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  <title>freshnews.org - most clicked links</title>
  <updated>2026-06-08T21:21:48+00:00</updated>
  <entry>
    <id>tag:www.freshnews.org,2005:Post/2932875</id>
    <published>2026-06-08T21:00:08Z</published>
    <updated>2026-06-08T21:00:08Z</updated>
    <link rel="alternate" type="text/html" href="https://science.slashdot.org/story/26/06/07/2325213/prada-unveils-liquid-cooling-inner-layer-garment-for-nasas-moon-astronauts-with-knitted-in-ventilation-tubes?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed"/>
    <title>Prada Unveils 'Liquid Cooling' Inner-Layer Garment for NASA's Moon Astronauts with Knitted-In Ventilation Tubes (slashdot)</title>
    <summary>Italian fashion house Prada "unveiled on Sunday the inner-layer garment set to be worn by NASA astronauts heading to the moon," reports Reuters. "The body-hugging suit, created in collaboration with Houston-based space infrastructure developer Axiom Space, features ventilation tubes knitted into the garment." Expertise for developing space exploration products "can come from lots of seemingly unrelated industries," said Jonathan Cirtain, CEO of Axiom Space... The new product follows Prada's splashy foray into space fashion in 2024 with the unveiling of a spacesuit that is expected to be used for NASA's anticipated Artemis 4 moon landing in 2028... Other fashion and apparel companies have jumped on the space bandwagon. Under Armour has partnered with spaceflight company Virgin Galactic to create space apparel, while Columbia Sportswear has worked with space exploration company Intuitive Machines on space fabric technology. The new "Liquid Cooling and Ventilation Garment" was displayed on a mannequin at an event at Prada's Manhattan store.   Read more of this story at Slashdot.</summary>
    <author>
      <name>EditorDavid</name>
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  <entry>
    <id>tag:www.freshnews.org,2005:Post/2934433</id>
    <published>2026-06-08T20:00:08Z</published>
    <updated>2026-06-08T20:00:08Z</updated>
    <link rel="alternate" type="text/html" href="https://science.slashdot.org/story/26/06/08/0418226/jeff-bezos-is-funding-a-wild-hunt-for-the-brains-core-algorithm?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed"/>
    <title>Jeff Bezos Is Funding a Wild Hunt for the Brain's 'Core Algorithm' (slashdot)</title>
    <summary>Jeff Bezos is backing Flourish, a new "neuro AI" startup with $500 million in funding and a reported $2.5 billion valuation, that aims to reinvent AI by studying the brain's architecture and building systems that learn continuously while using far less power than today's large language models. The company's long-term bet is that neuroscientists and AI researchers working together can uncover the brain's "core algorithm" and eventually create brain-inspired AI that runs on a tiny fraction of current compute. Wired reports: Rob Williams knows how to pitch Jeff Bezos: You write a press release as if your product has already been built. Bezos reads it and gives a thumbs up or down. Williams went through this process a lot as an executive on Amazon's "S-team," in charge of software products such as Alexa, until his departure last fall. But the pitch he made a few weeks later -- in December 2025 -- was different. Now he was collaborating with Thomas Reardon, a neuroscientist and repeat startup founder, and approaching Bezos as a funder, not a boss. Here's what Bezos, sitting on his yacht somewhere, read while Williams anxiously watched on Zoom: "Flourish is a neuro AI company that is solving the two most difficult problems facing AI today: power efficiency and continuous learning. We are building Cortex AI, the first synthetic intelligence system designed to match the computational capacity, learning efficiency, and power budget of the human brain." A month later, I'm lunching with Reardon and Williams in the Flatiron neighborhood in New York City. Reardon gets right to the point. AI has dug itself into a hole, he says. Though increasingly powerful, large language models are greedy consumers of computer power and data. Though the inspiration for LLMs was rooted in biology, current frontier models have little in common with the human brain. A person uses about 20 watts of energy to process information; a single chip in an AI training cluster uses more than 30 times that amount. The hyperscalers require thousands of chips and gigawatts of energy, enough to power small cities. And those models need to suck up virtually all of what humans have written. Each new model requires more, more, more. For all of that, the models don't learn. Once you train them, they're stuck. The goal, Reardon tells me, is to build "a synthetic artificial intelligence brain that runs on 50 watts or less." It should adapt to its conditions, be as nimble as a human mind, and burn a tiny fraction of an LLM's compute power and energy. The proof of concept is thriving inside our skulls. "There's something fundamentally wrong with saying, "I need to basically read every book ever written 20 times over in order to learn English,'" Reardon says. "A human baby does it with a couple hundred thousand utterances." Reardon and Williams haven't figured out yet how to build systems that match the magic of a human brain. What they have is a belief that an expert, well-resourced team -- of AI researchers and neuroscientists working essentially side by side -- can find the answer. The neuroscientists will conduct original wet lab experiments with some of the most advanced lab equipment available, to hunt for usable intel on the brain's architecture. They plan to release the models they're currently developing as near-term products on the path to a full reinvention of AI. The fuzziness of the proposal didn't bother Jeff Bezos. After reading Williams' two-pager, he chipped in $50 million. Other funding came from Lux Capital, Google Ventures, and Catalio, among others. Bezos then almost doubled his initial stake and told Reardon he'd have given more if they'd asked. Now with a war chest of $500 million and a reported valuation of $2.5 billion, Flourish just needs to invent a new way to do AI.   Read more of this story at Slashdot.</summary>
    <author>
      <name>BeauHD</name>
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  </entry>
  <entry>
    <id>tag:www.freshnews.org,2005:Post/2932486</id>
    <published>2026-06-08T18:00:08Z</published>
    <updated>2026-06-08T18:00:08Z</updated>
    <link rel="alternate" type="text/html" href="https://games.slashdot.org/story/26/06/07/198205/the-gamer-rights-group-fighting-to-make-the-industry-stop-killing-games-servers?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed"/>
    <title>The Gamer-Rights Group Fighting to Make the Industry Stop Killing Games (Servers) (slashdot)</title>
    <summary>"Can a company take away something you've already paid for?" asks the BBC. "In the world of online video games, some already do." Publishers can decide to switch off a game's servers, often leaving it effectively unplayable. Stop Killing Games, a growing consumer rights campaign started by American YouTuber Ross Scott in 2024, is challenging that practice. In January, the group submitted a petition featuring nearly 1.3 million signatures to the European Commission, triggering a public hearing in the European Parliament in April. What began as an online campaign is now awaiting a decision from one of the EU's most powerful institutions... Scott's campaign began following an announcement from the major studio Ubisoft, saying it would shut down the online-only racing game The Crew in 2024... Ubisoft has already defended its position in court. Responding to a proposed class-action lawsuit brought by two The Crew players in California, the studio argued that customers had purchased a licence to use the game, not unlimited ownership rights, and that players had been warned online services would not be available forever. The lawsuit was dismissed without prejudice in June 2025, after the plaintiffs voluntarily withdrew the case. The wider games industry has also pushed back against the campaign. Video Games Europe, which represents many of the industry's largest publishers, said shutting down online services "must be an option" when games are no longer commercially viable. It also warned that some of the campaign's proposals could make online-only games significantly more expensive to develop. "In no way are we asking companies to keep servers running or services going, they can end it any time they want," said Scott. Instead, he and his fellow campaigners argue that when a game is shut down it should be done "responsibly", with publishers considering "end-of-life plans" such as updating the game to work offline or releasing software that allows players to continue running it. Two key points from the article: "In March, French consumer group UFC-Que Choisir launched legal action against Ubisoft over the shutdown of The Crew, arguing that players were misled about the permanence of their purchase and that some of the company's contract terms were unfair." "The European Commission must respond to the European Citizens' Initiative — the petition brought by the group — by 27 July." Thanks to Alain Williams — Slashdot reader #2,972 — for sharing the article.    Read more of this story at Slashdot.</summary>
    <author>
      <name>EditorDavid</name>
    </author>
  </entry>
  <entry>
    <id>tag:www.freshnews.org,2005:Post/2933177</id>
    <published>2026-06-08T17:00:08Z</published>
    <updated>2026-06-08T17:00:08Z</updated>
    <link rel="alternate" type="text/html" href="https://www.reuters.com/business/energy/texas-grid-flags-risks-data-centers-crypto-sites-fail-voltage-tests-2026-06-05/"/>
    <title>Texas grid flags risks as data centers, crypto sites fail voltage tests (hacker news)</title>
    <summary></summary>
    <author>
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  </entry>
  <entry>
    <id>tag:www.freshnews.org,2005:Post/2932998</id>
    <published>2026-06-08T15:00:09Z</published>
    <updated>2026-06-08T15:00:09Z</updated>
    <link rel="alternate" type="text/html" href="https://yro.slashdot.org/story/26/06/07/2357243/police-sued-after-imprisoning-innocent-man-placed-near-violent-crime-by-flock-license-plate-reader?utm_source=rss1.0mainlinkanon&amp;utm_medium=feed"/>
    <title>Police Sued After Imprisoning Innocent Man Placed Near Violent Crime By Flock License Plate Reader (slashdot)</title>
    <summary>"When Hugo Parra was arrested last year on felony charges, his pleas of innocence fell on deaf ears," reports the Times of San Diego: San Diego police had a description of the Alfa Romeo car he was riding in [but no license plate number] and a witness who identified him during a curbside lineup as the man who brandished a handgun in Golden Hill. They had also checked the city's automatic license plate camera system, run by the private company Flock, and got a "hit," substantiating the claim. The problem, says attorney Alex Coolman, was that Parra was five miles away from Golden Hill at the time of the crime, and the so-called hit from the license plate reader was captured before any police pursuit began. "This Flock hit was obviously the wrong car, as it could not have been in both places simultaneously," said Coolman, who represents Parra and the driver, 23-year-old Ariel Beltran. Despite the signs pointing to it being a different Alfa Romeo, police arrested Beltran and Parra... [An officer had informed dispatch that one of the men "matched the victim's description, other than having a different-colored hooded sweatshirt."] Parra spent nearly one month behind bars, missing Thanksgiving and other special events with his family, before the assault with a firearm and evasion charges were dropped. Parras says he was incarcerated with actual murderers, according to the article, and Parra and Beltran are now preparing to sue the city, seeking $1.5 million each in damages for civil rights violations and negligence. Their claim notes they'd driven past several other Flock cameras which officers could've used to corroborate their story (not to mention location data on their cell phones). Meanwhile, the article also notes that last month the Institute for Justice "identified at least 17 cases in the United States of officers allegedly using Automated License Plate Reader technology to keep tabs on partners, exes, and strangers who had caught their eye..."   Read more of this story at Slashdot.</summary>
    <author>
      <name>EditorDavid</name>
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