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	<title>FamousAspect</title>
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	<description>Game Development Explained</description>
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		<title>Rebellion CEO Jason Kingsley on Leading the Rebellion</title>
		<link>https://famousaspect.com/jason-kingsley-leading-rebellion/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Sat, 29 Jul 2023 02:48:24 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Deconstructor of Fun]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3072</guid>

					<description><![CDATA[<p>Would you rather be the company behind Call of Duty or Sniper Elite? On first blush, most would choose the household name hands down. But for Rebellion Co-Founder Jason Kingsley, OBE, when you fully understand the balance sheet behind these two franchises, Sniper is the clear winner. As a franchise with north of 70m units sold in its lifetime, the success of Sniper, as well as Nazi Zombie Army, have brought Rebellion to the place where they fully fund projects of their choosing and completely control their destiny...</p>
<p>The post <a href="https://famousaspect.com/jason-kingsley-leading-rebellion/">Rebellion CEO Jason Kingsley on Leading the Rebellion</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3072</post-id>	</item>
		<item>
		<title>Cliff Blezinski on Being a Control Freak</title>
		<link>https://famousaspect.com/cliff-blezinski-control-freak/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Tue, 11 Jul 2023 17:00:41 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Deconstructor of Fun]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3075</guid>

					<description><![CDATA[<p>You know Clifford "CliffyB" Blezinski as the Lead Designer and face of Gears of War and Unreal Tournament. But in his life after Epic Games he has been a CEO, an angel investor, a restauranteur, a Tony-winning Broadway investor and producer, a memoirist and now, a comic book author. He is so much more than just the dude wielding the life-sized chainsaw gun...</p>
<p>The post <a href="https://famousaspect.com/cliff-blezinski-control-freak/">Cliff Blezinski on Being a Control Freak</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3075</post-id>	</item>
		<item>
		<title>Can AI Replace Your Art Team?</title>
		<link>https://famousaspect.com/can-ai-replace-your-art-team/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 20:00:00 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Midjourney]]></category>
		<category><![CDATA[Stable Diffusion]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3082</guid>

					<description><![CDATA[<p>AI-generated art has exploded all over Twitter, LinkedIn and wherever you get your games industry news. With its ability to quickly and cheaply create polished content, social media is filled with bold statements and striking imagery that make the case for AI generative art replacing your art team. Yet, as amazing as these individual pieces of content from Chat GPT, Stable Diffusion, Midjourney and others are, the present reality is not as clear as a viral social media post may lead you to believe...</p>
<p>The post <a href="https://famousaspect.com/can-ai-replace-your-art-team/">Can AI Replace Your Art Team?</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3082</post-id>	</item>
		<item>
		<title>The Problem With Cosmetics-Forward Monetization</title>
		<link>https://famousaspect.com/cosmetics-monetization-league-of-legends/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Thu, 09 Mar 2023 14:59:56 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Cosmetics]]></category>
		<category><![CDATA[Deconstructor of Fun]]></category>
		<category><![CDATA[Knockout City]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Monetization]]></category>
		<category><![CDATA[This Week in Games]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3068</guid>

					<description><![CDATA[<p>It's tempting to run a gamer friendly, cosmetics-forward strategy for your live service game. But you can't have a League of Legends sized outcome without a League of Legends sized audience. This is the lesson learned by Velan games as it shuts down Knockout City after one year as a free-to-play title...</p>
<p>The post <a href="https://famousaspect.com/cosmetics-monetization-league-of-legends/">The Problem With Cosmetics-Forward Monetization</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3068</post-id>	</item>
		<item>
		<title>Fantasy Fulfillment &#038; Hogwarts Legacy</title>
		<link>https://famousaspect.com/hogwarts-legacy-fantasy-fulfillment/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Thu, 02 Mar 2023 16:00:37 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Harry Potter]]></category>
		<category><![CDATA[This Week in Games]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3060</guid>

					<description><![CDATA[<p>Why was Hogwarts Legacy such a massive success when other Harry Potter games have faltered? It fulfills the core fantasy of the IP...</p>
<p>The post <a href="https://famousaspect.com/hogwarts-legacy-fantasy-fulfillment/">Fantasy Fulfillment &#038; Hogwarts Legacy</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3060</post-id>	</item>
		<item>
		<title>Phoenix Labs CEO Jesse Houston on Building a Forever Company</title>
		<link>https://famousaspect.com/jesse-houston-forever-company/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Thu, 02 Feb 2023 05:30:11 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Deconstructor of Fun]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3049</guid>

					<description><![CDATA[<p>If you need a little inspiration in your life, you should look to Phoenix Labs Co-Founder and CEO Jesse Houston. After stints on some of the biggest games in the world at Riot, Bioware and Ubisoft, Jesse set out to build a Forever Company with the Dauntless maker...</p>
<p>The post <a href="https://famousaspect.com/jesse-houston-forever-company/">Phoenix Labs CEO Jesse Houston on Building a Forever Company</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3049</post-id>	</item>
		<item>
		<title>Why have game industry SPACs been such a disaster?</title>
		<link>https://famousaspect.com/game-industry-spacs-disaster-skillz-nexster/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Thu, 26 Jan 2023 14:59:38 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Deconstructor of Fun]]></category>
		<category><![CDATA[Eric Kress]]></category>
		<category><![CDATA[SPACs]]></category>
		<category><![CDATA[TWiG]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3046</guid>

					<description><![CDATA[<p>I wanted to make it spicy on my return episode of This Week in Games, so I asked the indomitable Eric Kress a simple question: why have gaming SPACs performed so poorly? In 2021 &#038; 2022, I caught SPAC fever, putting small bets into Playstudios, Nexsters, Skillz and IronSource. My performance has ranged from -65% to a complete delisting. Here's what Eric had to say...</p>
<p>The post <a href="https://famousaspect.com/game-industry-spacs-disaster-skillz-nexster/">Why have game industry SPACs been such a disaster?</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3046</post-id>	</item>
		<item>
		<title>The 5 Key Questions Behind Mr Autofire&#8217;s $40m Success</title>
		<link>https://famousaspect.com/mr-autofire-five-key-questions/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Mon, 16 Jan 2023 10:22:11 +0000</pubDate>
				<category><![CDATA[Free-to-play]]></category>
		<category><![CDATA[Deconstructor of Fun]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3041</guid>

					<description><![CDATA[<p>With over $40m in lifetime revenue and still going strong, Mr Autofire is an understated and indisputable hit. And it's journey began with five simple questions the team at Lightheart Entertainment asked themselves before deciding if this was the right first game for their fledgling studio.</p>
<p>The post <a href="https://famousaspect.com/mr-autofire-five-key-questions/">The 5 Key Questions Behind Mr Autofire&#8217;s $40m Success</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3041</post-id>	</item>
		<item>
		<title>Empathy is the Secret Superpower of Great Game Engineers</title>
		<link>https://famousaspect.com/empathy-great-game-engineer/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 19:46:10 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Deconstructor of Fun]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3036</guid>

					<description><![CDATA[<p>Empathy is the secret superpower of great game engineers. This was one of the most insightful takeaways from my interview with veteran Technical Director James Marr about the difference between merely Good and truly Great when it comes to game engineering. In his illustrious career in game development, James has held leadership positions at companies including Zynga, DeNA and N3TWORK Studios. He has been a technical lead on games including Eliminate &#8211; the first 3D, [&#8230;]</p>
<p>The post <a href="https://famousaspect.com/empathy-great-game-engineer/">Empathy is the Secret Superpower of Great Game Engineers</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3036</post-id>	</item>
		<item>
		<title>6 Months In, Diablo Immortal is Crushing It</title>
		<link>https://famousaspect.com/diablo-immortal-280m-on-mobile/</link>
		
		<dc:creator><![CDATA[FamousAspect]]></dc:creator>
		<pubDate>Wed, 07 Dec 2022 15:40:26 +0000</pubDate>
				<category><![CDATA[Free-to-play]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://famousaspect.com/?p=3032</guid>

					<description><![CDATA[<p>Diablo Immortal has earned $284 million in mobile revenue in the 6 months since launching worldwide, according to data.ai estimates.</p>
<p>With 75% organic downloads, growing revenue per download, and additional significant revenue from the PC release of the game, Diablo Immortal is clearly a monster hit for Blizzard and NetEase...</p>
<p>The post <a href="https://famousaspect.com/diablo-immortal-280m-on-mobile/">6 Months In, Diablo Immortal is Crushing It</a> appeared first on <a href="https://famousaspect.com">FamousAspect</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3032</post-id>	</item>
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