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<title>Gamasutra Feature Articles</title>
<link>http://www.gamasutra.com/features</link>
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<copyright>Copyright 2006, Gamasutra.com</copyright>
<pubDate>Sun, 21 Mar 2010 01:30:11 -0400</pubDate>
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<title>The End of RTS? A Command &amp;amp;  Conquer 4 Interview</title>
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<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/4303/cnc4_thumb.jpg" align="left" hspace="5"/&gt;EALA lead designer Sam Bass discusses the ideas that his team has injected into Command &amp;amp;  Conquer 4, the last game in the series, to help make the RTS genre more approachable to newcomers and more satisfying to all.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Fri, 19 Mar 2010 12:00:00 -0400</pubDate>
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<title>The Story of Score Studios: Westerners Move East</title>
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<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/4302/score_thumb.jpg" align="left" hspace="5"/&gt;The story behind two Westerners who moved to work at Japanese game studios and then set up their own indie, Score Studios -- and why they've chosen to set up shop in the country widely assumed to be struggling hardest when it comes to development.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Thu, 18 Mar 2010 12:00:00 -0400</pubDate>
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<title>Interview: The Shape of God of War III</title>
<link>http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/j3Rky2_AlAQ/interview_the_shape_of_god_of_war_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/4300/gow3_thumb.jpg" align="left" hspace="5"/&gt;Sony Santa Monica senior producer Steve Caterson talks the development processes and content concerns that informed the development of SCEA's biggest sequel of the generation -- and what the franchise's future may hold.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Wed, 17 Mar 2010 12:00:00 -0400</pubDate>
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<title>Free To Play Games, Meet The Virtual IOU</title>
<link>http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/Xi2O4ejRHVc/free_to_play_games_meet_the_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/feature/4298/iou_thumb.jpg" align="left" hspace="5"/&gt;An examination of the introduction of Kwedit, a kid-centric service to allow gamers to promise to pay for virtual items and then deliver on it later may be the start of an important way to boost free-to-play revenues... or a mere blip.&lt;/p&gt;&lt;div class="feedflare"&gt;
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<pubDate>Tue, 16 Mar 2010 12:00:00 -0400</pubDate>
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