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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" gd:etag="W/&quot;CEcMQHc-cCp7ImA9WhVTEEw.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040</id><updated>2012-02-23T10:48:01.958-05:00</updated><category term="poopin" /><category term="tonnnnnnnnnnnns of marines" /><category term="fillin' gaps bro" /><category term="warhammer fantasy" /><category term="risk legacy is so nerdy" /><category term="2011 year in review" /><category term="seriously what  was I thinking with that table" /><category term="prizes" /><category term="ADD" /><category term="I thought this blog was about warhammer" /><category 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/><category term="tomb kings" /><category term="irresponsibility" /><category term="chessex dice" /><category term="Fully Painted Army" /><category term="Nerdsssss" /><category term="harridan" /><category term="black library" /><category term="losing" /><category term="Unboxing" /><category term="green goblins" /><category term="third party companies" /><category term="boobhammer" /><category term="Hordes" /><category term="terminator strategy" /><category term="brian" /><category term="Pictures" /><category term="cygnar cheats so bad" /><category term="cool terrain" /><category term="weathering" /><category term="modeling" /><category term="doom reavers" /><category term="the big game" /><category term="painting oath" /><category term="titans" /><category term="too many games" /><category term="fluff" /><category term="reth" /><category term="Games Workshop" /><category term="oath" /><category term="beastmen" /><category term="sneaky elves" /><category term="terrible article titles" /><category term="ipads" /><category term="2011" /><category term="battle report" /><category term="forums" /><category term="not enough time" /><category term="why am I painting this I don't even *play* Fantasy" /><category term="new blogger" /><category term="renaissance" /><category term="star phantoms" /><category term="battle missions" /><category term="year in review" /><category term="Gamers Sanctuary" /><category term="fantasy Friday" /><category term="2012" /><category term="Killzone" /><category term="Journeyman League" /><category term="mantis warriors" /><category term="food rakes" /><category term="new year - new 40k" /><category term="ONE OF US" /><category term="handouts" /><category term="chicks in lingerie with knives" /><category term="forgeworld style shots" /><category term="Space Marine" /><category term="dreadnoughts" /><category term="primarchs" /><category term="author" /><category term="boarding action" /><category term="spearhead" /><category term="Apocalypse" /><category term="losing proposition" /><category term="torrent fire fail against terminators" /><category term="reddit" /><category term="Deathwatch" /><category term="forgeworld" /><category term="terminators" /><category term="heroica" /><category term="muggins = a good nerd bro" /><category term="painting challenge" /><category term="Fantasy" /><category term="xenos" /><category term="dune" /><category term="redemption" /><category term="van saar" /><category term="black liberry" /><category term="support the troops" /><category term="rulers" /><category term="space dinosaurs" /><category term="Showcase event" /><category term="tervigons" /><category term="super heavy flier" /><category term="reader" /><title>Fresh Coast 40k</title><subtitle type="html">A mid-Michigan gaming blog.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>171</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/FreshCoast40k" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="freshcoast40k" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DE8ESHc6fCp7ImA9WhRaGUg.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-2861102408185891741</id><published>2012-02-21T11:55:00.008-05:00</published><updated>2012-02-22T19:26:49.914-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-22T19:26:49.914-05:00</app:edited><title>Review: Privateer Press Objective Markers</title><content type="html">I received a note from one of the gang that the new Privateer Press 40mm objective markers had just been delivered to our Local Game Shop - Gamers Sanctuary.  I made a quick call and reserved a box.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;The package:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-pgri2n5LyiQ/T0PDeuOivlI/AAAAAAAAAD4/uzeuYAwquTA/s1600/OM%2BOriginals.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711623685008440914" src="http://2.bp.blogspot.com/-pgri2n5LyiQ/T0PDeuOivlI/AAAAAAAAAD4/uzeuYAwquTA/s320/OM%2BOriginals.jpg" style="cursor: hand; cursor: pointer; display: block; height: 320px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;What you get:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;For less than $15.00 your package contains 3 highly detailed resin models and 3 each of the Privateer Press 40mm round-lipped bases.  Each objective marker is unique – with stacked ammo crates as the central theme they are all completely different: a screwdriver, an awl, a coffee cup, ammo belt, etc.  The objectives markers are also about 35mm tall – very substantial on the game table.&lt;br /&gt;&lt;br /&gt;The resin parts have no visible mild lines, air bubbles or flash.  I did not have to pick up a blade or file to clean them up – Nada, zip, nothing!  A much better quality product out of the mold then Citadel Finecast and 1/4 the cost of Forgeworld resin.  &lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Primer and Paint:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;A quick wash in the sink and overnight drying and they were ready to paint. I started with Rustoleum brown primer (a $3 spray primer experiment), painted them with Citadel and P3 paints and finished with Citadel washes.  I added Woodland Scenics green flock and a tuft of Army Builder tall grass to each base.  I’ll spray them with Krylon Matte Clear (always excellent results) later this week.&lt;br /&gt;&lt;br /&gt;Expect to take 2-3x longer to paint these than your original estimate – the closer you look the more detail you find.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-Hp7dYtKmza8/T0PDpRowEJI/AAAAAAAAAEE/pw0_Rrnv16E/s1600/OM%2B1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711623866312298642" src="http://3.bp.blogspot.com/-Hp7dYtKmza8/T0PDpRowEJI/AAAAAAAAAEE/pw0_Rrnv16E/s320/OM%2B1.jpg" style="cursor: hand; cursor: pointer; display: block; height: 304px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-IZJYheBp52I/T0PDyEn6RLI/AAAAAAAAAEQ/K5i17f643b8/s1600/OM%2B2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711624017437934770" src="http://4.bp.blogspot.com/-IZJYheBp52I/T0PDyEn6RLI/AAAAAAAAAEQ/K5i17f643b8/s320/OM%2B2.jpg" style="cursor: hand; cursor: pointer; display: block; height: 318px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/--beYq1hjtoQ/T0PD8TtkMQI/AAAAAAAAAEc/H_lL9yLyhVc/s1600/OM%2B3.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711624193286877442" src="http://3.bp.blogspot.com/--beYq1hjtoQ/T0PD8TtkMQI/AAAAAAAAAEc/H_lL9yLyhVc/s320/OM%2B3.jpg" style="cursor: hand; cursor: pointer; display: block; height: 320px; margin: 0px auto 10px; text-align: center; width: 291px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-L-xMUYVdDCs/T0VaE2oDjpI/AAAAAAAAAE4/6a3Eq3oacHA/s1600/2012-02-20_23-08-30_415.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 251px;" src="http://2.bp.blogspot.com/-L-xMUYVdDCs/T0VaE2oDjpI/AAAAAAAAAE4/6a3Eq3oacHA/s320/2012-02-20_23-08-30_415.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5712070741818838674" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-2861102408185891741?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/2861102408185891741/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/privateer-press-objective-markers.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/2861102408185891741?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/2861102408185891741?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/privateer-press-objective-markers.html" title="Review: Privateer Press Objective Markers" /><author><name>Maelstorm</name><uri>http://www.blogger.com/profile/06671926069884921312</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="22" src="http://4.bp.blogspot.com/-AjXTg4qhIqo/TtkMl0iBstI/AAAAAAAAAB0/gHzkN_QRPGE/s220/Finish%2BLine.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-pgri2n5LyiQ/T0PDeuOivlI/AAAAAAAAAD4/uzeuYAwquTA/s72-c/OM%2BOriginals.jpg" height="72" width="72" /><thr:total>5</thr:total></entry><entry gd:etag="W/&quot;CEcCQH85fyp7ImA9WhRaGUs.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-4646524295712695096</id><published>2012-02-21T11:03:00.000-05:00</published><updated>2012-02-22T20:54:21.127-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-22T20:54:21.127-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="wow prices are high" /><category scheme="http://www.blogger.com/atom/ns#" term="tyranids" /><category scheme="http://www.blogger.com/atom/ns#" term="new models holy cow" /><title>New Tyranid Models - Worth the Wait?</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/CHyBb.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i.imgur.com/CHyBb.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I &lt;a href="http://www.freshcoast40k.com/2011/09/rant-tyranid-models.html"&gt;ranted about 6 months ago&lt;/a&gt; about how badly the Tyranids needed new models. The model lineup is great, but has huge holes in extremely important places. Today we've seen leaked photos of upcoming models that makes this hive overlord extremely happy.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;u&gt;&lt;b&gt;The Models.&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;u&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;i&gt;Tyrannofex&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/DLVcl.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://i.imgur.com/DLVcl.jpg" width="300" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/57x4b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://i.imgur.com/57x4b.jpg" width="305" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;i&gt;&amp;nbsp;&lt;/i&gt;They definitely took a 'hierophant' look for these new models. I really like the rupture cannon, looks great. I am definitely digging the overall look. I'll get one of these at least. I like the look of the assault shooty gun on the second pic - looks like basically a shield with little spores coming out.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Tervigon&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/kAAUY.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://i.imgur.com/kAAUY.jpg" width="444" /&gt;&lt;/a&gt;&lt;/div&gt;
The most important model to come out for tyranids? Definitely the tervigon. I love the model look - babies coming out, ready to fight. Again I'm digging the hierophant look to it. I'll get two of these at least.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Hive Tyrant / Swarmlord&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/Ew0Wh.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://i.imgur.com/Ew0Wh.jpg" width="285" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/w0YeK.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://i.imgur.com/w0YeK.jpg" width="268" /&gt;&lt;/a&gt;&lt;/div&gt;
I don't know what it is, but I am not digging the wings for this model. I also don't really need a Swarmlord, so I doubt I'll pick up one of these anytime soon. It looks to be the same hive tyrant that has been out for a while, although having it in plastic is huge.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;The Prices&lt;/b&gt;&lt;b&gt;.&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
Since the Finecast™ pricing debacle I've been very wary of new models from GW. GW's prices are rapidly approaching the break point for most hobbyists. The list of prices for Tyranid stuff:&lt;br /&gt;
&lt;br /&gt;
Tyranid Hive Tyrant / The Swarmlord 3-Mar-12 $53.75 New Plastic&lt;br /&gt;
Tyranid Tyrannofex / Tervigon&amp;nbsp; 3-Mar-12 $57.75 New Plastic&lt;br /&gt;
Tyranid Boneswords Pack 3 x 'Pair of Boneswords' 3-Mar-12 $19.75 New Resin&lt;br /&gt;
Tyranid Lash Whip &amp;amp; Bonesword Pack 3 x 'Lash Whip &amp;amp; Bonesword' 3-Mar-12 $19.75 New Resin&lt;br /&gt;
Deathleaper 1 Fig Box 3-Mar-12 $24.75 Repackaged Resin&lt;br /&gt;
Old One Eye 1 Fig Box 3-Mar-12 $41.25 Repackaged Resin&lt;br /&gt;
Tyranid Biovore 1 Fig Box 3-Mar-12 $41.25&amp;nbsp; Repackaged Resin&lt;br /&gt;
Tyranid Spore Mine Cluster 9 Fig Box 3-Mar-12 $24.75 Repackaged Resin&lt;br /&gt;
The Red Terror 1 Fig Box 3-Mar-12 $41.25 Repackaged Resin&lt;br /&gt;
Tyranid Ripper Swarm Brood 1 Base Clampack 3-Mar-12 $13.25 Repackaged Resin&lt;br /&gt;
&lt;br /&gt;
The tervigon is a little less than a land raider, which is the worst. Tyranid players usually want to field two to three tervigons - most marine players are lucky to field one land raider. The Hive Tyrant is still overly pricey, but hardly anyone uses one anymore.&lt;br /&gt;
&lt;br /&gt;
The boneswords and lash whip packs are extremely pricey as well. They should be plastic and come in three pair for $10 or so. Equipping a six man tyranid warrior squad with bone sword and lash whips would cost $124 for a 270 point troop unit. Absolutely terrible.&lt;br /&gt;
&lt;br /&gt;
I'll definitely be picking up two tervigons and a tyrannofex when the models launch, and I'll definitely be picking up some bone sword packs for my shrikes... but man. GW can really grind your gears.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-4646524295712695096?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/4646524295712695096/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/new-tyranid-models-worth-wait.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/4646524295712695096?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/4646524295712695096?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/new-tyranid-models-worth-wait.html" title="New Tyranid Models - Worth the Wait?" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;A0MBRXs6eyp7ImA9WhRaF0o.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-4915831488065696705</id><published>2012-02-20T14:07:00.014-05:00</published><updated>2012-02-20T18:10:54.513-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-20T18:10:54.513-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="speed painting" /><category scheme="http://www.blogger.com/atom/ns#" term="Painting" /><title>Speed Painting - Get Organized</title><content type="html">Trying to crank out a new army in a short time requires a bit of set-up and organization to be in-place before you begin.  I’ll outline the set-up I use and what works for me in speed painting squads of miniatures at the same time.&lt;br /&gt;&lt;br /&gt;Paint set-up: An inexpensive plastic spice rack makes it a snap to find any of your paints quickly. &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-PHXAAaMYjek/T0Ka2kBtFxI/AAAAAAAAAC4/WMqqCqsPL2w/s1600/Paint%2BSpice%2BRack.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711297539633649426" src="http://4.bp.blogspot.com/-PHXAAaMYjek/T0Ka2kBtFxI/AAAAAAAAAC4/WMqqCqsPL2w/s320/Paint%2BSpice%2BRack.jpg" style="height: 239px; width: 320px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A solution for craft paints is the plastic organizer (less than $3.00 each at Michaels Art) – bottles lock-in upside down for easy identification.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-eiTCLiKhDRY/T0KbKgBeUII/AAAAAAAAADE/IMWhHnBzpYg/s1600/Craft%2BPaint%2B1.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711297882156322946" src="http://1.bp.blogspot.com/-eiTCLiKhDRY/T0KbKgBeUII/AAAAAAAAADE/IMWhHnBzpYg/s320/Craft%2BPaint%2B1.jpg" style="height: 239px; width: 320px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Light 'em-up - The paint area should be clear and well lit.  I use a folding “OTT” light for all my work.  Fine tip brushes on the left, wide tip brushes on the right.  I’m right handed – so the cup of water to clean the brushes is on the right.  &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-XSiJKm4s8g0/T0KbZNyVq8I/AAAAAAAAADQ/RnWIvkZT40o/s1600/OTT%2Blight.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711298134959041474" src="http://2.bp.blogspot.com/-XSiJKm4s8g0/T0KbZNyVq8I/AAAAAAAAADQ/RnWIvkZT40o/s320/OTT%2Blight.jpg" style="height: 239px; width: 320px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Line them up - Group models according to pose, when you pick up the next model to paint you already know where the color goes.&lt;br /&gt;&lt;br /&gt;Up close and personal – I use a $2 pair of magnifying lenses for detail work.  They take a little getting used to but allow you to get up-close and personal for easy detail work.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-zTwgXL1ut9g/T0KbtswYX0I/AAAAAAAAADc/F3OyuDp-UfQ/s1600/Glasses.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711298486869712706" src="http://3.bp.blogspot.com/-zTwgXL1ut9g/T0KbtswYX0I/AAAAAAAAADc/F3OyuDp-UfQ/s320/Glasses.jpg" style="height: 239px; width: 320px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Tools and worn-out brushes for dry-brushing and washes are on my right for easy access.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/--w7TjsGSOOM/T0Kb2g5yUEI/AAAAAAAAADo/fb4BeAHTwYI/s1600/Dry%2Bbrushes.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5711298638306758722" src="http://1.bp.blogspot.com/--w7TjsGSOOM/T0Kb2g5yUEI/AAAAAAAAADo/fb4BeAHTwYI/s320/Dry%2Bbrushes.jpg" style="height: 239px; width: 320px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;My key to speed painting: Only open a bottle of paint once and apply it to every model in the squad before opening the next bottle of paint.  This means picking up a model from your left, applying the paint, setting it on your right and then reaching for the next model on your left.  Continue with that color until all of the models have moved from left to right.  Then open the next bottle of paint and move the models from right to left, starting with the first model you applied color to.  &lt;br /&gt;&lt;br /&gt;The best part of this style of painting – you get a feel for how long a shift from left to right is going to take and it makes it easier to plan your painting session: Only 15 minute? One pass or color.  Have 30 minutes?  Two passes or colors.  It also gives you a firm stopping point, you never wonder where you left off!&lt;br /&gt;&lt;br /&gt;By painting in passes you can see the progress on the whole squad.  It really encourages you to grab the next bottle and add another layer!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-4915831488065696705?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/4915831488065696705/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/speed-painting-get-organized.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/4915831488065696705?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/4915831488065696705?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/speed-painting-get-organized.html" title="Speed Painting - Get Organized" /><author><name>Maelstorm</name><uri>http://www.blogger.com/profile/06671926069884921312</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="22" src="http://4.bp.blogspot.com/-AjXTg4qhIqo/TtkMl0iBstI/AAAAAAAAAB0/gHzkN_QRPGE/s220/Finish%2BLine.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-PHXAAaMYjek/T0Ka2kBtFxI/AAAAAAAAAC4/WMqqCqsPL2w/s72-c/Paint%2BSpice%2BRack.jpg" height="72" width="72" /><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;DkUAQX8_eCp7ImA9WhRaF00.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-4561955563835767373</id><published>2012-02-19T21:17:00.002-05:00</published><updated>2012-02-19T21:17:20.140-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-19T21:17:20.140-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="podcaster spotlight" /><category scheme="http://www.blogger.com/atom/ns#" term="the independent characters" /><title>Podcaster Spotlight: The Independent Characters - Zachary Walter (Part Two)</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/RGtf9.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/RGtf9.jpg" width="213" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Adepticon trophy isn't this nice.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;Today we finish out the interview with The Independent Characters. We really appreciate Carl, Geoff, and Zach's time with these interviews. This blog focuses on different ways to play and that is always one of their points of emphasis.&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;Anything you'd like to say about the
Adepticon coverage you'll be doing this year?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;

&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Beyond that it’s going to the most
watched program of 2012, Superbowl and Summer Olympics included? It’s
going to be great fun. I think we learned quite a bit from last years
coverage, and we’ve made some really good changes to make it even
better. I’m looking forward to doing tactical/strategic analysis of
the top-tables again this year. I’m sort of professionally
critical, so I really enjoyed the opportunity to watch good players
last year and critique their performances, noting their successful
decisions as well as obvious mistakes. We’ve got several new
features we’re going to be adding&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
to the coverage this year that we
believe will make for more compelling (and discernable) viewing. I’m
just hoping we get some interesting army-builds in the finals this
year…IG versus Space Wolves, yawn. 
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;
&lt;br /&gt;

&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;What are a few things that you'd like
to get out of the rumored 40k 6&lt;sup&gt;th&lt;/sup&gt; edition this summer?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;

&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Oh, man, I’m so excited for this. I
love changes in games. New ways to play with great models is what I’m
always looking for. Like a lot of people I’m hoping for a more
complex scenario or mission generator beyond just the 3 x 3, but I’d
also like to see the game grow in its complexity of rules&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
somewhat. The 3rd-5th rule sets were
good but are dated, I’d like to see something new and dynamic to
arrive. I’d like a true version 6.0 rather than a 5.1.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/XLDMW.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://i.imgur.com/XLDMW.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
I know that many competitive players
are concerned that GW might “fantasy” 40k, as they did with 8th
edition WHFB, with all of the craziness. I’d be fine with that for
40k, as I’ve never thought it was a particularly good competitive-type game
and barring them releasing a tournament game-play subset of rules for
tourneys, 40k seems to function best for fun or narrative play.
Having said that, if 6th could meet both the demands of casual and
serious players, I’d be pretty happy as both could be&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
viable ways to play this awesome game
with less headaches if the ruleset accounted for all the various ways
its played.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;What do you usually look for in a blog
or news site on the web?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;

&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
New content daily (I need my
distractions!). The less drama and nerd rage, and the more humor and
rumors to keep me excited, the better. This is a game, I’d rather
not take it to seriously and I like to see that reflected in the
sites I visit. I’d love if a site could put together well-reasoned
and executed tactics and strategy articles, stuff beyond just
gimmicks or unit- specific strategies, but that might never happen.
I’m just not sure that even top players necessarily understand what
it is they are doing half of the time. Intuition and practice seems
to account for the successes of many strong players, so articulating
how to be a good general seems to be challenging. This is something
that the ICs will be tackling to an extent in the near future, but as
nothing beats print and visuals for demonstrating the&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
principles of miniature warfare the
podcast forum could sure use some web-based accompaniment.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;Can you tell the readers a little about
the hobby challenge you're taking part in?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;

&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Aside from the fact that its making me
blind from all of the edge hi-lighting and it might well earn Geoff a
world-shattering wedgie? Almost a year back Geoff, Carl and I decided
we should get some new armies painted and share the trials, triumphs,
and tribulations with our delightful, engaged&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
podcast community. It’s an idea
that’s worked elsewhere, and we thought we’d give it a shot to
provide some focus to our hobby-ing for the year (as well as force
Geoff and I to finish some damned armies). It’s been great to see
members of our audience slowly build, paint and grow new 1850 point
lists (with an additional 400 point sideboard). Many fun, well
painted, and spirited armies are taking shape and I can’t wait for
April to see them complete. Plus, the winners are gonna win some very
nice prizes!&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;How are you prepping the 'guns' to give
the atomic wedgie to Geoff?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;

&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
It’s a complex regime of fitness and
nutrition…with a little help from, um, “supplements.” Beyond
extensive weight training, I’ve made use of some of my foreign
contacts, some of whom since losing their main “employment” in
the late 1980s, ya know, following the fall of the Eastern Bloc, have
passed along to me some “additives” to provide the extra heft and
leverage I’ll need to do Geoff right and proper. But as I’ve said
on the podcast, I’m pretty sure Geoff will pull it out for
Adepticon. I’ve&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
got faith in the guy.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/pVGez.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i.imgur.com/pVGez.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;From listening to the podcast, it seems
like you are an educator. Do you ever face challenges with 40k and
being an educator? Do the students ever notice and question you, or
parents? Are you a 'proud nerd' when it comes to that or do you keep
it in your basement?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;

&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Yes, I am a college instructor (and
scholar of sorts) and it is sometimes an issue I consider whether my
participation in the podcast and the hobby-ing in general might be
viewed weirdly by the academic community or affect my reputation.
Only recently has the serious academic study of games and gaming become a more acceptable topic
for scholarship, and myself and one of my colleagues have begun
working professionally on the intersections of gaming and society,
combining something we’ve always experienced privately with our
professional lives. Regardless, I figure even professors are entitled to hobbies, and more the
better if we can maybe get a little career and hobby overlap.&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/RWB2p.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="213" src="http://i.imgur.com/RWB2p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Zach's closet is full of professor jackets.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;

&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Funny story: when I was teaching in
Oregon a student came to visit me during my office hours and he flat
out asked me: “do you play 40k?” I was a tad taken aback because
in the small town where the college was located I hadn’t ever
played. After a moment I admitted I did and asked how he knew&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
I played, to which the student
responded that apparently I’d mentioned “the hive mind” in a
lecture and such aroused his suspicions. I ended up playing with him
and some of his friends once for the next year or so before I
returned to school myself to get my doctorate. Now I now seed my
lectures and presentations with subtle 40k easter eggs, figuring that
the gamers out there will recognize the messages and come find me.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
While I’m not ashamed of my gaming, I
did grow up in the era where gaming was much more under the radar,
and coming up in the hobby I was a “closet gamer” for the most
part, as I was also an athlete, dj, regularly socialized guy, etc.
40k and gaming is just one of the things I do, so I don’t let it
define me though I’m sure I would not be the person I am today
without it and most of the time I feel bad for the ‘normals’ who
live their lives without games.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;b&gt;Is there anything else you'd like to
tell the world?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;

&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
That I appreciate being asked to do the
interview, for the chance to share a little about myself with the
interwebz and your blog’s readership. I hope I didn’t ramble too
much (it’s a danger with us professorial types). I wanted, also, to
comment on my podcast mates, and just say they’re great guys&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
who, despite being unable to put up a
challenging game of 40k, are a lot of fun to work with, game with,
and be friends with. They put a lot of hard work into the podcast and
its nice to see them recognized for their efforts. Finally, I always
like to remind myself and others that a game is just a game and to
play it, enjoy it, but don’t forget to get outside every once in a
while (even if you, like me, live on Fenris…)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-4561955563835767373?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/4561955563835767373/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_19.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/4561955563835767373?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/4561955563835767373?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_19.html" title="Podcaster Spotlight: The Independent Characters - Zachary Walter (Part Two)" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;D04CR34zeSp7ImA9WhRaFko.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-1612721359813966356</id><published>2012-02-19T09:32:00.000-05:00</published><updated>2012-02-19T13:26:06.081-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-19T13:26:06.081-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="holy cow I did well" /><category scheme="http://www.blogger.com/atom/ns#" term="the only way tyranids can win is in modelling competitions" /><category scheme="http://www.blogger.com/atom/ns#" term="tournament" /><title>Hive Mind Triumphant</title><content type="html">&lt;div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/3MwMu.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/3MwMu.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Still my favorite 40k image. Thank you &lt;a href="http://discogangsta.deviantart.com/gallery/#/dw06a3"&gt;Jeff Porter&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Yesterday Dustin, tau4eva, and I attended the monthly 1850 tournament at Gamers Sanctuary. I was super pumped to bring out my Tyranids again as I haven't played them in a few months. We had 11 people total playing, so one person got a bye each round.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="" name="more"&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
My list:&lt;br /&gt;
&lt;br /&gt;
HQ: Tervigon (1#, 195 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;1 Tervigon&lt;/b&gt;, 195 pts (Unit Type: Monstrous Creature; Bonded Exoskeleton; Claws &amp;amp; Teeth; Synapse Creature; Brood Progenitor; Psyker; Shadow in the Warp; Spawn Termagants; Cluster Spines; Adrenal Glands; Toxin Sacs; Dominion; Catalyst)&lt;br /&gt;
&lt;br /&gt;
HQ: Tervigon (1#, 195 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;1 Tervigon&lt;/b&gt;, 195 pts (Unit Type: Monstrous Creature; Bonded Exoskeleton; Claws &amp;amp; Teeth; Synapse Creature; Brood Progenitor; Psyker; Shadow in the Warp; Spawn Termagants; Cluster Spines; Adrenal Glands; Toxin Sacs; Dominion; Catalyst)&lt;br /&gt;
&lt;br /&gt;
Troops: Genestealer Brood (19#, 266 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;19 Genestealer Brood&lt;/b&gt;, 266 pts (Unit Type: Infantry; Reinforced Chitin; Rending Claws; Brood Telepathy; Fleet; Infiltrate; Move Through Cover)&lt;br /&gt;
&lt;br /&gt;
Troops: Genestealer Brood (8#, 112 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;8 Genestealer Brood&lt;/b&gt;, 112 pts (Unit Type: Infantry; Reinforced Chitin; Rending Claws; Brood Telepathy; Fleet; Infiltrate; Move Through Cover)&lt;br /&gt;
&lt;br /&gt;
Elite: Hive Guard Brood (2#, 100 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;2 Hive Guard Brood&lt;/b&gt;, 100 pts (Unit Type: Infantry; Claws &amp;amp; Teeth; Hardened Carapace; Impaler Cannon; Instinctive Behaviour - Lurk)&lt;br /&gt;
&lt;br /&gt;
Elite: Hive Guard Brood (2#, 100 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;2 Hive Guard Brood&lt;/b&gt;, 100 pts (Unit Type: Infantry; Claws &amp;amp; Teeth; Hardened Carapace; Impaler Cannon; Instinctive Behaviour - Lurk)&lt;br /&gt;
&lt;br /&gt;
Elite: Hive Guard Brood (2#, 100 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;2 Hive Guard Brood&lt;/b&gt;, 100 pts (Unit Type: Infantry; Claws &amp;amp; Teeth; Hardened Carapace; Impaler Cannon; Instinctive Behaviour - Lurk)&lt;br /&gt;
&lt;br /&gt;
Heavy Support: Carnifex Brood (3#, 570 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;3 Carnifex Brood&lt;/b&gt;, 570 pts (Unit Type: Monstrous Creature; Bonded Exoskeleton; Instinctive Behaviour - Feed; Fearless; Living Battering Ram; TL Devourer w/Brainleech Worms x2)&lt;br /&gt;
&lt;br /&gt;
Heavy Support: Trygon (1#, 210 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;1 Trygon&lt;/b&gt;, 210 pts (Unit Type: Monstrous Creature; 2x Scything Talons; Bio-electric Pulse; Bonded Exoskeleton; Instinctive Behaviour - Feed; Deep Strike; Fearless; Fleet; Subterranean Assault; Adrenal Glands)&lt;br /&gt;
&lt;br /&gt;
Total Roster Cost: 1848&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the start I knew this would be a tough list to play with. It is not that optimized - carnifexes are EXTREMELY overpriced in 5th Edition. They should probably cost 130 points for each one with guns, or have a 2+ save, or both. With FNP from the tervigons they're pretty sweet... but can't do as much as they should.&lt;br /&gt;
&lt;br /&gt;
The general plan was to infiltrate the genestealers up and annoy the enemy, destroy some squads, then finish them off with the big space dinos. In practice I outflanked the genestealers in two out of the three matches.&lt;br /&gt;
&lt;br /&gt;
The carnifex brood was there to delete units and take fire. The trygon was there to take fire as well. I was concerned as hell that my tervigons would die quickly. Two out of my three opponents didn't really do that.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-SCV80bDZ6ms/T0D90aTPlWI/AAAAAAAAC3E/Dj4c15mmxf0/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://3.bp.blogspot.com/-SCV80bDZ6ms/T0D90aTPlWI/AAAAAAAAC3E/Dj4c15mmxf0/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
My first game I played against Grey Knights. It was auto-tie. He put his objective way on his right flank (mistake!) and I put mine centrally. I deployed first and stacked the left side with my carnifexes, trygon, a tervigon, and hive guard. I outflanked my two genestealer blobs. I put a tervigon and four hive guard holding my central objective.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-if5PpeUaaS4/T0D91XEf1TI/AAAAAAAAC3M/rRCpQhbEXO0/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://4.bp.blogspot.com/-if5PpeUaaS4/T0D91XEf1TI/AAAAAAAAC3M/rRCpQhbEXO0/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
My tervigon spawned 17 gants on the first turn and up the left flank we went. The trygon was there mostly to soak shots and provide cover. The carnifexes managed to delete off some terminators, but their librarian still killed two of them with a force sword through shadow in the warp =/ Gants with tervigon support = dead dreadknight.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-XlfT1UpnnT8/T0D9_rM2e3I/AAAAAAAAC3k/HxFZsvEG5JQ/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="238" src="http://1.bp.blogspot.com/-XlfT1UpnnT8/T0D9_rM2e3I/AAAAAAAAC3k/HxFZsvEG5JQ/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Squad one smashes into the line&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
The trygon also killed a 260 point dreadknight. Dude had two of those. He had a strike squad? on the point and my first wave of 8 genestealers whittled them down really well despite assaulting into cover. When the 19 genestealer squad came on it was all over for those dudes. He managed to divert some walking terminators over but it was too late. He had no vehicles. He tried a late game assault on my objective with another strike squad, but I had gants backed by a tervigon and two hive guard there still. No go. I won 2-0.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-HYsfWOEJ7zw/T0D-DpzvP_I/AAAAAAAAC3s/tRM8BUcQ2Tg/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="238" src="http://4.bp.blogspot.com/-HYsfWOEJ7zw/T0D-DpzvP_I/AAAAAAAAC3s/tRM8BUcQ2Tg/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Squad two smashes into the line&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
My second game was against Dustin, also a Fresh Coast 40k goon. He brought daemons - lots of variety. Bloodletters, flamers, fiends, horrors, other slaanesh blue things, a greater daemon of nurgle, and a soul grinder. This was a daemon lollercaust. He deep strike mishapped two squads (including the huge flamer squad, saved my ass). He also landed a 20 man bloodletter squad right next to my carnifex shooters of doom and they were deleted. &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-j3SzUzTiaUY/T0D-QRq6JEI/AAAAAAAAC38/m2qUoGJb74g/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://3.bp.blogspot.com/-j3SzUzTiaUY/T0D-QRq6JEI/AAAAAAAAC38/m2qUoGJb74g/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
I had setup to give him very little room to deep strike in, and when I had gants spawned it was probably just unfair. I blew up his soul grinder on turn 2 with a lucky hive guard shot. He came in piecemeal and I destroyed every piece very quickly. Five genestealers killed 10 horrors in two turns, I think. I won 10-1.&lt;br /&gt;
&lt;br /&gt;
My last game was against regular ole' space marines with Lysander. This was dawn of war with 4 objectives. He dropped Lysander in turn 1 in my area - I had reserved everything because it was Dawn of War and I wanted to outflank onto his flank placed objectives. I brought on my army in turn 1. Lysander was with a damn command squad so I wasn't able to delete them - damn FNP. I did manage to kill their speeder with hive guard. Being able to triumphantly bring out the FAQ and say you don't get cover saves from HG for all out made me feel pretty smug.&lt;br /&gt;
&lt;br /&gt;
Lysander ran through a trygon. I fucked up by not assaulting him with my carnifex squad. I don't know why, I just screwed up. This cost me the battle as I had no troops left when he killed my tervigon next turn. I had to outflank my genestealers over to my objective just to hold two. &lt;br /&gt;
&lt;br /&gt;
I had outflanked the blob squad onto his left flank where he put an objective. They had wasted a tac squad. He had no rhinos, and he was super concerned that the genestealer squad would just run through his entire army because he couldn't choose to retreat - stubborn from Lysander. Somehow I was stuck in combat and he moved his tac squads really really fast. &lt;br /&gt;
&lt;br /&gt;
My other tervigon he killed on the left flank with devastator shots. I figured I had a cover save but he wouldn't give it to me. TLoS, meh. In the end it came down to my flank squad of genestealers repeatedly going to ground on his objective. I should have won, but I failed a LD 10 morale check in the last turn and they ran. So bitter.&lt;br /&gt;
&lt;br /&gt;
My opponent and I went 2 wins and 1 tie in that last game. KPs meant the winner was 2-1. Overall I had a lot of fun and got some games in with my neglected Tyranids, placing the highest I've ever placed singly with my Tyranids at third place. With my winnings I bought eight more genestealers so next time I can do 20, 20, and 8 in my troops slots. It was nice seeing everyone out again.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-1612721359813966356?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/1612721359813966356/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/hive-mind-triumphant.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/1612721359813966356?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/1612721359813966356?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/hive-mind-triumphant.html" title="Hive Mind Triumphant" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-SCV80bDZ6ms/T0D90aTPlWI/AAAAAAAAC3E/Dj4c15mmxf0/s72-c/%255BUNSET%255D" height="72" width="72" /><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;C0IMRHc8eCp7ImA9WhRaFUo.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-2899215353884386941</id><published>2012-02-18T01:54:00.004-05:00</published><updated>2012-02-18T08:26:25.970-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-18T08:26:25.970-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="I thought this blog was about warhammer" /><category scheme="http://www.blogger.com/atom/ns#" term="Hordes" /><category scheme="http://www.blogger.com/atom/ns#" term="Painting" /><category scheme="http://www.blogger.com/atom/ns#" term="Trollbloods" /><title>Steampunk Saturday: Dygmies</title><content type="html">My latest painting project for the Trollbloods meant I got to paint up the surprisingly lethal unit of Pygmy Burrowers, a.k.a. Dygmies. These guys were fun to paint, with lots of character and cool little details.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tinyplasticmen.com/dygmiessmall.JPG"&gt;&lt;img alt="" border="0" src="http://tinyplasticmen.com/dygmiessmall.JPG" style="cursor: hand; cursor: pointer; display: block; height: 480px; margin: 0px auto 10px; text-align: center; width: 640px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
These guys get to burrow underground, hence the periscope model which replaces the unit once they dig. With the right caster, dygmies can be surprisingly powerful with strong but very-short ranged guns. Dygmy shooting ability is poor, but a special rule lets them use their guns as melee attacks. This means they can benefit from any of the many buffs to melee ability that Trollbloods have to offer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-2899215353884386941?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/2899215353884386941/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/steampunk-saturday-dygmies.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/2899215353884386941?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/2899215353884386941?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/steampunk-saturday-dygmies.html" title="Steampunk Saturday: Dygmies" /><author><name>geneguard</name><uri>http://www.blogger.com/profile/04254572665755050240</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C0ICQnw8eCp7ImA9WhRaFUo.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-6243365773790900372</id><published>2012-02-18T01:37:00.006-05:00</published><updated>2012-02-18T08:26:03.270-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-18T08:26:03.270-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="KR Multicase" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="first world problems" /><category scheme="http://www.blogger.com/atom/ns#" term="followup" /><title>Steampunk Saturday: KR Multicase Followup</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/hvYXL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://i.imgur.com/hvYXL.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Last week, I&lt;a href="http://www.freshcoast40k.com/2012/02/steampunk-saturday-kr-multicase-review.html"&gt; posted a review&lt;/a&gt; of my new Kaiser 2 case from KR Multicase. I forwarded the review to the fine people at KR Multicase, which you can find after the jump.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
"&lt;span style="color: #223cfb; font-family: Arial;"&gt;Many thanks for the review, I  enjoyed reading it, I appreciate the time you have taken to prepare it,  it will be  a great help to other gamers.  It is nicely written, and I  think there are a couple of points worth mentioning, you can post  them/edit them as suits, no worries either way.  On the subject of the  40mm bases in the 32mm trays, the tray base being the same material as  the tray itself means that the base can stick out with no damage, and  that enables you to get much more in a small space, the soft foam can  effectively hold the figures too.  The general way most people put  multiple figures with 40mm bases in the F3H tray is to alternate them  head to toe, that means the compartments are squeezed/stretched  alternately - works well for GW space marine terminators too!&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;span style="color: #223cfb;"&gt; &lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="color: #223cfb; font-family: Arial;"&gt;The  pick&amp;amp;pluck is our unique segmented design as it adds strength to  the over all tray.  Other "cubed" designs do not give any strength  across the tray.  You are spot on that a snip of the dividing wall with  scissors to create a large compartment is just what it is designed to  do, the wall can be removed from the base just as you have done.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="color: #223cfb;"&gt; &lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="color: #223cfb; font-family: Arial;"&gt;The  one comment by a reader so far indicates issues for the 40mm bases, the  F3H is fine for them as above, and for an exact fit the 40mm (D format)  pick&amp;amp;pluck is perfect, and for 50mm bases the J-pick&amp;amp;pluck is  ideal - though of course you can combine them to suit your needs"&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;div&gt;
&lt;span style="color: #223cfb; font-family: Arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;span style="color: #223cfb;"&gt;&lt;span style="color: black;"&gt;First off, big thanks to KR for their response. It's really refreshing to see a company that is so responsive to their customer base! I can attest that this is certainly not an isolated example, either. The folks at KR have always responded quickly and politely- which I hear is not the case with other mini case companies. &lt;/span&gt;&lt;br style="color: black;" /&gt;&lt;br style="color: black;" /&gt;&lt;span style="color: black;"&gt;KR's response re: the pluck foam confirmed what I expected- that the walls are in place to provide further rigidity. I have noticed that the KR foam does have more give or flexibility when picking it up (especially when it's full of metal models), so the extra support is certainly needed. &lt;/span&gt;&lt;br style="color: black;" /&gt;&lt;br style="color: black;" /&gt;&lt;span style="color: black;"&gt;Regarding the issue with 40mm based infantry, I have to admit that I am not 100% sold on their explanation and justification. I appreciated the tip about alternating the orientation of the minis. But I still feel like that doesn't change the issue that many 40mm infantry models just don't work in those 32mm trays. I'm hopeful we'll someday see another pre-cut tray that better fits larger infantry pieces.&lt;/span&gt;&lt;br style="color: black;" /&gt;&lt;br style="color: black;" /&gt;&lt;span style="color: black;"&gt;Again just to be clear these are relatively minor quibbles. Overall I'm super pleased with the product and will certainly look to KR for all my future transport needs. Thanks again to KR for their comments.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-6243365773790900372?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/6243365773790900372/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/steampunk-saturday-kr-multicase.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6243365773790900372?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6243365773790900372?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/steampunk-saturday-kr-multicase.html" title="Steampunk Saturday: KR Multicase Followup" /><author><name>geneguard</name><uri>http://www.blogger.com/profile/04254572665755050240</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D0cCQHczeSp7ImA9WhRaFEg.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-3151915441158637822</id><published>2012-02-17T00:02:00.001-05:00</published><updated>2012-02-17T00:04:21.981-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-17T00:04:21.981-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="warhammer fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="Dark Elves" /><title>Fantasy Friday - Dark Elf Hobby Update</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-LDRZqfGrmtY/Tz3chIPiOII/AAAAAAAAAOg/dvcRGI3HxrI/s1600/warhammer_misc2+001.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-LDRZqfGrmtY/Tz3chIPiOII/AAAAAAAAAOg/dvcRGI3HxrI/s320/warhammer_misc2+001.JPG" width="480" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I had some time this week to devote to Warhammer Fantasy hobby and got started on the unit of Dark Elf Cold One Knights. I have been running a block of 10 (5x2) in some games and they have performed well enough to be in almost every list I run now over 2000 pts.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-x-rr5wt8E1A/Tz3dd3eQlZI/AAAAAAAAAOs/gF2OvBO6VJ8/s1600/warhammer_misc2%2B003.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-x-rr5wt8E1A/Tz3dd3eQlZI/AAAAAAAAAOs/gF2OvBO6VJ8/s400/warhammer_misc2%2B003.JPG" width="480" /&gt;&lt;/a&gt;&lt;/div&gt;
I never really played 7th edition (one game doesn't count), but I get the feeling that cavalry got hit with a bit of a nerf going to 8th edition. It sounds like chariots are probably a more competitive choice. However, I love the details on these guys and they hit really hard on the charge.

&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-5XGrNGw5L_Q/Tz3d-XNTYtI/AAAAAAAAAO4/3cbe6T5fptU/s1600/warhammer_misc2%2B005.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-5XGrNGw5L_Q/Tz3d-XNTYtI/AAAAAAAAAO4/3cbe6T5fptU/s400/warhammer_misc2%2B005.JPG" width="480" /&gt;&lt;/a&gt;&lt;/div&gt;
I managed to get four done out of the 10. So I guess I these can be my four &lt;strike&gt;horsemen&lt;/strike&gt; lizard-riders of the apocalypse. Next up, I plan to get the details done on my banners. My first attempt at printing banners on transfer paper didn't work out so well.  Actually, they printed fine, just didn't transfer very well. I hope to get the rest of this unit finished soon and then move on to my blackguard and witch elves next.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-3151915441158637822?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/3151915441158637822/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/fantasy-friday-dark-elf-hobby-update.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/3151915441158637822?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/3151915441158637822?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/fantasy-friday-dark-elf-hobby-update.html" title="Fantasy Friday - Dark Elf Hobby Update" /><author><name>tau4eva</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-dg7a5P2TCng/Tig4jAn7s1I/AAAAAAAAAAQ/JJer-UobdyU/s220/thumbnailCA090DVD.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-LDRZqfGrmtY/Tz3chIPiOII/AAAAAAAAAOg/dvcRGI3HxrI/s72-c/warhammer_misc2+001.JPG" height="72" width="72" /><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;DEUDQHY7eCp7ImA9WhRaFEw.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-6203375271411065479</id><published>2012-02-16T10:43:00.003-05:00</published><updated>2012-02-16T13:17:51.800-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-16T13:17:51.800-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="heroica" /><category scheme="http://www.blogger.com/atom/ns#" term="future nerds" /><title>Future Nerds: Tips on tabletop gaming for parents</title><content type="html">&lt;i&gt;(The first in a series of reviews based on the Lego build-and-play games.)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;My daughter Avery is all of 7 years old.  She loves to paint 40k Orks and help dad base his Marines and Daemons.  She’ll even humor me by trying her best to play Nexus Ops, a board game from Fantasy Flight Games.&lt;br /&gt;&lt;br /&gt;In turn, I often humor her by playing Candyland and various other insufferable games.  But, she’s finally to an age where I can influence her gaming habits to more amicable terrritory: dungeon crawls.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Enter LEGO HEROICA.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img269.imageshack.us/img269/1484/fullsetupwithallfourgam.jpg"&gt;&lt;img alt="" border="0" src="http://img269.imageshack.us/img269/1484/fullsetupwithallfourgam.jpg" style="cursor: hand; cursor: pointer; display: block; height: 427px; margin: 0px auto 10px; text-align: center; width: 640px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As the tagline goes… &lt;i&gt;“The World of HEROICA was a peaceful place of culture and beauty. Now overrun by monsters and in turmoil, the fate of the world now hangs by a thread. Join the heroes and free HEROICA!”&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I stumbled across this toddler dungeon crawl accidently as I was browsing through blogs and other bits of internet refuse.  I was immediately intrigued due to my childhood love of Legos and adult love of tabletop gaming.  And because I have a kid that I need to make sure to keep her brain engaged.  I started with the one that appeared the easiest to grasp: Draida.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img31.imageshack.us/img31/8035/legoheroicadraidabay.jpg"&gt;&lt;img alt="" border="0" src="http://img31.imageshack.us/img31/8035/legoheroicadraidabay.jpg" style="cursor: hand; cursor: pointer; display: block; height: 345px; margin: 0px auto 10px; text-align: center; width: 635px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Picking this up from Toys’R Us as her Valentine’s Gift this week, we got home, ate dinner, and immediately began to assemble the game board.  Before I finished opening the last of three bags of bits, she already had the easy-to-follow assembly instructions open and was putting together the starting point for our heroes, a boat that has landed at Draida Bay.  Our task?  To defeat the Goblin King and his minions to restore the Crystal Crown.  &lt;br /&gt;&lt;br /&gt;Or, at least that’s what we came up with; a slight alteration from the actual rulebook (which is all of two pages long!).  With the rules being easy to understand and simple enough to grasp in the first 30 seconds of starting play, I thought we might have a winner on our hands.&lt;br /&gt;&lt;br /&gt;Half the fun is putting the game together.  My wife and I had a proud moment watching her build everything on her own.  We just observed and offered helpful advice, often to my daughter’s dismay (“I can do it myself”).  Avery had a sense of accomplishment after sitting back and surveying her job well-done.&lt;br /&gt;&lt;br /&gt;The game says it is for two players, but we easily made it work for all three of us to play at once.  The rulebook encourages you to make up your own rules on the fly and remember, it’s all for fun.&lt;br /&gt;&lt;br /&gt;Avery and my wife played the heroes, a wizard and barbarian respectively, with each having his own special power.  I played the monster master, controlling the four goblins and goblin king.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://img195.imageshack.us/img195/9097/figuresdraida.jpg"&gt;&lt;img alt="" border="0" src="http://img195.imageshack.us/img195/9097/figuresdraida.jpg" style="cursor: hand; cursor: pointer; display: block; height: 345px; margin: 0px auto 10px; text-align: center; width: 635px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The entire game is played with one die, an especially nice die made of a rubber composite and marked with Lego tiles.  Throw in a magic potion to restore health, and we had ourselves a game!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img254.imageshack.us/img254/2709/heroicadice.jpg"&gt;&lt;img alt="" border="0" src="http://img254.imageshack.us/img254/2709/heroicadice.jpg" style="cursor: hand; cursor: pointer; display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Movement and combat are all done on the single die and we finished our first game within 10 minutes; my daughter victorious by defeating the goblin king twice (once to receive the Crystal Crown and the second time to knock him out).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Final Comments:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Lego Heroica is perfect for parents looking for a new way to bond with their children and for those of us into tabletop gaming, also ends up being  fun for everyone involved.  Plus, it is cheaper than the least expensive 40k or WFB box set at $15-$25.   Aimed at the 7-12 year old crowd, a game of Heroica only takes 10 minutes or less and you can transform it into whatever you want.  Make up rules and change them as you go.  I feel that a game like this encourages critical thinking and that’s an important skill for kids to develop young.&lt;br /&gt;&lt;br /&gt;Many of us FC40k bloggers either have one or two children, or have one on the way.  I think there are probably others out there on the internets with kids that are looking for a way out of the Candyland stage and want to transition their kids into something more advanced.  (You don't go from Twister to Warmachine overnight!)&lt;br /&gt;&lt;br /&gt;Consider Heroica as a way to make that leap.  Draida is the first of four HEROICA themed games available, each becoming more detailed (with later versions that include collecting loot and buying weapons).  Over the next several weeks, I will be posting reviews of each experience.  &lt;i&gt;Stay tuned!&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-6203375271411065479?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/6203375271411065479/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/future-nerds-tips-on-tabletop-gaming.html#comment-form" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6203375271411065479?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6203375271411065479?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/future-nerds-tips-on-tabletop-gaming.html" title="Future Nerds: Tips on tabletop gaming for parents" /><author><name>Dustin</name><uri>http://www.blogger.com/profile/05812676749631365647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="28" src="http://1.bp.blogspot.com/-RXYMFapAgbU/TcawGwGdQtI/AAAAAAAAAAQ/-0Jl4RLB2Vg/s220/HPIM1063.JPG" /></author><thr:total>9</thr:total></entry><entry gd:etag="W/&quot;D04GQHw_cSp7ImA9WhRaFE0.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-6420767052992933422</id><published>2012-02-16T10:24:00.001-05:00</published><updated>2012-02-16T10:25:21.249-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-16T10:25:21.249-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="podcaster spotlight" /><category scheme="http://www.blogger.com/atom/ns#" term="the independent characters" /><title>Podcaster Spotlight: The Independent Characters - Zachary Walter (Part One)</title><content type="html">&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/ouERt.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="296" src="http://i.imgur.com/ouERt.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin-bottom: 0.0001pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpFirst" style="line-height: normal;"&gt;
&lt;i&gt;&lt;b&gt;Today we begin our interview with Zach Walter, co-host of The Independent Characters podcast. Zach is often brought in via Skype, since he does not live in The Golden State.&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpFirst" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpFirst" style="line-height: normal;"&gt;
&lt;b&gt;&lt;i&gt;It seems like from
listening to the podcast you live in the middle of nowhere. Has it been tough
continuing your hobby without a FLGS close to keep you going?&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
I do indeed live in the
middle of nowhere. My friend Greg jokes that I moved to Fenris. Lots of snow,
tall Nordic types abound, but (thankfully) no kraken or thunderwolves stalking
me at the supermarket. The downside of living beyond the reach of the
God-Emperor is, of course, that its hard to get regular games in and my skills
are getting rusty from disuse. I’m pretty soon Carl or Geoff is gonna beat me
one of these days. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
On the upside, whereas
when I lived in California I could spend too much time gaming (and not
painting), so here in the outer rim colonies I have much more time to hobby.
I’ve compensated somewhat also building a pretty nice game room with lots of
new terrain and such so that when the few guys I do know around here come to
play I’ve made it worth their drive. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
Very recently a new
game store opened up in Sioux Falls, which is about an hour from where I live
(Fenrisian storms permitting) so there is a FRGS (Friendly REGIONAL Game Store)
at least. It’s a little bit of a commute in the deep of winter but if I’m just
pleased there is a more reasonable option than flying back to Carl’s house in
California when I get the jones to game. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/ekUY5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="203" src="http://i.imgur.com/ekUY5.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Zach's realm of battle board with added slip protection&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;b&gt;&lt;i&gt;What armies do
you play, have you played? What armies are you looking at in the future?&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
Well, as Carl and Geoff
love to poke fun about being an old timer, I’ve been playing 40k since the
hoary old days of Rogue Trader. Back then most people had one army (especially
poor students) and they identified themselves as “Marine” or “Ork” or “Squat”
players. The thing of owning a ton of armies seems to be a newer phenomenon—a
fun if expensive one at that. &amp;nbsp;I bought my first clear-plastic box of
metal as an adolescent, and from 1&lt;sup&gt;st&lt;/sup&gt; to 4&lt;sup&gt;th&lt;/sup&gt; edition I was
primarily an “Eldar player” with largely the same list of footdar that I run up
into early 5&lt;sup&gt;th&lt;/sup&gt;. I started adding Tau in 3&lt;sup&gt;rd&lt;/sup&gt; when they
were released, but I’m not a ‘gun-line’ kinda player so I kept the force small
until a few years ago. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
These days I rotate
between my Dark Eldar, Khorne Demons, Orks, Tau, Eldar, and ‘counts as’ Blood
Angels and/or marines. They’re not equally painted or complete, but I’m always
working on something. I tend to enjoy small model count armies, as there is
less to paint, &amp;nbsp;and I feel that we’ve been living in the MEQ Age for the
last few years, what with all of the power armor codices so I’ve spent the last
few years rolling 3+…&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
And of course, I’ve
also got my Squats. I’ve got a pretty extensive collection of the stunties…
which I can and have run as Greyknights, Space Wolves, Imperial Guard and Orks,
depending on which models I’d like to play with and which codex best fits the
original GW models lines. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
In the future I’d love
to flesh out my Dark Eldar from the 1000 points I’ve been working on for the
team tourney at Adepticon, as well as finally picking a color scheme for my
‘nids so I can set about proving that they’re a viable army. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/BoQmI.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="269" src="http://i.imgur.com/BoQmI.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Ridiculousness&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;b&gt;&lt;i&gt;Can you tell us
about the Grey Squats you're doing?&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
I’ve been hoarding the
old Citadel space dwarf models since 2&lt;sup&gt;nd&lt;/sup&gt; edition, though it wasn’t until
they were “deleted” from the game in 3&lt;sup&gt;rd&lt;/sup&gt; that I really started
collecting them in earnest. I always had Epic-scale Squats and over time just
fell more and more infatuated with them and their retro-ness and the “good-old”
pre-corporate days of GW that I feel they embody well.&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
I don’t want that piece
of history of the game to pass away, and the underlying foundation of 40k as
basically fantasy races in space…and how can you have fantasy without little
surly, fat dudes, with bushy beards and beer bellies? &lt;i&gt;&lt;b&gt;(Editor's note: so many players these days seem to think that 40k is GRIMDARK SCI-FI - but really it is fantasy in spaaaaaaaaace!)&lt;/b&gt;&lt;/i&gt; So, I committed to keep
them alive and my bank account has consistently taken a hit for it (especially
once eBay showed up!). Now, I have all of the unreleased 2&lt;sup&gt;nd&lt;/sup&gt; edition
squats and most of the official Iron Claw and Citadel product lines. I love the
fact that when I bring the army out to play so many newer players get to see
the models for the first time and old timers get a touch of nostalgia. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
For the IC’s hobby
progress challenge I decided I would finally paint up some of my rarer models
and scratch-build 40k scale versions of some epic Squat models so that I’d have
a truly unique, fun, and weird army to bring to events (I’m scratch-building a
Overlord Armored Airship and a Iron Eagle Gyrocopter at present). I opted to
use the Grey Knights codex because the great variety of units allows for the
nearest ‘counts-as’ possibilities for using the surprisingly varied Squat model
line. I’m not thrilled that many people view the codex as over-powered as
that’s not why I chose it—I had used the old demonhunters codex for the Squats
previously and the new codex offers even more opportunities to represent some
of the more obscure models. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;b&gt;&lt;i&gt;Have you been
doing a lot of magnetizing? This editor finds it very difficult to manage all
the magnets - I get extremely irritated with the parts moving and falling off
etc.&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
Funnily enough, I was
an early convert to the faith of magnets – playing Tau and Eldar in early 3&lt;sup&gt;rd&lt;/sup&gt;
and discovering “rare-earth” magnets was like finding a lost testament. I was
living Ann Arbor, Mich. at the time and playing a lot of 40k, and I kept trying
to sell the magnet thing to the players there, but it took a while for the idea
to take off. More than once I heard, “shut up about those #$%&amp;amp;*! magnets!”
Now it’s pretty standard to magnetize armies, so I feel fairly vindicated for
my earlier enthusiasm. Nowadays, I don’t go overboard with them on most models,
but weapon swaps or extra bits are much easier with them than without them. I
think the key is to use the correct size of magnet and to not unnecessarily
magnetize parts that don’t need to be swapped out. I don’t think EVERY frag
grenade needs to be magnetized to each space marine…unless you’re playing
Draigowing with 8 models or something. &amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;b&gt;&lt;i&gt;What other games
do you play besides 40k? Do you enjoy the video games? Would you consider
starting a new system? (Fantasy, Warmachine, etc)&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
Some of my earliest
memories are of gaming. My hippy-dippy Berkeley, CA grade school introduced me
to D&amp;amp;D in the first grade (as an actual class) and I’ve been playing games
ever since. Over time I’ve tried most mediums, though as I get older, busier
and more interested in hobby-ing I’ve find myself gravitating more and more
towards miniature war and board game.&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
Among the I.C. hosts,
Geoff and I seem to be more interested in wargaming in general, rather than
just remaining exclusive to 40k. Carl is the GW loyalist, even though he claims
the ruinous powers. I love the world of Warhammer 40,000, though the rules have
always left me somewhat cold at the outdated-ness of them, so I love trying out
different rule-sets. However, I always seem to return to GW’s loving, if
expensive, embrace. It’s got great background, the best aesthetics, and the
most players of any system, so I resigned myself years ago to the fact that
while many really good wargames come and go, if you’re a miniature hobbyist,
Warhammer 40k ends up being the girl next door you know you’re gonna end up
married to.&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/RtECg.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/RtECg.jpg" width="213" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Dust Tacits does seem to have a certain appeal to it.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
Recently, I’ve been
playing Dust Tactics and I’m looking forward to the Dust Warfare rule-set that
should be arriving intermittently (Damn you, FFG!). I’ve played Zombiesmith’s
Quar games and Malifaux within the last few years, and enjoyed both of those
games quite a bit. I always toy with the idea of getting back into WHFB as the
models have gotten simply amazing, but I just can’t commit to painting that
many damned more models.&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
Only within the last
three of four years have I found my way into console games. &amp;nbsp;They suck up
a lot of hobby time, so I try to keep them under control (press ‘X’ to make
your evening disappear), but I played the heck out of Space Marine – who could
pass up a game where a Tactical space marine actually kick’s ass?!? Am I right,
Geoff?&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/UZhev.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/UZhev.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormalCxSpFirst"&gt;
&lt;b&gt;&lt;i&gt;What do you think GW could do to fix
Tyranids?&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
The Tyranids need fixing?!? They’re the only army
I’ve lost to in 1v1 play since 2009! Ha! But seriously, there is a three fold
issue with the Tyranids which I believe has led to the perception of their
weakness, though I’m on the fence as to how underpowered they actually are.
They are certainly not played as much as previously so I guess that, at least,
demands some fixes.&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
I play them, in a limited capacity (as I don’t
have time to paint up so many models at the moment with other projects) and
have really good success with them. I feel the new codex represents a pretty
dynamic, interesting army choice in the current landscape. It is however, an
army that plays very differently than the prior codex and relies upon strong
generalship and synergy to win against the hardier builds out there. That might
be more of an investment than most people want to make or the actual experience
of playing them isn’t worth it. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
I agree with what Carl and Geoff had to say on the
issue, and the elite slot is a problem, in that too many of the good units
vying for attention, but I also feel that one of the main reasons Tyranids are
showing up less and less on the tabletop is that G.W., for whatever reason,
never got the models out to keep players interested. Dark Eldar, Greyknights,
Necrons are all too big of attractions to keep bug player’s attention without
shiny (or slimy) new tervigons, harpies, etc.&amp;nbsp; &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
It also hasn’t helped that most competitive
players (and the Interwebz) very quickly abandoned the Tyranid codex. Losing
eternal warrior and no Inv. saves are both big issues, but the codex gained a
lot in exchange. Many players tend to focus on what is lost between updates,
which I think is not an ideal way to approach change. When I peruse a new book,
I always look for new possibilities and I was bowled-over when that ‘dex came
out at the possibilities for the bugs. If I had to say something, the lack of
offensive grenades in most units that need them is a pretty big issue that I
would address for a CC army that relies on initiative and numbers to win
combats. &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle"&gt;
So the big three reasons, at least from my
perspective, for what’s hurting the ‘Nids are: complex style of play, lack of
necessary models, and under-representation in the competitive environment.
Personally, when I read through the ‘nid codex, I get terrified at what a
general could do with it… &lt;/div&gt;
&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-6420767052992933422?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/6420767052992933422/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_16.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6420767052992933422?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6420767052992933422?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_16.html" title="Podcaster Spotlight: The Independent Characters - Zachary Walter (Part One)" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DUQGSX46fCp7ImA9WhRaE0w.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-816793818587067125</id><published>2012-02-15T09:46:00.002-05:00</published><updated>2012-02-15T09:48:48.014-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-15T09:48:48.014-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="podcaster spotlight" /><category scheme="http://www.blogger.com/atom/ns#" term="the independent characters" /><category scheme="http://www.blogger.com/atom/ns#" term="adepticon" /><title>Podcaster Spotlight: The Independent Characters - Geoff Hummel (Conclusion)</title><content type="html">&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/Ng8Wm.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/Ng8Wm.png" width="266" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Independent Characters Podcast team works hard at Adepticon 2011.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Today we finish out our interview with Geoff Hummel, co-host of The Independent Characters Podcast. Watch this blog later this week for our final interview with The Independent Characters hosts - Zach!&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Anything you'd 
like to say about the Adepticon coverage you'll be doing this year?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
As 
Carl already mentioned, we're trying to innovate the format and step up our 
game. While we feel that the coverage we did last year was well done, we'd 
really like to push things a bit and get the audience the feeling of actually 
being present for the games. We've continued researching both sportscasting and 
other televised events (such as poker and magic) to help us figure out exactly 
how best to bring the Adepticon experience into people's homes. Of course we've 
also taken steps to help the viewers understand exactly what's going on during 
the game, such as using wireless lapel mics on the players and focusing on only 
one table per round.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;a href="http://i.imgur.com/584zQ.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="318" src="http://i.imgur.com/584zQ.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;What sort of events will you be taking part in at Adepticon this year? Any 
huge plans?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;This year I'm really looking forward to 
playing in the 40k Friendly Tournament. The theme is The Emperor Abides. It 
seems like a really fun way to meet other players without all the pressure of 
the Championship. Also, and this is a HUGE bonus for me, it doesn't start until 
noon. The whole event should be nice and relaxed. I think all of the local guys 
going with us that aren't in the Championship will be playing in the 
Friendly.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;I'm also taking part in the Team Tournament once 
again. Last year I had a great time as a last minute addition to Team Table or 
Tie where each of us took armies with no scoring units. We tried to keep things 
fun and light by dressing as 70's era tennis players (with sweatbands that 
matched our armies!) and handing out gold star medals to all of our opponents. 
This year we're going to try playing with more competitive forces, but our theme 
will keep things light-hearted throughout the day. I can tell you though, the 
Team Tourney is exhausting. Four games with two 1,000 point armies per side is a 
lot of 40k. I can't believe there are some guys who play all day Friday, 
Saturday, and then compete for the top spot on Sunday!&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;Of course the great thing about a huge Con like 
Adepticon is meeting up with people from around the country and all over the 
world. We made a lot of great friends last year and although the internet makes 
the world feel smaller, there's nothing quite like grabbing a beer with&amp;nbsp;a 
pal after a long day of gaming.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;&lt;br&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;What do you envision for TIC podcast in the next three years?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;Three years is an awfully long time! We'd love to see the show 
continue to grow as it has over the past 2 years. Our main focus has always been 
on delivering quality content that people will enjoy listening to. It doesn't do 
any good to deliver information to listeners if the show isn't entertaining. On 
the other hand, we don't feel like entertainment without content is a 
sustainable model for a 40k podcast. As long as we continue to keep things fresh 
and exciting, I'm sure people will continue to enjoy the show.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;With that being said, we're always talking about 
new ways to keep the show fun for us to make and for people to listen to. The 
Golden Throne Awards that we're working on currently have been a blast to 
brainstorm for and are a great way for our forum users to participate in the 
show itself.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/jwdSq.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/jwdSq.jpg" width="237" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Geoff's Eldar attempt to murder Carl's Ultramarines&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;What have been some of the biggest challenges that you've faced as a 40k 
podcaster?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;The biggest challenge for me has been the 
deadline nature of podcasting. We've tried really hard to make sure that we 
don't miss release dates. Every once in a while we have to release a day or two 
late, but that's always due to some technical issue or other. A lot of people 
don't realize how time consuming podcasting is. We have to talk about the show 
well ahead of recording to make sure that all three of us are on the same page 
with the topic. Then we each spend time researching and brainstorming. We try to 
hold regular production meetings over Skype to stay on top of this as well as 
update the calendar. Then we have to set aside a whole day to record. While the 
shows are usually between 2 1/2 and 3 hours, they can take around 6 to record 
with breaks and other delays.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;After the show is recorded one of us will edit it. 
It takes twice as much time to edit as you have audio if you go through the 
entire show with a fine toothed comb. I always try to make sure to do this when 
I edit as it gives the show a level of polish that sets us apart from more 
casual offerings. Once the show is edited, Carl takes the files and compiles 
them along with all of our commercials and music. Also, he does the show notes 
at this time that give links pertaining to the content. All of these steps take 
up an incredible amount of time, and that doesn't even count all of the 
technical work on the website and answering emails. Podcasting really is a hobby 
within a hobby!&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;&lt;br&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;What are a few things that you'd like to get out of the rumored 40k 6th 
edition this summer?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;There are a number of things 
that I think would enhance the game. Morale rules that actually mean something 
would be great. They seem to cripple some armies while being completely ignored 
by others. Also, I'd love to see some options for reactions. The easiest example 
is when a unit gets charged. Maybe they could voluntarily break, fire a shot, or 
brace for the assault. Going to Ground was a great step in this direction and 
I'd like to see more in 6th. Flyers could be a lot of fun too. If each race got 
some kind of plane I'd be happy. If nothing else, I love the 
models.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;There's a lot of cleaning up that can be done with 
5th Edition to tighten an already great rule set. A bit a tweaking to Wound 
Allocation and True Line of Sight/Area Terrain rules would help a 
ton.&lt;/span&gt;&lt;/div&gt;
&lt;div class="im" style="font-family: inherit;"&gt;
&lt;div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/bQldM.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://i.imgur.com/bQldM.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;W&lt;i&gt;&lt;b&gt;hat do you usually look for in a blog or news site on the web?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;I actually don't spend a ton of time looking at news or blogs. Generally I 
check Bell of Lost Souls every few days for news and rumors. They used to catch 
a lot of crap for stealing news from Dakka and Warseer, but I love the one-stop 
shopping feel of the site. From there, I'll jump to whatever catches my eye from 
the margins. A lot of times that'll be Fritz or Dave Taylor's blogs. I also try 
to check out From the Warp for some painting and modelling tips as well as hobby 
product reviews. I trust Ron to give me the low down on all of the best tips and 
toys. Of course, nothing beats our forums at &lt;a href="http://theindependentcharacters.com/" target="_blank"&gt;theindependentcharacters.com&lt;/a&gt; 
(shameless plug achieved!). We have such a great and friendly community there 
that I find a lot of awesome links and pics to fill my browsing time.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;&lt;br&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Can you tell the readers a little about the hobby challenge you're taking 
part in?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;Sure! Many moons ago Zach had the idea for 
us to do a long term hobby challenge. It rapidly evolved into getting forces 
done for Adepticon, since that is a huge event on all of our calendars. We each 
chose an army to paint, and then decided on a points level. Since most of our 
gaming is at 1850 locally, we decided that it was the perfect level. Once we 
opened it challenge up to our listeners and forum users we also tossed in the 
idea of having a sideboard so that people could have different units to play 
with as well. The extra 400+ points gives a ton of flexibility. Those who are 
doing the challenge to win a prize have created threads on our board to track 
their self-determined monthly commitments. The beauty of this system is that if 
people want to set really low commitments each month, they won't finish an 
entire army on time! I'm really proud of the fantastic armies that everyone has 
been working so hard to complete.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;&lt;br&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Will you get your Eldar done in time?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;Well sadly 
the answer is probably no. The chances of me finishing the full 1850 are really 
slim at this point, and you can just forget about the sideboard. I do still plan 
on having 1,000 points for the Team Tourney as well as an additional 500 points 
to add to that for the 40k Friendly. I know I'll never hear the end of it from 
Carl though...&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/evBsl.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/evBsl.gif" width="244" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Any fear of the Atomic Wedgie that you may receive?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;The wedgie is certainly a factor for me, as Zach is a pretty large guy. 
My real motivator though is making sure that I don't let my teammates down for 
Adepticon. These guys added me last year and I was honored to join them in 
battle. I can't stand the thought of not being able to fight along side them 
this year because I was too lame to finish some painting.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Is there 
anything else you'd like to tell the world?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
Only that we really 
appreciate all of the listeners and the feedback that have made The Independent 
Characters as successful as it is. It has been a wild ride watching our download 
numbers climb from their humble beginnings. We love making the show, but it has 
been the overwhelmingly positive support that motivates us to continue pushing 
ourselves and the medium of podcasting as far as we can.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-816793818587067125?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/816793818587067125/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_15.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/816793818587067125?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/816793818587067125?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_15.html" title="Podcaster Spotlight: The Independent Characters - Geoff Hummel (Conclusion)" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;A0EDRnY6cSp7ImA9WhRaEUk.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-6035714296965953823</id><published>2012-02-13T09:01:00.000-05:00</published><updated>2012-02-13T11:14:37.819-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-13T11:14:37.819-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="salamanders" /><category scheme="http://www.blogger.com/atom/ns#" term="podcaster spotlight" /><category scheme="http://www.blogger.com/atom/ns#" term="the independent characters" /><category scheme="http://www.blogger.com/atom/ns#" term="dune" /><title>Podcaster Spotlight: The Independent Characters - Geoff Hummel (Part One)</title><content type="html">&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/FOZ1F.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/FOZ1F.png" width="284" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Geoff on the left, Carl on the right!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;i&gt;&lt;b&gt;This week we continue our interview series with the gracious hosts of The Independent Characters. Geoff Hummel is co-creator of the podcast and hails from California (like Carl).&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;b&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;Geoff:&lt;/b&gt; First off, I'd really like to thank you and the 
Fresh Coast crew for giving me the opportunity to answer some questions and 
cover areas I normally wouldn't get the chance to on the podcast. I spend a lot 
of time thinking about what it means to be in the 40k hobby and the different 
ways that people consume their 40k. Blogs, videos, podcasts, and forums all have 
their own unique strengths and weaknesses, and highlighting these can really 
help people decide how they can make the most out of limited hobby 
time.&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
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&lt;/div&gt;
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&lt;/div&gt;
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&lt;/div&gt;
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&lt;/div&gt;
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&lt;/div&gt;
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&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/KulrB.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/KulrB.jpg" width="259" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Nurgle? Nope. HARKONNEN.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="im"&gt;
&lt;i&gt;&lt;b&gt;Dune: The 
Tabletop Game - what faction are you playing?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;Wow! Now that's actually 
a really tough question for me. I'm not sure that I'd really care which faction 
I ended up playing if such a game did exist. I'm the kind of guy who loves 
borrowing armies just to give them a try. The only 40k tournament I've ever done 
really well in was with a borrowed Khorne Daemon army. What really interests me 
more than the factions in a Dune game is how the Dune property could take many 
different approaches to tabletop gaming. I'd love to see an integrated system 
where players could roleplay meetings of the Landsraad, fight Epic or 40k scale 
battles, and even play out skirmish missions or dagger duels with miniatures! I 
wish I had the time to write a system like that, because I'd sure love to play 
it.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;What armies do 
you play, have you played? What armies are you looking at in the 
future?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
My first army was (predictably) Space Marines. When I decided 
to take the leap from Mordheim to 40k, I had no idea what I wanted to play. The 
only thing I was certain of was that I absolutely DID NOT want to play Necrons. 
I thought the idea of Terminator knock-offs on the battlefield was absolutely 
absurd. When a great deal on some Marines came around, I went ahead and jumped 
on it and scored a ton of Tac Marines, Terminators, Assault Marines, a couple 
Landraiders, and a Rhino. This formed the core of my force for a long time until 
I slowly added more units like a Vindicator, Bikes, and a Speeder (among other 
things). I was drawn to Salamanders, and so I ended up collecting a good number 
of Flamers and Meltas for my 4th Ed Marines.&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/EUXtZ.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/EUXtZ.jpg" width="247" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Tau4Eva's not gonna like this one&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;When I was looking to start a second army, I was 
really drawn to the Eldar. In particular, I love the plastic Wraithlord model. 
As an anime fan, I was drawn to the sleek mecha feel that it had. Very agile and 
deadly looking rather than a lumbering Battletech type mech. I was again 
fortunate in grabbing a core force pretty cheap, as another friend unloaded some 
random stuff he had that also included the entire Windrider Warhost. I scored a 
Grav Tank Warhost from an online retailer at a decent discount and I was off 
collecting (mostly dust) another army.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/OoXTE.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/OoXTE.jpg" width="260" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Kawaii&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;I'm really anticipating the Tau release. I am very 
drawn to the style of the army in terms of both look and play. I think that if 
recent releases are any indication, we'll be blown away by what the Greater Good 
will gain in rules and model kits. I feel like there's always a certain amount 
of anticipation tied to a Xenos release. Marines tend to get cool toys but can 
be a bit predictable. With the aliens it seems like anything goes.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;&lt;br&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;How do you usually play Codex: Space Marines? Three of our bloggers are 
enjoying that codex right now and looking forward to a Badab War campaign this 
year.&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;I played Vulkan Salamanders for a long time. 
They're a lot of fun, but my army was missing key elements that add depth. I 
played dual Land Raiders backed up by Tactical Squads but the build was just too 
fragile. When I added Fast Attack elements such as Attack Bikes and Land 
Speeders everything really seemed to fall into place a bit better. I dropped one 
of the Land Raiders and so my threats were spread over more units and I could 
control board space a lot better as well. I learned to support units a lot 
better and to make sure I was in a position to capitalize on any mistakes my 
opponent might make.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;These days I tend to use Lysander (who is a TH/SS 
unit all by himself) or for a smaller game a Power Armor Librarian. If I want to 
play something more fun I'll throw in a Dreadnought with a Multi-Melta and Heavy 
Flamer. At this point I consider a Command Squad with four Flamers to be a sort 
of trademark unit for me. People tend to underestimate how many wounds I can 
stack, especially with Vulkan in the mix. They don't have a lot of close combat 
punch, but with a Company Standard they can stay stuck in with a lot of units 
that might otherwise steamroll them.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/SVZfM.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="214" src="http://i.imgur.com/SVZfM.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Salamander sergeant has to get some lotion for that ashyness. &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;I got really lucky in picking Salamanders in that I 
already have a force that's Badab War ready. After Adepticon I plan to spend 
some time kitbashing together a few of the special characters that Forge World 
has released both in their books and in PDF downloads. Also, Carl is giving me a 
certain HQ Dread for my birthday, so you can bet I'll be working on Brearth 
Ashmantle over the summer. My current roommates have been talking about running 
a Badab campaign, so I hope that it actually comes to fruition.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="im"&gt;
&lt;i&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;What attracted 
you specifically to the Salamanders?&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
I wanted to pick an established 
Chapter that I didn't see very much. I remembered bits and pieces about them 
from the Armageddon book years back. I like the green color of their armour, but 
without a doubt I find few things in 40k as satisfying as laying down a flame 
template and making a WHOOOSH sound as my toys shoot liquid fire all over my 
enemies!&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;&lt;br&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;How familiar are you with the Salamanders 'fluff', and how important is it 
to you in terms of modeling, painting, building armies etc?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;I am quite familiar with the fluff side of 40k. I read a ton of Black 
Library material, old White Dwarf articles such as the Index Astartes, and 
codex/expansion fluff. As far as modeling and painting go, I haven't put a whole 
lot of effort into my force. They're very basic right now, but I'd like to spend 
more time converting individual characters to add personality to my otherwise 
bland force of Snot Green Power Armour. In terms of army composition though 
fluff is very important to me. I actually really like the old rules from both 
the Armageddon book and the 4th Ed Marine Codex and try to build my force to 
reflect them whenever possible. For instance, I try to never include more than 
one of each Fast Attack choice. I think it would be neat to write up a fandex 
for my Salamanders where I could field mixed squads of Termies, two flame or melta 
weapons for my Tac squads, and have my guys go slower than Initiative 4 
opponents but faster than I3. Maybe one day I'll write something like that 
up....&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Painting green 
(especially over black primer) can be quite time-consuming I've found. Do you 
feel like this has influenced the dislike for painting you've expressed on the 
podcast?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
I've never really found green to be that difficult of a color 
to paint. Two coats seem to be sufficient when I use a brush. My trick was 
getting Carl to airbrush most of my force for me. That was a HUGE time saver! I 
think my dislike of painting derives from not being a very patient person. I'm 
not very artsy to begin with so sitting in one place for several hours repeating 
a task over and over isn't relaxing for me. It's actually somewhat stressful. 
It's just not a part of the hobby that I get pleasure from, but I do appreciate 
the fact that a painted force adds a lot to the game. If I could afford to pay 
someone to paint my stuff, I'd do it in a heartbeat.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;&lt;br&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;What other games do you play besides 40k? Do you enjoy the video games? 
Would you consider starting a new system? (Fantasy, Warmachine, etc)&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;I mostly play hobby board games and deck-building games, although I've been playing a lot of Magic lately too. I don't play many video 
games but I had a blast running through Kill Team. If I had a computer that 
could handle it I would love to try Dawn of War (and the same for a console and 
Space Marine).&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;I'm always willing to try playing other systems. I 
own a bit of Fantasy, but just don't find the game that compelling. I like the 
fluidity of movement in 40k. It feels more gritty and real to me. Lately I have 
been looking at Warmachine since my roommates play. I've always been a bit put 
off by the models though. As the quality of Privateer Press' stuff goes up I'm 
going to have a harder time staying away from it. I did try Malifaux once and I 
think that if any game could pull me in it would be that one. I really like a 
lot of Wyrd's models, but the gameplay seemed a bit too combo driven for my 
taste.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="im"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;What do you 
think GW could do to fix Tyranids?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
Ah the poor Bugs! I had really high 
hopes for this book when it dropped. I'm a strong proponent of 5th Edition 40k 
and a lot of that has to do with the added dimension of Reserves, Outflanking, 
and Deep Striking. No force seems to be able to pull these off as completely as 
the Nids. But a lack of models supporting the new release coupled with some 
lackluster rules (and an almost crippling FAQ) has meant that I've seen very few 
six-legged opponents across the table from me. I think that assault grenades on 
a few key units would go a long way to helping them out. Finding a way to 
relieve some of the pressure on the Elites slot would be a cool move too. If 
nearly all of their tank busting power is in Elites rather than Heavy Support, 
they're going to have a hard time competing in an environment filled with 
mechanized MSU.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;div class="im"&gt;&lt;br&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Do you guys run your own tournament or GT?&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;We don't run any large events right now, and odds are we won't ever commit to doing 
anything on the scale of a GT. I am about to run a small convention tournament 
(24 players) this weekend and I'm very excited about it. It has turned out to be 
more of a challenge than I had originally thought, as I'm not much of a detail 
oriented person (as I'm sure Carl would attest to). In the future, you may see 
us do a large gaming day such as a narrative event locally or even perhaps a 
large campaign...&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;&lt;br&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Watch this blog for the continuation of our interview with Geoff Hummel, co-creator of The Independent Characters!&lt;/b&gt;&lt;/i&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-6035714296965953823?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/6035714296965953823/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_13.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6035714296965953823?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6035714296965953823?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_13.html" title="Podcaster Spotlight: The Independent Characters - Geoff Hummel (Part One)" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;C08EQ384fip7ImA9WhRbGUs.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-115956369550248995</id><published>2012-02-11T01:31:00.000-05:00</published><updated>2012-02-11T07:03:22.136-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-11T07:03:22.136-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Warmachine" /><category scheme="http://www.blogger.com/atom/ns#" term="KR Multicase" /><category scheme="http://www.blogger.com/atom/ns#" term="Hordes" /><category scheme="http://www.blogger.com/atom/ns#" term="Trollbloods" /><category scheme="http://www.blogger.com/atom/ns#" term="review" /><category scheme="http://www.blogger.com/atom/ns#" term="makin' up words" /><title>Steampunk Saturday - KR Multicase Review</title><content type="html">We're debuting a new weekly feature on the blog- Steampunk Saturday! Many of our contributors enjoy Warmachine/Hordes in addition to GW games, and while we've featured articles about the game we've never made it a regular part of the blog. But no more!&lt;br /&gt;
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&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/1Aawa.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/1Aawa.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
For my first Warmahordes post, I wanted to focus on the case I just purchased for my Trollbloods, from &lt;a href="http://www.krmulticase.com/Default.aspx"&gt;KR Multicase&lt;/a&gt;. For those who are unfamiliar with Trollbloods, they're a race of heavy-drinkin' tribal blue-skinned dudes who best represent the 'good guys' in Hordes. They're known for being melee powerhouses that can be very hard to kill (ask Muggins about my Trollkin Champions, for example). They're a very synergistic army, relying on buffs from other units or solos. What they're also known for is that nearly the entire army is medium-based or large-based. While that provides some interesting advantages and disadvantages in game, it make transporting them much more difficult.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;Why this case?:&lt;/span&gt; After exploring my options, I ultimately went with KR Multicase, specifically their Kaiser 2 case. First, I like the idea of soft foam- much easier on paintjobs! Even with multiple layers of sealant, hard foam will scratch eventually. The modular nature of their card cases is super useful as well. I can store armies in different card cases, and just swap them in and out of the bag as needed. In addition, the people over at KR's USA branch were super nice in fielding some emailed questions I had before ordering. Finally, KR have been very generous sponsors of numerous tournaments and painting events, including a painting challenge I took part in at the Something Awful forums. So once I made my decision to go with KR, it was easy enough to select the Kaiser 2 and fill it with their preset foam loadouts. Delivery was super quick, though I'm in the same state as the US branch so I was lucky in that regard.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;Exterior:&lt;/span&gt; The case itself is sturdy and well-made. The material (canvas?) is the standard type of material you'd see a backpack or softsided case to be made of. There are quite a few zippered compartments of various sizes on the outside, as well as mesh pockets. There's a sturdy handle as well as an adjustable shoulder strap.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;Interior:&lt;/span&gt; The interior compartment holds two of the modular cardboard cases. The cases can be carried horizontally or vertically. I'll be storing them horizontally to minimize jostling of the minis.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;Card cases:&lt;/span&gt; These cases are not cheap, flimsy cardboard. They're thick, sturdy stuff that seems to have a waxy coating that would help prevent damage from rain, etc. The interior comes packed with the soft blue foam mentioned in the introduction above. The foam trays can be ordered in all kinds of permutations. Unfortunately, the naming system and website can make it a bit difficult to figure out exactly which trays to get. Luckily, KR provides pre-set foam options when ordering a case. For Trollbloods, two loadouts are suggested. I ordered one of each.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;Storage:&lt;/span&gt; The pre-cut infantry trays I got (the F3H design), while likely useful for most infantry, are not great for Trollblood models. Most Trollblood models are medium-based, meaning 40mm bases. But the pre-cut tray slots are 32mm wide and 32mm deep. This means the base rims jut out. Not a big deal, particularly if you keep them on the top layer of the case, thanks to the soft foam. More importantly though, the width of the slots means many models just don't fit well. Anything but the most static-posed models tends to be very crammed in:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-5WkhrihcyLw/TzX9wSv9FMI/AAAAAAAABCU/xlsruM4RwE4/s1600/tray1.JPG"&gt;&lt;img alt="" border="0" height="300" id="BLOGGER_PHOTO_ID_5707747108870493378" src="http://2.bp.blogspot.com/-5WkhrihcyLw/TzX9wSv9FMI/AAAAAAAABCU/xlsruM4RwE4/s400/tray1.JPG" style="display: block; margin: 0px auto 10px; text-align: center;" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, most of the models fit poorly. Three models had arms or shields pop off just in test-fitting them in the foam. Frustrating for sure!&lt;br /&gt;
&lt;br /&gt;
The deeper pluck-foam trays work well for beasts and oddly-shaped infantry models:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://1.bp.blogspot.com/-2-8Xpu9hUvY/TzX_DB3BHPI/AAAAAAAABCg/bx8JiQus2lk/s1600/tray2.JPG"&gt;&lt;img alt="" border="0" height="300" id="BLOGGER_PHOTO_ID_5707748530265857266" src="http://1.bp.blogspot.com/-2-8Xpu9hUvY/TzX_DB3BHPI/AAAAAAAABCg/bx8JiQus2lk/s400/tray2.JPG" style="display: block; margin: 0px auto 10px; text-align: center;" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Interestingly though, the pluck foam is only cut such that you can remove it in 1x3 or 2x3 sections. There are also lengths of foam running across that are not 'pluckable'. (Is that a word? It is now.)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://4.bp.blogspot.com/-fdKoIzJpBmo/TzYCRE4PLCI/AAAAAAAABCs/yuf5jflKLSE/s1600/pluckfoam.JPG"&gt;&lt;img alt="" border="0" height="300" id="BLOGGER_PHOTO_ID_5707752070129331234" src="http://4.bp.blogspot.com/-fdKoIzJpBmo/TzYCRE4PLCI/AAAAAAAABCs/yuf5jflKLSE/s400/pluckfoam.JPG" style="display: block; margin: 0px auto 10px; text-align: center;" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Neither is a huge deal, but it's also limiting. For example, getting the oddly-shaped Dire Troll bomber to fit meant cutting some of that foam wall down in one of the pluck trays:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-Wh6APhEdRoc/TzYDK_FyPVI/AAAAAAAABC4/t_rOaqxdt_U/s1600/ttray4.JPG"&gt;&lt;img alt="" border="0" height="400" id="BLOGGER_PHOTO_ID_5707753065007955282" src="http://2.bp.blogspot.com/-Wh6APhEdRoc/TzYDK_FyPVI/AAAAAAAABC4/t_rOaqxdt_U/s400/ttray4.JPG" style="display: block; margin: 0px auto 10px; text-align: center;" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
You can see the bomber in the bottom tray.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;Customer Service:&lt;/span&gt; So as you can see, I was somewhat disappointed with the infantry trays. I should note here that the dimensions are available on the website, but are not displayed through the bag-ordering menu. So I didn't do enough research to be sure, but nonetheless the suggested loadouts really didn't seem to work for me. So, I sent an email to KR explaining my disappointment and a suggestion for a different kind of foam to be offered. I got a very nice email back very quickly, and to my surprise was offered replacement foam!&lt;br /&gt;
&lt;br /&gt;
After a bit of discussion, we hit on the J3H pluck foam as being my best bet. While these trays hold less models per tray, they allow the models to fit much better.  I got the trays in two days, and the whole process could not have been easier. In addition, they will be looking into offering another pre-set loadout using some of the foam trays I was sent. So the customer service could not have been more excellent! &lt;br /&gt;
&lt;br /&gt;
Picture of the J3H foam:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-dyhipJk1eRY/TzYKyyJeZ4I/AAAAAAAABDE/0KgO7y1Hgbo/s1600/tray3.JPG"&gt;&lt;img alt="" border="0" height="300" id="BLOGGER_PHOTO_ID_5707761445309933442" src="http://2.bp.blogspot.com/-dyhipJk1eRY/TzYKyyJeZ4I/AAAAAAAABDE/0KgO7y1Hgbo/s400/tray3.JPG" style="display: block; margin: 0px auto 10px; text-align: center;" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;Conclusion:&lt;/span&gt; To wrap this review up, I want to be clear that I think KR Multicase offers a fantastic product. But anyone with an army like mine, such as Hordes Trollbloods or a terminator-heavy 40k army (mmm Draigowing...someday...) should be very careful to find just the right foam solution rather than necessarily using the suggested default loadouts. Their pluck foam is a bit different that I'm used to from say, Battlefoam or Sabol as well so if you have a lot of irregularly shaped models, be ready to break out the hobby knife to get them to fit. Finally, I'd recommend to anyone with a decent-sized army, get at least a Kaiser 3. I'm already filling up a big chunk of the case, though of course with so many medium and large based models this is going to happen much quicker. Still, these are minor concerns overall and I definitely recommend the product. Big thanks to KR for being super helpful! I look forward to using their products in the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-115956369550248995?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/115956369550248995/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/steampunk-saturday-kr-multicase-review.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/115956369550248995?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/115956369550248995?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/steampunk-saturday-kr-multicase-review.html" title="Steampunk Saturday - KR Multicase Review" /><author><name>geneguard</name><uri>http://www.blogger.com/profile/04254572665755050240</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-5WkhrihcyLw/TzX9wSv9FMI/AAAAAAAABCU/xlsruM4RwE4/s72-c/tray1.JPG" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;AkUDSX88fSp7ImA9WhRbGU0.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-9187318060586872292</id><published>2012-02-10T16:10:00.001-05:00</published><updated>2012-02-10T16:11:18.175-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-10T16:11:18.175-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="warhammer fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="fantasy Friday" /><category scheme="http://www.blogger.com/atom/ns#" term="beastmen" /><title>Fantasy Friday: From the forests of the North!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/lmvad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://i.imgur.com/lmvad.jpg" width="285" /&gt;&lt;/a&gt;&lt;/div&gt;
I have to piggyback a little on Cerberus' post. I've been working on my fantasy army as well. I painted a test Gor model and my beastlord, and magnetized the entire army. I have to say I'm really liking the look of the models as a whole.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-8KpvltljMlY/TzSG_C3jsqI/AAAAAAAAC1M/2_g_Re5Butk/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-8KpvltljMlY/TzSG_C3jsqI/AAAAAAAAC1M/2_g_Re5Butk/s320/%255BUNSET%255D" width="196" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
First up is the test gor model. I dipped him, so he might need a little more dullcote. I started with Army Painter human flesh primer color then basecoated all his details. This should make it easy to pump out tons of gors pretty quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-ZM8l2_B4QnU/TzWDn38_XSI/AAAAAAAAC1Y/KLpgVeItYIM/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-ZM8l2_B4QnU/TzWDn38_XSI/AAAAAAAAC1Y/KLpgVeItYIM/s320/%255BUNSET%255D" width="191" /&gt;&lt;/a&gt;&lt;/div&gt;
The beastlord is the leader of an army, so he needed a huge axe. He also has a tzeentch shield and coloring on his axe. I figure since the beastmen really aren't all that powerful in the Chaos gods' minds that only a certain few will be 'marked'. I chose Tzeentch for this army because I really haven't had an army with blue in it yet.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-a0710hzYVqI/TzWEIQbFNjI/AAAAAAAAC1w/Bz_iWRPklQg/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-a0710hzYVqI/TzWEIQbFNjI/AAAAAAAAC1w/Bz_iWRPklQg/s320/%255BUNSET%255D" width="191" /&gt;&lt;/a&gt;&lt;/div&gt;
I added skulls to his base and his weapon and shield. These are &lt;a href="http://www.secretweaponminiatures.com/"&gt;Secret Weapon Miniatures&lt;/a&gt; skulls. I also gave him a blue loincloth.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-cldgW_T2A68/TzWDzLfKlBI/AAAAAAAAC1g/Vb5BM8d13QI/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-cldgW_T2A68/TzWDzLfKlBI/AAAAAAAAC1g/Vb5BM8d13QI/s320/%255BUNSET%255D" width="191" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
I think the dip came out pretty well. Beastmen are basically covered in feces, flies, and fur. The brown dip shows that pretty well. I do have to dullcote him again, I think. I really like his shield - it is a Tzeentch icon from 40k.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-vAIYSx0woZk/TzSHlByYG0I/AAAAAAAAC0g/LQeipeWTkA8/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-vAIYSx0woZk/TzSHlByYG0I/AAAAAAAAC0g/LQeipeWTkA8/s320/%255BUNSET%255D" width="191" /&gt;&lt;/a&gt;&lt;/div&gt;
I managed to pick up some Gale Force 9 magnetized bases for all of my models out of the bits bin at &lt;a href="http://www.thegamerssanctuary.com/"&gt;Gamers Sanctuary.&lt;/a&gt;
 This was a really good deal. Even without the deal, however, I still 
would have based all the beasts like this. It just works so well as 
opposed to the method I was using before - putting a rare earth magnet 
on each base. The bases would fly across the room and smash together and
 fall off - sometimes even breaking the model!&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&amp;nbsp;&lt;a href="http://2.bp.blogspot.com/-h_WwsQwqyXw/TzSHcK-aMRI/AAAAAAAAC1E/Fmz3AxovKPs/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="188" src="http://2.bp.blogspot.com/-h_WwsQwqyXw/TzSHcK-aMRI/AAAAAAAAC1E/Fmz3AxovKPs/s320/%255BUNSET%255D" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
After that, I put metal sheets in each base. I wasn't looking forward to this as I thought they'd be sharp all the time, but &lt;a href="http://www.ksmetals.com/"&gt;K &amp;amp; S&lt;/a&gt; produces some sheets that are easily cut with scissors. They even come in 4x10 sheets which are the perfect size for horde movement trays. I was able to find these at Hobby Lobby for about $1.50 per sheet. It is possible to use rubberized magnet sheets, but I found these to be too weak.&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-9187318060586872292?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/9187318060586872292/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/fantasy-friday-from-forests-of-north.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/9187318060586872292?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/9187318060586872292?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/fantasy-friday-from-forests-of-north.html" title="Fantasy Friday: From the forests of the North!" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-8KpvltljMlY/TzSG_C3jsqI/AAAAAAAAC1M/2_g_Re5Butk/s72-c/%255BUNSET%255D" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DUIEQX0_eCp7ImA9WhRbGU0.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-563539853816101544</id><published>2012-02-10T15:58:00.001-05:00</published><updated>2012-02-10T15:58:20.340-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-10T15:58:20.340-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="fantasy Friday" /><category scheme="http://www.blogger.com/atom/ns#" term="lizardmen" /><title>Fantasy Friday: From the jungles of Lustria!</title><content type="html">Painting time has been scarce lately with all the preparations for my little Grot, who is due any day now. &amp;nbsp;However, thanks to the constant encouragement from my little buddy, and youngest Fresh Coaster, Oscar, I did manage to get my test model for my new Lizardmen army painted up. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-tq-3dcILDg0/TzUq6sijFPI/AAAAAAAAAPk/1_S7-axjx2I/s1600/100_8426.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-tq-3dcILDg0/TzUq6sijFPI/AAAAAAAAAPk/1_S7-axjx2I/s320/100_8426.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
I love the color orange. &amp;nbsp;It is an under represented color in the Warhammer world. &amp;nbsp;I wanted them to look like the mythical Salamander, a fire lizard. &amp;nbsp;These guys come from the base of one of Lustria's many volcanoes. &amp;nbsp;Orange skin with red scales on their backs, lots of gold decorations, and obsidian weapons compete my scheme. &lt;br /&gt;
&lt;br /&gt;
Of course, I couldn't stop there. &amp;nbsp;I had to put some paint down on one of my favorite models from the Lizardman range (which I picked up half-off from the wonderful folks at Gamers Sanctuary); &amp;nbsp;Kroq-Gar and his faithful carnosaur, Grymloq!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-VeQnLYFDtPs/TzUsUcRGA4I/AAAAAAAAAP0/lp35v1eqtdI/s1600/100_8435.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-VeQnLYFDtPs/TzUsUcRGA4I/AAAAAAAAAP0/lp35v1eqtdI/s320/100_8435.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-bttO5R8Q_-Y/TzUsTWqc0fI/AAAAAAAAAPs/2QH0slD3nPY/s1600/100_8430.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-bttO5R8Q_-Y/TzUsTWqc0fI/AAAAAAAAAPs/2QH0slD3nPY/s320/100_8430.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Everything else I have is assembled to a pre-painting stage. &amp;nbsp;I have a Slann and Chakax on the way to add to my battalion &amp;nbsp;box and Ancient Stegadon. &amp;nbsp;Another battalion box, regular Stegadon and some Teradon Riders are on the horizon for later this summer.&lt;br /&gt;
&lt;br /&gt;
As excited as I am about these&amp;nbsp;scaly bad-asses, I must finish my Star Phantoms for this spring. &amp;nbsp;I'm targeting my original 1850 list for the next few weeks. &lt;br /&gt;
&lt;br /&gt;
Captain w/ Power Fist and Combi-Melta&lt;br /&gt;
2X Tactical Squads w/ Power Fist, Combi Melta, Melta Gun, and Multi Melta in Drop Pods&lt;br /&gt;
Scout Squad w/ 8 Sniper Rifles, Heavy Bolter, and Sgt Tellion&lt;br /&gt;
Ironclad Dreadnought w/ 2 Heavy Flamers, 2 Hunter-Killer missiles, and assault launchers in a Drop Pod w/ Locator Beacon&lt;br /&gt;
Dreadnought w/ Multi Melta and Missile Launcher in a Drop Pod w/ Locator Beacon&lt;br /&gt;
5 Thunder Hammer Terminators in a Land Raider&amp;nbsp;Redeemer w/ Multi Melta and Extra Armor&lt;br /&gt;
Devastator squad w/ 2 Heavy Bolters and 2 Plasma Cannons&lt;br /&gt;
&lt;br /&gt;
The Dreads are painted, but not based. &amp;nbsp;Everything but the Land Raider has been base coated. &amp;nbsp;These guys should FLY off my desk as the paint scheme is so easy to complete. &amp;nbsp;Once I get them moving, pics will follow.&lt;br /&gt;
&lt;br /&gt;
Later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-563539853816101544?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/563539853816101544/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/fantasy-friday-from-jungles-of-lustria.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/563539853816101544?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/563539853816101544?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/fantasy-friday-from-jungles-of-lustria.html" title="Fantasy Friday: From the jungles of Lustria!" /><author><name>Cerberus</name><uri>http://www.blogger.com/profile/04044823442886466260</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-ThVPfrJ4VjM/TVnwC07mjmI/AAAAAAAAAAM/QbJZvG48ns4/s220/6ZP4CAHS5I5WCAOGY0WVCA7JO4T5CA5BH1AJCAHFDSDICAGJI1MFCAVW7PN3CA544B4ACAGEGA6UCAKVFH5TCAP2CN3GCA9CS6CXCAS0IJLZCADVQKXGCA33EFK1CAPV4BO6CAPHHDNS.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-tq-3dcILDg0/TzUq6sijFPI/AAAAAAAAAPk/1_S7-axjx2I/s72-c/100_8426.JPG" height="72" width="72" /><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;CkADQ304eip7ImA9WhRbGE0.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-8031856468297069875</id><published>2012-02-09T08:29:00.001-05:00</published><updated>2012-02-09T10:19:32.332-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-09T10:19:32.332-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="podcasts" /><category scheme="http://www.blogger.com/atom/ns#" term="forgeworld" /><category scheme="http://www.blogger.com/atom/ns#" term="podcaster spotlight" /><category scheme="http://www.blogger.com/atom/ns#" term="the independent characters" /><title>Podcaster Spotlight: The Independent Characters - Carl Tuttle (Part Three)</title><content type="html">&lt;div class="im" style="font-family: inherit;"&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/D4WVA.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="308" src="http://i.imgur.com/D4WVA.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;span style="font-size: small;"&gt;Today we finish up the conversation with Carl Tuttle, host of &lt;a href="http://theindependentcharacters.com/blog/"&gt;The Independent Characters Podcast&lt;/a&gt;.&lt;/span&gt; Check out their site and join their &lt;a href="http://www.theindependentcharacters.com/forums/index.php"&gt;forums&lt;/a&gt;! I think they also have a &lt;a href="https://www.facebook.com/theindependentcharacters"&gt;Facebook&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;One
 thing that seems to be a challenge with any kind of hobby-related blog,
 podcast, forum, etc. seems to be getting your name out there and 
promoting. What advice would you give to someone just starting out?&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;I think there are a couple of things you can do to get your Blog or Podcast some exposure.&amp;nbsp; First,
 provide a quality product. I think this is the number one thing you can
 do. And if you keep doing it, people start to take notice.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;Second,
 get yourself out there on various forums, events, etc. Attend gaming 
conventions, be outgoing and social (a hard thing for some people who 
play this game admittedly!), and make friends.&amp;nbsp; If these two things occur, before long you will get a larger and larger audience.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;I
 don’t know that there is an easy answer to this. We are actually always
 looking to extend our reach. We started out by being active on various 
forums, and actually we paid for some advertising on some well known 40k
 sites for a period of time. Ultimately most of the people learn of our 
show by word of mouth.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;Obviously
 articles like EvilEds “This Week in Podcasting” on Bell of Lost Souls 
(and formerly on From The Warp) can go a ways towards increasing your 
profile. &amp;nbsp;Heck even this interview may get someone who didn’t previously know about our show to take a listen. &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;Right
 now we are focusing on trying to get people who are not familiar with 
Podcasts in general, to at least give them a try. I strongly feel there 
is an “untapped market” of people who have either previously listened to
 poor quality Podcasts or discounted them all as bad, or have never 
really considered Podcasts as a form of entertainment.&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/J4KU3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="285" src="http://i.imgur.com/J4KU3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;&lt;b&gt;What are a few things that you'd like to get out of the rumored 
40k 6th edition this summer?&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;
I would like to streamline wound 
allocation a bit. That's a somewhat small change. I would like, more than 
anything, more ways to play the game. By that I mean more than the 3x3 table. A 
6x6 or even a 9x9 would make for way more mission types to be played. But deep 
down I am hoping the changes are a bit more drastic than that. I am wondering if 
they will make changes to terrain like they did in Fantasy! I would be ok with 
that!&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;/div&gt;
&lt;div class="im" style="font-family: inherit;"&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;You
 seem to be very into Forge World and the items they produce. What has 
been your favorite model that you have put together, painted, and used?&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;Wow
 that is a really tough call. I do have quite a bit and I love my Death 
Guard plague marines, but I guess I would have to say at this point it 
is probably my Khorne Demon Prince. I use it as a Summoned Greater Demon
 for my World Eaters army. But every time I pull him out onto a table in
 a store or event, he draws a lot of attention. It is just such a 
beautiful model people are drawn to it.
  &lt;/span&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/kF3xR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/kF3xR.jpg" width="307" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Your
 Badab War coverage was something that personally inspired me to start a
 Mantis Warriors army. You had mentioned previously when you decided on 
Ultramarines that you had looked at some of the BW chapters... what made
 you decide to ultimately not start one of those chapters? Will you be 
doing any BW campaigning any time soon?&lt;/b&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;span style="font-size: small;"&gt;Well
 I was REALLY close to doing a Red Scorpions army. I still wonder if I 
should have just done it. But in the end I think it was really the color
 scheme of the Ultramarines that won out there. I was also seriously 
considering doing a Howling Griffons army. I sometimes still think I 
should have maybe gone that route. I have seen some really amazing 
versions of that army… but the problem there is that Forge World doesn’t
 have any doors for vehicles for the Howling Griffons yet. And as we 
have just discussed – I am a Forge World addict.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;I
 don’t have any plans to do a Badab War Campaign at the moment. We did 
just finish a campaign that basically borrowed heavily from the rules of
 the Badab war Campaign rules. It just allowed people to play any race 
they wanted. The campaign system described in The Badab War books is 
truly a lot of fun and you can’t go wrong with it. I found it to be 
really superior to the Planetary Empires system. &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;Next up is the Eye of Terror Campaign for us.&lt;/span&gt;&lt;/div&gt;
&lt;div class="im" style="font-family: inherit;"&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;Your
 name is always out there regarding your podcast, Adepticon, gaming, 
etc. Do you worry about having your somewhat unique name (as opposed to 
Bill Smith) associated with 40k and all that you do? A lot of people 
don't understand the hobby. I know personally I've struggled with it 
before, especially when it comes to work, but I've kinda gotten past 
that now - what do you think about it?&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;No.
 I don’t really worry about it. Look, I’ve played role-playing games 
since the mid 70s. So I’ve been through all of the “Dungeons and Dragons
 is Satan Worship” panic that went on in the late 70s and 80s. I long 
ago came to grips with who I am and what kind of hobbies I enjoy. 
Whether they are more “socially acceptable” or my relationship with them
 is “exposed” doesn’t make a difference to me. &lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;I
 work in a professional environment at a large company, and I am (at 
least I like to think I am) fairly well respected in my professional 
life. The majority of my friends also work in the corporate world. We 
are all pretty open about what our hobby is. It really boils down to 
your own self confidence. If you are confident in what you do and 
believe, you don’t feel the need to justify it to other people. If they 
can’t understand it, well that’s really their problem not mine.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: small;"&gt;Most of my co-workers actually ask to see pictures of what it is we are doing or like to ask a lot of questions about it.&amp;nbsp; I have never had it become a problem.&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: inherit; margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="im" style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;Is there anything else you'd like to tell the 
world?&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;Well obviously if you haven't listened to &lt;a href="http://theindependentcharacters.com/blog/"&gt;The Independent Characters&lt;/a&gt;, please give it a try! I really think you will like what you hear. 
Beyond that, make sure when you are playing, you are having fun! That's the 
whole point.&amp;nbsp;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-8031856468297069875?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/8031856468297069875/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_09.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/8031856468297069875?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/8031856468297069875?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_09.html" title="Podcaster Spotlight: The Independent Characters - Carl Tuttle (Part Three)" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C0cFQHsyfip7ImA9WhRbGE0.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-4583002117615542285</id><published>2012-02-08T09:19:00.000-05:00</published><updated>2012-02-09T10:23:31.596-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-09T10:23:31.596-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="podcasts" /><category scheme="http://www.blogger.com/atom/ns#" term="tyranids" /><category scheme="http://www.blogger.com/atom/ns#" term="the independent characters" /><title>Podcaster Spotlight: The Independent Characters - Carl Tuttle (Part Two)</title><content type="html">&lt;div class="im" style="font-family: inherit;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/nRrML.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="281" src="http://i.imgur.com/nRrML.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;&lt;span style="font-size: small;"&gt;Today we bring you part two of our interview with Carl Tuttle, host of &lt;a href="http://theindependentcharacters.com/blog/"&gt;The Indepedent Characters Podcast&lt;/a&gt;.
 Look for part three tomorrow, then Fantasy Friday to end the week! Next
 week we will be posting interviews with Geoff and Zach, the other two 
main hosts of TIC!&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;span style="font-size: small;"&gt;Download their current episode &lt;a href="http://theindependentcharacters.com/blog/?p=1545"&gt;here&lt;/a&gt;. &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;What has been your experience lately with 
Tyranids?&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;This is a tough one. I have a fully 
painted Tyranid army, and I often think of going back and fleshing it out a bit 
and playing it more. I think right now the Tyranids changed drastically from the 
horde of monsters scrambling towards you, to a really sensitive army to 
position. If anything I would compare them more to Eldar now, than to the 
Tyranids of 4th edition. The army really requires you to have the right units, 
in the right place, at the right time. It's a very tricky army for people to 
work with at the moment. I really do not have too much trouble beating them 
currently. Which probably puts me off to playing them. Of course a really good 
Tyranid player could probably clean my clock. Let's face it - I'm not the best 
guy when it comes to tactics. 
&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-family: inherit; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;However, I know more about how the 
game is played now than I did when I was playing my nids. So I could probably 
use some of that to my advantage and do a bit better than I think I 
would.&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit; font-size: small;"&gt;
&lt;div class="im"&gt;
&lt;b&gt;What do you think GW could do to fix 
Tyranids?&lt;/b&gt;&lt;/div&gt;
There's too much competition for 
their elite slots. I think this is the thing that hurts them the most. I also 
find it really tough to justify putting a Hive Tyrant on the table with no 
invuln save these days. Which is unfortunate, because I love the idea of the 
Hive Tyrant. There are just too many missiles out there in newer armies (or 
dreadnoughts with autocannons) to risk losing such an expensive unit that really 
has a hard time taking advantage of cover.
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
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&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;Can you tell us about the narrative 
campaign you have planned?&lt;/b&gt;&lt;/div&gt;
Well it's actually not a narrative campaign. I 
found rules for running The Eye of Terror Campaign for your gaming group in some 
old White Dwarf Magazines I have. I'm really disappointed I wasn't playing 40k 
at the time this world wide campaign was run by GW. I would love to play in 
something like that. So when I found these old articles, I thought, "Hey I could 
run this for my local area!". The rules as written can accommodate about 24 
people. So that's going to be my first step. I'm going to run it for about 24 
guys (we have a LARGE gaming group to draw from here!) and see how it goes. 

&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
Then, there are some changes you can 
make to the math of the thing to make it viable for larger groups. This would 
become quite cumbersome for one person to do, so I actually have a friend 
helping me with the back end to a web site which will allow people to submit 
their games, and see real time changes to war zones. If the concept works this 
summer - I think you can expect us to "re-brand" the Eye of Terror Campaign into 
something of our own devising. I will change up a few of the rules and then the 
idea is to launch something "world wide" that game clubs and players can take 
part in. I already have the back story worked out and an area of space in mind 
for the campaign.&amp;nbsp;It should be a lot of fun I think. I will be sharing more 
on this on our show in the near future!&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/fBeaB.jpg" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="267" src="http://i.imgur.com/fBeaB.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Geoff's favorite part about Adepticon?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;Anything you'd like to say about the Adepticon coverage 
you'll be doing this year? &lt;/b&gt;&lt;/div&gt;
Well it's going to be great for one 
thing! We had a lot of fun doing it last year. This year we hope the changes we 
have made are going to help make it easier to tell what is going on, while still 
allowing us to do commentary and have fun with the whole thing. We've just 
finished running a drawing/contest for some KR Multicase prizes to help us raise 
money for this coverage. Our listeners are amazingly generous. So I think they 
have helped us a tremendous amount to bring this coverage to life. So we really 
do not want to let them down!
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
I'm mostly hoping I don't have the 
technical problems we had last year! I was forced to stay up the entire night 
troubleshooting the problem. I wonder how much better our previous coverage 
would have been if I wasn't so exhausted!&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
Not only are we going to be covering 
the finals, but we are also going to bring you a lot of interviews and some 
other special things we have in the works while we are 
there!&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;b&gt;What do you envision for TIC Podcast in the next three 
years?&lt;/b&gt;&lt;/div&gt;
Whew! That's a hard question. If I'm 
being honest, the show has already exceeded our expectations at this point. I 
would certainly love for the show to continue to gain in popularity. We see a 
significant upward trend in our downloads month over month. I would love to see 
that continue. I guess I would like to just ensure that we continue to innovate 
the show and remain relevant and entertaining!&amp;nbsp;We are trying out some new 
things this year and we will see how they go over. We really just want to grow 
with the game. In that sense I am really looking forward to what 6th Edition 
will bring us.
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
For the show to continue to grow and 
do new things though, we will likely need to change up some of the way we work. 
I think until people really do a Podcast like this, they don't really understand 
the amount of work that goes into it. &lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;It seems like there are a lot of 40k / minis wargaming 
podcasts out there, but you have consistently provided one of the most organized 
/ on topic / creative podcasts. What do you think has contributed to 
your success?&lt;/b&gt;&lt;/div&gt;
I'm always surprised when people 
refer to us as a successful Podcast. I'm not really sure how that is measured. I 
probably measure it in terms of the number of friends I have made through the 
show. I really have a hard time keeping up with everyone I have made contact 
with because of it! So in that sense I would say the show is a success. 

&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
All of that aside though - I think 
there are a couple of ways we approached the show that made a huge difference. 
The first thing is that we came into the Podcast with a plan. We knew what we 
did and didn't want to do. For example: News? No thanks. Everyone reads Blogs 
and by the time a bi-weekly Podcast announces news. It's old. Codex Overviews? 
Nope. Everyone else does them. Take a look at how many Podcasts did "Necron 
Codex Overviews". I don't think we could really add anything, that hasn't 
already been talked about there. Tactics? Not really my personal strong suit, 
and for the most part I personally don't find hours of tactics discussion to be 
entertaining. There is obviously a market for it, but I am not that 
market.&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
So we knew we wanted to not travel 
the same road everyone else did. But there were obviously a few things we were 
going to do that were the same. Hobby Progress for example. I actually LOVE 
listening to people talk about their hobby progress. So this was something that 
appealed to me to share. Games Played. I don't like to go through them blow by 
blow - but a nice overview of the game and a memorable moment or two is nice to 
hear as well (in my opinion anyway).&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
So we settled on our strengths, 
which was a friendly, positive&amp;nbsp;environment. So right out of the starting 
gate we wanted to make people feel "like they were a part of our gaming group". 
We also wanted to steer away from negativity. That's not to say we wont be 
critical of products, but we will also talk about what is good about a product 
as well as bad.&amp;nbsp;This seems to have resonated with people a lot. As I 
mentioned before, the show has allowed me to make a ton of friends across the 
country and abroad!&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
We also were sticklers for being on 
time with our show. We say every two weeks and we mean it. The occasional 
episode has slipped but we do everything we can to make sure we meet our 
deadlines. Shortly after we started, we had played with a couple format ideas. 
We finally settled on the "theme" for each show. This would usually comprise of 
the majority of the show. At some point we also kind of morphed into the Podcast 
that really is willing to branch out and explore playing 40k in different ways. 
This is something I think we have latched on to. &lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
And then of course, the Imperial 
Armour and Forge World coverage we do. Honestly, we got lucky with that one. I 
was such a huge fan of The Siege of Vraks series, I insisted on doing a show 
about it. Geoff was on board. So we did the whole thing in one show. I wish we 
had spread it out now! We had an immediate and positive response about 
it!&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;b&gt;What have been some of the biggest challenges that you've 
faced as a 40k Podcaster?&lt;/b&gt;Time is always a challenge. My wife 
puts up with a lot of my time being taken up by this thing. It really has become 
a second job. Having to juggle the show, along with my real job (which takes 
about 60+ hours a week), family obligations (I have a kid as well!), and then my 
own personal playing and hobby time... doesn't leave me with a lot of free time 
NOT dedicated to 40k and the show.&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-4583002117615542285?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/4583002117615542285/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_08.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/4583002117615542285?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/4583002117615542285?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent_08.html" title="Podcaster Spotlight: The Independent Characters - Carl Tuttle (Part Two)" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D0YCRnkyfip7ImA9WhRbFUk.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-6098280935862413333</id><published>2012-02-06T11:18:00.002-05:00</published><updated>2012-02-06T11:19:27.796-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-06T11:19:27.796-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="podcasts" /><category scheme="http://www.blogger.com/atom/ns#" term="marines marines marines MARINES" /><category scheme="http://www.blogger.com/atom/ns#" term="things you should listen to" /><category scheme="http://www.blogger.com/atom/ns#" term="the independent characters" /><title>Podcaster Spotlight: The Independent Characters - Carl Tuttle (Part One)</title><content type="html">&lt;div class="separator" style="clear: both; font-family: inherit; text-align: center;"&gt;
&lt;span style="font-size: small;"&gt;&lt;a href="http://i.imgur.com/0wXCy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="181" src="http://i.imgur.com/0wXCy.png" width="200" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;One thing I've been extremely keen on doing with this blog is making sure that hobbyists know all about the different ways they can consume media related to hobby games. This includes YouTube videos, other blogs, forums, and podcasts.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;As a commuter (one hour one way) who had to give up my Sirius radio for baby funds, I've latched on to podcasts as a way to keep me entertained and awake while driving. A good podcast will keep you awake; a great podcast will make it seem like you just left work when you get home. The Independent Characters is a great podcast; they are organized, efficient, technically-minded, and on-topic.&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;This week and next we will be interviewing the three main contributors to The Independent Characters. Today we will start with Carl Tuttle, one of the main co-hosts who started the show. Carl answered my questions with such fervor that he will be our main focus this week. Geoff and Zach will be next week's interviewees!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;Check out their website &lt;a href="http://theindependentcharacters.com/blog/"&gt;here&lt;/a&gt;. Get the latest episode that talks about Narrative Gaming &lt;a href="http://theindependentcharacters.com/blog/?p=1545"&gt;here&lt;/a&gt;. I would definitely check out their &lt;a href="http://theindependentcharacters.com/blog/?p=1529"&gt;Imperial&lt;/a&gt; &lt;a href="http://theindependentcharacters.com/blog/?p=1418"&gt;Armour&lt;/a&gt; &lt;a href="http://theindependentcharacters.com/blog/?p=1271"&gt;Reviews&lt;/a&gt; and their &lt;a href="http://theindependentcharacters.com/blog/?p=1457"&gt;Noob&lt;/a&gt; &lt;a href="http://theindependentcharacters.com/blog/?p=1460"&gt;Army&lt;/a&gt; introductions. They also have a &lt;a href="https://www.facebook.com/theindependentcharacters"&gt;Facebook&lt;/a&gt; page!&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="font-family: inherit; margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://4.bp.blogspot.com/-vVG2ejGR5Mc/Ty_pYh2f1eI/AAAAAAAACw0/GEWS0n147zc/s1600/Carl.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-vVG2ejGR5Mc/Ty_pYh2f1eI/AAAAAAAACw0/GEWS0n147zc/s400/Carl.jpg" width="400" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;The man, the myth, the legend&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;Without further ado, Part 1 of the interview with Carl!&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="im" style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Who are the people who staff your podcast? How did you meet? 
&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;There are actually five of us 
involved in the Podcast - though two of the guys doing some of the work really 
don't get much attention. Let's start with them. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;Adan&lt;/b&gt; (Black Sword on our forums) is 
our forum admin and he does a heck of a job keeping the forums moving, clean and 
fun. I cannot say enough about how much he helps out there. I met Adan through 
Zach and he plays up at Endgame in Oakland a lot. &lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;Aaron&lt;/b&gt;, or as we call him on the show 
"Magneto" is helping us keep track of some of our larger undertakings like the 
Hobby Progress Challenge currently going on. He is always willing to help us out 
and just make sure things are on the correct path. Aaron and I have known each 
other for close to ten years or so. We have worked together at several different 
jobs now.&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-jh-3a1poON4/Ty_pY9DATlI/AAAAAAAACxE/Vqd7MBebNxo/s1600/Geoff.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-jh-3a1poON4/Ty_pY9DATlI/AAAAAAAACxE/Vqd7MBebNxo/s400/Geoff.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;Geoff&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;b&gt;Geoff&lt;/b&gt;, as you know was my first 
co-host. He and I started the Podcast about two years ago.&amp;nbsp;Interestingly 
enough we met through the 40k Radio forums. At one point we were both Freebootas 
there (though we aren't any longer). Geoff was moving out to 
California from 
Virginia and I told him I would be happy to 
play some games with him and show him some of the local stores. We hit it off 
immediately and shortly afterwards decided to start the show.&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-InmHQZcUOFs/Ty_paLoz7VI/AAAAAAAACxc/w4fJXpS_qJ0/s1600/Zach.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-InmHQZcUOFs/Ty_paLoz7VI/AAAAAAAACxc/w4fJXpS_qJ0/s400/Zach.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Zach&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;b&gt;Zach&lt;/b&gt;, who has joined as our 
third chair, I met at Pacificon during a tournament. I'm a pretty friendly and 
outgoing guy and so is Zach, so we hit it off pretty well right away as we 
discussed each of our armies we had brought there. I think he and a bunch of 
guys from Endgame were looking for new blood to game with so he invited me to 
come up to Endgame and play some time.&amp;nbsp;I took him up on it and I have yet 
to beat him in 40k.&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;i&gt;&lt;b&gt;What is your FLGS, and how did you 
find it? It seems like you guys play a lot at the 'boiler room'. Do you 
literally have a boiler in your house and that is why it is called 
that?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
I'm really fortunate in 
this area as there are several game stores to play at all within 30-45 minutes 
of each other. There is a Games Workshop in Oakridge Mall in 
San 
Jose, this is probably the closest store 
to me though I don't play there often. Game Kastle in 
Santa 
Clara is an AMAZING game store with a 
huge selection and recently they have opened up some more room to play in. 
Legends in Cupertino is also a pretty friendly game 
store. But my favorite has to be Endgame in Oakland. This is an amazing store designed 
by gamers, for gamers. Take a look at their web site and you can see some of the 
pictures of the place. The layout is amazing, but the game tables, space, and 
terrain is all top notch! 
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-FcSvvPJB1L4/Ty_pYmRKE4I/AAAAAAAACww/kcuVEWO0RMc/s1600/BoilerRoom.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-FcSvvPJB1L4/Ty_pYmRKE4I/AAAAAAAACww/kcuVEWO0RMc/s400/BoilerRoom.jpg" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Boiler Room!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
We play a lot in "The Boiler Room" 
because I am fortunate enough to have a large room in which I have all of my 
gaming supplies and two gaming tables. I really prefer this type of atmosphere. 
Geoff and I often refer to it as "Garage Gaming". Several of our friends have 
gaming areas set up in their garages as well. We call it The Boiler Room simply 
because it can become pretty hot out there in the summer here. It's a converted 
half of a two car garage, which used to be a painting studio. So it isn't 
insulated the greatest. Interestingly enough, in the winter it can get pretty 
cold out there. So sometimes we call it The Meat Locker. &lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
As a side note - I am looking for a 
better name for the room. Something more... 40kish. So if anyone has any great 
ideas let me know!&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;i&gt;&lt;b&gt;What do you look for in a FLGS 
when you attend?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
For me 
personally, its a comfort level. Places to sit, comfortable temperature, and 
friendly people.&amp;nbsp;I am a really outgoing guy and so it has to just have the 
right "vibe" to it for me. I really like a friendly, non-pushy environment. You 
give me that and I will shop and play there, no problem. That's probably why I 
avoid playing open games at the GW Store. It just doesn't fit well for me.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;
&lt;/span&gt;&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ZOLigNwpKQc/Ty_pY4UtifI/AAAAAAAACxA/WmZAtlePvmg/s1600/IVC_LATCS_Carl.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-ZOLigNwpKQc/Ty_pY4UtifI/AAAAAAAACxA/WmZAtlePvmg/s400/IVC_LATCS_Carl.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Carl in SoCal with the Imperial Vox Cast guys and Josh from Life 
After The Cover Save. From left to right (Dawson, Tor, Bill, Josh, Carl)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;I also really like a store that has 
a wide variety of terrain. I actually own quite a bit of terrain, so for me to 
play in a store, it has to have something I really don't have. Obviously 
location can be a central factor as well. Sometimes a store is more centrally 
located between friends and thus easier to get to for everyone 
concerned.&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
The previously mentioned Endgame in 
Oakland is a really great example of a game 
store I love. I just wish it was a bit closer to me! It's about a fifty minute 
drive from my house to there.&lt;/div&gt;
&lt;div class="im"&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;What armies do you play, have you played? What armies are you looking 
at in the future?&amp;nbsp;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="font-family: inherit; margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://4.bp.blogspot.com/-hf2Avbq4kLg/Ty_pYu4hOII/AAAAAAAACxs/fZExL8rYsGU/s1600/ChaosArmies.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-hf2Avbq4kLg/Ty_pYu4hOII/AAAAAAAACxs/fZExL8rYsGU/s400/ChaosArmies.jpg" width="300" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;Chaos!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;span style="font-size: small;"&gt;Well I like to think of myself, 
now, as primarily a Chaos Space Marines player. I played several different 
armies on the way to this conclusion. I originally picked up Space Marines after 
everyone in my original group snatched up the armies I was thinking of playing 
first. Though one guy picked up Tau before I could - so I guess I dodged THAT 
bullet! &lt;i&gt;(Ed's note: OUCH! Tau4Eva is incensed.) &lt;/i&gt;I found the Space Marines interesting but I wasn't as in love with the 
game at that time as I am now. I remember seeing in an old&amp;nbsp;White Dwarf 
issue, a picture of Typhus and a bunch of Plague Marines in a city fight. I 
immediately told my buddy "I want to do THAT&amp;nbsp;army! But all&amp;nbsp;Forge World 
pieces!".&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SugkYyqMYek/Ty_pZoOKbdI/AAAAAAAACxQ/qHRQbEIgIcw/s1600/Nids.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-SugkYyqMYek/Ty_pZoOKbdI/AAAAAAAACxQ/qHRQbEIgIcw/s400/Nids.jpg" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Tyranids!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;However,&amp;nbsp;after I priced it all 
out, I realized how much cheaper I could buy a huge Tyranid Army &lt;i&gt;(Ed's note: Hi5! Hivemind)&lt;/i&gt;. So I went that 
route first and I had an idea of how I wanted to paint them. This was 4th 
Edition, and I really did enjoy the Tyranid army for awhile. I still want to go 
back to it at some point. Maybe when the&amp;nbsp;fabled "second wave" of models 
come out I'll jump&amp;nbsp;back onto it and build out&amp;nbsp;my army there some. 
&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-size: small;"&gt;Eventually the timing (ie: Money) 
was right and I&amp;nbsp;plopped down the cash for a Forge World Death Guard Army. 
It really&amp;nbsp;was, and remains to this day, my pride and joy. I just love the 
idea of these fallen angels turned so hideously to Chaos.&amp;nbsp;After I had 
completed painting that army I was looking around for another project and I 
decided to go with a&amp;nbsp;World Eaters army. Of course&amp;nbsp;it had to be 
heavily&amp;nbsp;influenced by Forge World pieces! I love the Forge World 
stuff!&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;span style="font-size: small;"&gt;&lt;a href="http://3.bp.blogspot.com/-naE3m--wFg4/Ty_paMWe0-I/AAAAAAAACxk/cB33i2bfbyE/s1600/UltramarinesWIP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-naE3m--wFg4/Ty_paMWe0-I/AAAAAAAACxk/cB33i2bfbyE/s400/UltramarinesWIP.jpg" width="300" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;
Now of course, if you listen to the 
show, you know I have gone back to Marines. Though this time I am painting them 
to an established Codex Chapter. The Ultramarines.&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
I'm not sure what the future holds 
right now. I have a pretty large Space Wolf force that is unpainted. I was 
thinking of doing a drop pod Space Wolf force at one point, but I am kind of 
wavering on that right now. I may just sell off that stuff and build up the 
Ultramarines more. I'm really waiting to see what happens when the new Chaos 
Space Marine Codex comes out. I think that will determine what way I go with my 
Chaos army.&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;b&gt;&lt;i&gt;Why did you decide to start playing 
Ultramarines?&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
So here’s the deal; I don't know 
about how it is where you guys live. But out here, I hardly see anyone ever play 
actual Ultramarines. People on the Internet and in game stores like to complain 
about the XIII Legion a lot.&amp;nbsp;40k&amp;nbsp;fans&amp;nbsp;call&amp;nbsp;The Ultramarines, 
Games Workshops Poster boys and then of course there is the movie, which met 
with a pretty lukewarm reception. (And that's probably being generous.) But the 
reality is, you don't actually SEE them that often on the table! It 
also happens to be, in my opinion, one of the great color schemes for Space 
Marines out there. Blue happens to be my favorite color... so it all kind of 
fell into place. 
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
While I was trying to decide, I knew 
I was of course going to use a lot of Forge World components again. So I played 
around with a couple of ideas. Red Scorpions, Imperial Fists, Howling 
Griffons... but in the end I decided to go with the Ultramarines and I think 
they are coming out amazingly well. I am really looking forward to showing my 
progress with them at Adepticon this year!&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="im"&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;i&gt;&lt;b&gt;How will you be playing using the Codex: Space Marines? 
Any specific plans for special characters, units you'll use, 
etc?&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
Thunder Hammer / Storm Shield 
Terminators of course! I complain about them all the time when they are used 
against me - so why WOULDN'T I use them!? They are an amazing unit for their 
cost. And lets face it - Terminators are cool! People also know that I love Land 
Raiders - so initially I have a couple of them as well. I tend to build armies 
that are not geared towards fine tuned winning machines. So my initial foray 
into these guys is probably not going to win me a lot of games. That's ok. I 
really just enjoy every aspect of the game, from painting, modelling, and 
playing - but primarily socializing.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/--psz0qIZfhU/Ty_pZveNPGI/AAAAAAAACxM/H6Zs3aE63DQ/s1600/termchaplain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/--psz0qIZfhU/Ty_pZveNPGI/AAAAAAAACxM/H6Zs3aE63DQ/s400/termchaplain.jpg" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;
&lt;br /&gt;
With that said, I really do see this 
as my "starter force" for the Ultramarines. I plan to expand on them in the 
years to come! Oh and of course I have to field my Terminator Chaplain - mainly 
because he is my favorite model in 40k and I'm really pleased with the paint job 
I pulled off on him.&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;Look for part two of the interview with Carl Tuttle - co-host of The Independent Characters - later this week!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="font-family: inherit;"&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-6098280935862413333?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/6098280935862413333/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6098280935862413333?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/6098280935862413333?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/podcaster-spotlight-independent.html" title="Podcaster Spotlight: The Independent Characters - Carl Tuttle (Part One)" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-vVG2ejGR5Mc/Ty_pYh2f1eI/AAAAAAAACw0/GEWS0n147zc/s72-c/Carl.jpg" height="72" width="72" /><thr:total>5</thr:total></entry><entry gd:etag="W/&quot;C0AERHw-fyp7ImA9WhRbEkg.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-511222581109043648</id><published>2012-02-03T01:02:00.002-05:00</published><updated>2012-02-03T01:48:25.257-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-03T01:48:25.257-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="boobhammer" /><category scheme="http://www.blogger.com/atom/ns#" term="chicks in lingerie with knives" /><category scheme="http://www.blogger.com/atom/ns#" term="Dark Elves" /><title>Fantasy Friday - Bringing the Pain</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-NtFZyBXq6rM/TytzezhwuPI/AAAAAAAAAN0/hhqw3v9BgbE/s1600/warhammer_misc%2B010.JPG"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5704780326059948274" src="http://1.bp.blogspot.com/-NtFZyBXq6rM/TytzezhwuPI/AAAAAAAAAN0/hhqw3v9BgbE/s400/warhammer_misc%2B010.JPG" style="cursor: pointer; display: block; height: 360px; margin: 0px auto 10px; text-align: center; width: 480px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
As Mike has stated in a prior post, some of our group have recently started Warhammer Fantasy armies. I have had my Dark Elves for over a year, but I am now just getting some real painting started on them. So far, I am still&amp;nbsp;experiencing "new model syndrome". It is nice to take a break from the 40k and Warmachine painting grind and start something new.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Mike and I have a pickup game planned for this weekend. I will be trying out my Dark Elves against his new Beastmen army. I have never played against Beastmen, so I am looking forward to crying "cheese" the first time he pulls out some crazy rule I don't know. Mike has played against my Dark Elves a few times with his Tomb Kings, so he knows what I am bringing. Or does he?  I have added a new weapon to my army and am going to use it for the first time. I picked up the "Cauldron of Blood" and got it painted up this week. These "ladies" are here for a blood donation and they aren't bringing juice and cookies.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-nGNc8udbUQo/TytzPCy0I1I/AAAAAAAAANo/ai-rqtfPi64/s1600/warhammer_misc%2B006.JPG"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5704780055280100178" src="http://2.bp.blogspot.com/-nGNc8udbUQo/TytzPCy0I1I/AAAAAAAAANo/ai-rqtfPi64/s400/warhammer_misc%2B006.JPG" style="cursor: pointer; display: block; height: 360px; margin: 0px auto 10px; text-align: center; width: 480px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I did a conversion for the death hag (no relation to my ex-wife) and made it so she is carrying my army's BSB. It is probably my best green stuff job to date. I cut off the blood cup and replaced it with a banner full of Dark Elf bits. I printed up a Dark Elf banner decal on a sheet of Testors decal paper, but I wanted it to dry overnight before trying to apply the transfer.It is a cool option for Dark Elves to hide their BSB in toughness 10 warmachine crew.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://3.bp.blogspot.com/-xvRvd59V7d8/Tyt0JsJXEaI/AAAAAAAAAOA/cVvNThYNmUM/s1600/warhammer_misc%2B013.JPG"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5704781062812930466" src="http://3.bp.blogspot.com/-xvRvd59V7d8/Tyt0JsJXEaI/AAAAAAAAAOA/cVvNThYNmUM/s400/warhammer_misc%2B013.JPG" style="cursor: pointer; display: block; height: 360px; margin: 0px auto 10px; text-align: center; width: 480px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Painting the fun models is... well fun. However, I have not forgotten about getting some core models painted. It is a bit of a grind, but it didn't take too long thanks to some nice base coat primer I picked up. I still have a ways to go get my spear men done, but at least my Sorceress has a nice bunker of troops to protect her now. I still need to go through the army and get the bases flocked.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-pJZJFiUmdyA/Tyt1MBAIOSI/AAAAAAAAAOM/3fU2RDTGq2U/s1600/warhammer_misc%2B015.JPG"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5704782202282719522" src="http://2.bp.blogspot.com/-pJZJFiUmdyA/Tyt1MBAIOSI/AAAAAAAAAOM/3fU2RDTGq2U/s400/warhammer_misc%2B015.JPG" style="cursor: pointer; display: block; height: 360px; margin: 0px auto 10px; text-align: center; width: 480px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Next up, my Dreadlord really likes dragons. He wants to ride a dragon while he has a miniature dragon on his shoulder. I really want to get started on the resin dragon model I picked up from Gamer's Sanctuary's used mini cabinet.  This model is from &lt;a href="http://www.ultraforgeminiatures.com/?page_id=64"&gt;Ultraforge&lt;/a&gt; and is probably the coolest looking mini in the history of forever. I hope I my paint job will do it justice.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://3.bp.blogspot.com/-G_OS8OgWwKU/Tyt2ejuHgCI/AAAAAAAAAOY/24vpD8jJ8tw/s1600/warhammer_misc%2B018.JPG"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5704783620351688738" src="http://3.bp.blogspot.com/-G_OS8OgWwKU/Tyt2ejuHgCI/AAAAAAAAAOY/24vpD8jJ8tw/s400/warhammer_misc%2B018.JPG" style="cursor: pointer; display: block; height: 360px; margin: 0px auto 10px; text-align: center; width: 480px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-511222581109043648?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/511222581109043648/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/fantasy-friday-bringing-blood.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/511222581109043648?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/511222581109043648?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/fantasy-friday-bringing-blood.html" title="Fantasy Friday - Bringing the Pain" /><author><name>tau4eva</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-dg7a5P2TCng/Tig4jAn7s1I/AAAAAAAAAAQ/JJer-UobdyU/s220/thumbnailCA090DVD.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-NtFZyBXq6rM/TytzezhwuPI/AAAAAAAAAN0/hhqw3v9BgbE/s72-c/warhammer_misc%2B010.JPG" height="72" width="72" /><thr:total>6</thr:total></entry><entry gd:etag="W/&quot;DkIDRno8eCp7ImA9WhRbEUw.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-1545169532336781942</id><published>2012-02-01T11:42:00.001-05:00</published><updated>2012-02-01T11:42:57.470-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-01T11:42:57.470-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="reddit" /><category scheme="http://www.blogger.com/atom/ns#" term="quit being cheap" /><category scheme="http://www.blogger.com/atom/ns#" term="flamewar?" /><title>Pay Where You Play</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/tKDK4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://i.imgur.com/tKDK4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This week has been slow for me; I've been assembling Beastmen for fantasy and reading Badab War books in Imperial Armour 9 and 10. I have also been taking part in a discussion on &lt;a href="http://www.reddit.com/r/Warhammer/comments/oy7y5/flgs_thoughts/"&gt;Reddit&lt;/a&gt; talking about FLGS's and how to spend cash there. I've always been a proponent of &lt;b&gt;Pay Where You Play&lt;/b&gt;, which is a slogan I heard on the &lt;a href="http://theheroic28s.blogspot.com/"&gt;Heroic 28s&lt;/a&gt; podcast. &lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Different Environments&lt;/b&gt;&lt;br /&gt;
First I will say that I got a little passionate in the Reddit thread. I live very close to what I consider the best FLGS I've ever been to. It is staffed by people who care about the hobby and their business and it shows. The store is clean and bright and well stocked.&lt;br /&gt;
&lt;br /&gt;
This is often not the case, so one has to take that into account when discussing pay where you play on the interwebs. Oftentimes people have an experience with a store that is not so great and so they don't consider it as important. Any discussion of this idea should take this into account.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/WtDFR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i.imgur.com/WtDFR.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Warhammer is An Expensive Hobby &lt;/b&gt;&lt;br /&gt;
No matter how much I rail on GW for raising prices unreasonably, one must always remember that this hobby is &lt;i&gt;expensive.&lt;/i&gt; Going into it trying to cut corners at every opportunity may not be the best method of joining the hobby. I think out of our whole playgroup, most of us started 40k / Fantasy / Warmachine &lt;i&gt;AFTER&lt;/i&gt; college!&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/o040P.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/o040P.jpg" width="257" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;What Does the Store Owe You?&lt;/b&gt;&lt;br /&gt;
FLGS's should be clean. They should have a nice bathroom that isn't stanked up and stainy. They should have a brightly lit playing area with a plethora of terrain and tabletops. They should stock the main merchandise lines and be open for orders if they don't have it. Staffers should be pleasant and willing to answer questions. It is reasonable to request that miniatures be sold at least at a 10% discount; this provides some incentive to purchase in store, obviously.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What Do You Owe the Store?&lt;/b&gt;&lt;br /&gt;
If you spend your time there playing games, you should purchase your hobby merchandise there. Buy your Warhammer models there at the very least. This is what the store makes money on, not so much once-a-year purchases like brushes or clippers. Justifying purchasing things online to save money that you can spend in the store every few months is just that: justifying. &lt;br /&gt;
&lt;br /&gt;
If you don't purchase your stuff in store, if everyone purchased from the internets and then walked in to play, pretty soon you'd find yourself playing in someone's cat smell basement.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/MiIBl.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i.imgur.com/MiIBl.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;Considerations&lt;/b&gt;&lt;br /&gt;
Obviously there are things you can't purchase in store. Bits are something that sometimes have to be found at bits retailers online. Alternative companies sometimes aren't big enough to sell wholesale to stores. Old and out of print models usually aren't available either.&lt;b&gt; &lt;/b&gt;I can't say that I've spent all my hobby money in stores; I've purchased things here and there on eBay, but that is a small percentage of my hobby expenditures. I've also sold many models to fund other projects, so I'm not Mr. Moneybags or anything.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Why Not Shop Online?&lt;/b&gt;&lt;br /&gt;
There are quite a few full-service stores online that will sell you items for a great discount&lt;b&gt; &lt;/b&gt;and ship it very fast and very well. These stores have no local buy-in to your area. They won't run tournaments, they won't give you advice on painting, they won't listen to your well-held opinions on the state of the hobby.&lt;br /&gt;
&lt;br /&gt;
Most of all, they won't invite you into their place of business to let you play wargames on their tables with all of their terrain that they built and painted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-1545169532336781942?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/1545169532336781942/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/02/pay-where-you-play.html#comment-form" title="11 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/1545169532336781942?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/1545169532336781942?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/02/pay-where-you-play.html" title="Pay Where You Play" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><thr:total>11</thr:total></entry><entry gd:etag="W/&quot;AkUARn8-cSp7ImA9WhRUFkU.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-705729773344553431</id><published>2012-01-27T11:31:00.003-05:00</published><updated>2012-01-27T13:17:27.159-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-27T13:17:27.159-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer" /><category scheme="http://www.blogger.com/atom/ns#" term="fantasy Friday" /><category scheme="http://www.blogger.com/atom/ns#" term="dudes like marking their territory... with poop" /><category scheme="http://www.blogger.com/atom/ns#" term="beastmen" /><title>Fantasy Friday - Beastmen and Ghorgons Oh Dang</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-pVoBM0eWh2w/TyK-XwWlKkI/AAAAAAAACwc/kO3INA-kdxY/s1600/m680061a_P1Mb2XL.tif.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="286" src="http://3.bp.blogspot.com/-pVoBM0eWh2w/TyK-XwWlKkI/AAAAAAAACwc/kO3INA-kdxY/s400/m680061a_P1Mb2XL.tif.jpeg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
I posted earlier this week about the new Beastmen army I'm starting (I'll have TK and Beastmen) and all the other happenings locally in regards to fantasy. It is pretty cool getting hobby questions and rules questions for an old fantasy vet! &lt;br /&gt;
&lt;br /&gt;
I've cleaned out my basement, removing a ton of models I haven't used in a while, won't paint, and don't want to learn how to use. I sold some 40k models, some fantasy models, and some Warmachine models. I managed to get enough store credit to purchase two battalion boxes and a ghorgon with another battalion box on order (the price of bestigors - special elite infantry - is ridiculous if you don't buy them in the battalion box).&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
I already had a list in mind, based &lt;a href="http://www.thediceabide.com/2011/06/2500-beastmen-for-bay-area-open/"&gt;off&lt;/a&gt; of &lt;a href="http://www.thediceabide.com/2011/09/beastmen-tactics-core/"&gt;some&lt;/a&gt; things I read on the &lt;a href="http://www.thediceabide.com/2011/09/beastmen-tactics-lords-and-heroes/"&gt;interwebs&lt;/a&gt;. (&lt;a href="http://www.thediceabide.com/"&gt;The Dice Abide&lt;/a&gt; is a pretty sweet blog that I just found!)&lt;br /&gt;
&lt;br /&gt;
2000 Pts - Beastmen Roster&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Beastlord (1#, 233 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp; Beastlord, (General; Primal Fury; Hand Weapon; Shield)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Armour of Destiny&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Crown of Command&lt;/blockquote&gt;
More than a lot of other armies the beastmen rely on their general to provide leadership. Everything is pretty low LD, and he has 9. With Crown of Command he's stubborn, leading a large unit of gors with the BSB. Armour of Destiny will give him a decent save. He's T5 and S5 so he'll be pretty effective in close combat as well.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Wargor (1#, 210 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp; Wargor (Battle Standard Bearer), 210 pts (Primal Fury; 
Hand Weapon; Extra Hand Weapon; Heavy Armour; Shield; Battle Standard 
Bearer; Extra Attack)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Gnarled Hide&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The Beast Banner&lt;/blockquote&gt;
The Wargor BSB also seems pretty necessary. He holds together the lines and provides Primal Fury re-rolls (primal fury gives the unit hatred; on a snake eyes they get frenzy as well). This is huge. He has a 2+ armor save from the scaly skin. Beast Banner gives his unit +1S, so gors with additional hand weapons are re-rolling hits on WS4 with S4. Pretty nasty!&lt;br /&gt;
&lt;blockquote&gt;
Great Bray-Shaman (1#, 260 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp; 1 Great Bray-Shaman, 260 pts (Primal Fury; Level 4 Upgrade; Hand Weapon)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 Dispel Scroll&lt;/blockquote&gt;
I have no idea what spells he'll take, but I've read that Beasts is not very good. I'd like him to have more items but I'm right up at 2000 pts.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Gor Herd (45#, 385 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp; 44 Gor Herd, 385 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 Foe-Render (Hand Weapon; Extra Hand Weapon; Extra Attack)&lt;/blockquote&gt;
Additional hand weapon makes these dudes nasty, and the Beast Banner makes it worse for the enemy. Huge block, probably horded up.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Bestigor Herd (30#, 390 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp; 29 Bestigor Herd, 390 pts (Always Strikes Last; Primal Fury; Musician Mus; Standard Bearer Std; Great Weapon; Heavy Armour)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 Gouge-Horn (Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour)&lt;/blockquote&gt;
These guys are the heavy hitters. Great weapons and heavy armor means they're gonna destroy stuff in close combat and go up against monstrous infantry and huge creatures. Hopefully I can get a spell that gives them T5 as well.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Ungor Herd (30#, 165 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp; 29 Ungor Herd, 165 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Shield)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 Halfhorn (Hand Weapon; Shield)&lt;/blockquote&gt;
Probably a bunker for my bray shaman. Might break them up into two units to try out ambush. Not really sure what to do with them yet, they're basically humans with primal fury.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;
Tuskgor Chariot (1#, 80 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp; 1 Tuskgor Chariot, 80 pts (Primal Fury; Chariot; Swiftstride)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 Gor Driver (Spear)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 Bestigor Warrior (Always Strikes Last; Great Weapon)&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 Tuskgor&lt;/blockquote&gt;
Fast, heavy hitter. May replace it with a razorgor and get some more items.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Ghorgon (1#, 275 pts)&lt;br /&gt;
&amp;nbsp;&amp;nbsp; 1 Ghorgon, 275 pts (Beserk Rage; Causes Terror; Frenzy; Immune to Psychology; Large Target; Stubborn; Thunder Stomp)&lt;/blockquote&gt;
I've heard this dude isn't that great, but I'd like to try him. Plus the model is amazing. He probably wouldn't be assaulting anything by himself, just supporting with thunderstomps.&lt;br /&gt;
&lt;br /&gt;
Not too much variation in a small list, but it should be interesting to play. The characters are a little more expensive than what I'm used to playing, and there is no shooting, which is weird having played TK for a while. We'll see how it goes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-705729773344553431?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/705729773344553431/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/01/fantasy-friday-beastmen-ghorgons-oh.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/705729773344553431?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/705729773344553431?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/01/fantasy-friday-beastmen-ghorgons-oh.html" title="Fantasy Friday - Beastmen and Ghorgons Oh Dang" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-pVoBM0eWh2w/TyK-XwWlKkI/AAAAAAAACwc/kO3INA-kdxY/s72-c/m680061a_P1Mb2XL.tif.jpeg" height="72" width="72" /><thr:total>6</thr:total></entry><entry gd:etag="W/&quot;C08CRX48fCp7ImA9WhRUFUw.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-2068819487186942304</id><published>2012-01-25T12:17:00.003-05:00</published><updated>2012-01-25T12:17:44.074-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T12:17:44.074-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ONE OF US" /><category scheme="http://www.blogger.com/atom/ns#" term="Fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="ADD" /><category scheme="http://www.blogger.com/atom/ns#" term="beastmen" /><title>Fantasy Army ADD</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-nlrrgRrzdtI/TyAywLRykDI/AAAAAAAACv4/KbHSF0_LdEk/s1600/sweet+picture.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="278" src="http://1.bp.blogspot.com/-nlrrgRrzdtI/TyAywLRykDI/AAAAAAAACv4/KbHSF0_LdEk/s400/sweet+picture.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
It has been an interesting winter so far. Cerberus came into some cash by selling off Heroclix crack (it is getting big at &lt;a href="http://www.thegamerssanctuary.com/"&gt;Gamers Sanctuary&lt;/a&gt; right now!) and purchased a starter &lt;b&gt;Lizardmen&lt;/b&gt; army, Dustin started a &lt;b&gt;Skaven&lt;/b&gt; army, Brian bought the &lt;b&gt;High Elves&lt;/b&gt; from the box set from Dustin (and apparently a large force after that), Tau4Eva was working on painting his &lt;b&gt;Dark Elves&lt;/b&gt; and Phil purchased some &lt;b&gt;Brettonians&lt;/b&gt;. This was really encouraging to me, a fantasy player from 4th edition (fantasy was really my game - I didn't start 40k until 5th edition, really, although I had models for it).&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
I was pretty unimpressed with the lackluster &lt;b&gt;Tomb Kings&lt;/b&gt; release last year. I like the new models, but it seems like the army doesn't have a ton of options. I'm interested in getting back into them and really trying new things... but I wanted a second fantasy army. In the fall I bought up a bunch of used &lt;b&gt;Empire &lt;/b&gt;stuff on eBay and put together an army. I used it a few times. It did what I wanted it to do, shoot a lot. It was fun to play with and the army had the character I wanted it to (the fluff for Empire is so cool).&lt;br /&gt;
&lt;br /&gt;
About that time they released the ghorgon and the cygor for Beastmen. I began looking longingly at beastmen pictures on the internet, seeing all the cool stuff. I will admit, my first model I ever bought was a beastman with a halberd. I split a blister with my brother. We sat in our living room with our one model each, desperately trying to remember the rules from what our friend had told us (we may have had the one page cheat sheets they used to give out). We marched at each other from 8 feet away on the carpeted floor and then killed each other with our one model each.&lt;br /&gt;
&lt;br /&gt;
I really like the look of the Beastmen models. They show a kind of ferocity and difference that makes them truly look like the Children of Chaos. They have so many conversion opportunities with mutations and chaos gifts... so cool.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-YBCj9BbH9t4/TyA2xPvbgEI/AAAAAAAACwA/1bOYwbMzFCQ/s1600/beastman.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-YBCj9BbH9t4/TyA2xPvbgEI/AAAAAAAACwA/1bOYwbMzFCQ/s320/beastman.jpg" width="202" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Dude gives no damns&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Our snowblower died (it is a 25 year old hand-me-down from my parents), the baby's room needs to be re-carpeted, and there are other pressing financial needs, so I made the decision to sell off the Empire army. I didn't think I'd ever get the army painted, either, so that was a part of the decision.&lt;br /&gt;
&lt;br /&gt;
My wife and I received some good news, so I didn't have to get rid of the Empire army. My mind was already set on purchasing a small amount of Beastmen though! I couldn't get them out of my head, so I arranged a trade and now Geneguard will be using the Empire army. I'm happy to hand them off to someone I know who will play with them... and now GG has a fantasy army!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/os8IV.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="290" src="http://i.imgur.com/os8IV.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
I've done some winter cleaning of my models in the basement. I've gotten rid of fantasy and 40k models I'll never use or never paint. I'm in the process of inventorying the models I have for Warmachine that I don't need or won't paint in the near future. Nobody needs to own every Khador unit that exists. I'm using the cash from getting rid of these units to purchase some Beastmen.&lt;br /&gt;
&lt;br /&gt;
I bought a Gor box and put them together as my beastlord, wargor battle standard bearer, and bray shaman. I really like being able to build my own model for characters. Having a simple pewter guy who is the same as every other dude's leader is a little lame to me. I'm looking to have these guys painted within a week, as I like to paint the army's characters first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've read through the army book (holy cow there is a lot of fecal discussion) and I'm going to make this army blessed by Tzeentch. The chaos gods don't really care that much about beastmen, so really only the characters will be blessed. I really like how you can give them chaos gifts - basically extra magic items. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-CFXNk1U2dM0/Tx_3yH4DXSI/AAAAAAAACvs/kSfj-T7Hy1o/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-CFXNk1U2dM0/Tx_3yH4DXSI/AAAAAAAACvs/kSfj-T7Hy1o/s400/%255BUNSET%255D" width="225" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Beastlord. You have to keep this dude alive.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-8MBEPU3U1Y8/Tx_37q2vAFI/AAAAAAAACv0/0ECKx6T0310/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-8MBEPU3U1Y8/Tx_37q2vAFI/AAAAAAAACv0/0ECKx6T0310/s320/%255BUNSET%255D" width="313" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Gors. I've since learned that it is best to equip them with extra hand weapons. I'll change that.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-S31iVIZuq7M/Tx_4LVMbHEI/AAAAAAAACvw/n5Lz5CMsOpI/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-S31iVIZuq7M/Tx_4LVMbHEI/AAAAAAAACvw/n5Lz5CMsOpI/s400/%255BUNSET%255D" width="168" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Wargor BSB with tzeentch standard.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
Overall I'm excited to start this army. Beastmen are considered to be somewhat undepowered but I've got some tricks up my sleeve and I like the way the models look and the fluff portrays them. I'm also super glad that we have so much interest in new fantasy armies in our club.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-2068819487186942304?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/2068819487186942304/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/01/fantasy-army-add.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/2068819487186942304?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/2068819487186942304?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/01/fantasy-army-add.html" title="Fantasy Army ADD" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-nlrrgRrzdtI/TyAywLRykDI/AAAAAAAACv4/KbHSF0_LdEk/s72-c/sweet+picture.jpg" height="72" width="72" /><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;A0cCRHo6eip7ImA9WhRUEUQ.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-16553953607867678</id><published>2012-01-21T21:22:00.001-05:00</published><updated>2012-01-21T21:24:25.412-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-21T21:24:25.412-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="unpainted minis" /><category scheme="http://www.blogger.com/atom/ns#" term="Apocalypse" /><category scheme="http://www.blogger.com/atom/ns#" term="marines marines marines MARINES" /><category scheme="http://www.blogger.com/atom/ns#" term="the big game" /><title>The Big Game - Post Battle Photos</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/2w8oC.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://i.imgur.com/2w8oC.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
We fielded about 60,000 points between both teams. Imperials won 20-1 (objectives are scored during each players turn). It was much closer than the objective points show, though. The xenos players took a huge risk in reserving their entire army at the beginning.&lt;br /&gt;
&lt;br /&gt;
Overall, it was a TON of fun. So many things died... my TL autocannon dread knocked down two flyers! My titan died in a hail of railgun fire. The thunderhawk went down like a baby to a few Eldar flyer shots. Three land raiders raced up the middle and unloaded terminators into the Eldar line. Tyranid monstrosities rampaged through marines...&lt;br /&gt;
&lt;br /&gt;
Please forgive all the unpainted Mantis Warriors. I have about 1/4 of my points painted so far. Bill's Salamanders are 99% painted.&lt;br /&gt;
&lt;br /&gt;
I will say I greatly enjoyed this battle because of the huge field. I think sometimes when I read about military campaigns I imagine these huge battles where thousands of men were moved around, flanks turned, etc. It is nearly impossible to do that in a regular 40k game because troops are so fast and the field so small. In this game I genuinely felt the pressure of holding the left flank and hoping my men didn't collapse. The chapter banner definitely helped in keeping them in the battle! &lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;Click to embiggen:&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-TA9s5KbuvH8/TxtuyObLb8I/AAAAAAAACrM/HHb21zptAAc/s1600/P1210004.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-TA9s5KbuvH8/TxtuyObLb8I/AAAAAAAACrM/HHb21zptAAc/s400/P1210004.JPG" width="331" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Turn 1 lineup. Xenos forces reserved their entire army. Salamanders (about 7,000 points) were held in reserve. Mantis Warriors were to prove their loyalty to the emperor!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-RNCFjmskW2Q/Txtux5smaII/AAAAAAAACrA/Hw6hMa9X_Kw/s1600/P1210005.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-RNCFjmskW2Q/Txtux5smaII/AAAAAAAACrA/Hw6hMa9X_Kw/s400/P1210005.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The center of our line. To the right of the Mantis Warriors the Space Lions, a very elite force, planned to break the enemy line.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-OZdmlUUqnYc/Txtux6NY64I/AAAAAAAACq8/MPytJSw7jhs/s1600/P1210006.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="218" src="http://1.bp.blogspot.com/-OZdmlUUqnYc/Txtux6NY64I/AAAAAAAACq8/MPytJSw7jhs/s400/P1210006.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Space Lion tanks&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-49E2Z91drk0/TxtuyaQmE8I/AAAAAAAACrQ/jjHXGaxg5HU/s1600/P1210007.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="215" src="http://3.bp.blogspot.com/-49E2Z91drk0/TxtuyaQmE8I/AAAAAAAACrQ/jjHXGaxg5HU/s400/P1210007.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Mantis Warriors move up on the first turn to capture an objective. The Stormraven held the Contemptor and a vanguard vets.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3FCyaNV25CQ/TxtuynKppzI/AAAAAAAACrc/olVZnFfJlfA/s1600/P1210008.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="280" src="http://4.bp.blogspot.com/-3FCyaNV25CQ/TxtuynKppzI/AAAAAAAACrc/olVZnFfJlfA/s400/P1210008.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Drop pods drop to the planet and begin to hold key tactical points. Predators move up to hold the midfield.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-pMawyztgVno/Txtuy9gDeHI/AAAAAAAACrs/eGXJ5R_qyp4/s1600/P1210009.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="235" src="http://1.bp.blogspot.com/-pMawyztgVno/Txtuy9gDeHI/AAAAAAAACrs/eGXJ5R_qyp4/s400/P1210009.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Salamander drop pods drop down in front of Space Lion tanks.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-CSirg9lszcY/TxtuyvYn6YI/AAAAAAAACrg/ce9pJadoRBg/s1600/P1210010.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="280" src="http://3.bp.blogspot.com/-CSirg9lszcY/TxtuyvYn6YI/AAAAAAAACrg/ce9pJadoRBg/s400/P1210010.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Fortress of Redemption is held by the Grey Knights, including a warhound titan.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Abe4YgjiVA4/TxtuzHkh2WI/AAAAAAAACr0/vO__gUCp7MQ/s1600/P1210012.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="255" src="http://2.bp.blogspot.com/-Abe4YgjiVA4/TxtuzHkh2WI/AAAAAAAACr0/vO__gUCp7MQ/s400/P1210012.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;More midfield shots.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Em2G4B4oOsk/TxtuzXDXdjI/AAAAAAAACr8/Csew5mLVmBw/s1600/P1210013.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-Em2G4B4oOsk/TxtuzXDXdjI/AAAAAAAACr8/Csew5mLVmBw/s400/P1210013.JPG" width="383" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-b1vw1R2L0sQ/Txtuz4U0xJI/AAAAAAAACsQ/1rgwK8lMmJE/s1600/P1210014.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="290" src="http://4.bp.blogspot.com/-b1vw1R2L0sQ/Txtuz4U0xJI/AAAAAAAACsQ/1rgwK8lMmJE/s400/P1210014.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;In the bottom of turn 2 the enemy took to the field. The tyranids were being held in bondage by tau wiles.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-UC-Bh0IYX9o/Txtuzg_A0kI/AAAAAAAACsE/2_T3TIIgXkA/s1600/P1210015.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="270" src="http://1.bp.blogspot.com/-UC-Bh0IYX9o/Txtuzg_A0kI/AAAAAAAACsE/2_T3TIIgXkA/s400/P1210015.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The eldar also brought a small force onto the board to enable the rest to come through a warpgate.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-qrquGs-7Z5Y/Txtuz0xQpDI/AAAAAAAACsM/Q2BSv3J1NeE/s1600/P1210016.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-qrquGs-7Z5Y/Txtuz0xQpDI/AAAAAAAACsM/Q2BSv3J1NeE/s400/P1210016.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Tau Tiger Shark!! Huge!!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QCc1pA3Gxq0/Txtu0HBlmxI/AAAAAAAACsc/QZZ5ubVd3_0/s1600/P1210017.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="227" src="http://2.bp.blogspot.com/-QCc1pA3Gxq0/Txtu0HBlmxI/AAAAAAAACsc/QZZ5ubVd3_0/s400/P1210017.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Tau flyer gives my Stormraven an eskimo kiss. Spent all week painting the raven and it didn't fire a shot, lol.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-OH-2gTF1aMQ/Txtu1gbjI4I/AAAAAAAACtU/Z5jeOokdlUs/s1600/P1210025.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-OH-2gTF1aMQ/Txtu1gbjI4I/AAAAAAAACtU/Z5jeOokdlUs/s400/P1210025.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The thunderhawk came in on turn 3 and started shooting. It was my job to hold the left flank at all costs. Four tyranid hierodules, four flyers, and numerous rail guns pointed at my troops.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&amp;nbsp;&lt;a href="http://1.bp.blogspot.com/-UE_YP5Hn8Ek/Txtu1RWmSwI/AAAAAAAACtI/U4UyuALJf0A/s1600/P1210024.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-UE_YP5Hn8Ek/Txtu1RWmSwI/AAAAAAAACtI/U4UyuALJf0A/s400/P1210024.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp; &lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-0fXkezhP_mo/Txtu0hBa6FI/AAAAAAAACsw/WtAXbqfkLuw/s1600/P1210020.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="277" src="http://1.bp.blogspot.com/-0fXkezhP_mo/Txtu0hBa6FI/AAAAAAAACsw/WtAXbqfkLuw/s400/P1210020.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Right flank of the imperial forces. The grey knights were unengaged for much of the beginning of the battle but would soon prove their mettle. The Space Lion commander had to be physically restrained by the other Space Marine commanders, such was his vigor for the fight&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-BGzNkP7N8ts/Txtu0lJ5OUI/AAAAAAAACss/PXpNfVo2nRw/s1600/P1210019.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="288" src="http://1.bp.blogspot.com/-BGzNkP7N8ts/Txtu0lJ5OUI/AAAAAAAACss/PXpNfVo2nRw/s400/P1210019.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The warhound titan Impetus Maero held the center. &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-aoUiu_Es5TI/Txtu1egdswI/AAAAAAAACtE/mMmwS3Gm-ww/s1600/P1210022.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="211" src="http://2.bp.blogspot.com/-aoUiu_Es5TI/Txtu1egdswI/AAAAAAAACtE/mMmwS3Gm-ww/s400/P1210022.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Whole battlefield shot!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-A_CTnGQHfwk/Txtu5F9CtkI/AAAAAAAACuY/bK3maTGkGnY/s1600/P1210033.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-A_CTnGQHfwk/Txtu5F9CtkI/AAAAAAAACuY/bK3maTGkGnY/s400/P1210033.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The stormraven used to be here. Lelith landed and killed a ton of dudes&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-6oCZCQG1wcw/Txtu4eRPSkI/AAAAAAAACuM/f73le42cZFM/s1600/P1210035.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-6oCZCQG1wcw/Txtu4eRPSkI/AAAAAAAACuM/f73le42cZFM/s400/P1210035.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The day is getting long and the Tau decide to make their move.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-w9HfxW-90Uc/Txtu41j9DqI/AAAAAAAACuU/yOSW44_bH-4/s1600/P1210036.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="243" src="http://4.bp.blogspot.com/-w9HfxW-90Uc/Txtu41j9DqI/AAAAAAAACuU/yOSW44_bH-4/s400/P1210036.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The two land raiders survived the day! We entered the battle with five and lost one just barely at the end.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-16553953607867678?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/16553953607867678/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/01/big-game-post-battle-photos.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/16553953607867678?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/16553953607867678?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/01/big-game-post-battle-photos.html" title="The Big Game - Post Battle Photos" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-TA9s5KbuvH8/TxtuyObLb8I/AAAAAAAACrM/HHb21zptAAc/s72-c/P1210004.JPG" height="72" width="72" /><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;C0IFQHY9fSp7ImA9WhRUEEo.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-5375449405094618391</id><published>2012-01-20T09:58:00.000-05:00</published><updated>2012-01-20T09:58:31.865-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-20T09:58:31.865-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Apocalypse" /><category scheme="http://www.blogger.com/atom/ns#" term="marines marines marines MARINES" /><category scheme="http://www.blogger.com/atom/ns#" term="the big game" /><category scheme="http://www.blogger.com/atom/ns#" term="techmarine" /><category scheme="http://www.blogger.com/atom/ns#" term="stormraven" /><title>The Big Game - Mantis Warriors Stormraven and Master of the Forge</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Pz6JxaXbus0/Txlw3DGNuyI/AAAAAAAACqw/cKzLu1FntFA/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/EZSrd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i.imgur.com/EZSrd.jpg" width="220" /&gt;&lt;/a&gt;&lt;/div&gt;
I had wanted to finish a few more models for &lt;a href="http://apocalypse40k.com/index.php?/topic/1058-bc-comix-fenton-michigan/"&gt;The Big Game&lt;/a&gt;, so I chose last week to do a Stormraven and my Master of the Forge. I spent this whole week painting these models, which I wasn't expecting.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;They were both relatively simple models, and I'm pretty pleased how they came out. The stormraven takes a long time to highlight, and I tried to write something on the cockpit sides that didn't turn out. Those sides will instead have a Maelstrom Warders logo put over them. I have to dullcote over the decals on both models as well.&lt;br /&gt;
&lt;br /&gt;
For Apocalypse, the Master of the Forge will have a servitor retinue and I'll be using the Blood Angel rules for the Stormraven. I reckon at some point regular ole' space marines will be able to use the stormraven as well.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-BdzFGKtASbs/TxjPcK9HTyI/AAAAAAAACqU/Yb81n2hJ0Wc/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="233" src="http://3.bp.blogspot.com/-BdzFGKtASbs/TxjPcK9HTyI/AAAAAAAACqU/Yb81n2hJ0Wc/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Tons of highlighting on this one! I painted the stripes using painting masking tape.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-uePu5h0L4oo/TxjPhGewvaI/AAAAAAAACqY/hh79nay7cfY/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="232" src="http://4.bp.blogspot.com/-uePu5h0L4oo/TxjPhGewvaI/AAAAAAAACqY/hh79nay7cfY/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Each side of the cockpit will receive a maelstrom warders logo.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-cbGX55epy4U/TxjPlLt6QjI/AAAAAAAACqk/ar6c7oI7E8M/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="238" src="http://3.bp.blogspot.com/-cbGX55epy4U/TxjPlLt6QjI/AAAAAAAACqk/ar6c7oI7E8M/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Thruster scorch detail method thanks @geneguard. I love how that turned out. Mantis Warrior symbol looks really cool too&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-F3xsIp6cUdE/TxjPo5cTmwI/AAAAAAAACqg/aA1tmOlSN7E/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="231" src="http://2.bp.blogspot.com/-F3xsIp6cUdE/TxjPo5cTmwI/AAAAAAAACqg/aA1tmOlSN7E/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-XjtU-ShHHm0/TxjPxEOOKKI/AAAAAAAACqo/BX5rPqolnYg/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="341" src="http://1.bp.blogspot.com/-XjtU-ShHHm0/TxjPxEOOKKI/AAAAAAAACqo/BX5rPqolnYg/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I love this model - looks so cool. I wanted to go with more of a 'bleached' old dude space marine look on this guy. I wasn't going to attempt the white / black logos, I'm just not that great, so I painted most of the Mars logos mechrite red.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Pz6JxaXbus0/Txlw3DGNuyI/AAAAAAAACqw/cKzLu1FntFA/s1600/%255BUNSET%255D" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-pvdaqFKQRlU/TxjP1F8cP6I/AAAAAAAACqs/nIlEEM3Vqew/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="375" src="http://2.bp.blogspot.com/-pvdaqFKQRlU/TxjP1F8cP6I/AAAAAAAACqs/nIlEEM3Vqew/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Dude loves grabbin' things.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Pz6JxaXbus0/Txlw3DGNuyI/AAAAAAAACqw/cKzLu1FntFA/s1600/%255BUNSET%255D" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="361" src="http://2.bp.blogspot.com/-Pz6JxaXbus0/Txlw3DGNuyI/AAAAAAAACqw/cKzLu1FntFA/s400/%255BUNSET%255D" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mantis Warrior logo on his shoulderpad. Microset has worked really well on this stuff. I varnished him this morning, then he'll be dullcoted and based tonight.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-5375449405094618391?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/5375449405094618391/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/01/big-game-mantis-warriors-stormraven-and.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/5375449405094618391?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/5375449405094618391?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/01/big-game-mantis-warriors-stormraven-and.html" title="The Big Game - Mantis Warriors Stormraven and Master of the Forge" /><author><name>Michael Ovsenik</name><uri>https://profiles.google.com/103792642104014302973</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-HjnoudUYhHE/AAAAAAAAAAI/AAAAAAAAAZ8/bLBZSnZ1wn4/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-BdzFGKtASbs/TxjPcK9HTyI/AAAAAAAACqU/Yb81n2hJ0Wc/s72-c/%255BUNSET%255D" height="72" width="72" /><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;C0ICSHY5fip7ImA9WhRUEEo.&quot;"><id>tag:blogger.com,1999:blog-5169114571785178040.post-1544323636800910792</id><published>2012-01-19T17:45:00.000-05:00</published><updated>2012-01-20T09:59:29.826-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-20T09:59:29.826-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Apocalypse" /><category scheme="http://www.blogger.com/atom/ns#" term="forgeworld" /><category scheme="http://www.blogger.com/atom/ns#" term="eldar" /><category scheme="http://www.blogger.com/atom/ns#" term="crack cocaine" /><title>Aaaaand Done!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-1fI2RTHhNco/TxibOiAA8aI/AAAAAAAAAPU/mBlbmjzvdR4/s1600/100_8357.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-1fI2RTHhNco/TxibOiAA8aI/AAAAAAAAAPU/mBlbmjzvdR4/s400/100_8357.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
Well, almost. &amp;nbsp;I ran out of Elmer's glue for the base, but the model 
itself is complete. &amp;nbsp;I was really hating the look of it last night after
 the wash dried. &amp;nbsp;I'm still not thrilled with it, but the highlights on 
the blue and the decals helped set me at ease. &amp;nbsp;I would still like to 
highlight the yellow, but I am not sure what color to use.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-hkm0rixkoI4/TxibSZFLCXI/AAAAAAAAAPc/fKBaIPWcLk8/s1600/100_8360.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-hkm0rixkoI4/TxibSZFLCXI/AAAAAAAAAPc/fKBaIPWcLk8/s400/100_8360.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Unfortunately, this bad boy will have to wait for its debut. &amp;nbsp;Due to my work schedule and the need for some quality time with my wife and son, I have to bow out of the big Apoc game this weekend. &amp;nbsp;Have no fear; it will be very present in the Apoc game to finish out the current campaign we are running at GS. &lt;br /&gt;
&lt;br /&gt;
Next up, the Star Phantoms will get their base coats and my Lizardmen will begin to be assembled. &lt;br /&gt;
&lt;br /&gt;
Later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5169114571785178040-1544323636800910792?l=www.freshcoast40k.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.freshcoast40k.com/feeds/1544323636800910792/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.freshcoast40k.com/2012/01/aaaaand-done.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/1544323636800910792?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5169114571785178040/posts/default/1544323636800910792?v=2" /><link rel="alternate" type="text/html" href="http://www.freshcoast40k.com/2012/01/aaaaand-done.html" title="Aaaaand Done!" /><author><name>Cerberus</name><uri>http://www.blogger.com/profile/04044823442886466260</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-ThVPfrJ4VjM/TVnwC07mjmI/AAAAAAAAAAM/QbJZvG48ns4/s220/6ZP4CAHS5I5WCAOGY0WVCA7JO4T5CA5BH1AJCAHFDSDICAGJI1MFCAVW7PN3CA544B4ACAGEGA6UCAKVFH5TCAP2CN3GCA9CS6CXCAS0IJLZCADVQKXGCA33EFK1CAPV4BO6CAPHHDNS.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-1fI2RTHhNco/TxibOiAA8aI/AAAAAAAAAPU/mBlbmjzvdR4/s72-c/100_8357.JPG" height="72" width="72" /><thr:total>1</thr:total></entry></feed>

