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	<title>François Tarlier's Blog &gt; CG Artist, Matchmover, VFX, Open Source topics, Computer Vision, and geek stuff !</title>
	
	<link>http://www.francois-tarlier.com/blog</link>
	<description>CG Artist, TD Artist, Matchmover, in love with VFX, geek with Computer Vision stuff</description>
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		<title>[Matchmove] Transitions Glasses / Lenses feat. Tyler Farrar (worked on matchmove)</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/-oFjPdPdhk8/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/07/matchmove-transitions-glasses-lenses-feat-tyler-farrar-worked-on-matchmove/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 08:49:31 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[bike]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[lenses]]></category>
		<category><![CDATA[matchmove]]></category>
		<category><![CDATA[matchmover]]></category>
		<category><![CDATA[Syntheyes]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[transitions]]></category>
		<category><![CDATA[Tyler Farrar]]></category>

		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=1045</guid>
		<description><![CDATA[I matchmoved the shot where is getting out of his garrage and getting on the street.]]></description>
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<p style="text-align: center;"><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/bouygues.jpg"></a><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/07/Transition-tyler.jpg"><img class="aligncenter size-medium wp-image-1046" title="Transition tyler" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/07/Transition-tyler-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p style="text-align: left;">I matchmoved the shot where is getting out of his garrage and getting on the street.</p>
<p style="text-align: center;"><span> </span><span> </span><span> </span><br />
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		<slash:comments>1</slash:comments>
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		<item>
		<title>[Matchmove] Bouygues Telecom Entreprise (worked on matchmove)</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/xBmNLghJZAc/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/06/bouygues-telecom-entreprise-worked-on-matchmove/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 10:37:33 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Videos/Films]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Bouygues]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[matchmove]]></category>
		<category><![CDATA[matchmover]]></category>
		<category><![CDATA[Syntheyes]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=1035</guid>
		<description><![CDATA[Bouygues Telecom Entreprise are 2 commercials I worked on as a Matchmover.]]></description>
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<p style="text-align: center;"><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/bouygues.jpg"><img class="aligncenter size-medium wp-image-1036" title="bouygues" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/bouygues-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;">Bouygues Telecom Entreprise are 2 commercials I worked on as a Matchmover.</p>
<p style="text-align: center;"><span> </span><span> </span><span> </span><br />
<span> </span></p>
<p><span> </span><br />
<span> </span></p>
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<span> </span><br />
<span> </span><br />
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<p><span> </span><br />
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		<item>
		<title>[Matchmove] Calibre de Cartier by Rob Chiu (worked on the matchmove)</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/_BAc6P6tvB0/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/06/calibre-de-cartier-by-rob-chiu-worked-on-the-matchmove/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 09:19:08 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Videos/Films]]></category>
		<category><![CDATA[Calibre]]></category>
		<category><![CDATA[Calibre de Cartier]]></category>
		<category><![CDATA[Cartier]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[matchmove]]></category>
		<category><![CDATA[matchmover]]></category>
		<category><![CDATA[Rob Chiu]]></category>
		<category><![CDATA[Stink]]></category>
		<category><![CDATA[Syntheyes]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=1027</guid>
		<description><![CDATA[Calibre de Cartier is the last commercial I worked on as a Matchmover. it was directed by Rob Chiu. Unfortunately I&#8217;m not allow to show the breakdown tracking shot. But at least I can share the final video Calibre de Cartier (quicktime file) Calibre de Cartier (flash version on Fubiz)]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.francois-tarlier.com%2Fblog%2Findex.php%2F2010%2F06%2Fcalibre-de-cartier-by-rob-chiu-worked-on-the-matchmove%2F"><br />
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<p style="text-align: center;"><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/cartier1-550x2711.png"><img class="aligncenter size-medium wp-image-1028" title="Cartier" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/cartier1-550x2711-300x147.png" alt="" width="300" height="147" /></a></p>
<p style="text-align: left;">Calibre de Cartier is the last commercial I worked on as a Matchmover. it was directed by <a title="Rob Chiu's twitter" href="http://twitter.com/robchiu" target="_blank">Rob Chiu</a>. Unfortunately I&#8217;m not allow to show the breakdown tracking shot. But at least I can share the final video <img src='http://www.francois-tarlier.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<ul>
<li><a title="Calibre de Cartier (quicktime file)" href="http://theronin.co.uk/Motion/?Calibre_de_Cartier.mov" target="_blank">Calibre de Cartier (quicktime file</a>)</li>
<li><a title="Calibre de Cartier (on fubiz)" href="http://www.fubiz.net/2010/06/17/calibre-de-cartier/" target="_blank">Calibre de Cartier (flash version on Fubiz)</a></li>
</ul>
<p style="text-align: center;"><span> </span><br />
<span> </span><br />
<span> </span><br />
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<span> </span><br />
<span> </span><br />
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<span> </span></p>
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		<item>
		<title>How to convert a Lightprobe into the 9 spherical harmonics coefficients</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/-A2voy0c_zg/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/06/how-to-convert-a-lightprobe-into-the-9-spherical-harmonics-coefficients/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 19:07:47 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
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		<category><![CDATA[light probe]]></category>
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		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=1022</guid>
		<description><![CDATA[Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my ft-SSIBL plug-in (Screen Space Image Base Lighting). Links : An Efficient Representation for Irradiance Environment Maps Mingw (gcc) Light Probe Image Gallery HDRShop Openfootage I&#8217;m sorry for the poor sound, I hope you will still be [...]]]></description>
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<p>Here is a tutorial on how to convert your own Light Probe into the 9 coefficients needed into my <a title="ft-SSIBL - Screen Space Image Base Lighting for After Effects" href="http://www.francois-tarlier.com/blog/index.php/2010/06/pixel-bender-ft-ssibl-shader-for-after-effects/">ft-SSIBL plug-in</a> (Screen Space Image Base Lighting).<br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12593559&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="450" src="http://vimeo.com/moogaloop.swf?clip_id=12593559&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span><span><strong><span style="text-decoration: underline;">Links</span> :</strong><br />
</span></span></h3>
<ul>
<li><a title="An Efficient Representation for Irradiance Environment Maps (paper)" href="http://graphics.stanford.edu/papers/envmap/" target="_blank">An Efficient Representation for Irradiance Environment Maps</a></li>
<li><a title="Mingw (gcc)" href="http://www.mingw.org/" target="_blank">Mingw (gcc)</a></li>
<li><a title="Light Probe Image Gallery" href="http://www.debevec.org/probes/" target="_blank">Light Probe Image Gallery</a></li>
<li><a title="HDR Shop" href="http://www.hdrshop.com/" target="_blank">HDRShop</a></li>
<li><a title="Openfootage.net (free HDR panorama)" href="http://www.openfootage.net">Openfootage</a></li>
</ul>
<p><span> </span><br />
<span> </span><br />
<span> </span><br />
I&#8217;m sorry for the poor sound, I hope you will still be able to understand !</p>
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		<item>
		<title>Pixel Bender : ft-ColorGray shader for After Effects</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/lFjdCAiQbDU/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/06/pixel-bender-ft-colorgray-shader-for-after-effects/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 20:45:47 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
		<category><![CDATA[Download]]></category>
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		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=1018</guid>
		<description><![CDATA[Introduction This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant. Download &#38; Sources Pixel Bender shader : ft-ColorGray Source code : http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-ColorGray.pbk How to install it ? Just copy the .pbk file into your &#8220;Support Files&#8221; [...]]]></description>
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<p style="text-align: center;"><span> </span><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/ft-ColorGray.jpg"><img class="aligncenter size-medium wp-image-1019" title="ft-ColorGray" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/ft-ColorGray-300x170.jpg" alt="" width="300" height="170" /></a><br />
<span> </span></p>
<p><span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Introduction</span></h3>
<p><span> </span></p>
<p>This shader will color an image based on a second input. I did it because I wanted to change grayscale into a variety of colors with a gradiant.</p>
<p><span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Download &amp; Sources</span></h3>
<p><span> </span></p>
<ul>
<li>Pixel Bender shader : <a title="ft-ColorGray.pbk shader" href="http://code.google.com/p/ft-projects/downloads/detail?name=ft-ColorGray.pbk" target="_blank">ft-ColorGray</a></li>
<li>Source code : <a title="ft-ColorGray source code" href="http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-ColorGray.pbk" target="_blank">http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-ColorGray.pbk</a></li>
</ul>
<p><span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">How to install it</span> ?</h3>
<p><span> </span><br />
Just copy the .pbk file into your &#8220;Support Files&#8221; folder in your AE install directory<br />
<span> </span><br />
<span> </span><span> </span></p>
<p><span><br />
</span></p>
<p><span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Donate</span></h3>
<p><span> </span><br />

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		<item>
		<title>Pixel Bender : ft-CombineRGBA for After Effects</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/ro2ACSs7pyE/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/06/pixel-bender-ft-combinergba-for-after-effects/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 20:23:02 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
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		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=980</guid>
		<description><![CDATA[Introduction This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or 16 bits. This one is working in 32 bits (thx pixel bender). I just did it because sometimes I do need to [...]]]></description>
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<p style="text-align: center;"><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/ft-combineRGBA.jpg"><img class="aligncenter size-full wp-image-1015" title="ft-combineRGBA" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/ft-combineRGBA.jpg" alt="" width="287" height="127" /></a></p>
<p><span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Introduction</span></h3>
<p><span> </span></p>
<p>This really simple shader let you combine 2 inputs channel into a new one. There is already something like that in AE, but I believe it is only working in 8 or 16 bits. This one is working in 32 bits (thx pixel bender). I just did it because sometimes I do need to combine map datas (as normal map &amp; height map) for my shaders, since Pixel Bender is limited to 2 inputs.</p>
<p><span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Download &amp; Sources</span></h3>
<p><span> </span></p>
<ul>
<li>Pixel Bender shader : <a title="ft-CombineRGBA.pbk shader" href="http://code.google.com/p/ft-projects/downloads/detail?name=ft-CombineRGBA.pbk&amp;can=2&amp;q=#makechanges" target="_blank">ft-CombineRGBA</a></li>
<li>Source code : <a title="ft-CombineRGBA source code" href="http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-CombineRGBA.pbk" target="_blank">http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-CombineRGBA.pbk</a></li>
</ul>
<p><span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">How to install it</span> ?</h3>
<p><span> </span><br />
Just copy the .pbk file into your &#8220;Support Files&#8221; folder in your AE install directory<br />
<span> </span><br />
<span> </span><span> </span></p>
<p><span><br />
</span></p>
<p><span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Donate</span></h3>
<p><span> </span><br />

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		<item>
		<title>Pixel Bender : ft-SSIBL (Screen Space Image Base Lighting) shader for After Effects</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/H-pvaI6zM0c/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/06/pixel-bender-ft-ssibl-shader-for-after-effects/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 18:57:20 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
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		<category><![CDATA[IBL]]></category>
		<category><![CDATA[Image base lighting]]></category>
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		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=981</guid>
		<description><![CDATA[Introduction ft-SSIBL for &#8220;Screen Space Image Base Lighting&#8221; is based on a topic I covered in a previous post about Roy Stelzer&#8217;s “2.5D Relighting inside of Nuke”.  In this shader I tried to reproduced a few approach found in his Nuke script. So with a Normal pass (object or world), you will be able to [...]]]></description>
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<p style="text-align: center;"><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/ft-ssibl.jpg"><img class="aligncenter size-medium wp-image-1007" title="ft-ssibl" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/06/ft-ssibl-300x176.jpg" alt="" width="300" height="176" /></a></p>
<p><span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Introduction</span></h3>
<p><span> </span></p>
<p>ft-SSIBL for &#8220;Screen Space Image Base Lighting&#8221; is based on a topic I covered in a previous post about <a title="2.5D relighting in compositing with Blender (using spherical harmonics)" href="http://www.francois-tarlier.com/blog/index.php/2010/04/2-5d-relighting-in-compositing-with-blender-using-spherical-harmonics/" target="_blank">Roy Stelzer&#8217;s “2.5D Relighting inside of Nuke”</a>.  In this shader I tried to reproduced a few approach found in his Nuke script. So with a Normal pass (object or world), you will be able to do some relighting with a HDR map. The shader won&#8217;t compute the 9 coefficients (spherical harmonics) needed for you as describe in this paper : <a title="An Efficient Representation for Irradiance Environment Maps" href="http://graphics.stanford.edu/papers/envmap" target="_blank">http://graphics.stanford.edu/papers/envmap</a>.</p>
<p>The default value are from the <strong>Grace Cathedral, San Francisco</strong> Lightprobe <a title="LightProbes at debevec.org" href="http://www.debevec.org/Probes/">http://www.debevec.org/Probes/</a><br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Download &amp; Sources</span></h3>
<p><span> </span></p>
<ul>
<li>Pixel Bender shader : <a title="ft-SSIBL.pbk" href="http://code.google.com/p/ft-projects/downloads/detail?name=ft-SSIBL.pbk" target="_blank">ft-SSIBL</a></li>
<li>Source code : <a title="ft-SSIBL source code" href="http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-SSIBL.pbk" target="_blank">http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-SSIBL.pbk</a></li>
</ul>
<p><em>I will for sure add more feature to this one in the future, so come back check it out</em><br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">How to install it</span> ?</h3>
<p><span> </span><br />
Just copy the .pbk file into your &#8220;Support Files&#8221; folder in your AE install directory<br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">How to use it</span> ?</h3>
<p style="text-align: center;"><span> </span><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12242521&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=12242521&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3><span style="text-decoration: underline;">How to convert a Light probe into the 9 spherical harmonics coefficients</span> ?</h3>
<p><span> </span><br />
<span> </span><br />
<span> </span></p>
<p><a title="How to convert a Light probe into the 9 spherical harmonics coefficients" href="http://www.francois-tarlier.com/blog/index.php/2010/06/how-to-convert-a-lightprobe-into-the-9-spherical-harmonics-coefficients/">Here is the tutorial</a><br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Donate</span></h3>
<p><span> </span><br />

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		<item>
		<title>Pixel Bender : ft-UVPass shader for After Effects</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/8iMuB3TPjpA/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/06/pixel-bender-ft-uvpass-shader-for-after-effects/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 18:00:57 +0000</pubDate>
		<dc:creator>François</dc:creator>
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		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=978</guid>
		<description><![CDATA[Introduction This shader let you re-texture your rendering directly in After Effects. It use a UV pass as default input and a texture as second input. UV pass could be render from pretty much any 3d package. Download &#38; Sources Pixel Bender shader : ft-UVPass Source code : http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-UVPass.pbk How to install it ? Just [...]]]></description>
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<p style="text-align: center;"><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/05/uvpass.jpg"></a><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/05/uvpass.jpg"><img class="aligncenter size-medium wp-image-984" title="uvpass" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/05/uvpass-300x102.jpg" alt="" width="360" height="122" /></a></p>
<p><span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Introduction</span></h3>
<p><span> </span></p>
<p>This shader let you re-texture your rendering directly in After Effects. It use a UV pass as default input and a texture as second input. UV pass could be render from pretty much any 3d package.<br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Download &amp; Sources</span></h3>
<p><span> </span></p>
<ul>
<li>Pixel Bender shader : <a title="ft-UVPass.pbk" href="http://code.google.com/p/ft-projects/downloads/detail?name=ft-UVPass.pbk&amp;can=2&amp;q=#makechanges" target="_blank">ft-UVPass</a></li>
<li>Source code : <a title="Pixel Bender ft-UVPass Source Code" href="http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-UVPass.pbk" target="_blank">http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-UVPass.pbk</a></li>
</ul>
<p><span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">How to install it</span> ?</h3>
<p><span> </span><br />
Just copy the .pbk file into your &#8220;Support Files&#8221; folder in your AE install directory<br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">How to use it</span> ?</h3>
<p style="text-align: center;"><span> </span><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12181336&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=12181336&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span> </span><br />
<span> </span><br />
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<h3><span style="text-decoration: underline;">Donate</span></h3>
<p><span> </span><br />

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		<item>
		<title>Pixel Bender : ft-2-strip technicolor &amp; ft-3-strip technicolor shader for After Effects</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/GapE2RyNlTY/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/05/pixel-bender-ft-2-strip-technicolor-ft-3-strip-technicolor-shader-for-after-effects/#comments</comments>
		<pubDate>Mon, 31 May 2010 20:22:25 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
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		<category><![CDATA[2 strip]]></category>
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		<category><![CDATA[Aviator]]></category>
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		<category><![CDATA[shaders]]></category>
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		<category><![CDATA[technicolor]]></category>
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		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=982</guid>
		<description><![CDATA[Introduction Those two shaders try to mimic Martin Scorsese&#8217;s The Aviator movie effects. The codes are based on snippet found on VFXTalk.com, Blender source code &#38; Aviator VFX behind the scene website. Download &#38; Sources ft-2-strip technicolor Pixel Bender shader : ft-2-strip technicolor.pbk ft-2-strip technicolor Source code : http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-2-strip technicolor.pbk ft-3-strip technicolor Pixel Bender shader [...]]]></description>
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<p style="text-align: center;"><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/05/ft-3-strip-technicolor.jpg"><img class="size-medium wp-image-992" title="ft-3-strip technicolor" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/05/ft-3-strip-technicolor-300x70.jpg" alt="" width="300" height="70" /></a></p>
<p style="text-align: center;"><a href="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/05/ft-2-strip-technicolor.jpg"><img class="size-medium wp-image-991" title="ft-2-strip technicolor" src="http://www.francois-tarlier.com/blog/wp-content/uploads/2010/05/ft-2-strip-technicolor-300x73.jpg" alt="" width="300" height="73" /></a></p>
<p><span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Introduction</span></h3>
<p><span> </span></p>
<p>Those two shaders try to mimic Martin Scorsese&#8217;s <a title="The Aviator on IMDB" href="http://www.imdb.com/title/tt0338751/" target="_blank">The Aviator</a> movie effects. The codes are based on snippet found on <a title="Technicolor talk on VFXTalk.com" href="http://www.vfxtalk.com/forum/aviator-technicolour-process-t3515.html">VFXTalk.com</a>, <a title="Blender's channel matte node source code" href="https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_channelMatte.c" target="_blank">Blender source code</a> &amp; <a title="The Aviator behind the scene VFX" href="http://aviatorvfx.com/" target="_blank">Aviator VFX</a> behind the scene website.<br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Download &amp; Sources</span></h3>
<p><span> </span></p>
<ul>
<li>ft-2-strip technicolor Pixel Bender shader : <a title="ft-2-strip technicolor shader" href="http://code.google.com/p/ft-projects/downloads/detail?name=ft-2-strip%20technicolor.pbk&amp;can=2&amp;q=#makechanges" target="_blank">ft-2-strip technicolor.pbk</a></li>
<li>ft-2-strip technicolor Source code : <a title="Pixel Bender ft-2-strip technicolor Source Code" href="http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-2-strip technicolor.pbk" target="_blank">http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-2-strip  technicolor.pbk</a></li>
<li>ft-3-strip technicolor Pixel Bender shader : <a title="ft-3-strip  technicolor shader" href="http://code.google.com/p/ft-projects/downloads/detail?name=ft-3-strip%20technicolor.pbk&amp;can=2&amp;q=#makechanges" target="_blank">ft-3-strip technicolor.pbk</a></li>
<li>ft-3-strip technicolor Source code : <a title="Pixel Bender ft-3-strip  technicolor Source Code" href="http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-3-strip technicolor.pbk" target="_blank">http://code.google.com/p/ft-projects/source/browse/trunk/PixelBender/ft-3-strip technicolor.pbk</a></li>
</ul>
<p><span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">How to install it</span> ?</h3>
<p><span> </span><br />
Just copy the .pbk file into your &#8220;Support Files&#8221; folder in your AE install directory<br />
<span> </span><br />
<span> </span><br />
<span> </span></p>
<h3><span style="text-decoration: underline;">Donate</span></h3>
<p><span> </span><br />

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		<item>
		<title>Experimental Animation based on sound with After Effects via AETuts+ (Audio Reactant Time Remapping)</title>
		<link>http://feedproxy.google.com/~r/FrancoisTarlier/~3/fy9ih1jB1Wc/</link>
		<comments>http://www.francois-tarlier.com/blog/index.php/2010/05/experimental-animation-based-on-sound-with-after-effects-via-aetuts-audio-reactant-time-remapping/#comments</comments>
		<pubDate>Mon, 17 May 2010 17:58:42 +0000</pubDate>
		<dc:creator>François</dc:creator>
				<category><![CDATA[CG/Animation]]></category>
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		<category><![CDATA[adobe]]></category>
		<category><![CDATA[Adobe After Effects]]></category>
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		<guid isPermaLink="false">http://www.francois-tarlier.com/blog/?p=968</guid>
		<description><![CDATA[My tutorial for AETuts+ is finally out !! It covers Time Remapping, Waveform to keyframe conversion, expression, &#8230; I got really inspired by watching all those reels from motion designer or filmmaker with music most of the time from Hecq. I was wondering how they did their editing and cuts, so I came up with [...]]]></description>
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<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9474941&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=9474941&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;">
<p style="text-align: justify;">My tutorial for <a title="AE Tuts+ website" href="http://ae.tutsplus.com" target="_blank">AETuts+</a> is finally out !!<br />
It covers Time Remapping, Waveform to keyframe conversion, expression, &#8230; I got really inspired by watching all those reels from motion designer or filmmaker with music most of the time from Hecq. I was wondering how they did their editing and cuts, so I came up with this idea. I don&#8217;t know if it&#8217;s the way they did it, but this is my approach.</p>
<p style="text-align: justify;">Hope you like it !!!</p>
<p style="text-align: justify;">Link : <a title="Audio Reactant Time Remapping tutorial" href="http://ae.tutsplus.com/tutorials/vfx/audio-reactant-time-remapping/" target="_blank">Audio Reactant Time Remapping Tutorial at AETuts+ </a></p>
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