<?xml version="1.0" encoding="windows-1252"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Bernie DeKoven, funsmith</title><link>http://www.deepfun.com/</link><description>having fun, just for fun</description><language>en</language><managingEditor>noreply@blogger.com (Bernie)</managingEditor><lastBuildDate>Mon, 08 Feb 2010 22:23:00 PST</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">2357</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><feedburner:info uri="funlog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><media:copyright>©2004-2007, Bernie DeKoven, all rights reserved</media:copyright><media:thumbnail url="http://www.deepfun.com/faces/preview/bernie6.jpg" /><media:keywords>Bernie,DeKoven,Funlog,Deep,Fun,playfulness,training,recess,soul,health,new,age,holistic,enlightenment,consciousness</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Health/Self-Help</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Business</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Religion &amp; Spirituality</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Education</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Health/Alternative Health</media:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>Bernie DeKoven</itunes:name></itunes:owner><itunes:author>Bernie DeKoven</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://www.deepfun.com/faces/preview/bernie6.jpg" /><itunes:keywords>Bernie,DeKoven,Funlog,Deep,Fun,playfulness,training,recess,soul,health,new,age,holistic,enlightenment,consciousness</itunes:keywords><itunes:subtitle>Chronicling my personal search for games and toys, ideas and innovations, people and events that enhance our capacity for having fun.</itunes:subtitle><itunes:summary>Chronicling my personal search for games and toys, ideas and innovations, people and events that enhance our capacity for having fun.</itunes:summary><itunes:category text="Health"><itunes:category text="Self-Help" /></itunes:category><itunes:category text="Business" /><itunes:category text="Religion &amp; Spirituality" /><itunes:category text="Education" /><itunes:category text="Health"><itunes:category text="Alternative Health" /></itunes:category><image><link>http://www.deepfun.com/funfeed</link><url>http://www.deepfun.com/2004/images/inside/home.gif</url><title>From Bernie DeKoven's Funlog</title></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://www.deepfun.com/funfeed" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://www.deepfun.com/funfeed" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Fwww.deepfun.com%2Ffunfeed" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:browserFriendly>More fun, more often, for more people and other living things.</feedburner:browserFriendly><item><title>An experiment with strangers</title><link>http://feedproxy.google.com/~r/Funlog/~3/YM3-txS92tY/experiment-with-strangers.html</link><category>playfulness</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Mon, 08 Feb 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-1958372694209630803</guid><description>Comedian &lt;a href="http://www.markmalkoff.com/" target="_blank"&gt;Mark Malkoff&lt;/a&gt; wanted to see if he could get people to carry him across Manhattan. To augment his reality, he used Twitter, and procured the services of a film crew.&lt;br /&gt;&lt;br /&gt;Ostensibly, his goal was to demonstrate that New Yorkers are a lot friendlier than their reputation. Regardless of anything else that one might conclude from watching his clip, there is something undeniably reassuring and most definitely touching about his findings.&lt;br /&gt;&lt;br /&gt;&lt;div align="middle"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Gi4ClspNrNs&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Gi4ClspNrNs&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Given the invitation, and reinforced by the opportunity to get filmed doing so, strangers can be strangely wonderful, loving, supportive (I had to say that), caring, and extraordinarily playful. It's almost enough to excuse your frequently blind faith in humanity.&lt;br /&gt;&lt;br /&gt;via the &lt;a href="http://presurfer.blogspot.com/2010/01/man-carried-94-miles-by-strangers-in.html" target="_blank"&gt;Presurfer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-1958372694209630803?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=YM3-txS92tY:5FQxTJX56oc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=YM3-txS92tY:5FQxTJX56oc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=YM3-txS92tY:5FQxTJX56oc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=YM3-txS92tY:5FQxTJX56oc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=YM3-txS92tY:5FQxTJX56oc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=YM3-txS92tY:5FQxTJX56oc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=YM3-txS92tY:5FQxTJX56oc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=YM3-txS92tY:5FQxTJX56oc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/YM3-txS92tY" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/02/experiment-with-strangers.html</feedburner:origLink></item><item><title>Should we be spending more time crying?</title><link>http://feedproxy.google.com/~r/Funlog/~3/HLrVsy5q4ck/should-we-be-spending-more-time-crying.html</link><category>crying</category><category>fun</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Sun, 07 Feb 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-1817200858647561719</guid><description>You know how they say "Children laugh 400 times a day, while adults laugh only 15"? Apparently, that started with Norman Cousins, whose book, &lt;a href="http://www.amazon.com/exec/obidos/ASIN/0393326845/deepfun" target="_blank"&gt;Anatomy of an Illness&lt;/a&gt; was a most convincing journey into the healing powers of laughter and play.&lt;br /&gt;&lt;br /&gt;According to &lt;a href="http://www.allenklein.com/" target="_blank"&gt;Allen Klein&lt;/a&gt;, widely recognized humor maven, maybe the child's daily laugh count is &lt;a href="http://www.allenklein.com/articles/laughterhumormyth.htm" target="_blank"&gt;not actually&lt;/a&gt; &lt;span style="font-style: italic;"&gt;400 times&lt;/span&gt; a day. But it's still a lot more than adults. Which is why we have people who are professionally helping us to laugh more. Even when we don't particularly feel like it. Even when we can't really find anything to laugh about. Just because it's healthy.&lt;br /&gt;&lt;br /&gt;After much serious contemplation, I've come up with yet another irreverently relevant observation. Not only do children laugh more than adults, they also cry more.&lt;br /&gt;&lt;br /&gt;So I'm postulating here that maybe the implications for a healthier adulthood are not just that it's better for us to laugh more, but also maybe even to cry more. Surely we can make ourselves cry almost as easily as we can make ourselves laugh. And, as long as we're the only one's that are making ourselves do it, maybe it's just as healing, making ourselves cry more, as it is making ourselves laugh more.&lt;br /&gt;&lt;br /&gt;I don't know. I'm more of a postulator than a researcher. But I have personally and repeatedly observed that sometimes crying, like at the movies, or with someone I love, feels kind of delicious. Kind of healing. Kind of, even, fun.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-1817200858647561719?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=HLrVsy5q4ck:rVCsQVgoqM4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=HLrVsy5q4ck:rVCsQVgoqM4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=HLrVsy5q4ck:rVCsQVgoqM4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=HLrVsy5q4ck:rVCsQVgoqM4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=HLrVsy5q4ck:rVCsQVgoqM4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=HLrVsy5q4ck:rVCsQVgoqM4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=HLrVsy5q4ck:rVCsQVgoqM4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=HLrVsy5q4ck:rVCsQVgoqM4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/HLrVsy5q4ck" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/02/should-we-be-spending-more-time-crying.html</feedburner:origLink></item><item><title>Cheating for fun</title><link>http://feedproxy.google.com/~r/Funlog/~3/TL0jI9cAesg/cheating-for-fun.html</link><category>fun</category><category>cheating</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Thu, 04 Feb 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-441042716723241737</guid><description>&lt;a href="http://www.solitairenetwork.com/Solitaire/canfield-solitaire-game.html" target="_blank"&gt;&lt;img src="http://deepfun.com/images/canfield.png" hspace="8" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;It's been a long time since I sat down with a deck of cards and played solitaire. So used to the well-ordered clarity and immediacy of computer solitaire games have I become that I had almost completely forgotten about the many charms and "affordances" of a physical deck of actual playing cards.  Aside from the sensuous tactility of the cards, their perfected flexibility and functional stiffness, the elegance and visual clarity of their design, the autonomic joys of shuffling and laying out a new game, there's the compelling opportunity to engage in what one might call "the inner-dialogue surrounding the pros and cons of," well, "cheating."&lt;br /&gt;&lt;br /&gt;You can't really cheat at computerized solitaire. And it's a shame.&lt;br /&gt;&lt;br /&gt;The almost lost art of cheating at solitaire, I rediscovered, can lead one to a self-exploration of the highest order and deepest discovery. So you're playing, say, &lt;a href="http://www.solitairenetwork.com/Solitaire/canfield-solitaire-game.html" target="_blank"&gt;Canfield&lt;/a&gt;, and you've dutifully gone through the "stock," three cards at a time, and have reached that soul-encountering point that accompanies the realization that you have lost the game. So you go through the stock one, nay, two more times, and everso clearly reached the point at which the only thing left to acknowledge is defeat.&lt;br /&gt;&lt;br /&gt;You now have two choices: 1) admit defeat, shuffle, and start the game over, or 2) explore, just for the sheer educational value, what would happen if you, say, put the top card of the stock on the bottom. In fact, now that you think about it, there could be a veritable voyage of discovery awaiting you. You could investigate the impact of turning over every two cards instead of every three, or perhaps arbitrarily selecting a card from the middle of the deck and placing it on the bottom, or even contemplate adding a fifth column to the proverbial tableau. A panoply, a conceptual cornucopia of what one might call "alternative rules" if one had lost cognizance of the fact that: a) the game was already lost, and 2) one was in fact cheating.&lt;br /&gt;&lt;br /&gt;Odd, though, now that we think of it, how much more there is to play with when cheating becomes an option.&lt;br /&gt;&lt;br /&gt;Which brings me to the text of today's sermon - the text of which can be found in Chapter 4 of &lt;a href="http://www.deepfun.com/WPG.htm" target="_blank"&gt;The Well-Played Game&lt;/a&gt;, pages 30-32, which is just now conveniently and freely available to you, my personal public, in this &lt;a href="http://www.deepfun.com/media/Cheating.pdf"&gt;PDF file&lt;/a&gt;.&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;We found that there was a kind of cheating which — even though it can be considered unfair, even though it helps somebody win or keeps somebody from losing — was good, was right, which led us all to a game we could play well together.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-441042716723241737?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=TL0jI9cAesg:BI_vqOdCdXM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=TL0jI9cAesg:BI_vqOdCdXM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=TL0jI9cAesg:BI_vqOdCdXM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=TL0jI9cAesg:BI_vqOdCdXM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=TL0jI9cAesg:BI_vqOdCdXM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=TL0jI9cAesg:BI_vqOdCdXM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=TL0jI9cAesg:BI_vqOdCdXM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=TL0jI9cAesg:BI_vqOdCdXM:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/TL0jI9cAesg" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.deepfun.com/2010/02/cheating-for-fun.html</feedburner:origLink></item><item><title>The Art of Gibberish</title><link>http://feedproxy.google.com/~r/Funlog/~3/1FlmJlS0ypQ/art-of-gibberish.html</link><category>language games</category><category>fun</category><category>gibberish</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Wed, 03 Feb 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-9167697613910445607</guid><description>&lt;a href="http://www.laughter.co.il/" target="_blank"&gt;Alex Sternik&lt;/a&gt; "Mentor and Enterprenuer, Initiator of Laughter Yoga Clubs in Israel" (site is in Hebrew, Google translation &lt;a href="http://translate.google.co.il/translate?hl=en&amp;amp;sl=iw&amp;amp;u=http://www.laughter.co.il/&amp;amp;ei=zFFlS4XwNM3l4gassdXdBg&amp;amp;sa=X&amp;amp;oi=translate&amp;amp;ct=result&amp;amp;resnum=3&amp;amp;ved=0CBAQ7gEwAg&amp;amp;prev=/search%3Fq%3Dalex%2Bsternik%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DLcr" target="_blank"&gt;here&lt;/a&gt;) is, among many other things, a master of the art of gibberish. Last year, he was invited by Laughter Yoga Leaders and Participants in Berlin, Frankfurt and Amsterdam to train and share his knowledge of Gibberish Improvisation in his "Playing with the Nonsense" workshops.He is hoping to make his mastery available to laughter yoga practitioners in the States. To learn more about Alex and his theories, start with &lt;a href="http://fr.jpost.com/servlet/Satellite?cid=1259831455235&amp;amp;pagename=JPost%2FJPArticle%2FShowFull" target="_blank"&gt;this article&lt;/a&gt; from the Jerusalem Post. Then watch his &lt;a href="http://www.at5.nl/tv/kort-amsterdams/aflevering/3167" target="_blank"&gt;interview for Dutch TV&lt;/a&gt; (it's in Dutch, a little in English, but it's also in gibberish, and even if you can't tell the difference, you'll get a good idea of Alex and his gifts of laughter. If that's not fun enough, &lt;a href="http://animoto.com/play/BW4OYDVYsdEYj9w53ACM0g" target="_blank"&gt;here&lt;/a&gt;'s Alex explaining "gibberish therapy," in gibberish and English. And &lt;a href="http://www.lachclub-frankfurt.de/bilder4/alex2009/flash/alex-4.html" target="_blank"&gt;here&lt;/a&gt;'s is Alex (click on all the pictures to reveal the video) in Germany.&lt;br /&gt;&lt;br /&gt;Last year, during our Laughter Games Workshop, Alex gave a most impressive demonstration of how it is more or less possible to teach an entirely new game, completely in gibberish - a challenge I recommend only to my most advanced students.&lt;br /&gt;&lt;br /&gt;As to the rationale for learning the art of gibberish, one would do well to explore its impact on brain development. Perhaps no one can explain it more cogently than &lt;a href="http://www.youtube.com/watch?v=FQjgsQ5G8ug" target="_blank"&gt;John Cleese&lt;/a&gt; in the appended clip (via &lt;a href="http://boingboing.net/" target="_blank"&gt;Boing Boing&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;div align="middle"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FQjgsQ5G8ug&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/FQjgsQ5G8ug&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;See also the "See Also" section of &lt;a href="http://en.wikipedia.org/wiki/Gibberish" target="_blank"&gt;this Wikipedia article&lt;/a&gt;, and, of course, &lt;a href="http://www.youtube.com/watch?v=XngCrHDZprs" target="_blank"&gt;Estray Bonajour&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-9167697613910445607?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1FlmJlS0ypQ:phurH6w_cIg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1FlmJlS0ypQ:phurH6w_cIg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=1FlmJlS0ypQ:phurH6w_cIg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1FlmJlS0ypQ:phurH6w_cIg:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=1FlmJlS0ypQ:phurH6w_cIg:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1FlmJlS0ypQ:phurH6w_cIg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=1FlmJlS0ypQ:phurH6w_cIg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1FlmJlS0ypQ:phurH6w_cIg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/1FlmJlS0ypQ" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2010/02/art-of-gibberish.html</feedburner:origLink></item><item><title>Drawing together</title><link>http://feedproxy.google.com/~r/Funlog/~3/I0xpNGJazAA/drawing-together.html</link><category>art</category><category>play and creativity</category><category>cooperative games</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Tue, 02 Feb 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-5243817497675013897</guid><description>&lt;a href="http://hamguin-nohiding.blogspot.com/" target="_blank"&gt;Rick Hamrick&lt;/a&gt; sends us a cooperative drawing game of his invention. Actually, he sent it to me, and I asked if he'd mind sharing it with all you very deep funsters. I took the liberty of giving it a name. He took the time to give us the game:&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;The game is simple: start with a blank piece of paper on a flat surface and two people on opposite sides of the paper. Each is given a pen and instructed to start drawing a picture on the half of the page closest to them.  Each person is to draw only on their side. The challenge is to adjust the image you are seeking to create so that it is complemented somehow by the image the other person is creating on the other half of the piece of paper.&lt;br /&gt;&lt;br /&gt;So, of course, each player is seeking to incorporate the others art even as it is being created. A moving target!&lt;br /&gt;&lt;br /&gt;Only one rule: no talking about the art in progress. Conversation is welcome, but it cannot be about the game or what each is drawing.&lt;br /&gt;&lt;br /&gt;When one of the two players decides that the work is done, the other person has a brief time to complete the bit they are drawing, then the game concludes with each person describing their work. An added twist would be for each to guess what the other had in mind prior to the person describing it. Emphasis is on how they incorporated the other person's work into their own and telling a good story about it.&lt;br /&gt;&lt;br /&gt;No winner or loser, only time spent in a cooperative task where cooperation is made a challenge because you cannot talk about it. And, the story-telling part at the end can be outrageous and laughter-inducing.&lt;br /&gt;&lt;/blockquote&gt;I see many implications. Many applications. Many variations. Three people? Online perhaps? O, the fun, the drawing together.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-5243817497675013897?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=I0xpNGJazAA:KPmL26vZ_90:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=I0xpNGJazAA:KPmL26vZ_90:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=I0xpNGJazAA:KPmL26vZ_90:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=I0xpNGJazAA:KPmL26vZ_90:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=I0xpNGJazAA:KPmL26vZ_90:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=I0xpNGJazAA:KPmL26vZ_90:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=I0xpNGJazAA:KPmL26vZ_90:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=I0xpNGJazAA:KPmL26vZ_90:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/I0xpNGJazAA" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/02/drawing-together.html</feedburner:origLink></item><item><title>One-handed half frog</title><link>http://feedproxy.google.com/~r/Funlog/~3/ZFpoetOYfn4/one-handed-half-frog.html</link><category>frog</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Tue, 02 Feb 2010 00:35:45 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-4468509384484563217</guid><description>&lt;p align="center"&gt;&lt;img src="http://www.deepfun.com/images/half-frog.png" alt="half-frog" height="144" width="208" /&gt;&lt;br /&gt;           One-handed half-frog&lt;/p&gt;             &lt;p align="left"&gt;Originated by Julie DeKoven, the &lt;a href="http://www.deepfun.com/frog.html#halffrog" target="_blank"&gt;one-handed half-frog&lt;/a&gt; (&lt;em&gt;frogus-hemi-enlightenupmentus&lt;/em&gt;) allows those of us with two hands to engage in the frequently entertaining and rarely profound two half-frog dialog. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-4468509384484563217?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=ZFpoetOYfn4:BKiRQlekHJU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=ZFpoetOYfn4:BKiRQlekHJU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=ZFpoetOYfn4:BKiRQlekHJU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=ZFpoetOYfn4:BKiRQlekHJU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=ZFpoetOYfn4:BKiRQlekHJU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=ZFpoetOYfn4:BKiRQlekHJU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=ZFpoetOYfn4:BKiRQlekHJU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=ZFpoetOYfn4:BKiRQlekHJU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/ZFpoetOYfn4" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/02/one-handed-half-frog.html</feedburner:origLink></item><item><title>When people are new</title><link>http://feedproxy.google.com/~r/Funlog/~3/rEd5zyUd7H4/when-people-are-new.html</link><category>strangers</category><category>fun</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Sun, 31 Jan 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-7051639330428698312</guid><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.footprintsinthewind.com/?p=9019/" target="_blank"&gt;Footprints in the Wind?&lt;/a&gt; # 1027&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;blockquote&gt;He was at the counter waiting for his order, making a game out of chasing his 4 year old granddaughter back and forth, making faces with her. And it sent me to a place of wonder....&lt;br /&gt;&lt;br /&gt;When people are new, little, we play with them—tickling, hiding and seeking, inventing fun things to do. Strange we do not think to do so when they are new but adult-sized. We think the little ones bright and wanting to engage with us, and our attention attractive to them...&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;- Douglas D. Germann, Sr.&lt;br /&gt;&lt;br /&gt;And with people our size? Is it that we are afraid to impose? to be thought strange? to disturb or appear disturbed? Or is that where the fun is?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-7051639330428698312?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=rEd5zyUd7H4:YHov5h8GXVM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=rEd5zyUd7H4:YHov5h8GXVM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=rEd5zyUd7H4:YHov5h8GXVM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=rEd5zyUd7H4:YHov5h8GXVM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=rEd5zyUd7H4:YHov5h8GXVM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=rEd5zyUd7H4:YHov5h8GXVM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=rEd5zyUd7H4:YHov5h8GXVM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=rEd5zyUd7H4:YHov5h8GXVM:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/rEd5zyUd7H4" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/02/when-people-are-new.html</feedburner:origLink></item><item><title>Laughter Games Workshop - Israel, cont'd</title><link>http://feedproxy.google.com/~r/Funlog/~3/x5ZLRDJYB2k/laughter-games-workshop-israel-contd.html</link><category>games</category><category>laughter</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Mon, 01 Feb 2010 07:10:29 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-381125652865070671</guid><description>Last year in Israel, I had several opportunities to experience the energy and enthusiasm of Israeli "laughter leaders." It was a very powerful experience for all of us, laughter being so much needed in this country. (For more about what I learned and taught last year, see &lt;a href="http://www.deepfun.com/2009/02/bringing-fun-to-israel-conclusion.html" target="_blank"&gt;this&lt;/a&gt;.)&lt;br /&gt;&lt;br /&gt;This year, in a session organized by &lt;a href="http://www.yehuditkotler.com/index.php?id=451264" target="_blank"&gt;Yehudit Kotler&lt;/a&gt; and &lt;a href="http://www.hahohaho.com/" target="_blank"&gt;Bat-Shachar Weinfeld&lt;/a&gt;, I led two more sessions for laughter leaders form all over Israel. It seemed even more successful this time, as I was more aware of what kinds of games they were looking for. (&lt;a href="http://www.deepfun.com/playingforlaughs.html" target="_blank"&gt;Here&lt;/a&gt;'s the complete list of the games I had prepared - we managed to play about 20% of them.) This time, part of both sessions was captured on tape by &lt;a href="mailto:gs1901@gmail.com?subject=Laughter%20Game%20Videos"&gt;Gidon Sheran&lt;/a&gt; (discs showing highlights of both sessions are available for $10 each).&lt;br /&gt;&lt;br /&gt;The first of the three games he captured was &lt;a href="http://www.deepfun.com/Glue%20Things.html#what" target="_blank"&gt;A What&lt;/a&gt;. Playing it in Hebrew, the word for "what" is "mah" and the word for "who" is "me", providing more than ample cause for much bilingual chaos. And then, when we added the next object, for some reason it became "moo," which, though completely nonsensical, added just enough to the linguistic confusion to tip us over into sheer hilarity.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/H79xtbm1tj8&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/H79xtbm1tj8&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;When we tried to play the next game, &lt;a href="http://www.deepfun.com/estray.htm" target="_blank"&gt;Estray Bonajour&lt;/a&gt;, since this was largely a Hebrew-speaking group, and a very silly one, instead of trying to sing what I was singing (an almost impossible task, since I was singing nonsense words), they all decided to create their own gibberish. The game turned out to be very similar to a game they already knew, which we played immediately after. This was a wonderful moment for all of us, as is any opportunity that comes along when the students can teach the teacher. (We made the balls out of plastic grocery bags - a ubiquitous resource in Israel - following the traditional &lt;a href="http://www.youtube.com/watch?v=E_rRlcZXn9E" target="_blank"&gt;bag ball&lt;/a&gt; construction method.)&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XngCrHDZprs&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/XngCrHDZprs&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The third came shortly after we had all learned how to do the &lt;a href="http://www.deepfun.com/frog.html" target="_blank"&gt;Frog of Enlightenupment&lt;/a&gt; and decided to try playing the theater game &lt;a href="http://www.youtube.com/watch?v=twmf-BMfey4" target="_blank"&gt;Three-Headed Oracle&lt;/a&gt;. In case you don't know Hebrew, when the three wise frogs answered the questions, the first said "I", the second "think" and the third had to decide how to actually answer the question.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xMOUyNegLX4&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/xMOUyNegLX4&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-381125652865070671?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x5ZLRDJYB2k:qI26MgT4svA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x5ZLRDJYB2k:qI26MgT4svA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=x5ZLRDJYB2k:qI26MgT4svA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x5ZLRDJYB2k:qI26MgT4svA:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=x5ZLRDJYB2k:qI26MgT4svA:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x5ZLRDJYB2k:qI26MgT4svA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=x5ZLRDJYB2k:qI26MgT4svA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x5ZLRDJYB2k:qI26MgT4svA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/x5ZLRDJYB2k" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/laughter-games-workshop-israel-contd.html</feedburner:origLink></item><item><title>Beer Battleship - or how to always win at Battleship</title><link>http://feedproxy.google.com/~r/Funlog/~3/1tOwUg5SqGI/beer-battleship-or-how-to-always-win-at.html</link><category>drinking games</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Wed, 27 Jan 2010 22:39:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-8938449792344284019</guid><description>&lt;a href="http://www.sharenator.org/Beer_Battleship_or_how_to_always_win_at_battleship/" target="_blank"&gt;&lt;img src="http://files.sharenator.com/beer-battleship_Beer_Battleship_or_how_to_always_win_at_battleship-s3088x2056-37886-580.jpg" align="left" height="160" vspace="3" hspace="9" border="0" /&gt;&lt;/a&gt;Just because &lt;a href="http://www.sharenator.org/Beer_Battleship_or_how_to_always_win_at_battleship/" target="_blank"&gt;Beer Battleship&lt;/a&gt; is called "&lt;span style="font-style:italic;"&gt;Beer&lt;/span&gt; Battleship," there's no mandate, either explicit or implied, that one must drink an alcoholic beverage in order to have fun. Or employ a smoke machine, for that matter. What it does mean is that you can play Battleship on a homemade board. With cups for "ships." And have a jolly good time sinking and getting sunk. I said "sunk."&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's a wonderful sense of playfulness and ingenuity here - which is perhaps one of the best things about drinking games. Which is why I find myself so often attracted to them, despite my &lt;a href="http://en.wikipedia.org/wiki/Teetotalism" target="_blank"&gt;teetolling&lt;/a&gt; proclivities.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A toast to Beer Battleship and those pioneering buckaroos what gifted us with the aforementioned.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Play, I say, on!&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-8938449792344284019?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1tOwUg5SqGI:vW-cNTj1c4E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1tOwUg5SqGI:vW-cNTj1c4E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=1tOwUg5SqGI:vW-cNTj1c4E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1tOwUg5SqGI:vW-cNTj1c4E:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=1tOwUg5SqGI:vW-cNTj1c4E:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1tOwUg5SqGI:vW-cNTj1c4E:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=1tOwUg5SqGI:vW-cNTj1c4E:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=1tOwUg5SqGI:vW-cNTj1c4E:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/1tOwUg5SqGI" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/beer-battleship-or-how-to-always-win-at.html</feedburner:origLink></item><item><title>Soccette and Cuju, too</title><link>http://feedproxy.google.com/~r/Funlog/~3/-E_DRqtYMCk/soccette-and-cuju-too.html</link><category>sports</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Tue, 26 Jan 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-4279277692839288982</guid><description>&lt;a href="http://soccette.com/" target="_blank"&gt;&lt;img src="http://soccette.com/Sportime%20Girls%20on%20Field.jpg" align="left" vspace="3" hspace="9" border="0" height="160" /&gt;Soccette&lt;/a&gt; is a combination of soccer and basketball - it's like basketball because there's a basket. It's like soccer because you can't use your hands. It's like neither because there's only one goal/basket. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It looks different. And, most important, it looks like fun.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://soccette.com/IMG_2423.JPG" align="right" vspace="3" hspace="9" height="160" /&gt;Soccette was reportedly invented in Africa. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://soccette.com/cuju.htm" target="_blank"&gt;Cuju&lt;/a&gt; is yet another soccer-like sport, featuring yet another innovation - a volleyball net with a hole in the middle. Cuju was invented in China. "..a.rcheologists discovered a book in China on Cuju entitled, &lt;i&gt;"Twenty-Five Articles on Cuju"&lt;/i&gt; which was written during the Western Han Dynasty (206 BC - AD 24).  In this book, Cuju is explained as being played by two teams on a field with goals, and the matches were officiated by referees who followed prescribed rules. "&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Both of these sports, new and old, are available from the same company, and both are genuine invitations to fun. As long as they remain "new" to the people who play them, they remain informal enough to be played just for the sake of playing. Once everything is figured out and all the rules are properly memorized and officials are appointed and equipment standardized and varsity teams created, perhaps they won't be as much fun. But, in the mean time, they are welcome additions to our continuously growing repertoire of alternatives to professional sports.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-4279277692839288982?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-E_DRqtYMCk:noAiYxBhwIg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-E_DRqtYMCk:noAiYxBhwIg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=-E_DRqtYMCk:noAiYxBhwIg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-E_DRqtYMCk:noAiYxBhwIg:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=-E_DRqtYMCk:noAiYxBhwIg:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-E_DRqtYMCk:noAiYxBhwIg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=-E_DRqtYMCk:noAiYxBhwIg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=-E_DRqtYMCk:noAiYxBhwIg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/-E_DRqtYMCk" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/soccette-and-cuju-too.html</feedburner:origLink></item><item><title>Junkyard Games</title><link>http://feedproxy.google.com/~r/Funlog/~3/fsgYvFfuPIg/junkyard-games.html</link><category>games</category><category>Junkyard Sports</category><category>simulation games</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Mon, 25 Jan 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-6037522173284616718</guid><description>&lt;a href="http://www.hrdqstore.com/Junkyard-Games_c_413.html?AffId=42"&gt;&lt;img border="0" src="http://www.hrdqstore.com/assets/images/JYG_affiliate_image.gif" align="left" vspace="3" hspace="9" /&gt;&lt;/a&gt;It pleases me significantly to announce, proclaim, and otherwise acknowledge the availability of &lt;a href="http://www.hrdqstore.com/Junkyard-Games_c_413.html?AffId=42" target="_blank"&gt;Junkyard Games&lt;/a&gt;, an "innovation simulation" based on my variously named &lt;a href="http://www.youtube.com/watch?v=KN0SqkyXaos" target="_blank"&gt;Found Object Tabletop Olympiad&lt;/a&gt;, a.k.a. &lt;a href="http://www.junkyardsports.com/community/index.php?Itemid=57&amp;amp;id=257&amp;amp;option=com_content&amp;amp;task=view" target="_blank"&gt;The Junkyard Sports Tabletop Olympiad&lt;/a&gt;, &lt;a href="http://www.junkyardsports.com/community/index.php?option=com_content&amp;amp;task=view&amp;amp;id=327&amp;amp;Itemid=63" target="_blank"&gt;et. al&lt;/a&gt;. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Many are the insights one could draw from a comparison of the game, and the simulation based on it. You might, for example, have already noted how the "Found Object" component inherent to the concept of Found Object Tabletop Olympiad has been replaced by a cunning collection of pre-found objects. Interesting. By including three identically cunning collections of intriguing objects, the Junkyard Games simulation controls for chance - what each team accomplishes has nothing to do with the objects it has in its collection, and everything to do with the collective creativity of its members. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The instructions in the simulation (developed by Ron Roberts) differ widely from those of the Found Object Olympiad. Again, they help the experience be much more carefully focused on the performance of the teams. Observers record all the ideas that are generated during the brainstorming sessions, and later all the redesigns that are inspired by the first run-through of each of the games. These observations prove instrumental in helping participants focus on the process of innovation (while the Found Object Olympiad game is focused pretty much on whatever strikes participants as being the most relevant to their particular interests. The detailed instructions for processing the experience that are part of the instructions in Junkyard Games further aid in focusing the experience towards the social dynamics and processes that accompany collaboration and effective innovation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So what you have in Tabletop Olympiad is an open-ended game that is as funny as it is collaborative, that encourages creativity and playfulness, and creates an experience that can be applied to an understanding of many different social processes. And what you have in Junkyard Games is a subset - a focused, carefully managed experience designed to shed light on the unique dynamics of innovative teams. Each is instructive and fun. Each is a valuable, teambuilding experience. Each makes people laugh. Each is something in which I am proud to have had a part.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-6037522173284616718?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=fsgYvFfuPIg:UC2GN22WCo0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=fsgYvFfuPIg:UC2GN22WCo0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=fsgYvFfuPIg:UC2GN22WCo0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=fsgYvFfuPIg:UC2GN22WCo0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=fsgYvFfuPIg:UC2GN22WCo0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=fsgYvFfuPIg:UC2GN22WCo0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=fsgYvFfuPIg:UC2GN22WCo0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=fsgYvFfuPIg:UC2GN22WCo0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/fsgYvFfuPIg" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/junkyard-games.html</feedburner:origLink></item><item><title>A new documentary on children's games</title><link>http://feedproxy.google.com/~r/Funlog/~3/EF05EStZmow/new-documentary-on-childrens-games.html</link><category>film</category><category>street games</category><category>cooperative games</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Sun, 24 Jan 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-4750962049360095897</guid><description>&lt;a href="http://www.nposales.com/?article=14934&amp;amp;template=program" target="_blank"&gt;&lt;img src="http://www.nposales.com/mmbase/images/14957/Kids_Playtime1.jpg;jsessionid=DFA50F6E56AD73784EB0C9DEED412AB8" align="left" border="0" vspace="2" hspace="8" height="200" /&gt;&lt;/a&gt;A recent article in the &lt;a href="http://www.contracostatimes.com/entertainment/ci_14216972?nclick_check=1" target="_blank"&gt;Contra Costa Times&lt;/a&gt; reports on a new documentary that was featured featured at the Alameda Film Festival last weekend. The documentary is the work of Dutch school teacher/film maker Jules Oosterwegel, who spent 15-year documenting children's street games from around the world. The entire project reportedly shows of over 300 children's games, including "Vietnamese variations of blind man's buff, a Bolivian stone-tossing game much like jacks without the ball, and a Dutch clapping game familiar to youngsters the world over."&lt;br /&gt;&lt;br /&gt;Osterwegel explains about his project: "You try to find out the real idea of why children play and how they play, and every place it's different. You have a lot of games that are universal, but the way children from the northern countries play is very different from children in tropical countries."&lt;br /&gt;&lt;br /&gt;There should be much more about this project on the Internet, but I could only find a disappointingly few references to what seems to be, according to my particular passions, a very significant contribution to global fun. Hopefully, I'll have more to report on it soon.&lt;br /&gt;&lt;br /&gt;Here, from the article, are descriptions of some of the games in the documentary:&lt;br /&gt;&lt;blockquote&gt;From Vietnam:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Cuop Co&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;i&gt;Needed&lt;/i&gt;: Four or more players, a red scarf and a piece of chalk with which to draw a circle in the center of the playground.&lt;div&gt;&lt;br /&gt;&lt;i&gt;How to play:&lt;/i&gt; The object is to snag the red scarf from the circle without getting tagged. At a signal, the first pair of kids dashes in and tries to fake each other out, lunging and feinting until someone can grab the scarf and sprint back to their team without being tagged. Every few minutes another pair joins them, until someone successfully grabs the scarf and gets away.&lt;br /&gt;&lt;br /&gt;From the Netherlands:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Muurball&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Needed&lt;/i&gt;: Four or more players, a bouncy ball and a wall.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;i&gt;How to play&lt;/i&gt;: In this variation on wall ball, everyone lines up behind each other, with feet placed slightly apart. The child closest to the wall sends a low throw so the ball shoots straight back toward the players, who must jump over it. If the ball hits you, you're out. If no one is hit, the second child in line moves to the front and starts the game again.&lt;br /&gt;&lt;br /&gt;From Denmark&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tag Sat&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;i&gt; Needed&lt;/i&gt;: Four players, an open field.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;i&gt;How to play&lt;/i&gt;: In this clever variation on tag, children play the role of target, tagger and bodyguards. The target and two bodyguards hold hands and spin around the field, as the tagger tries to capture his prey by running around them or reaching through their triangle.&lt;/div&gt;&lt;div&gt; &lt;br /&gt;From Zimbabwe:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;b&gt;Filling the Bottle&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;i&gt; Needed&lt;/i&gt;: Two teams of three players, a soda bottle, a ball and a sandy play area.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;i&gt;How to play&lt;/i&gt;: The bottle is placed in the center of the play area and sand is heaped up around it to hold it steady. In this dodge ball-like game, one team races to fill the bottle with sand, while ducking and attempting to avoid -- or catch --the ball that is thrown at them. If a bottle-filler is hit, he's out, but if he catches it, he may throw it in any direction. The team wins a point each time the bottle is completely filled.&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br /&gt;via &lt;a href="http://drtoy.com/" target="_blank"&gt;Dr Toy&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-4750962049360095897?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EF05EStZmow:uBjVyu2gxP4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EF05EStZmow:uBjVyu2gxP4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=EF05EStZmow:uBjVyu2gxP4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EF05EStZmow:uBjVyu2gxP4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=EF05EStZmow:uBjVyu2gxP4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EF05EStZmow:uBjVyu2gxP4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=EF05EStZmow:uBjVyu2gxP4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=EF05EStZmow:uBjVyu2gxP4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/EF05EStZmow" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/new-documentary-on-childrens-games.html</feedburner:origLink></item><item><title>Complaints Choirs</title><link>http://feedproxy.google.com/~r/Funlog/~3/gfTjSsRmEuo/complaints-choirs.html</link><category>art</category><category>54 Flavors of Fun</category><category>humor</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Fri, 22 Jan 2010 02:32:53 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-6813263625987002909</guid><description>&lt;http://www.complaintschoir.org target="_blank"&gt;&lt;img src="http://www.complaintschoir.org/images/choirs/complaints_choir_bir2.jpg" align="left" width="280" vspace="3" hspace="9" border="0" /&gt;All around the world, people are complaining. And they're doing it beautifully. Thanks to the orchestrated Finnish humor of &lt;a href="http://www.tellervo.net/" target="_blank"&gt;Tellervo Kalleinen&lt;/a&gt; and &lt;a href="http://www.ykon.org/kochta-kalleinen" target="_blank"&gt;Oliver Kochta-Kalleinen&lt;/a&gt;, the &lt;http://www.complaintschoir.org target="_blank"&gt;Complaints Choir phenomenon is sweeping the known universe.&lt;/http://www.complaintschoir.org&gt;&lt;/http://www.complaintschoir.org&gt;&lt;div&gt;&lt;http://www.complaintschoir.org target="_blank"&gt;&lt;http://www.complaintschoir.org target="_blank"&gt;&lt;blockquote&gt;"&lt;a href="http://www.complaintschoir.org/history.html" target="_blank"&gt;As complaining is a universal phenomenon&lt;/a&gt; the project could be organised in any city around the world. Kalleinen and Kochta-Kalleinen offered the concept to different events where they were invited as artists – but it was only after Springhill Institute in Birmingham got excited about the idea that the First Complaints Choir became a reality...Kalleinen and Kochta-Kalleinen have facilitated Complaints Choir workshops in Helsinki, St. Petersburg, Hamburg-Wilhelmsburg, Chicago, Singapore and Copenhagen. They have documented all the performances and they are presenting the videos as a powerful video installation in art exhibitions as well as in this web site. Since the succes of the Brimingham Complaints Choir on YouTube they have been receiving numerous letters where people describe how exactly in Hong Kong, Philadelphia, Gothenburg, or Buenos Aires people complain perhaps more than anywhere else in the world and therefore need an own complaints choir. The limited capacity of Kalleinen &amp;amp; Kochta-Kalleinen to fulfil the apparent big need for complaints choirs worldwide have led them to open this web site and encourage people to form their own complaints choir."&lt;/blockquote&gt;There is magic, here. Humor. Yet another flavor of fun, even. Transforming the endless need to complain - sometimes for profoundly legitimate reasons, sometimes for the sheer sake of complaining - into an art form. Something transcending. Something healing. Something significantly silly. Something coming to a theater near you.&lt;/http://www.complaintschoir.org&gt;&lt;/http://www.complaintschoir.org&gt;&lt;/div&gt;&lt;div&gt;&lt;http://www.complaintschoir.org target="_blank"&gt;&lt;http://www.complaintschoir.org target="_blank"&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object width="460" height="240"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YRq1Cm72zBE&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/YRq1Cm72zBE&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="460" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/http://www.complaintschoir.org&gt;&lt;/http://www.complaintschoir.org&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-6813263625987002909?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=gfTjSsRmEuo:7M7Vsy6xLiw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=gfTjSsRmEuo:7M7Vsy6xLiw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=gfTjSsRmEuo:7M7Vsy6xLiw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=gfTjSsRmEuo:7M7Vsy6xLiw:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=gfTjSsRmEuo:7M7Vsy6xLiw:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=gfTjSsRmEuo:7M7Vsy6xLiw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=gfTjSsRmEuo:7M7Vsy6xLiw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=gfTjSsRmEuo:7M7Vsy6xLiw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/gfTjSsRmEuo" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/complaints-choirs.html</feedburner:origLink></item><item><title>Opera Everywhere</title><link>http://feedproxy.google.com/~r/Funlog/~3/kj_thmHCi6A/opera-everywhere.html</link><category>musical play</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Wed, 20 Jan 2010 22:24:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-3002246754711040280</guid><description>When Improv Everywhere started doing its &lt;a href="http://improveverywhere.com/missions/spotaneous-musicals/" target="_blank"&gt;Spontaneous Musicals&lt;/a&gt;, they probably didn't know that the result would be something of the "meme" ilk. Today's evidence comes to us from the &lt;a href="http://presurfer.blogspot.com/2010/01/opera-at-market.html" target="_blank"&gt;Presurfer&lt;/a&gt;, who brings us to the Art Nouveau Mercado Central, "said to be Europe's largest covered indoor market in Valencia, Spain," where "Members of Valencia's opera house, Palau de les Arts, disguised as shopkeepers were selling products at various stalls. Suddenly Verdi's La Traviata started playing over the loudspeakers, and watch what happened."&lt;br /&gt;&lt;br /&gt;&lt;div align="middle"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=7726069&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;p&gt;&lt;a href="http://vimeo.com/7726069"&gt;Opera en el Mercado&lt;/a&gt; from &lt;a href="http://vimeo.com/user2629703"&gt;esoqueseconocecomolaopera&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;Stay with it to the end. It might very well bring something tear-like to your eyes. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This stuff brings a deep happiness with it. Being a witness to the amazing vocal power of opera singers, the transformation of a shopping experience to one of shared surprise and delight, the playfulness of the singers who, despite being so far from the protection of the footlights and formality of the stage, found themselves intimately welcome, and adored - well, it restores one's own sense of the potential and power of playfulness, yes, no?&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-3002246754711040280?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=kj_thmHCi6A:7zmjrFYj7_E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=kj_thmHCi6A:7zmjrFYj7_E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=kj_thmHCi6A:7zmjrFYj7_E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=kj_thmHCi6A:7zmjrFYj7_E:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=kj_thmHCi6A:7zmjrFYj7_E:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=kj_thmHCi6A:7zmjrFYj7_E:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=kj_thmHCi6A:7zmjrFYj7_E:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=kj_thmHCi6A:7zmjrFYj7_E:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/kj_thmHCi6A" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/opera-everywhere.html</feedburner:origLink></item><item><title>Do you, perchance, blow teapot?</title><link>http://feedproxy.google.com/~r/Funlog/~3/7ESxS0gAqnw/do-you-perchance-blow-teapot.html</link><category>pointless games</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Tue, 19 Jan 2010 22:32:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-6569953603069571896</guid><description>&lt;a href="http://www.geeksaresexy.net/2009/09/11/update-teapot-blowing-contest-pictures/" target="_blank"&gt;&lt;img src="http://www.geeksaresexy.net/wp-content/uploads/2009/09/geis.jpg" align="left" border="0" height="200" vspace="3" hspace="8" /&gt;&lt;/a&gt;Has it been four months already? Since the &lt;a href="http://www.geeksaresexy.net/2009/09/11/update-teapot-blowing-contest-pictures/" target="_blank"&gt;Geeks Are Sexy Teapot Blowing Contest&lt;/a&gt;? My, how attention spans shrink. I had anticipated this event with such ardor and so impatient had I become to share it with you that I immediately posted it to &lt;a href="http://delicious.com/deepfun" target="_blank"&gt;Delicious&lt;/a&gt;, and promptly distracted myself with things of greater immediacy, but far less import and/or significance. O, both alack and alas.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, herein, I rectify. Beginning with astute observation number one, courtesy of &lt;a href="http://www.youtube.com/user/Catscan93" target="_blank"&gt;Catscan93&lt;/a&gt;: "trick is to keep the lid on and blow through the little hole on the top of the lid,? everyone I've seen try tries to plug the whole pot with their mouth, but that just sprays it everywhere"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Ah, I say, ha!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Bvq986qF-bk&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Bvq986qF-bk&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-6569953603069571896?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=7ESxS0gAqnw:3OHWEwoFDUI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=7ESxS0gAqnw:3OHWEwoFDUI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=7ESxS0gAqnw:3OHWEwoFDUI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=7ESxS0gAqnw:3OHWEwoFDUI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=7ESxS0gAqnw:3OHWEwoFDUI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=7ESxS0gAqnw:3OHWEwoFDUI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=7ESxS0gAqnw:3OHWEwoFDUI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=7ESxS0gAqnw:3OHWEwoFDUI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/7ESxS0gAqnw" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/do-you-perchance-blow-teapot.html</feedburner:origLink></item><item><title>"True Mastery NOT possible without FUN!</title><link>http://feedproxy.google.com/~r/Funlog/~3/Sad27Pe2R4g/true-mastery-not-possible-without-fun.html</link><category>fun</category><category>learning</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Tue, 19 Jan 2010 05:07:32 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-6116399285608805102</guid><description>"I know we avoid the word fun," writes Brent Schlenker in his post &lt;a href="http://elearndev.blogspot.com/2010/01/true-mastery-not-possible-without-fun.html" target="_blank"&gt;True Mastery is NOT possible without FUN&lt;/a&gt;, "but let's get real." &lt;blockquote&gt;Most children will stop an activity WELL before they achieve &lt;a href="http://www.youtube.com/watch?v=eOR8-IJ4jIg" target="_blank"&gt;this level of mastery&lt;/a&gt;. Most kids at some point will bang things together and show an interest in making noise and yet have no desire to sit at a drum set. But you can tell by watching this kid that he truly enjoyed every moment of his time on the drums. Heck, most adults just don't even try new things. An adult's "expert" mind rationalizes the time commitment of gaining a new desired skill, and they decide no, without even giving it a chance.&lt;br /&gt;&lt;br /&gt;So, why shouldn't we consider FUN a critical part of the learning process?&lt;br /&gt;&lt;br /&gt;If the learning experience is not purely joyful and fun, then the pain associated with the learning process forces the child to quit and the adult to not even start. But let's also remember that does NOT mean the learning must come easily. No, in fact, the joy comes from overcoming a difficult complex challenge. The joy of learning comes from the DOING...over, and over, and over, until you get it right. During the over, and over, and over part you are certainly frustrated at times and even angry, but it IS still joyful because you are hopeful that knowing soon you will have overcome the challenge and success is right around the corner. And THAT feeling ROCKS!&lt;/blockquote&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Via &lt;a href="http://www.blissofpeace.com/" target="_blank"&gt;David Cicia&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-6116399285608805102?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Sad27Pe2R4g:4JWwALrTSLg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Sad27Pe2R4g:4JWwALrTSLg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=Sad27Pe2R4g:4JWwALrTSLg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Sad27Pe2R4g:4JWwALrTSLg:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=Sad27Pe2R4g:4JWwALrTSLg:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Sad27Pe2R4g:4JWwALrTSLg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=Sad27Pe2R4g:4JWwALrTSLg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Sad27Pe2R4g:4JWwALrTSLg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/Sad27Pe2R4g" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/true-mastery-not-possible-without-fun.html</feedburner:origLink></item><item><title>Pat Kane's TEDxOrenda presentation, London Olympia, 13 Jan 2010</title><link>http://feedproxy.google.com/~r/Funlog/~3/KiHeCJtY08U/pat-kanes-tedxorenda-presentation.html</link><category>play theory</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Sun, 17 Jan 2010 22:34:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-7118477700178999227</guid><description>&lt;div&gt;Play theorist &lt;a href="http://theplayethic.typepad.com/patkane/" target="_blank"&gt;Pat Kane&lt;/a&gt;'s TEDxORENDA presentation is now &lt;a href="http://www.theplayethic.com/2010/01/tedxorendafinalspeech.html" target="_blank"&gt;online&lt;/a&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;He begins his presentation with this poetic piece of quotably playful pith: "Play means to take reality lightly."&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;" Why do we need to take reality lightly?" he asks, rhetorically (rhetoric being another of Pat's playful passions), "Because play is a necessary and vital principle of possiblity in the human condition. A solid body of evolutionary research has told us for at least half a century now that we need to play to develop properly, as complex mammalian organisms. (I'm sure any early years teacher in the room will know this to be true). And here's where the taking reality lightly bit comes in: play – and that's all forms of play, not just rule-bound games – helps us to rehearse the business of living with other subtle, semiotic, richly emotional and social creatures. In a way, play is virtual reality. "&lt;/blockquote&gt;I always love to listen to Pat riff on play. It's like listening to his music. Here's another:&lt;br /&gt;&lt;blockquote&gt;" I think play is also about a box of generic Lego bricks, as well as the rule-book of a game. That is, play should also be about the mental and physical freedom to combine simple elements according to your whim, your insight and the exponential fantasies of your pals. There's no point in our neotenic energies being powerfully amplified in the mainstream of our lives, for these energies to be immediately corralled back into a slightly more lurid version of our already over-administered, over-instrumentalised lives. I propose a rebranding: let's call it World of Workcraft."&lt;/blockquote&gt;World of Workcraft indeed. Lovely. Deep. Melodic, even.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-7118477700178999227?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=KiHeCJtY08U:Doqe9o-4bTA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=KiHeCJtY08U:Doqe9o-4bTA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=KiHeCJtY08U:Doqe9o-4bTA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=KiHeCJtY08U:Doqe9o-4bTA:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=KiHeCJtY08U:Doqe9o-4bTA:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=KiHeCJtY08U:Doqe9o-4bTA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=KiHeCJtY08U:Doqe9o-4bTA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=KiHeCJtY08U:Doqe9o-4bTA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/KiHeCJtY08U" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/pat-kanes-tedxorenda-presentation.html</feedburner:origLink></item><item><title>A moment from a well-considered life</title><link>http://feedproxy.google.com/~r/Funlog/~3/Bf6BbH6rF90/moment-from-well-considered-life.html</link><category>life</category><category>playfulness</category><category>love</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Thu, 14 Jan 2010 23:11:31 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-1265561270978221332</guid><description>&lt;div&gt;My friend Magdalena Cabrera (see &lt;a href="http://www.deepfun.com/2008/05/grown-up-fun.html"&gt;this&lt;/a&gt;) sent me a story about her year. In that story, she wrote the following (reprinted with permission):&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I continue to work with &lt;a href="http://www.facebook.com/pages/Hand-in-Hand-Parenting/48639308737" target="_blank"&gt;Hand in Hand Parenting&lt;/a&gt;, educating others to teach the classes that transform and support so many children and parents, helping them maintain emotionally connected lives.  Work at  &lt;a href="http://www.leapinglizardspreschool.com/" target="_blank"&gt;Leaping Lizards&lt;/a&gt; continues to reward me with hugs, much laughter and play, and many small hands to hold my own.  Every year I have more new wee ones with whom to share love.  We romp in the woods, splash in the puddles, catch as many interesting small creatures as we can and learn about life together.  They learn how to say please and thank you, take turns, respect themselves, each other and all life and I learn, again and again, how the path always reveals itself, how to be in the present moment, how to breathe and pause when I am feeling like  hurrying, how to truly see the beauty in what is and remember that life is fleeting.  These lessons were present as well during my six day backpacking trip in the high Sierra Nevada Mountains this past August.  Thirty miles and many feet of repeated elevation gain and loss on the John Muir Trail starting at Toulomne Meadows in Yosemite and ending at Mammoth Mountain in the Ansel Adams Wilderness was one of the highlights of my life.  When carrying 45 pounds of food and gear and ascending from 9000 feet to 1100 feet over granite and then back down again, one learns the essential Truths of life.  I felt so small next to those majestic peaks and at the same time so part of it all.  What I felt one morning while drinking my coffee and gazing at the peaks can be summed up by this quote from Victor Hugo:  “Love; the reduction of the universe to a single being.  The expansion of a single being into God.” I might edit that last part and replace the name “God” with “the Great Mystery.”  I hope Mr. Hugo would understand.  I couldn’t be more grateful. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-1265561270978221332?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Bf6BbH6rF90:ohvJuOzCKk4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Bf6BbH6rF90:ohvJuOzCKk4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=Bf6BbH6rF90:ohvJuOzCKk4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Bf6BbH6rF90:ohvJuOzCKk4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=Bf6BbH6rF90:ohvJuOzCKk4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Bf6BbH6rF90:ohvJuOzCKk4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=Bf6BbH6rF90:ohvJuOzCKk4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=Bf6BbH6rF90:ohvJuOzCKk4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/Bf6BbH6rF90" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/moment-from-well-considered-life.html</feedburner:origLink></item><item><title>Does anybody know the name of this game?</title><link>http://feedproxy.google.com/~r/Funlog/~3/lV-BPNdcmkE/does-anybody-know-name-of-this-game.html</link><category>card game</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Thu, 14 Jan 2010 02:27:36 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-2240936727771361461</guid><description>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal" style="text-align: left;" align="center"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I have the good fortune to be connected to a surprising collection of wonderful people. One of them, Jan Nickerson, wrote me about a game that her daughter's friend learned in Peru - and they love it so much that they've been playing it "at breakfast, lunch and dinner!"&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The Unknown Rummy Game&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Object of the Game.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; Each player tries to get rid of all of his cards by laying down sets of three or more matched cards (e.g. 3 K’s) or sequences of three or more cards in the same suit (e.g. 3, 4, and 5 of Hearts).&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The player to earn the most points during the 9 deal-game wins.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Number of Players&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; Two to five players or more&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The Pack&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; 2 packs, each with 2-3 jokers (true of &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Congress&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; card packs)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Five or more players may use a triple pack. All the cards are shuffled together.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Card Values&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Jokers&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; and &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;s are wild and count as 25 points. &lt;/span&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Aces&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; are 15 points&lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;, 8-K&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; are ten points each; &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;1-7&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; are five points each.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Rank of Cards&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Aces are high or low, so may "turn the corner" at the king of the same suit (e.g. K, Ace, 2)&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;enabling players to regard it as the start of low numbers (Ace, &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;2, 3, 4&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; etc)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Chips: &lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Each player receives 8 chips.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;A chip buys the top card discarded in the discard pile, AND the next two cards in the stock.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The Shuffle and Cut&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;.  The dealer shuffles, may have another player help shuffle before packs are combined. The player to the dealer's right cuts.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The Deal.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; Each game consists of nine deals, the turn to deal passing from player to player to the left. Cards are dealt clockwise face down, one at a time, beginning on the dealer's left. Each player receives eleven cards. The remainder of the pack is placed face down in the center as the stock, and the top card is paced face up to begin the discard pile next to the stock.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;If the top card is a 2, buy it in the stock and replace it with the next top card.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The Play.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Any player may call out they want to buy the top card in the discard pile. Whoever calls out first wins that card plus the 2 top cards in the stack.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The cost is one chip.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The player to the left of the dealer then “goes” by drawing a card from the stock, laying down a meld if he can (see Basic Contracts), playing on his own and on opponents’ previously played cards (Only IF the player has already melded), including substituting cards for wild cards), and then discarding.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Each player must discard at the end of their turn, and may not discard a wild card (including a &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The player to the left now executes his turn.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Play continues until the first person “goes out” having laid down all his cards and discarding his last card.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Basic Contracts. &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;First Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  One set of three or more matched cards (e.g. &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;3, 3, 3&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;)&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;which a player must lay down face up in front of him – during his turn - before he lays down further sets or sequences.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Second Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; Two sets of three or more matched cards (e.g. &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;3, 3, 3; 5, 5, 5)    &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;color:green;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Third Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; Three sets of three or more matched cards (e.g. &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;3, 3, 3; 7, 7, 7; K K K)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family:&amp;quot;;color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Fourth Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; One set of four matched cards (e.g. &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Q, Q, Q, Q&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Fifth Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; Two sets of four matched cards (e.g. &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;9, 9, 9, 9; K, K, K, K&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Sixth Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; One set of five matched cards. (e.g. &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;7, 7 , 7, 7, 7&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Seventh Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; Two sets of five matched cards. (e.g&lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;. 5, 5, 5, 5, 5; 3, 3, 3, 3, 3)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Eighth Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  Six matched cards. (e.g. &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Q, Q, Q, Q, Q, Q&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0in -0.25in 0.0001pt 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Ninth Deal:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  Seven cards of same suit in sequence. (e.g. &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Q K A 2 3 4 5&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; of Clubs)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Wild Cards.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Jokers&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; and &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;’s are wild. &lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;’s may be wild or used as&lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; 2’s&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;A wild card may be used to stand as any card in a matched set or a sequence, but two wild cards may never be next to each other.  When a wild card has been laid down, any other player in his turn may replace the wild card from his opponent’s played cards by substituting the card it represents, in order to use that wild card during that turn to play.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;There must be more “real” cards than wild cards in each set or sequence. &lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;For example&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;, I may have &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;# # J, or # # # J&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; (but not &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;# # J J&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;) &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;or # # # J J&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; (but not &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;# # J J J).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Wild cards taken must be used that turn.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;When a wild card has been laid down as part of a sequence, any card not already in that sequence may be added to the sequence and the wild card is moved to either end. &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;For example:&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; If &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Joker 7 6&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; are shown, you can add a &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;5&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; and remove the joker.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;If &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;joker, 7, 6&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; are shown, you may also replace the joker with the &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;8&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; of that suit.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;OR you may add the &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;9&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; of that suit, leaving the &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;joker&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; holding the &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;8 &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;spot in the sequence.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;You can, of course, also substitute a card for the joker in a set.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;In &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;K K Joker&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;, you may play another K and pick up the Joker to use in another set or sequence.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;You may choose any specific card for your substitution; it doesn’t have to be a joker. &lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;For example,&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; in &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;8H, 8H, 8D, 8C&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;, I may replace the &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;8D&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; with an&lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; 8&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; of any suit.&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I might do this when I need the &lt;/span&gt;&lt;b&gt;&lt;span style="color:green;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;8D &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;for a sequence&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.35in; text-indent: -0.2in;"&gt;&lt;span style="font-family:Symbol;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;·&lt;/span&gt;&lt;span style="font-family:&amp;quot;;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;    &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;You may substitute cards for jokers in more than one set or sequence from any or all players within a turn, in order to generate more of the cards you need for a set or sequence.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Scoring.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; In each deal, play ends when any player gets rid of his last card. Each other player is then charged the value of each card in his hand. The player having the lowest total score at the end of the ninth deal is the winner.&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:&amp;quot;;font-size:12pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-2240936727771361461?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=lV-BPNdcmkE:dy-JVj6_tU8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=lV-BPNdcmkE:dy-JVj6_tU8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=lV-BPNdcmkE:dy-JVj6_tU8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=lV-BPNdcmkE:dy-JVj6_tU8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=lV-BPNdcmkE:dy-JVj6_tU8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=lV-BPNdcmkE:dy-JVj6_tU8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=lV-BPNdcmkE:dy-JVj6_tU8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=lV-BPNdcmkE:dy-JVj6_tU8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/lV-BPNdcmkE" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/does-anybody-know-name-of-this-game.html</feedburner:origLink></item><item><title>The evolution of Evolution</title><link>http://feedproxy.google.com/~r/Funlog/~3/_UOnbOHI1N4/evolution-of-evolution.html</link><category>pointless games</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Wed, 13 Jan 2010 00:43:22 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-7098107758941983177</guid><description>I was recently contacted by Dale Le Fevre, a colleague of mine from the days of the New Games Foundation and proprietor of &lt;a href="http://www.inewgames.com/" target="_blank"&gt;Dale Le Fevre's New Games&lt;/a&gt;, who, in turn, was recently contacted by Rabbi Rachel Brown of &lt;a href="http://www.congbj.org/" target="_blank"&gt;B'nai Jacob Congregation&lt;/a&gt;, who was trying to remember how to play a game that involved eggs, chickens, dinosaurs and rock/paper/scissors. She wrote: &lt;blockquote&gt;"I remember playing this game, but I cannot remember the specifics. I think everyone started out the same, and you went around greeting people and making some sort of predetermined sound or movement, and if you did the same sound, something happened, and if you made different ones, something else happened (one person would go on to a "higher" form, the other would remain). It was really funny when people started singing "Stop! In the name of love.." &lt;/blockquote&gt;Dale wrote me, and I, of course, took up the challenge with alacrity and stuff. My exhaustive research led me to the &lt;a href="http://www.ultimatecampresource.com/site/camp-activity/evolution-aka-ultimate-person.html" target="_blank"&gt;Ultimate Camp Resource&lt;/a&gt;, which described a game they called "Evolution," played as follows: &lt;blockquote&gt;Have the group in a circle. Everyone starts out as an egg and places their hands above their head and together so that they look like an egg. When you say go each person will find another egg. Once they found that person they will then farkle (Rock, Paper , Scissors). The loser stays an egg and the winner becomes a chicken, placing their arms as wings and making chicken noises. The chicken then looks for another chicken while the egg looks for another egg. When you win as a chicken you become a dinosaur, placing your hands out and roaring like a dinosaur. If you lose as a chicken you drop back down to an egg. Dinosaurs then find other dinosaurs, where they will play to become the ultimate people. Ultimate people put their hands over their heads like superman and look for others like them. If you lose as a dinosaur you go back to being a chicken, looking for other chickens. If the Ultimate person loses to another Ultimate person they go back to a dinosaur, and if they win they stay as ultimate people.&lt;br /&gt;&lt;/blockquote&gt;I wrote her back with my find. She expressed gratitude mixed with some minor disappointment, because she remembered the delight of everyone singing "&lt;a href="http://www.youtube.com/watch?v=t2yLMpGPU8A" target="_blank"&gt;Stop in the Name of Love&lt;/a&gt;" at the end of the game. I responded:&lt;div&gt;&lt;div&gt;&lt;blockquote&gt;There could be different games for the evolution - rock scissors paper, or &lt;a href="http://www.deepfun.com/2010/01/bear-hunter-princess.html"&gt;Bear, Hunter, Princess&lt;/a&gt;, even; then maybe odds and evens, maybe start out with thumb wrestling. Or how about a team version of Rock/Scissors - like &lt;a href="http://www.deepfun.com/ppp.html" target="_blank"&gt;Panther, Person, Porcupine&lt;/a&gt;? When you lose, you join the other side. We could call it "co-evolution." O, so much to play with.&lt;/blockquote&gt;Later on, I discovered that Evolution was also a popular &lt;a href="http://www.youtube.com/watch?v=4R7M7wKJCmk" target="_blank"&gt;theater game&lt;/a&gt;. But, of course.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="middle"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4R7M7wKJCmk&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/4R7M7wKJCmk&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-7098107758941983177?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=_UOnbOHI1N4:nB7qYjmsrrU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=_UOnbOHI1N4:nB7qYjmsrrU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=_UOnbOHI1N4:nB7qYjmsrrU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=_UOnbOHI1N4:nB7qYjmsrrU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=_UOnbOHI1N4:nB7qYjmsrrU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=_UOnbOHI1N4:nB7qYjmsrrU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=_UOnbOHI1N4:nB7qYjmsrrU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=_UOnbOHI1N4:nB7qYjmsrrU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/_UOnbOHI1N4" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/evolution-of-evolution.html</feedburner:origLink></item><item><title>Of play and games</title><link>http://feedproxy.google.com/~r/Funlog/~3/x_x3xspBiVI/of-play-and-games.html</link><category>play</category><category>game</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Tue, 12 Jan 2010 01:48:46 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-701548958535221374</guid><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://deepfun.com/images/Game-Play.jpg" width="400"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;by &lt;a href="http://www.oneletterwords.com/weblog/" target=""&gt;The Abcedarian&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href=" com=" 2009="" 06="" html=""&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-701548958535221374?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x_x3xspBiVI:y50-rhTA1KY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x_x3xspBiVI:y50-rhTA1KY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=x_x3xspBiVI:y50-rhTA1KY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x_x3xspBiVI:y50-rhTA1KY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=x_x3xspBiVI:y50-rhTA1KY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x_x3xspBiVI:y50-rhTA1KY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=x_x3xspBiVI:y50-rhTA1KY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=x_x3xspBiVI:y50-rhTA1KY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/x_x3xspBiVI" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/of-play-and-games.html</feedburner:origLink></item><item><title>Play, playfully rendered</title><link>http://feedproxy.google.com/~r/Funlog/~3/pZ9cV3bd4Qk/play-playfully-rendered.html</link><category>art</category><category>play</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Sun, 10 Jan 2010 22:23:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-8798847717521023398</guid><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://logopond.com/gallery/detail/42933" target="_blank"&gt;&lt;img src="http://logopond.com/logos/5d28b58e3e8d0502a714b7ce390ee4d0.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;This says play to me, no yes? Play, and love also too. What a lovely connection!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-8798847717521023398?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=pZ9cV3bd4Qk:X36OxOyKAQk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=pZ9cV3bd4Qk:X36OxOyKAQk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=pZ9cV3bd4Qk:X36OxOyKAQk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=pZ9cV3bd4Qk:X36OxOyKAQk:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=pZ9cV3bd4Qk:X36OxOyKAQk:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=pZ9cV3bd4Qk:X36OxOyKAQk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=pZ9cV3bd4Qk:X36OxOyKAQk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=pZ9cV3bd4Qk:X36OxOyKAQk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/pZ9cV3bd4Qk" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/play-playfully-rendered.html</feedburner:origLink></item><item><title>Bear, Hunter, Princess</title><link>http://feedproxy.google.com/~r/Funlog/~3/zF30vPRjJPA/bear-hunter-princess.html</link><category>pointless games</category><category>fun</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Thu, 07 Jan 2010 23:38:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-7909842332953906428</guid><description>&lt;a href="http://www.deepfun.com/ppp.html" target="_blank"&gt;&lt;img src="http://deepfun.com/images/ppp.png" align="left" hspace="9" vspace="3" /&gt;&lt;/a&gt;Surely you all remember &lt;a href="http://www.deepfun.com/ppp.html" target="_blank"&gt;Panther, Person, Porcupine&lt;/a&gt;? Well, today I am pleased to share with you the game of &lt;a href="http://strange-games.blogspot.com/2010/01/bear-hunter-princess.html" target="_blank"&gt;Bear, Hunter, Princess&lt;/a&gt; as reported by the Strange Gamester himself, &lt;a href="http://strange-games.blogspot.com/" target="_blank"&gt;Montague Blister&lt;/a&gt;. Not that Bear, Hunter, Princess is a team game (as is Panther, Person, Porcupine), but rather that it's an alternate, whole-body version of your basic, two-player game of Rock-Scissors Paper, as also is Panther, Person, Porcupine.&lt;br /&gt;&lt;br /&gt;Though I personally consider Panther, Person, Porcupine to be, quantumly-speaking, a much more significant leap into playful gamery, I nonetheless celebrate the existence of Bear, Hunter, Princess, as well as the directly corresponding, Fed-Ex-popularized Bear, Hunter, Ninja.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;div="center"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AhFbbq0zpHY&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/AhFbbq0zpHY&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/div="center"&gt;&lt;br /&gt;&lt;div="center"&gt;&lt;/div="center"&gt;&lt;br /&gt;&lt;div="center"&gt;&lt;/div="center"&gt;&lt;/div&gt;&lt;div="center"&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div="center"&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-7909842332953906428?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=zF30vPRjJPA:Y40R2Hj9kpQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=zF30vPRjJPA:Y40R2Hj9kpQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=zF30vPRjJPA:Y40R2Hj9kpQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=zF30vPRjJPA:Y40R2Hj9kpQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=zF30vPRjJPA:Y40R2Hj9kpQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=zF30vPRjJPA:Y40R2Hj9kpQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=zF30vPRjJPA:Y40R2Hj9kpQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=zF30vPRjJPA:Y40R2Hj9kpQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/zF30vPRjJPA" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/bear-hunter-princess.html</feedburner:origLink></item><item><title>Designing for fun</title><link>http://feedproxy.google.com/~r/Funlog/~3/nsbq_BxzeOc/designing-for-fun.html</link><category>art</category><category>flow</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Thu, 07 Jan 2010 13:01:34 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-626457629414364317</guid><description>&lt;img src="http://www.bobgregson.com/images/im_interactive/thursday1.jpg" hspace="8" vspace="2" align="left" /&gt; Yesterday, I gave a &lt;a href="http://www.deepfun.com/Shenkar.html" target="_blank"&gt;lecture&lt;/a&gt; at the &lt;a href="http://www.shenkar.ac.il/english/home/" target="_blank"&gt;Shenkar College of Engineering and Design&lt;/a&gt; in Tel Aviv. It was a lot of fun, talking about fun.&lt;br /&gt;&lt;br /&gt;The lecture was at the invitation of Yoav Ziv of the Industrial Design department, who, coincidentally, was the designer of the Major Fun Keeper Award-winning &lt;a href="http://majorfun.com/2009/08/ring-o-flamingo.html" target="_blank"&gt;Ring-o Flamingo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;After the lecture, we had a little time for some questions. One of the questions I was asked was about how to make educational games more fun. I explained that the problem with educational games is that they are designed to compensate for a system that has already taken the fun out of learning, and then to hope that educational games will somehow magically put the fun back. Talk to any experienced mathematician or writer or scientist and they will tell you about the joy that they find in their work. To make a good educational game, you have to go to the discipline before education got hold of it, find the fun that keeps people engaged in it, and make that accessible to kids. Unfortunately in all likelihood educators will not think it sufficiently educational, but for the kids who get to play the games, the experience could very well help them discover the fun that is central to the exploration of science, art, mathematics, language.&lt;br /&gt;&lt;br /&gt;Another was about changing culture, specifically the experience of living in Israel - the lack of humor, of fun, in every day life. I responded by talking about New Games, how, when we wanted to bring a change, we didn't try to change the game that was being played, but rather started a new game with some of the people who weren't playing.  People walking in crowded, noisy streets, driving in crowded traffic, having no escape except in going to a store or restaurant where spending money suddenly becomes the major focus, really have no other games to play. I explained that we can proliferate alternatives. Like Bob Gregson did with his &lt;a href="http://www.bobgregson.com/interactive/thursday.html" target="_blank"&gt;Thursday is a Work of Art&lt;/a&gt; program.&lt;br /&gt;&lt;br /&gt;We had more than 100 people, and they were wonderfully, deeply engaged in my silly seriousness. So good to find my work so relevant.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-626457629414364317?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=nsbq_BxzeOc:LNzDB99Ch84:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=nsbq_BxzeOc:LNzDB99Ch84:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=nsbq_BxzeOc:LNzDB99Ch84:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=nsbq_BxzeOc:LNzDB99Ch84:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=nsbq_BxzeOc:LNzDB99Ch84:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=nsbq_BxzeOc:LNzDB99Ch84:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=nsbq_BxzeOc:LNzDB99Ch84:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=nsbq_BxzeOc:LNzDB99Ch84:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/nsbq_BxzeOc" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/designing-for-fun.html</feedburner:origLink></item><item><title>Paper Art</title><link>http://feedproxy.google.com/~r/Funlog/~3/y0qWn5Bxx4s/paper-art.html</link><category>art</category><category>54 Flavors of Fun</category><category>play</category><author>noreply@blogger.com (Bernie DeKoven)</author><pubDate>Tue, 05 Jan 2010 22:23:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3510012.post-7379437729954180142</guid><description>&lt;a href="http://www.webdesignerdepot.com/2009/05/100-extraordinary-examples-of-paper-art/" target="_blank"&gt;&lt;img src="http://deepfun.com/images/paperart.jpg" align="left" border="0" hspace="9" vspace="3&amp;quot;" /&gt;&lt;/a&gt;Last Monday, I wrote about fun of the less-than-funny kind. So, when I learned about this collection of lovely, ever-so-painstakingly created works of &lt;a href="http://www.webdesignerdepot.com/2009/05/100-extraordinary-examples-of-paper-art/" target="_blank"&gt;Paper Art&lt;/a&gt;, I was delighted to have found another expression of that not-funny-fun that is so profoundly fun, anyway.&lt;br /&gt;&lt;br /&gt;The image that accompanies this post is from &lt;a href="http://www.petercallesen.com/" target="_blank"&gt;Peter Callesen&lt;/a&gt;. Seeing the sculpture emerge from the sheet of paper helps us appreciate the mastery that he has achieved in producing his art. Such amazing detail. Such fidelity. And yet, in some way, such a deep sense of play.&lt;br /&gt;&lt;br /&gt;The same can be said about all 100 examples of paper art in this &lt;a href="http://www.webdesignerdepot.com/2009/05/100-extraordinary-examples-of-paper-art/" target="_blank"&gt;delightfully astounding collection&lt;/a&gt;. The art. The mastery. The sheer fun of it all.&lt;br /&gt;&lt;br /&gt;via &lt;a href="http://www.boingboing.net/2010/01/01/paper-art-100-extrao.html" target="_blank"&gt;Boing Boing&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;from &lt;a href="http://www.deepfun.com"&gt;Deep Fun&lt;/a&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510012-7379437729954180142?l=www.deepfun.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y0qWn5Bxx4s:u-h1u-hCodE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y0qWn5Bxx4s:u-h1u-hCodE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=y0qWn5Bxx4s:u-h1u-hCodE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y0qWn5Bxx4s:u-h1u-hCodE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=y0qWn5Bxx4s:u-h1u-hCodE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y0qWn5Bxx4s:u-h1u-hCodE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?i=y0qWn5Bxx4s:u-h1u-hCodE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Funlog?a=y0qWn5Bxx4s:u-h1u-hCodE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Funlog?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Funlog/~4/y0qWn5Bxx4s" height="1" width="1"/&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.deepfun.com/2010/01/paper-art.html</feedburner:origLink></item><copyright>©2004-2007, Bernie DeKoven, all rights reserved</copyright><media:credit role="author">Bernie DeKoven</media:credit><media:rating>nonadult</media:rating></channel></rss>
