from the vendor will let players know how many more Conquest or Honor Points must be earned in the current season before the item can be purchased.&lt;br /&gt;
Rated Battleground Rewards&lt;br /&gt;
New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they're account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.&lt;br /&gt;
Set Bonuses&lt;br /&gt;
The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.&lt;br /&gt;
&lt;br /&gt;
Professions&lt;br /&gt;
Engineering&lt;br /&gt;
D.E.H.T.A. has recently placed a great number of critters under their protection, especially rabbits and squirrels. Because of this, Flintlocke's Woodchucker has been re-fitted to use wild chickens until an "agreement" can be reached.&lt;br /&gt;
&lt;br /&gt;
Skinning&lt;br /&gt;
Players can no longer skin corpses already being actively skinned or looted by other players.&lt;br /&gt;
&lt;br /&gt;
PvP&lt;br /&gt;
Arenas&lt;br /&gt;
The individual Matchmaking Rating column has been removed from the Arena scoreboard.&lt;br /&gt;
The Ring of Valor has been added to the Arena rotation once again. Players no longer start the match on elevators at the center of the map. They now begin the match in starting rooms on opposite sides of the Arena.&lt;br /&gt;
&lt;br /&gt;
Battlegrounds&lt;br /&gt;
The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.&lt;br /&gt;
Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.&lt;br /&gt;
Warsong Gulch has been added back into the Rated Battleground rotation.&lt;br /&gt;
&lt;br /&gt;
War Games&lt;br /&gt;
Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.&lt;br /&gt;
&lt;br /&gt;
Quests &amp;amp; Creatures&lt;br /&gt;
There are no longer oddities in the critical strike and dodge chance of lower-level creatures.&lt;br /&gt;
Creatures will now display smooth energy regeneration for players.&lt;br /&gt;
&lt;br /&gt;
Races&lt;br /&gt;
All character races now have a /roar sound.&lt;br /&gt;
&lt;br /&gt;
User Interface&lt;br /&gt;
The Interface Options screens have changed size to match the Video and Audio screens. This allows for a larger Compact Unit Frames Profiles panel.&lt;br /&gt;
Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.&lt;br /&gt;
The order in which characters are listed at the Character Selection screen can now be rearranged and saved.&lt;br /&gt;
The cast bar can now be moved to display below the Character frame.&lt;br /&gt;
Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.&lt;br /&gt;
There is now a Dismiss Pet option on unit frames.&lt;br /&gt;
The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.&lt;br /&gt;
The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.&lt;br /&gt;
It is now easier to change the language of the game client to any language available in the region.&lt;br /&gt;
A target or focus target can be selected within the mini-map tracking (does not include enemy players).&lt;br /&gt;
Vendors now display currency types they use.&lt;br /&gt;
&lt;br /&gt;
Technical&lt;br /&gt;
The Blizzard Launcher now utilizes Universal Plug and Play for port configuration. If your router supports UPnP it will automatically open the ports that it requires and your downloads will be unrestricted.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/klpJT1avLSs86JJSdh4ItQ7rukg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/klpJT1avLSs86JJSdh4ItQ7rukg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExtrememmogamerReviewtipsAndMore/~4/MkJfHULQe6g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://extrememmogamer.blogspot.com/feeds/351436008549854712/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://extrememmogamer.blogspot.com/2011/06/world-of-warcraft-cataclysm-patch-42.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/351436008549854712?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/351436008549854712?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExtrememmogamerReviewtipsAndMore/~3/MkJfHULQe6g/world-of-warcraft-cataclysm-patch-42.html" title="World of Warcraft Cataclysm Patch 4.2 Release......Finally" /><author><name>ExtremeMMOgamer</name><uri>http://www.blogger.com/profile/06483838066573145086</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="25" src="http://2.bp.blogspot.com/-3MIGKCg6HtY/TZEBi9pfVtI/AAAAAAAAAJ8/SooduP2xJkU/s220/blarikat.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-bx6s1oj0uJ4/TgqeFBxWG4I/AAAAAAAAAgQ/L9KusbW5a6Q/s72-c/wow42_rageofthefirelands-270x146.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://extrememmogamer.blogspot.com/2011/06/world-of-warcraft-cataclysm-patch-42.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYBR3w-eip7ImA9WhdUFk8.&quot;"><id>tag:blogger.com,1999:blog-8555689436244553448.post-5565189876544437180</id><published>2011-06-28T17:18:00.001-05:00</published><updated>2011-10-03T02:15:56.252-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-03T02:15:56.252-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Live" /><category scheme="http://www.blogger.com/atom/ns#" term="Mortal Kombat" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="DLC" /><category scheme="http://www.blogger.com/atom/ns#" term="Netherealms" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Fighting" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation Network" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Mortal Kombat Kenshi Trailer</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-cFq5ZEQFc1Q/TgpTfHn2kfI/AAAAAAAAAgI/CJJsZt78n_A/s1600/Mortal_Kombat_9_logo.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="188" width="400" src="http://3.bp.blogspot.com/-cFq5ZEQFc1Q/TgpTfHn2kfI/AAAAAAAAAgI/CJJsZt78n_A/s400/Mortal_Kombat_9_logo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Mortal Kombat new DLC Characters for July is Rain and Kenshi. Today Netherealms studios released a trailer for Kenshi who be able available on July 5th. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-eGPSn7972lY/TgpS3yhiQiI/AAAAAAAAAgA/Uz13mge7YrY/s1600/Image32www.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-eGPSn7972lY/TgpS3yhiQiI/AAAAAAAAAgA/Uz13mge7YrY/s400/Image32www.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;As a born fighter, Kenshi wandered Earthrealm in search of worthy competition. He would find an opponent and defeat them just to boost his pride. One day, Kenshi encountered a man named Song, who convinced Kenshi that a great warrior needed a great sword; Song then led Kenshi to the location of an ancient, powerful sword Song claimed would befit Kenshi's power. As Kenshi unsealed the well wherein the sword supposedly lay, he was overwhelmed by souls trapped within and permanently blinded. Song revealed himself to be none other than the vile sorcerer Shang Tsung and proceeded to absorb the released souls and left Kenshi to die within the tomb. However, the sword, which actually did exist, attracted Kenshi and spoke to him, leading him from the tomb and revealing its origin. The sword originally belonged to a long line of great swordsmen from whom Kenshi descended; the well where the sword lay was also the sacred resting place of the souls of Kenshi's ancestors, souls that were stolen by Shang Tsung. Kenshi spent the next decade or so retraining his senses, all while searching for his betrayer and the defiler of his ancestry. &lt;br /&gt;
&lt;br /&gt;
&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="418" id="VideoPlayerLg53932" width="480"&gt;&lt;param name="movie" value="http://www.g4tv.com/lv3/53932" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed src="http://www.g4tv.com/lv3/53932" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;
&lt;div style="color: #ff9b00; font-family: Arial,sans-serif; font-size: 12px; margin: 0; text-align: center; width: 480px;"&gt;&lt;a href="http://www.g4tv.com/games/xbox-360/index" style="color: #ff9b00;" target="_blank"&gt;Xbox 360 Games&lt;/a&gt; - &lt;a href="http://www.g4tv.com/e32011" style="color: #ff9b00;" target="_blank"&gt;E3 2011&lt;/a&gt; - &lt;a href="http://www.g4tv.com/games/xbox-360/63918/mortal-kombat" style="color: #ff9b00;" target="_blank"&gt;Mortal Kombat&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8555689436244553448-5565189876544437180?l=extrememmogamer.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/rl69nIa7YRDnL152dR2VfSlquo8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rl69nIa7YRDnL152dR2VfSlquo8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ExtrememmogamerReviewtipsAndMore/~4/9oW2BeaOIgQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://extrememmogamer.blogspot.com/feeds/5565189876544437180/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://extrememmogamer.blogspot.com/2011/06/mortal-kombat-new-dlc-characters-for.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/5565189876544437180?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8555689436244553448/posts/default/5565189876544437180?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ExtrememmogamerReviewtipsAndMore/~3/9oW2BeaOIgQ/mortal-kombat-new-dlc-characters-for.html" title="Mortal Kombat Kenshi Trailer" /><author><name>ExtremeMMOgamer</name><uri>http://www.blogger.com/profile/06483838066573145086</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="25" src="http://2.bp.blogspot.com/-3MIGKCg6HtY/TZEBi9pfVtI/AAAAAAAAAJ8/SooduP2xJkU/s220/blarikat.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-cFq5ZEQFc1Q/TgpTfHn2kfI/AAAAAAAAAgI/CJJsZt78n_A/s72-c/Mortal_Kombat_9_logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://extrememmogamer.blogspot.com/2011/06/mortal-kombat-new-dlc-characters-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYDRXwyeyp7ImA9WhdUFk8.&quot;"><id>tag:blogger.com,1999:blog-8555689436244553448.post-5588925105466265288</id><published>2011-06-27T15:41:00.001-05:00</published><updated>2011-10-03T02:16:14.293-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-03T02:16:14.293-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="violent games" /><category scheme="http://www.blogger.com/atom/ns#" term="Freedom of Speech" /><category scheme="http://www.blogger.com/atom/ns#" term="Video games" /><category scheme="http://www.blogger.com/atom/ns#" term="Supreme Court" /><title>Supreme Court Ruling on Video Game Industry</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-V4JNoU_Y6eg/TgjkAAE4EyI/AAAAAAAAAf0/zvl37FsgdRs/s1600/Supreme-Court-Gaming-Arguments----The-EMAESA-Presents-Their-Case.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-V4JNoU_Y6eg/TgjkAAE4EyI/AAAAAAAAAf0/zvl37FsgdRs/s400/Supreme-Court-Gaming-Arguments----The-EMAESA-Presents-Their-Case.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
In a major win for the video game industry, Free Speech, and gamers everywhere the United States Supreme Court has struck down California's game law. It was a 7-2 decision, ruling that California's law forbidding the sale or rental of violent games to minors do not comport with the First Amendment. In short: The Game industry won. &lt;br /&gt;
*Caution the following article may have opinions that offend some people you have been warned"&lt;br /&gt;
&lt;br /&gt;
Overall the issues with violent games is not really the problem as most people think these days. It comes to a problem our society neglects to take into fact which is the parents who buy or rent those games for those kids. Yes I said it Parents are majority to blame for any problems that arise from the lack of parenting when it comes to explaining kids and teens the difference between reality and fantasy. Parents these days would rather say its something else that cause their kid to be a bad apple then to realize that they are bad parents. I grew up as a gamer my parents took the time to tell me the difference between fantasy and reality unlike alot of parents these days in the "Not my Child generations". What I mean by the "Not my Child" generations is that parents who believe their children are so pure even though their children do some awful things like bullying, drinking, drugs, and so on believe that it was their awful parenting or lack of parenting was the culprit. I thank God everyday for my parents being their for me always guiding me in the right way on how a good person should act by setting a great example for me to follow.&lt;br /&gt;
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Overall it comes down to parents taking 5-30 minutes out of their time daily to spend with their children to tell kids what happens in games stays in the games and shouldn't be reproduced in real life. Nothing is going to change unless parents accept the fact that you can't flake off your responsibilities as a parent because you believe if something goes wrong you have something to fall back on to blame for your behavior of your child. The only person you have to blame parents is yourselves for the behavior of your child. Children follow the example of their parents set in behaviors. If your a smoker, a drinker, or a person who sleeps around chances are your child may pick up from you and not from the game itself.&lt;br /&gt;
&lt;br /&gt;
The case can be summarized in this passage of the 92 page decision by the supreme court. "This country has no tradition of specially restricting children’s access to depictions of violence. And California’s claim that 'interactive' video games present special problems, in that the player participates in the violent action on screen and determines its out-come, is unpersuasive." Justice Clarence Thomas' dissent lays out an argument that U.S. history clearly shows that the founders of our nation believed in the absolute authority of parents over their minor children. Summed up by:&lt;br /&gt;
"I am sure that the founding generation would not have understood 'the freedom of speech' to include a right to speak to children without going through their parents. As a consequence, I do not believe that laws limiting such speech—for example, by requiring parental consent to speak to a minor—abridg[e] the freedom of speech.”&lt;br /&gt;
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Justice Breyer's dissent points out his belief that the California law at issue would not have created a new category of speech, and that it is already illegal to sell material depicting nudity to children. Further, according to Breyer, the law "prevents no one from buying a video game... all it does is prevent a child or adolescent from buying, without parental assistance, a gruesomely violent video game of a kind that the industry itself tells us it wants to keep out of the hands of those under the age of 17." And to add on that not it would not stop a kid from getting an adult to buy the game for them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8555689436244553448-5588925105466265288?l=extrememmogamer.blogspot.com' alt='' /&gt;&lt;/div&gt;
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Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. The game delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more. Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills. Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-lQIlOqUSrrs/TgZv0SKZ-tI/AAAAAAAAAfc/y3iiUd0vvRo/s1600/tf2-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-lQIlOqUSrrs/TgZv0SKZ-tI/AAAAAAAAAfc/y3iiUd0vvRo/s400/tf2-3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Recently Value has released an update for Team Fortress 2 to make it a Free to play model. Which  is a great thing for gamers on a budget in this hectic economy. Graphics on this game are cartoon like for a game of its nature is remarkably a positive thing. Gory and over the top animations make this game an enjoyable time for even the most casual of players. The gameplay in this game varies from server to server since there are alot of servers with different kinds of mods such as &lt;a href="http://hellsgamers.com/"&gt;HellsGamers&lt;/a&gt; 24/7 servers Mod of Dice rolls which it allows you to roll dice for different and completely random effects from God mode for 20 seconds to snail speed for 20 seconds. With the strong community such as this game has you will have a fun time going to your favorite servers to play against friends and family. &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-uon3BuRuJKI/TgZvv_kri1I/AAAAAAAAAfU/jCieE-NAo4Q/s1600/tf2-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-uon3BuRuJKI/TgZvv_kri1I/AAAAAAAAAfU/jCieE-NAo4Q/s400/tf2-1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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The customization of characters is pretty well balanced considering you can make your character look completely unique compared your other teammates of that same class. Also you can either obtain items while playing or buy them in the marketplace to make your character look like a bad ass or even have some powerful guns. With every gun it comes with a positive stats and negative stats to balance it out. The gun I had on my Heavy class allowed me to slow my enemies by 100% but it only does 25% less damage though. Also you can craft weapons and items in the game using your old items or items you pick up as you play and buy on the marketplace if you choose to.&lt;br /&gt;
Best feature about this game is if you buy anything on the marketplace you will automatically be upgraded to Premium member for life which entitles you to more space in your bag up to 300 slots with the chance to increase it by buying more slots. Every class is fun to play and caters to a players play styles. My favorite classes to play were the Heavy class and Pyro because I like to decimated my enemies either from afar or up close.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-jCR7upeqJs8/TgZvT5mt3fI/AAAAAAAAAfM/wVUIjwCAqcU/s1600/team-fortress-2-20070918073318919_640w.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-jCR7upeqJs8/TgZvT5mt3fI/AAAAAAAAAfM/wVUIjwCAqcU/s400/team-fortress-2-20070918073318919_640w.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Achievements in this game are fun to do and are awarded for doing various stuff with your class you playing or even having youtube views on your videos. The most fun achievement in my opinion is where you get shot, burned, and exploded in a single life. Most of the achievements if you play it on Steam will reward you special hats for the game. Also some games in steam also reward hats in this game like Spiral Knights, Alien Swarm, or even Sam and Max games. Hats in this game are now obtain thru achievements or buying in marketplace also rarely thru gameplay. Another neat feature in this game is the spray paint your logo on the levels to show your presence in the map and when people pass by it show who rules that territory. &lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/DOyngQva0XI" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;
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There are a few downsides about the game like the fact since this update there is an bug where it doesn't show any servers available after you exit the game for the first time playing it. Also favoriting servers also trigger this bug as well. This makes playing the game remarkably painful until they fix it. It is recommended to backup the game before playing it for the first time to avoid the process of re-downloading it again. But overall if you overlook the most troublesome bug you will have a fun time playing this game with your friends and family with out shelling out money to download it. And if you want to buy some cool hat in the marketplace its at your own choice. Also they don't constantly have ingame pop ups in game trying to make you buy something like most free to play games which keeps the focus on what is truly important.... Kicking ass and taking names. Download Steam and get ready for one hell of a great first person shooter for free today! Also you must have Quicktime to save your replay movies.&lt;br /&gt;
&lt;br /&gt;
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Shao Kahn has many warriors under his command, but his trust lies solely in the fighters of his own creation. Warrior blood gathered from countless battlefields, fused with sorcery, produced his most effective enforcer yet: Skarlet. An expert tracker, she preys on those deemed enemies of the empire. During kombat, Skarlet gains strength from her opponent's blood, absorbing it through her skin. Shao Kahn has a new mission for this formidable kombatant: discover Quan Chi's true intentions and kill him if he plots betrayal of the emperor.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-g4Tt_VmR5W8/TgPnplfruqI/AAAAAAAAAe8/5krhYJ0ggFA/s1600/mk-skarlet-01.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="246" width="400" src="http://3.bp.blogspot.com/-g4Tt_VmR5W8/TgPnplfruqI/AAAAAAAAAe8/5krhYJ0ggFA/s400/mk-skarlet-01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Fatality 1: Blood Bath&lt;br /&gt;
&lt;br /&gt;
Down, Back, Down, Down, Block (Close Distance)&lt;br /&gt;
&lt;br /&gt;
Fatality 2: Make it Rain&lt;br /&gt;
&lt;br /&gt;
For PS3 users - Forward, Back, Down, Down, Circle (Jump Distance)&lt;br /&gt;
&lt;br /&gt;
For Xbox 360 users - Forward, Back, Down, Down, B (Jump Distance)&lt;br /&gt;
&lt;br /&gt;
Babality&lt;br /&gt;
&lt;br /&gt;
For PS3 users - Down, Back, Down, Forward, Triangle (Jump Distance)&lt;br /&gt;
&lt;br /&gt;
For Xbox 360 useres - Down, Back, Down, Forward, Y (Jump Distance)&lt;br /&gt;
&lt;br /&gt;
Stage Fatality&lt;br /&gt;
&lt;br /&gt;
For PS3 users - Forward, Back, Forward, Square (Close Distance)&lt;br /&gt;
&lt;br /&gt;
For Xbox 360 users - Forward, Back, Forward, X (Close Distance)&lt;br /&gt;
&lt;br /&gt;
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Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognizable environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic's most recent adventures. Each incarnation of Sonic in Sonic Generations comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and the Homing Attack and Sonic Boost for Modern Sonic. An innovative new interactive menu system allows for complete immersion in Sonic's universe with favorite characters and hidden treasures gradually being revealed throughout the game.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-EpYkecKHg-k/TgOgnRt3BJI/AAAAAAAAAek/qh1578twa2E/s1600/sonic_generations_1.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="221" width="400" src="http://2.bp.blogspot.com/-EpYkecKHg-k/TgOgnRt3BJI/AAAAAAAAAek/qh1578twa2E/s400/sonic_generations_1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Sonic Generations Demo was released on the marketplace today strangely this demo is only playable online so if you try to play it offline it won't let you. And also the fact you can only keep it for 20 days. The demo allows you to play Classic Sonic who looks spot on what he  would look like with a 3D face lift. I bet Sega was like Classic Sonic your skin is sagging take this botox injection. The graphics for the game look great tend to get blurry if your moving real fast in the stage, the same with the enemies. Being a demo it is a unpolished version of the green hill zone stage it is slightly forgivable. The demo allows you to play the game in 3D if you have a TV that supports it which I found a bit interesting. &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-m4WZEZqQr7Q/TgOvvEXzsUI/AAAAAAAAAes/6nGhp6wPmPg/s1600/sonic-generations-2d-3d.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="201" width="400" src="http://1.bp.blogspot.com/-m4WZEZqQr7Q/TgOvvEXzsUI/AAAAAAAAAes/6nGhp6wPmPg/s400/sonic-generations-2d-3d.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;The gameplay is really great considering the past few games except for Sonic the Hedgehog 4 episode 1 were considerably awful by even the franchise standards. Controls for classic sonic are like they were in Sonic 2 you don't have the homing attack but the only complaint I had about the demo was so short you beat the stage in less then in minute and half. Sonic Generations is a step in the right direction and hopefully it gets better when it hits store shelves this December.  &lt;br /&gt;
&lt;br /&gt;
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