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	<title>MY CAPS LOCK IS ON</title>
	
	<link>http://www.gadzookfilms.com/blogzook</link>
	<description>Producing independent film in Seattle, Los Angeles and beyond.</description>
	<lastBuildDate>Mon, 07 May 2012 18:44:04 +0000</lastBuildDate>
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		<title>Acting Out! with Dom Zook</title>
		<link>http://feedproxy.google.com/~r/GadZookBlog/~3/d1w7MAApSn4/</link>
		<comments>http://www.gadzookfilms.com/blogzook/?p=610#comments</comments>
		<pubDate>Mon, 07 May 2012 18:44:04 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Acting Out! with Dom Zook]]></category>
		<category><![CDATA[My life]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=610</guid>
		<description><![CDATA[Way back in 1999 I started posting my thoughts for the world to see. I had just graduated from Pacific Lutheran University with a bachelor's degree in Theater (Acting/Directing emphasis). I wanted to keep everyone abreast of my trials and tribulations finding steady acting work, and I wanted to help younger actors learn some of [...]]]></description>
			<content:encoded><![CDATA[<p>Way back in 1999 I started posting my thoughts for the world to see. I had just graduated from Pacific Lutheran University with a bachelor's degree in Theater (Acting/Directing emphasis). I wanted to keep everyone abreast of my trials and tribulations finding steady acting work, and I wanted to help younger actors learn some of the intricacies of the business that I wish I knew when I started. </p>
<p>So, through the magic of archive.org's WayBack Machine, I located my old site (not my oldest site, I'll point out) and began copying over my old posts to this blog. I've backdated them so they are chronologically accurate. And I've added them all to the "Acting Out! with Dom Zook" category for easy reference. Within these you'll find mentions of my first forays into producing, early acting news, and more. </p>
<p>I was young... some of the advice I'm not sure I'd give again or was even appropriate. But I was sincere. It's amazing to see how long I've been in the "teaching" game - that is, imparting any knowledge I had freely, whether I was right or not. I've always been a big proponent of passing on information. Anyway, feel free to peruse that section... you can start off here with my "<a href="http://www.gadzookfilms.com/blogzook/?p=542" title="First post!">First Post!</a>"</p>
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		<item>
		<title>State of the Company</title>
		<link>http://feedproxy.google.com/~r/GadZookBlog/~3/bbxX2abj6Tg/</link>
		<comments>http://www.gadzookfilms.com/blogzook/?p=536#comments</comments>
		<pubDate>Thu, 26 Apr 2012 19:48:40 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Producing]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=536</guid>
		<description><![CDATA[Never fear, I have a bunch of inflammatory posts I'm working on - my feelings on crowdfunding, hiring (or begging) for crew, Seattle vs. LA, and much more! - but right now I wanted to talk about where we are as a company and what 2012 should bring. To be honest there's not that much [...]]]></description>
			<content:encoded><![CDATA[<p>Never fear, I have a bunch of inflammatory posts I'm working on - my feelings on crowdfunding, hiring (or begging) for crew, Seattle vs. LA, and much more! - but right now I wanted to talk about where we are as a company and what 2012 should bring.</p>
<p>To be honest there's not that much to report. It's just me over here for the most part. I don't have an army of people updating the site, posting to twitter, making our <a href="https://www.facebook.com/GadZookFilms">Facebook page</a> the social hub it's meant to be and so on. Not to mention folks to help me make movies. So I've been working on a couple things, some you know about and some you don't (if you're anywhere near a regular reader of this blog).</p>
<p>The big thing is still House of Yhargoth, the Lovecraftian webseries I've been working on with Faye Hoerauf for a little over a year. The wonderful script by Faye is done, our pitch package is complete. We're now setting up meetings around town with some potential networks. It's very exciting. No, it's more than that. As much as I've prepared myself I know that this is something I've wanted to do for a long time. I love the story, I get goosebumps every time I read it, and I know it's going to be awesome. I also know it's going to cost a lot of money to produce. If these pitches don't pan out I'm not sure how we can move forward with it. So it's a very daunting possibility. I'm determined to produce this one way or another. Thanks for all continued support you've thrown my way. </p>
<p>I've been so wrapped up in developing HoY that I've been neglecting any actual filmmaking! I hope to rectify that over the next few months. Will we do our annual 48-Hour Film Project? That remains to be seen. I love doing them... once they're over. <img src='http://www.gadzookfilms.com/blogzook/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I'm also in the early early stages of a few other webseries properties. Developing those which should be fun. I have a pub trivia series that I think will be really cool if I can work out some of the kinks. If you've ever witnessed a trivia night with me you know the shenanigans that go on. </p>
<p>Movies are still hovering. I'd still love to shoot Plight of the Living Dead, the horror-comedy Faye and Jessica Baxter co-wrote that was supposed to be our follow-up to Snow Day, Bloody Snow Day. It's a great script but zombies are hard to sell these days. That will be a passion project for sure. </p>
<p>If this sounds fairly whimsical, it kind of is. I realized recently that I've been making videos (films, movies, flicks, what-have-you) for nearly 12 years now. Reflecting on my career over those years I still see huge room for growth but man... the things I've learned. I love it! I love teaching, too and I hope to continue learning and passing that knowledge on to other filmmakers. </p>
<p>So there you go. 2012 is shaping up to be a year of growth for GadZook Films. We'll be making more stuff and, as always, telling you how we did it. </p>
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		<title>Myth of the “no-budget” anything</title>
		<link>http://feedproxy.google.com/~r/GadZookBlog/~3/8NWsdRsTOqE/</link>
		<comments>http://www.gadzookfilms.com/blogzook/?p=317#comments</comments>
		<pubDate>Wed, 21 Mar 2012 22:11:29 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Fundraising]]></category>
		<category><![CDATA[Gripes and Groans]]></category>
		<category><![CDATA[Producing]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=317</guid>
		<description><![CDATA[For some filmmakers the perfect budget is $0.00. Many of these filmmakers tend to believe the project itself is the reward and everyone should be happy (even enthusiastic) to work on it for free. When anyone tells you they can make something as complex as a film for nothing you should immediately be wary. Even [...]]]></description>
			<content:encoded><![CDATA[<p>For some filmmakers the perfect budget is $0.00. Many of these filmmakers tend to believe the project itself is the reward and everyone should be happy (even enthusiastic) to work on it for free. When anyone tells you they can make something as complex as a film for nothing you should immediately be wary. Even (especially?) if it's me. Making shows is never free. There's always some cost, hidden or otherwise, that should be accounted for. So just what is a baseline of "no-budget" filmmaking?</p>
<p>Costs come from various sources. I'm not going to give a line-item description of all those costs (that's a whole 'nother blog - do you even know of a good budgeting blog? I don't.) but you still need to know what these line-items are. Without an accurate picture of what goes into making a show (be it a webseries, film or TV project) you can't adequately plan what you need to beg, borrow, or steal. Costs breakdown into a few categories: cast, crew, equipment, food. </p>
<p>When you're planning to shoot with a next-to-nothing budget you need to be <strong>more</strong> diligent in your pre-production, not less. You've gotta be clear about your vision, what you're trying to accomplish and what your endgame is. Having a clear plan from concept through distribution will help win people to your cause.</p>
<p><strong>CAST &#038; CREW</strong><br />
The #1 cost associated with filmmaking - and subsequently the one most filmmakers try to avoid - is crew salaries. Obviously, hiring people will send your budget skyward. Bringing on volunteers will reduce the budget considerably but it also, in some cases, makes things infinitely more difficult. Suffice it to say, if you're not paying people to work on your show you'll need to give back to them and be flexible. This goes well beyond simply offering a credit and some cold Nalley's Beef Stew. </p>
<p>The question should never be "Can I get a cast and crew to work for free." It should always be "Do I have to?" Once you commit to not paying anyone you have a lot more hanging on the project than just your reputation. Give them a reason to come work on (and finish!) your project. More on this in a follow-up post.</p>
<p>Moving on... At the very least, assuming the production is an intimate, contemporary, talking-head, one-location snooze-fest, you're still going to shell out money for equipment and food...</p>
<p><strong>EQUIPMENT</strong><br />
Some people try to argue that they'll just buy the equipment outright and resell it when they're finished production thus resulting in a $0 balance for equipment. This reasoning fails to take into account any possible reshoots where the equipment might be needed and the fact that even the cheapest camera, lighting, and sound set-up will cost a couple thousand dollars, and even the best equipment will suffer a depreciation in the marketplace once used. And what if it breaks? You're out the resell value and will have to either buy or rent new equipment. You'll probably have to buy insurance too. </p>
<p>Sure, plenty of indie filmmakers have shot hours of footage on a used DVX100a without a hiccup. Plenty of indie filmmakers have also never made more than one movie because of their cheap-ass ways.</p>
<p><strong>FOOD</strong><br />
If you've got someone who wants to be a chef and is up for cooking 30-40 meals a night and keeping them warm and ready to go the next day, someone with that kind of kitchen space and basically no other life... great. You can't do it because you're the filmmaker, you've got other things to do and don't even try to kid yourself into thinking making chili every day of the shoot will satisfy your obligation to your cast and crew. You're gonna need to go to Costco and get a shit-ton of crafty, and plan out hot meals for any day you'll be shooting more than 8 hours. You might be able to get a local restaurant to donate meals but you cannot count on this.</p>
<p>There are a bunch of other factors that could cost money. Don't even get me started on post! Oh man, from editing to music to color grading to distribution (yeah, you gotta buy those DVDs you want to send to fans), you either know it yourself or have a friend you can pester for months on end to get it done. Otherwise it's wallet time again! And locations! Geez... if you want to do something even mildly dangerous (say, having a guy chase another guy with a fake gun that doesn't even go off) you'll probably need to buy insurance to secure a location. Unless you shoot in your apartment and how boring is that?</p>
<p>If your goal is to spend as little money as possible your script needs to mirror that. You shouldn't come to the table with the next Avatar unless you're also willing to do most of the work yourself and do it for the years (YEARS!) it will take to finish it. Regardless of your script's scope, you need to budget out all real and potentially real costs before you can move on.</p>
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		<title>Audience Involvement</title>
		<link>http://feedproxy.google.com/~r/GadZookBlog/~3/pvcLRtAYOQM/</link>
		<comments>http://www.gadzookfilms.com/blogzook/?p=488#comments</comments>
		<pubDate>Tue, 13 Mar 2012 20:57:27 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[General Shtuff]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=488</guid>
		<description><![CDATA[In a recent Seattle Webseries Meetup (that's right! I started a webseries group in a city I don't live in anymore!) I was talking about audience engagement. This is really the best single marketing tool anyone can have. With an engaged audience nearly anything is possible. And with web production there's no excuse not to [...]]]></description>
			<content:encoded><![CDATA[<p>In a recent <a href="http://www.facebook.com/groups/201567176603812/">Seattle Webseries Meetup</a> (that's right! I started a webseries group in a city I don't live in anymore!) I was talking about audience engagement. This is really the best single marketing tool anyone can have. With an engaged audience nearly anything is possible. And with web production there's no excuse not to have all the tools you need to find and involve these power audiences!</p>
<p>What exactly is an engaged audience member? And how do you engage your audience? </p>
<p>Engaging your audience is, to put it simply, making friends with the people who support your work. After all, these folks are paying you - via DVD sales, website memberships, crowdfunding, ad clicks, whatever tool you use to monetize your project - to make good work. They want you to succeed because they want to see good stuff! The least you can do is reward them by not only producing great content but also giving them the knowledge that their voice matters to you.</p>
<p>Generally your audience doesn't come pre-engaged. If you're just starting out and have no cachet to call on, you'll need to spend some time building an audience. This is where social networking comes into play. It also means you'll need to create something to draw this audience in. As <a href="http://workbookproject.com/culturehacker/2010/08/05/a-content-strategy-for-audience-engagement/" target="_blank">Robert Pratten said in his article on audience engagement</a>, the first step is Discovery. Once they find your stuff you need to provide them with the avenues to give you feedback - Twitter, a Facebook group, a Google+ Page, a Tumblr account, etc. And then listen to them! Share with them, discuss with them. Tell them what you're trying to accomplish and ask what they'd like to see. One thing leads to another and it's these baby steps that lead to an active and engaged audience.</p>
<p>Crowdfunding has become a popular way of getting the word out in part because it's a new way to involve your audience. I would caution against crowdfunding an idea BEFORE you've sought the audience for it. You don't want to spend time finding the right people to fund your project while your campaign is running! Find the audience, engage them on some level with your idea, then start the campaign. I've seen many filmmakers go about this backwards and it usually amounts to campaigns where the discovery doesn't happen until the very end of the campaign and funding goals are not met.</p>
<p>There are tools to track engagement on sites like Twitter and Facebook. You can use Google Analytics or WordPress SiteStats to see just who is coming to your page and interacting with your content and you. I encourage people to be at least casually familiar with these systems so that you can better direct your marketing and engagement campaigns.</p>
<p>Indie filmmakers tend to stay closer to their indie filmmaker friends which creates a vortex of back-slapping but no real headway when butts need to fill seats. We're filmmakers. We're poor and we're hard to please. There are much better audiences out there - unless of course your show is all about indie filmmakers. Hmm... if so, please refer to my <a href="http://www.gadzookfilms.com/blogzook/?p=391" title="Why Do (Most) Webseries Suck? part 1" target="_blank">post on Why Most Webseries Suck</a> and don't do that. </p>
<p>Webseries promotion often forgets about the audiences themselves. The truly successful shows out there have gone out of their way to network with <em>fans</em>, not just friends. You can begin the fan creation process before writing your first scene. As Captain Picard would say, "Engage!" *sorry*</p>
<p>Further reading:<br />
<a href="http://searchenginewatch.com/article/2068013/Measuring-Audience-Engagement-in-Social-Media" title="Measuring Audience Engagement in Social Media" target="_blank">Measuring Audience Engagement in Social Media</a> by Nathan Linnell at Search Engine Watch.</p>
<p>Further viewing:<br />
Matt Vancil (creator of JourneyQuest, The Gamers) <a href="http://www.zombieorpheus.com/video/matt-vancil-fmi-happy-hour-february-2012" target="_blank">speaking in February 2012 at the Film + Music + Interactive Happy Hour</a> presented by the Seattle Office of Film and Music. </p>
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		<title>Cross Promotion is Tricky Business</title>
		<link>http://feedproxy.google.com/~r/GadZookBlog/~3/pwXBNO7uR98/</link>
		<comments>http://www.gadzookfilms.com/blogzook/?p=480#comments</comments>
		<pubDate>Sat, 10 Mar 2012 01:38:25 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Gripes and Groans]]></category>
		<category><![CDATA[Producing]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=480</guid>
		<description><![CDATA[And now for another entry in: who really gives a shit ya dirty so-and-so?! Likely no one, but I thought it warranted discussion. So, here ya go... Let me say this first; I think the idea of cross promotion is great! There's one big caveat involved and that stems from what, exactly, you're cross promoting. [...]]]></description>
			<content:encoded><![CDATA[<p>And now for another entry in: who really gives a shit ya dirty so-and-so?! Likely no one, but I thought it warranted discussion. So, here ya go... </p>
<p>Let me say this first; I think the <em>idea</em> of cross promotion is great! There's one big caveat involved and that stems from what, exactly, you're cross promoting. </p>
<p>Some questions jump out at me every time someone asks me to help spread the word about their show or crowdfunding campaign. "Who are you? What are you promoting? Are you just asking me to just shill your project because we're friends or do you think I would actually like it?" And perhaps more importantly, "what does MY audience stand to gain from this?"</p>
<p>See, when your friends are creators in their own right they need that promotional network to trust them. They need to know that when they send their own links out these people will click on them. If you're sending them a lot of bung links to projects and videos that are crap, they'll remember that. It's like crying wolf. They just might stop clicking on anything you send. </p>
<p>You are curating material for them. If you just link whatever any of your friends ask you to repost your other friends will hold that to you. By blindly linking to projects and campaigns that are poorly run, poorly made or poorly thought out it reflects poorly on you. </p>
<p>I'm prepared to sound like a dick (surprise!) by telling you you shouldn't help out your friends when they ask. Some people may see this as something that further divides artists rather than uniting them. We should support each other, not tear each other down! Here's my problem with that attitude - if you support without critique, no one learns anything. If someone has a shitty idea for a project, wouldn't it be better to tell them than to send all our friends there to donate money to it?</p>
<p>I understand that by noting a personal connection some may find that comforting. "Well, if Dom is friends with them, it must be worthwhile!" Let's be honest here, that's not always the case is it? Just because I'm friends with someone doesn't necessarily mean I think their work is the best it could be. In a few cases I know people are capable of better. I'd much rather a friend contact me first and ask my opinion on things before asking me to share the link. They can take or leave my opinion, it's their project, but they shouldn't be surprised if I don't tell my contacts about it.</p>
<p>If we take away the fact that our friends made it would we still be promoting it? Does it meet our own strict criteria? Would you fund it if you didn't know the people behind it? I try not to back crowdfunding campaigns I just don't believe in and I never link to a campaign I haven't already contributed to. </p>
<p>So what's the answer? Cross promote with conviction. If the only reason you have to promote a project is because your friend is involved then commit to that. Own up to it. "You should check out this guy's video because he's awesome." If you think the storyline is worth producing regardless of the person producing it, play up that aspect instead. Perhaps promote aspects that may work for each audience like region (all filmed in a certain location) or genre, or plot, or actor... </p>
<p>Bottom line we are what we link to.</p>
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		<title>Producing is Creating</title>
		<link>http://feedproxy.google.com/~r/GadZookBlog/~3/FalDj0rZb78/</link>
		<comments>http://www.gadzookfilms.com/blogzook/?p=383#comments</comments>
		<pubDate>Fri, 09 Dec 2011 22:53:20 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Web Stuff]]></category>
		<category><![CDATA[Yhargoth]]></category>
		<category><![CDATA[cthulhu]]></category>
		<category><![CDATA[web-series]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=383</guid>
		<description><![CDATA[Inspired by an old post I found over at SOLO: The Series I decided I'd give you an update on our own webseries and just why it's taken almost a year to get to this point from the initial conception of the idea to a finished script. So just what the hell have we been [...]]]></description>
			<content:encoded><![CDATA[<p>Inspired by an old post I found over at <a title="SOLO: The Series" href="http://watchsolo.com/blog/the-creative-team/" target="_blank">SOLO: The Series</a> I decided I'd give you an update on our own webseries and just why it's taken almost a year to get to this point from the initial conception of the idea to a finished script.</p>
<p>So just what the hell have we been doing? When <a title="Making a Cthulhu-based web-series is not all shoggoths and rainbows" href="http://www.gadzookfilms.com/blogzook/?p=366">last I wrote about the show</a> I had the über-idealistic goal to have a webseries screening on your computer by... uh... now. Whoops! The time has not been wasted, however, as we've been hard at work making these characters live and breathe.</p>
<p>Tasked with taking my initial concept and making sense of it all has been my good friend and frequent GadZook Films collaborator Faye Hoerauf. Let me just go a little more into this enigmatic dynamo behind a lot of what we do here. If you're a GadZook fan you know Faye's work as the award-winning co-writer/co-director of <em><a href="http://www.gadzookfilms.com/projects.php?page=snowday" target="_blank">Snow Day, Bloody Snow Day</a> </em>and as an award-winning co-writer of<em> <a href="http://www.gadzookfilms.com/projects.php?page=hookher" target="_blank">Hook Her</a></em> as well as the sole writer of <em><a href="http://www.gadzookfilms.com/projects.php?page=oldtricks" target="_blank">Old Tricks</a> </em>among quite a few others.</p>
<p>I turn to Faye so often because she's not simply a good writer, she's a good storyteller. She asks questions and is able go well beyond the scope to make sure the story is holistic and not self-serving. Over the last year she's woodshedded a lot of the story I had initially come up with and turned it from a wispy scotch pine to a full blown working canoe. Terrible analogy. Bottom line: Faye's great and the series is in excellent hands with her writing.</p>
<p>Conceptualizing. Reading. Writing. Brainstorming. Designing. The world of this show has taken shape. All the little things we do as we (the producers) prepare a project to release into the wilds. Reading Lovecraft is not like reading, well, there's almost no comparison appropriate. You read one story (say, "<a href="http://www.hplovecraft.com/writings/texts/fiction/dh.asp" target="_blank">The D</a><a href="http://www.hplovecraft.com/writings/texts/fiction/dh.asp" target="_blank">unwich Horror</a>")  and that effectively eff's you up for a few weeks. It's a strength and a curse of his writing. So good. Anyway, I've been going through his stories for inspiration (of which there is plenty). So for the last year we've been trading back and forth: I'll come up with an idea, Faye will write; Faye will come up with an idea, I'll give feedback and she'll write some more. Around February this year we sent the first draft to some friends we trusted. The feedback was invaluable. And we went back and started cropping, re-arranging and tightening.</p>
<p>Last Tuesday I put together a small read-through with some friends of mine to see how the whole thing sounded. Using the most recent version of the script finished literally hours before the readthrough. Frequent readers of this blog may notice that this is - OMG - precisely what I think ALL creators should do. Get it read and get feedback. As this was the 2nd round of feedback we were anxious to see if all the work had been for naught.</p>
<p>I'm happy to say the readthrough was a big boost of confidence! Everyone seemed to really dig the premise and the characters, the pacing and length. Is it perfect? No, of course not. But it's grown from this crazy idea I had over a year ago (another OMG moment!) to a living, breathing show.</p>
<p>I just wanted to share my excitement with you, dear reader. And I hope to share more as we inch our way closer to pre-production! Stay tuned!</p>
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		<title>Why Do (Most) Webseries Suck, part 4</title>
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		<comments>http://www.gadzookfilms.com/blogzook/?p=440#comments</comments>
		<pubDate>Mon, 05 Dec 2011 18:20:08 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[General Shtuff]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=440</guid>
		<description><![CDATA[Welcome to this final installment in what internet wags are calling "insufferable" and "fucktard-tastic!" I missed my Tuesday deadline (by a lot now) because I've been sick... but really I've hit a bit of writer's block for this final chapter. I've been realizing that my points amounted to little more than a very general Filmmaking 101 [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to this final installment in what internet wags are calling "insufferable" and "fucktard-tastic!"</p>
<p>I missed my Tuesday deadline (by a lot now) because I've been sick... but really I've hit a bit of writer's block for this final chapter. I've been realizing that my points amounted to little more than a very general Filmmaking 101 revisitation. Is that really all that's wrong with webseries these days? Just bad filmmaking? Pretty much. But, like all things, there's a little bit more to it than that.</p>
<p>Webseries production is very much like the indie film fad of the '90s. The cost of equipment combined with the ease of mass distribution through the proliferation of indie-geared festivals made for an easy way to get your work seen by thousands of people. The difference with webseries is that now you have the opportunity to be seen by MILLIONS of people very easily and with little cost to you.</p>
<p>And it's easy to see why so many want to get into the web game. We see the proliferation of LOLCat videos or inept video blogs where a teenager racks up millions of views simply by talking about Justin Beiber for 20 minutes. As storytellers it's natural for us to think "if you think that's good, imagine what a video with a STORY can do!" And so we post our interpretations of the world, of the fantastic, of our imagination.... and we wait.</p>
<p>For a good many of these projects - I'd say probably 90% of them - the problems stem from one of the issues I spoke of in the previous 3 blogs (links <a title="Why Do (Most) Webseries Suck? part 1" href="http://www.gadzookfilms.com/blogzook/?p=391">1</a>, <a title="Why Do (Most) Webseries Suck? part 2" href="http://www.gadzookfilms.com/blogzook/?p=396">2</a>, &amp; <a title="Why Do (Most) Webseries Suck? part 3" href="http://www.gadzookfilms.com/blogzook/?p=402">3</a> here). To wit, poor storytelling resulting from a lack of accountability.</p>
<p>One of the things I think would benefit filmmakers in general, but webseries producers specifically, is a peer-to-peer system for reviewing and developing scripts. The <a href="http://www.iawtv.org/">International Academy of Web Television</a> has some writing programs in place in both LA and NYC, and I hope more will be established around the world. But you don't need a sanctioned group to get your scripts read. Loan them to a trusted friend, someone who'll tell you when your shit stinks but can offer constructive advice to improve things.</p>
<p>As we've been developing our Lovecraftian webseries (more details soon, I promise!!) we made a point to hand the script off to talented writer friends who also weren't super familiar with Lovecraft's work. This gave us an insight into how the casual viewer may see our show. Would it be an uphill climb to understand the premise? Are references flying over heads? We received great feedback and began implementing changes without sacrificing our initial vision.</p>
<p>This isn't new info. This same advice has been handed to me through countless independent filmmakers. Find a partner, whether you work on separate projects or one project together, and share with them. Collaborate. While this isn't new information it's something webseries producers should, nay, NEED to be attuned to.</p>
<p>Producing for the web is vastly different from producing for film or TV. There are no gatekeepers to promotion or advertising or theater space. As good as that is for getting into the business it also means we need to be more vigilant about the quality we're putting out there. Not that the networks really care about their own shows (Whitney, anyone?) but we're not networks. This isn't about us vs. them, this is about doing the best we can with what we've got.</p>
<p>Any comments? Additions? Questions? Let me know in the comments!</p>
<p>&nbsp;</p>
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		<title>Why Do (Most) Webseries Suck? part 3</title>
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		<comments>http://www.gadzookfilms.com/blogzook/?p=402#comments</comments>
		<pubDate>Tue, 08 Nov 2011 19:10:52 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Web Stuff]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=402</guid>
		<description><![CDATA[Welcome back to this ongoing pontification about webseries. In Part 1 the topic was focusing on originality to set your show apart. Part 2 discussed the need for a compelling story over all else as your main audience development tool. Let me be very clear, these are basic concepts familiar to many filmmakers regardless of [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back to this ongoing pontification about webseries. In <a href="http://www.gadzookfilms.com/blogzook/?p=391" title="Why Do (Most) Webseries Suck? part 1">Part 1</a> the topic was focusing on originality to set your show apart. <a href="http://www.gadzookfilms.com/blogzook/?p=396" title="Why Do (Most) Webseries Suck? part 2">Part 2</a> discussed the need for a compelling story over all else as your main audience development tool. </p>
<p>Let me be very clear, these are basic concepts familiar to many filmmakers regardless of what the destination format may be. But webseries production introduces new limitations for writers that make it very different from your typical traditional media production.</p>
<p>Most narrative webseries (those with a story arc, as opposed to informational/reality series) are harder to write than your traditional media projects because of several inherent issues:</p>
<p><strong>Time Limit</strong> - optimal web videos destined for virality are between 1-3 minutes long. If they can impart their message faster than that they have an even greater chance of being passed around. By contrast most short films bound for festival runs are between 12-20 minutes in length. And TV shows are somewhere in the 22-48 minutes range. </p>
<p>With shorts and TV shows and movies there are very clear broadcasting standards as well as programming considerations. With webseries there isn't such a clear guideline. </p>
<p>You have to take the brevity of the viral video along with the production considerations of the short film plus the episodic nature of a TV show. But there's no magical logarithm to find your ideal time limit. </p>
<p>You have maybe 6-10 minutes to tell your story in each episode. Trust me when I say even just 5 minutes can have the emotional impact of a half-hour TV show if you pace it right. 5 minutes can also feel like a half-hour and have NO impact whatsoever. </p>
<p>I've seen many filmmakers with episodes that are way too long. This is often seen with comedic series where episodes are written around a single lame joke for about 5 minutes...  long after the audience got the joke and finished chuckling. Aim for the 2-3 minute mark when editing, but if your story is good people will watch more. Just don't bank on it.</p>
<p>Once you have your audience hooked on your character's story, they'll want more. The webspace is fairly unique in that your audience can easily access past episodes, recaps, character bios, etc. through your website and get caught up. In my opinion you don't need to spend 10-20 seconds recapping your previous episode, or have a minute long credit sequence. There's some dissenting opinion on this regard, of course, but for my money I believe if the audience is interested in your content they'll do the research to catch themselves up - naturally disregard this if you crowdfunded your show and offered a credits listing on the show as a perk. </p>
<p><strong> Accessibility </strong> - This may sound contradictory to my previous posts about uniqueness and niche, but I assure you they're very separate.</p>
<p>You do not have the time to develop one character for 15 minutes before you introduce another. Or drop in your first major plot point three episodes down the road. The more shows I watch the more I see the good ones like <a href="http://www.watchsolo.com" title="Solo: The Series" target="_blank">Solo</a> or <a href="http://www.goblinsandgold.com/csp/gold/gold_season_1" title="GOLD" target="_blank">GOLD</a> or <a href="http://www.journey-quest.com/" title="JourneyQuest" target="_blank">JourneyQuest</a> introduce the characters, the basic plot and the construct of the world in the first episode. Further episodes expand at a more gentle pace once you've established who everyone is and what they're after.</p>
<p>So you can see when writing a webseries you need to make it both accessible and thrifty with time. Keep that first episode under 10 minutes if you can with the knowledge that you want it to be only as long as it needs to be. All of this should help you develop your story. Hand off your script to friends who maybe aren't familiar with your concept. Ask them if, after the first episode, they know who the main people are and what they're after. If they don't have a clear idea after just one episode... you're in trouble. </p>
<p>What are your thoughts? What obstacles have you seen that set webseries production apart from more traditional media? Stay tuned for the final installment in this series next week! Please share with your friends and comment below!</p>
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		<title>Why Do (Most) Webseries Suck? part 2</title>
		<link>http://feedproxy.google.com/~r/GadZookBlog/~3/4_I_Sw2qDRA/</link>
		<comments>http://www.gadzookfilms.com/blogzook/?p=396#comments</comments>
		<pubDate>Tue, 01 Nov 2011 17:16:38 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Web Stuff]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=396</guid>
		<description><![CDATA[Hey, welcome back! This is Part 2 of this multi-part series where I'll go into some of the roadblocks facing webseries producers and how they can improve their idea to get an audience and have a successful show. 2) Producers don't know what's wrong with their own shows. There's a favorite argument amongst web-producers over [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, welcome back! This is Part 2 of this multi-part series where I'll go into some of the roadblocks facing webseries producers and how they can improve their idea to get an audience and have a successful show.</p>
<p>2) Producers don't know what's wrong with their own shows.</p>
<p>There's a favorite argument amongst web-producers over the word "webseries". Many believe the word itself is the factor preventing audiences from finding or watching their work. </p>
<p>In <a href="http://www.gadzookfilms.com/blogzook/?p=391" title="Why Do (Most) Webseries Suck? part 1">last week's post</a> I went on and on about the standard, blah, unimaginative "traditional" webseries. Some producers believe now that the term "webseries" connotes bad quality because it is overwhelmingly associated with this content. This isn't an entirely false assumption, but it's scapegoating the very thing that sets us apart.</p>
<p>We need the word webseries because we produce shows for the web. If we produced shows for TV then they'd be TV series. It's very simple and silly to want to change the term for what we do. But I'm getting off the topic at hand...</p>
<p>Still other producers choose to blame their own AUDIENCE as the reason their show isn't more popular. For some reason they call out their audience for not sharing the show with their friends, or for not "getting the premise" when they lambast the show on YouTube. Protip: If the people watching your show don't get it or in anyway don't like it - you're doing something wrong. Not cool, dude, not cool.</p>
<p>It's not what we call what we do, and it's not who watches our show - clearly it's the content that's king. A great idea does not a great show make. Beyond simple technical issues like bad sound or a shaky camera there's still the story and the performances - the things that audiences truly, passionately care about.</p>
<p>If you're not getting an audience to watch your show it's likely not what camera you shoot on or what editing system you use to cut it. It's what your show is about and how you tell your story. Filmmakers are often trying to shift the blame - I've certainly been guilty of this. "Oh," they say (I've said), "we'd have more fans if we shot in HD and bought a better mic." While technical skill is impressive, it cannot hide a shoddy or, more appropriately, uninteresting story. </p>
<p>Sure, not all people will get your show. That's not the point. The point is that you're squandering what small reach you have by alienating the people who are seeking your show out. In marketing, well, I'm sure there's a term for it in marketing... let's just call it "word of mouth." What? That's the term? Nice. Anyway, webseries need word of mouth advertising. We don't have the vast ad dollars of movies studios to plaster banner ads all over Facebook. If you think word of mouth didn't help nobody, I invite you to check out <a href="http://www.watchtheguild.com" target="_blank">The Guild</a>.</p>
<p>As a 7 year veteran of the <a href="http://www.48hourfilm.com" target="_blank">48-Hour Film Project</a> I've seen my share of winners and losers. The winners tend to have a healthy mix of story and technical savvy. Fancy camerawork is impressive, and special effects (done well) can bring an audience to its knees - once. But if there's no story to back it up the audience doesn't have anything to latch on to. </p>
<p>When writing/producing your webseries think to the story - what makes it better? What makes it stirring? Funnier? Who you cast, how you shoot and what music you use. Every decision you make for your show should be for the betterment the story. That's what's wrong with your show... fix it. </p>
<p>Next week I'll berate those of you who think none of this applies to you. Naw, don't worry... it'll be fun!</p>
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		<title>Why Do (Most) Webseries Suck? part 1</title>
		<link>http://feedproxy.google.com/~r/GadZookBlog/~3/Okx30tJQFUs/</link>
		<comments>http://www.gadzookfilms.com/blogzook/?p=391#comments</comments>
		<pubDate>Tue, 25 Oct 2011 18:50:46 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Web Stuff]]></category>

		<guid isPermaLink="false">http://www.gadzookfilms.com/blogzook/?p=391</guid>
		<description><![CDATA[Woah there, cowboy! Let me clarify. Not ALL webseries suck, silly. Just most of them. But why? And why would anybody want to jump into this game if the odds are so heavily stacked against them? In this multi-part series I'll go into some of the roadblocks facing webseries producers and how they can improve [...]]]></description>
			<content:encoded><![CDATA[<p>Woah there, cowboy! Let me clarify. Not ALL webseries suck, silly. Just most of them. But why? And why would anybody want to jump into this game if the odds are so heavily stacked against them? In this multi-part series I'll go into some of the roadblocks facing webseries producers and how they can improve their idea to get an audience and have a successful show.</p>
<p>1) Most webseries suck because they lack originality.</p>
<p>It may surprise you to learn that a lot of people think webseries are all about out-of-work actors/filmmakers and their hilarious dating lives. If I had a nickel for every filmmaker/actor who believed their personal life would be ambitious or hilarious fodder for a show I would probably have upwards of $6.35. Yep. </p>
<p>While there are some good shows out there based on this premise and I certainly don't mean to lump them all together, it's a pretty tired concept. So many TV shows, movies and yes, webseries, have done this better and way before you set your pen to paper. </p>
<p>But this isn't the only tired concept out there. There are dozens of mockumentaries done in the style of "The Office," hundreds of series about a bunch of 20-somethings living life and dating each other a la "The Real World," or "Friends," or whatever. Again, I don't mean to cast aspersions on ALL such shows. I would gladly point you to a decent one of these... had I the time to go through the dozens of shows in this milieu. </p>
<p>As my friend Tom Becker of <a href="http://www.ogremageband.com/" title="Ogre Mage" target="_blank">Ogre Mage</a> puts it, these shows "poison the market." By popping up in Google searches for webseries and flooding review sites these shows form a sort of wall. They prevent the casual audience member from learning about the vast variety of web content out there by virtue of overcrowding the system. </p>
<p>How do these shows generally come about? My guess: The basic motto for beginning writers to "write what you know." Along with "write for what you can get" and you have the combo for a lot of terrible shows about uninteresting people in less than glamorous places. With a dearth of hastily written shows about nothing in particular it's no wonder audiences are shying away from webseries as a whole.</p>
<p>So what CAN you do? Taking all this into account you simply need to ask yourself "Is my story worth telling." Is it something that you need to tell, or is it just something to put your face on the map? Who would benefit, i.e. enjoy watching this? You're going to have to narrow it down from "all people ages 18-45," friend-o. </p>
<p>Think niche, baby. High concept. There's such a vast audience available to you via the internet why focus on an audience that is split so much already? Find a story that ignites your passion and tweak it to fit your available resources. Sure, you might not be able to do that zombie western you've always wanted, but maybe you could do that stepping stone project. The point is if audiences are rejecting your show your show probably didn't have a cohesive audience targeted in the first place. I guarantee if someone told you to watch a show about their lives you'd groan too. Unless maybe they were a time-traveling astronaut werewolf. That's something I'd watch.</p>
<p>You may only have access to one other friend and your only location may be an apartment (although I'd argue with you here). That's fine... it's all in what you do with what you have at your disposal. </p>
<p>Next week I'll go into more depth about why webseries producers fail to see the problem inherent in their shows and instead blame the medium or worse, the audience! Let me know what you think in the comments!</p>
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