<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>FreeITSolutions - 3D Studio Max tutorials</title><link>http://www.freeitsolutions.com/3ds</link><atom:link rel="self" href="http://www.freeitsolutions.com/3ds/feeds/feed.aspx" /><description>Latest 3D Studio Max tutorials from FreeITSolutions</description><ttl>60</ttl><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3908</guid><title>Creating a simple realistic looking scene using simple objects</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3908</link><description>This is my first tutorial for 3DTotal, and I’m trying to help all beginner modellers (like myself) to achieve what they call photo realistic renderings.</description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3907</guid><title>Tyre Modelling</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3907</link><description>You can start the treading from box modelling or splines. I personally use splines for 90% of my work, but if using splines then you will need to tidy up the model to clean up the geometry (Fig.01).</description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3906</guid><title>Creating A Perfect Eye with 3DS Max</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3906</link><description>Creating a true, realistic 3D eye is a difficult task. In this tutorial I’ll share with you the results of my investigation into creating a perfect 3D eye. I’ve tried to keep it simple and easy to follow. Please have patience and pay attention to all of details. Let’s begin.

The geometry you use for eye will be strongly effective. A 3D eyeball should consist of two or three parts: cornea, iris, and sclera (you can combine iris and sclera together in one piece). The geometry you need to consider isn’t only for the eyeball, but it’s all shapes and forms in and out around the eye as well, such as the inner corner, eyelids, eyelashes, wet layer, outer corner and even the eyebrow. So I recommend you start by taking care of the geometry. Below is a sample of the parts of the eye you’ll have to create (Fig.01).</description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3905</guid><title>Making of Prince NyTael</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3905</link><description>So, the goal was to create something like a fantasy monster or an alien – not an “ordinary” alien or monster but one with fur; something visually strong and demanding of respect, whilst at the same time giving the sensation of relaxation and security.  Technically speaking, the goal was to achieve a character for film (high poly), with everything organised (modelling, UVs, texturing, low system and machine-consuming, etc...), but I also wanted to put him in a pose so as to achieve something dynamic. </description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3903</guid><title>Glass Canon</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3903</link><description>In this tutorial, we are going to see the basics of 3D Studio Max by AutoDesk. Here, we are going to create simple geometry and apply lights and materials to render out a beautiful effect.

This is inspired by Canon (O2 Version) an illustration for a song in O2Jam where it shows 3 balls in it.</description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3902</guid><title>VRay glow - Specular Bloom </title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3902</link><description>Specular Bloom (also called Diffuse Glow, Bloom, Glow, Ghosts, Flare, Glares) is what we call it when the bright objects in your scene glow. This happens in real photography for a number of different reasons, bright areas can be so bright that the actual emulsion of the film bleeds, bright objects can cause internal reflections inside your camera lens causing lens artifacts from glow to lens flares, the photographer has placed a special "soft filter" over the lens, the photographer has placed vaseline on his lens to give their photo that "soft" look. Simulating this effect in cg is actually pretty straight forward, and helps remove some of that "cg" look from your images.</description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3894</guid><title>3dmodel wooden bed studio tutorial</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3894</link><description>Here I will tell you about 3dsmax 3dmodel wooden bed studio tutorial.</description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3895</guid><title>Hacer una esfera con espinas</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3895</link><description>En pocos pasos sabr?s hacer una esfera con espinas.</description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3896</guid><title>3dmodel Hotel bell studio tutorial.</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3896</link><description>Here I will show you about 3dsmax 3dmodel Hotel bell studio tutorial.</description><author>john@freeitsolutions.com (John Negoita)</author></item><item><guid>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3897</guid><title>3dmodel bucket studio tutorial</title><link>http://www.freeitsolutions.com/3ds/viewTutorial.aspx?&amp;id=3897</link><description>Here I will tell you about 3dsmax 3dmodel bucket studio tutorial.</description><author>john@freeitsolutions.com (John Negoita)</author></item></channel></rss>


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