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<title>Gamasutra Feature Articles</title>
<link>http://www.gamasutra.com/features</link>
<description>Gamasutra Feature Articles</description>
<language>en</language>
<copyright>Copyright 2006, Gamasutra.com</copyright>
<pubDate>Fri, 10 Feb 2012 09:40:24 -0500</pubDate>
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<title>Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics</title>
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<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/6700/virtual_thumb.jpg" align="left" hspace="5"/&gt;Exactly what defines a successful virtual item? Certain Affinity's Tim Fields and Portalarium's Brandon Cotton examine the different types of items that players buy and why -- taking a look at successful games on the market and exploring players' mindsets.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Fri, 10 Feb 2012 12:00:00 -0500</pubDate>
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<title>Principles of an Indie Game Bottom Feeder</title>
<link>http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/cluu7JvsEus/principles_of_an_indie_game_bottom_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/6698/bottom_thumb.jpg" align="left" hspace="5"/&gt;Moving into indie development? Find an underserved niche audience, "accept what you can't change, be as awesome as you can, charge what you're worth, and stand proud on the ocean floor," writes Spiderweb Software's Jeff Vogel.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Thu,  9 Feb 2012 12:00:00 -0500</pubDate>
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<title>Postmortem: CyberConnect 2's Solatorobo: Red the Hunter</title>
<link>http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/JM40eph2Ygg/postmortem_cyberconnect_2s_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/6697/sola_thumb.jpg" align="left" hspace="5"/&gt;The director of the cult hit Nintendo DS game Solatorobo: Red the Hunter writes about how the "old game development style" the team pursued for the game resulted in an unusually collaborative team -- and a game with a lot of heart.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Wed,  8 Feb 2012 12:00:00 -0500</pubDate>
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<title>Jerked Around by the Magic Circle - Clearing the Air Ten Years Later</title>
<link>http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/ECTDO7L-px8/jerked_around_by_the_magic_circle_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/6696/chessthumb.jpg" align="left" hspace="5"/&gt;Games studies writers want to slay the mythical Magic Circle Jerk -- a person who espouses an overly formalistic view of play, they suggest. But does this person really exist? Original formulator of the concept, Eric Zimmerman, discusses.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Tue,  7 Feb 2012 12:00:00 -0500</pubDate>
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