<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5503059347121551811</atom:id><lastBuildDate>Fri, 25 Oct 2024 01:41:57 +0000</lastBuildDate><title>From Sensors to Programming on Handheld Devices</title><description></description><link>http://mobiletechandprogramming.blogspot.com/</link><managingEditor>noreply@blogger.com (Parissa Chillar)</managingEditor><generator>Blogger</generator><openSearch:totalResults>29</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:category text="Technology"><itunes:category text="Gadgets"/></itunes:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-3386561167046557468</guid><pubDate>Sat, 23 Feb 2008 21:49:00 +0000</pubDate><atom:updated>2008-02-23T22:29:31.690+00:00</atom:updated><title>Wiimote competing with the SHAKE</title><description>Over 30 million people around the world have access to Wii Controller. Nintendo Wii Controller, known as Wiimote (Wii Remote), can be used in computer-based applications without the Nintendo Console. &lt;a href="http://www.cs.cmu.edu/~johnny/"&gt;Johnny Chung Lee&lt;/a&gt;, from Carnegi Mellon University, has already designed and developed tangible interaction techniques using the Wiimote. His demos are available in &lt;a href="http://youtube.com/profile?user=jcl5m"&gt;YouTube website&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This easy-to-use and publicly available device will open up opportunities to use the Wiimote in the interaction with handheld devices, as it communicates via Bluetooth.</description><link>http://mobiletechandprogramming.blogspot.com/2008/02/wiimote-competing-with-shake.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-5011659349889927439</guid><pubDate>Wed, 06 Feb 2008 09:45:00 +0000</pubDate><atom:updated>2008-02-06T14:24:51.925+00:00</atom:updated><title>Something less wired</title><description>No one likes carrying a big bag of wires or being wired to something when you would like to walk around freely. This problem comes to light in intelligent home project when people like to use remote controls or handheld gadgets to control various objects around. One possible solution is using a new pack of sensors, similar to Phidgets, called &lt;a href="http://www.z-wavealliance.org/modules/start/"&gt;ZWave&lt;/a&gt;. These gadgets use radio to get around being wired problem, however, ZWave is still new enough that there aren't yet many such gadgets on the market in the UK.</description><link>http://mobiletechandprogramming.blogspot.com/2008/02/something-less-wired.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-4801703165751230297</guid><pubDate>Wed, 06 Feb 2008 09:26:00 +0000</pubDate><atom:updated>2008-02-06T09:40:11.958+00:00</atom:updated><title>Phidgets and Handheld device</title><description>UMPC comes with at least two USB ports, which allow users to access non-standard interaction technologies such as &lt;a href="http://www.phidgets.com"&gt;Phidgets&lt;/a&gt;. Phidgets Interface package comes with varieties of USB kits and analog sensors. For example, &lt;a href="http://www.phidgets.com/products.php?product_id=1018"&gt;Interface Kit 8/8/8&lt;/a&gt; allows to connect up to 8 analog sensors and 8 digital sensors and real 8 digital input. &lt;a href="http://www.phidgets.com/products.php?category=6"&gt;ServoMotor Kit&lt;/a&gt;, &lt;a href="http://www.phidgets.com/products.php?category=5"&gt;LCD text&lt;/a&gt; and &lt;a href="http://www.phidgets.com/products.php?category=8"&gt;RFID kit&lt;/a&gt; are other popular USB kits. &lt;br /&gt;&lt;br /&gt;One problem with phidgets in particular is that using USB, they must be within a certain distance of a computer; people who are interested in making their &lt;a href="http://www.neohome.co.uk/?gclid=CPrhw6uhr5ECFQh3MAodsHMsYg"&gt;home intelligent&lt;/a&gt; using Phidgets, that is a rather awkward constraint. However, there are many interesting applications built using Phidgets (&lt;a href="http://grouplab.cpsc.ucalgary.ca/phidget"&gt;Videos&lt;/a&gt;). Students in Computer Science Department, Swansea University of Wales do main part of their coursework for CS-M79 module using Phidgets.</description><link>http://mobiletechandprogramming.blogspot.com/2008/02/phidgets-and-handheld-device.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-2786276687946736718</guid><pubDate>Sat, 12 Jan 2008 22:06:00 +0000</pubDate><atom:updated>2008-01-13T09:48:42.940+00:00</atom:updated><title>Asus EEE, Ultra Mobile PC</title><description>The Ultra-Mobile PC (UMPC), is a specification for a small form factor tablet PC. It was developed as a joint development exercise by Microsoft, Intel, and Samsung, among others. Current UMPCs feature the Windows XP Tablet PC Edition 2005, Windows Vista Home Premium Edition, or Linux operating system and low-voltage Intel Pentium or VIA C7-M processors in the 1 GHz range. The most popular UMPC is VAIO designed by SONY but in compare to other handheld gadgets such as PDAs and smart phones, UMPCs have not been so sucessful because of their short battery life, price and weight. Asus has promised to deliver a light and low price (just under 200£) UMPC in 2008. This is called EEE and is running Linux. Its weight is under one Kg; because it does not have any hard-disk and uses only flash memory (4GB). It will be a big step forward in designing ultra-light mobile PCs.</description><link>http://mobiletechandprogramming.blogspot.com/2008/01/asus-eee-ultra-mobile-pc.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-1309087917437345460</guid><pubDate>Tue, 08 Jan 2008 07:00:00 +0000</pubDate><atom:updated>2008-01-08T07:19:05.581+00:00</atom:updated><title>Powerful chips on mobile phones</title><description>The good news is in the next few years , 5 years apparently, mobile phones will carry chips with the power of today's desktop PCs. This was announced by  &lt;a href="http://news.bbc.co.uk/1/hi/technology/7176177.stm"&gt;Intel&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;What has motivated this idea is having a personal net and high-speed internet access on mobile phones. Since iPhone's appealing user interface and easy WiFi connection via all access-points the competition among mobile phone designers is hight to provide a more intuitive and less frustrating web service on handheld devices. In the other hand, having powerful chips means longer battery life and good support for graphics, which eventually improve other aspect of interface design on handheld devices.</description><link>http://mobiletechandprogramming.blogspot.com/2008/01/powerful-chips-on-mobile-phones.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-8141375564091141804</guid><pubDate>Sun, 21 Oct 2007 15:37:00 +0000</pubDate><atom:updated>2007-10-21T17:27:03.950+01:00</atom:updated><title>Sensor Noise (I)</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqiw0S0-HgiT3oQBTum-CiCD5u_QlzVAwh2JNp4UvzgcRELOwD4NBRdvtWyJWy7ZIVj86YMrKlAxdiKQrX8pqAdH8dJgQoxArAYXUypN2p7udkCwpukV_pWribx-D1YOQdOYeF2WuHxs0/s1600-h/filter.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqiw0S0-HgiT3oQBTum-CiCD5u_QlzVAwh2JNp4UvzgcRELOwD4NBRdvtWyJWy7ZIVj86YMrKlAxdiKQrX8pqAdH8dJgQoxArAYXUypN2p7udkCwpukV_pWribx-D1YOQdOYeF2WuHxs0/s320/filter.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5123826540067721554" /&gt;&lt;/a&gt;&lt;br /&gt;Sensory data is usually noisy unless the sensor itself has a decent built-in filter. However, we can write simple filters to filter out noise. Matlab provides decent filter function, for instance, "filtfilt" for this purpose. I have written a simple filtfilt function working with C or C++ applications, shown in the figure.&lt;br /&gt;&lt;br /&gt;Order is the order of the filter function, i.e. zero, first, second, etc. Based on the order coefficients, "a" and "b" are calculated. The simplest way to calculate them is using Matlab "butter" function&lt;br /&gt;, e.g., [b,a]=butter(order, length); For a third order filter coefficients, "a" and "b" are calculated as: [b,a] = butter(3,1/10);&lt;br /&gt;&lt;br /&gt;b[0]= 0.0007; b[1]= 0.0021; b[2]=0.0021;&lt;br /&gt;b[3]=0.0007; a[0]= 1.0000; a[1]= -2.6236;&lt;br /&gt;a[2]= 2.3147; a[3]=-0.6855;</description><link>http://mobiletechandprogramming.blogspot.com/2007/10/sensor-noise-i.html</link><author>noreply@blogger.com (Parissa Chillar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqiw0S0-HgiT3oQBTum-CiCD5u_QlzVAwh2JNp4UvzgcRELOwD4NBRdvtWyJWy7ZIVj86YMrKlAxdiKQrX8pqAdH8dJgQoxArAYXUypN2p7udkCwpukV_pWribx-D1YOQdOYeF2WuHxs0/s72-c/filter.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-5542868431310877029</guid><pubDate>Tue, 02 Oct 2007 12:20:00 +0000</pubDate><atom:updated>2007-10-02T13:33:07.497+01:00</atom:updated><title>PDF Reader/Viewer and Handhelds (I)</title><description>&lt;p style="text-align: justify;" class="MsoNormal"&gt;FoxitReader Core Engine has been proven to be one of the best performed PDF Rendering Engines. The code base is probably the smallest in the market. Comparing with Adobe, it loads much faster and needs far less memory. Foxit Reader has recently been ranked as one of the top 100 free software by PC World magazine. &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;"Foxit Reader Named to PC World's "101 Fabulous Freebies' List&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;a href="http://www.pcworld.com/article/id,124883-page,2-c,freeware/article.html" eudora="AUTOURL"&gt;http://www.pcworld.com/article/id,124883-page,2-c,freeware/article.html&lt;/a&gt; &lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;in Tune Up (Utilities and System Tools)&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;Foxit PDF Rendering customers include IBM, NEC, Panasonic, Siemens, Microsoft, Xerox, Access, Nero and Lawrence Livermore National Lab etc. Foxit supports all major desktop &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;OSs&lt;/st1:place&gt;&lt;/st1:City&gt; and the mobile platforms including WinCE, Linux, Brew and Symbian. The embedded WinCE SDK is available in&lt;br /&gt;&lt;br /&gt;&lt;a href="http://demo.foxitsoftware.com/project/customer/CMlogin.php?user=Z3JhY2VAZm94" eudora="AUTOURL"&gt;http://www.foxitsoftware.com/pdf/sdk/embedded/&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;However, the one time licene cost for research will be $4500.00 and the royalty fee for each application sold will be $5.00.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/10/pdf-readerviewer-and-handhelds-i.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-7604666110839091786</guid><pubDate>Sat, 01 Sep 2007 19:30:00 +0000</pubDate><atom:updated>2007-09-01T20:47:40.300+01:00</atom:updated><title>Python and phones II</title><description>For writing Python Scripts for your phone you need to write the script in a text editor. Useful editors are Pywin or ConTEXT, but also notepad works. To learn how to download and install Python editors on your PC see&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;a href="http://www.python.org/download/"&gt;Python&lt;/a&gt; .&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.diveintopython.org/"&gt;DiveIntoPython&lt;/a&gt; and its &lt;a href="http://www.diveintopython.org/installing_python/index.html"&gt;first chapter&lt;/a&gt;&lt;/li&gt;&lt;li&gt;An illustrative article to install Python in &lt;a href="http://www.zacharski.org/python2/Python1.pdf"&gt;here&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;After installing Python and writing the script you need to save it as *.py. The final stage is testing the code, which I found this &lt;a href="http://www.mobilenin.com/pys60/how_to_write_a_pys60_script.htm"&gt;link&lt;/a&gt; very helpful.</description><link>http://mobiletechandprogramming.blogspot.com/2007/09/python-and-phones-ii.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-2707777308823923818</guid><pubDate>Sat, 01 Sep 2007 19:10:00 +0000</pubDate><atom:updated>2007-09-01T20:29:50.818+01:00</atom:updated><title>Python and phones I</title><description>If your phone is Nokia S60 series then you can simply implement simple applications on your phone using script based programming language, call Python. To start you need to download&lt;br /&gt;&lt;br /&gt;1) PythonForS60_1_3_23_3rdEd_selfsigned.SIS    &lt;br /&gt;&lt;br /&gt;2) PythonScriptShell_1_3_23_3rdEd_selfsigned.SIS&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://sourceforge.net/project/showfiles.php?group_id=154155"&gt;SourceForge&lt;/a&gt;  (or their latest edition)  to your PC.  Then connect your phone either via Nokia PC suite or via Bluetooth to your PC or laptop and transfer these two files to the phone and run these files from the phone.  Just make sure you install PythonForS60 before PythonScriptShell. For more information about PyS60 see &lt;a href="http://wiki.opensource.nokia.com/projects/Installing_PyS60"&gt;PyS60 wiki. &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A helpful link to learn how to uninstall PyS60 or upgrade it can be found &lt;a href="http://discussion.forum.nokia.com/forum/showthread.php?t=69904"&gt;here.&lt;/a&gt; Or you can simply join &lt;a href="http://discussion.forum.nokia.com/forum/"&gt;Nokia forum&lt;/a&gt;.</description><link>http://mobiletechandprogramming.blogspot.com/2007/09/python-and-phones-i.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-5679539920012221972</guid><pubDate>Thu, 23 Aug 2007 08:47:00 +0000</pubDate><atom:updated>2007-08-23T09:48:01.735+01:00</atom:updated><title>Peter Cochrane and GPS</title><description>&lt;div style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;I received this article from a friend today about GPS and road map in the UK. I  thought this might be an answer to my early complain about poor GPS service  close to London on a N95 mobile. See &lt;a href="http://networks.silicon.com/mobile/0,39024665,39167448,00.htm"&gt;here&lt;/a&gt;  for more information.&lt;/span&gt;&lt;/div&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/peter-cochrane-and-gps.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-775100040399263880</guid><pubDate>Thu, 23 Aug 2007 08:45:00 +0000</pubDate><atom:updated>2007-08-23T09:47:29.793+01:00</atom:updated><title>9G Sony-Ericsson Mobile Walkman</title><description>&lt;p style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;Sony Ericsson Mobile Communications will launch late Thursday in Berlin six  new phones, including a high-end Walkman-branded handset with around 9G bytes of  internal Flash memory, according to a company spokeswoman. &lt;a href="http://www.infoworld.com/article/07/06/14/Sony-Ericsson-to-unveil-9GB-Walkman-mobile-phone_1.html?source=NLC-WIR&amp;cgd=2007-06-14"&gt;More….&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;In the other hand IPHONE disappoints mobile developers. To hear more about  this click &lt;a href="http://www.infoworld.com/article/07/06/14/iPhone-disappoints-mobile-developers_1.html?source=NLC-WIR&amp;cgd=2007-06-14"&gt;here&lt;/a&gt;&lt;br /&gt;third-party  software developers to create Web 2.0 applications to run on Apple’s forthcoming  iPhone. To read more click &lt;a href="http://www.infoworld.com/article/07/06/11/apple-iphone-open-to-software-developers_1.html?source=NLC-WIR&amp;amp;cgd=2007-06-14"&gt;here&lt;/a&gt;&lt;/span&gt;  This disappointment gets worse when it comes to programming on real mobile  phones, i.e., iPhone is planning to provide facilities to&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;Wait and see which one will win: Apple or Mobile companies?&lt;/span&gt;&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/9g-sony-ericsson-mobile-walkman.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-3074605945849582997</guid><pubDate>Thu, 23 Aug 2007 08:44:00 +0000</pubDate><atom:updated>2007-08-23T09:45:11.278+01:00</atom:updated><title>Mobile Office</title><description>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;In 2000, &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.vs.inf.ethz.ch/edu/SS2005/DS/papers/embodied/fishkin-embodied.pdf"&gt;Fishkin  et. al &lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;for the first time introduced the notion of “mobile office”. They  argued that for a mobile device, such as a 3Com Palm Pilot, users need to be  able to produce new data and view and browse the information space via  peripheral devices. However current interface design techniques in handheld  devices have been copied from large screen design techniques, e.g., Windows Icon  Menu Pointer (WIMP). Thanks to John who has forwarded this link to me &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.infoworld.com/article/07/06/06/iPhone-ignite-smartphone-use_1.html?source=NLC-HARDWARE&amp;cgd=2007-06-06"&gt;Future  of Smart Phones&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt; we see smart phone programmers have started rethinking about  mobile application design to improve current bad interfaces. Then later we  should wait for a revolution in mobile phones. Treating a mobile phone like N95  as a mobile office is just impossible now. See my early post.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/mobile-office.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-4303944615554295250</guid><pubDate>Thu, 23 Aug 2007 08:29:00 +0000</pubDate><atom:updated>2007-08-23T09:44:07.236+01:00</atom:updated><title>Excited about N95</title><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwwl5m9xiAAOthyphenhyphenCYdm67_g2YKZFbqZEEY0udVeJFYxhnZ90yKkxsG3A-VtDyxe5pLFYivqo0DIqHlyUazvhIpFBNFo0dJ3FlzsgnEM3FXjJB2NQVWqo6D9WpExYMOTBTadVYNOj8ZfvU/s1600-h/n521577952_183277_5743.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 201px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwwl5m9xiAAOthyphenhyphenCYdm67_g2YKZFbqZEEY0udVeJFYxhnZ90yKkxsG3A-VtDyxe5pLFYivqo0DIqHlyUazvhIpFBNFo0dJ3FlzsgnEM3FXjJB2NQVWqo6D9WpExYMOTBTadVYNOj8ZfvU/s320/n521577952_183277_5743.jpg" alt="" id="BLOGGER_PHOTO_ID_5101813775149260338" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;As someone recently had a nice! experience with GPS and map browsing on a N95  mobile I would like to share it with you. We were driving from Cardiff to Milton  Keynes and on the way I switched on GPS unit and waited the unit to download the  satellite data. After 5 minutes the communication was established and there was  an almost clear map on the screen with a big red dot on it indicating car’s  position. Getting closer to London I was expecting to see more details on the  map but suddenly everything on the map disappeared and there only that big red  dot on the screen. In summary there was no detailed satellite data for locations  around London! &lt;/span&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;Also, connecting to GPS for about 4 hours killed the battery in less than 5  hours. I was looking in the internet about other people’s experience with N95  and I found this &lt;a href="http://gizmodo.com/gadgets/cellphones/gizmodos-long+ass-nokia-n95-review-why-it-rocks-why-it-sucks-250902.php"&gt;Gizmodo_N95&lt;/a&gt;.  More review about this gadget: &lt;a href="http://reviews.cnet.co.uk/mobiles/0,39030107,49288967,00.htm"&gt;N95 in  CNet&lt;/a&gt;. &lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;If you have any bad/good experience with N95 why not sharing that with others.&lt;/span&gt;&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/excited-about-n95.html</link><author>noreply@blogger.com (Parissa Chillar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwwl5m9xiAAOthyphenhyphenCYdm67_g2YKZFbqZEEY0udVeJFYxhnZ90yKkxsG3A-VtDyxe5pLFYivqo0DIqHlyUazvhIpFBNFo0dJ3FlzsgnEM3FXjJB2NQVWqo6D9WpExYMOTBTadVYNOj8ZfvU/s72-c/n521577952_183277_5743.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-5817067234197775109</guid><pubDate>Thu, 23 Aug 2007 08:28:00 +0000</pubDate><atom:updated>2007-08-23T09:29:24.001+01:00</atom:updated><title>Lets talk about Mobile phones</title><description>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;Not long time ago BBC news spoke to Jan Chipchase, principal researcher at Nokia  Design about designing mobiles for the world.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;Jan Chipchase’s most recent  report was called Where’s The Phone?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;Mobile phones have shaped global  communications. But who shapes mobiles? You can find this interesting article in  &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://news.bbc.co.uk/1/hi/technology/6698075.stm"&gt;Designing mobile  phones for the world.&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/lets-talk-about-mobile-phones.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-3192185028580350554</guid><pubDate>Thu, 23 Aug 2007 08:27:00 +0000</pubDate><atom:updated>2007-08-23T09:28:10.704+01:00</atom:updated><title>OpenGL ES, A real OpenGL for mobile phones</title><description>&lt;div style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;The good news is there are a couple of freely avaiable implementations that you  can downlaod and use to experiment OpenGL:&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;OpenGL ES extension for QUALCOMM’s BREW SDK: The SDK and its tools are  available from &lt;a href="http://www.brewdeveloper.com/"&gt;www.brewdeveloper.com&lt;/a&gt;&lt;/span&gt;   &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;Vincent: An open source OpenGL ES implementation administrated by  Hans-Martin Will. It is available from &lt;a href="http://www.ogl-es.sourceforge.net/"&gt;www.ogl-es.sourceforge.net&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;Other OpenGL ES implementations are likely to become more available in the near  future for free. The best option is checking the official OpenGL ES web site at  &lt;a href="http://www.opengles.org/"&gt;www.opengles.org&lt;/a&gt; for more information.&lt;/span&gt;&lt;/div&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/opengl-es-real-opengl-for-mobile-phones.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-4768748993335487023</guid><pubDate>Thu, 23 Aug 2007 08:26:00 +0000</pubDate><atom:updated>2007-08-23T09:27:11.286+01:00</atom:updated><title>Migrating from EVC++ to Visual Studio</title><description>&lt;p style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;I would simply recommend this link in microsoft website:&lt;a href="http://msdn2.microsoft.com/en-us/library/aa454893.aspx"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://msdn2.microsoft.com/en-us/library/aa454893.aspx"&gt;Step by  Step: Migrating an eMbedded Visual C++ Application to Visual Studio 2005&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/migrating-from-evc-to-visual-studio.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-5609069268579519035</guid><pubDate>Thu, 23 Aug 2007 08:24:00 +0000</pubDate><atom:updated>2007-08-23T09:26:16.298+01:00</atom:updated><title>Visual studio and Windows Mobile</title><description>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;Microsfot is trying to push designers to build a native Windows Mobile-based  application by using Visual Studio 2005. To start you need to follow these steps  as order:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=7269173a-28bf-4cac-a682-58d3233efb4c&amp;displaylang=en"&gt;Microsoft  ActiveSync 4.X&lt;/a&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;Visual studio 2005: Visual Studio 2005 is available in several editions:  Express, Standard, Professional, Tools for Office, and Team System. The good  news is that if you want to use Visual Studio 2005 for Desktop PC development  only, you can download the Express Edition for free at the &lt;a href="http://msdn.microsoft.com/vstudio/express/default.aspx"&gt;Visual Studio  2005- Express Edition&lt;/a&gt;&lt;/span&gt;  &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=83a52af2-f524-4ec5-9155-717cbe5d25ed&amp;amp;displaylang=en"&gt;Windows  Mobile 5.0 SDK for Pocket PC&lt;/a&gt;&lt;/span&gt;  &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=DC6C00CB-738A-4B97-8910-5CD29AB5F8D9&amp;displaylang=en"&gt;Windows  Mobile 5.0 SDK for SmartPhone&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;I also found &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.microsoft.com/downloads/details.aspx?familyid=3BAA5B7D-04C1-4EC2-83DC-61B21EC5FE57&amp;displaylang=en"&gt;developer  resource kit&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt; very useful.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/visual-studio-and-windows-mobile.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-7186187917894297382</guid><pubDate>Thu, 23 Aug 2007 08:22:00 +0000</pubDate><atom:updated>2007-08-23T09:23:51.179+01:00</atom:updated><title>EVC++ and Windows Mobile 5.0</title><description>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;Obviously if your PDA has been updated from WinCE 2.0 or 3.0 to 5.0 you need to  take these steps to update your developing tools (please follow the order):&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;Microsoft ActiveSync 4.X: To download the latest version of the ActiveSync go to  Micorsoft website to download the genuine software or simply click &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=7269173a-28bf-4cac-a682-58d3233efb4c&amp;displaylang=en"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=f663bf48-31ee-4cbe-aac5-0affd5fb27dd&amp;amp;displaylang=en"&gt;eMbedded  Visual Tools 3.0 - 2002 Edition&lt;/a&gt;&lt;/span&gt;  &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=1dacdb3d-50d1-41b2-a107-fa75ae960856&amp;displaylang=en"&gt;eMbedded  Visual C++ 4.0&lt;/a&gt;&lt;/span&gt;  &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=4a4ed1f4-91d3-4dbe-986e-a812984318e5&amp;amp;displaylang=en"&gt;Service  Pack 4 for eMbedded Visual C++ 4.0&lt;/a&gt;&lt;/span&gt;  &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=9996b314-0364-4623-9ede-0b5fbb133652&amp;displaylang=en"&gt;Windows  Mobile Pocket PC 2003 SDK&lt;/a&gt;&lt;/span&gt;  &lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=a6c4f799-ec5c-427c-807c-4c0f96765a81&amp;amp;displaylang=en"&gt;SDK  for Windows Mobile 2003-based Smartphones&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;Downloading EVC++ executable applications or debugging them in winCE5.0 shows  some warning messages, as shown in below, on the screen both on the desktop and  PDA:&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;blockquote style="font-family: trebuchet ms;"&gt; &lt;p&gt;&lt;span style="font-size:100%;"&gt;The ARM SA1100 CPU does not support Configuration myproject Win32 (WCE  ARM4).&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt; &lt;/div&gt;&lt;p style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;My experience shows it is just a warning message and nothing more and you can  run your applications on winCE 5.0 systems without crashing the PDA. If you have  a different experience please add your comment here. &lt;/span&gt;&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/evc-and-windows-mobile-50.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-5401718319481916415</guid><pubDate>Thu, 23 Aug 2007 08:22:00 +0000</pubDate><atom:updated>2007-08-23T09:22:37.077+01:00</atom:updated><title>EVC++ and FMOD sound library</title><description>&lt;p style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;FMOD is not only an easy to use API for Window32 applications but also widely  used in Windows Mobile systems. You can simply find all suitable packages and  APIs for your own application in &lt;a href="http://www.fmod.org/"&gt;fmod&lt;/a&gt;. &lt;/span&gt;&lt;/p&gt;&lt;div&gt; &lt;/div&gt;&lt;p style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;I found fmod forum very helpful. If you have got any problems just drop those  guys a line and you’ll get a quick response.&lt;/span&gt;&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/evc-and-fmod-sound-library.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-2148919580218973101</guid><pubDate>Thu, 23 Aug 2007 08:15:00 +0000</pubDate><atom:updated>2007-08-23T09:21:28.235+01:00</atom:updated><title>EVC++ and 3D graphics programming interfaces</title><description>&lt;p  style="text-align: justify;font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;It is hard to believe but yes, now we can develop mobile 3D applications with  OpenGL ES and M3G (see &lt;a href="http://www.eg.org/EG/DL/Conf/EG2006/tutorials/0279-0323.pdf.abstract.pdf"&gt;here&lt;/a&gt;  as a reference).&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;All the OpenGL ES-related specifications are available for free download at  &lt;a href="http://www.paeslambolchi.hostmatrix.org/myblog/www.khronos.org/opengles"&gt;here  &lt;/a&gt;. According to OpenGL ES API developers: &lt;/span&gt; &lt;blockquote  style="font-family:trebuchet ms;"&gt; &lt;p&gt;&lt;span style="font-size:100%;"&gt;&lt;em&gt;The OpenGL ES 2.0 API enables floating-point programmability on  next-generation handheld devices and our Bitboys G40 hardware graphics processor  fully supports the new API.&lt;/em&gt;&lt;/span&gt; &lt;/p&gt;&lt;/blockquote&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;said Petri Nordlund, CTO of Bitboys. &lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;blockquote  style="font-family:trebuchet ms;"&gt; &lt;p&gt;&lt;span style="font-size:100%;"&gt;&lt;em&gt;The combination is a perfect engine for amazing next-generation mobile  graphics.&lt;/em&gt;&lt;/span&gt; &lt;/p&gt;&lt;/blockquote&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;In the case of difficulty in importing or using OpenGL ES API in EVC++ you  may find this &lt;a href="http://ogl-es.sourceforge.net/getting_started.htm"&gt;page&lt;/a&gt;&lt;/span&gt;  interesting.&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/evc-and-3d-graphics-programming.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-4693675625412014366</guid><pubDate>Wed, 22 Aug 2007 21:08:00 +0000</pubDate><atom:updated>2007-08-22T22:12:50.052+01:00</atom:updated><title>EVC++ and 2D graphics programming interfaces</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gapidraw.com/"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.gapidraw.com/" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;A nice toolkit to design graphics programming interfaces on handheld devices is  GAPI Draw. Gapi Draw is an excellent 2D graphics library created by Johan  Sanneblad. GapiDraw 3.6, which its evaluation version is available for free to  download from &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.gapidraw.com/downloads-license.php?prod=GapiDraw&amp;amp;sdk=36"&gt;here&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;  supports graphics design on not only Windows but also Symbian mobile devices.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;After unzipping the package and running the exe file the GAPIDraw installs  itself in the path you have specified. After installation you will find the  “samples” folder in the directory you have installed it. The folder contains a  few examples for win32 and symbian systems, which gives clear idea about  graphics programming using GAPI. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/evc-and-2d-graphics-programming.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-5918254713365800317</guid><pubDate>Wed, 22 Aug 2007 21:07:00 +0000</pubDate><atom:updated>2007-08-22T22:07:48.865+01:00</atom:updated><title>Pocket PCs and Embedded Visual C++</title><description>&lt;p style="font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;Personnaly when I started my PhD I had no idea how will be the programming on  Pocket PCs. As someone used to programming in C++ using Visual C++ and MFC I was  looking for a platform not much different in programming. I came across with  Palm and HP Pocket PC both running windows CE. For the personal taste I chose HP  Pocket PC and eventually I started programming using Microsoft Embedded Visual  C++ (EVC). It was exciting to develop applications on a handheld device without  learning a new language. EVC is a powerful IDE and as it was mentioned similar  to the VC++ and most of all it is free to download from Microsoft:&lt;br /&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=1DACDB3D-50D1-41B2-A107-FA75AE960856&amp;displaylang=en"&gt;Download  EVC++ from Microsoft Website&lt;/a&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;There is a nice powerpoint file illustrating the programming on mobile  devices, EVC:&lt;br /&gt;&lt;a href="http://www.paulyao.com/MSMDC_CLI356.PPT"&gt;programming  on mobile devices&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/pocket-pcs-and-embedded-visual-c.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-844584446175405247</guid><pubDate>Wed, 22 Aug 2007 21:04:00 +0000</pubDate><atom:updated>2007-08-22T22:05:09.512+01:00</atom:updated><title>PDAs and Windows CE</title><description>&lt;p style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;If you have answered the questions in the prevoius post and you are  interested in Pocket PCs and the Windows based applications the next posts may  introduce some concepts for you. This link may also gives some idea about PDAs:  &lt;a href="http://www.pdagold.com/"&gt;Variety of PDAs&lt;/a&gt;. Also Microsoft presents  featured windows mobiles, smart phones and Pocket PC in the link &lt;a href="http://www.microsoft.com/windowsmobile/pocketpc/default.mspx"&gt;click  here&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: trebuchet ms;"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;As you have noticed there is a wide range of handheld devices working with  Windows Mobile. Windows Mobile is developed by Microsoft and it is powered by  Windows CE. To know more about different versions of windows mobile you may  check &lt;a href="http://en.wikipedia.org/wiki/Windows_Mobile"&gt;wiki&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: trebuchet ms;"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;The link in below briefly introduces variety of programming languages, for  instance, Embedded Visual programming and .Net on Windows Mobile.&lt;br /&gt;&lt;a href="http://www.samspublishing.com/articles/article.asp?p=26432&amp;seqNum=1&amp;amp;rl=1"&gt;Book  about Windows CE&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: trebuchet ms;"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;The following link introduces a nice blog about embedded programming:&lt;br /&gt;&lt;a href="http://blogs.msdn.com/mikehall/archive/2004/08/16/215533.aspx"&gt;Blog about  embedded programming&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/pdas-and-windows-ce.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-2403499593774037999</guid><pubDate>Wed, 22 Aug 2007 21:01:00 +0000</pubDate><atom:updated>2007-08-22T22:03:44.209+01:00</atom:updated><title>How should I start programming?</title><description>&lt;div style="text-align: justify;" class="entry"&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="font-family: trebuchet ms; text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;That is the question everyone who decides to develop an application on small  screen devices should ask from him/herself. To clear this out lets asnwer this  questions:&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;&lt;ul&gt;&lt;li style="font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;What is my device? A real mobile phone? A Pocket PC?  &lt;/span&gt;&lt;/li&gt;&lt;li style="font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;What operating system the device is running?  &lt;/span&gt;&lt;/li&gt;&lt;li style="font-family: trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;What programming skills do I have?  &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;What kind of applications do I like to design?&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;When you have answered these questions for yourself then it will be easier to  move forward.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/how-should-i-start-programming.html</link><author>noreply@blogger.com (Parissa Chillar)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5503059347121551811.post-319745724314122453</guid><pubDate>Wed, 22 Aug 2007 16:34:00 +0000</pubDate><atom:updated>2007-08-22T17:50:54.710+01:00</atom:updated><title>SHAKE</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC8PYMjpIfAeEua4f-gQ6JUK5AJkq4JAkmcJXo5HHtfebbQ0y4zQroFHWa_0teZ5ZY540BbES2sx5HxV6cLoGcXtOTvh_97q0c2T2GKasyueSadye_ael6pHxr4rGAIbjE6WXPICfZzbY/s1600-h/shake1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 232px; height: 226px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC8PYMjpIfAeEua4f-gQ6JUK5AJkq4JAkmcJXo5HHtfebbQ0y4zQroFHWa_0teZ5ZY540BbES2sx5HxV6cLoGcXtOTvh_97q0c2T2GKasyueSadye_ael6pHxr4rGAIbjE6WXPICfZzbY/s320/shake1.jpg" alt="" id="BLOGGER_PHOTO_ID_5101564430822891042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:trebuchet ms;font-size:100%;"  &gt;The SHAKE SK6 is a small electronic device that senses movement, magnetic fields  and electric fields and communicates these as signals wirelessly using  BluetoothTM technology. The SK6 also includes a programmable vibrating motor  which can be used to simulate a range of vibrotactile effects. The SK6 was  designed mainly as a research development platform for the Human Computer  Interaction (HCI) community affording them the ability to try out new  interaction paradigms involving movement and haptic feedback, particularly in  the mobile computing domain (phones, PDAs etc) by Stephen Hughes.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;p  style="text-align: justify;font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;However the SK6 is highly versatile due to its ease of connectivity to virtually  any other computing device. For example it could be used in any of the following  ways:&lt;/span&gt;&lt;/p&gt; &lt;div class="entry"  style="font-family:trebuchet ms;"&gt;&lt;li  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;As a gesture input device for a computing device such as a PDA, a phone or a  PC  &lt;/span&gt;&lt;/li&gt;&lt;li  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;As an interface for an electronic musical instrument  &lt;/span&gt;&lt;/li&gt;&lt;li  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;As an gate analysis tool for injury or neurological rehabilitation  &lt;/span&gt;&lt;/li&gt;&lt;li  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;As a head tracking device for virtual / augmented reality systems  &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;As a gaming controller&lt;/span&gt; &lt;/span&gt;&lt;/li&gt;&lt;/div&gt;</description><link>http://mobiletechandprogramming.blogspot.com/2007/08/shake.html</link><author>noreply@blogger.com (Parissa Chillar)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC8PYMjpIfAeEua4f-gQ6JUK5AJkq4JAkmcJXo5HHtfebbQ0y4zQroFHWa_0teZ5ZY540BbES2sx5HxV6cLoGcXtOTvh_97q0c2T2GKasyueSadye_ael6pHxr4rGAIbjE6WXPICfZzbY/s72-c/shake1.jpg" width="72"/><thr:total>0</thr:total></item></channel></rss>