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        <title>Augmented Reality - IDK | HGK - FHNW</title>
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Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.
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        <copyright>© FHNW | HGK | Institut Design- und Kunstforschung</copyright>
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        <pubDate>Fri, 11 Nov 2011 15:17:27 +0100</pubDate>
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Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.
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One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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            <description><![CDATA[Augmented Reality, lifeClipper2]]></description>
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
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            <link>http://livingroom.idk.ch</link>
            <description><![CDATA[Augmented Reality, lifeClipper2]]></description>
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One of the lifeClipper2 scanrios is called „playground. It focuses on the potential of Augmented Reality in the context of game.
One of the lifeClipper2 scanrios is called „archiViz. It focuses on the potential of Augmented Reality in the context of architecture and urbanism. 
http://www.lifeclipper.net
</itunes:summary>
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            <link>http://livingroom.idk.ch</link>
            <description><![CDATA[Augmented Reality, lifeClipper3]]></description>
            <pubDate>Fri, 04 Nov 2011 15:34:17 +0100</pubDate>
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The implementation of parallel worlds, which form reference layers with alternative logic and dynamics, question visitors' perceptions and offer them an opportunity to experience other dimensions. The game-world is mainly built on the combination of three types of systems: a location-sensitive system, an iterative climate circle and an emergent ecosystem. The visitor can interact with the surroundings by moving, looking and breathing..
</itunes:summary>
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            <title>Augmented Reality, lifeClipper3 | Video</title>
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            <description><![CDATA[Augmented Reality, lifeClipper3]]></description>
            <pubDate>Fri, 04 Nov 2011 15:34:17 +0100</pubDate>
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The implementation of parallel worlds, which form reference layers with alternative logic and dynamics, question visitors' perceptions and offer them an opportunity to experience other dimensions. The game-world is mainly built on the combination of three types of systems: a location-sensitive system, an iterative climate circle and an emergent ecosystem. The visitor can interact with the surroundings by moving, looking and breathing..
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