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	<title>Flames Rising Horror Webzine</title>
	
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		<title>Cubicle 7 Announces new RPG based on Charles Stross’ “The Laundry Files”</title>
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		<comments>http://www.flamesrising.com/cubicle-7-laundry-files/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 13:55:51 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chaosium]]></category>
		<category><![CDATA[charles stross]]></category>
		<category><![CDATA[cubicle 7]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6308</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;img src="http://www.flamesrising.com/wp-content/uploads/2010/03/Laundry-RPG-cover-promo.jpg" title="Laundry RPG" width="125" align="right"&gt;&lt;/a&gt;Cubicle 7 Entertainment is producing a roleplaying game based on the award-winning Laundry series (The Atrocity Archives, The Jennifer Morgue, and the forthcoming The Fuller Memorandum) by the even-more-award-winning Charles Stross, and uses the also-award-winning Basic Roleplaying System (Call Of Cthulhu) by Chaosium Inc.   

“We love the Laundry Files novels, so we’re really excited about this game,” said Dominic McDowall-Thomas, Cubicle 7 Director. “The world of the Laundry is a perfect mix of espionage, conspiracy and tentacled menace from beyond the stars.”</description>
			<content:encoded><![CDATA[<br/><p><img src="http://www.flamesrising.com/wp-content/uploads/2010/03/Laundry-RPG-cover-promo.jpg" title="Laundry RPG" width="150" align="right"></a>Cubicle 7 Entertainment is producing a roleplaying game based on the award-winning Laundry series (The Atrocity Archives, <strong><a href="http://fantasy.drivethrustuff.com/product_info.php?products_id=72336" target="_new">The Jennifer Morgue</a></strong>, and the forthcoming The Fuller Memorandum) by the even-more-award-winning Charles Stross, and uses the also-award-winning <strong><a href="http://www.amazon.com/gp/product/1568821891?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1568821891" target="_new">Basic Roleplaying System</a></strong> by Chaosium Inc.   </p>
<p>“We love the Laundry Files novels, so we’re really excited about this game,” said Dominic McDowall-Thomas, Cubicle 7 Director. “The world of the Laundry is a perfect mix of espionage, conspiracy and tentacled menace from beyond the stars.”  </p>
<p>“The books are Lovecraftian spy thrillers. The best elements from both genres are thrown together with a sprinkling of long lost Nazis, terrorist cultists, other foreign governments wanting a piece of the action, as well as Her Majesty’s Civil Service.” added Cubicle 7’s Angus Abranson.  </p>
<p>The Laundry is a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth. Players take the part of Laundry agents, cleaning up the mess after things go wrong or, sometimes, even managing to prevent the manifestation of ultimate evil. Agents have access to the best equipment they can get their superiors to approve, from Basilisk Guns to portable containment grids to a PDA loaded up with Category A countermeasure invocations.   </p>
<p>The game has been designed and written by industry veterans Gareth Hanrahan, Jason Durall and John Snead. &#8220;I&#8217;m really excited to be working with Cubicle 7 to bring the sinister world of the Laundry to a wider audience,&#8221; says Charles Stross, Hugo award-winning author of &#8220;The Atrocity Archives&#8221; and &#8220;The Jennifer Morgue&#8221;.</p>
<p>The Laundry RPG is a self-contained rulebook and will be supported by a number of sourcebooks and adventure campaigns. The game is due to be released in July 2010.</p>
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		<title>Zero Hunters #1 Comic Review</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/0JMLeHvXHZk/</link>
		<comments>http://www.flamesrising.com/zero-hunters-1-review/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 12:45:26 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[cinemacomics]]></category>
		<category><![CDATA[drivethrucomics]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6195</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://comics.drivethrustuff.com/product_info.php?manufacturers_id=2218&amp;#038;products_id=50993" target="_new"&gt;&lt;img src="http://comics.drivethrustuff.com/images/2218/50993.jpg" width="125" align="right"&gt;&lt;/a&gt;At first glance this seems like it could be tagged as “The Punisher Meets Blade,” and that's not necessarily a bad thing because there are solid differences that give this comic its own signature stamp, so endless comparisons are not needed. In the first panels we're introduced to William Garrick, a man that's part of a special task force hunting “the things that aren’t human.” But he's also on a personal mission of revenge. The opening gives enough background to get things started before the story moves into a tense and revealing action sequence. 

The protagonist here has a slick “don’t mess with me” attitude and there's a nice mixture of darkness and humor. Some of the dialogue in a few spots is a bit cliché but, because of the fast pace of the story and the composition within the panels, it doesn't detract from enjoyment of the narrative.</description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://comics.drivethrustuff.com/product_info.php?manufacturers_id=2218&#038;products_id=50993" target="_new"><img src="http://comics.drivethrustuff.com/images/2218/50993.jpg" width="200"><br />Available at DriveThruComics.com</a></strong><center>
<ul></ul>
<p>At first glance this seems like it could be tagged as “The Punisher Meets Blade,” and that&#8217;s not necessarily a bad thing because there are solid differences that give this comic its own signature stamp, so endless comparisons are not needed. In the first panels we&#8217;re introduced to William Garrick, a man that&#8217;s part of a special task force hunting “the things that aren’t human.” But he&#8217;s also on a personal mission of revenge. The opening gives enough background to get things started before the story moves into a tense and revealing action sequence. </p>
<p>The protagonist here has a slick “don’t mess with me” attitude and there&#8217;s a nice mixture of darkness and humor. Some of the dialogue in a few spots is a bit cliché but, because of the fast pace of the story and the composition within the panels, it doesn&#8217;t detract from enjoyment of the narrative. Instead, that seems to serve as more of a tongue-in-cheek wink-wink to the readers that would likely be familiar with other works in this genre. </p>
<p>The artwork is strong; there&#8217;s depth, a feeling of immediacy, and the action sequences as well as the slower panels flow. There&#8217;s a very nice use of page space and also an overall glossy look to the art that gives it that “live” feel. The cover composition foreshadows with artistically detailed and carefully-placed items. I also found that the dialogue bubbles were easy to follow from one speaker to the next and the lettering throughout was solid.</p>
<p>The only negative in the artwork, as far as I could tell, was the drawing of the wife, which comes towards the end of the first issue. In the middle of an important and emotional plot sequence, we&#8217;re greeted with an oddly-drawn human character. This type of thing isn&#8217;t present in any of the other characters previously or subsequently introduced. There&#8217;s no problem with ample attributes—hell, it&#8217;s almost a prerequisite for most female comic book characters, and the next females introduced have the same attributes—but with this particular character the body is so awkward-looking from the chest down that it took me out of the story. Of course, that might not be a problem at all for some readers, heh heh. </p>
<p>Overall, I found that, while it could be stronger (and it appears that it will be from the hints dropped at the end), the plot was interesting enough to make many fans of supernatural/vampire stories want to keep reading. You have a protagonist that readers can identify with and sympathize for, a good antagonist that fits nicely within the created world, and room for further story and character development. The minor characters seem to have solid background stories as well. A lot is revealed about them in simple, quick introductions. Possible subplots are subtly worked in so that they don&#8217;t overshadow the main tale. As the issue goes on, there&#8217;s a nice twist to the storyline that takes it out of the realm of traditional vampire hunter/revenge stories. I think most readers will find it to be a pleasant add-on. It lends an even larger purpose to the character in addition to the initial selling point and also allows room for some very interesting settings and plot lines.</p>
<p>This comic seems like it will continue to deliver a decent read and a visual experience that will be welcomed by many readers.</p>
<p><i>Review by Nancy O. Greene</i></p>
<p><center><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=22713" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner3.gif" border="0" alt="DriveThruComics.com" title="DriveThruComics.com"></a><center></p>
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		<title>Preview of Shadowrise by Tad Williams</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/FfX5N2-g7XU/</link>
		<comments>http://www.flamesrising.com/preview-of-shadowrise/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 14:17:03 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[dark-fantasy]]></category>
		<category><![CDATA[shadowmarch]]></category>
		<category><![CDATA[tad williams]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6140</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/0756405491?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=as2&amp;#038;camp=1789&amp;#038;creative=9325&amp;#038;creativeASIN=0756405491" target="_new"&gt;&lt;img src="https://images-na.ssl-images-amazon.com/images/I/51S-%2BYB6b9L._SL160_.jpg" align="right"&gt;&lt;/a&gt;&lt;em&gt;Barrick is lost behind the Shadowline, facing all the terrible dangers and mysteries of that magical twilight land. Briony is alone in a treacherous foreign court, struggling to survive with no weapon left to her but her wits. And in the midst of all this, something unbelievable is awakening underneath Southmarch, something powerful and terrible that the world has not seen for thousands of years.

In this third volume Barrick and Briony, along with Qinnitan – the Autarch’s desperate, escaped slave – a loyal soldier named Ferras Vansen, and a tiny handful of other folk, ordinary and extraordinary, must find a way to save their world, or else witness the rise of a terrible new age – an age of unending darkness.&lt;/em&gt;

&lt;strong&gt;Flames Rising&lt;/strong&gt; has a short excerpt from this new novel by Tad Williams. &lt;strong&gt;Shadowrise&lt;/strong&gt; is available at &lt;strong&gt;&lt;a href="http://www.amazon.com/gp/product/0756405491?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=as2&amp;#038;camp=1789&amp;#038;creative=9325&amp;#038;creativeASIN=0756405491" target="_new"&gt;Amazon.com&lt;/a&gt;&lt;/strong&gt;.</description>
			<content:encoded><![CDATA[<br/><p><em>Barrick is lost behind the Shadowline, facing all the terrible dangers and mysteries of that magical twilight land. Briony is alone in a treacherous foreign court, struggling to survive with no weapon left to her but her wits. And in the midst of all this, something unbelievable is awakening underneath Southmarch, something powerful and terrible that the world has not seen for thousands of years.</p>
<p>In this third volume Barrick and Briony, along with Qinnitan – the Autarch’s desperate, escaped slave – a loyal soldier named Ferras Vansen, and a tiny handful of other folk, ordinary and extraordinary, must find a way to save their world, or else witness the rise of a terrible new age – an age of unending darkness.</em></p>
<p><strong>Flames Rising</strong> has a short excerpt from this new novel by Tad Williams.</p>
<p><strong>Shadowrise</strong> is available at <strong><a href="http://www.amazon.com/gp/product/0756405491?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0756405491" target="_new">Amazon.com</a></strong>.</p>
<h3>Shadowrise by Tad Williams</h3>
<ul></ul>
<p><a href="http://www.amazon.com/gp/product/0756405491?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0756405491" target="_new"><img src="http://www.flamesrising.com/wp-content/uploads/2010/03/ushc-shadowrise300.jpg" title="ushc-shadowrise300" width="200" align="right"></a>Briony would have been one of the first to admit that the throne room back in Southmarch might be dignified, even impressive, but it was not awesome.  The ceiling was full of fine old carvings but they were hard to see in the dark chamber except on festival days when all the candles were set blazing.  The ceiling itself was high, but only in comparison to most of the rest of the rooms – there were higher ceilings within many of the great houses of the March Kingdoms.  And the colored windows that in her childhood had formed her strongest idea of heaven were not even as nice as those in the great Trigonate temple in the outer keep beyond the Raven’s Gate.  Still, Briony had always thought that there could not be much difference between her home and the other royal palaces of Eion.  Her father was a king, after all, and his father and grandfather had been kings before him &#8212; a line that went back generations.  Surely the monarchs of Syan and Brenland and Perikal did not live much more grandly, she had thought.  But since she had come to famous Broadhall Palace, Briony had quickly lost her illusions.</p>
<p>From the first hour of her capture, as the coach surrounded by a troop of soldiers had passed through the portcullis and gate and onto the palace grounds, she had begun to feel foolish.  How could she have thought her family something other than rustic &#8212; the same sort of faded, countrified nobles that she and Barrick had found so amusing back home?  And now she stood beside Jino in the throne room itself, the voluminous chamber which for centuries had been the heart of the entire continent, and which still was the capitol of one of the most powerful nations in the world, and her own witless pretension was a bone in her throat.</p>
<p>The Broadhall throne hall was vast, to begin with, the ceiling twice as lofty as that of Southmarch’s greatest temple, carved and painted in such wonderful, startling detail that it looked as though an entire population of Funderlings had worked on it for a century.  (That was exactly what had happened, she found out later, although here in Syan they called their small people <em>Kallikans</em>.)  Each brilliant window stained with sun-bright colors looked as big as the Basilisk Gate back home, and there were dozens of them, so that the huge room seemed to be crowned with rainbows.  The floor was a swirling pattern of black and white marble squares, an intricate circular mosaic called Perin’s Eye &#8212; famous throughout the world, Erasmias Jino informed her as he led her across it.  She followed him past the huge but empty throne and the company of armored knights in blue, red and gold who all stood solemnly against the throne room’s great walls, still and silent as statues.</p>
<p>“You must permit me to show you the gardens at some point,” the marquis told her.  “The throne hall is very fine, of course, but the royal gardens are <em>truly</em> extraordinary.”</p>
<p><em>I take your point, fellow &#8212; this is what a true kingdom looks like.</em>  She kept her face cheerfully empty, but Jino’s high-handedness griped her.  <em>You do not think much of Southmarch or our small problems and you want to remind me what real grandeur and real power look like.  Yes, I take your point.  You think my family’s crown is no more impressive than the sham crown of wood and gold paint that I wore on the stage.</em></p>
<p><em>But the heart of a kingdom is not small just because the kingdom is</em>, she thought.</p>
<p>Jino led her through a door at the back of the throne room, this one surrounded by a group of guards in different, although complementary, shades of blue and red to those lined along the walls of the throne room.  “The King’s Cabinet,” said Jino, opening the door and gesturing for her to go in.  A herald in a brilliant sky-blue tabard embroidered with Syan’s famous sword and flowering almond branch, asked her name and title, then stamped his gold-topped stick on the floor.</p>
<p>“Briony te Meriel te Krisanthe M’Connord Eddon, princess regent of the March Kingdoms,” he announced, as casually as if she were the fourth or fifth princess who’d come through the door that day.  For all Briony knew, she might have been: two or three dozen guards, servants, and beautifully dressed courtiers filled the richly-appointed room, and though many of them watched her entrance, few showed any signs of overwhelming interest.</p>
<p>“Ah, of course, Olin’s child!” said the bearded man on the high-backed couch, waving her forward.  He was dressed in serious, dark clothes and his voice was deep and strong.  “I see his face in yours.  This is an unexpected pleasure.”</p>
<p>“Thank you, your Majesty.”  Briony made her bows.  Enander Karallios was the most powerful ruler in Eion and looked the part.  He had gone a little to fat in recent years, but he was a big man and managed to carry it well.  His hair was dark, almost black, with only a little gray, and his face, though rounded by age and weight, was still strong and impressive, brow high, eyes wide-set, his nose strong and sharp, so that it was still quite possible to see why as a younger man he had been considered a very dashing and handsome prince indeed.  “Come, child, sit down.  We are pleased to see you.  Your father is dear to us.”</p>
<p>“Dear to all of Eion,” said the woman in the beautiful pearled gown beside him.  This must be Ananka te Voa, Briony recognized, a powerful noblewoman in her own right, but also, and far more importantly, a mistress to kings.  Briony was a little shocked to see her sitting at Enander’s side so openly.  The king’s second wife had died some years ago, but the gossip Briony had heard among Makewell’s Men suggested that he had only taken up with this woman recently, after Ananka had left her old lover, Hesper, the king of Jael and Jellon.</p>
<p><em>Hesper the bloody-handed traitor…!</em></p>
<p>Briony, who had been in mid-courtesy, almost lost her balance as she thought of him.  There were few men in the world Briony would have seen tortured, but Hesper was one of them.  She couldn’t help wondering whether Ananka been at his side when Hesper had decided to imprison Briony’s father Olin and then sell him to Ludis Drakava?  Looking at the woman’s sharp, hard eyes, it was easy enough to believe.</p>
<p>“You are both very kind,” Briony said, doing her best to keep her voice even.  “My father has always spoken of you with the highest regard and love, King Enander.”</p>
<p>“And how is he?  Have you had word from him?”  Enander was toying with something in his lap and it distracted her.  After a moment she saw the bright little eyes peering out from beneath his heavy velvet sleeve.  It was a small animal, a tiny dog or a ferret.</p>
<p>“Some letters, yes, but not since I left Southmarch.”  She couldn’t help wondering what the two of them were thinking.  They acted as though this was any other audience &#8212; did they not know her situation?  “Your majesty is doubtless aware that I left my home…well, let us say I did not go by choice.  One of my subjects…no, one of my father’s subjects, Hendon Tolly, has traitorously seized the throne of the March Kingdoms.  I suspect he murdered my older brother, as well as his own.”  In truth, Kendrick’s death was the one crime she could not with certainty lay against Hendon Tolly, but he had admitted his role in his own brother Gailon’s death.</p>
<p>“Lord Tolly says differently, as you probably know,” said Enander, looking troubled.  “We cannot take sides – not without knowing more.  I’m sure you understand.  Lord Tolly claims you ran away, that all he does is protect Olin’s remaining heir, the infant Alessandros.  That is the boy’s name, is it not?” he asked Ananka<br />
“Yes, Alessandros.”  She turned back to Briony.  “You poor child.”  Ananka was handsome, but she used too much powder – it accentuated the lines of her thin face rather than hid them.  Still, she was the kind of woman who had always made Briony feel like a clumsy, stupid little girl.  “How you must have suffered.  And we have heard such stories!  Is it true Southmarch was attacked by the fairies?”</p>
<p>King Enander gave her an irritated look, perhaps because he did not want to be reminded of Syan’s old debt to Anglin’s line in the fairy-wars of the past.</p>
<p>“Yes, it is true, my lady,” Briony said.  “And as far as I know, still true…” </p>
<p>“But we hear that you hid yourself among a company of peasants and escaped &#8212; walking all the way from Southmarch!  How clever!  How brave!”</p>
<p>“In truth, it was a company of players…ma’am.”  Briony had learned how to swallow an angry reply, but it did not taste good.  “And I was not escaping the siege, but my own treacherous…”</p>
<p>“Yes, we have heard – quite a story!”  Enander cut her off before she could say more.  It was not an accident.  “But we have had only the barest bones – of course, you must flesh them out for us soon.  Ah-ah,” he said, lifting his hand when she might have spoken again.  “But no more talk now, my dear &#8212; you must be exhausted after your ordeal.  Time enough for everything when you are feeling stronger.  We will see you tonight at supper.”</p>
<p>She thanked him and made another courtesy.  <em>So</em>, she wondered, <em>am I a guest?  Or a prisoner?</em>  It wasn’t entirely clear.</p>
<p>As Lord Jino led her out of the King’s Cabinet, Briony fought against anger and unhappiness.  Enander had received her kindly and courteously, and so far the Syannese had treated her as well as she could have hoped.  Had she expected that the king would stand up, declare undying loyalty to the blood of Anglin’s line, and immediately equip her with an army to go back and overthrow the Tollys?  Of course not.  But she also had the distinct feeling from the king’s mien that such a thing wasn’t only to be delayed, it was never going to happen at all.</p>
<p>Briony was so immersed in her thoughts that she nearly walked into a tall man coming across the throne room, headed toward the chamber she had just left.  As she started back he reached out a strong hand to keep her upright.</p>
<p>“Apologies, Mistress,” he said.  “Are you well?”</p>
<p>“Your royal Highness,” said Jino.  “You are back before we looked for you.”</p>
<p>Briony straightened her clothes to cover her confusion.  Royal Highness?  Then this young man must be Eneas, the prince.  She felt her breath getting a little short as she looked up.  Was this truly the boy she had thought about so much during that year of her childhood?  He was certainly as handsome as the prince she had imagined, tall and slender but wide-shouldered, with a tangled mass of black hair like a horse’s mane after a long, fast ride.</p>
<p>“There is much to tell,” the prince said.  “I rode fast.”  He looked at Briony, puzzled.  “And who is this?”<br />
“Highness, allow me to present Briony te Meriel te Krisanthe…” Jino began.</p>
<p>“Briony Eddon?”  The prince interrupted him.  “Are you truly Briony Eddon?  Olin’s daughter?  But what are you doing here?”  Suddenly remembering his manners, he grabbed her hand and lifted it to his lips, but his eyes never left her face.</p>
<p>“I will explain all later, Highness,” Jino said.  “But your father will want to hear your news about the southern armies.  Did everything go well?”</p>
<p>“No,” Eneas said.  “No, it did not.”  He turned back to Briony.  “Are you dining with us tonight?  Say yes.”<br />
“Y—yes, of course.”</p>
<p>“Good.  We will speak more then.  It is astounding to see you here.  I was just thinking about your father – I admire him greatly, you know.  Is he well?”  He did not wait for an answer.  “Jino is right, I should go.  But I look forward to our conversation later.”  He took her hand, kissed it again, a mere brush of his dry, wind-chapped lips, but looked at her as though he meant to memorize her every feature.  “I told them you would grow up a beauty,” he said.  “I am proved right.”</p>
<p>Briony watched Eneas go, staring after him for several moments before she realized her mouth must be hanging open like that of some Dalesman sheepherder getting his first view of a real city.  “What did he mean by that?” she said, half to herself.  “He couldn’t have even known I existed!”</p>
<p>Jino was frowning a little, but he did his best to turn it into a smile.  “Oh, but the prince would never lie, Highness, and certainly he would not stoop to flattery.”  He gave a rueful laugh.  “He means well, and he is of course a splendid young man, but in truth his courtly manners leave a bit to be desired.”  He straightened and extended his arm.  “Let me show you back to your rooms now, Princess.  We all look forward to the honor of your company again at supper, but you really should rest after your terrifying journey.”<br />
Briony’s own courtly manners might be a touch rustic by Syannese standards but she understood what Erasmias Jino was saying well enough: <em>Please, child, get out from under my feet so I can see to more important business – the business of a true kingdom, not a backwater like yours.</em></p>
<p>It was another reminder that Briony was at best a distraction for these Syannese, but more likely an annoying problem.  Either way, she had no power here, nor any friends she could count on.  She let herself be led back across the gleaming, <a href="http://www.amazon.com/gp/product/0756405491?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0756405491" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51S-%2BYB6b9L._SL160_.jpg" align="right"></a>echoing throne room, through groups of staring courtiers and the more discreet but just as interested servants, already thinking about how that balance might be changed for the better.</p>
<p>* * *</p>
<p><em>This preview for was provided and published with express permission from DAW and Tad Williams.</p>
<p><strong>Shadowrise</strong> is available at <strong><a href="http://www.amazon.com/gp/product/0756405491?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0756405491" target="_new">Amazon.com</a></strong>.</em></p>
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		<title>Battle of the Network Zombies Review</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/a79cWFXcCyg/</link>
		<comments>http://www.flamesrising.com/battle-network-zombies-review/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 12:45:03 +0000</pubDate>
		<dc:creator>alanajoli</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[mark henry]]></category>
		<category><![CDATA[urban fantasy]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6019</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/0758225261?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=as2&amp;#038;camp=1789&amp;#038;creative=9325&amp;#038;creativeASIN=0758225261" target="_new"&gt;&lt;img src="https://images-na.ssl-images-amazon.com/images/I/51nIrr5ZWgL._SL160_.jpg" align="right"&gt;&lt;/a&gt;You should, by now, already know about Amanda Feral.(1) The celebutante zombie star of &lt;strong&gt;&lt;a href="http://fantasy.drivethrustuff.com/product_info.php?products_id=78260" target="_new"&gt;Happy Hour of the Damned&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a href="http://www.amazon.com/gp/product/0758225245?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=xm2&amp;#038;camp=1789&amp;#038;creativeASIN=0758225245" target="_new"&gt;Road Trip of the Living Dead&lt;/a&gt;&lt;/strong&gt; is back in action, returning to Seattle's night-life scene, albeit with far less cash than she started with. Like the rest of the world, Amanda's finances are on the rocks, and the only thing that looks like it will save her(2) from the bone-breaking threats of the reapers, to whom she's indebted, is taking a role on a reality show. Amanda's no actress, but playing herself to the camera is something she's perfected.</description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0758225261?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0758225261" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51nIrr5ZWgL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul></ul>
<p>You should, by now, already know about Amanda Feral.(1) The celebutante zombie star of <strong><a href="http://fantasy.drivethrustuff.com/product_info.php?products_id=78260" target="_new">Happy Hour of the Damned</a></strong> and <strong><a href="http://www.amazon.com/gp/product/0758225245?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0758225245" target="_new">Road Trip of the Living Dead</a></strong> is back in action, returning to Seattle&#8217;s night-life scene, albeit with far less cash than she started with. Like the rest of the world, Amanda&#8217;s finances are on the rocks, and the only thing that looks like it will save her(2) from the bone-breaking threats of the reapers, to whom she&#8217;s indebted, is taking a role on a reality show. Amanda&#8217;s no actress, but playing herself to the camera is something she&#8217;s perfected. The problem is, she has to work opposite one Johnny Birch, a dirty wood nymph with sexual proclivities to make a yeti gasp. It&#8217;s no wonder someone wants him dead &#8212; Amanda wants to kill him within minutes of meeting him, after all &#8212; but it does put a hamper in the reality show when someone actually does murder the star. Far from being willing to give up, Amanda smells opportunity(3): make the show about solving the murder!</p>
<p>Amanda&#8217;s no detective, but her on-the-rocks boyfriend was a member of the police force before being turned into a werewolf. With his help, and the assistance of Wendy, Gil, and even Ethel (Amanda&#8217;s mother, if the word mother translates to antagonist-for-life), Amanda&#8217;s ready to crack the case wide open, and look good on camera doing it. And there are certainly plenty of excuses to check out the latest hot-spot openings in Seattle&#8217;s undead-scene that help with solving the murder. Right?</p>
<p>Where Road Trip of the Living Dead veered away from the Seattle celebrity scene that made Happy Hour of the Damned such a hook for the rest of the series, Battle of the Network Zombies throws readers right back into the world of zombies, vampires, windigo, fairies, ghosts, sirens, and other bizarre creatures of the night who are all just trying to make a living.(4) Mark Henry includes just as much snark as ever, and his send-up of reality television, both with Amanda&#8217;s show and the short TV Guide like blurbs for other programs at the beginning of each chapter, is dead-on. Better yet, while the novel pokes fun at the whole genre of television programming, it does so in an almost loving way &#8212; obviously, Henry has to have watched plenty of reality television to be able to lampoon it so well.</p>
<p>While we get a full on Agatha Christie style denouement as Amanda solves the case, we sadly don&#8217;t get the villain&#8217;s last monologue to explain why all the chaos happened in the first place. Happily the climax involves as much campy action as the movie Clue, so though I could have used a little additional filling in on why certain characters showed up at the conclusion, the end results are utterly satisfying. Even better, a long appendix at the end gives us a look at adolescent Amanda, just discovering how she can manipulate everyone around her, leading her to become the snarky bitch we all know and love. Amanda Feral and I would never be friends(5), and while she grows and develops as a character in Battle, she remains shallow, self-centered, and utterly hilarious to watch. Here&#8217;s to crossing my fingers that Amanda&#8217;s adventures will continue well after Battle of the Network Zombies!(6)</p>
<p><em>(As the reviewer, I received an e-ARC of this novel for free from the author. I&#8217;ve heard there have been some changes in the final version, so it is possible there are errors in my description.)</em></p>
<p>1) If not, why don&#8217;t you? You&#8217;ve had two years, people!<br />
2) And her fabulous wardrobe.<br />
3) Notably, opportunity smells better than the low-lives that make up most of Amanda&#8217;s meals.<br />
4) Or eat the living. If they&#8217;re a good vintage.<br />
5) You can find her at <strong><a href="http://www.myspace.com/amandaferal" target="_new">Myspace.com/amandaferal</a></strong>.<br />
6) To help make sure Amanda gets further book contracts, consult the Save Amanda Feral campaign at <strong><a href="http://www.markhenry.us" target="_new">www.markhenry.us</a></strong>.</p>
<p><i>Review by Alana Joli Abbott</i></p>
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		<title>Jason Dark: Ghost Hunter Review</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/4DURJS1UPLA/</link>
		<comments>http://www.flamesrising.com/jason-dark-ghost-hunter-review/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:45:28 +0000</pubDate>
		<dc:creator>Steven Dawes</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[drivethruhorror]]></category>
		<category><![CDATA[ghost stories]]></category>
		<category><![CDATA[jason dark]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6285</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://horror.drivethrustuff.com/index.php?manufacturers_id=3103" target="_new"&gt;&lt;img src="http://horror.drivethrustuff.com/images/3103/78551.jpg" width="125" align="right"&gt;&lt;/a&gt;I’ve not experienced “Dime Novels” before. I’ve never really even seen one before, although growing up my mother owned a “collector book” composed of several dime novel reprints that I once looked through. They’re a format that seems to have died out here in the union long ago. It looks like however, that the “Dime Novel” format could be on the verge of a comeback.

My dad happened upon a new gothic horror series while visiting one of his favorite websites and asked me to check it out. Following his queue I did a little homework and indeed I’d discovered a new book series titled “Jason Dark: Ghost Hunter”, a series written in the spirit of the “Dime Novel” format.</description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://horror.drivethrustuff.com/index.php?manufacturers_id=3103" target="_new"><img src="http://horror.drivethrustuff.com/images/3103/78551.jpg" width="200"><br />Available at DriveThruHorror.com</a></strong></center>
<ul></ul>
<p><em>Series written by Guido Henkel</em></p>
<p>I’ve not experienced “Dime Novels” before. I’ve never really even seen one before, although growing up my mother owned a “collector book” composed of several dime novel reprints that I once looked through. They’re a format that seems to have died out here in the union long ago. It looks like however, that the “Dime Novel” format could be on the verge of a comeback.</p>
<p>My dad happened upon a new gothic horror series while visiting one of his favorite websites and asked me to check it out. Following his queue I did a little homework and indeed I’d discovered a new book series titled “Jason Dark: Ghost Hunter”, a series written in the spirit of the “Dime Novel” format. This initiative brushed my interest with a fine tooth comb and I inquired further with Guido Henkel, the author of this series in progress. Guido turned out to be a really cool guy and was kind enough to send me the first two novels to read and review. </p>
<p>When they came in the mail, I was a little surprised by their physical size. They are about half the size of a comic book with a page count of only sixty four pages each. Again, I’ve not read nor ever held a true “Dime Novel” before, so this was a new experience all around. In a world of large and epic stories taking tons of space on your book shelf, can something this small be entertaining and enjoyable? Can the experience of such a short story be worthwhile? Are these “fun size” stories really fun to read? YOU’D BETTER BELIEVE IT FOLKS! </p>
<p>My first opportunity to sit down and read the first volume came while waiting for my wife, who was having surgery on her sinuses (she’s doing fine, thanks for asking). I had a few hours to kill in the waiting area, which made cracking open Volume I an ideal opportunity. What Jason Dark offers is a fast paced, action packed adventure that reads quickly. It’s not Shakespeare, it’s not Stephen King, nor is it an engrossing mind job of a horror story that mentally beats you violently and senselessly. But you know what? It didn’t have to be. It was just plain fun and easy reading, something that I found surprisingly satisfying! </p>
<p>I don’t recall the last time I was able to sit down to a book and get through it so quickly and have such a lax and fun time doing so! The adventures are told in a dramatic, fast paced and yet simplistic method and the pages just flew by. So my experiment with Volume II was to read it over my lunch hours at work. Its size allowed me to slip it into my back pocket, freeing a hand to allow carrying my drink and lunch bucket without juggling a book in the mix. I finished reading it over two sittings, and again it made for a smooth, fun and easy read. In a way it was a gratifying experience to be able to just read through them at my own pace and not have to worry about remembering all the details that a large and epic story that takes weeks to read over my lunch hours require.  </p>
<p>Then I tried another experiment, I asked my daughter (who turns fifteen next week) to read the two volumes and let know what she thought of them. Guido’s method of telling a horror story (or perhaps its just the way of “The Dime Novel”) is to be direct and matter of fact in the violence and moments of horror. There is no lavishing on the gruesome and disgusting here, making it an ideal read in my opinion for teenage horror fans in training as much as they are for those who don’t enjoy the hardcore horror story. I’m happy to report that my suspicions were correct as my daughter, who’s really into “manga books” right now, was able to enjoy these tales as well. </p>
<p>And what of the protagonist, the “Geisterjäger” Jason Dark? What can I say, I dig this cat! Imagine a setting in the heart of Victorian England and an intellectual character in the vein of a Sherlock Holmes type of hero who hunts and confronts supernatural evil and you’ve got the idea. There are a lot of classic horror elements to these stories and the familiar backdrop makes getting in and out of such a quick story that much easier to enjoy. Volume I has him dealing with demons while Volume II brings on the vampires (in a more “Nosferatu” style of vamp no less). The city of London is depicted in surprising detail and there are some great cameo’s of both historical and literary significance from the time period sprinkled in as well. In short, they are quick stories, but they can offer features that you can discuss with other readers afterwards. </p>
<p>I’ve been enlightened to the world of “Dime Novels” just as much as I’ve been enlighten to the world of Jason Dark. I encourage you to pick up and enjoy these stories as I have, unless that is, your afraid of the dark. You can either purchase the ongoing series in paperback format by visiting <strong><a href="http://www.jasondarkseries.com" target="_new">JasonDarkSeries.com</a></strong> (free shipping no less) or you can collect them in e-book format by visiting <strong><a href="http://horror.drivethrustuff.com/?affiliate_id=22713" target="_new">DriveThruHorror.com</a></strong>.  I happened to notice that the series made the “Staff Favorites” list on the front page of this site. It seems that I’m not the only one who’s been enjoying this new series. </p>
<p><strong>Side Note:</strong> I had the opportunity to sit down and enjoy a phone conversation and interview with series author Guido Henkel. Keep an eye out (or both of them if you prefer) for the interview here on <strong>Flames Rising</strong>. </p>
<p><i>Review by Steven Dawes</i></p>
<p><center><a href="http://horror.drivethrustuff.com/product_info.php?manufacturers_id=256&#038;products_id=76890" target="_new"><img src="http://www.permutedpress.com/graphics/dbdabanner.gif"></a></center></p>
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		<title>Witchblade #131 Comic Review</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/BPJO21Jz9wg/</link>
		<comments>http://www.flamesrising.com/witchblade-131-review/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 12:45:39 +0000</pubDate>
		<dc:creator>alanajoli</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[drivethrucomics]]></category>
		<category><![CDATA[top cow]]></category>
		<category><![CDATA[witchblade]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6021</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;img src="http://www.flamesrising.com/wp-content/uploads/2010/02/witchblade131b.jpg" alt="" title="witchblade131b" width="125" align="right"&gt;&lt;/a&gt;Back with another overdue review of Witchblade (provided for review by the publisher in pdf format). Usually I don't comment on the alternate covers (many of them have way too much cleavage for me to appreciate), but I have to say that Chris Bachalo's Cover B is brilliant for this issue -- it's an almost Disnified version of Sara wearing very little Witchblade armor, but she's just so cute that her scantily clad bod seems secondary to the hair and earrings being featured. None of the covers are particularly relevant to the content inside in this issue, so the cute factor goes a long way.

Sejic and Marz continue their excellent work in issue #131, which is really a wrap-up to the "War of the Witchblades" story line. Poor Julie's been left out in the cold, not knowing about Sara's secret, paranormal life.</description>
			<content:encoded><![CDATA[<br/><p><center><img src="http://www.flamesrising.com/wp-content/uploads/2010/02/witchblade131b.jpg" alt="" title="witchblade131b" width="200"></center>
<ul></ul>
<p>Back with another overdue review of Witchblade (provided for review by the publisher in pdf format). Usually I don&#8217;t comment on the alternate covers (many of them have way too much cleavage for me to appreciate), but I have to say that Chris Bachalo&#8217;s Cover B is brilliant for this issue &#8212; it&#8217;s an almost Disnified version of Sara wearing very little Witchblade armor, but she&#8217;s just so cute that her scantily clad bod seems secondary to the hair and earrings being featured. None of the covers are particularly relevant to the content inside in this issue, so the cute factor goes a long way.</p>
<p>Sejic and Marz continue their excellent work in issue #131, which is really a wrap-up to the &#8220;War of the Witchblades&#8221; story line. Poor Julie&#8217;s been left out in the cold, not knowing about Sara&#8217;s secret, paranormal life. Now that she has a chance to talk to Gleason (while both of them try to get baby Hope to cooperate with eating and bathing), he sums up what&#8217;s been going on in the world for the last six issues. Apparently, Sara&#8217;s such a good cop that despite missing shifts and going a little insane during the previous arc, all she&#8217;s facing is a slap on the wrist. As for the consequences of the Witchblade&#8217;s division and restoration &#8212; it looks like Sara may have some work ahead of her keeping the dark side of the balance in check.</p>
<p>Overall, this is a recap issue, and if not for some gorgeous, almost painterly art by Sejic, it would be easily skippable. But from the hilarious joking pout on Julie&#8217;s face on the first page to a beautifully colored circular panel of Sara and Dani on the closing page, Sejic&#8217;s art continues to shine. Having the wrap-up is a handy way for Top Cow to inform readers that Dani and Finch are moving on into their own series (and possibly a relationship) while making it clear that Sara&#8217;s struggle is ongoing. She&#8217;s been changed by falling into Darkness, and even though she&#8217;s back in control, there may be moments when, faced with evil, she&#8217;s tempted to retaliate with her own darkness. Issue #131 isn&#8217;t a must-buy episode in the ongoing saga, but it&#8217;s definitely worth collecting if you&#8217;ve been following the rest of the storyline.</p>
<p><i>Review by Alana Abbott</i></p>
<p><center><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=234579" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner5.gif"></a></center></p>
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		<title>Changes (Dresden Files) Review</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/1wensxB-jh8/</link>
		<comments>http://www.flamesrising.com/dresden-files-changes-review/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 12:45:37 +0000</pubDate>
		<dc:creator>Monica Valentinelli</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[dresden-files]]></category>
		<category><![CDATA[modern-horror]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[occult]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6257</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/045146317X?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=as2&amp;#038;camp=1789&amp;#038;creative=9325&amp;#038;creativeASIN=045146317X" target="_new"&gt;&lt;img  src="https://images-na.ssl-images-amazon.com/images/I/51Edj6RzCVL._SL160_.jpg" align="right"&gt;&lt;/a&gt;After I got done reading CHANGES by Jim Butcher, the twelfth novel in the Dresden Files series, the first words that popped into my head were, "Holy hell." First? There is absolutely no way that I can review this book without spoiling &lt;em&gt;something&lt;/em&gt; for someone, so consider this a warning - if you don't want anything spoiled for you, then don't read this review. Second? If you're a fan of the Dresden Files, then this is "the" book for you.

Okay, now back to the review. The first chapter opens up with a sucker punch to the gut. (You can read the &lt;a href="http://www.jim-butcher.com/books/dresden/12/fullpreview.php" target="_new"&gt;first chapter of CHANGES&lt;/a&gt; on the author's website.)</description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/045146317X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=045146317X" target="_new"><img  src="https://images-na.ssl-images-amazon.com/images/I/51Edj6RzCVL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul>
</ul>
<p>After I got done reading <a href="http://www.amazon.com/gp/product/045146317X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=045146317X" target="_new">CHANGES</a> by Jim Butcher, the twelfth novel in the Dresden Files series, the first words that popped into my head were, &#8220;Holy hell.&#8221; First? There is absolutely no way that I can review this book without spoiling <em>something</em> for someone, so consider this a warning &#8211; if you don&#8217;t want anything spoiled for you, then don&#8217;t read this review. Second? If you&#8217;re a fan of the Dresden Files, then this is &#8220;the&#8221; book for you.</p>
<p>Okay, now back to the review. The first chapter opens up with a sucker punch to the gut. (You can read the <a href="http://www.jim-butcher.com/books/dresden/12/fullpreview.php" target="_new">first chapter of CHANGES</a> on the author&#8217;s website.) Harry Dresden has a <em>kid</em> and she&#8217;s seven or eight years old? (Has it been that long since we&#8217;ve started reading the series? Are we THAT old?) Harry wastes no time delving into the darker regions of his soul to rescue his little girl, one that he&#8217;s never met. His sense of chivalry kicks into overdrive and along the way he gets badly maimed, makes some questionable decisions, turns over a lot of stones, and enlists the help of several other characters. </p>
<p>If you&#8217;re expecting a direct sequel to <a href="http://www.amazon.com/gp/product/0451462815?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0451462815" target="_new">TURN COAT</a>, this is not it. <a href="http://www.amazon.com/gp/product/045146317X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=045146317X" target="_new">CHANGES</a> is, in many ways, a fulcrum for a lot of the other previous books in the series, because it ties together several characters and settings from the previous books as a result of Harry&#8217;s incredibly single-minded goal. He <em>will</em> save his daughter, even if it means that he might lose his own life in the process. </p>
<p>CHANGES is an incredibly fast read and, in my opinion, is the best-written of the series. The hits just keep on coming and coming and coming. There were a few places where I couldn&#8217;t quite follow the logic or the slower explanation bits, but you have to remember that I read really fast &#8212; especially when every chapter ends on a cliffhanger and you need to know what happens next. To say that there are a lot of &#8220;changes&#8221; is kind of an understatement &#8212; Dresden isn&#8217;t the only character that shifts in this book. </p>
<p>Part of the appeal to the plot, is that there isn&#8217;t a lot of time to sit around and have a meaningful discussion about what to do or even &#8212; the morality &#8212; of what they&#8217;re about to do. There are moments where Harry confronts Susan about her poor decision not to tell him about his kid, and there is definitely still tension between the two. It&#8217;s interesting to see how the Red Court takes advantage of their feelings for each other, because as far as vampires go &#8212; they&#8217;re pretty damn evil.</p>
<p>Again, there&#8217;s really nothing more that I can say without spoiling what happens for you, because there are a lot of surprises in CHANGES. (Though, I will say I enjoyed Vadderung immensely.) I imagine a lot of fans will be screaming, yelling and/or crying after they read this book, because CHANGES doesn&#8217;t pull any punches. It ends on a rather &#8220;big&#8221; cliffhanger &#8212; probably the &#8220;biggest&#8221; cliffhanger to date. With eight books in the series left to go, it sucks that we&#8217;ll just have to wait to see what happens next.</p>
<p><i>Review by Monica Valentinelli</i></p>
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		<title>Neil Gaiman to Appear on Behalf of CBLDF at C2E2!</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/6NwXl_yuwbY/</link>
		<comments>http://www.flamesrising.com/neil-gaiman-cbldf-at-c2e2/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 17:23:12 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[c2e2]]></category>
		<category><![CDATA[cbldf]]></category>
		<category><![CDATA[neil-gaiman]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6252</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://www.c2e2.com/en/Events/Neil-Gaiman/" target="_new"&gt;&lt;img src="http://www.c2e2.com/RNA/RNA_C2E2/2010_images/cbldfweb.jpg" align="right"&gt;&lt;/a&gt;C2E2 ANNOUNCES “AN EVENING WITH NEIL GAIMAN”

Neil Gaiman, the award winning author of novels, film, and comics including the epoch changing graphic novel series The Sandman will take the stage for a benefit appearance on behalf of the Comic Book Legal Defense Fund at Chicago Comic and Entertainment Expo (C2E2).  An “Evening with Neil Gaiman”, a paid ticketed event, will happen on Saturday night, April 17, with 100% of the proceeds going to benefit the First Amendment legal work of the Comic Book Legal Defense Fund. 

The last time Gaiman performed theatrical readings was ten years ago when he did the "Last Angel Tour." On that tour, he criss-crossed the country doing sold-out evenings reading stories and poems, new material and beloved tales in order to draw attention to the Comic Book Legal Defense Fund.</description>
			<content:encoded><![CDATA[<br/><p><a href="http://www.c2e2.com/en/Events/Neil-Gaiman/" target="_new"><img src="http://www.c2e2.com/RNA/RNA_C2E2/2010_images/cbldfweb.jpg" align="right"></a>C2E2 ANNOUNCES “AN EVENING WITH NEIL GAIMAN”</p>
<p>Neil Gaiman, the award winning author of novels, film, and comics including the epoch changing graphic novel series The Sandman will take the stage for a benefit appearance on behalf of the Comic Book Legal Defense Fund at Chicago Comic and Entertainment Expo (C2E2).  An “Evening with Neil Gaiman”, a paid ticketed event, will happen on Saturday night, April 17, with 100% of the proceeds going to benefit the First Amendment legal work of the <strong><a href="http://www.cbldf.org" target="_new">Comic Book Legal Defense Fund</a></strong>. </p>
<p>The last time Gaiman performed theatrical readings was ten years ago when he did the &#8220;Last Angel Tour.&#8221; On that tour, he criss-crossed the country doing sold-out evenings reading stories and poems, new material and beloved tales in order to draw attention to the Comic Book Legal Defense Fund. The &#8220;Last Angel Tour&#8221; was meant to have been the last ever such tour, and it produced the long-since sold out LIVE AT THE ALADDIN film. Even the posters from that tour now sell for hundreds of dollars.</p>
<p>That was ten years ago. A generation has grown up who have not seen an evening with Neil Gaiman. In these ten years he&#8217;s published such books as American Gods, Coraline and The Graveyard Book. He&#8217;s made movies and operas. He even started keeping a blog.</p>
<p>&#8220;Neil Gaiman is an enormous personality and it is a genuine privilege to have him perform at the inaugural C2E2 to bring attention to the important work that is carried out by the CBLDF,” states Lance Fensterman, Group Vice President for the Reed Pop Culture Group and Show Manager for C2E2. </p>
<p>&#8220;The Reed Pop Culture Group&#8217;s commitment to the CBLDF is tremendous, and we&#8217;re honored to work with them to create this unforgettable evening of storytelling to raise funds for the CBLDF&#8217;s important work,&#8221; says Charles Brownstein, the CBLDF&#8217;s Executive Director. </p>
<p>An “Evening with Neil Gaiman&#8221; will be Mr. Gaiman&#8217;s only public appearance at C2E2.  Tickets for the event will be available at <strong><a href="http://www.c2e2.com" target="_new">www.C2E2.com</a></strong> beginning Monday, March 8th at 12pm Central Time. You do not need a ticket to C2E2 to attend. Tickets for the general public start at $30 and C2E2 VIP Ticket Holders can attend for as low as $12. Ticket prices will increase at the door.  Visit <strong><a href="http://www.c2e2.com" target="_new">www.C2E2.com</a></strong> now for full details and ticket pricing.</p>
<p>For One Night Only.  On the 17th of April 2010, at 7pm in the Arie Crown / IGN Theater at McCormick Place in Chicago. In support of the First Amendment. Neil Gaiman. You don&#8217;t want to miss this.</p>
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		<title>Keep Your Friends Close: Researching Loose Ends and Rocks</title>
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		<comments>http://www.flamesrising.com/vtr-researching-loose-ends/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 14:30:25 +0000</pubDate>
		<dc:creator>Monica Valentinelli</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[new world of darkness]]></category>
		<category><![CDATA[vampire the requiem]]></category>
		<category><![CDATA[white-wolf]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6170</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;img src="http://www.flamesrising.com/wp-content/uploads/2010/01/Keep-Your-Friends-Close-Flames.jpg" alt="" title="Keep Your Friends Close Flames" width="200" align="left"&gt;&lt;em&gt;In this episode, Lavender and Blake deal with the contents of the boxes and catch up on some old business with Kyle.&lt;/em&gt;

Lavender and Blake head over to Bootlegger's, a kind of a blue collar-ish sports bar, to catch a quick bite to eat. Trying out her new "toy," she tries to put the one-word whammy on a college kid and fails miserably, so she goes for the gold and entrances him. Leading him out to her car, she has a quick bite and wonders how to make better use of "Dominate." After having a quick bite, she takes the mortal over to Coyote Ugly and dumps him in a sea of waitresses. On the way back to Bootlegger's, Lavender notices Blake heading out with another woman, so she heads back to her apartment and finds a bunch of new books on the shelf.</description>
			<content:encoded><![CDATA[<br/><p><img src="http://www.flamesrising.com/wp-content/uploads/2010/01/Keep-Your-Friends-Close-Flames.jpg" alt="" title="Keep Your Friends Close Flames" width="300" align="left" /><em>In this episode, Lavender and Blake deal with the contents of the boxes and catch up on some old business with Kyle.</em></p>
<p>Lavender and Blake head over to Bootlegger&#8217;s, a kind of a blue collar-ish sports bar, to catch a quick bite to eat. Trying out her new &#8220;toy,&#8221; she tries to put the one-word whammy on a college kid and fails miserably, so she goes for the gold and entrances him. Leading him out to her car, she has a quick bite and wonders how to make better use of &#8220;Dominate.&#8221; After having a quick bite, she takes the mortal over to Coyote Ugly and dumps him in a sea of waitresses. On the way back to Bootlegger&#8217;s, Lavender notices Blake heading out with another woman, so she heads back to her apartment and finds a bunch of new books on the shelf. While she&#8217;s waiting for Blake, she skims through the titles looking for information about the ghost rock. Blake ends up rolling in, and they chat about last week. </p>
<p>Blake asked Ms. Raines about the owner of the journals and it appears that she might be on the West Coast. Lavender recommends we ask Judith Lagerman if she knows how to get in touch with her. Changing the subject, Lavender asks Blake if he was able to get through to Kyle. Apparently, Kyle has a few leads and was going to check it out this week. Lavender mentions that they should probably follow up tonight. Kyle responds that he&#8217;s in the middle of a deal.</p>
<p><a href="http://flamesrising.rpgnow.com/product_info.php?cPath=134&#038;products_id=11872" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/11872.jpg" align="right"></a>While they&#8217;re waiting, Blake starts rattling off the contents of the crates and what they should do with them. Lavender asks if they have a full inventory of all of the items in the crates. Her concern is to ensure that the people that helped out on the dive are taken care of and that they&#8217;re not relying on Filthfoot; she has something she wants from both the captain and from Butch.  They hear from Kyle, and he does have a few things to pick up but it&#8217;s not clear if they&#8217;re the files or not. Lavender doesn&#8217;t really trust Kyle, especially since she&#8217;s not sure who he&#8217;s hanging out with, and she&#8217;s contemplating whether or not she should blow the whistle on him.</p>
<p>As Blake and Lavender discuss the remaining contents of the dives, Lavender tries to figure out how to give Filthfoot more information about the ghost rock. She realize that she <em>does</em> have something to offer him, but will have to wait until they run into one another. Lavender also mentions to Blake that they can investigate the contents of the crates without being &#8220;vamps&#8221; about it; they can take pictures or research as &#8220;reporters.&#8221; Skimming through the new books on her shelf, she comes across a ward to keep ghosts out of a space, so she mentions that she wants to go to an occult store and pick up some supplies. Giovanni Callavino, a Ventrue, had set up a meeting with Blake and another individual by the name of Professor Arbighast. They decide to meet up at a coffee shop which is a couple of doors down from The Pentagram, an occult bookstore that also happens to have some ritual supplies. </p>
<p>At the coffee shop, we meet up with Moira, who is Callavino&#8217;s mortal assistant, and Callavino, an elderly gentleman vampire who introduces us to Professor Arbighast. The Professor is a skilled linguist and knows Russian; he asks about the date book and who the book was owned by. Blake mentions that the owner was in her mid-forties, but Lavender is concerned that the Regent&#8217;s &#8220;true age&#8221; will be revealed by the semantics of the language. Professor Arbighast asked about the murder of Anton Porter, &#8220;Blake&#8217;s&#8221; former self. Blake is a touch evasive, but seems to handle it okay. Apparently, the Professor and Anton knew each other when Anton was alive. </p>
<p>Mr. Callavino strikes up a conversation with Lavender; they discuss the challenges with living in Chicago and addressing the &#8220;threat level&#8221; of activity in the city. Mr. Callavino mentions that the City of Chicago has a conflux, that people are drawn to the city because of its activity. Professor Arbighast and Blake come to an agreement about the translation; Lavender hopes she has the chance to remind Blake about ensuring ways to protect the Regent&#8217;s identity.</p>
<p>Then Mr. Callavino swings out from left field and says, &#8220;Tell Professor Arbighast about your stone.&#8221; Lavender feels like she has just had a glass of water thrown in her face. Apparently we have an &#8220;associate&#8221; in common who told him we were keeping it safe. (FILTHFOOT!!!) Professor Arbighast is obviously uncomfortable about the meeting, but agrees to take a look at the rock. Callavino seems pretty blunt to Lavender, but she thinks he&#8217;s probably just a bit &#8220;off&#8221; and doesn&#8217;t really concern herself with his plans. Lavender confides to Blake that language is one of the easiest ways to &#8220;date&#8221; a person. </p>
<p>They head to The Pentagram and find a book in the Reading Only section about protective spells, which&#8230;oddly enough&#8230;had the same ingredients they gave to Holy Oak. Lavender&#8217;s first thought is that it might be a breach of the Masquerade, but she&#8217;s not sure, and she wants to explore it further during the week. Thinking about it further, she will set up a meeting with Filthfoot and ask that he ends up &#8220;visiting&#8221; during their meeting with Professor Arbighast while he inspects the ghost rock.</p>
<p>Blake and Lavender quickly head over to Cassandra&#8217;s Visions and pick up a few supplies (e.g. Lavender picked them out and made Blake pay). Anxiously, they wait for Kyle and discuss the shopping list for Holy Oak. Blake is offering the idea that the old Mekhet guided their thoughts; Lavender doesn&#8217;t really care whether or not he did. She&#8217;s more concerned about the book itself and the fact that Kindred-based magic has been recorded, and recommends that they get in touch with Holy Oak. </p>
<p>Kyle waltzes in and brings the &#8220;spoils&#8221; from the warehouse. Lavender says, &#8220;It&#8217;s now or never.&#8221; The files in the banker&#8217;s boxes are detailed information about mortals and criminals; it&#8217;s possible that a few files are also on the Kindred, but it might be a decade or two old. Lavender recommends that they copy the files and then let Kyle turn them over to the Prince to show that &#8220;he&#8217;s cooperating.&#8221; After discussing a few details about financials, Lavender notices that Kyle hasn&#8217;t really mentioned anything about the ghost rock. Lavender decides go to the kitchen and grabs some sea salt and a ziploc bag, sticks the rock in the bag and puts it back in the safe. </p>
<p>If you&#8217;re interested in catching up on previous sessions, read:</p>
<p><em>
<ul>
<li><a href="http://www.flamesrising.com/vtr-chicago-1st-night/">Vampire: the Requiem in Chicago. First Night.</a></li>
<li><a href="http://www.flamesrising.com/vampire-the-requiem-actual-play-1/">Keep Your Friends Close: Actual Play Update from Lavender</a></li>
<li><a href="http://www.flamesrising.com/vtr-actual-play-2/">Keep Your Friends Close: Actual Play Update from Blake</a></li>
<li><a href="http://www.flamesrising.com/vtr-actual-play-3/">Keep Your Friends Close: Treasure Hunting?</a></li>
<li><a href="http://www.flamesrising.com/vtr-inside-the-box/">Keep Your Friends Close: Inside the Box</a></li>
<p></em></ul>
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		<title>Pallid Light: The Waking Dead Preview</title>
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		<pubDate>Fri, 05 Mar 2010 15:45:44 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[elder signs press]]></category>
		<category><![CDATA[william jones]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5978</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/1934501115?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=as2&amp;#038;camp=1789&amp;#038;creative=9325&amp;#038;creativeASIN=1934501115" target="_new"&gt;&lt;img src="https://images-na.ssl-images-amazon.com/images/I/51u2dmc42UL._SL160_.jpg" align="right"&gt;&lt;/a&gt;&lt;em&gt;The world ends with the flip of a switch. The thundering storms strike across the world, searing the earth, leaving destruction in their wake. Few will survive. For the folks living in Temperance, Illinois the nightmare is just beginning. When the sky roils in luminous colors, the people of the small town begin to die, and Randall Clay decides to escape. What he didn't expect was the dead to come back to life or the nightmare that came after that.&lt;/em&gt;

&lt;strong&gt;Pallid Light: The Waking Dead&lt;/strong&gt; is available at &lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/1934501115?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=as2&amp;#038;camp=1789&amp;#038;creative=9325&amp;#038;creativeASIN=1934501115" target="_new"&gt;Amazon.com&lt;/a&gt;&lt;/b&gt;.</description>
			<content:encoded><![CDATA[<br/><p><em>The world ends with the flip of a switch. The thundering storms strike across the world, searing the earth, leaving destruction in their wake. Few will survive. For the folks living in Temperance, Illinois the nightmare is just beginning. When the sky roils in luminous colors, the people of the small town begin to die, and Randall Clay decides to escape. What he didn&#8217;t expect was the dead to come back to life or the nightmare that came after that.</em></p>
<p><strong>Elder Signs Press</strong> has offered the first two chapters from this new zombie tale for <strong>Flames Rising</strong> readers to enjoy. <strong>Pallid Light: The Waking Dead</strong> is available now at <strong><a href="http://www.amazon.com/gp/product/1934501115?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1934501115" target="_new">Amazon.com</a></strong>.</p>
<h3>Pallid Light by William Jones</h3>
<ul></ul>
<p><strong>Chapter 1</strong></p>
<p><a href="http://www.amazon.com/gp/product/1934501115?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1934501115" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51u2dmc42UL._SL160_.jpg" align="right"></a>The room disappeared in a flash of blackness, hiding the apartment in a heavy gloom. I smiled. Dark places never bothered me. I’ve lived most of my life in them—sitting in cells, hiding in the shadows. No, the light had always been my problem. No matter where I went, I needed to bring my own darkness.</p>
<p>But tonight it wasn’t the city-wide power outage that sent something cold crawling up my spine. It was the strange lights.</p>
<p>A hard storm rolled in from the west, bringing with it streaks of lightning, booming thunder, and a thick curtain of rain. It also brought red and blue lights—neon heavens.</p>
<p>“Rand, you there?” The voice was followed by a hammering on my apartment door. Fat drops of rain exploded against the window. I waited a moment, watching the sky, the lights, the streets. Sensing the strangeness.</p>
<p>“Rand!” The apartment door rattled again. “Let me in.”</p>
<p>“Turn it down.” I dropped off the wooden stool before the window, and moved toward the door. My pace was slow, really just to taunt Cada. She lived in a constant State of Emergency. I thought about that. Funny how people lose it when anything unusual happens. But she was like that before the storm.</p>
<p>“What do you want?” I opened the door, leaning to the side, avoiding her fist as it missed its target. “Pretty good swing.”</p>
<p>Her blue eyes widened, eyebrows forming a hard line. “Why the hell didn’t you answer?”</p>
<p>“Just did.” I pulled the door wide, waving her inside. “You know, you look like one of those fish that inflates when you’re angry. Maybe a little cuter though.”</p>
<p>“I’ve been calling,” she said.</p>
<p>“Ha. Guess the phone is dead. Or maybe I threw it away.” I shrugged.</p>
<p>She hoisted a finger at me, then pointed a different selection at the window.</p>
<p>“Have you seen what’s going on out there? No power and half the city’s flooded. And you’re sitting here, playing hermit and joking.”</p>
<p>“Who’s joking?”</p>
<p>Thunder shook the apartment. Another wave of rain tapped against the windows like a million anxious fingers. And the strange lights glowered above the storm.</p>
<p>She stomped across the floor, running shoes squishing with each step. “While you’re here doing . . .doing—” she threw her hands in the air— “doing God knows what, everyone else is sandbagging, trying to keep the town from washing away. Think about it, Rand. No power. No lights. No alarms. And you. . . here. . .in Temperance. Alone. If anything happens, anything . . .you’re taking the fall.”</p>
<p>After I’d moved to Temperance, Cada Finch befriended me. She was one of those types who thought loners needed friends, when really she was the one in need. Always the hero of some lost cause. This time the cause being me.</p>
<p>Cada just wasn’t made for Temperance. I wasn’t either. But a small town in Illinois, skirting the edge of Lake Michigan seemed like the perfect spot for an ex-con. Yeah, I still don’t get the “ex” part. Once a convict, always a convict. Jackson, Temperance, choose your prison.</p>
<p>“So you’re saying the town thinks I’m going on a killing spree?” I flashed a smile, strolling to the fridge. Flattering.</p>
<p>“No,” she answered abruptly. It seemed like the rest of her sentence caught in her throat. “No, not that. But really weird stuff is going on and they’ll pin you for it.”</p>
<p>I laughed, pulled a beer out, twisted it open. “You think I give a damn?” Took a swig, and returned to my seat.</p>
<p>Water flowed down Bridgeway Drive. It already crested the curbs and was swelling onto the sidewalks. I looked at the sky, it still glowed in unnatural colors. Hues of blue and green with jagged red lines of lightning.</p>
<p>“Does that look like an aurora to you?” I pointed the bottle at the sky.</p>
<p>“It’s just lights reflecting off the clouds.” She approached me. Wet, short strands of blonde hair clung to her face. The sweatshirt and jeans she wore repeated the trick but with her rangy body. “I saw Gordon Cleary tonight,” she said matter-of-factly.</p>
<p>I gave it some thought. For a few seconds, I wondered which was stranger: lights reflecting off clouds during a power outage, or Cada seeing a dead man.</p>
<p>*    *   *</p>
<p>“I was at Greene’s store buying some Marlboros when the power died. Figured I’d need some batteries. Dave brought out a flashlight to help me find them, and that’s when Gordon walked past the front window.” Cada dug into her pocket, pulling out a crumpled pack of smokes. Water wrinkled fingers rifled through them. “Jesus, Rand, he was still dressed in his suit from the funeral home.”</p>
<p>She patted her pockets. I pulled out my Zippo. Her hands and face trembled as she tried to align the cigarette with the flame.</p>
<p>“Thanks.” Cada pulled deep and exhaled a stream of smoke, spilling out like dragon’s breath. “Dave didn’t see him, but I did. And he really wasn’t walking. It was more like someone was pulling him along like a puppet.” She took another drag. “Something’s wrong out there.”</p>
<p>Something did feel wrong, but I couldn’t put my finger on it. Not quite yet. And I didn’t want to mention it to Cada until I knew what it was. That had always been my thing. All of my life, just before things went sideways, I sensed it. Handy, sure. Handy enough to get me locked away for murder. But thanks to a fucked-up system, I got out on a mistrial. That one I didn’t see coming.</p>
<p>“It was probably somebody pulling a joke,” I said. “Dead men don’t walk. . . except in prison.”</p>
<p>As if to counter my words, glass crashed downstairs.</p>
<p>“What’s that?” Cada asked. Her State of Emergency just went up a notch.</p>
<p>“Sounded like a window.” Plenty of experience with breaking windows. And whoever broke this one didn’t care about being quiet.</p>
<p>Cada started pacing again, puffing like a train. “Where’s the guy downstairs?”</p>
<p>“Eric? He’s mostly not home.” Actually, I didn’t care for the prick. He always eyed me. Definitely had an itch to see me locked up again. I wouldn’t be surprised to find newspaper articles about me hanging in one of his bedrooms, accompanied by thumbtacks with strings stretching back and forth showing my whereabouts. I knew his kind. They were the fucking crazy ones.</p>
<p>Mixed with the rumble of thunder was the crashing of furniture. Maybe a yell or two.</p>
<p>“Shouldn’t we check on him?” Cada asked, halting.</p>
<p>No. “Yep. Right,” I sighed. I went to the door, Cada trailing. “You stay here.” I gestured at the couch. “Keep a spot there. And if you hear me tell you to run, you move.”</p>
<p>Temperance was a small town. Certainly not big enough for this much mystery in one night. Hell, it wasn’t big enough for more than one apartment building. When I moved in, I hooked a second floor flat on a side street. It’d been a boarding house years ago, back when trains existed. I guess it’s what most people would call cozy. I called it fucking inconvenient. Dorothy Ford owned the place. And she wanted it to stay just the way it was in the 1800s—it’s that old. No cable, no satellite. A phone, and a useless rooftop antenna was as high-tech as the place got. Of course, I understood why an ex-con lived in Dorothy’s historical museum of dead thrills, but why Eric Walker? A man with an expensive car, nice suits, and enough money to vanish for weeks—why would he live there?</p>
<p>Like I said, I knew the type. He was hiding something. And as I marched down the narrow stairwell, I hoped his secret didn’t decide to pay a visit.</p>
<p>When I reached his door, it was slightly open. I peered through the crack. Glimpses of furniture, paintings on the walls, and shadows were visible in the sickly glow cast through the windows. Now and then, a brilliant flash of lightning uncovered a darker recess.</p>
<p>Pushing gently, the door opened with a creak that was quickly swallowed by the marching of the rain. To my left, one of the bay windows was shattered. A stream of water rolled over the jagged edges of glass, pooling on the hardwood floor.</p>
<p>From the bedroom I heard the tumble of something hard—muffled by the ceaseless rain.</p>
<p>“Eric?” Calling for him went against my every fiber. But I wouldn’t put it past him to be sitting on the other side of the door, shotgun leveled. Waiting.</p>
<p>He knew my history, like most people in Temperance. And like most, he didn’t like me. No problem, I didn’t like most of them.</p>
<p>With soft steps, I moved across the room. The only weapon I had was a pocket knife. Mostly useless. And if I pulled it, I was on shaky ground—prowling through a flat in the dark, uninvited. Not worth it.</p>
<p>I halted at the bedroom door. It too stood ajar, but the angle was wrong. Couldn’t get a view inside. I rapped on it once, and waited. I thought I heard mumbling, but in the roiling rain it was hard to tell.</p>
<p>Slowly, I pushed open the door. There lay Eric. Flat on his back, sprawled across the floor, blankets spilled over the bed, folding beneath him. At his sides were two locals. Teenage punks who wanted to be tough, but who were afraid to leave the protection of a small town. They liked to mouth-off at me, knowing all the while they were safe. And I’d never seen them when their eyes weren’t glazed. I’d dubbed them Stoned and Stoner.</p>
<p>They ignored me. Hunched over Eric’s body, they pawed at what remained of Eric’s insides. His gut was split—clawed open. And the two punks unraveled his intestines, gnawing and chewing them.</p>
<p>A knot formed in my stomach. And I’m the monster?</p>
<p>Blood glistened on the floor, gushing outward. Their wet faces shone in the greenish light of the storm.</p>
<p>This was seriously fucked-up.</p>
<p>Then one turned his gaze toward me.</p>
<p><strong>Chapter 2</strong></p>
<p>It was Stoned who clambered to his feet first, swaying back and forth. The other continued working on Eric’s eviscerated corpse.</p>
<p>The world spun for a split-second as I tried to understand what I saw. It wasn’t the blood, or the gore. I was used to that. I came from a world of darker horrors—decapitated heads in a bag, butchered torsos, knapsacks filled with limbs. And the agonized wails of the mothers and wives who discovered their loved ones. No, butchered bodies didn’t bother me as much as the horror-struck face of a mother who’d found part of her son in a bag, sent as a message.</p>
<p>And somehow this was different.</p>
<p>Stoned stumbled forward. A vapid gaze set on his face. Sneering lips revealed crimson teeth. Without him saying a word, I knew what he wanted. Another meal.</p>
<p>“You can’t be serious,” I said, pushing the door wide open. It bumped against a wall stop. “What a bunch of sick fucks. What the hell are you high on?” I wondered if Eric’s secret was some sort of designer drug.</p>
<p>A tepid growl came from Stoner. Maybe he was trying to talk, maybe not. I didn’t much care. What I did know was the guy downstairs who didn’t like me was dead, and was being eaten by two brain dead punks. Somehow, this was going to come down on me. That’s the way the world worked.</p>
<p>Then Eric sat up.</p>
<p>“Shit!” I stepped back. “You’re alive?”</p>
<p>A thick red liquid spilled from his mouth, dribbling down his chin, stringing into his open abdomen. Guess that answered my question.</p>
<p>None of this fit together in my head. Everything inside me screamed, “Get out!” But there was that feeling. That dark chill touching my spine. There was also a thick stench.</p>
<p>I raised my hands. “Ok fellas, I’m leaving. Have at it.” I stepped backward, eyeing Stoned, who seemed to finally get his footing.</p>
<p>With Eric upright, the second teenager turned his attention to me. He struggled to stand, slipping on the slick floor. With each move, gore spewed from his mouth, followed by a guttural hacking.</p>
<p>I backstepped into the living room, already knowing how this was going to play-out.</p>
<p>Stoned bolted forward, as though spurred by an electrical shock. His arms reached outward, fingers clawing the air.</p>
<p>I sidestepped, lifting my booted foot and pushing it against his knee. It made a crunchy sound, then he squeaked. I grabbed his shoulder and pushed, sending him down, face first on the floor.</p>
<p>Keeping my eyes on the other two, I planted my boot on the back of his neck. “Stay there,” I said to Stoned, “or I’ll put you down.”</p>
<p>He gurgled. The others made growling sounds.</p>
<p>I pushed with my boot, thinking Stoned might warn the others away. Instead, he uttered nonsense sounds. Eric and his new pal kept coming.</p>
<p>In the ghoulish light they looked dead. And Eric, innards drooping to the floor, dark blood washing down his legs, by all rights should be dead. It made less sense with each passing moment.</p>
<p>My thoughts whirled as though the storm outside had entered my head. Things had become so unreal, I had no choice but to accept them. I knew how the cops would explain them later, and that explanation involved me.</p>
<p>I started to lift my foot from Stoned’s neck. Then I thought it over. Eric ambled toward me, guts dragging on the floor, a stupid half-smile on his face. There’s no good ending here.</p>
<p>“Fuck it,” I said. “Never liked you anyway.” I stomped on the kid’s neck. It popped as my foot pushed into the soft flesh.</p>
<p>In two steps I was on the next teenager. Maybe if I kept him alive he’d talk when he came down from his high. No. It didn’t work that way for you.</p>
<p>I grabbed his throat, pulling him forward, and clocked him on the head with my elbow. He dropped like a ragdoll. Meanwhile, Eric was still taking robot steps across the floor. He plodded ahead, one foot in front of the other, swaying from side-to-side like walking a ship in a storm.</p>
<p>Saving him time, I stepped forward, and hammered a fist into his nose. The bone cracked. Blood oozed. And he didn’t blink.</p>
<p>I looked at his blue and bloodied face. There was something more than emptiness there. I wasn’t sure what. Maybe a little bit of Eric. Maybe a little bit of what he was hiding. His lips turned upward ever so slightly into a snarl. And for the first time, I’d noticed a faint glow in his eyes.</p>
<p>“Not happening,” I said.</p>
<p>He reached out—arms slow and stiff.</p>
<p>I grabbed his thumb and twisted, expecting him to drop to his knees in pain. Instead, he clawed at me with his other hand, coming closer, teeth snapping.</p>
<p>His guts dangled from his abdomen. And he kept moving. Obviously, my mind was muddled. Of course he wouldn’t feel any pain—he was beyond that.</p>
<p>I didn’t know what Eric was hiding, but I had always sensed a darkness in him. Drug dealer, serial killer, kidnapper—didn’t make a difference. I saw it there, and despised it.</p>
<p>“Bad day for you,” I said. With a free hand, I clamped onto his collar, pulling his head back. He gurgled, red spittle seeped from his mouth. I released his thumb, locked both hands on his head, and twisted. His neck snapped. Finally his body stopped squirming. I pushed him away, letting what was left of him tumble to the floor.</p>
<p>This was not how I’d expected my visit to go. Thought I might help the asshole. Maybe this was his secret, I decided. Some kind of cannibal and drugs scene. But it didn’t make sense. He was a traveler. He’d keep his secrets far from Temperance.</p>
<p>I knew something was up before I’d arrived. I knew it the minute the storm started. And something told me this was just the beginning.</p>
<p>I had a few minutes before Cada started worrying and decided to go looking for me. I scanned the flat. There was no use trying to clean up. And all of this was still going to land on me, unless I found something pointing in another direction. I had the one teenager who might tell the truth—doubted that. Figured I’d look around the place. Maybe find whatever Eric had hidden. The situation was beyond the point of getting worse.</p>
<p>Knowing the tricks, I headed to the bedroom, skirting the macabre decorations on the floor. Checking the dresser drawers was a waste of time. Amateur stuff. I didn’t bother. But I did take his car keys sitting in a bowl on top of the dresser. I had to hoof everywhere, and it looked like I might need to move a bit faster unless things turned around.</p>
<p>Outside the storm persisted. Loud cracks of thunder shook the building. The rain continued its ceaseless dance upon the roof and ground. It created a constant thrumming.</p>
<p>I opened the closet. On the top shelf there was a shoebox. It was too obvious to hold anything damning—but I still hoped. Inside I found a 9mm Beretta, three magazines, and a half empty box of cartridges.</p>
<p>Probably has a permit. I took the pistol, pushed in a clip, and stuffed the rest into my pocket. Just then, a familiar feeling settled over me. How many times had I followed this path? Getting ready to run. It was supposed to be over when I was locked up. And I’d told myself it would never happen again when they let me out.</p>
<p>Like I said, I bring my own darkness with me.</p>
<p>Right now, things needed to keep moving. I had to keep those thoughts at bay. One after another, I yanked clothes from the rack in the closest, tossing them aside. Eric wasn’t going to make this easy.</p>
<p>Mixed with the tattoo of the rain was the sound of a footfall from behind. I turned. In the doorway stood Stoner, eyes hollow, jaw slack. His face was painted in blood, as was the hoodie he wore. One foot plodded forward. He burbled some sounds. Maybe they were words. I sensed a rhythm. A shape to them. It wasn’t English. <a href="http://www.amazon.com/gp/product/1934501115?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1934501115" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51u2dmc42UL._SL160_.jpg" align="right"></a>Regardless, his intent was clear.</p>
<p>I pulled the pistol from my belt and chambered a round.</p>
<p>* * * *</p>
<p><em><strong>Pallid Light: The Waking Dead</strong> is available at <strong><a href="http://www.amazon.com/gp/product/1934501115?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1934501115" target="_new">Amazon.com</a></strong>.</p>
<p>This preview for was provided and published with express permission from Elder Signs Press and William Jones.</em></p>
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		<title>Imperial Gazetteer RPG Review</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/KIbvhukoIqI/</link>
		<comments>http://www.flamesrising.com/imperial-gazaetteer-review/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 13:06:25 +0000</pubDate>
		<dc:creator>Billzilla</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[Open Design]]></category>
		<category><![CDATA[undead]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6115</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://flamesrising.rpgnow.com/product_info.php?products_id=65193" target="_new"&gt;&lt;img src="http://flamesrising.rpgnow.com/images/2189/65193.jpg" width="125" align="right"&gt;&lt;/a&gt;A number of entities have carved a successful niche for themselves creating support products for D&amp;#038;D. One of these, Open Design LLC, operates under an interesting model; direct patronage. They produce material, in part or in full, based on what their sponsors wish to see and are willing to finance. One of their more recent products, the Imperial Gazetteer, describes the region containing the Principality of Morgau and Doresh. This realm was once like any other, but is currently controlled by vampires and ghouls. As one might expect, most of the adversaries presented within are of considerable power; this region is not one on which 1st level characters could expect cut their teeth, by any means.

The book begins with a brief introduction to the subject material by co-author Wolfgang Baur. The first chapter details the history of the principality, giving a brief overview of less recent events while covering more current history a bit more closely.</description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=65193&#038;affiliate_id=22713" target="_new"><img src="http://flamesrising.rpgnow.com/images/2189/65193.jpg" width="175"><br />Available at RPGNow.com</a></strong></center>
<ul></ul>
<p>A number of entities have carved a successful niche for themselves creating support products for D&#038;D. One of these, Open Design LLC, operates under an interesting model; direct patronage. They produce material, in part or in full, based on what their sponsors wish to see and are willing to finance. One of their more recent products, the Imperial Gazetteer, describes the region containing the Principality of Morgau and Doresh. This realm was once like any other, but is currently controlled by vampires and ghouls. As one might expect, most of the adversaries presented within are of considerable power; this region is not one on which 1st level characters could expect cut their teeth, by any means.</p>
<p>The book begins with a brief introduction to the subject material by co-author Wolfgang Baur. The first chapter details the history of the principality, giving a brief overview of less recent events while covering more current history a bit more closely. Crisp summaries of a few notable personages PC are likely to encounter in the region are included here, as well as information on a new race, the Darakhul, ghouls who have tamed their more bestial side with logic and reason. The chapter closes by covering the geography of the area &#8212; including thumbnail sketches of its major cities &#8212; religious cults, and aspects of daily life such as trade and commerce.</p>
<p>The second chapter covers the under-empire: the Ghoul Imperium. Run by the Darakhul who are ambitious, intelligent, and wield powerful necromantic magic, this under-empire exists in a kind of détente with the vampires controlling the surface; neither wants the other to gain enough power to hold sway, yet both recognize the threat from clerics and paladins of the outside world, so co-operation between the two realms is less grudging than one might expect. Here, too, trade is important; PCs who think on their feet might offer to trade surface items here for something more scarce on the sunlit world; unusual creatures, strange compounds and elixirs and foreign fungi and plants are all to be had in the markets of the Ghoul Imperium – if the price is right.</p>
<p>Chapter three covers locations to be found outside the sphere of influence of the Ghouls, the deeper, wilder regions of the underdark. This chapter more than any other is presented as a dungeon delve; by the less organized nature of the region, it offers greater opportunity for carnage with fewer direct consequences. Chapter four details the Darakhul city known as Darakhan, the City of White. Chapter five is predominantly given over to stat-blocs of the various creatures and adversaries found elsewhere.</p>
<p>What I liked about this book was its refusal to offer itself up for slaughter. The vampire and ghoul empires are well organized, intelligent and thoroughly capable of defending themselves from any band of outsiders short of a large army. They are presented more as a region to explore and with whom to trade, possibly also as a rest-stop on the way to the wilder, more delve-prone areas beyond these civilizations. I was also impressed with the amount of work put into the economies and ecologies of the regions presented; it’s clear they are intended not as simple targets to be plundered, but a source of much wonder, fear and adventure in any campaign. While the most common encounter will be a member of the undead, other creatures are numerous and potent threats that provide variety and prevent the PCs from complacency.</p>
<p>The area where I found this book wanting was the lack of any introduction to the world at large. The Principality and under-realm presented are perfectly adaptable to any campaign, and this is a point of strength for the book; I found myself wanting to know more about the entire world from which this gem was plucked – how the pieces of the larger puzzle fit together, as it were. While such information (or lack of same) does not detract in any way from the quality of the work as presented – and in fact may be a conscious choice on the part of creators Wolfgang Baur and Scott Gable &#8211; I can’t help but feel the Open Design team is missing an opportunity to reach a larger audience by making more information about other aspects of their setting readily accessible within the pages of this book – as an appendix, or an introduction. </p>
<p>The Patronage model, under which Open Design tends to operate, is similar to the way great works of art were funded in the Middle Ages and even up to the present day: The team offers an idea of work they’re interested in producing; those who wish to see that work completed are invited to subscribe to the project financially to ensure its success. It this way the publishers face far less risk in producing material that inspires them; at the same time the reach of such product isn’t as extensive as it could be under other production models. Regardless, the Patronage model has sparked admiration and renewed interest – so much so that Wolfgang Baur and the Open Design Team were recipients of the 2008 Diana Jones Award for Excellence in Gaming. http://www.dianajonesaward.org/about.html</p>
<p>At $15.95 for print version or $9.95 for a PDF, Imperial Gazetteer is an intriguing piece of work. A welcome addition to any campaign where the players are more interested in role-playing than smash and grab tactics, it will reward such players with plenty of wonder, intrigue and exhilarating experiences. It reminds me of the feeling I used to get playing D&#038;D when it was still a new experience for me; around any corner could be mounds of treasure or perils to curdle the blood. I’m pleased to have that sense of wonder return for all of us in the form of Imperial Gazetteer: The Principality of Morgau and Doresh.</p>
<p><i>Review by Bill Bodden</i></p>
<p><a href="http://www.nobleknight.com/affiliate/aw.asp?B=1&#038;A=20&#038;Task=Click" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/Banners/new_nobleknight.jpg"></a></p>
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		<title>Supernatural: Guide to the Hunted Available Now!</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/28q_ktM9RBc/</link>
		<comments>http://www.flamesrising.com/guide-to-the-hunted-ebook/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 00:02:08 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cortex system]]></category>
		<category><![CDATA[supernatural]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6187</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://flamesrising.rpgnow.com/product_info.php?products_id=79276" target="_new"&gt;&lt;img src="http://flamesrising.rpgnow.com/images/116/79276.jpg" width="125" align="right"&gt;&lt;/a&gt;&lt;strong&gt;Know Just Enough To Be Dangerous&lt;/strong&gt;

   Everybody knows rock salt keeps out ghosts and silver kills werewolves. That’s just Folklore 101. But when you need to get rid of a crocotta, banish a tulpa, or deal with an Angel of the Lord, you’re going to need a really good guide.

Each monster is fully detailed with &lt;strong&gt;&lt;a href="http://flamesrising.rpgnow.com/product_info.php?products_id=58488" target="_new"&gt;Cortex System&lt;/a&gt;&lt;/strong&gt; game statistics and plenty of lore, ready to drop into any campaign. With extra material on how to play monsters as hunters and create your own supernatural threats, the &lt;strong&gt;&lt;a href="http://flamesrising.rpgnow.com/product_info.php?products_id=79276" target="_new"&gt;Guide to the Hunted&lt;/a&gt;&lt;/strong&gt; is an indispensable resource.

The &lt;b&gt;Guide to the Hunted&lt;/b&gt; is available now at the &lt;strong&gt;&lt;a href="http://flamesrising.rpgnow.com/product_info.php?products_id=79276" target="_new"&gt;Flames Rising RPGNow Shop&lt;/a&gt;&lt;/strong&gt;.</description>
			<content:encoded><![CDATA[<br/><p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=79276" target="_new"><img src="http://flamesrising.rpgnow.com/images/116/79276.jpg" width="175" align="right"></a><strong>Know Just Enough To Be Dangerous</strong></p>
<p>   Everybody knows rock salt keeps out ghosts and silver kills werewolves. That’s just Folklore 101. But when you need to get rid of a crocotta, banish a tulpa, or deal with an Angel of the Lord, you’re going to need a really good guide.</p>
<p>   Centuries of monster lore meet years of seasoned hunting experience and a handful of potentially unreliable Internet files in this essential sourcebook for the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=62273" target="_new">Supernatural Role Playing Game</a></strong>.</p>
<p>   This full-color hunter’s manual features dozens of spooks, freaks, and threats that have challenged the Winchester brothers on nearly five seasons of the CW network’s hit show, Supernatural.</p>
<p>   Each monster is fully detailed with <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=58488" target="_new">Cortex System</a></strong> game statistics and plenty of lore, ready to drop into any campaign. With extra material on how to play monsters as hunters and create your own supernatural threats, the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=79276" target="_new">Guide to the Hunted</a></strong> is an indispensable resource.</p>
<p>The <b>Guide to the Hunted</b> is available now at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=79276" target="_new">Flames Rising RPGNow Shop</a></strong>.</p>
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		<title>The Stepsister’s Scheme Review</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/8yveBGYovN0/</link>
		<comments>http://www.flamesrising.com/stepsisters-scheme-review/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 14:22:56 +0000</pubDate>
		<dc:creator>Monica Valentinelli</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[fairy tales]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[jim c hines]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6030</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/0756405327?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=as2&amp;#038;camp=1789&amp;#038;creative=9325&amp;#038;creativeASIN=0756405327" target="_new"&gt;&lt;img src="https://images-na.ssl-images-amazon.com/images/I/51-IV1CKC-L._SL160_.jpg" align="right"&gt;&lt;/a&gt;On the front cover of my copy of THE STEPSISTER'S SCHEME, there's a quote. The quote reads: 

&lt;blockquote&gt;"These princesses will give Charlie's Angels' a serious run for their money, and leave 'em in the dust." -- Esther Fresner, author of &lt;em&gt;Nobody's Princess&lt;/em&gt;.&lt;/blockquote&gt;

Immediately, that quote set my expectations that THE STEPSISTER'S SCHEME was going to be a so-called fantasy "popcorn read." That I was just going to sit back and watch Cinderella, Snow White and Sleeping Beauty kick a whole lot of troll butt while they flirt their proverbial tiaras off. You know that part where you shouldn't judge a book by its cover? Yeah, guilty as charged.</description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0756405327?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0756405327" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/51-IV1CKC-L._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul></ul>
<p>On the front cover of my copy of THE STEPSISTER&#8217;S SCHEME, there&#8217;s a quote. The quote reads: </p>
<blockquote><p>&#8220;These princesses will give Charlie&#8217;s Angels&#8217; a serious run for their money, and leave &#8216;em in the dust.&#8221; &#8212; Esther Fresner, author of <em>Nobody&#8217;s Princess</em>.</p></blockquote>
<p>Immediately, that quote set my expectations that THE STEPSISTER&#8217;S SCHEME was going to be a so-called fantasy &#8220;popcorn read.&#8221; That I was just going to sit back and watch Cinderella, Snow White and Sleeping Beauty kick a whole lot of troll butt while they flirt their proverbial tiaras off. You know that part where you shouldn&#8217;t judge a book by its cover? Yeah, guilty as charged.</p>
<p>While there is plenty of action and adventure in THE STEPSISTER&#8217;S SCHEME, it is not a straight-up &#8220;popcorn read.&#8221; The series is a re-imagining of classic fairy tale characters from a more realistic (and in some cases, truly terrifying) perspective. Each princess has a &#8220;real&#8221; name and a very, realistic identity that adds to her character. Part of that identity, is the &#8220;cost&#8221; of either becoming a rags-to-riches princess, being beautiful, or having an insane amount of power because you&#8217;re the daughter of an evil sorceress. In this book, which is the first of the series, you are introduced to &#8220;some&#8221; of that backstory through Danielle, which you may commonly know as Cinderella. THE STEPSISTER&#8217;S SCHEME picks up after Danielle/Cinderella had gotten married to her prince. Not only does Danielle have a hard time reconciling her humble beginnings, the remainder of her family (a.k.a. the stepsisters) do as well. The plot not only revolves around the kidnapping of Danielle&#8217;s husband, Prince Armand, and her pregnancy, but also introduces her to Queen Beatrice&#8217;s so-called &#8220;secret service.&#8221; This &#8220;secret service&#8221; is where the Charlie&#8217;s Angels analogy comes into play, for in this book Princess Talia (Sleeping Beauty) and Snow White help Queen Beatrice maintain the peace in interesting ways.</p>
<p>As you would expect, female characters do have more of a prominent role in this book, but they are definitely presented in a multi-faceted way. In this book, I didn&#8217;t like Danielle&#8217;s character because I thought she was too whiny and I couldn&#8217;t understand Talia&#8217;s peculiar behavior until I learned more of her backstory.  My favorite character in this book was &#8220;Snow&#8221; (as in &#8220;White&#8221;) who didn&#8217;t want to be referred to by her real name and, at times, felt embarrassed by her mother. Even though I didn&#8217;t like Danielle, I thought that her backstory was very inventive and strong, and definitely facilitated her ability to be compassionate. About half-way through the book, I realized that Hines was leaving a lot of room for her character to grow.</p>
<p>When I reflect upon my feelings, I think that my mixed reactions to the characters is a good thing. THE STEPSISTER&#8217;S SCHEME is a fantasy and, in many ways, a dark one. Hines ability to flesh out tried-and-true characters in a new and more realistic way enables us to relate to them, regardless of where they are or what story is taking place.</p>
<p>Because my attention was so heavily focused on the characters, I found that the plot moved really quickly. I was able to enjoy the blending of classic fairy tales into an actual world where these characters live, because much of the world-building made sense to me. If I shared any more, I feel as if I would spoil the book for you. In my opinion, reinventing fairy tales and blending them into &#8220;one world&#8221; is a challenge for any writer, and I believe that Jim C. Hines did a bang-up job.</p>
<p>So if you like fairy tales, female protagonists and dark fantasy, then I believe you will really get a kick out of  THE STEPSISTER&#8217;S SCHEME.</p>
<p><i>Review by Monica Valentinelli</i></p>
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		<title>GM’s Day Sale at RPGNow!</title>
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		<pubDate>Wed, 03 Mar 2010 17:16:03 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[Promotions]]></category>
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		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://flamesrising.rpgnow.com/rpg_gmsday.php" target="_new"&gt;&lt;img src="http://flamesrising.rpgnow.com/themes/rpgnow/images/gmsdaycb_150px.gif" width="125" align="right"&gt;&lt;/a&gt;IT'S TIME AGAIN TO MARCH FO(U)RTH AND CELEBRATE GM'S DAY!

GM's Day!He regularly stabs, mangles, perforates, burns, and otherwise damages your precious character. She delights in torturing your PC's emotions, thwarting their every plan, denying every desire.

And you love your GM for just these things and more!

Celebrate the teller of interactive tales with the rest of us, as we present &lt;a href="http://flamesrising.rpgnow.com/rpg_gmsday.php" target="_new"&gt;"One Fourth Off for the Fourth"&lt;/a&gt; - GM'S DAY! 25% off hundreds upon hundreds of titles!

The sale runs from March 3rd to March 8th. Make with the clicky-click!

&lt;a href="http://flamesrising.rpgnow.com/rpg_gmsday.php" target="_new"&gt;&lt;img src="http://www.flamesrising.com/wp-content/uploads/2010/03/gmsdaybanner-party-rpgnow.gif"  title="gmsdaybanner-party-rpgnow" width="468"&gt;&lt;/a&gt;</description>
			<content:encoded><![CDATA[<br/><p><a href="http://flamesrising.rpgnow.com/rpg_gmsday.php" target="_new"><img src="http://flamesrising.rpgnow.com/themes/rpgnow/images/gmsdaycb_150px.gif" align="right"></a>IT&#8217;S TIME AGAIN TO MARCH FO(U)RTH AND CELEBRATE GM&#8217;S DAY!</p>
<p>GM&#8217;s Day!He regularly stabs, mangles, perforates, burns, and otherwise damages your precious character. She delights in torturing your PC&#8217;s emotions, thwarting their every plan, denying every desire.</p>
<p>And you love your GM for just these things and more!</p>
<p>Celebrate the teller of interactive tales with the rest of us, as we present <strong><a href="http://flamesrising.rpgnow.com/rpg_gmsday.php" target="_new">&#8220;One Fourth Off for the Fourth&#8221;</a></strong> &#8211; GM&#8217;S DAY! 25% off hundreds upon hundreds of titles!</p>
<p>Great deals on products from Archaia Entertainment, Cubicle 7, AEG, 12 to Midnight, Pinnacle Entertainment, Evil Hat Productions, Green Ronin, Malhavoc Press and even <strong><a href="http://flamesrising.rpgnow.com/rpg_gmsday.php?manufacturers_id=2744#prodlist" target="_new">Flames Rising Press</a></strong> (including the brand new Queen of Crows)!</p>
<p>The sale runs from March 3rd to March 8th. Make with the clicky-click!</p>
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		<title>Geist: The Sin-Eaters RPG Review</title>
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		<pubDate>Wed, 03 Mar 2010 13:30:54 +0000</pubDate>
		<dc:creator>spikexan</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[geist]]></category>
		<category><![CDATA[ghost stories]]></category>
		<category><![CDATA[world-of-darkness]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5862</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://flamesrising.rpgnow.com/product_info.php?products_id=64033" target="_new"&gt;&lt;img src="http://flamesrising.rpgnow.com/images/1/64033.jpg" width="125" align="right"&gt;&lt;/a&gt;We’ve reached the end of the road or, in this case, perhaps the river (I suppose ferrymen haunt both). Our trip within White Wolf’s underworld concludes with a look at the newest embodiments of death . . . the Geist. Before we get too involved in the newest World of Darkness line, let’s take a step back. The World of Darkness 1.0 saw five main entities–vampires, werewolves, magi, changelings, and wraiths–haunt their shadows. When the reboot happened, four came back.

This book is a return to Wraith . . . but only to a degree.

Wraith: the Oblivion is an amazing game that did some truly inspired things. White Wolf seemed to experiment more with the two bastard children of the five lines. Changeling had their dreadful cards (the art on those were beautiful though) and Wraith had the concept of the Shadow.</description>
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<ul></ul>
<p>We’ve reached the end of the road or, in this case, perhaps the river (I suppose ferrymen haunt both). Our trip within White Wolf’s underworld concludes with a look at the newest embodiments of death . . . the Geist. Before we get too involved in the newest World of Darkness line, let’s take a step back. The World of Darkness 1.0 saw five main entities–vampires, werewolves, magi, changelings, and wraiths–haunt their shadows. When the reboot happened, four came back.</p>
<p>This book is a return to Wraith . . . but only to a degree.</p>
<p>Wraith: the Oblivion is an amazing game that did some truly inspired things. White Wolf seemed to experiment more with the two bastard children of the five lines. Changeling had their dreadful cards (the art on those were beautiful though) and Wraith had the concept of the Shadow. For those of you who don’t know, you make your wraith character, a ghost trying to Sam Beckett something wrong with their life or death. One of the obstacles to accomplishing this comes from within, the shadow. Another player at the table plays your shadow, which was the PERFECT thing for the gaming group I had at that moment. Backstabbing and dirty tricks took an epic level on the Wraith game. For all its good, there were also issues. A vampire can interact with the real world all day, er, night long. For a wraith to have a place in the world, a certain degree of effort had to be maintained. There were adventures to be had in the other world as well, but that isn’t always to everyone’s taste (especially if you’re trying to let your players mix and match from the various WoD’s creatures).</p>
<p>Long story short is that Wraith has died its final death and something intriguing has appeared in its place. The Geist don’t come from something after it dies. No, it comes when a person is dying. It’s a final chance to have a shot at life. There are, of course, certain pieces of fine print. Of these the biggest is that the Geist is going to merge with you and such a merging is fraught with emotional luggage.</p>
<p>The Geist corebook is a seriously good looking book. It is a little over three hundred pages of wonderful artwork and writing. The inner cover and filler page (both front and back) possess a high quality to them. It’s a thick blue paper that is covered in swirls and feels neat too.</p>
<p>The layout keeps with a soft blue for its graphs and artwork. The left hand border is covered in artwork while the right hand side has chapter headings and perhaps the largest page numbers I’ve every witnessed in a book. The character sheet looks only so-so. The fonts at the top and for major headers are pretty cool; however, the majority of the fonts are really generic.</p>
<p>The artwork feels a great deal like the artwork from Wraith, but mixed with urban violence. The pictures depict a rawness that few games approach anymore. I personally like John Wigley and Craig Henderson’s artwork the most within this book while finding the chapter lead-ins to leave me wanting a bit more. There are some demented pieces in the book akin to something one might find in RK Post’s sketchbook.</p>
<p>The book holds with the workable layout of all White Wolf corebooks. A bit of opening fiction sets the flavor for the book and a quick intro explains the theme, mood, and some inspirations.</p>
<p>From there, we take a look at the setting material. <strong>Chapter One: At the Cemetery Gate</strong> introduces how Geists are created, why they form krewes, how they interact with the other beings in the World of Darkness, and their essential role. I found this chapter to be the most interesting because it spins a new light on this. Vampire the Requiem was mostly new, but it had direct ties to Vampire the Masquerade. There are links to older material within this book, but it’s much harder to find. Hunter, Promethean, and this book are blazing out new trails in RPGs and finding some interesting ways to do it.</p>
<p><strong>Chapter Two: Character Creation</strong> deals with, you guessed it, making your character. For this, you have to put a bit of thought. You have your human character, their life, their death, the geist who intervenes, and their backstory. Archetypes take a different meaning in this book.</p>
<p>Examples of these are Reaper (you choose who lives and who dies) and Pilgrim (it’s all about the purification of yourself and others). Vices and Virtues can also play differently for these different archetypes. Thresholds are cool too as they explain how your character died. Each death brings with it different abilities. There aren’t any groundbreaking new bits to this book; however, character creation is fun and allows for rich characters. This chapter, which covers pages 58-170, also covers the myriad of powers that the Geist wield. In fact, the majority of this chapter directly deals with these powers. So many powers means few players will have the same arsenal of abilities. It gets a bit daunting though for quick pick-up games as it would take some extra time to rummage through the immense number of choices.</p>
<p><strong>Chapter Three: Systems</strong> introduces players to the specific rules for Geist, such as Necromancy, Krewe creation, and Momentos (fetters and items touched by death). There is some discussion about ectoplasm (key to your Geist’s well-being) and just how hard it is to kill one of these bad boys (they are, after all, a little bit dead already). I’m surprised the powers of the Geist aren’t in this chapter as the various mechanics required for them would seem to be more fitting here.</p>
<p><strong>Chapter Four: Storytelling</strong> is a modest-sized (214-256) chapter devoted to what, for me, sets White Wolf apart from most other games. They have always offered excellent gaming advice and Geist keeps with tradition. In fact, they try some new tricks with this book such as waterbrushed ideas for chronicles. These suggestions are:</p>
<p>• <strong>Letters . . .</strong> Each game begins with the paragraph of a letter. This narrative kicks off the session. Who wrote the letters? It isn’t necessary for that to be revealed right away (my personal fave).<br />
• <strong>Seven Deaths . . .</strong> This deals with the blackbird nursery rhyme. Seven deaths (the PCs and perhaps key NPCs) are detailed as the preludes are played through prior to the true kick-off of the chronicle. Since PCs may not know each other during their living days, hand out some NPCs for communal use.<br />
• <strong>No Escaping Fate . . .</strong> the players explain what their fates are to be at the first session. It becomes an underlying part of the game for the Storyteller and Players to ensure that this fate occurs.</p>
<p>Antagonists are also covered in this chapter along with more vanilla game advice. The antagonists are some of the creepier I’ve seen despite the better rouge’s gallery White Wolf’s line has created of late. This chapter is easily my second favorite of the book.</p>
<p><strong>Appendix One: Descent to the Underworld</strong> should be another chapter. I’m not sure why it isn’t cool enough to get chapter status, but it’s a semantic thing . . . hardly important. What is important is that you understand how important the underworld is to the Geist. This chapter covers everything underworld related both from a setting and system perspective. We get an overview of the underworld, which is fleshed out more than enough in Book of the Dead (don’t you love how these things come together?).</p>
<p><strong>Appendix Two: Modern Gomorrah</strong> takes readers to New York City, rather than Vegas which I would peg as more Gomorrah-esque. This is an overview of the city that never sleeps.</p>
<p>You get about two pages of history, two pages of geography, and eight pages of characters. It’s more than enough to get you cracking on the Big Apple, besides coming up with an “idea” of what New York is like shouldn’t be too terribly hard providing you have had some exposure to television (our truest learning source). The characters show strong details and remain far from being stereotypical.</p>
<p>I like this book despite the fact it may not be the most accessible book for quick games. I feel like players will need a little bit of time to properly get what Geist is about. It’s worth the time, but may turn off the quick-game crowd. I’d like to see Quick Start rules for this game so that I could see what the authors believe players need to know prior to a game because I think, as a Storyteller, I would overwhelm my players with information. Thanks for taking a trip into the underworld with me. Maybe some of these books can keep your players from being too risky with their character’s oh-so-fragile lives. My scores for Geist are:</p>
<p><strong>Layout:</strong> Four out of Five Dice (strange to me at times, but good overall)<br />
<strong>Artwork:</strong> Five out of Five Dice (Sweet)<br />
<strong>Writing:</strong> Five out of Five Dice (newly imagined setting without old cornerstones)<br />
<strong>Overall:</strong> Five out of Five Dice (Once in the midst of a campaign, this game has serious potential)</p>
<p><i>Review by Todd Cash</i></p>
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		<title>The Art of Top Cow Review</title>
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		<pubDate>Tue, 02 Mar 2010 12:45:43 +0000</pubDate>
		<dc:creator>alanajoli</dc:creator>
				<category><![CDATA[Comics]]></category>
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		<category><![CDATA[witchblade]]></category>

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		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/gp/product/1607060558?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=as2&amp;#038;camp=1789&amp;#038;creative=9325&amp;#038;creativeASIN=1607060558" target="_new"&gt;&lt;img src="https://images-na.ssl-images-amazon.com/images/I/61yhz1fZE6L._SL160_.jpg" align="right"&gt;&lt;/a&gt;It makes a lot of sense for a small press like Top Cow, which has a lot of great titles on the market, to put everything together into an art book and showcase some of their best pieces. In The Art of Top Cow preview that I received from the publisher, I got to see thirty images of the more than 300 pages that will appear in the final book. Two of them, unfortunately, were nearly naked images of Sara Pezzini of Witchblade that look more like pinups than gallery images; another is a Top Cow poster that features three of the Top Cow women in all their busty glory. Hopefully those three images are not representative of a large portion of the included art (though certainly part of Top Cow's target audience will surely appreciate them -- just not my part of the market share!). In the preview, some of the pieces are really quite excellent, and I'll highlight some of them quickly here.</description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.amazon.com/gp/product/1607060558?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1607060558" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/61yhz1fZE6L._SL160_.jpg"><br />Available at Amazon.com</a></strong></center>
<ul></ul>
<p>It makes a lot of sense for a small press like Top Cow, which has a lot of great titles on the market, to put everything together into an art book and showcase some of their best pieces. In The Art of Top Cow preview that I received from the publisher, I got to see thirty images of the more than 300 pages that will appear in the final book. Two of them, unfortunately, were nearly naked images of Sara Pezzini of Witchblade that look more like pinups than gallery images; another is a Top Cow poster that features three of the Top Cow women in all their busty glory. Hopefully those three images are not representative of a large portion of the included art (though certainly part of Top Cow&#8217;s target audience will surely appreciate them &#8212; just not my part of the market share!). In the preview, some of the pieces are really quite excellent, and I&#8217;ll highlight some of them quickly here.</p>
<p>Two images that struck me were, of course, by Stjepan Sejic, whose work on Witchblade I&#8217;ve been raving about for several reviews. His cover for Witchblade #116 features Sara and Dani, both in full Witchblade armor, ready to kick some butt. Another of his Witchblade images served as the back cover of the trade paperback, volume 7, and is a great profile of Sara with a broken NYC PD badge behind her. These images use the same hyper-realism that I&#8217;ve loved in Sejic&#8217;s work in the series, and I&#8217;m glad to see it here as well. Some of Sejic&#8217;s work also appears in two covers for the series First Born, which appears to be set in the Witchblade universe. Both images feature a full cast of characters ranging from dark to light &#8212; many of them somewhat more scantily clad than has been typical in most of the work I&#8217;ve noticed of Sejic&#8217;s on Witchblade. But the attention to detail and the sense of texture remains excellent, and these pieces are stand-outs among the samples.</p>
<p>Several pieces by David Finch also caught my eye &#8212; his style is dramatically different from Sejic&#8217;s and from the sort of &#8220;typical&#8221; super-hero comics style featured in some of the other artwork. With a more painterly flare on what has an almost canvas under-texture, Finch depicts the gritty facial expression of the man I presume is the hero of Universe, alongside a monster from the series. The shading is amazing, as he doesn&#8217;t use much in the way of color variety, instead giving the piece an almost sepia tone. Another of Finch&#8217;s pieces, this one from Ascention, features a dark-skinned demon with unbelievable muscle definition surrounded by skulls on pikes &#8212; the composition is incredibly effective.</p>
<p>David Petersen&#8217;s work on a cover variant for Dragon Prince again shows the variety of styles embraced by Top Cow. This image depicts a dragon standing in front of a young boy &#8212; we see the child&#8217;s back as he looks up at the large dragon, who takes up the majority of the frame. Almost stylized like an illustration from a children&#8217;s picture book rather than a comic, it&#8217;s a piece of artwork that I&#8217;d gladly take out of context and use as computer wallpaper &#8212; or an image to hang on the wall. The lack of context doesn&#8217;t seem to matter for this piece &#8212; it stands beautifully well on its own.</p>
<p>A book like this serves the purpose of trying to get readers interested in other titles by the publisher, and I&#8217;d definitely say my interest is piqued. I&#8217;d try out Weapon Zero, Arcanum, Dragon Prince, The Necromancer, and Rising Stars (which is represented by a phenomenal cover image with faces in what looks like a nuclear cloud behind a foreground of skeletons) based on the images included in the preview. With another 270-odd pages, I&#8217;m sure I&#8217;d find other titles I&#8217;d want to pick up.</p>
<p>Without seeing the complete book (which I assume is a hardcover and is a coffee-table quality volume) it&#8217;s hard to say whether this one is worth purchasing, but it&#8217;s definitely something I&#8217;d look for in my friendly local comic shop to browse through and see if I&#8217;d want to have at home. Since I&#8217;m not an art collector, nor a comics collector, it probably would not make the addition to my comic shelf, but I&#8217;d love to get a look through the whole thing to see what else Top Cow&#8217;s been putting out that I&#8217;ve been missing.</p>
<p><i>Review by Alana Abbott</i></p>
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		<title>The Queen of Crows is available now at DriveThruHorror!</title>
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		<pubDate>Mon, 01 Mar 2010 15:41:23 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Flames Rising]]></category>
		<category><![CDATA[e-books]]></category>
		<category><![CDATA[historical horror]]></category>
		<category><![CDATA[monica valentinelli]]></category>

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		<description>&lt;img src="http://www.flamesrising.com/wp-content/uploads/2008/08/fr-spiral-logo-white-100x100.gif" width="100" height="100" alt="" title="Flames Rising" /&gt;&lt;br/&gt;&lt;br /&gt;&lt;a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"&gt;&lt;img src="http://www.flamesrising.com/wp-content/uploads/2010/02/The-Queen-of-Crows-231x300.png" alt="The Queen of Crows by Monica Valentinelli" title="The Queen of Crows" width="125" align="right" /&gt;&lt;/a&gt;Centered around a short story entitled "The Queen Of Crows," this unique product was designed by author and game designer Monica Valentinelli. At a retail price of $4.99, readers will receive a magazine-style layout of &lt;a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"&gt;THE QUEEN OF CROWS&lt;/a&gt;, a professional illustration of Mahochepi and more!

This product is the first digital release set in the world of the &lt;a href="http://www.violetwar.com/" target="_new"&gt;Violet War&lt;/a&gt; and is also the first fiction product published through Flames Rising Press. The short story, which is entitled "The Queen of Crows," takes place during the 1860s and focuses on the tough decisions that a Navajo elder named "Tse" must make to save his people. Will he summon Mahochepi, the Queen of Crows, without knowing who--or &lt;em&gt;what&lt;/em&gt;--she is? Read the story and find out!</description>
			<content:encoded><![CDATA[<img src="http://www.flamesrising.com/wp-content/uploads/2008/08/fr-spiral-logo-white-100x100.gif" width="100" height="100" alt="" title="Flames Rising" /><br/><p><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"><img src="http://www.flamesrising.com/wp-content/uploads/2010/02/The-Queen-of-Crows-231x300.png" alt="The Queen of Crows by Monica Valentinelli" title="The Queen of Crows" width="231" height="300" align="right" /></a></p>
<p>Centered around a short story entitled &#8220;The Queen Of Crows,&#8221; this unique product was designed by author and game designer Monica Valentinelli. At a retail price of $4.99, readers will receive a magazine-style layout of <strong><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new">THE QUEEN OF CROWS</a></strong>, a professional illustration of Mahochepi and more!</p>
<p>This product is the first digital release set in the world of the <strong><a href="http://www.violetwar.com/" target="_new">Violet War</a></strong> and is also the first fiction product published through Flames Rising Press. The short story, which is entitled &#8220;The Queen of Crows,&#8221; takes place during the 1860s and focuses on the tough decisions that a Navajo elder named &#8220;Tse&#8221; must make to save his people. Will he summon Mahochepi, the Queen of Crows, without knowing who&#8211;or <em>what</em>&#8211;she is? Read the story and find out!</p>
<p>Here&#8217;s what readers can expect to receive when they purchase <strong><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new">THE QUEEN OF CROWS</a></strong>:</p>
<div class="indented"><em>* The Queen of Crows: A Short Story<br />
* Inspiration<br />
* Original Character Portrait: Mahochepi<br />
* Who Is Mahochepi?<br />
* What Is the Violet War?<br />
* Letter to the Reader<br />
* The Queen of Crows: First Draft</em></div>
<p>To keep up-to-date with news about this product set in the Violet War, be sure to visit <strong><a href="http://www.violetwar.com" target="_new">VioletWar.com</a></strong>.</p>
<p>What are you waiting for? <strong>THE QUEEN OF CROWS</strong> is available at <strong><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new">DriveThruHorror.com</a> now!</strong></p>
<h3>About the Contributors</h3>
<p><strong>MONICA VALENTINELLI</strong> is a professional author and game designer. Described as a &#8220;force of nature&#8221; by her peers, Monica is best known for her work in the horror, dark fantasy and dark science fiction genres and has been published through Abstract Nova Press, Eden Studios, White Wolf Publishing, Apex Magazine and others. Her credits include: a short story titled &#8220;Pie&#8221; in the award-winning Buried Tales of Pinebox, Texas anthology through 12 to Midnight, an original flash fiction piece entitled &#8220;Prey,&#8221; which placed an honorable mention in a Mirrormask writing competition and &#8220;Twin Designs,&#8221; a science fiction novella for the Tales of the Seven Dogs Society collection through Abstract Nova Press. </p>
<p><strong>LEANNE BUCKLEY</strong> is a professional illustrator with over ten years of experience under her belt and has worked for both the comics and gaming industries. Her clients have included: Image Comics, Mattel, White Wolf, Paizo, Wizards of the Coast and several others. In addition to her freelance illustrations, she was a Senior Artist for four years at Humanhead Studios, a video game design studio. Her work includes: Put the Book Back on the Shelf: A Belle and Sebastian Anthology through Image Comics, Cthulhutech through Catalyst Game Labs, the Exalted line for White Wolf Publishing, and layout as well as concept work for Mattel. For more information about Leanne and her contact information, visit http://leannebuckley.com/.</p>
<p><strong>SHARI HILL</strong> is a professional editor, layout artist and writer with over 15 years of experience in non-fiction, gaming, and academic publishing and communications. She is currently a communications coordinator at a private university. As a freelance editor, she contributed to the All Flesh Must Be Eaten line by Eden Studios, and her credits include the Worlds of the Dead setting collection, the Book of Archetypes series and the Eden Studios Presents series. The Queen of Crows features her first credit as a cover artist.</p>
<p>Download your copy of <strong>THE QUEEN OF CROWS</strong> today at <strong><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new">DriveThruHorror.com</a></strong>.</p>
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		<title>Dark Places RPG Review</title>
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		<comments>http://www.flamesrising.com/dark-places-rpg-review/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 12:45:12 +0000</pubDate>
		<dc:creator>Steven Dawes</dc:creator>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[dead reign]]></category>
		<category><![CDATA[palladium]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=5149</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://www.nobleknight.com/affiliate/aw.asp?B=7277064&amp;#038;A=20&amp;#038;Task=Click&amp;#038;PL=2137422461" target="_new"&gt;&lt;img src="http://www.nobleknight.com/imagecode/resize.asp?filename=PAL0232.jpg&amp;#038;width=157&amp;#038;height=203" width="125" align="right"&gt;&lt;/a&gt;The Dead Reign RPG from Palladium Books presents a story that details a lot of familiar territory where zombie survival games are concerned,  yet added lots of interesting twists, zombie variants, survival tips &amp;#038; guides, weapons &amp;#038; equipment, great adventure ideas, several quick roll tables, and a partridge in a pear tree! I personally LOVE (not like, LOVE) the bleak tone and style of the setting and the theme of the “survival of humanity” while maintaining your humanity (and sanity) the core book delivered. As an added bonus, fans of Palladium’s “Megaversal role playing system” are in good shape here as it’s just as loudly and proudly displayed as ever!

Where the core book detailed the setting, themes and tones of the DR world, the first sourcebook “Civilization Gone” went into a lot more detail and information concerning what the average person will face daily in a world that’s suddenly without civilization to protect and nurture them.</description>
			<content:encoded><![CDATA[<br/><p><center><strong><a href="http://www.nobleknight.com/affiliate/aw.asp?B=7277064&#038;A=20&#038;Task=Click&#038;PL=2137422461" target="_new"><img src="http://www.nobleknight.com/imagecode/resize.asp?filename=PAL0232.jpg&#038;width=157&#038;height=203"><br />Available at NobleKnight.com</a></strong></center>
<ul></ul>
<p><strong>Dead Reign Source Book Two: Dark Places</strong><br />
Written by Kevin Siembieda</p>
<p><strong>Review’s note:</strong> It’s only fair before I start this review to mention that I’ve been a fan Kevin Siembeida’s work for nearly twenty years and been fortunate enough to be called his friend for five of those years. I’ve attended a few Palladium Open House outings as one of their freelance writers, I once attended a con where Kevin was a special guest and got to play in a play testing group for the Dead Reign game itself and I even co-wrote one of the zombie variants detailed in this book. Now, all this being said I believe I’m capable of unbiased criticism when it comes to material written by Kevin. </p>
<p>The Dead Reign RPG from Palladium Books presents a story that details a lot of familiar territory where zombie survival games are concerned,  yet added lots of interesting twists, zombie variants, survival tips &#038; guides, weapons &#038; equipment, great adventure ideas, several quick roll tables, and a partridge in a pear tree! I personally LOVE (not like, LOVE) the bleak tone and style of the setting and the theme of the “survival of humanity” while maintaining your humanity (and sanity) the core book delivered. As an added bonus, fans of Palladium’s “Megaversal role playing system” are in good shape here as it’s just as loudly and proudly displayed as ever!</p>
<p>Where the core book detailed the setting, themes and tones of the DR world, the first sourcebook “Civilization Gone” went into a lot more detail and information concerning what the average person will face daily in a world that’s suddenly without civilization to protect and nurture them. The game’s setting takes place about five to six months after the apocalypse started, and already plenty of peeps are devolving into unrecognizable and dangerous beings. Also included are new zombie variants, new player character classes, details on creating survivor communities and lots of game tips useful to both gm and player alike to sum up a great first sourcebook to an already great RPG. </p>
<p>Now, I hold in my filthy mitts the second sourcebook to Palladium’s zombie apocalypse masterpiece. Is it worth the price? Is it worth the time reading and using at your next game outing? Did Kevin &#038; company go three-for-three with Dark Places? Strap on your boots and load your shotguns my fellow survivors, its time to start scroungin’ through this bad boy! </p>
<p>“Now that the dead reign, the whole world has become a dark place.” –Except from the Road Reaper’s survival guide.</p>
<p>Indeed, Dark Places is appropriately titled, for the entire sourcebook is all about dark places in several metaphoric ways. For those not familiar with the Dead Reign game, most of the knowledge of zombie survive comes in the form of the “Road Reaper’s Survival Guide”. This guide is written from the point of view of Brad Ashley, whose sage like advice will keep your fat out of the fire if you practice what he preaches. This first reference to the dark places is the most “enlightening” (enlightening… get it?) potion of the sourcebook.</p>
<p>In the first excerpt, Brad goes into details about how the zombies see us humans. In short, they see us by our life energy (or aura), which glows like a neon sign to them. This light isn’t much of an issue during the day, but at night were all effectively biped glowworms. To make matters worse, the zombies are smart enough to follow any and all light sources as they seem to know that we NEED light to get around and therefore use it. You see, modern society really took all the lighting we had at night for granted. Street lights, TV’s, glowing signs, headlights, flashlights, fire… in our day we cant seem to escape the light. But in this world it’s a precious commodity and a double edged sword. </p>
<p>Continuing on with the dark places angle, Brad goes into providing tips about night time survival tactics. While some of the tips seem obvious, there are a few interesting methods of survival. For example, as the zombies see both out aura light and normal light, we have to learn to cover any and all holes and cracks when hiding (windows, cracks under the door, covering yourself with a blanket, etc.) Another interesting idea is to go down into the sewers for safety. Now I know that nearly any other game out there tells you to never go in the sewers for any reason, but in this setting its very sound advice for several reasons. Other notes like the advantages of using light in this world and some random encounter tables finish up his section. </p>
<p>The next section goes into four new zombie variants. Here Kevin decided to get in touch with his inner “gross factor” to churn out some of the most disgusting zombies yet. For example, the “Bug Boys” zombies are basically decaying and rotting to the point where they are infested with a variety of insects. Included with this dead guy are revulsion tables, infestation penalties, and descriptions of the pestilence each type of insect inflicts on the player characters. These descriptions are topped off with some really awesomely gross artwork by zombie artist extraordinaire Nick Bradshaw, who coincidentally is another good friend of mine (were working on a Beyond the Supernatural sourcebook together in fact). There’s also the “Worm Meat”, the “Sewer Crawlers”, and “Impersonator Zombies” to torment your player characters with. The Impersonator Zombie was my contribution to the sourcebook (with Michael Mumah providing a great illustration of one hiding in a child’s room), which specialize in setting up ambushes and traps for unsuspecting characters by impersonating people in need of help. </p>
<p>Next up is a section on traveling in the DR world, which again provides really useless and interesting information. According to Brad, it seems that zombie-kind has retained some deep down memory on locations people frequented in life. So hospitals, offices, building, churches, military bases and so on are now the worse places to visit as the largest zombie numbers are found there. </p>
<p>Therefore, the safest methods of traveling are railroad tracks, which Brad states are used extensively by the “Road Reapers” to travel about. Kevin provides TONS of information about railroads, boxcars, depot stations and more along with lots of ideas and random encounter tables. I personally loved this section and for those who currently play other zombies RPG’s, I encourage you to get this book as the information here is fitting for any zombie game and is worth the price of the book alone. I’ve NEVER seen another book that goes into this level of details on the rails like Dark Places has; genius work! </p>
<p>“The Urban Underground” is living proof that not all dark places are bad places. Some of the most heavily used location nowadays include steam and utility tunnels, sewers, storm drain tunnels, caves, mines and so on. Lots of description, information and more random tables are given for these locations, which are again welcome by me as I don’t think I’ve seen them covered quite this extensively before and again they would be of value to any zombie RPG out there. </p>
<p>The last “dark place” is certainly not the least as it goes in to the darkness of the human soul in these dangerous times. This section Brad talks about a disturbing trend that’s taking place more and more often in the DR world… using live bait. In other words, trapping live human in locations to attract nearby zombies hoards to them. And while the zombies are distracted, the bait setters can scrounge for food and items in what are usually zombie crowded areas. This section was written with a sharp edge that got under my skin as I read it. It’s yet also another great section for anyone who runs a zombie game as it’s a method that I can easily see desperate and evil people using in any zombie setting. </p>
<p>Kevin’s goal with this book was to really push the envelope with the DR setting… and I say he pushed and shoved that envelope around like a school yard bully! From the informative and at times chilling writing, to the million adventure ideas and encounter tables, to the amazing and grotesque artwork; this book has it all and then some. I can’t wait to see what future DR Sourcebooks will bring!</p>
<p>P.S. The Dark Places cover is one of my new favorite covers from the Palladium Books line up (which depicts a live bait trap scene). But I gotta ask you; doesn’t that guy on the cover remind you of Robert Duvall? </p>
<p><i>Review by Steven Dawes</i></p>
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		<title>Keep Your Friends Close: Inside the Box</title>
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		<pubDate>Sun, 28 Feb 2010 16:58:37 +0000</pubDate>
		<dc:creator>Billzilla</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[vampire the requiem]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6068</guid>
		<description>&lt;br/&gt;&lt;a href="http://flamesrising.rpgnow.com/product_info.php?products_id=2983&amp;#038;affiliate_id=234579" target="_new"&gt;&lt;img src="http://flamesrising.rpgnow.com/images/1/2983.jpg" width="125" align="right"&gt;&lt;/a&gt;This week in our ongoing Vampire:the Requiem game, Blake and Lavender are on their way to the Chicago suburb of Stickney to consult with their mentor, Regent Mike Czarnecki, Nosferatu and Invictus elder. The batch of assorted crates and containers we recovered from under the Chicago River were waiting to be opened. Upon our arrival in Stickney, we were led by the Regent through a series of hallways and tunnels to what appeared to be an empty parking lot - until the Regent canceled his Obfuscate, and we saw a smallish, corrugated metal building the size of a two-car garage. because we had enlisted the aid of the rival Carthians, it had been suggested to the Regent by McLean that the boxes recovered from under the Chicago River should be moved to a safer place. How much safer a hiding place could one get than a building that normally couldn't be found? The Regent mentions that few outside of his own clan knew of this building; Blake felt honored to be brought into the Regent's confidence in this way.</description>
			<content:encoded><![CDATA[<br/><p><strong>February 26th</strong></p>
<p><img src="http://www.flamesrising.com/wp-content/uploads/2010/01/Keep-Your-Friends-Close-Flames.jpg" alt="" title="Keep Your Friends Close Flames" width="301" height="267" align="left" />This week in our ongoing Vampire:the Requiem game, Blake and Lavender are on their way to the Chicago suburb of Stickney to consult with their mentor, Regent Mike Czarnecki, Nosferatu and Invictus elder. The batch of assorted crates and containers we recovered from under the Chicago River were waiting to be opened. Upon our arrival in Stickney, we were led by the Regent through a series of hallways and tunnels to what appeared to be an empty parking lot &#8211; until the Regent canceled his Obfuscate, and we saw a smallish, corrugated metal building the size of a two-car garage. because we had enlisted the aid of the rival Carthians, it had been suggested to the Regent by McLean that the boxes recovered from under the Chicago River should be moved to a safer place. How much safer a hiding place could one get than a building that normally couldn&#8217;t be found? The Regent mentions that few outside of his own clan knew of this building; Blake felt honored to be brought into the Regent&#8217;s confidence in this way.</p>
<p>The big, scary box did in fact turn out to be The Old Man, Oscar Steward &#8211; Invictus elder and Knight, and Blake&#8217;s own great-great grandsire (surprise!) resting in torpor for more than twenty years. Having rescued him from his circumstance should be worth a few brownie points with the Invictus. The inside of the lid of his resting box was covered with Egyptian hieroglyphics. Did these symbols act to avoid detection of the box&#8217;s contents or to keep something sealed within?</p>
<p>The contents of the other boxes were nearly as interesting; one crate contained counterfeit printing plates for United States currency from the early 1960s &#8211; mostly useless now, but perhaps worth something in the right circles. Another was stuffed with cash; mostly 1940s vintage wads of currency, gold coins, and two very small bags of diamonds. One smallish box contained nothing but papers; piles and piles of lists &#8211; names and addresses, just names, and so forth &#8211; thousands of pages worth. A more cryptic container was filled with government files of surveillance on Chicago citizens from the 1940s and early 1950s. Blake&#8217;s initial supposition is that this is documentation of the McCarthy-era red scare.</p>
<p>Two mysterious crates were also opened. One is filled to the brim with sea salt crystals, buried within which were three chunks of mysterious rock and nothing else. Another &#8211; with hieroglyphics carved into the lid &#8211; held four canopic jars and some packing sawdust. When this box was opened, a sense of power began to emanate from within. Mr Czarnecki, an elder and powerful Kindred in his own right, backed away from this crate when opened; that was our signal to close it back up.</p>
<p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=2983&#038;affiliate_id=234579" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/2983.jpg" align="right"></a>This was destined to be a busy night; we had to leave before totally satisfying Blake&#8217;s curiosity about the contents of the various boxes to make it to the Prince&#8217;s monthly court, held after-hours at the Shedd Aquarium. We drove to court in a rented limo, along with Regent Czarnecki. The Regent rarely appears at court; as soon as we entered the building as his escort, people began to gossip. Blake&#8217;s sire, Adam Monroe, was visiting from Milwaukee, where he&#8217;s been attempting to extend the Chicago Prince&#8217;s influence. </p>
<p>Also present were an inordinate number of Ordo Dracul representatives, most of which we&#8217;d never met before. This was not without reason; an undeclared kindred captured by one of the Prince&#8217;s Hounds was on display. He was destined to be in trouble &#8211; even after an Ordo Dracul Elder stepped forward to speak on his behalf, declaring him a messenger for the Ordo Dracul &#8211; until it became clear the entire Ordo Dracul covenant were ready to throw down over the matter. The situation was defused by the Prince finally, and all parties backed down. Whatever message this messenger had to deliver, it must be pretty important for the entire OD population not only to show up at court, but also to stand ready to go to war with the Prince and Chicago&#8217;s dominant faction of Kindred.</p>
<p>The rest of court passed uneventfully; Blake managed to touch base with his sire &#8211; including informing him of the rescue of Oscar Steward. Blake&#8217;s sire is a cold, distant person, and had nothing to say to Blake other than the few odd pleasantries that tend to crop up in conversation. Blake and Lavender also made their report to the Seneschal, Garrett McLean, on the findings from the diving expedition. Blake was careful not to mention too much of what was actually found; he mentioned the final crate, which had been broken into and looted a week prior to our subsequent nights&#8217; diving expeditions. McLean seemed satisfied with this information, but ordered the two of us to learn more about the two &#8220;new&#8217; Carthians that helped unload the boxes for transport to Stickney.</p>
<p>Lavender lands on a plan to pay back the favor we owe Bobby Warner for the use of his heavy-duty truck by taking one of the two Carthians, neonate Anna Holmburg, out for a night of shopping, gossip and general girl&#8217;s night on the town. Bobby insists that Anna is spending too much time with a rough crowd within the Carthian Movement, and is acting too trashy. He&#8217;s hoping Lavender can help her clean up her act &#8211; if only through leading by example. For his part, Blake will need to learn more about the elusive Mr. Turner.</p>
<p>If you&#8217;re interested in getting caught up on our previous sessions, read:</p>
<p><em>
<ul>
<li><a href="http://www.flamesrising.com/vtr-chicago-1st-night/">Vampire: the Requiem in Chicago. First Night.</a></li>
<li><a href="http://www.flamesrising.com/vampire-the-requiem-actual-play-1/">Keep Your Friends Close: Actual Play Update from Lavender</a></li>
<li><a href="http://www.flamesrising.com/vtr-actual-play-2/">Keep Your Friends Close: Actual Play Update from Blake</a></li>
<li><a href="http://www.flamesrising.com/vtr-actual-play-3/">Keep Your Friends Close: Treasure Hunting?</a></li>
</ul>
<p></em></p>
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		<title>Vampire Apocalypse: Prologue at DriveThruComics!</title>
		<link>http://feedproxy.google.com/~r/FlamesRising/~3/OtfhQAoGwmk/</link>
		<comments>http://www.flamesrising.com/va-mini-at-drivethrucomics/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 15:35:06 +0000</pubDate>
		<dc:creator>Flames</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[derek gunn]]></category>
		<category><![CDATA[drivethrucomics]]></category>
		<category><![CDATA[new baby productions]]></category>

		<guid isPermaLink="false">http://www.flamesrising.com/?p=6071</guid>
		<description>&lt;br/&gt;&lt;br /&gt;&lt;a href="http://comics.drivethrustuff.com/product_info.php?products_id=79146" target="_new"&gt;&lt;img src="http://comics.drivethrustuff.com/images/2657/79146.jpg" width="125" align="right"&gt;&lt;/a&gt;Publisher &lt;strong&gt;New Baby Productions&lt;/strong&gt; announces that a graphic novel adaptation of Derek Gunn's acclaimed Vampire Apocalypse novel series is in the works. "I'm really thrilled with this new direction as I always felt that (Vampire Apocalypse) really lends itself to this format," stated Gunn. &lt;strong&gt;&lt;a href="http://www.amazon.com/gp/product/097679148X?ie=UTF8&amp;#038;tag=flamesrising-20&amp;#038;linkCode=xm2&amp;#038;camp=1789&amp;#038;creativeASIN=097679148X" target="_new"&gt;Vampire Apocalypse: A World Torn Asunder&lt;/a&gt;&lt;/strong&gt; was published in September 2006, and has been optioned by producer/screenwriter Richard Finney to be a feature film. A script has already been penned by Finney and Franklin Guerrero Jr. Fallout, the third book in the series, was released this October from &lt;strong&gt;Black Death Books&lt;/strong&gt;.

Now you can download the &lt;strong&gt;Vampire Apocalypse: Prologue&lt;/strong&gt; mini-comic for free at &lt;strong&gt;&lt;a href="http://comics.drivethrustuff.com/product_info.php?products_id=79146" target="_new"&gt;DriveThruComics.com&lt;/a&gt;&lt;/strong&gt;!</description>
			<content:encoded><![CDATA[<br/><p><a href="http://comics.drivethrustuff.com/product_info.php?products_id=79146" target="_new"><img src="http://comics.drivethrustuff.com/images/2657/79146.jpg" width="200" align="right"></a>Publisher <strong>New Baby Productions</strong> announces that a graphic novel adaptation of Derek Gunn&#8217;s acclaimed Vampire Apocalypse novel series is in the works. &#8220;I&#8217;m really thrilled with this new direction as I always felt that (Vampire Apocalypse) really lends itself to this format,&#8221; stated Gunn. <strong><a href="http://www.amazon.com/gp/product/097679148X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=097679148X" target="_new">Vampire Apocalypse: A World Torn Asunder</a></strong> was published in September 2006, and has been optioned by producer/screenwriter Richard Finney to be a feature film. A script has already been penned by Finney and Franklin Guerrero Jr. Fallout, the third book in the series, was released this October from <strong>Black Death Books</strong>.</p>
<p>Now you can download the <strong>Vampire Apocalypse: Prologue</strong> mini-comic for free at <strong><a href="http://comics.drivethrustuff.com/product_info.php?products_id=79146" target="_new">DriveThruComics.com</a></strong>!</p>
<p>     According to Gunn, &#8220;The stories are set in the near future in a world grown insular after a brief war has left the world depleted of resources. Fuel is rationed, states close their borders, communities die, and technology stagnates. As the world struggles to cope with these problems, the vampires come from the shadows and quietly begin to take over community-after-community. They offer power to those who will join them, and death to those who don&#8217;t. It doesn&#8217;t take long and, after a brutal but brief war, they take control. They use a serum and Thralls to control the population, wall the cities off, and breed humans as stock. The Thralls are humans who have been bitten but have not fully become vampires. They have enhanced speed and strength and guard the vampires during the day when they could be vulnerable.&#8221;</p>
<p>     &#8220;In recent pop culture, vampires have been turned into beings that should be loved. Derek Gunn returns vampires to the blood-thirsty dangerous monsters that they should be,&#8221; stated New Baby Publisher Eric Mullarky. &#8220;This is the perfect story to launch New Baby into the horror genre.&#8221;</p>
<p>     This new adaptation will be scripted by CJ Hurtt, an eclectic writer whose work has run the gamut from mainstream to horror to slipstream to political drama. His horror prose has been published in <strong>Lighthouse Magazine</strong> and Horrorfind.com; and his comic work has been showcased in the political drama <strong><a href="http://comics.drivethrustuff.com/product_info.php?manufacturers_id=2576&#038;products_id=60538" target="_new">One Last Song</a></strong> published by Brainscan Studios. He is the current Fiction Editor of <strong>Dark Recesses Magazine</strong>.</p>
<p>     Assisting on the writing duties will be Gunn, an Irish author whose work has been widely praised on both sides of the Atlantic. His latest novel, <strong><a href="http://www.amazon.com/gp/product/1934861243?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1934861243" target="_new">The Estuary</a></strong>, was released in June 2009, and has been receiving some great reviews, including commendations from Fangoria, FlamesRising.com, and HorrorNews.net. Gunn is a member of the International Thriller Writers Association and the Horror Writers Association.</p>
<p>     Argentinean artist Federico Combi will be providing the art for the graphic novel. Combi fancies himself a &#8220;Fine Arts Technician;&#8221; an illustrator and artist specialized in multiple concepts and artistic esthetics: fantasy art, pin ups, stories, children&#8217;s albums, youth novels, adult novels, paleo art, comics, and storyboards. He has worked for producers on several continents. Mullarky said that &#8220;Frederico&#8217;s realistic painted style will bring a unique visualization to this project that you will not want to miss.&#8221;</p>
<p>     <strong>Vampire Apocalypse: the Graphic Novel</strong> is scheduled for an early 2011 release. A mini-comic preview edition will be available at various conventions during 2010 to start the pre-release marketing. Project updates will be posted on the New Baby Productions web site.</p>
<p>     New Baby Productions is an independent comic book publisher formed in 2008 by Eric Mullarky with the intent to self-publish his <strong><a href="http://comics.drivethrustuff.com/index.php?manufacturers_id=2657" target="_new">Elemental Fources</a></strong> series. The follow-up series, Elemental Fources: Brothers in Arms, will be released in 2010.</p>
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