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    <title>Flyv's Warcraft Blog</title>
    
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    <id>tag:typepad.com,2003:weblog-1606200</id>
    <updated>2009-11-07T17:14:07-08:00</updated>
    <subtitle>Notes from a feral druid</subtitle>
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    <link rel="self" href="http://feeds.feedburner.com/FlyvsWarcraftBlog" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry>
        <title>Borderlands: Halo + Diablo</title>
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        <id>tag:typepad.com,2003:post-6a00e54f8bd3c8883301287561e9e7970c</id>
        <published>2009-11-07T17:14:07-08:00</published>
        <updated>2009-11-08T07:50:58-08:00</updated>
        <summary>Finally finished Borderlands, the game you'd get if you crossed Halo's well paced FPS gameplay with Diablo's Action RPG compulsion. It works pretty well as a game, here's what I thought after playing through the main story. (Level 36 Soldier,...</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
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<div xmlns="http://www.w3.org/1999/xhtml"><p><span style="background-color: #ffffff; "><a href="http://flyv.typepad.com/.a/6a00e54f8bd3c888330120a6610f99970b-pi" style="float: left;"><img alt="Claptrap" border="0" class="asset asset-image at-xid-6a00e54f8bd3c888330120a6610f99970b image-full " src="http://flyv.typepad.com/.a/6a00e54f8bd3c888330120a6610f99970b-800wi" style="margin-top: 0px; margin-right: 5px; margin-bottom: 5px; margin-left: 0px; border-top-width: 3px; border-right-width: 3px; border-bottom-width: 3px; border-left-width: 3px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: #ffffff; border-right-color: #ffffff; border-bottom-color: #ffffff; border-left-color: #ffffff; " title="Claptrap" /></a> </span>Finally finished <a href="http://www.metacritic.com/games/platforms/xbox360/borderlands">Borderlands</a>, the game you'd<span style="background-color: #ffffff; "> get if you crossed Halo's well paced FPS gameplay with Diablo's Action RPG compulsion.  It works pretty well as a game, here's what I thought after playing through the main story. (Level 36 Soldier, 30 hours).</span></p><p>Moment to moment the combat is very Halo. First person shooter. A recharging shield that forces you to seek cover to recharge (while also pressing the attack to prevent the bad guys from recharging). Limited ammunition requiring some care. Small groups of NPCs with decent squad AI and use of cover. Angular aliens with energy swords. There's a mild innovation in the death penalty (you get 10 seconds once you're dead to kill an enemy and gain a "Second Wind"), but basically the gameplay is Halo.</p><p>Except it's an RPG. Your character has a skill tree. You level up, getting stronger as you play. You do quests (er, "missions"). There's a large overworld map you can travel around in, NPCs in towns, shops to buy things in. And loot. So much loot, every Bandit or Skag you shoot is a veritable loot piñata with the familiar white/green/blue/purple/orange loot quality. Same thrill when a new shield drops that's an upgrade or a gun drops that lets you try a new playstyle.</p><p>Varying playstyle is one thing I really liked in the game. It works equally well to hang way back with a sniper rifle plinking the bad guys. Or you can rush in close with a shotgun. What style works best varies depending on the map you're on, the types of enemies you face, the types of allies you have (in multiplayer), and whatever guns and skills you've chosen to use at the moment. I changed up the way I played the game five or six times through my playthough, it was nice not being locked into a specific style of play.</p><p>It turns out that rushing into groups of bad guys and shooting them in the face with an acid-blasting shotgun is lots of fun. Particularly the gory graphics as they dissolve into a cloud of green goo. I had way more fun than I should have with the elemental damage: setting guys on fire or corroding them with acid is quite satisfying. Weapons have other interesting options, too. Do you want the accurate gun that doesn't do much damage but electrocutes enemies through their shields? Or the wildly inaccurate rocket launcher that shoots six rockets at once setting everything in front of you on fire? Lots of options, even on a single playthrough.</p><p>The pacing of the game is pretty good, too. The first 10 or so levels drag a bit and I almost quit playing entirely. But things pick up after a few hours of play: you start getting some character skills that are interesting, you start getting guns that light things on fire, and you start meeting more NPCs and doing more interesting missions. Once past that initial hurdle the game progresses pretty well. You can nose down and just do the main line mission, or go off on side missions if you want a bit more experience or weapons. I never felt the game got tedious, which is rare for me.</p><p>The story helps. It's surprisingly well-told given how thin it is. Not to give too much away, but somewhere in the post-apocalyptic wasteland is The Vault, a fabled repository of alien weapons technology. Along the way you meet crazy locals trying to get by, megalomaniacal leaders of towns, <span style="background-color: #ffffff; "><a href="http://www.youtube.com/watch?v=BK4SJHK6eXE">goofy robots</a>, and fascist military leaders. The best character is Patricia Tannis, the slightly crazy loner archaeologist. Be sure to do the side missions finding her audio diaries, they're pretty good. The writing's a bit cartoonish, for sure, but the voice acting is great and sells the story.</span></p><p><span style="background-color: #ffffff; ">Borderlands is also really good as a cooperative multiplayer game. Unfortunately I played through mostly solo: I don't really have anyone to play games like this with. But I did play a little split-screen co-op, and one afternoon of multiplayer with a friend that really sold me on the game. Dropping in and out of multiplayer with friends is quite easy on the Xbox, although I gather the <a href="http://www.shamusyoung.com/twentysidedtale/?p=5741">PC version is not so good</a>. I don't think the game would play very well with strangers, though, too many opportunities for mischief.</span></p><p>What didn't I like? I'm not a big fan of FPS gameplay, it's a bit stressful for me. I got a bit depressed in yet another blasted wasteland setting, although there is some variety towards the end. While the story is good enough, it's not interactive in any way and nothing particularly memorable. But those are minor quibbles, maybe magnified a bit because I was trying to get this game out of the way before starting Dragon Age. Overall Borderlands is quite a lot of fun, I can definitely recommend it.</p><p><strong>Update</strong>: I left out one annoyance of the game: level scaling. There's something odd in the game where monsters just two levels above you are nearly unkillable, and monsters two levels below you are trivial. Ie: the level you play (and therefore, the missions and zones) are in a narrow band. It's almost like you do 20% less (or more) damage per level difference or something. It felt a bit artificial and confining.</p></div>
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    <feedburner:origLink>http://flyv.typepad.com/warcraft/2009/11/borderlands-halo-diablo.html</feedburner:origLink></entry>
    <entry>
        <title>More Warhammer bug fixes</title>
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        <id>tag:typepad.com,2003:post-6a00e54f8bd3c888330120a6b1c6cf970c</id>
        <published>2009-11-06T08:53:14-08:00</published>
        <updated>2009-11-06T08:53:14-08:00</updated>
        <summary>Maybe I'm just being cruel now, but check out these hotfixes from Warhammer: Players will no longer be able to remove the effects of a Stagger by right clicking its icon. Tentacle Pies now properly stack to 20 and will...</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
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<div xmlns="http://www.w3.org/1999/xhtml"><p>Maybe I'm just being cruel now, but check out <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=976">these hotfixes</a> from Warhammer:</p><ul>
<li>Players will no longer be able to remove the effects of a Stagger by right clicking its icon.</li>
<li>Tentacle Pies now properly stack to 20 and will no longer vanish upon zoning or relogging.</li>
</ul>
<p>That first bug is serious. <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=913">Stagger</a> is part of the big crowd control re-vamp they launched about a month ago. When you stagger an enemy in PvP they're stunned for several seconds, a big tactical advantage. Except for the bug, of course, where the smart player could just click away the debuff. That bug must have been live for at least four weeks.</p><p>The second bug is not too big a deal; <span style="background-color: #ffffff; "><a href="http://www.wardb.com/item.aspx?id=206403">tentacle pies</a> are some sort of toy item, maybe linked to an event or something. On the other hand they had an inventory item disappearing from a character's inventory every time your character changed zones! For weeks! Don't they notice?</span></p><p><span style="background-color: #ffffff; ">MMOs are big complex software products. They have bugs. Good MMOs have significant testing: automated tests, careful testing from the QA department, early launches on test servers and a good pipeline from customer service to the engineers via a bug database. Despite that all MMOs have bugs, of course. But somehow Warhammer's seem much more fundamental.</span></p><p /></div>
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    <entry>
        <title>Four things</title>
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        <published>2009-11-05T08:32:02-08:00</published>
        <updated>2009-11-05T08:32:02-08:00</updated>
        <summary>Champions Online developers posted something about game balance design. It's a little confusing, but it's a great look at the first-pass on balance that game designers make. These notes are generic for any MMO, nothing specific about Champions' unique mix-and-match...</summary>
        <author>
            <name>Flyv</name>
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<div xmlns="http://www.w3.org/1999/xhtml"><p><ol>
<li>Champions Online developers posted something about <a href="http://www.tentonhammer.com/node/76328">game balance design</a>. It's a little confusing, but it's a great look at the first-pass on balance that game designers make. These notes are generic for any MMO, nothing specific about Champions' unique mix-and-match power framework.</li>
<li>Blizzard is now <a href="http://tobolds.blogspot.com/2009/11/blizzard-introduces-microtransactions.html">out-right selling in-game content</a> for Warcraft. Two vanity pets available for pure cash payments, no need to buy a trading card code off eBay. I hesitate to call it "micropayments" since the price is $10 or €10, significantly more than "micro". Also, cynically, the first launch includes a charity payment to make the medicine go down a bit smoother.</li>
<li>There's an interesting discussion in the comments of <a href="http://teethandclaws.blogspot.com/2009/11/mtg-tactics-coming-soon.html">this blog post about Magic: The Gathering Tactics</a>. Lots of details of trading card games compared to microtransaction models for MMOs. The comments from "Nelson" are me. Bottom line: TCGs are a lot like microtransactions, except they're really expensive.</li>
<li>Borderlands is really growing on me. The game starts slow: levels 1-10 are boring and a bit annoying as you constantly run out of ammo for your underpowered guns. But I had a great time playing all afternoon online with a friend and now that I'm level 20+ I'm enjoying the pleasure of getting more powerful and mowing through the bad guys with my sniper rifle that sets things on fire and my shotgun that shoots acid. I've resolved not to open my copy of Dragon Age until I finish a full Borderlands playthrough.</li>
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    <entry>
        <title>Torchlight critique</title>
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        <id>tag:typepad.com,2003:post-6a00e54f8bd3c888330120a69d3727970c</id>
        <published>2009-11-01T10:39:16-08:00</published>
        <updated>2009-11-01T10:39:16-08:00</updated>
        <summary>I've finished one full playthrough of Torchlight (10 hours on Normal difficulty) and thought I'd share some thoughts. Honestly Torchlight is a casual enough game it's not clear it bears very detailed critique, which is exactly why I am going...</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
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<div xmlns="http://www.w3.org/1999/xhtml"><p>I've finished one full playthrough of <a href="http://www.torchlightgame.com/">Torchlight</a> (10 hours on Normal difficulty) and thought I'd share some thoughts. Honestly Torchlight is a casual enough game it's not clear it bears very detailed critique, which is exactly why I am going to share some detailed comments.</p><p>Top line: it's a lot of fun, and at $20 is a bargain. If you like Diablo and fun action RPGs, buy it. This is the game Blizzard could have made years ago as Diablo 3, as opposed to making us all wait 10+ years for a sequel. OTOH this is <em>not</em> the game Blizzard has made, it's not that good, and the reasons it's not are instructive.</p><p style="text-align: center;"><a href="http://flyv.typepad.com/.a/6a00e54f8bd3c888330120a647b273970b-pi" style="display: inline;"><img alt="11012009_083735733" border="0" class="asset asset-image at-xid-6a00e54f8bd3c888330120a647b273970b image-full " src="http://flyv.typepad.com/.a/6a00e54f8bd3c888330120a647b273970b-800wi" title="11012009_083735733" /></a> </p><p style="text-align: left;" /><p style="text-align: left;">First, the good in Torchlight. It's super fun. The game plays fast and not too demandingly. You run around and kill things and big numbers pop up and you get loot and it's propulsive, compelling fun. So many games in this genre get something wrong: the graphics are laggy, or the combat is too slow, or the tactics are too complicated, or there's too much time wasted on inventory management or reading quests or the like. Torchlight really nails the basic action RPG mechanic, very nicely tuned, and I wish more games would learn from that. Particularly for graphics; it's nice to have something look good and run at 60 fps on modest hardware without tweaking.</p><p style="text-align: left;">The simplest criticism of Torchlight is it's 100% derivative. It's true, the game is very much a Diablo clone down to using the same composer to make the music and sound effects almost identical. I'm generally impatient with derivative games, but honestly Diablo was so fun and it's been so long I'm OK with a clone. (I missed out on Fate and Titan Quest, so can't compare).</p><p style="text-align: left;">Torchlight does have one major innovation: the pet system. Diablo 2 had some summonable combat pets but they weren't very compelling. Torchlight resurrects the idea of a basic dog/cat companion from Nethack, plus lets you have a significant coterie of minions. My pet-focussed alchemist had 9 permanent allies (6 imps, 2 golems, and a cat) and frequently summoned another 9 temporary allies (6 archers, 3 zombies) for total mayhem. Particularly fun when combined with a Thorns aura so that the monsters beat themselves to death on my pets. The pet AI is just good enough that having 18 companions actually works. In particular the engine never got bogged down and pathfinding was good enough. Your main pet (the cat/dog) is also quite nicely personalized with custom gear, spells, even changing forms by feeding it fish. Spell-casting is particularly nice; it was startling to see my cat heal me or summon his own flaming sword minion to help take out the bad guys.</p><p style="text-align: left;">There's also a minor innovation in that Torchlight is designed for replay. When you finish the main game there's an infinite dungeon where you can keep going down against harder monsters, forever. There's a shared loot stash so you can share gear between characters. And you can retire a character and transfer some fame and one superpowered item to a new character, a nice way to clear a slot without feeling like you're losing anything. Nice design.</p><p style="text-align: left;">Some of the derivative game mechanics doesn't work so well. There's gems to socket in gear, but the gem bonuses are basically useless in armor. There's lots of random loot, but the loot progression is so screwy that at level 30 the gear that drops is not significantly better than the level 10 gear. Torchlight copies the unidentified loot / identify scroll mechanic of Diablo but forgets to give us a cheap/easy way to identify everything in town. Takes a lot of pleasure out of the loot part of the action RPG cycle, particularly when you realize the enchanting economy is unbalanced and it's better to make your own gear with the enchanter than hope you get a minor upgrade from a boss drop. To some extent Diablo 2 suffered from this problem as well, but not nearly as much, and over the patch evolution D2X became a finally tuned game. </p><p style="text-align: left;">My other main complaint with Torchlight is it stripped the RPG element out of the action RPG a little too much. The backstory is generic and unmotivating. There are no compelling characters. There's only 3 quests: "Go to level X and kill this mob. Go to level X and loot this thing. Go down and wait for the girl to pop out of a portal and advance the story". No one reads quest text in most RPGs anyway, so it's not a big loss, but I think in stripping the story trappings so far away Torchlight is a bit too empty of a game. Blizzard is very good at storytelling in its games, a virtue I often overlook.</p><p style="text-align: left;">There's also something funny about the difficulty and pacing of the game. Normal mode was way too easy for me, right up until the last few levels where I suddenly died 7 times (3 times in the final boss fight). That's partly because I got sloppy, playing faster, and partly just the mechanics of the game where one unlucky crit is instadeath. No big deal unless you're playing in hardcore mode, where death is permanent, I doubt I'll be trying that mode. Diablo 2 had its difficulty spikes too (particularly Duriel, the Act 2 boss), but in general the challenge curve felt smoother.</p><p style="text-align: left;">So while Torchlight is fun and a game I enthusiastically recommend, it was interesting to see the places where the game doesn't quite work. Most of the flaws were present in Diablo 2, as well, but Diablo 2 overall was a better designed game. But what's most interesting is that Diablo innovated the genre, Torchlight is just copying it. I'm hopeful that Diablo 3 will be a significant innovation over Diablo 2 as well.</p><p style="text-align: left;">Now excuse me, it's time to re-roll a melee character and dive again.</p><p style="text-align: left;">PS: a couple of UI tips. If you click the "Alt" button you can turn the loot bubbles on permanently, to aid looting. You can bind the F1-F12 keys to switch the right mouse button action by hovering over the action in your spellbook and pressing the F key. And Shift-F9 takes screenshots which end up in <a href="http://forums.runicgames.com/viewtopic.php?f=5&amp;t=2995#p33281">an obscure Application Data location</a>.</p></div>
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    <feedburner:origLink>http://flyv.typepad.com/warcraft/2009/11/torchlight-critique.html</feedburner:origLink></entry>
    <entry>
        <title>What I'm playing</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FlyvsWarcraftBlog/~3/O5qiEykRqgU/what-im-playing.html" />
        <link rel="replies" type="text/html" href="http://flyv.typepad.com/warcraft/2009/10/what-im-playing.html" thr:count="1" thr:updated="2009-10-31T05:36:44-07:00" />
        <id>tag:typepad.com,2003:post-6a00e54f8bd3c888330120a642ddd6970b</id>
        <published>2009-10-30T18:47:57-07:00</published>
        <updated>2009-10-30T18:50:28-07:00</updated>
        <summary>It's fall. Which means Christmas is just around the season, and the game industry cannibalizes itself releasing all the best product in the next six weeks. Lots of great games to play, here's what's on my list DJ HeroAs I...</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
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<div xmlns="http://www.w3.org/1999/xhtml"><p>It's fall. Which means Christmas is just around the season, and the game industry cannibalizes itself releasing all the best product in the next six weeks. Lots of great games to play, here's what's on my list</p><p><strong><a href="http://www.metacritic.com/games/platforms/xbox360/djhero" /></strong></p><strong><a href="http://www.metacritic.com/games/platforms/xbox360/djhero"><h3>DJ Hero</h3></a></strong>As I write this I'm damp from sweat and my right arm aches from playing this game for the last hour. I've missed out on rhythm games: I'm too self-conscious to Dance Dance and I really don't like the generic rock of the Guitar Hero and Rock Band games. But a DJ simulator with tracks from Daft Punk, DJ Shadow, and re-purposed Vanilla Ice, Blondie, and Beck? I'm there. The game is a lot of fun, centered entirely on my enjoyment of the music and the illusion that I'm the one playing it. It's fun playing a game that requires physical skill for once; most modern games have factored that out. It also helps that if you screw up you don't "lose", the music just drops out for a minute until you recover. I can definitely recommend this game if the <a href="http://en.wikipedia.org/wiki/DJ_Hero#Soundtrack">track list</a> appeals to you. If not? Skip it.<p /><p /><h3><a href="http://www.torchlightgame.com/">Torchlight</a></h3><p>A really well put together little game. A complete re-implementation of Diablo 2, made fun for you with modern graphics for $20. And with some neat pet AI thrown in for enhancement. What's not to like? My only caveat is the game is too easy on normal difficulty; try hard to start if you're familiar with this kind of game.</p><p /><p /><h3><a href="http://www.metacritic.com/games/platforms/xbox360/borderlands">Borderlands</a></h3><p>I picked this up before I'd heard of Torchlight, for some mindless action / looting fun. It's quickly fallen by the wayside. It takes itself a bit too seriously, I don't have any Xbox friends to play it cooperatively with, and the FPS / exploration stuff feels just a bit too much like work. It's a good game, I hope to go back to it, but with so much to play...</p><p /><p /><h3><a href="http://www.metacritic.com/games/platforms/pc/dragonageorigins">Dragon Age: Origins</a></h3><p>The latest game from <a href="http://en.wikipedia.org/wiki/Bioware">BioWare</a>, makers of Baldur's Gate, Knights of the Old Republic, Jade Dragon, and Mass Effect. Any game they publish is an instant purchase for me on the hopes that the storytelling and gameplay marriage makes for another tour de force. Honestly the last couple of games have disappointed me, but I remain hopeful.</p><p><br /><span>There's some good looking games that I'm not planning on playing now. Left 4 Dead 2 just doesn't appeal to me, too frenzied. Neither does Call of Duty: Modern Combat 2, although I may yet pick it up. And everyone's raving about Uncharted 2, but since I don't have a PS/3 I'll just have to pass. What's not on my list? <a href="http://flyv.typepad.com/warcraft/2009/10/quitting-all-mmos-warhammer-at-least.html">Any MMO</a>; wake me when there's a new one with something new to show me.</span></p><p>Any other suggestions for new games I should try? What's not on my list is any sort of thinking man's game, a simulation or world builder or the like. I still have barely explored Sims 3, maybe that'll be a nice change of pace. But who has the time?</p></div>
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    <entry>
        <title>Warhammer fixes fundamental game balance bug</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FlyvsWarcraftBlog/~3/1FV0xbOu5a4/warhammer-fixes-fundamental-game-balance-bug.html" />
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        <id>tag:typepad.com,2003:post-6a00e54f8bd3c888330120a6266855970b</id>
        <published>2009-10-27T16:39:44-07:00</published>
        <updated>2009-10-27T16:39:44-07:00</updated>
        <summary>I hate to kick a game when it's down, but this developer post about fixing a deep bug in Warhammer's Action Point mechanic is astonishing. It's a bit decoded on Massively, but let me highlight the key points. Action Points...</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
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<div xmlns="http://www.w3.org/1999/xhtml"><p>I hate to kick a game when it's down, but <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=964">this developer post</a> about fixing a deep bug in Warhammer's Action Point mechanic is astonishing. It's a <a href="http://www.massively.com/2009/10/27/nate-levy-explains-wars-action-point-fix/">bit decoded on Massively</a>, but let me highlight the key points.</p><p><ul>
<li>Action Points are a mechanic in Warhammer that limits how fast you can take actions. You need AP to do anything and if you spam abilities you run out of AP.</li>
<li>Action Points have been broken ever since the game launched. However, until 1.3.1 the "AP sometimes regenerates when it shouldn't" bug was offset by the "AP regenerates slowly because of server lag" bug. 1.3.1 improved server lag, making the "sometimes regenerate" bug into a game balance problem.</li>
<li>1.3.2 has changed action points so now the game is "working as intended". A full year after launch.</li>
</ul>
<p>This kind of execution failure is very typical of Warhammer Online, and is just mind-boggling to me in such a high budget, high profile game. I'm a software engineer, and one of the things I particularly care about in my professional life is understanding complex software systems and their failure modes. I can sort of see how a "sometimes regenerate" bug can sneak through, although you'd hope your testing would catch things like this. But for that to then cruise along undetected because, hey, your servers are always pretty slow and laggy so who would notice anyway? That's just terrible.</p><p>The good news is they fixed the bug. Even better, they disclosed what the bug was. It gives me some confidence that under the new leadership Warhammer may be run better. Too bad it's too late to rescue the game. (Speaking of which, is there any reason to think there will be a significant Warhammer expansion?)</p><p><br /></p></p></div>
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    <entry>
        <title>Torchlight: click and loot</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FlyvsWarcraftBlog/~3/UaATHzsAwmU/torchlight-click-and-loot.html" />
        <link rel="replies" type="text/html" href="http://flyv.typepad.com/warcraft/2009/10/torchlight-click-and-loot.html" thr:count="4" thr:updated="2009-10-29T12:49:09-07:00" />
        <id>tag:typepad.com,2003:post-6a00e54f8bd3c888330120a67d969a970c</id>
        <published>2009-10-27T16:24:11-07:00</published>
        <updated>2009-10-27T16:24:39-07:00</updated>
        <summary>Torchlight is out. It's a $20 downloadable game by a bunch of former Blizzard North / Flagship Studios folks. It looks, sounds, and plays exactly like Diablo with modern graphics. I mean that in a good way, it's good hack-n-slash...</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://flyv.typepad.com/warcraft/">
<div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://www.torchlightgame.com/">Torchlight</a> is out. It's a $20 downloadable game by a bunch of former Blizzard North / Flagship Studios folks. It looks, sounds, and plays exactly like Diablo with modern graphics. I mean that in a good way, it's good hack-n-slash fun and the release seems quite polished. I already enjoy it more than <a href="http://www.metacritic.com/games/platforms/xbox360/borderlands">Borderlands</a> which I recently picked up for its rumoured Diablo-with-guns design. Borderlands is a good game too, but a bit overwrought. Torchlight's just fun. <a href="http://www.escapistmagazine.com/articles/view/editorials/reviews/6697-Review-Torchlight">The Escapist liked it too.</a> </p></div>
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    <feedburner:origLink>http://flyv.typepad.com/warcraft/2009/10/torchlight-click-and-loot.html</feedburner:origLink></entry>
    <entry>
        <title>Quitting all MMOs? Warhammer at least.</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FlyvsWarcraftBlog/~3/STqedPpXfoY/quitting-all-mmos-warhammer-at-least.html" />
        <link rel="replies" type="text/html" href="http://flyv.typepad.com/warcraft/2009/10/quitting-all-mmos-warhammer-at-least.html" thr:count="1" thr:updated="2009-10-26T10:05:54-07:00" />
        <id>tag:typepad.com,2003:post-6a00e54f8bd3c888330120a677878b970c</id>
        <published>2009-10-26T08:00:39-07:00</published>
        <updated>2009-10-26T08:06:50-07:00</updated>
        <summary>I'm back from my trip! Nothing gaming related from my travels other than seeing some cool medieval weapons; halberds don't really look usable, you know? But if you're curious about me in the real world I have some notes from...</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://flyv.typepad.com/warcraft/">
<div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://flyv.typepad.com/.a/6a00e54f8bd3c888330120a6201891970b-pi" style="float: right;"><img alt="Rheinfried_004" border="0" class="asset asset-image at-xid-6a00e54f8bd3c888330120a6201891970b " src="http://flyv.typepad.com/.a/6a00e54f8bd3c888330120a6201891970b-800wi" style="margin: 0px 0px 5px 5px;" title="Rheinfried_004" /></a> I'm back from my trip! Nothing gaming related from my travels other than seeing some cool medieval weapons; halberds don't really look usable, you know? But if you're curious about me in the real world I have some <a href="http://www.somebits.com/weblog/culture/travel/slovakia2009/overview.html">notes from my trip</a> on my other blog.</p><p>When I left I was juggling two MMOs: Warhammer Online and Champions Online. Coming back from my trip I started to jump back into those games and realized I just don't want to invest the time anymore. I'd played a lot of Warhammer; about 175 hours in 5 months, or 8 hours a week (!) <a href="https://realmwar.warhammeronline.com/realmwar/CharacterInfo.war?id=474450&amp;server=196">My Warrior Priest</a> ended up at max level and Renown Rank 43 and I had a couple of level 10 alts.</p><p>When Warhammer works well, it's pretty fun. It's best at large scale PvP, battles of 100 vs. 100 players fighting over a tangible, persistent location like a keep or city. Small scale PvP in scenarios (typically 12 vs 12) is also fun, although less interesting to me personally. PvE is less inspired: adequate, but nothing special.</p><p>The problem is Warhammer doesn't often work well. Large scale PvP battles are fraught with game design and balance problems. It's rare to get a really good fight. The server implementation is terrible, full of 300ms+ lag, occasional lag spikes where everything disappears, and random gameplay bugs with new ones coming as fast as they can patch the old ones. Mythic really failed at executing the engineering of the game and it robs Warhammer of a lot of fun.</p><p>I was going to quit months ago but I lucked into joining <a href="http://forums.legendsgaming.org/">the Legends guild</a>, a really strong PvP guild on the Iron Rock server. These guys play very well and aggressively. Our set piece was taking our warband of 20 people and looking for the group of 60+ enemy, then running in and crushing them because of our superior organization and gameplay. It's a lot of fun beating 3:1 odds. There's a couple of people in Legends who are really <a href="http://flyv.typepad.com/warcraft/2009/08/leadership-in-social-games.html">good</a> <a href="http://flyv.typepad.com/warcraft/2009/02/raid-leading.html">leaders</a>, too, pushing people to play well and keeping things moving fast and fun. Frankly I was a bit out of my league being such a Warhammer n00b, but they needed healers and I enjoyed being able to learn so quickly. I would have quit a lot sooner if I hadn't found such a good group.</p><p>Here's the thing: I can't think of <em>any </em>MMO I really want to play now. I can keep playing them casually (like I play Champions), a couple hours here and there twice a week. But MMOs should be more engaging than that, in some sense a second life. But all the MMOs out today are too much like Warcraft (except Eve, which is different but boring). Having done Warcraft as a second life for a couple of years, I'm not keen to reproduce that level of time investment for more of the same. Also Warcraft is still the best implemented MMO out there, even if I did get bored of it. But why would you play a second rate Warcraft clone when Warcraft is still going strong?</p><p>I'll probably play Champions a couple more weeks until the subscription runs out. Then if the MMO itch strikes me again, maybe I'll try Aion. Or pick up Lord of the Rings again. But I think I won't get really excited about an MMO again until something really innovative comes along.</p><p>In the meantime, there's a lot of other games to play. Borderlands is good mindless fun and <a href="http://www.torchlightgame.com/">Torchlight</a> looks promising for similar click-and-loot gameplay. And I'm pretty excited about DJ Hero; I've never played Guitar Hero or Rock Band because I hate cock rock, but I'm all over <a href="http://www.youtube.com/watch?v=BxGH7ga1wgE">Daft Punk</a>. </p><p /></div>
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    <entry>
        <title>Going quiet for a month</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FlyvsWarcraftBlog/~3/fskY-qLSd3E/going-quiet-for-a-mont.html" />
        <link rel="replies" type="text/html" href="http://flyv.typepad.com/warcraft/2009/09/going-quiet-for-a-mont.html" thr:count="3" thr:updated="2009-09-30T23:30:34-07:00" />
        <id>tag:typepad.com,2003:post-6a00e54f8bd3c888330120a5ea7bce970c</id>
        <published>2009-09-23T19:36:53-07:00</published>
        <updated>2009-09-23T19:36:53-07:00</updated>
        <summary>Just a heads up; I'm about to go on a month-long trip to Europe. No game blogging while I'm gone. Too bad, there's a lot going on: Aion, Fallen Earth, Champions Online, etc. Enjoy!</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://flyv.typepad.com/warcraft/">
<div xmlns="http://www.w3.org/1999/xhtml">Just a heads up; I'm about to go on a month-long trip to Europe. No game blogging while I'm gone. Too bad, there's a lot going on: Aion, Fallen Earth, Champions Online, etc. Enjoy!</div>
</content>


    <feedburner:origLink>http://flyv.typepad.com/warcraft/2009/09/going-quiet-for-a-mont.html</feedburner:origLink></entry>
    <entry>
        <title>Cryptic fail</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FlyvsWarcraftBlog/~3/58a3ZG7Ewz4/cryptic-fail.html" />
        <link rel="replies" type="text/html" href="http://flyv.typepad.com/warcraft/2009/09/cryptic-fail.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e54f8bd3c888330120a5e5f43a970c</id>
        <published>2009-09-22T18:55:27-07:00</published>
        <updated>2009-09-23T09:15:37-07:00</updated>
        <summary>I take back some of the nice things I said about Champions Online stability. The launch really was pretty clean, no Aion-style three hour queues, no Warhammer desync problems. But they've really screwed up the game balance. And worse, they're...</summary>
        <author>
            <name>Flyv</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://flyv.typepad.com/warcraft/">
<div xmlns="http://www.w3.org/1999/xhtml"><p>I take back some of the <a href="http://flyv.typepad.com/warcraft/2009/09/champions-online-first-thoughts.html">nice things I said about Champions Online stability</a>. The launch really was pretty clean, no <a href="http://blog.weflyspitfires.com/2009/09/22/is-it-acceptable-to-have-to-queue/">Aion-style three hour queues</a>, no <a href="http://flyv.typepad.com/warcraft/2009/09/warhammer-you-cannot-see-your-target.html">Warhammer desync problems</a>. But they've really screwed up the game balance. And worse, they're now shooting themselves in the foot with terrible patch testing.</p><p>Today is the <a href="http://www.champions-online.com/node/592427">big economy patch</a> where they try to balance the money flow in the game. Why didn't they do this in beta testing? Who knows. So they pushed that out, including the note "Very small reduction in damage for all critters". Only oops, turns out they <a href="http://forums.champions-online.com/showthread.php?t=71928">increased critter damage</a>. And nerfed defenses, and basically made superheroes even more vulnerable. Don't they test this stuff?</p><p>I don't really know, because now I can't log in at all because they've <a href="http://forums.champions-online.com/showthread.php?t=72433">broken their launcher</a>: instead of a fancy graphic with a button to click it displays an essentially blank web page. Nice.</p><p>I've worked for years in writing software for online services. It's challenging, particularly for a complex system with lots of users. That's why professional software people have meticulous test and release processes to make sure you don't push stuff out that's broken. Apparently Cryptic hasn't learned that lesson yet. Call me, I have reasonable consulting rates for fun games.</p><p /></div>
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