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	<title>Flash Game Tuts</title>
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	<description>Free Flash Game Tutorials in AS2 and AS3</description>
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	<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/xml" href="http://feeds.feedburner.com/FlashGameTuts" /><feedburner:info uri="flashgametuts" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>FlashGameTuts</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>How to Create a Tower Defense Game in AS3 – Part 7</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EPduIXDsl--4PGqVN2Lro_oLpzc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EPduIXDsl--4PGqVN2Lro_oLpzc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EPduIXDsl--4PGqVN2Lro_oLpzc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EPduIXDsl--4PGqVN2Lro_oLpzc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Welcome back! This part of the tutorial is where we just add all of the finishing touches to the game! Unlike the other parts of the tutorial, I won&amp;#8217;t comment any of the code I give you, as the knowledge you have learned from this tutorial should tell you what&amp;#8217;s going on. Luckily for you, [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/JLiQ2oeFu8Y" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/JLiQ2oeFu8Y/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-7/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS3 – Part 6</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZJVb2L4AfvdZ_dBy0wl73dAGYWQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZJVb2L4AfvdZ_dBy0wl73dAGYWQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZJVb2L4AfvdZ_dBy0wl73dAGYWQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZJVb2L4AfvdZ_dBy0wl73dAGYWQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Welcome to the 6th part of the tutorial, Expanding on the Game! Well, what do I mean by &amp;#8220;Expanding&amp;#8221;? Well, by expanding, I mean that we&amp;#8217;re going to create more enemies and more levels. Sounds pretty cool, doesn&amp;#8217;t it? The first thing we&amp;#8217;re going to do before creating stronger enemies is to make the enemies [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/YW3VbsX788M" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/YW3VbsX788M/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-6/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS3 – Part 5</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/cFXvOxtEpIQIj64K9fpsWOLl5sU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cFXvOxtEpIQIj64K9fpsWOLl5sU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/cFXvOxtEpIQIj64K9fpsWOLl5sU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cFXvOxtEpIQIj64K9fpsWOLl5sU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Welcome back to the 5th installment of this tutorial series. In this lesson, we&amp;#8217;ll make some playable levels, along with a winning and losing situation. Let&amp;#8217;s dig in, shall we? Lets start off by opening up the main source file. Find where this code is: enemyArray = &amp;#91;//defining the array &amp;#91;1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1&amp;#93;,//1's will just represent an [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/0M2nD6kzEnM" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/0M2nD6kzEnM/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-5/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS3 – Part 4</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8QStsgEDn_5T8EPhwcVYDL8xH8Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8QStsgEDn_5T8EPhwcVYDL8xH8Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8QStsgEDn_5T8EPhwcVYDL8xH8Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8QStsgEDn_5T8EPhwcVYDL8xH8Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Well, it&amp;#8217;s now time to let the enemies we just created be destroyed. Let&amp;#8217;s dig in, shall we? First, we&amp;#8217;ll define a single health variable for the Enemy. Just add this code to &amp;#8220;Enemy.as&amp;#8221; where we define all of the variables: public var health:int = 5; Next, we&amp;#8217;re going to have to create a new [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/7u7-MeC0aC4" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/7u7-MeC0aC4/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-4/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS3 – Part 3</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kiqbSbO8BYI-kvH5Szaa0iLI6xY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kiqbSbO8BYI-kvH5Szaa0iLI6xY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kiqbSbO8BYI-kvH5Szaa0iLI6xY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kiqbSbO8BYI-kvH5Szaa0iLI6xY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Welcome back. In this part of the tutorial, we are going to add enemies to the field and we&amp;#8217;re going to program them to move through the paths. Let us begin by first creating an Enemy class. Do this by creating a new external ActionScript file saved as &amp;#8220;Enemy.as&amp;#8221; and adding the following code to [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/OfyHRMveJsE" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/OfyHRMveJsE/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-3/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS3 – Part 2</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vJFAFIc0w8voW7FtAXTAdP0jjKM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vJFAFIc0w8voW7FtAXTAdP0jjKM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vJFAFIc0w8voW7FtAXTAdP0jjKM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vJFAFIc0w8voW7FtAXTAdP0jjKM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Okay, so in this part of the tutorial, we are going to make it so when the user clicks on any of the empty blocks, a turret is created. The first step to take in to create a Turret class. You know the drill, create a new ActionScript File, save it as &amp;#8220;Turret.as&amp;#8221;, and type [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/a1DQ4wp-6J0" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/a1DQ4wp-6J0/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-2/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS3 – Part 1</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6yHNPbOMnX2YW6TyNuSy-EITOoY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6yHNPbOMnX2YW6TyNuSy-EITOoY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6yHNPbOMnX2YW6TyNuSy-EITOoY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6yHNPbOMnX2YW6TyNuSy-EITOoY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;The tower defense genre is one that has become extremely popular over the years. Although they can become quite complicated to develop, they are almost always very fun to play. I am here to walk you through the creation of one of these games. Let us begin, shall we? In this section of the tutorial, [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/AEQDhQE-UdI" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/AEQDhQE-UdI/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-1/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS2 – Part 7</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/oM9GhxWA01tReOQGUsKVnJgNbtY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oM9GhxWA01tReOQGUsKVnJgNbtY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/oM9GhxWA01tReOQGUsKVnJgNbtY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oM9GhxWA01tReOQGUsKVnJgNbtY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Welcome back! This part of the tutorial is where we just add all of the finishing touches to the game! Unlike the other parts of the tutorial, I won&amp;#8217;t comment any of the code I give you, as the knowledge you have learned from this tutorial should tell you what&amp;#8217;s going on. Luckily for you, [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/q2dqEEEg2rU" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/q2dqEEEg2rU/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-7/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS2 – Part 6</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qy_JN6ZcXyXaYKY9FNd7OCYdv6E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qy_JN6ZcXyXaYKY9FNd7OCYdv6E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qy_JN6ZcXyXaYKY9FNd7OCYdv6E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qy_JN6ZcXyXaYKY9FNd7OCYdv6E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Welcome to the 6th part of the tutorial, Expanding on the Game! Well, what do I mean by &amp;#8220;Expanding&amp;#8221;? Well, by expanding, I mean that we&amp;#8217;re going to create more enemies and more levels. Sounds pretty cool, doesn&amp;#8217;t it? Open up &amp;#8220;source.fla&amp;#8221; and find the makeEnemies function. We&amp;#8217;re going to have some major renovations to [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/udnGEphsx4w" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/udnGEphsx4w/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-6/</feedburner:origLink></item>
	<item>
		<title>How to Create a Tower Defense Game in AS2 – Part 5</title>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/d-vgFPrFS50QqSx5AVJiDMs4yAo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d-vgFPrFS50QqSx5AVJiDMs4yAo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/d-vgFPrFS50QqSx5AVJiDMs4yAo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d-vgFPrFS50QqSx5AVJiDMs4yAo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Welcome back to the 5th installment of this tutorial series. In this lesson, we&amp;#8217;ll make some playable levels, along with a winning and losing situation. Let&amp;#8217;s dig in, shall we? Lets start off by opening up the main source file. Find where this code is: enemyArray = &amp;#91;//defining the array &amp;#91;1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1&amp;#93;,//1's will just represent an [...]&lt;img src="http://feeds.feedburner.com/~r/FlashGameTuts/~4/wJ2BKxehgK4" height="1" width="1"/&gt;</description>
		<link>http://feedproxy.google.com/~r/FlashGameTuts/~3/wJ2BKxehgK4/</link>
			<feedburner:origLink>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-5/</feedburner:origLink></item>
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