<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6681483507524318808</atom:id><lastBuildDate>Sun, 01 Sep 2024 22:39:33 +0000</lastBuildDate><category>podcast</category><category>video games</category><category>Animal Crossing</category><title>FinchOwl Pocket SP</title><description>It's FinchOwl Pocket Special Podcast! it's about video games and video games and and&#13;
&#13;
it's about video games that i like and talking to pals </description><link>http://finchiekins.blogspot.com/</link><managingEditor>noreply@blogger.com (Finchiekins the Owl)</managingEditor><generator>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>yes</itunes:explicit><copyright>©Boohks Town Factory Ltd</copyright><itunes:image href="http://jonfinch.com/images/SplatoonCover.jpg"/><itunes:keywords>video,games</itunes:keywords><itunes:summary>A podcast about (mostly Japanese) video games</itunes:summary><itunes:subtitle>FinchOwl Pocket SP </itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>Biscuithon</itunes:author><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>Biscuithon</itunes:name></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6681483507524318808.post-42782505878994494</guid><pubDate>Sat, 13 May 2017 08:48:00 +0000</pubDate><atom:updated>2017-05-13T01:48:54.587-07:00</atom:updated><title>FinchOwl Pocket SP #3: Splatoon</title><description>&lt;div&gt;
&lt;a href="http://jonfinch.com/podcast/SplatoonSquidcast.mp3"&gt;Squidcast&lt;/a&gt;&amp;nbsp;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPRbhLJb6c0Uxcad0poOMUVlU5D1x5m-aue8ITvq1J_FYAXzbliU2aXsErYE46l9WRyLTey8u56rpMoEdPnKJcwWPDos8dnOJL-PeL4-9s_4HzOZSTNdEomYpiGCkUT2bCb0mzXAo5hXz/s1600/Squidcast01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPRbhLJb6c0Uxcad0poOMUVlU5D1x5m-aue8ITvq1J_FYAXzbliU2aXsErYE46l9WRyLTey8u56rpMoEdPnKJcwWPDos8dnOJL-PeL4-9s_4HzOZSTNdEomYpiGCkUT2bCb0mzXAo5hXz/s320/Squidcast01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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6... or 7... Maybe 8 months in the making! There's a mention of October and we're still calling the Switch "NX". Shoot, anyway, Chao, Geen, Nightmare Bruce, and Finchiekins talk about Splatoon in this one!&amp;nbsp;&lt;div&gt;
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The incredible cover art is by Nightmare Bruce (Jeremy Hobbs). Check out his blog,&amp;nbsp;&lt;a href="http://www.ribbonblack.com/"&gt;Ribbon Black&lt;/a&gt;. He made several versions for me which I'll be displaying in a future blog entry.&lt;/div&gt;
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</description><link>http://finchiekins.blogspot.com/2017/05/finchowl-pocket-sp-3-splatoon.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPRbhLJb6c0Uxcad0poOMUVlU5D1x5m-aue8ITvq1J_FYAXzbliU2aXsErYE46l9WRyLTey8u56rpMoEdPnKJcwWPDos8dnOJL-PeL4-9s_4HzOZSTNdEomYpiGCkUT2bCb0mzXAo5hXz/s72-c/Squidcast01.jpg" width="72"/><thr:total>0</thr:total><author>noreply@blogger.com (Biscuithon)</author><enclosure length="394194098" type="audio/mpeg" url="http://jonfinch.com/podcast/SplatoonSquidcast.mp3"/><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Squidcast&amp;nbsp; 6... or 7... Maybe 8 months in the making! There's a mention of October and we're still calling the Switch "NX". Shoot, anyway, Chao, Geen, Nightmare Bruce, and Finchiekins talk about Splatoon in this one!&amp;nbsp; The incredible cover art is by Nightmare Bruce (Jeremy Hobbs). Check out his blog,&amp;nbsp;Ribbon Black. He made several versions for me which I'll be displaying in a future blog entry.</itunes:subtitle><itunes:author>Biscuithon</itunes:author><itunes:summary>Squidcast&amp;nbsp; 6... or 7... Maybe 8 months in the making! There's a mention of October and we're still calling the Switch "NX". Shoot, anyway, Chao, Geen, Nightmare Bruce, and Finchiekins talk about Splatoon in this one!&amp;nbsp; The incredible cover art is by Nightmare Bruce (Jeremy Hobbs). Check out his blog,&amp;nbsp;Ribbon Black. He made several versions for me which I'll be displaying in a future blog entry.</itunes:summary><itunes:keywords>video,games</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6681483507524318808.post-3888897871664937047</guid><pubDate>Tue, 06 Sep 2016 01:53:00 +0000</pubDate><atom:updated>2016-09-05T19:03:39.230-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Animal Crossing</category><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>FinchOwl Pocket SP #2: Animal Crossing</title><description>&lt;a href="http://jonfinch.com/podcast/AnimalCrosscast.mp3"&gt;FinchOwl Pocket SP #2&lt;/a&gt;&lt;br /&gt;
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&lt;a href="http://jonfinch.com/images/IsabelleCover.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://jonfinch.com/images/IsabelleCover.jpg" height="320" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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There's a second episode! Join Piyo, Chao, and Finchiekins as we discuss REAL LIFE because ANIMAL CROSSING IS REAL because ISABELLE IS REAL.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;ISABEELLLLLLLE...&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
</description><link>http://finchiekins.blogspot.com/2016/09/finchowl-pocket-sp-2-animal-crossing.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Biscuithon)</author><enclosure length="218619182" type="audio/mpeg" url="http://jonfinch.com/podcast/AnimalCrosscast.mp3"/><itunes:explicit>yes</itunes:explicit><itunes:subtitle>FinchOwl Pocket SP #2 There's a second episode! Join Piyo, Chao, and Finchiekins as we discuss REAL LIFE because ANIMAL CROSSING IS REAL because ISABELLE IS REAL. ISABEELLLLLLLE...</itunes:subtitle><itunes:author>Biscuithon</itunes:author><itunes:summary>FinchOwl Pocket SP #2 There's a second episode! Join Piyo, Chao, and Finchiekins as we discuss REAL LIFE because ANIMAL CROSSING IS REAL because ISABELLE IS REAL. ISABEELLLLLLLE...</itunes:summary><itunes:keywords>video,games</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6681483507524318808.post-2425461728482414738</guid><pubDate>Thu, 28 Jul 2016 01:46:00 +0000</pubDate><atom:updated>2016-07-27T19:44:40.664-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">podcast</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>FinchOwl Pocket SP #1: Bravely Default</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZPUvQYfjenP2ENy3V8U-EPw5hai9IcdHGPnIK6Eti0KoSybGaxDfy8yd_yMgkDbq-3EgnONA3krvI_elvXSwV8N3qeKe3Z4x1IFxGu9P1cCpwDMqjQGMXuh32EFCKZ0hJjK00UGtF_5Ng/s1600/FinchOwlPodcastHeader.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZPUvQYfjenP2ENy3V8U-EPw5hai9IcdHGPnIK6Eti0KoSybGaxDfy8yd_yMgkDbq-3EgnONA3krvI_elvXSwV8N3qeKe3Z4x1IFxGu9P1cCpwDMqjQGMXuh32EFCKZ0hJjK00UGtF_5Ng/s320/FinchOwlPodcastHeader.jpg" width="320" /&gt;&lt;/a&gt;&lt;a href="http://jonfinch.com/podcast/BravelyPodcast.mp3"&gt;FinchOwl Pocket SP #1&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Join Finchiekins, ChaoofNee and Thief Silver as we discuss Bravely Default in the first podcast episode of FinchOwl Pocket SP!&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
the SP stands for "Special Podcast"&lt;br /&gt;
&lt;br /&gt;
just kidding, this site has been FinchOwl Pocket SP for years but &lt;i&gt;now&lt;/i&gt; it stands for "Special Podcast". &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><enclosure length="0" type="audio/mpeg3" url="http://jonfinch.com/podcast/BravelyPodcast.mp3"/><link>http://finchiekins.blogspot.com/2016/07/finchowl-pocket-sp-1-bravely-default.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZPUvQYfjenP2ENy3V8U-EPw5hai9IcdHGPnIK6Eti0KoSybGaxDfy8yd_yMgkDbq-3EgnONA3krvI_elvXSwV8N3qeKe3Z4x1IFxGu9P1cCpwDMqjQGMXuh32EFCKZ0hJjK00UGtF_5Ng/s72-c/FinchOwlPodcastHeader.jpg" width="72"/><thr:total>0</thr:total><author>noreply@blogger.com (Biscuithon)</author><itunes:explicit>yes</itunes:explicit><itunes:subtitle>FinchOwl Pocket SP #1 Join Finchiekins, ChaoofNee and Thief Silver as we discuss Bravely Default in the first podcast episode of FinchOwl Pocket SP!&amp;nbsp; the SP stands for "Special Podcast" just kidding, this site has been FinchOwl Pocket SP for years but now it stands for "Special Podcast".</itunes:subtitle><itunes:author>Biscuithon</itunes:author><itunes:summary>FinchOwl Pocket SP #1 Join Finchiekins, ChaoofNee and Thief Silver as we discuss Bravely Default in the first podcast episode of FinchOwl Pocket SP!&amp;nbsp; the SP stands for "Special Podcast" just kidding, this site has been FinchOwl Pocket SP for years but now it stands for "Special Podcast".</itunes:summary><itunes:keywords>video,games</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6681483507524318808.post-7014205512507678096</guid><pubDate>Wed, 16 Jul 2014 09:45:00 +0000</pubDate><atom:updated>2014-07-16T03:39:09.563-07:00</atom:updated><title>Limited Appeal: UNLIMITED Saga (Square Enix, PS2, 2003)</title><description>&lt;div class="MsoNormal"&gt;
&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1yPg4DOEBwJ-QSbITKNK_zpqq-9GNJnzSyuarCrh8OJpG7VBAO_JSRdLgG3DIpzYmlIuTuoUsJx1HOWtkJV-pSRTqdbtIVqUEMbK4Hs7aiBo-tTiI02li8d5a2RfEsT1A4TWrBB24gqRy/s1600/Unlimited01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1yPg4DOEBwJ-QSbITKNK_zpqq-9GNJnzSyuarCrh8OJpG7VBAO_JSRdLgG3DIpzYmlIuTuoUsJx1HOWtkJV-pSRTqdbtIVqUEMbK4Hs7aiBo-tTiI02li8d5a2RfEsT1A4TWrBB24gqRy/s1600/Unlimited01.jpg" height="231" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Like with other forms of media, people throw around the title “the worst game ever” or even an "awful game" too
easily. I don’t like Kingdom Hearts. While I’m clearly in the minority among
gamers, I just think it’s a bad retelling of Disney stories combined with awful
anime children. Buuuut, calling it the worst thing ever is unfair. It clearly
has some merit as a game. A lot of care went into producing it and a lot of
people like, even love the series. While I can run my mouth about how much I
don’t like it, calling it “a terrible game” ignores the time and craft that went into producing the games, even if I don't like them. It also ignores the waves upon waves
of lazy cash-in games that are just garbage. They’re made without care, without
skill, they’re made only to get some idiot to pay a buck. The people that made these games and that market these games know they're not good. People may like them, but they'll never invest any emotion into them. They're just a thing to pass the time. These are bad games.&lt;br /&gt;
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&lt;div class="MsoNormal"&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Unlimited Saga is an especially maligned entry in a series
full of games that are often too obtuse for most people. Nearly every western review
labels Unlimited as terrible and it’s a frequently mentioned title on “worst
of” lists. While it’s not an easy game to get into, Kawazu had a vision for
this obfuscated mess of a game, and while Kawazu leans strongly towards a
design philosophy of “don’t explain anything and hide important elements” which happens to be very unpopular in modern games (modern in this case meaning “after 1985”),
he’s been around long enough that I’d like to give him the benefit of the doubt
of knowing exactly what he wants. Unlimited Saga, more than any game, is “what
Kawazu wants”, and in some corners of the internet, you’ll find a small but
loving group of people that &lt;i style="mso-bidi-font-style: normal;"&gt;really like &lt;/i&gt;Unlimited
Saga. I’d even say Unlimited Saga is a really good game that appeals to a
really limited (ha ha) audience. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
While I don’t think it’s completely fair for it to be given
the title of the “worst RPG ever”, I can understand some of the frustration. I
can’t think of how it could’ve been marketed better, it’s a game that’ll appeal
to an extremely niche audience, but it really doesn't help that Square Enix did a terrible job of documenting
the game, especially for the North American audience. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihhgtq8x-aNR6vNEHw2XvEYC8NwO89BfKpBXUgiqOU3gYBCX6V-t-aN7pj4yuFejRivcvtRodHhcTobwpghhmoy1B9tigOQb6_CgOMdShqbaF_3MaFcp_3G9en-M1CpGdb3vJPUSRClqsD/s1600/Unlimited04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihhgtq8x-aNR6vNEHw2XvEYC8NwO89BfKpBXUgiqOU3gYBCX6V-t-aN7pj4yuFejRivcvtRodHhcTobwpghhmoy1B9tigOQb6_CgOMdShqbaF_3MaFcp_3G9en-M1CpGdb3vJPUSRClqsD/s1600/Unlimited04.jpg" height="231" width="320" /&gt;&lt;/a&gt;I’m not going to go too much into it, but here’s the gist of
it: Unlimited Saga strips away the sprawling towns, fields, and dungeons common
to big-budget RPGs and leaves the player with a game piece on a small board. Opening
chests, avoiding traps, and fighting enemies all rely on a spinner. In battles,
it determines if you make a regular hit or a special attack, on the
board, something as simple as a treasure chest could mean a lot of trouble for
one of your party members depending on how many traps it has attached to it.
Besides that, there are a lot of rules having to do with weapons, armor, and
stats, and most of them are unexplained, some are even completely hidden from
the player. Even the character you pick has a lot to do with how difficult your
quest is, and even something so crucial as that is left unexplained. A few characters
ease you into the game, but woe unto thee who picks the cute chipmunk-thing
Armic without fully understanding exactly how the game works.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
When I first played this game in 2003, I picked Laura, the
30-year old pirate lady, who was still nearly 10 years from my age. Oh Laura,
how nice it was to just turn 30. I enjoyed her quest for 40 or so hours, and
even without knowing the little details behind the veil, I reached the very
last boss of her quest who proceeded to murdered every single character in my party. This happened many times before I finally gave up. This is a common experience in a SaGa game, though usually
it happens much earlier. Laura’s quest isn’t difficult, but defeating the last
boss requires that the player knows the ins and outs of the system and knows
how to craft some critically important items. At some point the player is
locked behind a wall of no return. If you get that far and don’t have a save
before that point, you’re screwed. I didn’t have a save before that point…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnDdaY5YOHf5m1XNJ7tbV86yhSSGs_BiGgv8F9G8ZKnd_k0yBtMYeGMQailHFWvbHKUnCKilyx-Lx9w2pcGsQ9fgc32TbcqP2Q2G7ylRWJxj3qYxligEKIfyOB7hZbrhwic0rrtwC6MnCp/s1600/Unlimited02.jpg" imageanchor="1" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnDdaY5YOHf5m1XNJ7tbV86yhSSGs_BiGgv8F9G8ZKnd_k0yBtMYeGMQailHFWvbHKUnCKilyx-Lx9w2pcGsQ9fgc32TbcqP2Q2G7ylRWJxj3qYxligEKIfyOB7hZbrhwic0rrtwC6MnCp/s1600/Unlimited02.jpg" height="231" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
But here we are a little over 10 years later. Most
importantly, people have figured this game out. Biggy Lets Play videos on
YouTube (starting&amp;nbsp;&lt;a href="https://www.youtube.com/watch?v=1brcx4bDoFY"&gt;here&lt;/a&gt;) are an invaluable source for anyone willing to take up the
challenge, and especially for anyone wanting to actually complete a route,
double especially for anyone wanting to have fun with Unlimited Saga. This
time, I sat down, watched the videos, and decided that Ventus would be a little
better of a first character for the game. For the most part, he is. His quest
is easy to follow, and allows the player to wade carefully into the game,
venturing deeper and deeper into uncharted territory before advancing to the
real meat. Occasionally you’ll trigger a required quest. While they can be a
little difficult, you can reload your save and take them on when you're more confident about the outcome.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Unlimited Saga isn’t always super difficult, but it can be a
nerve-wracking experience. It tends to drop the player into a dungeon with a
small party, limited items, and no means of escape besides a reset or game over. This
can be awful if you’ve bumped around for an hour or two in some of the longer
dungeons. You’ll whittle down your weapon stock point by precious point
(weapons have a limited number of uses before they break), you’ll use up
precious life point by precious life point (which is the game’s REAL indication
of HP, and it’s always low), but usually, if you know what you’re doing, you’ll
make it to the end before things get too uncomfortable. In the later areas
you’ll feel the limits rushing in much faster. Unlimited Saga isn’t kind, and it isn't fair, but it's only cruel when it thinks you're up to it (or when you started with the wrong character).&lt;br /&gt;
&lt;br /&gt;
On a somewhat negative note, as if you needed any more, Unlimited is a repetitive
game. The meat of the game consists of hop-hop-fight-hop-fight with rare breaks
for struggling with chests. It has towns, but they consist of few buildings and
menu-based exploration. In a perfect world, there would be a portable version,
or even a mobile version. Repetition just works better on a mobile system.
Animal Crossing, Harvest Moon, even Persona 3 benefit from a pick-up-and-play
format where you’re not tethered to a television. It’d be so much nicer to
close a lid or put the system in sleep mode and come back when you feel like
it. We don’t live with that reality, though, and Unlimited Saga is so stingy with
its saves.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLWV0rTN98NSmU73ysuGvA1a4pBh3PZe-z6HdlCHTaq_JxyKdQUdwYJl6ti7SjX_vEhLqzffKaTDNl7IsAs6l8EUeBxVjBst-4BEBUxpBJz1tQmoR2YQhWCICq_FVtxh3M7VMhScaPRKnV/s1600/Unlimited03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLWV0rTN98NSmU73ysuGvA1a4pBh3PZe-z6HdlCHTaq_JxyKdQUdwYJl6ti7SjX_vEhLqzffKaTDNl7IsAs6l8EUeBxVjBst-4BEBUxpBJz1tQmoR2YQhWCICq_FVtxh3M7VMhScaPRKnV/s1600/Unlimited03.jpg" height="231" width="320" /&gt;&lt;/a&gt;With games like Etrian Odyssey, Monster Hunter, and Dark Souls gaining popularity despite a steep learning curve and factors that would seem to go against a broader appeal, you’d think there would be more
people really getting into Unlimited Saga. There’s also the matter of the recent
Guild 01 game Crimson Shroud. People enjoyed Crimson Shroud, and while
Unlimited doesn’t have Matsuno, it’s more like a fully realized version of what
Crimson Shroud was trying to do than anything else. I think people who truly
enjoyed Crimson Shroud for its minimal almost pen-and-paper interpretation of
an rpg would enjoy Unlimited. However, Unlimited is a much longer, much more
involved game, and Crimson Shroud works well partly because it's not too long. Maybe it was too early to be the “Dark Souls of SaGa”, or maybe
it’s just a lot less interesting to most people than the other games. And then
there’s the possibility that it &lt;span style="mso-bidi-font-weight: bold;"&gt;*ahem*
isactuallyabadgame, and that I enjoy bad games that are interesting more than
good games that aren’t. Part of the interest is not knowing everything that’s
going on, and like most SaGa games, Unlimited Saga will NEVER. EVER. Let you
know everything that’s going on. It’s a little like a Yoko Taro game in that
way, though Yoko Taro’s trickery is with emotion, while Kawazu’s is with story
and gameplay. I think my perfect game would be a Yoko Taro story in a Akitoshi
Kawazu game. You’ll never know what’s going on or what it’s going on, but you
sure will be affected by it! Together they could make the most despised game
that will be loved by a small but adoring audience that includes myself. Too
bad economy doesn’t work on what I want. &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In a way, Unlimited Saga feels like a game that’s not so
much unfinished, as a game where some ideas were thrown around and barely
pasted into place before they had to rush to release. The cut scenes and music
are SO nice, but the character portraits and even the small bits of art meant
to portray the environments have a feel of concept art. Was the budget cut way
short, or was this just Kawazu being as Kawazu as possible? The game actually
works more often than it doesn’t, so someone had some idea of what was going
on. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;!--StartFragment--&gt;

































&lt;!--EndFragment--&gt;&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
I think I’m about halfway through Ventus’s quest, and I’m
enjoying it enough to keep going. I’ll probably tackle Judie’s next, since it’s
supposed to be kind of easy and short, and then if I feel like it, I’ll brush
up on some exploits and try Laura’s quest again. And this time… I’LL BEAT IT!
There’s a lot of saga in Unlimited Saga. If i alternated between Unlimited, Frontier, Romancing, the GB/DS SaGas....&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
i might finish a single quest in my entire lifetime&lt;/div&gt;
</description><link>http://finchiekins.blogspot.com/2014/07/limited-appeal-unlimited-saga-square.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1yPg4DOEBwJ-QSbITKNK_zpqq-9GNJnzSyuarCrh8OJpG7VBAO_JSRdLgG3DIpzYmlIuTuoUsJx1HOWtkJV-pSRTqdbtIVqUEMbK4Hs7aiBo-tTiI02li8d5a2RfEsT1A4TWrBB24gqRy/s72-c/Unlimited01.jpg" width="72"/><thr:total>4</thr:total><author>noreply@blogger.com (Biscuithon)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6681483507524318808.post-7802298473732622290</guid><pubDate>Mon, 07 Jul 2014 06:21:00 +0000</pubDate><atom:updated>2014-07-06T23:21:50.392-07:00</atom:updated><title>The Animation of Masaaki Yuasa</title><description>&lt;div class="d2l_1_122_301 d2l_1_123_79"&gt;
             &lt;div class="d2l-htmlblock"&gt;
*&lt;i&gt;Note: This post was&amp;nbsp;originally created for my Art History class. I wrote the entire thing before I realized I was supposed to talk about the relation to older artwork, so if it seems like that was shoe-horned in, that's why! I was&amp;nbsp;hoping to get some&amp;nbsp;discussion in class but no one wanted to talk about arty anime with me.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
While Japanese 2D animation 
is sometimes described as meticulously produced or groundbreaking, such 
as in the case of many of Studio Ghibli’s films or the films of the late
 Satoshi Kon, it’s not often that the animation from the larger 
companies and well-known producers can be described as experimental. An 
animated series or movie may still reflect a single creator’s drawing 
style, but most companies and producers with a budget aim for a glossy 
perfect look. Examples include the wacky cartoonish looks of 
long-running &lt;i&gt;One Piece&lt;/i&gt; or the softer look that can be described as more typically anime-style of the film and series &lt;i&gt;AnoHana&lt;/i&gt;.
 Budgets often hold animated films and especially longer animated series
 back from the look they strive for. Even so, it’s generally easy to 
distinguish what can be considered "anime", the popular term used to 
describe Japanese animation and what doesn't. This isn’t always the 
case, though, as some series intentionally go for a more stylized look 
that falls outside of typical anime, such as Production I.G.’s &lt;i&gt;Windy Tales, &lt;/i&gt;while
 still maintaining a look that can be associated with anime. This look, 
with its bright, flat colors with lack of shading and it's simplified 
and highly stylized shapes bares a resemblance to images from Japanese 
printmaking, such as the woodblock prints of Hokusai. While modern, 
western conventions such as linear perspective are used, taken frame by 
frame the influence can be seen in some of these less traditional 
animated films. An example of this can be seen below in a frame of &lt;em&gt;Windy Tales&lt;/em&gt; when compared to Hokusai's Landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge0P8TwspyvL_k0W9PCuS7Z2sDzSPxgfUxB4zhJahdGalKwYX-C0SJuPErgNmwLzOcxOX00rf5w9POOAvg8EgIfm__WNmpyUHWVb0CREjMVqwiA_Uz9mANbGpQLKSW5ozXVRwlmy_WikRZ/s1600/WindyTales.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge0P8TwspyvL_k0W9PCuS7Z2sDzSPxgfUxB4zhJahdGalKwYX-C0SJuPErgNmwLzOcxOX00rf5w9POOAvg8EgIfm__WNmpyUHWVb0CREjMVqwiA_Uz9mANbGpQLKSW5ozXVRwlmy_WikRZ/s1600/WindyTales.jpg" height="178" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;

&lt;em&gt;From Windy Tales Ep. 1: Kaze Neko (Wind Cat)&lt;/em&gt;, 2004, Directed by Junji Nishimura. Animated Film, produced by Production I.G., Tokyo, Japan&lt;br /&gt;

&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxEv8mZyX0p3hXwNJwG8XCuTSFuwomNNtNEsOYmpHQK03QlcrOYPYBnscNDZxa7Sr76LiQvJMn0h-xxeoNMdaguxb73b84pVQdoezqX2IzXTu1I6IijJ2NP3MFr4xy-Y0I55Ss1bW9gDbL/s1600/HokusaiLandscape.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxEv8mZyX0p3hXwNJwG8XCuTSFuwomNNtNEsOYmpHQK03QlcrOYPYBnscNDZxa7Sr76LiQvJMn0h-xxeoNMdaguxb73b84pVQdoezqX2IzXTu1I6IijJ2NP3MFr4xy-Y0I55Ss1bW9gDbL/s1600/HokusaiLandscape.jpg" height="216" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Landscape&lt;/i&gt;, c. 1835, &amp;nbsp;Katsuhita Hokusai. Woodblock Print, ink on paper.&lt;span class="copyright"&gt;&amp;nbsp;Musée Guimet, Paris, France&lt;/span&gt;&lt;br /&gt;
&lt;span class="copyright"&gt;&lt;br /&gt;&lt;/span&gt;

One artist that has gained some popularity outside of Japan for his 
similar recognizable art style in animation is Masaaki Yuasa. Yuasa has 
directed many animated series, and even got his start on the highly 
stylized&amp;nbsp;&lt;em&gt;Crayon Shin-chan&lt;/em&gt; (Clingerman). Although his work 
doesn’t stick entirely to one style or another, his vibrant use of 
color, wild, flatly-colored simplified characters and backgrounds, and a
 variety of techniques that result in melting scenery, exaggerated 
motions, and visuals that emphasize emotion over accurate depiction, are
 all hallmarks of Masaaki Yuasa’s work. Though he undoubtably gets some 
inspiration from Japanese printmaking, his sources are far and wide, 
from American to European animation, such as René Laloux's&amp;nbsp;&lt;em&gt;Fantastic Planet&lt;/em&gt;&amp;nbsp;(Clingerman).&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3PwcV3A-CYr98Zibnjo6cjKnk_pq9MKnOTaiFnImanXmhAToZKyCjRH-P4e22IpU37k1hi-ldlYoW7x0DJCkb_RsOOZwQX0NFZHwR48z__VkEWMvrrpKTpy-RR6F06S_tXC2iAOwL7w1c/s1600/ChibiMaruko.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3PwcV3A-CYr98Zibnjo6cjKnk_pq9MKnOTaiFnImanXmhAToZKyCjRH-P4e22IpU37k1hi-ldlYoW7x0DJCkb_RsOOZwQX0NFZHwR48z__VkEWMvrrpKTpy-RR6F06S_tXC2iAOwL7w1c/s1600/ChibiMaruko.jpg" height="159" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;

&lt;br /&gt;

&lt;i&gt;From Chibi Maruko-chan: My Favorite Songs&lt;/i&gt;, 1992, Key Animation by Masaaki Yuasa. Animated Film, produced by Nippon Animation, Tokyo, Japan.&lt;br /&gt;
&lt;br /&gt;

One of Yuasa’s greatest works is Kaiba, a tale about a mysterious boy
 who adventures across planets. It’s somewhat of a reversal of Antoine 
de Saint-Exupéry’s &lt;i&gt;The Little Prince &lt;/i&gt;and the classic anime series, &lt;i&gt;Galaxy Express 999 &lt;/i&gt;(GE999).
 Instead of traveling farther and farther from home, as in The Little 
Prince and GE999, the titular Kaiba wakes up not knowing where or who he
 is, and instead is trying to seek out both his identity and his origin.
 Along the way, Kaiba meets many strange characters, discovers who he 
is, and like in The Little Prince and GE999 learns many lessons along 
the way. The abstract representation of the characters pushes both the 
messages and emotion. Kaiba deals with loss, betrayal and redemption of 
what seem to be the most despicable humans, the importance of every life
 form, and topics as far spread as the questioning one’s own sexuality 
and even deeper into what makes the self. Kaiba's art style also takes 
inspiration from an earlier Japanese source, most resembling the art 
from manga and animation produced by Osamu Tezuka, often considered one 
of the founders of modern Japanese manga and animation.&lt;br /&gt;
&lt;br /&gt;

&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0xTVeWsW-ro78Pk4MduUeTDNbKCM3HHslFoPtNMt0EAr7zY2n-BZiKQ6cG8zlQhqYifQRkVBgoTpaO5GqBO-CwbDrrOQ2-1teXfQrbTmJSklaXwYLoTYvM1VERqtOl2wyWkFcqcUX8KeN/s1600/ChronikoKaiba.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0xTVeWsW-ro78Pk4MduUeTDNbKCM3HHslFoPtNMt0EAr7zY2n-BZiKQ6cG8zlQhqYifQRkVBgoTpaO5GqBO-CwbDrrOQ2-1teXfQrbTmJSklaXwYLoTYvM1VERqtOl2wyWkFcqcUX8KeN/s1600/ChronikoKaiba.jpg" height="179" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;

&lt;i&gt;From Kaiba Episode 3: Chroniko's Boots,&lt;/i&gt;&amp;nbsp;2008, Directed by Masaaki Yuasa. Animated Film, produced by Madhouse, Tokyo, Japan.&lt;br /&gt;

&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSYPDR4my2a7W_89MxALGUaHxMbzVezqTgo-jhAG_ml9dju-Dx9Gs9Nrs6m1F7zT08EbNfzRhIL6pxToIBYiE-L5ojNCLSm835lG2wjGn1IaETXgS-9R8MzNt4eY0EXjiw0HpYG3-IpSo2/s1600/Kaiba1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSYPDR4my2a7W_89MxALGUaHxMbzVezqTgo-jhAG_ml9dju-Dx9Gs9Nrs6m1F7zT08EbNfzRhIL6pxToIBYiE-L5ojNCLSm835lG2wjGn1IaETXgS-9R8MzNt4eY0EXjiw0HpYG3-IpSo2/s1600/Kaiba1.jpg" height="198" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;

&lt;i&gt;From Kaiba Episode 1: Chroniko's Boots,&lt;/i&gt;&amp;nbsp;2008, Directed by Masaaki Yuasa. Animated Film, produced by Madhouse, Tokyo, Japan.&lt;br /&gt;
&lt;br /&gt;

&lt;em&gt;Tatami Galaxy&lt;/em&gt; involves a character, only known as Watashi, 
literally “I”, joining his college’s clubs with the goal of finding a 
girlfriend. Despite the mundane premise, the story takes an interesting 
turn when time turns back and the character repeats a short period of 
life in each of the 11 episodes, each time joining a different club. 
While it isn’t uncommon for anime or entertainment in general to involve
 a faceless, average character so that the audience can relate, Tatami 
Galaxy’s main character is more interesting in his lack of identity 
because he gains his personality from each of the clubs he attends and 
with the help of a devilish character named “Ozu”. Over the course of 
the series, the unnamed main character joins a cycling club, joins a 
cult, and joins what appears to be a normal reading club, but actually 
turns into a scavenger hunt for an 8th year student. All of these clubs 
serve to define the identity of this unnamed character. All throughout, 
Ozu’s relationship with the main character is both a motivator and an 
antagonist, pushing the character forward as well as playing tricks on 
the character whenever possible. While Ozu usually gets the character 
into trouble, Ozu is just as likely to get him out of trouble. Perhaps 
due to its unquestionably Japanese setting, Tatami Galaxy is the work by
 Yuasa that most closely resembles Japanese artwork outside of anime and
 manga.&lt;br /&gt;

&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRzYR8uzg6C3U-YBMBcUabRjcRbx_GtU1s6ePjVoqTT-hmgZwP-I2i-xutZYUXQ1kMg4e2zryGY5C4nipDszP6MrpyVqtbKHNDcAIlgfDamMXCIc0H7XcNlMuu0Vcw6i07wdFVAoG3B7pP/s1600/TatamiGalaxy1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRzYR8uzg6C3U-YBMBcUabRjcRbx_GtU1s6ePjVoqTT-hmgZwP-I2i-xutZYUXQ1kMg4e2zryGY5C4nipDszP6MrpyVqtbKHNDcAIlgfDamMXCIc0H7XcNlMuu0Vcw6i07wdFVAoG3B7pP/s1600/TatamiGalaxy1.jpg" height="179" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;

&lt;i&gt;From Tatami Galaxy&lt;/i&gt;, 2010, Directed by Masaaki Yuasa. Animated Film, produced by Madhouse, Tokyo, Japan.&lt;br /&gt;

&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglylppnpxB-_2r2qCXSlKOs_rS1Gp3AZBW0QIZ2e3f9XCJypvgyh-sUnOd5t0yCZYGVCx6lXsuweLov1swbRWalH9ORkU2JTDqnayuquLW7tXQ-2RpbCpaEt7ShWT308oiUmaWFrltAG0k/s1600/TatamiGalaxy2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglylppnpxB-_2r2qCXSlKOs_rS1Gp3AZBW0QIZ2e3f9XCJypvgyh-sUnOd5t0yCZYGVCx6lXsuweLov1swbRWalH9ORkU2JTDqnayuquLW7tXQ-2RpbCpaEt7ShWT308oiUmaWFrltAG0k/s1600/TatamiGalaxy2.jpg" height="179" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;

&amp;nbsp;&lt;i&gt;From Tatami Galaxy&lt;/i&gt;, 2010, Directed by Masaaki Yuasa. Animated Film, produced by Madhouse, Tokyo, Japan.&lt;br /&gt;
&lt;br /&gt;

The appropriately named &lt;em&gt;Kick-Heart&lt;/em&gt; was the product of a 
successful crowd-funding project fulfilled through the site Kickstarter.
 Though only 13 minutes in length and crudely animated, it manages to 
still tell an endearing tale with captivating characters. Kick-Heart is a
 love story between the down and out wrestler Masked Man M and the 
upcoming superstar Lady S. While Masked Man M, the stage name of Romeo 
Maki, struggles to keep an orphanage afloat, he wins a match he’s 
supposed to throw and finds himself without the funds he needs to repair
 and rebuild. While the story is almost cliché in its structure, the 
rough animation is a large part of why it’s so interesting and 
surprising. It takes the viewer off guard and makes one want to see how 
these events play out, even if they know what the end result will be. 
Perhaps due to its low budget,&amp;nbsp;&lt;em&gt;Kick-Heart&amp;nbsp;&lt;/em&gt;takes on a rough and 
messy look, but instead of looking cheap, it becomes more personal, 
resembling Yuasa's own storyboard drawings.&lt;br /&gt;

&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpAHLBQsMUzmBfj-ANb8rxbUxm9TjrmfRszijhGcrQNuAcd8OhaZtOD000ZzbmMrjppql5LVmI2BXKjAwddjCBvWzxLMv_WpLFme3E85yVbHaq6uO5TMJjMP6lRT7BC3GNfrtfb126XXDd/s1600/Kickheart1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpAHLBQsMUzmBfj-ANb8rxbUxm9TjrmfRszijhGcrQNuAcd8OhaZtOD000ZzbmMrjppql5LVmI2BXKjAwddjCBvWzxLMv_WpLFme3E85yVbHaq6uO5TMJjMP6lRT7BC3GNfrtfb126XXDd/s1600/Kickheart1.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;

&lt;i&gt;From Kick-Heart&lt;/i&gt;, 2013, Directed by Masaaki Yuasa. Animated Film, produced by Production I.G., Tokyo, Japan.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW68o7i2mlNGi3JNrwMwc95lgS-uUlXtW3cPagyaMHqtKfoKZCcMkzQeYDbJbGzcPoK4bg2qVyCBrY2cJ7OB8zXHwDak1kbxlLhqJwWqxLT7fBaDnxAivOVQWY8IwqhTDtM0RZQue0HXka/s1600/Kickheart2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW68o7i2mlNGi3JNrwMwc95lgS-uUlXtW3cPagyaMHqtKfoKZCcMkzQeYDbJbGzcPoK4bg2qVyCBrY2cJ7OB8zXHwDak1kbxlLhqJwWqxLT7fBaDnxAivOVQWY8IwqhTDtM0RZQue0HXka/s1600/Kickheart2.jpg" height="179" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;

&lt;i&gt;From Kick-Heart&lt;/i&gt;, 2013, Directed by Masaaki Yuasa. Animated Film, produced by Production I.G., Tokyo, Japan.&lt;br /&gt;
&lt;br /&gt;

One of the most interesting themes that runs through Yuasa’s work is that of the loss of identity. In &lt;em&gt;Kaiba&lt;/em&gt;,
 the memories of every character are contained within small chips that 
are easily and frequently lost or destroyed. The upside is if their 
memory is saved, the owner can still live after their body is destroyed.
 The chips may also be transferred to different bodies, as happens to 
the character Kaiba. He occupies the body of a boy, then a stuffed 
animal, and later a girl. The girl's body once belonged to Chroniko, who
 Kaiba shares a brief encounter with. While developing a friendship, 
Chroniko's existence is cut short when her memory is extracted and 
destroyed. Kaiba shares a friendship and romantic relationship with 
Popo, a girl who similarly inhabits different bodies. While her main 
body is female, she inhabits the body of a male while unknowingly 
traveling with Kaiba in the body of Chroniko. To complicate things, both
 characters have distorted memories so that they don’t understand their 
true relationship.&lt;br /&gt; The lack of identity in the example of &lt;em&gt;Tatami Galaxy’s&lt;/em&gt;
 main character is that he never has one. He’s just entering college and
 has no goals except to get a girlfriend. The only definition to his 
character comes from the clubs he attends and the characters around him.
 At one point his sexual drive is represented as an overly rambunctious 
cowboy, and it’s clear that the cowboy has more personality than the 
main character who’s trying to repress him. &lt;br /&gt; The identity of Romeo Maki is obscured as well throughout &lt;em&gt;Kick-Heart&lt;/em&gt;,
 both as Masked Man M and as his unmasked identity. While Romeo Maki, he
 has a line drawn through his eyes in every scene, so that the viewer 
never sees his entire face. In addition, he’s presented as somewhat of a
 nameless loser in the wrestling world. While he has talent, he’s forced
 to throw his matches so that he never rises up through the ranks and 
becomes famous until the end, where he gains fame because of his 
spectacular performance in a losing match. Even then his unmasked visage
 is so bruised and swollen that it’s impossible for anyone to know who 
he is.&lt;br /&gt;

Masaaki Yuasa’s work has become more popular in the west recently, 
but some of his older work is more obscure. Kaiba still hasn’t had an 
official release in the United States, although it’s not impossible to 
find the Australian region 4 dvd if you have a region-free player. 
Luckily, Tatami Galaxy is available for free, streaming on Hulu, but 
it’s a little more difficult to find Kick-Heart. It was airing on 
Cartoon Network periodically, but I can’t find any streaming sources. A 
few places are selling the blu-ray disk, but for 13 minutes at $15, I 
hesitate to recommend it unless you’re already a fan of Yuasa’s work. 
More recently, he directed and storyboarded the episode of the Cartoon 
Network series Adventure Time titled “Food Chain” and his most recent 
series, &lt;em&gt;Ping Pong&lt;/em&gt;&amp;nbsp;is available for free streaming on Hulu, 
under the search name "Ping Pong: The Animation". If you’re into 
animation, even if you’re not into typical anime, I recommend taking a 
look. His work ventures into PG-13 territory, so watch first if you’re 
watching with kids. You can get a small taste of what his animation is 
like from the opening of Kick-Heart, &lt;a href="https://www.youtube.com/watch?v=B9iG2j6-Jiw" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;

&lt;span style="text-decoration: underline;"&gt;Works Cited&lt;/span&gt;&lt;br /&gt;

Clingerman, Neil. "Sakuga pt.13 - Masaaki Yuasa's Super-Cray Anime". Online video clip. &lt;em&gt;YouTube&lt;/em&gt;. YouTube, 31 Oct. 2013. Web. 4 July. 2014.&lt;/div&gt;
&lt;ul class="d2l-list d2l_1_125_64"&gt;
&lt;/ul&gt;
&lt;/div&gt;
</description><link>http://finchiekins.blogspot.com/2014/07/the-animation-of-masaaki-yuasa.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge0P8TwspyvL_k0W9PCuS7Z2sDzSPxgfUxB4zhJahdGalKwYX-C0SJuPErgNmwLzOcxOX00rf5w9POOAvg8EgIfm__WNmpyUHWVb0CREjMVqwiA_Uz9mANbGpQLKSW5ozXVRwlmy_WikRZ/s72-c/WindyTales.jpg" width="72"/><thr:total>0</thr:total><author>noreply@blogger.com (Biscuithon)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6681483507524318808.post-6532526721365134610</guid><pubDate>Wed, 02 Jul 2014 08:29:00 +0000</pubDate><atom:updated>2014-07-07T04:29:46.400-07:00</atom:updated><title>The Dirtiest Diaper: Yoshi's Island DS (Nintendo, Artoon, Nintendo DS, 2006)</title><description>I have a confession: I never thought Yoshi's Island was that great. It's lovely and colorful, but those levels are too long and that crying baby... Who came up with that? WHO LOVES CRYING BABIES? It's the worst noise in any game ever.&lt;br /&gt;
Back to Yoshi's Island DS. Once upon a time, I thought I liked this game, like a lot. I know there were some bad reviews, and a lot of people claimed it was bad, but I'd played a little bit of it, and I thought it was alright. I should've believed the people who said it was bad.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHL6eBHDkxFRxL5c4QQcIHoTOJsodaIg3IA72KOGadIYSGBcoKw37INLX0OBsAbhfGKc1hx0V6jdpOUayHCd5UJ1AMFR6oXMywQSZQclin93eWBrz2xKRTAezmWn8OUU0IfiFN7IKiNqHb/s1600/YIDS1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHL6eBHDkxFRxL5c4QQcIHoTOJsodaIg3IA72KOGadIYSGBcoKw37INLX0OBsAbhfGKc1hx0V6jdpOUayHCd5UJ1AMFR6oXMywQSZQclin93eWBrz2xKRTAezmWn8OUU0IfiFN7IKiNqHb/s1600/YIDS1.jpg" /&gt;&lt;/a&gt;The first world of Yoshi's Island DS isn't bad at all. The levels are actually fun to traverse, the boss fights are well designed, and the weird non-Yoshi characters are at a minimum. It makes me suspect that parts of this game were developed by one of Nintendo's in-house studios before it was handed off to Artoon. After that first world, the game goes from "good" to "okaaay", and on a steady decline until around the third or fourth stage it's "I'm only playing this so I can reassure myself it's as awful as I think it is."&lt;br /&gt;
And it is. The levels have the boring aimless feel of a lot of C-tier Super NES platformers. Most of them are meandering misery and they never seem to end. At some points, the game requires you to switch characters. There might be a vine which only Bonkey Kong (it's Bonkey Kong, we checked) can climb, or maybe a gust of wind only Peach can ride, or maybe a thing that only Mario can outrun. This could've been a cool element, but it's handled clumsily, requiring the player to find a sign and guess which baby will be appropriate for the upcoming section. Some of the levels have different paths for different babies, but by that point I didn't care. I really just wanted to get it over with. To add to the annoyance, any difficulty comes from obnoxiously placed enemies and the tendency for the babies to get stuck behind a platform that you'll never free them from. The best way to stop the AWFUL ENDLESS CRYING is to have Yoshi butt stomp into a bottomless pit. Half of the levels are just that, bottomless pits with some boring floating platforms. Occasionally you think something's down that hole, because it goes on way too far for there not to be a secret. NO. NOTHING'S DOWN THERE EXCEPT YOUR OWN SADNESS. Ugh. I'll give it a little more credit than a fan game, but the terrible level design and a few out of place enemies that look like amateur designs from another 3rd rate GBA developer make it feel like a fan game that's competently made, but only for a quick buck. I'd be much more forgiving if it was actually a terrible fan game, because then it would be someone working hard out of their own love for something rather than a sad game made for a quick buck. Tose isn't (wasn't?) the greatest game studio ever, but after playing through Yoshi's Island DS and few Tose games, including Super Princess Peach, I have a little more respect for them. For a company whose goal is not to have a vision, Tose is adequately creative, and at least they seem to know what they're doing. Artoon ,on the other hand, just stumbled through the goalposts, not really caring as long as they made it to the end.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_BXs44EYpsV60GUZA1g5OtCC5qvVq1W2yfjn_WrRKVc1yZOGjJwXSwaAX4YWVjZm8cRtBqM48MaLm_s5S4C9B1Dd5FVJ-aHoj6HO4jBpoG4krUMN5ZEzuGawzcyRPcK-ynkoBu7B_Tnxc/s1600/YIDS2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_BXs44EYpsV60GUZA1g5OtCC5qvVq1W2yfjn_WrRKVc1yZOGjJwXSwaAX4YWVjZm8cRtBqM48MaLm_s5S4C9B1Dd5FVJ-aHoj6HO4jBpoG4krUMN5ZEzuGawzcyRPcK-ynkoBu7B_Tnxc/s1600/YIDS2.jpg" /&gt;&lt;/a&gt;I hate Yoshi's Island DS more than I've ever hated a game in my life. I hate that I bought it once, I hate that I bought it again after selling it long ago, I hate that I wasted any amount of time with this horrible, joyless game. There are a handful of surprisingly clever boss fights, A HANDFUL, but that doesn't help when the rest of the game stinks like a baby who needs a change. I've changed a diaper or two, and it's more satisfying than anything in this game, because at least the baby won't get stuck in a corner where your only hope of reprieve from the constant "WAH WAH WAH" is jumping into a canyon. This game isn't just a dirty diaper, it's a dumpster full of dirty diapers on the hottest day. There are some bonus levels if you get all the stupid collectibles in every level, but it would be much less painful sticking a paper clip into an electrical socket, or smashing your face into a mirror.</description><link>http://finchiekins.blogspot.com/2014/07/the-dirtiest-diaper-yoshis-island-ds.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHL6eBHDkxFRxL5c4QQcIHoTOJsodaIg3IA72KOGadIYSGBcoKw37INLX0OBsAbhfGKc1hx0V6jdpOUayHCd5UJ1AMFR6oXMywQSZQclin93eWBrz2xKRTAezmWn8OUU0IfiFN7IKiNqHb/s72-c/YIDS1.jpg" width="72"/><thr:total>0</thr:total><author>noreply@blogger.com (Biscuithon)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6681483507524318808.post-4430285610907596622</guid><pubDate>Sat, 14 Jun 2014 09:43:00 +0000</pubDate><atom:updated>2014-06-14T03:31:13.386-07:00</atom:updated><title>Quint While You're Ahead: Mega Man II (Capcom, Game Boy, 1992)</title><description>&lt;div style="color: #444444; font-family: 'Helvetica Neue', HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14.44444465637207px; line-height: 21.77777862548828px;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDN5qFoFQ5g0UBUYUgOLffIRNm6trBKtRDm7Duck95R9USVTCN9xbi45eLYp75xNzOQUxYFAFzd2StOau46kErKAPeCYj8rYAzlvnpC0vS9BlCVm_jdYn_RD3ZQrywhgE0LnwNNCVtDhxt/s1600/MegaManII-1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDN5qFoFQ5g0UBUYUgOLffIRNm6trBKtRDm7Duck95R9USVTCN9xbi45eLYp75xNzOQUxYFAFzd2StOau46kErKAPeCYj8rYAzlvnpC0vS9BlCVm_jdYn_RD3ZQrywhgE0LnwNNCVtDhxt/s1600/MegaManII-1.jpg" height="192" width="320" /&gt;&lt;/a&gt;When I was young, I never paid much attention to the Mega Man Game Boy games, despite how much I enjoyed the NES series. They had the same bosses, and most of the time they had the same enemies, so the first and last one I played on the GB was Wily's Revenge.&lt;/div&gt;
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Well, since Capcom finally got around to releasing them on 3DS VC, i figured I'd give them a chance! I really wanted the GB Collection that was supposed to happen on GBA and became more curious about them, since hearing that the last two were actually pretty good.&amp;nbsp;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheGjpJka4HJWsxgM2pVKCM4i7rSVz8OJLDmPROzaZtFZ7NJ2xTCmPW_TZRuJd1u8dHsHNWAI-I_O9U_DGsd3pd82RrLpTfeUeUd61Eow3R6OwhL8mZuNtsLS1dqAvzdD9lkbvKWndWMKLQ/s1600/MegaMan2-2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheGjpJka4HJWsxgM2pVKCM4i7rSVz8OJLDmPROzaZtFZ7NJ2xTCmPW_TZRuJd1u8dHsHNWAI-I_O9U_DGsd3pd82RrLpTfeUeUd61Eow3R6OwhL8mZuNtsLS1dqAvzdD9lkbvKWndWMKLQ/s1600/MegaMan2-2.jpg" height="192" width="320" /&gt;&lt;/a&gt;Mega Man II isn't one of the good ones, but it's not awful either. The stage designs aren't great, the sounds are weirdly off, the music is well arranged but the instrumentation is shrill and often off-key, some of the larger robots have been redrawn with smaller sprites, e&lt;span style="font-size: 14.44444465637207px;"&gt;ven the last Wily fight has a strangely tiny Wily in a robot that's only a little bigger than Mega Man, and I don't believe it was done in any of the other Mega Man games. Worst of all,&lt;/span&gt;&lt;span style="font-size: 14.44444465637207px;"&gt;&amp;nbsp;the extra boss Quint is really pointless. He's supposed to be Mega Man from the future and he rides a stupid jack hammer/pogo sticks. He's easy to beat and his weapon is mostly useless by the time you get it. You CAN use it against the final boss, but it's not nearly as necessary as the special weapon from Wily's Revenge.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: 14.44444465637207px;"&gt;As mediocre as it is, it's certainly more enjoyable than Wily's Revenge, and part of that is because it's so much easier. It's a really easy game to pick up and play and it's never frustrating. While i never want to play Wily's Revenge EVER, I might run through II again just for fun.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg84a6oQZ6A_NTfutrzv82la_UhRqjVQAFhHuQsu3MhRhKNLc4zsCmx0wkX2YUYAbzYp53vICybukd3-fI3KZx773Ub9EK0ybtAgWWa4pljfe6ZTGWBHPO8TGsTjlDz-bL7BLAVAI_iEk6g/s1600/quintCapN.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg84a6oQZ6A_NTfutrzv82la_UhRqjVQAFhHuQsu3MhRhKNLc4zsCmx0wkX2YUYAbzYp53vICybukd3-fI3KZx773Ub9EK0ybtAgWWa4pljfe6ZTGWBHPO8TGsTjlDz-bL7BLAVAI_iEk6g/s1600/quintCapN.jpg" height="206" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Back to Quint, I'&lt;span style="font-size: 14.44444465637207px;"&gt;m sure I'm not the first one to compare Quint to Captain N Mega Man:&lt;/span&gt;&lt;br /&gt;
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</description><link>http://finchiekins.blogspot.com/2014/06/when-i-was-young-i-never-paid-much.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDN5qFoFQ5g0UBUYUgOLffIRNm6trBKtRDm7Duck95R9USVTCN9xbi45eLYp75xNzOQUxYFAFzd2StOau46kErKAPeCYj8rYAzlvnpC0vS9BlCVm_jdYn_RD3ZQrywhgE0LnwNNCVtDhxt/s72-c/MegaManII-1.jpg" width="72"/><thr:total>0</thr:total><author>noreply@blogger.com (Biscuithon)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6681483507524318808.post-1579683156595404440</guid><pubDate>Sat, 14 Jun 2014 09:39:00 +0000</pubDate><atom:updated>2014-06-14T03:31:29.508-07:00</atom:updated><title>Sunk Like an Enker: Mega Man in Dr. Wily's Revenge (Capcom, Game Boy, 1991)</title><description>&lt;div style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0); background-color: white; box-sizing: border-box; color: #444444; font-family: 'Helvetica Neue', HelveticaNeue, Helvetica, Arial, sans-serif; font-size: 14.44444465637207px; line-height: 21.77777862548828px; margin-bottom: 10px; outline: none 0px;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmRC9mSS22HFwGHvaVLiZFDiViPdyu-QT3_JVpDG365SAIP2858FWzTH2Bx0zk5Cx46h8Z4CYHEuMKCBjy8aWn_FUO2m124c6ocnTkq0AJ0svAx287PqYXijVYHc3TifnyLMnnVRqpdAng/s1600/WilysRevent1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmRC9mSS22HFwGHvaVLiZFDiViPdyu-QT3_JVpDG365SAIP2858FWzTH2Bx0zk5Cx46h8Z4CYHEuMKCBjy8aWn_FUO2m124c6ocnTkq0AJ0svAx287PqYXijVYHc3TifnyLMnnVRqpdAng/s1600/WilysRevent1.jpg" height="192" width="320" /&gt;&lt;/a&gt;A long long time ago, I borrowed the first Gameboy Mega Man game from a friend. Like nearly every other Mega Man game of my youth, i&lt;span style="font-size: 14.44444465637207px;"&gt;&amp;nbsp;played through the regular levels, got to the Wily stage, and never beat it. Since Capcom rereleased it for 3DS Virtual Console, I got a second chance!&lt;/span&gt;&lt;/div&gt;
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It’s a&amp;nbsp;&lt;em style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0); box-sizing: border-box; outline: none 0px;"&gt;difficult&amp;nbsp;&lt;/em&gt;game, much more difficult than the NES Mega Man games, save maybe the first, but the thing i was most surprised about was how short the stages are. With the ability to create save states at any point, the stages take much less time than if you have to continue from a stupidly far away checkpoint (yes, even for such short stages), and I was able to breeze through it pretty quickly. While it’s cheating, I don’t really&amp;nbsp;&lt;em style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0); box-sizing: border-box; outline: none 0px;"&gt;like&amp;nbsp;&lt;/em&gt;the game enough to play through it the intended way. It’s okay for a Game Boy conversion of Mega Man, pretty good for a first effort, a little better designed than the original NES Mega Man, but it’s still nothing special, nothing new. It takes away a lot and adds very little from the NES game, new levels, some new music, a new saw blade enemy and a new but unremarkable boss called Enker. While it’s technically better than Super Mario Land as an NES to GB conversion, it’s not as interesting. That’s partly because Mario Land revels in its oddness, in how different it is, while Wily’s Revenge tries to only be a conversion of MM1 with a little MM2 to pad it out. The stages are different, there’s a new enemy and a new boss, but it’s only competent instead of actually good. The music is in some cases a fine recreation of the NES music, but in a couple, notable Cut Man and Elec Man, it actually pulls off some interesting effects thanks to the Game Boy’s stereo sound output. I never had headphones as a kid, so I didn’t hear the music in stereo until I had the Game Boy Player for Gamecube. It’s a really unique sound, and the composers use techniques so it sounds like the music is really coming from all around you.&amp;nbsp;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNtyjE4b5YjcM0gXcNO-6GUOBO2-c3JFbkUvSx-Mtzby98ROVUD2SU1Yind-2-ObkwfrbKTgKGiwetOml_6yf__btyZsLIfpggssT7QXW3TfrN2-bc3UNQIqYXJUKu7UdgBRcgUGpucgvs/s1600/WilysRevenge2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNtyjE4b5YjcM0gXcNO-6GUOBO2-c3JFbkUvSx-Mtzby98ROVUD2SU1Yind-2-ObkwfrbKTgKGiwetOml_6yf__btyZsLIfpggssT7QXW3TfrN2-bc3UNQIqYXJUKu7UdgBRcgUGpucgvs/s1600/WilysRevenge2.jpg" height="192" width="320" /&gt;&lt;/a&gt;Despite having mostly boring level design, Dr. Wily’s Revenge has at least an interesting-&lt;em style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0); box-sizing: border-box; outline: none 0px;"&gt;looking&lt;/em&gt;&amp;nbsp;Wily boss, where Wily sits in a giant robotic Wily head with some pretty nice details. While the attacks are nothing special, it is pretty neat to look at, which is pretty in line with the rest of the game: the graphics are surprisingly sharp and detailed, it’s just the game itself that isn’t that great.&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;</description><link>http://finchiekins.blogspot.com/2014/06/games-beaten-in-2014-mega-man-in-dr.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmRC9mSS22HFwGHvaVLiZFDiViPdyu-QT3_JVpDG365SAIP2858FWzTH2Bx0zk5Cx46h8Z4CYHEuMKCBjy8aWn_FUO2m124c6ocnTkq0AJ0svAx287PqYXijVYHc3TifnyLMnnVRqpdAng/s72-c/WilysRevent1.jpg" width="72"/><thr:total>0</thr:total><author>noreply@blogger.com (Biscuithon)</author></item></channel></rss>