<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">
   <title>Freeport: The City of Adventure</title>
   <link rel="alternate" type="text/html" href="http://greenronin.com/freeport/" />
   
   <id>tag:www.greenronin.com,2010:/freeport//2</id>
   <updated>2010-02-08T01:09:49Z</updated>
   
   <generator uri="http://www.sixapart.com/movabletype/">Movable Type 5.01</generator>


<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/FreeportTheCityOfAdventure" /><feedburner:info uri="freeportthecityofadventure" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry>
   <title>Two Freeport Companions for D&amp;D Fans</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/0IEvrcubuJA/two_freeport_companions_for_dd.php" />
   <id>tag:www.greenronin.com,2010:/freeport//2.648</id>
   
   <published>2010-02-06T23:34:00Z</published>
   <updated>2010-02-08T01:09:49Z</updated>
   
   <summary type="html">Good news for D&amp;D fans. First, our friends at Expeditious Retreat Press have released the 4E Freeport Companion. This is an official Freeport product licensed from us. It features a full new class, the corsair, an insanity system, and all...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Products" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;Good news for D&amp;D fans. First, our friends at Expeditious Retreat Press have released the 4E Freeport Companion. This is an official Freeport product licensed from us. It features a full new class, the corsair, an insanity system, and all the features you've come to expect from our companions: magic items, monsters, races, NPC stats, an intro adventure, and more. It's available now in both print and PDF formats.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.xrpshop.citymax.com/catalog/item/6436256/7645908.htm"&gt;4E Freeport Companion&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Second, we confirmed on Twitter that we are working on a Freeport Companion for Paizo's Pathfinder Roleplaying Game. We haven't set a firm release for this but it should be out before GenCon. This will revise and update the d20 Freeport Companion to Pathfinder and it will be released in both PDF and print formats. Stay tuned for more news about this project. &lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2010/02/two_freeport_companions_for_dd.php</feedburner:origLink></entry>

<entry>
   <title>Gen Con Product Releases Announced</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/llo_pxGtDwE/gen_con_product_releases_annou.php" />
   <id>tag:www.greenronin.com,2009:/freeport//2.602</id>
   
   <published>2009-08-05T00:16:38Z</published>
   <updated>2009-08-05T00:23:29Z</updated>
   
   <summary type="html">Next week we'll all be at Gen Con in Indianapolis, where we'll be releasing, among other things, True20 Freeport: The Lost Island. You can read all about it, and about all those other things, here: Gen Con Product Releases...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Products" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="265" label="Gen Con" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="223" label="lost island" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="8" label="true20" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;Next week we'll all be at Gen Con in Indianapolis, where we'll be releasing, among other things, &lt;i&gt;True20 Freeport: The Lost Island.&lt;/i&gt; You can read all about it, and about all those other things, here:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://greenronin.com/2009/08/gen_con_product_releases.php"&gt;Gen Con Product Releases&lt;/a&gt;&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2009/08/gen_con_product_releases_annou.php</feedburner:origLink></entry>

<entry>
   <title>Freeport Poster Map</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/Ct0ymW5mv5c/freeport_poster_map.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.542</id>
   
   <published>2008-12-20T18:47:13Z</published>
   <updated>2008-12-20T19:38:37Z</updated>
   
   <summary type="html">When we commissioned a color map of Freeport from Andy Law for Pirate's Guide to Freeport, we received such an amazing piece of cartographic art that it was a shame not to be able to show it off any larger...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Products" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="155" label="andy law" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="156" label="map" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="157" label="poster" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;&lt;a href="http://greenronin.com/store/grr80002" title="Freeport Poster Map"&gt;&lt;img src="http://greenronin.com/images/product/grr80002_200.jpg" align="right" border="0" alt="Freeport Poster Map" /&gt;&lt;/a&gt;When we commissioned a color map of Freeport from Andy Law for &lt;i&gt;Pirate's Guide to Freeport,&lt;/i&gt; we received such an amazing piece of cartographic art that it was a shame not to be able to show it off any larger in the book. We're pleased to have a solution, in the form of the &lt;i&gt;Freeport Poster Map.&lt;/i&gt; This lovely, 28" x 19" poster map is perfect for hanging on the wall next to your gaming table, or rolling up and taking out whenever you need it.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://greenronin.com/store/grr80002" title="Freeport Poster Map"&gt;Get your &lt;i&gt;Freeport Poster Map&lt;/i&gt; today!&lt;/a&gt;&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/12/freeport_poster_map.php</feedburner:origLink></entry>

<entry>
   <title>Reading the Skull and Crossbones</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/B4mh2IyPkzs/reading_the_skull_and_crossbon.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.535</id>
   
   <published>2008-12-03T22:02:40Z</published>
   <updated>2008-12-03T22:03:04Z</updated>
   
   <summary type="html">Freeport and Walk the Plank fan Philip Minchin from Australia has written and packaged up a free PDF, "Reading the Skull and Crossbones." In it he presents a divination system from the City of Adventure, using the cards found in...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="53" label="sale" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="36" label="walk the plank" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;&lt;i&gt;Freeport&lt;/i&gt; and &lt;i&gt;Walk the Plank&lt;/i&gt; fan Philip Minchin from Australia has written and packaged up a free PDF, "&lt;a href="http://grfiles.game-host.org/gr_files/wtp_cartomancy.pdf"&gt;Reading the Skull and Crossbones&lt;/a&gt;." In it he presents a divination system from the City of Adventure, using the cards found in &lt;i&gt;Walk the Plank.&lt;/i&gt; &lt;/p&gt;

&lt;p&gt;And in case you haven't noticed, now is the perfect time to pick up both &lt;i&gt;&lt;a href="http://greenronin.com/store/grr1903"&gt;Pirate's Guide to Freeport&lt;/a&gt;&lt;/i&gt; and our family-friendly pirate card game &lt;i&gt;&lt;a href="http://www.greenronin.com/store/grr3006"&gt;Walk the Plank&lt;/a&gt;,&lt;/i&gt; since if you buy the book, you'll get the card game too, for free! (Offer good only in our Green Ronin Online Store, until such time as the boss tells the webmaster the deal is over. Free card game presented as option during checkout if the print version of &lt;i&gt;Pirate's Guide to Freeport&lt;/i&gt; is present in cart.) &lt;/p&gt;

&lt;p&gt;Also of note is our still-ongoing &lt;a href="http://www.greenronin.com/Merchant2/merchant.mvc?Screen=CTGY&amp;Category_Code=stimulus"&gt;RPG Stimulus Package Sale&lt;/a&gt;, in which several Freeport books are still available at great prices. &lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/12/reading_the_skull_and_crossbon.php</feedburner:origLink></entry>

<entry>
   <title>Freeport on Wired</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/M22J5pwgLEQ/freeport_on_wired.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.501</id>
   
   <published>2008-07-12T16:09:20Z</published>
   <updated>2008-07-12T16:19:25Z</updated>
   
   <summary type="html">John Baichtal of the GeekDad blog on Wired.com posted an entry today that's all about Pirate's Guide to Freeport. Read all about it! The Pirate's Guide to Freeport Takes Systemless To a New Level...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="120" label="geekdad" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="6" label="pirates" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="119" label="wired" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;John Baichtal of the GeekDad blog on Wired.com posted an entry today that's all about &lt;i&gt;Pirate's Guide to Freeport.&lt;/i&gt; Read all about it!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blog.wired.com/geekdad/2008/07/the-pirates-gui.html" target="_blank"&gt;The Pirate's Guide to Freeport Takes Systemless To a New Level&lt;/a&gt;&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/07/freeport_on_wired.php</feedburner:origLink></entry>

<entry>
   <title>ENnie Awards Nominations Announced</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/YAhKDSsW73w/ennie_awards_nominations_annou.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.500</id>
   
   <published>2008-07-10T21:07:27Z</published>
   <updated>2008-07-10T21:09:45Z</updated>
   
   <summary type="html">The nominees in this year's ENnie Awards have been announced, and we're honored to have garnered several nominations: Pirate's Guide to Freeport: Best Covert Art, Best Cartography, Best Setting, Product of the YearTrue20 Freeport Companion: Best d20/OGL ProductHero High: Best...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   <category term="60" label="awards" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="59" label="ennies" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="6" label="pirates" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;The nominees in this year's ENnie Awards have been announced, and we're honored to have garnered several nominations:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;em&gt;Pirate's Guide to Freeport:&lt;/em&gt; Best Covert Art, Best Cartography, Best Setting, Product of the Year&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;em&gt;True20 Freeport Companion:&lt;/em&gt; Best d20/OGL Product&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;em&gt;Hero High:&lt;/em&gt; Best Supplement&lt;/li&gt;&lt;li&gt;&lt;em&gt;True20 Companion:&lt;/em&gt; Best Supplement&lt;/li&gt;&lt;li&gt;&lt;em&gt;Hobby Games:&lt;/em&gt; The 100 Best: Best Regalia&lt;/li&gt;&lt;li&gt;&lt;em&gt;True20 Narrator's Kit:&lt;/em&gt; Best Aid or Accessory (Honorable Mention)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;

&lt;p&gt;Congratulations to all the nominees!&lt;/p&gt;

&lt;p&gt;Voting will run on enworld.org from July 21st through August 3rd.&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/07/ennie_awards_nominations_annou.php</feedburner:origLink></entry>

<entry>
   <title>Using the Pirate's Guide with 4E</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/UEDlcDPoG4E/using_the_pirates_guide_with_4.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.491</id>
   
   <published>2008-06-25T15:51:30Z</published>
   <updated>2008-06-25T15:57:15Z</updated>
   
   <summary type="html">Unless you've been detained illegally in a black site prison, you probably know that Dungeons &amp; Dragons Fourth Edition came out this month. Many folks are giving it a try and I've heard a lot of GMs lament the fact...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;Unless you've been detained illegally in a black site prison, you probably know that Dungeons &amp; Dragons Fourth Edition came out this month. Many folks are giving it a try and I've heard a lot of GMs lament the fact that there aren't any ready-made 4E settings available yet. Even WotC won't have their new Forgotten Realms campaign setting book out until August. This is the beauty of the Pirate's Guide to Freeport. It is a pure setting book that can be used with any fantasy RPG. It has no game stats at all, so you can just pick your game, add Freeport, and enjoy. If you are looking for a campaign setting for your new 4E game, you can start with Freeport right away. &lt;br /&gt;
 &lt;br /&gt;
The city can be used on its own or you can drop into any other campaign setting you like. You could even start a campaign in Freeport now, leave the rest of the world vague, and decide on the details of the larger campaign setting later. If you do want a full campaign setting right away, the Pirate's Guide includes an optional chapter on the World of Freeport. This details "the Continent" in some detail and provides a ready backdrop for all kinds of adventures. &lt;br /&gt;
 &lt;br /&gt;
To complement the Pirate's Guide, we have been doing a series of rules companions over the past year, which provide mechanical support for various game systems. We've done True20, d20, and Savage Worlds so far, with Castles &amp; Crusades coming up next. We may do a Fourth Edition Freeport Companion if we can figure out how to do so under the terms of the new Game System License. In the interim, however, here are a few ideas on how to adapt Freeport to the 4E rules.&lt;br /&gt;
 &lt;br /&gt;
&lt;strong&gt;Levels: &lt;/strong&gt;The Pirate's Guide notates each NPC as being an apprentice, journeyman, or master. This translates easily into 4E, since characters now have a level range of 1-30. Apprentice characters are heroic tier (1-10), journeymen are paragon tier (11-20), and masters are epic tier (21-30). Now Freeport is a lot grittier than the new D&amp;D, so you might consider making max level 15. In that case, apprentices would be levels 1-5, journeymen level 6-10, and masters level 11-15.&lt;br /&gt;
 &lt;br /&gt;
&lt;strong&gt;Races:&lt;/strong&gt; Dragonborn are a new race of draconic humanoids and they have not featured in Freeport products before. However, Freeport is known as the Crossroads of the World and all sorts of strange folk make their way to there. Adding a few dragonborn to the mix is easy enough, particularly as the PHB paints them as wanderers without a home. They may even have come from another plane of existence. &lt;br /&gt;
 &lt;br /&gt;
Another sort of new race is the eladrin. They are basically high elves, which makes them the best match for most of the elves that appear in Freeport. The PHB's elves would be the World of Freeport's wood elves and they'd mostly be found in Rolland. &lt;br /&gt;
 &lt;br /&gt;
Freeport does have gnomes, and although they are not an option in the PHB there are rules for them in the Monster Manual. Those looking to make villains out of gnomes need look no further than the World of Freeport's Autocracy of Iovan. &lt;br /&gt;
 &lt;br /&gt;
&lt;strong&gt;Classes:&lt;/strong&gt; All the classes in the PHB can be found in Freeport. Pirates are best modeled by rogues, though fighters and rangers can also work pretty easily. Warlocks work well with the Lovecraftian elements of the Cit of Adventure. A warlock with a star pact with the Unspeakable One would make a quite suitable cultist. &lt;br /&gt;
 &lt;br /&gt;
&lt;strong&gt;Points of Light: &lt;/strong&gt;WotC is pushing the idea of "points of light" campaign settings. The basic idea is similar to that of Warhammer's Old World. There are villages, towns and cities that are pockets of civilization but between them are large areas of untamed wilderness that are by no means safe. At Green Ronin we like to offer many different models for campaign play, but if points of light is your thing the Ivory Ports is probably the best area of the World of Freeport for that. A border area of Hexworth could also work, with adventures focused in the Bone Lands. &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
These are just a few ideas on how to use Freeport with 4th edition. If you have more, come on over to the Campaign Settings message board on GreenRonin.com and share them with your fellow gamers. &lt;br /&gt;
&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/06/using_the_pirates_guide_with_4.php</feedburner:origLink></entry>

<entry>
   <title>Buccaneers of Freeport PDF Preview</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/GFJy-lPYLrI/buccaneers_of_freeport_pdf_pre.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.480</id>
   
   <published>2008-06-12T00:25:24Z</published>
   <updated>2008-06-12T05:14:47Z</updated>
   
   <summary type="html">We have posted a preview directly from the pages of Buccaneers of Freeport. "Among those pirates of whom legends are sung and drunken tavern-tales told, few are as infamous, or spoken of with such awe, as Scevola Hest, captain of...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Previews" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="52" label="preview" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;&lt;a href="http://greenronin.com/store/grr1907/#support"&gt;&lt;img src="http://greenronin.com/images/product/grr1907_100.jpg" class="book100" border="0" align="right" alt="Buccaneers of Freeport" /&gt;&lt;/a&gt;We have posted a preview directly from the pages of &lt;i&gt;Buccaneers of Freeport.&lt;/i&gt; "Among those pirates of whom legends are sung and drunken tavern-tales told, few are as infamous, or spoken of with such awe, as Scevola Hest, captain of the &lt;i&gt;Black Contessa.&lt;/i&gt;" Read all about this spiteful spirit of a sea captain, and get a taste of &lt;i&gt;Buccaneers of Freeport.&lt;/i&gt; &lt;/p&gt;

&lt;p&gt;&lt;a href="http://greenronin.com/store/grr1907/#support"&gt;&lt;i&gt;Buccaneers of Freeport&lt;/i&gt; PDF Preview: Scevola Hest&lt;/a&gt;&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/06/buccaneers_of_freeport_pdf_pre.php</feedburner:origLink></entry>

<entry>
   <title>Buccaneers of Freeport PDF Now Available</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/PxImhf4KB24/buccaneers_of_freeport_pdf_now.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.460</id>
   
   <published>2008-04-21T18:31:39Z</published>
   <updated>2008-04-21T18:32:21Z</updated>
   
   <summary type="html">Buccaneers of Freeport is now available in PDF format our Green Ronin Online Store. This game sourcebook fully details eight pirates, many new, some infamous, in lavish detail. Each entry explores the rogue's history and his or her goals and...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Products" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;&lt;a href="http://greenronin.com/store/grr1907e/"&gt;&lt;img src="http://greenronin.com/images/product/grr1907_100.jpg" class="book100" border="0" align="right" alt="Buccaneers of Freeport" /&gt;&lt;/a&gt;&lt;i&gt;Buccaneers of Freeport&lt;/i&gt; is now available in PDF format our Green Ronin Online Store. This game sourcebook fully details eight pirates, many new, some infamous, in lavish detail. Each entry explores the rogue's history and his or her goals and agendas, while hinting at the curse that keeps them at sea and the treasures they guard. In addition, the pirate's key crewmen receive extensive attention, presenting them in all their cunning and brutality to breathe life into the thrill-seeking corsairs. Finally, the pirate ship, allies, and enemies round out the chapter, culminating with a campaign framework to help you build adventures centered on these various characters. This book is free of stats, so it works with any roleplaying system, such as our own &lt;i&gt;True20 Adventure Roleplaying.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://greenronin.com/store/grr1907e/"&gt;Add these scurvy dogs to your campaign today!&lt;/a&gt;&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/04/buccaneers_of_freeport_pdf_now.php</feedburner:origLink></entry>

<entry>
   <title>d20 Freeport Companion Print Version Now Shipping</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/bwN2EhQ2kKQ/d20_freeport_companion_print_v.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.451</id>
   
   <published>2008-03-04T06:56:35Z</published>
   <updated>2008-03-04T07:01:38Z</updated>
   
   <summary type="html">The print version of the d20 Freeport Companion is now shipping from our Green Ronin Online Store. Pre-orders will be showing up on your doorsteps soon, and you'll also start finding the book on store shelves. There's never been a...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Products" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="7" label="d20" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;&lt;a href="http://greenronin.com/store/grr1906"&gt;&lt;img src="http://greenronin.com/images/product/grr1906_100.jpg" class="book100" border="0" align="right" alt="d20 Freeport Companion" /&gt;&lt;/a&gt;The print version of the &lt;i&gt;d20 Freeport Companion&lt;/i&gt; is now shipping from our Green Ronin Online Store. Pre-orders will be showing up on your doorsteps soon, and you'll also start finding the book on store shelves. There's never been a better time to be a fan of Freeport!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://greenronin.com/store/grr1906"&gt;&lt;i&gt;d20 Freeport Companion&lt;/i&gt;&lt;/a&gt;&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/03/d20_freeport_companion_print_v.php</feedburner:origLink></entry>

<entry>
   <title>The d20 Freeport Companion</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/qJoUHrcs8W0/the_d20_freeport_companion.php" />
   <id>tag:www.greenronin.com,2008:/freeport//2.444</id>
   
   <published>2008-02-04T08:47:45Z</published>
   <updated>2008-02-04T08:56:58Z</updated>
   
   <summary type="html">The d20 Freeport Companion is now available in PDF in our Green Ronin Online Store. This massively crunchy tome brings you d20 rules for the people, monsters, magic, and more of Freeport, the City of Adventure. This is the last...</summary>
   <author>
      <name>Chris Pramas</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Products" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;The d20 Freeport Companion is now available in PDF in our Green Ronin Online Store. This massively crunchy tome brings you d20 rules for the people, monsters, magic, and more of Freeport, the City of Adventure. This is the last product we will do in support of the version 3.5 of the d20 System, so whether you're a fan of the system, the city, or both, you'll want to pick up this companion to Pirate's Guide to Freeport.&lt;/p&gt;

&lt;p&gt;You may now also pre-order d20 Freeport Companion in print, to ship for delivery as close as possible to when the book will appear on store shelves.&lt;/p&gt;

&lt;p&gt;As a special deal, if you order the print version of d20 Freeport Companion, upon checkout you'll be offered the PDF version at 50% off! To get this deal, make sure the print book in is your shopping cart when you check out, and then accept the special offer for the PDF when it comes up. (If you just put both the print and PDF versions in your shopping cart and check out, you will be charged full price for both.)&lt;br /&gt;
&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2008/02/the_d20_freeport_companion.php</feedburner:origLink></entry>

<entry>
   <title>Grim and Perilous Freeport</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/iFG5B1Jw7Mc/grim_and_perilous_freeport.php" />
   <id>tag:www.greenronin.com,2007:/freeport//2.429</id>
   
   <published>2007-11-14T16:07:38Z</published>
   <updated>2007-11-14T16:43:50Z</updated>
   
   <summary type="html">Since we began work on the Pirate’s Guide, we’ve wanted to produce a WFRP Freeport Companion, a guidebook for running WFRP games set in the City of Adventure. While the possibility of such a book is not completely out of...</summary>
   <author>
      <name>Robert J. "Dr. Evil" Schwalb</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;Since we began work on the &lt;em&gt;Pirate’s Guide,&lt;/em&gt; we’ve wanted to produce a &lt;em&gt;WFRP Freeport Companion, &lt;/em&gt;a guidebook for running &lt;em&gt;WFRP &lt;/em&gt;games set in the City of Adventure. While the possibility of such a book is not completely out of the question, my eagerness to explore such a marriage has gotten in the way of common sense, hence the subject of this blog entry. This document avoids lengthy rules discussion and instead explores how to adapt Freeport’s flavor to the &lt;em&gt;WFRP &lt;/em&gt;game system.&lt;/p&gt;

&lt;p&gt;The first thing to do when placing Freeport in the Old World is to establish how the setting conceits fit with those defined by the &lt;em&gt;WFRP &lt;/em&gt;setting. At a glance, there seems to be little room for such figures as Yig, the Unspeakable One, and the cataclysm that brought forth the Serpent’s Teeth islands. There’s simply no place for Yig or the Unspeakable One to join the ranks of those distant and inexplicable gods, and certainly no room for another Ruinous Power (though some are bound to disagree). It doesn’t take much thought, though, to find other ways to express these powers so they can function within the Old World concepts.&lt;/p&gt;

&lt;p&gt;Let’s start with Yig. Known as the Great Serpent, Yig is said to have shaped the world, snatching elements of other planes and fusing them into a patchwork plane that incorporates cultures, peoples, and landscapes from all over reality. While this never happened in Old World, &lt;em&gt;WFRP&lt;/em&gt;’s ancient history is filled with the legends of the Old Ones who sailed the sea of stars to shape and fashion the world, using their ancient and lost arts to awaken the races, modify the climate, and reshape the lands. Their principal servants, the Slann, were brilliant and gifted with great power, capable of constructing gateways to bridge distant worlds, to modify and alter the world to suit their inexplicable purpose. At their height, the Slann were the laborers and creators, and through their constant service, the Old Ones modified the world to suit their purpose, raised up the primitive peoples, and were as gods.&lt;/p&gt;

&lt;p&gt;Naturally, this era would not last forever, and the gates in the heavens collapsed, tearing holes in reality. From these rents, the raw stuff of Chaos spilled forth, hemorrhaging and infusing the world with corruption—the raw stuff of Chaos. The Old Ones were lost, the Slann trapped and driven into the remote corners of the world, while new races, elves, dwarfs, and eventually humans rose up to stanch the tide of Chaos and make their lives on this imperiled world.&lt;br /&gt;
None of these myths are at odds with the Freeport cosmology. In fact, Freeport’s ancient history fits well with the primordial age of the Warhammer world. Perhaps Yig was an Old One and the Valossans were in fact Slann. The corruption of the Unspeakable One that led to the collapse of the Valossan Empire might just be an embellished way of describing the calamity that befell all civilization when the gates collapsed. As a result, Yig is not so much a god, but a powerful and lost master whom some the serpent people deified. &lt;/p&gt;

&lt;p&gt;The Unspeakable One is far easier to explain. As an agent of destruction, a force of madness, mutation, and unfathomable evil, the Unspeakable One may just be a mask for one or all of the Ruinous Powers. Perhaps instead of being an intelligent agent of destruction, the Unspeakable One may just be a name for mortal corruption, a personality and nature imposed on the raw stuff of Chaos. In this way, the various cults of the Unspeakable One might serve Slaanesh, Tzeentch, Nurgle, or Khorne, depending on their goals, motives, and behavior.&lt;/p&gt;

&lt;p&gt;When it comes to the other gods mentioned, the &lt;em&gt;Pirate’s Guide &lt;/em&gt;wisely avoids giving them names so that the various powers can easily correlate to whatever pantheon you choose to use. For tips, I’d suggest the following conversions.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Deity                         	WFRP Counterpart&lt;/strong&gt;&lt;br /&gt;
God of Knowledge	                Verena&lt;br /&gt;
God of Luck	                Ranald&lt;br /&gt;
God of Murder	                Khaine&lt;br /&gt;
God of Pirates               	Stromfels&lt;br /&gt;
God of the Sea           	Manann&lt;br /&gt;
God of Warriors               	Myrmidia&lt;br /&gt;
Oona, the Cannibal Spirit	Khorne&lt;br /&gt;
Unspeakable One       	Nurgle&lt;br /&gt;
Yig                            	Tzeentch&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Placement&lt;/strong&gt;&lt;br /&gt;
If you’re not using the Continent as described in the &lt;em&gt;Pirate’s Guide, &lt;/em&gt;you can park the Serpent’s Teeth just about anywhere in the Old World. Any of the islands off the east coast of Lustria could work well, especially near the submerged city of Chupayotl. Alternatively, you could place the Serpent’s Teeth on the west coast of the southern continent, below Araby and the Lands of the Dead, somewhere in the Sea of Squalls. Both locations put Freeport on trade routes between the city and the Old World, while keeping it close enough to Slann civilization to allow the “serpent people” to maintain a presence in the city.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Races&lt;/strong&gt;&lt;br /&gt;
The hardest hurdle to jump is Freeport’s racial mix. Humans, Elves, Dwarfs, and Halflings can all coexist together with little trouble, but the presence of Orcs is a bit more complicated since Greenskins are notoriously unpleasant and savage, having little inclination to live alongside their longstanding enemies (and if Orcs are in fact space fungus, well that’s a whole new issue by itself). Still, it’s not beyond the realm of possibility for Greenskins to find some way into a predominantly Human city. If Freeport brought in Orc slaves to work the Docks, with them would come Goblins, Hobgoblins, and everything in between. In fact, Greenskins in Freeport would certainly make the city even more unstable and raucous causing no shortage of trouble for the city watch. The hatred of these wretched creatures would certainly spawn groups in Scurvytown and elsewhere, enough to push the Orcs back to the fringes of the most polluted and dangerous sections of the city.&lt;/p&gt;

&lt;p&gt;Two races that simply can’t exist in the City of Adventure are half-elves and half-orcs. In the context of the Old World, pairing between Humans and other races never produce offspring for reasons of simple incompatibility in the case of the former, and biology in the latter. I’d recommend substituting Bretonnians for half-elves and Kislevites for half-orcs. For any other strange races that don’t quite fit in the Old World, simply replace them with some other cultural group—Estallians, Tilleans, and so on.&lt;/p&gt;

&lt;p&gt;Officially, Gnomes do not exist in the Old World. That these diminutive folk were mentioned in the first edition of &lt;em&gt;WFRP &lt;/em&gt;is irrelevant,for the shape of the Warhammer World is ever evolving and older concepts fade in favor of newer ones. Hence, Gnomes in Freeport ought to just be Halflings. Naturally, there will be those who object to the loss of this much-maligned race—indeed, it seems gnomes vanish left and right these days—and for those who would see Gnomes stay Gnomes in Freeport, you can use the following unofficial rules.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Gnome&lt;/strong&gt;&lt;br /&gt;
Distant kin to the Dwarfs, the Gnomes are a mean-spirited race of mountain dwelling humanoids, found in tiny settlements in the Worlds Edge Mountains. There they have managed to survive in spite of Rat-Men aggression, wars with their cousins, and the depredations of the Greenskins. Short-tempered and altogether unpleasant to be around, Gnomes are reluctant to spend much if any time with anyone outside of their families, though it bears mentioning that Gnomes have little love for their siblings and would gladly rid themselves of all such kin. &lt;/p&gt;

&lt;p&gt;Gnomes are a people in decline, largely as a result of their selfish tendencies and general disgust for all people, even other Gnomes. In fact, Gnome families are never founded for love, but rather as payment for debts or some other obligations. The only reason why any Gnome would deign to wed is to erase a point of shame and make amends to some wrong he or she has committed, making Gnome families miserable things languishing under a cloud of loathing and resentment.&lt;/p&gt;

&lt;p&gt;Gnomes have craggy features with bulbous noses and weather-beaten skin. They are shaggy and filthy, smelling of ham and sour milk. Their beards are tangled nests crawling with lice and the leavings of old meals. Their black eyes dart about, always looking for treachery, while their mouths seem suited for only issuing complaints and insults.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Characteristic	Generation&lt;/strong&gt;&lt;br /&gt;
Weapon Skill (WS)	30+2d10&lt;br /&gt;
Ballistic Skill (BS)	20+2d10&lt;br /&gt;
Strength (S)	20+2d10&lt;br /&gt;
Toughness (T)	20+2d10&lt;br /&gt;
Agility (Ag)	20+2d10&lt;br /&gt;
Intelligence (Int)	20+2d10&lt;br /&gt;
Will Power (WP)	20+2d10&lt;br /&gt;
Fellowship (Fel)	10+2d10&lt;br /&gt;
Movement (M)	4&lt;br /&gt;
Wounds	Roll 1d10: 1–3, 10; 4–6, 12; 7–9, 13; 10, 14&lt;br /&gt;
Fate Points	Roll 1d10: 1–4, 1; 5–7, 2; 8–10, 3&lt;/p&gt;

&lt;p&gt;A Gnome character gains the following skills and talents:&lt;br /&gt;
&lt;strong&gt;Skills: &lt;/strong&gt;Common Knowledge (Gnomes), Speak Language (Khazalid dialect), Trade (Miner, Smith, Stoneworker)&lt;br /&gt;
&lt;strong&gt;Talents: &lt;/strong&gt;Grudge-born Fury, Orientation, Night Vision, Sturdy, Tunnel Rat&lt;br /&gt;
&lt;strong&gt;Starting Careers: &lt;/strong&gt;When generating a Gnome’s starting career, use the Dwarf column under Table 2–5: Starting Career. Replace any result that comes up as Runebearer or Trollslayer with Cragfighter.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Cragfighter (Basic, Gnome Only)&lt;/strong&gt;&lt;br /&gt;
On the slopes of the Worlds Edge Mountain, Gnomes fight against roaming bands of Greenskins and even Dwarfs for the scarce resources of the peaks. Over the generations, the Gnomes have learned to use their environment to the best effect and when fighting against overwhelming numbers, their warriors may place themselves in tight areas to help shield themselves from attacks. Cragfighters are a surly lot, given to suspiciousness and crudity. The most unpleasant Gnomes are often encouraged to take up this profession.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;WS	BS	S	T	Ag	Int	WP	Fel&lt;/strong&gt;&lt;br /&gt;
+10	—	+5	—	+10	—	+10	—&lt;br /&gt;
&lt;strong&gt;A	W	SB	TB	M	Mag	IP	FP&lt;/strong&gt;&lt;br /&gt;
+1	+2	—	—	—	—	—	—&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Skills: &lt;/strong&gt;Concealment, Dodge Blow, Perception, Secret Signs (Scout)&lt;br /&gt;
&lt;strong&gt;Talents: &lt;/strong&gt;Close Combat Fighting†, Contortionist, Coolheaded, Dirty Tactics†, Menacing, Stout Hearted, Strike to Injure&lt;br /&gt;
†New Talents&lt;br /&gt;
&lt;strong&gt;Trappings: &lt;/strong&gt;Hand Weapon, Crossbow with 12 bolts, Medium Armor (Mail Coat, Mail Coif), Shield, Lice&lt;br /&gt;
&lt;strong&gt;Career Entries: &lt;/strong&gt;Agitator, Militiaman, Thief, Watchman&lt;br /&gt;
&lt;strong&gt;Career Exits:&lt;/strong&gt; Bodyguard, Pit Fighter, Sergeant, Smuggler, Tomb Robber&lt;br /&gt;
&lt;strong&gt;Close Combat Fighting&lt;/strong&gt;&lt;br /&gt;
Whenever you end your turn with a barrier or obstacle on two sides of you, you may enter the Parrying Stance as a free action.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Dirty Tactics&lt;/strong&gt;&lt;br /&gt;
You are an expert at using subterfuge and unfair tactics when fighting other creatures. Whenever you successfully feint in combat, you gain a +10 bonus on your next Weapon Skill Test against the target you feinted.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Denizens of Freeport&lt;/strong&gt;&lt;br /&gt;
Building NPCs from the descriptions in the Pirate’s Guide using the &lt;em&gt;WFRP &lt;/em&gt;rules is simple. The character’s level of power and experience corresponds to a number of careers. Apprentice indicates the first career, journeyman suggests second career, while master represents characters in their third or fourth career. You can give the character as many advances as you like though if you prefer a more randomized method, simply have the character be 1d5 advances into their current career. The following table includes a list of the more important characters found in Freeport and their suggested careers.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Alcindar &lt;/strong&gt;Dwarf Artisan, ex-Tradesman&lt;br /&gt;
&lt;strong&gt;Alfhild &lt;/strong&gt;Human Sea Captain, ex-Mate, ex-Seaman, ex-Norse Berserker&lt;br /&gt;
&lt;strong&gt;Bianka Altanish &lt;/strong&gt;Human Journeyman Wizard, ex-Apprentice Wizard&lt;br /&gt;
&lt;strong&gt;Dirwin Arnig &lt;/strong&gt;Gnome Guild Master, ex-Artisant, ex-Tradesman&lt;br /&gt;
&lt;strong&gt;Morgan Bauman &lt;/strong&gt;Human Sea Captain, ex-Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Aporcus Beedle &lt;/strong&gt;Human Apprentice Wizard&lt;br /&gt;
&lt;strong&gt;Cyril Berryhill &lt;/strong&gt;Halfling Thief, ex-Rogue&lt;br /&gt;
&lt;strong&gt;Liam Blackhammer &lt;/strong&gt;Human, Militiaman, ex-Tradesman&lt;br /&gt;
&lt;strong&gt;Andrea Blax &lt;/strong&gt;Human Rogue, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Poppy Brag &lt;/strong&gt;Human Foreman, ex-Stevedore&lt;br /&gt;
&lt;strong&gt;Bobbin Brandydale &lt;/strong&gt;Halfling Innkeeper, ex-Servant&lt;br /&gt;
&lt;strong&gt;Rikard Burbage &lt;/strong&gt;Human Minstrel, ex-Entertainer&lt;br /&gt;
&lt;strong&gt;C.Q. Calame &lt;/strong&gt;Human Demagogie, ex-Agitator&lt;br /&gt;
&lt;strong&gt;Cragwipe &lt;/strong&gt;Orc Mercenary, ex-Thug&lt;br /&gt;
&lt;strong&gt;Countess D'Amberville &lt;/strong&gt;Human Assassin, ex-Spy, ex-Courtier, ex-Noble&lt;br /&gt;
&lt;strong&gt;Celeste D'Arran &lt;/strong&gt;Human Spy, ex-Courtier, ex-Noble&lt;br /&gt;
&lt;strong&gt;Dimetrios &lt;/strong&gt;Human Fence, ex-Smuggler&lt;br /&gt;
&lt;strong&gt;Darius &lt;/strong&gt;Dorvan Halfling Thief&lt;br /&gt;
&lt;strong&gt;Dunbar &lt;/strong&gt;Human Veteran, ex-Mercenary&lt;br /&gt;
&lt;strong&gt;Egil  &lt;/strong&gt;Human High Priest, ex-Anointed Priest, ex-Priest, ex-Initiate&lt;br /&gt;
&lt;strong&gt;Falthar &lt;/strong&gt;Human Master Wizard, ex-Journeyman Wizard, ex-Apprentice Wizard&lt;br /&gt;
&lt;strong&gt;Finn &lt;/strong&gt;Halfling Crime Lord, ex-Master Thief, ex-Cat Burglar, ex-Thief&lt;br /&gt;
&lt;strong&gt;Masson Francisco &lt;/strong&gt;Human Sea Captain, ex-Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Shantar Froese &lt;/strong&gt;Elf Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Garek &lt;/strong&gt;Dwarf Tradesman, ex-Shieldbreaker&lt;br /&gt;
&lt;strong&gt;Xavier Gordon &lt;/strong&gt;Duelist, ex-Courtier, ex-Noble&lt;br /&gt;
&lt;strong&gt;Gringa &lt;/strong&gt;Human Veteran, ex-Berserker&lt;br /&gt;
&lt;strong&gt;Nathan Grymes &lt;/strong&gt;Human Politician, ex-Noble&lt;br /&gt;
&lt;strong&gt;Sister Gwendolyn &lt;/strong&gt;Human Anointed Priest, ex-Priest, ex-Initiate&lt;br /&gt;
&lt;strong&gt;Dirk Haslinger &lt;/strong&gt;Human Rogue&lt;br /&gt;
&lt;strong&gt;Enoch Holliver &lt;/strong&gt;Human Captain, ex-Sergeant, ex-Mercenary&lt;br /&gt;
&lt;strong&gt;Admiral Hrothy &lt;/strong&gt;Human Spy, ex-Sea Captain, ex-Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Fargus Ironfoot &lt;/strong&gt;Halfling Sea Captain, ex-Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Eudokia Kasovar &lt;/strong&gt;Human Master Wizard, ex-Journeyman Wizard, ex-Apprentice Wizard&lt;br /&gt;
&lt;strong&gt;Jozan Feg &lt;/strong&gt;Human Apprentice Wizard, ex-Burgher&lt;br /&gt;
&lt;strong&gt;Gitch &lt;/strong&gt;Goblin Shaman, ex-Apprentice Shaman&lt;br /&gt;
&lt;strong&gt;Rudimar Harrow &lt;/strong&gt;Human Friar, ex-Initiate, ex-Soldier&lt;br /&gt;
&lt;strong&gt;Harcourt Horkel &lt;/strong&gt;Human Charlatan, ex-Minstrel, ex-Entertainer&lt;br /&gt;
&lt;strong&gt;Janis Hawthorne &lt;/strong&gt;Human Peasant&lt;br /&gt;
&lt;strong&gt;Torya Irontooth &lt;/strong&gt;Human Noble&lt;br /&gt;
&lt;strong&gt;Karl the Kraken &lt;/strong&gt;Human Bodyguard, ex-Mercenary, ex-Pit Fighter&lt;br /&gt;
&lt;strong&gt;K'Stallo &lt;/strong&gt;Serpent Person High Priest, ex-Anointed Priest, ex-Priest, ex-Initiate&lt;br /&gt;
&lt;strong&gt;Lexi Human &lt;/strong&gt;Apprentice Wizard, ex-Servant&lt;br /&gt;
&lt;strong&gt;Jacob Lydon&lt;/strong&gt; Human Sea Captain, ex-Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Marilise Maeorgan&lt;/strong&gt; Human Politician, ex-Courtier, ex-Noble&lt;br /&gt;
&lt;strong&gt;Mendor Maeorgan&lt;/strong&gt; Mutant Demagogue, ex-Rogue, ex-Noble&lt;br /&gt;
&lt;strong&gt;Argyle McGill&lt;/strong&gt; Human Fence, ex-Smuggler, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Mother Mirren&lt;/strong&gt; Human Burgher, ex-Servant&lt;br /&gt;
&lt;strong&gt;Talbous Mog&lt;/strong&gt; Human Priest, ex-Initiate&lt;br /&gt;
&lt;strong&gt;Nevtalathien&lt;/strong&gt; Elf Artisan, ex-Tradesman, ex-Mercenary&lt;br /&gt;
&lt;strong&gt;Omar Nkota&lt;/strong&gt; Human Scout, ex-Hunter&lt;br /&gt;
&lt;strong&gt;Otto Parsam&lt;/strong&gt; Human Tradesman, ex-Veteran, ex-Soldier&lt;br /&gt;
&lt;strong&gt;Patamon&lt;/strong&gt; Human Apprentice Wizard, ex-Rogue&lt;br /&gt;
&lt;strong&gt;Prendag&lt;/strong&gt; Mutant Veteran, ex-Pit Fighter, ex-Thug&lt;br /&gt;
&lt;strong&gt;Tench Prescott&lt;/strong&gt; Human Sea Captain, ex-Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Arena Quen&lt;/strong&gt; Human Priest, ex-Initiate&lt;br /&gt;
&lt;strong&gt;Thulmir Quent&lt;/strong&gt; Human Agitator, ex-Burgher&lt;br /&gt;
&lt;strong&gt;Thurlow Rankin&lt;/strong&gt; Human Sea Captain, ex-Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Red Alice&lt;/strong&gt; Human Thief, ex-Rogue, ex-Entertainer&lt;br /&gt;
&lt;strong&gt;Draegar Redblade&lt;/strong&gt; Hobgoblin Captain, ex-Sergeant, ex-Mercenary&lt;br /&gt;
&lt;strong&gt;Marcus Roberts&lt;/strong&gt; Human Politician, ex-Courtier, ex-Noble&lt;br /&gt;
&lt;strong&gt;Nifur Roberts&lt;/strong&gt; Human Noble&lt;br /&gt;
&lt;strong&gt;Tando Sandek&lt;/strong&gt; Human Sergeant, ex-Militiaman, ex-Thief&lt;br /&gt;
&lt;strong&gt;Bill Sangapulatele&lt;/strong&gt; Human Bodyguard, ex-Mercenary&lt;br /&gt;
&lt;strong&gt;Asha Sante&lt;/strong&gt; Human Witch Hunter, ex-Judicial Champion, ex-Veteran, ex-Soldier&lt;br /&gt;
&lt;strong&gt;Scarbelly&lt;/strong&gt; Orc Sea Captain, ex-Mate, ex-Seaman&lt;br /&gt;
&lt;strong&gt;Dreiden Simmerswell&lt;/strong&gt; Halfling Innkeeper, ex-Servant&lt;br /&gt;
&lt;strong&gt;Angelo Stampfel&lt;/strong&gt; Human Thief&lt;br /&gt;
&lt;strong&gt;Kyrga Stonefoot&lt;/strong&gt; Dwarf Messenger, ex-Servant&lt;br /&gt;
&lt;strong&gt;Laria Syrtis&lt;/strong&gt; Elf Mate, ex-Seaman, ex-Entertainer&lt;br /&gt;
&lt;strong&gt;Vikki Tarjay&lt;/strong&gt; Human Rogue, ex-Noble&lt;br /&gt;
&lt;strong&gt;Tarmon&lt;/strong&gt; Human Wizard Lord, ex-Master Wizard, ex-Journeyman Wizard, ex-Apprentice Wizard&lt;br /&gt;
&lt;strong&gt;Thorgrim&lt;/strong&gt; Human Journeyman Wizard, ex-Apprentice Wizard, ex-Berserker&lt;br /&gt;
&lt;strong&gt;Timothy&lt;/strong&gt; Human Thief&lt;br /&gt;
&lt;strong&gt;Halkos Tremiir&lt;/strong&gt; Elf Physician, ex-Barber Surgeon&lt;br /&gt;
&lt;strong&gt;Hector Torian&lt;/strong&gt; Human Sea Captain, ex-Mate, ex-Marine&lt;br /&gt;
&lt;strong&gt;Aleksander Tovac&lt;/strong&gt; Human Journeyman Wizard, ex-Apprentice Wizard, ex-Militiaman&lt;br /&gt;
&lt;strong&gt;Trask&lt;/strong&gt; Gnome Charlatan, ex-Rogue&lt;br /&gt;
&lt;strong&gt;Garth Varellion&lt;/strong&gt; Human Politician, ex-Noble&lt;br /&gt;
&lt;strong&gt;Buster Wallace&lt;/strong&gt; Human Agitator, ex-Noble&lt;br /&gt;
&lt;strong&gt;Petra Wallace&lt;/strong&gt; Human Agitator, ex-Tradesman&lt;br /&gt;
&lt;strong&gt;Mister Wednesday&lt;/strong&gt; Human Crime Lord, ex-Fence, ex-Racketeer, ex-Protagonist&lt;br /&gt;
&lt;strong&gt;Xort&lt;/strong&gt; Mutant Friar, ex-Vagabond&lt;br /&gt;
&lt;strong&gt;Zach&lt;/strong&gt; Human Valet&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Serpent People&lt;/strong&gt;&lt;br /&gt;
Serpent People are an insidious presence in Freeport and though they do not officially appear in the Warhammer world, it’s no stretch to think they could exist in the Old or New World, especially if you tie them to the Slann. Adult serpent people stand just over six feet tall and weigh about 150 pounds on average. Fine scales, ranging from green to brown, cover their lithe bodies, and their hands and feet end in small claws. Perhaps the most distinctive characteristic are their heads. Their heads are snake-like. Some have hoods like cobras, but most do not.&lt;br /&gt;
&lt;strong&gt;WS	BS	S	T	Ag	Int	WP	Fel&lt;/strong&gt;&lt;br /&gt;
34	26	32 (3)	38 (3)	44	41	33	36&lt;br /&gt;
&lt;strong&gt;Skills:&lt;/strong&gt; Academic Knowledge (History) (Int), Academic Knowledge (Theology) (Int), Common Knowledge (serpent people) (Int), Concealment (Ag+10), Disguise (Fel+20), Dodge Blow (Ag), Perception (Int), Search (Int), Silent Move (Ag), Secret Language (Valossan) (Int), Speak Language (Reikspiel) (Int)&lt;br /&gt;
&lt;strong&gt;Talents: &lt;/strong&gt;Contortionist, Keen Senses, Resistant to Poison, Unsettling&lt;br /&gt;
&lt;strong&gt;Traits: &lt;/strong&gt;Shapeshift&lt;br /&gt;
&lt;strong&gt;Attacks: &lt;/strong&gt;1; &lt;strong&gt;Movement: &lt;/strong&gt;4; &lt;strong&gt;Wounds (TB 3): &lt;/strong&gt;12&lt;br /&gt;
&lt;strong&gt;Armour (none): &lt;/strong&gt;scales (Head 1, Arms 1, Body 1, Legs 1)&lt;br /&gt;
&lt;strong&gt;Weapons: &lt;/strong&gt;Hand Weapon (1d10+3)&lt;br /&gt;
&lt;strong&gt;Trappings&lt;/strong&gt;&lt;br /&gt;
In their natural form, a serpent person wears simple robes and carries a longsword (hand weapon). When infiltrating a society, serpent people wear clothing appropriate to role they are playing and thus they may keep several disguises handy in safe places that they can easily access.&lt;br /&gt;
&lt;strong&gt;Shapeshift&lt;/strong&gt;&lt;br /&gt;
Serpent people can assume a human shape and appearance as a half action and can remain in this form until they choose a new one. A slain serpent person reverts back to its normal form. Detecting a shapeshifted serpent person requires a Very Hard (–30) Perception Test.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Degenerate Serpent People&lt;/strong&gt;&lt;br /&gt;
A degenerate serpent person is a serpent person with the poisonous bite mutation. Most degenerates also have 1d5–1 additional mutations.&lt;br /&gt;
&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2007/11/grim_and_perilous_freeport.php</feedburner:origLink></entry>

<entry>
   <title>Now Available: Cults of Freeport PDF</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/-Ph0BEDzXbE/now_available_cults_of_freepor.php" />
   <id>tag:www.greenronin.com,2007:/freeport//2.426</id>
   
   <published>2007-11-08T15:45:17Z</published>
   <updated>2007-11-08T15:47:29Z</updated>
   
   <summary type="html">Cults of Freeport is now available in PDF format in our Green Ronin Online Store. On the surface Freeport is a pirate city gone legit, but in reality it is still a place of terrible secrets, foul plots, and dreadful...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Products" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="82" label="cults" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="5" label="freeport" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;&lt;a href="http://greenronin.com/store/grr1905e/"&gt;&lt;img src="http://greenronin.com/images/product/grr1905_100.jpg" class="book100" border="0" alt="Cults of Freeport" align="right" /&gt;&lt;/a&gt;&lt;i&gt;Cults of Freeport&lt;/i&gt; is now available in PDF format in our Green Ronin Online Store.&lt;/p&gt;

&lt;blockquote&gt;On the surface Freeport is a pirate city gone legit, but in reality it is still a place of terrible secrets, foul plots, and dreadful gods. &lt;i&gt;Cults of Freeport&lt;/i&gt; peels back the facade of the City of Adventure to take an unflinching look at its most disturbing denizens. This sourcebook describes a dozen despicable cults in lavish detail, from their goals and motivations to their tactics and impact on the city. In addition, each entry includes an overview of cult's membership and recruitment policies, as well as a myriad of plot frameworks to help you feature these groups in adventures of your own design. As with &lt;i&gt;The Pirate's Guide to Freeport, Cults of Freeport&lt;/i&gt; does not include game statistics of any kind, so you can use it with the RPG of your choice. The Brotherhood of the Yellow Sign was just the beginning. Learn the unspeakable truth about the city's corruption in &lt;i&gt;Cults of Freeport!&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="http://greenronin.com/store/grr1905e/"&gt;&lt;/a&gt;&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2007/11/now_available_cults_of_freepor.php</feedburner:origLink></entry>

<entry>
   <title>Crazy for Freeport</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/LJjPaH9wi5U/crazy_for_freeport.php" />
   <id>tag:www.greenronin.com,2007:/freeport//2.424</id>
   
   <published>2007-11-05T19:45:54Z</published>
   <updated>2007-11-05T19:48:16Z</updated>
   
   <summary type="html">If there’s one thing I felt d20 Freeport was missing, it was insanity rules. With such strong cosmic horror overtones and clear connections to Lovecraftian horror, madness and insanity are two concepts conspicuously absent from the rules. Granted, the Unearthed...</summary>
   <author>
      <name>Robert J. "Dr. Evil" Schwalb</name>
      
   </author>
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;If there’s one thing I felt d20 Freeport was missing, it was insanity rules. With such strong cosmic horror overtones and clear connections to Lovecraftian horror, madness and insanity are two concepts conspicuously absent from the rules. Granted, the &lt;em&gt;Unearthed Arcana &lt;/em&gt;offers the insanity system from &lt;em&gt;d20 Call of Cthulhu&lt;/em&gt;, and while serviceable, its use feels less like an integrated part of the game and more like an add-on. Other systems, notably taint and corruption, as well as some insanity rules from other official sources might also work, but the consequences can be severe and even crippling, making their gain less fun and more like punishment. So when setting out to design madness and insanity rules for the &lt;em&gt;d20 Freeport Companion&lt;/em&gt;, I took these factors into consideration to ensure insanity felt like a natural outgrowth of the existing system while also providing mechanisms for players to employ these rules in fun ways.&lt;/p&gt;

&lt;p&gt;Insanity Points are the heart of &lt;em&gt;Freeport’s &lt;/em&gt;Madness system. Whenever your character peruses a forbidden text, encounters the awful, or anything else that tests the mental faculties, the character is at risk of acquiring Insanity Points. The most common methods for accumulating Insanity Points include being the target of mind-affecting spells and effects, encountering terrifying creatures, witnessing horrific acts of violence or utterly wrong acts, and researching mind-shattering subjects.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Creatures:&lt;/strong&gt; The first time a non-humanoid, non-animal creature is encountered, you must succeed on a Will save (DC 10 + 1/2 the creature’s HD + the creature’s Cha modifier) or gain a number of Insanity Points determined by the creature’s HD—1 point for 1–3 HD, 1d3 points for 4–6 HD, 1d4 for 7–9 HD, and so on.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Forbidden Lore: &lt;/strong&gt;Every rank of Knowledge (Forbidden Lore) attained through researching forbidden or unnerving texts grants 1 Insanity Point.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Mind-Affecting Effects: &lt;/strong&gt;Whenever you’re the target of a mind-affecting spell or effect and you fail the save by 5 or more, you gain a number of Insanity Points equal to the spell’s level or effect’s equivalent level.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Mind-Rending Encounters: &lt;/strong&gt;Anytime you encounter the awful, you must succeed on a Will save or gain Insanity Points. The number of points gained and the save DC is determined by the severity of the scene. Enduring a few minutes of torture, for example, has a DC 10 and imposes 1 Insanity Point on a failed save. Being buried alive, however, is severe and imposes 1d4 Insanity Points on a failed DC 20 Will save.&lt;/p&gt;

&lt;p&gt;Whenever you gain Insanity Points, your Wisdom score suffers. For the purpose of skill checks, ability checks, Will saves, your effective Wisdom is equal to your Wisdom score minus your Insanity Points. For spellcasting, however, your effective Wisdom equals your Insanity Points plus your Wisdom score. This system intentionally favors divine spellcasters since being a little crazy removes the barriers to divine influence. You can’t gain more Insanity Points than your Wisdom and if your Insanity Points would reduce Wisdom to 0, you stop gaining Insanity Points and henceforth behave as if under the effects of an insanity spell.&lt;br /&gt;
In addition to the basic effects of Insanity Points, you are also subject to fear as a result of a failed Will save. If you fail the Will save by 5, you become shaken, by 10, frightened, and by 15 or more panicked. The fear condition persists for a number of rounds equal to the Insanity Points gained.&lt;/p&gt;

&lt;p&gt;Insanity Points stick around until you do something to remove them. The easiest way to rid yourself of Insanity Points is through magic. &lt;em&gt;Lesser restoration &lt;/em&gt;removes 1d4 points, while restoration removes them all. Healing can also remove Insanity Points. Each week of treatment allows the healer to make a DC 25 Heal check to remove 1 Insanity Point. Finally, you can voluntarily acquire a madness to remove a number of Insanity Points equal to the severity of the madness.&lt;/p&gt;

&lt;p&gt;Madness functions as a pressure valve for Insanity Points. It offers a way for a character to rid himself of accumulated Insanity Points at the expense of temporary or permanent erratic behavior. Short-term insanity can impose unconsciousness, inaction, fear, immobility, and so on. Long-term madness, which removes more Insanity Points lasts longer and imposes penalties on certain skill checks, imposes conditions, and other difficult effects.&lt;br /&gt;
The worst form of madness is indefinite madness. Each gain removes 8 Insanity Points but imposes a significant behavioral change, including Anxiety (–4 penalty on initiative checks), manic/depressive (+2 bonus or –4 penalty on all checks, equal chance of each every day), or substance abuse (addiction to a random substance).&lt;/p&gt;

&lt;p&gt;Madness can be removed in ways similar to removing Insanity Points. A &lt;em&gt;heal &lt;/em&gt;spell removes a madness and any remaining Insanity Points. A DC 25 Heal check made for a character after 1d6 months of confinement can produce a full recovery, though the subject is always at risk of a relapse.&lt;/p&gt;

&lt;p&gt;The hook with this system is that it places the effects of accumulated insanity in the hands of the player. When and how the PC freaks out is up to the player. You might tough it out and absorb Insanity Points to stave off the slide into utter depravity or you might accept some short-term losses to keep your mind hale and relatively healthy.&lt;/p&gt;

&lt;p&gt;Insanity Points, while clearly a setback, have some benefits. Divine spellcasters find their spells easier to cast and more potent, while certain feats, spells, and magic items may offer new ways to employ Insanity Points, making the descent into madness an interesting character choice rather than just another way to weaken characters. At the end of the day, the madness system in the &lt;em&gt;d20 Freeport Companion &lt;/em&gt;is optional, but it captures the grit and flavor of the city and expands the game in exciting and harrowing ways.&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2007/11/crazy_for_freeport.php</feedburner:origLink></entry>

<entry>
   <title>Cults of Freeport Cover Revealed</title>
   <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FreeportTheCityOfAdventure/~3/DB-MBPMe1c8/cults_of_freeport_cover_reveal.php" />
   <id>tag:www.greenronin.com,2007:/freeport//2.419</id>
   
   <published>2007-10-26T00:00:10Z</published>
   <updated>2007-10-26T00:00:46Z</updated>
   
   <summary type="html">Our production department has sent around the final cover image for our upcoming book Cults of Freeport. Serpent People, mysterious tentacles, cultists... What's not to like? Click the below image to get a closer look:...</summary>
   <author>
      <name>Green Ronin Web Team</name>
      <uri>http://greenronin.com</uri>
   </author>
   
      <category term="Freeport Products" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://greenronin.com/freeport/">
      &lt;p&gt;Our production department has sent around the final cover image for our upcoming book &lt;i&gt;Cults of Freeport.&lt;/i&gt; Serpent People, mysterious tentacles, cultists... What's not to like? Click the below image to get a closer look:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://greenronin.com/images/product/grr1905_450.jpg" title="Cults of Freeport Cover" rel="lightbox[Cults of Freeport]"&gt;&lt;img src="http://greenronin.com/images/product/grr1905_200.jpg" alt="Cults of Freeport" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
   </content>
<feedburner:origLink>http://www.greenronin.com/freeport/2007/10/cults_of_freeport_cover_reveal.php</feedburner:origLink></entry>

</feed>
