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<channel>
	<title>FinalRune Productions</title>
	
	<link>http://www.finalrune.com</link>
	<description>Radio drama, audio theater, fiction short stories</description>
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	<language>en</language>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/FinalRune" /><feedburner:info uri="finalrune" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>2007 - FinalRune Productions</media:copyright><media:thumbnail url="http://www.finalrune.com/images/pod-logo.gif" /><media:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts/Literature</media:category><itunes:owner><itunes:email>fred@finalrune.com</itunes:email><itunes:name>Frederick Greenhalgh</itunes:name></itunes:owner><itunes:author>Frederick Greenhalgh</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://www.finalrune.com/images/pod-logo.gif" /><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><itunes:subtitle>Contemporary short fiction audio stories</itunes:subtitle><itunes:summary>FinalRune Productions creates "stories for the ear" -- original, high-quality audio theater works that are edgy and genre-busting, tuned in for a sophisticated contemporary audience. Comedy, drama, sci-fi, fantasy or literary, there is a story to capture your imagination in our library</itunes:summary><itunes:category text="Arts"><itunes:category text="Literature" /></itunes:category><geo:lat>43.490939</geo:lat><geo:long>-70.688407</geo:long><feedburner:emailServiceId>FinalRune</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>FinalRune Announces The Cleansed</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/TjxJSRAPwhg/</link>
		<comments>http://www.finalrune.com/finalrune-announces-the-cleansed/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 12:58:49 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=734</guid>
		<description><![CDATA[FinalRune Productions is pleased to announce the beginning on a new, epic audio sci-fi adventure entitled The Cleansed. The Cleansed is a post-apocalyptic tale of our time, exploring a world where a shortage of fossil fuels has caused the unraveling of civil society. From this horror comes hope, as a new generation tries to reclaim [...]]]></description>
			<content:encoded><![CDATA[<p>FinalRune Productions is pleased to announce the beginning on a new, epic audio sci-fi adventure entitled <em>The Cleansed</em>.  <em>The Cleansed</em> is a post-apocalyptic tale of our time, exploring a world where a shortage of fossil fuels has caused the unraveling of civil society.  From this horror comes hope, as a new generation tries to reclaim their world and understand what happened before them.</p>
<p>This ambitious project echoes the NPR programming of the 1980s (<em>Star Wars</em>, <em>Bradbury 13</em>, <em>Beyond 2000</em>, <em>A Canticle for Leibowitz</em>).  The serial will consist of three seasons, the first featuring ten self-contained 30 minute episodes. A total of 30 episodes will be produced. Further, a large portion of each episode will be <a href="http://www.finalrune.com/blog/">recorded on location</a> in different areas of Maine using the techniques developed by dramatists such as Erik Bauersfeld, ZBS' <a href="http://zbs.org/">Tom Lopez</a>, BBC's <a href="http://web.ukonline.co.uk/suttonelms/jdryden.html">John Dryden</a> and Crazy Dog Audio Theatre's <a href="http://www.crazydogaudiotheatre.com/">Roger Gregg</a>.</p>
<h3>A Story of Our Times</h3>
<p>Like all great science-fiction, the story uses the lens of an alternative reality to create a world that comes dangerously close to our own: The Cleansed is a geo-politically rooted story that takes place twenty years after the depletion of the world’s oil reserves, focusing on a group of three teenagers who have grown up together in a self-sustaining stronghold in rural Canada. Their peaceful life is interrupted when a message from a legendary rebel leader leads them on a journey into “The Republic,” a region of America where the remains of the US Military enforces strict martial law.</p>
<p>Simultaneously, two men appear shepherding a real apocalypse – one claims he is the antichrist, and the other, Christ reborn. As the two factions build armies and prepare for their ultimate battle, the youths unite with the rebels to wage a war for freedom that will leave no one unscarred.</p>
<h3>Partners in Great Audio</h3>
<p>FinalRune has enlisted help to produce this epic sci-fi tale - AudioComics, LLC will be associate producing the project and WMPG, Greater Portland Maine's Community Radio, is acting as a distribution partner and has joitnly submitted a grant with FinalRune to the National Endowment for the Arts.</p>
<p>AudioComics co-founders William Dufris and Lance Roger Axt will be working with FinalRune writer and director Fred Greenhalgh on mixing and mastering the episodes and promoting the work in arenas outside that of audio. “Both FinalRune and AudioComics share the same belief: that audio dramas can and should serve as the basis for, or even pilots for, projects in the greater media just as comic books have become prime source material for television shows and movies," says Axt.  "In fact The Cleansed could become a comic book series. Or a television mini-series. Or a big-budget feature film. And why not?”</p>
<h3>Social Media Meets Multi Media Short Form Audio</h3>
<p>The Cleansed will be released first as 5 minute installments (ala the BBC serials of producer/director Dirk Maggs), and later in its entirety as pay-per-MP3 downloads and compact discs through both the FinalRune and AudioComics websites. In the tradition of The Blair Witch Project and Lost, the series will have an encompassing digital presence, including a website with backstory, streaming downloads, and distribution information for radio stations.  </p>
<p>Stay tuned for behind-the-scenes footage, character story, and other goodies on social media networks including Facebook, Twitter, and YouTube. And in keeping with AudioComics’ committment of working with rising and established writers and artists in the worlds of comics and sci-fi, the trio are looking at potential pencillers and inkers for promotional artwork, streaming web slideshows, and compact disc/MP3 cover art.</p>
<h3>Debut Episode Coming Soon</h3>
<p>The pilot episode of The Cleansed is currently in the works, and will debut on both WMPG FM and Bangor’s WKIT FM (Stephen King’s rock and roll station) on Halloween night, as part of a new collaboration among audio drama producers in different countries called Transcontinental Terror. Moreover, WKIT program director Bobby Russell will play himself in the series.</p>
<p>In the pilot, we're introduced to a Bangor, Maine of some thirty or so years in the future. Ongoing problems with the electrical grid and a state of martial law opens the door for extremists to siege civil society. Soldiers returning from a new war in Saudi Arabia are forced to start fighting on their home soil, while college students, radio DJs, and other civilians are caught in the crossfire.</p>
<h3>About FinalRune</h3>
<p>FinalRune Productions is dedicated to producing compelling original audio drama.  Since their creation in 2006, FinalRune has released over a dozen original works, including the Ogle-Award winning “Waiting for a Window,” the pilot episode of “Open Season” by Archer Mayor (featured in the Wall Street Journal) and the cautionary tale “The Troll of Stony Brook.”  FinalRune’s work is recorded on-location, using techniques similar to independent filmmaking for an immersive and realistic aural experience. Downloads of plays, production photographs, and articles on the craft are available on FinalRune’s website, http://www.finalrune.com.</p>
<h3>About AudioComics</h3>
<p>The AudioComics Company provides superior audio entertainment with its professional full-cast audio theatre adaptations of licensed and original properties from the world of comic books, graphic novels, and more. AudioComics productions of classic, contemporary and world premiere properties will reach new audiences far beyond readers and comic book fans through the universally popular entertainment medium of multi-track recorded sound and music on CD and in downloadable form, accessible in today’s market with today’s sound. The AudioComics team is working to establish relationships with comic book companies, sci-fi and comic writers, sponsors, and the entertainment industry in Hollywood and New York, and to give these audio theatre pieces worldwide exposure. http://www.audiocomicscompany.com<em></p>
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		<title>The Troll of Stony Brook – Behind the Scenes</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/MaUjSgaUGrw/</link>
		<comments>http://www.finalrune.com/the-troll-of-stony-brook-behind-the-scenes/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 10:27:48 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=726</guid>
		<description><![CDATA[Egads! Is that a man in sports coat or a snarling bloodthirsty troll? Answers to these and other questions are revealed in the new documentary of FinalRune's The Troll of Stony Brook. Videomaster Matt Morris followed us around back in April for our recording in the woods of Alfred. He got some great clips of [...]]]></description>
			<content:encoded><![CDATA[<p>Egads! Is that a man in sports coat or a snarling bloodthirsty troll?</p>
<p>Answers to these and other questions are revealed in the new documentary of FinalRune's <a href="http://www.finalrune.com/the-troll-of-stony-brook/">The Troll of Stony Brook</a>.</p>
<p>Videomaster Matt Morris followed us around back in April for our recording in the woods of Alfred. He got some great clips of Bill Dufris (The Troll) manhandling Johnny Speckman (Rick) as well as commentary from the cast and yours truly zipping around like a decapitated chicken.</p>
<p>Click below to watch:</p>
<p><iframe src="http://player.vimeo.com/video/13608161" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/13608161">FinalRune - Troll - edit 3</a> from <a href="http://vimeo.com/user2951558">Matthew Morris</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>FinalRune Records with the BBC</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/XDNzP-utej4/</link>
		<comments>http://www.finalrune.com/finalrune-records-with-the-bbc/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 10:24:53 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=723</guid>
		<description><![CDATA[Yes, you heard that right! On Aug 1-3 we got the opportunity to record with John Dryden, an independent producer whose work is regularly commissioned by the BBC. John's impressive production credits include the Peabody-winning The Day That Lehmann Died, A Tokyo Murder, The Handmaid's Tale, and Fatherland. The show this time is Severed Threads, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/nyc-recording-with-bbc.jpg" class="right padding" alt="NYC Recording with the BBC" /></p>
<p>Yes,  you heard that right!  On Aug 1-3 we got the opportunity to record with John Dryden, an independent producer whose work is regularly  commissioned by the BBC.  </p>
<p><a href="http://web.ukonline.co.uk/suttonelms/jdryden.html">John's impressive production credits</a> include the Peabody-winning <em>The Day That Lehmann Died</em>, <em>A Tokyo Murder</em>, <em>The Handmaid's Tale</em>, and <em>Fatherland</em>.</p>
<p>The show this time is <em>Severed Threads</em>,  a mini series which follows three stories - an investigative journalist  uncovering child labor in India, a boy in the United Kingdom obsessed  with violent YouTube videos, and a born again Christian in Minneapolis  who's about to have his whole life unravel.</p>
<p>Each  story was recorded in the continent where it takes place.  In our case,  we were recording scenes in New York City intended to take place in  small town Minnesota - around a dinner table, in an office building, outside a church.</p>
<p>See some of the terrific actors we worked with during this scene, when Jim is sliced and diced by a television reporter:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-PZfpIHI7CI?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-PZfpIHI7CI?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The show will be airing on BBC Radio 4 in October, and we'll definitely let you know when you can hear it!</p>
<p>In the meantime, check out <a href="http://www.bbc.co.uk/programmes/p0043kcq">The Day That Lehman Died</a> (BBC Radio Stream) for a taste of this documentary-style field recorded radio drama.</p>
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		<title>The War on Poverty</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/Ohj4sq-fW4c/</link>
		<comments>http://www.finalrune.com/the-war-on-poverty/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 02:58:09 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=717</guid>
		<description><![CDATA[In a back back back door meeting in the White House, the President and his most trusted advisors discuss a new conflict which is unavoidable, absolutely essential to America (at least insofar as justifying the ballooning Department of Defense budget). This new conflict, nay, War, will be a War fought against one of the most [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://www.finalrune.com/images/war-on-poverty.jpg" alt="The War on Poverty Audio Drama" />In a back back <em>back</em> door meeting in the White House, the President and his most trusted  advisors discuss a new conflict which is unavoidable, absolutely <em>essential</em> to America (at least insofar as justifying the ballooning Department of Defense budget).</p>
<p>This new conflict, nay, <em>War</em>, will be a War fought against one of the most pervasive ills that has  cursed civilization since the beginning.  A War on... Poverty.</p>
<p>Wait.  Poverty?  How do you attack poverty?</p>
<p>This tongue in cheek 5 minute treat was produced for an audio engineering course Fred recently took with <a href="http://www.davemoulton.com/profile.html">Dave Moulton</a> (a Grammy nominated engineer) with the University of Maine in Augusta.</p>
<p>Voted most likely to get Fred on an FBI watch list!</p>
<p><a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/war-on-poverty.mp3">Download The War on The War on Poverty</a> (MP3)</p>
<h3>Credits:</h3>
<ul>
<li>Written, directed and produced by Fred Greenhalgh</li>
<li>Dave Marshall - The Man in Black</li>
<li>Bill Dufris - The President</li>
<li>Burke Brimmer - The General</li>
<li>Hannah Kramer - The Analyst</li>
<li>Johnny Speckman - The Pilot</li>
<li>Joe Duley - Co-Pilot</li>
<li>Emily Burnham - Anchorwoman</li>
<li>Philip Hobby - Anchorman</li>
<li>Original music - Barb Truex</li>
</ul>
<p>This production was recorded in-studio at Mind’s Eye Productions for a University  of Maine Augusta audio engineering class, Spring 2010.    Sound effects and additional music courtesy of Sounddogs.com and Soundrangers.com.</p>
<p>Special thanks to the UMA Audio 319 class for the spring of 2010.</p>
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		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/9ps3N9wQ0ZQ/war-on-poverty.mp3" fileSize="6727105" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>In a back back back door meeting in the White House, the President and his most trusted advisors discuss a new conflict which is unavoidable, absolutely essential to America (at least insofar as justifying the ballooning Department of Defense budget). Thi</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>In a back back back door meeting in the White House, the President and his most trusted advisors discuss a new conflict which is unavoidable, absolutely essential to America (at least insofar as justifying the ballooning Department of Defense budget). This new conflict, nay, War, will be a War fought against one of the most [...]</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/the-war-on-poverty/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/9ps3N9wQ0ZQ/war-on-poverty.mp3" length="6727105" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/finalrune/www.finalrune.com/mp3/war-on-poverty.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>The Troll of Stony Brook – Episode 5</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/5JCNWh7Z2yA/</link>
		<comments>http://www.finalrune.com/the-troll-of-stony-brook-episode-5/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 02:27:01 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Troll of Stony Brook]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=712</guid>
		<description><![CDATA[The Troll is shattered, but not all is over. Jamie climbs a remote mountain as sunset falls, and discovers something very special in the woods... and inside of himself. Download the Troll of Stony Brook: Episode 5 (MP3)]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.finalrune.com/images/troll-stony-brook-web.jpg" alt="The Troll of Stony Brook" align="right" />The Troll is shattered, but not all is over.  Jamie climbs a remote mountain as sunset falls, and discovers something very special in the woods... and inside of himself.</p>
<p><a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep5.mp3">Download the Troll of Stony Brook: Episode 5 (MP3)</a></p>
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		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/4rrdsJILetY/troll-story-ep5.mp3" fileSize="8007003" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Troll is shattered, but not all is over. Jamie climbs a remote mountain as sunset falls, and discovers something very special in the woods... and inside of himself. Download the Troll of Stony Brook: Episode 5 (MP3)</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>The Troll is shattered, but not all is over. Jamie climbs a remote mountain as sunset falls, and discovers something very special in the woods... and inside of himself. Download the Troll of Stony Brook: Episode 5 (MP3)</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/the-troll-of-stony-brook-episode-5/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/4rrdsJILetY/troll-story-ep5.mp3" length="8007003" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep5.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>The Troll of Stony Brook – Episode 4</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/zSbVh6ghhg0/</link>
		<comments>http://www.finalrune.com/the-troll-of-stony-brook-episode-4/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 02:13:31 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Troll of Stony Brook]]></category>
		<category><![CDATA[audio drama]]></category>
		<category><![CDATA[troll]]></category>
		<category><![CDATA[troll story]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=706</guid>
		<description><![CDATA[Instead of tearing him to shreds, the troll lamented to Jamie about his woes in a world full of humans and not enough magic. When a police officer intruded on his last refuge, the troll lashed out, and now he and Jamie are on a run, with desperate hopes of making it far from civilization [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.finalrune.com/images/troll-stony-brook-web.jpg" alt="The Troll of Stony Brook" align="right" />Instead of tearing him to shreds, the troll lamented to Jamie about his woes in a world full of humans and not enough magic.  When a police officer intruded on his last refuge, the troll lashed out, and now he and Jamie are on a run, with desperate hopes of making it far from civilization before daybreak.</p>
<p><a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep4.mp3">Download the Troll of Stony Brook: Episode 4 (MP3)</a></p>
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		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/4fZGyk0lT_E/troll-story-ep4.mp3" fileSize="9121005" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Instead of tearing him to shreds, the troll lamented to Jamie about his woes in a world full of humans and not enough magic. When a police officer intruded on his last refuge, the troll lashed out, and now he and Jamie are on a run, with desperate hopes o</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>Instead of tearing him to shreds, the troll lamented to Jamie about his woes in a world full of humans and not enough magic. When a police officer intruded on his last refuge, the troll lashed out, and now he and Jamie are on a run, with desperate hopes of making it far from civilization [...]</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/the-troll-of-stony-brook-episode-4/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/4fZGyk0lT_E/troll-story-ep4.mp3" length="9121005" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep4.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>The Troll of Stony Brook – Episode 3</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/Ljr1iKEVhuo/</link>
		<comments>http://www.finalrune.com/the-troll-of-stony-brook-episode-3/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 12:18:16 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Troll of Stony Brook]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=702</guid>
		<description><![CDATA[Jamie's friend Rick egged on the troll - and found out what a monster is really made of. While Jamie sits tied up, waiting to see what the monster will do to him, his coworkers start to wonder what happened... Download the Troll of Stony Brook: Episode 3]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.finalrune.com/images/troll-stony-brook-web.jpg" alt="The Troll of Stony Brook" align="right" />Jamie's friend Rick egged on the troll - and found out what a monster is really made of.  While Jamie sits tied up, waiting to see what the monster will do to him, his coworkers start to wonder what happened...</p>
<p><a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep3.mp3">Download the Troll of Stony Brook: Episode 3</a></p>
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/Ljr1iKEVhuo" height="1" width="1"/>]]></content:encoded>
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		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/TTeGKNvnN8U/troll-story-ep3.mp3" fileSize="13370310" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jamie's friend Rick egged on the troll - and found out what a monster is really made of. While Jamie sits tied up, waiting to see what the monster will do to him, his coworkers start to wonder what happened... Download the Troll of Stony Brook: Episode 3</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>Jamie's friend Rick egged on the troll - and found out what a monster is really made of. While Jamie sits tied up, waiting to see what the monster will do to him, his coworkers start to wonder what happened... Download the Troll of Stony Brook: Episode 3</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/the-troll-of-stony-brook-episode-3/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/TTeGKNvnN8U/troll-story-ep3.mp3" length="13370310" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep3.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>The Troll of Stony Brook – Episode 2</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/3RGnqmGQOTU/</link>
		<comments>http://www.finalrune.com/the-troll-of-stony-brook-episode-2/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 13:57:18 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Troll of Stony Brook]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=681</guid>
		<description><![CDATA[Jamie hit something on the road home from a party last night - something BIG. And now his buddy Rick has him going back to the scene of the crime. What they find will change them both forever... Download the Troll of Stony Brook: Episode 2]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.finalrune.com/images/troll-stony-brook-web.jpg" alt="The Troll of Stony Brook" align="right" />Jamie hit something on the road home from a party last night - something BIG.  And now his buddy Rick has him going back to the scene of the crime.  What they find will change them both forever...</p>
<p><a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep2.mp3">Download the Troll of Stony Brook: Episode 2</a></p>
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		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/lObfKk0RMb0/troll-story-ep2.mp3" fileSize="5691250" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Jamie hit something on the road home from a party last night - something BIG. And now his buddy Rick has him going back to the scene of the crime. What they find will change them both forever... Download the Troll of Stony Brook: Episode 2</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>Jamie hit something on the road home from a party last night - something BIG. And now his buddy Rick has him going back to the scene of the crime. What they find will change them both forever... Download the Troll of Stony Brook: Episode 2</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/the-troll-of-stony-brook-episode-2/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/lObfKk0RMb0/troll-story-ep2.mp3" length="5691250" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep2.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>The Troll of Stony Brook Arrives</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/kmrTOFqQDs0/</link>
		<comments>http://www.finalrune.com/the-troll-of-stony-brook-arrives/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 20:58:33 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=667</guid>
		<description><![CDATA[Killer artwork by Simon Adams After several months of hard work, FinalRune is proud to release The Troll of Stony Brook, our first original title since the Ogle-award winning Waiting for a Window in 2008. An awkward teenager, Jamie, is driving home one night from a party when he hits something - something big. His [...]]]></description>
			<content:encoded><![CDATA[<div class="right"><a href="http://www.finalrune.com/the-troll-of-stony-brook/"><img src="http://www.finalrune.com/images/troll-stony-brook-web.jpg" border="0" alt="The Troll of Stony Brook" align="right" /></a></p>
<p style="font-family: arial,sans-serif; color: #000; font-size: 10px; padding-bottom: 5px;">Killer artwork by Simon Adams</p>
</div>
<p>After several months of hard work, FinalRune is proud to release <a href="http://www.finalrune.com/recording-wraps-on-the-troll-of-stony-brook/">The Troll of Stony Brook</a>, our first original title since the Ogle-award winning <a href="http://www.finalrune.com/waiting-for-a-window/">Waiting for a Window</a> in 2008.</p>
<p>An awkward teenager, Jamie, is driving home one night from a party when he hits something - something <em>big</em>.  His pushy co-worker, Rick, talks him into going back to the scene of the accident, where they find a creature pushed to the brink by human progress.</p>
<p>What follows is a startling and brutal experience - something that will change Jamie's life forever.</p>
<p>The show is <strong>available now</strong> as a <a href="http://www.finalrune.com/the-troll-of-stony-brook/">free podcast</a> and a <a href="https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&amp;SESSION=ocCT2tyEj2KAV1Y3tMaIGibSy43ME75zmZTsecIWP2ZFshgx2oQCwfZwnOC&amp;dispatch=50a222a57771920b6a3d7b606239e4d529b525e0b7e69bf0224adecfb0124e9bd7371532d7fbae4715b6ee2d3a381319d43ea0c93be06bb1">paid download</a>.</p>
<h3>Wait, Why Do I Want to Pay for Something that is Free?</h3>
<p>Good question.  Here's how it works:</p>
<ul>
<li style="padding-bottom: 5px;">To listen for free, simply go to <a href="http://www.finalrune.com/the-troll-of-stony-brook/">www.finalrune.com/troll</a> each Friday in July to download a new episode, or keep track of our podcast - either <a href="http://feeds2.feedburner.com/FinalRune">through RSS</a> or <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=358460828">through iTunes</a>.</li>
<li style="padding-bottom: 5px;">That's it.  Free is free.  BUT, the catch - <strong>you only get to hear the show in 6-7 minute installments</strong>.  There will be five podcast episodes altogether.</li>
<li style="padding-bottom: 5px;">If you don't want to wait to hear the end, you can <a href="https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&amp;SESSION=ocCT2tyEj2KAV1Y3tMaIGibSy43ME75zmZTsecIWP2ZFshgx2oQCwfZwnOC&amp;dispatch=50a222a57771920b6a3d7b606239e4d529b525e0b7e69bf0224adecfb0124e9bd7371532d7fbae4715b6ee2d3a381319d43ea0c93be06bb1">buy the whole thing now for $2.99</a>.  Safe and secure through Paypal.</li>
<li style="padding-bottom: 5px;">In addition to the show, with the paid version you get two special music tracks - one long spacey jam by <a href="http://barbtruex.com/">Barb Truex</a> and a rockin' Bad Religion-esque tune from the <a href="http://www.myspace.com/BigCoffinHunters">Big Coffin Hunters</a> - plus the warm and fuzzy feeling that you've made a meaningful contribution to independent art.</li>
</ul>
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		<item>
		<title>Troll of Stony Brook Trailer</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/waYhnBbMSZY/</link>
		<comments>http://www.finalrune.com/troll-of-stony-brook-trailer/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 20:22:24 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=659</guid>
		<description><![CDATA[Matt Morris, guitarist for the Big Coffin Hunters, created this video trailer of our latest show, the Troll of Stony Brook:]]></description>
			<content:encoded><![CDATA[<p>Matt Morris, guitarist for the Big Coffin Hunters, created this video trailer of our latest show, the <a href="http://www.finalrune.com/the-troll-of-stony-brook/">Troll of Stony Brook</a>:</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/lj6vuCdAXPY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lj6vuCdAXPY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<item>
		<title>The Troll of Stony Brook</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/t1r7WgMwmbs/</link>
		<comments>http://www.finalrune.com/the-troll-of-stony-brook/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 13:34:19 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=640</guid>
		<description><![CDATA[An awkward teenager, Jamie, is driving home one night from a party when he hits something - something big. His pushy co-worker, Rick, talks him into going back to the scene of the accident... and what they find will change them both forever.]]></description>
			<content:encoded><![CDATA[<div style="float:right"><img src="http://www.finalrune.com/images/troll-stony-brook-web.jpg" alt="The Troll of Stony Brook" /><p style="font-family:arial,sans-serif;color:#000;font-size:10px;padding-bottom:5px;" align="center">Killer artwork by Simon Adams</p></div>
<p>(Adventure/Fantasy)<br /><em>Written, Directed and Produced by Frederick Greenhalgh</em></p>

<p>What would happen if a troll still lived in the diminishing wild around us?</p>

<p>To explore that question comes FinalRune's new show, <em>The Troll of Stony Brook</em>.</p>

<p>An awkward teenager, Jamie, is driving home one night from a party when he hits something - something <em>big</em>. His pushy co-worker, Rick, talks him into going back to the scene of the accident... and what they find will change them both forever.</p>

<h2>Okay, I want to listen!</h2>
<p>This show, like most things on the internet, is being released with both <strong>free</strong> and <strong>paid</strong> versions.  The free version features individual scenes, 5-7 minutes long.  A new one will appear each Friday in July, 2010.</p>
<p>The paid version allows you to skip the wait and hear the entirety of the show right now and get some free music tracks.</p>
<h2>Episode 1:</h2>

<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep1.mp3">Download the Troll of Stony Brook: Episode 1</a>
<h2>Episode 2:</h2>

<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep2.mp3">Download the Troll of Stony Brook: Episode 2</a>
<h2>Episode 3:</h2>

<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep3.mp3">Download the Troll of Stony Brook: Episode 3</a>

<h2>Episode 4:</h2>

<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep4.mp3">Download the Troll of Stony Brook: Episode 4</a>

<h2>Episode 5:</h2>

<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep5.mp3">Download the Troll of Stony Brook: Episode 5</a>

<h2>I want more!</h2>

<p>The show, in its entirety, is available as a <strong>paid download for the ridiculously small sum of $2.99</strong>.  For this, you get:</p>

<ul>
	<li>The "Director's Cut" complete production of <em>The Troll of Stony Brook</em>, professionally mixed and mastered</li>
	<li>Two bonus musical tracks - the extended "Notes of Mystery" by Barb Truex, and the CD-version of "Quantum Jesus" by Big Coffin Hunters</li>
	<li>The warm and fuzzy feeling that you're supporting independent artists doing something pretty unique.</li>
</ul>

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<h2>Cast</h2>
<ul>
	<li><a href="http://www.finalrune.com/philip-hobby/"><strong>Philip Hobby</strong></a> as Jamie</li>
	<li><a href="http://www.finalrune.com/bill-dufris/"><strong>Bill Dufris</strong></a> as the Troll</li>
	<li><strong>Hannah Kramer</strong> as Margo</li>
	<li><strong>Johnny Speckman</strong> as Rick</li>
	<li><a href="http://www.finalrune.com/joe-duley/"><strong>Joe Duley</strong></a> as angry customer and radio DJ</li>
	<li><a href="http://www.finalrune.com/paul-drinan/"><strong>Paul Drinan</strong></a> as manager</li>
	<li><a href="http://www.finalrune.com/chris-newcomb/"><strong>Chris Newcomb</strong></a> as Officer 1</li>
	<li><strong>Emily Myshrall</strong> as Dispatch</li>
	<li><a href="http://www.finalrune.com/christine-marshall/"><strong>Christine Marshall</strong></a> as TV reporter</li>
	<li><strong>Christopher Price</strong> as Sgt. Dailys</li>
	<li><a href="http://www.finalrune.com/charly-duley/"><strong>Charly Duley</strong></a> as the housewife</li>
	<li><strong><a href="http://www.finalrune.com/ed-patterson/">Ed Patterson</a></strong> as Officer 2</li>
	<li><strong>Dave Marshall</strong> as pilot</li>
	<li><a href="http://www.finalrune.com/janice-gardner/"><strong>Janice Gardner</strong></a> as the trollette</li>
</ul>

<p>Recorded on location in South Portland and Alfred, Maine the spring of 2010.  Additional studio recording courtesy of <a href="http://mindseyeproductions.com/">Mind's Eye Productions</a>.</p>

<h2>Crew</h2>
<ul>
	<li>Field recordist - Randall Farr</li>
	<li>Mixing engineer - Tony Marino</li>
	<li>Original musical score - Barb Truex</li>
	<li>The song “Quantum Jesus” - <a href="http://bigcoffinhuntersmusic.com">Big Coffin Hunters</a></li>
	<li>Additional sound effects courtesy of Mind’s Eye Productions.  </li>
</ul>

<p>Special thanks to Matt Morris, video guy extraordinaire.</p>

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<h2>Production Photos:</h2>
<dl class="ZenphotoPress_badge ZenphotoPress_shortcode"><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-09.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-09.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-07.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-07.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-18.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-18.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-12.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-12.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-05.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-05.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-20.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-20.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-11.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-11.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-06.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-06.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-21.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-21.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-19.jpg" ><img title="The Troll of Stony Brook" alt="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/troll-stony-brook/image/thumb/troll-stony-brook-19.jpg" /></a></dt><hr /></dl>

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		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/tVbM9TeCgvQ/troll-story-ep1.mp3" fileSize="7487815" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>An awkward teenager, Jamie, is driving home one night from a party when he hits something - something big. His pushy co-worker, Rick, talks him into going back to the scene of the accident... and what they find will change them both forever.</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>An awkward teenager, Jamie, is driving home one night from a party when he hits something - something big. His pushy co-worker, Rick, talks him into going back to the scene of the accident... and what they find will change them both forever.</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/the-troll-of-stony-brook/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/tVbM9TeCgvQ/troll-story-ep1.mp3" length="7487815" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/finalrune/www.finalrune.com/mp3/troll-story-ep1.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Recording Wraps on The Troll of Stony Brook</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/J7KuLStaVLw/</link>
		<comments>http://www.finalrune.com/recording-wraps-on-the-troll-of-stony-brook/#comments</comments>
		<pubDate>Wed, 19 May 2010 23:14:03 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=637</guid>
		<description><![CDATA[Killer artwork by Simon Adams What would happen if a troll still lived in the diminishing wild around us? To explore that question comes FinalRune's new show, The Troll of Stony Brook. An awkward teenager, Jamie, is driving home one night from a party when he hits something - something big. His pushy co-worker, Rick, [...]]]></description>
			<content:encoded><![CDATA[<p><div style="float:right"><img src="http://www.finalrune.com/images/troll-stony-brook-audio.jpg" alt="The Troll of Stony Brook" align="right" /><p style="font-family:arial,sans-serif;color:#000;font-size:10px;padding-bottom:5px;" align="center">Killer artwork by Simon Adams</p></div></p>
<p>What would happen if a troll still lived in the diminishing wild around us?</p>
<p>To explore that question comes FinalRune's new show, <em>The Troll of Stony Brook</em>.</p>
<p>An awkward teenager, Jamie, is driving home one night from a party when he hits something - something <em>big</em>.  His pushy co-worker, Rick, talks him into going back to the scene of the accident... and what they find will change them both forever.</p>
<p>This exciting story of what happens when nature is pushed to the brink takes place largely outdoors.  So, in a true test of the field recording experience, the intrepid FinalRune cast and crew set out on a sunny spring day to record in the woods being <a href="http://www.finalrune.com/solar-powered/">Fred's off-grid homestead</a> in Alfred, Maine.</p>
<p>As always, adventure happened - inevitable when you get a group of actors and interesting looking gear in random places.</p>
<p>We had kids looking on, were kicked off one prospective location, and even had a few people get lost as they made their way back from the woods!  (For the record, Fred is not a registered Maine Guide).</p>
<p>Anyways, the audio is excellent, and in a bold coup there were even some scenes recorded in Bill Dufris' <a href="http://mindseyeproductions.com/">audiobook voice-over studio</a>.  Stay tuned for release in early June.</p>
<p><strong>Here are some pictures (plenty more in <a href="http://www.finalrune.com/gallery/troll-stony-brook/">our photo gallery</a>):</strong></p>
<p><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-05.jpg"><img class="ZenphotoPress_thumb " alt="The Troll of Stony Brook" title="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/zp-core/i.php?a=troll-stony-brook&amp;i=troll-stony-brook-05.jpg&amp;w=400&amp;h="  /></a>
<br />The Troll (Bill Dufris) begs Jamie (Philip Hobby) to remember the wild things.</p>
<p><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-02.jpg"><img class="ZenphotoPress_thumb " alt="The Troll of Stony Brook" title="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/zp-core/i.php?a=troll-stony-brook&amp;i=troll-stony-brook-02.jpg&amp;w=400&amp;h="  /></a><br />Reporter (Christine Marshall) and Sargeant (Christopher Price) at the scene of a horrific crime.</p>
<p><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-09.jpg"><img class="ZenphotoPress_thumb " alt="The Troll of Stony Brook" title="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/zp-core/i.php?a=troll-stony-brook&amp;i=troll-stony-brook-09.jpg&amp;w=400&amp;h="  /></a><br />Fred giving direction at a car scene recorded in the woods.</p>
<p><a href="http://www.finalrune.com/gallery/troll-stony-brook/troll-stony-brook-06.jpg"><img class="ZenphotoPress_thumb " alt="The Troll of Stony Brook" title="The Troll of Stony Brook" src="http://www.finalrune.com/gallery/zp-core/i.php?a=troll-stony-brook&amp;i=troll-stony-brook-06.jpg&amp;w=400&amp;h="  /></a><br />The story's namesake - a new development in Southern Maine.
</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=J7KuLStaVLw:IAs9-OvNg4c:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=J7KuLStaVLw:IAs9-OvNg4c:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=J7KuLStaVLw:IAs9-OvNg4c:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=J7KuLStaVLw:IAs9-OvNg4c:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=J7KuLStaVLw:IAs9-OvNg4c:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=J7KuLStaVLw:IAs9-OvNg4c:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=J7KuLStaVLw:IAs9-OvNg4c:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=J7KuLStaVLw:IAs9-OvNg4c:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
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		<item>
		<title>Coming This April: The Troll of Stony Brook</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/ynB6UvNG1IU/</link>
		<comments>http://www.finalrune.com/coming-this-april-the-troll-of-stony-brook/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 15:58:04 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=613</guid>
		<description><![CDATA[FinalRune is proud to announce plans for our next original show (the last one was the award-winning Waiting for a Window back in 2008, wow!), titled The Troll of Stony Brook. Like Window, Troll tells a somber story using wit, humor, and a bit of magic. It all starts when a teenager, Jamie, hits something [...]]]></description>
			<content:encoded><![CDATA[<p>FinalRune is proud to announce plans for our next original show (the last one was the award-winning <a href="http://www.finalrune.com/waiting-for-a-window/">Waiting for a Window</a> back in 2008, wow!), titled The Troll of Stony Brook.</p>
<p>Like <em>Window</em>, <em>Troll</em> tells a somber story using wit, humor, and a bit of magic.  It all starts when a teenager, Jamie, hits something in the woods while reaching for his cell phone.  The creature runs off, but he can't help but return with a friend later to see what it was.</p>
<p>The result is a tragic and terrifying exploration of what happens when wild things are pushed to the brink by human expansion.  <em>Troll</em> will be recorded on-location in early April 2009, and will be available as a free download later in April.</p>
<p>Want to know when this new show is out?  <a href="http://www.finalrune.com/newsletter-signup/">Sign up for FinalRune Runescapes</a> (our free monthly newsletter)!</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=ynB6UvNG1IU:kn_TWVm0YMk:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=ynB6UvNG1IU:kn_TWVm0YMk:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=ynB6UvNG1IU:kn_TWVm0YMk:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=ynB6UvNG1IU:kn_TWVm0YMk:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=ynB6UvNG1IU:kn_TWVm0YMk:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=ynB6UvNG1IU:kn_TWVm0YMk:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=ynB6UvNG1IU:kn_TWVm0YMk:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=ynB6UvNG1IU:kn_TWVm0YMk:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
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		<item>
		<title>Why Free? – Economics of Art in the Digital Age</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/G3HuMy6pO7M/</link>
		<comments>http://www.finalrune.com/why-free/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 16:14:45 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Radio Drama Articles]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=606</guid>
		<description><![CDATA[We're often asked: when are you going to start charging for downloads?! Well, my philosophy is simple. I want more people to hear this work, not to earn a few extra dollars per month. Combine that attitude with the freeconomics of digital distribution and you start to come to the unusual economic path that is [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.finalrune.com/images/free-sign.jpg" alt="Free Audio Drama" border="0" align="right" />
<p>We're often asked: when are you going to start charging for downloads?!</p>
<p>Well, my philosophy is simple.  <strong>I want more people to hear this work, not to earn a few extra dollars per month</strong>.</p>
<p>Combine that attitude with the <a href="http://www.wired.com/techbiz/it/magazine/16-03/ff_free">freeconomics</a> of digital distribution and you start to come to the unusual economic path that is FinalRune.</p>
<p>A few years back I tried the experiment of charging for downloads - $1.99 for an MP3 of <a href="http://www.finalrune.com/fall-of-the-hero/">Fall of the Hero</a> or <a href="http://www.finalrune.com/the-blind-mans-confession/">Blind Man's Confession</a>, which I thought was pretty reasonable - barely more than a song, and ten times as long!</p>
<p>The phenomenon?  <strong>We went from several hundred downloads per week to practically none</strong>.  I had maybe $10 more at the end of the month, but was failing at my bigger mission, which is to further the medium of audio drama and get people interested in my work.</p>

<p>Since then, everything's been free and downloads have really shot up - even before the Wall Street Journal we'd average about 1000 downloads a month, meanwhile, <a href="http://www.radiodramarevival.com">Radio Drama Revival</a> gets upwards of 10,000 downloads a month!</p>
<p>The lesson?  It's not hard to give away good content.  And making this freely available is at least part of the reason we ended up in The Wall Street Journal to begin with - and how can you put a price on that?</p>
<p>But let's examine the question a bit more deeply.</p>
<p>Making the product freely available, without the foggiest expectation of pay, seems a bit ludicrous on the surface.  The productions do, after all, cost money to make!</p>
<p>I've never bothered to track how many hours it takes me to write, cast, record, post-produce and market this work, but even myself aside we have actors, musicians, and a recordist who all show up when we produce this, and lately I've taken to paying these people!</p>
<p>But my underlying motivation is not to earn a buck, it's <strong>to create good art</strong>.</p>
<h3>Free as a Business Model</h3>
<p>While in our economy it is an implied assumption that if something is given away for free, it must not have value (or else that value must be picked up by another party, e.g. advertisers), to me, it's very different: I am going to do this anyways, because I love it.  Because I'm hard-wired to tell stories.</p>
<p>Ask pretty much any artist, and you'll run into the same attitude, just varying extents of how much they've accepted the economic reality of our society.  We can choose to go the way of the record companies, fighting tooth and nail to stop our audience from getting content the way that makes sense and is convenient for them, or we can choose to embrace digital technology and forge a different path.</p>
<p>So, all that being said, <strong>am I allergic to money?</strong>  No.  I'm in the process of looking for grants and other sources of funds to finance new productions - not because I'm sick of paying for it out of pocket, but only because my pockets are so small!</p>
<p>It's very possible that out of some of these new funding options we will create content that's <em>not</em> free - paid podcasts, commercially released audiobooks, etc. - FinalRune will always be creating some sort of free product in the interests of attracting, entertaining, and retaining new listeners.</p>
<h3>Cash Isn't The Only Way to Get Rich</h3>

<p>Let it be said that even when you don't receive cash, you can receive payment that is richer than gold.  Here's what some listeners have said to us lately:</p>

<blockquote><p>"My job is boring - boring - boring. What gets me through is listening to MP3 downloads ... Found your website and.... all I have to say is Thank You. You made my days a little better."
</p><p>
"I love the work you do.  To me radio is everything...  When I was born back in 1955 I was legally blind.  Radio to me was my entire "field of vision" ... I hope this helps get the message out that the 'audio arts' are alive and well and living in our hEARtS"
</p>
</blockquote>
<p>Last but not least, the pitch: <strong>some listeners are so kind that with no request to do so at all, they have sent us some money</strong>.  To these people, I bow low and offer my sincerest thanks.  These generous donations make a tangible difference in our ability to make new shows!</p>
<p>If you believe in what we're doing, and want to help both fund new audio drama, won't you send us whatever you can afford?  You can donate safely using Paypal:</p>
<a href="http://www.finalrune.com/donate/"><img src="https://www.paypal.com/en_US/i/btn/x-click-but21.gif" alt="Donate to FinalRune" border="0" /></a>
<p>But if you can't swing it, don't worry.  We're still going to make these shows, and they're still going to be free.  Free as in beer.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=G3HuMy6pO7M:TuZpKbfvdtA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=G3HuMy6pO7M:TuZpKbfvdtA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=G3HuMy6pO7M:TuZpKbfvdtA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=G3HuMy6pO7M:TuZpKbfvdtA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=G3HuMy6pO7M:TuZpKbfvdtA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=G3HuMy6pO7M:TuZpKbfvdtA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=G3HuMy6pO7M:TuZpKbfvdtA:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=G3HuMy6pO7M:TuZpKbfvdtA:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/G3HuMy6pO7M" height="1" width="1"/>]]></content:encoded>
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		<title>Joe Gunther Videos</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/OKGm88nCpD0/</link>
		<comments>http://www.finalrune.com/joe-gunther-videos/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 18:39:19 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=544</guid>
		<description><![CDATA[Here's a selection of videos from the recent Joe Gunther audio drama field production! This is the video that appeared in the Wall Street Journal article! Will keep it posted here as long as the link is live... In this scene we show a continuous take of actors leaving a car, going up some steps [...]]]></description>
			<content:encoded><![CDATA[<p>Here's a selection of videos from the recent <a href="http://www.finalrune.com/joe-gunther-pilot/">Joe Gunther audio drama</a> field production!</p>
<p><object id="wsj_fp" width="512" height="363"><param name="movie" value="http://s.wsj.net/media/swf/main.swf"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="videoGUID={DEB29CF0-AA31-4D4D-86C7-7E92D2D2C3B0}&#038;playerid=1000&#038;plyMediaEnabled=1&#038;configURL=http://wsj.vo.llnwd.net/o28/players/&#038;autoStart=false" base="http://s.wsj.net/media/swf/"name="flashPlayer"></param><embed src="http://s.wsj.net/media/swf/main.swf" bgcolor="#FFFFFF"flashVars="videoGUID={DEB29CF0-AA31-4D4D-86C7-7E92D2D2C3B0}&#038;playerid=1000&#038;plyMediaEnabled=1&#038;configURL=http://wsj.vo.llnwd.net/o28/players/&#038;autoStart=false" base="http://s.wsj.net/media/swf/" name="flashPlayer" width="512" height="363" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object></p>
<p>This is the video that appeared in the <a href="http://online.wsj.com/article/SB10001424052748704240004575085313479028540.html">Wall Street Journal article</a>!  Will keep it posted here as long as the link is live...</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/loNxJ-bm1iE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/loNxJ-bm1iE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>In this scene we show a continuous take of actors leaving a car, going up some steps and then entering a house</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/y52HgXE1eVw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/y52HgXE1eVw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>In this take, we see another continuous take, this time of the detective (Bill Dufris) arriving at a house, greeting the widow (Christine Marshall) and then entering the house.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QGlQMAA_TH0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QGlQMAA_TH0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Bill Dufris and Christopher Price piled in the back of a car!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/LhPM6AgLDcI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LhPM6AgLDcI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Author <a href="http://archermayor.com/">Archer Mayor</a> comments on seeing his work become an audio drama!</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=OKGm88nCpD0:gEi2lcK5dkw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=OKGm88nCpD0:gEi2lcK5dkw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=OKGm88nCpD0:gEi2lcK5dkw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=OKGm88nCpD0:gEi2lcK5dkw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=OKGm88nCpD0:gEi2lcK5dkw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=OKGm88nCpD0:gEi2lcK5dkw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=OKGm88nCpD0:gEi2lcK5dkw:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=OKGm88nCpD0:gEi2lcK5dkw:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/OKGm88nCpD0" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>FinalRune Productions Featured in Wall Street Journal!</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/Qq3PgeLtCek/</link>
		<comments>http://www.finalrune.com/finalrune-productions-featured-in-wall-street-journal/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 05:55:49 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=537</guid>
		<description><![CDATA[We're giddy beyond words to announce that FinalRune was featured in the Wall Street Journal on February 25, 2010. The article, entitled "Return With Us to the Thrilling Days Of Yesteryear—Via the Internet," heavily focused on our signature field recording style and director Fred Greenhalgh's passion for reviving audio drama in an age of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.finalrune.com/joe-gunther-pilot/"><img src="/images/gunther-cover-hq.jpg" alt="FinalRune Featured in Wall Street Journal!" align="right" border="0" /></a>We're giddy beyond words to announce that FinalRune was <a href="http://online.wsj.com/article/SB10001424052748704240004575085313479028540.html?mod=WSJ_LifeStyle_Lifestyle_5#">featured in the Wall Street Journal</a> on February 25, 2010.</p>
<p>The article, entitled "<a href="http://online.wsj.com/article/SB10001424052748704240004575085313479028540.html?mod=WSJ_LifeStyle_Lifestyle_5#">Return With Us to the Thrilling Days Of Yesteryear—Via the Internet</a>," heavily focused on our signature field recording style and director Fred Greenhalgh's passion for reviving audio drama in an age of the iPod.

<p><strong>Quick Link:</strong> The project featured in the story in the <a href="http://www.finalrune.com/joe-gunther-pilot/">Joe Gunther Pilot</a></p>
<h3>Listen to the FIRST EPISODE of this New Production:</h3>


<p><a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/joe-gunther-pilot.mp3">Download the Joe Gunther Pilot! (MP3)</a></p>
<p>Reporter Barry Newman writes:</p>

<blockquote>
Radio drama, ranging from "Captain Midnight" to the high art of Orson Welles, thrived for 40 years in America. It was all but gone by the 1960s, killed off by television. Yet now that TV must contend with the Internet, the Internet has given radio drama a whisper of new life. It can't be called "radio drama" anymore, since hardly any of it gets on the radio. Mr. Greenhalgh settles for "audio drama," but the catchiest name for it is "mind movie."
<br /><br />
Sue Zizza, a sound-effects artist who teaches at New York University, figures there are about 300 "true, quality audio dramatists" active in the U.S. She helps put on a one-week "audio theater" summer workshop that has lately been attracting 100 trainees. In 2006, one was Fred Greenhalgh.
<br /><br />
"What amazes me is that audio drama just won't go away," Ms. Zizza says. "It's so primal in us. No matter how much we ignore it, there are still people out there like Fred."
<br /><br />
He grew up on the Maine coast writing short stories. At the University of Southern Maine, unpublished, he rewrote one of them as a radio script, replacing sights with sounds, as in: "Storm increases with violent intensity until it unleashes a mighty burst of lightning."
<br /><br />
Mighty bursts were produced in radio's golden age by shaking tin sheets in a studio. Now, mighty bursts are downloadable. But Mr. Greenhalgh can't afford studio rent and prefers not to buy (or steal) anyone else's thunder. He harvests lightning by walking out into a storm with a recorder and a microphone.
</blockquote>
<p>We have a ton of people to thank, in no particular order:</p>
<ul>
<li>Reporter Barry Newman who made the journey all the way to Maine in the midst of a snowstorm (remember those?)</li>
<li>Marty Cohn and Archer Mayor of Vermont Audio Drama Podcasting (VTAD) for kick starting an amazing new project</li>
<li>Mad Horse Theater Company for letting us use their space for the field recording</li>
<li>The awesome cast and crew who showed what FinalRune is made of!</li>
</ul><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/Qq3PgeLtCek" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.finalrune.com/finalrune-productions-featured-in-wall-street-journal/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>

		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/IXj32qZGOhs/joe-gunther-pilot.mp3" fileSize="25680120" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're giddy beyond words to announce that FinalRune was featured in the Wall Street Journal on February 25, 2010. The article, entitled "Return With Us to the Thrilling Days Of Yesteryear—Via the Internet," heavily focused on our signature field recording</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>We're giddy beyond words to announce that FinalRune was featured in the Wall Street Journal on February 25, 2010. The article, entitled "Return With Us to the Thrilling Days Of Yesteryear—Via the Internet," heavily focused on our signature field recording style and director Fred Greenhalgh's passion for reviving audio drama in an age of the [...]</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/finalrune-productions-featured-in-wall-street-journal/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/IXj32qZGOhs/joe-gunther-pilot.mp3" length="25680120" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/finalrune/www.finalrune.com/mp3/joe-gunther-pilot.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Open Season: A Joe Gunther Novel</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/YxUhKNIsHc0/</link>
		<comments>http://www.finalrune.com/joe-gunther-pilot/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 04:02:22 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=463</guid>
		<description><![CDATA[An old lady tormented by lewd phone calls blasts a man with a shotgun as he walks in through the door, and Brattleboro's everyman detective, Joe Gunther, is called out to investigate.]]></description>
			<content:encoded><![CDATA[<img src="/images/gunther-cover-hq-2.jpg" alt="Joe Gunther Audio Drama" align="right" />
<h3>Announcing: Open Season the Audio Drama</h3>
<p>An old lady tormented by lewd phone calls blasts a man with a shotgun as he walks in through the door, and Brattleboro's everyman detective, Joe Gunther, is called out to investigate.</p>
<p>It's clear that not everything is as it seems - the description of the phone calls and the dead man outside don't match up.</p>
<p>And even stranger, the dead man and the old lady were jurors on the same controversial trial three years ago.</p>
<p>So begins "Open Season," the inaugural Joe Gunther novel from <a href="http://archermayor.com/">Archer Mayor</a> (THE PRICE OF MALICE, OCCAM'S RAZOR), an author who has earned lofty praise from The New York Times and Chicago Tribune.</p>

<h3>Listen to the FIRST EPISODE of this New Production:</h3>


<em>Running Time: 28 minutes</em><br />
<p><a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/joe-gunther-pilot.mp3">Download the Joe Gunther Pilot! (MP3)</a></p>
<h3>Credits:</h3>
<p>Written by Archer Mayor, audio adaptation by Fred Greenhalgh.  Produced and Directed by Fred Greenhalgh.</p>
<ul>
	<li><a href="http://www.finalrune.com/bill-dufris/">Bill Dufris</a> as Joe Gunther</li>
	<li>Christopher Price as Patrol Officer, Patrolman, and JP</li>
	<li><a href="http://www.finalrune.com/philip-hobby/">Philip Hobby</a> as Katz and Gould</li>
	<li><a href="http://www.finalrune.com/burke-brimmer/">Burke Brimmer</a> as Sergeant</li>
	<li>Kym Dakin as Reitz</li>
	<li><a href="http://www.finalrune.com/christine-marshall/">Christine Marshall</a> as Mrs. Philips</li>
</ul>

<p>Field recording by <a href="http://www.finalrune.com/randall-farr/">Randall Farr</a>, original score by James Munro.  Holiday music by <a href="http://incompetech.com/">Kevin Macleod</a>.</p>
<h3>Something Different in Audiobook Publishing</h3>

<p>In a startling divergence from traditional audiobook production, <a href="http://www.vtadpodcasts.org/">Vermont Audio Drama Podcasting</a> commissioned FinalRune Productions to produce a pilot episode for what will become a serialization of the novel "Open Season."</p>

<p>This pilot was recorded in FinalRune's signature <a href="http://www.finalrune.com/producing-in-the-field/">on-location recording style</a> at an old house in South Portland, Maine (courtesy of <a href="http://madhorse.com/">Mad Horse Theater Company</a>) with a compliment of excellent Maine-based actors including Audie-award winning narrator <a href="http://mindseyeproductions.com/">Bill Dufris</a>.</p>

<p>Actors crowded into the back seat of a car and drove through the snow, got out of cars and walked up stairs while shouting lines, and acted off one another in claustrophobic rooms - much like recording a movie, only without the camera.</p>
<h3>Field Recording Production Photos:</h3>
<dl class="ZenphotoPress_badge ZenphotoPress_shortcode"><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-24.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-24.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-02.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-02.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-16.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-16.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-03.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-03.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-07.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-07.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-23.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-23.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-21.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-21.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-13.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-13.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-04.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-04.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-05.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-05.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-22.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-22.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-06.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-06.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-15.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-15.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-12.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-12.jpg" /></a></dt><dt><a href="http://www.finalrune.com/gallery/joe-gunther-radio-drama/joe-gunther-radio-drama-11.jpg" ><img title="Joe Gunther Radio Drama - Pilot Episode Recording" alt="Joe Gunther Radio Drama - Pilot Episode Recording" src="http://www.finalrune.com/gallery/joe-gunther-radio-drama/image/thumb/joe-gunther-radio-drama-11.jpg" /></a></dt><hr /></dl>
<h3>Why Record This Way?</h3>

<p>Recording on-location imparts a sonic reality and level of richness impossible to achieve in a traditional sound studio.  The finished production sounds much more like an "audio movie," resulting in a more engrossing listening experience.</p>

<p>The episodic nature of the project is also uniquely suited to the way we listen today.  This serial will be easily listened to on an iPod, Kindle, iPad, or other mobile device.  Like the old time radio days, installments will about 30 minutes long, leaving listeners eager to hear what will happen next!</p>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/y52HgXE1eVw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/y52HgXE1eVw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

<h3>I Want More!</h3>

<p>If you'd like more information on the audio pilot, or to hear more of it, <a href="http://www.vtadpodcasts.org/contact.html">contact Vermont Audio Drama Podcasting</a>.</p>

<p>We're also starting a mailing list, if you want to hear when more news is available on this project, just drop in your email below (we will use it for NOTHING else!).</p>
[contact-form]
<p>And there's plenty more good audio available right now produced by FinalRune - check out <a href="http://www.finalrune.com/audio-fiction-stories/">our stories page</a> to get listening.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=YxUhKNIsHc0:CChn9b3kTV4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=YxUhKNIsHc0:CChn9b3kTV4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=YxUhKNIsHc0:CChn9b3kTV4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=YxUhKNIsHc0:CChn9b3kTV4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=YxUhKNIsHc0:CChn9b3kTV4:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=YxUhKNIsHc0:CChn9b3kTV4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=YxUhKNIsHc0:CChn9b3kTV4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=YxUhKNIsHc0:CChn9b3kTV4:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/YxUhKNIsHc0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.finalrune.com/joe-gunther-pilot/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>

		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/IXj32qZGOhs/joe-gunther-pilot.mp3" fileSize="25680120" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>An old lady tormented by lewd phone calls blasts a man with a shotgun as he walks in through the door, and Brattleboro's everyman detective, Joe Gunther, is called out to investigate.</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>An old lady tormented by lewd phone calls blasts a man with a shotgun as he walks in through the door, and Brattleboro's everyman detective, Joe Gunther, is called out to investigate.</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/joe-gunther-pilot/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/IXj32qZGOhs/joe-gunther-pilot.mp3" length="25680120" type="audio/mpeg" /><feedburner:origEnclosureLink>http://media.blubrry.com/finalrune/www.finalrune.com/mp3/joe-gunther-pilot.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>I’m not religious, but</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/8yq3S-9DCC4/</link>
		<comments>http://www.finalrune.com/im-not-religious-but/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 03:28:11 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Poetry]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=518</guid>
		<description><![CDATA[By Frederick Greenhalgh Download Poem Read Aloud by Author (MP3) I'm not religious, but every morning, as I get off work I buy Dixie's first black coffee and walk home with a disposable cup. The city snores, coughs, and murmurs. Darkness clings to concrete eaves. I trip over a man, thinking he's a garbage bag. [...]]]></description>
			<content:encoded><![CDATA[<p>By Frederick Greenhalgh</p>
<p><a href="http://www.finalrune.com/mp3/not-religious.mp3">Download Poem Read Aloud by Author (MP3)</a>
</p>
<p>
<strong>I'm not religious, but</strong><br />
every morning, as I get off work<br />
I buy Dixie's first black coffee<br />
and walk home with a disposable cup.</p>
<p>
The city snores, coughs, and murmurs.<br />
Darkness clings to concrete eaves.<br />
I trip over a man, thinking he's a garbage bag.
</p>
<p>
I'm not religious, but<br />
5AM is an odd hour.  You feel safe-the criminals are sleeping.<br />
I cut down streets where roses grow<br />
around barbed wire.</p>
<p>
Stopping by a church at the meeting<br />
of two roads,<br />
Piety and Desire,<br />
I light a damp cigarette.<br />
There's caution tape around the Virgin<br />
and grass crawling from cracks in the asphalt.</p>
<p>
I'm not religious, but<br />
there are twelve more dead today.<br />
I can read the front page through a window gouged with the word 'CUNT.'<br />
I save my fifty-cents for the laundromat.</p>
<p>
One time, while my socks were drying, <br />
a man staggered in with a gun.<br />
I lowered my book to see the clerk<br />
reverently emptying the register<br />
as if waiting his whole life for this moment.</p>
<p>
Though I'm not religious,<br />
I still wonder, when I see two pigeons fight<br />
for an empty potato chip bag, or drink<br />
from a film of diesel fuel-</p>
<p>
But that's no way to go to bed; easier to crush<br />
the Styrofoam cup as you climb each stair to the seventh<br />
story, lighting your last cigarette on a balcony,<br />
wishing you could see the sunrise.</p>
<div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/8yq3S-9DCC4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.finalrune.com/im-not-religious-but/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>

		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/tOfFukHm308/not-religious.mp3" fileSize="1148941" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>By Frederick Greenhalgh Download Poem Read Aloud by Author (MP3) I'm not religious, but every morning, as I get off work I buy Dixie's first black coffee and walk home with a disposable cup. The city snores, coughs, and murmurs. Darkness clings to concret</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>By Frederick Greenhalgh Download Poem Read Aloud by Author (MP3) I'm not religious, but every morning, as I get off work I buy Dixie's first black coffee and walk home with a disposable cup. The city snores, coughs, and murmurs. Darkness clings to concrete eaves. I trip over a man, thinking he's a garbage bag. [...]</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/im-not-religious-but/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/tOfFukHm308/not-religious.mp3" length="1148941" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.finalrune.com/mp3/not-religious.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Some Road through the Desert</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/LiX7YPZDeoM/</link>
		<comments>http://www.finalrune.com/some-road-through-the-desert/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 03:16:10 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Original Fiction]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=513</guid>
		<description><![CDATA[By Frederick Greenhalgh A young man, delirious in the desert, goes on a fantastic journey. Download this story read aloud by the author (MP3). Dog tired. Dehydrated. An eternity in furnace heat, mostly without water. Still trudging along an unending highway in the painted desert. A blanket of colors engulfs my vision. Black dances with [...]]]></description>
			<content:encoded><![CDATA[<p><em>By Frederick Greenhalgh</em></p>
<p>A young man, delirious in the desert, goes on a fantastic journey.</p>

<p><a href="http://www.finalrune.com/mp3/some-road.mp3">Download this story read aloud by the author (MP3)</a>.</p>
<p>Dog tired. 
Dehydrated. An eternity in furnace heat, mostly without water.</p>

<p>Still trudging
along an unending highway in the painted desert. A blanket of colors engulfs my
vision.  Black dances with blue and violet and murmurs through a hue of
magenta.  I try to keep my mind off the color of death.</p>

<p>I've nearly
forgotten my name when a late-90s indigo Caravan slows down to the shoulder
maybe fifty feet down the road. I don't know if I should believe it.</p>

<p>I've heard of
mirages. The California plate reads &quot;CHARON.&quot;</p>

<p>I haul myself
up and stumble to the car. Looking through tinted glass, I only see a thick
silhouette of a middle-aged man.</p>

<p>&quot;Where are
you headed?&quot; he says.</p>

<p>&quot;Out of
here, man,&quot; I say, &quot;I'm trying to get to L.A.&quot;</p>

<p>&quot;I'm not
going that far.&quot;</p>

<p>&quot;Down the
road then.&quot;</p>

<p>&quot;Very
well,&quot; he says, &quot;Get in.&quot;</p>

<p>I open the rear
door to toss in my beaten-up L.L. Bean rucksack and hop into the passenger's
side. The driver peels off before he asks me my name. I stumble with my tongue,
as if giving him this information is vital.</p>

<p>&quot;I'm
David,&quot; I say.</p>

<p>&quot;Greetings,&quot;
he says, eyes on the road, not even taking my hand.</p>

<p>&quot;You saved
me, man, I thought I was dogfood. I've been without water for hours.&quot;</p>

<p>&quot;In this
heat?&quot; he says, almost rhetorically.</p>

<p>I nod, savoring
the way the A/C cools my chapped skin.</p>

<p>&quot;You
wouldn't happen to have any water, would you?&quot;</p>

<p>&quot;A
little,&quot; he says, &quot;In the back.&quot;</p>

<p>I whisper
thanks and turn around. It strikes me how precise this car is, like it belongs
either to someone totally anal about tidiness or to someone who never drives
it. The seats are bare except for my rucksack, the back deck is empty, and it
still smells new. There are two glass jugs of water behind the driver's seat.</p>

<p>&quot;One of
these for your radiator?&quot; I ask.</p>

<p>&quot;No,
both.&quot;</p>

<p>&quot;Oh. Well
at least it's water.&quot;</p>

<p>&quot;It
is.&quot;</p>

<p>I pull one of
the jugs to the front with me, trying to act like he's not being curt. It
actually doesn't faze me. A lot of rides are from folks who're scared stiff.
I'm grateful they pick me up, though I don't really know why. Hitching for
three months leaves me with the same questions I had when I left. A tall lanky
white boy with scraggly long hair, an ambiguous accent, and a sweat-stained,
battered backpack. What's there to be scared of?</p>

<p>Whatever.  I screw
off the lid of the huge water vessel and take a swig.</p>

<p>&quot;Augh!&quot;
I cry as I spit the water back out, &quot;It burns!&quot;</p>

<p>The driver
shrugs.</p>

<p>&quot;You
should've told me!&quot; I say.</p>

<p>&quot;The water
is what it is.&quot;</p>
<p>&quot;But come on!  This doesn't even taste like water.&quot;</p>

<p>He doesn't respond. 
I look back at the jug.  God, I'm thirsty.  I reluctantly take another sip, and
it is just as harsh.  I manage to gulp down enough to hold my thirst back a
little.</p>

<p>&quot;Well, I
guess it's water.&quot;</p>

<p>Silence.</p>

<p>&quot;I'm
coming from up North. Never seen heat like this.&quot;</p>

<p>This elicits
maybe a grunt.</p>

<p>&quot;Yeah.
Boston, actually. Well, not Boston Boston. A suburb. Actually nearer the Cape.
It's nice though, I guess; this time of year they say it's the best weather in
the country. Winters suck, though. Real cold.&quot;</p>

<p>&quot;I see.&quot;</p>

<p>&quot;Yeah.
Never saw much other than New York, D.C. a couple of times, the rest of New
England. I wanted something different, so I left home.&quot;</p>

<p>&quot;Ah,
you're a traveler.&quot;</p>

<p>&quot;Absolutely. 
I'm never turning back.&quot;</p>

<p>&quot;Have you
found what you're looking for?&quot;</p>

<p>The sudden
question gives me pause.</p>

<p>&quot;What do
you mean?&quot;</p>

<p>&quot;Every
traveler has a prize and a destination.&quot;</p>

<p>&quot;Well I'm
going to L.A., I guess.&quot;</p>

<p>&quot;So you
have half of it down.&quot;</p>

<p>My eyes drift
to the sea of toneless dunes.</p>

<p>&quot;I guess
so,&quot; I say, my tongue sticking to the sandpaper of my still-dry mouth, &quot;I
guess, well, I guess I never really thought about it that way.&quot;</p>

<p>&quot;Without a
goal, the quest has no purpose and the journey is meaningless.  Remember
that.&quot;</p>

<p>&quot;Sure,&quot;
I say, still perplexed by his audacity, &quot;I'll keep that in mind.&quot;</p>

<p>The
conversation closes like a lid.  I lapse into silence regretfully. The problem
with silence is that it's really hard to break afterwards. I stare through the
desert's rifts and crevices, trying to collect my thoughts as they whirl like
dustdevils through my mind.  I'm too drained to concentrate.  I resign
contemplation for the moment and suddenly long to hear some music.  Anything
but the quiet drone of the engine and A/C fanblades.</p>

<p>&quot;Can I put
on the radio?&quot;</p>

<p>&quot;Why?&quot;</p>

<p>The question
gives me pause.</p>

<p>&quot;Well, you
know, let's hear some tunes.  It makes the time pass faster.&quot;</p>

<p>&quot;Ah,
that's it.&quot;</p>

<p>I scratch my
stubbly chin.</p>

<p>&quot;Well can
I?&quot;</p>

<p>&quot;Be my
guest.&quot;</p>

<p>I press the
black ridged button in the middle of the bare console.  A sizzling fuzz comes
from the speakers.  I grimace and start tooling with the knob.  At one moment I
think I catch a distant whisper of talk radio, the word &quot;redemption&quot;
and then it's just dull fuzz again.  I deliberately sigh and turn it off.</p>

<p>&quot;Nothing
out here.&quot;</p>

<p>&quot;There's
plenty.&quot;</p>

<p>&quot;What? 
Cacti and buzzards?&quot;</p>

<p>He only shrugs
now and returns to silence.  His crytic statements are starting to rub me the
wrong way.</p>

<p>&quot;Seriously,
what's out there?&quot;</p>

<p>I start to
think he's never going to respond.  I'm about to turn to the windshield to
stare dazed at vast emptiness when he speaks.</p>

<p>&quot;The
desert speaks quietly.  It is a mirror to look at.&quot;</p>

<p>&quot;What's
that supposed to mean?&quot; I ask.</p>

<p>&quot;I've told
you enough,&quot; he says.</p>

<p>&quot;Fine,&quot;
I spit and lean against the window.  There is a silence between the drone of
the engine and the frenzy of my own thoughts.  This gibberish is driving me
nuts.  I close my eyes and red afterimage soaks into the black behind my eyes. 
Who knows where I'll end up, but fuck it.  Maybe I can get some shut-eye.</p>

<p>***</p>

<p>I wake up to
the driver nudging me, his palm open.</p>

<p>&quot;Fifty-cent
toll.&quot;</p>

<p>This abrupt
stop doesn't wake me exactly.  The next few moments are a brilliant stupor.  A
dream resonates on my memory, though the images begin to evaporate.  I remember
walking through the desert, surrounded by pillars of gold, something like El
Dorado.  I hold a shell in one hand and a coin in the other, and my feet are
being tugged as if in the ocean.  I hear a wolf cry out, and, in that weird
dream way, I guess, the wolf cry turns into wind...</p>

<p>&quot;Well?&quot;</p>

<p>&quot;Yeah,
yeah I got quarters,&quot; I say.</p>

<p>I rifle around
in my pockets, yanking out a pile of crumpled receipts, some crushed dollars, a
couple of dimes and nickels, and a scrap of paper with a girl's number on it
who told me to call her when I got to California. I finally find the quarters.</p>

<p>&quot;Thanks,&quot;
he says as I hand them over.</p>

<p>This is one of
the strangest tolls I've ever seen. Then again, I'm really in the west now, so
a lot of things are strange to me. But there's no teller in the booth; in fact,
the whole setup looks like it's been abandoned for a very long time. The bridge
is a concrete slab connecting land across this thin but dramatic ravine. I
could just imagine this ravine being a moat for a great kingdom, an island of
land protected by a drop that'd keep out anyone without wings. Now, it's just
this weird old bridge, with a drop slot for the coins and a plastic gate that
lifts up as the coins rolled down into a metal bucket.  He drives across
wordlessly.</p>

<p>Me, I'm
entranced by the ravine. I try to see the bottom, but I can't, and I try to
wrap my head around the idea. Is there really water here in the desert?  How
far down is it, then? How deep? Where does it go, and why?</p>

<p>&quot;We're
almost there,&quot; he says.</p>

<p>This is a huge
relief. Though it's not too late for him to pull over and garrote me and throw
me in the trunk with the other three bodies, I get some sense I'll make it
through this one. I don't like carrying a knife but you need to if you're
traveling this country alone.  There is madness and violence everywhere.  And
weirdos, too, from my experience with this guy.</p>

<p>Five, ten,
whatever minutes later, he slows down in front of a series of large barn-sized
buildings.  If we hadn't slowed down, I don't think I'd ever notice them.  They
blend right into the desert.</p>

<p>&quot;End of
the line.&quot;</p>

<p>I look around
skeptically.</p>

<p>&quot;This is
town?&quot;</p>

<p>He just nods,
not giving any sign that he'll be going any further.</p>

<p>&quot;Jesus
Christ. I can't get out here.&quot;</p>

<p>He's silent.</p>

<p>&quot;Right,
screw it then. Thank you sir.&quot;</p>

<p>I extend my
hand for him to shake, but he ignores it. I just get out of the car and reach
for the rear door handle as he peels away.</p>

<p>&quot;Hey!&quot;
I yell, &quot;HEY!&quot;</p>

<p>Goddamn. He's
off in the distance and I'm screaming and waving. I guess I look like a
lunatic, but then again I'm losing my mind.  I scream my fucking lungs out and
kick and curse the earth. But actually, I'm not alone.</p>

<p>&quot;Ayauk!&quot;
comes a piercing cry from behind me.  I spin, suddenly on the defensive.</p>

<p>An elderly
native American, dressed in a Navajo patterned throw, stands twenty feet from
me with dust dancing in his path.  Something about his presence suggests he
could vanish into the desert at will.  He carries himself with the presence of
an cypress tree and has white locks that could be Spanish Moss.  Ageless.  I guess
I'd say he looks ageless.</p>

<p>&quot;Young
man, be calm now, you will disturb the spirits,&quot; he says, still moving.</p>

<p>He appraises my
awkward ensemble.</p>

<p>&quot;What
troubles you?&quot; he asks.</p>

<p>I'm too
frustrated to make sense. I manage to spit out &quot;my backpack&quot;
&quot;this guy&quot; &quot;drove away&quot; enough times for him to get it.</p>

<p>&quot;Come in,&quot;
he says, &quot;Have a drink; it'll ease your spirits.&quot;</p>

<p>&quot;I don't
have a dollar to my name,&quot; I say, &quot;That's what I'm talking
about.&quot;</p>

<p>&quot;Taps flow
free to weary travelers. Enter, son.&quot;</p>

<p>He leads me to
the largest of the series of buildings that look like an abandoned Hollywood Western. 
Something between Desperado and The Good, the Bad, and the Ugly.  Despite the
heat, there is an eerie cool to this avenue of empty buildings.  We approach
the head of this line of buildings, and sure enough, &quot;SALOON&quot; is
readable in all but vanished script.  My guide reaches towards the saloon doors
and is met by a series of barks.  A huge dog bounds out of the gates to bark
viciously at me.  I recoil in fear but my guide silences the dog with a snap of
his fingers.</p>

<p>&quot;Cecil,
mind our guest.&quot;</p>

<p>I hesitate to
call this dog a dog, I mean, he's the size of three pretty big dogs.  We're
talking Cujo here.  Even with the native's blessings, the dog's lips peel back
a little to bear a row of ivory teeth.  The dog's velvet black coat shimmers in
the twilight sun.  Its monotone growl sounds like an engine.  I tiptoe around
it and follow the native into the saloon.</p>

<p>Sure enough, it
follows the movie set motif. There's a scuffed and stained bar, old fashioned
kegs, and a desert mural painted on the ceiling. Card tables populate the area
around the raised dance floor. A player piano sits in the corner. I could
imagine Butch and Sundance swaggering in at any moment. I take a seat at the
empty bar as the Indian man walks around.  I eye the bar.  Lots of empty musty
bottles everywhere, and a beer tap with a faded label.  I suddenly remember how
thirsty I am.  I pry my tongue off my cotton mouth.</p>

<p>&quot;Can I get
a glass of water?&quot;</p>

<p>The man smiles.</p>

<p>&quot;Certainly.&quot;</p>

<p>He pours a
drink from the tarnished brass tap.</p>

<p>I look at the
murky liquid inside a clouded glass.</p>

<p>&quot;I'm not
sure about that.&quot;</p>

<p>&quot;I insist,
friend. One never forgets the taste of River Water. It'll take all your cares
away.&quot;</p>

<p>I guess it
doesn't take that much convincing. I take a sip, and everything he says is true.
It is the sweetest drink I've ever tasted.  While my belly warms, the rest of
my body settles into a tranquil chill. It's unlike anything I've ever had
before-it's not sweetness like I remember it. Drinking it is like drinking the
colors of sunset; first it is amber that deepens into orange, gold and then a
fiery red. The next drink burns and then cools, like a blade removed from a
furnace. Then it settles into violent lavender, murky blues, and then finally,
the last sip is as cool as night in the desert and my mind is just that clear.</p>

<p>&quot;Wow,&quot;
I say.</p>

<p>The Indian
smiles.</p>

<p>&quot;All we
have is time, my friend, and time is for telling stories. So tell me yours.&quot;</p>

<p>In this state
of mind I'd tell him everything, and actually, I start doing just that.</p>

<p>&quot;I grew up
disgustingly rich, I had everything. But everything isn't very interesting. I
was rich and bored. I drifted through college, not even seeing what college is
all about. I had honors and an 'in' on Harvard Law. On my 22<sup>nd</sup> birthday
I got trashed and puked and when I came out of the bathroom, it just wasn't the
same. I saw all my friends, my girlfriend, even, this hottie who was homecoming
queen. I told them I was going to be sick again but I ran outside.  &quot;I
started walking--it was spring then, rain was pouring. I felt like my body was
oil and the rain and I didn't mix. I wanted to be absorbed. My whole life, it
seemed, was all these dreams I thought I'd never do. Fuck, I'd never even seen
the West Coast. I was just about ready then to either hurl myself off Boston Harbor
or go back and resign myself to that empty existence. But something different
happened. I walked to South Station. I bought a ticket to Memphis and have been
on the road ever since.&quot;</p>

<p>He took this
all in solemnly.</p>

<p>&quot;This
place welcomes many a lost traveler.&quot;</p>

<p>&quot;I'm not
lost.&quot;</p>

<p>&quot;True,
you're finally somewhere.&quot;</p>

<p>Suddenly I
remembered what that meant.  Not a coin in my pocket.</p>

<p>&quot;Yeah.
Fuck. I guess I am.&quot;</p>

<p>&quot;Your
possessions, my friend. You truly worry about them?&quot;</p>

<p>&quot;Of course
I do! I need my sleeping bag, my tent, a change of clothes, food, everything I
own-&quot;</p>

<p>&quot;Did you
not just say you left that behind you?&quot;</p>

<p>&quot;Yes, yes,
but, you see that's different. This is just what I need to survive.&quot;</p>

<p>&quot;A lot of
something and a little of something are the same thing. I am surprised you do
not understand this.&quot;</p>

<p>I pondered this
a moment.</p>

<p>&quot;I don't
get all that Zen bullshit. Now having a Hummer versus a motorcycle, I see the
difference there. I see the difference between eating till you puke and living
off rice and pasta. But you can't totally live without bread.&quot;</p>

<p>&quot;But of
course you can. The problem is that you are seeing bread the wrong way.  You
see possessions as different from you, something you can have dominion over.  You
do not see that your essence and the world's essence are identical. Do not worry
about feeding your body. You must have faith.  Faith will feed you.&quot;</p>

<p>&quot;I'm not
following you.&quot;</p>

<p>&quot;That
drink you had.&quot;</p>

<p>&quot;Yes?&quot;</p>

<p>&quot;How did
the drink arrive?&quot;</p>

<p>&quot;You
poured it for me.&quot;</p>

<p>&quot;Did you
search for the drink?&quot;</p>

<p>&quot;No?&quot;</p>

<p>&quot;Yet it
arrived nonetheless. That is what I mean.&quot;</p>

<p>&quot;That
doesn't make any sense.&quot;</p>

<p>&quot;Of course
it does,&quot; he says, wearing a smug grin, &quot;Why aren't you thirsty right
now?&quot;</p>

<p>I almost say
the same thing I did a moment ago.  But then I don't.  A curiosity crosses my
mind.</p>

<p>&quot;I asked
for it.&quot;</p>

<p>&quot;There you
go,&quot; he says, and now he is smiling.</p>

<p>&quot;Well?&quot;
I ask.</p>

<p>&quot;Well?&quot;
he responds.</p>

<p>&quot;Can I
have another drink?&quot;</p>

<p>&quot;Absolutely,&quot;
he says, and turns to pour it from a rusty tap.</p>

<p>He places the
glass in front of me with more of the murky liquid.</p>

<p>&quot;To health,&quot;
he says.</p>

<p>I eagerly
guzzle down the second drink, hopeful for the same rush of clarity, but none
arrives. The Navajo man looks at me and sighs.  He shakes his head.</p>

<p>Then the crowd
bursts through the door.</p>

<p>I sit with a
wide-jaw as the largest group of characters I've ever seen rushes in like a
flash-flood. We have stick-tall queens and rotund Italians and debonair men in
black suits and war chiefs and parasol-wielding English royalty. A handful of
the most interesting characters in history turn the quiet, barn-smelling bar
into a romping speakeasy. Agape, I turn to the Indian bartender who is aflight,
serving patrons with fervor and flair.  The player-piano is rocketing through
the Maple Leaf Rag at one-and-a-half speed. Coupled with the roar of chitchat, it
feels as if some outrageous squall has swelled underneath my feet, up and into
the room and conquered it, taking me for a ride into some strange and unknown
land. My drink is gone and two burly men in red tights are shouldering me,
trying to make it to the bar. I squeeze out and run to the door.</p>

<p>I have to fight
the crowd to squeeze through the double-doors, at last hurling my body weight
into it and careening into the street.</p>

<p>Immediate
disorientation.</p>

<p>The vacant
street and wide-open desert is now a bustling old west town, with broad black
strokes indicating the town's service buildings: BANK, PHARMACY, MARKET. The
word &quot;SALOON&quot; now shines like a lantern across the bustling avenue.</p>

<p>Smaller tents
with Indian patterns clutter the mall between the row of buildings. In each of
the tents are vendors with a myriad of wares for sale, from jewelry to
flatbread to bone-carved weapons. A swell of people, of the same exotic mix as
the saloon, pass from vendor to vendor and up and down the street.</p>

<p>It is late
dusk. Each second that passes seems to verify this reality stronger in my mind.
I'm not sure how long I stand here stunned, but I am thrown back into my senses
as a carriage rolls through town. Three black horses snort and lumber by,
directed by a man in a black tophat and a long black coat.</p>

<p>The guy with
the license plate &quot;CHARON.&quot;</p>

<p>&quot;Hey!&quot;
I yell, &quot;Hey!&quot;</p>

<p>My words don't
seem to do much so I run up to the carriage, which isn't moving all that fast.
I grab onto the side footstep and spring up, hauling myself to my feet by
grabbing the door handle. I shimmy over to the front seat.</p>

<p>&quot;Where the
hell is my rucksack, man?&quot;</p>

<p>He ignores me
for so long that I ask him the same question twice. He reluctantly turns to
look at me.</p>

<p>&quot;You're on
a one-way trip. What else do you wish you'd taken with you?&quot;</p>

<p>His question is
cryptic and sensible all at the same time. I begin to ask another question, but
suddenly can't remember what or why I was going to ask.  I don't even know who
I am anymore.  I slump to a sitting position beside him as he leads the
formidable horses. </p>

<p>He decides to
give me a tour.</p>

<p>&quot;This is a
rather nice place,&quot; he says, &quot;You'll be glad you made it. There are artists
and writers of all sorts, such as the Watsons and the Bakers.&quot;</p>

<p>He indicates a
group of white bohemians in a flurry of exotic colors. He goes on to point out
more strange groups of people.</p>

<p>&quot;The
musicians are mostly locals, and play things like the sitar and smoke the peace
pipe. They also employ a large group of dancers, who will take you to bed if you
tell them the secrets of the stars. What else? The playwrights, and even lately
the movie stars, though there really isn't much place for movies, we don't even
have a theater. In fact, we don't have much of anything. There's no day around
here, really. So don't bother the bank and the market. They're just there for
the tourists' benefits. You've been to the saloon, right? That's the only place
to go during this long night.&quot;</p>

<p>Strange thing
is, I start to accept these things. I make a rather obvious observation.</p>

<p>&quot;It's still
dusk.&quot;</p>

<p>&quot;For you
it is, son. Don't fret it. You won't be up before midnight again.&quot;</p>

<p>&quot;But all
these people?&quot;</p>

<p>&quot;Mostly
newcomers. And the welcoming committee.&quot; He smiles. &quot;The night hasn't
even begun yet.&quot;</p>

<p>A cold feeling
overcomes me.</p>

<p>&quot;I think I
need to get off.&quot;</p>

<p>&quot;Of
course!&quot; he laughs, &quot;Of course! How far do you think I was going to
take you? I run the same route all night. In I come with new visitors, but
never out.&quot;</p>

<p>I roll off and
hit the ground hard. But not hard enough to keep me from scrambling to my feet
and running back towards town. Though the town is a circus, a strange land I
doubt I can make sense of, it's better than the desert. The desert's just
mirages and long stretches of painted sand. The last purple ray of sun has hit
the edge of the dunes.  It's gone from twilight to gloaming.</p>

<p>As I barrel
into town, an assortment of bizarre faces evaluate me. I nearly rush into a
cockeyed Spanish swordfighter.  I spin, then leap over a little tent with a
young Indian woman selling shells, scattering her goods as I fly past.  My
momentum throws me against the wall of the bank. I stop a moment to catch my
breath, hoping to become invisible, but I'm apparently quite an attraction. A
whole swell of people in the tide of the market comes to a halt to stare at me.
</p>

<p>What am I going
to say?</p>

<p>My chance is
stolen by the barking of a dog.</p>

<p>I swing around
to see Cecil snarling behind me. He's crouched so he's nearly standing upright.
I swing around, turning my back on the crowd.</p>

<p>&quot;Easy now,
pup, just chillll.&quot;</p>

<p>I guess this means
gibberish in dogspeak because he suddenly lunges for me and I roll to my left
and start running again, ever to the amusement of the crowd.  I tear ass
through town, hopping lines of the market tents and slamming against the door
of the saloon. As I fly in, I realize the door swings both ways.</p>

<p>Inside, the
party's really picked up.</p>

<p>Belly-dancers
are on some of the tables and others are lap-dancing the hi-rolling winners.
The player piano is at an even more frenzied pace, now playing some out of
control jazz tune. The Navajo bartender is moving so fast that he almost seems
a blur, a shadow, a ghost. I push through the crowd and force my way to the
bar, upsetting a bearded man trying to get with a ballerina. I start shouting
for the Navajo man.</p>

<p>He hesitates a
moment and I try to get some sort of answer from him.</p>

<p>&quot;What's
going on?&quot; I scream to him.</p>

<p>&quot;You still
have not learned, have you?&quot; he yells back, &quot;You are still trying to make
sense and are not simply being.&quot;</p>

<p>That's all he
has to offer? In a blur he dashes to my left again, bringing drinks up and down
the time-stained bar. The only straight thing I get from him is another drink,
and I take it eagerly and start slowly, unsure when I'll be able to get another
one.</p>

<p>I'm enjoying
the first fluid colors of the River Water even without the initial mind-altering
rush. With music joining the exotic taste, reality still seems to twist and
turn. I start to lose myself in the reckless jazz, start mumbling &quot;bee-wees&quot;
and &quot;doo-wops&quot; to myself. I am somewhere else.</p>

<p>&quot;You're
finally feeling it, honey, good.&quot;</p>

<p>I glance over,
disoriented and self conscious. It's the ballerina. Apparently I disrupted the
attempts of the dwarf-man earlier. She edges closer to me.</p>

<p>&quot;What's
that?&quot; I say.</p>

<p>She smiles, a
broad, toothy smile. She has ruby lipstick and a matching leotard. Glitter
brings out her round smile and broad bust. She has her hair up in a bun behind
two cat ears.</p>

<p>&quot;You're
feeling it baby, all through you. You've got the music. You've got the groove.
I was worrying about you, seeing you run right out that door like a scared
mouse earlier. Tisk tisk. But ohhh yeah you got it now, and momma loves to see
it.&quot;</p>

<p>Now I really
don't know what to make of this, save to indulge. I nod to her, slowly, because
I'm inarticulate. I start to dance a little to the jazz. She slinks over and
matches my ill-matched steps. I kill my drink and then we take off together.</p>

<p>Going not by
notions or rules so much as intuition, guided by the music, I start to jiggle
and twist across to the dance floor of the speakeasy. She's right behind me the
whole time, getting more into it the crazier I get.</p>

<p>I let out a
catcall and she lets out a purr. We spin around and stare into one another's
eyes. There is no place for words anymore. The only way we can speak is this
confused, intoxicated motion. I start to connect with the universe, imploding
in upon itself and then blowing out, only to connect again, swirl around, and
continue its path of rebirth in chaos.</p>

<p>&quot;Ohhh
yeah,&quot; she whispers in my ear, licking gently as her lips part away.</p>

<p>This is too
much to take. I burrow into her, grab her, pull her tight to me, start to spin
around with her grinding against me. She recoils suddenly, grabs at my back and
digs in with savage claws. I lose my footing, sprawl sideways, roll onto a table
of card sharks and then slide, spilling drinks and the cards fly like a scattered
group of pigeons. I slam against the floor and do my best recovery, which is
slow and graceless.</p>

<p>&quot;Mannie!
Maneeeee!&quot; the ballerina cries, and another huge form appears in front of
me. This guy is almost an ape, all hair and muscle, black slacks and tight white
shirt.</p>

<p>&quot;What
seems to be the problem?&quot; he asks.</p>

<p>&quot;Ohhh
Mannie it was tragic,&quot; she cries, &quot;He, I almost thought he had it but
then he? oh, he got, he got so rancid!&quot;</p>

<p>&quot;Poor
form,&quot; he snarls, then appraises me. &quot;You lookin' for a
beating?&quot;</p>

<p>&quot;Me?&quot;
I yelp. &quot;No no no, course not.&quot;</p>

<p>&quot;Well that
stinks,&quot; he says, &quot;Because you're sure as hell gettin' one.&quot;</p>

<p>I scramble back
but whoever is behind me shoves me forward and Mannie snatches me around the
throat and hoists me up and I'm left staring into his way-less-than-pleased
eyes. I grit my teeth, ready for impact.</p>

<p>Thank God, it
never comes. The Navajo man sticks an arm between us and Mannie promptly drops
me to the ground.</p>

<p>&quot;Back off,
M, he's new. I have great hopes for him, he just hasn't let go yet.  He's still
attached to what he thinks he knows.&quot;</p>

<p>Mannie steps
down.</p>

<p>&quot;I guess
that's why you're still here, pal, huh?&quot; he laughs. &quot;Get him another drink!
Let the night roll on!&quot;</p>

<p>&quot;I think
I've had enough&quot; I spurt out and head for the door.</p>

<p>With night
firmly set in, the personality of the street has changed yet again.  A line for
the saloon runs along the mall. Most of the vendors have wrapped up their goods
to head home or to stand in line with the hundreds in front of the saloon. As I
stagger out, I notice that the bouncer is actually the dwarf who was with the
ballerina earlier. We exchange awkward looks before he calls out</p>

<p>&quot;NEXT!&quot;</p>

<p>I wander
towards the remaining vendors and glance at what goods they have with an aloof
eye. The jewelry and pottery is well-crafted and attractive, but it's nothing I
want to burden myself with. Actually, I begin to notice that physical goods in
general can hardly hold my interest. I only stop when I see a young woman with
braided black hair and a sea-blue dress. She's the one selling shells, the one
I nearly trampled earlier. I figure this is as good a conversation starter as
any.</p>

<p>&quot;Sorry
about that,&quot; I say.</p>

<p>She continues
to look down.</p>

<p>&quot;Running
past you,&quot; I continue, &quot;I must have upset your whole booth.&quot;</p>

<p>&quot;Oh,&quot;
she whispers, at last, &quot;I guess I didn't notice.&quot;</p>

<p>She's still not
looking up, so I crouch down.</p>

<p>&quot;These are
very beautiful,&quot; I say, picking up a shell, &quot;Where did you get them?&quot;</p>

<p>&quot;I found
them,&quot; she says.</p>

<p>&quot;In the
desert?&quot;</p>

<p>She giggles,
and finally looks up.</p>

<p>&quot;Silly.&quot;</p>

<p>&quot;What do
you mean, 'silly'?&quot;</p>

<p>&quot;The
desert or the sea, what does it matter? I wanted shells, so I found shells.&quot;</p>

<p>If I didn't
adore her gentle and innocent face so much, I would march right off in a huff.</p>

<p>&quot;What do
you mean, you 'found' shells? They had to come from somewhere.&quot;</p>

<p>&quot;I went
for a walk one day, thinking of shells. It was dead night, and the wind arose
and a storm was brewing. When it finally unleashed, I sat down and prayed.  When
it was all gone, I had shells. Does that make sense to you?&quot;</p>

<p>No, not really.</p>

<p>&quot;You're
selling them, these things you found on this... walk of yours?&quot;</p>

<p>She giggles
again.</p>

<p>&quot;Sell? Of
course not. They're for the taking.&quot;</p>

<p>&quot;Taking?
You mean I can just have one?&quot;</p>

<p>She covers her
face with a delicate hand.</p>

<p>&quot;You're
just flirting with me.&quot;</p>

<p>I look at the
miniature conk shell and let it rest in my palm; I adore its pure white, its
cotton softness.</p>

<p>&quot;I would
like this one,&quot; I say.</p>

<p>She smiles.</p>

<p>&quot;By all
means.&quot;</p>

<p>I pocket it,
then glance to the distant desert as a crisp breeze scatters sand from the
distant dunes. My heart seems tugged in that direction.</p>

<p>&quot;You just
found these,&quot; I muse, &quot;Walking in the desert?&quot;</p>

<p>She nods, as if
to say &quot;you're still not getting it, huh?&quot;</p>

<p>&quot;I think I
might just go myself,&quot; I say.</p>

<p>She leaps up on
her haunches.</p>

<p>&quot;Oh no,
you're too new, you can't do that.&quot;</p>

<p>&quot;Why
not?&quot;</p>

<p>&quot;The
desert is not a place for the lost to wander. All the things you carry with you
are burdens once you enter the desert.&quot;</p>

<p>&quot;I get the
feeling that's the case already.&quot;</p>

<p>&quot;Please,&quot;
she says, reaching forward, almost touching me, then pulling her hand back
abashed.</p>

<p>&quot;I can't
explain it,&quot; I say, &quot;I feel as if the desert is calling me, pulling
me towards it.&quot;</p>

<p>At last she
understands.  She lifts her eyes to me, deep, serene, sapphire eyes.</p>

<p>&quot;Then
follow its call. Those are the things you believe, whispers of nature, not
screams of men.&quot;</p>

<p>I stand, and
the wind continues to pull, singing louder and louder.</p>

<p>&quot;Thank you
for the--advice,&quot; I say, &quot;And the shell. Especially the shell.&quot;</p>

<p>Without another
word I part with a smile along the course the wind tugs me across the cool
desert night.</p>

<p>***</p>

<p>It takes at
least two hours after the fact for me to admit it to myself. I am lost. Not
disoriented, not off course, but wham-bam-thank-you-ma'am (don't-know-how-I-got
-here) lost. I tried to keep attention, to keep my mind alert, but the desert
has a way of singing you lullabies. A sudden chill wind bites into my bones and
I fall to my knees on a sand dune, desperation clawing at my throat, burning
out my eyes. The wind dies again and the landscape is silent.</p>

<p>I fall to my
knees in the absolute darkness.  There is a place here where the soul knows no
comfort.  It is an ember against this curtain of darkness.  Still, I breathe deeply,
as if it rouse the quiet coal.  The darkness soaks through my skin and with
patient breathing, I wait out this darkest hour of night.  Time stands still
for a long, long moment.  I open my eyes again.</p>

<p>Now I can see
everything.  The moon sits atop the dunes, snaking ever upward by the moment.</p>

<p>The sands,
fully soaked in white, suddenly enchant, rather than intimidate.</p>

<p>I find beauty
in the painted dunes.  The hills and valleys and plains are roads, not walls. 
And somehow, the desert smells like jasmine.</p>

<p>A forlorn cry
echoes across the landscape.</p>

<p>I can hardly
believe my eyes. Cecil, the lurching, red-eyed dog, bounds up the dune and
snarls before me, spraying ugly white drool on the painted sand. Did he follow
me? Have I been leading him, or he leading me?</p>

<p>&quot;Ssh? pup,&quot;
I whisper, &quot;Calm now, there is no reason for you to cry?&quot;</p>

<p>Again, the dog
has no sense of my words. He claws the ground and paces, sizes me up.</p>

<p>&quot;Ssh?
don't cry?&quot;</p>

<p>Cecil lunges
then, and I attempt to sidestep him, but his deft jaws close around my calf and
hurl me to the ground. I twist on my way down, and try to right myself as
Cecil's firm jaws hold me in a vice. I kick in vain, only rooting his teeth
deeper into my muscle.</p>

<p>This is it, I
think. The dog has me now.</p>

<p>At least, until
I grope in my pockets and snake my fingers around the shell.  Without thinking,
I place the shell against my ear and hear the ocean. All those miles away, I
can still hear it smashing, rolling, smashing again. I know it's an illusion, a
trick of the way wind moves, but suddenly the anomaly seems perfect, whole,
complete. The ocean in the desert.  I pull the shell, this wild, precious,
miraculously unbroken thing, and place it to my lips.</p>

<p>I fight with
the dog to keep it steady.  My first timid blows barely honk.  The dog lurches
back, starting to drag me, and I repress this fountain of pain to blow with all
my heart.  The cry of the conkshell resonates like an earthquake in the moonlit
desert.  </p>

<p>I continue to
blow, and the wind appears as rapidly as did the spirits in the saloon.  I continue
to blow and the dog's grip loosens, and I stare Cecil dead in the eyes.</p>

<p>In the dog's
eyes I see the eyes of those who lent me advice during this strange journey.  It
all pours into me: the arrows of insight from five faces: the ferryman, the
native, the ballerina, the girl, and now the dog... All reflections of the same
face, the same lesson, the same river of meaning that now courses through my
body.  An oasis in the desert.  </p>

<p>This is my
gold, my El Dorado.  </p>

<p>I continue to
blow the conkshell's glorious cry across the moonlit dunes until the wind
furiously throws it from my mouth.  I stretch my arms out and let the gust take
me.</p>

<p>***</p>

<p>A burst of icy
water pours down on me from above.  My arms are outstretched and I let the
water run down my face.  I manage to mutter a &quot;thanks&quot; to the source
of the blessing.</p>

<p>&quot;Oh thank
god,&quot; says a man's voice, above me, &quot;I thought you were gone.&quot;</p>

<p>I peel my eyes
open a little.  The figure above me is silhoetted against the backdrop of
glaring noon in the desert. I close my eyes again, my mind reeling from a
paralyzing headache and dehydration.  My other senses are keen.  I can hear the
subtle buzz of desert motion and a car-engine a little ways off.  I at first
think that even this stranger is an illusion, but he pours more water upon me. 
No, I'm definitely somewhere real.  Still, I don't recall water ever tasting
this crisp, the desert smelling this fresh, or the small hum of sound so
stirring.</p>

<p>I open and
close my eyes until they adjust.  The stranger is a middle-aged man with a
bright face, dark pants, white shirt with sweat stains at the armpits.  Despite
the darkness of his form, I can see his eyes clearly.  There is a wealth of
humanity within.  There comes a formidable sense of deja vu.</p>

<p>&quot;Not quite
gone,&quot; I manage at last.</p>

<p>&quot;You need
a ride somewhere?&quot;</p>

<p>&quot;I don't
have anywhere to go.&quot;</p>

<p>&quot;Well I'm
not going to leave you in the desert.&quot;</p>

<p>&quot;No?&quot;
I say. &quot;Where are you headed?&quot;</p>

<p>&quot;L.A.,&quot;
he says, and then, as if he needs an excuse, &quot;For business.&quot;</p>

<p>&quot;Funny
thing,&quot; I say, struggling to my feet.  I pitch back and he grabs me by the
arm.</p>

<p>I finally
stand, suddenly as sturdy as a tree trunk.</p>

<p>I take another
look around at this stretch of painted desert.  Just any stretch of highway down
any stretch of desert in the southwest.  I suppose it could be any stretch of
desert with a highway everywhere.  But this place, with the subtle brushes of
pink across empty dunes and hums of life that are patient, not lush, strikes me
as a wealth of experience that I could spend a lifetime understanding.  Still,
I've made it to the next stage of the journey.  I ponder the stranger's
destination.</p>

<p>&quot;I swear,
we're headed just the same direction.&quot;</p>

<p>He smiles wide.</p>

<p>&quot;Great,
you got your gear?&quot;</p>

<p>I feel around
in my pockets. All I can find is a gold half-dollar. I laugh.</p>

<p>&quot;Fifty-cents,&quot;
I say, &quot;Fifty-cents get me much in L.A?&quot;</p>

<p>&quot;It'll get
you going,&quot; he says, as if we share some secret understanding, before
turning and heading towards his idling indigo sedan.</p><div class="feedflare">
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		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/sXT4SOQlr_o/some-road.mp3" fileSize="10835968" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>By Frederick Greenhalgh A young man, delirious in the desert, goes on a fantastic journey. Download this story read aloud by the author (MP3). Dog tired. Dehydrated. An eternity in furnace heat, mostly without water. Still trudging along an unending highw</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>By Frederick Greenhalgh A young man, delirious in the desert, goes on a fantastic journey. Download this story read aloud by the author (MP3). Dog tired. Dehydrated. An eternity in furnace heat, mostly without water. Still trudging along an unending highway in the painted desert. A blanket of colors engulfs my vision. Black dances with [...]</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/some-road-through-the-desert/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/sXT4SOQlr_o/some-road.mp3" length="10835968" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.finalrune.com/mp3/some-road.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Song of a Cajun</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/CS03v7ROZsg/</link>
		<comments>http://www.finalrune.com/song-of-a-cajun/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 03:01:14 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Poetry]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=511</guid>
		<description><![CDATA[By Fred Greenhalgh In memory, Mark Krasnoff, 1963-2006 Poem inspired by the truth, but not based on reality Download Poem Read Aloud by Author (MP3) You preached to me -- "Next time FEMA, send lube" as your tongue spilled out black vile "Truth," you said, "Ask what's happening now, not six months ago" We all [...]]]></description>
			<content:encoded><![CDATA[<p><em>By Fred Greenhalgh</em></p>
<p>In memory, <a href="http://www.finalrune.com/mark-krasnoff">Mark Krasnoff</a>, 1963-2006<br />
<em>Poem inspired by the truth, but not based on reality</em>
</p>
<p>
<a href="http://www.finalrune.com/mp3/song-of-a-cajun.mp3">Download Poem Read Aloud by Author (MP3)</a></p>
<p>
You preached to me -- "Next time FEMA, send lube"<br />
as your tongue spilled out black vile<br />
"Truth," you said, "Ask<br />
what's happening now,<br />
not six months ago"
</p>
<p>
We all saw the water flood the streets<br />
but we never saw the waterline's brown scar in every neighborhood</p>
<p>
We saw houses torn, their innards strewn<br />
across an untended battleground<br />
but never saw the numbers dead<br />
spraypainted on the shutters of our street</p>
<p>
We never waited on hold for the insurance<br />
company, our letters returned for months,<br />
only to hear "There's nothing we can do"</p>
<p>
We still believe that if the worst happens,<br />
help will come</p>
<p>
You were an explosion of the real<br />
from the tide of humanity<br />
that recedes now like the swampland<br />
that once stood where the levees broke</p>
<p>
You were a wild thing<br />
caged in a poisoned city,<br />
bursting forth in your ambition with something<br />
no other actor dared wield -- the truth</p>
<p>
From that unsturdy and muddy place<br />
you saw too far</p>
<p>
And so, one hot September night,<br />
the brutal summer not yet a memory,<br />
you headed to the banks of that eternal river,<br />
wielding a bottle of bourbon and valium,<br />
to lay back on the wet grass for one last look<br />
at the dim stars</p>
<p>
before sinking back<br />
to the place of cottonmouths <br />
and catfish<br />
where you emerged.</p>
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		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/_qJKCK9yjls/song-of-a-cajun.mp3" fileSize="1028343" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>By Fred Greenhalgh In memory, Mark Krasnoff, 1963-2006 Poem inspired by the truth, but not based on reality Download Poem Read Aloud by Author (MP3) You preached to me -- "Next time FEMA, send lube" as your tongue spilled out black vile "Truth," you said,</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>By Fred Greenhalgh In memory, Mark Krasnoff, 1963-2006 Poem inspired by the truth, but not based on reality Download Poem Read Aloud by Author (MP3) You preached to me -- "Next time FEMA, send lube" as your tongue spilled out black vile "Truth," you said, "Ask what's happening now, not six months ago" We all [...]</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/song-of-a-cajun/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/_qJKCK9yjls/song-of-a-cajun.mp3" length="1028343" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.finalrune.com/mp3/song-of-a-cajun.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>About Fred</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/GdDuzvyhI2I/</link>
		<comments>http://www.finalrune.com/about-fred-greenhalgh/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 23:10:14 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[About FinalRune]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/blog/about-fred-greenhalgh/</guid>
		<description><![CDATA["No ideas but in things." - William Carlos Williams Fred Greenhalgh has been writing stories since his childhood in downeast Maine. His determination to leave his home town got him as far as the University of Southern Maine, and two years later he took a university-sponsored exchange to the University of New Orleans. As he [...]]]></description>
			<content:encoded><![CDATA[<h2>"No ideas but in things." - William Carlos Williams</h2>
<p><img src="/images/fred-mh-09.jpg" alt="photo of fred greenhalgh" style="float:left;padding:5px 10px 5px;"  />

Fred Greenhalgh has been writing stories since his childhood in downeast Maine.  His determination to leave his home town got him as far as the <a href="http://usm.maine.edu">University of Southern Maine</a>, and two years later he took a university-sponsored exchange to the <a href="http://www.uno.edu">University of New Orleans</a>.</p>
<p>As he studied film in New Orleans he became entranced with the vibrant, melancholy, and exuberant local culture.  Living in the Faubourg Marigny neighborhood, he completed an independent project on the <a href="http://www.finalrune.com/street-scenes-of-new-orleans/">street culture of New Orleans</a>.</p>
<p>After Hurricane Katrina, Fred returned to Maine feeling like he still had a lot to say about his adopted and beloved city.  These ideas coalesced into his first radio drama (and senior thesis), <a href="http://www.finalrune.com/day-of-the-dead">Day of the Dead</a>.  Day of the Dead was released in May 2006, the same month Fred graduated USM with a BA in Media Studies with <a href="http://www.usm.maine.edu/honors/">University Honors</a>.</p>
<p>Having found his calling in radio drama, Fred continues to produce his own short stories and those of other fine writers as FinalRune Productions (see <a href="http://www.finalrune.com/why-finalrune/">Why FinalRune?</a> if you want the story on the name).  He now applies on-location recording principles similar to what he learned in film school to audio drama.</p>
<p>Fred's pursuits to master the craft have brought him to the <a href="http://www.natf.org">National Audio Theater Festivals</a>' week-long workshop in 2007, and then in 2009 to Ireland to visit his friend and mentor <a href="http://www.crazydogaudiotheater.com">Roger Gregg</a>.  He is currently studying audio engineering with Dave Moulton at the University of Maine Augusta and guest-lecturing on a sound design course at his <em>alma mater</em>, the University of Southern Maine.</p>
<p>With the publication of a <a href="http://online.wsj.com/article/SB10001424052748704240004575085313479028540.html">front-page Wall Street Journal Article</a> on February 25, 2010, FinalRune's work has been catapulted into the national spotlight.  Current audio projects include ongoing collaborations with The Mad Horse Theater Company, audio adaptations of the work of Archer Mayor, and, of course, work on <a href="http://www.finalrune.com/future-projects/">his own writing projects</a>!</p>
<p>Meanwhile, Fred is working to develop academic programs teaching audio drama in high schools and universities, and is interested in seeking grants to capture storytelling cultures across the globe and retell local legends.</p>
<p>Outside of his work with FinalRune, Fred is the online marketing manager at <a href="http://www.revisionenergy.com">Maine solar power</a> installer ReVision Energy.  He lives on an <a href="http://www.finalrune.com/solar-powered/">off-grid homestead</a> in rural Maine.</p>
<h3>Audio Credits</h3>

<ul>
<li>2006 - Day of the Dead, The Blind Man's Confession</li>
<li>2007 - Tales from Williamsville, Fall of the Hero, Begathon Special</li>
<li>2008 - Waiting for a Window</li>
<li>2009 - Begathon Shorts, Mad Horse OTR Project, Live Halloween Radio Show</li>
<li>2010 - Joe Gunther Audio Pilot, Live Radio Drama and Bean Supper</li>
</ul>

<h3>Writing</h3>

<ul>
<li><a href="http://www.finalrune.com/some-road-through-the-desert/" title="View post Some Road through the Desert">Some Road through the Desert</a></li>
<li><a href="http://www.finalrune.com/day-of-the-dead-part-2/" title="View post Day of the Dead &#8211; The Fiction Story (Part 2 of 2)">Day of the Dead &#8211; The Fiction Story (Part 2 of 2)</a></li>
<li><a href="http://www.finalrune.com/day-of-the-dead-the-fiction-story/" title="View post Day of the Dead &#8211; The Fiction Story (Part 1 of 2)">Day of the Dead &#8211; The Fiction Story (Part 1 of 2)</a></li>

</ul>

<h3>Poems</h3>

<ul>
<li><a href="http://www.finalrune.com/im-not-religious-but/" title="View post I&#8217;m not religious, but">I&#8217;m not religious, but</a></li>
<li><a href="http://www.finalrune.com/song-of-a-cajun/" title="View post Song of a Cajun">Song of a Cajun</a></li>

</ul>

<h3>Visual</h3>

<ul>
	<li><a href="http://www.finalrune.com/the-troll-of-stony-brook-behind-the-scenes/" title="View post The Troll of Stony Brook &#8211; Behind the Scenes">The Troll of Stony Brook &#8211; Behind the Scenes</a></li>
<li><a href="http://www.finalrune.com/troll-of-stony-brook-trailer/" title="View post Troll of Stony Brook Trailer">Troll of Stony Brook Trailer</a></li>
<li><a href="http://www.finalrune.com/joe-gunther-videos/" title="View post Joe Gunther Videos">Joe Gunther Videos</a></li>
<li><a href="http://www.finalrune.com/halloween-2009-video/" title="View post Halloween 2009 Video">Halloween 2009 Video</a></li>
<li><a href="http://www.finalrune.com/street-scenes-of-new-orleans/" title="View post Street Scenes of New Orleans">Street Scenes of New Orleans</a></li>

</ul><div class="feedflare">
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		<title>News and Press</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/eKZDd937xgQ/</link>
		<comments>http://www.finalrune.com/news-and-press/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 20:33:54 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[About FinalRune]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=453</guid>
		<description><![CDATA[Here's the latest from FinalRune Productions - our news on upcoming and ongoing projects, and what other people are saying about us! National Press: February 15, 2010 - "Return With Us to the Thrilling Days Of Yesteryear - Via the Internet." - A4, Wall Street Journal - View online or Download Article PDF) April 24, [...]]]></description>
			<content:encoded><![CDATA[Here's the latest from FinalRune Productions - our news on upcoming and ongoing projects, and what other people are saying about us!
<h3>National Press:</h3>
<ul>
	<li><strong>February 15, 2010 -</strong> "Return With Us to the Thrilling Days Of Yesteryear - Via the Internet." - A4, <em>Wall Street Journal</em> - <a href="http://on.wsj.com/9Fha9j">View online</a> or <img src="/images/icon-pdf.gif" alt="Adobe PDF" /> <a href="http://www.finalrune.com/pdfs/2-25-10-wsj.pdf">Download Article PDF)</a></li>
	<li><strong>April 24, 2007 -</strong> "The podcast's the thing to revive radio drama,” <em>The Guardian</em>, - <a href="http://www.guardian.co.uk/stage/theatreblog/2007/apr24/thepodcaststhethingtorevi">View online</a>, or <img src="/images/icon-pdf.gif" alt="Adobe PDF" /> <a href="http://www.finalrune.com/pdfs/04-24-07-guardian-podcasts.pdf">Download Article (PDF)</a></li>
</ul>
<h3>Local/Regional Press:</h3>
<ul>
	<li><strong>May 7, 2010 - </strong> "Alfred man at leading edge of radio drama's online revival" - <em>Bangor Daily News</em> - <a href="http://www.bangordailynews.com/detail/142801.html">View online</a>, or <img src="/images/icon-pdf.gif" alt="Adobe PDF" /> <a href="http://www.finalrune.com/pdfs/05-07-10-bangor-daily.pdf">Download Article (PDF)</a></li>
	<li><strong>March 17, 2010 -</strong> "Solar Powered Mind Movies" - <em>Machias Valley Observer</em> - <img src="/images/icon-pdf.gif" alt="Adobe PDF" /> <a href="http://www.finalrune.com/pdfs/03-17-10-machias-valley.pdf">Download Article (PDF)</a></li>
	<li><strong>March 10, 2010 -</strong> "Making radio waves: Alfred man gets exposure for his audio dramas" - <em>Current Publishing</em> - <a href="http://www.keepmecurrent.com/arts_and_entertainment/article_5e81e428-2c6a-11df-b424-001cc4c002e0.html">View online</a>, or <img src="/images/icon-pdf.gif" alt="Adobe PDF" /> <a href="http://www.finalrune.com/pdfs/03-18-10-reporter.pdf&gt;Download Article (PDF)&lt;/a&gt;&lt;/li&gt; &lt;li&gt;&lt;b&gt;July 26, 2009 -&lt;/b&gt; "><em>Portland Press Herald</em> - <img src="/images/icon-pdf.gif" alt="Adobe PDF" /> </a><a href="http://www.finalrune.com/pdfs/07-29-09-press-herald-dispatches.pdf">Download Article (PDF)</a></li>
</ul>
<h3>Speaking/Interview Appearances:</h3>
<ul>
	<li><strong>July 1, 2010 -</strong> Upstage, CKUT in Montreal, guest and debut of <a href="http://www.finalrune.com/the-troll-of-stony-brook/">Troll of Stony Brook</a></li>
	<li><strong>March 25, 2010 -</strong> MyTechnologyLawyer Radio Show; Scott interviews Radio Drama producer Fred Greenhalgh - <a href="http://www.mytechnologylawyer.com/cgi-bin/FormManager/WebForms.pl?Session=MTL.127818971592&amp;Action=Radio_PageShow&amp;ID=22">Archive Link</a> or <a>MP3 Download</a></li>
	<li><strong>October 12, 2009 -</strong> Guest on The SFFaudio Podcast #039 - <a href="http://www.sffaudio.com/?p=12027">http://www.sffaudio.com/?p=12027</a></li>
	<li><strong>September 27, 2008 -</strong> "Low Budget Podcast Production," Guest on Small Business Website Mailbag - <a href="http://www.jimdegerstrom.com/podcast/2008/09/low-budget-podcast-production.html">http://www.jimdegerstrom.com/podcast/2008/09/low-budget-podcast-production.html</a></li>
	<li><strong>October 31, 2007 -</strong> "Halloween Special," Guest on <em>Portland Press Herald's</em> NXT Generation Podcast - <a href="http://pressherald.mainetoday.com/blog/blogs/nxt-next-generation/the-nxt-halloween-special">http://pressherald.mainetoday.com/blog/blogs/nxt-next-generation/the-nxt-halloween-special</a></li>
</ul>
<h3>Our News:</h3>
<ul> %post_date% - %post_URL%',19,'date','DESC',0,'F d'); ?&gt;</ul><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/eKZDd937xgQ" height="1" width="1"/>]]></content:encoded>
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		<title>FinalRune and Mad Horse to Offer Bean Supper and Live Radio Drama in February</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/uX86_YTRdFQ/</link>
		<comments>http://www.finalrune.com/finalrune-and-mad-horse-bean-supper/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 16:59:48 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=416</guid>
		<description><![CDATA[Image courtesy of Maine Farmhouse Journal The Mad Horse Theatre Company and FinalRune Productions will present a night of BEAN SUPPER and LIVE RADIO DRAMA on Saturday, February 27, at Mad Horse headquarters, 24 Mosher St, South Portland, ME (Map). The evening, running from 5-7PM (show at 6), promises the fare of a traditional New [...]]]></description>
			<content:encoded><![CDATA[<div class="right width200 padding">
<img src="http://www.finalrune.com/images/baked-bean-supper.jpg"><br />
Image courtesy of <a href="http://www.crabcoll.com/journal/bean.html">Maine Farmhouse Journal</a></a></div>
<p>The Mad Horse Theatre Company and FinalRune Productions will present a night of <strong>BEAN SUPPER and LIVE RADIO DRAMA</strong> on <strong>Saturday, February 27</strong>, at Mad Horse headquarters, <strong>24 Mosher St, South Portland, ME</strong> (<a href="http://maps.google.com/places/us/south-portland/mosher-st/24/-mad-horse-theatre?hl=en">Map</a>).</p>

<p>The evening, running from 5-7PM (show at 6), promises the fare of a traditional New England bean supper followed by a series of plays performed in the style of old time radio of the 40s and 50s.</p>

<p>Programming will be a mix of new and old, featuring a riff on the classic <a href="http://www.finalrune.com/sorry-wrong-number/"><em>Sorry, Wrong Number</em></a> (With Christine Marshall returning as Mrs. Stevenson) entitled "Sorry, Wrong Cell Phone" and <a href="http://www.finalrune.com/waiting-for-a-window/"><em>Waiting for a Window</em></a>, written by FinalRune’s director Fred Greenhalgh, and winner of the 2008 Gold Ogle Award for fantasy audio drama.</p>
<p>Originally recorded on-location in South Portland and other locations in the Greater Portland area, <em>Waiting for a Window</em> has been revised to take advantage of live performance.</p>
<p>Dubbed a “nautical version of Waiting for Godot” by the <a href="http://www.sffaudio.com/?p=7474">SFF Audio blog</a>, <em>Window</em> tells the story of Norman, a waylaid sailor who washes up on a strange island where no one ever wants to leave.</p>
<p>Admission is by donation, with a suggested donation of $10 at the door.  Seating is first-come, first-serve, with a capacity of 50.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=uX86_YTRdFQ:NZ-qnz6Jpcg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=uX86_YTRdFQ:NZ-qnz6Jpcg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=uX86_YTRdFQ:NZ-qnz6Jpcg:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=uX86_YTRdFQ:NZ-qnz6Jpcg:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=uX86_YTRdFQ:NZ-qnz6Jpcg:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=uX86_YTRdFQ:NZ-qnz6Jpcg:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=uX86_YTRdFQ:NZ-qnz6Jpcg:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=uX86_YTRdFQ:NZ-qnz6Jpcg:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
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		<title>Video from Live Halloween Show Now Available</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/NBFBYQtWDWQ/</link>
		<comments>http://www.finalrune.com/video-from-live-halloween-show-now-available/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 00:16:54 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=413</guid>
		<description><![CDATA[FinalRune is proud to announce the availability of short videos from our first-ever live radio drama held on Halloween 2009. All footage was shot with the snazzy Zoom Q3 camera. Here's an example of some stuff behind the scenes: See the rest on YouTube or on our Halloween video footage page.]]></description>
			<content:encoded><![CDATA[<p>FinalRune is proud to announce the availability of short videos from our first-ever <a href="http://www.finalrune.com/live-halloween-show-2009/">live radio drama</a> held on Halloween 2009.  All footage was shot with the snazzy <a href="http://www.finalrune.com/unboxing-the-zoom-q3-review-to-follow/">Zoom Q3 camera</a>.</p>
<h3>Here's an example of some stuff behind the scenes:</h3>
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/epbncZyW1p4&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/epbncZyW1p4&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
<p>See the rest on YouTube or on our <a href="http://www.finalrune.com/halloween-2009-video/">Halloween video footage</a> page.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=NBFBYQtWDWQ:LDOQjzwv4Ss:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=NBFBYQtWDWQ:LDOQjzwv4Ss:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=NBFBYQtWDWQ:LDOQjzwv4Ss:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=NBFBYQtWDWQ:LDOQjzwv4Ss:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=NBFBYQtWDWQ:LDOQjzwv4Ss:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=NBFBYQtWDWQ:LDOQjzwv4Ss:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=NBFBYQtWDWQ:LDOQjzwv4Ss:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=NBFBYQtWDWQ:LDOQjzwv4Ss:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/NBFBYQtWDWQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Halloween 2009 Video</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/kO7k8No_05I/</link>
		<comments>http://www.finalrune.com/halloween-2009-video/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 23:32:33 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=408</guid>
		<description><![CDATA[We took a lot of video of our live Halloween radio drama with the Zoom Q3. Here are some nuggets to let you know what goes into a live radio show! Cast and Crew Interviews - Halloween 2009 Radio Interviews with cast and crew of the FinalRune Live Radio Drama show, Halloween 2009. Live Sound [...]]]></description>
			<content:encoded><![CDATA[<p>We took a lot of video of our <a href="http://www.finalrune.com/live-halloween-show-2009/">live Halloween radio drama</a> with the <a href="http://www.finalrune.com/unboxing-the-zoom-q3-review-to-follow/">Zoom Q3</a>.  Here are some nuggets to let you know what goes into a live radio show!</p>

<h3>Cast and Crew Interviews - Halloween 2009 Radio</h3>
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pJpHueGJCyo&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pJpHueGJCyo&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="425" height="344"></embed></object>
<p>Interviews with cast and crew of the FinalRune Live Radio Drama show, Halloween 2009.</p>
<h3>Live Sound Effects Demo - Halloween 2009 Radio Drama</h3>
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1ikpWSZ0Klc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1ikpWSZ0Klc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
<p>A chat with the sound effects artists performing at FinalRune Live Radio Drama show, Halloween 2009.</p>
<h3>Behind the Scenes - Halloween 2009 Radio Drama</h3>
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<p>Behind the scenes view of cast and crew at FinalRune Live Radio Drama show, Halloween 2009.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=kO7k8No_05I:nHX95okMxKE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=kO7k8No_05I:nHX95okMxKE:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=kO7k8No_05I:nHX95okMxKE:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=kO7k8No_05I:nHX95okMxKE:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=kO7k8No_05I:nHX95okMxKE:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=kO7k8No_05I:nHX95okMxKE:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=kO7k8No_05I:nHX95okMxKE:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=kO7k8No_05I:nHX95okMxKE:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
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		<item>
		<title>Paul Drinan</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/WdTe9L2Dnjc/</link>
		<comments>http://www.finalrune.com/paul-drinan/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 14:59:16 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Crew]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=396</guid>
		<description><![CDATA[Roles: Live Sound Effects - Live Halloween Radio Drama 2009 Paul Drinan is a founding member of several radio theater companies including Portland Radio Theater and the critically acclaimed Rocky Coast Radio Theater and has been a guest artist with Minds Eye Productions. Paul has performed on stage, screen and even in fields. While acting [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.finalrune.com/images/paul-drinan.jpg" align="right" alt="Paul Drinan, Sound Effects Artist and Actor Portland, Maine" /><h3>Roles:</h3>
<ul>
	<li>Live Sound Effects - <a href="http://www.finalrune.com/live-halloween-show-2009/">Live Halloween Radio Drama 2009</a></li>
</ul>

<p><a href="http://www.pauldrinan.com">Paul Drinan</a> is a founding member of several radio theater companies including Portland Radio Theater and the critically acclaimed Rocky Coast Radio Theater and has been a guest artist with <a href="http://mindseyeproductions.com/">Minds Eye Productions</a>.</p>
<p>Paul has performed on stage, screen and even in fields. While acting in New York, Paul studied with Jodie McClintock, Terry Schreiber and Patsy Rodenberg.</p>
<p>Paul is also a sound effects virtuoso, and joined us in our inaugural live Halloween radio drama in 2009 as the lead sound effects artist.  His responsibilities included the creaky doors and floors in an old house, screaming souls in hell, ghosts plunging up from underneath frozen lakes, and zombies devouring human flesh (and being beaten into bits with a bayonet).</p><div class="feedflare">
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		<item>
		<title>John Hickson</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/9zzjRUU1aM8/</link>
		<comments>http://www.finalrune.com/john-hickson/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 14:49:05 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Voice Talent]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=393</guid>
		<description><![CDATA[Roles: Announcer, Lost Souls, Joseph- Live Halloween Radio Drama 2009 John has a long and varied theatre hictory. On stage he has appeared as Henry Higgins,George Bernard Shaw,and Harold Hill among others. He has worked extensively with Madhorse and has provided the narration for two MPBN Emmy award winning documentary series, "Quest" and "Maine Experience." [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.finalrune.com/images/john-hickson.jpg" align="right" alt="John Hickson, Voice Actor Portland, Maine" /><h3>Roles:</h3>
<ul>
	<li>Announcer, Lost Souls, Joseph- <a href="http://www.finalrune.com/live-halloween-show-2009/">Live Halloween Radio Drama 2009</a></li>
</ul>
<p>John has a long and varied theatre hictory.  On stage he has appeared as Henry Higgins,George Bernard Shaw,and Harold Hill among others. He has worked extensively with Madhorse and has provided the narration for two MPBN Emmy award winning documentary series, "Quest" and "Maine Experience."</p>
<p>He joined us as the spooky master of ceremonies for our inaugural live Halloween radio drama in 2009.</p>
<div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/9zzjRUU1aM8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Christine Marshall</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/A4l3EcQ-O68/</link>
		<comments>http://www.finalrune.com/christine-marshall/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 14:43:47 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Voice Talent]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=390</guid>
		<description><![CDATA[Roles: Mrs. Stevenson - Sorry, Wrong Number Colleen, Woman, Sally - Live Halloween Radio Drama 2009 Christine Louise Marshall is the Artistic Director of the Mad Horse Theater Company. She first joined FinalRune in the unforgettable role of the bedridden neurotic Mrs. Stevenson in the re-creation of the radio classic, Sorry Wrong Number. Christine rejoined [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.finalrune.com/images/christine-marshall.jpg" align="right" alt="Christine Marshall, Voice Actress Portland, Maine" /><h3>Roles:</h3>
<ul>
	<li>Mrs. Stevenson - <a href="http://www.finalrune.com/sorry-wrong-number/">Sorry, Wrong Number</a></li>
	<li>Colleen, Woman, Sally - <a href="http://www.finalrune.com/live-halloween-show-2009/">Live Halloween Radio Drama 2009</a></li>
</ul>
<p>Christine Louise Marshall is the Artistic Director of the <a href="http://www.madhorse.com">Mad Horse Theater Company</a>.  She first joined FinalRune in the unforgettable role of the bedridden neurotic Mrs. Stevenson in the re-creation of the radio classic, Sorry Wrong Number.</p>
<p>Christine rejoined us in the live Halloween radio drama in multiple roles - the pushy Irish-American writer, a sassy woman in a New Orleans bar, and a frightened woman trapped in a car battered by zombies.</p>
<p>In her theater life, Christine  has been seen most recently in the role of Mrs. Lincott in "The History Boys" and has directed and acted in numerous shows for Mad Horse.  She is known to work hard - and not even for the money.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/A4l3EcQ-O68" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Janice Gardner</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/cjMj-XCTRsk/</link>
		<comments>http://www.finalrune.com/janice-gardner/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 14:33:58 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Voice Talent]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=386</guid>
		<description><![CDATA[Roles: Ghost Woman, Genevere, Helen, Member of Crowd - Live Halloween Radio Drama 2009 Janice had hauntingly grand opportunity to get all spooky on the radio for our 2009 live Halloween radio drama. She recently appeared in Good Theater’s Light Up the Sky and as Sarah Orne Jewett in Carolyn Gage’s Deep Haven. As a [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.finalrune.com/images/janice-gardner.jpg" align="right" alt="Janice Gardner, Voice Actress Portland, Maine" /><h3>Roles:</h3>
<ul>
<li>Ghost Woman, Genevere, Helen, Member of Crowd - <a href="http://www.finalrune.com/live-halloween-show-2009/">Live Halloween Radio Drama 2009</a></li>
</ul>

<p>Janice had hauntingly grand opportunity to get all spooky on the radio for our 2009 live Halloween radio drama. She recently appeared in Good Theater’s Light Up the Sky and as Sarah Orne Jewett in Carolyn Gage’s Deep Haven.</p>
<p>As a company member of <a href="http://www.airetheater.com/home.htm">AIRE</a>, her favorite roles include Nellie Nora in Eclipsed, Margaret in The Grand O’Neal, and Chrissy in Dancing at Lughnasa. She also appeared as Gila in <a href="http://www.madhorse.com">Mad Horse Theater Company</a>'s Dark Night production of One for the Road and will be in their upcoming production of Dead Man’s Cell Phone.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/cjMj-XCTRsk" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Burke Brimmer</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/VF-rdPZlG2s/</link>
		<comments>http://www.finalrune.com/burke-brimmer/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 14:18:42 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Voice Talent]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=382</guid>
		<description><![CDATA[Roles: Whitney - The Most Dangerous Game Chief Operator and Cop - Sorry, Wrong Number Jean - Three Skeleton Key Lots - Live Halloween Radio Drama 2009 Burke is a proud member of the Mad Horse Theater Company where he has been in such productions as "Of Mice and Men" (Lenny), "Joe Egg" (Freddy), and [...]]]></description>
			<content:encoded><![CDATA[<h3>Roles:</h3>
<ul>
<li>Whitney - <a href="http://www.finalrune.com/mad-horse-most-dangerous-game/">The Most Dangerous Game</a></li>
<li>Chief Operator and Cop - <a href="http://www.finalrune.com/sorry-wrong-number/">Sorry, Wrong Number</a></li>
<li>Jean - <a href="http://www.finalrune.com/three-skeleton-key/">Three Skeleton Key</a></li>
<li>Lots - <a href="http://www.finalrune.com/live-halloween-show-2009/">Live Halloween Radio Drama 2009</a></li>
</ul>
<p>Burke is a proud member of the <a href="http://www.madhorse.com">Mad Horse Theater Company</a> where he has been in such productions as "Of Mice and Men" (Lenny), "Joe Egg" (Freddy), and the annual staged reading of "Dracula" (Dracula).</p>
<p>This September, he provided voices for the three classic radio thrillers: "The Most Dangerous Game", "Sorry, Wrong Number", and "Three Skeleton Key."  Burke rejoined FinalRune for multiple roles in our 2009 Live Halloween Radio Show, including the male ghost, the tortured blues man, a drunk ice fisherman, an annoyed customer service rep, and a blood thirsty zombie corporal.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/VF-rdPZlG2s" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Our Christmas Gift to You: “Three Skeleton Key”</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/aGgD_Y980aQ/</link>
		<comments>http://www.finalrune.com/our-christmas-gift-to-you-three-skeleton-key/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 12:59:16 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=368</guid>
		<description><![CDATA[Image from Dvorak Blog FinalRune is proud to announce the release of our third and final (for 2009!) installment in our Old Time Radio re-creation project with The Mad Horse Theater Company: Three Skeleton Key. And what a doozy it is! Three men who tend the light at a reclusive island off the coast of [...]]]></description>
			<content:encoded><![CDATA[<div style="float:right;">
<a href="http://www.finalrune.com/three-skeleton-key/"><img src="http://www.finalrune.com/images/three-skeleton-key.jpg" alt="Three Skeleton Key Radio Drama Retelling" /></a><br />
<br /><small>Image from <a href="http://www.dvorak.org/blog/2008/10/31/halloween-specialthree-skeleton-key-greatest-radio-play-in-history/" target="_blank">Dvorak Blog</a></small></div>
<p>FinalRune is proud to announce the release of our third and final (for 2009!) installment in our Old Time Radio re-creation project with The Mad Horse Theater Company: <a href="http://www.finalrune.com/three-skeleton-key/">Three Skeleton Key</a>.</p>
<p>And what a doozy it is!  Three men who tend the light at a reclusive island off the coast of French Guiana see a rogue ship adrift in the Atlantic.  The reason for the derelict ship soon becomes obvious - it has been overrun by hundreds of thousands of ferocious ship's rats.</p>
<p>The rats land on the isle and soon we are in for a claustrophobic tale of terror as the three men struggle to keep their minds from cracking under the pressure of thousands and thousands of squeaking, scratching, hungry rats.</p>
<p>"Three Skeleton Key" is among the most famous of old time radio tales, learn much more about its history on the <a href="http://www.escape-suspense.com/2007/02/escape_three_sk.html">Escape and Suspense! Blog</a>.</p>
<p>This production also brought FinalRune players to perhaps the most interesting field location yet: <a href="http://kporttrust.org/goat-island-lighthouse/">Goat Island Lighthouse</a> off the coast of Cape Porpoise, Maine.  Plenty of <a href="http://www.flickr.com/photos/29766062@N02/sets/72157622381123412/">pictures up on Flickr</a> (and note! The light is delightful and beautiful, acoustically perfect for this tale of terror but much better suited for a picnic lunch if you have your eyes with you).</p>
<p>Anyways, this is a great production.  Go to the <a href="http://www.finalrune.com/three-skeleton-key/">Three Skeleton Key</a> page to listen for free.</p>
<div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/aGgD_Y980aQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Three Skeleton Key</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/1xta9UFtxMs/</link>
		<comments>http://www.finalrune.com/three-skeleton-key/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 02:16:07 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Mad Horse OTR]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=363</guid>
		<description><![CDATA[Three men who tend the light at a reclusive island off the coast of French Guiana see a rogue ship adrift in the Atlantic. The reason for the derelict ship soon becomes obvious - it has been overrun by hundreds of thousands of ferocious ship's rats.]]></description>
			<content:encoded><![CDATA[<div style="float:right;">
<a href="http://www.finalrune.com/three-skeleton-key/"><img src="http://www.finalrune.com/images/three-skeleton-key.jpg" alt="Three Skeleton Key Radio Drama Retelling" /></a>
<br /><small>Image from <a href="http://www.dvorak.org/blog/2008/10/31/halloween-specialthree-skeleton-key-greatest-radio-play-in-history/" target="_blank">Dvorak Blog</a></small></div>
<p>(Suspense/Horror)<br />
<em>Written by George Toudouze, adapted for radio by James Poe</em></p>

<p>Three men who tend the light at a reclusive island off the coast of French Guiana see a rogue ship adrift in the Atlantic. The reason for the derelict ship soon becomes obvious - it has been overrun by hundreds of thousands of ferocious ship's rats.</p>

<p>The rats land on the isle and soon we are in for a claustrophobic tale of terror as the three men struggle to keep their minds from cracking under the pressure of thousands and thousands of squeaking, scratching, hungry rats.</p>


<em>Running Time: 24 minutes</em><br />
<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/three-skeleton-key.mp3">Three Skeleton Key - MP3 Download</a>

<p>"Three Skeleton Key" is among the most famous of old time radio tales, and making something anew here was a challenge.  FinalRune's approach was to take a group of talented actors from the Mad Horse Theater Company and recording them in and around a real lighthouse to enhance the acoustic reality and physicality of the performance.</p>
<p>Many people have chronicled how much this story scared the bejesus out of theme when they were young.  Learn much more about its history on the <a href="http://www.escape-suspense.com/2007/02/escape_three_sk.html">Escape and Suspense! Blog</a>.</p>
<p>Great pictures of this location recording are available in FinalRune's photo gallery and <a href="http://www.flickr.com/photos/29766062@N02/sets/72157622381123412/">on Flickr</a>.</>

<h3>Credits:</h3>
<p>Producer and Director: Fred Greenhalgh</p>

<h3>Cast:</h3>

<ul>
	<li><a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a> as Jean</li>
	<li>Craig Bowden as Louis</li>
	<li><a href="http://www.finalrune.com/philip-hobby/">Philip Hobby</a> as Auguste</li>
</ul>
<p>Field recordist <a href="http://www.finalrune.com/randall-farr/">Randall Farr</a>, Musical Score by <a href="http://www.finalrune.com/barbara-truex/">Barb Truex</a>.</p>

<p>Recorded on location at <a href="http://www.lighthouse.cc/goat/">Goat Island Lighthouse</a> off the coast of Cape Porpoise, Maine.  Special thanks to the <a href="http://kporttrust.org/">Kennebunkport Conservation Trust</a> and lighthouse keepers Scott and Karen for use of the facility.</p>

<p>To learn more about the Mad Horse Theater Company, visit their website, <a href="http://www.madhorse.com" target="_blank">www.madhorse.com</a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/1xta9UFtxMs" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/three-skeleton-key.mp3" length="17963796" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/7w6mFugnYkc/three-skeleton-key.mp3" fileSize="17963796" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Three men who tend the light at a reclusive island off the coast of French Guiana see a rogue ship adrift in the Atlantic. The reason for the derelict ship soon becomes obvious - it has been overrun by hundreds of thousands of ferocious ship's rats.</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>Three men who tend the light at a reclusive island off the coast of French Guiana see a rogue ship adrift in the Atlantic. The reason for the derelict ship soon becomes obvious - it has been overrun by hundreds of thousands of ferocious ship's rats.</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/three-skeleton-key/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/7w6mFugnYkc/three-skeleton-key.mp3" length="17963796" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.finalrune.com/mp3/three-skeleton-key.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Halloween 2009 Live Radio Show</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/_-Aym2KXaSk/</link>
		<comments>http://www.finalrune.com/halloween-2009-live-radio-show/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 22:43:00 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Photos]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=346</guid>
		<description><![CDATA[Photos from 2009's live Halloween radio drama. Lots of video was taken, too - coming soon! View the full photo set on Flickr.]]></description>
			<content:encoded><![CDATA[<object width="400" height="300"> <param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F29766062%40N02%2Fsets%2F72157622687903955%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F29766062%40N02%2Fsets%2F72157622687903955%2F&#038;set_id=72157622687903955&#038;jump_to="></param> <param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param> <param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F29766062%40N02%2Fsets%2F72157622687903955%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F29766062%40N02%2Fsets%2F72157622687903955%2F&#038;set_id=72157622687903955&#038;jump_to=" width="400" height="300"></embed></object>

<p>Photos from 2009's <a href="http://www.finalrune.com/live-halloween-show-2009/">live Halloween radio drama</a>.  Lots of video was taken, too - coming soon!</p>
<p>View the <a href="http://www.flickr.com/photos/29766062@N02/sets/72157622687903955/" target="_blank">full photo set on Flickr</a>.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/_-Aym2KXaSk" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Holiday Goodies Coming Soon from FinalRune</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/LUYo2oXcoi8/</link>
		<comments>http://www.finalrune.com/holiday-goodies-coming-soon-from-finalrune/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 20:23:30 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=344</guid>
		<description><![CDATA[It might be too late to order goodies for those on your shopping list, but FinalRune still plans to have several gifts for its loyal listeners this holiday season. Stay tuned for the premiere of "Three Skeleton Key," the final installment in our summer project with The Mad Horse Theater Company, and for video footage [...]]]></description>
			<content:encoded><![CDATA[<p>It might be too late to order goodies for those on your shopping list, but FinalRune still plans to have several gifts for its loyal listeners this holiday season.</p>
<p>Stay tuned for the premiere of "Three Skeleton Key," the final installment in our summer project with <a href="http://www.finalrune.com/mad-horse-otr/">The Mad Horse Theater Company</a>, and for video footage of our <a href="http://www.finalrune.com/live-halloween-show-2009/">live Halloween radio show</a>.</p>
<p>There may even be a Cafe Press store coming soon - details to follow.</p>
<div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/LUYo2oXcoi8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Live Halloween Show 2009</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/4Lj-EnCGsZA/</link>
		<comments>http://www.finalrune.com/live-halloween-show-2009/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:00:50 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=227</guid>
		<description><![CDATA[In Halloween, 2009 FinalRune Productions hosted our first live radio drama at the University of Southern Maine's Talbot Lecture Hall in Portland, Maine.

Hear this bone-chilling audio experience in its entirety!]]></description>
			<content:encoded><![CDATA[<p><div style="float:right"><img src="/images/horror-small.jpg" alt="audio horror story" /><br /><small>Art by <a href="http://www.simon-adams.com">Simon Adams</a></small></div>In Halloween, 2009 FinalRune Productions hosted our first live radio drama at the University of Southern Maine's Talbot Lecture Hall in Portland, Maine.</p>
<p>Hear this bone-chilling audio experience in its entirety:</p>


<em>Running Time: 1 hour, 28 minutes</em>
<br />
<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/halloween-show-2009.mp3">Download Halloween Live Radio Drama 2009 (MP3)</a>
<p>See <a href="http://www.finalrune.com/halloween-2009-live-radio-show/">photos from this production</a>.</p>
<h3>The Stories in the Show:</h3>
<ul>
	<li><strong>The Ghost Behind the Black Door</strong> by Roger Gregg<br />A couple from the city moves to a mansion in the countryside only to find that things are not all as they expect... a spoof on the classic horror meme.</li>
	<li><strong>Leaving You is Hell</strong> by Fred Greenhalgh<br />A dark retelling of the myth of Orpheus inspired by the classic jazz tune "St James Infirmary."  A man in New Orleans is doomed to keep falling in love with the same woman and seducing her to her death.</li>
	<li><strong>Bone Lake</strong> by Mark LaFlamme<br />The ice fishing's going well on Bone Lake, until a man comes from the winter's night looking for a very strange catch.</li>
	<li><strong>Third Shift</strong> by Kevin Anderson<br />A company will sell you very efficient workers at a bargain price.  Just don't send the living to check out their work.</li>
	<li><strong>H1NSane</strong> by Fred Greenhalgh<br />It was all going so well until the zombies showed up.  Don’t drink the agave nectar!</li>
</ul>
<h3>The Talented Cast:</h3>

<ul>
<li>Announcer - <a href="http://www.finalrune.com/john-hickson">John Hickson</a></li>
<li>Representing WMPG - Dale Robin Lockman</li>
</ul>
<p><strong>Ghost Behind the Black Door:</strong></p>
<ul>
	<li>Payeur - Tom Power</li>
	<li>Colleen - <a href="http://www.finalrune.com/christine-marshall">Christine Marshall</a></li>
	<li>Herbert - <a href="http://www.finalrune.com/philip-hobby">Philip Hobby</a></li>
	<li>Ghost Man - <a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a></li>
	<li>Ghost Woman - <a href="http://www.finalrune.com/janice-garder/">Janice Gardner</a></li>
</ul>
<p><strong>Losing You is Hell</strong></p>
<ul>
	<li>Man - <a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a></li>
	<li>Woman - <a href="http://www.finalrune.com/christine-marshall">Christine Marshall</a></li>
	<li>Madame Genevere - <a href="http://www.finalrune.com/janice-garder/">Janice Gardner</a></li>
	<li>Lost Souls - <a href="http://www.finalrune.com/john-hickson">John Hickson</a></li>
</ul>
<p><strong>Bone Lake</strong></p>
<ul>
	<li>Carlton - Tom Power</li>
	<li>Rupert - <a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a></li>
	<li>Joseph - <a href="http://www.finalrune.com/john-hickson">John Hickson</a></li>
	<li>Tony - <a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a></li>
	<li>Everett - <a href="http://www.finalrune.com/philip-hobby">Philip Hobby</a></li>
</ul>
<p><strong>Third Shift</strong></p>
<ul>
	<li>Alan - <a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a></li>
	<li>Helen - <a href="http://www.finalrune.com/janice-garder/">Janice Gardner</a></li>
	<li>Customer - <a href="http://www.finalrune.com/philip-hobby">Philip Hobby</a></li>
</ul>
<p><strong>H1NSane</strong></p>
<ul>
	<li>Fred Greenhalgh - Self</li>
	<li>Joe - <a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a></li>
	<li>Voice from Crowd - <a href="http://www.finalrune.com/janice-garder/">Janice Gardner</a></li>
	<li>Sally - <a href="http://www.finalrune.com/christine-marshall">Christine Marshall</a></li>
	<li>Operator - <a href="http://www.finalrune.com/janice-garder/">Janice Gardner</a></li>
	<li>SFX Person - <a href="http://www.finalrune.com/paul-drinan">Paul Drinan</a></li>
	<li>Scientist - <a href="http://www.finalrune.com/philip-hobby">Philip Hobby</a></li>
	<li>Zombie Kid - <a href="http://www.finalrune.com/burke-brimmer/">Burke Brimmer</a></li>
	<li>Corporal - <a href="http://www.finalrune.com/burke-brimmer/">Burke Brimmer</a></li>
	<li>Navy Seal - <a href="http://www.finalrune.com/philip-hobby/">Philip Hobby</a></li>
</ul>

<h3>Live Sound Effects and Music</h3>
<p>Live sound effects by <a href="http://www.finalrune.com/paul-drinan">Paul Drinan</a> and "Goober," computer FX by Michael Townsend, live music performed by <a href="http://www.finalrune.com/barbara-truex/">Barb Truex</a>.</p>
<p>Mixing: Dave Bunker.  Additional production assistance by Dianne Ballon.</p>

<h3>Special Thanks to WMPG</h3>
<p>WMPG, <a href="http://www.wmpg.org">Portland, Maine's community radio</a> arranged for the venue and provided the live stream and radio broadcast of this show.</p>
<p>The show was a fundraiser for WMPG's PowerUP! Campaign, which seeks to raise $250,000 to upgrade the signal strength of the station's main transmitter and move it to a better location.</p>
<p>If you like this show, don't miss the chance to <a href="http://wmpg.org/PowerUPPage.html">donate to WMPG</a>!  We hope to bring this show back in 2010.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=4Lj-EnCGsZA:p8QHApEWWz8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=4Lj-EnCGsZA:p8QHApEWWz8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=4Lj-EnCGsZA:p8QHApEWWz8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=4Lj-EnCGsZA:p8QHApEWWz8:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=4Lj-EnCGsZA:p8QHApEWWz8:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=4Lj-EnCGsZA:p8QHApEWWz8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=4Lj-EnCGsZA:p8QHApEWWz8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=4Lj-EnCGsZA:p8QHApEWWz8:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/4Lj-EnCGsZA" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/halloween-show-2009.mp3" length="69366771" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/D2hDuD1aI-U/halloween-show-2009.mp3" fileSize="69366771" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>In Halloween, 2009 FinalRune Productions hosted our first live radio drama at the University of Southern Maine's Talbot Lecture Hall in Portland, Maine. Hear this bone-chilling audio experience in its entirety!</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>In Halloween, 2009 FinalRune Productions hosted our first live radio drama at the University of Southern Maine's Talbot Lecture Hall in Portland, Maine. Hear this bone-chilling audio experience in its entirety!</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/live-halloween-show-2009/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/D2hDuD1aI-U/halloween-show-2009.mp3" length="69366771" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.finalrune.com/mp3/halloween-show-2009.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Directions to Halloween Show</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/Qw_dswjsRaE/</link>
		<comments>http://www.finalrune.com/directions-to-halloween-show/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 16:46:58 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=325</guid>
		<description><![CDATA[Okay, you're coming to the Halloween show? Can't wait to see you! Here's some info to help you get there: Date/Time: 7-9PM EST on Sat, Oct 31 2009 Location: Talbot Lecture Hall (AKA Luther Bonney Auditorium) on the USM Portland Campus. On the 1st floor of Luther Bonney Hall Street Address: Around 92 Bedford St, [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, you're coming to the <a href="http://www.finalrune.com/live-halloween-show-2009/">Halloween show</a>? <strong>Can't wait to see you</strong>!</p>
<p>Here's some info to help you get there:</p>
<ul>
	<li><strong>Date/Time:</strong> 7-9PM EST on Sat, Oct 31 2009</li>
	<li><strong>Location:</strong> Talbot Lecture Hall (AKA Luther Bonney Auditorium) on the USM Portland Campus.  On the 1st floor of Luther Bonney Hall</li>
	<li><strong>Street Address:</strong> Around 92 Bedford St, Portland, Maine</li>
</ul>

<h3>Here, I've circled where it is for you:</h3>

<img src="/images/usm-map.jpg" alt="USM Campus Map" />

<h3>Some More Good Stuff:</h3>
<ul>
	<li><a href="http://maps.google.com/maps/ms?ie=UTF8&#038;hl=en&#038;msa=0&#038;msid=103156694470093359809.000462a7742c9cc117057&#038;ll=43.661989,-70.276086&#038;spn=0.003989,0.006909&#038;z=17" target="_blank">Google Map of Portland Campus</a></li>
	<li><a href="http://usm.maine.edu/discover/maps.html">Map and Directions Page on USM's site</a></li>
</ul>

<h3>Driving Directions:</h3>
<p><strong>From I-295:</strong></p>
<p>Follow I-295 to Exit 6B, Forest Avenue North. At the first traffic light, turn left onto Bedford Street. Enter the USM parking garage by taking the next first left onto Surrenden Street immediately after the Alumni Skywalk.</p>

<h3>Getting Across Campus:</h3>
<p>Parking will be directly in front of the Woodbury Campus Center.  Head away from the campus center, up the walkway, which will lead you right to Luther Bonney.  Follow signs and enter first flow - Talbot Lecture Hall is just on your left.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=Qw_dswjsRaE:udHBwxIDCRQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=Qw_dswjsRaE:udHBwxIDCRQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=Qw_dswjsRaE:udHBwxIDCRQ:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=Qw_dswjsRaE:udHBwxIDCRQ:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=Qw_dswjsRaE:udHBwxIDCRQ:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=Qw_dswjsRaE:udHBwxIDCRQ:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=Qw_dswjsRaE:udHBwxIDCRQ:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=Qw_dswjsRaE:udHBwxIDCRQ:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/Qw_dswjsRaE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Sorry, Wrong Number</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/JhaA37iCsFM/</link>
		<comments>http://www.finalrune.com/sorry-wrong-number/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 16:58:52 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Mad Horse OTR]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=307</guid>
		<description><![CDATA[A bedridden neurotic woman dials a number and is accidentally connected to a call between two men who are plotting a murder. She becomes increasingly frantic as no one takes her fright seriously and time begins to run out.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.radiodramarevival.com/images/sorry-wrong-number.jpg" alt="Sorry, Wrong Number Radio Drama" align="right" />(Suspense/Horror)<br />
<em>Written by Lucille Fletcher (Who Else?)</em></p>

<p>A retelling of the classic from Suspense!</p>
<p>A bedridden neurotic woman dials a number and is accidentally connected to a call between two men who are plotting a murder. She becomes increasingly frantic as no one takes her fright seriously and time begins to run out.</p>
<p>Prepare to be spooked all over again in this thrilling adaptation!</p>


<em>Running Time: 27 minutes, 30 seconds</em><br />
<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/sorry-wrong-number.mp3">Sorry, Wrong Number - MP3 Download</a>

<p>Producer and Director: Fred Greenhalgh</p>

<h3>Cast:</h3>
<ul>
	<li><a href="http://www.finalrune.com/christine-marshall">Christine Marshall</a> as Mrs. Stevenson</li>
	<li>Tootie Van Reenen as Operator</li>
	<li>Craig Bowden as Man 1 and Man 3</li>
	<li><a href="http://www.finalrune.com/philip-hobby">Philip Hobby</a> as Man 2</li>
	<li><a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a> as Chief Operator and Cop</li>
	<li><a href="http://www.finalrune.com/barbara-truex">Barb Truex</a> as Information and Nurse</li>
</ul>
<p>Field recordist <a href="http://www.finalrune.com/randall-farr">Randall Farr</a>, Musical Score by <a href="http://www.finalrune.com/barbara-truex">Barb Truex</a>.</p>

<p>Recorded on location in the Greater Portland Maine area the summer of 2009.</p>

<p>To learn more about the Mad Horse Theater Company, visit their website, <a href="http://www.madhorse.com">www.madhorse.com</a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=JhaA37iCsFM:9bGnCAQqZS8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=JhaA37iCsFM:9bGnCAQqZS8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=JhaA37iCsFM:9bGnCAQqZS8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=JhaA37iCsFM:9bGnCAQqZS8:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=JhaA37iCsFM:9bGnCAQqZS8:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=JhaA37iCsFM:9bGnCAQqZS8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=JhaA37iCsFM:9bGnCAQqZS8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=JhaA37iCsFM:9bGnCAQqZS8:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/JhaA37iCsFM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.finalrune.com/sorry-wrong-number/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>

<enclosure url="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/sorry-wrong-number.mp3" length="22409048" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/KeCGy1-GWSI/sorry-wrong-number.mp3" fileSize="22409048" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>A bedridden neurotic woman dials a number and is accidentally connected to a call between two men who are plotting a murder. She becomes increasingly frantic as no one takes her fright seriously and time begins to run out.</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>A bedridden neurotic woman dials a number and is accidentally connected to a call between two men who are plotting a murder. She becomes increasingly frantic as no one takes her fright seriously and time begins to run out.</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/sorry-wrong-number/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/KeCGy1-GWSI/sorry-wrong-number.mp3" length="22409048" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.finalrune.com/mp3/sorry-wrong-number.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Zoom Q3 vs Zoom H2 – Unboxed Review</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/GRwiuyOT9PU/</link>
		<comments>http://www.finalrune.com/unboxing-the-zoom-q3-review-to-follow/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 10:53:54 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Gear]]></category>
		<category><![CDATA[Radio Drama Articles]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=304</guid>
		<description><![CDATA[Review of Zoom Q3 handy video camcorder, compared to its lightweight audio cousin, the Zoom H2]]></description>
			<content:encoded><![CDATA[<div class="caption right width240"><img src="http://radiodramarevival.com/images/zoom-q3-vs-zoom-h2.jpg" alt="Zoom Q3 vs. Zoom H2" /><br />The Zoom Q3 is just a tad bigger than the Zoom H2 and packs in some decent video</div> 
<p>With itchy impatient hands I finally got my anxiously awaited <a href="http://www.bhphotovideo.com/c/product/637380-REG/Zoom_Q3.html/BI/6629/KBID/7209">Zoom Q3</a> video recorder&#8230;</p> 
<p>Yes, this is the one that has bitchin&#8217; sound and video in a really portable and easy to use format.</p> 
<p>For an audio drama guy, it seemed a no-brainer; I live and die by my <a href="http://www.bhphotovideo.com/c/product/480163-REG/Zoom_H2_H2_Ultra_Portable_Digital_Audio.html/BI/6629/KBID/7209">Zoom H2</a> but have often thought it would be fun to be able to capture a little bit of video, too&#8230; everything from behind-the-scenes footage of FinalRune shows to how-tos on various pieces of recording equipment.</p> 
<p>I&#8217;ve yet to get my teeth into the product but thought I&#8217;d share some initial thoughts upon looking at the product, especially compared to the Zoom H2 since I use the H2 extensively.  I kind of thought the Q3 was going to be H2 + video but it isn&#8217;t, exactly.</p> 
<p>A few observations:</p> 
<ul> 
<li>Sound quality seems to be about the same.  The H2 has a lot more options.  The Q3 has a way bigger screen and is more friendly.</li> 
<li>Video (to me) seems just dandy.  Obviously I have a strong bias to good audio.  The picture is as good as I&#8217;m going to need it and I&#8217;m really excited about the possibilities once I start putting this thing to work.</li> 
<li>The Q3 SD card door is flimsy and will eventually break off.  They clearly did not design it for people who are going to be hot-swapping SD cards in the field.  Um, hello?</li> 
<div class="caption right width200"><img src="http://radiodramarevival.com/images/zoom-q3-with-stand.jpg" alt="Zoom Q3 using tripod from Zoom H2" /><br /> 
The Zoom Q3 doesn&#8217;t come with a tripod, but the one from the Zoom H2 works like a charm</div> 
<li>Accessories for the Q3 are really basic.  I was kind of hoping for more from a $250 device.  You get a wind screen, some RCA cables, and a 2GB SD card.  No AC adapter, no tripod, no handhold (I haven&#8217;t tested handling noise but it&#8217;s terrible on the H2).  As you can see, the mic stands from the H2 work fine with the Q3.</li> 
<li>A really disappointing oversight is that you can&#8217;t use the Q3 as an audio or video interface.  What the heck, Samson?  One of the most powerful features of the Zoom H2 is that you can use it as a field recorder OR audio interface depending on your need.  I was really hoping to be able to use the Q3 for talking on Skype, but now it seems I will need to jerry-rig something using the RCA cables.  I hope they are able to add this feature on with a firmware update.  Just foolish</li> 
</ul> 
<p>Overall I&#8217;m really excited about the recorder and, as I said, can&#8217;t wait to put it to work.  I wish it was about $50 cheaper and that I could use it for Skype, but having the capability to capture video and decent sound in such an easy format is priority #1 for me.</p>
<h3>Here's Some Video Taken with the Zoom Q3:</h3>
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1ikpWSZ0Klc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1ikpWSZ0Klc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
<p>More on the <a href="http://www.finalrune.com/halloween-2009-video/">live video from Halloween 2009</a> page</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=GRwiuyOT9PU:SRVLK8MqOvs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=GRwiuyOT9PU:SRVLK8MqOvs:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=GRwiuyOT9PU:SRVLK8MqOvs:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=GRwiuyOT9PU:SRVLK8MqOvs:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=GRwiuyOT9PU:SRVLK8MqOvs:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=GRwiuyOT9PU:SRVLK8MqOvs:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=GRwiuyOT9PU:SRVLK8MqOvs:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=GRwiuyOT9PU:SRVLK8MqOvs:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/GRwiuyOT9PU" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>39</slash:comments>
		<feedburner:origLink>http://www.finalrune.com/unboxing-the-zoom-q3-review-to-follow/</feedburner:origLink></item>
		<item>
		<title>Coming Oct 31: Ghoulish Sounds to Haunt Portland in Live Halloween Radio Drama</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/PaVs61M0DSU/</link>
		<comments>http://www.finalrune.com/halloween-press-release/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 10:55:24 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=301</guid>
		<description><![CDATA[FinalRune Productions has announced our first-ever live radio drama event to be performed live on October 31, 2009 from 7 to 9pm at Luther Bonney Hall at USM's campus in Portland, Maine. The event, co-sponsored by WMPG and featuring members of the Mad Horse Theater Company, will feature 5 original radio plays by Fred Greenhalgh, [...]]]></description>
			<content:encoded><![CDATA[<p>FinalRune Productions has announced our first-ever live radio drama event to be performed live on October 31, 2009 from 7 to 9pm at Luther Bonney Hall at USM's campus in Portland, Maine.</p>
<p>The event, co-sponsored by WMPG and featuring members of the Mad Horse Theater Company, will feature 5 original radio plays by Fred Greenhalgh, Mark LaFlamme, Kevin Anderson, and Roger Gregg.  Similar to the old time radio plays of the 1940s, the live show will also be broadcast and sound effects and music will be created live.</p>
<p>"Different groups have been doing this type of show around the country and I thought it was time to bring it to Portland," said Fred Greenhalgh, Director and Producer of FinalRune Productions and DJ at WMPG, "I'm trying to raise the ante by featuring a range of challenging and exciting original stories.  The show will be packed with both thrills and chills and showcase the power of 'the theater of the mind.'  It will be a really fun night."</p>
<p>The stories range from the darkly funny to the terrifically dark: a city couple moves to a country mansion to find that all is not as it seems, a man finds himself doomed to fall in love with the same cursed woman, ice fisherman in Maine get an unexpected chill one winter's night, and a company will rent you laborers at a firesale price... just don't send any of the living too close to their work.</p>
<p>Radio drama consists of three basic parts - actors reading dialogue, sound effects, and music.  The cast for the Halloween production are experienced local stage and voiceover actors, including members of the Mad Horse Theater Company, who recently collaborated with FinalRune Productions in the re-creation of three "Golden Era" radio plays.  Sound effects will be created manually in the style of shows such as Prairie Home Companion and original music will be performed live.</p>
<p>Tickets for the show are $10 general admission and $5 for USM students and children, and are available for purchase online: <a href="http://halloween09.eventbrite.com/">http://halloween09.eventbrite.com/</a>.  Proceeds benefit WMPG's PowerUP! Campaign, which seeks to raise $250,000 to upgrade the signal strength of the station's main transmitter and move it to a better location.  The power increase and antenna relocation will dramatically increase the number of potential listeners in the station's signal range, from 35,000 to 185,000.</p>
<p>The show can also be heard broadcast locally on 90.9 and 104.1 FM, and on WMPG's live internet stream: <a href="http://www.wmpg.org">http://www.wmpg.org</a>.  The show will also be available for download on FinalRune's website, <a href="http://www.finalrune.com">http://www.finalrune.com</a>.</p>
<h3>About FinalRune Productions</h3>
<p>FinalRune Productions is dedicated to producing compelling original audio drama.  Since their creation in 2006, FinalRune has released nearly a dozen works, including the Ogle-Award winning "Waiting for a Window," and more recently, the critically-lauded re-creation of "The Most Dangerous Game." Downloads of plays, production photographs, and articles on the craft are available on FinalRune's website, <a href="http://www.finalrune.com">http://www.finalrune.com</a></p>
<div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/PaVs61M0DSU" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>“The Most Dangerous Game” Now Available for Download</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/lt75XCp0OMI/</link>
		<comments>http://www.finalrune.com/the-most-dangerous-game-now-available-for-download/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 13:40:34 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=295</guid>
		<description><![CDATA[Recording the opening scenes of "The Most Dangerous Game"The Most Dangerous Game," originally written by Richard Connell, and adapted anew by Fred (with some inspiration by the original "Escape" script) is now available for download. In this story, wealthy big-game hunter Sanger Rainsford falls off his boat in the middle of the Caribbean and finds [...]]]></description>
			<content:encoded><![CDATA[<p><div style="float:right;width:200px;padding:6px;font-size:8pt;font-family:arial,sans-serif;text-align:center;"><a href="http://www.flickr.com/photos/29766062@N02/3924461202/in/set-72157622381123412/"><img src="http://www.finalrune.com/images/game-opening.jpg" border="0" alt="Recording the opening scenes of Dangerous Game" /></a><br />Recording the opening scenes of "The Most Dangerous Game"</div>The Most Dangerous Game," originally written by Richard Connell, and adapted anew by Fred (with some inspiration by the original "Escape" script) is now available for download.</p>

<p>In this story, wealthy big-game hunter Sanger Rainsford falls off his boat in the middle of the Caribbean and finds himself on a curious island. He finds the mansion of General Zaroff, a Cossack who has a taste for the hunt, and will go to any extreme to keep himself interested...</p>

<a href="http://www.finalrune.com/mad-horse-most-dangerous-game/">Download the Most Dangerous Game</a><div class="feedflare">
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		<item>
		<title>Mad Horse OTR</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/cLoiE5Wzt-0/</link>
		<comments>http://www.finalrune.com/mad-horse-otr/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 03:40:47 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=285</guid>
		<description><![CDATA[FinalRune had the awesome opportunity to collaborate with Portland, Maine-based Mad Horse Theater Company in the re-creation of some classic old-time radio plays.]]></description>
			<content:encoded><![CDATA[<a href="http://www.flickr.com/photos/29766062@N02/sets/72157622381123412/"><img src="http://farm4.static.flickr.com/3534/3924460814_a8a223e1a8_m.jpg" alt="Mad Horse and FinalRune Production at Goat Island" align="right"></a><p>FinalRune had the awesome opportunity to collaborate with Portland, Maine-based <a href="http://www.madhorse.com">Mad Horse Theater Company</a> in the re-creation of some classic old-time radio plays.</p>
<p>Two of the stories came straight out of the radio canon - <em>Three Skeleton Key</em> and <em>Sorry, Wrong Number</em>, with the lesser-known <em>The Most Dangerous Game</em> rounding out the project.</p>
<p>Production wrapped in September 2009.  <a href="http://www.finalrune.com/recording-wraps-on-mad-horse-otr-collaboration-project/">Read up about the field production</a> or see a <a href="http://www.finalrune.com/mad-horse-project-flickr-slideshow/">photo slideshow</a>.</p>

<h3>Productions Available:</h3>
<h4><a href="http://www.finalrune.com/mad-horse-most-dangerous-game/">The Most Dangerous Game</a></h4>
<p>Wealthy big-game hunter Sanger Rainsford falls off his boat in the middle of the Caribbean and finds himself on a curious island. He finds the mansion of General Zaroff, a Cossack who has a taste for the hunt, and will go to any extreme to keep himself entertained.</p>


<p><a href="http://www.finalrune.com/mad-horse-most-dangerous-game/">More Info on The Most Dangerous Game</a></p>
<img src="/images/bar.gif" alt="FinalRune Audio Theater Stories"><br />
<h4><a href="http://www.finalrune.com/sorry-wrong-number/">Sorry, Wrong Number</a></h4>
<p>A bedridden neurotic woman dials a number and is accidentally connected to a call between two men who are plotting a murder. She becomes increasingly frantic as no one takes her fright seriously and time begins to run out.</p>

<p><a href="http://www.finalrune.com/sorry-wrong-number/">More Info on Sorry, Wrong Number</a></p>
<img src="/images/bar.gif" alt="FinalRune Audio Theater Stories"><br />
<h4><a href="http://www.finalrune.com/three-skeleton-key/">Three Skeleton Key</a></h4>
<p>Three men who tend the light at a reclusive island off the coast of French Guiana see a rogue ship adrift in the Atlantic. The reason for the derelict ship soon becomes obvious - it has been overrun by hundreds of thousands of ferocious ship's rats.</p>

<p>The rats land on the isle and soon we are in for a claustrophobic tale of terror as the three men struggle to keep their minds from cracking under the pressure of thousands and thousands of squeaking, scratching, hungry rats.</p>



<p><a href="http://www.finalrune.com/three-skeleton-key/">More Info on Three Skeleton Key</a></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/cLoiE5Wzt-0" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/sorry-wrong-number.mp3" length="22409048" type="audio/mpeg" />
<enclosure url="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/three-skeleton-key.mp3" length="17963796" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/g69V-HtyIwM/most-dangerous-game.mp3" fileSize="19174931" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>FinalRune had the awesome opportunity to collaborate with Portland, Maine-based Mad Horse Theater Company in the re-creation of some classic old-time radio plays.</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>FinalRune had the awesome opportunity to collaborate with Portland, Maine-based Mad Horse Theater Company in the re-creation of some classic old-time radio plays.</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/mad-horse-otr/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/g69V-HtyIwM/most-dangerous-game.mp3" length="19174931" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.finalrune.com/mp3/most-dangerous-game.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>The Most Dangerous Game</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/yio6bNdBbgw/</link>
		<comments>http://www.finalrune.com/mad-horse-most-dangerous-game/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 17:27:38 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Mad Horse OTR]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=276</guid>
		<description><![CDATA[Wealthy big-game hunter Sanger Rainsford falls off his boat in the middle of the Caribbean and finds himself on a curious island. He finds the mansion of General Zaroff, a Cossack who has a taste for the hunt, and will go to any extreme to keep himself entertained.]]></description>
			<content:encoded><![CDATA[<p><img src="/images/most-dangerous-game.jpg" alt="Most Dangerous Game Radio Drama" align="right" />(Adventure)<br />
<em>Written by Richard Connell, New Audio Adaptation by Fred Greenhalgh</em></p>

<p>Adapted anew from the short story - a retelling of the story heard in the 1940s on Escape and Suspense!</p>
<p>Wealthy big-game hunter Sanger Rainsford falls off his boat in the middle of the Caribbean and finds himself on a curious island. He finds the mansion of General Zaroff, a Cossack who has a taste for the hunt, and will go to any extreme to keep himself entertained.</p>
<p>A thrilling tale with a lot of history (<a href="http://en.wikipedia.org/wiki/The_Most_Dangerous_Game">thank you Wikipedia</a>)</p>


<em>Running Time: 28 minutes</em><br />
<a href="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/most-dangerous-game.mp3">Download The Most Dangerous Game (MP3)</a>

<p>Producer and Director: Fred Greenhalgh</p>

<h3>Cast:</h3>

<ul>
	<li><a href="http://www.finalrune.com/burke-brimmer">Burke Brimmer</a> as Whitney
	<li>Craig Bowden, as Rainsford
	<li>Brent Askari, as General Zaroff
</ul>
<p>Field recordist <a href="http://www.finalrune.com/randall-farr">Randall Farr</a>, Musical Score by <a href="http://www.finalrune.com/barbara-truex">Barb Truex</a>, Classical Music by <a href="http://incompetech.com">Kevin MacLeod</a></p>

<p>Recorded on location in the Greater Portland Maine area the summer of 2009.</p>

<p>To learn more about the Mad Horse Theater Company, visit their website, <a href="http://www.madhorse.com">www.madhorse.com</a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/FinalRune?a=yio6bNdBbgw:mOsP-SPR8Ck:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=yio6bNdBbgw:mOsP-SPR8Ck:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=yio6bNdBbgw:mOsP-SPR8Ck:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=yio6bNdBbgw:mOsP-SPR8Ck:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=yio6bNdBbgw:mOsP-SPR8Ck:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=yio6bNdBbgw:mOsP-SPR8Ck:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FinalRune?i=yio6bNdBbgw:mOsP-SPR8Ck:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FinalRune?a=yio6bNdBbgw:mOsP-SPR8Ck:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FinalRune?d=63t7Ie-LG7Y" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FinalRune/~4/yio6bNdBbgw" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://media.blubrry.com/finalrune/www.finalrune.com/mp3/most-dangerous-game.mp3" length="19174931" type="audio/mpeg" />
		<media:content url="http://feedproxy.google.com/~r/FinalRune/~5/g69V-HtyIwM/most-dangerous-game.mp3" fileSize="19174931" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Wealthy big-game hunter Sanger Rainsford falls off his boat in the middle of the Caribbean and finds himself on a curious island. He finds the mansion of General Zaroff, a Cossack who has a taste for the hunt, and will go to any extreme to keep himself en</itunes:subtitle><itunes:author>Frederick Greenhalgh</itunes:author><itunes:summary>Wealthy big-game hunter Sanger Rainsford falls off his boat in the middle of the Caribbean and finds himself on a curious island. He finds the mansion of General Zaroff, a Cossack who has a taste for the hunt, and will go to any extreme to keep himself entertained.</itunes:summary><itunes:keywords>radio,drama,audio,drama,radio,theater,audio,theater,radio,theatre,audio,theatre,fiction,stories,short,stories,stories,audiobooks,audio,books</itunes:keywords><feedburner:origLink>http://www.finalrune.com/mad-horse-most-dangerous-game/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/FinalRune/~5/g69V-HtyIwM/most-dangerous-game.mp3" length="19174931" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.finalrune.com/mp3/most-dangerous-game.mp3</feedburner:origEnclosureLink></item>
		<item>
		<title>Mad Horse Project</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/pnW7GqYSJCk/</link>
		<comments>http://www.finalrune.com/mad-horse-project-flickr-slideshow/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 00:20:31 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Photos]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=255</guid>
		<description><![CDATA[Photos from OTR re-creations produced in collaboration with the Mad Horse Theater Company ]]></description>
			<content:encoded><![CDATA[<object width="400" height="300"> <param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F29766062%40N02%2Fsets%2F72157622381123412%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F29766062%40N02%2Fsets%2F72157622381123412%2F&#038;set_id=72157622381123412&#038;jump_to="></param> <param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param> <param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F29766062%40N02%2Fsets%2F72157622381123412%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F29766062%40N02%2Fsets%2F72157622381123412%2F&#038;set_id=72157622381123412&#038;jump_to=" width="400" height="300"></embed></object>

<p>Photos from our field production recordings with <a href="http://www.finalrune.com/mad-horse-otr/">Mad Horse Theater Company</a>.</p>
<p>View the <a href="http://www.flickr.com/photos/29766062@N02/sets/72157622381123412/" target="_blank">full photo set on Flickr</a>.</p><div class="feedflare">
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		<item>
		<title>Recording Wraps on Mad Horse OTR Collaboration Project</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/sKKuBkf0BIs/</link>
		<comments>http://www.finalrune.com/recording-wraps-on-mad-horse-otr-collaboration-project/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 00:07:37 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=253</guid>
		<description><![CDATA[On September 13 FinalRune completed field recordings for our latest effort, a re-creation of classic OTR tales done in collaboration with the Mad Horse Theater Company... And it was rad! FinalRune's dedication to field recording sent us to some interesting locations on this one... "The Most Dangerous Game," a story of a hunter who becomes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/29766062@N02/sets/72157622381123412/"><img src="http://farm4.static.flickr.com/3534/3924460814_a8a223e1a8_m.jpg" alt="Mad Horse and FinalRune Production at Goat Island" align="right"></a>
<p>On September 13 FinalRune completed field recordings for our latest effort, a re-creation of classic OTR tales done in collaboration with the <a href="http://www.madhorse.com">Mad Horse Theater Company</a>... And it was rad!</p>
<p>FinalRune's dedication to field recording sent us to some interesting locations on this one... "The Most Dangerous Game," a story of a hunter who becomes the hunted, was recorded at Mad Horse's new theater space in South Portland and in the woods behind producer Fred Greenhalgh's house.  "Sorry, Wrong Number" was also produced at Mad Horse's space, using a large room and an improvised sound booth.  The classic tale of terror, "Three Skeleton Key," was recorded on-location at <a href="http://www.lighthouse.cc/goat/">Goat Island Light</a>, a charming lighthouse just off the coast of Cape Porpoise, Maine.</p>
<p>Tons of photos of the shoot are available on <a href="http://www.flickr.com/photos/29766062@N02/sets/72157622381123412/">FinalRune's Flickr Page</a>.  Look for the first of these productions to be released on September 24!</p>
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		<title>FinalRune Releases Details on Live Halloween Radio Show</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/mRV4FhzRNeU/</link>
		<comments>http://www.finalrune.com/finalrune-releases-details-on-live-halloween-radio-show/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 19:08:01 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=222</guid>
		<description><![CDATA[This Halloween, FinalRune Productions teams up with WMPG and members from the Mad Horse Theater Company for a live spooktravanganza at the University of Southern Maine. The 2-hr live radio event will feature original work from writers Fred Greenhalgh, Mark LaFlamme, Kevin Anderson, and Roger Gregg. The stories range from the darkly funny to the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/horror-small.jpg" alt="audio horror story" align="right" />This Halloween, FinalRune Productions teams up with <a href="http://www.wmpg.org">WMPG</a> and members from the <a href="http://madhorse.com/">Mad Horse Theater Company</a> for a live spooktravanganza at the <a href="http://usm.maine.edu">University of Southern Maine</a>.</p>

<p>The 2-hr live radio event will feature original work from writers <a href="http://www.finalrune.com/about-fred-greenhalgh/">Fred Greenhalgh</a>, <a href="http://www.marklaflamme.com/">Mark LaFlamme</a>, <a href="http://kevinanderson-news.blogspot.com/">Kevin Anderson</a>, and <a href="http://www.crazydogaudiotheatre.com/">Roger Gregg</a>.</p>
<p>The stories range from the darkly funny to the terrifically dark: a city couple moves to a country mansion to find that all is not as it seems, a man finds himself doomed to fall in love with the same cursed woman, ice fisherman in Maine get an unexpected chill one winter's night, and a company will rent you laborers at a firesale price... just don't send any of the living too close to their work.</p>

<p>The show will be held from 7-9PM EST on Halloween and is being performed as a benefit for WMPG's PowerUP! Campaign, which seeks to raise $250,000 to upgrade the signal strength of the station's main transmitter and move it to a better location.  The show will be performed before a live audience, and simultaneously broadcast and offered as a live internet stream.  The show will also be archived in podcast format on <a href="http://www.radiodramarevival.com">Radio Drama Revival</a>.</p>
<p>For more information, or to make reservations, <a href="http://www.finalrune.com/contact-finalrune/">contact FinalRune</a> or <a href="http://www.facebook.com/event.php?eid=138234181553">check out the event on Facebook</a>.</p>
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		<item>
		<title>Announcing: Collaboration with Mad Horse Theater Company</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/33FJqeScrpk/</link>
		<comments>http://www.finalrune.com/announcing-collaboration-with-mad-horse-theater-company/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 23:43:27 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=217</guid>
		<description><![CDATA[Speaking of new work, FinalRune is extremely excited to announce our collaboration with the Mad Horse Theatre Company, Portland, Maine's premier ensemble theater company with over 20 years experience bringing classic and offbeat plays to the Maine stage. They've done such works as The Children's Hour, The History Boys, Bug, Pillowman, Of Mice and Men, [...]]]></description>
			<content:encoded><![CDATA[<p>
<img src="http://www.finalrune.com/images/mad-horse-theater.jpg" alt="Mad Horse Theatre Company" align="right" />Speaking of new work, FinalRune is extremely excited to announce our collaboration with the <a href="http://madhorse.com/">Mad Horse Theatre Company</a>, Portland, Maine's premier ensemble theater company with over 20 years experience bringing classic and offbeat plays to the Maine stage.  They've done such works as <em>The Children's Hour</em>, <em>The History Boys</em>, <em>Bug</em>, <em>Pillowman</em>, <em>Of Mice and Men</em>, <em>Long Day’s Journey Into Night</em> and <em>Rosencrantz and Guildenstern Are Dead</em>.  Now, we'll be revisiting some old time radio (OTR) plays -- stories from the "Golden Age" of radio drama in the 1930-40s.</p>
<p>
Wait, what -- ?!  A champion of modern audio drama is... <em>going to do an OTR re-make?</em></p>
<p>
Never fear. While I'll be the first to admit that OTR re-makes have been done to death, we've agreed that OTR is like radio drama's Shakespeare -- and who will tell you that Shakespeare is holding back the theatre medium?
</p>
<p>
Also, the goal isn't to just take the old script and imitate the original as closely as possible, ads for Roma wine and all. Instead, we're going back to the original text (for plays that were adapted from short stories), listening to the various recordings (most of the popular OTR plays have 3-4 versions in circulation) and removing the technical limitations of 1940 from our thinking about these stories. Like a great cover artist, we'll bring something of ourselves into these classics, rather than try for verisimilitude with the past.
</p>
<p>
Which exact works will you hear? Well... we're not ready to share that yet.  However, more to the point, is that we're happy to announce <em>when</em>.  The first run of stories (there will be three) will be released in September.</p>
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		<title>Update: Receiving the Ogle Award</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/sDn0ZJ9Axho/</link>
		<comments>http://www.finalrune.com/update-receiving-the-ogle-award/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 23:41:32 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=214</guid>
		<description><![CDATA[Fred shows off his new Ogle with Master of Ceremonies, Jerry Stearns As previously announced, FinalRune's production of Waiting for a Window won the Gold Ogle Award, an international audio drama award for Best Fantasy Audio Drama. The "Ogle" is so named for Charles Ogle, who played the first Frankenstein's creation in Edison's silent 1910 [...]]]></description>
			<content:encoded><![CDATA[<div style="float:right;width:200px;">
<img src="http://www.radiodramarevival.com/images/fred-wins-the-ogle.jpg" alt="Fred Wins the Ogle" /><br />Fred shows off his new Ogle with Master of Ceremonies, Jerry Stearns</div>
<p>
As <a href="http://www.finalrune.com/waiting-for-a-window-wins-gold-ogle-award/">previously announced</a>, FinalRune's production of <a href="http://www.finalrune.com/waiting-for-a-window/">Waiting for a Window</a> won the Gold Ogle Award, an international audio drama award for Best Fantasy Audio Drama.
</p><p>
The "Ogle" is so named for Charles Ogle, who played the first Frankenstein's creation in Edison's silent 1910 film of the famous science fiction horror novel. The award celebrates the best fantasy/audio production of the year. Fantasy includes magical "high" fantasy, sword and sorcery, horror, modern urban fantasy, and other things that don't fall under the criteria of Science Fiction. "Window" fit because it falls on the speculative fiction side of things.
</p><p>
Producer Fred Greenhalgh personally flew to Minneapolis to receive the award on July 2.
</p><p>
It's a few miles to Minneapolis from Maine, but the trip was well worth the effort. I had an awesome time hanging with radio buddies Jerry Stearns, Brian Price and Kris Markman of <a href="http://www.greatnorthernaudio.com/">Great Northern Audio Theater</a> as well as Jeff Adams from <a href="http://www.iceboxradio.org/Home.html">Icebox Radio Theater</a>.
</p><p>
Fred says that should he make it out again, he'll spend more time at CONvergence, having been stunned at how much fun it was (who would think geeks could throw such lavish parties?), and how many great people were there.  CONvergence offered a fairly strong serving of audio/podcasting related panels as well as writing panels.
</p><p>
Pictures available on <a href="http://www.facebook.com/pages/FinalRune-Productions/49416541707">FinalRune's Facebook page</a>... Now to get working on something to enter for the 2009 contest!
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		<item>
		<title>Fred’s Trip to CONVergence 2009</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/XKYfnAcb-14/</link>
		<comments>http://www.finalrune.com/freds-trip-to-convergence-2009/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 01:31:22 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[Photos]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=265</guid>
		<description><![CDATA[Photos from Fred's trip to Minneapolis, Minnesota to attend CONVergence 2009 (#CVG09)]]></description>
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		<item>
		<title>“Waiting for a Window” Wins Gold Ogle Award</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/H6Q815GIjo8/</link>
		<comments>http://www.finalrune.com/waiting-for-a-window-wins-gold-ogle-award/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 22:03:48 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=194</guid>
		<description><![CDATA[FinalRune is proud to announce that our latest play, Waiting for a Window, has won the Gold Ogle award. The Ogle is one of the most prestigious radio drama awards available and has been won by the likes of Crazy Dog Audio Theater, The Willamette Radio Workshop, AM/FM Theater (The Grist Mill), and the Colonial [...]]]></description>
			<content:encoded><![CDATA[<p>FinalRune is proud to announce that our latest play, <a href="http://www.finalrune.com/waiting-for-a-window">Waiting for a Window</a>, has won the <a href="http://www.greatnorthernaudio.com/MarkTime/MarkTime-winners.html">Gold Ogle award</a>.  The Ogle is one of the most prestigious radio drama awards available and has been won by the likes of <a href="http://www.crazydogaudiotheater.com">Crazy Dog Audio Theater</a>, <a href="http://www.radiowork.com">The Willamette Radio Workshop</a>, <a href="http://www.amfmtheater.com">AM/FM Theater</a> (The Grist Mill), and the <a href="http://www.colonialradio.com/">Colonial Radio Theater</a>.
</p><p>
The "Ogle" is so named for Charles Ogle, who played the first Frankenstein's creation in Edison's silent 1910 film of the famous science fiction horror novel.  The award celebrates the best fantasy/audio production of the year.  Fantasy includes magical "high" fantasy, sword and sorcery, horror, modern urban fantasy, and other things that don't fall under the criteria of Science Fiction. 
</p><p>
Producer/writer Fred Greenhalgh will be headed out to Minneapolis, Minnesota to collect the award on July 2.  Rumor has it he'll also be helping <a href="http://www.greatnorthernaudiotheater.com">Great Northern Audio Theater</a> put on their annual Mark Time Award live radio show.</p>
<p><strong>UPDATE:</strong> <a href="http://www.finalrune.com/update-receiving-the-ogle-award/">Details on receiving the Ogle Award</a>.
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		<title>“A Drink Before the Dark” Wins “You Have Five Minutes” Script Contest</title>
		<link>http://feedproxy.google.com/~r/FinalRune/~3/NE3se6NXovI/</link>
		<comments>http://www.finalrune.com/a-drink-before-the-dark-wins-you-have-five-minutes-script-contest/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 22:06:37 +0000</pubDate>
		<dc:creator>fred@finalrune.com (Frederick Greenhalgh)</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.finalrune.com/?p=196</guid>
		<description><![CDATA[FinalRune is proud to announce that producer/writer Fred Greenhalgh's short play, "A Drink Before the Dark," has won in the "You Have Five Minutes" short audio drama script contest. The play will be produced with the other winners at The Filling Station Arts Center the week of June 15. The show is a one hour [...]]]></description>
			<content:encoded><![CDATA[<p>FinalRune is proud to announce that producer/writer Fred Greenhalgh's short play, "A Drink Before the Dark," has won in the "You Have Five Minutes" short audio drama script contest.  The play will be produced with the other winners at The Filling Station Arts Center the week of June 15.</p>
<p>The show is a one hour program that is the brainchild of Lance Roger Axt, of <a href="http://www.playitbyearproductions.org/">Play it By Ear Productions</a> and more recently, <a href="http://audiocomics.wordpress.com/">AudioComics</a>.  The show is in association with KUNM and will be broadcast, recorded, and hopefully released to the world digitally!</p>
<p>Once it's available, we'll try to link it here on the FinalRune site.  "A Drink Before the Dark" is a short prelude/spin-off of FinalRune's upcoming "<a href="http://www.finalrune.com/lullaby-canyon/">Lullaby Canyon</a>."</p>
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	<copyright>2007 - FinalRune Productions</copyright><media:credit role="author">Frederick Greenhalgh</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Contemporary short fiction audio stories</media:description></channel>
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