<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DEcERXc6cSp7ImA9WhBbFkg.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915</id><updated>2013-05-15T18:13:24.919-04:00</updated><category term="Sega Genesis" /><category term="BB10" /><category term="UAE" /><category term="Blackberry" /><category term="Amiga" /><category term="QNX" /><category term="NES" /><category term="FCEUX" /><category term="Emulators" /><category term="Emulator" /><category term="DGEN" /><category term="Sega Megadrive" /><title>froggyface</title><subtitle type="html">Emulator ports for Blackberry</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://tbotz.blogspot.com/" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Froggyface" /><feedburner:info uri="froggyface" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;C0IASXs5eyp7ImA9WhBVE0U.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-4806876648869421596</id><published>2013-04-19T23:23:00.000-04:00</published><updated>2013-04-19T10:25:48.523-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-19T10:25:48.523-04:00</app:edited><title>Atari800 emulator Playbook port</title><content type="html">Atari800 &amp;nbsp;: &amp;nbsp;New fully working and easy to navigate builds for PB OS2+ and BB10 devices!&lt;br /&gt;
&lt;br /&gt;
This is a port of an excellent emulator &lt;a href="http://atari800.sf.net/"&gt;atari800.sf.net&lt;/a&gt; that can you can configure via easy menu's to become an &amp;nbsp;Atari 400,800,65XE,130XE,5200. Latest update has full menu access and directory browsing with working dpad, &amp;nbsp;NTSC filters, &amp;nbsp;resizeable screens etc via the menu options in fact there's tons of options all configurable.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.mediafire.com/?fh1n4e4gtnc84q4"&gt;atari8001.0.0.4.bar&lt;/a&gt;&amp;nbsp; BB10&lt;br /&gt;
&lt;a href="http://www.mediafire.com/?dkgptq2dtoh3d0f"&gt;atari8001.0.0.6.bar&amp;nbsp;&lt;/a&gt;&amp;nbsp;OS2 Playbook&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://sourceforge.net/projects/atari800/files/ROM/"&gt;atari800 rom file(s) these are free to use no copyright assertion.&lt;/a&gt;&lt;br /&gt;
Without any ROM files you'll see the main screen with a black background and lots of buttons ... &lt;br /&gt;
&lt;br /&gt;
Oops the fire button is mapped to 'a' and the emulator defaults to L-CTRL so first step use menu to fix this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Menu-&amp;gt;Controller Configuration-&amp;gt;Define layout of keyboard joystick 1-&amp;gt;Trigger &amp;nbsp;&amp;lt; press fire button then RESET button&amp;gt;&lt;/li&gt;
&lt;li&gt;Save an updated config file via Menu-&amp;gt;Emulator Settings-&amp;gt;Save configuration file&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change resolution to something better/different via Menu-&amp;gt;Display Settings-&amp;gt;Video Mode Settings&lt;br /&gt;
&lt;br /&gt;
FullScreen = yes&lt;br /&gt;
FullScreen Resolution &amp;nbsp;&amp;lt;press return&amp;gt; &amp;nbsp;select 800x576 and press return&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;MENU button this brigs up the powerful menu interface of Atari800&lt;/li&gt;
&lt;li&gt;INPUT TOGGLE -will change back and forth between keyboard and 'hotkey' mode.&lt;/li&gt;
&lt;li&gt;ESC &amp;nbsp;is the escape key so you can exit menus and sub menus back to the Atari screen&lt;/li&gt;
&lt;li&gt;RESET will reset the Atari system&lt;/li&gt;
&lt;li&gt;RETURN is the return key for selecting menu items&lt;/li&gt;
&lt;li&gt;RUN, OPTION,SELECT,START are the Atari800 standard buttons&lt;/li&gt;
&lt;li&gt;Bottom right is the fire button &amp;nbsp;and Bottom left the dpad.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-nXGSb8WTz9M/UPsw27_iZcI/AAAAAAAAGQg/4mcnRaKbN9A/s1600/IMG_00000032.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://4.bp.blogspot.com/-nXGSb8WTz9M/UPsw27_iZcI/AAAAAAAAGQg/4mcnRaKbN9A/s320/IMG_00000032.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-nMYYNWjTl2A/UPsw3MO3qNI/AAAAAAAAGQk/p6EX4YP4NDA/s1600/IMG_00000033.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://1.bp.blogspot.com/-nMYYNWjTl2A/UPsw3MO3qNI/AAAAAAAAGQk/p6EX4YP4NDA/s320/IMG_00000033.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-HwmscowbOB4/UPsw3C1NkjI/AAAAAAAAGQo/0SzUYs35ZBg/s1600/IMG_00000034.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://1.bp.blogspot.com/-HwmscowbOB4/UPsw3C1NkjI/AAAAAAAAGQo/0SzUYs35ZBg/s320/IMG_00000034.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-dCB0-264enM/UPsw3wnCyEI/AAAAAAAAGQ4/1G2YdJQ_qu8/s1600/IMG_00000035.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://1.bp.blogspot.com/-dCB0-264enM/UPsw3wnCyEI/AAAAAAAAGQ4/1G2YdJQ_qu8/s320/IMG_00000035.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-O1h1aAPFRuk/UPsw3wfoRcI/AAAAAAAAGQ8/9t-Oe-c3T7o/s1600/IMG_00000036.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://2.bp.blogspot.com/-O1h1aAPFRuk/UPsw3wfoRcI/AAAAAAAAGQ8/9t-Oe-c3T7o/s320/IMG_00000036.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-rD7KIhS62OY/UPsw3wHEYeI/AAAAAAAAGRA/fVMVlA723Wc/s1600/IMG_00000037.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://2.bp.blogspot.com/-rD7KIhS62OY/UPsw3wHEYeI/AAAAAAAAGRA/fVMVlA723Wc/s320/IMG_00000037.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Homepage for Atari800 emulator is&amp;nbsp; &lt;a href="http://atari800.sf.net/"&gt;http://atari800.sf.net&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
misc\atari800\atari800.cfg&lt;/div&gt;
&lt;br /&gt;
Update&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt; \misc\atari800\atari800.cfg&lt;/span&gt; to reference the BIOS 'rom' files: &lt;br /&gt;
&lt;br /&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
Atari 800 Emulator, Version 2.2.1&lt;br /&gt;
OS/A_ROM=atariosa.rom&lt;br /&gt;
OS/B_ROM=ATARIOSB.ROM&lt;br /&gt;
XL/XE_ROM=/accounts/1000/shared/misc/atari800/ATARIXL.ROM&lt;br /&gt;
BASIC_ROM=/accounts/1000/shared/misc/atari800/ATARIBAS.ROM&lt;br /&gt;
5200_ROM=&lt;span style="color: #cc0000;"&gt;/accounts/1000/shared/misc/atari800/5200.rom&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/fCdardJqr08" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/4806876648869421596/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2012/01/atari800-emulator-playbook-port.html#comment-form" title="13 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/4806876648869421596?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/4806876648869421596?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/fCdardJqr08/atari800-emulator-playbook-port.html" title="Atari800 emulator Playbook port" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-nXGSb8WTz9M/UPsw27_iZcI/AAAAAAAAGQg/4mcnRaKbN9A/s72-c/IMG_00000032.png" height="72" width="72" /><thr:total>13</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2012/01/atari800-emulator-playbook-port.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cERH4_eSp7ImA9WhBSFUU.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-352296148722235773</id><published>2013-02-22T11:00:00.000-05:00</published><updated>2013-02-22T21:03:25.041-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-22T21:03:25.041-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="BB10" /><category scheme="http://www.blogger.com/atom/ns#" term="QNX" /><category scheme="http://www.blogger.com/atom/ns#" term="UAE" /><category scheme="http://www.blogger.com/atom/ns#" term="Amiga" /><title>UAE Amiga Emulator - Blackberry Port -</title><content type="html">&lt;span style="font-size: large;"&gt;&amp;nbsp;U.A.E ( Universal Amiga Emulator ) v0.8.29&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.mediafire.com/?h8dunut3qsl7a3i"&gt;v1.0.0.6&lt;/a&gt;&amp;nbsp; built with OS2.0.1 it's tested on BB10 and should work on PB.&lt;br /&gt;
&lt;br /&gt;
Note that for nowyou need to modify the ../misc/uae/uaerc.cfg &amp;nbsp;file to load ADF disk images.&lt;br /&gt;
&lt;br /&gt;
Bugs: &amp;nbsp;dpad sliding finger without lifting doesn't appear to trigger events.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://github.com/trevornunes/uaesdl"&gt;github source&lt;/a&gt;&amp;nbsp; UAE emulator source, &lt;br /&gt;
&lt;a href="https://github.com/trevornunes/SDL"&gt;Modified SDL 'git repo' that has joystick support and improved audio&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-SL95-rO_q8w/UQnMPQd1bTI/AAAAAAAAGRk/UYJMoaFjYzY/s1600/IMG_00000290.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://2.bp.blogspot.com/-SL95-rO_q8w/UQnMPQd1bTI/AAAAAAAAGRk/UYJMoaFjYzY/s320/IMG_00000290.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-nEeHowVZ-qA/USgjRMR_tVI/AAAAAAAAGTI/3IG_OcHJjoM/s1600/Uaebuttons.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://3.bp.blogspot.com/-nEeHowVZ-qA/USgjRMR_tVI/AAAAAAAAGTI/3IG_OcHJjoM/s320/Uaebuttons.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-qZPDaUFU_cA/UQnMQiUJdzI/AAAAAAAAGR4/AMc4lBvkPk8/s1600/IMG_00000304.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://2.bp.blogspot.com/-qZPDaUFU_cA/UQnMQiUJdzI/AAAAAAAAGR4/AMc4lBvkPk8/s320/IMG_00000304.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-ZWvHb4pa3BY/UQnMQ8cs58I/AAAAAAAAGSA/GH485YCyb_c/s1600/IMG_00000292.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://4.bp.blogspot.com/-ZWvHb4pa3BY/UQnMQ8cs58I/AAAAAAAAGSA/GH485YCyb_c/s320/IMG_00000292.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-4g_OmwP1zEg/UPdnlnHFTkI/AAAAAAAAGQQ/Q6Maq2rnrWk/s1600/scoopex.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://2.bp.blogspot.com/-4g_OmwP1zEg/UPdnlnHFTkI/AAAAAAAAGQQ/Q6Maq2rnrWk/s320/scoopex.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Status: &amp;nbsp;A500 emu is running with ECS/OCS 68020, 680ec20, 68882 tests on kickstart1.2&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Joystick working, tested with IK+.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; kickstart &amp;nbsp;3.x seems to blink he Amiga power LED on/off not sure why yet.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Mouse and L/R buttons working &amp;nbsp;( they're invisible but the mouse pad is next to the dpad )&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; F1, F2, 0,1 L-SHIFT and R-SHIFT are mapped on screen&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;No file browsing or selection yet, it's taken from the uaerc file ...&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Not tested hard files yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
misc/uae &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- &amp;nbsp;UAE directory, created if not present.&lt;br /&gt;
misc/uae/uaerc &amp;nbsp; - Config file that is loaded if present or created if not.&lt;br /&gt;
misc/uae/roms &amp;nbsp; &amp;nbsp;- &amp;nbsp;expects kickstart roms and .adf disk images to be present&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Currently hard coded.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.amigaforever.com/"&gt;http://www.amigaforever.com/&lt;/a&gt;&amp;nbsp; - To obtain &amp;nbsp;legal kickstart ROM it's owned by Cloanto and not free or maybe you already own an Amiga like myself!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.amiga.org/"&gt;http://www.amiga.org/&lt;/a&gt;&amp;nbsp; Forums&lt;br /&gt;
&lt;a href="http://www.back2roots.org/"&gt;http://www.back2roots.org/&lt;/a&gt;&amp;nbsp; Demos&lt;br /&gt;
&lt;a href="http://www.dream17.info/downloads.php?cat=1"&gt;http://www.dream17.info/downloads.php?cat=1&lt;/a&gt;&amp;nbsp; Team17 catalog&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/YdFlIsYXVGs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/352296148722235773/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2013/01/uae-amiga-emulator-for-playbookbb10.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/352296148722235773?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/352296148722235773?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/YdFlIsYXVGs/uae-amiga-emulator-for-playbookbb10.html" title="UAE Amiga Emulator - Blackberry Port -" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-SL95-rO_q8w/UQnMPQd1bTI/AAAAAAAAGRk/UYJMoaFjYzY/s72-c/IMG_00000290.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2013/01/uae-amiga-emulator-for-playbookbb10.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ABQ3w5fCp7ImA9WhBTFUk.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-6362741829279181078</id><published>2013-02-09T16:08:00.000-05:00</published><updated>2013-02-10T20:22:32.224-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-10T20:22:32.224-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Emulator" /><category scheme="http://www.blogger.com/atom/ns#" term="Blackberry" /><category scheme="http://www.blogger.com/atom/ns#" term="FCEUX" /><category scheme="http://www.blogger.com/atom/ns#" term="BB10" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><title>FCEUX NES Emulator  - Blackberry Port -</title><content type="html">Updated FCEUX for BB10. By default I stretch the screen but you can override this and other settings in the &amp;nbsp; &amp;nbsp;misc/fceux/fceux.cfg file.&lt;br /&gt;
&lt;br /&gt;
Swipe from top to show hidden 'save buttons'&lt;br /&gt;
Tap top left to cycle through roms ( you'll have to wait for file dialog selection )&lt;br /&gt;
/misc/fceux/fceux.cfg &amp;nbsp; to fiddle with aspect ratios , PAL V NTSC etc.&lt;br /&gt;
/misc/roms/nes &amp;nbsp; &amp;nbsp; put your .nes roms here.&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
BB10 package &amp;nbsp;&lt;a href="http://www.mediafire.com/?79zxf7yddr0r290"&gt;1.10.5.1&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-OvIST6VLCt8/URa6zBh8rII/AAAAAAAAGSk/XWOI8g_K7Kg/s1600/nesmario.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://3.bp.blogspot.com/-OvIST6VLCt8/URa6zBh8rII/AAAAAAAAGSk/XWOI8g_K7Kg/s320/nesmario.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/KTYTZSQ-FPY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/6362741829279181078/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2011/12/porting-sdl-app-to-blackberry-playbook.html#comment-form" title="12 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/6362741829279181078?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/6362741829279181078?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/KTYTZSQ-FPY/porting-sdl-app-to-blackberry-playbook.html" title="FCEUX NES Emulator  - Blackberry Port -" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-OvIST6VLCt8/URa6zBh8rII/AAAAAAAAGSk/XWOI8g_K7Kg/s72-c/nesmario.png" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2011/12/porting-sdl-app-to-blackberry-playbook.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUARnk-cCp7ImA9WhNaGUQ.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-6686326673751438085</id><published>2013-02-04T11:00:00.000-05:00</published><updated>2013-02-04T10:54:07.758-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-04T10:54:07.758-05:00</app:edited><title>VBA-M  emulator for Playbook port</title><content type="html">I haven't tested this yet on the Z10 and there was sound stuttering which I have solved for other emulators by modifying the PCM driver buffering in SDL. Anyway for now most of these original Playbook BAR files will work with the Z10 and Q10 and at some point I will generate new versions that have high resolution graphics etc. &amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
updated:&amp;nbsp; 4th Feb 2013&lt;br /&gt;
&lt;br /&gt;
Use &lt;a href="http://ddpb.dauden.vn/"&gt;DPBB installer&lt;/a&gt; which works great on the Z10 and Playbook.&lt;br /&gt;
&amp;nbsp;I've not checked a secure Z10 yet but it should work given they are signed bar files.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: x-large;"&gt;&lt;a href="http://www.mediafire.com/?c9im6leknzq5amm"&gt;v1.0.0.11 &lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tap top left corner to iterate through rom files.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: 'Courier New',Courier,monospace;"&gt;\misc\roms\gba\&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;zipped roms or .gba .bin etc go here&lt;br /&gt;
&lt;span style="font-family: 'Courier New',Courier,monospace;"&gt;\misc\vbampb\&lt;/span&gt;&amp;nbsp; configuration files/data&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-9qmEkwZPV7c/TyoWw75I77I/AAAAAAAAFNc/1XGPEutaDfw/s1600/IMG_00000034.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-umJnQTTCOaI/TzVAbBYHRRI/AAAAAAAAFOM/4qhs1QHulmE/s1600/IMG_00000004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://4.bp.blogspot.com/-umJnQTTCOaI/TzVAbBYHRRI/AAAAAAAAFOM/4qhs1QHulmE/s320/IMG_00000004.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/K4eiLyNCrJ4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/6686326673751438085/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2012/01/vba-m-emulator-for-playbook-port.html#comment-form" title="33 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/6686326673751438085?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/6686326673751438085?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/K4eiLyNCrJ4/vba-m-emulator-for-playbook-port.html" title="VBA-M  emulator for Playbook port" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-umJnQTTCOaI/TzVAbBYHRRI/AAAAAAAAFOM/4qhs1QHulmE/s72-c/IMG_00000004.jpg" height="72" width="72" /><thr:total>33</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2012/01/vba-m-emulator-for-playbook-port.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8ER309fip7ImA9WhNbGE4.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-7713094835800539495</id><published>2013-01-21T10:00:00.000-05:00</published><updated>2013-01-22T00:00:06.366-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-22T00:00:06.366-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sega Megadrive" /><category scheme="http://www.blogger.com/atom/ns#" term="Sega Genesis" /><category scheme="http://www.blogger.com/atom/ns#" term="DGEN" /><category scheme="http://www.blogger.com/atom/ns#" term="BB10" /><category scheme="http://www.blogger.com/atom/ns#" term="QNX" /><title>DGEN Emulator Playbook</title><content type="html">SEGA Genesis/Megadrive DGEN port for Blackerry BB10/Playbook&lt;br /&gt;
&lt;br /&gt;
NEW&amp;nbsp;&lt;a href="http://www.mediafire.com/?ddg75187l2dfmj9"&gt;v1.10.3.1&lt;/a&gt;&amp;nbsp; built with PB 2.0.1 NDK tested on BB10, should work on both platforms.&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
&lt;br /&gt;
BPS dialogs don't work on BB10 , for now it's back to 'tapping'. &amp;nbsp;Latest version has save/load support buttons, it seems to fail sometimes so it's something that needs to be worked on.&lt;br /&gt;
&amp;nbsp;this is with the dynamic 'TV' effects like blur, scanline&amp;nbsp; or interlace. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://dgen.sourceforge.net/"&gt;http://dgen.sourceforge.net/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-VLE_M7s1ci0/Tysr2jElkMI/AAAAAAAAFNw/Xf6LZ4JQaWE/s1600/IMG_00000091.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://4.bp.blogspot.com/-VLE_M7s1ci0/Tysr2jElkMI/AAAAAAAAFNw/Xf6LZ4JQaWE/s320/IMG_00000091.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Archived files not supported yet so use unzipped rom files&lt;/li&gt;
&lt;li&gt;It's using the CZ80 and MUSAS 68K Core &amp;nbsp;( more accurate and newer than the MZ80,Star cores.)&lt;/li&gt;
&lt;li&gt;Running 50-60 fps average is about 57 FPS&lt;/li&gt;
&lt;li&gt;22Khz audio which is the default and no glitches with FM generation etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/VwqIHE_fJYQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/7713094835800539495/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2012/02/dgen-emulator-playbook.html#comment-form" title="35 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/7713094835800539495?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/7713094835800539495?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/VwqIHE_fJYQ/dgen-emulator-playbook.html" title="DGEN Emulator Playbook" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-VLE_M7s1ci0/Tysr2jElkMI/AAAAAAAAFNw/Xf6LZ4JQaWE/s72-c/IMG_00000091.jpg" height="72" width="72" /><thr:total>35</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2012/02/dgen-emulator-playbook.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04ARno6cCp7ImA9WhNUFE0.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-8529578152317162358</id><published>2013-01-05T13:25:00.000-05:00</published><updated>2013-01-05T12:12:27.418-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-05T12:12:27.418-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Emulators" /><category scheme="http://www.blogger.com/atom/ns#" term="BB10" /><category scheme="http://www.blogger.com/atom/ns#" term="QNX" /><category scheme="http://www.blogger.com/atom/ns#" term="Amiga" /><title>Stuff I'm currently working on ...</title><content type="html">I've been busy internally at RIM on BB10 but have recently managed to look at the emulators again to see if they work on BB10.&amp;nbsp; So the short term plan is to get them working on BB10,&amp;nbsp; re-build PB 2.x flavours and look at some other emulators that would be fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
UAE Amiga Emulator &amp;nbsp; - &amp;nbsp;WIP&lt;/h3&gt;
&lt;a href="http://github.com/trevornunes/uaesdl"&gt;github.com/trevornunes/uaesdl&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Okay got a basic virtual joystick working in SDL library which is needed to make this emulator any kind of use. I need to work on performance as the emulator is sometimes fast and other times slow it varies depending on game/demo. &amp;nbsp;I also cannot get kickstarts 1.3 and greater working for whatever reason. &amp;nbsp;So at the moment it's a reasonable A500 &amp;nbsp;ECS with 68020/68882 and fast ram emulator. &amp;nbsp;There is a mouse and 2 buttons ( not visibly mapped ) working alongside the joystick. Missing a dialog to choose .adf files at the moment it's loading based on settings in the uaecfg file.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-juHXZiXNFNg/UM8i7vU05zI/AAAAAAAAGPs/5Btk86rxLHc/s1600/soa.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://4.bp.blogspot.com/-juHXZiXNFNg/UM8i7vU05zI/AAAAAAAAGPs/5Btk86rxLHc/s320/soa.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-lsyKavPabs8/UM8jCU3a1qI/AAAAAAAAGP0/e8wozyC2obk/s1600/kick12.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://1.bp.blogspot.com/-lsyKavPabs8/UM8jCU3a1qI/AAAAAAAAGP0/e8wozyC2obk/s320/kick12.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Handy - Atari Lynx emulator &amp;nbsp;( working )&lt;/h3&gt;
&amp;nbsp;&lt;a href="http://github.com/trevornunes/Handy"&gt;github.com/trevornunes/Handy&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
This works great with rom cycling I haven't played with it much to be honest and it doesn't have a great game selection but it's another emulator in the bag for Blackberry.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
SMS Plus - Sega Master System / Game Gear emulator &amp;nbsp;( working )&lt;/h3&gt;
&lt;a href="http://github.com/trevornunes/smsplus"&gt;github.com/trevornunes/smsplus&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
SMS Plus ported and code dumped into github. This is a Sega Master System / GameGear emulator and it works great but currently only loads a fixed path misc/roms/sms/game.sms &amp;nbsp;, I will need to put in a ROM selector at some point. So for now it's just misc/roms/sms/game.sms &amp;nbsp; Alex kid fans rejoice.&lt;br /&gt;
&lt;br /&gt;
Another developer has ported this emulator with dialog support that might be a better choice, it's on crackberry forums in the emulator section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/wLGHCI_Gg1w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/8529578152317162358/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2012/12/future-goodies.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/8529578152317162358?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/8529578152317162358?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/wLGHCI_Gg1w/future-goodies.html" title="Stuff I'm currently working on ..." /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-juHXZiXNFNg/UM8i7vU05zI/AAAAAAAAGPs/5Btk86rxLHc/s72-c/soa.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2012/12/future-goodies.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAERH45eCp7ImA9WhNQGUQ.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-8935646246016366029</id><published>2012-11-27T00:38:00.002-05:00</published><updated>2012-11-27T00:38:25.020-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-27T00:38:25.020-05:00</app:edited><title>Handy -  Atari Lynx Emulator</title><content type="html">This is a port of 'Handy' an Atari Lynx emulator&amp;nbsp;http://handy.sourceforge.net/ &amp;nbsp;Directories should be automatically created but the important location is &amp;nbsp;misc/roms/lynx. &amp;nbsp; &amp;nbsp;The rom images can be .zip or .lnx &amp;nbsp;and &amp;nbsp;as usual they're not supplied. &amp;nbsp;You'll need the lynxboot.lnx file in the same dir as the roms in order to load games.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/o338n8689r3g9yz/handy-1_0_0_3.bar"&gt;handy-1_0_0_3.bar&lt;/a&gt;&lt;br /&gt;
Tested on BB10 it should work on PB 2.x but I haven't tested yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-sjOsa8Qmjuc/ULRQ12YSPnI/AAAAAAAAGPY/zGp3R-7glC0/s1600/lynx.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" src="http://3.bp.blogspot.com/-sjOsa8Qmjuc/ULRQ12YSPnI/AAAAAAAAGPY/zGp3R-7glC0/s320/lynx.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href="http://www.atariage.com/Lynx/emulation/index.html"&gt;AtariAge Lynx&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/IVeesdoJMGM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/8935646246016366029/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2012/11/handy-atari-lynx-emulator.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/8935646246016366029?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/8935646246016366029?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/IVeesdoJMGM/handy-atari-lynx-emulator.html" title="Handy -  Atari Lynx Emulator" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-sjOsa8Qmjuc/ULRQ12YSPnI/AAAAAAAAGPY/zGp3R-7glC0/s72-c/lynx.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2012/11/handy-atari-lynx-emulator.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cGRXk6cCp7ImA9WhNQE04.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-3081154788609471991</id><published>2012-11-19T04:30:00.000-05:00</published><updated>2012-11-19T10:30:24.718-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-19T10:30:24.718-05:00</app:edited><title /><content type="html">Updated DGEN to work on new BB10 devices For now the dialog handlers are removed since they're not working correctly, so it's back to to tapping until later. At some point I will sync up DGEN to the latest source code since it fixes some sprite masking and a number of other changes.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
BB10 Phone DGEN bar file: &amp;nbsp; roms go here -&amp;gt; &amp;nbsp;&amp;lt;device_path&amp;gt;/misc/roms/smd/somefile.smd &amp;nbsp; &lt;i&gt;unzipped&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.mediafire.com/file/a65zv766dn3ezv7/dgen-1_10_3_0.bar"&gt;dgen-1_10_3_0.bar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It's based off DGEN 1.30 source code but with this latest version I patched the vdp driver to pull in from latest git repot a sprite masking fix which was causing a couple of games to incorrectly show sprites. &amp;nbsp; So it has a hint of 1.31+ in it.&lt;br /&gt;
&lt;br /&gt;
1. &amp;nbsp;misc/dgen/dgen.cfg &amp;nbsp; parsing now supported. You can download an example file and rename it 'dgen.cfg' &lt;a href="https://github.com/trevornunes/DGEN/blob/master/src/sample.dgenrc"&gt;dgen.cfg&lt;/a&gt; . You should use 'soundsamples 2'&amp;nbsp; and 'soundsegs 16' and it won't be 'choppy' but play around ...&lt;br /&gt;
&lt;br /&gt;
2.&amp;nbsp; The app will now repeatedly look for roms in /misc/roms/smd &amp;nbsp;folder and if found after a few seconds. So if your installing this for the first time, you can leave it running ...&amp;nbsp; Then add an .smd file in the roms/smd folder and it should automatically locate the file and startup ...&lt;br /&gt;
&lt;br /&gt;
3. No ROM selection interface , the older BPS logic doesn't render correctly for some reason. &lt;br /&gt;
&lt;br /&gt;
4. icons now 60% transparent and relocated to fit L series phones.&lt;br /&gt;
&lt;br /&gt;
5. Got rid of the 'turbo' buttons which are blasphemy&amp;nbsp; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/vLR6J1LSNbY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/3081154788609471991/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2012/05/laying-low-at-work.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/3081154788609471991?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/3081154788609471991?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/vLR6J1LSNbY/laying-low-at-work.html" title="" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2012/05/laying-low-at-work.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04ARHk-cCp7ImA9WhVSF04.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-1666135215252117457</id><published>2012-02-20T14:04:00.000-05:00</published><updated>2012-03-14T10:39:05.758-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-14T10:39:05.758-04:00</app:edited><title>Unreal Speccy Portable</title><content type="html">Here we go again, come on, boom boom shake da room!&lt;br /&gt;
&lt;br /&gt;
Port of Unreal-Speccy emulator for the Blackberry Playbook.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/unrealspeccyp/"&gt;http://code.google.com/p/unrealspeccyp/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Playbook ported code is currently stored here ...&lt;br /&gt;
&lt;a href="https://github.com/trevornunes/speccy"&gt;https://github.com/trevornunes/speccy&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Since this is a computer emulation it's a little different. The top left of the screen opens up a menu and file selector option. From the menu selector you can navigate around your filesystem and load .sna .tzx .zip speccy games.&amp;nbsp; For now you'll have to also select beeper, tape or AY for audio depending on the mode of the emulator so it's a couple of steps to get a game loaded.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;a href="http://www.mediafire.com/?sc5641cp4ed5d3r"&gt;Unreal Speccy Portable v1.0.0.2&lt;/a&gt;&lt;/span&gt;&amp;nbsp; OS2 signed bar&lt;br /&gt;
&lt;br /&gt;
updates: smoother input handling , less sensitive on menu and games in general.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; create zx dir unders roms and default open to this directory &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-Jn58ILkgtnk/T0KiuYOEVuI/AAAAAAAAFOc/6Dv6TrtC1bA/s1600/IMG_00000021.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="116" src="http://3.bp.blogspot.com/-Jn58ILkgtnk/T0KiuYOEVuI/AAAAAAAAFOc/6Dv6TrtC1bA/s200/IMG_00000021.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-tcAxXfufsWg/T0KivPyCrnI/AAAAAAAAFOk/izQAjBb5mUs/s1600/IMG_00000022.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="116" src="http://3.bp.blogspot.com/-tcAxXfufsWg/T0KivPyCrnI/AAAAAAAAFOk/izQAjBb5mUs/s200/IMG_00000022.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-MnLeBdSzbVk/T0KiwzXGiFI/AAAAAAAAFO8/R2fpwDgURbM/s1600/IMG_00000025.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="116" src="http://4.bp.blogspot.com/-MnLeBdSzbVk/T0KiwzXGiFI/AAAAAAAAFO8/R2fpwDgURbM/s200/IMG_00000025.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/8ZYJFrMzsG8/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8ZYJFrMzsG8?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;




&lt;param name="bgcolor" value="#FFFFFF" /&gt;




&lt;embed width="320" height="266"  src="http://www.youtube.com/v/8ZYJFrMzsG8?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Top left is the menu button&lt;br /&gt;
The second icon on top left is the 128k speccy mode&lt;br /&gt;
Then we have the cursor for navigation&lt;br /&gt;
You'll also see QAOP&amp;nbsp; 0,1,2,3 buttons on the screen&lt;br /&gt;
Enter on the bottom right.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Loading snapshot .sna files ( Fastest and easiest way to play games )&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Step 1:&amp;nbsp; Click top left icon to raise menu&lt;br /&gt;
Step 2:&amp;nbsp; Navigate down to 48k mode and press enter ( or don't if you want 128k mode )&lt;br /&gt;
Step 3:&amp;nbsp; Navigate down to Reset and press enter&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You should see the white screen speccy 48k screen appear!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Step 4:&amp;nbsp; Press the menu key to close it, then press again to highlight ...&lt;br /&gt;
Step 5:&amp;nbsp; Use the file browser and find a snapshot file and select it, it will automatically start the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Loading tape archives ...&amp;nbsp; ( for the real experience open the menu, select 'Tape' for audio ... ) &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Step 1)&amp;nbsp; Click the 128K speccy icon and select enter for Tape Loader&lt;br /&gt;
Step 2)&amp;nbsp; Click the top left icon to highlight the menu&lt;br /&gt;
Step 2)&amp;nbsp; Press enter key to start the Open... file browser&lt;br /&gt;
Step 3)&amp;nbsp; Locate your tape archive file Speccy game&lt;br /&gt;
Step 4)&amp;nbsp; select it&amp;nbsp; ( it won't start up immediately )&lt;br /&gt;
Step 5)&amp;nbsp; navigate down to the Tape option and select Start ( it will toggle between start and stop )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/H8sBq49c2K0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/1666135215252117457/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2012/02/unreal-speccy-zx-spectrum-emulator.html#comment-form" title="14 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/1666135215252117457?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/1666135215252117457?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/H8sBq49c2K0/unreal-speccy-zx-spectrum-emulator.html" title="Unreal Speccy Portable" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-Jn58ILkgtnk/T0KiuYOEVuI/AAAAAAAAFOc/6Dv6TrtC1bA/s72-c/IMG_00000021.jpg" height="72" width="72" /><thr:total>14</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2012/02/unreal-speccy-zx-spectrum-emulator.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcCQXkzeyp7ImA9WhRUEkQ.&quot;"><id>tag:blogger.com,1999:blog-4738515635468495915.post-3076866983370948466</id><published>2012-01-20T00:48:00.000-05:00</published><updated>2012-01-22T23:47:40.783-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-22T23:47:40.783-05:00</app:edited><title>Hugo emulator ported to playbook</title><content type="html">Hugo is a PC Engine, &amp;nbsp;TG16 emulator that has been around for years. This tiny 8bit console was slapped into a giant fridge of a plastic case for the TurboGrafix16 I guess to appeal to the Western market...&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-meqNlPLiL9c/TxzhexuYWII/AAAAAAAAFMQ/YuyhGAaladc/s1600/IMG_00000026.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://4.bp.blogspot.com/-meqNlPLiL9c/TxzhexuYWII/AAAAAAAAFMQ/YuyhGAaladc/s320/IMG_00000026.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-nVDlMs3mLwM/TxzhfbOQn_I/AAAAAAAAFMY/pnVu6DzyGCo/s1600/IMG_00000028.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://3.bp.blogspot.com/-nVDlMs3mLwM/TxzhfbOQn_I/AAAAAAAAFMY/pnVu6DzyGCo/s320/IMG_00000028.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-aCl8lls3FfU/TxkB-moGDuI/AAAAAAAAFKA/KH7rMgBaMok/s1600/Scrapbook_2012-01-20_00.26.57.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href="http://www.mediafire.com/?b7w8be5hw15nhgq"&gt;download v1.0.0.1  signed bar file&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.zeograd.com/index.php"&gt;HuGo!&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Currently I have a ROM 'cycler' that can trigger reload of cartridges automatically but ... it crashes when the 2nd load occurs due to malloc,mem corruption. Normally the emulator shuts everything down including SDL but I want to keep graphics up since we are not on a desktop we only need to reset the core emulation.&amp;nbsp; The core itself dynamically allocates various blocks during InitPCE() and then clears them in TrashPCE() however something is going nuts after the second restart cycle.&amp;nbsp; I also changed the graphic mode to 32bit instead of the 8bit SDL mode I think it looks a little better even if arguably it's more CPU expensive.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The porting procedure ...&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
A little more code tweaking was required than FCEUX but it was mostly done in one night. One thing I did was to generate Linux build since its another Autotools job meaning it's worth generating for a Unix/Linux like target first then import the code. This saves time when you import into Momentics, because the config.h file is pre-generated and if done on Linux is setting POSIX includes and other common defines. It also sets the emulator flags and SDL target so I can get a rough idea which source files matter and which dont.&amp;nbsp; Anyway after compiling and playing around with the emu on Linux I deleted some obviously redundant code e.g. windows, gtk_xxx files then&amp;nbsp; zipped up the source so I now have a unix like mini SDL build that is fairly close to QNX/PB ...&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;b&gt;Getting a project like HuGo! into Momentics is a two step procedure:&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Step 1) Create an empty tablet project&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; gets me bar-descriptor.xml etc&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Step 2) Import existing filesystem into the 'src' directory of the new created project&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; gets the C code in this case into the project&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
At this point I could hit compile and watch it explode ... but there's a couple more things to do before we hit compile and work out the issues...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Modify the project settings Build settings to reference libs, headers etc.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
We need to set any special compile flags&amp;nbsp; e.g. NEW_GFX_ENGINE, -DSDL etc&lt;br /&gt;
We need to set up include directories&amp;nbsp; e.g. {workspace}:/SDL/include etc&lt;br /&gt;
We need to add -L library paths to libSDL12.so&amp;nbsp; and libTouchControlOverLay.so&lt;br /&gt;
We need to&amp;nbsp; import build settings from FCEUX or some other Tablet project to get Device-Release, Device-Debug etc. Or you can manually add the ARM compiler chain , I just import from a similar project.&lt;br /&gt;
&lt;br /&gt;
Update bar-descriptor.xml&amp;nbsp; with your token,&amp;nbsp; enable file access, add libSDL12.so etc.&lt;br /&gt;
&lt;br /&gt;
disable warnings, yeah I said it ... At this point lets fix up errors first...&lt;br /&gt;
set -O2 optimization for a Device-Release build don't need debug at this point.&lt;br /&gt;
add __QNXNTO__ flag and __PLAYBOOK__ flags to compile we will use this to isolate incompatible code. I actually only use __QNXNTO__ most of the time since I want all QNX devices to be able to compile this code and not just PB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Now hit compile and get this thing running on Playbook ...&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Bang!&amp;nbsp;&amp;nbsp; Every project starts out this way, the first file dies due to missing headers, wrong types, some windows code getting compiled.&amp;nbsp; So we just solve each little problem one step at a time.&amp;nbsp; Any code that looks like windows gets deleted, if it's loaded with windows hooks just delete the module, ditto for any other platform we don't care about.&amp;nbsp; Hit compile again ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;syntax error before '(' or before a variable it's an unknown type ,&amp;nbsp; check the headers &lt;/li&gt;
&lt;li&gt;can't find argp.h&amp;nbsp; oops ... I copied this from GNU pages since it's not part of QNX build.&lt;/li&gt;
&lt;li&gt;GL code hooks - for now if they are not isolated with preprocessor flags&lt;/li&gt;
&lt;li&gt;GTK code littered throughout ...&amp;nbsp; this is where the __PLAYBOOK__ flag comes in handy&amp;nbsp;&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
Wrapping unsupported code with flags ...&lt;br /&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
#ifndef __PLAYBOOK__&lt;/div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
original code here that was causing a compiler break ...&lt;/div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
#endif&lt;/div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
#ifndef __PLAYBOOK__&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
SDL OpenGL code here..&lt;/div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
#endif&lt;/div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
&lt;/div&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Froggyface/~4/vOEC6nEnKxM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://tbotz.blogspot.com/feeds/3076866983370948466/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://tbotz.blogspot.com/2012/01/hugo-emulator-ported-to-playbook.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/3076866983370948466?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4738515635468495915/posts/default/3076866983370948466?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Froggyface/~3/vOEC6nEnKxM/hugo-emulator-ported-to-playbook.html" title="Hugo emulator ported to playbook" /><author><name>Trevor Nunes</name><uri>https://plus.google.com/107552853907395445109</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-Bx8IZjwwWUY/AAAAAAAAAAI/AAAAAAAAGQE/m_Vu0_QAXiE/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-meqNlPLiL9c/TxzhexuYWII/AAAAAAAAFMQ/YuyhGAaladc/s72-c/IMG_00000026.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://tbotz.blogspot.com/2012/01/hugo-emulator-ported-to-playbook.html</feedburner:origLink></entry></feed>
