<?xml version="1.0" encoding="windows-1252"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Bernie DeKoven, funsmith</title><link>http://www.deepfun.com/</link><description>having fun, just for fun</description><language>en</language><managingEditor>noreply@blogger.com (Bernie)</managingEditor><lastBuildDate>Mon, 09 Nov 2009 02:01:00 PST</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">2292</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><media:copyright>©2004-2007, Bernie DeKoven, all rights reserved</media:copyright><media:thumbnail url="http://www.deepfun.com/faces/preview/bernie6.jpg" /><media:keywords>Bernie,DeKoven,Funlog,Deep,Fun,playfulness,training,recess,soul,health,new,age,holistic,enlightenment,consciousness</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Health/Self-Help</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Business</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Religion &amp; Spirituality</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Education</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Health/Alternative Health</media:category><itunes:owner><itunes:email>bernie@deepfun.com</itunes:email><itunes:name>Bernie DeKoven</itunes:name></itunes:owner><itunes:author>Bernie DeKoven</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://www.deepfun.com/faces/preview/bernie6.jpg" /><itunes:keywords>Bernie,DeKoven,Funlog,Deep,Fun,playfulness,training,recess,soul,health,new,age,holistic,enlightenment,consciousness</itunes:keywords><itunes:subtitle>Chronicling my personal search for games and toys, ideas and innovations, people and events that enhance our capacity for having fun.</itunes:subtitle><itunes:summary>Chronicling my personal search for games and toys, ideas and innovations, people and events that enhance our capacity for having fun.</itunes:summary><itunes:category text="Health"><itunes:category text="Self-Help" /></itunes:category><itunes:category text="Business" /><itunes:category text="Religion &amp; Spirituality" /><itunes:category text="Education" /><itunes:category text="Health"><itunes:category text="Alternative Health" /></itunes:category><image><link>http://www.deepfun.com/funfeed</link><url>http://www.deepfun.com/2004/images/inside/home.gif</url><title>From Bernie DeKoven's Funlog</title></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://www.deepfun.com/funfeed" type="application/rss+xml" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://www.deepfun.com/funfeed" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:browserFriendly>More fun, more often, for more people and other living things.</feedburner:browserFriendly><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title>Bob Gregson - Defender of the Playful</title><link>http://feedproxy.google.com/~r/Funlog/~3/-Qc05jKcxTc/bob-gregson-defender-of-playful.html</link><category>Defender of the Playful</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Mon, 09 Nov 2009 02:01:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-2567659222332840684</guid><description>&lt;a href="http://bobgregson.com/interactive.html" target="_blank"&gt;&lt;img src="http://www.deepfun.com/images/gregson-turnstile-thumb.jpg" hspace="9" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;There's a work of art hanging on one of the walls of &lt;a href="http://www.bobgregson.com/" target="_blank"&gt;Bob Gregson&lt;/a&gt;'s studio. It's a framed letter that Bob had notarized. It reads: "Bob Gregson has never done a work of art in his entire career or anything that remotely resembles one."&lt;br /&gt;&lt;br /&gt;With this, he has managed to transform what anyone else would consider to a profound insult into what, oddly enough, is a testimony to the playfulness that he has brought to art - or is it the art he has brought to his playfulness?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.majorfun.com/awards/defender.png" hspace="9" vspace="3" align="right" /&gt;In an earlier post, on &lt;a href="http://www.deepfun.com/2004/04/artist-of-whimsy-and-delight.html" target="_blank"&gt;Deep Fun&lt;/a&gt;, I called Bob an "artist of whimsy and delight." Most recently, Bob's nephew produced a short documentary that made me realize I need to write about him again - this time to grant him the much-deserved honor, benefits, and privileges of the title "Defender of the Playful."&lt;br /&gt;&lt;br /&gt;The video is just long enough to hint at the depth of his playfulness - a clear enough hint to allow me to demonstrate why I have such a deep appreciation for his work, his lifelong struggle to share it, and his many delightfully provoking accomplishments.&lt;br /&gt;&lt;br /&gt;Upon learning of this award, Mr. Gregson responded: "I am humbled at this honor. As you've taught me (and I think you said) 'play is a terribly maligned word.' And it is true – and when you make 'art' (or 'fart' which is 'fun art' as one 13 year old called my work) it is really hard to get people to understand. But then again, if they understood they would be very self-conscious of the subtle decisions that one makes to create a comfortable and safe play-space. But with all that said, it REALLY comes down to my selfish desire to have fun – and the more I can twist the rules around, the more I can get people to play – and thus allow me to play too. This reminds me of a student paper that someone did a few years ago when I was a guest teacher at a 'Creativity Class' (whatever that is!). At any rate, I had college students working in teams to make buildings in which the team could fit. Newspaper was the medium. One student wrote in her report that 'it was clear that Mr. Gregson could hardly restrain himself from participating.' And it's true. I can't help myself. "&lt;br /&gt;&lt;br /&gt;Bob Gregson is gift. And here he is, for you to enjoy.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="240" width="440"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6SU1XXAVxhg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/6SU1XXAVxhg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="240" width="440"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-2567659222332840684?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-Qc05jKcxTc:xJN6U7ybr-w:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-Qc05jKcxTc:xJN6U7ybr-w:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=-Qc05jKcxTc:xJN6U7ybr-w:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-Qc05jKcxTc:xJN6U7ybr-w:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=-Qc05jKcxTc:xJN6U7ybr-w:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-Qc05jKcxTc:xJN6U7ybr-w:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=-Qc05jKcxTc:xJN6U7ybr-w:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-Qc05jKcxTc:xJN6U7ybr-w:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/-Qc05jKcxTc" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/11/bob-gregson-defender-of-playful.html</feedburner:origLink></item><item><title>Learning to have fun - part five - creating fun</title><link>http://feedproxy.google.com/~r/Funlog/~3/cGxBbVs9K6w/learning-to-have-fun-part-five-creating.html</link><category>having fun</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Fri, 06 Nov 2009 02:01:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-1511295520265872188</guid><description>The easiest way to develop the art of making things fun is to start with things that are meant to be fun in the first place. Since games and toys are purportedly for that very purpose, they are the best tools to use in your exploration of fun-making. I concluded &lt;a style="font-style: italic;" href="http://www.deepfun.com/WPG.htm"&gt;The Well-Played Game&lt;/a&gt; with a semi-poetic, long-winded, in-depth exploration of that very process, and called it: &lt;a href="http://www.deepfun.com/marbles.html"&gt;"A Million Ways to Play Marbles, At Least&lt;/a&gt;."&lt;br /&gt;&lt;br /&gt;A next step would be to make games from things that aren't meant to be either games or toys. For example, you can make a game you know out of things that really have nothing to do with that game, as in &lt;a href="http://www.deepfun.com/scrabble.htm"&gt;Found Object Crosswords&lt;/a&gt;. For yet another example, see what I consider to be one of my conceptual masterworks in that very area: &lt;a href="http://www.youtube.com/watch?v=KN0SqkyXaos" target="_blank"&gt;Found Object Olympics&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Then there's making games out of things that aren't games at all. This is close to the ultimate way to create fun, generally engaged in by those who find themselves on what I seem to be calling the &lt;a href="http://www.deepfun.com/playful.htm"&gt;Playful Path&lt;/a&gt;. For an especially tasty example, there's dessert-sharing, which is actually a game-like, playful thing friends and families might do together at a restaurant, ordering a bunch of different desserts, and then giving each other tastes, as requested. Which could lead one almost inexorably to a game of &lt;a href="http://www.deepfun.com/cuddle1.htm#Desert%20Roulette"&gt;Dessert Roulette&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Then there's making something fun out of something that isn't necessarily fun at all, as in the &lt;a href="http://www.youtube.com/watch?v=2lXh2n0aPyw&amp;amp;feature=player_embedded"&gt;Piano Stairs&lt;/a&gt;  experiment which launched this whole series of posts. To my knowledge, one of the finest examples of this is a device called the  &lt;a href="http://www.deepfun.com/2007/02/play-pump.html"&gt;Play Pump&lt;/a&gt;, which beautifully blends the dizzy delights of the playground &lt;a href="http://en.wikipedia.org/wiki/Roundabout_%28play%29" target="_blank"&gt;roundabout &lt;/a&gt;with the more arduous and basic need to bring clean water to the village.&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-1511295520265872188?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=cGxBbVs9K6w:kkyXQnvPSv0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=cGxBbVs9K6w:kkyXQnvPSv0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=cGxBbVs9K6w:kkyXQnvPSv0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=cGxBbVs9K6w:kkyXQnvPSv0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=cGxBbVs9K6w:kkyXQnvPSv0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=cGxBbVs9K6w:kkyXQnvPSv0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=cGxBbVs9K6w:kkyXQnvPSv0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=cGxBbVs9K6w:kkyXQnvPSv0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/cGxBbVs9K6w" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/11/learning-to-have-fun-part-five-creating.html</feedburner:origLink></item><item><title>Learning to have fun - part four - embracing the grump</title><link>http://feedproxy.google.com/~r/Funlog/~3/3nSe3R5uaBk/learning-to-have-fun-part-four.html</link><category>having fun</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Thu, 05 Nov 2009 02:01:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-8309944063802995733</guid><description>With the apparently unlimited opportunities for fun offered to us every moment, it is often puzzling that there are times when we actually choose not to have it. Fun is so, well, fun. Why, when we could so easily be having fun this very minute, would we choose to have anything else?&lt;br /&gt;&lt;br /&gt;Sure, there are many, many things to be worried about, to be angry about, even - poverty, injustice, callousness, selfishness, greed, disease, the myriad of miseries. But none of those preclude fun. As so many people who have devoted so much of their lives and times to helping people attest to - the work, as hard and sobering as it can be, is most often fun of the greatest, deepest, and most profound ilk.&lt;br /&gt;&lt;br /&gt;And yet, from time to time, we get grumpy. We get so grumpy that we reject rejoicing, deny delighting, and all but celebrate suffering.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.deepfun.com/fun-e2.htm#oaqui"&gt;Oaqui&lt;/a&gt; attribute this to the need to acknowledge &lt;a href="http://www.deepfun.com/unfun.htm" target="_blank"&gt;The Not-Yet Fun&lt;/a&gt;. "...our world," explain/s the Oaqui, "apparently came into being during The Billion Years of not-yet-fun, which was billions of years after the whole idea of not-yet-fun was considered at all funny. Fun...is the exception. Not-yet-fun the rule. This is why making anything lastingly fun frequently requires a combination of lifelong commitment, spiritual heroism and a multi-million dollar marketing campaign."&lt;br /&gt;&lt;br /&gt;The worse thing one can do when one feels the need to be grumpy is to deny the grump - privately or publicly. The best, not only to acknowledge it (again both privately and publicly), but to embrace it. Letting people know that you are feeling grumpy helps them give you the space you need to wallow, and gives them the permission to acknowledge the existence of the not-yet-fun in their own lives and loves. Letting yourself and the world-at-hand know that you are feeling grumpy helps acknowledge and identify the not-yet-fun, and to reclaim your purpose as someone whose sole goal in life is to make it more fun.&lt;br /&gt;&lt;br /&gt;And, for the more sobering purposes in our lives, &lt;a href="http://news.bbc.co.uk/2/hi/health/8339647.stm" target="_blank"&gt;this&lt;/a&gt; BBC article cites Prof. Joe Forgas' recent findings that one's "mildly negative mood may actually promote a more concrete, accommodative and ultimately more successful communication style." Which one can use most constructively, especially when helping people understand that grumpy is what you are currently feeling.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-8309944063802995733?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=3nSe3R5uaBk:33oEtXzGYX0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=3nSe3R5uaBk:33oEtXzGYX0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=3nSe3R5uaBk:33oEtXzGYX0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=3nSe3R5uaBk:33oEtXzGYX0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=3nSe3R5uaBk:33oEtXzGYX0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=3nSe3R5uaBk:33oEtXzGYX0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=3nSe3R5uaBk:33oEtXzGYX0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=3nSe3R5uaBk:33oEtXzGYX0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/3nSe3R5uaBk" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/11/learning-to-have-fun-part-four.html</feedburner:origLink></item><item><title>Learning to have fun - part three - what do you mean "fun"?</title><link>http://feedproxy.google.com/~r/Funlog/~3/n0c39wUmycw/learning-to-have-fun-part-three-what-do.html</link><category>having fun</category><category>54 Flavors of Fun</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Wed, 04 Nov 2009 02:01:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-501893356080859045</guid><description>After you've explored your own "sense of play" and playfulness, it might be time for you to contemplate what exactly fun means to you, and you mean by it. A good way to start is by reading what other people say about it. And a good place to start that is this article: &lt;a href="http://www.deepfun.com/funflow.htm"&gt;Of Fun and Flow&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Flow talks about really big fun - the kind of fun that transforms you, that you risk your very life and limb, or vice-versa, to experience. After you've read that, it will be helpful to balance your perception of all things fun by reading about the gentler, more subtle sorts of fun: what I call&lt;span style="text-decoration: underline;"&gt; &lt;/span&gt;&lt;a href="http://www.deepfun.com/minor.htm"&gt;Minor Fun&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Sometime later - I'd suggest at least a week after you've contemplated the scale of fun, from major to minor and back - you might risk reading a collection of articles exploring further fun distinctions. The collection is called "&lt;a href="http://www.deepfun.com/labels/54%20Flavors%20of%20Fun.html"&gt;54 Flavors of Fun&lt;/a&gt;" (there's actually 62 articles in that series, each focusing on yet another "flavor," several describing another minor multitude).&lt;br /&gt;&lt;br /&gt;All of which is simply to help you start thinking about fun, because it has been my experience that the more often I think about it, the more often I notice myself having it.&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-501893356080859045?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=n0c39wUmycw:8JAEmHbV_9Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=n0c39wUmycw:8JAEmHbV_9Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=n0c39wUmycw:8JAEmHbV_9Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=n0c39wUmycw:8JAEmHbV_9Q:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=n0c39wUmycw:8JAEmHbV_9Q:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=n0c39wUmycw:8JAEmHbV_9Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=n0c39wUmycw:8JAEmHbV_9Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=n0c39wUmycw:8JAEmHbV_9Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/n0c39wUmycw" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/11/learning-to-have-fun-part-three-what-do.html</feedburner:origLink></item><item><title>Learning to have fun - part two - exploring the "senses of play"</title><link>http://feedproxy.google.com/~r/Funlog/~3/oe77jm9K4oQ/learning-to-have-fun-part-two-exploring.html</link><category>having fun</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Tue, 03 Nov 2009 02:01:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-4176047171596059877</guid><description>People talk about "humor" as if it were a "sense" - like the sense of taste and touch and such. They also sometimes talk about the "sense of play" and "sense of fun" - and though it has nothing immediately to do with what we're about to play with, there's also the "sense of self" and "sense of community." And then of course there's nonsense, which I guess is also a sense.&lt;br /&gt;&lt;br /&gt;These senses - the senses of humor and play and fun - are, as far as I can understand, genuine sensitivities. A person with a "good" sense of humor or play or fun can somehow sense just the right thing to do or say to make things fun or funny. When their sense of humor or play or fun is off, when they are "over the top" or seem too serious, they stop being fun, they just aren't that funny.&lt;br /&gt;&lt;br /&gt;Then there's the senses of self and community. These play an important role in our senses of fun and play and humor. The better our sense of fun, play, humor, the better our sense of self, and our sense of community.&lt;br /&gt;&lt;br /&gt;One of the easiest ways to sharpen your own sense of fun is to have it with others - when you and your friends, or your family, or your colleagues, are all being &lt;a href="http://www.deepfun.com/funny2gether.html"&gt;funny &lt;span style="font-style: italic;"&gt;together&lt;/span&gt;&lt;/a&gt;. And, of course one of the easiest ways for you to be funny together is to play games, especially funny games. I happen to have compiled a collection of these very same games. I call this collected compilation &lt;a href="http://www.deepfun.com/pointless.html"&gt;pointless games&lt;/a&gt;. Can you guess &lt;a href="http://www.deepfun.com/2009/02/about-pointlessness.html"&gt;why&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-4176047171596059877?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=oe77jm9K4oQ:M7SZfjDO-wE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=oe77jm9K4oQ:M7SZfjDO-wE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=oe77jm9K4oQ:M7SZfjDO-wE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=oe77jm9K4oQ:M7SZfjDO-wE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=oe77jm9K4oQ:M7SZfjDO-wE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=oe77jm9K4oQ:M7SZfjDO-wE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=oe77jm9K4oQ:M7SZfjDO-wE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=oe77jm9K4oQ:M7SZfjDO-wE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/oe77jm9K4oQ" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2009/11/learning-to-have-fun-part-two-exploring.html</feedburner:origLink></item><item><title>Learning to have fun - part one - starting with the fun that is already there</title><link>http://feedproxy.google.com/~r/Funlog/~3/bgihUw6nCyA/learning-to-have-fun-part-one-starting.html</link><category>having fun</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Mon, 02 Nov 2009 02:07:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-5964319100202709142</guid><description>In response to learning about The Fun Theory (see &lt;a href="http://www.deepfun.com/2009/10/fun-theory.html"&gt;my post&lt;/a&gt;), Joanna Young wrote her own post, called: &lt;a href="http://joyfuljubilantlearning.com/2009/10/how-to-add-fun-to-the-learning-mix/" target="_blank"&gt;How to add fun to the learning mix&lt;/a&gt;. In her post, she asks:&lt;br /&gt;&lt;blockquote&gt;If fun changes the way that we do things… how can we add more fun to what we do?&lt;br /&gt;&lt;br /&gt;What more could I do if I looked for ways to add more fun to the everyday?&lt;br /&gt;&lt;br /&gt;How can I learn to have fun?&lt;br /&gt;&lt;br /&gt;How can having fun help me to learn?&lt;/blockquote&gt;There were many valuable responses to her query. I added mine. But it became obvious to me that her questions were deeply felt, and deserved a much more considered response. Or maybe several.&lt;br /&gt;&lt;br /&gt;My first suggestion: &lt;span style="font-weight: bold;"&gt;start with the fun that is already there&lt;/span&gt;. Before trying to add more fun, slow down enough to see the fun you are actually already having. When you were a kid, you didn't need to have anyone make a set of steps into a piano. Stairs were just as much an invitation to fun as escalators and elevators and sidewalks and subways. You could have fun going down stairs on your bottom or rolling a ball down the stairs or trying to bounce a ball up the stairs or trying to go up the stairs backwards or walk down the stairs two-at-a-time. Same with reading and running and counting and painting and dancing and hugging. That fun never goes away. What goes away is our willingness to choose to have the fun that is offered us. We have too many other things to do. We're not in the subway because we want to play. We don't take the escalator because it's more fun. We are there because we want to get somewhere else. So we aren't, in fact, totally there. And because we aren't, we don't see the fun.&lt;br /&gt;&lt;br /&gt;Making the steps into a piano keyboard made us pay attention to where we were. It was an invitation to fun, and it worked. And it will continue to work, but only for a while. And only for those who are not in too big of a hurry, or too tired, or oppressed by the noise and the crowds and the smells. After a while, even the piano stairs won't be able to compete for our attention. Or jar us from our inattention. After a while, the fun will fade into the background, and get lost. And no one will notice that the stairs look like a piano or sound like a piano. And we'll need to make the steps into something else.&lt;br /&gt;&lt;br /&gt;Or, you could find other ways to remind yourself. Keep a ball in your purse. A super ball, just in case. Or a yo-yo. Or better yet, a paddle ball - you don't even need the paddle, just the ball and elastic.&lt;br /&gt;&lt;br /&gt;Or make yourself a list of games you could play on the way - on the stairs, in the subway, on the sidewalk. Like &lt;a href="http://www.deepfun.com/walking.htm"&gt;The Walking Game&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-5964319100202709142?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bgihUw6nCyA:sIZBmBi9lPA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bgihUw6nCyA:sIZBmBi9lPA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=bgihUw6nCyA:sIZBmBi9lPA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bgihUw6nCyA:sIZBmBi9lPA:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=bgihUw6nCyA:sIZBmBi9lPA:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bgihUw6nCyA:sIZBmBi9lPA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=bgihUw6nCyA:sIZBmBi9lPA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bgihUw6nCyA:sIZBmBi9lPA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/bgihUw6nCyA" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://www.deepfun.com/2009/11/learning-to-have-fun-part-one-starting.html</feedburner:origLink></item><item><title>"A playful path is the shortest road to happiness" and other unattributed quotes from the Oaqui</title><link>http://feedproxy.google.com/~r/Funlog/~3/r1tr7B3Oda0/playful-path-is-shortest-road-to.html</link><category>fun quote</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Fri, 30 Oct 2009 02:17:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-1909145897539408875</guid><description>My email ebox was gifted today by the following message from &lt;span style="font-size:100%;"&gt;&lt;a href="http://www.deepfun.com/fun-e2.htm#oaqui"&gt;The               Oaqui&lt;/a&gt;&lt;/span&gt;:&lt;br /&gt;&lt;blockquote&gt;My/our dear funsmith,&lt;br /&gt;&lt;br /&gt;It is with a kind of cosmic schadenfreude, combined with a vague flavoring of comic weltschmerz that I/we note the repeated occurrence of unattributed misappropriations of Oaqui Oaisdom spread with remorseless abandon throughout both the Internet and/or web. To wit, e.g. the following pieces of poignant pith:&lt;br /&gt;&lt;br /&gt;&lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"Ask not what fun does for you.&lt;br /&gt;               Ask rather what you do for fun." &lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"The more fun you have, the greater                    your value to yourself and to your society. The more fun you                    share with others, the more fun you have."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"For every Way there's a way of following                    that Way that's fun"&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"The &lt;a href="http://www.deepfun.com/path.html"&gt; Path&lt;/a&gt; that                    is best for you is the Path that keeps the best of you in                    play"&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"...and the Truth will Make you Laugh."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"In the beginning it was fun. In the end,                    it was all for fun. And in between is where it tickles most."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"All for fun, and fun for all!"&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"A &lt;a href="http://www.deepfun.com/path.html"&gt;Playful Path&lt;/a&gt; is                    the shortest road to happiness."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"Laugh longer, live louder."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"You can only have fun helping other                    people have fun if you're having fun doing it."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"Fun is better than winning."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"You ask: 'What is the Meaning of ME\WE?'                    I/we answer: 'When the will of the one is one with the will                    of the many."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"The more, come to think of it, the potentially                    merrier."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"It's more fun when you're not the only                    one having it."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"Happy are those who get to talk. Happier                    are those who get listened to."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"The purpose of fun is to have it."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"Fun is where it's at. That's why you                    have to be there."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"If it's not fun, tell me, why are you                    still playing?"&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"Losing is hardly ever fun."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"Ask not what fun does for you, but what you                    do for fun!"&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"In the beginning, it was fun."&lt;/h3&gt;                  &lt;h3 style="font-family: trebuchet ms;" align="right"&gt;"Might as well remove those doubts. Fun                   is what it's all about."&lt;/h3&gt;each and all of which are rightly and only attributable to &lt;span style="font-size:100%;"&gt;&lt;a href="http://www.deepfun.com/fun-e2.htm#oaqui"&gt;The               Oaqui&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Though I/we are roughly the equivalent of thrilled to discover the dissemination of the above hard-won truisms, we/I remain indignantly righteous in my/our demand for appropriate attribution.&lt;br /&gt;&lt;br /&gt;Please take note and appropriate steps.&lt;br /&gt;&lt;br /&gt;Appropriately yours,&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.deepfun.com/fun-e2.htm#oaqui"&gt;The               Oaqui&lt;/a&gt;&lt;/span&gt;&lt;/blockquote&gt;I can only echo the above.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-1909145897539408875?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=r1tr7B3Oda0:epEIYREyZJQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=r1tr7B3Oda0:epEIYREyZJQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=r1tr7B3Oda0:epEIYREyZJQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=r1tr7B3Oda0:epEIYREyZJQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=r1tr7B3Oda0:epEIYREyZJQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=r1tr7B3Oda0:epEIYREyZJQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=r1tr7B3Oda0:epEIYREyZJQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=r1tr7B3Oda0:epEIYREyZJQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/r1tr7B3Oda0" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/playful-path-is-shortest-road-to.html</feedburner:origLink></item><item><title>Playgrounds of the 70s</title><link>http://feedproxy.google.com/~r/Funlog/~3/s-5kAh7dixM/playgrounds-of-70s.html</link><category>playgrounds</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Thu, 29 Oct 2009 02:01:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-1321349489786455805</guid><description>&lt;a href="http://www.divinecaroline.com/22111/84399-playgrounds-70-s" target="_blank"&gt;&lt;img src="http://media.divinecaroline.com.s3.amazonaws.com/ext/article_images2/vintage_playground/13.jpg" align="left" height="160" border="0" vspace="3" hspace="9"&gt;&lt;/a&gt;In her photo-essay published on &lt;a href="http://www.divinecaroline.com/22111/84399-playgrounds-70-s" target="_blank"&gt;Divine Caroline&lt;/a&gt;, &lt;a href="http://www.divinecaroline.com/user/profile/36185" target="_blank"&gt;Dahlia Rideout&lt;/a&gt; contemplates the wonders and dangers of playgrounds of the 70s. She writes: "Growing up in suburban Los Angeles in the 70's meant lots of time at the local playground. Getting out to nature involved a car trip and because most suburbs were planned in the 1950's city parks were always nearby. We had simple needs back then. Most of the playground equipment consisted of basic metal structures with a certain level of danger which kept it exciting."&lt;br /&gt;&lt;br /&gt;In those few words - "a certain level of danger which kept it exciting" - Ms. Rideout captures and condemns most of the current concerns that have given rise to today's playgrounds. &lt;a href="http://www.mentalfloss.com/blogs/archives/author/jill-harness" target="_blank"&gt;Jill Harness&lt;/a&gt;, in her &lt;a href="http://www.mentalfloss.com/blogs/archives/38608" target="_blank"&gt;article&lt;/a&gt; comments: "Ridiculous, frivolous lawsuits aside, litigation does, to some extent help keep our society safer. But at what cost? Sure children’s playground equipment of the seventies was dangerous, but that’s what made it so darn fun. What better feeling was there than sticking your head on the edge of the spinning merry-go-round and having a friend push it as fast as possible? And was there anyone cooler than the clique that hung out on the top of the monkey bars?"&lt;br /&gt;&lt;br /&gt;Something clearly needs to be reconsidered - the design of playgrounds, the opportunities we provide our children to experience risk, our over-protectiveness, the laws that govern lawsuits, our belief in our children, our faith in play. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;via &lt;a href="http://www.mentalfloss.com/blogs/archives/38608" target="_blank"&gt;Mental Floss&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-1321349489786455805?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=s-5kAh7dixM:o3rv1iP-fV8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=s-5kAh7dixM:o3rv1iP-fV8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=s-5kAh7dixM:o3rv1iP-fV8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=s-5kAh7dixM:o3rv1iP-fV8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=s-5kAh7dixM:o3rv1iP-fV8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=s-5kAh7dixM:o3rv1iP-fV8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=s-5kAh7dixM:o3rv1iP-fV8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=s-5kAh7dixM:o3rv1iP-fV8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/s-5kAh7dixM" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/playgrounds-of-70s.html</feedburner:origLink></item><item><title>Flour Mound</title><link>http://feedproxy.google.com/~r/Funlog/~3/uGAS5xHt5kc/flour-mound.html</link><category>Daily Game</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Wed, 28 Oct 2009 02:01:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-7437338958025358645</guid><description>For today's Daily Game, we turn to the second page of our Pointless Games collection, &lt;a href="http://www.deepfun.com/pointless2.html" target="_blank"&gt;More Pointless Games&lt;/a&gt; wherein we find a description of the ancient game of &lt;a href="http://www.deepfun.com/pointless2.html#flourmound"&gt;Flour Mound&lt;/a&gt;, as follows:&lt;br /&gt;&lt;blockquote&gt;&lt;img src="http://3.bp.blogspot.com/_mj6j9J20dRg/SagEvS1v-oI/AAAAAAAAAQY/oRnPnua3dy0/s320/IMG_1221.JPG" align="left" vspace="3" height="140" hspace="9" /&gt;Fill a bowl with flour, and pack firmly. Empty the flour mound onto a large plate or small tray, so that it retains the shape of the bowl. Place an unwrapped chocolate onthe top. Players take turns to use a knife to slice a part of the mound and slide it away from the rest (1/2 an inch is enough). Eventually, one person will do it and the chocolate will fall into the pile of flour. The person must retrieve the chocolate with their teeth.&lt;/blockquote&gt;(The photo comes from the &lt;a href="http://therobeybunch.blogspot.com/2009/02/flour-game.html" target="_blank"&gt;The Robey Bunch&lt;/a&gt; blog, wherein the Flour Mound game is more graphically described, albeit with a slight variation. For further graphic corroboration, see also &lt;a href="http://www.flickr.com/photos/hadeel0/3857786566/" target="_blank"&gt;this image&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;(According to &lt;a href="http://www.blurtit.com/q263631.html" target="_blank"&gt;this post&lt;/a&gt;, the game is called "Flour Pudding" and is traditionally played on Christmas.  Then there's &lt;a href="http://scribbit.blogspot.com/2008/07/flour-game.html" target="_blank"&gt;this post&lt;/a&gt;, from Alaska. In &lt;a href="http://www.ylplaybook.com/2009/09/gum-and-flour-game.html"&gt;this brief description&lt;/a&gt; it's called the Flour-and-Gum game - a variation that seems most worthy of deep exploration. I suppose, despite it's globe-spanning popularity, some warnings about the dangers of flour-inhalation would be appropriate.)&lt;br /&gt;&lt;br /&gt;See also: &lt;a style="font-style: italic;" href="http://www.deepfun.com/dailygame.html" target="_blank"&gt;The Daily Game&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-7437338958025358645?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=uGAS5xHt5kc:lYhokqFqGr8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=uGAS5xHt5kc:lYhokqFqGr8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=uGAS5xHt5kc:lYhokqFqGr8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=uGAS5xHt5kc:lYhokqFqGr8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=uGAS5xHt5kc:lYhokqFqGr8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=uGAS5xHt5kc:lYhokqFqGr8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=uGAS5xHt5kc:lYhokqFqGr8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=uGAS5xHt5kc:lYhokqFqGr8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/uGAS5xHt5kc" height="1" width="1"/&gt;</description><media:thumbnail url="http://3.bp.blogspot.com/_mj6j9J20dRg/SagEvS1v-oI/AAAAAAAAAQY/oRnPnua3dy0/s72-c/IMG_1221.JPG" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/flour-mound.html</feedburner:origLink></item><item><title>Exploring the Wisdom of Games</title><link>http://feedproxy.google.com/~r/Funlog/~3/tElKBz3k4xE/exploring-wisdom-of-games.html</link><category>PR</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Tue, 27 Oct 2009 02:10:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-8922918521301393862</guid><description>From time to time I notice that I am once again trying to describe the thing I teach - the one thing, the deepest thing, the most useful and life-enriching thing, the thing, of all the things I teach, that I'd most like to be teaching you. So I go back through my years of articles and posts, workshops and classes and events,  and see if I can find one, really clear, comprehensive description of what that thing is, and what happens when I get to teach it.&lt;br /&gt;&lt;br /&gt;In March of 2008, I wrote a post called: &lt;a href="http://www.deepfun.com/2008/03/exploring-wisdom-of-games.html" title="permanent link"&gt;Exploring the Wisdom of Games&lt;/a&gt;. I think it might be the closest yet:&lt;br /&gt;&lt;blockquote&gt;Once I learned to see the connections between &lt;a href="http://http//www.deepfun.com/theater.html" target="_blank"&gt;theater and children's games&lt;/a&gt;, I began to understand the wisdom contained in their playful dramas. Once I started sharing this wisdom with adults, it became the thing I liked to do best - more, even, than designing games or reviewing games or writing about games and fun and stuff. I first discovered this when I was leading a workshop for teachers at the Durham Child Development Center in Philadelphia, and rediscovered the joy of this teaching at the &lt;a href="http://www.deepfun.com/gp.html" target="_blank"&gt;Games Preserve&lt;/a&gt; and at the &lt;a href="http://www.deepfun.com/clips.htm" target="_blank"&gt;Esalen Institute&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;What I do, it seems, is play kids games with grown-ups. Depending on how much time we have, we also play theater games, paper and pencil games and board games and party games and games I just make up. After each game, or maybe after every other, I talk a little about the theater of the game - the play and interplay of roles. And then everyone talks about the "drama" of the game, as if the game were really some kind of theater piece - especially about the drama they experienced, personally. Not so much about their own, personal drama, but about about the drama of the game itself, about roles and relationships, about the way of things in gameland.&lt;br /&gt;&lt;br /&gt;As we play and talk, play and talk, some kind of healing, playful, loving wisdom starts manifesting itself. Because we are grown-ups playing these games. Because of the growing honesty and openness and depth of sharing we are capable of. Apparently, just the act of playing each game reveals to us a depth, a drama more profound, more personal, a truth more mutual, more freeing.&lt;br /&gt;&lt;br /&gt;"I have learned to see children's games as scripts," &lt;a href="http://www.deepfun.com/myths.htm" target="_blank"&gt;I write&lt;/a&gt;, "for a kind of children's cultural theater. I see them as collective dreams in which certain themes are being toyed with - investigated and manipulated for the sake of sheer catharsis or some future reintegration into a world view. They are reconstructions of relationships - simulations - (myths) - which are guided by individual players, instituted by the groups in which they are played or abstracted by the traditions of generations of children."&lt;br /&gt;&lt;/blockquote&gt;For grown-ups, it's even more powerful - playing children's games again, rediscovering, reinterpreting, reapplying their meaning. It leads to an even more expansive kind of theater. Participating in a &lt;a href="http://www.deepfun.com/community.html"&gt;play community&lt;/a&gt; as adults, endowed with empathy and compassion and years of hard-won knowledge, with obligations and responsibilities and actually deeper freedom - we redefine ourselves, and the world.&lt;br /&gt;&lt;br /&gt;And what seems to happen when we engage in all these playful conversations is this: we rediscover our ability to play, and to give each other the gift of play. We rediscover our unlimited selves. We reaffirm fun. We remember the &lt;a href="http://www.deepfun.com/path-2.html"&gt;playful path&lt;/a&gt; and find ourselves and each other once again on it.&lt;br /&gt;&lt;br /&gt;The longer we get to do this, the deeper we get to play. An hour. A day. A week-end. A week. This is my gift. This is what I've been doing for more than 40 years. This is what I do. This is what I am still here to do with you.&lt;br /&gt;&lt;br /&gt;Is that enough? Clear enough? Do you need to know more? Did I make it clear why you'd want to play like this, this deeply? Why you'd want to play like this with your friends, your community, your organizations?&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-8922918521301393862?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=tElKBz3k4xE:yJ1BNoUs95E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=tElKBz3k4xE:yJ1BNoUs95E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=tElKBz3k4xE:yJ1BNoUs95E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=tElKBz3k4xE:yJ1BNoUs95E:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=tElKBz3k4xE:yJ1BNoUs95E:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=tElKBz3k4xE:yJ1BNoUs95E:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=tElKBz3k4xE:yJ1BNoUs95E:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=tElKBz3k4xE:yJ1BNoUs95E:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/tElKBz3k4xE" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/exploring-wisdom-of-games.html</feedburner:origLink></item><item><title>Grocery Store Musical</title><link>http://feedproxy.google.com/~r/Funlog/~3/m-JS-TpTbE0/grocery-store-musical.html</link><category>theater</category><category>events</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Mon, 26 Oct 2009 05:49:44 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-8422827566959555621</guid><description>&lt;a href="http://majorfun.com/2009/06/improv-everywhere-defenders-of-playful.html" target="_blank"&gt;Defenders of the Playful&lt;/a&gt; award-winning &lt;a href="http://improveverywhere.com/" target="_blank"&gt;Improv Everywhere&lt;/a&gt; take their "musical mission" to the dangerously intimate and mundane environment of the local supermarket, producing the world's first &lt;a href="http://improveverywhere.com/2009/10/20/grocery-store-musical/" target="_blank"&gt;Grocery Store Musical&lt;/a&gt;&lt;a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;div align="center"&gt;&lt;object width="425" height="344"&gt;&lt;a&gt;&lt;param name="movie" value="http://www.youtube.com/v/WnY59mDJ1gg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/WnY59mDJ1gg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/a&gt;&lt;/object&gt;&lt;/div&gt;&lt;a&gt;&lt;br /&gt;Be sure to see their &lt;/a&gt;&lt;a href="http://improveverywhere.com/2009/10/20/grocery-store-musical/" target="_blank"&gt;webpage&lt;/a&gt;. Get a little closer to the experience in this &lt;a href="http://www.flickr.com/photos/curefanchuck/4030345550/" target="_blank"&gt;interview&lt;/a&gt; with a few of the innocent bystanders.&lt;br /&gt;&lt;br /&gt;The real magic here is in how open and responsive most of the shoppers were, how willing they were to abandon their shopping lists and embrace the extraordinary. There was real shared delight here, as if they were all in on the joke, even though they had nothing to do with it and couldn't really understand it. "When we did &lt;a href="http://improveverywhere.com/2008/03/09/food-court-musical/"&gt;Food Court Musical&lt;/a&gt;," the blog reports, "we had a pretty good idea of where our audience would be– sitting at the tables. This was more unpredictable. We had all of this choreography planned, but we had no idea if people would make way for us. The area got increasingly crowded as the day went on, which made it all the more fun. Often people found themselves right in the middle of the show."&lt;br /&gt;&lt;br /&gt;May we each find ourselves there, at least once in our life times, suddenly, and without reason, right in the middle of such a silly, joyful show. And when we do, as the song so poignantly recommends, "let's squish our fruit together."&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-8422827566959555621?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=m-JS-TpTbE0:U5VckB1Uqic:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=m-JS-TpTbE0:U5VckB1Uqic:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=m-JS-TpTbE0:U5VckB1Uqic:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=m-JS-TpTbE0:U5VckB1Uqic:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=m-JS-TpTbE0:U5VckB1Uqic:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=m-JS-TpTbE0:U5VckB1Uqic:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=m-JS-TpTbE0:U5VckB1Uqic:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=m-JS-TpTbE0:U5VckB1Uqic:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/m-JS-TpTbE0" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/grocery-store-musical.html</feedburner:origLink></item><item><title>"Playing ball with no adult around"</title><link>http://feedproxy.google.com/~r/Funlog/~3/EnOQe-smbdo/playing-ball-with-no-adult-around.html</link><category>play</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Fri, 23 Oct 2009 02:01:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-2706183313257743066</guid><description>"I would argue," says Mike Lanza in his remarkably insightful &lt;a href="http://playborhood.com/" target="_blank"&gt;Playborhood&lt;/a&gt; blog, "that pickup ball is both more fun &lt;i&gt;and&lt;/i&gt; better for children’s social and intellectual development.  It’s also more inclusive, or egalitarian." He goes on to list some of the social tasks facing kids engaged in playing a "pick-up" game. These are his words, not mine, though they feel like they are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Decide What to Play&lt;/b&gt;:  There’s no "schedule" of pickup games - they’re ad hoc by definition.  So, children have to decide on the game, and that’s unavoidably a social process.  &lt;/li&gt;&lt;li&gt;&lt;b&gt;Recruit Players&lt;/b&gt;:  Organized baseball takes a minimum of 18 players.  It’s never the case that 18 kids just show up in a neighborhood looking for something to play.  Depending on what game is played, two to six kids might be the minimum.  In fact, most of the time, kids need to get creative to find enough kids to play to make a real game.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Decide Where to Play&lt;/b&gt;:  When and who’s playing can affect where the kids decide to play.  "Should we play in _____'s backyard?  The street?  The nearby school field that has a backstop?" More negotiations are in order here.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Improvise Rules&lt;/b&gt;:  Which field the kids decide on and how many kids are playing usually necessitates improvised rules.  "What’s a home run?" If each team has only three players in the field, perhaps the foul line should be moved.  "How many bases can a runner advance on an overthrow?" "Can runners steal bases?" Kids need to decide on these and other rules &lt;i&gt;each&lt;/i&gt; game, depending on circumstances.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Implement the Rules&lt;/b&gt;: "Was that a fair ball?" "Is s/he safe or out?"  In pickup games, kids have to work out these issues on their own.&lt;/li&gt;&lt;/ul&gt;There's more in his wonderful post "&lt;a style="font-style: italic;" href="http://playborhood.com/site/article/playing_ball_with_no_adults_around/" target="_blank"&gt;Playing ball with no adults around&lt;/a&gt;." Followed by some painfully incisive explanations why, "notwithstanding all these great benefits, pickup games have largely vanished from our culture.  In fact, most kids have never gotten together with other kids to organize a sports game on their own."&lt;br /&gt;&lt;br /&gt;Read it. Think about it. Find a place in your neighborhood where your kids can play without you.&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-2706183313257743066?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EnOQe-smbdo:wk-jYdgrO5c:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EnOQe-smbdo:wk-jYdgrO5c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=EnOQe-smbdo:wk-jYdgrO5c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EnOQe-smbdo:wk-jYdgrO5c:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=EnOQe-smbdo:wk-jYdgrO5c:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EnOQe-smbdo:wk-jYdgrO5c:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=EnOQe-smbdo:wk-jYdgrO5c:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EnOQe-smbdo:wk-jYdgrO5c:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/EnOQe-smbdo" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/playing-ball-with-no-adult-around.html</feedburner:origLink></item><item><title>The game doesn't matter as much as the fun</title><link>http://feedproxy.google.com/~r/Funlog/~3/c6qQMXJf5z8/game-doesnt-matter-as-much-as-fun.html</link><category>play</category><category>fun</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Thu, 22 Oct 2009 06:19:41 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-3452133880143712479</guid><description>In that interview I &lt;a href="http://www.deepfun.com/2009/10/parlour-games-for-modern-families-guide.html"&gt;mentioned&lt;/a&gt; yeseterday, the one included in &lt;a style="font-style: italic;" href="http://www.scribepub.com.au/book/parlourgamesformodernfamilies" target="_blank"&gt;Parlour Games for Modern Families&lt;/a&gt;, I noticed myself saying something that might actually be useful to us as we continue to explore ways to make ourselves in particular and the world in general more fun. So, here's me quoting someone quoting me:&lt;br /&gt;&lt;blockquote&gt;"When you're playing a game with other peple, you're creating fun together, you are empowering that experience, and that experience is empowering you, so the fun you're having reaches deeper, the laughter is more profound, you laugh with your entire body. You experience a sense of exhilaration and timeless, of perfect focus.&lt;br /&gt;&lt;br /&gt;"It's important always to remember that the game does not matter as much as the fun you're experiencing with each other. It's not the game itself but the playful contact between people that matters.&lt;br /&gt;&lt;br /&gt;"I think the world is as fun as it always has been. I think what's changed is that there's less acceptance of peple having fun in any kind of public environment. If you're laughing, people start looking at you as if you are crazy or definitely not doing what you're supposed to be doing. Playfulness is suspect. I don't think it was that way 100 years ago. Those people who do those bizarre things where they get into a &lt;a href="http://www.youtube.com/watch?v=VQ3d3KigPQM"&gt;train station and start dancing&lt;/a&gt;....people like that are helping us all to become the kind of free people we're supposed to be."&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-3452133880143712479?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/c6qQMXJf5z8" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/game-doesnt-matter-as-much-as-fun.html</feedburner:origLink></item><item><title>Parlour Games for Modern Families - a guide to shared hilarity</title><link>http://feedproxy.google.com/~r/Funlog/~3/zJQwGtSdUdY/parlour-games-for-modern-families-guide.html</link><category>pointless games</category><category>games</category><category>Party Game</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Wed, 21 Oct 2009 02:42:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-5864140879190462377</guid><description>&lt;a href="http://www.scribepub.com.au/book/parlourgamesformodernfamilies" target="_blank"&gt;&lt;img src="http://www.myfanwyjones.com/images/stories/parlour_games_for_modern_families.jpg" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;Every new book of parlor games is a cause for celebration. If it's clearly written, well organized, and has, among its collection of time-tested invitations to silliness, a few brave new games, yet even more celebration is called for. The publication of &lt;a href="http://www.scribepub.com.au/book/parlourgamesformodernfamilies" target="_blank"&gt;Parlour Games for Modern Families&lt;/a&gt; is something for your whole family, and everyone your family knows, to party about. Seriously. Well, not too seriously.&lt;br /&gt;&lt;br /&gt;Before I continue, I must admit that I am personally implicated in this book. Somewhere in the book (page 7), there's a quote from me. Somewhere else (page 91), there's a whole interview with me. Which, from my perspective, makes the book that much more celebration-worthy. However, don't let me bias you. With surprising objectivity, I can tell you that this book is something you will treasure - a resource that will lead you and everyone you know to whole-hearted, side-splitting family and community fun.&lt;br /&gt;&lt;br /&gt;Written by &lt;a href="http://www.myfanwyjones.com/index.php/home" target="_blank"&gt;Myfanwy Jones&lt;/a&gt; and Spiri Tsintziras, &lt;span style="font-style: italic;"&gt;Parlour Games for Modern Families&lt;/span&gt; includes a wide enough range and variety of games to bring everyone you know into play, many times over. There are paper-and-pencil games, dramatic games, card games, active games, word games, story games, dice games, marble games, and on, and also on. Since it is most likely that the person who reads the book will be the same one who will be organizing the play party, every game includes an overview detailing the appropriate ages, the recommended number of players, anything you will need to play the game, and about how long the game will take to play. Most of the games include variations and ways to adapt the game to younger and older audiences.&lt;br /&gt;&lt;br /&gt;Written and published in Oztralia, the book talks lovingly and playfully to anyone who can read English and understands the value of sharing silly times. Just like you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-5864140879190462377?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/zJQwGtSdUdY" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/parlour-games-for-modern-families-guide.html</feedburner:origLink></item><item><title>Cloud Gate</title><link>http://feedproxy.google.com/~r/Funlog/~3/bpGSvA86YVU/cloud-gate.html</link><category>art</category><category>public art</category><category>playfulness</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Tue, 20 Oct 2009 02:02:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-2232761071816000797</guid><description>According to &lt;a href="http://www.millenniumpark.org/artandarchitecture/cloud_gate.html" target="_blank"&gt;the official site&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;Cloud Gate is British artist Anish Kapoor's first public outdoor work installed in the United States. The 110-ton elliptical sculpture is forged of a seamless series of highly polished stainless steel plates, which reflect the city's famous skyline and the clouds above. A 12-foot-high arch provides a "gate" to the concave chamber beneath the sculpture, inviting visitors to touch its mirror-like surface and see their image reflected back from a variety of perspectives.&lt;br /&gt;&lt;br /&gt;Inspired by liquid mercury, the sculpture is among the largest of its kind in the world, measuring 66-feet long by 33-feet high. Cloud Gate sits upon the At&amp;amp;T Plaza, which was made possible by a gift from AT&amp;amp;T.&lt;/blockquote&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="300" width="400"&gt; &lt;param name="flashvars" value="offsite=true&amp;amp;lang=en-us&amp;amp;page_show_url=%2Fphotos%2F42740597%40N06%2Fsets%2F72157622466232587%2Fshow%2F&amp;amp;page_show_back_url=%2Fphotos%2F42740597%40N06%2Fsets%2F72157622466232587%2F&amp;amp;set_id=72157622466232587&amp;amp;jump_to="&gt; &lt;param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowfullscreen="true" flashvars="offsite=true&amp;amp;lang=en-us&amp;amp;page_show_url=%2Fphotos%2F42740597%40N06%2Fsets%2F72157622466232587%2Fshow%2F&amp;amp;page_show_back_url=%2Fphotos%2F42740597%40N06%2Fsets%2F72157622466232587%2F&amp;amp;set_id=72157622466232587&amp;amp;jump_to=" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;As you look at the photos of the sculpture, it becomes clear how playful this work of art becomes. It plays with the skyline of the city. It invites people to play with their amazingly clear and strikingly distorted images. Anywhere you stand, inside or out, gives you a different way of looking at yourself, at the people around you, at the space you are sharing. For me, as your personal fun-advocate, it is iconic, representing with stunning appeal what public art is when it is at its most public best.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-2232761071816000797?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bpGSvA86YVU:w8LGfDBZpcg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bpGSvA86YVU:w8LGfDBZpcg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=bpGSvA86YVU:w8LGfDBZpcg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bpGSvA86YVU:w8LGfDBZpcg:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=bpGSvA86YVU:w8LGfDBZpcg:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bpGSvA86YVU:w8LGfDBZpcg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=bpGSvA86YVU:w8LGfDBZpcg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=bpGSvA86YVU:w8LGfDBZpcg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/bpGSvA86YVU" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/cloud-gate.html</feedburner:origLink></item><item><title>"Fun can obviously change behavior for the better" - proof #3</title><link>http://feedproxy.google.com/~r/Funlog/~3/IpSGPHWv32U/fun-can-obviously-change-behavior-for.html</link><category>fun studies</category><category>fun</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Mon, 19 Oct 2009 02:01:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-5128327557197393272</guid><description>In the latest manifestation of the VW-sponsored &lt;a href="http://thefuntheory.com/" target="_blank"&gt;Fun Theory&lt;/a&gt; project, we are treated to a brief glimpse of the &lt;a href="http://www.youtube.com/watch?v=zSiHjMU-MUo&amp;amp;feature=player_embedded" target="_blank"&gt;Bottle Bank Arcade&lt;/a&gt; experiment. Here we learn that adding arcade-machine-like sounds and scoreboard to a bottle recycling machine "...can obviously change behavior for the better." The experimenters observe that: "Over one evening our Bottle Bank Arcade Machine was used by nearly 100 people. During the same period, the nearby conventional bottle bank was used twice."&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zSiHjMU-MUo&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/zSiHjMU-MUo&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Whatever one concludes from these experiments - even if one questions their thoroughness, objectivity, or purpose - there's something significant going on, something encouraging, something that can make one feel that one's faith in fun is not, after all, entirely misplaced.&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-5128327557197393272?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/IpSGPHWv32U" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/fun-can-obviously-change-behavior-for.html</feedburner:origLink></item><item><title>Hand shadows soon on a wall near you</title><link>http://feedproxy.google.com/~r/Funlog/~3/RGDrMxH3nJo/hand-shadows-soon-on-wall-near-you.html</link><category>play</category><category>fun</category><category>play and creativity</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Fri, 16 Oct 2009 02:02:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-4862988801901893874</guid><description>&lt;a href="http://www.gutenberg.org/files/12962/12962-h/12962-h.htm" target="_blank"&gt;&lt;img src="http://www.gutenberg.org/files/12962/12962-h/images/C009-4.gif" height="180" hspace="8" vspace="3" align="left" border="0 align=" /&gt;&lt;/a&gt;The brief, but complete manuscript of &lt;a href="http://www.gutenberg.org/files/12962/12962-h/12962-h.htm" target="_blank"&gt;Henry Bursill's Hand Shadows to Be Thrown on a Wall&lt;/a&gt; is available, online, for free, for you, personally, thanks to the gute Völker at the &lt;a href="http://www.gutenberg.org/wiki/Main_Page" target="_blank"&gt;Gutenberg Project&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Youtube has some great clips of &lt;a href="http://www.youtube.com/watch?v=KW-3KwXpkkM" target="_blank"&gt;hand shadow performances&lt;/a&gt;. The Richard Balzer collection features an inspiring hand shadow &lt;a href="http://www.dickbalzer.com/Hand_shadows.337.0.html" target="_blank"&gt;webpage&lt;/a&gt; as well as other playworthy illusions.&lt;br /&gt;&lt;br /&gt;So much fun to fool the eye and tickle the mind.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-4862988801901893874?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/RGDrMxH3nJo" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/hand-shadows-soon-on-wall-near-you.html</feedburner:origLink></item><item><title>The flowerings of my soul</title><link>http://feedproxy.google.com/~r/Funlog/~3/xYXsN66nKaQ/flowerings-of-my-soul.html</link><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Thu, 15 Oct 2009 02:55:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-3849906831601538278</guid><description>It's my birthday. I'm 68. I have grown old enough to notice that there has been more than one flowering in the growth of my soul.&lt;br /&gt;&lt;br /&gt;When I was young, I was beautiful and immortal. I was a forever being, with flawless skin and ever-growing grace.&lt;br /&gt;&lt;br /&gt;As I matured, I became more certain of my ways, more powerful in my abilities to work the world.&lt;br /&gt;&lt;br /&gt;Today, in the deepening embraces of time, I seem to be reaching towards a flowering of wisdom, a growing understanding of both the painful comedy and glorious tragedy, the dances of ignorance and knowledge performed throughout my so far lfe.&lt;br /&gt;&lt;br /&gt;The flowerings of the soul are like the play of time and trees: the blossoms of spring, the leaves of summer, the colors of fall, the stark elegance of winter. Lessons so obvious, so poignant, so incomprehensibly beautiful - taught with extraordinary patience, year after year after year.&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-3849906831601538278?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=xYXsN66nKaQ:2tzLcoW1oNQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=xYXsN66nKaQ:2tzLcoW1oNQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=xYXsN66nKaQ:2tzLcoW1oNQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=xYXsN66nKaQ:2tzLcoW1oNQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=xYXsN66nKaQ:2tzLcoW1oNQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=xYXsN66nKaQ:2tzLcoW1oNQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=xYXsN66nKaQ:2tzLcoW1oNQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=xYXsN66nKaQ:2tzLcoW1oNQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/xYXsN66nKaQ" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/flowerings-of-my-soul.html</feedburner:origLink></item><item><title>Can you guess where this playground is?</title><link>http://feedproxy.google.com/~r/Funlog/~3/e4zC7q8WLAQ/can-you-guess-where-this-playground-is.html</link><category>playgrounds</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Wed, 14 Oct 2009 02:02:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-1581333603677403909</guid><description>&lt;div align="center"&gt;&lt;a href="http://playgroundsforpalestine.org/our-playgrounds.php?ID=5" target="_blank"&gt;&lt;img src="http://playgroundsforpalestine.org/cache/images/data/playground/PlaygroundPhotos%20197-333x250.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Can you guess where this playground is?&lt;br /&gt;&lt;br /&gt;Doesn't look any different from your local playground. Nor does the kid.&lt;br /&gt;&lt;br /&gt;Could be almost anywhere. Even in a place like Nablus. In Palestine.&lt;br /&gt;&lt;br /&gt;Kind of startling to think of finding playgrounds like these in places like Nablus, Palestine.&lt;br /&gt;&lt;br /&gt;Kind of startling to think that it's startling.&lt;br /&gt;&lt;br /&gt;It was built by a group called &lt;a href="http://playgroundsforpalestine.org/homepage.php" target="_blank"&gt;Playgrounds for Palestine&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;They explain their mission:&lt;br /&gt;&lt;blockquote&gt;"This project is an expression of solidarity with the plight of Palestinian children. It is an affirmation of their right to childhood. It is a minimal recognition of their humanity. It is an act of love."&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-1581333603677403909?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=e4zC7q8WLAQ:SGSr2IO3cgI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=e4zC7q8WLAQ:SGSr2IO3cgI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=e4zC7q8WLAQ:SGSr2IO3cgI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=e4zC7q8WLAQ:SGSr2IO3cgI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=e4zC7q8WLAQ:SGSr2IO3cgI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=e4zC7q8WLAQ:SGSr2IO3cgI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=e4zC7q8WLAQ:SGSr2IO3cgI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=e4zC7q8WLAQ:SGSr2IO3cgI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/e4zC7q8WLAQ" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/can-you-guess-where-this-playground-is.html</feedburner:origLink></item><item><title>Pervasive Gaming anyone?</title><link>http://feedproxy.google.com/~r/Funlog/~3/y8CAaRtO8N4/pervasive-gaming-anyone.html</link><category>pervasive games</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Tue, 13 Oct 2009 06:17:34 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-5624187858813931365</guid><description>&lt;a href="http://sf0.org/Lincoln/Player-Portrait/" target="_blank"&gt;&lt;img src="http://sf0.org/media/Lincoln/main_img079836093.jpg" align="left" border="0" height="180" hspace="8" vspace="3" /&gt;&lt;/a&gt;&lt;a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/10/11/PKNJ1A07O3.DTL" target="_blank"&gt;Gaming without a dining-room table &lt;/a&gt;, a recent article from those wonderful people at &lt;a href="http://www.sfgate.com/" target="_blank"&gt;SFGate&lt;/a&gt;, offers us a very useful introduction to the increasingly popular art of &lt;a href="http://www.deepfun.com/labels/pervasive%20games.html" target="_blank"&gt;pervasive games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Though all the various games are worthy of your most thorough consideration, one shining, archetypal example is &lt;a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/10/11/PKNJ1A07O3.DTL#ixzz0TdlScQMe" target="_blank"&gt;SFZero&lt;/a&gt;. According to the article:&lt;blockquote&gt;&lt;a href="http://sf0.org/" target="_blank"&gt;SFZero&lt;/a&gt;, founded by Kizu-Blair, Lavigne and Mahan three years ago, is a real-world, location-aware game, in which participants cherry-pick tasks to execute from an online hub of user-generated missions. Once a task (burying a treasure box for a stranger) is completed, players document their work (via photos, usually), post it on the Web and rack up points.&lt;p&gt;&lt;/p&gt; &lt;p&gt; "We place a big emphasis on getting out of your house to complete a task, getting into the city and creating things that will enhance the lives of non-players as well as players," Kizu-Blair said.&lt;/p&gt;&lt;/blockquote&gt;Very simple concept, endlessly creative, attracting players of all ilk, and a wonderfully transparent &lt;a href="http://sf0.org/" target="_blank"&gt;web presence&lt;/a&gt; for those of us who want to understand what this playfulness is all about.&lt;br /&gt;&lt;br /&gt;Still puzzled? See SFGate's semi-inspiring &lt;a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/10/11/PKNJ19VPBP.DTL"&gt;Guide to Pervasive Gaming (and more)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;via &lt;a href="http://www.playfair.com/who/matt.htm" target="_blank"&gt;Emperor Matt Weinstein&lt;/a&gt;, of &lt;a href="http://www.playfair.com/" target="_blank"&gt;Playfair&lt;/a&gt; fame&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-5624187858813931365?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y8CAaRtO8N4:MFDL6ma3K_8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y8CAaRtO8N4:MFDL6ma3K_8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=y8CAaRtO8N4:MFDL6ma3K_8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y8CAaRtO8N4:MFDL6ma3K_8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=y8CAaRtO8N4:MFDL6ma3K_8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y8CAaRtO8N4:MFDL6ma3K_8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=y8CAaRtO8N4:MFDL6ma3K_8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y8CAaRtO8N4:MFDL6ma3K_8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/y8CAaRtO8N4" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/pervasive-gaming-anyone.html</feedburner:origLink></item><item><title>The Fun Theory</title><link>http://feedproxy.google.com/~r/Funlog/~3/4sB16Benh6c/fun-theory.html</link><category>fun</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Mon, 12 Oct 2009 02:02:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-5351297864295265581</guid><description>With ample funding from a still amply funded funder, a set of stairs was converted into something very much like a giant piano keyboard. It was an experiment, so they say, to see if an invitation to a bit of fun could make people choose to take the stairs rather than the escalator. There are a couple of great shots in &lt;a href="http://www.youtube.com/watch?v=2WF6irnzAiI" target="_blank"&gt;this video&lt;/a&gt;, comparing the two, before and after. The Fun Theory illustrated.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2lXh2n0aPyw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/2lXh2n0aPyw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;From the soon-to-be-launched website &lt;a href="http://www.rolighetsteorin.se/index_en.php" target="_blank"&gt;TheFunTheory.com&lt;/a&gt; - "an initiative of Volkswagen." You go, VW! And so, with a little bit of fun added, apparently, do we.&lt;br /&gt;&lt;br /&gt;One of reassuring things about this whole exploration is how effectively viral it has been since its inception. I've lost count of how many people have written about it since I first saw it - and am still finding earlier mentions of it on Twitter, Facebook, etc. Apparently, it affirms something that many of us want to see affirmed - a long cherished belief, a faith in fun, nourished by the forces that drove our youth, the Internet, and our very souls.&lt;br /&gt;&lt;br /&gt;See some of my &lt;a href="http://www.deepfun.com/labels/fun.html"&gt;many posts&lt;/a&gt; to this effect.&lt;br /&gt;&lt;br /&gt;via &lt;a href="http://twitter.com/philshapiro" target="_blank"&gt;Phil Shapiro&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;see also &lt;a href="http://www.youtube.com/watch?v=cbEKAwCoCKw" target="_blank"&gt;The World's Deepest Trash Can&lt;/a&gt; (via &lt;a href="http://www.facebook.com/home.php?ref=home#/profile.php?id=1475265622" target="_blank"&gt;Maaike de Jong&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-5351297864295265581?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=4sB16Benh6c:Oho5S92D0ZY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=4sB16Benh6c:Oho5S92D0ZY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=4sB16Benh6c:Oho5S92D0ZY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=4sB16Benh6c:Oho5S92D0ZY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=4sB16Benh6c:Oho5S92D0ZY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=4sB16Benh6c:Oho5S92D0ZY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=4sB16Benh6c:Oho5S92D0ZY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=4sB16Benh6c:Oho5S92D0ZY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/4sB16Benh6c" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/fun-theory.html</feedburner:origLink></item><item><title>For hunter-gatherer societies work IS play</title><link>http://feedproxy.google.com/~r/Funlog/~3/HEqnEmpSdQ4/for-hunter-gatherer-societies-work-is.html</link><category>play learning</category><category>play power</category><category>work</category><category>playfulness</category><category>play and survival</category><category>play and creativity</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Fri, 09 Oct 2009 02:30:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-4709572557207139626</guid><description>In the fifth in a series of articles, intriguingly called &lt;a href="http://www.psychologytoday.com/search/apachesolr_search/%22play%20makes%20us%20human%22?keys=play%20makes%20us%20human" target="_blank"&gt;Play Makes Us Human&lt;/a&gt;, Dr. &lt;a href="http://www.psychologytoday.com/blog/bloggers/peter-gray" target="_blank"&gt;Peter Gray&lt;/a&gt; muses about &lt;a href="http://www.psychologytoday.com/blog/freedom-learn/200907/play-makes-us-human-v-why-hunter-gatherers-work-is-play" target="_blank"&gt;Why Hunter-Gatherers Work is Play&lt;/a&gt;. Like all the articles in the series, Dr. Grey's analysis is thought-provoking and well-informed. In exploring what hunter-gatherer societies think of as work, Dr. Gray writes:&lt;blockquote&gt;In general, hunter-gatherers do not have a concept of toil. When they do have that concept, it derives apparently from their contact with outsiders. They may learn a word for toil to refer to the work of their neighboring farmers, miners, or road construction workers, but they do not apply it to their own work. Their own work is simply an extension of children's play. Children play at hunting, gathering, hut construction, tool making, meal preparations, defense against predators, birthing, infant care, healing, negotiation, and so on and so on; and gradually, as their play become increasingly skilled, the activities become productive. The play becomes work, but it does not cease being play. It may even become more fun than before, because the productive quality helps the whole band and is valued by all.&lt;/blockquote&gt;Dr. Gray reaches some conclusions about hunter-gatherer ideas of work which could prove very powerful in helping cybercitizens redefine the work-play connection:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Hunter-Gatherers' Work is Playful Because It is Varied and Requires Much Skill, Knowledge, and Intelligence.&lt;/li&gt;&lt;li&gt;Hunter-Gatherers' Work is Playful Because There Isn't too Much of It.&lt;/li&gt;&lt;li&gt;Hunter-Gatherers' Work is Playful Because It Is Done in a Social Context, with Friends.&lt;/li&gt;&lt;li&gt;Hunter-Gatherers' Work is Playful Because Each Person Can Choose When, How, and Whether to Do It.&lt;/li&gt;&lt;/ul&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-4709572557207139626?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/HEqnEmpSdQ4" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/for-hunter-gatherer-societies-work-is.html</feedburner:origLink></item><item><title>Why we age, according to the Oaqui</title><link>http://feedproxy.google.com/~r/Funlog/~3/39iksXCSQfE/why-we-age-according-to-oaqui.html</link><category>mortality</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Thu, 08 Oct 2009 02:35:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-2081203391303827824</guid><description>Reflecting a bit more on my &lt;a href="http://www.deepfun.com/2009/10/growing-upper.html"&gt;Growing Upper&lt;/a&gt; post, I found the following in my &lt;a href="http://www.deepfun.com/aging.htm"&gt;archives&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;In the beginning we were ageless.                &lt;p&gt;We had no age. &lt;/p&gt;               &lt;p&gt;We were neither young nor old, adolescent nor decrepit. &lt;/p&gt;               &lt;p&gt;Without age. &lt;/p&gt;               &lt;p&gt;Ageless. &lt;/p&gt;               &lt;p&gt;And great fun was had by all forever.&lt;/p&gt;               &lt;p&gt; A little later, somebody noticed that it was even more fun                 to  be ageless when we were also pretending to have age. We pretended                 all the fun parts of                 infancy and youth, maturity and old age. We especially liked                 to  pretend the fun parts of being grown up.&lt;/p&gt;               &lt;p&gt;Because to pretend to be grown up we had to pretend that we weren't                  pretending. And that is the hardest and most fun of all. &lt;/p&gt;               &lt;p&gt;So we devoted year after decade to it until we got so good at                  pretending to be grown up that only drugs and enthusiastic charismatics                  could get us to pretend to be children again.&lt;/p&gt;               &lt;p&gt;...In the mean time almost completely forgetting that we are                 all each ageless in the first place.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;               &lt;p align="right"&gt;&lt;a href="http://www.deepfun.com/oaqui1.htm#oaqui_defined"&gt;The                  Oaqui&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-2081203391303827824?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=39iksXCSQfE:8wvXtMMfAqw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=39iksXCSQfE:8wvXtMMfAqw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=39iksXCSQfE:8wvXtMMfAqw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=39iksXCSQfE:8wvXtMMfAqw:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=39iksXCSQfE:8wvXtMMfAqw:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=39iksXCSQfE:8wvXtMMfAqw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=39iksXCSQfE:8wvXtMMfAqw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=39iksXCSQfE:8wvXtMMfAqw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/39iksXCSQfE" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/why-we-age-according-to-oaqui.html</feedburner:origLink></item><item><title>Pat Kane discusses the Power and Potential of Play</title><link>http://feedproxy.google.com/~r/Funlog/~3/DDAUCSViMs4/pat-kane-discusses-power-and-potential.html</link><category>play learning</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Wed, 07 Oct 2009 03:28:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-4854606074535073481</guid><description>Play ethicist &lt;a href="http://www.deepfun.com/2009/09/pat-kane-defines-his-play-ethic.html" target="_blank"&gt;Pat Kane&lt;/a&gt; recently spoke at the &lt;a href="http://www.ltscotland.org.uk/events/2009/eventgeneral_tcm4554368.asp" target="_blank"&gt;&lt;span style="font-style: italic;"&gt;Learning Teaching Scotland&lt;/span&gt;&lt;/a&gt;'s conference on "Play and Active Learning."&lt;br /&gt;&lt;br /&gt;He offers some profoundly pithy pointers (alliteration is often a portent of playful pondering). My favorite: "play is taking reality lightly."&lt;br /&gt;&lt;br /&gt;The presentation is brief (16 slides) and replete with thought-provoking insights about the nature of play. As you click through his slides, don't be fooled by all the cleverness and cuteness. Pat has been thinking deeply about play for a very long time. His thoughts, like a good piece of candy, are rich and chewy - worthy of much delightful rumination. Be sure to check out his &lt;a href="http://www.theplayethic.com/2009/10/learning-teaching-scotland-play.html" target="_blank"&gt; brief write-up&lt;/a&gt; where he includes a valuable collection of links to some of the sources he used in preparing his presentation. He shares his slides on his site, and I on mine.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="width: 425px; text-align: center;" id="__ss_2113869"&gt;&lt;a style="margin: 12px 0pt 3px; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; display: block; text-decoration: underline;" href="http://www.slideshare.net/theplayethic/pat-kane-the-power-and-potential-of-play" title="Pat Kane: The Power And Potential Of Play"&gt;Pat Kane: The Power And Potential Of Play&lt;/a&gt;&lt;object style="margin: 0px;" height="355" width="425"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=thepowerandpotentialofplay-091002182531-phpapp02&amp;amp;stripped_title=pat-kane-the-power-and-potential-of-play"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=thepowerandpotentialofplay-091002182531-phpapp02&amp;amp;stripped_title=pat-kane-the-power-and-potential-of-play" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;"&gt;View more &lt;a style="text-decoration: underline;" href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a style="text-decoration: underline;" href="http://www.slideshare.net/theplayethic"&gt;theplayethic&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;To get a better feel for Pat, and the experience of his presentation, here's a moment from Pat himself:&lt;br /&gt;&lt;blockquote&gt;"I took an idea of his [Stuart Brown] from the book [&lt;a href="http://www.amazon.com/exec/obidos/ASIN/1583333339/deepfun" target="_blank"&gt;Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul&lt;/a&gt;] a CEO who gave his employees the permission to fire sucker guns at him for a quarter of bad performance - and twisted it around: I asked them all to make a 'projectile' while listening to me (as crude as a scrunched-up ball, as artful as origami), and then surprised them at the end by getting them to throw it at me in the centre of the room if they &lt;span style="font-style: italic;"&gt;approved&lt;/span&gt; of what they heard. We had a 'deep fun' moment, as you might say - a space at the centre of the room covered in everyone's particular paper construction, some covered in slogans, some amazingly intricate."&lt;/blockquote&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-4854606074535073481?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=DDAUCSViMs4:f-aimXMRe2I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=DDAUCSViMs4:f-aimXMRe2I:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=DDAUCSViMs4:f-aimXMRe2I:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=DDAUCSViMs4:f-aimXMRe2I:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=DDAUCSViMs4:f-aimXMRe2I:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=DDAUCSViMs4:f-aimXMRe2I:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=DDAUCSViMs4:f-aimXMRe2I:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=DDAUCSViMs4:f-aimXMRe2I:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/DDAUCSViMs4" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/pat-kane-discusses-power-and-potential.html</feedburner:origLink></item><item><title>Worm Up! Or, "why I review games"</title><link>http://feedproxy.google.com/~r/Funlog/~3/h-T0DHsfKck/worm-up-or-why-i-review-games.html</link><category>Family Game</category><category>game design</category><author>bernie@deepfun.com (Bernie DeKoven)</author><pubDate>Tue, 06 Oct 2009 02:02:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-536334578356915131</guid><description>Alex Randolph is the designer of &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;Worm up!&lt;/a&gt; - a game that just received a Major Fun award. An elegant little game for children, adults, families. A minor masterwork.&lt;br /&gt;&lt;br /&gt;There's a quote by Randolph on the side of the box. I think it explains much about why his game is as fun, and as elegant as it is:&lt;br /&gt;&lt;blockquote&gt;"Somehow," he writes, "I feel that boardgames are the beginning of everything truly human, and so, ultimately, of the highest human endeavors, especially those which I find most precious, because they have no purpose outside themselves. They are, themselves, their purpose. Poetry, art, music, story telling, pure mathematics, pure science, philosophy...all are spiritual luxuries. Luxuries are things that delight us, that we long to possess, but that we can very well do without. They are not practical. They are not needed for our survival. And board games? Board games are luxuries, too, of course, albeit minor and marginal, but in the sense of non-utility, perhaps the purest."&lt;/blockquote&gt; Such insights explain much of what fascinates me personally about games, and why I devote so much time to reviewing them.&lt;br /&gt;&lt;br /&gt;Speaking of which, here's what I wrote:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/cover/medium/101080.jpg" align="left" border="0" height="180" hspace="10" vspace="3" /&gt;&lt;/a&gt;There's something gently lovable about &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;Worm up!&lt;/a&gt; O, it's fun, all right. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, in actual fact. But it's funny, too. And so spare in its design that it's what you might call endearing.&lt;br /&gt;&lt;br /&gt;The colorful little game box contains 5 sets (each in a different color) of 7 wooden hemispheres. These are used to make worms - take a set, put the hemispheres, hemi-side down, in a column, and there you have it, your basic worm.&lt;br /&gt;&lt;br /&gt;Then there are 4 black cylinders. Also wooden. And some cardboard pieces. Thick, durable cardboard to be sure. One of these pieces serves as the finish line, and two of the cylinders fit on either end of it. The other two cylinders are placed about 2-feet away to create the starting line. The other cardboard pieces are also in 5 sets. Each set consists of 5 rectangular tokens, numbered 4, 5, 6, and 7, and one with an X on it.&lt;br /&gt;&lt;br /&gt;Once the goal and starting line are set up, players line-up their worms. Each of the 3 to 5 players selects one of the cardboard tokens, places that token face-down on the table, and turns their tokens over simultaneously. Players who have chosen the same number token don't get to move their worms. The others move their worms, one segment at a time, starting from the last segment, and sliding that segment to the head of the worm, the player who chose the lowest number going first. The X token allows you to either move your worm (any number that hasn't been already chosen) or move the goal (which takes on evermore strategic significance as the game progresses). To move the goal, you put your finger on one of the cylinders (anchoring it), and then, with your finger on the other cylinder, rotate the goal as far as you want to.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family-kids.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;You can move your worm in any manner you wish, positioning pieces so as to make it twist and turn to block your opponents, as long as each worm piece is placed adjacent to the piece most recently moved to the head of the worm. Even though you're just sliding these little wooden half-domes from the back to the font of the line, as the game progresses, the worms seem to move in a wonderfully wriggly, worm-like fashion. Because the pieces are so simple, the illusion is that much more powerful.&lt;br /&gt;&lt;br /&gt;And of course trying to predict what tile the other players might choose so you can choose differently is endlessly surprising, turn after turn.&lt;br /&gt;&lt;br /&gt;The rules are brief and easy to learn. The game takes maybe 10 minutes to play, though we had to play it twice before we felt that the game was over, and then had to have a quite serious discussion about why we should really be playing it at least one more time. It's good for families whose kids are a precocious 7 or older. It's good for kids. It's a good game to play between more serious games. The packaging is very spare - very little space is wasted.&lt;br /&gt;&lt;br /&gt;Gentle fun. A happy little diversion.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-536334578356915131?l=www.deepfun.com'/&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/h-T0DHsfKck" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2009/10/worm-up-or-why-i-review-games.html</feedburner:origLink></item><copyright>©2004-2007, Bernie DeKoven, all rights reserved</copyright><media:credit role="author">Bernie DeKoven</media:credit><media:rating>nonadult</media:rating></channel></rss>
