<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Gadget Dream</title><description></description><managingEditor>noreply@blogger.com (cyclonmaster)</managingEditor><pubDate>Thu, 31 Oct 2024 23:22:32 -0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">374</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://gadgetdream.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><title>WindowsAndroid runs Google's mobile OS on the Windows kernel</title><link>http://gadgetdream.blogspot.com/2013/01/windowsandroid-runs-googles-mobile-os.html</link><category>Android Application</category><category>Windows App</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Sat, 26 Jan 2013 23:46:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-7985973858310405801</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggiymUr5L-XxhAQ5TMqE52u9VjEnaWpQ6rkKVE4e0dNU9d9uyIJAFPlGTC42UpLCM8WxEu4EO9cos7MF-lpiSrFvjuycSYyXXx-5cL3Qn5evJ_rSsZxJ0MbHPvDbO8_4yjAS_2ShHJXSg/s1600/windowsandroid.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggiymUr5L-XxhAQ5TMqE52u9VjEnaWpQ6rkKVE4e0dNU9d9uyIJAFPlGTC42UpLCM8WxEu4EO9cos7MF-lpiSrFvjuycSYyXXx-5cL3Qn5evJ_rSsZxJ0MbHPvDbO8_4yjAS_2ShHJXSg/s320/windowsandroid.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Sure, you could enjoy Android on your PC through dual-booting or virtualization, but the folks at Socketeq have whipped up yet another alternative: a port of Mountain View's mobile OS, fittingly dubbed WindowsAndroid, that runs natively on the Windows kernel (under Vista, 7 and 8) instead of Linux. Not only does the operating system run speedily since its free of virtualization chains, but it serves up the appropriate tablet or smartphone UI based on window size, and plays nice with keyboards and mice, too boot. Socketeq's solution serves up the full Android experience, but you'll have to separately flash the Google apps that typically come baked in, according to Android Police. Ice Cream Sandwich is the freshest flavor of Android to have undergone the kernel-replacement treatment, and it's currently being offered as a free "first-try" download at the &lt;a href="http://www.socketeq.com/"&gt;source.&lt;/a&gt;&lt;br /&gt;
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&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggiymUr5L-XxhAQ5TMqE52u9VjEnaWpQ6rkKVE4e0dNU9d9uyIJAFPlGTC42UpLCM8WxEu4EO9cos7MF-lpiSrFvjuycSYyXXx-5cL3Qn5evJ_rSsZxJ0MbHPvDbO8_4yjAS_2ShHJXSg/s72-c/windowsandroid.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Unlocking new phones now banned under DMCA, the EFF weighs in </title><link>http://gadgetdream.blogspot.com/2013/01/unlocking-new-phones-now-banned-under.html</link><category>Gadget News</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Sat, 26 Jan 2013 06:12:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-8252323860429169683</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUrlcoKHnn5RiOluDU56iN9I9vgCdkCiQMIodr2X7N22kqjMOLi41F4XdXRhex99PCyKOU72rck8uqfAlIpiFcDbxwu-GHQxI6B0kafP8Y_R6Avqvevje6FZ1Q9mecThSdnsryEdCr7f8/s1600/nfc-security-20110603.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUrlcoKHnn5RiOluDU56iN9I9vgCdkCiQMIodr2X7N22kqjMOLi41F4XdXRhex99PCyKOU72rck8uqfAlIpiFcDbxwu-GHQxI6B0kafP8Y_R6Avqvevje6FZ1Q9mecThSdnsryEdCr7f8/s320/nfc-security-20110603.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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It was great while it lasted, but the days of users legally unlocking their own phones is over. Back in October of last year, the Library of Congress added an exemption to the DMCA to allow folks to free their new phones for 90 days. That three month window has now closed. Of course, carriers are still free to offer unlocked handsets themselves, and some will also unlock them for you as long as certain conditions are met. "Legacy" or used handsets purchased before today can still be unlocked without any finger-wagging from federal courts.&lt;br /&gt;
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So, what does this mean exactly? Well, Electronic Frontier Foundation attorney Mitch Stoltz told us, "What's happening is not that the Copyright Office is declaring unlocking to be illegal, but rather that they're taking away a shield that unlockers could use in court if they get sued." This does make lawsuits much more likely according to him, but it's still up to the courts to decide the actual legality of phone unlocking. Indeed, it's a grim day for those who want true freedom over their own devices. Stoltz said to us, "This shows just how absurd the Digital Millennium Copyright Act is: a law that was supposed to stop the breaking of digital locks on copyrighted materials has led to the Librarian of Congress trying to regulate the used cellphone market."&lt;br /&gt;
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&lt;a href="http://www.engadget.com/2013/01/26/unlock-phone-exemption-ends/#comments"&gt;Source&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUrlcoKHnn5RiOluDU56iN9I9vgCdkCiQMIodr2X7N22kqjMOLi41F4XdXRhex99PCyKOU72rck8uqfAlIpiFcDbxwu-GHQxI6B0kafP8Y_R6Avqvevje6FZ1Q9mecThSdnsryEdCr7f8/s72-c/nfc-security-20110603.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Jolla’s Sailfish OS to Run Android and MeeGo Apps confirmed</title><link>http://gadgetdream.blogspot.com/2012/11/jollas-sailfish-os-compatibility-to-run.html</link><category>Android Application</category><category>Android Gadget</category><category>MeeGo Phone</category><category>Nokia</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Mon, 26 Nov 2012 22:55:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-5066178301378481425</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSWHJJ9D0cc8bqxcPfz_e8DIACXVDZF4MXFe8Q__DdOAq2ur0K1h2GqsMUIHqZS7kaqBbFneRo3gTWgAK7iUY52423Itc0a5RlPC4EYujxmEY2cDmOWt2nI8WpQr8FRQXh_Zq1NvMa_fM/s1600/jolla-sailfish-os.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSWHJJ9D0cc8bqxcPfz_e8DIACXVDZF4MXFe8Q__DdOAq2ur0K1h2GqsMUIHqZS7kaqBbFneRo3gTWgAK7iUY52423Itc0a5RlPC4EYujxmEY2cDmOWt2nI8WpQr8FRQXh_Zq1NvMa_fM/s320/jolla-sailfish-os.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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One of the big questions about Jolla's new Sailfish OS would be ecosystem. I mean it is hard enough to get the average consumer to switch OS's alone but, if you are missing their favorite apps you have no shot at all. So what did Jolla do to bridge this gap? They made their OS Android and MeeGo app compatible.&lt;br /&gt;
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While I didn't see the entire Sailfish presentation there was a mention that Sailfish will not only be able to run the apps made for Nokia's N9 but also it should be able to run Android apps. This is a HUGE win for consumers it automatically puts an entire world of apps at their disposal from the get go.&lt;br /&gt;
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This shouldn't come as much of a shock to the tech world as it was always rumored that he Nokia N9 could run Android apps if the right software was made. Sadly however this software never came and the N9 is stuck with the limited apps made for Nokia version of the MeeGo OS.&lt;br /&gt;
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Knowing that Jolla's phones can now run a wide variety of apps does this make anyone take a second (or first) look at this new OS?&lt;br /&gt;
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Enjoy the preview:&lt;br /&gt;
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&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/tRZxM9rNyZ4" width="560"&gt;&lt;/iframe&gt;

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&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/KHn3qp_E3_A" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;a href="http://gadjade.com/2012/11/jolla-sailfish-os-previewed-compatibility-with-android-apps-nokia-n9-confirmed?utm_source=feedburner&amp;amp;utm_medium=twitter&amp;amp;utm_campaign=Feed%3A+gadjade+%28Gadjade%29"&gt;Source&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSWHJJ9D0cc8bqxcPfz_e8DIACXVDZF4MXFe8Q__DdOAq2ur0K1h2GqsMUIHqZS7kaqBbFneRo3gTWgAK7iUY52423Itc0a5RlPC4EYujxmEY2cDmOWt2nI8WpQr8FRQXh_Zq1NvMa_fM/s72-c/jolla-sailfish-os.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Opera Web Pass goes live in Malaysia - mobile data access on demand</title><link>http://gadgetdream.blogspot.com/2012/11/opera-web-pass-goes-live-in-malaysia.html</link><category>Gadget News</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Fri, 9 Nov 2012 06:26:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-7156149638341845650</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4S64dFgTKyOb7uy1DVg-YtsqCADFiYROAWWdXns9PjvfamREGgVqrWdCIGlWqhZ1hsfoly47YSvq9b2NbASyBUT_YhhTSMed5SlNciQjpq2GnLLliqFb0zPJu0AFSGSRwzmc0ww7cTyk/s1600/opera-web-pass.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4S64dFgTKyOb7uy1DVg-YtsqCADFiYROAWWdXns9PjvfamREGgVqrWdCIGlWqhZ1hsfoly47YSvq9b2NbASyBUT_YhhTSMed5SlNciQjpq2GnLLliqFb0zPJu0AFSGSRwzmc0ww7cTyk/s320/opera-web-pass.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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Opera introduced a new approach to pay-as-you-go mobile data today, but unless you currently live in Malaysia, you'll only be able to read of the latest advancement. Known as the Opera Web Pass, the service is geared to those without data plans and allows users to purchase short term access from their local carrier. In its current form, mobile providers are given the flexibility to determine which subscriptions to offer, such as an hour or day of internet use, or even quick access to individual apps like Facebook or Google+. Naturally, the service could also be a great value for travelers. For its part, Opera insists that Web Pass should be extremely easy for carriers to implement with their servers. For the time being, however, Opera Web Pass is currently only available to subscribers of DiGi Telecommunications, which partnered with the Norwegian company to develop and test its service.&lt;br /&gt;
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&lt;a href="http://www.opera.com/press/releases/2012/11/08/"&gt;Source&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4S64dFgTKyOb7uy1DVg-YtsqCADFiYROAWWdXns9PjvfamREGgVqrWdCIGlWqhZ1hsfoly47YSvq9b2NbASyBUT_YhhTSMed5SlNciQjpq2GnLLliqFb0zPJu0AFSGSRwzmc0ww7cTyk/s72-c/opera-web-pass.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>PPSSPP - A portable PSP emulator for Android, Windows, Linux, MAC</title><link>http://gadgetdream.blogspot.com/2012/11/ppsspp-portable-psp-emulator-for.html</link><category>Android Application</category><category>PSP Emulator</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Sat, 3 Nov 2012 12:22:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-8912879165862525622</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEjgMF9WuciuFXQMZ3pYh8ImAJvL_GHT74aufw5t1fwgyw7rZk0BQslU7oVMDRlgUb7trbU-M1U_tvZJsrv_GpHn77gthlLwbSc2D7_oE-OyaFPT5u9ByWf1QVwneGO70p_8X1kN3s2-8/s1600/PPSSPP-android-PSP-emulator.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEjgMF9WuciuFXQMZ3pYh8ImAJvL_GHT74aufw5t1fwgyw7rZk0BQslU7oVMDRlgUb7trbU-M1U_tvZJsrv_GpHn77gthlLwbSc2D7_oE-OyaFPT5u9ByWf1QVwneGO70p_8X1kN3s2-8/s320/PPSSPP-android-PSP-emulator.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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PPSSPP is written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and (soon) ARM machine code, using an efficient JIT compiler.&lt;br /&gt;
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PPSSPP can thus run on quite low-spec hardware, including stronger Android phones and tablets, as long as there's support for OpenGL ES 2.0.&lt;br /&gt;
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&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/HJJZvTmG5n4" width="560"&gt;&lt;/iframe&gt;

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&lt;a href="http://www.ppsspp.org/index.html"&gt;Source&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEjgMF9WuciuFXQMZ3pYh8ImAJvL_GHT74aufw5t1fwgyw7rZk0BQslU7oVMDRlgUb7trbU-M1U_tvZJsrv_GpHn77gthlLwbSc2D7_oE-OyaFPT5u9ByWf1QVwneGO70p_8X1kN3s2-8/s72-c/PPSSPP-android-PSP-emulator.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Samsung Galaxy Q to Feature Foldable Display, Debuts in 2013</title><link>http://gadgetdream.blogspot.com/2012/10/samsung-galaxy-q-to-feature-foldable.html</link><category>Android Gadget</category><category>Android Phone</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Wed, 31 Oct 2012 12:16:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-5335547160935946105</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOgOqpALQVoykCRACviW7vH3mba3KtNbnZlFoUv3d2Zg_HFqv9YCXqjPp1ZRJMQWHmbIB1IP535JJHvJbDZWbiUyRMItbZzCQDTzsH3N9rgXSNN4g-5WWs24HJwosEIGzPCvE_XgYYHUs/s1600/samsung-galaxy-q-logo-feature-image.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="118" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOgOqpALQVoykCRACviW7vH3mba3KtNbnZlFoUv3d2Zg_HFqv9YCXqjPp1ZRJMQWHmbIB1IP535JJHvJbDZWbiUyRMItbZzCQDTzsH3N9rgXSNN4g-5WWs24HJwosEIGzPCvE_XgYYHUs/s320/samsung-galaxy-q-logo-feature-image.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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So what is the GT-B9150? It is a 5.3-inch sAMOLED HD Dual display device that runs Android and will likely officially be called the 'Samsung Galaxy Q'. The rumor mill suggest it will run on an EXYNOS 5250 processor and will have 2GB of RAM. Other specs are believed to be an 8MP back cam, a 2MP front cam, NFC, Wi-Fi, Bluetooth and a 3500mAh battery.
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&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/Qat9FeJ6qIg" width="560"&gt;&lt;/iframe&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOgOqpALQVoykCRACviW7vH3mba3KtNbnZlFoUv3d2Zg_HFqv9YCXqjPp1ZRJMQWHmbIB1IP535JJHvJbDZWbiUyRMItbZzCQDTzsH3N9rgXSNN4g-5WWs24HJwosEIGzPCvE_XgYYHUs/s72-c/samsung-galaxy-q-logo-feature-image.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Asus Memo 370T: A full specs Nexus 7 you ever wanted</title><link>http://gadgetdream.blogspot.com/2012/09/asus-memo-370t-full-specs-nexus-7-you.html</link><category>Android Gadget</category><category>Tablet PC</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Fri, 28 Sep 2012 16:08:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-7111441342028893597</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx3utoQ9MeANVX2F1KBZiCvuEgv05WvN1DCFPwZce0Pk4yD19R8FMt3r1we7uJtBEXDEsplfoJwhf1mOSG9cXhXcaTv52ckJiBodalQ7GubV92HwByORUfk_kLH-Lm2wvLpquAIc-y8ec/s1600/Asus-Memo-370T.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="127" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx3utoQ9MeANVX2F1KBZiCvuEgv05WvN1DCFPwZce0Pk4yD19R8FMt3r1we7uJtBEXDEsplfoJwhf1mOSG9cXhXcaTv52ckJiBodalQ7GubV92HwByORUfk_kLH-Lm2wvLpquAIc-y8ec/s320/Asus-Memo-370T.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Asus Memo 370T believe to be a predessor of Nexus 7. With the same specs and design, it is a Nexus 7 plus HDMI, Bluetooth, microSD slot, rear 8MP camera etc. By now, you hopefully already know about the ASUS MeMO 370T. On paper, the MeMO 370T is a spec’d out 7-inch slate that features nVidia’s powerful Tegra 3 quad-core system on a chip. This tablet screams top-of-the-line, yet ASUS will offer the tablet to consumer for $250. Why would they price this thing so low, you ask&lt;br /&gt;
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In short, ASUS simply gets it. They understand that consumers want tablets, perhaps to even replace their laptops, but they don’t want them at laptop prices. Instead, consumers largely see tablets as cooler netbooks, and are looking to spend between $200 and $400 on these devices. Of course, the $500 and up iPad/iPad2 have bucked this tradition, but Apple has a long history of pricing themselves at the very high end of the market (or above), and still selling a multitude of devices to their fanbase.&lt;br /&gt;
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The biggest reason Android tablet sales haven’t taken off is because they’ve been priced to compete with iPads instead of netbooks. Amazon proved this when they launched the Kindle Fire, the $200 eReader tablet hybrid that in 2 months has sold as many or more units than all previous Android tablets combined. HP’s Touchpad tablets sold out in minutes when they were dropped to $100-150 in HP’s inventory eliminating fire-sale. The $250 Nook Tablet has proven no slouch either, making Barnes and Noble’s nook line one of their most profitable divisions.&lt;br /&gt;
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In order for tablet makers (including Apple) to compete, they’re going to have to continue to offer tablets for less, a point ASUS has certainly taken to heart with the MeMO 370T. The launch of the MeMO 370T was likely the biggest and best surprise of CES 2012, and we’re happy to see companies starting to offer powerful tablets at incredibly affordable prices. We hope to see this trend continue; in fact, we think it has to continue if Android tablet sales are ever going to take off.&lt;br /&gt;
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&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/UMfI_ZPvx3w" width="560"&gt;&lt;/iframe&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx3utoQ9MeANVX2F1KBZiCvuEgv05WvN1DCFPwZce0Pk4yD19R8FMt3r1we7uJtBEXDEsplfoJwhf1mOSG9cXhXcaTv52ckJiBodalQ7GubV92HwByORUfk_kLH-Lm2wvLpquAIc-y8ec/s72-c/Asus-Memo-370T.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>iPhone 5 hands-on - bigger screen, LTE, no NFC</title><link>http://gadgetdream.blogspot.com/2012/09/iphone-5-hands-on-bigger-screen-lte-no.html</link><category>Apple Gadgets</category><category>iOS Application</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Thu, 13 Sep 2012 07:21:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-4942552996094254270</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ryVlIbd2mg-L6EUgF72GtCSqR36S3VTf4PkDQJxcPhrKnL5ElAOQDGB3yII4RlcEn61Pf-ERY-F7NZxQi7UYtakeOdqaNLcTtzs1KKXRBfEWRcQ7TdMw9CSVa-VqCR2IbYML-S1YO0U/s1600/iphone5hands-on-1347482537.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ryVlIbd2mg-L6EUgF72GtCSqR36S3VTf4PkDQJxcPhrKnL5ElAOQDGB3yII4RlcEn61Pf-ERY-F7NZxQi7UYtakeOdqaNLcTtzs1KKXRBfEWRcQ7TdMw9CSVa-VqCR2IbYML-S1YO0U/s320/iphone5hands-on-1347482537.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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At long last, the iPhone 5. We just got our hands on Apple's latest smartphone following its unveiling in San Francisco, and suffice it to say, it's a beautiful thing. Some might say we've been waiting for this moment since October 4th of last year, but another crowd may say that the real next-gen iPhone has been on the burner for much longer. Indeed, this is the first iPhone since June of 2010 to showcase an entirely new design, but it's obvious that Apple's not going to deviate far when it comes to aesthetics.&lt;br /&gt;
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Apple followers will aptly recall Steve Jobs' quote in July of 2010 -- you know, that one about "no one" wanting a big phone, with current CEO Tim Cook seated just feet from Steve as the phrase was uttered. Now, however, Apple's inching ever closer to that very realm, with an elongated 4-inch display that enables new apps to take advantage of more pixels (1,136 x 640), while legacy apps can still operate within a familiar space. The phone itself doesn't feel too much different than the iPhone 4 and 4S; yes, it's a bit taller, but by keeping the width the same, you'll utilize a very familiar grasp to hold it.&lt;br /&gt;
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In typical Apple fashion, even the finest details have been worked over tirelessly. The metal feels downright elegant to the touch, and the same line we've said time and time again applies here: there's no doubting the premium fit and finish when you clutch one of these things. Yeah, the headphone port's now on the bottom, but avid iPod touch users shouldn't have too much trouble adjusting.&lt;br /&gt;
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&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/r4gsCfnfKiE" width="560"&gt;&lt;/iframe&gt;

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The rest of the leaks, by and large, were proven correct. High-speed LTE is being included in an iPhone for the first time, and the new Dock Connector is indeed smaller. Arguably, that's the change that'll cause the most headaches for longtime iDevice users -- if you've purchased an automobile, a speaker dock, or any of the other zillion iReady products in the past half-decade, you'll need to pony up for an adapter to make things work properly.&lt;br /&gt;
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Apple's made this one lighter than before, and while the outgoing flagship never really felt heavy, this one feels impressively light. After all, it's both taller and lighter. The display -- which meets sRGB color specification -- now has an integrated touch layer, and Apple's not holding back when it calls it the "world's most advanced display." Sure enough, it looks beautiful. Of course, displays across the industry have been becoming increasingly sexy to look at, and Apple's newest most certainly pops when you ogle it. Is it better than the 4S? For sure, but it doesn't make the 4S' panel look dated by any means. The anti-glare measures implemented are highly appreciated, too.&lt;br /&gt;
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The new A6 chip, in typical Apple style, hasn't revealed itself in terms of raw tech specs. But at a glance, it's definitely quicker than the chip in the 4S. Much like the speed increases between the iPhone 4 and 4S (and before that, the iPhone 3G vs. iPhone 3GS), they won't take you by storm right away. But, use it for half an hour and you'll have a hard time going back to a slower chip. The transitions are smoother, switching between apps is a bit quicker and everything just generally feels incrementally faster.&lt;br /&gt;
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We'll be grabbing video and putting some of the new iOS 6-specific additions to the test, but for now, feel free to cast judgment on the design after peeking the gallery above.&lt;br /&gt;
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&lt;b&gt;iPhone 5 Full Apple keynote September 2012&lt;/b&gt;

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&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/d-T8CpYo7Kw" width="560"&gt;&lt;/iframe&gt;

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&lt;a href="http://www.engadget.com/2012/09/12/iphone-5-hands-on-video-details/"&gt;Source&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ryVlIbd2mg-L6EUgF72GtCSqR36S3VTf4PkDQJxcPhrKnL5ElAOQDGB3yII4RlcEn61Pf-ERY-F7NZxQi7UYtakeOdqaNLcTtzs1KKXRBfEWRcQ7TdMw9CSVa-VqCR2IbYML-S1YO0U/s72-c/iphone5hands-on-1347482537.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nokia Lumia 920 - Dual-core 1.5GHz, 8MP PureView camera</title><link>http://gadgetdream.blogspot.com/2012/09/nokia-lumia-920-dual-core-15ghz-8mp.html</link><category>Windows Phone</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Thu, 13 Sep 2012 06:08:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-4455123241945085566</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9i6gvXf01My6qobCbU8m5oVTUYv4hTFcczlqxoR3n7T0RwWuPeovhLV4CusxiwbNcI1TFSwQ7GVtoK8jcOOJLYroGivCQf1LS99eZUHCdI0YxpFDpGn6kiu_dvDzJzb5mxyUmQESpdmU/s1600/nokia920-1346855563.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9i6gvXf01My6qobCbU8m5oVTUYv4hTFcczlqxoR3n7T0RwWuPeovhLV4CusxiwbNcI1TFSwQ7GVtoK8jcOOJLYroGivCQf1LS99eZUHCdI0YxpFDpGn6kiu_dvDzJzb5mxyUmQESpdmU/s320/nokia920-1346855563.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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It was only this past spring that Nokia crashed onto the US smartphone scene to stake its claim and make inroads into consumers' minds and hearts. Now, just five months later, the Finnish company's poised to overtake the buzz of its fledgling, former Windows Phone flagship, with what many consider to be a true high-end contender: the Lumia 920.&lt;br /&gt;
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As one of the first Windows Phone 8 devices to be officially announced, this device augments Espoo's line with a larger, curved 4.5-inch PureMotion HD+ display, dual-core 1.5GHz Snapdragon S4 CPU, 2,000mAh battery, NFC, integrated wireless charging and an 8-megapixel rear PureView camera capable of 1080p video. The display packs WXGA (1,280 x 768) resolution, is 25 percent brighter than the next best panel on the market and it's the fastest LCD that Nokia has ever shipped on a smartphone. What's more, the screen also boasts what Nokia calls "Super Sensitive Touch," which promises to let you use it even when wearing gloves or mitts.&lt;br /&gt;
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As you can tell from its humpless back, this PureView is not that of the 41-megapixel variety -- it's merely all about the branding, as the moniker will now ring synonymous with "high-end cameras." Despite that fall from 808 grace, Nokia's Head of Imaging Damian Dinning has assured detractors the magic is in what's done with the optics and pixels and not sheer gargantuan sampling size. To wit, the 920 employs a "floating lens," which, in layman's terms, translates into hardware image stabilization and also packs impressive low-light capabilities -- an area the company's seems squarely focused upon.&lt;br /&gt;
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In a true return to form, the 920 also hearkens back to the Lumia that started it all, opting for the "sinuous tapering" that debuted on the 800 with glass edges that blend gently into the polycarbonate hull. Unfortunately, not all of that design language has made the transition, given its chassis now appears glossier and more polished, distancing itself from that premium matte finish. Still, as looks go, the handset's keeping to its 900 origins, appearing nigh indistinct from its predecessor save for that attention-grabbing mellow yellow hue.And as a bonus, Nokia's imbued the device with integrated wireless charging, based on the Qi standard, which corroborates those leaks we saw just last week. The Lumia 920 will arrive in pentaband LTE and HSPA+ variants and both are expected to ship "in selected markets" later this year.&lt;br /&gt;
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&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/V8_Z7_kJ3_g" width="560"&gt;&lt;/iframe&gt;

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&lt;a href="http://www.engadget.com/2012/09/05/nokia-lumia-920-official-dual-core-1-5ghz-snapdragon-s4-cpu-wi/"&gt;Source&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9i6gvXf01My6qobCbU8m5oVTUYv4hTFcczlqxoR3n7T0RwWuPeovhLV4CusxiwbNcI1TFSwQ7GVtoK8jcOOJLYroGivCQf1LS99eZUHCdI0YxpFDpGn6kiu_dvDzJzb5mxyUmQESpdmU/s72-c/nokia920-1346855563.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Amazon Kindle Fire HD review (7-inch) - challenging nexus 7</title><link>http://gadgetdream.blogspot.com/2012/09/amazon-kindle-fire-hd-review-7-inch.html</link><category>Android Gadget</category><category>Tablet PC</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Thu, 13 Sep 2012 06:03:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-4565371829853441358</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLsiB0B7Cd0SSauTNxF9yoB-Sab6XcycMAPGMIfcccX0A950PGgugHFQGA0v55-qjRqsU7rENd7HUqNBO2_3Qrp9lYukmNCshiLtOZE8_da4J8Q_uwEB-c_MXfif2OR0rn3Q7RLx9Usf0/s1600/firehd1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLsiB0B7Cd0SSauTNxF9yoB-Sab6XcycMAPGMIfcccX0A950PGgugHFQGA0v55-qjRqsU7rENd7HUqNBO2_3Qrp9lYukmNCshiLtOZE8_da4J8Q_uwEB-c_MXfif2OR0rn3Q7RLx9Usf0/s320/firehd1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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It was 10 months ago that we had a doppelgänger in our midst. Amazon unleashed the Kindle Fire to the world and we spent much of the beginning of our review comparing and contrasting it to the (even then a bit long-in-the-tooth) BlackBerry PlayBook. Now, it's the Kindle Fire HD and it quite handily addresses nearly every concern that we had with the original Fire. It's thinner, lighter, faster and, yes, better looking. It's a huge step forward from that which came before and yet it still follows very much in the footsteps of its predecessor, existing as a physical portal to a digital marketplace with an alluring selection of premium content. Is it enough of an improvement to topple our current king of budget tablets, the Nexus 7? You'll just have to read on to find out.&lt;br /&gt;
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&lt;b&gt;Hardware&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicdmz90HHDJ-KG-VopU_7T-KN4ZHDKPvxPEQJ6B0ou6LqlKBQ-gDad4vpj3qQpvLlP0txSPwtwALe5iOMvmaKoW5ND6q1AoMKxEyRFQ1qXeJ71sIVaN-uat_vm3RiybZzQv4aRlsbV-yU/s1600/firehd2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicdmz90HHDJ-KG-VopU_7T-KN4ZHDKPvxPEQJ6B0ou6LqlKBQ-gDad4vpj3qQpvLlP0txSPwtwALe5iOMvmaKoW5ND6q1AoMKxEyRFQ1qXeJ71sIVaN-uat_vm3RiybZzQv4aRlsbV-yU/s320/firehd2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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To borrow a bit of cigarette marketing, the Kindle Fire HD has come a long way, baby. Where the Fire is square, dark and decidedly slab-like, the Fire HD is... well, it still isn't a knockout in the styling department, but it is at least considerably more visually appealing. The angular edges from before have been banished, replaced by a profile that curves up to meet a few millimeters worth of flat surface that then curves back again to meet the glass up top. That surface is indeed made of Corning's Gorilla Glass, so you can probably do without a protector, and it covers a 7-inch panel, the same size as before. (The 8.9-inch model won't arrive until later this year.)&lt;br /&gt;
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The Kindle Fire HD measures in at 7.6 x 5.4 x 0.4 inches (193 x 137 x 10.3mm). That's slightly (3mm) wider, noticeably (17mm) taller and fractionally (1.1mm) thinner than the Fire. In other words, it occupies roughly the same dimensions, but the taper on the back surface does a compelling job of making this feel thinner. It's slightly lighter, too, weighing in at 395g (13.9oz) compared to the OG machine's 413g.&lt;br /&gt;
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The overall design remains understated; visually, a sea of soft-touch matte black will be your overwhelming impression here. But, with that comes an air of sophistication. The Amazon logo is still subtly printed on the back, a dark shade of gray stamped atop the darker exterior. You may be visually assaulted by Amazon branding at every turn once you switch the device on, but the exterior at least is reasonably clean.&lt;br /&gt;
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Across the back runs a slightly polished metal band, the lone bit of stylistic indulgence here. It spans the width of the tablet, running from one speaker to the other and, along the way, has the word "kindle" embossed. Yes, there are two speakers here, one for each of your ears in the natural way. Both are covered in a lined grille that makes us think of the radiator inlets on a Ferrari Testarossa, though that might be entirely due to the prevalence of said car on the walls of this author's childhood bedroom.&lt;br /&gt;
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Take a tour around the edges of the device and you'll find a far more comprehensive selection of buttons and ports than in the original Fire, a big step forward that shows Amazon listens to criticism. This is a tablet clearly designed to be held in a landscape orientation when enjoying media, and held thusly, you'll find micro-USB and micro-HDMI ports on the bottom. The USB port is used for charging or file transfers, though you can also email files to your device (via the custom address each Kindle is assigned) or upload them through the Cloud Player service. The HDMI output is a very welcome addition and enables pushing all those high-def movie downloads straight to your HDTV, should you be so inclined.&lt;br /&gt;
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The left side of the device has nothing to offer, while the top has a small microphone. On the right is found the 3.5mm headphone jack, positioned atop a volume rocker and power button. This physical volume control is also new compared to the Fire, which asked you to hop into the UI whenever you wanted to turn up the jams -- or the Audibles, as it were. This is far more convenient, but we found all the physical controls to be very hard to find by touch. The power button in particular is virtually intangible: tapered and flush. You'll need to flip the tablet around to find it for at least your first week of ownership. The volume rocker, at least, has two slight protrusions to set it apart.&lt;br /&gt;
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Internals&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0f24TGKHzPS9oY4YPg5Ea5d3BPxEZyAwipxHDj6lWm9BfWISb85yt5auRyMdgbS3hCLxtRT12Ontu-Qj7MOD19oYB839LPGiAJmOhE2QtOIV7h04SYqJqudt7_KLafkbXJUziS6Xr1IM/s1600/firehd3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0f24TGKHzPS9oY4YPg5Ea5d3BPxEZyAwipxHDj6lWm9BfWISb85yt5auRyMdgbS3hCLxtRT12Ontu-Qj7MOD19oYB839LPGiAJmOhE2QtOIV7h04SYqJqudt7_KLafkbXJUziS6Xr1IM/s320/firehd3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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There are two storage options for the 7-inch Kindle Fire HD: 16GB for $199 or 32GB for $249. Opt for the smaller and you'll have about 12.6GB of space at your disposal, while the larger offers 26.9GB. Otherwise the two are identical, both using a 1.2GHz dual-core TI OMAP4460 processor. Amazon doesn't quote the amount of RAM, but a system check shows 752MB.&lt;br /&gt;
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There's no 3G / 4G option on the 7-inch Fire HD; you'll need to step up to the forthcoming 8.9-inch model for that -- and pay an extra $200, too. So, we're stuck with WiFi, but not just any WiFi. Jeff Bezos spent about five minutes of the Kindle Fire HD's coming out party to espouse the virtues of MIMO connectivity. That's multiple-input multiple-output if you're not hep with the lingo, basically meaning the tablet can both send and receive data simultaneously over its pair of antennas.&lt;br /&gt;
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In theory, if you're sending and receiving a lot of data this means you'll receive better overall throughput. The dual antennas will also mean higher overall signal strength, and compared to a few other Android devices we had kicking about (a Nexus 7 and a Motorola Droid RAZR M), the Kindle Fire HD was easily the best of the bunch. We loaded up the Wifi Analyzer app on all three and the Kindle consistently had a 10 to 15dBm stronger signal, and was able to keep that signal farther away from the router than either of the other two.&lt;br /&gt;
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&lt;b&gt;Display and speakers&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhduLPW9OVWIsMsAtugKJiuuDQkngqLDkgqEQLOKJozs_OfaJHzQUk2v4c1_EMpeFi2A5EXdivsevvOBodiODTv_UfvTWObg8FfrmS_p3F5fEd9N3ThBdNnDJZlzeD7UUbHIs4xymNr1rM/s1600/firehd4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhduLPW9OVWIsMsAtugKJiuuDQkngqLDkgqEQLOKJozs_OfaJHzQUk2v4c1_EMpeFi2A5EXdivsevvOBodiODTv_UfvTWObg8FfrmS_p3F5fEd9N3ThBdNnDJZlzeD7UUbHIs4xymNr1rM/s320/firehd4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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If you hadn't guessed by the name, the Kindle Fire HD takes the tablet series into the world of high-definition. It's a 1,280 x 800 IPS LCD that, like its sadly lower-res predecessor, offers solid brightness and contrast mixed with wide viewing angles. It looks very good indeed and, with greater-than-720p resolution, can finally do all that HD content in the Amazon store justice. That said, with that HDMI output you also can push that content digitally to whatever other display you want.&lt;br /&gt;
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The HD also steps up to stereo speakers and Amazon is making a big deal about this being one of the few (if not the only) tablets offering Dolby Digital Plus. In theory that means better and broader support for digital compression algorithms, as well as other fun and largely useless stuff like virtual surround sound. We'll let you, the reader, decide how important virtual surround is to your listening enjoyment, but overall we didn't find the speakers themselves to be particularly impressive in terms of their acoustic delivery.&lt;br /&gt;
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In fact their sound is distinctly on the tinny side, as one might expect given the size, but they are respectably loud and, frankly, it's a refreshing change to have two of the things. Here they're well-positioned so that you get maximum stereo separation when watching a movie or playing a game and we found that they work well even when covered by your hands. That, too, isn't something that can be said for the sound ports on other slabs.&lt;br /&gt;
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&lt;b&gt;Performance and battery life&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBsImDr3x08dFdraeC1ZGPTOrJO-w4pQacveZdZjEpqe1bcNNUGkmRqSblKdgScE4r-6K5bIO0qAvfWtInq0438lp2ItYbilTzTAyvtXFvn1_ZkG8gt_R4jlAGZmEbcJcxznt7ebonaZs/s1600/firehd5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBsImDr3x08dFdraeC1ZGPTOrJO-w4pQacveZdZjEpqe1bcNNUGkmRqSblKdgScE4r-6K5bIO0qAvfWtInq0438lp2ItYbilTzTAyvtXFvn1_ZkG8gt_R4jlAGZmEbcJcxznt7ebonaZs/s320/firehd5.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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The Kindle Fire HD may only get a 200MHz boost in performance over the Kindle Fire that came before it, but it feels considerably quicker than that. The media-focused UI customization that the previous tablet couldn't really handle is far more responsive now. That main carousel of content and apps and websites that is the trademark of the Fire series no longer has fits and stops and stutters -- but there are still some sluggish moments, particularly when reading comic books. We spent a fair bit of time admiring Frank Miller's "Batman: The Dark Knight Returns" and couldn't help noticing the uneven rate with which the pages turn. But that didn't stop us from being glad we have access to such a wide swath of the DC back catalog.&lt;br /&gt;
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Web pages load quickly, the latest version of the remote-rendering Silk browser beginning to live up to its name, but it still doesn't beat a standard browser in either initial rendering time or fluidity of pinch-zooming. The Chrome browser on the Nexus 7 rendered every page we threw at it faster than the Fire HD, all without relying on any fancy off-site rendering techniques. Of course, the purported beauty of Silk is that it'll just get faster the more people that use it, but we never quite saw that come to pass with the last version, and we don't have particularly high hopes about this one picking up in speed.&lt;br /&gt;
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As with the last Fire, we didn't have much luck running specific Android benchmarks, but the SunSpider JavaScript browser test gave us an average score of 1,767ms. That's nearly 700ms faster than the previous Fire and almost identical to the Nexus 7's 1,785ms.&lt;br /&gt;
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When it comes to battery life Amazon says you can expect 11 hours of normal usage, and in our typical battery rundown test (with a looping video, WiFi on and the display set to a fixed brightness) we scored about an hour short of that. Nine hours and 57 minutes, to be exact -- eight minutes more than the Nexus 7 managed on the same test. Yet again, a near-identical score and well within the top-tier of tablets.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Software&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLC3BI6Zhr0_WaCKxCAKBO-RZEAxkct1ByDIPO2p4FY-pKFr7cvdObifqFLpWeaZvqIIAAd4VQtQtXL5oPk9W8LgByd9wBqpRg7fZTRDSpiZIHf-xfUiLb9hrbxD8RgjcDC5BzpvHg2FM/s1600/fire-software-2012-09-10-800-1-450.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLC3BI6Zhr0_WaCKxCAKBO-RZEAxkct1ByDIPO2p4FY-pKFr7cvdObifqFLpWeaZvqIIAAd4VQtQtXL5oPk9W8LgByd9wBqpRg7fZTRDSpiZIHf-xfUiLb9hrbxD8RgjcDC5BzpvHg2FM/s320/fire-software-2012-09-10-800-1-450.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Much of the appeal -- or the annoyance, depending on your perspective -- of the Kindle Fire series comes with its heavily content-focused user interface sitting atop Android. This time around it's Android 4.0 Ice Cream Sandwich that's been given the treatment and, in general, things are much improved for it.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Interface&lt;/b&gt;&lt;br /&gt;
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The Kindle Fire HD is still built around the main carousel of content that was introduced with the Fire. It's largely unchanged but, thankfully, so much smoother than before. That carousel offers one-stop access to all your books, music, movies, apps and even websites, all presented in LIFO (last in, first out) order so your most recent selections are right there at the top.&lt;br /&gt;
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Beneath the main cycle of icons is another sequence of smaller ones that changes dynamically based on what is highlighted above. Hover over an app and it will offer a selection of apps that "Customers Also Bought." Stop at a certain book and it will show you some other novels that people have also bought. The same can be said for movies, music albums, even magazines. Finally, at the very bottom of the screen can be found a few rows of small text. Look closely and you'll that this too is an advertisement.&lt;br /&gt;
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If you're looking to buy something but don't know what, the Kindle Fire HD would love to help.&lt;br /&gt;
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&lt;b&gt;Reading&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMHM2IGtJT87IFoON_Txjb1v986ah3rt5hgdpOuyen0DlwFY1ICVQ-RDtOxm3fIHyjGNlwSnn7-VLkoCwXZkTwq6zJeUBvUqCwnaj7yEAZI-7oXpUVfMtkjL59D_8VKNVHg-zLMtem7Ew/s1600/firehd-softaware-2012-09-10-600-6-1347320770.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMHM2IGtJT87IFoON_Txjb1v986ah3rt5hgdpOuyen0DlwFY1ICVQ-RDtOxm3fIHyjGNlwSnn7-VLkoCwXZkTwq6zJeUBvUqCwnaj7yEAZI-7oXpUVfMtkjL59D_8VKNVHg-zLMtem7Ew/s320/firehd-softaware-2012-09-10-600-6-1347320770.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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The basic reading interface is largely unchanged from what we've seen before, which is just fine by us -- ain't broke, don't fix it and whatnot. A swipe or a tap takes you from page to page and there are plenty of options for changing font (still just six), color (black on white, brown on sepia or white on black) and margins. Taking notes is as easy as dragging a finger across text and sharing anything to Twitter or Facebook is similarly simple. Just figured out who the murderer is? Feel free to issue a tweet right from that climactic page and spoil the book for all your friends.&lt;br /&gt;
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The big addition here is Amazon's Immersion Reading service. Now, when you purchase a textual book that's also offered in Audible format you'll be given the option of adding the voice narration for a few bucks more. When these two mediums combine you can play the narration while you read the text and the word being spoken will be highlighted on the tablet as it's said.&lt;br /&gt;
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This is an experience that's said to increase reading comprehension, but more importantly, it means you can pick up right where you left off -- whether you left off listening in the car or reading in bed. That's thanks to Whispersync for Voice, which is currently rolling out to Audible's various mobile apps. With that you can listen on any supported device and have your current position follow you wherever you are. We tried this with the recently updated Android app and it worked perfectly, dropping us into the book right where the Audible recording left off.&lt;br /&gt;
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&lt;b&gt;Productivity&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Amazon includes OfficeSuite for opening your average Office-type productivity applications, which again you can email right to your Kindle if you like. There are also new email, calendar and contacts apps that deliver a fair bit more usability than with the previous Fire. We plugged in a Gmail account and the tablet quickly sucked down our recent email, with labels, and within a minute or so we were fighting the good fight of the inbox bulge anew.&lt;br /&gt;
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The calendar and contacts apps are similarly workable, but serious productivity-hounds will find them somewhat lightweight. For example, you can't tap on an address in a calendar invite to get directions there, can't view calendars shared with you in Gmail and, should you forget to enter an event without a name, it just says "Cannot create an empty event" and discards all of your changes. You do, at least, get reminder notifications pushed into the status bar to alert you of your upcoming conference call.&lt;br /&gt;
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&lt;b&gt;Accessories&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIv3-_B_HIcxwEX9chf83xfoLlgZ20cRQ-0wqfvpE7wMoBAetixF85IKPrbRSgEKvtQMDyW8J1fJwQQQnP6A29_KP5dfJtup5-twBYmNtr0ZXbRxU98dSZyUFmd2Xj35-niEK3w5E7rX4/s1600/firehd6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIv3-_B_HIcxwEX9chf83xfoLlgZ20cRQ-0wqfvpE7wMoBAetixF85IKPrbRSgEKvtQMDyW8J1fJwQQQnP6A29_KP5dfJtup5-twBYmNtr0ZXbRxU98dSZyUFmd2Xj35-niEK3w5E7rX4/s320/firehd6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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We also received Amazon's leather case for the Kindle, which costs $44.99 and handily consumes your tablet on all sides. It's is available in a variety of mostly tame colors, the exception being the still somewhat subdued yellow we received. It provides easy access to all ports and buttons, cut-outs for the speakers and, best of all, has a magnetic flap that locks the screen when you close it.&lt;br /&gt;
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Amazon also offers a $19.99 ($9.99 if you buy it with a Kindle) charging adapter for the thing, as you'll get only the micro-USB cable in the box. Yes, you can charge it up through any standard USB charger, but you'll need a higher-spec charger like this one (or any of the dozens of iPad chargers) to do so at maximum speed -- about four hours from empty to full by Amazon's reckoning.&lt;br /&gt;
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And then there's the best accessory of all: $15 to turn off Offers. Amazon hasn't enabled this feature yet so we weren't able to try it ourselves, but given the prevalence of advertising beating you over the head everywhere you look in this thing, it might just be worth it.&lt;br /&gt;
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&lt;b&gt;The competition&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeuoo4EOJyIHjEuY05eeu9J3xLp-Q_e7V7CXLtLqxWbha-qXKtWJKgUsf_8oYrVKELfQ3csWHoGBCULLrHNTRIkB1EMnhO9kqGFMpxwtnE6ttzVEch6oWg6UyMAtcSU-4T_LuimPxdaMo/s1600/firehd7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeuoo4EOJyIHjEuY05eeu9J3xLp-Q_e7V7CXLtLqxWbha-qXKtWJKgUsf_8oYrVKELfQ3csWHoGBCULLrHNTRIkB1EMnhO9kqGFMpxwtnE6ttzVEch6oWg6UyMAtcSU-4T_LuimPxdaMo/s320/firehd7.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
When the original Kindle Fire launched, there wasn't an awful lot to compare it to. After all, 7-inch tablets were rare and those priced at $200 were largely, well, junk. That's certainly changed, but the most direct competition for the Kindle Fire HD is its predecessor, now informally called the Kindle Fire SD. It's largely the same device as before, still rocking the PlayBook-esque exterior and limping along with just 8GB of storage, but it now features a similar 1.2GHz processor as that found in the HD. And, it's considerably cheaper at $159.&lt;br /&gt;
&lt;br /&gt;
For that $40 here you get twice the storage and a lot more pixels to gaze at, which we think is well worth the increase in cost. But, honestly, if you're swaying well to the casual side and will be doing some simple gaming, surfing and reading -- maybe looking at a tablet for a child -- the Kindle Fire SD is a really good value.&lt;br /&gt;
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&lt;div style="background-color: white; color: #444444; font-family: georgia; font-size: 14px; line-height: 19px; margin-bottom: 1em; padding: 0px;"&gt;
If, on the other hand, you're someone who is leaning more toward the power user side, you're probably wondering how this stacks up against the $199&amp;nbsp;&lt;a href="http://www.engadget.com/2012/06/28/nexus-7-review/" style="color: #00bdf6; outline: none; text-decoration: none;"&gt;Google Nexus 7&lt;/a&gt;. When we reviewed that, we called it the best $200 tablet you can buy and now, a few months later, we still think that's true. But it's close. Really close. For the same money the Fire HD gives you twice the storage, proper stereo speakers, HDMI output and better WiFi performance. Plus, there's an amazing wealth of premium content always at your fingertips -- you'll never want for something to watch, read or listen to.&lt;/div&gt;
&lt;div style="background-color: white; color: #444444; font-family: georgia; font-size: 14px; line-height: 19px; margin-bottom: 1em; padding: 0px;"&gt;
But, we'd still take the Nexus 7. All that content can't make up for the distinctly limited offerings in Amazon's Appstore, most notably the first-party Google apps. Gmail and Google Maps alone add significant value to the Nexus 7, and then there's Amazon's heavy-handed Android customization. While the Fire HD is far more responsive than the Fire was before it, it doesn't compare to the feeling of raw, uncompromised Jelly Bean.&lt;/div&gt;
&lt;div style="background-color: white; color: #444444; font-family: georgia; font-size: 14px; line-height: 19px; margin-bottom: 1em; padding: 0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="background-color: white; color: #444444; font-family: georgia; font-size: 14px; line-height: 19px; margin-bottom: 1em; padding: 0px;"&gt;
&lt;a href="http://www.engadget.com/2012/09/11/amazon-kindle-fire-hd-review-7-inch/"&gt;Source&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLsiB0B7Cd0SSauTNxF9yoB-Sab6XcycMAPGMIfcccX0A950PGgugHFQGA0v55-qjRqsU7rENd7HUqNBO2_3Qrp9lYukmNCshiLtOZE8_da4J8Q_uwEB-c_MXfif2OR0rn3Q7RLx9Usf0/s72-c/firehd1.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nexus 7 review: Powerfull and the best $200 tablet you can buy</title><link>http://gadgetdream.blogspot.com/2012/09/nexus-7-review-best-200-tablet-you-can.html</link><category>Android Gadget</category><category>Tablet PC</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Thu, 13 Sep 2012 05:46:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-6885168976914655970</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRodaAKVCA2U0vwz9WNf6aFzz_VYdDVgxd1LOYO2stQ2scdnlrX4EA9V3_RJ11greNfNPVsyMZ1Aeyhz8rp0qqNKq_dWcLTy7eVAJWnZg4vdh_jI3DU6ezFa3t4_FkQPUYpefVWpOYOG4/s1600/nexus1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRodaAKVCA2U0vwz9WNf6aFzz_VYdDVgxd1LOYO2stQ2scdnlrX4EA9V3_RJ11greNfNPVsyMZ1Aeyhz8rp0qqNKq_dWcLTy7eVAJWnZg4vdh_jI3DU6ezFa3t4_FkQPUYpefVWpOYOG4/s320/nexus1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In 2008, when the Eee PC was revolutionizing the computing world and driving every manufacturer to make cheaper and smaller laptops, Sony washed its hands of the whole thing. The "race to the bottom," the company said, would profoundly impact the industry, killing profit margins and flooding the market with cheap, terrible machines. Sony was wrong, its stance lasting about a year before joining the competition with its own VAIO W.&lt;br /&gt;
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Four years on we're buying better laptops than ever before and, with the netbook class now more or less dead, that downward competition seems to have shifted to the tablet front. A flood of cheap, truly awful slates preceded Amazon's Kindle Fire, the $200 tablet from a major brand that looks to have been the proper catalyst in plunging prices. The latest challenger to enter the competition is ASUS, partnering with Google to create the first Nexus tablet, a device that not only will amaze with its MSRP, but with its quality. It's called the Nexus 7, it too is $200, and it's better than Amazon's offering in every way but one.&lt;br /&gt;
&lt;br /&gt;
Though that low cost is the big talking point about this tablet, you'd certainly never know it just by holding the thing. Okay, so there's more polycarbonate than panache here, but the design of the Nexus 7 feels reasonably high-end, starting with that rubberized back. Yes, it is rubber, but it's very nicely textured, nice enough to fool one tech journalist into thinking it was leather.&lt;br /&gt;
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No cow shed its skin to cover the back of this tablet, of that we can assure you, but the dimpled pattern here is not unlike the sort you might find on leather-wrapped racecar steering wheels. While there's no MOMO logo to be found, the feel is much the same and, we presume, rather more durable. There are two other logos to be found, though, starting with the Nexus branding embossed in big letters on the top, with a much smaller ASUS graphic on the bottom. That's it, though: understated and sophisticated. Just how we like it. (Even the FCC logo and other noise are on a piece of plastic you can easily peel off.) There's also no camera lens poking out here, as the 1.2-megapixel shooter up front is all you get.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdy_OE789CRH3NbJleTQnDLI-X8sLSY1MR8cefaGZ5p7YOPFDgehohSK4d78beRw73LyY-ubaeTP5hYcB-X5ba-PL7vC-zjkFOOJAg43UPqfzqfOBanxLM7r6bL_5T1TdIG7IXuQ7PDnw/s1600/nexus2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdy_OE789CRH3NbJleTQnDLI-X8sLSY1MR8cefaGZ5p7YOPFDgehohSK4d78beRw73LyY-ubaeTP5hYcB-X5ba-PL7vC-zjkFOOJAg43UPqfzqfOBanxLM7r6bL_5T1TdIG7IXuQ7PDnw/s320/nexus2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Nexus 7 vs. Galaxy Tab 7.7 vs. Galaxy Tab 2 7.0&lt;/b&gt;&lt;/div&gt;
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Move further down toward the bottom of the back and you'll find the device's single speaker. It's a slit that runs roughly two-thirds of the way across the back, centered and sitting about a half-inch above the bottom -- which is, by the way, where you'll find the tablet's only ports. Centered down there is a micro-USB connector and, to the far right side when looking at the display, the 3.5mm headphone jack. That's it. Thankfully, ASUS's proprietary connector found on the Transformer tablets doesn't make an appearance here, but neither do we get a dedicated HDMI output, which is a bit of a bummer.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXl5ZigqtczsNQsfzApf1Tz92JD-894wGMhuHaGavvrPf1Ww15pbuV-f8LjiIi9n5KIRO8DAj4k5eMdZYuPZybBZPijpP-0YgxYoRe-4SMfhzdsnKAcHWwxIyeA98IKrKOKwyC6LlhiAo/s1600/nexus3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXl5ZigqtczsNQsfzApf1Tz92JD-894wGMhuHaGavvrPf1Ww15pbuV-f8LjiIi9n5KIRO8DAj4k5eMdZYuPZybBZPijpP-0YgxYoRe-4SMfhzdsnKAcHWwxIyeA98IKrKOKwyC6LlhiAo/s320/nexus3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;Display and sound&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipdIgSCgHGuHz5-M8SlXzCr1uqvzAFbKiIomA5EpemuHQoFvSuALy0T0pPfuKSI7Mv_mIZilaEhur7UIIM0uEj6n2rOJOTQvZ5XZjT0RU7KG2EKM-bNlshNFqE8KLuOPDn6xRmwTe6IZM/s1600/nexus4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipdIgSCgHGuHz5-M8SlXzCr1uqvzAFbKiIomA5EpemuHQoFvSuALy0T0pPfuKSI7Mv_mIZilaEhur7UIIM0uEj6n2rOJOTQvZ5XZjT0RU7KG2EKM-bNlshNFqE8KLuOPDn6xRmwTe6IZM/s320/nexus4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Budget tablets typically make the biggest sacrifices on the display front, and certainly the 1,024 x 600 resolution on the Kindle Fire feels a bit constricting at this point. Not so with the Nexus 7, which is fronted by a very nice 1,280 x 800 IPS panel rated at 400 nits of brightness. While more pixels is always better -- the new iPad and its Retina display having made us yearn for ridiculously high resolutions in all our devices -- WXGA feels perfectly adequate here. Text is rendered very well and 720p videos look great.&lt;br /&gt;
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Much of that, though, is thanks to the other, less quantifiable aspects of the screen. Viewing angles are top-notch, with contrast staying strong regardless of which side you're coming from. And, it's plenty bright, too, a properly nice screen that, like everything else here, is just a little nicer than you'd expect given the cost.&lt;br /&gt;
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Audio, however, isn't exactly fighting above its class. The speakers integrated in the back and peeking out through a slender slit toward the bottom deliver a decent amount of sound that isn't too unpleasant to listen to. It passes the "loud enough to fill a hotel room" test but the quality at those levels will leave you reaching for your earbuds.&lt;br /&gt;
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&lt;b&gt;Performance and battery life&lt;/b&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB-qKOeFRNf1BiPwRO1khpolMf8R8JNkWFefDLAWsCLaJxRIGPWX4Bv5vpTI-4Qd0waqSVwyb8weARPwcmJxHzS9TarTX9qsxPDepPzFTRyLQkNMPPUXkeYGDZ4pBuLOvlWJWj84_YWVg/s1600/nexus5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB-qKOeFRNf1BiPwRO1khpolMf8R8JNkWFefDLAWsCLaJxRIGPWX4Bv5vpTI-4Qd0waqSVwyb8weARPwcmJxHzS9TarTX9qsxPDepPzFTRyLQkNMPPUXkeYGDZ4pBuLOvlWJWj84_YWVg/s320/nexus5.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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When Jen-Hsun Huang teased Tegra 3-powered tablets would drop under $200 this summer he obviously knew what was coming, but what we didn't know was just how far back those tablets would have to be scaled to make that price point. If you've been reading all the way through to here (and we love you for it) you'll know we haven't yet found a real compromise made to achieve that price. Compromises will not be found in this section, either.&lt;br /&gt;
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Okay, so a 35-second boot time does leave a little bit to be desired, but once you're inside the OS, applications load quickly and respond briskly, even graphics-heavy ones like the Google Play magazine app. Webpages are rendered promptly and swiping through them is snappy. Sure, there are the occasional stutters and hiccups here that even a coating of Butter doesn't completely eliminate, but we've experienced those with even the top-shelf tablets, like the recent Transformer Pad Infinity TF700 with its 1.7GHz version of the Tegra 3 processor.&lt;br /&gt;
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In fact, if benchmarks are to be believed, this little guy actually performs better than its bigger brothers. SunSpider tests, which look at JavaScript rendering speeds in the new Chrome browser, were completed on average in a relatively speedy 1,785ms. The tablet burned through Vellamo with an average score of 1,650 and notched 11,713 in CF-Bench. Only the Quadrant score was on the low side compared to the much higher-priced&amp;nbsp;competition, coming in at 3,501.&amp;nbsp;Since there were plenty of people freaking out about the new iPad getting warm when gaming and doing other intensive tasks we'll point out briefly that the Nexus 7 was noticeably increasing in temperature as these benchmarks cooked away. But, at no point did it become disconcertingly hot. Just a little toasty.&amp;nbsp;And of course a tablet is only good for as long as you can use the thing, and we were quite impressed by the longevity here. We came within spitting distance of 10 hours on a charge using out standard rundown test, which has the tablet connected on WiFi and looping a video endlessly. That's very, very good for a budget 7-incher and bests many bigger, more expensive slates.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Software&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0QNHVJwFTb5vB0Cl1oPFLtB0qeVA6PxB9o3RnJwjrXsvOdjdcNP2Un8QPLMwbX6fTnwh1Gplbmr_J2gGrTW1SeVVKqIEZ1KatsvW0wWHQfge7eK65X3HLWuZn1Jasog2jrqVZD0UOQiA/s1600/androidjbeaster.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0QNHVJwFTb5vB0Cl1oPFLtB0qeVA6PxB9o3RnJwjrXsvOdjdcNP2Un8QPLMwbX6fTnwh1Gplbmr_J2gGrTW1SeVVKqIEZ1KatsvW0wWHQfge7eK65X3HLWuZn1Jasog2jrqVZD0UOQiA/s320/androidjbeaster.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The Nexus 7 is the first device shipping with Android 4.1. We'll defer to our full review of Jelly Bean for full impressions, as it's far too much to get into here, but there are a few aspects of the latest additions to Android that are worth pointing out.&lt;br /&gt;
&lt;br /&gt;
Like those magazine subscriptions we mentioned above, for example. The Play Magazines app is a perfectly respectable reader that has a great selection of content and very smooth performance. While pinch-to-zoom is quite fluid, thanks to the reasonably high-res screen you won't necessarily have to do so as often as you might on the Fire. That's because text is clear and readable if you still have the eyesight to match -- though should you want something a bit easier to parse there's a handy text view.&lt;br /&gt;
&lt;br /&gt;
In terms of pricing, though, we found many magazines to be slightly more expensive here than they are on the Fire. Music, too, tends to cost a dollar or two more per album than what Amazon offers in its MP3 download store. Thankfully, since all that music is DRM-free, there's nothing stopping you from loading up your tablet with what you've bought elsewhere. Nothing, at least, other than the somewhat limited amount of internal storage.&lt;br /&gt;
&lt;br /&gt;
And then, of course, there's the new stock browser, Chrome. Not a lot has changed since our first impressions a few months ago, so it's still a nice step up from the boring, old Browser app on previous versions of Android. Rendering performance is generally good, and the ability to import open tabs from a desktop browsing session is very handy, indeed. You can finally uninstall that ancient Chrome to Phone plugin.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.engadget.com/2012/06/28/nexus-7-review/"&gt;Source&lt;/a&gt;&lt;br /&gt;
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&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRodaAKVCA2U0vwz9WNf6aFzz_VYdDVgxd1LOYO2stQ2scdnlrX4EA9V3_RJ11greNfNPVsyMZ1Aeyhz8rp0qqNKq_dWcLTy7eVAJWnZg4vdh_jI3DU6ezFa3t4_FkQPUYpefVWpOYOG4/s72-c/nexus1.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Qualcomm unleashes the fastest and expensive Android tablet</title><link>http://gadgetdream.blogspot.com/2012/07/qualcomm-unleashes-fastest-and.html</link><category>Android Gadget</category><category>Tablet PC</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Wed, 25 Jul 2012 18:43:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-2121427148267492609</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRQR-CSfejK9oxsoeUbfamHwuSUnpBBybzDDhdTTRnaMwasYQmLV1k9z9hvv8IDoqH7yvY2t3V0_enrgGtCQ69QAaZjTC2XJC8VQw0a1JfqeKdCyWqSSzwdq-cFikRttWihW7FEzA9Z1E/s1600/8064_MDPTablet_small-600x393.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRQR-CSfejK9oxsoeUbfamHwuSUnpBBybzDDhdTTRnaMwasYQmLV1k9z9hvv8IDoqH7yvY2t3V0_enrgGtCQ69QAaZjTC2XJC8VQw0a1JfqeKdCyWqSSzwdq-cFikRttWihW7FEzA9Z1E/s320/8064_MDPTablet_small-600x393.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
NVidia, Samsung, you can keep your Tegra 3 and Exynos. There’s a new champion in the Android world of tablets. There are people that only settle for the best products, so if you’re after the fastest tablet running Android you’re in luck: Qualcomm has the answer for you with the Snapdragon S4 Pro Mobile Development Platform (MDP) tablet. So how fast it is? Let’s just say that there is no Exynos or Tegra 3 that can keep up with this "evil" creation from Qualcomm.&lt;br /&gt;&lt;br /&gt;A quad-core 1.5Ghz Krait CPU powers the tablet, together with 2GB of RAM and the Adreno 320 GPU, making for an incredibly fast system. A 13 megapixel camera with 1080p video recording, meanwhile, runs the show on the back. The tablet comes with Android 4.0.4 out of the box, but a Jelly Bean upgrade is not out of the question.&lt;br /&gt;&lt;br /&gt;Currently, the tablet is being labeled as an "MDP," which means that it only targets developers. That should come as no surprise to anyone if we’re going to be seeing the Snapdragon S4 Pro chipset in future smartphones and tablets from known manufacturers.&lt;br /&gt;&lt;br /&gt;So what should we expect from the Qualcomm chipset? The Snapdragon S4 Pro is targeted at smartphones and tablets, being available as both dual- and quad-core Krait CPUs with an Adreno 320 GPU. 1080p video recording and an up to a 20 megapixel camera is supported. The biggest news comes from 4G LTE support: quad core CPU and LTE wasn’t a popular combination due to the lack of support from chipset manufacturers.&lt;br /&gt;&lt;br /&gt;So what’s the damage? BSQUARE has the tablet on offer for $1,299, which is a rather shocking price for consumers, but Qualcomm is aiming at developers and vendors to buy this tablet, which is only logical considering that it’s an MDP tablet.&lt;br /&gt;&lt;br /&gt;The dual-core Snapdragon S4 that’s available today in the very popular Samsung Galaxy SIII and HTC One X (One XL internationally) when not paired with a battery-hogging LTE radio is an excellent performer in terms of endurance, with the quad-core Snapdragon S4 Pro likely to offer similar performance when it comes to battery life.&lt;br /&gt;&lt;br /&gt;Is it the cheapest tablet around? No, but it’s the fastest, and its point today is to show manufacturers and platform developers what it’s capable of. &lt;br /&gt;&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRQR-CSfejK9oxsoeUbfamHwuSUnpBBybzDDhdTTRnaMwasYQmLV1k9z9hvv8IDoqH7yvY2t3V0_enrgGtCQ69QAaZjTC2XJC8VQw0a1JfqeKdCyWqSSzwdq-cFikRttWihW7FEzA9Z1E/s72-c/8064_MDPTablet_small-600x393.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Diablo III Player Dies After Playing for 40 consecutive Hours</title><link>http://gadgetdream.blogspot.com/2012/07/diablo-iii-player-dies-after-playing.html</link><category>Commercial Games</category><category>Computers</category><category>Gadget News</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Wed, 18 Jul 2012 06:34:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-2716394436811464474</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiac7eesKS-3SYSNhkZIT7GgpRTAM2ErfL3H2vBl8N8aGlVaFxp0CRaJeNRmIpDJaAs60igeFUGwLp6Npu9rYf7QoeVtUsup8RoLwHng2GF2XmIBJOljIn_z9MV0UmyY5ltM8xIkf-kC60/s1600/Diablo-III1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiac7eesKS-3SYSNhkZIT7GgpRTAM2ErfL3H2vBl8N8aGlVaFxp0CRaJeNRmIpDJaAs60igeFUGwLp6Npu9rYf7QoeVtUsup8RoLwHng2GF2XmIBJOljIn_z9MV0UmyY5ltM8xIkf-kC60/s320/Diablo-III1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
A TAIWAN teenager has collapsed and died at an internet cafe after playing Diablo 3, a popular online video game, for 40 consecutive hours, local media say. The 18-year-old identified by only his surname, Chuang, booked a private room at the cafe in Tainan, southern Taiwan, around noon on July 13 and played for nearly two days without eating, the United Daily News broadsheet reported on Tuesday. On the morning of July 15, an attendant entered the room and found Chuang resting on a table. After the attendant woke him, he stood, took a few steps and then collapsed, the report said. He was pronounced dead shortly after arriving at a local hospital.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiac7eesKS-3SYSNhkZIT7GgpRTAM2ErfL3H2vBl8N8aGlVaFxp0CRaJeNRmIpDJaAs60igeFUGwLp6Npu9rYf7QoeVtUsup8RoLwHng2GF2XmIBJOljIn_z9MV0UmyY5ltM8xIkf-kC60/s72-c/Diablo-III1.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Ouya's Android-based gaming console break Kickstarter record</title><link>http://gadgetdream.blogspot.com/2012/07/ouyas-99-android-based-gaming-console.html</link><category>Android Gadget</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Tue, 10 Jul 2012 18:50:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-3501550399800376569</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhy-WWYS9KHewwxl5jmWuxvA54pKDsJLvHkLi9tWDD7GeAgPvLNW-orWQJ3rr5FrDyMVnyXLQao8NCT9d5KG9jefiqoMGvOXG2WCxb0CIC5pHYoccB-zEf1qXKxHnZKOfSFBxcXwkaDvo/s1600/boxer8-ouya-middle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhy-WWYS9KHewwxl5jmWuxvA54pKDsJLvHkLi9tWDD7GeAgPvLNW-orWQJ3rr5FrDyMVnyXLQao8NCT9d5KG9jefiqoMGvOXG2WCxb0CIC5pHYoccB-zEf1qXKxHnZKOfSFBxcXwkaDvo/s320/boxer8-ouya-middle.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
The gaming public at large has spoken. In less than 12 hours, Yves Behar's Android-based Ouya gaming console has reached its lofty funding goal of $950,000 on Kickstarter. The $99 system packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot plus a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about under 10K units available (out of 20,000) at the $99 price. It appears that the traditional business model for gaming consoles just got rocked, and we can't wait to see the final results.

ref: &lt;a href="http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console"&gt;ouya&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhy-WWYS9KHewwxl5jmWuxvA54pKDsJLvHkLi9tWDD7GeAgPvLNW-orWQJ3rr5FrDyMVnyXLQao8NCT9d5KG9jefiqoMGvOXG2WCxb0CIC5pHYoccB-zEf1qXKxHnZKOfSFBxcXwkaDvo/s72-c/boxer8-ouya-middle.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>7" tablets will beat down tablet market with bigger screen</title><link>http://gadgetdream.blogspot.com/2012/07/7-tablets-will-beat-down-bigger-screen.html</link><category>Android Gadget</category><category>Tablet PC</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Sat, 7 Jul 2012 10:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-4831856281509482670</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGSsagpisOxh4xQSYrF5cF2UT2ktN5k7bRdkp3M_5EpGjXt8aXN9RwF3BWoeaD3LPWUkHlft-lLmz8AkTLWACSTZtHhQU0QewI3L0ShnPRqUwujVC3ji2Z_BgZI0XmjZK-zMx1VpNZ18s/s1600/Ainol_Novo_7_Aurora_-5.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="242" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGSsagpisOxh4xQSYrF5cF2UT2ktN5k7bRdkp3M_5EpGjXt8aXN9RwF3BWoeaD3LPWUkHlft-lLmz8AkTLWACSTZtHhQU0QewI3L0ShnPRqUwujVC3ji2Z_BgZI0XmjZK-zMx1VpNZ18s/s320/Ainol_Novo_7_Aurora_-5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;

Most tablets in use today are iPad sized. That's because most tablets in use are iPads.

This reality has led pundits to believe that iPad size is the right size for a touch tablet. But I've come to believe that in just two years, iPad-sized tablets will represent a small minority of the market.

It's hard to believe now, but experts used to argue about whether there was room in the space between a phone and a laptop for any kind of consumer electronics device.

Now it has become clear that there are major markets for two sizes: An iPad size in the 10-inch diagonal range, and a smaller size in the 7-inch diagonal range.

Not only should these two form factors be considered distinct, but in many ways they should be considered opposites. The big one is portable (home, office, coffee shop) and the other is mobile (absolutely everywhere).

&lt;b&gt;Why little tablets will rule the consumer market&lt;/b&gt;

The key attribute of small tablets that will drive them into mainstream use is low cost. But the implications of why that will prove to be the case are under-appreciated as a driver of massive adoption.

How low will they go? I think that over the next two years, the "sweet spot" range for 7-inch tablets is between $100 and $200.

Sure, we've seen lots of phones at these prices and below. But phones require wireless service, which brings the total cost of ownership into the many hundreds or thousands of dollars for the life of the device.

With small tablets, consumers will pay one very low price -- and they're done spending.

Wi-Fi is becoming far more ubiquitous now because people are using personal hotspots -- features that let several Wi-Fi connections piggyback onto a mobile broadband connection.

Buying these cheap tablets will be a nearly consequence-free decision. They'll be an impulse buy. People will buy several. People will buy them for their children. Children will buy them for themselves.

But the real driver isn't just that low cost means more people can afford them. Low cost means low material value, which will give people incentives to use tablets everywhere, all the time without thinking about them. They're a low-risk gadget to carry around. They're less likely to be stolen. They're easily replaced if lost or broken.

The smaller form factor also increases the locations and circumstances for using a tablet. It's both less conspicuous and also fits in a pocket.

For example, I wouldn't use my $500 iPad in the following circumstances, but would definitely use my $200 Google Nexus 7: The beach, in restaurants, at the movies (oh, calm down -- I'll shut it off before the trailers roll), while hiking, while walking around in disreputable neighborhoods, while on a boat, and so on.

Increased locations for use means more use, and more use means more enjoyment. Cheapness is a feature. Cheapness enhances mobility.

Because they're more mobile, they'll be enjoyed for more casual uses. The Google Nexus 7, for example, is a great example of the kinds of uses people will gravitate toward on small tablets.

The new Google Now and the newly improved Google Voice Search, both new to the Jelly Bean version of Android and first launched on the Nexus 7, suggest the killer app for small tablets: the virtual assistant. They're both so fast, accurate and uncannily insightful that people will want to to use them all day, every day

Eventually, I believe, virtual assistants on both iOS and Android tablets will be given the power to control apps on the device. That combination will transform small tablets and phones into Star Trek computers that answer questions and go off and do things in the world on behalf of the user.

Small tablets are also perfect social networking machines. Phones are popular devices for interacting on Facebook, but not because it's a compelling size. Phones are way to small for the visual, photo-centric way people do social networking. iPad-sized tablets are also flawed, because they're less mobile. But 7-inch touch tablets are an ideal combination of big screen and mobility. Google's new Google+ app on Nexus 7 is by far the best social networking platform ever introduced. Facebook and Twitter will probably follow with similarly great tablet-specific apps.

So while the larger iPad-sized tablets are slightly more usable from a user interface perspective, smaller tablets are vastly more usable from a location and circumstance perspective.

And unlike bigger tablets, which gravitate toward web surfing, reading and email, smaller tablets will be used for more personal uses -- as virtual assistants and social networking machines.

&lt;b&gt;Why small tablets will rule the education market&lt;/b&gt;

The education market, especially K-12, is overdue for a tablet revolution. Few people outside the education market realize that cost is the only thing holding back that revolution.

The least well-funded districts aren't going to pay iPad prices to supply each student with an iPad.

Even the richest school districts aren't going to send children out the front door of the school with a desirable, stealable consumer electronics device like the iPad where they might be targets of theft.

This is the one point most people don't even consider when they think about replacing textbooks with tablets: the physical safety of the children. But educators are obsessed by it, and won't embrace devices that put kids in danger.

Apple wants to dominate the future of publishing, which is the interactive multimedia ebook market. The key to capturing that market is the education publishing market. Apple wants to use its free iBooks Author product to get everyone making educational materials. They want to inculcate a generation of future authors in the Apple way of publishing.

But that's not going to happen unless K-12 is using iPads. And that's not going to happen with a $500 iPad.

The smaller, cheaper iPad is Apple's key to dominating the future of publishing, and that's why I believe recent speculation that Apple will unveil a small tablet later this year.

Big tablets like the current iPad will be popular. But they'll always be the high-end minority. The future belongs to small tablets like the Nexus 7 and the upcoming mini iPad.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGSsagpisOxh4xQSYrF5cF2UT2ktN5k7bRdkp3M_5EpGjXt8aXN9RwF3BWoeaD3LPWUkHlft-lLmz8AkTLWACSTZtHhQU0QewI3L0ShnPRqUwujVC3ji2Z_BgZI0XmjZK-zMx1VpNZ18s/s72-c/Ainol_Novo_7_Aurora_-5.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>The San Diego, Europe's First Intel-Powered Android Phone</title><link>http://gadgetdream.blogspot.com/2012/05/san-diego-europes-first-intel-powered.html</link><category>Android Phone</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Thu, 31 May 2012 21:33:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-7385245524157240370</guid><description>Intel has been conspicuously absent from the mobile arms race in recent years but 2012 is the year the company changes all that. After a significant showing at CES this year, Intel has now teamed up with Orange to deliver San Diego. No, not the city, and get used to making the distinction. The San Diego is Europe's first Intel-powered Android phone.

&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://cdn.androidpolice.com/wp-content/uploads/2012/05/Orange_San_Diego_with_IntelInside_front_thumb.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="358" width="203" src="http://cdn.androidpolice.com/wp-content/uploads/2012/05/Orange_San_Diego_with_IntelInside_front_thumb.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://cdn.androidpolice.com/wp-content/uploads/2012/05/orangesandiego2_thumb.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="358" width="215" src="http://cdn.androidpolice.com/wp-content/uploads/2012/05/orangesandiego2_thumb.png" /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://cdn.androidpolice.com/wp-content/uploads/2012/05/Orange_San_Diego_with_IntelInside_back_thumb.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="358" width="211" src="http://cdn.androidpolice.com/wp-content/uploads/2012/05/Orange_San_Diego_with_IntelInside_back_thumb.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;

The 4.03" device will be powered by the 1.6GHz Intel Atom Z2460, and run on an HSPA+ network. The device also packs an 8MP camera, supporting 1080p video capture, and HDMI out. In an effort to keep up with the One X and the SGSIII, the camera also features a burst mode, boasting the ability to take up to 10 photos inside of a second.

&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/0Gs6K_PCY_w" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;

Of course, the deciding factor for many of us is what version of Android it's running. Press shots confusingly show the ancient 2.2 and earlier style status bar, however the demo video above, as well as the device's page on Orange's shop, indicate that it is, in fact, running Gingerbread. Given how far behind Intel has been in the mobile world, it's not surprising they aren't ready to ship an ICS handset yet, but launching a flagship with Gingerbread in this mobile landscape is still going to be a very hard sell. The device will pack 16GB of internal storage and launch on June 6th.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/0Gs6K_PCY_w/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Google developing a Game Center application for Android</title><link>http://gadgetdream.blogspot.com/2012/05/rumor-google-developing-game-center.html</link><category>Android Application</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Thu, 10 May 2012 10:11:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-8988243208375635255</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://ddgmr.droidgamers.netdna-cdn.com/cache/multithumb_thumbs/b_500_274_16777215_0___images_stories_news_googlegamecenterjob_google-game-center-android-job.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://ddgmr.droidgamers.netdna-cdn.com/cache/multithumb_thumbs/b_500_274_16777215_0___images_stories_news_googlegamecenterjob_google-game-center-android-job.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
So a new rumor is rolling around out there that Google is currently developing a Game Center style application and service for Android. While this is a 'new' rumor, back in June of 2011 we actually predicted that this would happen eventually anyways.&lt;br /&gt;
&lt;br /&gt;
Our prediction was based off of a couple of factors. Firstly, there was a feature in the Android App Inventor that pointed towards this feature/service where there was an API being developed apparently called Game Client which would allow for communication to online game servers. While this could have ended up as being something completely different, and probably is, we felt at the time that this would be used for communication between a game and a Game Center type of service.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://ddgmr.droidgamers.netdna-cdn.com/images/stories/news/googlegamecenterjob/game-client-android-app-inventor-bubble.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="143" src="http://ddgmr.droidgamers.netdna-cdn.com/images/stories/news/googlegamecenterjob/game-client-android-app-inventor-bubble.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Secondly, the job postings at the time for positions at Google hinted at a similar idea. This was before the social games came to Google+ but some of the requirements and responsibilities pointed to a Game Center service.&lt;br /&gt;
&lt;br /&gt;
Lastly, it is an inevitable evolution. With social games on Google+ and iOS having the Game Center service, Google would have to develop something along those line to stay competitive with iOS and gaming on that platform. Now it seems that there is new information with this new rumor to give more substance to our prediction.&lt;br /&gt;
&lt;br /&gt;
A source who spoke to Business Insider says that Google is currently developing such an application and service which would utilize an achievement system, leader boards, and a friend finder so gamers to challenge each other. While this is an anonymous source speaking with Business Insider, it just makes sense that this would be the next step for Google to take to make Android gaming better. Of course there is no word just yet on when this service will launch but Google I/O is just around the corner.

&lt;a href="http://droidgamers.com/index.php/apps/3738-rumor-google-developing-a-game-center-style-application-for-android"&gt;Source&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>ZX Spectrum emulator discovered in N64 game Goldeneye</title><link>http://gadgetdream.blogspot.com/2012/04/zx-spectrum-emulator-discovered-in-n64.html</link><category>Arcade Emulator</category><category>DOSBox emulator</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Wed, 18 Apr 2012 05:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-1111899169151333124</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg50jb3kaIIBBXbZgiAQ2Fbhdp31BwY7cMaZhPnyho3P8nG83VJK1faOxWNuh5JZxoCmA4DwXybOpG7RzcDOg1cisVtht48pJKprE09fMqdxgVtulfHO5hSFULSJhwvsUlhBS2UeZKlTyk/s1600/zx.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg50jb3kaIIBBXbZgiAQ2Fbhdp31BwY7cMaZhPnyho3P8nG83VJK1faOxWNuh5JZxoCmA4DwXybOpG7RzcDOg1cisVtht48pJKprE09fMqdxgVtulfHO5hSFULSJhwvsUlhBS2UeZKlTyk/s320/zx.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Little benownst to the world all this time, GoldenEye (N64) has a 
fully-functional ZX Spectrum 48x emulator built into it.  By feeding it a
 proper Spectrum monitor program and calling menu 25 to load a snapshot,
 any Spectrum 48x program can be run.&lt;br /&gt;
&lt;br /&gt;
The emulator started life as a side project to see if Spectrum 
emulation was possible on N64 and was hooked into GE, the current game 
in development.  It was supposed to be removed before release but was 
only made inaccessible and inoperable.  All the registers, dependancies,
 and script required to run the emulator still reside in retail 
GoldenEye carts.&lt;br /&gt;
&lt;br /&gt;
The original list of games were previous Rare titles, then known as 
Ultimate Play the Game.  The embedded filelist is, in order:&lt;br /&gt;
&lt;br /&gt;
&lt;div style="margin-top: 5px; margin: 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom: 2px;"&gt;
Code:&lt;/div&gt;
&lt;pre class="alt2" dir="ltr" style="border: 1px inset; height: 194px; margin: 0px; overflow: auto; padding: 8px; text-align: left; width: 700px;"&gt;em/data/sabre.seg.rz  Sabre Wulf
em/data/atic.seg.rz  Atic Atac
em/data/jetpac.seg.rz Jetpac
em/data/jetman.seg.rz Lunar Jetman
em/data/alien8.seg.rz Alien 8
em/data/gunfright.seg.rz Gun Fright
em/data/under.seg.rz  Underwurlde
em/data/knightlore.seg.rz Knight Lore
em/data/pssst.seg.rz  Pssst
em/data/cookie.seg.rz Cookie
em/data/spec_rom.seg.rz Spectrum 16k monitor program&lt;/pre&gt;
&lt;/div&gt;
In actual fact, the emulator was supposed to run without the aid
 of the monitor program.  Critical subroutines were copied out or 
hardcoded.  In its current state, however, the monitor is required.&lt;br /&gt;
&lt;br /&gt;
Originally, the emulator was run much the same way that stages are 
run.  Unlike stages which run by switching to menu 11, the emulator runs
 by switching to menu 25.  When initialized, it reads what buttons are 
held on controller 3.  Depending on the button held is which game would 
be loaded.  From there, the monitor program and selected snapshot file 
are loaded from ROM, and if necessary these files are decompressed.  &lt;br /&gt;
Only controller 1 is detected.  This is mapped as a Kempston joystick 
on port 31.  Necessary buttons to start each game (usually keyboard '0')
 and any additional keys to play the game are mapped to the keyboard 
port 254 halfwords.  These are set on a per-game basis, but general 
controls are A/B to start a game, Z for the 'action' button, and L to 
unload the emulator and return to gameplay.&lt;br /&gt;
Each emulation cycle lasts 69888 Spectrum cycles.  Each opcode 
consumes a certain amount of this cycle count.  At the end, the screen 
is drawn to the Spectrum screen buffer, and this is displayed like an 
image using usual N64 microcode.  Emulation continues as long as menu 25
 is called.&lt;br /&gt;
&lt;br /&gt;
+_+&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Why a Patch Is Required&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In its pre-patched state the emulator has some peculiar issues, 
probably due to the different versions of included files used to compile
 the retail game.&lt;br /&gt;
For instance, the ten games listed above were not all selectable.  The
 initializer only has button masks for eight games, defaulting to 
SabreWulf.  The snapshot loader restricts this list to only the first 
five.  The controller mapping function, however, redirects buttons for 
all ten titles.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the ROM file table leaves only ten spaces for the ten 
different snapshot files blank.  These are completely blank, without any
 data or indicies until the final file placeholder.  As previously 
mentioned, the monitor was not supposed to be included but is requested 
by the snapshot loader.  Otherwise, the list would require eleven 
spaces.&lt;br /&gt;
&lt;br /&gt;
The 'unloader' does not, in fact, work properly.  It copies NULLs over
 the program manager.  This, obviously, will cause any number of fatal 
errors to the current game and make it impossible to return to normal 
gameplay.  Also, there is no capacity to reset the screen registers to 
default.&lt;br /&gt;
&lt;br /&gt;
+_+&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Patch&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The patch will reactivate full emulation support in GoldenEye.&lt;br /&gt;
The patch should be applied only to an uneditted, unbyteswapped 
(big-endian) North American GoldenEye ROM (NGEE).  The GoldenEye Setup 
Editor can apply and byteswap the ROM for you, as well as recalculate 
the checksum.  (Yes, that was a shameless plug.)  It should run properly
 on hardware.  Probably ;*)&lt;br /&gt;
&lt;br /&gt;
You can download the patch via mediafire:&lt;br /&gt;
&lt;a href="http://www.mediafire.com/download.php?6bnashajw41n5p5" target="_blank"&gt;http://www.mediafire.com/download.php?6bnashajw41n5p5&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Don't pirate ROMs!  In most countries you can legally make a backup 
copy of a cartridge and apply the patch to that.  No direct links to 
ROMs of any kind, patched or otherwise. Respect the Fuzz!&lt;br /&gt;
&lt;br /&gt;
Emulation can be triggered from the folder select screen after the Eye
 and title screens by pressing L+R on controller 3.  To access each 
game, hold the button noted below on controller 3 as you press L+R.  If 
no buttons are held or an invalid combination is used it will default to
 Cookie.  For best results, hold the button for the game you want as you
 press L+R.&lt;br /&gt;
&lt;div style="margin-top: 5px; margin: 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom: 2px;"&gt;
Code:&lt;/div&gt;
&lt;pre class="alt2" dir="ltr" style="border: 1px inset; height: 178px; margin: 0px; overflow: auto; padding: 8px; text-align: left; width: 700px;"&gt;c left  Sabre Wulf
c right Atic Atac
c up  Jetpac
c down  Luna Jetman
+ left  Alien 8
+ right Gun Fright
+ up  Underwurlde
+ down  Knight Lore
A button Pssst
(default) Cookie&lt;/pre&gt;
&lt;/div&gt;
To end emulation at any time, simply press L on controller 1.  
It should return you to the folder select screen and allow you to 
continue to play normally.  This also conveniently allows you to select 
another Spectrum game if you wish.&lt;br /&gt;
&lt;br /&gt;
Here's a link to a video of the thing in action.  Please keep in mind 
Nemu's running with some pretty shotty plugins to get the recording rate
 fairly high.&lt;br /&gt;
&lt;a href="http://www.youtube.com/watch?v=ONJtqf2lIIM" target="_blank"&gt;http://www.youtube.com/watch?v=ONJtqf2lIIM&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
+_+&lt;br /&gt;
&lt;br /&gt;
For those interested in how much code the patch affected, here's a brief summary.&lt;br /&gt;
&lt;ol style="list-style-type: decimal;"&gt;
&lt;li&gt;To
 hook the emulator in, eight lines were added into menu 5's interface to
 test for controller three.  Room was allocated by condensing the usual 
control stick tests.&lt;/li&gt;
&lt;li&gt;A 2-byte fix was used to allow access to ROM filelist entry 0x2DF.  
This bug was only present in NGEE and corrected in later versions.&lt;/li&gt;
&lt;li&gt;ROM filelist entries were added for each snapshot and the program 
monitor.  Since the monitor is necessary in this iteration of the 
emulator but is commandeering a snapshot entry, the unused text file 
LwaxJ has been overwritten with cookie.seg.rz.  All other entries fill 
blank, unused placeholders.&lt;/li&gt;
&lt;li&gt;As previously mentioned, the file loader was limitted to the first 
five titles.  This test was changed into a simple invalidity test.  
Changes were made in-place (crudely) and affect a total of five lines.&lt;/li&gt;
&lt;li&gt;Menu 25's initializer, used to determine which of the games should 
be loaded by testing the held buttons on controller 3, has been 
completely rewritten.  Games are no longer had-coded to masks but use a 
table.  A final NULL entry indicates the end of the list and 
simultaneously the index of the default snapshot.  The masks used are 
identical to those used by Rare, with the exception of the default entry
 being overridden with the unregistered game Cookie.  One line was also 
added to stop the main menu music.&lt;/li&gt;
&lt;li&gt;Within the controller mappings, L's assigned function no longer 
nullifies the program manager.  It now calls the title object, returning
 to the previously-loaded menu 05 (folder select).  This consists of 
four lines, replacing a loop and shortening the code generally.&lt;/li&gt;
&lt;li&gt;Although unneccessary, the Start button was mapped to mirror the A/B start game option for all titles.&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
Everything else is untouched, including all aspects of actual 
emulation.  You are playing Rare's actual embedded Spectrum emulator and
 nothing else.&lt;br /&gt;
&lt;br /&gt;
+_+&lt;br /&gt;
&lt;br /&gt;
As always, disassemblies and disertations are always available.  
Comments, queries, and quirks can be reported either by email or at the 
Shooters Forever forums: &lt;a href="http://www.shootersforever.com/forums_message_boards" target="_blank"&gt;http://www.shootersforever.com/forums_message_boards&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
-Zoinkity</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg50jb3kaIIBBXbZgiAQ2Fbhdp31BwY7cMaZhPnyho3P8nG83VJK1faOxWNuh5JZxoCmA4DwXybOpG7RzcDOg1cisVtht48pJKprE09fMqdxgVtulfHO5hSFULSJhwvsUlhBS2UeZKlTyk/s72-c/zx.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Next Xbox to boast ridiculously powerful 16-core CPU</title><link>http://gadgetdream.blogspot.com/2012/04/next-xbox-to-boast-ridiculously.html</link><category>XBOX News</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Tue, 10 Apr 2012 17:19:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-2756410973139505316</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://cdn.medialib.computerandvideogames.com/screens/screenshot_280135_thumb_wide300.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_280135_thumb_wide300.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Yet another next-gen Xbox rumour has reared its head this morning, claiming Microsoft's next console's set to boast a monster 16-core CPU. The latest issue of Xbox World reports that codename 'Durango' devkits were sent to developers last month, shortly after secret meetings were held in London.The Durango kits don't resemble the final hardware in appearance, says XBW (the original Xbox 360 devkits were PowerPCs in standard PC cases), but the hardware inside is representative of the machine you can expect to see released in late 2013.&lt;br /&gt;
XBW's sources suggest Durango's devkit is powered by a state of the art 16-core IBM Power PC CPU with a graphics processor on par with AMD's Radeon HD 7000-series graphics cards, aspreviously rumoured.&lt;br /&gt;
The 16-core processor in particular would be a surprising addition, as it's future tech even for high-end PCs. AMD launched the world's first 16-core processor for the business market in November last year.&lt;br /&gt;
XBW explains: "It's a ridiculous amount of power for a games machine - too much power, even. But remember, Kinect 2 could chew up four whole cores tracking multiple players right down to their fingertips, so it'll need a lot of power."&lt;br /&gt;
Despite Microsoft and Sony both denying they'll show next-gen tech at E3 in June, XBW's sources claim many developers are working towards an LA debut for their next-generation software, "whether Microsoft and Sony are ready or not".&lt;br /&gt;
It's going to be an interesting few months...</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Lenovo's IdeaTab S2109 show off on YouTube, 8.9mm-thick unibody</title><link>http://gadgetdream.blogspot.com/2012/04/lenovos-ideatab-s2109-show-off-on.html</link><category>Android Gadget</category><category>Tablet PC</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Mon, 9 Apr 2012 07:26:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-1269881937533830626</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.blogcdn.com/www.engadget.com/media/2012/04/lenovo-ideatab-s2109-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="211" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/lenovo-ideatab-s2109-1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
With marvellous specs and features, I started to love lenovo products. IdeaTab S2109 seem to be a great choices for those who looking for a Tablet PC. This Android 4.0 device comes in an 8.9mm-thick, packs a 1.3-megapixel front camera unfortunately no back camera, microSD slot, micro-HDMI, micro-USB, quad-SRS-speaker and 10 hours worth of battery juice. There's no confirmation on the specific TI OMAP chipset used here. Btw, enjoy the video. &lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/__5DlnyEsy4" width="560"&gt;&lt;/iframe&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/__5DlnyEsy4/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Lenovo's ICS 42-inch K71 smart TV released soon in China</title><link>http://gadgetdream.blogspot.com/2012/04/lenovos-ics-42-inch-k71-smart-tv.html</link><category>Android Gadget</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Sun, 8 Apr 2012 21:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-2223988665812458001</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.blogcdn.com/www.engadget.com/media/2012/04/lenovo4-6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="277" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/lenovo4-6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Similar to that K91 TV we saw Lenovo tease back in January, its K71 brethren's also stuffed with Ice Cream Sandwich, and according to the outfit's online shop it's ready to hit Chinese shelves by the end of the month. Along with running a flavor of Android four-dot-oh, this 42-inch smart TV is also packing an undisclosed 1.5GHz dual-core CPU, WiFi and 3D capabilities, plus a gaming remote control (you know, to use while playing TurboFly 3D). The K71's said to be carrying a 6499 yuan (around $1,030) price tag once pre-orders go live on April 10th, while pricing and availability for the other expected models still remains unknown. Mum's the word on when, or if, these ICS, LED TVs will ever come to US shores, but we'll keep you in the loop if any news pops up.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Atmel's XSense bring curvy edgeless touchscreens</title><link>http://gadgetdream.blogspot.com/2012/04/atmels-xsense-bring-curvy-edgeless.html</link><category>Gadget News</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Thu, 5 Apr 2012 04:56:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-6834417273434448835</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.blogcdn.com/www.engadget.com/media/2012/04/xsensebanner980x374.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="208" width="600" src="http://www.blogcdn.com/www.engadget.com/media/2012/04/xsensebanner980x374.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Touchscreen gurus Atmel may not be the most famous name around, but you'll find its gear inside devices like the Galaxy Note and the Galaxy Tab. Now it has pulled the dust-sheets from the latest innovation to emerge from its Californian headquarters: XSense. It's a flexible, super-thin, film-based touch sensor that can be curved and contorted any which way you choose while retaining accuracy. It'll also enable smartphone makers to create "edgeless" touchscreens without bezels, or have them cascade around the sides of the device. Now all we have to do is wonder if we really want a notably concave phone jabbing into our thighs, which you can ponder while you watch the concept video we've got for you after the break.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/Q_qscdL-qwI" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/Q_qscdL-qwI/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Sony working on an Xperia Play 2 with a Qualcomm S4 chipset</title><link>http://gadgetdream.blogspot.com/2012/02/rumor-sony-working-on-xperia-play-2.html</link><category>Android Phone</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Sun, 26 Feb 2012 13:13:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-2390345201168981638</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://ddgmr.droidgamers.netdna-cdn.com/cache/multithumb_thumbs/b_500_274_16777215_0___images_stories_news_sony_sony-playstation-one-android-games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://ddgmr.droidgamers.netdna-cdn.com/cache/multithumb_thumbs/b_500_274_16777215_0___images_stories_news_sony_sony-playstation-one-android-games.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
It was only a matter of time before rumors of an Xperia Play 2 started floating around. The original was released over a year ago and has since only seen different versions for different carriers sporting special colors but no hardware changes. Before we dive into this on any sort of level, seriously consider this a big fat rumor of mass proportions.&lt;br /&gt;
&lt;br /&gt;
Back in September of 2011 we reported on Sony Ericsson telling us during an interview at VDCC 2011 that they are not ruling out an Xperia Play 2 type of device. Now that Sony owns the Ericsson branch, this is more than likely possible. For a second generation device to even matter though, the hardware at launch would have to be way better then what the original Play came with when it launched. Now we get to enter the rumor...&lt;br /&gt;
&lt;br /&gt;
The rumor is that Sony is currently working on a new generation device, essentially an Xperia Play 2. While the layout of the buttons and controls won't really change much aside from some aesthetics to better suit Sony's look, the hardware that will be coming with this rumored device seems pretty solid. So far the rumored specs are  a4.3-inches running a resolution of 1280 x 720, a 8.1MP camera with LED flash and 16X zoom. It is also said to have a 1.5GHz Qualcomm Snapdragon S4 dual-core processor stuffed inside of it.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Resident Evil 4 Platinum Mobile for All Android Device released</title><link>http://gadgetdream.blogspot.com/2012/02/resident-evil-4-platinum-mobile-for-all.html</link><category>Android Application</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Sun, 26 Feb 2012 13:08:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-3752490695791471283</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://rumah-android.com/wp-content/uploads/2012/02/RESIDENT-EVIL-300x200.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://rumah-android.com/wp-content/uploads/2012/02/RESIDENT-EVIL-300x200.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Play Resident Evil 4 Platinum, the game that changed survival horror forever!&lt;br /&gt;
Experience one of the most thrilling chapters of the Resident saga in an all new way. Engage in running gun fights against crowds of enemies utilizing Resident Evil4’s intuitive tap interface. Face an enemy quicker, smarter and scarier than any zombie and put your skills to the ultimate test.&lt;br /&gt;
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Features:&lt;br /&gt;
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•3rd person perspective camera for a panoramic view of the action.&lt;br /&gt;
•Blast enemies apart with laser precision. Location based damage means where you aim is what you hit.&lt;br /&gt;
•Shake the iPhone/iPod Touch to reload.&lt;br /&gt;
•Context sensitive controls pop up as need allowing you to perform complex actions with a tap of the button. Climbladders and interact with your environment with a press of an icon.&lt;br /&gt;
•Play through “Story Mode” to unlock ”Mercenary Mode” missions, a separate game mode with pre-set goals, weapons and conditions.&lt;br /&gt;
•An all-new “Coin Shoot” shooting gallery mode where the where the goal is to destroy as many blue coins as possible within the time limit.&lt;br /&gt;
•A total of five difficulty levels: “Beginner”, ”Normal”, ”Professional”, ”Hell” and “Extreme”&lt;br /&gt;
•New DLC that enhances the gameplay with special cheat modes.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://rumah-android.com/wp-content/uploads/2012/02/RESIDENT-EVIL-2-300x200.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://rumah-android.com/wp-content/uploads/2012/02/RESIDENT-EVIL-2-300x200.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>LG Optimus 3D Max presented in (MWC) 2012 - Powerfull 3D Phone</title><link>http://gadgetdream.blogspot.com/2012/02/lg-optimus-3d-max-presented-in-mwc-2012.html</link><category>Android Phone</category><author>noreply@blogger.com (cyclonmaster)</author><pubDate>Sun, 26 Feb 2012 12:57:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5564528850967873044.post-1088585913086924304</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://rumah-android.com/wp-content/uploads/2012/02/optimus3dmax-300x185.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://rumah-android.com/wp-content/uploads/2012/02/optimus3dmax-300x185.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Most recently,South Korean vendors will present Optimus 3D Max. As the name implies, Optimus 3D Max is a smartphone with a 3 dimensional map can be seen without the aid of glasses. Androidhandset is the successor to 3D Optimus that have circulated about a year.&lt;br /&gt;
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“Optimus 3D Max LG born of constant effort to bring theentertainment  experience to a higher level users. Optimus 3D Maxis the real evidence  LG’s commitment to a portable 3D entertainment,” said Park Jong-seon,  CEO of LG which quoted from the Inquirer, Friday (24 / 2/2012).&lt;br /&gt;
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Optimus 3D Max is lighter and thinner than its predecessor, with a thickness of 9.6 mm and weight 148 grams. To record a 3-Dimages or video, 3D Max wore Optimus dual 5-megapixel cameraon the back. The key specs are 1.2 GHz dual core processor, 4.3 inch screenWVGA 3 Dimensions, 1GB RAM, 8GB of internal storage, NFC,HDMI, DLNA and 1620 mAh battery. There is a 3D converter forvariety of applications including Google Maps.&lt;br /&gt;
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Android 2.3 operating system is still Gingerbread which will be upgraded to Android&amp;nbsp;4.0 Ice Cream Sandwich. Optimus 3D Maxwas first sold in South Korea next month, then to various parts of the world. Unfortunately, the price range has not been mentioned.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>