<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2178590216132541412</id><updated>2024-09-01T08:27:08.567-07:00</updated><category term="G3TM"/><category term="Activision"/><category term="Annual-izable"/><category term="Awesome"/><category term="Games"/><category term="Hardcore"/><category term="Next Generation Console"/><category term="Nintendo"/><category term="Pokemon Tower Defense"/><category term="Rumors"/><category term="Sam and Dan Games"/><category term="Sequels"/><category term="Wii"/><category term="Winning"/><title type='text'>G3TM Game Reviews</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://g3tm.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://g3tm.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Alexwhlr3</name><uri>http://www.blogger.com/profile/06040240759156242623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2178590216132541412.post-8524525030148456190</id><published>2011-05-14T20:50:00.000-07:00</published><updated>2011-05-14T20:56:49.090-07:00</updated><title type='text'>Gaming: Entrenched in an Expensive Enterprise</title><content type='html'>&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;Hey Internet. Sorry about the lack of updates. Being a college student STILL IN SCHOOL is quite depressing and harrowing. Busy busy busy this time of year, but fear not! G3TM has not been left by the wayside just yet. Many of our members are, in fact, on break (not me) and will be able to push out regular content again. In the mean time, I offer this interesting bit about gaming.&lt;/span&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;I’m a member on IGN’s website. Sometimes I poke around and make comments and occasionally make an update here or there that re-posts these articles and whatnot. Aside from being a shameless plug for IGN and their fantastic content, I noticed a really neat thing. As a member on the site, you can “Follow” games, like you would people on Twitter. I had not followed any games up until this point as it seemed quite useless. However, when I actually ventured to follow some particular games that I owned, something peculiar showed up. There were stats that gave a breakdown of my games in several categories including, for the purposes of this editorial, the estimated value of the collection. Intrigued, I assumed that this stat was tracking the full retail price of the games I was following. I had always been curious as to how much money I’ve spent in my time on Earth on videogames. On a boring Saturday night, I had trekked though my memories to remember each and every game I’ve bought and have played to completion or plan to complete to compute how much money I’ve dumped on games. Good God it was a lot.&lt;/span&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;For a broke college student that has never had a job in his life, the amount of money was staggering: $4,690.76. I could practically pay for a year’s worth of tuition with this money, not to mention the fact that there was $319.90 of MORE games I wanted to buy. Now these are only the games that I’ve finished or plan on finishing, so the figure could be a lot higher if I included the games I’ve bought and never played and even the games I’ve forgotten entirely. Granted, I’ve gotten games on sale and have bought used. Still, over $4,500 dollars on games is a huge shocker. This doesn’t even cover the cost of the game systems that played the damn things either.&lt;/span&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;For better or worse, I’ve picked a huge money dump to invest in for entertainment. Do I regret a single dollar on any of these purchases? Well, I think games are one of the best forms of entertainment out there. Vicariously living out a world with my character and being an active medium of entertainment is what makes games so powerful. And because gaming is relatively new in terms of its brethren entertainment forms like movies and music, it’s “golden age” has yet to come I feel. Gaming is only going to get better in the future. There’s an unlimited amount of potential. Gaming has yet to have its greatest creators. Movies have a Spielberg. Books have &lt;s&gt;Stephenie Meyer&lt;/s&gt; a Shakespeare. Music has a Zeppelin. Games don’t have that genre defining character that has created a golden gaming standard yet (although Shigeru Miyamoto comes close). So to answer, no; I do not ever regret spending a single dollar on games because of what they are and the future of what they can be.&lt;/span&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;span class=&quot;Apple-style-span&quot;&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;span class=&quot;Apple-style-span&quot;&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;span class=&quot;Apple-style-span&quot;&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;Ok, so maybe I regret buying Jackie Chan Adventures for the GBA…&lt;/span&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span style=&quot;font-size: 13pt; &quot;&gt;&lt;o:p&gt;&lt;span class=&quot;Apple-style-span&quot;&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;-Paul Nguyen (Silver Fox 92)&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size:13.0pt;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;; color:black;mso-bidi-language:AR-SA&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto&quot;&gt;&lt;span style=&quot;font-size: 13pt; font-family: Calibri, sans-serif; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://g3tm.blogspot.com/feeds/8524525030148456190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://g3tm.blogspot.com/2011/05/gaming-entrenched-in-expensive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/8524525030148456190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/8524525030148456190'/><link rel='alternate' type='text/html' href='http://g3tm.blogspot.com/2011/05/gaming-entrenched-in-expensive.html' title='Gaming: Entrenched in an Expensive Enterprise'/><author><name>Silver Fox 92</name><uri>http://www.blogger.com/profile/12647754052122155752</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOkUPhZIQThlPpvjZEHuga41ucMHtdJGP2tC5pllnly_uC5OkJUdn48JqL5oNHdrd0YhYJ91CgPvV_7WWxqH-Hh4713Jhsf1zCiJ3G05zmfFZq22FHYXS_7n4uZirCIg/s1600/*'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2178590216132541412.post-6214476848470955764</id><published>2011-04-17T20:37:00.000-07:00</published><updated>2011-04-19T20:55:04.641-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="G3TM"/><category scheme="http://www.blogger.com/atom/ns#" term="Hardcore"/><category scheme="http://www.blogger.com/atom/ns#" term="Next Generation Console"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="Rumors"/><category scheme="http://www.blogger.com/atom/ns#" term="Wii"/><title type='text'>The Next Nintendo Hardware</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 18px;&quot;&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 13.5pt; font-style: italic; &quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size:13.0pt; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-language:AR-SA&quot;&gt;Is there room for 3 hardcore consoles?&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-size:13.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;mso-bidi-language:AR-SA&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 13.5pt; font-style: italic; &quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size:13.0pt; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-language:AR-SA&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 13.5pt; font-style: italic; &quot;&gt;&lt;span style=&quot;font-size:11.0pt; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-language:AR-SA&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 13.5pt; font-style: italic; &quot;&gt;&lt;span style=&quot;font-size:11.0pt; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;; mso-bidi-language:AR-SA&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 13.5pt; &quot;&gt;&lt;span style=&quot;font-size: 11pt; font-family: Arial, sans-serif; &quot;&gt;The biggest news in weeks, maybe even 2011 thus far, has been the rumor buzz on the next Nintendo console. If you haven’t read up on the subject, I’ll give a quick breakdown. There have been strong sources indicating that the next Nintendo console: a) is dubbed “Project Café,” the system does not have an official name yet b) it will be in HD and be purportedly more powerful than the PS3, in what terms of what is unknown, c) Nintendo will be aiming to gain the attention of its hardcore audience again, d) it will be revealed at E3, the Electronics Entertainment Expo, e) the controller harkens back to a more traditional style, meaning dual analog, shoulder buttons, d-pad and will be similar to a GameCube controller in function, not necessarily in form f) this controller will feature a 6 inch screen which will be able to stream content from the console to the screen. These details are available in a more in-depth look can be found at a nifty little list &lt;a href=&quot;http://kotaku.com/#!5792670/the-great-big-wii-2-rumor-round+up&quot;&gt;&lt;span style=&quot;text-decoration: none; &quot;&gt;here&lt;/span&gt;&lt;/a&gt; with links to their sources.&lt;br /&gt;&lt;br /&gt;With all these rumors spinning about, it seems rare for a company like Nintendo to reveal its hand so freely when, in the past, the company has played close to the vest, obstinate about giving away details about either game or console. But now that the press has opened up the proverbial Pandora’s Box, the amount of detail we have available about the new system is quite odd. It’s almost as bad as the PSP Go and PS3 Slim leaks, which almost all turned out to be true. Another thing that strikes me as odd is the fact that Nintendo just released another system not a month ago: the 3DS. In atypical fashion, the Big N released a handheld in the same year they are about to blow the covers off a new system. Looking back and the handheld and console cycle for Nintendo, I don’t recall this ever happening. However, I think that it’ll be unlikely the next Wii will be out this year. Releasing two systems in the same year would be an insane move on Nintendo’s part. Any release will more than likely be in the next year or two if the rumors are credible.&lt;br /&gt;&lt;br /&gt;With the PS3 and the 360 duking it out for the hardcore audience, does the next Wii have a place in that fight? I’m going to have to argue that it doesn’t. Nintendo has always carried the label of being the “family friendly” consoles. The Big N’s mascots have largely been cute and harmless. Your friendly Italian plumber who saves princesses, the adorable green dinosaur he rides on, a pink soft ball that sucks stuff, a yellow electric rat that rides on your shoulder, I could go on. Sure, there’s nothing family friendly about Samus fighting brain jellyfish, but for the most part, Nintendo’s lineup has been about family accessible titles, and that label has never been truer than in the current generation Wii, and I can predict that the label will continue to persist in the upcoming console. So how does this relate to Wii 2 vs PS3 and 360 in the hardcore gamer demographic?&lt;br /&gt;&lt;br /&gt;Simply put, the hardcore gamers want what Nintendo doesn’t really do: gritty, mature, violent games. Now I’m not necessarily going to say that Nintendo NEVER releases such games. A statement like that would be ignorant, as the Nintendo consoles have been the purveyors of the FPS genre on the consoles with such titles as Goldeneye and Perfect Dark being released on the N64, not to mention Resident Evil 4 debuted on the GameCube. Rather, the hardcore gamer will remember that the Wii has brought the family into the gaming room, so the hardcore experience won’t be as prevalent on Nintendo’s next console. Family games aren’t what hardcore gamers latch on to. Yes, Nintendo does have hardcore franchises like Zelda and Metroid. Yes, Mario is a fantastic series and is probably the best platforming series, but this game is not hardcore. Metroid and Zelda don’t grab enough of the hardcore gamer audience for the next Nintendo console to succeed. 3&lt;sup&gt;rd&lt;/sup&gt; party developers know that their “kiddie games” sell on Nintendo consoles, and that’s largely what they are going to make. Unless Nintendo leads the way in developing IPs that speak to the hardcore audience, they will never win out against the PS3 and 360 who have cornered that audience.&lt;br /&gt;&lt;br /&gt;In addition, Nintendo has frankly never been good at getting the hardcore audience since the NES and SNES. After those years, the PlayStation brand has been king for the proceeding generations with PS1 and PS2. Even this generation, the 360 has that position, with the PS3 nipping at its heels. What makes Nintendo think that the hardcore will be able to capture the hardcore gamer three generations removed of being the top dog in terms of hardcore gamers? Not only that, but who is going to buy the Wii 2 for hardcore games instead of their contemporaries who have been developing hardcore games for much longer and at a more consistent rate? In terms of capturing the hardcore before, I recall Nintendo largely failing in their attempts with the GameCube. The hardcore titles that did release on the GameCube never did as well as the PS2 and Xbox hardcore games. The PS2 had GTA, the Xbox had Halo, and the GameCube? It had the usual gamut of Nintendo IPs which satisfied the Nintendo fanboys, but not much else to appeal to the hardcore. Unless the new Nintendo consoles see the multiplatform releases of their contemporaries like Fallout, GTA, CoD, Nintendo will never succeed at gaining the hardcore audience it wants to.&lt;br /&gt;&lt;br /&gt;A dog fight between three consoles is much too much. Developers can be very lazy when it comes to developing multiplatform games. There will always be one console that developers first develop on when making a game. This console will be the highest common denominator, ie the console with the biggest install base. The 360 has this right as of this generation in terms of the hardcore releases, even though the Wii has by far the biggest install base. This is why oftentimes the 360 version games will look slightly better than the PS3 version games, even though the PS3 is more powerful. The Wii 2 will most likely also get this sort of treatment from the get-go and will get the shaft when developers are creating games for it. Developers simply won’t use the power of this new system simply because it will cost too much money for developers to utilize it and maximize its potential, especially if it does not lead in terms of its numbers. Why spend so much more money when there are already more 360s out there? It simply does not make sense for multiplatform developers to harness the next Wii’s power. Of course, the developers that take time to specifically develop for the next Wii will make games that may very well look better than anything on the 360 or PS3, but the amount of time and money it would take to create and engine and graphics system that works with the new Wii games of such caliber will be a long time in the making. So who’s really winning in this situation?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 13.5pt; &quot;&gt;&lt;span style=&quot;font-size:11.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;mso-bidi-language:AR-SA&quot;&gt;For me, I think it’s a big mistake for Nintendo to be releasing a system with tech that will most certainly be outdated once the PS4 and the new Xbox release. This move to out the newer system way before the other two is flawed, assuming that the next versions of Sony and Microsoft’s consoles don’t appear anytime soon, which I sincerely doubt as the Move and Kinect has increased the lifecycles of both consoles, not to mention that graphics can still be much improved on these consoles. Nintendo does not have it in them to win a three dog HD war; there are just too many knocks against it. These arguments I’ve presented do not fully encompass my thoughts. If you want to hear more, comment below and I’ll try to answer as extensively as I can.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 13.5pt; &quot;&gt;&lt;span style=&quot;font-size:11.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;mso-bidi-language:AR-SA&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 13.5pt; &quot;&gt;&lt;span style=&quot;font-size: 11pt; font-family: Arial, sans-serif; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;-Paul Nguyen (Silver Fox 92)&lt;/span&gt;&lt;i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;font-style: italic; &quot;&gt;&lt;span style=&quot;font-size:11.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;p style=&quot;font-style: italic; &quot;&gt;&lt;/p&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://g3tm.blogspot.com/feeds/6214476848470955764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://g3tm.blogspot.com/2011/04/next-nintendo-hardware.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/6214476848470955764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/6214476848470955764'/><link rel='alternate' type='text/html' href='http://g3tm.blogspot.com/2011/04/next-nintendo-hardware.html' title='The Next Nintendo Hardware'/><author><name>Silver Fox 92</name><uri>http://www.blogger.com/profile/12647754052122155752</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOkUPhZIQThlPpvjZEHuga41ucMHtdJGP2tC5pllnly_uC5OkJUdn48JqL5oNHdrd0YhYJ91CgPvV_7WWxqH-Hh4713Jhsf1zCiJ3G05zmfFZq22FHYXS_7n4uZirCIg/s1600/*'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2178590216132541412.post-5329511563724405631</id><published>2011-04-09T20:48:00.000-07:00</published><updated>2011-04-10T12:00:55.106-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Activision"/><category scheme="http://www.blogger.com/atom/ns#" term="Annual-izable"/><category scheme="http://www.blogger.com/atom/ns#" term="G3TM"/><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Sequels"/><title type='text'>Sequel-itis</title><content type='html'>&lt;div style=&quot;direction: ltr; font-family: &#39;Times New Roman&#39;; line-height: 1;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: normal;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large; line-height: 24px;&quot;&gt; &lt;!--StartFragment--&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 16pt; line-height: 18px; &quot;&gt;&lt;!--StartFragment--&gt;  &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify; margin-bottom: 16pt; &quot;&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 24pt; &quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 24pt; &quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 24pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;i&gt;A Plague on the Game Industry&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;The acronym “&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_0&quot;&gt;IP&lt;/span&gt;” gets thrown around a lot when talking about games. For those that don’t know, &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_1&quot;&gt;IP&lt;/span&gt; stands for Intellectual Property and simply refers to a game series, such as Mario or Halo. An original &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_2&quot;&gt;IP&lt;/span&gt;, a new game series, is something I feel the game industry is getting afraid of when &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_3&quot;&gt;sequeled&lt;/span&gt; titles sell so much more. Looking at 2011’s big releases this year, there are a lot of numbers after those titles: &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_4&quot;&gt;Killzone&lt;/span&gt; 3, Resistance 3, Gears of War 3, Assassin’s Creed 3, Infamous 2, Mass Effect 3, Oblivion 5, and another Call of Duty… I could go on. As you can see, sequels dominate the releases not only this year, but years prior as well. There’s a lot to be said about sequels. Hell, even I’m inclined to buy more than half of the list I just mentioned. But what are we saying as gamers when we buy sequels? Are developers tricking us by putting out a game with a fresh set of paint? Do we as consumers gobble up sequels regardless of how much of a cash-in they are?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;I touched base on this subject a bit in my last article on &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_5&quot;&gt;Pokémon&lt;/span&gt; a bit (go check it out!). Although not a numbered sequel, &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_6&quot;&gt;Pokémon&lt;/span&gt; Black and White are definitely a continuation of the main &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_7&quot;&gt;Pokémon&lt;/span&gt; games and unquestionably feel like the same basic gaming experience we’&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_8&quot;&gt;ve&lt;/span&gt; had over the last iterations of the games. This is a call to gamers to start voting with your wallet. If you’re tired of the same mechanics in a game without much revision, don’t buy the game and complain later as the game companies already have your money. Don’t buy the game at all. I skipped out on the last generation of &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_9&quot;&gt;Pokémon&lt;/span&gt; (Diamond and Pearl versions) because I felt that there was nothing in it for me. Black and White brought me back into the fold. If those games don’t do it for you, don’t buy them.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 15px; &quot;&gt;We as gamers have the right to demand more from our game companies. We shouldn&#39;t be satisfied with all the incremental features that come out year over year. We deserve better than that. The yearly Maddens, Call of &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_10&quot;&gt;Dutys&lt;/span&gt;, &lt;s&gt;Guitar Heroes,&lt;/s&gt; &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_11&quot;&gt;MLB&lt;/span&gt; 2Ks, etc. &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_12&quot;&gt;shouldn&lt;/span&gt;’t sell gangbusters if they’re only offering a couple new modes, a new gun, improved stats or whatever nominal feature they put in. This creates stagnation in our games, which is why so many people on message boards complain about the game. Most are usually the loud minority that buys the game anyway, but this crowd does have a point: we shouldn&#39;t be satisfied with the same experience again and again.&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt; I realize that Mass Effect 3 along with other games are trilogies that outline a story. I get that. But, how many original &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_13&quot;&gt;IPs&lt;/span&gt; are there this year? This generation of consoles? Certainly less than the numbered sequels we have been seeing and certainly not as big, buzz wise or numbers sold. The blame certainly does not fall 100% on our hands. Publishers have just as big, or even bigger, impact upon what gets into store shelves the next year. There are publishers that are just too afraid to take a gamble on an original &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_14&quot;&gt;IP&lt;/span&gt; and would rather take the profit of a sure fire game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;One of the worst offenders is &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_15&quot;&gt;Activision&lt;/span&gt; and their CEO Bobby &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_16&quot;&gt;Kotick&lt;/span&gt;. In 2008, &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_17&quot;&gt;VivendiGames&lt;/span&gt;, which owns Blizzard Entertainment and another studio called Sierra, sought to merge with &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_18&quot;&gt;Activision&lt;/span&gt;, forming &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_19&quot;&gt;Activison&lt;/span&gt; Blizzard. Along the way, key titles Sierra was developing such as &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_20&quot;&gt;Ghostbusters&lt;/span&gt; and &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_21&quot;&gt;TimSchafer&lt;/span&gt;’s Brutal Legend were dropped. Bobby &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_22&quot;&gt;Kotick&lt;/span&gt; claimed they &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_23&quot;&gt;weren&lt;/span&gt;’t “annual-&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_24&quot;&gt;izable&lt;/span&gt;.” It&#39;s as bad as it sounds. &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_25&quot;&gt;Kotick&lt;/span&gt; turned down these later critically acclaimed games because he couldn&#39;t turn them into a cash cow? That&#39;s downright inexcusable. Big &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_26&quot;&gt;Activision&lt;/span&gt; mainstays such as Tony Hawk and Guitar Hero are now former shells of themselves because of this word. No one will want to play these games for years because they were pumped out for all they&#39;re worth. Do we really want this for our other games? Call of Duty is actively becoming another Guitar Hero with 3 separate studios working on a different iteration: &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_27&quot;&gt;Treyarch&lt;/span&gt;, Infinity Ward, and Sledgehammer Games which is developing an unreleased action-adventure Call of Duty, whatever that means. Not to mention Raven Software known for their games such as Singularity and the recent &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_28&quot;&gt;Wolfenstein&lt;/span&gt; remake are now solely working on &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_29&quot;&gt;DLC&lt;/span&gt; for Black Ops and the Modern Warfare 3 &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_30&quot;&gt;multiplayer&lt;/span&gt;. The amount of activity around this &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_31&quot;&gt;IP&lt;/span&gt; could have been better serviced by making more innovative and more interesting games instead of working on this single &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_32&quot;&gt;IP&lt;/span&gt; whose mechanics and &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_33&quot;&gt;gameplay&lt;/span&gt; are becoming played out to the point of becoming mundane and contrived.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt; Graphical technology has only gotten better over the years. Realistic graphics &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_34&quot;&gt;aren&lt;/span&gt;’t a thing of the future anymore, they are present day facts. Looking at the engines running Final Fantasy XIII, God of War 3, &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_35&quot;&gt;Crysis&lt;/span&gt; 2 and other gaming powerhouses, it’s amazing how far the gaming industry has come since the 8-bit era. No longer are we required to imagine what characters look like. What game developers think of, they can create. Yet with all this power, why aren&#39;t we seeing more genres? Why &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_36&quot;&gt;aren&lt;/span&gt;’t we seeing any groundbreaking new games? There is so much time, money and man power devoted to all these graphic engines, sometimes developers lose sight of the other aspects of gaming that are important. We should be seeing a renaissance of new games coming. New, unique games that challenge the way we&#39;ve been playing games. Or even games that have amazing narrative experiences, character development, and plots that blow us away. There are only a handful of these refined experiences out there, but instead we have a lot of games with a lot of mediocre stories. All publishers and marketing teams want to do is hand us the same iteration of the same mechanics of &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_37&quot;&gt;gameplay&lt;/span&gt;, just with a graphical overhauls. When is this going to stop? What we as gamers need to do is vote with our wallets. Encourage the small developers who are making those games that aren&#39;t exactly on the radar at the moment and are experimenting with our genres. We just can’t be satisfied being spoon-fed the next Halo, the next Call of Duty, the next sequel. We deserve better than that. Time to demand more.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify; line-height: 12pt; font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;-Paul Nguyen (Silver Fox 92)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;font-size: 17px; &quot;&gt;&lt;span style=&quot;font-size: 11.5pt; &quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;font-style: italic; &quot;&gt;&lt;span style=&quot;font-size:12.5pt&quot;&gt;&lt;o:p&gt;&lt;span class=&quot;Apple-style-span&quot;&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;font-size: 21px; &quot;&gt;&lt;span style=&quot;font-size:14.0pt&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 18px; &quot;&gt;&lt;span style=&quot;font-size:16.0pt&quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 18px; &quot;&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: 18px; &quot;&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height:115%&quot;&gt;&lt;o:p&gt;&lt;span class=&quot;Apple-style-span&quot;&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://g3tm.blogspot.com/feeds/5329511563724405631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://g3tm.blogspot.com/2011/04/sequel-itis.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/5329511563724405631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/5329511563724405631'/><link rel='alternate' type='text/html' href='http://g3tm.blogspot.com/2011/04/sequel-itis.html' title='Sequel-itis'/><author><name>Alexwhlr3</name><uri>http://www.blogger.com/profile/06040240759156242623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2178590216132541412.post-6238393009937728262</id><published>2011-04-05T20:13:00.001-07:00</published><updated>2011-04-10T11:54:32.053-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Awesome"/><category scheme="http://www.blogger.com/atom/ns#" term="G3TM"/><category scheme="http://www.blogger.com/atom/ns#" term="Pokemon Tower Defense"/><category scheme="http://www.blogger.com/atom/ns#" term="Sam and Dan Games"/><category scheme="http://www.blogger.com/atom/ns#" term="Winning"/><title type='text'>Blurb!</title><content type='html'>&lt;div class=&quot;GBThreadMessageRow_Body_Content&quot; style=&quot;font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; &quot;&gt;&lt;div class=&quot;GBThreadMessageRow_Body_Content&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; &gt;&lt;br /&gt;&lt;br /&gt;HOLY CRAP! Haven&#39;t been this excited for a flash game since I was in 6th grade playing stuff at addictinggames! What is it? Ready?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;POKEMON TOWER DEFENSE!&lt;br /&gt;&lt;br /&gt;......&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;GBThreadMessageRow_Body_Content&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; &gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;GBThreadMessageRow_Body_Content&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; &gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;br /&gt;&lt;br /&gt;Well? Ok. I see what you mean. There are a cornucopia of tower defense games on the App store, even more online, etc. Well, this isn&#39;t your mom&#39;s and dad&#39;s tower defense. No sir. This is POKEMON we&#39;re talking about. How does it translate? Well, let&#39;s just say if the pokemon franchise turned in this direction or they made spinoffs like this, I would pay $30-$40 easy. For each game. Red through Black. Dead serious.&lt;br /&gt;&lt;br /&gt;Basic mechanics are the same: weaknesses still apply, you can only carry 6 Pokemon/towers at a time, they still gain exp., and you can catch Pokemon when their health falls into the red. These elements play beautifully in a tower defense type game. It&#39;s great! Probably the best thing on the internet, at least this week.&lt;br /&gt;&lt;br /&gt;Visit the blogger&#39;s site: &lt;/span&gt;           &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; &quot;&gt;&lt;a href=&quot;http://samdangames.blogspot.com/&quot; rel=&quot;nofollow&quot; style=&quot;cursor: pointer; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;http://samdangames.blogspot.com/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;a href=&quot;http://samdangames.blogspot.com/&quot; rel=&quot;nofollow&quot; style=&quot;cursor: pointer; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;and check it out on&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;Newgrounds:&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://www.newgrounds.com/portal/view/566150&quot; rel=&quot;nofollow&quot; style=&quot;cursor: pointer; text-decoration: none; &quot; target=&quot;_blank&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;http://www.newgrounds.com/portal/view/566150&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;GBThreadMessageRow_ReferrerLink&quot; style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 10px; &quot;&gt;&lt;/div&gt;&lt;div class=&quot;GBThreadMessageRow_Body_Attachment&quot;&gt;&lt;div class=&quot;mvm uiStreamAttachments clearfix&quot; ft=&quot;{&amp;quot;type&amp;quot;:&amp;quot;attach&amp;quot;}&quot; style=&quot;display: block; margin-bottom: 10px; margin-top: 10px; zoom: 1;&quot;&gt;&lt;div class=&quot;UIImageBlock clearfix&quot; style=&quot;display: block; zoom: 1;&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif;&quot; &gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;GBThreadMessageRow_Body_Content&quot; style=&quot;font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif;&quot; &gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;GBThreadMessageRow_Body_Content&quot; style=&quot;font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; &quot; &gt;-Paul Nguyen (Silver Fox 92)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;GBThreadMessageRow_ReferrerLink&quot; style=&quot;color: #777777; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 9px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 10px;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;GBThreadMessageRow_Body_Attachment&quot; style=&quot;color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 11px;&quot;&gt;&lt;div class=&quot;mvm uiStreamAttachments clearfix&quot; ft=&quot;{&amp;quot;type&amp;quot;:&amp;quot;attach&amp;quot;}&quot; style=&quot;display: block; margin-bottom: 10px; margin-top: 10px; zoom: 1;&quot;&gt;&lt;div class=&quot;UIImageBlock clearfix&quot; style=&quot;display: block; zoom: 1;&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://g3tm.blogspot.com/feeds/6238393009937728262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://g3tm.blogspot.com/2011/04/blurb.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/6238393009937728262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/6238393009937728262'/><link rel='alternate' type='text/html' href='http://g3tm.blogspot.com/2011/04/blurb.html' title='Blurb!'/><author><name>Alexwhlr3</name><uri>http://www.blogger.com/profile/06040240759156242623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2178590216132541412.post-5645217054808208518</id><published>2011-04-02T21:32:00.001-07:00</published><updated>2011-04-02T21:32:49.277-07:00</updated><title type='text'>Pokemon Black</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Pokémon Black: Why it still infects the world with Poké-fever 15 years later&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;For the uninitiated, the gaming industry tracks the sales of their product through internal numbers, like the amount that they ship, and through the NPD, the National Product Diary.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Major game sites like IGN and Gamespot buy the rights to see these numbers and, with permission, can disclose some of those numbers.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Last year, with the release of Soul Silver and Heart Gold which were remakes of the Game Boy Color games Silver and Gold respectively, the Pokémon games sold a combined 1.78 million copies in HALF a month (they released March 14, 2010). &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;The upcoming NPD numbers for this March will expect to see Nintendo’s heavy hitters, Pokémon Black and White, top the charts for the umpteenth time.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;The Pokémon series have always been chart topers and are among the best selling games of all time. But I don’t have to tell you that.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Somewhere you have your Red or Blue version lying around. You once touted you caught the elusive MissingNo to your schoolmates.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;You’ve trained your Pokémon to beat the Elite Four half a dozen times on several different games.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;We all have.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;And with the release of Black and White, some of us have shaken off the rust and began anew something so familiar.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Yes, in this new Pokémon game, the same formula persists: beat eight gym leaders, fight the Elite Four and the Champion and capture a legendary Pokémon with the Master Ball (teh spoilarz!).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;It’s been the same main game in this regard for the past 15 years since the release of Red and Green in Japan in 1996.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Yet we continue (or at least I do…) to buy them, even though the new one promises a new set of paint.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Why?&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Why do we continue to fall into Poké-fever? Why do we buy, essentially, the same game again and again with different Pokémon?&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;In the 15 years Pokémon has been around as a franchise, the tried and true formula has worked and continues to work each and every iteration of Pokémon.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;The Pokémon games have a very simple premise at first glance.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;At its most basic level, Pokémon is the ultimate game of Rock-Paper-Scissors.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Fire beats grass, grass beats water, water beats fire, which also beats ground and rock, ground beats rock but is weak to grass. You could go on.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;But this simple game mechanic belies the complexity hard core players look at: effort value training, Pokémon natures that affect stats, egg bred moves, etc.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Pokémon encompasses the idea of having simple yet deep game play, which is why they have so much staying power.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Instead of trying to teach a player hundreds of complex mechanics, Pokémon gives you Rock-Paper-Scissors to the extreme and lets you run with it.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;This is why they can be enjoyed by so many ranging from those who go to tournaments spending weeks perfecting the right party, to the casual fan who hasn’t played a Pokémon game in years to see what the new one is like.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Both sides of the spectrum and everyone in-between can feel at home playing these games.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Pokémon can be as causal or hardcore as you make it to be. &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Trading, capturing, and battling Pokémon has such an addictive quality. There’s something so intrinsically alluring in the Pokémon games that makes you want to catch and train the best team. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Its 15 year lifespan isn’t due to the ravenous fan boys or the simplicity of the general market to gobble up sequels (although, they do have a tendency to do that…).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;This idea sells short the brilliance the Pokémon games have exhibited over the years.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Sequel-itis doesn’t last for 15 years.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Rather, the novel concept behind Pokémon which isn’t seen by many games today is what gives Pokémon its place in gamers’ hearts: the simple, yet deep game play mechanics.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;This is not to say we as gamers should be complacent in this, the fifth generation of Pokémon.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;No sir.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If we are not careful, Pokémon could fall the way of the Dynasty Warrior games, and no one wants that.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Buy the game if you want to recapture the magic of the Pokémon games.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If you feel you aren’t getting your money’s worth and still feel like you’re paying for the same damn game since Red and Blue version, tell the developers what you think.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;You’d be surprised at what they listen to.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;As for me, I’ve got an eighth gym leader to battle, 30 hours logged on my game clock, and enjoying every minute of it.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;-Paul Nguyen (Silver Fox 92)&lt;/div&gt;&lt;!--EndFragment--&gt;</content><link rel='replies' type='application/atom+xml' href='http://g3tm.blogspot.com/feeds/5645217054808208518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://g3tm.blogspot.com/2011/04/pokemon-black.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/5645217054808208518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/5645217054808208518'/><link rel='alternate' type='text/html' href='http://g3tm.blogspot.com/2011/04/pokemon-black.html' title='Pokemon Black'/><author><name>Alexwhlr3</name><uri>http://www.blogger.com/profile/06040240759156242623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2178590216132541412.post-6132240294303614148</id><published>2011-03-28T07:43:00.000-07:00</published><updated>2011-04-12T14:25:18.870-07:00</updated><title type='text'>Final Fantasy XIII and JRPGS</title><content type='html'>&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;line-height: 150%; text-align: center;&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;u&gt;&lt;span style=&quot;font-size: 14pt; line-height: 150%;&quot;&gt;Final Fantasy XIII&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;Why Japanese Developers Need to Get Their Heads out of Their A$$ and Make Better RPGs&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;Before I begin, let me say that I am someone who is pretty well versed in JRPGs and has loved playing Japanese developed games.  Some of my favorite games are JRPGs.  I’ve spent many hours playing RPGs like Eternal Sonata, Final Fantasy XII, Tales of Symphonia, Tales of the Abyss, The World Ends With You, and many other RPGs.  I only point out my problems with the modern JRPG in the hopes to get multi-million dollar companies to stop doing JPRGs by the numbers and truly evolve.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; &gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 150%;&quot;&gt;My main problem with FF XIII is its attempt to stick with the traditional. FF XIII is a Japanese RPG that is &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 24px;&quot;&gt;rife&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 150%;&quot;&gt; with  stereotypes. And I’m not talking about characters either. Game play too. Whereas the Western RPG has given the gamer control of their character by means of customization, dialogue choices, and sometimes a first person view, the traditional Japanese character one controls feels distant from you. You don’t control his/her choice in the dialogue or what action to take. It is very passive in this regard. For example, take the battle system in a JRPG (FF XIII since we are talking about it) as opposed to a WRPG (a game like Fallout 3 or Mass Effect). In FF XIII you don’t really perform the action, you tell your character to do it for you. You never really feel engrossed in the battle as you are merely just telling what the cast of characters should do. In Fallout 3 or Mass Effect YOU are the one shooting, aiming, moving ducking behind something because you’re being fired at. I realize that the WRPG is more shooter based in combat but the active vs. passive argument applies to the story as well.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;apple-converted-space&quot; style=&quot;line-height: 150%; &quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;In the two WRPGs I just mentioned, you craft your own story. You make choices based on where you want to go and what dialogue options you choose. *spoilers* In Fallout 3, you can literally choose to blow up an entire city based on what you choose.*end spoilers* Whether or not you choose to do so can open or close many dialogue options, treasures and side quests not to mention that it also counts as part of a morality system you are given which can also determine side quests and dialogue. You are actually playing a role (the R in RPG) in this game. JRPGs, as tradition holds, sort of pigeonhole you into THEIR story, what the creator WANTS you to do. In this regard, it is more like the passive mediums such as books, television or movies. Not to say that they are bad. As you’ve seen in passive mediums, the stories are well crafted and engaging. You can lose yourself in the story of a well told story or movie. Normally, I would have no problem with a well told story as I’m being strung along through a game. Games like Assassin’s Creed have a quite enjoyable interesting story with their Dan Brown –like historical conspiracy feel. However, in the unique active medium of gaming, don’t you want to be part of the story too? Shouldn’t you have a role in this ROLE PLAYING game?&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;apple-converted-space&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;The biggest problem with the story in FF XIII is that it’s just a big jumbled mess. The cut scenes, whose purpose is to convey story, don’t do the very job they’re supposed to do! If you only go by the cut scenes, you miss ALL the subtleties of the story the creators are trying desperately to convey but are failing at it. How do I know this? After every cut scene, you will see a “Datalog Update” flash at the top left of your screen. If you read the event section, it will tell you all the M.O.s of the characters. You will receive NONE of those subtleties based on the acting of the characters AT ALL. Is it too much to expect that a cut scene will explain the story? ABSOLUTELY NOT! That is what a cut scene is designed to do! But if I have to read an insert as to what the creators wanted me to know about the main heroin, Lightning, and her feelings to understand them, then the cut scenes are just a bunch of wasted animations and hired actors’ voices. Not only is the way the story is told broken, it don’t make a lick of sense! The characters M.O.s, despite reading about them, sometimes don’t make any sense at ALL!  &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;The time where a massive 40 hour plus game could string you along with mediocre story is no more. As consumers, we vote with our dollar and right now, we are voting to keep all this crap in the next production Square Enix produces.  The gaming industry is evolving right now. The WRPG has taken a hold in many gamers’ hearts because it is what the consumer wants.  There is a lot of hate on Final Fantasy XIII by gamers and reviewers alike not because they are “teh biased,” but because of the failings of the modern JRPG to deliver what is now standard in games: a good story that makes sense with character development and engrossing game play elements.  I feel as if Final Fantasy XIII and a lot of modern JRPGs don’t have that.  The JRPGs on the market today are by the numbers revisions of old and outdated mechanics.  Random battles, no-nonsense stories and bland characters aren’t cutting it today.  Final Fantasy XIII is a game I don’t recommend buying.  It is not worth your time and money.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;As a Japan-ophile (someone that loves Japanese culture, manga, anime, etc.), I would love to see JRPGs have a return to prominence.  I definitely don’t want all my games to feature manly, hulking men like Markus Fenix and shooter games populate the entirety of this generation of games.  But what the JRPG market needs right now is a kick in the ass.  They need a progression – an evolution - in how things are getting done.  &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;-Paul Nguyen (Silver Fox 92)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://g3tm.blogspot.com/feeds/6132240294303614148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://g3tm.blogspot.com/2011/03/final-fantasy-xiii-and-jrpgs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/6132240294303614148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/6132240294303614148'/><link rel='alternate' type='text/html' href='http://g3tm.blogspot.com/2011/03/final-fantasy-xiii-and-jrpgs.html' title='Final Fantasy XIII and JRPGS'/><author><name>Alexwhlr3</name><uri>http://www.blogger.com/profile/06040240759156242623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2178590216132541412.post-1132904176664171043</id><published>2011-03-26T23:12:00.000-07:00</published><updated>2011-03-27T10:15:54.526-07:00</updated><title type='text'>Welcome!</title><content type='html'>Welcome to the new and improved Game reviews site (previously game reviews from gamers).&amp;nbsp; For those of you who may be new to our blog, we are a game team called G3TM, who play shooters (mainly Call of Duty) competitively, but are all hardcore gamers spanning every next gen platform.&amp;nbsp; As opposed to other game reviews sites from large publishers, we all understand that games are geared towards certain audiences, so while we may not like a particular FPS(first person shooter)&amp;nbsp;because we may be more of a TPS(third person shooter) fan, we understand the merits of that game as a FPS.&amp;nbsp; While we will give our subjective view points we will always try to include throughout our reviews objective views. &lt;br /&gt;
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Above all this blog is about gamers as a community, and we welcome open, respectful discussion about games.&amp;nbsp; To frequently on PSN(PlayStation network) or Xbox Live you here people cussing out other people, or tossing around extremely vulgar insults for no reason, and we feel that this has mis-represented the gaming community and strive to change that.&amp;nbsp; &lt;br /&gt;
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We hope that you will like what you find, and although there are a few of us there are a lot more games out there than we can possibly review, so if you have a game you&#39;d like to hear about or share your opinion about please feel free to post here, or email us at &lt;a href=&quot;mailto:G3tm.gamers@gmail.com&quot;&gt;G3tm.gamers@gmail.com&lt;/a&gt;.&amp;nbsp; We&#39;d be happy to publish well written reviews and give you credit here on the site.&lt;br /&gt;
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We also publish montages and other gaming related videos on our YouTube channel, and we have in the works been developing our own amature game.&lt;br /&gt;
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As always, &lt;br /&gt;
Thanks for the support!&lt;br /&gt;
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-G3TM</content><link rel='replies' type='application/atom+xml' href='http://g3tm.blogspot.com/feeds/1132904176664171043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://g3tm.blogspot.com/2011/03/welcome.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/1132904176664171043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2178590216132541412/posts/default/1132904176664171043'/><link rel='alternate' type='text/html' href='http://g3tm.blogspot.com/2011/03/welcome.html' title='Welcome!'/><author><name>Alexwhlr3</name><uri>http://www.blogger.com/profile/06040240759156242623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>