<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4086073351728700863</id><updated>2025-11-20T07:31:21.157-08:00</updated><category term="3dsMax"/><category term="Tutorials"/><category term="VRay"/><category term="Basic"/><category term="Exporting"/><category term="Exterior"/><category term="Grass"/><category term="Lighting"/><category term="Photoshop"/><category term="Rush"/><category term="Sketchup"/><title type='text'>Free 3d Rendering and Architectural Visualization Tutorials</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://your3dhive.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://your3dhive.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>mcgoogles</name><uri>http://www.blogger.com/profile/13245090664130990376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4086073351728700863.post-3379072908684170695</id><published>2010-04-18T16:35:00.000-07:00</published><updated>2010-04-22T10:14:39.091-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3dsMax"/><category scheme="http://www.blogger.com/atom/ns#" term="Grass"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="VRay"/><title type='text'>How to Make a Realistic Grass</title><content type='html'>&lt;b&gt; How to make a realistic Grass with VRay 3dsMax tutorial&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Open your 3ds Max application&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;NOTE: YOU COULD CLICK ON THE IMAGES TO ENLARGE&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;STEP I.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
We will start by create a plane with a dimension of 200cm X 280cm&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4041/4532975078_391697bfe5_b.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;304&quot; src=&quot;http://farm5.static.flickr.com/4041/4532975078_391697bfe5_b.jpg&quot; width=&quot;640&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;STEP II.&lt;/b&gt;&lt;br /&gt;
Open your material editor. Shortcut key = &quot;M&quot;&lt;br /&gt;
On the material editor, Create a VRay material.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div class=&quot;separator&quot; style=&quot;border: medium none; clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4003/4532341797_3c2cfa7c1e_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://farm5.static.flickr.com/4003/4532341797_3c2cfa7c1e_o.jpg&quot; width=&quot;267&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4037/4532974138_dc809be933_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://farm5.static.flickr.com/4037/4532974138_dc809be933_o.jpg&quot; width=&quot;266&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
We will apply a bitmap in our VRay material. Choose your grass texture.&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;I used this texture as the diffuse map.&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4027/4532337301_53b9e99a72_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://farm5.static.flickr.com/4027/4532337301_53b9e99a72_o.jpg&quot; width=&quot;200&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;b&gt;STEP III.&lt;/b&gt;&lt;/div&gt;Apply the material to the plane that we created Earlier&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;STEP IV&lt;/b&gt;&lt;br /&gt;
Under the modify tab, apply UVW map and VRay Displacement Mod. Make sure that your plane is selected.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4044/4532973558_d74a6a3ffa_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://farm5.static.flickr.com/4044/4532973558_d74a6a3ffa_o.jpg&quot; width=&quot;159&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://farm3.static.flickr.com/2136/4532340395_b195dc8b23_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://farm3.static.flickr.com/2136/4532340395_b195dc8b23_o.jpg&quot; width=&quot;224&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You could use this image as the displacement map&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4067/4532339505_45df054d34_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://farm5.static.flickr.com/4067/4532339505_45df054d34_o.jpg&quot; width=&quot;320&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;STEP V&lt;/b&gt;&lt;br /&gt;
Hit Render. (Make sure that your GI is turned on. I have made a tutorial about Exterior lighting on my earlier post)&lt;br /&gt;
You can adjust the amount of displacement under VRay Displacement Mod.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;border: medium none; clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4049/4532972414_206c9f0368_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://farm5.static.flickr.com/4049/4532972414_206c9f0368_o.jpg&quot; width=&quot;200&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://farm3.static.flickr.com/2794/4532972618_bce857b2f0_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://farm3.static.flickr.com/2794/4532972618_bce857b2f0_o.jpg&quot; width=&quot;200&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4014/4532339955_14fbae609a_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://farm5.static.flickr.com/4014/4532339955_14fbae609a_o.jpg&quot; width=&quot;200&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
The output may vary depending on the amount of displacement. The images above have 3cm, 7cm, and 10cm amount respectively.&lt;/div&gt;If you have any questions, just leave a comment &lt;br /&gt;
&lt;div style=&quot;border: medium none;&quot;&gt;~mcgoogles©&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://your3dhive.blogspot.com/feeds/3379072908684170695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://your3dhive.blogspot.com/2010/04/how-to-make-realistic-grass-with-vray.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default/3379072908684170695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default/3379072908684170695'/><link rel='alternate' type='text/html' href='http://your3dhive.blogspot.com/2010/04/how-to-make-realistic-grass-with-vray.html' title='How to Make a Realistic Grass'/><author><name>mcgoogles</name><uri>http://www.blogger.com/profile/13245090664130990376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm5.static.flickr.com/4041/4532975078_391697bfe5_t.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4086073351728700863.post-2176918182049754290</id><published>2010-04-18T04:03:00.000-07:00</published><updated>2010-04-22T09:35:23.040-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3dsMax"/><category scheme="http://www.blogger.com/atom/ns#" term="Exporting"/><category scheme="http://www.blogger.com/atom/ns#" term="Sketchup"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><title type='text'>Exporting Sketchup Model to 3ds Max</title><content type='html'>&lt;div style=&quot;border: medium none;&quot;&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;a href=&quot;http://www.amazon.com/Google-SketchUp-Pro-CAD/dp/B001T5LBGW?ie=UTF8&amp;amp;tag=3drenderingan-20&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Google SketchUp Pro Series, SketchUp &amp;amp; CAD&quot; src=&quot;http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B001T5LBGW&amp;amp;tag=3drenderingan-20&quot; /&gt;&lt;/a&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;1&quot; src=&quot;http://www.assoc-amazon.com/e/ir?t=3drenderingan-20&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B001T5LBGW&quot; style=&quot;border: medium none; margin: 0px; padding: 0px ! important;&quot; width=&quot;1&quot; /&gt;In this tutorial&amp;nbsp;we will learn how to export sketchup models to 3ds Max.&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;b&gt;STEP I.&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;div style=&quot;border: medium none;&quot;&gt;When&amp;nbsp;we are done modeling with sketchup, make sure that all faces in your model are in a front face.&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;i&gt;How do we know that a face is in its front face?&lt;/i&gt; &lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;div style=&quot;border: medium none;&quot;&gt;Refer to the image below:&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;border: medium none; clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4016/4530269147_16552b9283.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;148&quot; src=&quot;http://farm5.static.flickr.com/4016/4530269147_16552b9283.jpg&quot; width=&quot;320&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;If a face is in its back face, Right click&amp;nbsp;on the&amp;nbsp;face and click &quot;&lt;b&gt;Reverse Faces.&quot;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;STEP II.&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;After making sure that all faces are in its front face, Click on File &amp;gt; Export &amp;gt; 3dmodel&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4006/4530901880_36c7502e5d_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;208&quot; src=&quot;http://farm5.static.flickr.com/4006/4530901880_36c7502e5d_o.jpg&quot; width=&quot;320&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4049/4530271091_4b7947a8ba_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;232&quot; src=&quot;http://farm5.static.flickr.com/4049/4530271091_4b7947a8ba_o.jpg&quot; width=&quot;400&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
We are done in exporting our model. &lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;&lt;br /&gt;
&lt;b&gt;STEP III&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;border: medium none;&quot;&gt;Open your 3dsmax application.&lt;/div&gt;Go to File&amp;gt;Import...&lt;br /&gt;
Select the file that we have exported from sketchup and hit open.&lt;br /&gt;
A prompt will pop up. Select merge objects with current scene and hit ok.&lt;br /&gt;
Another prompt will pop up. Choose no.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4029/4530904472_d8f57ce4e9_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;218&quot; src=&quot;http://farm5.static.flickr.com/4029/4530904472_d8f57ce4e9_o.jpg&quot; width=&quot;320&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
If you have any questions, just leave a comment.&lt;br /&gt;
~mcgoogles©</content><link rel='replies' type='application/atom+xml' href='http://your3dhive.blogspot.com/feeds/2176918182049754290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://your3dhive.blogspot.com/2010/04/exporting-sketchup-model-to-3ds-max.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default/2176918182049754290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default/2176918182049754290'/><link rel='alternate' type='text/html' href='http://your3dhive.blogspot.com/2010/04/exporting-sketchup-model-to-3ds-max.html' title='Exporting Sketchup Model to 3ds Max'/><author><name>mcgoogles</name><uri>http://www.blogger.com/profile/13245090664130990376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm5.static.flickr.com/4016/4530269147_16552b9283_t.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4086073351728700863.post-8260138227339351802</id><published>2010-04-15T16:37:00.000-07:00</published><updated>2010-04-22T10:16:18.335-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Basic"/><category scheme="http://www.blogger.com/atom/ns#" term="Exterior"/><category scheme="http://www.blogger.com/atom/ns#" term="Lighting"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="VRay"/><title type='text'>Basic Exterior Lighting Tutorial with VRAY</title><content type='html'>&lt;a href=&quot;http://farm5.static.flickr.com/4069/4525143460_9cb9f3257c_o.jpg&quot;&gt;&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=3drenderingan-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=0240814770&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&amp;amp;lt;p&amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;iframe src=&quot;http://rcm.amazon.com/e/cm?t=3drenderingan-20&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;o=1&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;p=8&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;l=bpl&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;asins=0470097612&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;fc1=000000&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;IS2=1&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt1=_blank&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;m=amazon&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lc1=0000FF&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;bc1=000000&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;bg1=FFFFFF&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;f=ifr&quot; style=&quot;padding-top: 5px; width: 131px; height: 245px; padding-right: 10px;&quot; marginwidth=&quot;0&quot; marginheight=&quot;0&quot; align=&quot;left&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;iframe src=&quot;http://rcm.amazon.com/e/cm?t=3drenderingan-20&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;o=1&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;p=8&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;l=bpl&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;asins=0470097612&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;fc1=000000&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;IS2=1&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt1=_blank&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;m=amazon&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lc1=0000FF&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;bc1=000000&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;bg1=FFFFFF&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;f=ifr&quot; style=&quot;padding-top: 5px; width: 131px; height: 245px; padding-right: 10px;&quot; marginwidth=&quot;0&quot; marginheight=&quot;0&quot; align=&quot;left&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;gt;&amp;amp;lt;/p&amp;amp;gt;&lt;/iframe&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div&gt;&lt;div&gt;I used &lt;b&gt;3dmax 2009&lt;/b&gt; and &lt;b&gt;Vray SP2&lt;/b&gt; in this tutorial.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;b&gt;PART I.&lt;/b&gt; &lt;b&gt;&lt;i&gt;Assigning vray as the default renderer&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;b&gt;Step I.&lt;/b&gt; On you 3ds max window, hit &lt;b&gt;F10&lt;/b&gt; to open up the render set up. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;b&gt;Step II.&lt;/b&gt; On the common tab, go to Assign Renderer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;b&gt;Step III.&lt;/b&gt; Refer to the image below.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm5.static.flickr.com/4043/4525118138_6587c69839_o.jpg&quot; style=&quot;display: block; height: 744px; margin: 0px auto 10px; text-align: center; width: 598px;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;b&gt;PART II&lt;/b&gt;. &lt;b&gt;&lt;i&gt;Setting Up the Render Settings&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;Notice the Highlighted part of the image. These are the values that are needed to be set.&lt;br /&gt;
&lt;div&gt;&lt;i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Under the vray Tab:&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Set the V-Ray: Frame buffer and V-ray:Global Switches &lt;/div&gt;&lt;div&gt;1.Uncheck Get resolution from max&lt;/div&gt;&lt;div&gt;2. Choose the image resolution. Higher Reolution means longer render time&lt;/div&gt;&lt;div&gt;3. Under Global Switches, uncheck Default Lights and Hidden Lights&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4069/4525143460_9cb9f3257c_o.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm5.static.flickr.com/4069/4525143460_9cb9f3257c_o.jpg&quot; style=&quot;display: block; height: 742px; margin: 0px auto 10px; text-align: center; width: 441px;&quot; /&gt;&lt;/a&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Under the Indirect Illumination Tab&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;Set up V-Ray: Image Sampler, V-Ray Environment, and Vray Color Mapping&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;b&gt;IMPORTANT!&lt;/b&gt; V-Ray:Indirect Illumination should be turn on. Select Irradiance Map as the primary bounce and Light Cache as the secondary bounce&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm5.static.flickr.com/4044/4525192460_61d970417e_b.jpg&quot; style=&quot;display: block; height: 537px; margin: 0px auto 10px; text-align: center; width: 1024px;&quot; /&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Under Settings Tab&lt;/i&gt;&lt;br /&gt;
Change the value of the noise threshold to 0.005. This will reduce the noise in your rendering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://farm5.static.flickr.com/4037/4525611228_ef5b721a3d_o.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm5.static.flickr.com/4037/4525611228_ef5b721a3d_o.jpg&quot; style=&quot;display: block; height: 748px; margin: 0px auto 10px; text-align: center; width: 450px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Save your render preset.&lt;br /&gt;
&lt;br /&gt;
Take note that this setup produces a low quality render. It could be used as a draft setting. You could increase the quality of the rendition by increasing your image resolution under V-ray framebuffer tab. But it would take a longer render time.&lt;br /&gt;
&lt;br /&gt;
Light Cache and Irradiance map also affect the rendering time. The higher the subdivs of your light cache the longer time it will take. I suggest 50-100 for draft and 1000-2000 for high quality rendering. There are also built-in presets under the irradiance map tab. I suggest that you use Very Low for draft and Medium for high quality rendering.&lt;br /&gt;
&lt;br /&gt;
Your render settings will greatly affect the render time. So i suggest that you create a test render or draft preset and a high quality preset.&lt;br /&gt;
&lt;br /&gt;
You could start rendering an exterior scene using this setup.This scene below is rendered using this render setup. No camera and lights are present in the scene. Notice that there are no shadows present in the scene. Creating lights and shadows will be tackled in the next part of this tutorial.&lt;br /&gt;
&lt;a href=&quot;http://farm5.static.flickr.com/4060/4525045997_75933ae826_o.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm5.static.flickr.com/4060/4525045997_75933ae826_o.jpg&quot; style=&quot;display: block; height: 480px; margin: 0px auto 10px; text-align: center; width: 640px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Note that your output may vary greatly, depending on the materials and textures you have applied to your model.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;Part III. Creating Lights and Shadows&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Shadows will only be present if there are light in the scene. There are 3 types of lights that we could use.&lt;br /&gt;
&lt;br /&gt;
1. VrayLight&lt;br /&gt;
2. VraySun&lt;br /&gt;
3. VrayIES&lt;br /&gt;
&lt;br /&gt;
We could also use standard lights ,but i suggest to use those three mentioned above. &lt;br /&gt;
UsingVraySun&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://farm5.static.flickr.com/4021/4525128209_4741ced108_o.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm5.static.flickr.com/4021/4525128209_4741ced108_o.jpg&quot; style=&quot;display: block; height: 682px; margin: 0px auto 10px; text-align: center; width: 624px;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://farm5.static.flickr.com/4058/4525736860_5fcafb51f9_o.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm5.static.flickr.com/4058/4525736860_5fcafb51f9_o.jpg&quot; style=&quot;display: block; height: 494px; margin: 0px auto 10px; text-align: center; width: 179px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
These scene is rendered using vraySUN and vraySKY combo. After applying vraySun in your scene, a pop-up window will ask if you want to enable vraysky. Just choose yes. The color of the sky will vary depending on your vraySun&#39;s position.&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;a href=&quot;http://farm5.static.flickr.com/4024/4525172715_7b719909fd_o.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm5.static.flickr.com/4024/4525172715_7b719909fd_o.jpg&quot; style=&quot;display: block; height: 480px; margin: 0px auto 10px; text-align: center; width: 640px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
These render set-up is based on my own. It&#39;s purpose is to give beginners an idea on how basic lighting is made. You can always experiment on the render settings and  change some of its values and see the differences.&lt;br /&gt;
&lt;br /&gt;
~mcgoogles2010©</content><link rel='replies' type='application/atom+xml' href='http://your3dhive.blogspot.com/feeds/8260138227339351802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://your3dhive.blogspot.com/2010/04/basic-exterior-lighting-tutorial-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default/8260138227339351802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default/8260138227339351802'/><link rel='alternate' type='text/html' href='http://your3dhive.blogspot.com/2010/04/basic-exterior-lighting-tutorial-with.html' title='Basic Exterior Lighting Tutorial with VRAY'/><author><name>mcgoogles</name><uri>http://www.blogger.com/profile/13245090664130990376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm5.static.flickr.com/4044/4525192460_61d970417e_t.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4086073351728700863.post-3936035939522730350</id><published>2010-04-15T04:56:00.000-07:00</published><updated>2010-04-22T09:39:47.099-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3dsMax"/><category scheme="http://www.blogger.com/atom/ns#" term="Photoshop"/><category scheme="http://www.blogger.com/atom/ns#" term="Rush"/><category scheme="http://www.blogger.com/atom/ns#" term="VRay"/><title type='text'>Rush! An Architectural Visualization</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;Suppose you are given by your Boss only 5 hours to finish an architectural visualization on a 5 storey commercial building with an area of about a 100 square meters. It seems impossible to finish such presentation in a very short period of time. It is &quot;Possible.&quot;I, an architecture student and working part time as an architectural visualizer can do this with sofware suited for the work.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;http://farm3.static.flickr.com/2748/4502329050_0239786f35_m.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm3.static.flickr.com/2748/4502329050_0239786f35_m.jpg&quot; style=&quot;float: left; height: 180px; margin: 0px 10px 10px 0px; width: 240px;&quot; /&gt;&lt;/a&gt;This image made using 4 software. &lt;b&gt;Plans&lt;/b&gt; are made using Autodesk&#39;s Autocad 2009. The &lt;b&gt;3d model&lt;/b&gt; is modelled using Googles Sketchup 7. &lt;b&gt;Texturin&lt;/b&gt;g and &lt;b&gt;Lighting &lt;/b&gt;made using Autodesk&#39;s 3dsmax 2009 with Vray sp2 as its rendering engine. &lt;b&gt;Post Processing &lt;/b&gt;is made using Photoshop CS4.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;My boss gave me the drawing file about 1:00PM. The file includes the plans and its front elevation. The making of the plans is not included in the time frame. I opened the drawing file and deleted the unecessary lines which is not needed in making the 3d models. This would make the file lighter.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Next stop, &lt;b&gt;3d modeling&lt;/b&gt;. 3d modeling would take more time than the others depending on the scale of the model. In this model I spent only about 2hours making the 3d model. Using Google Sketchup, I imported the drawing file made in Autocad. I made It as a quick reference in making the 3d model. (I&lt;i&gt; will make a tutorial about this work flow later, just wait for the updates).&lt;/i&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Next stop&lt;b&gt;, Texturing &lt;/b&gt;and &lt;b&gt;Lighting. &lt;/b&gt;This is the most complicated part in architectural visualization. But when mastered, it would be easy as a pie. &lt;/div&gt;&lt;br /&gt;
&lt;div align=&quot;justify&quot;&gt;Saving past render preset is very important when making an architectural visualization to save time. I just loaded some of my past render settings in making this image. Because it is a night scene, i didn&#39;t need to put a sun on the scene instead, just vraylightmtl on objects which emits light(&lt;i&gt;tutorials soon&lt;/i&gt;). Saving past made materials in the material library would also help save time. It took also 2 hours in setting up the scene.&lt;a href=&quot;http://farm3.static.flickr.com/2730/4522716365_45b2676be0_m.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://farm3.static.flickr.com/2730/4522716365_45b2676be0_m.jpg&quot; style=&quot;float: right; height: 240px; margin: 0px 0px 10px 10px; width: 156px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
and the Last stop, &lt;b&gt;Post Processing&lt;/b&gt;. When I saw the result of my rendered image, It still lack lights and glows. Using Photoshop CS4 i created this glows and also adjusted brightness, contrasts, etc.&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Achieving a good rendered image could take less time, depending on the mastery of the user.&lt;/div&gt;&lt;br /&gt;
&lt;i&gt;I decided to make tutorials to help aspiring 3d visualizers. Wait for the tutorials soon.&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://your3dhive.blogspot.com/feeds/3936035939522730350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://your3dhive.blogspot.com/2010/04/rush-architectural-visualization.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default/3936035939522730350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4086073351728700863/posts/default/3936035939522730350'/><link rel='alternate' type='text/html' href='http://your3dhive.blogspot.com/2010/04/rush-architectural-visualization.html' title='Rush! An Architectural Visualization'/><author><name>mcgoogles</name><uri>http://www.blogger.com/profile/13245090664130990376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm3.static.flickr.com/2748/4502329050_0239786f35_t.jpg" height="72" width="72"/><thr:total>1</thr:total></entry></feed>