<?xml version="1.0" encoding="UTF-8" ?> 
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>flipcode RSS Feed</title>
        <link>http://www.flipcode.com/</link>
        <description>Game development news and resources. </description>
        <language>en-us</language>        
        <atom:link href="http://feeds.feedburner.com/FlipcodeNews" rel="self" type="application/rss+xml" />

                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-02-28</link><guid>http://www.flipcode.com/?show_date=2013-02-28#65612</guid><pubDate>Thu, 28 Feb 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;https://sebastiansylvan.wordpress.com/2013/02/22/runtime-code-specialization/&quot;&gt;Runtime Code Specialization&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.gamasutra.com/view/feature/187299/postmortem_unknown_worlds_.php&quot;&gt;Natural Selection 2 Postmortem&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://blog.blackhc.net/2013/02/al-et-wml/&quot;&gt;BlackHC's Blog: Misc Developer Docs&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://simblob.blogspot.com/2013/02/curved-roads-and-tracks.html&quot;&gt;Curved Roads and Tracks&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack&quot;&gt;The StarCraft Path-Finding Hack&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://eli.thegreenplace.net/2013/02/25/a-deeper-look-into-the-llvm-code-generator-part-1/&quot;&gt;A Deeper Look Into The LLVM Code Generator, Part 1&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.fxguide.com/featured/halo-4-forward-unto-dawn/&quot;&gt;The Making Of Halo 4: Forward Unto Dawn&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://joostdevblog.blogspot.com/2013/02/optimising-special-effects-in.html&quot;&gt;Optimising Special Effects In Awesomenauts&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://molecularmusings.wordpress.com/2013/02/22/adventures-in-data-oriented-design-part-2-hierarchical-data/&quot;&gt;Adventures In Data-Oriented Design - Part 2: Hierarchical Data&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.opengl.org/news/permalink/mesa-3d-9.1-released/&quot;&gt;Mesa 3D 9.1 Released&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://fgiesen.wordpress.com/2013/02/28/reshaping-dataflows/&quot;&gt;Reshaping Dataflows&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65612&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-02-19</link><guid>http://www.flipcode.com/?show_date=2013-02-19#65611</guid><pubDate>Tue, 19 Feb 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://fabiensanglard.net/duke3d/index.php&quot;&gt;Duke Nukem 3D Code Review&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://bitsquid.blogspot.com/2013/02/why-lua.html&quot;&gt;Bitsquid - Why Lua?&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://c0de517e.blogspot.com/2013/02/more-rules-on-skin-rendering.html&quot;&gt;On Skin Rendering (In Games)&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://codeflow.org/entries/2013/feb/15/soft-shadow-mapping/&quot;&gt;Soft Shadow Mapping&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://renderingpipeline.com/2013/02/fps-vs-msecframe/&quot;&gt;FPS vs Milliseconds Per Frame/Effect&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://fgiesen.wordpress.com/2013/02/17/care-and-feeding-of-worker-threads-part-1/&quot;&gt;The Care And Feeding Of Worker Threads, Part 1&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://timothylottes.blogspot.com/2013/02/linear-lighting-food-for-thought.html&quot;&gt;Linear Lighting Food for Thought&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65611&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-02-14</link><guid>http://www.flipcode.com/?show_date=2013-02-14#65610</guid><pubDate>Thu, 14 Feb 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://unknownworlds.com/decoda/&quot;&gt;Lua IDE Decoda Is Now Open Source&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.fxguide.com/quicktakes/cryengine-3-vs-unreal-engine-4/&quot;&gt;CryEngine 3 vs Unreal Engine 4&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://unigine.com/press-releases/130212-heaven-benchmark-4.0/&quot;&gt;UNIGINE's Heaven Benchmark Version 4.0 Released&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.opengl.org/news/permalink/oglplus-0.26.0-released/&quot;&gt;OGLplus 0.26.0 Released&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.sciencedaily.com/releases/2013/02/130213225424.htm&quot;&gt;Largest Known Prime Number Discovered&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://news.ycombinator.com/item?id=5215737&quot;&gt;Photoshop 1.0 Source Code&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://mechanical-sympathy.blogspot.co.uk/2013/02/cpu-cache-flushing-fallacy.html&quot;&gt;CPU Cache Flushing Fallacy&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65610&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-02-13</link><guid>http://www.flipcode.com/?show_date=2013-02-13#65609</guid><pubDate>Wed, 13 Feb 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.realtimerendering.com/blog/introduction-to-parallel-programming-course-available/&quot;&gt;Introduction to Parallel Programming Course&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://c0de517e.blogspot.com/2013/02/hdr-workflows.html&quot;&gt;HDR Workflows for Video Game Rendering&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://buildnewgames.com/introduction-to-crafty/&quot;&gt;Introduction to the Crafty Game Engine&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.develop-online.net/news/43260/Google-offers-HTML5-dev-course-on-Udacity&quot;&gt;Google Offers HTML5 Dev Course On Udacity&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://fgiesen.wordpress.com/2013/02/11/depth-buffers-done-quick-part/&quot;&gt;Depth Buffers Done Quick, Part 1&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://codesuppository.blogspot.com/2013/02/backdoor-simple-code-snippet-to-create.html&quot;&gt;Backdoor: Command Console To A Running Application&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.lighthouse3d.com/2013/02/planetary-texture-maps-mostly-free/&quot;&gt;Planetary Texture Maps (Mostly Free)&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.reedbeta.com/blog/2013/02/06/visual-studio-debug-visualizer-for-half-floats/&quot;&gt;Visual Studio Debug Visualizer For Half Floats&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.nutty.ca/?p=461&quot;&gt;New Shader Article: HDR Rendering&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://tomdalling.com/blog/modern-opengl/05-model-assets-and-instances/&quot;&gt;Modern OpenGL 05 - Model Assets &amp; Instances&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://blogs.msdn.com/b/vcblog/archive/2013/02/07/do-while-casts-odr-variadic-templates-core-c-part-8.aspx&quot;&gt;Video Lecture- Core C++, Part 8&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65609&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-02-05</link><guid>http://www.flipcode.com/?show_date=2013-02-05#65608</guid><pubDate>Tue, 5 Feb 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.develop-online.net/news/43180/Ouya-headed-to-retail-thanks-to-community-support&quot;&gt;Ouya Headed To Retail In June&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://bitsquid.blogspot.com/2013/01/garbage-collection-and-memory.html&quot;&gt;Garbage Collection and Memory Allocation Sizes&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://buildnewgames.com/astar/&quot;&gt;A* Pathfinding AI for HTML5 Canvas Games&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.boost.org/users/history/version_1_53_0.html&quot;&gt;boost Version 1.53.0 Released&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.mitsuba-renderer.org/devblog/?p=786&quot;&gt;Mitsuba 0.4.3 Released&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.gamasutra.com/view/feature/186001/Reflections_on_XNA.php&quot;&gt;Reflections on XNA&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.lighthouse3d.com/2013/02/glsl-core-tutorial-update-playing-with-texture-coordinates/&quot;&gt;GLSL Tutorial - Playing with Texture Coordinates&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://joostdevblog.blogspot.com/2013/02/my-favourite-bugs-top-7-part-2-3-to-1.html&quot;&gt;The Craziest Bugs, Part 2&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://molecularmusings.wordpress.com/2013/01/29/memory-allocation-strategies-a-growing-stack-like-lifo-allocator/&quot;&gt;Memory Allocation Strategies: A Growing Stack-like (LIFO) Allocator&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.opengl.org/news/permalink/real-time-procedural-planet-rendering/&quot;&gt;Real-Time Procedural Planet Rendering&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://fgiesen.wordpress.com/2013/02/02/frustum-culling-turning-the-crank/&quot;&gt;Frustum Culling: Turning The Crank&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65608&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-01-29</link><guid>http://www.flipcode.com/?show_date=2013-01-29#65607</guid><pubDate>Tue, 29 Jan 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.cplusplus-soup.com/2013/01/cpp-netliborg-is-here.html&quot;&gt;The C++ Network Library Project&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://0fps.wordpress.com/2013/01/24/comparing-sequences-without-sorting/&quot;&gt;Comparing Sequences Without Sorting&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;https://www.udacity.com/course/cs255&quot;&gt;Udacity: HTML5 Game Development&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.geeks3d.com/20130128/know-your-opengl-tessellation-spacing-modes/&quot;&gt;Know Your OpenGL Tessellation Spacing Modes&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://fgiesen.wordpress.com/2013/01/29/write-combining-is-not-your-friend/&quot;&gt;Write Combining Is Not Your Friend&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://renderingpipeline.com/2013/01/adding-analog-inputs-to-your-graphics-app/&quot;&gt;Adding Analog Inputs To Your Graphics App&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://joostdevblog.blogspot.com/2013/01/my-favourite-bugs-top-7-7-to-4.html&quot;&gt;My Favourite Bugs Top 7, Part 1&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://blogs.msdn.com/b/shawnhar/archive/2013/01/25/directxtk-now-supports-loading-and-drawing-3d-models.aspx&quot;&gt;DirectXTK Supports Loading And Drawing 3D Models&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65607&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-01-23</link><guid>http://www.flipcode.com/?show_date=2013-01-23#65606</guid><pubDate>Wed, 23 Jan 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.realtimerendering.com/blog/interview-with-three-js-creator/&quot;&gt;Interview with three.js Creator&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.opengl.org/news/permalink/glsl-hacker-0.4.0-cross-platform-programming-tool-released/&quot;&gt;GLSL Hacker 0.4.0 Released&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://fgiesen.wordpress.com/2013/01/21/order-preserving-bijections/&quot;&gt;Order-preserving Bijections&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://timothylottes.blogspot.com/2013/01/understand-speed-of-light-of-game-input.html&quot;&gt;Understand the Speed of Light of Game Input Latency&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://the-witness.net/news/2013/01/how-do-you-say-plane-in-the-witness/&quot;&gt;How do you say &quot;plane&quot; in The Witness?&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.thetenthplanet.de/archives/1180&quot;&gt;Normal Mapping Without Precomputed Tangents&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://jeremykun.com/2013/01/22/depth-and-breadth-first-search/&quot;&gt;Depth- and Breadth-First Search&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.gamasutra.com/view/feature/185258/Best_Practices_Five_Tips_for_Better_Playtesting.php&quot;&gt;Best Practices: Five Tips for Better Playtesting&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://software.intel.com/en-us/blogs/2013/01/17/x86-gcc-code-size-optimizations&quot;&gt;GCC x86 Code Size Optimizations&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/&quot;&gt;Modern OpenGL 04 - Cameras, Vectors &amp; Input&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65606&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-01-18</link><guid>http://www.flipcode.com/?show_date=2013-01-18#65605</guid><pubDate>Fri, 18 Jan 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.gamasutra.com/view/feature/185001/Game_Developer_Magazines_15th_Annual_Front_Line_Awards_2012.php&quot;&gt;15th Annual Front Line Awards 2012&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://g3d.sf.net/&quot;&gt;G3D Innovation Engine 9.00 Beta 4&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://graphicscodex.com/&quot;&gt;The Graphics Codex 1.8&lt;/a&gt; (iOS App)
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://blogs.msdn.com/b/microsoft_press/archive/2012/10/29/free-ebook-programming-windows-8-apps-with-html-css-and-javascript.aspx&quot;&gt;Free ebook: Programming Windows 8 Apps&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://blog.wolfram.com/2013/01/08/volumetric-rendering-of-colliding-galaxies/&quot;&gt;Volumetric Rendering of Colliding Galaxies&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65605&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-01-17</link><guid>http://www.flipcode.com/?show_date=2013-01-17#65604</guid><pubDate>Thu, 17 Jan 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://aigamedev.com/broadcasts/ai-centric-gameplay-in-running-with-rifles/&quot;&gt;Upcoming: AI-centric Gameplay in Running with Rifles&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.gamasutra.com/view/feature/184703/POMMS_A_Way_to_Get_Your_Players_to_Test_Your_Game.php&quot;&gt;POMMS: A Way to Get Your Players to Test Your Game&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://oglplus.org/&quot;&gt;OGLplus v0.24.0 Released&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://stellar.cct.lsu.edu/2013/01/hpx-v0-9-5-released/&quot;&gt;HPX v0.9.5 Released&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65604&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
                <item><title>The Daily Flip</title><link>http://www.flipcode.com/?show_date=2013-01-16</link><guid>http://www.flipcode.com/?show_date=2013-01-16#65603</guid><pubDate>Wed, 16 Jan 2013 12:00:00 GMT</pubDate><description>tasty links:
&lt;blockquote&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://fgiesen.wordpress.com/2013/01/14/min-max-under-negation-and-an-aabb-trick/&quot;&gt;Min, Max Under Negation And An AABB Trick&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.develop-online.net/news/42989/Valve-to-give-GDC-talk-on-Virtual-Reality&quot;&gt;Valve To Give GDC talks On Virtual Reality&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://gamasutra.com/view/feature/184783/the_metrics_of_space_molecule_.php&quot;&gt;The Metrics of Space: Molecule Design&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://raytracey.blogspot.com/2013/01/real-time-gpu-path-tracing-cubed-city.html&quot;&gt;Real-time GPU path tracing: Cubed City&lt;/a&gt;
&lt;li&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://herbsutter.com/2013/01/15/videos-panel-and-c-concurrency/&quot;&gt;Videos: Panel, and C++ Concurrency&lt;/a&gt;
&lt;/blockquote&gt;
If you'd like to join the community, visit the &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/forums/&quot;&gt;Message Center&lt;/a&gt;.
If you're wondering why this site is suddenly being updated, &lt;a target=&quot;_blank&quot; href=&quot;http://www.flipcode.com/misc/fc3_announce&quot;&gt;read here&lt;/a&gt;!&lt;br&gt;&lt;br&gt;Discuss this article with the community by &lt;a href=&quot;http://www.flipcode.com/news/65603&quot;&gt;visiting here&lt;/a&gt;!
                </description>
            </item>
        
        
    </channel>
</rss>
