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	<channel>
		<title>Features - RiverMan Media</title>
		<description>RiverMan Media -- Home of MadStone, Cash Cow, and Primate Panic. Free game downloads, tutorials, and strategy guides.</description>
		<link>http://www.rivermanmedia.com/home</link>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/Features-RivermanMedia" type="application/rss+xml" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FFeatures-RivermanMedia" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FFeatures-RivermanMedia" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2FFeatures-RivermanMedia" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/Features-RivermanMedia" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FFeatures-RivermanMedia" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FFeatures-RivermanMedia" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FFeatures-RivermanMedia" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:browserFriendly>RiverMan Media -- Home of MadStone, Cash Cow, and Primate Panic. Free game downloads, tutorials, and strategy guides.</feedburner:browserFriendly><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
			<title>Cash Cow Available Now</title>
			<link>http://www.rivermanmedia.com/news/102-cash-cow-available-now</link>
			<description><![CDATA[<p align="center">
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330773824&mt=8">
  <img src="http://www.rivermanmedia.com/images/stories/cashcow/cashcow_announce.jpg">
</a>
</p>

<p align="center" style="color:rgb(0,0,0);font-size:32px;"
<br />
<b>GET MORE COWBELL!</b>


</p>
<br /><br />


<b>We are proud to announce that <a href="http://www.rivermanmedia.com/games/cash-cow">Cash Cow</a> is available now on the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330773824&mt=8">iTunes store</a> for iPhone and iPod Touch!</b> We put two years of effort into making this the sort of puzzle game you will play and remember for a long time. It is easy to get into, has truly deep mechanics, and loads of content.
<br /><br />
Our publisher, Chillingo, has made the game $0.99 for a very limited time. I encourage you to check it out before they increase the price!
<br /><br />
<i>Thanks to everyone who helped make this game possible, especially the <a href="http://www.plasmaworks.com">Plasmaworks</a> team for their amazing Plasmacore game framework.</i>]]></description>
			<category>News</category>
			<pubDate>Thu, 15 Oct 2009 14:35:03 +0000</pubDate>
		</item>
		<item>
			<title>Cash Cow Trailer Launched!</title>
			<link>http://www.rivermanmedia.com/news/101-cash-cow-trailer-launched</link>
			<description><![CDATA[<center>
<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/AT-4Z_01F0Q&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AT-4Z_01F0Q&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>

</center>

<br />
<br />

<p>
<b>Announcing the Cash Cow Trailer!</b><BR>
RiverMan Media is proud to release the official <a href="http://www.rivermanmedia.com/games/cash-cow">Cash Cow Trailer!</a>  Cash Cow is <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330773824&amp;mt=8">NOW AVAILABLE!</a>.
</p>]]></description>
			<category>News</category>
			<pubDate>Thu, 08 Oct 2009 19:51:00 +0000</pubDate>
		</item>
		<item>
			<title>TwinSky Games</title>
			<link>http://www.rivermanmedia.com/news/97-twinsky-games</link>
			<description><![CDATA[<a href="http://www.twinskygames.com">
<img src="http://www.rivermanmedia.com//images/stories/jacob/twinsky_small.jpg" style="float:right;"> 
</a>

Our friend Tim Winsky, creator of hilarious classics 
<a href="http://www.twinskygames.com/?page_id=9">The Emperor Teaches Typing</a> and 
<a href="http://www.twinskygames.com/?page_id=97">Super Smashed Bros.</a> has just launched the website for his new venture, 
<a href="http://www.twinskygames.com">TwinSky Games</a>. On his new site, Tim provides fascinating background information on many of his past game development projects, including Riverman Media's 
<a href="http://www.twinskygames.com/?page_id=55">Cash Cow</a>. I encourage you to download the demos, watch the videos, and read his insightful discussion on some of the most bizarre games ever created.]]></description>
			<category>News</category>
			<pubDate>Fri, 11 Sep 2009 16:11:10 +0000</pubDate>
		</item>
		<item>
			<title>Practical Tips for Indie Developers on GameDev.net</title>
			<link>http://www.rivermanmedia.com/news/95-practical-tips-for-indie-developers-on-gamedevnet</link>
			<description><![CDATA[<a href="http://www.gamedev.net/reference/business/features/indieTips">
<img src="http://www.rivermanmedia.com//images/stories/jacob/gdnet.gif" style="float:left;"> 
</a>

<a href="http://www.gamedev.net">GameDev.net</a> has published a 
<a href="http://www.gamedev.net/reference/business/features/indieTips/">written version</a>
of the <a href="http://www.rivermanmedia.com/home/3-game-design/75-practical-tips-for-small-team-game-development">presentation</a> I gave at NAU this spring on the logistics of game development with a small team. Have a look!
<br />
<br />
<a href="http://www.gamedev.net/reference/business/features/indieTips/">http://www.gamedev.net/reference/business/features/indieTips/</a>]]></description>
			<category>News</category>
			<pubDate>Tue, 01 Sep 2009 16:56:51 +0000</pubDate>
		</item>
		<item>
			<title>Cash Cow: From 2005 to 2009</title>
			<link>http://www.rivermanmedia.com/home/3-game-design/94-cash-cow-from-2005-to-2009</link>
			<description><![CDATA[<div align="center">
  <table border="0"><tbody><tr>
    
  <td align="left" valign="top">

<p align="left">
RiverMan Media started creating its first game, Cash Cow, about four years ago for the PC.  Within the next few weeks, we plan to release the much expanded and improved <a href = "http://www.rivermanmedia.com/games/cash-cow">Cash Cow for the iPhone</a>.  The new Cash Cow is far more than just a port.  Over the last few years, we've been listening carefully to reviews and player feedback.  We've taken all of the suggestions to heart in making our latest game, and we hope that it will be just what new and former Cash Cow players are looking for.  Read on to learn about what's new in <a href = "http://www.rivermanmedia.com/games/cash-cow">Cash Cow</a>, and how we combined suggestions from players with our own ideas to make a game that we think players will really enjoy.
</p>

<p>
<b>UPDATE: </b><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330773824&amp;mt=8">Cash Cow now available!!</a>
</p>

</td>

  <td>   
    <img src="http://www.rivermanmedia.com/images/stories/cashcow_sidebar.gif" />
</td>

  </tr></tbody></table>

</div>

<BR>

]]></description>
			<category>Game Design</category>
			<pubDate>Wed, 19 Aug 2009 16:59:26 +0000</pubDate>
		</item>
		<item>
			<title>Wyrmhunter</title>
			<link>http://www.rivermanmedia.com/news/87-wyrmhunter</link>
			<description><![CDATA[<a href="http://www.plasmaworks.com/wyrmhunter" target="_blank">
<img src="http://www.rivermanmedia.com//images/stories/jacob/wyrmhunter.jpg" style="float:left;margin:0px 10px 0px 10px;" />
</a>

Our friends at <a href="http://www.plasmaworks.com" target="_blank">Plasmaworks</a> have just released <a href="http://www.plasmaworks.com/wyrmhunter" target="_blank">Wyrmhunter</a>, their first game for iPhone! It's a bit like minesweeper, where you use logic and the process of elimination to track down monsters. It's got a polished, sci-fi theme and is the perfect way to kill time (and challenge your mind) with the iPhone!
<br><br>
<a target="_blank" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322697808&mt=8 [http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322697808&mt=8">Click here to check out Wyrmhunter on the iTunes Store!</a>
</br>]]></description>
			<category>News</category>
			<pubDate>Mon, 20 Jul 2009 21:11:06 +0000</pubDate>
		</item>
		<item>
			<title>A PC Programmer On The Mac</title>
			<link>http://www.rivermanmedia.com/programming/84-a-pc-programmer-on-the-mac</link>
			<description><![CDATA[<p>
A few months ago, RiverMan Media began developing games for the iPhone and iPod Touch.  Not surprisingly, the iPhone development software only runs on the Mac, and so I, a lifelong PC user, had to learn the other side.  This article is all about what it took to adjust to the Mac as a game programmer, and what I did to get my user environment as comfortable as possible.  I'll show you exactly how I went from disliking a Mac out of the box to enjoying it thoroughly.
</p>

]]></description>
			<category>Programming</category>
			<pubDate>Mon, 20 Jul 2009 05:00:45 +0000</pubDate>
		</item>
		<item>
			<title>Madstone Wallpaper</title>
			<link>http://www.rivermanmedia.com/art/85-madstone-wallpaper</link>
			<description><![CDATA[<div align="center">
  <table border="0"><tbody><tr>
    
  <td align="left" valign="top"><p align="left">

  This is my favorite background wallpaper of all time, sized 1280x1024.<BR /><BR />
All of <a href="http://www.rivermanmedia.com/ http://www.rivermanmedia.com/games/madstone">MadStone's</a> excellent art comes from Jacob Stevens.  I love all of the backgrounds in the game, but this one may well be my favorite, so I decided to resize the original high-res image into a wallpaper.  After I realized how great it looks, I quickly set it as the background for all of my computers.
  
  </p>
</td>

  <td>
   
  <a href="http://www.rivermanmedia.com/images/stories/paul/misc/madstone_wallpaper.jpg">
    <img src="http://www.rivermanmedia.com/images/stories/paul/misc/madstone_wallpaper_tiny.jpg" />
  </a>
</td>

  </tr></tbody></table>

</div>

<BR />


]]></description>
			<category>Art</category>
			<pubDate>Sun, 19 Jul 2009 23:31:26 +0000</pubDate>
		</item>
		<item>
			<title>Practical Tips for Small Team Game Development</title>
			<link>http://www.rivermanmedia.com/home/3-game-design/75-practical-tips-for-small-team-game-development</link>
			<description><![CDATA[<div align="center">
  <table border="0"><tbody><tr>

  <td>
<p align="left">

Last week I gave a talk to the Northern Arizona University ACM chapter on my experiences developing games with a small team. The presentation is geared toward small, independent, teams, but I hope it will be valuable to anyone interested in creating games! You can download the presentation in PowerPoint or PDF format:
  
  </p>

   

</td>
    
  <td align="left" valign="top">

  <a href="http://www.rivermanmedia.com/images/stories/jacob/small_team_gamedev_riverman.ppt">
     <img src="http://www.rivermanmedia.com/images/stories/jacob/small_team_gamedev_tn.jpg" border="0" alt="Practical Tips for Small Team Game Development" />
  </a>

</td>


  </tr></tbody></table>

</div>

<p><b>PowerPoint:</b><a href="http://www.rivermanmedia.com/images/stories/jacob/small_team_gamedev_riverman.ppt"> small_team_gamedev_riverman.ppt</a><br />
<b>PDF:</b><a href="http://www.rivermanmedia.com/images/stories/jacob/small_team_gamedev_riverman.pdf"> small_team_gamedev_riverman.pdf</a></p>]]></description>
			<category>Game Design</category>
			<pubDate>Tue, 17 Mar 2009 01:34:49 +0000</pubDate>
		</item>
		<item>
			<title>Digital Color Mixing Exercise</title>
			<link>http://www.rivermanmedia.com/art/73-digital-color-mixing-exercise</link>
			<description><![CDATA[<div align="center">
  <table border="0"><tbody><tr>


  <td>
   
  <a href="http://www.rivermanmedia.com/art/73-digital-color-mixing-exercise">
     <img src="http://www.rivermanmedia.com/images/stories/mixing/peppers_tn.jpg" border="0" alt="Photoshop Tip: Get rid of ghost outlines around sprites" />
  </a>

</td>
    
  <td align="left" valign="top"><p align="left">

One of the toughest aspects of creating digital art is grasping how computers produce different colors. Mixing red, green, and blue light is quite different than mixing colors of paint. However, choosing colors via RGB values is fundamental to working digitally. 
  
  </p></td>


  </tr></tbody></table>

</div>

<p>
This exercise will help you intuitively feel how red, green, and blue light combine to create the entire gamut of visible colors. We will also explore the opposite of additive RGB color mixing: subtractive CMY (cyan, magenta, yellow) color synthesis.
</p>

]]></description>
			<category>Art</category>
			<pubDate>Mon, 09 Mar 2009 22:53:19 +0000</pubDate>
		</item>
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