<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5533890458889048588</id><updated>2026-05-20T23:45:59.631-07:00</updated><category term="Blender"/><category term="Growing ivy"/><category term="HOME"/><category term="Ivygen"/><title type='text'>3D Tutorials</title><subtitle type='html'>3ds max, Modo And Blender 3D  FREE Tutorials</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-3968288300748067652</id><published>2012-03-17T09:54:00.000-07:00</published><updated>2018-02-21T23:38:17.555-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="HOME"/><title type='text'>Free Video Tutorials</title><content type='html'>&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOaqRKH14dFJfbOQ6CJsfQN-_KYOtkuajV5oX52lN7Iu1ddC64SToFeHFvacQDr3AWMO6okl3wP4_oKh3CYOXxL-1yauUFnpMXJtaorZoFXuzcn6P6Cvk0GlCLLS_wAKupIzWhVIATgwY/s1600/Hires_Logo.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOaqRKH14dFJfbOQ6CJsfQN-_KYOtkuajV5oX52lN7Iu1ddC64SToFeHFvacQDr3AWMO6okl3wP4_oKh3CYOXxL-1yauUFnpMXJtaorZoFXuzcn6P6Cvk0GlCLLS_wAKupIzWhVIATgwY/s200/Hires_Logo.JPG&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
Hello,&lt;br /&gt;
Welcome to my Tutorial blog,&lt;br /&gt;
&lt;br /&gt;
Here i&#39;ll be uploading 3d tutorials for students specially for 3D dynamics / FX , lighting and rendering ..&lt;br /&gt;
Softwares will be covered are mainly&lt;br /&gt;
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3Ds max,&lt;br /&gt;
Luxology Modo, and&lt;br /&gt;
Blender 3D.&lt;br /&gt;
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Enjoy the tutorials and post your comments and demands.&lt;br /&gt;
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Tutorials are categorized according to Softwares, Hope I am putting a clear data through video OR Text.&lt;br /&gt;
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&lt;span style=&quot;font-size: 180%;&quot;&gt; &lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot;; font-weight: bold;&quot;&gt;N&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &amp;quot;verdana&amp;quot;; font-size: 29px; font-weight: bold;&quot;&gt;ewest Tutorials :&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2011/10/simulating-rendering-squishy-ball-01.html&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: black; color: white;&quot;&gt;1.&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;u&gt;Simulating &amp;amp; Rendering Squishy Ball&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2011/10/simulating-rendering-squishy-ball-01.html&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;124&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaohXZ9c-BqtVG7P8rUEnjtwvvv1-JEbkPURRaIXzk8uu61hU84itOnPCLlT1VwuXNv0YxwMsFWJ07867ix4dMjzOy3Z2d0otRiCMZW_KvOftCK7l606HoflO55YwRXpSMvSPJ_1W_DZI/s200/showcase04.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-bolts-with-cycles.html&quot;&gt;2. Blender 3D - Making Nuts And Bolts Scene&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-bolts-with-cycles.html&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;161&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPF0SPH34OdW2oR4zWSJnUybF7phQwgZFB9zHWnHPNrD_UHgiQMkum3W7_0-imaEvJSO4xQePsOuT1AtlbpCSHG7V69nsKGsJywObGtXCrpuLrACLeeWSI_rDCCFJro591NtUN950cerw/s200/Showcase02.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2010/12/particle-effect-rain.html&quot;&gt;&lt;span style=&quot;font-size: 85%; font-weight: bold;&quot;&gt;3. 3ds Max : Making Simple Rain Effect &lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;lucida grande&amp;quot;; font-weight: bold;&quot;&gt;using particle flow.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2010/12/particle-effect-rain.html&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK4zV2AacEu-q-X4cQ2-4jfLKp-67Hu_ibGOeHImG4CEICxQ_j0LN55_TCWSvhP_jAEx39h_FWA-_pjalfqCcUmLCcRTxPEN0M9NNMoDsJekh1FH02apXS0vaAcFtbCqVTBtttH6QJIco/s200/Large_Thumb_Rain01.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 85%; font-weight: bold;&quot;&gt; &lt;/span&gt;                       &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
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&lt;div style=&quot;text-align: left;&quot;&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2010/12/introduction-to-fur-in-modo.html&quot;&gt;4. Modo - Introduction to Fur in Modo and adding density map. &lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2010/12/introduction-to-fur-in-modo.html&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigQgHyjhjjhJuMs6l5dSkxDZoyfofEGH4_8dDw4cJerA-3kzuIfipfrV28xqD5HsXHMKSLO90N4xNxBnSXtqKQKJAacUBJFwv283_Ggf79iM6645-nixMvdRS-mJIJTz0a-fdXY-hlxy4/s200/Modo_Fur+tut_08540.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;a href=&quot;http://3dvideotutorials.blogspot.com/p/modo.html&quot; linkindex=&quot;35&quot;&gt;&lt;br /&gt;
&lt;/a&gt; &lt;br /&gt;
&lt;a href=&quot;http://3dvideotutorials.blogspot.com/p/modo.html&quot; linkindex=&quot;35&quot;&gt;&lt;br /&gt;
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So enjoy my tutorials, m still making it so may take time to deliver all the data for now,&lt;br /&gt;
&lt;br /&gt;
You can always mail me at : nicks1008@gmail.com&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/3968288300748067652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/3968288300748067652?isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/3968288300748067652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/3968288300748067652'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2012/03/free-video-tutorials.html' title='Free Video Tutorials'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOaqRKH14dFJfbOQ6CJsfQN-_KYOtkuajV5oX52lN7Iu1ddC64SToFeHFvacQDr3AWMO6okl3wP4_oKh3CYOXxL-1yauUFnpMXJtaorZoFXuzcn6P6Cvk0GlCLLS_wAKupIzWhVIATgwY/s72-c/Hires_Logo.JPG" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-5726248530025030396</id><published>2011-03-01T06:03:00.000-08:00</published><updated>2018-02-21T23:38:36.950-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Blender"/><category scheme="http://www.blogger.com/atom/ns#" term="Growing ivy"/><category scheme="http://www.blogger.com/atom/ns#" term="Ivygen"/><title type='text'>Create Growing IVY Effect in Blender 3D</title><content type='html'>&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;span style=&quot;font-family: &amp;quot;georgia&amp;quot; , &amp;quot;times new roman&amp;quot; , serif;&quot;&gt;&lt;b&gt;Create Growing IVY Effect in Blender 3D&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;georgia&amp;quot; , &amp;quot;times new roman&amp;quot; , serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
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&lt;span style=&quot;font-family: &amp;quot;georgia&amp;quot; , &amp;quot;times new roman&amp;quot; , serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
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&lt;span style=&quot;font-family: &amp;quot;georgia&amp;quot; , &amp;quot;times new roman&amp;quot; , serif;&quot;&gt;&lt;b&gt;Tutorial Effect Preview&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: &amp;quot;georgia&amp;quot; , &amp;quot;times new roman&amp;quot; , serif; font-size: large;&quot;&gt;Tutorial :&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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Best viewed at 720p or 480p&lt;br /&gt;
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Shading Node tree at :&amp;nbsp;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2010/01/making-of-ivygen-growing-animation.html&quot;&gt;http://3dvideotutorials.blogspot.com/2010/01/making-of-ivygen-growing-animation.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/5726248530025030396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/5726248530025030396?isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/5726248530025030396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/5726248530025030396'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2011/03/create-growing-ivy-effect-in-blender-3d.html' title='Create Growing IVY Effect in Blender 3D'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXKrsfeZHRWiDewm9HbzrtxEGUZ2Dc0VbMwV0ut6IBqzieObq8DAcToNIM_o15JmpIHSMoD3WAO5YZkJNpEPeO38tpC-0tY23SKwr-dIJCGFgiOcl0m-IxOwMGfTKPgsQvV8uKOl9dFZc/s72-c/maxresdefault.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-7060011724069617517</id><published>2010-01-13T10:09:00.000-08:00</published><updated>2018-02-21T23:38:52.721-08:00</updated><title type='text'>Create Text Filling Effect in Blender 3D</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Create Text Fill Effect in Blender&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHsQHK9bw8Q3dJwxs8zQH59jUV6UwUnd_WY01mXXeHnHE7NgNJYkgTN8FfYQ0Mm_b0wZ5zl3Lr0YgdvuVV0jFIAlic4seD8ahXYNifsdClGMHvEhLz_5knRItj9UT0V77VuXPEiK_SjqI/s1600/hqdefault.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHsQHK9bw8Q3dJwxs8zQH59jUV6UwUnd_WY01mXXeHnHE7NgNJYkgTN8FfYQ0Mm_b0wZ5zl3Lr0YgdvuVV0jFIAlic4seD8ahXYNifsdClGMHvEhLz_5knRItj9UT0V77VuXPEiK_SjqI/s320/hqdefault.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;https://www.youtube.com/v/Hac3WdZK5Cw?hl=en_US&amp;amp;version=3&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;https://www.youtube.com/v/Hac3WdZK5Cw?hl=en_US&amp;amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;640&quot; height=&quot;360&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;

&lt;br /&gt;
&lt;br /&gt;
Description : Here I Tried to create a most famous effect of realflow with blender fluids. Somehow it was easy to setup and took fairly same time to bake the simulation. on the other hand, Fluid collision with text object is little messy, so had to do some cheats to fill the liquid into text. But overall, Blender fluid is really impressive for such kind of effects. :)&lt;br /&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Part 1 :&lt;/b&gt;&lt;/div&gt;
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&lt;object height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;https://www.youtube.com/v/3KupsDyUgaM?version=3&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;https://www.youtube.com/v/3KupsDyUgaM?version=3&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;640&quot; height=&quot;360&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;

&lt;br /&gt;
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&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;b&gt;PART 2&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;object height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;https://www.youtube.com/v/FaP2gvlJBK0?hl=en_US&amp;amp;version=3&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;https://www.youtube.com/v/FaP2gvlJBK0?hl=en_US&amp;amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;640&quot; height=&quot;360&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;/div&gt;
&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/7060011724069617517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/7060011724069617517?isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7060011724069617517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7060011724069617517'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2010/01/create-text-filling-effect-in-blender-3d.html' title='Create Text Filling Effect in Blender 3D'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHsQHK9bw8Q3dJwxs8zQH59jUV6UwUnd_WY01mXXeHnHE7NgNJYkgTN8FfYQ0Mm_b0wZ5zl3Lr0YgdvuVV0jFIAlic4seD8ahXYNifsdClGMHvEhLz_5knRItj9UT0V77VuXPEiK_SjqI/s72-c/hqdefault.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-962522899142173896</id><published>2009-12-25T12:46:00.000-08:00</published><updated>2018-02-21T23:39:23.635-08:00</updated><title type='text'>Form Effect using Modifiers in 3ds max</title><content type='html'>&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Tutorial :&amp;nbsp; Create Form and Disappear Effects Using Modifiers in 3ds Max&lt;br /&gt;
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Type : Effects&lt;br /&gt;
Difficulty Level : Beginner&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMrjIAYlp1WcOj4FLdZALVS3pdBCYxF32UmjaFTvvu-FlW_AbPKvtVKtwyY7HffMdyKqbcPoqio8vojX90fAdNKPAzeNOzayoTSYTXrP-G950DZtaFAo25S8cbYM6Vw2H1MI5v4jNspJE/s1600/Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMrjIAYlp1WcOj4FLdZALVS3pdBCYxF32UmjaFTvvu-FlW_AbPKvtVKtwyY7HffMdyKqbcPoqio8vojX90fAdNKPAzeNOzayoTSYTXrP-G950DZtaFAo25S8cbYM6Vw2H1MI5v4jNspJE/s640/Cover.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
Video Preview&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;https://www.youtube.com/embed/UAmBfhT8hPI&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;

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Hello Everyone,&lt;br /&gt;
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&amp;nbsp;&amp;nbsp; In this tutorial we will be looking at&amp;nbsp; how to create stunning effects using powerful modifiers inside 3ds max.&lt;br /&gt;
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First we will look forward to &lt;b&gt;Forming effect :&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
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Step 1 : &lt;br /&gt;
take any geometry and make sure it contains enough segments.&amp;nbsp; For this tutorial I am using a model from &lt;a href=&quot;http://fr.3dmodelfree.com/models//29424-0.htm&quot; target=&quot;_blank&quot;&gt;&lt;span id=&quot;goog_1438291836&quot;&gt;&lt;/span&gt;3dmodelfree&lt;span id=&quot;goog_1438291837&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;span id=&quot;goog_1438291826&quot;&gt;&lt;/span&gt;. Its triangulated and dense enough for creating the effects.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzl4KEAaiSBMx5uCLeiW9sLo7QDLbmcq3BKJWd7xnJffN9pz9J1fOzkiaYiOnlsTET77Hyu39j3tZmhds6YdVrKnbxXcRn5OuvLSLLTfgGvQKe-uR2xJ1uVtqkVt4KBxK-kQM30vR7nhY/s1600/initial.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzl4KEAaiSBMx5uCLeiW9sLo7QDLbmcq3BKJWd7xnJffN9pz9J1fOzkiaYiOnlsTET77Hyu39j3tZmhds6YdVrKnbxXcRn5OuvLSLLTfgGvQKe-uR2xJ1uVtqkVt4KBxK-kQM30vR7nhY/s200/initial.jpg&quot; width=&quot;166&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyewhtkydLuSLBVyFuSR3uJ5WS67ljHWyMDPFJ8urYHLZv3b0cBf59h_AlMpcLUmCrzoKbhKLQ4p98X5hyy4JNKM7dGLSCbYR-jP1PSSd2MAisRJFWhl4pHHpS0pfrgJQvRzIHt138ko8/s1600/dense+mesh.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;190&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyewhtkydLuSLBVyFuSR3uJ5WS67ljHWyMDPFJ8urYHLZv3b0cBf59h_AlMpcLUmCrzoKbhKLQ4p98X5hyy4JNKM7dGLSCbYR-jP1PSSd2MAisRJFWhl4pHHpS0pfrgJQvRzIHt138ko8/s200/dense+mesh.jpg&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;br /&gt;
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Step 2 :&amp;nbsp; &lt;br /&gt;
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Here we will discuss about the Volume Select (Vol. Select) Modifier.&lt;br /&gt;
&lt;br /&gt;
Vol. Select modifier is a modifier which can keep a track of selections on continues basis. It can update the selections based on Volume (bounding box) Such as Box, Sphere, cylinder or any kind of custom shape.&amp;nbsp; Also, It can update the selection based on Material ID and Texture Map. Where as the selection type can be Either Vertex,Face or an Object based.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzBgn-YAyyFIs9KE25BrMOgetnYWofYq1Jh3sPpYmEkLnELINKsmJqdpnK434aInrNFYWUnXe7E-rmDaImqz5DWYDObzdfMwxWaCFxnfWGGKnwhiN5xFmd_hFhUgl1_F7ASQIMHxINKIE/s1600/3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzBgn-YAyyFIs9KE25BrMOgetnYWofYq1Jh3sPpYmEkLnELINKsmJqdpnK434aInrNFYWUnXe7E-rmDaImqz5DWYDObzdfMwxWaCFxnfWGGKnwhiN5xFmd_hFhUgl1_F7ASQIMHxINKIE/s320/3.jpg&quot; width=&quot;298&quot;&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
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&amp;nbsp;Select the geometry and Apply Vol. Select Modifier from modifier stack.&lt;br /&gt;
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Step 3 :&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD48RbeG7pIXroKZ2xfMvEUqM4QiPS5aera9S9011sHsZjyoHq5U_x_X0jgndsY_qsX1TiBWpz_zDJOxbqr0QPF5VcKBy00w_bqm6b10POa0RglN8dWMRe4h_PMVdOGkQjkWEDIxockhk/s1600/4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD48RbeG7pIXroKZ2xfMvEUqM4QiPS5aera9S9011sHsZjyoHq5U_x_X0jgndsY_qsX1TiBWpz_zDJOxbqr0QPF5VcKBy00w_bqm6b10POa0RglN8dWMRe4h_PMVdOGkQjkWEDIxockhk/s640/4.jpg&quot; width=&quot;493&quot;&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&amp;nbsp;Select Selection level to Vertex and Surface as a Texture Map.&lt;br /&gt;
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step 4 :&lt;br /&gt;
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Since we chose the Texture Map to determine the selection , We will need to make a Black - White texture map which will update our selection based on color value.&lt;br /&gt;
i.e White = Selection &amp;nbsp; and Black = Non selection&lt;br /&gt;
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Hit&#39;&#39;M&#39; on Keyboard to open material editor.&lt;br /&gt;
Click on Grey Box of the Diffuse channel, and choose a Noise Texture. &lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCu7U3iwC-tAzpRUtibBPSKrfbypcgyW3hxVr5tIUadyd6culDDpA-57VtoQ8Wcp21PzYiZh6wby5zeLralEZypMcbdps3FAc-bxJOshx2pTuxDdH4OghVRi1yK9JJDIWeIWR7G60f4dc/s1600/5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;496&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCu7U3iwC-tAzpRUtibBPSKrfbypcgyW3hxVr5tIUadyd6culDDpA-57VtoQ8Wcp21PzYiZh6wby5zeLralEZypMcbdps3FAc-bxJOshx2pTuxDdH4OghVRi1yK9JJDIWeIWR7G60f4dc/s640/5.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&amp;nbsp;Step 5&lt;br /&gt;
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Choose Noise type as Fractal for now and keep the Low value to 0.1 and High value to between 0.1 to 0.3&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXc_v4lJzZPFSgI9niLPFIkbak9j5QHCa9x9n-116-CXbMpAA9g8C0TodlpK7LMdOrLkU0hlciuHgRfQ_zrOiSuMqMCPsXVUlxa5564rPdRghS_cgBBhAk14QsZcjhs9dVBGVskrwxz6c/s1600/6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;254&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXc_v4lJzZPFSgI9niLPFIkbak9j5QHCa9x9n-116-CXbMpAA9g8C0TodlpK7LMdOrLkU0hlciuHgRfQ_zrOiSuMqMCPsXVUlxa5564rPdRghS_cgBBhAk14QsZcjhs9dVBGVskrwxz6c/s320/6.jpg&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
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Step 6 :&lt;br /&gt;
&lt;br /&gt;
Turn on the Auto Key and Animate the High Value from 0.1 to 1 within 100 frames.&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&amp;nbsp;Step 7 : &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
Now Drag the Noise map from the material slot to Vol.Selects Texture Map slot.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
Step 8 :&lt;br /&gt;
&lt;br /&gt;
Now Scrub the time Line and you will see the frame by frame updated vertex selections.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;br /&gt;
Step 9 :&lt;br /&gt;
keep the selection active and Go to Modifier List and choose &quot;Delete Mesh&quot; modifier.&lt;br /&gt;
It will look only for selected vertex and apply delete modifier to it.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
Step 10 :&lt;br /&gt;
&lt;br /&gt;
Because of delete mesh modifier we will get cool effect of forming Geometry over the time range of 100 Frames.&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
Play with Scale and Noise type to get more patterns and variations&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
Similarly you can use Gradient Ramp,Checker Map,Cellular map.. etc to create this effect.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Step 11&lt;br /&gt;
&lt;br /&gt;
Finally&lt;br /&gt;
To make it reverse, That is to Disappear the geometry over time, Just Flip the High Value from 1 to 0.1. (while changing the values, keep the Auto Key ON)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Thats it folks..&lt;br /&gt;
&lt;br /&gt;
In next tutorial, I will come up with more effects based on modifiers as shown in the video . :)&lt;br /&gt;
&lt;br /&gt;
For feedback kindly comment below or mail me at nicks1008@gmail.com&lt;br /&gt;
&lt;br /&gt;
- Nikhil D&lt;br /&gt;
&lt;a href=&quot;http://nikart3d.in/&quot;&gt;nikart3d.in&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/962522899142173896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/962522899142173896?isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/962522899142173896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/962522899142173896'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2012/06/form-effect-using-modifiers-in-3ds-max.html' title='Form Effect using Modifiers in 3ds max'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMrjIAYlp1WcOj4FLdZALVS3pdBCYxF32UmjaFTvvu-FlW_AbPKvtVKtwyY7HffMdyKqbcPoqio8vojX90fAdNKPAzeNOzayoTSYTXrP-G950DZtaFAo25S8cbYM6Vw2H1MI5v4jNspJE/s72-c/Cover.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-6318994040632525390</id><published>2009-10-20T10:52:00.000-07:00</published><updated>2018-02-21T23:48:39.593-08:00</updated><title type='text'>Simulating &amp; Rendering Squishy Ball 01</title><content type='html'>&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;https://www.youtube.com/embed/ppINB8O-qDk?rel=0&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;

&lt;br /&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Hello, &lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In this tutorial, we will be looking at &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
1. how to Setup Cloth Parameters for a squishy Ball&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
2. Texturing / Shading using Nodes Editor &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
3.&amp;nbsp; Rendering the
scene with Blenders new CYCLES path tracer render engine. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
4. Tips for doing Multiple Objects collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;https://www.youtube.com/embed/uRhCmXgd3mU?rel=0&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For this you will need : &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Blender 2.59 Cycles Build&amp;nbsp;
(get from &lt;a href=&quot;http://graphicall.org/?keywords=cycles&quot;&gt;http://graphicall.org/?keywords=cycles&lt;/a&gt;)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Here in this tutorial I used Blender Cycles + CUDA 2.5.3
Build&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
________________________________________________________________________&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 16pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 16pt; line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Verdana,sans-serif;&quot;&gt;BASIC SCENE SETUP&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;1. Press
Shift + A and make a box&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;2. Add
subdivide modifier to it and keep the view / render ratio to 3 each.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
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&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8moAXmDdpp7gevf432ZGBH4bFd2RPOEfk3nepm0RpR7laUPLiSHRery5hzK1dm-36AQ4fOjG_aC8lPox5NPeCI4Is3bm-VBAEXjX-BECs6JA2pOtwrwN_xd6vPtwLgg9wnrLehWIot6k/s1600/Cube_Subdivide.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;329&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8moAXmDdpp7gevf432ZGBH4bFd2RPOEfk3nepm0RpR7laUPLiSHRery5hzK1dm-36AQ4fOjG_aC8lPox5NPeCI4Is3bm-VBAEXjX-BECs6JA2pOtwrwN_xd6vPtwLgg9wnrLehWIot6k/s640/Cube_Subdivide.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;3. Hit Apply
button on the modifier to convert current shape as a base mesh which will allow
us to tweak the shape in EDIT MODE.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1CNMaK-C_ebNXviREBJiVPQoFej9MpiqF5JuYgGRlbpPhwpoIoF5ZNH8Wdv38d0wGROBiZIXO6lvOuokbSO4fCuBJqcapLdyfGNxP3T6jkaKvKP-uMAZbBo29xuO7cIOgSnFnaG1xfm0/s1600/Cube_Subdivide_Apply.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;328&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1CNMaK-C_ebNXviREBJiVPQoFej9MpiqF5JuYgGRlbpPhwpoIoF5ZNH8Wdv38d0wGROBiZIXO6lvOuokbSO4fCuBJqcapLdyfGNxP3T6jkaKvKP-uMAZbBo29xuO7cIOgSnFnaG1xfm0/s640/Cube_Subdivide_Apply.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;4. GO into
Edit mode by pressing TAB key and select face Selection mode, And select an
alternate faces&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimJnPXyyQ8n-iIznzefdNvEMS0vTiKRKgcHLb3__7Wz03azYF027Zh1LivkbGhkiz96JslDrxvo1HJrz3bdyeAG07nzLXvJJT4llXET3td67lb4hyytE2bi4P3gWt2IfiaKTqrH1gMK9I/s1600/alternate_select.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimJnPXyyQ8n-iIznzefdNvEMS0vTiKRKgcHLb3__7Wz03azYF027Zh1LivkbGhkiz96JslDrxvo1HJrz3bdyeAG07nzLXvJJT4llXET3td67lb4hyytE2bi4P3gWt2IfiaKTqrH1gMK9I/s640/alternate_select.jpg&quot; width=&quot;594&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;5. Hit ‘E’
on your keyboard to activate the extrude operation and then right click to
place extruded faces on the same place. Now Hit “S” to scale those in upto
certain level. Refer the image.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjbswyzkaMD0s5L3Apjj5rQ5Kz_R8TRE_pAAme9HmaJh-zJqrQ82DHJCWWa-ah6TMCE2Ia6ObVtMztF3L9W6jgsodV3amfcHyfHAIHZXhW1sPJEAGMyFavXzILGlXX9k6kaJvNAAJ_R7Q/s1600/SCALE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;554&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjbswyzkaMD0s5L3Apjj5rQ5Kz_R8TRE_pAAme9HmaJh-zJqrQ82DHJCWWa-ah6TMCE2Ia6ObVtMztF3L9W6jgsodV3amfcHyfHAIHZXhW1sPJEAGMyFavXzILGlXX9k6kaJvNAAJ_R7Q/s640/SCALE.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;6. Now come
back to object mode. Apply cloth form Physics Tab to our box (squishy ball).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPApNUuDZa-Xxh_JgYQCTl2DO0rOzbNLAMBCSYMR3i5XpcneFuTV8NSY8udRAbvT4PpJ3iIp8z8j8hiViMtYl8psXJ93ikqoId7L4GbAhOtjMr3tHZ78Zu4vK8io4ukwzRGjrscmsxcVY/s1600/add_Cloth_Squishy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;444&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPApNUuDZa-Xxh_JgYQCTl2DO0rOzbNLAMBCSYMR3i5XpcneFuTV8NSY8udRAbvT4PpJ3iIp8z8j8hiViMtYl8psXJ93ikqoId7L4GbAhOtjMr3tHZ78Zu4vK8io4ukwzRGjrscmsxcVY/s640/add_Cloth_Squishy.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;7. Now, make
a floor. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Shift +
A&amp;nbsp; -&amp;gt; Box / plane for our ball to
collide with.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihqtl-Ee3Jyaam2WXnBPP20REGchT-g-JMQA9KbR9F6RdSgHunNS-xZHQ58NGzwY1Q1LQT3_E6w7LsL1tKFba0RayojYVD83yXmbgQjLc0dL6bXlHp5TxdmgSbzBeS0sf5D5qEFefhk38/s1600/placement.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;438&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihqtl-Ee3Jyaam2WXnBPP20REGchT-g-JMQA9KbR9F6RdSgHunNS-xZHQ58NGzwY1Q1LQT3_E6w7LsL1tKFba0RayojYVD83yXmbgQjLc0dL6bXlHp5TxdmgSbzBeS0sf5D5qEFefhk38/s640/placement.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;8. Add
collision from the physics tab to our Ground. Keep the settings for default for
now.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-02.html&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;45&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2hp04JCunHHmq-rBZr0efmFvGrp45JCIN-VNfp7aHx9WJ3fYMly3D9qneSVliiWVpozaH6J4GY9FCFbtTiruLFMp9WqD24B58qLdywsQmiVu6lH1ShyxK4arqrZU39BUxm6fJBvhs25o/s200/button_nextpage.gif&quot; width=&quot;200&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;b&gt;Setting Cloth Parameters.....&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.in/2009/10/rendering-nuts-bolts-with-cycles.html&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhViy0IU0TUWDK-enAh5t5FdzWR6y1IFRtaFJRvvM_BL41GSSoq9MEuQp5woqWcQ8os67mf8TkpGotjK2LyxaA15-oBR_Yr7BxtxgrvjCJFHJmDm2LOMrPQI36uTX3xSr7lejuGCZyKcKw/s1600/Also_Read_nuts.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;http://3dvideotutorials.blogspot.in/2010/03/create-growing-ivy-effect-in-blender-3d.html&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioApiZDWnzajRVzRRXwNhnvjrx-r4uGr0yF3HchzD_YDRErBuPptJ9TSpvckC6SfG680pLHWFITfVM0hkNXDL_BOQanCgZE2CT03sksJC6sRwXGZ5PV0WIegr9TRojP8U0fpm2txy_WG4/s1600/Also_Read_ivy.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/6318994040632525390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/6318994040632525390?isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/6318994040632525390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/6318994040632525390'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2011/10/simulating-rendering-squishy-ball-01.html' title='Simulating &amp; Rendering Squishy Ball 01'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaohXZ9c-BqtVG7P8rUEnjtwvvv1-JEbkPURRaIXzk8uu61hU84itOnPCLlT1VwuXNv0YxwMsFWJ07867ix4dMjzOy3Z2d0otRiCMZW_KvOftCK7l606HoflO55YwRXpSMvSPJ_1W_DZI/s72-c/showcase04.jpg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-5680793560929189017</id><published>2009-10-19T09:23:00.000-07:00</published><updated>2018-02-21T23:49:00.434-08:00</updated><title type='text'>Simulating &amp; Rendering Squishy Ball 02</title><content type='html'>&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 14pt; line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;SETTING CLOTH PARAMETERS&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;9.&amp;nbsp; Now, Press Play with default setting and you
will get something like this. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAZEUqn2UG39qfhsYBT3G9CLeprLTyMWBW87y4lwa6OyHOqp0GTpm36BeD58cEcSTUZ3vKSZANTG9fUbCo6SRGf32-5xlM1ryHWPk4qWWICeY0fr0kstRXBkt_esVhQ0EaUG1PIA-avrA/s1600/default+setting+play01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;378&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAZEUqn2UG39qfhsYBT3G9CLeprLTyMWBW87y4lwa6OyHOqp0GTpm36BeD58cEcSTUZ3vKSZANTG9fUbCo6SRGf32-5xlM1ryHWPk4qWWICeY0fr0kstRXBkt_esVhQ0EaUG1PIA-avrA/s640/default+setting+play01.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Which is not
really what we want. The cloth is intersecting with itself and has no rigidity.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
10. since we have added cloth, the cloth modifier is
appearing on modifiers tab, now we can apply another subsurface modifier to
give smooth look to our squishy ball. If its still looking flat, hit space bar and
type shade smooth and apply to it. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_tCy-GCb8j5PQIzBqw_iKgnZY3vueTuLZTKX30n3XM9ifGD7eiD6qhg3vvA3HKk0oVfRWbHrYbPubXoCeSa7fGMO1vgvWINAoaLhjuGYkyve9sO2YRRfZcyH_30Uk5AtaxLXbs3cTCSA/s1600/shade_Smooth.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;438&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_tCy-GCb8j5PQIzBqw_iKgnZY3vueTuLZTKX30n3XM9ifGD7eiD6qhg3vvA3HKk0oVfRWbHrYbPubXoCeSa7fGMO1vgvWINAoaLhjuGYkyve9sO2YRRfZcyH_30Uk5AtaxLXbs3cTCSA/s640/shade_Smooth.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now the reason for applying subsurface modifier after cloth
is to give cloth less segments / geo count to simulate, which will save a lot
of time while baking the simulation. Since the modifier is a below the cloth
which means its acting after&amp;nbsp; the cloth
simulation and giving nice smooth look without increasing sim time. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
11. Its better to&amp;nbsp;
cache your simulations rather than just hitting play button.&amp;nbsp; Because when you press play, you can not
scrub back and forth any time since blender not keeping it in memory. So in
Cloth Cache rollout you will find BAKE button, give any name for a cache and
hit hit BAKE to bake the simulation. And Use FREE BAKE to erase the simulation&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ggiWPWdx4M8EOT4V9gHjrH_vUh4gSIvstx3CHG_C7fIz9-nImekt3X797Q_ka8iHCetQW5Luzo4tIBfMaUh_JFFVdErUgUQSQH6Fr0GdrhDMLiG3jdnEFvIGSGGD8wpfD_i2nINQhzk/s1600/cache01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;248&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9ggiWPWdx4M8EOT4V9gHjrH_vUh4gSIvstx3CHG_C7fIz9-nImekt3X797Q_ka8iHCetQW5Luzo4tIBfMaUh_JFFVdErUgUQSQH6Fr0GdrhDMLiG3jdnEFvIGSGGD8wpfD_i2nINQhzk/s320/cache01.jpg&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg1w8R0tvmTpJtnQq_vWJEqbAqEfR3-aYLERbwieiNkaM16-nGX0e_pSnmY_0vvoNJJyhTLiRB0okzTPQsVz11yCSLTfkcJJiRpnvy6Se9b_xycWZjeocJQb7H14lOf9_dKgoqgNE50No/s1600/freeBake.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;272&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg1w8R0tvmTpJtnQq_vWJEqbAqEfR3-aYLERbwieiNkaM16-nGX0e_pSnmY_0vvoNJJyhTLiRB0okzTPQsVz11yCSLTfkcJJiRpnvy6Se9b_xycWZjeocJQb7H14lOf9_dKgoqgNE50No/s320/freeBake.jpg&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;After Baking &quot;FREE BAKE&quot; button will appear on the same space.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;12. Now Lets
tweak the Cloth collision parameters.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;First thing
is to activate “Self Collision” button with decent number of quality value.
(More the quality amount more the simulation time)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Keep the
distance high enough.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Change the
repel value, which will allow the ball to jump / bounce after collision.
Generally keep it between 2.5 to 3.0&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;(refer the
settings from image)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1LDu2gguDBSP0coDvzAvO6b8nPZIufF2eC49gIihjU5967ubOnZXdB4bFgXUC-SHVksnL6hCWUiAhGnhljngNug8csvOmsAwhO9G1oH5kMI-5jGfMWYSg9nrX3-kG2KD3qZ0oQKipdwU/s1600/Self_Collision_Values.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1LDu2gguDBSP0coDvzAvO6b8nPZIufF2eC49gIihjU5967ubOnZXdB4bFgXUC-SHVksnL6hCWUiAhGnhljngNug8csvOmsAwhO9G1oH5kMI-5jGfMWYSg9nrX3-kG2KD3qZ0oQKipdwU/s640/Self_Collision_Values.jpg&quot; width=&quot;386&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;13. now Bake
the simulation and you will get something like this, which is not giving any
geometry intersections. Cool &lt;/span&gt;&lt;span style=&quot;font-family: Wingdings; font-size: 12pt; line-height: 115%;&quot;&gt;J&lt;/span&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;But still we
are lacking for its shape and bouncy behavior.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg67IWRINsskLrL9AIYSMrLrDCZfieAZ_dLP15wygLov1h8hIW8wATMiOw8_2S0lTR4w9VcQ0PjrlST2UjBzuJ2RGezWjm_VEfDWujVo5B_GOKq6-SYMMfvTuAuMFwBZCN-MdAxPnKCurU/s1600/no+intersectect.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;316&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg67IWRINsskLrL9AIYSMrLrDCZfieAZ_dLP15wygLov1h8hIW8wATMiOw8_2S0lTR4w9VcQ0PjrlST2UjBzuJ2RGezWjm_VEfDWujVo5B_GOKq6-SYMMfvTuAuMFwBZCN-MdAxPnKCurU/s400/no+intersectect.jpg&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;14. In Cloth
Rollout, you will find, Material Parameters. Lets tweak those now,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;u&gt;MASS&lt;/u&gt; :&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp;Higher the mass, more it will squeeze after collision, so generally keep it
around 1.0 to 2.0&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;u&gt;STRUCTURAL&lt;/u&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 115%;&quot;&gt;&amp;nbsp;:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp;This value will determine how much the stiff object can be. But if you go to
Higher value, it slows the movement. Like a drag force acting on it. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;So, keep
that in mind and put the value around 750 to 1200.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;u&gt;BENDING&lt;/u&gt; :&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;This value is more important here, higher you
goes, more it will try to retain its shape even after distortion due to ground
collision. So keep the value around 4500 to 6500.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
(depends on
scale and mass factor)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Refer the
setting from image&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-size: 12pt; line-height: 115%; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgUUsVX9rfEKHbd8DVmmUvd5ra3nhyodi28l_7q0ExqDOrtfdP44mLlEt91kv52tAlpV47VmgutkWZlWiE9yzWUx0DT0zEtIfBSwhispsYcFBVHdlBLEQiW5aVxUKc6c2nu_2eQEMnyM/s1600/bending_Value+6000.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;368&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgUUsVX9rfEKHbd8DVmmUvd5ra3nhyodi28l_7q0ExqDOrtfdP44mLlEt91kv52tAlpV47VmgutkWZlWiE9yzWUx0DT0zEtIfBSwhispsYcFBVHdlBLEQiW5aVxUKc6c2nu_2eQEMnyM/s400/bending_Value+6000.jpg&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;a href=&quot;http://3dvideotutorials.blogspot.com/2011/10/simulating-rendering-squishy-ball-01.html&quot;&gt;&amp;nbsp; &amp;lt;-- Page 01 &amp;nbsp; &lt;/a&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span style=&quot;line-height: 115%;&quot;&gt; &amp;nbsp;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-03.html&quot;&gt;Continued On Page 3 &amp;nbsp;- ---&amp;gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/5680793560929189017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/5680793560929189017?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/5680793560929189017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/5680793560929189017'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-02.html' title='Simulating &amp; Rendering Squishy Ball 02'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAZEUqn2UG39qfhsYBT3G9CLeprLTyMWBW87y4lwa6OyHOqp0GTpm36BeD58cEcSTUZ3vKSZANTG9fUbCo6SRGf32-5xlM1ryHWPk4qWWICeY0fr0kstRXBkt_esVhQ0EaUG1PIA-avrA/s72-c/default+setting+play01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-5852772495431807195</id><published>2009-10-18T09:37:00.000-07:00</published><updated>2011-11-30T10:46:30.925-08:00</updated><title type='text'>Simulating &amp; Rendering Squishy Ball 03</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;15. Bake now
and you will get something like this.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS10fuqJPBqb4V5TRTAyu72R1hv3K4xAxA7PULqufq4KpC-vhb3b0KTIpS26-zrxWSd6z34xmoeIxCVLelidmpPDMTSdkG4PVzfkIBue0FjbaBD9-uVlya42MGjETFtN9XZ7R43vibJ4s/s1600/after+changing+stiffness+n+bending.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;257&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS10fuqJPBqb4V5TRTAyu72R1hv3K4xAxA7PULqufq4KpC-vhb3b0KTIpS26-zrxWSd6z34xmoeIxCVLelidmpPDMTSdkG4PVzfkIBue0FjbaBD9-uVlya42MGjETFtN9XZ7R43vibJ4s/s320/after+changing+stiffness+n+bending.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Little bit
more jiggle than it should ? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;16. there is
a paramerter called spring which allows us to control jiggle effect on an
object. Set it to higher number so it will be more settle and less jiggley.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Like this&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhUN-kOUMzpSCnmI4mvRMyoYlTLHpXTD9j4qoJ9EDg_YqJPlBBv9f6eBwsSBIJYJX-9Ml4RY2-FFzCj4UXWASDE-ogzrA9e9_2qNcrmJ4J0MKgCINJC3FDTCVdZO-Xr40JCm6B7c-cZlU/s1600/spring_50_Less_Jiggle.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;230&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhUN-kOUMzpSCnmI4mvRMyoYlTLHpXTD9j4qoJ9EDg_YqJPlBBv9f6eBwsSBIJYJX-9Ml4RY2-FFzCj4UXWASDE-ogzrA9e9_2qNcrmJ4J0MKgCINJC3FDTCVdZO-Xr40JCm6B7c-cZlU/s400/spring_50_Less_Jiggle.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3B56GNBMVS5MCncZ9NZe_0LTUJRtxs5ifZGN-jwEVza49-66aMJZoF6lv0oY8HQ226XYkOSeg5ktUhYByuIiyyJt6OW8ylGzBLMTrs7VTSYUJl4XXdz335qVldNsslaWg2gfnTy6whMw/s1600/more_Settle_Movement.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;314&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3B56GNBMVS5MCncZ9NZe_0LTUJRtxs5ifZGN-jwEVza49-66aMJZoF6lv0oY8HQ226XYkOSeg5ktUhYByuIiyyJt6OW8ylGzBLMTrs7VTSYUJl4XXdz335qVldNsslaWg2gfnTy6whMw/s320/more_Settle_Movement.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;17. If
its&amp;nbsp; falling too slow increase the
Gravity amount to 5 from Cloth field weight rollout.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;16. &amp;nbsp;We are done with the cloth setup now, you will
probably to get this effect now,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/6P-SCRsPNhs?rel=0&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;


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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-02.html&quot;&gt;&amp;lt;-- Page 2&lt;/a&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-04.html&quot;&gt; &amp;nbsp;Page 4 &amp;nbsp;(LIGHTING) -- &amp;gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/5852772495431807195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/5852772495431807195?isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/5852772495431807195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/5852772495431807195'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-03.html' title='Simulating &amp; Rendering Squishy Ball 03'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS10fuqJPBqb4V5TRTAyu72R1hv3K4xAxA7PULqufq4KpC-vhb3b0KTIpS26-zrxWSd6z34xmoeIxCVLelidmpPDMTSdkG4PVzfkIBue0FjbaBD9-uVlya42MGjETFtN9XZ7R43vibJ4s/s72-c/after+changing+stiffness+n+bending.jpg" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-5885755185945760316</id><published>2009-10-17T10:09:00.000-07:00</published><updated>2018-02-21T23:49:18.289-08:00</updated><title type='text'>Simulating &amp; Rendering Squishy Ball 04</title><content type='html'>&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 14pt; line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;LIGHTING / TEXTURING&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 14pt; line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 14pt; line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;17. Lets add
two planes to emit the light from. Position them according to the objects and
camera.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-exDtbOGj05mvi6gR3pczhvcSWUvgmlCbtv0jmjb9cyb-XiIUW39-pfTCwCxEln2LpcYHBCm-olIRUi7ut36DQepe88Zr3AZdIPcIymZgCUU13tghLZTFT7z-EZvBj_NR8XgmHJZ5vJg/s1600/light+setup.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;305&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-exDtbOGj05mvi6gR3pczhvcSWUvgmlCbtv0jmjb9cyb-XiIUW39-pfTCwCxEln2LpcYHBCm-olIRUi7ut36DQepe88Zr3AZdIPcIymZgCUU13tghLZTFT7z-EZvBj_NR8XgmHJZ5vJg/s400/light+setup.jpg&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp;make
Space for NODE EDITOR window,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp;18. Select Floor box, and in Material Tab, &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Click on NEW&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhotUsHdamwpxFRPPoDYFaW-XJFJQaU39tVlrNk_WK4cTiYRBvVgOQAvoWc5TFxVMSnNDrHqkDKYCsd2LJnCNZ_dBFlgkPiblyTubghXaFY9D_rFPZr6etJB_raKSn9nUa7r8BRoJ7YgkY/s1600/floor_Add+material.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhotUsHdamwpxFRPPoDYFaW-XJFJQaU39tVlrNk_WK4cTiYRBvVgOQAvoWc5TFxVMSnNDrHqkDKYCsd2LJnCNZ_dBFlgkPiblyTubghXaFY9D_rFPZr6etJB_raKSn9nUa7r8BRoJ7YgkY/s400/floor_Add+material.jpg&quot; width=&quot;262&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;19.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; In node editor, &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Shift + A
=&amp;gt; Textures =&amp;gt; Image Texture&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Connect
color output of image node to the color output of the diffuse colors input.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDpOIw3XfWJ3DymhkBuJ3MVN2N4gT8MUFpGlgVO2NkyfRzbi6QyS5nfQwMUt_lR9eMlDdWbSJUw83k4w0tQp8P_ojdcEut5K_aKZjbinN8VBC_-Z40d1EQLzUbYQwiiNwcr2jSGMdKiqY/s1600/floor_add+Image+Texture.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDpOIw3XfWJ3DymhkBuJ3MVN2N4gT8MUFpGlgVO2NkyfRzbi6QyS5nfQwMUt_lR9eMlDdWbSJUw83k4w0tQp8P_ojdcEut5K_aKZjbinN8VBC_-Z40d1EQLzUbYQwiiNwcr2jSGMdKiqY/s640/floor_add+Image+Texture.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;20. Now, in
Materials tab, you will find an image rollout, where you can select any image
for your flooring.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Click on
OPEN button and browse for any image for flooring.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJA0G163cieSCL_98StqAY1DzA2-QECTFjkponTzrT2QAvDfJcLaA3BCX7c-i7xe1bQOvM1yJugCDO9QJVo0GB7_19OEVI6dJLFwwHsofg_obU-tAcvM5G-X4VlzrA0MIOM8qG8bLU4qw/s1600/floor_Open+Image+Texture.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJA0G163cieSCL_98StqAY1DzA2-QECTFjkponTzrT2QAvDfJcLaA3BCX7c-i7xe1bQOvM1yJugCDO9QJVo0GB7_19OEVI6dJLFwwHsofg_obU-tAcvM5G-X4VlzrA0MIOM8qG8bLU4qw/s640/floor_Open+Image+Texture.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;21. &lt;/span&gt;In
order to scale, position and rotate the image you will need Mapping node. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Shift A -&amp;gt; Vector -&amp;gt; Mapping&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now press &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Shift A -&amp;gt; input -&amp;gt; Texture Co-ordinate&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyCbS3qV9pNrz4Xs2emJNwUFGH3B1wL8Zsgmv4VfcgP4UFmv5neAE2oPtBG_7xZgRWniF0ZL9iAqckX91VjdWrSvUfeZKeYeGwDXTq6OgWQbvAfOFlWngQcwe0u9PNb1ywy25Xk9KHlgc/s1600/floor_Vector_Coord+Image+Texture.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;284&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyCbS3qV9pNrz4Xs2emJNwUFGH3B1wL8Zsgmv4VfcgP4UFmv5neAE2oPtBG_7xZgRWniF0ZL9iAqckX91VjdWrSvUfeZKeYeGwDXTq6OgWQbvAfOFlWngQcwe0u9PNb1ywy25Xk9KHlgc/s640/floor_Vector_Coord+Image+Texture.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now,&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Connect output of mapping node to the input of image texture
node.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Connect object input to the output of mapping (vector)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Tweak the translation, rotation and scale to fit your image
on to the floor&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;Now to
make it reflective,&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigls7y3YoQpQ2_OTD-SgmCJXGneoffEdD0wX6COVflbzKIXty9Y7DYSiALvoOv_FTteIl2EHWN1iLbN5yZBhTYRUD30h2EntBdJby4AKkmSlkT7KSVb7rG64ThHgCpauT5CVGdb2WKVEw/s1600/floor_mix+shader_Glossy+shader+add.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigls7y3YoQpQ2_OTD-SgmCJXGneoffEdD0wX6COVflbzKIXty9Y7DYSiALvoOv_FTteIl2EHWN1iLbN5yZBhTYRUD30h2EntBdJby4AKkmSlkT7KSVb7rG64ThHgCpauT5CVGdb2WKVEw/s640/floor_mix+shader_Glossy+shader+add.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Add another
node, Glossy BSDF and Mix Shader from&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Shift + A
-&amp;gt; Shader&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Break the
connection between Diffuse BSDF to Surface.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Connect
Diffuse BSDF and Glossy BSDF into MIX Shader and connect Mix Shaders output to
Surface.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Lower the
color value of glossy BSDF and add some roughness to give blurred refection
look. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Refer the
image&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpjyRPJUrrnaNjmX5xSpZv5HMhcQxaA8YkVuPnMm7vtFtFKDaW9kzhWUsfRuxwC7MhPSk4Ke0OlVbgYb5xN2W_C1GFwtB7vXV3jDz8yREPwzNQqn9ijUZ-0n0-5mLZf58VmGRcidls3z8/s1600/Floor_Final.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;232&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpjyRPJUrrnaNjmX5xSpZv5HMhcQxaA8YkVuPnMm7vtFtFKDaW9kzhWUsfRuxwC7MhPSk4Ke0OlVbgYb5xN2W_C1GFwtB7vXV3jDz8yREPwzNQqn9ijUZ-0n0-5mLZf58VmGRcidls3z8/s640/Floor_Final.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;23. well,
now we are done with floor texturing, lets ignite the lights.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Select the
plane which we created to light up the scene, &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Go to
materials tab , add new material, &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVxM9Ds5gM3TS-SMi6YRfPH5vqKbvKeZ_W2nd8ww0QCyMfAm_9pbjQzQQp6I7h9WYW1H13nCMnsNqEXrUDXpoX84JBA8Mlx1pdYl6kMLT5TtasfCkGf9KFXYgZFUvMrGOc3idMXvCXDfY/s1600/emision_Add+material_Plane.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;347&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVxM9Ds5gM3TS-SMi6YRfPH5vqKbvKeZ_W2nd8ww0QCyMfAm_9pbjQzQQp6I7h9WYW1H13nCMnsNqEXrUDXpoX84JBA8Mlx1pdYl6kMLT5TtasfCkGf9KFXYgZFUvMrGOc3idMXvCXDfY/s400/emision_Add+material_Plane.jpg&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;And delete
the diffuse node which comes by default, and instead of that go to &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Shift + A
-&amp;gt; Shader -&amp;gt; Emission&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Change the
emission color if you want to. And keep the strength to 15 for now,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Do the same
with other light plane with little less emission strength.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-03.html&quot;&gt;&amp;lt;-- Page 3 &amp;nbsp; &lt;/a&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-05.html&quot;&gt;(Rendering) Page 5 -&amp;gt;&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/5885755185945760316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/5885755185945760316?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/5885755185945760316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/5885755185945760316'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-04.html' title='Simulating &amp; Rendering Squishy Ball 04'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-exDtbOGj05mvi6gR3pczhvcSWUvgmlCbtv0jmjb9cyb-XiIUW39-pfTCwCxEln2LpcYHBCm-olIRUi7ut36DQepe88Zr3AZdIPcIymZgCUU13tghLZTFT7z-EZvBj_NR8XgmHJZ5vJg/s72-c/light+setup.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-3355788257163237760</id><published>2009-10-16T10:49:00.000-07:00</published><updated>2018-02-21T23:49:42.353-08:00</updated><title type='text'>Simulating &amp; Rendering Squishy Ball 05</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;b&gt;RENDERING&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Verdana, sans-serif; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;24. make a
space for another 3d view and change the display type to “RENDERED”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Let it clean
up and you will have something like this.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdUnlhMjxn6Z26jXEbz7HQ3oxH2PkWwJFAVKLKCW5IW7FHzfsvUSbhswF1AT7J2iO0aCpfCR-UAuRnsbe40NHgS1QKTNyj38-z50ea72Lvt3JzQmtfpDvShWVB-jUKDY_B_wjuY286O3g/s1600/Cycles_Render+ON.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;424&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdUnlhMjxn6Z26jXEbz7HQ3oxH2PkWwJFAVKLKCW5IW7FHzfsvUSbhswF1AT7J2iO0aCpfCR-UAuRnsbe40NHgS1QKTNyj38-z50ea72Lvt3JzQmtfpDvShWVB-jUKDY_B_wjuY286O3g/s640/Cycles_Render+ON.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;25. Lets add
environment to the scene. Go to Environment tab in the property editor,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;And if there
is already an environment, then delete it. and then,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Click on
NEW, &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;A new
rollout will come up, &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;In that
after the color header, click on grey box and select the alternative “image
texture” or “Environment Texture”.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsHN6pj49VcIV4VM8ri1yOPooaQOJIq1mE0jbDSGT-257lyf1cokEGrEurB3-UNvWR0nOsqdI9LBg9z08LP3mEJCwfEzkL-vtNgp16gvLdpwYFve1qq0TVrAjqwDVkbMiCnSCmtxW05Rk/s1600/Environment.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsHN6pj49VcIV4VM8ri1yOPooaQOJIq1mE0jbDSGT-257lyf1cokEGrEurB3-UNvWR0nOsqdI9LBg9z08LP3mEJCwfEzkL-vtNgp16gvLdpwYFve1qq0TVrAjqwDVkbMiCnSCmtxW05Rk/s400/Environment.jpg&quot; width=&quot;325&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Select any
.HDR image, and now you will have something like this, if scene becomes dark,
increase the multiplier. Like in my case it is kept on 6.&amp;nbsp; Also increase the light emission strength to
control overall feel.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAX50c9wpk-h3pu-GjEajUDPppDvNs_dgnStx1wJ_GBXs7GLMBjaMOa2yuCHMtRAYjfEEfpIalwL-1app3Na_WOzDzNNkCkn0QNLYzl3qdbPIvD0nR-YJw5DqW1Q70xHqBvPVteTWdmfQ/s1600/after+adding+environment.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;302&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAX50c9wpk-h3pu-GjEajUDPppDvNs_dgnStx1wJ_GBXs7GLMBjaMOa2yuCHMtRAYjfEEfpIalwL-1app3Na_WOzDzNNkCkn0QNLYzl3qdbPIvD0nR-YJw5DqW1Q70xHqBvPVteTWdmfQ/s400/after+adding+environment.jpg&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;26. We are
one step closer now, time to color out the squishy ball.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;We will
follow the same procedure to add material for this also,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Delete the
default diffuse node,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Have a GLASS
BSDF (for transparency) and GLOSSY BSDF (for reflection) and Add them into ADD
SHADER and connect it to the surface input.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;If the reflection
is too much, then control it with the color value of Glossy BSDF, white is full
reflective where Black is non reflective. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Adjust the
roughness value to give it blurred look.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Colorize the
glass BSDF to give desired color to your squishy ball. IOR keep it to default
&amp;amp; Give some roughness.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Refer the
settings and look from image&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbA4l7vS9rAGevmes9_lKUkBwJYzT37kqS1YfeeyoQhlFyoLiGzlIlu_2gTt4RI49epuGW6JRMPQAIKT9NQ8taoPc7wnVD0chDMe3TMC8eTYRld6z54rUiIutULLZ-bNju0ziBboXm9Zw/s1600/squishy_Nodes.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbA4l7vS9rAGevmes9_lKUkBwJYzT37kqS1YfeeyoQhlFyoLiGzlIlu_2gTt4RI49epuGW6JRMPQAIKT9NQ8taoPc7wnVD0chDMe3TMC8eTYRld6z54rUiIutULLZ-bNju0ziBboXm9Zw/s640/squishy_Nodes.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;27. so you are
likely to get something like this. Congrats &lt;/span&gt;&lt;span style=&quot;font-family: Wingdings; font-size: 12pt; line-height: 115%;&quot;&gt;J&lt;/span&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCIJqq1k3V3Y2-ZFTfJagMO6TzWpFCJLneM2V9SH2fn6Cru8ldDvTbUHFsH0rbVAyL3sQ1ZJ8JHQUhxK_2XD1D4-nbkEcnB1et6Xr7qWm8cqM90XA2QJVPh2Niu3Bh-thUtv8fhokBS_s/s1600/material+look+sqishy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;301&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCIJqq1k3V3Y2-ZFTfJagMO6TzWpFCJLneM2V9SH2fn6Cru8ldDvTbUHFsH0rbVAyL3sQ1ZJ8JHQUhxK_2XD1D4-nbkEcnB1et6Xr7qWm8cqM90XA2QJVPh2Niu3Bh-thUtv8fhokBS_s/s400/material+look+sqishy.jpg&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;28. &lt;/span&gt;Time
to render Animation&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Final things to change is in RENDER tab, &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
i) Resolution&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
ii) Integrator – Keep the passes to maximum no so it will
get more time to cleanup..&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;(Note: once you are rendering, make sure that you have planned a short holiday trip :D )&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Additionally,
If you want multiple squishy balls hitting each other, like this &lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;https://www.youtube.com/embed/uRhCmXgd3mU?rel=0&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;b&gt;Keep these things in mind that,&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;• In order
to bake the simulation, you should use “BAKE ALL DYNAMICS ” button.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJyc0r62uKHnsVqwlzOtq_-qcyN0GjRrKTA1Y6x0UPTIm0NjjwZx-O0vuaMok4HfYwPDlelUMcL9z_asatIIEMTAF0gYj2SUAMec-KyhZ-cqs9mXmkGnHpq67pvGi8lDz5G-O-WB7_fdA/s1600/bakeAll.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;261&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJyc0r62uKHnsVqwlzOtq_-qcyN0GjRrKTA1Y6x0UPTIm0NjjwZx-O0vuaMok4HfYwPDlelUMcL9z_asatIIEMTAF0gYj2SUAMec-KyhZ-cqs9mXmkGnHpq67pvGi8lDz5G-O-WB7_fdA/s320/bakeAll.jpg&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;• Even
though all balls are applied with cloth modifier/physics, it doesn’t mean that
they will intersect with each other, you will need to add separate collision
modifier / physics to it. (like we added to the floor)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;• keep the
Simulation quality decent enough, it will take longer to calculate but
ultimately it will give more settle movements. (Sometimes it may decides to go
crazy and act abnormal&amp;nbsp; :P ).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;• And
finally, have fun with bouncy balls on the floor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Play more
and get some awesome results… &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaohXZ9c-BqtVG7P8rUEnjtwvvv1-JEbkPURRaIXzk8uu61hU84itOnPCLlT1VwuXNv0YxwMsFWJ07867ix4dMjzOy3Z2d0otRiCMZW_KvOftCK7l606HoflO55YwRXpSMvSPJ_1W_DZI/s1600/showcase04.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;199&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaohXZ9c-BqtVG7P8rUEnjtwvvv1-JEbkPURRaIXzk8uu61hU84itOnPCLlT1VwuXNv0YxwMsFWJ07867ix4dMjzOy3Z2d0otRiCMZW_KvOftCK7l606HoflO55YwRXpSMvSPJ_1W_DZI/s320/showcase04.jpg&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: black; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px;&quot;&gt;DO let me know about this tutorial, post the comment Below... :)&amp;nbsp;Send your response or requests to nicks1008@gmail.com.&lt;br /&gt;&lt;br /&gt;Thanks and regards,&lt;br /&gt;Nikhil Dhoka&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-04.html&quot;&gt;&amp;lt; -- Page 4&lt;/a&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/&quot;&gt;HOME&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/VLUohUcUcWA?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;___________________________________________________________________________&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 16px; line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;FEATURED TUTORIAL :&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;u&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-bolts-with-cycles.html&quot;&gt;Rendering Nuts &amp;amp; Bolts with Cycles&lt;/a&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/3355788257163237760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/3355788257163237760?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/3355788257163237760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/3355788257163237760'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2009/10/simulating-rendering-squishy-ball-05.html' title='Simulating &amp; Rendering Squishy Ball 05'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdUnlhMjxn6Z26jXEbz7HQ3oxH2PkWwJFAVKLKCW5IW7FHzfsvUSbhswF1AT7J2iO0aCpfCR-UAuRnsbe40NHgS1QKTNyj38-z50ea72Lvt3JzQmtfpDvShWVB-jUKDY_B_wjuY286O3g/s72-c/Cycles_Render+ON.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-1699607876800750801</id><published>2009-10-09T10:13:00.000-07:00</published><updated>2018-02-21T23:50:05.264-08:00</updated><title type='text'>Rendering Nuts &amp; Bolts</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 27px;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc; font-family: Verdana, sans-serif; font-size: large;&quot;&gt;Rendering Nuts and Bolts in Blender 2.59 with Cycles.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Hello, &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;In this tutorial, we will be looking at &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;1. how to assign materials using Node Editor &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;2.&amp;nbsp; Adding light
shader to Objects &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;3.&amp;nbsp; Render the scene
with Blenders new CYCLES path tracer render engine. &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;4. Adding Depth of Field &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;For this you will need : &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Blender 2.59 Cycles Build&amp;nbsp;
(get from &lt;a href=&quot;http://graphicall.org/?keywords=cycles&quot;&gt;http://graphicall.org/?keywords=cycles&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;NOTE : Some builds may not include some feature with this build &lt;b&gt;(r39671 32 Bit)&lt;/b&gt; while some additional options may appear in newer builds.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;________________________________________________________________________&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;BASIC SETUP&lt;/b&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc; font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;1. First of all, Go to&amp;nbsp;
File -&amp;gt; User Preferences - &amp;gt; Add-ons Tab &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;In Add-ons tab select MESH and Check the “Add Mesh- Bolt
Factory” addon.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_fmEGy8srpRBkPhj4K9vbrT-GWguCq8L9mZb_lW5xJfIU2SbbPcpBngZ4UjX-vkagf8-0iVwTwxNQxJfeztNuQTjWz_QzXk84AaNTFqwOd-OTmsBD0s5ihDccMoi6gbkqmR-CRmfg39A/s1600/UserPref.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;499&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_fmEGy8srpRBkPhj4K9vbrT-GWguCq8L9mZb_lW5xJfIU2SbbPcpBngZ4UjX-vkagf8-0iVwTwxNQxJfeztNuQTjWz_QzXk84AaNTFqwOd-OTmsBD0s5ihDccMoi6gbkqmR-CRmfg39A/s640/UserPref.jpg&quot; width=&quot;640&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;You may click on Save as default if you want to keep this
addon active all the time.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;2. Now, Press&amp;nbsp; “Shift
+ A” in 3d View -&amp;gt; Mesh -&amp;gt; Bolt&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;(you may change the bolt type in property editor by&amp;nbsp; press T on keyboard)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcaiMW6Xlx2AZYBbUNJSbcKszqRnUavUD0gGI1k_4vAiiqcNUn8hnLAxnGRZIdIjFLoHUki4AgJEVgq82PbsizzooFFFKZXP_O5hqS-39tLxYU4P_wMl3Q1vEu41FeN457LayvFHG7jK0/s1600/add_Mesh_Bolt.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;377&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcaiMW6Xlx2AZYBbUNJSbcKszqRnUavUD0gGI1k_4vAiiqcNUn8hnLAxnGRZIdIjFLoHUki4AgJEVgq82PbsizzooFFFKZXP_O5hqS-39tLxYU4P_wMl3Q1vEu41FeN457LayvFHG7jK0/s640/add_Mesh_Bolt.jpg&quot; width=&quot;640&quot;&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;3. Rotate it&amp;nbsp; 180
degrees in X axis. &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;4.&amp;nbsp; Similarly add
plane into the scene for floor.&amp;nbsp; Shift A
&amp;gt; Mesh &amp;gt; Plane&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;Scale with S key as per your scene.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;5.&amp;nbsp; To make Nuts,&amp;nbsp; press Shift A -&amp;gt; mesh -&amp;gt; Bolt &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&amp;nbsp; Create it and in
property sidebar (left hand side) (press T to call) change the type to Nut.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;(Note : you can only
change the type before applying any transformation / action to object)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj21gYp96NNR_zJIcLjlhm3hIrq16f1SAPZbRUHw8aJhCUmkRxfb6kjx6LSiSHKULPnroQ2i7dRF7Wy7SFkqqvu2PCKnJv1jtLqz6UfdRui0dfEYzhBkvU-FZvuxad10k02TAaZm28Z6ik/s1600/Nut.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;442&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj21gYp96NNR_zJIcLjlhm3hIrq16f1SAPZbRUHw8aJhCUmkRxfb6kjx6LSiSHKULPnroQ2i7dRF7Wy7SFkqqvu2PCKnJv1jtLqz6UfdRui0dfEYzhBkvU-FZvuxad10k02TAaZm28Z6ik/s640/Nut.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;6.&amp;nbsp; make few of same
and place it as per your choice. &lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwvYW4JyPBMPeyuTTEXjAVTHbBPjhWZSbQimPpmI8cd4QgztF6e084lX1tbRCht-LiGHQJI3OZ0NesGZ_TP4LUOnQBzJJNL46b6SbUoZ-T99iv41KF53tkhTPwnGmNd4zXEYixp5ct3CA/s1600/nut_Bolt_Setup.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;352&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwvYW4JyPBMPeyuTTEXjAVTHbBPjhWZSbQimPpmI8cd4QgztF6e084lX1tbRCht-LiGHQJI3OZ0NesGZ_TP4LUOnQBzJJNL46b6SbUoZ-T99iv41KF53tkhTPwnGmNd4zXEYixp5ct3CA/s640/nut_Bolt_Setup.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;7. Select Nuts and bolts from the scenes&amp;nbsp; and add SubDivision Surface Modifier to it. &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZEpxaocNWVA47wFAvgSaTqyHaUZHlYAYZN5Z7xi-6KF0bO0Ger6w2tT71Gme32qw4reRZa3mL3EbBRb2g5ZDLh7rdLY7DC4e-CYGeg6t87u4uqWW6eqGrJ0n_f220IBBEJ9AS3WPnTwE/s1600/modifier.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;446&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZEpxaocNWVA47wFAvgSaTqyHaUZHlYAYZN5Z7xi-6KF0bO0Ger6w2tT71Gme32qw4reRZa3mL3EbBRb2g5ZDLh7rdLY7DC4e-CYGeg6t87u4uqWW6eqGrJ0n_f220IBBEJ9AS3WPnTwE/s640/modifier.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;8. Press “0” Zero on&amp;nbsp;
numpad to go in camera view and adjust the view by pressing Shift + F
(camera Fly mode)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5uAh6CwFFmQzK8IbQa9QLBG4b9ytT1jV8QhdYht79XKeCYlpto5BA8wgbViSr7qCMpahQAPETbjgxutJv9PdSL5C2aENtgJfvqBWZ_GQ_3HRsSZUy7cF8IthS6EY13lpR92vOv0LlfRM/s1600/cam+added.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;368&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5uAh6CwFFmQzK8IbQa9QLBG4b9ytT1jV8QhdYht79XKeCYlpto5BA8wgbViSr7qCMpahQAPETbjgxutJv9PdSL5C2aENtgJfvqBWZ_GQ_3HRsSZUy7cF8IthS6EY13lpR92vOv0LlfRM/s640/cam+added.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;
&lt;o:p&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc; font-size: large;&quot;&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-and-bolt-2.html&quot;&gt;Assigning Materials : Continued on Page 2 -&amp;gt;&lt;/a&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;o:p&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://3dvideotutorials.blogspot.in/2011/10/simulating-rendering-squishy-ball-01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPt2J6AfhIQwCoYBvV9Tzo3v2tdRd1WPX3DzmBm6CMfhbm81SXoTF6B75AV1J1VfeSO9eIlipk53_OJmC5KikCVcuUxiVQoTNktNrE8yJOgIZdM_VGSMuMMWSkfmaxGzTm6znPyiy_ZbE/s1600/Also_Read_Squishy.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://3dvideotutorials.blogspot.in/2010/03/create-growing-ivy-effect-in-blender-3d.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioApiZDWnzajRVzRRXwNhnvjrx-r4uGr0yF3HchzD_YDRErBuPptJ9TSpvckC6SfG680pLHWFITfVM0hkNXDL_BOQanCgZE2CT03sksJC6sRwXGZ5PV0WIegr9TRojP8U0fpm2txy_WG4/s1600/Also_Read_ivy.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/1699607876800750801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/1699607876800750801?isPopup=true' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1699607876800750801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1699607876800750801'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-bolts-with-cycles.html' title='Rendering Nuts &amp; Bolts'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXfP136qFIcK1bqdQcwGR5PG8jwNvIA77_9RF-SaRDiWN8lcyXdrD6i3UgOWDaS0EQUP8wiwKzQ9weTbsh3jcUwSdPJYUg5rUkaRiIjL-dzZbmdjyQ5E86n5C2FhENWm_QFb56lcWawY0/s72-c/final+look+2.jpg" height="72" width="72"/><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-4160217851631512581</id><published>2009-10-09T02:03:00.000-07:00</published><updated>2015-10-14T23:48:54.823-07:00</updated><title type='text'>3D Printing with Blender - Infographics</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Checkout Original Post here :&amp;nbsp;&lt;a href=&quot;https://www.udemy.com/learn-blender-modeling-and-texturing/#infographic&quot;&gt;https://www.udemy.com/learn-blender-modeling-and-texturing/#infographic&lt;/a&gt;&lt;br /&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_AnvEuVwvp7TTL5fKzAn6-PDoxgpEQKC1rjGyU6Pb3stU_DDCmmzz-U8-lFOb_gvPjRcFKrcQh_E9gLZO2_mVs8FzlIKtctSujNoB6dpdOksbuT8nBFXJV20kIwZI9sCkC-EAatNdRSE/s1600/Udemy3DIG%255BChris%255D9.25.15%252B%25281%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_AnvEuVwvp7TTL5fKzAn6-PDoxgpEQKC1rjGyU6Pb3stU_DDCmmzz-U8-lFOb_gvPjRcFKrcQh_E9gLZO2_mVs8FzlIKtctSujNoB6dpdOksbuT8nBFXJV20kIwZI9sCkC-EAatNdRSE/s1600/Udemy3DIG%255BChris%255D9.25.15%252B%25281%2529.jpg&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Shared from Udemy&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/4160217851631512581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/4160217851631512581?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/4160217851631512581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/4160217851631512581'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2015/10/3d-printing-with-blender-infographics.html' title='3D Printing with Blender - Infographics'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_AnvEuVwvp7TTL5fKzAn6-PDoxgpEQKC1rjGyU6Pb3stU_DDCmmzz-U8-lFOb_gvPjRcFKrcQh_E9gLZO2_mVs8FzlIKtctSujNoB6dpdOksbuT8nBFXJV20kIwZI9sCkC-EAatNdRSE/s72-c/Udemy3DIG%255BChris%255D9.25.15%252B%25281%2529.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-1339574360713026474</id><published>2009-10-08T10:37:00.000-07:00</published><updated>2011-10-13T05:24:40.707-07:00</updated><title type='text'>Rendering Nuts and Bolts 2</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: #141414; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;line-height: 14px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;ASSIGNING MATERIAL&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;line-height: 14px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;9. Split the viewport and make space &amp;nbsp;for node editor.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;10. First select any of the nut or bolt and in Material Tab (Property editor) press NEW&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTVf2x4Mn5yHz_FaBNGRV6FdAOJmGcrfVDnTx-e2gxlwO4XwKj2ibHDcEfP-g0_7WbIRV8vGd3L5VVP4tcR00OFen1G5oPE6RtzpGHeyfn1wB7PK99HpV_dVDtE7ULiwkVbccwB4FqmYY/s1600/material01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;502&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTVf2x4Mn5yHz_FaBNGRV6FdAOJmGcrfVDnTx-e2gxlwO4XwKj2ibHDcEfP-g0_7WbIRV8vGd3L5VVP4tcR00OFen1G5oPE6RtzpGHeyfn1wB7PK99HpV_dVDtE7ULiwkVbccwB4FqmYY/s640/material01.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;11. By default you will get Diffuse BSDF node connected to material output.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; In order to make it shiny and reflective we will append another node called “Glossy BSDF”&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Shift A (in node editor window)&amp;nbsp; -&amp;gt; Closure -&amp;gt; Glossy BSDF.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Or with New CYCLES Build you will have Shift + A -&amp;gt; Shader -&amp;gt; Glossy BSDF&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Also, IN latest build, you wont see a Fresnal value.. it can be controlled through Color. Like White = 1 and black = 0&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;12. in order to blend both of these we will add another node called Mix Closure.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now connect Diffuse node and glossy node to mix closure and connect this to material output.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;(refer image)&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;13. leave the settings for as default for now. And do the same for all nuts and bolts.&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;(Diffuse value can be used for adjusting custom colors to the object.if you want to)&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&amp;nbsp;OR&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;you can copy the material by pressing DownArrow sign near material box. -&amp;gt; Copy material&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;select another nut or bolt -&amp;gt; ADD new material -&amp;gt; press the same downArrow -&amp;gt; Paste material&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;14. now select plane and add NEW material to it.&amp;nbsp; in Node editor, Append new node called “Image texture”&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Shift A -&amp;gt; texture &amp;gt; image texture&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Connect output of this node to the input of Diffuse BSDF.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;15. Select plane and in property rollout (right hand side) under Material Tab – find the “image” button and click to add any image for your Ground.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;16. In order to scale, position and rotate the image you will need Mapping node.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;color: white; font-size: 13px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Shift A -&amp;gt; Vector -&amp;gt; Mapping&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;color: white; font-size: 13px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Connect output of mapping node to the input of image texture node.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;color: white; font-size: 13px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Now press&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;color: white; font-size: 13px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Shift A -&amp;gt; input -&amp;gt; Texture Co-ordinate&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;color: white; font-size: 13px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Connect object input to the output of mapping (vector)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;color: white; font-size: 13px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;Tweak the translation, rotation and scale to fit your image on to the plane.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 13px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: white; font-size: 13px;&quot;&gt;
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&lt;div style=&quot;color: white;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-size: 13px;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;. (Or you may adjust that after lighting is done to see
directly into the preview render)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: right;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;b&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-bolts-with-cycles.html&quot;&gt;&amp;lt;--BASIC SETUP&lt;/a&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;a href=&quot;http://www.blogger.com/goog_121585504&quot;&gt; &lt;/a&gt;&lt;/b&gt;&lt;b&gt;&lt;u&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2011/10/rendering-nuts-and-bolts-3.html&quot;&gt;LIGHTING SETUP : Continued on Page 3&lt;/a&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2011/10/rendering-nuts-and-bolts-3.html&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
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&lt;br /&gt;
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&lt;/span&gt;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #cccccc;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/1339574360713026474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/1339574360713026474?isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1339574360713026474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1339574360713026474'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-and-bolt-2.html' title='Rendering Nuts and Bolts 2'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdHVyDeeNVL0GQCg_46IAQFN3r6afClY_WU9pJNeR-u0iEdkbXqbxVG-RyfHu1NPYPDkKM0bbLymjAKMFCH1EIKvcA_dkbSMP_mTy-KSFp4Fu_0tnVRW4qq5bf_0HUR4Z31RgO4ySVApo/s72-c/nodeeditor_Split.jpg" height="72" width="72"/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-1562437638005932949</id><published>2009-10-07T11:21:00.000-07:00</published><updated>2011-10-09T12:06:11.714-07:00</updated><title type='text'>Rendering Nuts and Bolts 3</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;LIGHTING SETUP&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
17. &amp;nbsp;We will be using object lights to light up the scene.&lt;/div&gt;
&lt;div&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;First make 2 &amp;nbsp;plane for our light source.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjswLMHJNjje9aJexsDpOGEolVXv1OM2xVTnImHgd8SZxP6wQiW73jhEPWb3Vldy4wJrMwwMZeU7shnfejvMXGUQKqp_CCWFN3ESAwL5XPr_fSDu5eb9mcoWv0eMqPfD3ASe_KXNm_TwCU/s1600/light_Setup.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;450&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjswLMHJNjje9aJexsDpOGEolVXv1OM2xVTnImHgd8SZxP6wQiW73jhEPWb3Vldy4wJrMwwMZeU7shnfejvMXGUQKqp_CCWFN3ESAwL5XPr_fSDu5eb9mcoWv0eMqPfD3ASe_KXNm_TwCU/s640/light_Setup.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
18. Go to material tab – Add new material to plane&lt;/div&gt;
&lt;div&gt;
Under Surface RollOut - Click on Diffuse BSDF node and change it to Emission&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQzejlaw4dnBc1ShI9mEpigRgoF7BzrGXkySsaGpZf6sa7uH5BXkUdRo9r0voeCSqyiVUXZAMv7QQElCoo9XRNNdI_pIG_-GuS_CtV0CYNaX0l0ZpeZXk_w_hpIv_0s_kJNN_E3cIi_g8/s1600/add_Emission.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;540&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQzejlaw4dnBc1ShI9mEpigRgoF7BzrGXkySsaGpZf6sa7uH5BXkUdRo9r0voeCSqyiVUXZAMv7QQElCoo9XRNNdI_pIG_-GuS_CtV0CYNaX0l0ZpeZXk_w_hpIv_0s_kJNN_E3cIi_g8/s640/add_Emission.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;
19. Make changes to colors.. for first light slightly yellow &amp;nbsp;tone and for other light make slight blue.&lt;/div&gt;
&lt;div&gt;
Or whatever you feels good.&lt;/div&gt;
&lt;div&gt;
Keep the intensity to “50” for now.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;RENDERING&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
20. In any of the 3D view window, &amp;nbsp;Switch the Display shade option to “Rendered”&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8XWxt7lD3E_gqDRxGwzDNAmYtcBdIqHQ85aWGUkVm8PaKIbGUCeGIdP2xZL6TfIpPoaKasDTZvn9oP96SkdeNHpUcbDcLXyoYTQKhHCaOaL_YUbqItlp7Zc_Lrvj4Q_fbMON8wUBkPOE/s1600/switch_To_Rendered.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;558&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8XWxt7lD3E_gqDRxGwzDNAmYtcBdIqHQ85aWGUkVm8PaKIbGUCeGIdP2xZL6TfIpPoaKasDTZvn9oP96SkdeNHpUcbDcLXyoYTQKhHCaOaL_YUbqItlp7Zc_Lrvj4Q_fbMON8wUBkPOE/s640/switch_To_Rendered.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&amp;nbsp; &amp;nbsp;&lt;/div&gt;
&lt;div&gt;
21. Let it calculate and display the current render.. It’s a path tracer so it will keep cleaning the image.&lt;/div&gt;
&lt;div&gt;
Spend some time and let ti clean up you will get something like this.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
22. &amp;nbsp;Diffuse color is making our nuts and bolts whitish. We will black out the diffuse color of Nuts and Bolts so it will reflect the overall &amp;nbsp;environment and gives a feel of metal / steel.&lt;/div&gt;
&lt;div&gt;
Select individual item and in Material Tab change the diffuse color to BLACK.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM07TsCrkdvmsjR0vhAb6rtz_KFex-azNBcvID_RRlMSfBKqOmyloVZFPhI0epbyN3T0Ll7rCi3fbklV39cR9uC3VT0DQ_Go1JF17ev4yfoO-uBIm3YHI6P484aW2Ut3jtjiszhd22pLE/s1600/Bolt_DiffuseBlack.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;308&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM07TsCrkdvmsjR0vhAb6rtz_KFex-azNBcvID_RRlMSfBKqOmyloVZFPhI0epbyN3T0Ll7rCi3fbklV39cR9uC3VT0DQ_Go1JF17ev4yfoO-uBIm3YHI6P484aW2Ut3jtjiszhd22pLE/s640/Bolt_DiffuseBlack.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&amp;nbsp;Do the same for rest of nuts and bolts.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&amp;nbsp;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-and-bolt-2.html&quot;&gt;&amp;lt; --MATERIALS&lt;/a&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-and-bolts-4.html&quot;&gt;RENDERING : Continued on Page 4&lt;/a&gt; --&amp;gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/1562437638005932949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/1562437638005932949?isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1562437638005932949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1562437638005932949'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2011/10/rendering-nuts-and-bolts-3.html' title='Rendering Nuts and Bolts 3'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjswLMHJNjje9aJexsDpOGEolVXv1OM2xVTnImHgd8SZxP6wQiW73jhEPWb3Vldy4wJrMwwMZeU7shnfejvMXGUQKqp_CCWFN3ESAwL5XPr_fSDu5eb9mcoWv0eMqPfD3ASe_KXNm_TwCU/s72-c/light_Setup.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-7582274846048571781</id><published>2009-10-06T11:37:00.000-07:00</published><updated>2018-02-21T23:50:26.010-08:00</updated><title type='text'>Rendering Nuts and Bolts 4</title><content type='html'>&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
23. Now to add environment, we will add .HDR image to light up the scene and our objects will have something to reflect.&lt;br /&gt;
In Property editor select WORLD tab (third from left).&lt;br /&gt;
Click on ADD&lt;br /&gt;
In Color rollout click on Little square button having dot in the middle&lt;br /&gt;
And select &amp;nbsp;Image TEXTURE / Environment Texture.&lt;br /&gt;
Browse for any .HDR image.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBbxOGXz7c8756oto92t-RJ5rNevGcO8EXJFHEJabBgeoTknei8mfO-y3UhZy_VTf5Azs7OnLIe9Tkyjg3rtmZtkah0-Nr7O_ut1JrFXI_XaYElxGvfeK9pf7DNZxb47xQM7clUkHUh6U/s1600/add_HDR.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;604&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBbxOGXz7c8756oto92t-RJ5rNevGcO8EXJFHEJabBgeoTknei8mfO-y3UhZy_VTf5Azs7OnLIe9Tkyjg3rtmZtkah0-Nr7O_ut1JrFXI_XaYElxGvfeK9pf7DNZxb47xQM7clUkHUh6U/s640/add_HDR.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
24. Let it clean up for couple of minutes. Now you will get something like this. More shiny and reflective nuts &amp;amp; Bolts.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
25. hey, &amp;nbsp;we are almost done. Its time to finalize the look.&lt;br /&gt;
&lt;br /&gt;
Go to Render tab, (first in property editor), scroll down until you find FILM rollout.&lt;br /&gt;
Play with Exposure value depends on the mood of image, also, try different camera Film response.&lt;br /&gt;
For my case I used F-250 Film.&lt;br /&gt;
&lt;br /&gt;
(Note : Sadly the Latest Build doesnt come with this feature. This may get added lateron.)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggnccqlEBRmWJyJe5dLCWOvXQduAus-nOA-n3gnjRIC4BA1wrgFnYVH__g6NgSOe6KJu3IUguOdXk408i2bdELl8pi8KBo3WPkfH12FwNunxDGsdElpU0FVAFOIIZX4fwh50FZnBaBO8o/s1600/film_Exposure_Change.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;456&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggnccqlEBRmWJyJe5dLCWOvXQduAus-nOA-n3gnjRIC4BA1wrgFnYVH__g6NgSOe6KJu3IUguOdXk408i2bdELl8pi8KBo3WPkfH12FwNunxDGsdElpU0FVAFOIIZX4fwh50FZnBaBO8o/s640/film_Exposure_Change.jpg&quot; width=&quot;640&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
26. To add depth of field, &amp;nbsp;select camera first, in Object data tab, adjust the DISTANCE as per your camera distance to the object ,&lt;br /&gt;
And to see where the focus is, change the Lens radius value a bit.. (sensitive parameter). I used Lens Radius to 0.09.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;(Note : Latest Build have different parameters - For Lens Radius tweak&amp;nbsp;Aperture value. Blades and rotation can be used to stylize bokeh effect)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;br /&gt;
27. Final Step.. phewww !!&lt;br /&gt;
Time to render&lt;br /&gt;
Final things to change is in RENDER tab,&lt;br /&gt;
i) Resolution&lt;br /&gt;
ii) Integrator – Keep the passes to maximum number so it will get more time to cleanup ..&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8ZLTp70kbeIU15LplxN28IEYdZLM_zI5fL97wv7JWbLl-G49Q26SJlLYq7sFKTatSKn5iuU-NhDWC5DReY4L9YsN8kJP_rJ1_SmJCiJHssUkYO5D_PdOfpu2IuD2s9laFmpbkb62WbA/s1600/render+setting.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8ZLTp70kbeIU15LplxN28IEYdZLM_zI5fL97wv7JWbLl-G49Q26SJlLYq7sFKTatSKn5iuU-NhDWC5DReY4L9YsN8kJP_rJ1_SmJCiJHssUkYO5D_PdOfpu2IuD2s9laFmpbkb62WbA/s640/render+setting.jpg&quot; width=&quot;416&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
And DONE !!&lt;br /&gt;
Play more and get some amazing renders …&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTqfq4GxfcmqxGlrcqNl1wRMSd344ofRXClzgWpROLgMnfaBH6Jvb5SobfFbuIQavHEmNTHhertkVPxFH5LixLArexr5fxvAbz6t9kx95bsQRrM6_XC_X-R4Z4NdzpkuNOg46sLh5qTX8/s1600/final_Screw_DOF.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTqfq4GxfcmqxGlrcqNl1wRMSd344ofRXClzgWpROLgMnfaBH6Jvb5SobfFbuIQavHEmNTHhertkVPxFH5LixLArexr5fxvAbz6t9kx95bsQRrM6_XC_X-R4Z4NdzpkuNOg46sLh5qTX8/s400/final_Screw_DOF.jpg&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;a href=&quot;http://3dvideotutorials.blogspot.in/2010/03/create-growing-ivy-effect-in-blender-3d.html&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioApiZDWnzajRVzRRXwNhnvjrx-r4uGr0yF3HchzD_YDRErBuPptJ9TSpvckC6SfG680pLHWFITfVM0hkNXDL_BOQanCgZE2CT03sksJC6sRwXGZ5PV0WIegr9TRojP8U0fpm2txy_WG4/s1600/Also_Read_ivy.jpg&quot;&gt;&lt;/a&gt;DO let me know about this tutorial, post the comment Below... :)&amp;nbsp;Send your response or requests to nicks1008@gmail.com.&lt;br /&gt;
&lt;br /&gt;
Thanks and regards,&lt;br /&gt;
Nikhil Dhoka&lt;br /&gt;
Download Finished .Blend &amp;nbsp;+ Files - &lt;a href=&quot;http://www.4shared.com/file/cmQP7sGI/Nut__Bolt_Tut_Cycles.html?&quot;&gt;Click here&lt;/a&gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2011/10/rendering-nuts-and-bolts-3.html&quot;&gt;&amp;lt;-- Back to Lighting Setup &amp;nbsp;&lt;/a&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/&quot;&gt;HOME&lt;/a&gt;&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/7582274846048571781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/7582274846048571781?isPopup=true' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7582274846048571781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7582274846048571781'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-and-bolts-4.html' title='Rendering Nuts and Bolts 4'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBbxOGXz7c8756oto92t-RJ5rNevGcO8EXJFHEJabBgeoTknei8mfO-y3UhZy_VTf5Azs7OnLIe9Tkyjg3rtmZtkah0-Nr7O_ut1JrFXI_XaYElxGvfeK9pf7DNZxb47xQM7clUkHUh6U/s72-c/add_HDR.jpg" height="72" width="72"/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-7709614425684625701</id><published>2009-09-14T12:13:00.000-07:00</published><updated>2012-09-14T12:17:06.721-07:00</updated><title type='text'>Introduction to Particle info Node in Blender</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
Tutorial :&lt;br /&gt;
&lt;br /&gt;
&lt;h2 class=&quot;item-title&quot;&gt;
Introduction to Particle info Node in Blender&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEireO-CAuP7lo7m5n-P7plpPsksTkdbx3xdPZLIDmXDD-Q3YIWdQKmYG3PtR0vXFrAA9nEFRNBylJvu7L4jud5AQuDITdx41PeKbJdcTampN8WtqMROyQtvn9hpeofIrcRRK-crbY48Kdc/s1600/final.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEireO-CAuP7lo7m5n-P7plpPsksTkdbx3xdPZLIDmXDD-Q3YIWdQKmYG3PtR0vXFrAA9nEFRNBylJvu7L4jud5AQuDITdx41PeKbJdcTampN8WtqMROyQtvn9hpeofIrcRRK-crbY48Kdc/s400/final.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2 class=&quot;item-title&quot;&gt;
&amp;nbsp;&lt;/h2&gt;
&lt;h3 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
In this tutorial, we will be looking at how to work with Particle info node in blender 2.63.17+&lt;/h3&gt;
&lt;h3 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
More info on Particle Node : &lt;/h3&gt;
&lt;h4 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://code.blender.org/index.php/2012/05/particle-info-node/&quot; target=&quot;_blank&quot;&gt;http://code.blender.org/index.php/2012/05/particle-info-node/ &lt;/a&gt;&lt;/h4&gt;
&lt;h4 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
&lt;/h4&gt;
&lt;h2 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
&lt;u&gt;Part 1&amp;nbsp;&lt;/u&gt;&lt;/h2&gt;
&lt;h4 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
Direct Link - &lt;a href=&quot;http://www.youtube.com/watch?v=OgnWHsmih3c&quot;&gt;http://www.youtube.com/watch?v=OgnWHsmih3c&lt;/a&gt;&lt;/h4&gt;
&lt;h2 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;

&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/OgnWHsmih3c&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;

&lt;u&gt;&amp;nbsp;&lt;/u&gt;&lt;/h2&gt;
&lt;h2 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
&lt;u&gt;
&amp;nbsp;Part 2&amp;nbsp;&lt;/u&gt;&lt;/h2&gt;
&lt;h4 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
Direct Link - &lt;a href=&quot;http://www.youtube.com/watch?v=EZevdD5t7d8&quot;&gt;http://www.youtube.com/watch?v=EZevdD5t7d8&lt;/a&gt;&lt;/h4&gt;
&lt;h4 class=&quot;item-title&quot; style=&quot;text-align: left;&quot;&gt;
&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/EZevdD5t7d8&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;/h4&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/7709614425684625701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/7709614425684625701?isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7709614425684625701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7709614425684625701'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2009/09/tutorial-introduction-to-particle-info.html' title='Introduction to Particle info Node in Blender'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEireO-CAuP7lo7m5n-P7plpPsksTkdbx3xdPZLIDmXDD-Q3YIWdQKmYG3PtR0vXFrAA9nEFRNBylJvu7L4jud5AQuDITdx41PeKbJdcTampN8WtqMROyQtvn9hpeofIrcRRK-crbY48Kdc/s72-c/final.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-1761812534629404187</id><published>2009-05-25T13:09:00.000-07:00</published><updated>2012-06-05T12:34:48.702-07:00</updated><title type='text'></title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;b&gt;Case Study :&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Skin Shader with different lighting setups:&lt;br /&gt;
Model &amp;amp; Texture : http://www.ir-ltd.net/ ( Lee Perry-Smith SCAN)&lt;br /&gt;
Contribution : Shader, Additional texture maps, Lighting and Rendering&lt;br /&gt;
Software : Modo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;01 : By using Diffuse Map&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggZMpeStBXbtB5c9MP_7VtQbSWLDJmgFUl_p0F46nfdEdSm_gdC58q4ix9-xlLqfscpiSdlwUZtR0KSMzN-QObQelj1TB10ltL7xMBqpkizYmXYI8qWMoJUCX_dPMkH3O6Gbf8jwc1mVg/s1600/SSS_Study.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggZMpeStBXbtB5c9MP_7VtQbSWLDJmgFUl_p0F46nfdEdSm_gdC58q4ix9-xlLqfscpiSdlwUZtR0KSMzN-QObQelj1TB10ltL7xMBqpkizYmXYI8qWMoJUCX_dPMkH3O6Gbf8jwc1mVg/s640/SSS_Study.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHJfnh-y8Amx-Zmj71r4TorzFKBMVDyOYYHzezQL9RrHmfW6IAB4ZUN6fQbyKbgfZngsnp3rzjQaiUh2RRhjy7nGVFfoBfGTo9pHTgFGeZUvgl7dB3hBTsF0n7sfH5o83TrKnf-l1nFR8/s1600/LQ_Skin+Shader+Study+V.1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHJfnh-y8Amx-Zmj71r4TorzFKBMVDyOYYHzezQL9RrHmfW6IAB4ZUN6fQbyKbgfZngsnp3rzjQaiUh2RRhjy7nGVFfoBfGTo9pHTgFGeZUvgl7dB3hBTsF0n7sfH5o83TrKnf-l1nFR8/s640/LQ_Skin+Shader+Study+V.1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Click images to Enlarge&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;02 : Using Multiple Skin Levels &lt;/b&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Textures &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Textures Overlayed with Diffuse,Epidermal and Subdermal&amp;nbsp; maps.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb_bWXvxNrI_rUl1G_Lk6Ic41_Yjg-mLBgh0goUOCrFfXfNbvdeOvWQ7HPOQ7BBzD00oSUzNj3E1mHeDzWvkAcjnXtBKsL9poJqmcxrm2q7gnRSmeOV7US0srCW0ozJFUgm-71tEM55Kk/s1600/SSS_caseStudy_02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb_bWXvxNrI_rUl1G_Lk6Ic41_Yjg-mLBgh0goUOCrFfXfNbvdeOvWQ7HPOQ7BBzD00oSUzNj3E1mHeDzWvkAcjnXtBKsL9poJqmcxrm2q7gnRSmeOV7US0srCW0ozJFUgm-71tEM55Kk/s640/SSS_caseStudy_02.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUxJM3F0AY84W5Pd7Js2YBXmMaUbGrioHXdunPkCUXpAIy3yTyGMKwkYJaE65VDF3IbItopsL9YTlS5WZJnI_sRHLvOv-v79uyaH1_szX0iyC0GAFOmWICF48KGenyqcbjKPX95CumVRc/s1600/New_Test+03.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUxJM3F0AY84W5Pd7Js2YBXmMaUbGrioHXdunPkCUXpAIy3yTyGMKwkYJaE65VDF3IbItopsL9YTlS5WZJnI_sRHLvOv-v79uyaH1_szX0iyC0GAFOmWICF48KGenyqcbjKPX95CumVRc/s640/New_Test+03.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
More test results coming soon....&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/1761812534629404187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/1761812534629404187?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1761812534629404187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1761812534629404187'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2011/05/case-study-skin-shader-with-different.html' title=''/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggZMpeStBXbtB5c9MP_7VtQbSWLDJmgFUl_p0F46nfdEdSm_gdC58q4ix9-xlLqfscpiSdlwUZtR0KSMzN-QObQelj1TB10ltL7xMBqpkizYmXYI8qWMoJUCX_dPMkH3O6Gbf8jwc1mVg/s72-c/SSS_Study.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-8708702262792678522</id><published>2009-01-02T00:34:00.000-08:00</published><updated>2012-01-22T10:22:29.439-08:00</updated><title type='text'>Making of :  IvyGen Growing Animation</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;Making of : &amp;nbsp;IvyGen Growing Animation&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;Software : Blender 2.61 + After effects&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Georgia, &#39;Times New Roman&#39;, serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Break Down&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;b&gt;Texturing / Shading&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;Leaves&lt;/b&gt;&lt;br /&gt;
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Here is the simple Material node tree for the leaves&lt;br /&gt;
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Branch&lt;/div&gt;
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Took me a while to figure out how gradient works in blender (:D) &amp;nbsp;but finally after playing with &quot;Vector&quot; node made it through. :)&lt;/div&gt;
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&lt;b&gt;Cups&lt;/b&gt;&lt;br /&gt;
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In order to give falloff effect on cups, I used Layer weight Node, in which the facing factor was responsible for creating darker shade over the edges of white cups.&lt;/div&gt;
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Down here is the node tree for black cups, where for the white cups there is only one change, that is the interchange of positions of diffuse node of black color and grey color into the mix shader.&lt;/div&gt;
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&lt;b&gt;Render settings&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
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Did not&amp;nbsp;changed&amp;nbsp;the overall default settings but just kept sample value bit lower to get faster time results .. even though it was little grainy but that factor was taken care at post possessing with after effect using &quot;remove noise&quot;.&lt;br /&gt;
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I kept the rendering on GPU which was giving me an average time of 6 mins per frame on Nvidia GTS 450.&lt;/div&gt;
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Hope you liked the work, and please feel free to comment. :)&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/8708702262792678522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/8708702262792678522?isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/8708702262792678522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/8708702262792678522'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2010/01/making-of-ivygen-growing-animation.html' title='Making of :  IvyGen Growing Animation'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM6ZzeGxVZtkG163AdXht6yQNqRnXGcQsEdrjyuPS5qnAu0aYF_uAzBBXmheIgy_9f8ypwKMtmiWdB2V4wY8GtJ5zh3z-ejtuRBXSmV8q-gNQtp3Tj1usnAnf35evMZ-m58ZCjjecLntA/s72-c/onlyLeaves.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-6334142246393274007</id><published>2008-10-05T10:17:00.000-07:00</published><updated>2012-04-04T10:52:48.529-07:00</updated><title type='text'>Flowing water effect and material using particle flow in 3ds max p1</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;u&gt;&lt;b&gt;Rendering Flowing water effect using particle flow in 3ds max&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;Type : Particle FX&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Level : Beginners/ intermediate &lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
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Hello, In this in-depth tutorial, we will be looking at how to create moving water effect using particle flow and rendering with default scanline renderer.&lt;br /&gt;
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1. Lets Open 3ds max.&lt;br /&gt;
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&amp;nbsp;2. In the menu bar, select Graph Editor and choose Particle View. Or you can hit 6 key to open particle view window.&lt;br /&gt;
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&amp;nbsp;3. you will get a window like this called Particle view window. This is a area where we will build our particle flow tree from scratch.&lt;br /&gt;
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4. In particle view, Go to Display option and uncheck Depot. which will provide us more space to work with.&lt;br /&gt;
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&lt;br /&gt;
5. Right Click in the Empty Space of the window and and choose&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; NEW -&amp;gt; Particle System &amp;gt; Empty Flow&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
6. &quot;PF Source&quot; node is going to control all the particles that we are going to make. Where we will connect the Birth node which will determine the number of particles and start and end frame of the simulation.&lt;br /&gt;
&lt;br /&gt;
Again click on empty space of the particle view (pView) and&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;NEW - &amp;gt; Birth Event - &amp;gt; Birth&lt;br /&gt;
&lt;br /&gt;
&amp;amp; Connect the PF Source nodes output to the Events input by simply clicking &amp;amp; draging the mouse from the icons. &lt;br /&gt;
&lt;br /&gt;
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7. Now we need a position from where particle will fall down.&amp;nbsp; because if we look at the viewport now, we will see nothing.&lt;br /&gt;
So, Now right click in space between Birth Node and Display node and choose&lt;br /&gt;
&lt;br /&gt;
APPEND - &amp;gt; Operator - &amp;gt;&amp;nbsp; Position Icon&lt;br /&gt;
&lt;br /&gt;
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8. Now you will see, you have an Icon in the viewport.&amp;nbsp;&lt;/div&gt;
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9. You can modify this icon with Move,Rotate and scale tool. Place it above the grid facing downward. once you done that, scroll the timeline, you will see particle getting born over the icon.&lt;/div&gt;
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10.&amp;nbsp; The reason for particles to stuck on the icon is because we do not have any external force acting on it which will make them move. In order to do that, Right click on the event (or on any node of the event) and choose&amp;nbsp;&lt;/div&gt;
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APPEND&amp;nbsp; - &amp;gt; Operator - &amp;gt; Speed&lt;br /&gt;
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11. Select the Speed node and set the Speed amt to 100. and after playing the timeline you will have moving particles.&amp;nbsp;&lt;/div&gt;
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12. Select the Birth Node, and tweak the particle amount and frame range.&lt;/div&gt;
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Make end frame to 200. &lt;/div&gt;
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select the Rate and make it 60 &lt;/div&gt;
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13. Select the PF source node and right click -&amp;gt; rename -&amp;gt; type any name .. (optional)&lt;br /&gt;
&lt;br /&gt;
In the property rollout find Quantity Multiplier and make the viewport % to 100 to see actual amount of particles in the viewport.&lt;br /&gt;
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14. In order to increase the particle count, we will need to append another Test node called &quot;SPAWN&quot; which will multiply our particle count on the go.&lt;br /&gt;
&lt;br /&gt;
Append - &amp;gt; &quot;Test&quot; - &amp;gt; Spawn.&lt;br /&gt;
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15. Select the spawn node and make changes in the settings.&lt;br /&gt;
&lt;br /&gt;
OffSpring* = 4&amp;nbsp;&amp;nbsp; ( No. of the new particles for 1 old particle)&lt;br /&gt;
&amp;nbsp;Inherited = 68.0&lt;br /&gt;
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&amp;nbsp;16. In the 3ds max viewport, In command panel, Selet Space warps, and under Forces select Gravity. And draw it on viewport.&lt;br /&gt;
&lt;br /&gt;
In pView window, Append - &amp;gt; Operator -&amp;gt; Force&lt;br /&gt;
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and in force node select the gravity we have just made.&lt;br /&gt;
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Cool FX Stuff &amp;nbsp;with 3ds Max :&lt;br /&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/tPHMOChYG1M?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/6334142246393274007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/6334142246393274007?isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/6334142246393274007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/6334142246393274007'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2012/03/rendering-flowing-water-effect-using.html' title='Flowing water effect and material using particle flow in 3ds max p1'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr99yM3U5wc0T_UDVALpBp_oQR1VuHR-3FbwRrg_vUzBqaXkCRzg3ziO96wR-BgW4ZOH1FLjWLt4uU1iNzegdozrBldysfcRCqPP7-6Fqdca7YsnmSwEeGfF5YlVPAxgHbbxyT9GOql5g/s72-c/600Xflowing+water.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-2357473778045574833</id><published>2008-10-04T10:17:00.000-07:00</published><updated>2012-03-24T01:01:10.325-07:00</updated><title type='text'>Flowing water effect using pflow in 3ds max p2</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&amp;nbsp;Page 02 : &lt;br /&gt;
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17. To make water trails we will need to spawn more particles. But in order to keep things organized, we will add&amp;nbsp; AGE TEST which will allow us to move into new event.&lt;br /&gt;
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Append - &amp;gt; Test - &amp;gt; Age test&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDZoFZRPrPc_8gutLjGxRYdu4i9fF-5yq3lZl9U4zw58XNNBRLhw2r_F7D37Ix0LBbuFx2SVp7IaEtk86SqMjuJ7l3cRPxT5yG_maPQ2erGHzefZJvJX42MOrzSV1_1iSR6GWKwbhgGeA/s1600/ageTest+ADD.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;369&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDZoFZRPrPc_8gutLjGxRYdu4i9fF-5yq3lZl9U4zw58XNNBRLhw2r_F7D37Ix0LBbuFx2SVp7IaEtk86SqMjuJ7l3cRPxT5yG_maPQ2erGHzefZJvJX42MOrzSV1_1iSR6GWKwbhgGeA/s640/ageTest+ADD.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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18. Make some quick changes in settings to get switch into new event.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4k51GnwqpSiJPl2B9aixFYU7HqEvrPxx05R7kDCZqa5dl5uS1THpLrBkK7kszcKERdCDOsbFU1wU8AWqrYpvaBs5fFBmlnHCvE58vIZVNbRTHW6VH1exKscOpGw8o7euuvBxywofhRQ8/s1600/ageTest+settings.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4k51GnwqpSiJPl2B9aixFYU7HqEvrPxx05R7kDCZqa5dl5uS1THpLrBkK7kszcKERdCDOsbFU1wU8AWqrYpvaBs5fFBmlnHCvE58vIZVNbRTHW6VH1exKscOpGw8o7euuvBxywofhRQ8/s400/ageTest+settings.jpg&quot; width=&quot;400&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
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19. Now, This is a time to create new event, Rt Click on empty space and Test Event - &amp;gt; Spawn&amp;nbsp;&lt;/div&gt;
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This time change the setting to &quot;By travel distance&quot; which will create a particle trail from original particle (parent particle) based on its step size and speed.&lt;/div&gt;
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&amp;nbsp;Lower step size = higher particle count per frame (might slows down your workflow)&lt;/div&gt;
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lower inheritance value will stop particle to spread out the trail. &amp;nbsp; &lt;/div&gt;
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20. And you will have particle trails something like this.. &lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAuXeQY-dyRfQqzARk4lnE3Gp2-zyOyLtQt42GKAY4-mztJmQRxXix7p8jJUMiEtjcA275CsJGNco7Muc3s8HoeSeBwn-rAYqq4jKUR-mJwmJPkMS28G2wlRSr9D0EhZsuUGcz10IlOJE/s1600/after+adding+spawn02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAuXeQY-dyRfQqzARk4lnE3Gp2-zyOyLtQt42GKAY4-mztJmQRxXix7p8jJUMiEtjcA275CsJGNco7Muc3s8HoeSeBwn-rAYqq4jKUR-mJwmJPkMS28G2wlRSr9D0EhZsuUGcz10IlOJE/s320/after+adding+spawn02.jpg&quot; width=&quot;312&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
21. Particle keeps on adding into your scene since its not getting deleted over time. which makes things horrible to work with. Lets create new delete event&amp;nbsp;&amp;nbsp; &quot;New - &amp;gt;&amp;nbsp; Operator Event - &amp;gt; Delete&quot;&lt;br /&gt;
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Connect that into into spawn node we just created.. and change the delete node setting as per the image.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmdTUntulyL1w0RNuC5ac1G5waCzjTdwkU-jIkvLwrM1_9KsN0wN8DrRjqHFppaHFZ_PtsMlgPv-MYR3DONL8I2gq7jzq8RWNoG4A2wQLtwLNTN_Lhz_w0Vn2Aa8SAQ7agUBhNb1T5JLY/s1600/add+delete+%252B+settings.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;392&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmdTUntulyL1w0RNuC5ac1G5waCzjTdwkU-jIkvLwrM1_9KsN0wN8DrRjqHFppaHFZ_PtsMlgPv-MYR3DONL8I2gq7jzq8RWNoG4A2wQLtwLNTN_Lhz_w0Vn2Aa8SAQ7agUBhNb1T5JLY/s640/add+delete+%252B+settings.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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22. now you will get something like this.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9GmXRQ-ZkoWVdXhnAtOyxLsLT5W0Ym-s0Bu8TgmYA48eWQ7vWDVzMrV2jNDErX361i7gOhTbZmPqh1exE2wNd4fhtcqdImakzZqvijh0DGDPSkt_pCgfiy5ih61DrjFd5l_oqKoFcSZ4/s1600/after+adding+delete.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9GmXRQ-ZkoWVdXhnAtOyxLsLT5W0Ym-s0Bu8TgmYA48eWQ7vWDVzMrV2jNDErX361i7gOhTbZmPqh1exE2wNd4fhtcqdImakzZqvijh0DGDPSkt_pCgfiy5ih61DrjFd5l_oqKoFcSZ4/s400/after+adding+delete.jpg&quot; width=&quot;282&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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23. Lets make the flow collide with ground or something.. in order to do that, in command panel, in Space warp, choose Deflectors from drop down menu,&amp;nbsp; and draw Deflector in the viewport.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimBFn3xew9UfzXYY6yxfMS6bXm1DguYepywefE1zkCvT0cmE6a2eQtgSvrNlzEULLv7yg7-aYSTGXKeJTeJIRfacJ42L7QudraWjfrC0z-Fab4qIJ6fkUR-vwyWQOooBu885lhVbQRDJE/s1600/add_deflector.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimBFn3xew9UfzXYY6yxfMS6bXm1DguYepywefE1zkCvT0cmE6a2eQtgSvrNlzEULLv7yg7-aYSTGXKeJTeJIRfacJ42L7QudraWjfrC0z-Fab4qIJ6fkUR-vwyWQOooBu885lhVbQRDJE/s400/add_deflector.jpg&quot; width=&quot;240&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
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24. once you draw the deflector, its time to make some adjustments to it.. such as bounce, friction etc.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix2F9cFkWilEh6sB63DZy3clvKNB0tgFygP-YwcCFJw9UU7kvQm5m6-lwuoh9LOFK2-IWpO-E8Z0lRSzNxA2TtAYZThvTBvk4kwqhYNO1o_IFPkGD4onuchgcSi55SjCsCDZ6gLbPcj5g/s1600/deflector_Settings.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;230&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix2F9cFkWilEh6sB63DZy3clvKNB0tgFygP-YwcCFJw9UU7kvQm5m6-lwuoh9LOFK2-IWpO-E8Z0lRSzNxA2TtAYZThvTBvk4kwqhYNO1o_IFPkGD4onuchgcSi55SjCsCDZ6gLbPcj5g/s400/deflector_Settings.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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25. Now append the Collision node in Event 06 (where we created the spawn for making trails),&lt;br /&gt;
and add the deflector into it. suddenly you will see that the particles are hitting the deflector and bouncing off.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSTucw6fuhONyEtDT09ABfgsd-_4Pq6fUMrlS5WqXzWXeOtI7RQBbp4BqsTzPR9LMqzzMIzNrmQaCf6YlCrhLZqAHhv35_hpWmssfMN8-GfiW_JLLI2SatgM2qSpK-uaZJoCqQhRzs1mU/s1600/deflector_change_particle.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;193&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSTucw6fuhONyEtDT09ABfgsd-_4Pq6fUMrlS5WqXzWXeOtI7RQBbp4BqsTzPR9LMqzzMIzNrmQaCf6YlCrhLZqAHhv35_hpWmssfMN8-GfiW_JLLI2SatgM2qSpK-uaZJoCqQhRzs1mU/s200/deflector_change_particle.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm1obbzbeeLN3Hz0vzF5Kwn4uJMO2l1fy9TPWR1SslcE3caAT2oVkdL3KLpj_JUhpP7SWtuIs5rQiEzILdNG6OpUQHlJB_p71UByco039RIlrZ-U7u7pu0FzVAtJqFxOu8FlQFl3vhWdI/s1600/deflector_inpflow.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm1obbzbeeLN3Hz0vzF5Kwn4uJMO2l1fy9TPWR1SslcE3caAT2oVkdL3KLpj_JUhpP7SWtuIs5rQiEzILdNG6OpUQHlJB_p71UByco039RIlrZ-U7u7pu0FzVAtJqFxOu8FlQFl3vhWdI/s320/deflector_inpflow.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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26. As you can see the after getting bounce from the deflector, particles are not getting affected by the force (gravity). so append the force node into the collision event and add gravity into it. now the particles are very much settled.. you may go to fore node property and decrease the influence value&lt;br /&gt;
to 400 - 600%.. or increase the bounce of the deflector.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTRRE8iimQZtdK0bpRHqAqtv2-qSAqaU0a9yln6EL-pDMtiLk-3Y9jGqQrMrtPpiEbvIYRy7EGn0kFzHazFAu04I7M6b2ZxZrFu167KYINH9x1XsHXKUyqaO1b_8vPxpLY-wSeojdEJM4/s1600/Add_Force_%252Bdeflector_change_particle.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;168&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTRRE8iimQZtdK0bpRHqAqtv2-qSAqaU0a9yln6EL-pDMtiLk-3Y9jGqQrMrtPpiEbvIYRy7EGn0kFzHazFAu04I7M6b2ZxZrFu167KYINH9x1XsHXKUyqaO1b_8vPxpLY-wSeojdEJM4/s320/Add_Force_%252Bdeflector_change_particle.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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27. Lets add another spawn to create additional particles on hitting. create a new test event - &amp;gt; spawn and connect it to the collision node.&lt;br /&gt;
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Select the spawn node and increase the offspring value to 35 or more. and some other settings are as follows.&lt;br /&gt;
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28. Add delete&amp;nbsp; in a new event and connect to the spawn so the splash particles will have limited life.&amp;nbsp;&lt;/div&gt;
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&amp;nbsp;Rendering and shading continued on next page.&lt;br /&gt;
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&amp;nbsp;Page 03 :&lt;br /&gt;
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Now, we will proceed to the shading part.&lt;br /&gt;
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29. Hit M on keyboard to open material editor.&lt;br /&gt;
check on the Self illumination checkbox and then click on the square box infront of self illumination which will open the texture window, from that choose FALLOFF.&lt;br /&gt;
Do the same for Opacity.&lt;br /&gt;
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30. In falloff change the black color to gray for self illumination and opacity.&lt;br /&gt;
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31. In order to call this material into particle flow, we will need to go into pView again, and in the top node we will have to append a node called &quot;material static&quot;&lt;br /&gt;
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Append - &amp;gt; Operator - &amp;gt; Material Static&lt;br /&gt;
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32. And drag drop the material into node property.&lt;br /&gt;
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33. We are done with the material part. Lets move on to Rendering. If you press F9 or Shift + Q. &lt;br /&gt;
you will see nothing.&lt;br /&gt;
Because our particles doesnt have any kind of geometry that render can read.&lt;br /&gt;
in order to give geometry we will append the Shape node into the top event.&lt;br /&gt;
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Append - &amp;gt; Operator - &amp;gt; Shape&lt;br /&gt;
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and choose a shape type to sphere 20 sides.&lt;br /&gt;
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34. Similarly Add scale operator just below it. It will allow us to tweak particle scale from individual axis. I kept it to 15 on X,Y and Z axis.. you may have random numbers for each axis as per&amp;nbsp; scene requirement. &lt;br /&gt;
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Final node tree.&lt;br /&gt;
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35. Now choose a good view of the particles in your perspective viewport and hit &quot;Ctrl + C&quot; to create camera from current scene.&lt;br /&gt;
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36. now hit render (F9 or Shift + Q) to see what we get..&lt;br /&gt;
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Such a bad render.. i dont think you have seen such a bad render yet... ;)&lt;br /&gt;
but wait.. we can fix it with motion blur.. 8)&lt;br /&gt;
&lt;br /&gt;
37. Select your camera and in modifier panel, you will find bunch of properties. In that go to Multi pass effect. Check on that box and choose Motion blur from drop down list.&lt;br /&gt;
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Total no of passes : 24 (more the passes smoother the result.. longer the render time)&lt;br /&gt;
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Duration : play with this parameter until you satisfy with the look. i kept it to 100 which gave a really stretchy and blurry look to my particles which i wanted.&lt;br /&gt;
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38. And now hit the render. and see the change..&lt;br /&gt;
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pretty cool huh.. :)&lt;br /&gt;
&lt;br /&gt;
Similarly play more with particle count, speed, deflectors, spawns and create some out of box looking effects.&lt;br /&gt;
&lt;br /&gt;
Thanks for reading this tutorial and if you any doubt please mention that in the comment box below or mail me at nicks1008@gmail.com&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
Nikhil Dhoka&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/9119373489738412715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/9119373489738412715?isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/9119373489738412715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/9119373489738412715'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2012/03/rendering-flowing-water-effect-using_01.html' title='Flowing water effect using pflow in 3ds max p3'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFAysz4tl1YTtb837bm14K1A2lnGG-Mkctax8TdOlJnEwzCkhwZ-5AQpxV11DK7UO30bkWJRlxiuFrLyw3ZjSTBEEPd8eijKDkJ_vY1VrgHPV-Ksu2hXMBDfTWBOo69VItC25TXuE_uF8/s72-c/basic+setup01.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-7411179935631768203</id><published>2008-01-28T11:23:00.000-08:00</published><updated>2011-10-06T22:57:55.868-07:00</updated><title type='text'>Making of Fiat 500</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;b&gt;Breakdowns :&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcChrNyu7BTL2xz02AIaYRCtKeMaoSajRFUENhuAmxWJRX0y_rFofBLDEMUr03gD7FLTWJmfglc22pnr0L72oBQeFhM18prfChO1CPiojVnJM_a8aTgAZ5IWwxScyY_94uraAZ-CBpiGU/s400/Fiat500.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Fiat 500&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Here are the breakdowns of the image i have created with one of my favorite software Modo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Process :&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://gickr.com/results4/anim_e34f8981-7cb6-d454-e9dd-4e05423d7eb0.gif&quot; /&gt;&lt;/div&gt;&amp;nbsp;_______________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Car model courtesy : http://dmi3d.comeze.com/ &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&amp;nbsp; &lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Diffuse &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLHmcQlV6X3dthNqz9L_lnfv-xyXlP2ptXHZsVKjmKErH0_FVwjQoFhXEJcrF_Xw7882tNPGTfo_qT-TOU-HeG66aFg4OWDvFxcZ6LFHgL0gj8R7kUI-GZyxM2Xd-4AGOH1WLGHaTIBuQ/s1600/behinfCG.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLHmcQlV6X3dthNqz9L_lnfv-xyXlP2ptXHZsVKjmKErH0_FVwjQoFhXEJcrF_Xw7882tNPGTfo_qT-TOU-HeG66aFg4OWDvFxcZ6LFHgL0gj8R7kUI-GZyxM2Xd-4AGOH1WLGHaTIBuQ/s320/behinfCG.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Lighitng /Reflection / specular / refraction / Fur&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Final With Color Corrections&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5H0IVeSpYt4fDMP4UAnYZfVYtGsnp2b-bw5PuZtFdi2BuBd_Y27tWn2iZkKGnIaoRdhQK7tktJFB0CCIdrNDPK1MqGDwiuRdLy6GjFKeq_Iawh0LD028w2Gj0bgxaGqHXY83FTHdDbuA/s320/BG+2_00282.jpg&quot; width=&quot;320&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip8xwmomV5DV3y_RJILhWFRuE0e_mmrMAWL0cb4tTg2FwfAFfWkP2v3dKSzyTLmB4eb-URe_6Q8xp0qnDqy1G1GUskZw-7bBb7r8i4xqatvHWm_jjTrk3xmBBhUVNWzq0FaL7ZaLOu-gQ/s1600/FInal_CC.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;209&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip8xwmomV5DV3y_RJILhWFRuE0e_mmrMAWL0cb4tTg2FwfAFfWkP2v3dKSzyTLmB4eb-URe_6Q8xp0qnDqy1G1GUskZw-7bBb7r8i4xqatvHWm_jjTrk3xmBBhUVNWzq0FaL7ZaLOu-gQ/s320/FInal_CC.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&amp;nbsp;-------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Regards,&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Nikhil Dhoka&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;http://nikart3d.tk/&quot;&gt;http://nikart3d.tk/&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/7411179935631768203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/7411179935631768203?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7411179935631768203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7411179935631768203'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2011/01/making-of-fiat-500.html' title='Making of Fiat 500'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcChrNyu7BTL2xz02AIaYRCtKeMaoSajRFUENhuAmxWJRX0y_rFofBLDEMUr03gD7FLTWJmfglc22pnr0L72oBQeFhM18prfChO1CPiojVnJM_a8aTgAZ5IWwxScyY_94uraAZ-CBpiGU/s72-c/Fiat500.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-7005763886478755864</id><published>2008-01-26T10:10:00.000-08:00</published><updated>2018-02-21T23:51:02.860-08:00</updated><title type='text'>Rendering Rain Particles in 3ds Max</title><content type='html'>&lt;script async src=&quot;//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js&quot;&gt;&lt;/script&gt;
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&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;h3 class=&quot;post-title entry-title&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK4zV2AacEu-q-X4cQ2-4jfLKp-67Hu_ibGOeHImG4CEICxQ_j0LN55_TCWSvhP_jAEx39h_FWA-_pjalfqCcUmLCcRTxPEN0M9NNMoDsJekh1FH02apXS0vaAcFtbCqVTBtttH6QJIco/s1600/Large_Thumb_Rain01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK4zV2AacEu-q-X4cQ2-4jfLKp-67Hu_ibGOeHImG4CEICxQ_j0LN55_TCWSvhP_jAEx39h_FWA-_pjalfqCcUmLCcRTxPEN0M9NNMoDsJekh1FH02apXS0vaAcFtbCqVTBtttH6QJIco/s1600/Large_Thumb_Rain01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK4zV2AacEu-q-X4cQ2-4jfLKp-67Hu_ibGOeHImG4CEICxQ_j0LN55_TCWSvhP_jAEx39h_FWA-_pjalfqCcUmLCcRTxPEN0M9NNMoDsJekh1FH02apXS0vaAcFtbCqVTBtttH6QJIco/s1600/Large_Thumb_Rain01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK4zV2AacEu-q-X4cQ2-4jfLKp-67Hu_ibGOeHImG4CEICxQ_j0LN55_TCWSvhP_jAEx39h_FWA-_pjalfqCcUmLCcRTxPEN0M9NNMoDsJekh1FH02apXS0vaAcFtbCqVTBtttH6QJIco/s1600/Large_Thumb_Rain01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK4zV2AacEu-q-X4cQ2-4jfLKp-67Hu_ibGOeHImG4CEICxQ_j0LN55_TCWSvhP_jAEx39h_FWA-_pjalfqCcUmLCcRTxPEN0M9NNMoDsJekh1FH02apXS0vaAcFtbCqVTBtttH6QJIco/s320/Large_Thumb_Rain01.jpg&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; font-weight: normal;&quot;&gt;&lt;h3 class=&quot;post-title entry-title&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Part 2 - Rendering&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;PLAY &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;(swich to 480p for Higher quality)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;iframe allowfullscreen=&quot;&quot; class=&quot;youtube-player&quot; frameborder=&quot;0&quot; height=&quot;510&quot; src=&quot;https://www.youtube.com/embed/tLRgkADlTBo?rel=0&quot; title=&quot;YouTube video player&quot; type=&quot;text/html&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;a href=&quot;http://3dvideotutorials.blogspot.com/2010/12/particle-effect-rain.html&quot;&gt;Watch Part 1&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
.........&lt;br /&gt;
&lt;br /&gt;
Thank you for watching.&lt;br /&gt;
&lt;br /&gt;
Nikhil Dhoka&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/7005763886478755864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/7005763886478755864?isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7005763886478755864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/7005763886478755864'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2011/01/rendering-rain-particles-in-3ds-max.html' title='Rendering Rain Particles in 3ds Max'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK4zV2AacEu-q-X4cQ2-4jfLKp-67Hu_ibGOeHImG4CEICxQ_j0LN55_TCWSvhP_jAEx39h_FWA-_pjalfqCcUmLCcRTxPEN0M9NNMoDsJekh1FH02apXS0vaAcFtbCqVTBtttH6QJIco/s72-c/Large_Thumb_Rain01.jpg" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-2021041377005430701</id><published>2007-12-19T11:48:00.000-08:00</published><updated>2011-10-02T11:30:41.594-07:00</updated><title type='text'>Introduction to Fur in Modo</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div style=&quot;color: #444444;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Quick Introduction to Fur Material in Modo &amp;amp; adding density map.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: #444444;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigQgHyjhjjhJuMs6l5dSkxDZoyfofEGH4_8dDw4cJerA-3kzuIfipfrV28xqD5HsXHMKSLO90N4xNxBnSXtqKQKJAacUBJFwv283_Ggf79iM6645-nixMvdRS-mJIJTz0a-fdXY-hlxy4/s1600/Modo_Fur+tut_08540.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigQgHyjhjjhJuMs6l5dSkxDZoyfofEGH4_8dDw4cJerA-3kzuIfipfrV28xqD5HsXHMKSLO90N4xNxBnSXtqKQKJAacUBJFwv283_Ggf79iM6645-nixMvdRS-mJIJTz0a-fdXY-hlxy4/s320/Modo_Fur+tut_08540.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Video (High Quality)&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;iframe frameborder=&quot;0&quot; height=&quot;480&quot; src=&quot;http://player.vimeo.com/video/10150801?title=0&amp;amp;portrait=0&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;color: #444444;&quot;&gt;Video (Low Quality)&lt;br /&gt;
&lt;object height=&quot;505&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/NdoYcow6OgE?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/NdoYcow6OgE?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;505&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/2021041377005430701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/2021041377005430701?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/2021041377005430701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/2021041377005430701'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2010/12/introduction-to-fur-in-modo.html' title='Introduction to Fur in Modo'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigQgHyjhjjhJuMs6l5dSkxDZoyfofEGH4_8dDw4cJerA-3kzuIfipfrV28xqD5HsXHMKSLO90N4xNxBnSXtqKQKJAacUBJFwv283_Ggf79iM6645-nixMvdRS-mJIJTz0a-fdXY-hlxy4/s72-c/Modo_Fur+tut_08540.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5533890458889048588.post-1730977628748961052</id><published>2007-12-17T10:36:00.000-08:00</published><updated>2018-02-21T23:51:46.552-08:00</updated><title type='text'>Particle Effect : Rain</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Part 1 : Creating Basic Rain setup and adding Dripping effect in&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Particle flow - 3ds max&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;
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&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvnXc0RuM7Iw7KbinIBh06PhGmMvWqztJVUXnzUkoeIacGFPFCHF6MghvZD-1IjLJHPbkM-7MotzogsglcWWcqYM3lNxXxrUU5yS0JN-CpaimHJLahPaYIYs8CSpdlkT-_Rtinlv57wKY/s1600/rain+2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvnXc0RuM7Iw7KbinIBh06PhGmMvWqztJVUXnzUkoeIacGFPFCHF6MghvZD-1IjLJHPbkM-7MotzogsglcWWcqYM3lNxXxrUU5yS0JN-CpaimHJLahPaYIYs8CSpdlkT-_Rtinlv57wKY/s320/rain+2.jpg&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;b style=&quot;font-size: x-large;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;b style=&quot;font-size: x-large;&quot;&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;b style=&quot;font-size: x-large;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; PLAY&amp;nbsp;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;(http://www.youtube.com/watch?v=yTSJyqHrWIo)&lt;/span&gt; &lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://3dvideotutorials.blogspot.com/2011/01/rendering-rain-particles-in-3ds-max.html&quot;&gt;Watch Part 2&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;(Rendering)&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dvideotutorials.blogspot.com/feeds/1730977628748961052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5533890458889048588/1730977628748961052?isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1730977628748961052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5533890458889048588/posts/default/1730977628748961052'/><link rel='alternate' type='text/html' href='http://3dvideotutorials.blogspot.com/2010/12/particle-effect-rain.html' title='Particle Effect : Rain'/><author><name>Nikhil ......</name><uri>http://www.blogger.com/profile/06098256878363657411</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy1Yx7raE_FNs6Brg7zA00f016_nCYb5jk6NiuWt1yWQztK6XahTZkLhdl1ipI1vQmYA20-RZNI52hExXcRW_52lnwfmv95lld-18lIGqdsobiYVnW7fUwzD2cTGL6IA/s220/nikart.Mob.JPG'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvnXc0RuM7Iw7KbinIBh06PhGmMvWqztJVUXnzUkoeIacGFPFCHF6MghvZD-1IjLJHPbkM-7MotzogsglcWWcqYM3lNxXxrUU5yS0JN-CpaimHJLahPaYIYs8CSpdlkT-_Rtinlv57wKY/s72-c/rain+2.jpg" height="72" width="72"/><thr:total>7</thr:total></entry></feed>