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	<title>Komentáre k franto.com</title>
	
	<link>http://franto.com</link>
	<description />
	<lastBuildDate>Wed, 24 Aug 2011 18:43:45 +0000</lastBuildDate>
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		<title>Komentár k Tower Defense Design – The Future of Gaming? od Belinda Stroming</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/el3C6tQ__nQ/</link>
		<dc:creator>Belinda Stroming</dc:creator>
		<pubDate>Wed, 24 Aug 2011 18:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://franto.com/?p=1209#comment-65797</guid>
		<description>Tower Defense games are enjoyable at first, but once you get the pattern already, the game is becoming more and more predictable with each turn. I would still prefer playing RPG's or 2-D horizontal games such as Mario / Megaman because there is still new things to discover each time you play. =)</description>
		<content:encoded><![CDATA[<p>Tower Defense games are enjoyable at first, but once you get the pattern already, the game is becoming more and more predictable with each turn. I would still prefer playing RPG&#8217;s or 2-D horizontal games such as Mario / Megaman because there is still new things to discover each time you play. =)</p>
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	<item>
		<title>Komentár k Tower Defense Design – The Future of Gaming? od Unizah Abbey</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/UK381PGqqHE/</link>
		<dc:creator>Unizah Abbey</dc:creator>
		<pubDate>Wed, 17 Aug 2011 07:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://franto.com/?p=1209#comment-65791</guid>
		<description>It was nice to know this kind of future gaming for my nephew was fond of exploring such a nice defense tower. Good job on it. I adored your design. It's a kind fantastic. Thanks!</description>
		<content:encoded><![CDATA[<p>It was nice to know this kind of future gaming for my nephew was fond of exploring such a nice defense tower. Good job on it. I adored your design. It&#8217;s a kind fantastic. Thanks!</p>
<img src="http://feeds.feedburner.com/~r/FrantoComComments/~4/UK381PGqqHE" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://franto.com/tower-defense-design-the-future-of-gaming/comment-page-1/#comment-65791</feedburner:origLink></item>
	<item>
		<title>Komentár k Tower Defense Design – The Future of Gaming? od Art</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/w_3rWYxeUaQ/</link>
		<dc:creator>Art</dc:creator>
		<pubDate>Wed, 03 Aug 2011 21:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://franto.com/?p=1209#comment-65741</guid>
		<description>Your line about all games survive made me think a little bit.  I think you're right...even games like sim city back in the early nineties are still going strong in their updated form.  And of course board games have hardly changed in the last 50 years.  But tower defense is the big market these days.  The trouble with them for me is that they're too time consuming now.  I come home from work and I just don't want to mess with the complexity of a game.  I guess I'm getting older!</description>
		<content:encoded><![CDATA[<p>Your line about all games survive made me think a little bit.  I think you&#8217;re right&#8230;even games like sim city back in the early nineties are still going strong in their updated form.  And of course board games have hardly changed in the last 50 years.  But tower defense is the big market these days.  The trouble with them for me is that they&#8217;re too time consuming now.  I come home from work and I just don&#8217;t want to mess with the complexity of a game.  I guess I&#8217;m getting older!</p>
<img src="http://feeds.feedburner.com/~r/FrantoComComments/~4/w_3rWYxeUaQ" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://franto.com/tower-defense-design-the-future-of-gaming/comment-page-1/#comment-65741</feedburner:origLink></item>
	<item>
		<title>Komentár k Android Date Picker for Flex Hero od Yann Graufogel</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/w0ST8uDzvZs/</link>
		<dc:creator>Yann Graufogel</dc:creator>
		<pubDate>Tue, 07 Jun 2011 13:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://franto.com/?p=1144#comment-63733</guid>
		<description>Hi,

First, thanks for this mobile datePicker!
I've noticed something wrong with this component: you set manually the width of the main group. It is ok with your HTC HD but with a "small" device, the picker is not entirely visible.
The only quick solution I found is to set the width depending on the application size:
&lt;code&gt;
creationComplete="{this.width = (FlexGlobals.topLevelApplication as Application).width}"
&lt;code&gt; 

And to be complete, you could also:
- Adapt the fontsize with media queries
- Listen to the orientation change in order to adapt / resize the layout
- Listen to the back key pressed to remove the datePicker to the popManager
... :)

Regards.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>First, thanks for this mobile datePicker!<br />
I&#8217;ve noticed something wrong with this component: you set manually the width of the main group. It is ok with your HTC HD but with a &#8220;small&#8221; device, the picker is not entirely visible.<br />
The only quick solution I found is to set the width depending on the application size:<br />
<code><br />
creationComplete="{this.width = (FlexGlobals.topLevelApplication as Application).width}"<br />
</code><code> </p>
<p>And to be complete, you could also:<br />
- Adapt the fontsize with media queries<br />
- Listen to the orientation change in order to adapt / resize the layout<br />
- Listen to the back key pressed to remove the datePicker to the popManager<br />
... <img src='http://franto.com/blog2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regards.</code></p>
<img src="http://feeds.feedburner.com/~r/FrantoComComments/~4/w0ST8uDzvZs" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://franto.com/android-date-picker-for-flex-hero/comment-page-1/#comment-63733</feedburner:origLink></item>
	<item>
		<title>Komentár k Inverse masking disclosed od bugz</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/ichnboH4Ac8/</link>
		<dc:creator>bugz</dc:creator>
		<pubDate>Fri, 03 Jun 2011 08:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/?p=948#comment-63256</guid>
		<description>thank you very much !</description>
		<content:encoded><![CDATA[<p>thank you very much !</p>
<img src="http://feeds.feedburner.com/~r/FrantoComComments/~4/ichnboH4Ac8" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://franto.com/inverse-masking-disclosed/comment-page-1/#comment-63256</feedburner:origLink></item>
	<item>
		<title>Komentár k Cylinder radial segment primitive object for Papervision3D od Keiran</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/vSHDh3n7x88/</link>
		<dc:creator>Keiran</dc:creator>
		<pubDate>Tue, 31 May 2011 08:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/cylinder-radial-segment-primitive-object-for-papervision3d#comment-62908</guid>
		<description>Hi!
This is a bit older but very useful if you want to create 3D pie charts.
Arindam's script is a good base for this task. To get rid of the problem Arindam described, you have to create layers for each segment.
Just add the following line to the function where Cylinder3D is instantiated:
var layer:ViewportLayer = viewport.getChildLayer(segmentedCylinder);

It has the same effect as segmentedCylinder.useOwnContainer = true; but uses less processor power.</description>
		<content:encoded><![CDATA[<p>Hi!<br />
This is a bit older but very useful if you want to create 3D pie charts.<br />
Arindam&#8217;s script is a good base for this task. To get rid of the problem Arindam described, you have to create layers for each segment.<br />
Just add the following line to the function where Cylinder3D is instantiated:<br />
var layer:ViewportLayer = viewport.getChildLayer(segmentedCylinder);</p>
<p>It has the same effect as segmentedCylinder.useOwnContainer = true; but uses less processor power.</p>
<img src="http://feeds.feedburner.com/~r/FrantoComComments/~4/vSHDh3n7x88" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://franto.com/cylinder-radial-segment-primitive-object-for-papervision3d/comment-page-1/#comment-62908</feedburner:origLink></item>
	<item>
		<title>Komentár k 3x creative use of displacement filter od uzair</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/PLMWRFZFlbk/</link>
		<dc:creator>uzair</dc:creator>
		<pubDate>Wed, 25 May 2011 11:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/3x-creative-use-of-displacement-filter#comment-62375</guid>
		<description>hey Daniel: 

i didn't get you clearly. The thing which i understand that you want me to apply the displacement Map to the high resolution image and i scale down the resultant image.. 

am i right???

I am using Flex3 while doing all these stuff.</description>
		<content:encoded><![CDATA[<p>hey Daniel: </p>
<p>i didn&#8217;t get you clearly. The thing which i understand that you want me to apply the displacement Map to the high resolution image and i scale down the resultant image.. </p>
<p>am i right???</p>
<p>I am using Flex3 while doing all these stuff.</p>
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	<feedburner:origLink>http://franto.com/3x-creative-use-of-displacement-filter/comment-page-1/#comment-62375</feedburner:origLink></item>
	<item>
		<title>Komentár k 3x creative use of displacement filter od Daniel Sedlacek</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/BYGtGRW0Q38/</link>
		<dc:creator>Daniel Sedlacek</dc:creator>
		<pubDate>Wed, 25 May 2011 09:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/3x-creative-use-of-displacement-filter#comment-62363</guid>
		<description>My first thought is to do everything you do now but in bigger resolution and only after you apply the displacement filter scale the result picture down.</description>
		<content:encoded><![CDATA[<p>My first thought is to do everything you do now but in bigger resolution and only after you apply the displacement filter scale the result picture down.</p>
<img src="http://feeds.feedburner.com/~r/FrantoComComments/~4/BYGtGRW0Q38" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://franto.com/3x-creative-use-of-displacement-filter/comment-page-1/#comment-62363</feedburner:origLink></item>
	<item>
		<title>Komentár k 3x creative use of displacement filter od uzair</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/Px7xn-jxh_A/</link>
		<dc:creator>uzair</dc:creator>
		<pubDate>Tue, 24 May 2011 18:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/3x-creative-use-of-displacement-filter#comment-62306</guid>
		<description>hi

I am making an online T-shirt design tool. i have to give the logo a real after placing it to the shirt.. 
It adopts the curves and folds of shirt. 
i got idea from photoshop that displacement map can do this for me. 
I got a little succes while implementing it on flex. 
But if i got for best result( means all the folds and curves) the logo gets that shape but the image got very observable changes and distortion. 
i want that the image should not distort at all and the logo take shape..
Can you help me regarding this. 

If you have an idea, you can share it.. plz..</description>
		<content:encoded><![CDATA[<p>hi</p>
<p>I am making an online T-shirt design tool. i have to give the logo a real after placing it to the shirt..<br />
It adopts the curves and folds of shirt.<br />
i got idea from photoshop that displacement map can do this for me.<br />
I got a little succes while implementing it on flex.<br />
But if i got for best result( means all the folds and curves) the logo gets that shape but the image got very observable changes and distortion.<br />
i want that the image should not distort at all and the logo take shape..<br />
Can you help me regarding this. </p>
<p>If you have an idea, you can share it.. plz..</p>
<img src="http://feeds.feedburner.com/~r/FrantoComComments/~4/Px7xn-jxh_A" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://franto.com/3x-creative-use-of-displacement-filter/comment-page-1/#comment-62306</feedburner:origLink></item>
	<item>
		<title>Komentár k Collected links to ActionScript 3.0 examples od Albert</title>
		<link>http://feedproxy.google.com/~r/FrantoComComments/~3/Z34PUQP84dM/</link>
		<dc:creator>Albert</dc:creator>
		<pubDate>Sun, 15 May 2011 07:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.franto.com/blog2/?p=168#comment-61396</guid>
		<description>Hi, everyone

I have a collection of AS3 tutorials for beginners which can be found here:

http://tutorials101.blogspot.com/2010/11/flash-actionscript-3-tutorial-index.html

I add new tutorials from time to time. Hope you find it useful!</description>
		<content:encoded><![CDATA[<p>Hi, everyone</p>
<p>I have a collection of AS3 tutorials for beginners which can be found here:</p>
<p><a href="http://tutorials101.blogspot.com/2010/11/flash-actionscript-3-tutorial-index.html" rel="nofollow">http://tutorials101.blogspot.com/2010/11/flash-actionscript-3-tutorial-index.html</a></p>
<p>I add new tutorials from time to time. Hope you find it useful!</p>
<img src="http://feeds.feedburner.com/~r/FrantoComComments/~4/Z34PUQP84dM" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://franto.com/collected-links-to-actionscript-30-examples/comment-page-1/#comment-61396</feedburner:origLink></item>
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