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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CU8DQHo7cSp7ImA9WhVUFEQ.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473</id><updated>2012-05-20T03:04:31.409-03:00</updated><category term="MedGames" /><category term="Alternate Reality Games" /><category term="Corporate Games" /><category term="Ecology Games" /><category term="Serious Games Market" /><category term="Augmented Reality Games" /><category term="Serious Games" /><category term="Activism Games" /><category term="Future-Making Serious Games" /><category term="Advergames" /><category term="Global Kids" /><category term="Education Games" /><category term="Health Games" /><category term="Virtual Worlds" /><title>FUTURE MAKING SERIOUS GAMES BLOG</title><subtitle type="html">EXPLORING HOW SERIOUS GAMES CAN BE USED FOR BUILDING A BETTER FUTURE</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://futuremakingseriousgames.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>825</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/FutureMakingSeriousGamesBlog" /><feedburner:info uri="futuremakingseriousgamesblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><logo>http://farm1.static.flickr.com/76/189815337_a4da79c17b_o.jpg</logo><feedburner:emailServiceId>FutureMakingSeriousGamesBlog</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;CEQFQnY9eCp7ImA9WhZSGEo.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-79293668930734564</id><published>2010-05-15T11:59:00.006-03:00</published><updated>2011-04-03T20:11:53.860-03:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-03T20:11:53.860-03:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>FUTURE-MAKING SERIOUS GAMES CONSOLIDATION</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;You may want to update your bookmarks!&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;FUTURE-MAKING SERIOUS GAMES &lt;/span&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;has moved to&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;a href="http://seriousgamesmarket.blogspot.com/"&gt;&lt;span style="font-size: large;"&gt;http://seriousgamesmarket.blogspot.com/&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;where all new posts now reside!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Please visit us in our new home!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;You can still find the original blog archives&amp;nbsp;by clicking on the &lt;/span&gt;&lt;span style="background-color: #9fc5e8; color: white; font-family: Verdana, sans-serif;"&gt;&lt;a href="http://futuremakingseriousgames.blogspot.com/"&gt;Legacy Blog &lt;/a&gt;&lt;/span&gt;&amp;nbsp;&lt;span style="font-family: Verdana, sans-serif;"&gt;button&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/S9LtQyOJ76I/AAAAAAAANXc/4aLG_Ul1wo4/s1600/FUTURE-MAKING+SERIOUS+GAMES-BANNER.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="305" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/S9LtQyOJ76I/AAAAAAAANXc/4aLG_Ul1wo4/s400/FUTURE-MAKING+SERIOUS+GAMES-BANNER.jpg" tt="true" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="left" style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-79293668930734564?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/sTPgM3X3Fyk" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/79293668930734564?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/79293668930734564?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/sTPgM3X3Fyk/future-making-serious-games.html" title="FUTURE-MAKING SERIOUS GAMES CONSOLIDATION" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_Ss_rLDyRQCk/S9LtQyOJ76I/AAAAAAAANXc/4aLG_Ul1wo4/s72-c/FUTURE-MAKING+SERIOUS+GAMES-BANNER.jpg" height="72" width="72" /><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/future-making-serious-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08MQHk-eSp7ImA9WxFSGUk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-1883385821851112540</id><published>2010-04-22T12:24:00.002-03:00</published><updated>2010-04-22T12:24:41.751-03:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-22T12:24:41.751-03:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><category scheme="http://www.blogger.com/atom/ns#" term="Education Games" /><title>2010 Horizon Report: Educational Serious Games Adoption - 2 To 3 Years</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;We know more about how games work and how to apply them to teaching and learning than we ever have&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/S8xyjeTsEuI/AAAAAAAANWo/El0T1A-8DqY/s1600/496+Serious-Games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/S8xyjeTsEuI/AAAAAAAANWo/El0T1A-8DqY/s400/496+Serious-Games.jpg" width="330" wt="true" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;THE WEB VERSION: &lt;a href="http://wp.nmc.org/horizon-k12-2010/"&gt;2010 Horizon Report: The K12 Edition&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;THE PDF VERSION: &lt;a href="http://www.blogger.com/"&gt;&lt;span id="goog_975463396"&gt;&lt;/span&gt;Download the 2010 Horizon Report: K12 Edition (430k PDF)&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Education In General Is Still A Few Years Away From Embracing Games As Mainstream Practice&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Horizon Report series is the most visible outcome of the &lt;a href="http://horizon.nmc.org/"&gt;New Media Consortium’s Horizon Project&lt;/a&gt;, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;This volume, the &lt;strong&gt;2010 Horizon Report: K-12 Edition&lt;/strong&gt;, examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education. &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Each edition of the &lt;strong&gt;Horizon Report&lt;/strong&gt; introduces six emerging technologies or practices that are likely to enter mainstream use in the educational community within three adoption horizons over the next one to five years. Each report also presents critical trends and challenges that will affect teaching and learning over the same time frame.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The six technologies featured in each Horizon Report are placed along three adoption horizons that indicate likely time frames for their entrance into mainstream use for teaching, learning, or creative applications in the K-12 environment.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;The second adoption horizon is set two to three years out, where we will begin to see widespread adoptions of two well-established technologies: game-based learning and mobiles.&lt;/strong&gt; Both games and mobiles have clearly entered the mainstream of popular culture; both have been demonstrated as effective tools for learning in a number of schools already; and both are expected to see much broader use in pre-college education over the next two to three years. Mobiles make a repeat appearance this year. According to the report “both have been demonstrated as effective tools for learning in a number of schools already; and both are expected to see much broader use in pre-college education over the next two to three years.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;strong&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Game-Based Learning &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Time-to-Adoption Horizon: Two to Three Years&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Excerpts&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play. &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. At the low end of game technology, there are literally thousands of ways games can be — and are already being — applied in learning contexts. More complex approaches like role-playing, collaborative problem solving, and other forms of simulated experiences have broad applicability across a wide range of disciplines, and are beginning to be explored in more classrooms.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;According to the report game-based learning is an expansive category, ranging from simple paper-and-pencil games like word searches all the way up to complex, massively multiplayer online (MMO) and role-playing games. Educational games can be broadly grouped into three categories: games that are not digital; games that are digital, but that are not collaborative; and collaborative digital games. The first category includes many games already common in classrooms as supplemental learning tools. Digital games include games designed for computers, for console systems like the Nintendo Wii, and online games accessed either through a special game client (like IBM’s &lt;a href="http://www.powerupthegame.org/"&gt;Power Up&lt;/a&gt;) or through a web interface like &lt;a href="http://www.whyville.net/"&gt;Whyville&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The three most recent cohorts of kids - those born in the early 1980s, the early 1990s, and the early 2000s - define our school populations, and throughout their lives, they have always been immersed in the culture of digital games; it is like the air they breathe.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Games are a natural way to reach young people today, and a great deal more is now known about how to develop good games both for entertainment and for education.&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Research and experience are starting to show that games can clearly be applied very effectively in many learning contexts. Games can engage learners in ways other tools and approaches cannot, and their value for learning has been established through research. We know more about how games work and how to apply them to teaching and learning than we ever have, and that understanding is increasing. &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Education in general is still a few years away from embracing games as mainstream practice, but given the exciting results coming from game-based research, they are clearly a space to watch.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-1883385821851112540?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/Te9868yxz2k" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/1883385821851112540?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/1883385821851112540?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/Te9868yxz2k/2010-horizon-report-educational-serious.html" title="2010 Horizon Report: Educational Serious Games Adoption - 2 To 3 Years" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/S8xyjeTsEuI/AAAAAAAANWo/El0T1A-8DqY/s72-c/496+Serious-Games.jpg" height="72" width="72" /><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2010/04/2010-horizon-report-educational-serious.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYDQ306eip7ImA9WxFTEkw.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-6674017609006123198</id><published>2010-03-04T18:50:00.002-03:00</published><updated>2010-04-02T11:22:52.312-03:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-02T11:22:52.312-03:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><category scheme="http://www.blogger.com/atom/ns#" term="Education Games" /><title>Anecdotal Evidence Of Jesse Schell's Game Design Futuring - NOW!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Jesse Schell on games and real life colliding in unique ways&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/S47PPp6a9II/AAAAAAAANCQ/o5UdrSjT6lo/s1600-h/371+Serious-Games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="282" kt="true" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/S47PPp6a9II/AAAAAAAANCQ/o5UdrSjT6lo/s400/371+Serious-Games.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Playful (Persuasive) Toothbrush&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Despite the skepticism when Jesse Schell explored hypothetical scenarios such as teeth brushing earning sponsored awards from Crest, here is an example of Playful (Persuasive) Toothbrush by students Yu-chen Chang, Chao-ju Huang - &lt;a href="http://mll.csie.ntu.edu.tw/icare/projects.php"&gt;Via: iCare Research Projects&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;It is about a playful toothbrush to assist parents in motivating and getting their young children into a habit of proper and thorough tooth brushing. The system includes a vision-based motion tracker that recognizes different tooth brushing motions, and a fun tooth brushing game in which a young child helps a cartoon character clean its dirty virtual teeth by physically brushing his/her own teeth.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Reflections on Jesse Schell’s Superb Presentation at DICE 2010: Design Outside The Box&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&amp;nbsp; &lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Jesse Schell’s talk, at a DICE Summit session in Las Vegas last week, went far beyond an entertaining delivery from a CMU Professor: it may well represent a “stake in the ground” for game designers getting&lt;/span&gt; &lt;span style="font-family: Verdana, sans-serif;"&gt;sensitive to the magic behind trend-changers and the rising of new core values for game creation, amongst them:&lt;/span&gt; &lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;• The perceived entertainment value (approached by Jesse in the context of “Psychological Tricks”, derived from changes in the real-world physique);&lt;/span&gt; &lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;• The value of "realness" (when Jesse challenges game makers obsessed over creating fantasy as a disconnect);&lt;/span&gt; &lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;• The value of rewarding game-life achievements (please find also &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Ian Bogost’s recent post: &lt;a href="http://www.bogost.com/writing/shell_games.shtml"&gt;On the Achievementalization of the World&lt;/a&gt;)&lt;/span&gt; &lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;• The value of embedding games in our everyday lives (which Jesse translates into “a world of opportunity for game designers).&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Here is the link to Jesse Schell’s 28-minute provocative futuring:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/"&gt;http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;And here is the anecdotal evidence:&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/S47Q6RecTJI/AAAAAAAANCY/ynGFZxjPKp0/s1600-h/375+Serious-Games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" kt="true" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/S47Q6RecTJI/AAAAAAAANCY/ynGFZxjPKp0/s400/375+Serious-Games.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Playful (Persuasive) Tray &lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;by students Tung-yen (Dori) Lin, Jen-hao (Arthur) Chen, Keng-hao Chang, Shih-yeh Liu &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;It is an interactive, persuasive game built into an ordinary food tray to assist parents to improve dietary behaviors of their young children. The persuasive game is played over a playful tray. By eating from the playful tray, a child can see his/her favorite cartoon character being colored or running in a race. The playful lunch tray incorporates both the context-awareness (of pervasive computing) and the persuasive media (of persuasive computing), enabling the creation of a smart object that is not only aware of human behavior but can also influence and shape human behaviors through their natural interactions with the object.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/S47RSDK_uUI/AAAAAAAANCg/ze98EYDy62I/s1600-h/372+Serious-Games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" kt="true" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/S47RSDK_uUI/AAAAAAAANCg/ze98EYDy62I/s400/372+Serious-Games.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Nutrition-aware Kitchen&lt;/strong&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;by students Pei-Yu Peggy Chi, Jen-Hao Chen&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;This work is a nutrition-aware kitchen with UbiComp technology to improve home cooking by providing calorie awareness of food ingredients used in prepared meals during the cooking process. The kitchen has sensors to track the number of calories in food ingredients, and then provides real-time feedback to users on these values through an awareness display.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/S47RlrzliCI/AAAAAAAANCo/6g6h1RtLu6Y/s1600-h/373+Serious-Games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" kt="true" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/S47RlrzliCI/AAAAAAAANCo/6g6h1RtLu6Y/s400/373+Serious-Games.jpg" width="400" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Diet-aware Dining Table&lt;/strong&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;by students Keng-hao Chang, Shih-yen Liu, Tung-yun Lin, Cheryl Chen &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;It is a dietary tracker built into an ordinary dining table. It is a "smart" dining table that is "aware" of our natural eating behavior. It can automatically track what and how much we eat from the tabletop surface. The goal is to provide users with information about their eating patterns, therefore, help them sensible and healthy eating. The dining table is augmented with two layers of weighting and RFID sensor surfaces to detect and recognize multiple, concurrent person-object interactions occurring on the table.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/S47S6lKWMAI/AAAAAAAANDA/Yu6ck7uNDIQ/s1600-h/370+Serious-Games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" kt="true" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/S47S6lKWMAI/AAAAAAAANDA/Yu6ck7uNDIQ/s400/370+Serious-Games.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The dashboard of the Ford Fusion shows how fuel efficient the driver is operating the vehicle with a vine on the right-hand side that grows and withers&lt;/span&gt;&lt;/div&gt;&lt;div align="right" style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
DSCNWM6BE6QM&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-6674017609006123198?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/anHxHKzb8Qg" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/6674017609006123198?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/6674017609006123198?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/anHxHKzb8Qg/anecdotal-evidence-of-jesse-schells.html" title="Anecdotal Evidence Of Jesse Schell's Game Design Futuring - NOW!" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_Ss_rLDyRQCk/S47PPp6a9II/AAAAAAAANCQ/o5UdrSjT6lo/s72-c/371+Serious-Games.jpg" height="72" width="72" /><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2010/03/anecdotal-evidence-of-jesse-schells.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8DRnY6eCp7ImA9WxFRFEo.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-4645373061991089060</id><published>2009-10-21T15:49:00.013-02:00</published><updated>2010-04-28T13:07:57.810-03:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-28T13:07:57.810-03:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><title>Serious Games Presentation @ Barcamp Derry</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana,sans-serif;"&gt;&lt;b&gt;The History of&amp;nbsp; Video Games and&amp;nbsp;Serious Games&lt;/b&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/St9XSVxphPI/AAAAAAAAMFA/8V7JhMoq4M8/s1600-h/SeriousGames40.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/St9XSVxphPI/AAAAAAAAMFA/8V7JhMoq4M8/s400/SeriousGames40.jpg" vr="true" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;The best of Serious Games that challenge us to play at building a better future&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;Via: &lt;/span&gt;&lt;a href="http://www.burkazoid.com/"&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;Burkey’s Blog&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt; - &lt;b&gt;Slides from Barcamp Derry&amp;nbsp;-&lt;/b&gt;&lt;b&gt;&amp;nbsp;The History of (A) Video Games and [B] Serious Games &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;A Barcamp is an informal, free, and participatory conference style event where the content is provided by the participants. They take place all over the world (including some great recent events in Belfast and Dublin) and are open to anyone who’d like to come along. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;Not only is Barcamp a great chance to learn and discuss ideas in an informal environment but it’s also a great social event.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;Held on October 10th 2009, at the University of Ulster, Magee, &lt;/span&gt;&lt;a href="http://www.barcampderry.com/"&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;Barcamp Derry&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;&amp;nbsp;was an informal, one-day event for anyone interested in the web, technology or digital media. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;James Burke was one of the speakers with the presentation &lt;b&gt;Video Games - More Than Just Violence, Gore, Murder, Carjacking and World of Warcraft.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;His&amp;nbsp;talk&amp;nbsp;aimed to show that&amp;nbsp;Serious Games research is constantly providing&amp;nbsp; positive results in relation to games being used to teach, train, educate and rehabilitate. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;James has included a very brief history of video games, a round-up of Serious Games (e-learning, exergame, rehabilitation) and a look at&amp;nbsp;his ongoing research at the University of Ulster, Coleraine, where he is investigating the use of video game design for post-stroke rehabilitation.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;At the end of the talk,&amp;nbsp;he promised to upload&amp;nbsp;his slides to his blog and they are now available on SlideShare, so they can viewed online or downloaded for offline/viewing or editing. &lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;Side A – A Brief History of Video Games&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;&lt;object height="369" width="425"&gt;&lt;param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=barcampjamesburke-sidea-abriefhistoryofvideogames-091013151316-phpapp02"/&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=barcampjamesburke-sidea-abriefhistoryofvideogames-091013151316-phpapp02"  type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="369"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;Side B – Serious Games &amp;amp; My Work at UUC&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana,sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;&lt;object height="369" width="450"&gt;&lt;param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=barcampjamesburke-sideb-seriousgames-091013151916-phpapp01"/&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=barcampjamesburke-sideb-seriousgames-091013151916-phpapp01"  type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="369"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-4645373061991089060?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/HNPosMU3hdY" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/4645373061991089060?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/4645373061991089060?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/HNPosMU3hdY/serious-games-presentation-barcamp.html" title="Serious Games Presentation @ Barcamp Derry" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/St9XSVxphPI/AAAAAAAAMFA/8V7JhMoq4M8/s72-c/SeriousGames40.jpg" height="72" width="72" /><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-games-presentation-barcamp.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MESXw6cSp7ImA9WxFQGU4.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-3741178506747439044</id><published>2009-10-20T16:04:00.002-02:00</published><updated>2010-05-15T13:03:28.219-03:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-15T13:03:28.219-03:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Education Games" /><title>Serious Games New Book By Nicola Whitton</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&amp;nbsp;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Serious Games challenging us to play a better education&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/St04TX5mn1I/AAAAAAAAMEo/oUXqmiy0Cds/s1600-h/SeriousGames_Book.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/St04TX5mn1I/AAAAAAAAMEo/oUXqmiy0Cds/s400/SeriousGames_Book.jpg" vr="true" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;/span&gt;&lt;a href="http://playthinklearn.net/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Play Think Learn&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; and &lt;/span&gt;&lt;a href="http://edugamesblog.wordpress.com/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Educational Games Research&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Nicola Whitton is Research Fellow at the &lt;/span&gt;&lt;a href="http://www.esri.mmu.ac.uk/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Education and Social Research Institute&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; at &lt;/span&gt;&lt;a href="http://www.mmu.ac.uk/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Manchester Metropolitan University&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;. She is interested in the potential of using online games for learning, teaching and assessment - particularly in Higher Education but also in the context of all sorts of adult learners.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;She has recently completed a PhD in the potential of collaborative computer games for learning in Higher Education at Napier University in Edinburgh. Her recent background has been in computing, human-computer interaction and e-learning and she has worked in various research, development and teaching roles at Napier University, Heriot-Watt University, MultiVerse (RIP) and Manchester Metropolitan University.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/St06PPsC6fI/AAAAAAAAMEw/1pY6GfLFj6U/s1600-h/SeriousGames_Book1.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/St06PPsC6fI/AAAAAAAAMEw/1pY6GfLFj6U/s320/SeriousGames_Book1.jpg" vr="true" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.amazon.co.uk/Learning-Digital-Games-Open-Flexible/dp/0415997755/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1252914110&amp;amp;sr=1-1"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Learning with Digital Games&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; is Nicola Whitton's first book and is based on practical lessons learned from the research carried out during her PhD.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;It is designed as an introduction to the use of games-based learning in universities for lecturers, learning technologies, researchers and anyone else who is interested really.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Ther&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;e is also a &lt;/span&gt;&lt;a href="http://digitalgames.playthinklearn.net/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;website&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; to support the book, and any feedback or comments would be most appreciated. Email: n.whitton at mmu.ac.uk&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;According to the website:&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;"Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible and straightforward introduction to the field of computer game-based learning."&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;"Up-to-date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults."&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;"Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching situations. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers:&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;•A toolkit of guidelines, templates and checklists.&lt;/span&gt;&lt;br /&gt;
&amp;nbsp;&lt;span style="font-family: Verdana, sans-serif;"&gt;•Concrete examples of different types of game-based learning using six case studies.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;•Examples of games that show active and experiential learning.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;•Practical examples of educational game design and development.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience&amp;nbsp;may find this text is a great perfect resource for explaining "how to" integrate computer games into their teaching practice.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-3741178506747439044?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/GBKtaneQrRI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/3741178506747439044/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=3741178506747439044&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/3741178506747439044?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/3741178506747439044?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/GBKtaneQrRI/serious-games-new-book-by-nicola.html" title="Serious Games New Book By Nicola Whitton" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_Ss_rLDyRQCk/St04TX5mn1I/AAAAAAAAMEo/oUXqmiy0Cds/s72-c/SeriousGames_Book.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-games-new-book-by-nicola.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EHRng-fCp7ImA9WxNbEEg.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-2318542040697214992</id><published>2009-10-16T16:05:00.001-03:00</published><updated>2009-11-12T16:47:17.654-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:47:17.654-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ecology Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>Serious Games, Serious Gamers &amp; Climate Change</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Serious Games challenging us to play a better future&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;a href="http://www.blogactionday.org/" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="350" src="http://www.blogactionday.org/imgs/badges/bad-300-250.jpg" width="420" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The scale of involvement in the day has been impressive, according to &lt;/span&gt;&lt;a href="http://blogactionday.cmail2.com/t/y/l/ulirtd/adkttdyd/o"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;CNN&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;: 10,000 bloggers around the world, reaching&amp;nbsp;about 15,000,000 readers,&amp;nbsp;have been&amp;nbsp;writing about climate change&amp;nbsp;for &lt;/span&gt;&lt;a href="http://www.blogactionday.org/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Blog Action Day 2009&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;! &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Earlier today, lead organizer Robin Beck&amp;nbsp;shared with participants, via a "Blog Action Day is AMAZING so far!" message,&amp;nbsp;quite a few breakthroughs, starting at the stroke of midnight when UK Prime Minister Gordon Brown surprised us with a &lt;/span&gt;&lt;a href="http://blogactionday.cmail2.com/t/y/l/ulirtd/adkttdyd/r"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Blog Action Day post&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; on his blog saying that "climate change is the biggest threat to all our futures". The White House&amp;nbsp;also sent us greetings from Washington by posting &lt;/span&gt;&lt;a href="http://www.whitehouse.gov/blog/A-Green-Blog-Action-Day/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;A Green Blog Action Day&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;From there we have seen thousands of interesting posts from bloggers in 150 countries. Global Voices Web site -- a community of over 200 bloggers -- has also helped to promote the event in Africa, Latin America and Eastern Europe&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Blog Action Day has been the top &lt;/span&gt;&lt;a href="http://blogactionday.cmail2.com/t/y/l/ulirtd/adkttdyd/u"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Google blog search&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; today. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;According to the organizers, this has already been an amazing day and the Blog Action Day team couldn’t be more impressed with how many bloggers from all parts of the globe&amp;nbsp;have come together for such an important issue.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Niche Topic: &lt;/strong&gt;&lt;strong&gt;Climate Change &amp;amp; Video Games &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://mitu.nu/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Mitu.nu - Adventures in Video Games, Research and Saving The World&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;, addresses two interesting topics in&amp;nbsp;today's earlier posts:&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;1. What About Popular, Successful, Commercial Games?&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Okay, so we’ve seen games which are quite openly political/environmental. Some of them are really rather good. But, what about the games we play every day, though? What about popular, successful, commercial games? After all, these aren’t about climate change, and if they were, surely nobody would buy them anyway if they were about a ’serious’ issue? &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;What if games were to address climate change without being explicit about climate change? &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Plenty of mainstream games refer to climate change in that they are set in a “near-future world ravaged by global warming”; however, in such games, “climate change is part of the background”. There are of course many, many games set in some kind of post-apocalyptic environment. However, these do not necessarily compel players to think about their real-world environment.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;strong&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;2. Why Gamers Would Be Rather Good at Fighting Climate Change and Saving the World&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Moving aside from the old “gamers are used to saving the world all the time” thing (ha!), more seriously, one thing that countless years of playing video games does help you with is a) thinking strategically and b) resource management. These are potentially great tools which can be harnessed in the fight to mitigate climate change.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Robin Beck believes this coming together of otherwise incongruous bedfellows under the umbrella of climate change is a unique strength of the event. "It gives people who write about niche topics the chance to confront an issue of global importance with others around the world," Beck said.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Beck's ambitions for the day are straightforward. "For me," he said, "the best possible result would be spreading the conversation to places where it is never held."&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-2318542040697214992?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/3hoQl2gz8LI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/2318542040697214992/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=2318542040697214992&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/2318542040697214992?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/2318542040697214992?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/3hoQl2gz8LI/serious-games-serious-gamers-climate.html" title="Serious Games, Serious Gamers &amp; Climate Change" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-games-serious-gamers-climate.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4NSH8yfCp7ImA9WxNbEEg.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-4648372070375710026</id><published>2009-10-06T16:23:00.001-03:00</published><updated>2009-11-12T16:36:39.194-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:36:39.194-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Education Games" /><title>Serious Games as Mobile Learning At School</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Serious Games Using The Technology That Children Use Every day For Learning&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sstray4zkHI/AAAAAAAAL_I/SgicQ-Y54ak/s1600-h/SeriousGames25.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sstray4zkHI/AAAAAAAAL_I/SgicQ-Y54ak/s400/SeriousGames25.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Via:&amp;nbsp; &lt;a href="http://www.agent4change.net/"&gt;Learning and Teaching Through Technology&lt;/a&gt;&amp;nbsp;- &lt;strong&gt;Sheffield School Pioneers Mobile Phones For Learning &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Students at &lt;a href="http://www.notredame-high.co.uk/"&gt;Notre Dame High School in Sheffield&lt;/a&gt; will soon be enabled to use their personal mobile devices - including mobile phones - in the classroom and around the school. This radical move is the result of recognising that mobile devices have a role to play in the modern curriculum, says Paul Haigh, Notre Dame’s assistant head teacher, with a responsibility for specialisms and innovation.&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SstrDYU6ZEI/AAAAAAAAL-w/Kbynd_Byu4c/s1600-h/SeriousGames22.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SstrDYU6ZEI/AAAAAAAAL-w/Kbynd_Byu4c/s400/SeriousGames22.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;“Pupils are using a whole range of devices that can be used on the Internet - mobile phones, gaming devices, MP3 players," he says. There’s a huge untapped resource staring us in the face.”&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;He adds that many pupils now use their own laptops and netbooks in schools, and it’s hard to know where a netbook ends and a large smartphone begins. In other words, there’s little logic in allowing pupils to use a netbook in school while banning mobile phones, many of which can access the Internet, record sound and take digital photographs.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Notre Dame is a Catholic co-educational comprehensive with more than 1,400 students (more than 400 in the sixth form) and uses ICT extensively. The school has worked with Hallam CLC on a project that has seen pupils using smartphones loaded with Wildknowledge ecological software to record field data.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Hallam City Learning Centre is sited in the grounds of Notre Dame High School. &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Hallam CLC Partnership comprises five partner secondary schools; High Storrs, King Edward VII, Notre Dame, Silverdale and Tapton, as well as the local feeder Primary schools.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;As part of the Excellence in Cities initiative, the Partnership has set out clear plans to impact on the teaching and learning in these schools by the leading edge use of ICT across the curriculum.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Using The Technology That Children Use Every day For Learning&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Paul Haigh says that mobile devices today are in the same situation that calculators were in the 1970s.&amp;nbsp;“You can see a situation where a student might take their mobile phone out of their bag to take a photograph of the equipment they’re using in a science experiment and then pasting the picture into their written report of the experiment. Or they could use the phone as a digital recorder to record an interview in an English lesson.”&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SstrN5-VdMI/AAAAAAAAL-4/eXJk-jUYFc4/s1600-h/SeriousGames23jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SstrN5-VdMI/AAAAAAAAL-4/eXJk-jUYFc4/s400/SeriousGames23jpg.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The school is now developing a policy for students to use their own mobile devices around the school, and the school’s wireless network is being reconfigured so that pupils will be able to log on to the network and use their device in a secure, filtered and monitored environment.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;“The school network will become a wi-fi hotspot for pupils and their mobile devices,” says Paul Haigh.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SstrZDvQIwI/AAAAAAAAL_A/mkNrY-824ac/s1600-h/SeriousGames24.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SstrZDvQIwI/AAAAAAAAL_A/mkNrY-824ac/s400/SeriousGames24.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The new mobile device policy is currently being discussed by Notre Dame’s IT Strategy Group before being presented to the full school management. The aim is to start implementing the policy this month, starting with Year 13 students, before rolling it out across the rest of the year groups. “This is about blending IT with traditional learning. It’s using the technology that children use every day for learning,” says Paul Haigh.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Find also &lt;a href="http://www.astigan.com/2008/09/15/mobile-phones-may-help-learning-in-schools/"&gt;Mobile Phones May Help Learning in Schools&lt;/a&gt;&amp;nbsp;and &lt;a href="http://ideasandthoughts.org/2008/02/05/exploring-cellphones-as-learning-tools/"&gt;Exploring Cellphones as Learning Tools &lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-4648372070375710026?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/RTLgtLUxolg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/4648372070375710026/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=4648372070375710026&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/4648372070375710026?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/4648372070375710026?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/RTLgtLUxolg/serious-games-as-mobile-learning-at.html" title="Serious Games as Mobile Learning At School" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sstray4zkHI/AAAAAAAAL_I/SgicQ-Y54ak/s72-c/SeriousGames25.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-games-as-mobile-learning-at.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8DSH8yeCp7ImA9WxNbEEg.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-7064082310106393868</id><published>2009-10-06T16:17:00.001-03:00</published><updated>2009-11-12T16:34:39.190-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:34:39.190-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Activism Games" /><title>World Community Grid: Serious Games For Your PC To Play</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Serious Games volunteer your PC or laptop’s unused time to World Community Grid&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Ssu_CiAqX9I/AAAAAAAAL_Y/geNi_z_Hcro/s1600-h/SeriousGames26.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Ssu_CiAqX9I/AAAAAAAAL_Y/geNi_z_Hcro/s400/SeriousGames26.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;a href="http://www.worldcommunitygrid.org/index.jsp"&gt;World Community Grid&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The next time you step away from your desk for a quick latte at your local coffee bar, your computer can get to work....doing calculations for AIDS research. &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Or genome comparisons for drug development. Or sample analyses for better cancer treatments. In fact, your computer can do the calculations while you’re actually using it for something else.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsvFAOj0tvI/AAAAAAAAL_o/CogJbmjJEWA/s1600-h/SeriousGames27.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsvFAOj0tvI/AAAAAAAAL_o/CogJbmjJEWA/s400/SeriousGames27.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;It’s possible when you volunteer your PC or laptop’s unused time to World Community Grid (WCG), created by IBM. Grid computing joins together thousands of individual computers, establishing a large system with massive computational power equal to a supercomputer. Because the work is split into countless tiny pieces and done simultaneously, research time shrinks from decades to months.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;So why not donate something you don’t need, use or even think about-your idle computer time-and help make the world a better place? Here’s how it works.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Ssu_BJO7aFI/AAAAAAAAL_Q/CuIk9tTW6oY/s1600-h/SeriousGames18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Ssu_BJO7aFI/AAAAAAAAL_Q/CuIk9tTW6oY/s400/SeriousGames18.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;This is one out of eight projects I'm currently participating&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Active Projects&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;/span&gt;&amp;nbsp;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Help Cure Muscular Dystrophy - Phase 2 &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Influenza Antiviral Drug Search &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Help Fight Childhood Cancer &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;The Clean Energy Project &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Nutritious Rice for the World &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Help Conquer Cancer &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Human Proteome Folding - Phase 2 &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;&lt;a href="mailto:FightAIDS@Home"&gt;FightAIDS@Home&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Your first step is to go to worldcommunitygrid.org and download a free, small software agent onto your PC. It is similar to a screensaver. An icon will appear in your lower right-hand icon tray. Your computer is ready to go to work. Then, this agent will request a set of data-or an assignment-from World Community Grid’s servers, located at an IBM facility. These servers send out the “job” assignment (in the form of a data packet) in triplicate-to three separate PCs-as a security measure.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;strong&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Turn Your PC Into a Tireless Serious Gamer&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;When idle, your computer performs the calculations and sends the results back to the servers. An average task runs 10-20 CPU hours. The servers wait for the other two sets of identical data to be returned. The results are compared to ensure that they are identical and no hacking has occurred. The servers then send out a new work unit to your PC.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Only when your computer is turned on, and the agent senses it’s idle, will it be “volunteered” for research work according to the guidelines you set. Even when your applications are up, your system is idle about 80% of the time and this power can be used. You’ll know when your computer is being used for research because a screen saver appears, charting the progress on your current task.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Power in Numbers: The Grid&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;As of early February 2007, about 500,000 individuals from 200 countries have registered some 1,400,000 devices, contributing 279,755&amp;nbsp; years of run time to the Grid. It ranks among the top five supercomputers worldwide.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.worldcommunitygrid.org/stat/viewGlobal.do"&gt;You can track results here&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;World Community Grid has also hundreds of teams where you can contribute as part of a university, country, city, website community, or many, many other themes. Joining a team does not affect your individual contribution, but it does allow you to participate as part of a larger group. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.worldcommunitygrid.org/team/viewSearchTeams.do"&gt;To search for a team to join, click here.&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;&amp;nbsp;IBM Community Grid Servers&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsvK2SVTmxI/AAAAAAAAL_4/Yy0RZ0Tey7o/s1600-h/SeriousGames28.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsvK2SVTmxI/AAAAAAAAL_4/Yy0RZ0Tey7o/s400/SeriousGames28.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;But the work is far from over. A World Community Grid advisory board continues to look for other potential research projects that would benefit from grid technology, above and beyond those it is already working on. Future projects might focus on infectious diseases, hunger and natural disasters. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The promise of World Community Grid is as real as it is seductive. In a time when the mysteries of science and human health continue to elude us, untold amounts of computing power lay dormant in millions of machines around the globe, holding some hope for the future. &lt;/span&gt;&lt;br /&gt;
&lt;div align="center"&gt;&lt;iframe frameborder="0" height="190" name="di" scrolling="no" src="http://www.worldcommunitygrid.org/getDynamicImage.do?memberName=elianealhadeff&amp;amp;mnOn=true&amp;amp;stat=1&amp;amp;imageNum=1&amp;amp;rankOn=false&amp;amp;projectsOn=true&amp;amp;special=true" width="405"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-7064082310106393868?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/Y43VNex1y8c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/7064082310106393868/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=7064082310106393868&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/7064082310106393868?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/7064082310106393868?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/Y43VNex1y8c/world-community-grid-serious-games-for.html" title="World Community Grid: Serious Games For Your PC To Play" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Ssu_CiAqX9I/AAAAAAAAL_Y/geNi_z_Hcro/s72-c/SeriousGames26.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/world-community-grid-serious-games-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkACR3o8eip7ImA9WxNbEEg.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-4835223553311447471</id><published>2009-10-06T16:08:00.001-03:00</published><updated>2009-11-12T16:32:46.472-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:32:46.472-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><title>Microsoft's Multi-Touch Mouse Becomes a Serious Game</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;MS presents novel input devices&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsvVf8XxBzI/AAAAAAAAMAA/oJmcBSR0YS0/s1600-h/SeriousGames29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsvVf8XxBzI/AAAAAAAAMAA/oJmcBSR0YS0/s400/SeriousGames29.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;a href="http://interactivemultimediatechnology.blogspot.com/"&gt;Interactive Multimedia Technology&lt;/a&gt;&amp;nbsp;- &lt;strong&gt;Preview Mouse 2.0: Multi-Touch Meets the Mouse &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Lynn Marentette has just reported, hot off the press from Microsoft's Applied Sciences Group at UIST 2009. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;MS presents novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing.&amp;nbsp;The goal is to make multi-touch interaction more widely available and applicable to the desktop environment. To chart the design space,&amp;nbsp;they present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The following video is courtesy of Microsoft's Applied Sciences Group:&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ce4ACKCiulA&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Ce4ACKCiulA&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Music: "Motion Blur", by Bjorn Hartman. &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The researchers on the team: &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Nicolas Villar, Shahram Izadi, Dan Rosenfeld, Hrvoje Benko, John Helmes, Jonathan Westhues, Steve Hodges, Eyal Ofek, Alex Butler, Xiang Cao and Billy Chen.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;"With the emergence of multi-touch, we now have the opportunity to manipulate digital content with increased dexterity. But whilst multi-touch has been incorporated into many different form-factors – from tabletop to mobile phone – it has yet to find a place on our desktops. This may seem surprising, particularly given that for many computing tasks the desktop setting still dominates."&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;MS&amp;nbsp;explore the possibilities for bringing the benefits of multi-touch interaction to a traditional desktop setting, comprising of a computer, vertical display, key-=board and mouse.&amp;nbsp;They refer to these novel input devices as multi-touch (MT) mice. In addition to serving as devices for common pointer-based interactions, MT mice conceptually allow the user to reach into the GUI – enabling them to manipulate the graphical environment with their fingers, and to execute commands via hand-gestures without the need to physically touch the display.&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The paper &lt;/span&gt;&lt;a href="http://www.microsoft.com/appliedsciences/mouse20.mspx"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Mouse 2.0: Multi-touch Meets the Mouse&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;presents a detailed description of hardware and software implementation of prototypes, discusses the relative strengths, limitations and affordance of these novel input devices as informed by the results of a preliminary user study.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-4835223553311447471?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/3YEJHdTv35I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/4835223553311447471/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=4835223553311447471&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/4835223553311447471?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/4835223553311447471?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/3YEJHdTv35I/microsofts-multi-touch-mouse-becomes.html" title="Microsoft's Multi-Touch Mouse Becomes a Serious Game" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsvVf8XxBzI/AAAAAAAAMAA/oJmcBSR0YS0/s72-c/SeriousGames29.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/microsofts-multi-touch-mouse-becomes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQHQ3szfCp7ImA9WxNbEEg.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-5967575167512620595</id><published>2009-10-05T16:28:00.007-03:00</published><updated>2009-11-12T16:25:32.584-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:25:32.584-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><title>Serious Games Reinventing Community News</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style="color: orange; font-family: Verdana;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Serious Games delivering news and information to geographically defined communities&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsoeHtPww5I/AAAAAAAAL-Q/TKEJqLNqV-A/s1600-h/SeriousGames16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsoeHtPww5I/AAAAAAAAL-Q/TKEJqLNqV-A/s400/SeriousGames16.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;a href="http://www.pbs.org/idealab/"&gt;MediaShift Idea Lab&lt;/a&gt; - &lt;strong&gt;A Serious Look at Serious Games&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Knight News Challenge Competition Offers up to $5 million for Community News Innovation -- Deadline Oct. 15&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The &lt;a href="http://www.newschallenge.org/index.html"&gt;Knight News Challenge&lt;/a&gt; is part of John S. and James L. Knight Foundation's &lt;a href="http://www.knightfoundation.org/mii/"&gt;Media Innovation Initiative&lt;/a&gt;, and funds innovative ideas for using digital media to deliver news and information to geographically defined communities.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Their strategy is experimental, but they believe that the more experiments they seed, the more likely to find innovations that will serve communities and strengthen journalism in the digital age.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The John S. and James L. Knight Foundation is accepting applications for the 2010 Knight News Challenge, a contest awarding as much as $5 million for innovative ideas using digital experiments to transform community news. The deadline for applications is Oct. 15. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The 2010 Knight News Challenge is the fourth year of the contest. Knight Foundation plans to invest at least $25 million over five years in the search for bold community news and social media experiments. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Do you have a big idea for informing and inspiring a geographic community? Does it include innovative use of new digital tools or processes such as social media, mash-ups or wikis? How about new ways to exchange information via hand-held devices like cell phones? Knight Foundation wants to know. “You invent it. We fund it!” is the 2010 contest slogan. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;News Games - Serious Games To Play With The News&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;News Games are a genre of non-fiction games that expose players to the news-making process and help them understand the complexity of issues in the news.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Link TV’s interactive &lt;a href="http://www.linktv.org/knowthenews"&gt;Know the News Challenge&lt;/a&gt;, tests players’ news literacy skills, while showing users how news are covered in different countries.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsoeF_urccI/AAAAAAAAL-I/hgOrsG3QPOM/s1600-h/SeriousGames17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsoeF_urccI/AAAAAAAAL-I/hgOrsG3QPOM/s400/SeriousGames17.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Knight News Challenge winners have received grants to create games for community engagement. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;As an example, Nora Paul, director of the University of Minnesota’s &lt;a href="http://www.inms.umn.edu/"&gt;Institute for New Media Studies&lt;/a&gt;, modified the Neverwinter Nights game to create Playing the News, starting with You &lt;a href="http://www.inms.umn.edu/games/ethanol/"&gt;be the Reporter: Ethanol as Fuel&lt;/a&gt;, where players can explore the environment and gather information on the complex energy issue of using ethanol as a fuel.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Under the umbrella of The Knight Foundation’s News Challenge that looks for ideas that “use innovative news methods to help citizens better connect within their communities, the award-winning Playing the News was pitched as a game prototype for a news scenario-building program allowing citizens to “play” through a news story, interact with the stakeholders in the issue and, hopefully, result in a more in-depth understanding of complicated and ongoing news issues.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsoeDS38imI/AAAAAAAAL-A/7UcRaZHLigE/s1600-h/SeriousGames18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsoeDS38imI/AAAAAAAAL-A/7UcRaZHLigE/s400/SeriousGames18.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Knight News Challenge winners blog about their games on PBS’s Idea Lab.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;About MediaShift Idea Lab&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.pbs.org/idealab/"&gt;MediaShift Idea Lab&lt;/a&gt; is a group weblog by innovators who are reinventing community news for the Digital Age. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Each author won a grant in the Knight News Challenge to help fund a startup idea or to blog on a topic related to reshaping community news. The authors will use Idea Lab to explain their projects, share intelligence and interact with the new-media community online. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Idea Lab is produced by &lt;a href="http://www.pbs.org/mediashift"&gt;MediaShift&lt;/a&gt; and hosted by PBS. The John S. and James L. Knight Foundation provided a grant to MediaShift to produce Idea Lab and to upgrade MediaShift with audio and video. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Idea Lab bloggers post directly to the blog, with MediaShift and PBS providing editorial oversight. The Knight Foundation will be choosing future Idea Lab bloggers based on who wins the Knight News Challenge in future years.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-5967575167512620595?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/52Ccu1kIGXs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/5967575167512620595/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=5967575167512620595&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/5967575167512620595?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/5967575167512620595?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/52Ccu1kIGXs/serious-games-reinventing-community.html" title="Serious Games Reinventing Community News" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsoeHtPww5I/AAAAAAAAL-Q/TKEJqLNqV-A/s72-c/SeriousGames16.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-games-reinventing-community.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYGSH07fCp7ImA9WxNbEEg.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-6581256222492919300</id><published>2009-10-03T16:32:00.008-03:00</published><updated>2009-11-12T16:22:09.304-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:22:09.304-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ecology Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>Serious Games Make National Parks Sustainable</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Serious Games for Participatory Management of National Parks&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sse1b121X2I/AAAAAAAAL9w/Znx3hPmGzPc/s1600-h/simparc.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sse1b121X2I/AAAAAAAAL9w/Znx3hPmGzPc/s400/simparc.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;a href="http://www-desir.lip6.fr/~briot/simparc/index.html"&gt;SimParc Project&lt;/a&gt; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;A Serious Game for Participatory Management of National Parks and Biodiversity Conservation&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;SimParc (Simulation Participative de La Gestion de Parcs) is a French-Brazilian interdisciplinary research project, conducted by Pontifícia Universidade Catolica (PUC-Rio), Computer Science Department, RJ, Brazil, Universidade Federal do Rio de Janeiro (UFRJ), EICOS Program, RJ, Brazil, and &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Universitè Pierre et Marie Curie, Laboratoire d'Informatique de Paris 6 (LIP6), CNRS, France.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Research Project has recently reported the experience in the design, use and evaluation of a Serious Game for national parks’ participatory management, aiming at biodiversity conservation and social inclusion &lt;a href="http://www-desir.lip6.fr/publications/pub_1256_1_sbgames_simparc_final_proc.pdf"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Helping the various stakeholders understand conflict dynamics undermining natural resources management and collectively agree upon strategies for conflict resolution is a major project objective. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Examples of inherent conflicts biodiversity related are irregular occupation, inadequate tourism exploitation, water pollution, environmental degradation and illegal use of natural resources.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/Sse1WQEwjqI/AAAAAAAAL9o/LIykkI_W9Lc/s1600-h/SeriousGames14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/Sse1WQEwjqI/AAAAAAAAL9o/LIykkI_W9Lc/s400/SeriousGames14.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Serious Game prototype combines distributed role-playing games, support for negotiation and artificial agents. It is based on the observation of several case studies in Brazil. The project team, however, chose not to reproduce a real case study in order to leave the door open for broader game possibilities.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;SimParc Role-Playing Game&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Initially, SimParc game has an epistemic objective: helping each player to discover and understand conflict dynamics. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The game considers a certain number of roles, each one representing a certain stakeholder. Depending on the profile and the elements of concern in each of the landscape units (e.g., tourism spot, endangered species…), each player has to perform the designed/selected role with its respective postures and agendas. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;To facilitate role-playing, SimParc offers a set of personas to represent him/her during the game.&lt;/span&gt;&lt;br /&gt;
&lt;div align="center" class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sse1SqxuKaI/AAAAAAAAL9g/CVcFEo0oT6Y/s1600-h/SimParc1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sse1SqxuKaI/AAAAAAAAL9g/CVcFEo0oT6Y/s400/SimParc1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center" class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Sse1PZNS_tI/AAAAAAAAL9Y/Vfj3KSKzqFc/s1600-h/simparc2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Sse1PZNS_tI/AAAAAAAAL9Y/Vfj3KSKzqFc/s400/simparc2.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sse1MPFymXI/AAAAAAAAL9Q/TDwMdj4n2zo/s1600-h/simparc3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sse1MPFymXI/AAAAAAAAL9Q/TDwMdj4n2zo/s400/simparc3.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The current prototype was tested by subject matter players, including professional park managers, earlier this year, when SimParc was evaluated as a game that reached the goal of creating a virtual management arena.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;img height="73" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sse1MPFymXI/AAAAAAAAL9Q/TDwMdj4n2zo/s400/simparc3.JPG" style="filter: alpha(opacity=30); left: 137px; mozopacity: 0.3; opacity: 0.3; position: absolute; top: 2051px; visibility: hidden;" width="96" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-6581256222492919300?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/BffIWe3o4HE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/6581256222492919300/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=6581256222492919300&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/6581256222492919300?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/6581256222492919300?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/BffIWe3o4HE/serious-games-make-national-parks.html" title="Serious Games Make National Parks Sustainable" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sse1b121X2I/AAAAAAAAL9w/Znx3hPmGzPc/s72-c/simparc.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-games-make-national-parks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcGQXs9eSp7ImA9WxNbEEg.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-3497219506910602740</id><published>2009-10-02T16:46:00.006-03:00</published><updated>2009-11-12T16:20:20.561-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:20:20.561-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Augmented Reality Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>Serious Gaming With Social Networking Future</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;strong&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;Social networking may work as Serious Games in the future&lt;/span&gt;&lt;/strong&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsVmP3qeLAI/AAAAAAAAL7g/Vm1_qqNff7A/s1600-h/SeriousGames3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsVmP3qeLAI/AAAAAAAAL7g/Vm1_qqNff7A/s400/SeriousGames3.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;a href="http://www.matthewbuckland.com/"&gt;Matthew Buckland.com&lt;/a&gt; - &lt;strong&gt;The Future of Social Networking –&amp;nbsp;A Concept Investigation &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana;"&gt;Matthew Buckland's po&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;st dated October 1, provides a few great insights on how social networking&amp;nbsp;may work in the future focusing on mobile and Augmented Reality (AR).&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Below are some concept designs created by Matthew Buckland together&amp;nbsp;with Philip Langley,&amp;nbsp;inspired by some brilliant AR concept drawings, such as:&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsVpH4mKyQI/AAAAAAAAL7o/mxC_HaDD1BY/s1600-h/AR1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsVpH4mKyQI/AAAAAAAAL7o/mxC_HaDD1BY/s400/AR1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsVpJ9jvNvI/AAAAAAAAL7w/XlNdMGz31uQ/s1600-h/AR2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsVpJ9jvNvI/AAAAAAAAL7w/XlNdMGz31uQ/s400/AR2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsVpMb5fBJI/AAAAAAAAL74/iEItfNhZK_Y/s1600-h/AR3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsVpMb5fBJI/AAAAAAAAL74/iEItfNhZK_Y/s400/AR3.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;"After some brainstorming and quite a few mockups, we came up with the below. Admittedly AR is the new hype. But you can see how valuable (and scary) this could be when applied to a social networking paradigm. It assumes amazing resolutions, facial and object recognition, and more accurate GPS — none of these far off", says Matthew.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana;"&gt;"Imagine holding up your phone or other digital device against a person you’ve just met or passing by. You’d instantly have information returned about that person within seconds, gleaned from an automatic web, public profile and social network search. You’d discover common friends, talking points — and then have the ability to add him/her to your network. Using a semantic scan, you’d discover negative or positive comments on Google or elsewhere relating to this individual. It would be instant insight into the guy standing right in front of you."&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsVmM7QAOvI/AAAAAAAAL7Y/KjxObr3ZVkI/s1600-h/SeriousGames1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsVmM7QAOvI/AAAAAAAAL7Y/KjxObr3ZVkI/s400/SeriousGames1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;"Tapping into public databases and directories, discover who lives where and if and how you are connected — then call them, email them, add them to your network right then and there."&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsVmI3x4b_I/AAAAAAAAL7Q/0G7E7YYs6R4/s1600-h/SeriousGames2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsVmI3x4b_I/AAAAAAAAL7Q/0G7E7YYs6R4/s400/SeriousGames2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Matthew&amp;nbsp;explores some privacy implications, but he also&amp;nbsp;considers the fact&amp;nbsp;that, as almost everyone will be mostly in the same boat,&amp;nbsp;we might well&amp;nbsp;evolve into a society that’s highly transparent and accountable.&amp;nbsp;&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;About Matthew Buckland&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana;"&gt;Matthew Buckland is a web guy. He heads up an innovation startup called 20FourLabs. He is the former GM of Mail &amp;amp; Guardian Online and co-founder of blog aggregator amatomu.com and group blog, Thought Leader (Webby Honoree &amp;amp; SA blog of the year). &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana;"&gt;One of his proudest moments was when some of the world's biggest blogs Techcrunch and Mashable, his favourite site Wired.com and technology site Techmeme tried to break his servers by linking to this blog in the space of a few days over his Jimmy Wales revelations. His next proudest moment was when this blog scooped "best business blog" at the 2008 SA blog awards.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-3497219506910602740?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/k4WklNhO_vQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/3497219506910602740/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=3497219506910602740&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/3497219506910602740?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/3497219506910602740?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/k4WklNhO_vQ/serious-gaming-with-social-networking.html" title="Serious Gaming With Social Networking Future" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsVmP3qeLAI/AAAAAAAAL7g/Vm1_qqNff7A/s72-c/SeriousGames3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-gaming-with-social-networking.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04ERnw-fCp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-936337180288146272</id><published>2009-10-02T16:44:00.004-03:00</published><updated>2009-11-12T16:18:27.254-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:18:27.254-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Education Games" /><title>Serious Games For 3D Military Training</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;strong&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;Serious Games for interactive military 3D multi-user simulator&lt;/span&gt;&lt;/strong&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsZgvMNTJFI/AAAAAAAAL8I/wpKhv6hZB8I/s1600-h/SeriousGames5.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsZgvMNTJFI/AAAAAAAAL8I/wpKhv6hZB8I/s400/SeriousGames5.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;a href="http://www.program-ace.com/"&gt;Program-Ace&lt;/a&gt; – &lt;strong&gt;Military Training&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Military Training is an interactive 3D multi-user simulator which allows army forces to work through various situations that can happen to troops, developed by &lt;a href="http://www.3dace.com/"&gt;3D Ace Studio.&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsZgsh3FooI/AAAAAAAAL8A/sHnBK8i5plQ/s1600-h/SeriousGames6.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsZgsh3FooI/AAAAAAAAL8A/sHnBK8i5plQ/s400/SeriousGames6.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;3D Ace Studio is the creative &amp;amp; graphics production division of Program-Ace LLC., the parent company focused mainly on Research &amp;amp; Development of proprietary 3D technologies for industrial applications.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The &lt;a href="http://www.program-ace.com/3d/technologies/ace3d_engine/"&gt;Ace 3D Engine&lt;/a&gt; provides a high visual quality in fully interactive mode. Through the technological expertise in the sphere of multi-user client-server solutions and communication systems, Military Training can be useful to train the actions during hostage taking, evacuations, terrorist attacks and local fights.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;In case of co-development or full-cycle custom game development projects, 3D Ace Studio grants a license for next gen Ace3D Engine technology free of charge.&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Being a visual company, its website does not have a lot of promotional text – but the portfolio speaks for itself.&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Here is a demo video, made for interactive military 3D multi-user simulator and based on Ace 3D Engine.&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yPnGpp89tYY&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/yPnGpp89tYY&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-936337180288146272?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/f3wSG7UoZUw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/936337180288146272/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=936337180288146272&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/936337180288146272?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/936337180288146272?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/f3wSG7UoZUw/serious-games-for-3d-military-training.html" title="Serious Games For 3D Military Training" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsZgvMNTJFI/AAAAAAAAL8I/wpKhv6hZB8I/s72-c/SeriousGames5.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-games-for-3d-military-training.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ANQHc_eSp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-1184580328529639395</id><published>2009-10-02T16:36:00.005-03:00</published><updated>2009-11-12T16:16:31.941-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:16:31.941-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Augmented Reality Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>Serious Games Add AR Overlay On The iPhone</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="background-color: white; color: orange; font-family: Verdana, sans-serif;"&gt;Serious Games as Paris Metro Augmented Reality App&lt;/span&gt;&lt;/strong&gt; &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsaKgCqf9SI/AAAAAAAAL84/39KUWEwqpRE/s1600-h/SeriousGames12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsaKgCqf9SI/AAAAAAAAL84/39KUWEwqpRE/s400/SeriousGames12.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;a href="http://www.ilounge.com/index.php/news/"&gt;iLounge News&lt;/a&gt; - &lt;strong&gt;Paris Metro Augmented Reality App Hits App Store&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana; font-size: x-small;"&gt;(Thanks to&lt;a href="http://inovadoresdigitais.ning.com/profile/mnegrini"&gt; Marcelo Negrini&lt;/a&gt; via Twitter)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=297404959&amp;amp;mt=8"&gt;Metro Paris Subway 3.0&lt;/a&gt; from PresseLite has been released onto the App Store with augmented reality features, possibly becoming the first application released to offer such functionality. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Augmented Reality applications utilize the iPhone’s Internet connection, GPS, Compass, and camera to overlay information atop a stream of video showing the user’s surroundings.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsaNjeGIZjI/AAAAAAAAL9I/tMUMbhTdMQA/s1600-h/SeriousGames10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsaNjeGIZjI/AAAAAAAAL9I/tMUMbhTdMQA/s320/SeriousGames10.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Metro Paris Subway Your New Eye &lt;/strong&gt;features a unique augmented reality functionality (only available to Apple iPhone 3GS users) that enables you to see the nearest stations and POI! Elements located at a distance less than 1km (0,621miles) only will be displayed.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsaGzhO37gI/AAAAAAAAL8Q/dbEpbxrEs48/s1600-h/SeriousGames7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsaGzhO37gI/AAAAAAAAL8Q/dbEpbxrEs48/s400/SeriousGames7.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsaG1YUBcBI/AAAAAAAAL8Y/4CamifS5r9I/s1600-h/SeriousGames8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SsaG1YUBcBI/AAAAAAAAL8Y/4CamifS5r9I/s400/SeriousGames8.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The new version of Metro Paris Subway application has also added the push notification support that allows you to be notified in background, even if you have closed the application. This new feature allows you to receive Paris Metro alerts in real time, when a disrupted line is detected, a notification is automatically sent to your iPhone / iPod Touch.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsaG3AL48_I/AAAAAAAAL8g/iPsRunLVyYY/s1600-h/SeriousGames9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsaG3AL48_I/AAAAAAAAL8g/iPsRunLVyYY/s400/SeriousGames9.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Paris Bus is now available for the first time in the same application via in-app purchase. This option allows you to switch between the underground and bus systems at any time using the same application. This add-on includes the official Paris Buses map from RATP with the key bus routes, locates the nearest bus stations, and also offers a Journey Planner tool.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsaG5zXlpNI/AAAAAAAAL8w/b7tilydsbz4/s1600-h/SeriousGames11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SsaG5zXlpNI/AAAAAAAAL8w/b7tilydsbz4/s400/SeriousGames11.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The application is fully compatible with Google Map. It is now possible to locate the nearest stations from your position on Google Map within the application, each station is represented by a red pin, a popup shows you the distance of localization for each station, and it's updated live via GPS as you walk in the streets of Paris!&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsaNjeGIZjI/AAAAAAAAL9I/tMUMbhTdMQA/s1600-h/SeriousGames10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsaNjeGIZjI/AAAAAAAAL9I/tMUMbhTdMQA/s400/SeriousGames10.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;It is now possible to add new Point of Interest (POI) databases to Metro Paris Subway application via in-app purchase. These options allow you to activate Food &amp;amp; Drink POI, Restaurants POI, Coffee, Pastry &amp;amp; Ice Cream POI, Leisure POI, and Accommodation POI in all over France. You will be able to locate all nearby POI on Google Map.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsaG4rm1r4I/AAAAAAAAL8o/--ihED-JvjQ/s1600-h/SeriousGames10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img $r="true" border="0" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsaG4rm1r4I/AAAAAAAAL8o/--ihED-JvjQ/s400/SeriousGames10.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-1184580328529639395?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/_ZVBG-aDOh8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/1184580328529639395/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=1184580328529639395&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/1184580328529639395?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/1184580328529639395?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/_ZVBG-aDOh8/serious-games-add-ar-overlay-on-iphone.html" title="Serious Games Add AR Overlay On The iPhone" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsaKgCqf9SI/AAAAAAAAL84/39KUWEwqpRE/s72-c/SeriousGames12.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/serious-games-add-ar-overlay-on-iphone.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ECSHo8fSp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-6063884797820118138</id><published>2009-10-01T16:48:00.003-03:00</published><updated>2009-11-12T16:14:29.475-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:14:29.475-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><title>Convergence Is A Serious Game</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Did You Know 4.0?&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsS4lPv5azI/AAAAAAAAL7I/gfMlkOoYljk/s1600-h/didyouknow.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" iq="true" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsS4lPv5azI/AAAAAAAAL7I/gfMlkOoYljk/s400/didyouknow.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Did You Know 4 0 : The Media Landscape&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The original &lt;a href="http://www.slideshare.net/jbrenman/shift-happens-33834"&gt;‘Shift Happens&lt;/a&gt;‘ presentation by Karl Fisch, Scott McLeod, and Jeff Brenman was turned into a video and uploaded to YouTube in June 2007. The video was then remixed, becoming a serious YouTube hit called&lt;a href="http://www.youtube.com/watch?v=cL9Wu2kWwSY"&gt; ‘Did You Know?‘&lt;/a&gt; and attracted over 6.5m views.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&amp;nbsp;&lt;span style="font-family: Verdana, sans-serif;"&gt;A new / updated version of the Did You Know film, appropriately called “Did You Know 4.0?” has now been created together with Xplane and The Economist for their &lt;a href="http://mediaconvergence.economist.com/"&gt;Media Convergence Forum&lt;/a&gt; (The Moment of Truth: Consumers, Technology and Commerce),&amp;nbsp;to be held on October 20-21, 2009 in New York, NY.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The video illustrates the changing media landscape, from the decline in traditional media to the continuous rise of social media and mobile. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Launched on September 14, the video has become a YouTube Hit with more than 400,000 views. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object height="340" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6ILQrUrEWe8&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6ILQrUrEWe8&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Content by XPLANE, The Economist, Karl Fisch, Scott McLeod and Laura Bestler. Design and development by XPLANE, &lt;a href="http://www.xplane.com/"&gt;http://www.xplane.com/&lt;/a&gt;. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;For more information, or to join the conversation, please visit&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://mediaconvergence.economist.com/"&gt;http://mediaconvergence.economist.com/&lt;/a&gt; and &lt;a href="http://shifthappens.wikispaces.com/"&gt;http://shifthappens.wikispaces.com/&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-6063884797820118138?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/Z_mjpeC5Gaw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/6063884797820118138/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=6063884797820118138&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/6063884797820118138?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/6063884797820118138?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/Z_mjpeC5Gaw/convergence-is-serious-game.html" title="Convergence Is A Serious Game" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsS4lPv5azI/AAAAAAAAL7I/gfMlkOoYljk/s72-c/didyouknow.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/10/convergence-is-serious-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IARXw9cCp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-7865990498220162429</id><published>2009-09-30T16:50:00.007-03:00</published><updated>2009-11-12T16:12:24.268-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:12:24.268-02:00</app:edited><title>Serious Games For IT Managers In Crisis</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: orange; font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Serious Games to play the IT manager of a small company with global ambitions&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsO-6dHlV4I/AAAAAAAAL7A/twnnOhMsPTI/s1600-h/Intel_SG0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" iq="true" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsO-6dHlV4I/AAAAAAAAL7A/twnnOhMsPTI/s400/Intel_SG0.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Via: &lt;a href="http://software.intel.com/en-us/blogs/"&gt;Intel Software Network Blogs&lt;/a&gt; - &lt;strong&gt;It Manager, Your Game Has Evolved: IM3 Unseen Forces Has New Challenges! &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;In &lt;a href="http://itmanager3.intel.com/en-us/default.aspx"&gt;IT Manager 3: Unseen Forces&lt;/a&gt;, you play the IT manager of a small company with global ambitions. Part of your job is ensuring that everybody’s desktop PCs, laptops and servers keep running smoothly. A huge number of things can – and will – go wrong. There are dozens of different software and hardware faults to tackle. Sometimes these are easy to repair; sometimes they aren't.&lt;/span&gt; &lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Using a collection of technologies (cooling, security, mobility, multi-core machines) you have to keep the servers running and the people working. Some skills are locked at the beginning, but experience gives you opportunity to add them to your arsenal.&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The problems users face range from virus attacks or slow computers to broken disks or strange beeps. And the problems you face range from simultaneous support requests to spam in your inbox.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsO-4KfeFdI/AAAAAAAAL64/fk6aVmktelc/s1600-h/Intel_SG1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" iq="true" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsO-4KfeFdI/AAAAAAAAL64/fk6aVmktelc/s400/Intel_SG1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsO-1ftXEoI/AAAAAAAAL6w/mISKlmVvV3o/s1600-h/Intel_SG2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" iq="true" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SsO-1ftXEoI/AAAAAAAAL6w/mISKlmVvV3o/s400/Intel_SG2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;IT Manager III: Unseen Forces is a game designed to entertain IT professionals whilst communicating the role Intel technologies have to play in a modern enterprise. The game is web-based and free to play.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Much of the renewed interest on the game comes from its newest feature: &lt;strong&gt;Crisis!&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Management suddenly slashes your department’s budget and your mission is to make the business case for upgrades.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;If you appeal the budget cut, you are invited to a meeting with your CEO. This is your chance to put your argument. It’s up to you to convince the boss to keep investing in IT. Only if you address your CEO’s concerns will your department’s budget be restored. Fail to make a compelling argument and you will find it more difficult to meet your objectives. However, those who master the art of successful negotiation can win a new medal.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;In case you didn't sign for the game yet, go to &lt;a href="http://itmanager3.intel.com/en-us/default.aspx"&gt;IT Manager 3: Unseen Forces&lt;/a&gt; and start having fun while you learn.&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Here is the game trailer: &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.facebook.jp/note_redirect.php?note_id=144300897067&amp;amp;h=49675370ec01f81d8e3df04c52cadb7e&amp;amp;url=http://www.youtube.com/watch?v=1OFFYY-Af80"&gt;IT Manager 3: Unseen Forces on Intel’s YouTube channel&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-7865990498220162429?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/6M22RTKnovQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/7865990498220162429/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=7865990498220162429&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/7865990498220162429?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/7865990498220162429?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/6M22RTKnovQ/serious-games-for-it-managers-in-crisis.html" title="Serious Games For IT Managers In Crisis" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SsO-6dHlV4I/AAAAAAAAL7A/twnnOhMsPTI/s72-c/Intel_SG0.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/serious-games-for-it-managers-in-crisis.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MFQHc7fCp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-8294569743216079127</id><published>2009-09-25T16:50:00.008-03:00</published><updated>2009-11-12T16:10:11.904-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:10:11.904-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Augmented Reality Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>Flyar: Serious Games To Visualize Tweeter</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Serious Gaming with your tweets&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sr0K_hzmalI/AAAAAAAAL5Y/pewauRkFNgk/s1600-h/FlyAR0.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5385472815927814738" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sr0K_hzmalI/AAAAAAAAL5Y/pewauRkFNgk/s400/FlyAR0.jpg" style="cursor: hand; height: 300px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://ww2.ydreams.com/"&gt;YDreams&lt;/a&gt; - &lt;strong&gt;Twitter Visualization Using Augmented Reality and Gesture Interaction&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; &lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;Flyar is a free Twitter Visualization application, which lets people interact with tweets in a physical environment. You can set it as your screensaver or just play around with it.&lt;br /&gt;
&lt;br /&gt;
It uses your webcam to create an augmented video image, enabling you to visualize incoming tweets (from your account or a general feed) in a twitteresque setting that you can interact with.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;How Does It Work?&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Flyar uses your webcam to create an augmented reality image where birds fly or hang around tree branches and fly towards you to deliver tweets. The birds represent incoming tweets, and their color represents different types of messages: blue for normal messages, green for replies and red for direct messages.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div align="center"&gt;&lt;object height="320" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6734803&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=6734803&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://vimeo.com/6734803"&gt;&lt;span style="font-family: verdana;"&gt;Flyar: Augmented Reality Twitter Visualization App&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt; from &lt;/span&gt;&lt;a href="http://vimeo.com/ydreams"&gt;&lt;span style="font-family: verdana;"&gt;YDreams&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt; on &lt;/span&gt;&lt;a href="http://vimeo.com/"&gt;&lt;span style="font-family: verdana;"&gt;Vimeo&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: verdana;"&gt;When a bird is standing on a branch it means you have a new message. With just a tap you can “call” him and he’ll fly to your side to deliver the tweet (only one bird at a time). You can also interact with the birds by disrupting their flight patterns, or affect the falling leaves. The flock of birds flying around tells you how many messages you have waiting to be read.&lt;br /&gt;
&lt;br /&gt;
Flyar only runs on Windows XP, Vista and Windows 7. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;You just need to download and execute the file. It will check your system for some pre-requisites: NET Framework 3.5 SP1, updated DirectX drivers, Visual C++ 2005 and 2008 Redistributable SP1. These can be found in most recent versions of Windows Vista, but if you don’t have them already they are also provided on installation. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;After installing you can jump right into the application or take a look at the settings. You can choose between viewing the Public Timeline, a particular word or hashtag search (e.g.: #followfriday) or your own account. You can also fine tune your render and webcam settings (btw, most people will most likely prefer having the camera on mirror mode).&lt;br /&gt;
&lt;br /&gt;
You can download the application and more information &lt;/span&gt;&lt;a href="http://ww2.ydreams.com/flyar/"&gt;&lt;span style="font-family: verdana;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Application Background&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Flyar stems from an R&amp;amp;D project, where YDreams use its proprietary platform to create different ways of visualizing and interacting with information.&lt;br /&gt;
&lt;br /&gt;
YDreams developed Flyar to test some aspects of its Augmented Reality composition framework (YVision), and decided to share it with the community.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;About YDreams&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
YDreams is a Portuguese technology solutions provider founded in June 2000 by internationally renowned specialists in information technology, telecommunications, image processing, geographic information systems and environmental engineering. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;The company develops pioneering, patent-pending technology in a variety of fields, namely spatial data mining, interactive media, augmented reality and pervasive gaming. YDreams develops products, customized solutions and services for four major markets, through independent divisions: &lt;strong&gt;Advertising, Entertainment, Education and Culture and Environment.&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;YDreams' products have drawn broad attention in Portugal and abroad with a simple premise: persistently break new ground in the use of interaction to seamlessly mix virtual and real environments – boosting customer experience, product perception and brand value. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-8294569743216079127?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/pYcCgJlKyHs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/8294569743216079127/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=8294569743216079127&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/8294569743216079127?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/8294569743216079127?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/pYcCgJlKyHs/flyar-serious-games-to-visualize.html" title="Flyar: Serious Games To Visualize Tweeter" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/Sr0K_hzmalI/AAAAAAAAL5Y/pewauRkFNgk/s72-c/FlyAR0.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/flyar-serious-games-to-visualize.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QGQno4fip7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-7893023311001431581</id><published>2009-09-25T16:47:00.006-03:00</published><updated>2009-11-12T16:08:43.436-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T16:08:43.436-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><title>eVirtuoses: Serious Games Case Study Conference</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Exploring Serious Games Market potential&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Sr0ozW-kA6I/AAAAAAAAL5g/x0gpiv-YRvU/s1600-h/evirtuose.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5385505592211407778" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Sr0ozW-kA6I/AAAAAAAAL5g/x0gpiv-YRvU/s400/evirtuose.jpg" style="cursor: hand; height: 109px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://www.ptolemee.com/evirtuose/pages/emailing_evirtuose.html"&gt;Les e.Virtuoses 2009&lt;/a&gt; &lt;strong&gt;- 23 Novembre - Lille - La Convention des Producteurs de Serious Games&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;On the 23rd of November 2009, the second &lt;strong&gt;e.Virtuoses&lt;/strong&gt; Serious Games Developers Conference will be held, at the Lille Grand Palais, in Northern France.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana;"&gt;The conference teaser reads as follows: &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;"&lt;/strong&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Find the solutions Serious Games bring to you"&lt;br /&gt;
&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;e.Virtuoses 2009 has taken a stand towards no Serious Games big speeches. Instead, only case studies on mature achievements combined with work sessions on future projects.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana;"&gt;Here is another stand: specific, well-segmented applications, &lt;/span&gt;&lt;span style="font-family: verdana;"&gt;business by business, sector by sector aiming at addressing specific concerns of &lt;/span&gt;&lt;span style="font-family: verdana;"&gt;development studios, researchers, and cluster leaders in each area of expertise. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;The conference, organized by the Valenciennois Chamber of Commerce and Industry with the support from the North Pole Pictures-Pas-de-Calais, aspires to become a major European event dedicated to further exploring the potential of Serious Games emerging market and promoting collaboration among its major players, including the public sector.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;The 2009 edition programme can be found at &lt;a href="http://www.e-virtuoses.net/programme.php"&gt;http://www.e-virtuoses.net/programme.php&lt;/a&gt;. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;The 10 workshops &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Health 1&lt;br /&gt;
Serious Games to improve training for careers in Health &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Health 2&lt;br /&gt;
Serious Games to support the therapeutic process &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Sales&lt;br /&gt;
Serious Games to optimize the performance of vendors &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Transportation&lt;br /&gt;
Serious Games to support the transportation revolution&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Industry&lt;br /&gt;
Serious Games simulating the business and the industrial production process&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Human Resources&lt;br /&gt;
Serious Games to recruit, train and evaluate business mind-set&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Risks&lt;br /&gt;
Serious Games for training and education in hazardous jobs in the enterprise &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Defense&lt;br /&gt;
Serious Games for National Defense &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Games4Change&lt;br /&gt;
Serious Games for re-inventing the world after the crisis &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;Ecology&lt;br /&gt;
Serious Games for a generation of eco-citizens &lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;Registration is open at &lt;a href="http://www.e-virtuoses.net/inscription.php"&gt;http://www.e-virtuoses.net/inscription.php&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-7893023311001431581?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/bites1dLWSw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/7893023311001431581/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=7893023311001431581&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/7893023311001431581?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/7893023311001431581?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/bites1dLWSw/evirtuoses-serious-games-case-study.html" title="eVirtuoses: Serious Games Case Study Conference" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Sr0ozW-kA6I/AAAAAAAAL5g/x0gpiv-YRvU/s72-c/evirtuose.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/evirtuoses-serious-games-case-study.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkAMQXk_eyp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-7965732939097638809</id><published>2009-09-23T20:37:00.004-03:00</published><updated>2009-11-12T15:59:40.743-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T15:59:40.743-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Virtual Worlds" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>Forterra's Serious Games Large Scale Deployment</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Seious Games and IT readiness&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SrwPjX4QtMI/AAAAAAAAL5Q/kHbWuh7LPIA/s1600-h/Olive.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5385196354808100034" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SrwPjX4QtMI/AAAAAAAAL5Q/kHbWuh7LPIA/s400/Olive.jpg" style="cursor: hand; height: 246px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: verdana; font-size: 85%;"&gt;Virtual Emergency Operations Center Workers Assessing an Event &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://www.forterrainc.com/"&gt;Forterra Systems&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana; font-size: x-small;"&gt;&lt;strong&gt;PRESS RELEASE&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Forterra Systems' Virtual World Software Supports Production Deployment Capabilities &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: verdana;"&gt;&lt;span style="font-size: 85%;"&gt;&lt;strong&gt;OLIVE 2.3 Release Provides IT Readiness and Usability Enhancements Along With New Collaboration and Training Features&lt;/strong&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;SAN MATEO, Calif.--(BUSINESS WIRE)--Forterra Systems, a market and technology leader in enterprise virtual worlds, announced today that it will ship the 2.3 release of its OLIVE ™ (On-Line Interactive Virtual Environment) software platform early next month. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;The release includes IT readiness enhancements for web process integration, user authentication, and client packaging, as well as user adoption features to improve the initial download and orientation experience for first time users.&lt;br /&gt;
&lt;br /&gt;
Many large commercial and government organizations had successful pilots with OLIVE in 2008, some of which were captured as case studies in the &lt;/span&gt;&lt;a href="http://www.forterrainc.com/images/stories/pdf/recipe_for_success_10509.pdf"&gt;&lt;span style="font-family: verdana;"&gt;Recipe for Success with Enterprise Virtual Worlds whitepaper&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt;. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;In response to these organization’s positive feedback Forterra has developed the IT readiness features so these organizations can integrate OLIVE with their IT systems and web infrastructure in preparation for larger scale deployments. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;IT can now integrate OLIVE based virtual meetings into web based intranets, extranets or portals, and be assured of the user’s identity based on authentication systems like LDAP. The 2.3 release enables integrating 3D meetings and events into existing web-based communities to foster enhanced brain-storming and design sessions, faster decision-making, and rapid relationship building.&lt;br /&gt;
&lt;br /&gt;
The OLIVE 2.3 release improves the simplicity and speed for new users to join an OLIVE meeting. The small download install process embedded into web-based user registration processes mean new users can participate in a 3D virtual meeting within 5 minutes of an invitation. The new audio tuning wizard enables new users to quickly talk and listen with a headset using the spatially accurate 3D audio in OLIVE.&lt;br /&gt;
&lt;br /&gt;
The addition of an API to integrate artificial intelligence middleware with a new Scenario Editor and a Media Dashboard feature will enable virtual Emergency Operation Centers to embed rehearsal environments around the various disasters team members must prepare for. Homeland security departments can now invite associated agencies to participate in drills or situation assessments virtually without having to be co-located.&lt;br /&gt;
&lt;br /&gt;
"Everyone is excited about the transformational capabilities that virtual worlds will provide to business processes, but there have been historical challenges getting the platforms IT ready and widely used by all types of users,” noted Dave Rolston, Forterra CEO. "We are pleased to provide the features to now support the large-scale deployments our most advanced customers are planning for."&lt;br /&gt;
&lt;br /&gt;
The key OLIVE capabilities being released this month include:&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Flexible User Authentication that&lt;/strong&gt; now enables OLIVE developers or IT staff to implement any authentication mechanism they desire. The new process enables independent client-side and server-side components for authentication, which allows for support of single sign-on (SSO) systems, as well as common account repository systems such as LDAP.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Web-based Content Management System&lt;/strong&gt; (CMS) integration that supports web processes for registration of new users, client download, user authentication, and joining OLIVE meetings. A reference CMS package from Drupal is provided but these web processes can be implemented with any CMS through the PHP-based APIs provided.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Custom Installer Process&lt;/strong&gt; that enables customers to bind their custom developed and/or supplier provided 3D content into a small download installer that simplifies how users can participate in OLIVE based meetings.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;User Interface Enhancements&lt;/strong&gt; including an Audio Tuning Wizard that embed the important navigational and communication functions into a Control Bar for easy access. The audio tuning wizard allows users to quickly and easily verify that their headset and microphone is working and adjusted to the appropriate levels. A companion Side Bar widget enables facilitators to shrink the OLIVE interface while presenting applications in-world when using one monitor.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Telephony Integration&lt;/strong&gt; that expands access to virtual meetings by providing a way for users with standard telephones to call in and participate (using voice only) with in-world participants. The telephony feature enables users without a PC to use any type of phone system, including mobile, PBX, and soft phones, to call into or be called from an in-world participant or speaker phone.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Media Dashboards&lt;/strong&gt; that enable mixing a variety of media like streaming videos, MS PowerPoint slides, desktop or web-based applications onto many 3D screens within an overall dashboard framework. A specific media source can be selected for display on larger screens.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;A Scenario Editor&lt;/strong&gt; that collects all of the elements needed in OLIVE to practice a set of repeatable training procedures. The Scenario Editor assembles the 3D scenes, props, interactive objects, and camera positions for recordings needed to play out a scenario with the roles and outfits of supporting cast members.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;An Artificial Intelligence (AI) API&lt;/strong&gt; for non-player character development. Now 3rd party AI middleware vendors can be integrated to OLIVE to create and control computer generated avatars inserted into training scenarios.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/li&gt;
&lt;/ul&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;About Forterra Systems&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Forterra Systems is a leader in providing enterprise-grade virtual world technology for the corporate, healthcare, government, education, and entertainment industries.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Forterra's software enable organizations to collaborate, train, rehearse, and hold events using mixed media technologies integrated into a compelling 3D virtual world. Using the OLIVE™ (On-Line Interactive Virtual Environment) platform and industry standard PC hardware, customers can rapidly deploy realistic, collaborative, secure 3D Internet solutions that scale from small group applications to large scale simulated environments supporting many thousands of concurrent users for public and private use cases. &lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: verdana;"&gt;View this YouTube video for an introduction to OLIVE-based virtual worlds. http://www.forterrainc.com&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-7965732939097638809?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/dPuOgCm_QE4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/7965732939097638809/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=7965732939097638809&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/7965732939097638809?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/7965732939097638809?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/dPuOgCm_QE4/forterras-serious-games-large-scale.html" title="Forterra's Serious Games Large Scale Deployment" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SrwPjX4QtMI/AAAAAAAAL5Q/kHbWuh7LPIA/s72-c/Olive.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/forterras-serious-games-large-scale.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMGRnc8cSp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-1634607334198631095</id><published>2009-09-21T20:48:00.014-03:00</published><updated>2009-11-12T15:53:47.979-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T15:53:47.979-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Education Games" /><title>Serious Games For Nintendo DS: Learn Series</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Serious Games challenging us to play a better education&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SrfOmOl6MMI/AAAAAAAAL3Y/gljcAiU85tk/s1600-h/LearnGeo1a.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383999035692167362" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SrfOmOl6MMI/AAAAAAAAL3Y/gljcAiU85tk/s400/LearnGeo1a.jpg" style="cursor: hand; height: 400px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://www.seriousgamessource.com/"&gt;Serious Games Source&lt;/a&gt; - &lt;strong&gt;Dreamcatcher Interactive Expands Its Learn Series Of Educational Titles For The Nintendo DS&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Games publisher &lt;a href="http://www.dreamcatchergames.com/"&gt;Dreamcatcher Interactive&lt;/a&gt; has announced &lt;a href="http://www.amazon.com/Learn-Geography-Nintendo-DS/dp/B0028Q7J9E"&gt;Learn Geography&lt;/a&gt;, an educational title for the Nintendo DS aimed at students between the first and fourth grades to be released on November 17, 2009.&lt;/span&gt;&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SrfOlywOPyI/AAAAAAAAL3Q/J8IBD9ZxqqE/s1600-h/LearnGeo1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383999028219232034" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SrfOlywOPyI/AAAAAAAAL3Q/J8IBD9ZxqqE/s400/LearnGeo1.jpg" style="cursor: hand; height: 400px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: verdana;"&gt;In &lt;strong&gt;Learn Geography&lt;/strong&gt;, students will piece together parts of a world map, and will learn to identify the countries within each continent. A selection of jigsaw puzzles and sliding puzzles are available for each region.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfOlXnLCHI/AAAAAAAAL3I/PyKdF8fGX6o/s1600-h/LearnGeo2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383999020933515378" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfOlXnLCHI/AAAAAAAAL3I/PyKdF8fGX6o/s400/LearnGeo2.jpg" style="cursor: hand; height: 400px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Learn Geography&lt;/strong&gt; includes three gameplay modes, each containing multiple lessons on world geography. Exercise Mode consists of a series of timed quizzes, while Training Mode identifies country names and locations on a world map. The title also includes a selection of minigames that test geography knowledge. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Learn Geography&lt;/strong&gt; will be the second title to be released as part of Dreamcatcher's Learn Series of educational titles for the Nintendo DS, following up on last year's &lt;a href="http://www.amazon.com/Learn-Math-Nintendo-DS/dp/B001IK577C/ref=pd_bxgy_vg_img_a"&gt;Learn Math&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfOlJaEXTI/AAAAAAAAL3A/MczIz7y0ZIs/s1600-h/LearnMath1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383999017120455986" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfOlJaEXTI/AAAAAAAAL3A/MczIz7y0ZIs/s400/LearnMath1.jpg" style="cursor: hand; height: 300px; width: 300px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: verdana;"&gt;At the outset, players are welcome to the castle and asked to enter their name and grade level. This information is stored, so it's easy for multiple players to set up characters on the same DS unit, making it a great choice for families on the go or students who want to compare results with their friends on the bus. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Once they're ready to play, kids will start working through lessons as little green vampires, and they'll have the opportunity to progress through 10 different topics, learning new concepts, practicing them, and repeating lessons to ensure that they stick. They'll also be tasked with mastering brief quizzes that provide an incentive for practicing skills until they are perfect.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfOk8EhyhI/AAAAAAAAL24/phNOn-WBsuA/s1600-h/LearnMath2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383999013540448786" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfOk8EhyhI/AAAAAAAAL24/phNOn-WBsuA/s400/LearnMath2.jpg" style="cursor: hand; height: 350px; width: 350px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;More advanced students will even get a chance to earn stars and other rewards by racking up right answers to division and multiplication problems, just like they do in real classrooms.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Two additional titles are scheduled for release later this year:&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.amazon.com/Learn-Science-Nintendo-DS/dp/B002HJ9UWQ"&gt;&lt;span style="font-family: verdana;"&gt;Learn Science&lt;/span&gt;&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SrfOLBdKYmI/AAAAAAAAL2w/r1fGCjWTQFo/s1600-h/LearnScience1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383998568309351010" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SrfOLBdKYmI/AAAAAAAAL2w/r1fGCjWTQFo/s400/LearnScience1.jpg" style="cursor: hand; height: 280px; width: 280px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SrfOKzs-ASI/AAAAAAAAL2o/AwQRbcpX7g4/s1600-h/LearnScience2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383998564617552162" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SrfOKzs-ASI/AAAAAAAAL2o/AwQRbcpX7g4/s400/LearnScience2.jpg" style="cursor: hand; height: 350px; width: 350px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;&lt;a href="http://www.amazon.com/Learn-Chess-Nintendo-DS/dp/B001NCJQIQ/ref=pd_sim_vg_4"&gt;Learn Chess&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfN-H54xkI/AAAAAAAAL2Y/3L8cL9S6Gs0/s1600-h/LearnChess1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383998346702145090" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfN-H54xkI/AAAAAAAAL2Y/3L8cL9S6Gs0/s400/LearnChess1.jpg" style="cursor: hand; height: 280px; width: 280px;" /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfN9wzNW0I/AAAAAAAAL2Q/8FMMe0uGGlI/s1600-h/LearnChess2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383998340500118338" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrfN9wzNW0I/AAAAAAAAL2Q/8FMMe0uGGlI/s400/LearnChess2.jpg" style="cursor: hand; height: 350px; width: 350px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;About Dreamcatcher Interactive&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Dreamcatcher is a leading worldwide publisher and distributor of interactive entertainment software. Dreamcatcher Interactive is owned by JoWooD Productions, an Austrian based video game publisher traded on the Vienna stock exchange. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Dreamcatcher products include titles for Windows® as well as leading hardware platforms – the Xbox 360™, PlayStation® 3, Nintendo DS™ and Wii™.&lt;br /&gt;
&lt;br /&gt;
Dreamcatcher is located in Toronto, Canada. Visit http://www.dreamcatchergames.com/ com for more information.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-1634607334198631095?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/bG0bLNw8-z8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/1634607334198631095/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=1634607334198631095&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/1634607334198631095?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/1634607334198631095?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/bG0bLNw8-z8/serious-games-for-nintendo-ds-learn.html" title="Serious Games For Nintendo DS: Learn Series" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SrfOmOl6MMI/AAAAAAAAL3Y/gljcAiU85tk/s72-c/LearnGeo1a.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/serious-games-for-nintendo-ds-learn.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYMQ38-cSp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-436251412053022571</id><published>2009-09-20T16:55:00.006-03:00</published><updated>2009-11-12T15:49:42.159-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T15:49:42.159-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><title>Serious Games And The World As Interface</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Serious Games challenging us to play a better world&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SrZDRkw67RI/AAAAAAAAL0g/Zcl1Ht4Vp7Y/s1600-h/Lynn.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5383564373773708562" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SrZDRkw67RI/AAAAAAAAL0g/Zcl1Ht4Vp7Y/s400/Lynn.jpg" style="cursor: hand; height: 173px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://interactivemultimediatechnology.blogspot.com/"&gt;Interactive Multimedia Technology&lt;/a&gt; - &lt;strong&gt;The World Is My Interface&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Lynn Marentette, is the author of three superb Blogs: Interactive Multimedia Technology, &lt;a href="http://techpsych.blogspot.com/"&gt;TechPsych&lt;/a&gt; and &lt;a href="http://tshwi.blogspot.com/"&gt;Technology-Supported Human-World Interaction&lt;/a&gt;, that work as online filing cabinets open to the world.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana;"&gt;They are possibly the most comprehensive Blogs over the Web on how interactive technology can support collaboration, communication and engaged learning.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;The &lt;a href="http://tshwi.blogspot.com/"&gt;World Is My Interface&lt;/a&gt; is the new title of her Technology-Supported Human-World Interaction blog, focusing on off-the-desktop natural user interfaces interaction, and user experience.&lt;br /&gt;
&lt;br /&gt;
On the first post Lynn explains how she came up with the idea for the new title, departing from the vision that the interface can be r&lt;/span&gt;&lt;span style="font-family: verdana;"&gt;eal-world locations and public spaces, educational or social networks and settings, as well as virtual worlds - simulations, games, VR, or augmented reality - just about anything humans interact with in their daily lives.&lt;br /&gt;
&lt;br /&gt;
Lynn Marentette is a school psychologist in her day job, with training in educational and clinical psychology, special education, and social science. Her journey into technology began in 2003, initially inspired by the desire of creating interactive multimedia games for young people for use on mobile devices as well as interactive whiteboards.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-436251412053022571?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/NGXtD40OBjg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/436251412053022571/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=436251412053022571&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/436251412053022571?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/436251412053022571?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/NGXtD40OBjg/serious-games-and-world-as-interface.html" title="Serious Games And The World As Interface" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SrZDRkw67RI/AAAAAAAAL0g/Zcl1Ht4Vp7Y/s72-c/Lynn.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/serious-games-and-world-as-interface.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYAR307cCp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-4153949290035792179</id><published>2009-09-16T17:20:00.018-03:00</published><updated>2009-11-12T15:49:06.308-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T15:49:06.308-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Augmented Reality Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>Serious Games Extending AR To Mobile Apps</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Serious Games bring AR to mobile devices&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrBitgvhVYI/AAAAAAAAL0Y/cOMVdu6kRy4/s1600-h/TI.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5381910088730629506" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrBitgvhVYI/AAAAAAAAL0Y/cOMVdu6kRy4/s400/TI.jpg" style="cursor: hand; height: 300px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://www.t-immersion.com/"&gt;Total Immersion&lt;/a&gt; and &lt;a href="http://www.int13.net/en/"&gt;int13 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 85%;"&gt;&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;PRESS RELEASE&lt;/span&gt;&lt;/strong&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div align="center"&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Bringing Its Augmented Reality To Mobile Applications,&lt;br /&gt;
Total Immersion Partners With Smartphone App Provider Int13&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size: 85%;"&gt;Embedded Mobile AR Solution to be Available on Variety of Platforms&lt;/span&gt;&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div align="left"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;LOS ANGELES and PARIS (September 14, 2009) -- Total Immersion, a world leader in augmented reality, today announced that it has signed an exclusive distribution partnership with int13, a French software firm that specializes in next-gen smartphone applications.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Total Immersion and int13 will integrate their respective technologies to market embedded augmented reality applications through Total Immersion’s D’Fusion Mobile® platform. Compatible with the majority of next-generation mobile phones, the initial application will operate seamlessly on Symbian and Windows Mobile devices, with iPhone and Android support following thereafter. The application will be released early in Q4.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Total Immersion’s patented D’Fusion® augmented reality technology integrates real time interactive 3-D graphics into a live video stream.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The partnership between Total Immersion and int13 expands the D’Fusion platform to mobile devices. D’Fusion Mobile complements Total Immersion’s D’Fusion Professional, D’Fusion@Home and D’Fusion Web browser implementations.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;“At int13, we recognize the value of augmented reality as an engaging new way to interact with consumers,” said Stéphane Cocquereaumont, Managing Director of int13. ”Our aim is to develop games and augmented reality applications that make the most of what smartphones have to offer. With this distribution partnership, we look to benefit from Total Immersion’s premier market position as the company brings our combined technology to a global audience.”&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;”This is a win-win for both companies, and for consumers,” said Bruno Uzzan, Total Immersion CEO. “int13 has developed one of the most dynamic augmented reality libraries for mobile phones. With this agreement, Total Immersion enters the booming smartphone application space, marketing a compelling augmented reality experience on mobile devices.”&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;About Total Immersion&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Total Immersion is a global leader in augmented reality. Through its patented D’Fusion™ technology, Total Immersion blurs the line between the virtual world and the real world by integrating real time interactive 3D graphics into a live video stream. The company maintains a presence in Europe and the U.S., and supports a network of partners worldwide.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Total Immersion bring ‘space age’ marketing to the UK&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The software company has been working with several big brand names since opening in the UK earlier this year unveiling its campaign to promote the launch of &lt;/span&gt;&lt;a href="transformers:"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Transformers: Revenge of the Fallen&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The http://www.weareautobots.com experience used face-tracking software to superimpose Optimus Prime’s helmet on to user’s heads.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SrBWlh2oKzI/AAAAAAAAL0A/50Cx-Kisk9E/s1600-h/TotalImmersion1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5381896757450386226" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SrBWlh2oKzI/AAAAAAAAL0A/50Cx-Kisk9E/s400/TotalImmersion1.jpg" style="cursor: hand; height: 267px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;Dan Light, Head of Interactive at Picture Production Company, said: “We are always looking for new ways to engage with movie fans; however, augmented reality has exceeded all our expectations; it has allowed us to take fan interaction to a new level, creating an engaging movie marketing experience that has never been seen before.”&lt;br /&gt;
&lt;br /&gt;
Total Immersion UK sales director, Myles Peyton, explains: “Augmented reality is really starting to take off in the UK and revolutionise the way that firms market themselves. As a marketing tool, augmented reality is extremely powerful, not only in terms of creating compelling new brand experiences, but also in terms of its undeniable ‘wow factor’,” he said.&lt;br /&gt;
&lt;br /&gt;
“Although Total Immersion is still in its infancy in the UK, in France and the US, we are already working in a number of other different markets, from exhibitions and trade shows, to museums and tourist attractions,” he said. “We have also developed a number of applications for company presentations, as well as for retail, publishing and consumer products.”&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;About int13&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
int13 is a mobile game studio that creates original and innovative content for all mobile platforms. int13 develops its own cross-platform middleware and own mobile augmented reality technology to power its games.&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;Find also &lt;a href="http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/"&gt;Why Int13 Got in Bed with Total &lt;span style="font-family: verdana;"&gt;Immersion&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;a href="http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/"&gt;&lt;span style="font-family: verdana;"&gt; &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt;at Games Alfresco&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-4153949290035792179?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/jFKXUKiUeDY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/4153949290035792179/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=4153949290035792179&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/4153949290035792179?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/4153949290035792179?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/jFKXUKiUeDY/serious-games-extending-ar-to-mobile.html" title="Serious Games Extending AR To Mobile Apps" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_Ss_rLDyRQCk/SrBitgvhVYI/AAAAAAAAL0Y/cOMVdu6kRy4/s72-c/TI.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/serious-games-extending-ar-to-mobile.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcDR3s9fCp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-6586496768840949630</id><published>2009-09-13T17:25:00.009-03:00</published><updated>2009-11-12T15:47:56.564-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T15:47:56.564-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Education Games" /><title>Serious Games For Interactive Geography On The iPhone</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Serious Games making geography really enjoyable&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R3mw8Z9I/AAAAAAAALzg/wyge71o0WKY/s1600-h/Geosense_iPhone.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5380976776773920722" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R3mw8Z9I/AAAAAAAALzg/wyge71o0WKY/s400/Geosense_iPhone.jpg" style="cursor: hand; height: 165px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://www.geosense.net/"&gt;Geosense&lt;/a&gt; - &lt;strong&gt;An Online World Geography Game&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;As anticipated on my post dated January 14, 2007 &lt;a href="http://futuremakingseriousgames.blogspot.com/2007/01/iphone-new-vehicle-for-serious-games.html"&gt;IPhone: A New Vehicle for Serious Games&lt;/a&gt;, there are a number of existing Serious Games that could be easily adapted to make use of the touch screen interface/input device: &lt;a href="http://futuremakingseriousgames.blogspot.com/2007/01/geosense-serious-games-for-interactive.html"&gt;Geosense&lt;/a&gt; has become available on the iPhone as of August 29. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://www.appstorehq.com/geosense-iphone-69256/app"&gt;&lt;span style="font-family: verdana;"&gt;Find Geosense iPhone apps at AppStoreHQ &lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;Geosense is essentially an interactive geography test created using Ajax technology, that allows you to test your knowledge, alone or against another online player. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;Geosense has been one of the top Google ranked geography games for over 5 years and is now available in a compact version for iPhone and iPod touch users. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;First, choose which map you want to play: United States, Europe, World, and Advanced World. The game itself is all about location, location, location. It consists of a series of rounds, each of which involves clicking on the map where you think the given city is located. You receive points for speed and accuracy, although the latter is given more weight.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;High scores for individuals are recorded along with country rankings. So who really knows their geography? Americans? Europeans? Asians? Geosense has players from over 70 countries competing for bragging rights. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;If iPhone traffic warrants it, the plan is to set up a separate server. Players would have the choice to play exclusively with other iPhone (and iPod touch) users or with the general public (desktop browsers). &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R21zsD-I/AAAAAAAALzQ/5_Z09X8E378/s1600-h/GeoSense2.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5380976763632095202" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R21zsD-I/AAAAAAAALzQ/5_Z09X8E378/s400/GeoSense2.jpg" style="height: 267px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R2lg0ylI/AAAAAAAALzI/l4VGo2CWQxM/s1600-h/GeoSense3.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5380976759258008146" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R2lg0ylI/AAAAAAAALzI/l4VGo2CWQxM/s400/GeoSense3.jpg" style="height: 267px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Here is what Geosense looks like on an iPhone or iPod Touch&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R3N4dVJI/AAAAAAAALzY/An7hkhKYIXw/s1600-h/GeoSense1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5380976770094552210" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R3N4dVJI/AAAAAAAALzY/An7hkhKYIXw/s400/GeoSense1.jpg" style="cursor: hand; height: 267px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-6586496768840949630?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/mmjmIWYonX0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/6586496768840949630/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=6586496768840949630&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/6586496768840949630?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/6586496768840949630?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/mmjmIWYonX0/serious-games-for-interactive-geography.html" title="Serious Games For Interactive Geography On The iPhone" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sq0R3mw8Z9I/AAAAAAAALzg/wyge71o0WKY/s72-c/Geosense_iPhone.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/serious-games-for-interactive-geography.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUANQXk5fSp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-1733662817027097510</id><published>2009-09-10T17:38:00.012-03:00</published><updated>2009-11-12T15:43:10.725-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T15:43:10.725-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games Market" /><title>NeuroSky Now Connecting Brains To Serious Games</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script src="http://tweetmeme.com/i/scripts/button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Serious Games with brain-control&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sqkqk7VjJxI/AAAAAAAALww/StNHo09zz70/s1600-h/BrainControl.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5379878043762501394" src="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sqkqk7VjJxI/AAAAAAAALww/StNHo09zz70/s400/BrainControl.jpg" style="cursor: hand; height: 400px; width: 266px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span style="font-family: verdana;"&gt;Masamine Someha, an engineer at NeuroSky, demonstrates applications that use brain control. Photo: Lea Suzuki / The Chronicle&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://www.sfgate.com/"&gt;San Francisco Chronicle&lt;/a&gt; - &lt;strong&gt;New Technology Closer To Harnessing Mind Power&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: verdana;"&gt;Brain-control interface technology is in the midst of a big coming-out party this year as it reaches the mass market for the first time in the form of a handful of games and toys. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;It also could be used to assist people with disabilities or test the efficacy of medical treatment and monitor patients. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;San Jose's &lt;a href="http://www.neurosky.com/"&gt;NeuroSky&lt;/a&gt; is leading the charge with a half-dozen products, while rival &lt;a href="http://www.emotiv.com/"&gt;Emotiv&lt;/a&gt; of San Francisco plans to start selling a mind-control headset in time for the holidays. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;The basic technology, which has been around for decades, involves reading a wide spectrum of brain waves and isolating patterns to understand moods and psychological states. From there, applications can be written to help understand the brain-wave profile and turn certain mental functions like heightened attention or meditation into catalysts for real-world actions. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;"This is the first time the technology is really venturing out of the medical lab into the real world," said NeuroSky CEO Stanley Yang. "This is the first time people can have brain-control interface technology as a consumer product&lt;/span&gt;." &lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SqkqkUAScwI/AAAAAAAALwo/IcyDrp2r7f4/s1600-h/BrainControl2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5379878033204343554" src="http://3.bp.blogspot.com/_Ss_rLDyRQCk/SqkqkUAScwI/AAAAAAAALwo/IcyDrp2r7f4/s400/BrainControl2.jpg" style="cursor: hand; height: 400px; width: 266px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family: verdana;"&gt;NeuroSky CEO Stanley Yang demonstrates Mattel's Mind Flex game, which uses the company's brain-control technology. Photo: Lea Suzuki / The Chronicle&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Making Brain-Control Technology Accessible &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;In the past, researchers were able to get at the brain wave data only through complicated and bulky headsets with dozens of sensors that required gels to facilitate contact. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Companies like NeuroSky and Emotiv have been able to simplify the headset into a familiar form while whittling down the price. NeuroSky's MindSet sells for $199 while Emotiv's Epoc headset will sell for $299. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;When combined with an open software development kit, the technology has the potential to spread quickly among outside developers who can build a new class of accessible brain-control apps. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;As reported earlier this week by &lt;a href="http://www.seriousgamessource.com/"&gt;Serious Games Source&lt;/a&gt;, NeuroSky announced that its MindSet Development Tools SDK is now available as a free download from its NeuroSky Store. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Developers at NeuroSky released the software as a free download in response to requests from developers of serious game applications.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SqkqjyTVuxI/AAAAAAAALwg/0BEnr-nLI4o/s1600-h/NeuroSky+Free+SDK.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5379878024157444882" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SqkqjyTVuxI/AAAAAAAALwg/0BEnr-nLI4o/s400/NeuroSky+Free+SDK.jpg" style="cursor: hand; height: 218px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family: verdana;"&gt;The Mindset Development Tools allow developers to create software that can be used with NeuroSky's MindSet hardware. &lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family: verdana;"&gt;MindSet is a head-mounted device that enables users to control video game elements through a combination of brainwave activity and facial movements.&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;According to SSG, NeuroSky communications Manager Tansy Brook informed that they are currently working with a number of partners like the Serious Games Institute in the UK, who are sponsoring beneficial games applications, but decided to make the MTD free to expand the opportunities for both Corporate and Independent Developers.&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-1733662817027097510?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/1Ne0YtnTW6M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/1733662817027097510/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=1733662817027097510&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/1733662817027097510?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/1733662817027097510?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/1Ne0YtnTW6M/neurosky-now-connecting-brains-to.html" title="NeuroSky Now Connecting Brains To Serious Games" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_Ss_rLDyRQCk/Sqkqk7VjJxI/AAAAAAAALww/StNHo09zz70/s72-c/BrainControl.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/neurosky-now-connecting-brains-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIDRHozfCp7ImA9WxNbEEk.&quot;"><id>tag:blogger.com,1999:blog-8432655523132097473.post-3322645592380732074</id><published>2009-09-10T16:58:00.008-03:00</published><updated>2009-11-12T15:39:35.484-02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-12T15:39:35.484-02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Augmented Reality Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Serious Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Future-Making Serious Games" /><title>Serious Gaming With AR In A Contact Lens</title><content type="html">&lt;div style="text-align: right;"&gt;&lt;script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: #ff9900; font-family: verdana;"&gt;&lt;strong&gt;Serious Games might use a contact lens platform&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SqmNGR6PtqI/AAAAAAAALxI/cKDbLoap4Ek/s1600-h/AR.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5379986368897201826" src="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SqmNGR6PtqI/AAAAAAAALxI/cKDbLoap4Ek/s400/AR.jpg" style="cursor: hand; height: 357px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;span style="font-family: verdana;"&gt;A new generation of contact lenses built with very small circuits and LEDs promises bionic eyesight. The technology is still in its early stages, but in recent trials, rabbits wore lenses containing metal circuit structures for 20 minutes at a time with no adverse effects.&lt;/span&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;Via: &lt;a href="http://www.spectrum.ieee.org/biomedical/bionics"&gt;IEEE Spectrum: Bionics&lt;/a&gt; - &lt;strong&gt;Augmented Reality In A Contact Lens&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: verdana;"&gt;Babak A. Parviz reported earlier this month that his team of scientists at the University of Washington have successfully built a human contact eye lens with a LED powered wirelessly with RF.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;&lt;a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SqmNF7K6D7I/AAAAAAAALxA/9lNdV3P_2rE/s1600-h/AR2.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5379986362793070514" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SqmNF7K6D7I/AAAAAAAALxA/9lNdV3P_2rE/s400/AR2.jpg" style="cursor: hand; height: 400px; width: 295px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family: verdana; font-size: 85%;"&gt;&lt;span style="font-size: small;"&gt;Photos: University of Washington&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-family: verdana;"&gt;"A contact lens with simple built-in electronics is already within reach; in fact, my students and I are already producing such devices in small numbers in my laboratory at the University of Washington, in Seattle" says Parviz. "&lt;/span&gt;&lt;span style="font-family: verdana;"&gt;These lenses don’t give us the vision of an eagle or the benefit of running subtitles on our surroundings yet. But we have built a lens with one LED, which we’ve powered wirelessly with RF. What we’ve done so far barely hints at what will soon be possible with this technology."&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: Verdana;"&gt;According to Parviz, these lenses don’t need to be very complex to be useful: with basic image processing and Internet access, a contact-lens display could unlock whole new worlds of visual information, unfettered by the constraints of a physical display.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;&lt;strong&gt;Health Monitoring Apps&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family: verdana;"&gt;&lt;br /&gt;
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Besides visual enhancement, noninvasive monitoring of the wearer’s biomarkers and health indicators could be a huge future market. &lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-family: verdana;"&gt;Parviz and his team have built several simple sensors that can detect the concentration of a molecule, such as glucose. Sensors built onto lenses would let diabetic wearers keep tabs on blood-sugar levels without needing to prick a finger. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;"The glucose detectors we’re evaluating now are a mere glimmer of what will be possible in the next 5 to 10 years. Contact lenses are worn daily by more than a hundred million people, and they are one of the only disposable, mass-market products that remain in contact, through fluids, with the interior of the body for an extended period of time. When you get a blood test, your doctor is probably measuring many of the same biomarkers that are found in the live cells on the surface of your eye—and in concentrations that correlate closely with the levels in your bloodstream. An appropriately configured contact lens could monitor cholesterol, sodium, and potassium levels, to name a few potential targets. Coupled with a wireless data transmitter, the lens could relay information to medics or nurses instantly, without needles or laboratory chemistry, and with a much lower chance of mix-ups."&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;The Promise&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: verdana;"&gt;Babak A. Parviz states that the true promise of this research is not just the actual system they end up making, whether it’s a display, a biosensor, or both. He already sees a future in which the humble contact lens becomes a real platform, like the iPhone is today, with lots of developers contributing their ideas and inventions. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8432655523132097473-3322645592380732074?l=futuremakingseriousgames.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FutureMakingSeriousGamesBlog/~4/lsvR1Ps3ANM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://futuremakingseriousgames.blogspot.com/feeds/3322645592380732074/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8432655523132097473&amp;postID=3322645592380732074&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/3322645592380732074?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8432655523132097473/posts/default/3322645592380732074?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/FutureMakingSeriousGamesBlog/~3/lsvR1Ps3ANM/serious-gaming-with-ar-in-contact-lens.html" title="Serious Gaming With AR In A Contact Lens" /><author><name>Eliane Alhadeff</name><uri>https://profiles.google.com/114016206081593857931</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-Mg0hE8O4Zqg/AAAAAAAAAAI/AAAAAAAAPL4/D8mlykh1ukY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_Ss_rLDyRQCk/SqmNGR6PtqI/AAAAAAAALxI/cKDbLoap4Ek/s72-c/AR.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://futuremakingseriousgames.blogspot.com/2009/09/serious-gaming-with-ar-in-contact-lens.html</feedburner:origLink></entry></feed>

