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<title>Gamasutra Feature Articles</title>
<link>http://www.gamasutra.com/features</link>
<description>Gamasutra Feature Articles</description>
<language>en</language>
<copyright>Copyright 2006, Gamasutra.com</copyright>
<pubDate>Fri,  3 Jul 2009 16:22:32 -0400</pubDate>
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<title>The Formation And Evolution of CyberConnect2</title>
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<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/4067/cyber2_thumb.jpg" align="left" hspace="5"/&gt;Japanese independent developer and .hack creator CyberConnect2 has made an enduring company and franchise, even while adhering to much stricter 'quality of life' than many Japanese developers. In a rare, personal interview, companypresident Hiroshi Matsuyama explains the firm's founding and how work/life balance became so important to him. &lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Fri,  3 Jul 2009 12:00:00 -0400</pubDate>
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<title>Game Design Essentials: 20 RPGs</title>
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<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/4066/20rpgs_thumb.jpg" align="left" hspace="5"/&gt;In the latest in his popular Game Design Essentials series, writer John Harris examines 10 games from the Western computer RPG (CRPG) tradition and 10 from the Japanese console RPG (JRPG) tradition, to figure out what exactly makes them tick -- and why you should care.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Thu,  2 Jul 2009 12:00:00 -0400</pubDate>
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<item>
<title>Real-Time Cameras - Navigation and Occlusion</title>
<link>http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/EAukdk--NKA/realtime_cameras__navigation_and_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/4065/cameras_thumb.jpg" align="left" hspace="5"/&gt;Gamasutra is proud to present an excerpt from the book Real-Time Cameras by Mark Haigh-Hutchinson, a veteran Retro Studios staffer who was diagnosed with pancreatic cancer in 2008 and passed away in 2009.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Wed,  1 Jul 2009 12:00:00 -0400</pubDate>
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<title>Persuasive Games: Gestures as Meaning</title>
<link>http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/IEnmqYGxutk/persuasive_games_gestures_as_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/4064/gestures_thumb.jpg" align="left" hspace="5"/&gt;In his latest 'Persuasive Games' column, game designer and writer Ian Bogost examines both Natal-like gesture control devices and Brenda Brathwaite's experimental board game Train, suggesting: "Perhaps the souls of our games are not to be found in ever-better accelerometers... but in the way they invite players to respond to them."&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Tue, 30 Jun 2009 12:00:00 -0400</pubDate>
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