<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Fragmented Code</title>
	
	<link>http://www.fragmentedcode.com</link>
	<description>Snippets, Blocks and Infinite Loops</description>
	<lastBuildDate>Sun, 04 Oct 2009 00:39:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/FragmentedCode" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>Kid Challenge: Step 1</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/SMDW4AApGew/</link>
		<comments>http://www.fragmentedcode.com/2009/10/03/kid-challenge-step-1/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 00:39:10 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Challenge]]></category>
		<category><![CDATA[Game Maker]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=157</guid>
		<description><![CDATA[So, I was thinking earlier today &#8230; and, decided to challenge my 10-year old nephew.  The challenge is as follows:
He is tasked with creating an educational video game for Kindergarten and First Graders, to teach simple math skills.
The rules are quite simple, he has to design the concept on his own (he&#8217;s allowed to ask [...]]]></description>
			<content:encoded><![CDATA[<p>So, I was thinking earlier today &#8230; and, decided to challenge my 10-year old nephew.  The challenge is as follows:</p>
<blockquote><p>He is tasked with creating an educational video game for Kindergarten and First Graders, to teach simple math skills.</p></blockquote>
<p>The rules are quite simple, he has to design the concept on his own (he&#8217;s allowed to ask for opinions, and receive guidance on the educational aspect).  He then has to build this video game with any tools available.  I bought him a copy of &#8220;The Game Makers Apprentice&#8221; sometime last year, and he has his own Game Maker license.  So, more than likely, he&#8217;ll be building it with YoYo Game&#8217;s Game Maker software.</p>
<p>What does he get if he completes the challenge, successfully? Well, he receives a $100 &#8216;prize&#8217; for completing the game and &#8230; we&#8217;ll build a web site together in which we can market the game to parents and sell it for a small fee (probably something like $9.95 &#8230; ).</p>
<p>So &#8230; if he keeps his interest in this challenge, and does anything with it &#8230; I&#8217;ll keep track of his progress here.</p>
<p>Anyone whose interested in knowing me, drop a comment &#8230; I&#8217;m sure the attention will just add incentive.</p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/SMDW4AApGew" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/10/03/kid-challenge-step-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/10/03/kid-challenge-step-1/</feedburner:origLink></item>
		<item>
		<title>jQuery Growl 1.0.2 Released</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/nghWbRsDDP8/</link>
		<comments>http://www.fragmentedcode.com/2009/08/01/jquery-growl-102-released/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 20:05:57 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=152</guid>
		<description><![CDATA[I was informed of a bug in jQuery Growl 1.0.1 that occurs in the newer releases of jQuery (the 1.3.x releases), and have patched the Growl Notification Plugin to work with the latest version of jQuery.
The patch was submitted by James Moberg of Sunstar Media.
As usual, you can download the latest version of jQuery Growl [...]]]></description>
			<content:encoded><![CDATA[<p>I was informed of a bug in jQuery Growl 1.0.1 that occurs in the newer releases of jQuery (the 1.3.x releases), and have patched the Growl Notification Plugin to work with the latest version of jQuery.</p>
<p>The patch was submitted by James Moberg of Sunstar Media.</p>
<p>As usual, you can download the latest version of <a title="jQuery Growl - Project Page" href="http://www.fragmentedcode.com/jquery-growl/">jQuery Growl here</a>.</p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/nghWbRsDDP8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/08/01/jquery-growl-102-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/08/01/jquery-growl-102-released/</feedburner:origLink></item>
		<item>
		<title>Girl on Water – Sunday Morning Inspiration</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/JtSX9LT058Y/</link>
		<comments>http://www.fragmentedcode.com/2009/06/14/girl-water-sunday-morning-inspiration/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 15:48:31 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Girl]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=148</guid>
		<description><![CDATA[So, I woke up this morning &#8230; after having watched a few Photoshop and Design videos last night, inspired to create &#8230; something.  So, I began digging through some of my stock photos and some of my personal photos and found something that I thought would make a great base.
I started out with the intent [...]]]></description>
			<content:encoded><![CDATA[<p>So, I woke up this morning &#8230; after having watched a few Photoshop and Design videos last night, inspired to create &#8230; something.  So, I began digging through some of my stock photos and some of my personal photos and found something that I thought would make a great base.</p>
<p>I started out with the intent to create a mermaid, and &#8230;well, as all creative flows go&#8230; wound up with something different.</p>
<p>Here&#8217;s the original stock photo I started with:</p>
<div id="attachment_149" class="wp-caption alignnone" style="width: 650px"><img class="size-full wp-image-149" title="Girl on Water - Source" src="http://www.fragmentedcode.com/wp-content/uploads/2009/06/Girl-on-Water-Source.jpg" alt="Girl On Water - Original Stock Photo Source" width="640" height="429" /><p class="wp-caption-text">Girl On Water - Original Stock Photo Source</p></div>
<p>And, after about 30-45 minutes &#8230; here&#8217;s what I wound up with:</p>
<div id="attachment_150" class="wp-caption aligncenter" style="width: 650px"><img class="size-full wp-image-150" title="Girl on Water - Copyright © 2009 David Higgins" src="http://www.fragmentedcode.com/wp-content/uploads/2009/06/Girl-on-Water-Final.jpg" alt="Girl on Water - Copyright © 2009 David Higgins" width="640" height="429" /><p class="wp-caption-text">Girl on Water - Copyright © 2009 David Higgins</p></div>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/JtSX9LT058Y" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/06/14/girl-water-sunday-morning-inspiration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/06/14/girl-water-sunday-morning-inspiration/</feedburner:origLink></item>
		<item>
		<title>Palm Pre, webOS and iPhone</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/ALtHkLNeL2I/</link>
		<comments>http://www.fragmentedcode.com/2009/06/02/palm-pre-webos-iphone/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 18:21:04 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[iPhone SDK]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=146</guid>
		<description><![CDATA[I was advised to look into the Palm Pre as yet another mobile platform for which I could develop my games.  After looking into the Palm Pre&#8217;s webOS, and it&#8217;s Mojo Framework for development a little bit (I&#8217;ve only read the O&#8217;Reilly chapter available for free at the moment) I&#8217;ve discovered that the Palm Pre&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I was advised to look into the Palm Pre as yet another mobile platform for which I could develop my games.  After looking into the Palm Pre&#8217;s webOS, and it&#8217;s Mojo Framework for development a little bit (I&#8217;ve only read the O&#8217;Reilly chapter available for free at the moment) I&#8217;ve discovered that the Palm Pre&#8217;s development framework is entirely &#8216;web app centric&#8217;, meaning that the Palm Pre&#8217;s webOS is a glorified web browser based operating system which simply exposes some additional &#8217;system level&#8217; elements to the JavaScript driving the interactive portion of the web page.</p>
<p>The Palm Pre looks like a rather nice device, but, can it hold up to what the Apple iPhone is capable of? Can it &#8216;do everything an iPhone can do&#8217;, it does not appear so.  However, I have applied for access to become a Palm Developer, and would like to give the Palm Pre a fair shot at game development.  The games I develop, are largely 2D based and could be ported to HTML/CSS/JavaScript fairly easily because of this, but &#8230; can the Palm Pre&#8217;s webOS handle the resource requirements of a 2D game with moving parts, we don&#8217;t know.</p>
<p>It does, however, appear to be more than capable of handling 2D puzzle games, in the genre of Bejewelled, and Sudoko, etc.</p>
<p>The iPhone, on the other hand, has access to OpenGL ES, and is essentially just a crippled version of Mac OS X Leopard (10.5.x), designed to run on a mobile platform.  This, allows the iPhone to do an unbelievable number of things &#8230; it&#8217;s great for viewing web pages, it&#8217;s great for productivity tools, and it&#8217;s one of the funner hand held game systems I&#8217;ve ever owned (compared to GB, GBA, NDS, PSP, etc).</p>
<p>So, will the Palm Pre really compete with the Apple iPhone &#8230; ? Perhaps in the corporate market, but &#8230; for the &#8216;day to day&#8217; person, I believe the iPhone will continue to &#8216;rule the market&#8217; so to speak.</p>
<p>I hope to eventually look into Google Android, as well as Blackberry Storm as well.  As the Andriod OS is comparative to the iPhone OS, and the Blackberry Storm is similar in nature as well (however, I&#8217;ve not yet looked into either &#8230; with the exception of seeing some advertisements here and there).</p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/ALtHkLNeL2I" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/06/02/palm-pre-webos-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/06/02/palm-pre-webos-iphone/</feedburner:origLink></item>
		<item>
		<title>A pearl of wisdom, in a vast sea of writings…</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/I7AL3EhdIg0/</link>
		<comments>http://www.fragmentedcode.com/2009/05/31/pearl-wisdom-vast-sea-writings/#comments</comments>
		<pubDate>Sun, 31 May 2009 14:58:46 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Obj-C]]></category>
		<category><![CDATA[UIKit]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=143</guid>
		<description><![CDATA[I was digging through some messages this morning, trying to keep as up to date with my various Google Groups and Betas as I could, and ran across a post by the author of if {&#8230;} then {&#8230;} and dug through the blog, and found a handful of good readings.  The most notable of them [...]]]></description>
			<content:encoded><![CDATA[<p>I was digging through some messages this morning, trying to keep as up to date with my various Google Groups and Betas as I could, and ran across a post by the author of <a href="http://fraggle.squarespace.com/" target="_blank">if {&#8230;} then {&#8230;}</a> and dug through the blog, and found a handful of good readings.  The most notable of them is the &#8216;<a href="http://fraggle.squarespace.com/blog/category/iphone-obj-c-cocoa" target="_blank">Loading Screen Example</a>&#8216; which is useful in general, and with Cocos2D specifically.</p>
<p>I read through the example code, and learned a new trick &#8230; that little spinning &#8216;gear&#8217; that Apple has made so popular for the &#8216;twiddle your thumbs for a while&#8217; moments in life &#8230; is easily accessible with iPhone development, just by using the <span class="source source_objc"><span class="meta meta_implementation meta_implementation_objc"><span class="meta meta_scope meta_scope_implementation meta_scope_implementation_objc"><span class="meta meta_function-with-body meta_function-with-body_objc">UIActivityIndicatorViewto display it.</span></span></span></span></p>
<p><span class="source source_objc"><span class="meta meta_implementation meta_implementation_objc"><span class="meta meta_scope meta_scope_implementation meta_scope_implementation_objc"><span class="meta meta_function-with-body meta_function-with-body_objc">It has startAnimating, stop Animating and isAnimating calls available &#8230; and runs on it&#8217;s own thread, so when you have code that is going to &#8217;stop everything&#8217; for a moment, you can splash this up on the screen &#8230; and make people &#8216;feel better about themselves while they wait&#8217;.  We all love a useless gear that tells us &#8230; &#8216;everything is working as expected, just hold your horses and be patient&#8217;.</span></span></span></span></p>
<p><span class="source source_objc"><span class="meta meta_implementation meta_implementation_objc"><span class="meta meta_scope meta_scope_implementation meta_scope_implementation_objc"><span class="meta meta_function-with-body meta_function-with-body_objc">So, I thank the author of <a href="http://fraggle.squarespace.com/" target="_blank">if {&#8230;} then {&#8230;}</a> for showing me something new on Sunday morning.<br />
</span></span></span></span></p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/I7AL3EhdIg0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/05/31/pearl-wisdom-vast-sea-writings/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/05/31/pearl-wisdom-vast-sea-writings/</feedburner:origLink></item>
		<item>
		<title>Stockboy Stanley in Warehouse Trouble Released!</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/h4-SNtJu5O0/</link>
		<comments>http://www.fragmentedcode.com/2009/05/20/stockboy-stanley-warehouse-trouble-released/#comments</comments>
		<pubDate>Thu, 21 May 2009 01:12:39 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=140</guid>
		<description><![CDATA[Stockboy Stanley in Warehouse Trouble has been officially released on the Apple App Store for the iPhone and iPod Touch.  The game is an addicting puzzle strategy with a bit of a platformer spin on it.  Stanley, the main character, is trapped in a stock crate pit and the crate stacker has gone bezerk.  Stanley [...]]]></description>
			<content:encoded><![CDATA[<p><a href="itms://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316119483&amp;mt=8&amp;s=143441">Stockboy Stanley in Warehouse Trouble</a> has been officially released on the Apple App Store for the iPhone and iPod Touch.  The game is an addicting puzzle strategy with a bit of a platformer spin on it.  Stanley, the main character, is trapped in a stock crate pit and the crate stacker has gone bezerk.  Stanley must guide the crate stacker to get crates stacked in such a manner so that Stanley can climb out of the pit to safety.  As Stanley progresses, the crates fall faster and faster.</p>
<p>Great fun for all ages, easy to use controls, simple enough concept that you don&#8217;t need to &#8220;learn how to play&#8221;, but for those of you who love the strategy, there&#8217;s always a better way to get out faster and go further.</p>
<p>Released by <a href="http://www.gearworxprod.com">Gear Worx Productions</a>, and developed by me, David Higgins.  Art is completely by Steve Adamson, with a wicked custom sound track by <a href="http://www.punkarts.com">PunkArts.com</a>.</p>
<p>Check out the <a href="http://www.gearworxprod.com/index.php?do=sbswt">Stockboy Stanley homepage</a> and view the gameplay trailer.</p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/h4-SNtJu5O0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/05/20/stockboy-stanley-warehouse-trouble-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/05/20/stockboy-stanley-warehouse-trouble-released/</feedburner:origLink></item>
		<item>
		<title>Gearworx Productions on Twitter</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/oEstev3UjVA/</link>
		<comments>http://www.fragmentedcode.com/2009/05/17/gearworx-productions-on-twitter/#comments</comments>
		<pubDate>Sun, 17 May 2009 14:06:38 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=138</guid>
		<description><![CDATA[Gearworx Productions is now on Twitter.  Check them out, follow there tweets and keep up to date on the latest Gearworx Productions news and releases.
Steve Adamson (GWPGearWorx) on Twitter.
]]></description>
			<content:encoded><![CDATA[<p>Gearworx Productions is now on Twitter.  Check them out, follow there tweets and keep up to date on the latest Gearworx Productions news and releases.</p>
<p><a href="http://twitter.com/GWPGearWorx">Steve Adamson (GWPGearWorx) on Twitter</a>.</p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/oEstev3UjVA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/05/17/gearworx-productions-on-twitter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/05/17/gearworx-productions-on-twitter/</feedburner:origLink></item>
		<item>
		<title>PunkArts releases Chinese Obama.</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/jrpICOyuFpM/</link>
		<comments>http://www.fragmentedcode.com/2009/05/11/punkarts-releases-chinese-obama/#comments</comments>
		<pubDate>Mon, 11 May 2009 16:22:36 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=136</guid>
		<description><![CDATA[PunkArts.com, one of my newest ventures in iPhone Development, has just released it&#8217;s first &#8220;Chinese Obama&#8221; episode to the world.  This video is the first in a series of episodes, each episode is embedded into their latest apps available on the App Store soon.
The &#8216;Ask&#8217; series of apps, which contains these embedded Chinese Obama videos, [...]]]></description>
			<content:encoded><![CDATA[<p><a title="PunkArts.com - Punk Arts" href="http://www.punkarts.com">PunkArts.com</a>, one of my newest ventures in iPhone Development, has just released it&#8217;s first &#8220;<a title="PunkArts.com - Chinese Obama, Episode 1" href="http://www.punkarts.com/video/chinese_obama/episode_1/">Chinese Obama</a>&#8221; episode to the world.  This video is the first in a series of episodes, each episode is embedded into their latest apps available on the App Store soon.</p>
<p>The &#8216;Ask&#8217; series of apps, which contains these embedded Chinese Obama videos, are an amusing way to get a quick laugh &#8230; whether you love them, or hate them, Barack Obama, Sarah Palin and George W. Bush will answer all of life&#8217;s questions.  You ask, they answer, really it&#8217;s that simple.</p>
<p><a title="PunkArts.com - iPhone App List" href="http://www.punkarts.com/apps/">Check them out over at PunkArts.com</a></p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/jrpICOyuFpM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/05/11/punkarts-releases-chinese-obama/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/05/11/punkarts-releases-chinese-obama/</feedburner:origLink></item>
		<item>
		<title>Performing an Ad-Hoc Distribution Build with Unity iPhone</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/MEX_OqxdWL8/</link>
		<comments>http://www.fragmentedcode.com/2009/05/05/performing-adhoc-distribution-build-unity-iphone/#comments</comments>
		<pubDate>Tue, 05 May 2009 13:35:51 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=133</guid>
		<description><![CDATA[To make an Ad Hoc distribution build to send out to your beta testers, you first have to create the Mobile Provision Profile on the Program Portal.  Once you&#8217;ve created this profile, downloaded and installed it according to Apple&#8217;s directions, your ready to begin.
Launch Unity iPhone and open the project you wish to build.  Make [...]]]></description>
			<content:encoded><![CDATA[<p>To make an Ad Hoc distribution build to send out to your beta testers, you first have to create the Mobile Provision Profile on the Program Portal.  Once you&#8217;ve created this profile, downloaded and installed it according to Apple&#8217;s directions, your ready to begin.</p>
<p>Launch Unity iPhone and open the project you wish to build.  Make sure that under Edit-&gt;Project Settings-&gt;Player the iPhone Bundle Identifier matches the App ID identifier in your profile (if your profile is something like SAD723.*, you may enter any &#8220;com.yourdomain.AppName&#8221; combination).  Now, set your stripping level and Script Call Optimizations as necessary.</p>
<p>Goto File-&gt;Build Settings, setup your build as you normally would for Desktop or Web distribution.  Select &#8216;Compress Textures&#8217; and &#8216;Strip Debug Symbols&#8217; (these are really not needed on the device, and only useful if you know what your doing).  Select the &#8216;Build&#8217; option, not the &#8216;Build &amp; Run&#8217; option.</p>
<p>Once your XCode Project is available to select in Finder, replace the Icon.png with the icon you wish to use for your application.  The icon must be a 57&#215;57 PNG image.  Optionally, you can select the appropriate Default.png by changing the name of one of the predefined splash images (required for iPhone Basic) or, alternatively using your own (iPhone Advaced required for custom splash).</p>
<p>Once you have done this, go ahead and open the XCode Project.  Under Project-&gt;Edit Project Settings, select the appropriate &#8220;iPhone Distribution: Company Name&#8221; code signing certificate under &#8220;Coding Signing Identity&#8221;.  Double click in the &#8220;Code Signing Entitlements&#8221; just above that and enter the value &#8220;Entitlements.plist&#8221;.</p>
<p>Now, close the project settings and right click on the project in the left pane.  Select Add-&gt;New File.  Under &#8220;Code Signing&#8221; select &#8220;Entitlements&#8221;.  Name the file &#8220;Entitlements.plist&#8221; (the same as you entered above).  Once the file is created, open the file with the Property List Editor and uncheck the &#8220;get-tasks-allow&#8221; option.</p>
<p>Now make sure that the drop-down on the top-left of the project window says &#8220;Device &#8211; 2.1 | Release&#8221;.</p>
<p>You are now ready to build, so let&#8217;s do that now by selecting Build-&gt;Build.  Do -not- &#8220;Build and Go&#8221;.</p>
<p>Once your project is built, drill-down into the Products folder of your XCode Project and right click on the &#8220;.app&#8221; file that is there.  It should be named the same as the last part of your Bundle Identifier (&#8221;com.yourcompany.YourAppName&#8221; &#8211; ie; &#8220;YourAppName&#8221;).  Right click this file and say &#8220;Reveal in Finder&#8221;.  Drag the &#8220;.app&#8221; file onto your desktop, and copy over the &#8220;.mobileprovision&#8221; file you downloaded to create this build.  Select both, and right click and tell Finder to compress them.</p>
<p>You may now distribute this archive to your beta testers for review.</p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/MEX_OqxdWL8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/05/05/performing-adhoc-distribution-build-unity-iphone/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/05/05/performing-adhoc-distribution-build-unity-iphone/</feedburner:origLink></item>
		<item>
		<title>Taking advantage of NSLog</title>
		<link>http://feedproxy.google.com/~r/FragmentedCode/~3/-01YkzAKHyk/</link>
		<comments>http://www.fragmentedcode.com/2009/04/12/advantage-nslog/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 14:28:16 +0000</pubDate>
		<dc:creator>zoul</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[iPhone SDK]]></category>
		<category><![CDATA[XCode]]></category>

		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=131</guid>
		<description><![CDATA[I've recently started developing with the iPhone SDK, and have always utilized console output for debug output.  However, with XCode, the Console is constantly being littered with messages about garbage collection.
PLAIN TEXT
CODE:




Xcode&#40;19838,0xb0103000&#41; malloc: free_garbage: garbage ptr = 0x208ca10, has non-zero refcount = 1 






Because of this, my Console is almost useless and I have to [...]]]></description>
			<content:encoded><![CDATA[<p>I've recently started developing with the iPhone SDK, and have always utilized console output for debug output.  However, with XCode, the Console is constantly being littered with messages about garbage collection.</p>
<div class="igBar"><span id="lcode-2"><a href="#" onclick="javascript:showPlainTxt('code-2'); return false;">PLAIN TEXT</a></span></div>
<div class="syntax_hilite"><span class="langName">CODE:</span>
<div id="code-2">
<div class="code">
<ol>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color:#3A6A8B;">
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">Xcode<span style="color:#006600; font-weight:bold;">&#40;</span><span style="color:#800000;color:#800000;">19838</span>,0xb0103000<span style="color:#006600; font-weight:bold;">&#41;</span> malloc: free_garbage: garbage ptr = 0x208ca10, has non-zero refcount = <span style="color:#800000;color:#800000;">1</span> </div>
</li>
</ol>
</div>
</div>
</div>
<p></p>
<p>Because of this, my Console is almost useless and I have to add extra stuff to my output messages to find them easier (ie; appending 5-10 asterix's).  After eventually becoming fed up with this, I started looking around and found <a title="0xced: QuietXcode" href="http://0xced.blogspot.com/2008/09/quietxcode.html" target="_blank">this great blog post</a>.  The author of <a title="0xced Blog" href="http://0xced.blogspot.com/">0xced</a> wrote an XCode plugin that basically tells it to 'shut up'.  Works great, and my Console is now usable.  Thanks again to <span class="post-author">Cédric Luthi over at <a title="0xced by Cédric Luthi" href="http://0xced.blogspot.com/">0xced</a>.<br />
</span></p>
<img src="http://feeds.feedburner.com/~r/FragmentedCode/~4/-01YkzAKHyk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.fragmentedcode.com/2009/04/12/advantage-nslog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.fragmentedcode.com/2009/04/12/advantage-nslog/</feedburner:origLink></item>
	</channel>
</rss>
