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<link><![CDATA[https://jobs.gamasutra.com/]]></link>
<description><![CDATA[Information about job openings]]></description><item>
<title><![CDATA[Technical Lighting Artist: Xbox Game Studios]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/technical-lighting-artist-redmond-washington-35802]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/technical-lighting-artist-redmond-washington-35802]]></guid>
<description><![CDATA[Turn 10 Studios has an exciting opportunity for a technical lighting artist to work alongside the team responsible for creating the top-selling and critically acclaimed Forza Motorsport franchise. A technical lighting artist is a key production conduit between our content lighting artists and our rendering engineers. We are looking for a passionate team member who will work closely with those two teams to help us build cutting-edge visuals that are driven through real-time graphics and technologies that lead our industry. This is an important role that provides the ideal candidate with an opportunity to be responsible for the technical implementation of lighting techniques to help us create a state-of-the-art product
 
Responsibilities

Implement real-time game lighting      using a variety of lighting techniques (pre-baked, dynamic real-time,      light probe transfer / PRT)
Primary support agent for the      content team members; support for all core production lighting tasks from      pre-production to final polish
Lead the development of lighting      tools and workflow in collaboration with lighting lead and engineering      teams
Continuously assess and clearly      communicate potential concerns and blockers with engineering, tools and      other development teams
Work with engineering and tools team      to optimize for scalable performance, simplify lighting workflows while      still pushing the boundaries of visual quality
Collaborate with a mix of production      disciplines throughout the studio to (Tools, Gameplay, Design, Concept,      VFX, and Environment) to collaboratively help develop areas of our game      from early prototype, through to final polish and optimization
Help to build our internal technical      arts community by encouraging artistic development, showcasing workflows,      artistic techniques, providing quality feedback, and mentoring other      artists on the team
Actively improve skillset by staying      on top of industry trends and techniques, new software, and product      evaluation

Qualifications 

Should have 3-5 years of professional      experience in a lighting/look development role in games
Experience with physically based      lighting and shading strategies is required
Experience with Autodesk 3DS Max      required, other modeling packages also desired.
Experience working with lighting elements,      emissives, materials, shaders, and luminance values in a game environment      required
Experience with core applications      such as Lightroom, Resolve, Photoshop, Substance Designer, Unreal Engine      is highly preferred
Experience with offline renderers      such as V-Ray, MentalRay, Blender, or Renderman required
Demo reel/portfolio must demonstrate      a firm understanding of lighting and color theory
Must be responsive to deadlines and      work well under pressure
Demo reel should include samples of      work and an exact breakdown of your specific contribution to the material      submitted along with resume featuring references.

 
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.]]></description>
<pubDate><![CDATA[2022-09-28]]></pubDate>
</item><item>
<title><![CDATA[Senior Environment Artist: Xbox Game Studios]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/senior-environment-artist-redmond-washington-35803]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/senior-environment-artist-redmond-washington-35803]]></guid>
<description><![CDATA[Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal.
 Critically acclaimed Forza Motorsport franchise are seeking a Senior Environment Artist with an exceptional eye for detail and a passion for creating stunning photorealistic environments, You will partner with the Environment Lead and other disciplines and apply your artistic and technical abilities to drive quality set out by our Directors and Leads through research and benchmarking to meet the visual goals of the project to create rich, beautiful and stunning environments that delight our players.  
Responsibilities

Create stunning photorealistic organic and hard surface content for      environments
Strong art and technical background and eager to prototype content      and drive up visual quality
Collaborate and work closely with Art Director/Lead to deliver or      exceed established visual bar
Research and contribute to processes, workflows and production      pipeline improvements
Work well within the environment team and able to help educate and      guide other team members
Document processes for creation of environment art
Work collaboratively with internal teams and external partners
Review and provide feedback on outsourced content
Troubleshoot and problem solve production challenges through      collaboration and creative solutions
Strong and effective communicator and collaborator
Proactively research and stay up to date on new software, industry      trends and processes

Qualifications

8+ years of industry experiencing      building AAA quality game environments.
Experience shipping multiple AAA      video game titles on consoles and PC (full-cycle)
Relevant software proficiencies:      3DSMAX, Substance Designer, Substance Painter, Zbrush, Photoshop
Portfolio demonstrating strong      examples of photoreal environments and assets
Knowledge of natural scenery and      composition
Experience adapting easily to change      and a excellent multi-tasker

 Bonus Points

Knowledge and experience working      with Houdini
Experience working with remote teams
Foundation in traditional arts

 
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.]]></description>
<pubDate><![CDATA[2022-09-28]]></pubDate>
</item><item>
<title><![CDATA[Staff Infrastructure Software Engineer: Cryptic Studios]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/staff-infrastructure-software-engineer-los-gatos-california-35798]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/staff-infrastructure-software-engineer-los-gatos-california-35798]]></guid>
<description><![CDATA[ 
Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience.
We have fully embraced a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us!
Cryptic Studios is currently seeking a Staff Infrastructure Software Engineer. The creation and operation of massive multiplayer online games requires a wide range of innovative technologies. As an Infrastructure Software Engineer, you can contribute to advancing the state of the art in back-end systems for online games.
 
Every day you could be
* Working in a team of very talented software engineers to architect, build and maintain exceptional game play systems.
* Analyzing game systems to improve game play experiences for players.
* Working with operations staff to design and implement new features that will improve the reliability and efficiency of operating Cryptic's games.
* Working with game development teams and game engine teams to bring their ideas to live in high performance back-end systems.
* Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load.
* Working in a custom, state of the art, client-server game engine and tool suite.
* Developing and extending systems to meet the ever-changing needs of a massively multiplayer online game.
* Upgrading our workflows to improve team productivity and enhance content for customers.
* Researching and introducing new technologies to all engineers and management.
 
Systems you might work on
* Core components of Cryptic's game server architecture, ranging from gameplay servers, to social systems (such as friends management, chat, and teaming) to economic systems (such as auction).
* Integration with platforms such as Xbox Live, PlayStation Network, and Steam.
* Entitlement management systems, ranging from designing micro-transactions, through the purchase flows, to tracking and reporting on game monetization.
* Management tools for Cryptic's private server cloud, ranging from deployment tools to operational telemetry.
* Asset management ranging from internal tracking of game assets to large scale cloud deployment of the game to customers.
* Cryptic's custom built NoSQL object database that optimizes for write-mostly, read-rarely use patterns.
 
What we need to see
* 5+ years of experience programming and debugging.
* 1+ year of professional experience programming and debugging with C/C++.
* Solid understanding of pointers and memory management.
* Working knowledge of asynchronous systems such as multi-threaded or multi-process systems.
* Ability to work comfortably within a large pre-existing code base
* A passion for delivering great work.
* Clear and concise communication skills.
* Bachelor's degree in Computer Science or related field (or equivalent experience).
* Must be eligible to work in the United States.
 
What we’d like to see
* 2+ years of experience with networking, including sockets, ports, firewalls, packet capture, etc.
* Familiarity with web services mechanics such as REST, JSON-RPC, etc.
* In-depth knowledge of and experience with games.
* Experience in the video game industry and with MMO’s is a huge plus! 
 
C/C++ Programming
* Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers, memory management, and performance optimization. The interview process will be testing you for these skills. (Java, C# and other high-level languages will not be utilized in this job.) 
 
What Cryptic Offers
* Remote Work Options - Anywhere Within The US 
* A fun tight-knit team where your contributions will have a major impact 
* Full-Time role 
* Paid Holiday, Sick Time &amp; Paid Time off 
* Health Insurance &amp; Perks: Medical, Dental, Vision 
* Company social events  
* Pet-Friendly Environment
 
 
 ]]></description>
<pubDate><![CDATA[2022-09-27]]></pubDate>
</item><item>
<title><![CDATA[Assistant Arts Professor, Game Design: NYU]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/assistant-arts-professor-game-design-new-york-new-york-35795]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/assistant-arts-professor-game-design-new-york-new-york-35795]]></guid>
<description><![CDATA[The Game Design department of New York University’s Tisch School of the Arts seeks to fill a full-time faculty position starting in the 2023-2024 academic year.
 
Join the NYU Game Center—a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program, to teaching the next generation of game innovators, and to furthering games as a meaningful cultural form via game design as creative practice.
 
We are seeking applicants for an Assistant Arts Professor (non-tenure, continuing contract) position to start in September 2023 and serve as part of our faculty on an ongoing basis. Applicants must have professional experience in one or more of the following domains: game design, game development, and creative direction. Ideal candidates should have creatively led and released multiple game projects, whether in large-scale commercial games (AAA), indie games, and/or artistic projects centered on play. Hands-on familiarity with game engines such as Unity, GameMaker, and Unreal is preferred.
 
As part of Tisch School of the Arts, Game Center faculty are expected to combine teaching with an active, ongoing professional practice and/or research in the world of games. We are looking for candidates who are active participants in the field, doing original and innovative work as independent developers in solo/consulting practice or as part of larger teams. Ideal candidates would have experience speaking or writing about their own and/or other game creators’ work from a critical perspective and should be able to draw on their professional experience to create a compelling and effective learning environment. Previous teaching experience is not a requirement, but it is a strong plus. The NYU Game Center is a highly collaborative environment where decisions about the operations of the department are made collectively whenever possible; leadership and consensus-building skills are also highly valued.
 
We are actively seeking applicants that have a commitment to equity-forward teaching practices and who recognize and embrace the values of inclusivity and diversity, both in the classroom and in game development.
 
Whether you are an industry veteran with triple-A experience who wants a chance to share your knowledge of the complex craft of game development or an independent developer exploring the experimental edge of game aesthetics, we want to talk to you about joining the NYU Game Center.
.
Duties:
Duties include teaching five courses a year, student advising, and participation in departmental and school-wide committees. On-going professional work while teaching is expected. Includes an excellent benefits package.
 
Applicants must provide a cover letter, full C.V., and three letters of recommendation with contact information for each recommender. All these materials must be submitted by November 1, 2022. 
 
For more information, please visit: https://tisch.nyu.edu/faculty/faculty-positions. 
 
 
Finalists will be asked to submit a portfolio of creative work, to provide selected course syllabi and teaching evaluations if applicable, and to give a short lecture on a topic of their choice to NYU Game Center students and faculty.
 
NYU is an Equal Opportunity Employer and is committed to a policy of equal treatment and opportunity in every aspect of its recruitment and hiring process without regard to age, alienage, caregiver status, childbirth, citizenship status, color, creed, disability, domestic violence victim status, ethnicity, familial status, gender and/or gender identity or expression, marital status, military status, national origin, parental status, partnership status, predisposing genetic characteristics, pregnancy, race, religion, reproductive health decision making, sex, sexual orientation, unemployment status, veteran status, or any other legally protected basis. Women, racial and ethnic minorities, persons of minority sexual orientation or gender identity, individuals with disabilities, and veterans are encouraged to apply for vacant positions at all levels.]]></description>
<pubDate><![CDATA[2022-09-27]]></pubDate>
</item><item>
<title><![CDATA[Assistant Professor, Video Games &amp; Digital Art: Louisiana State University]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/assistant-professor-video-games-amp-amp-digital-art-baton-rouge-louisiana-35807]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/assistant-professor-video-games-amp-amp-digital-art-baton-rouge-louisiana-35807]]></guid>
<description><![CDATA[Job Description:
Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design &amp; Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.
 
Required Qualifications:● Master’s degree, doctorate, OR combination of bachelor’s and commensurateexperience/practice in a field relevant to digital art and video games.● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.
 
Additional Job Description:
Special Instructions To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to yourapplication; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.
 
More information about the College of Art &amp; Design, School of Art, Digital Art concentration, and Digital Media Arts &amp; Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.
 
 
Special Instructions:
The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games &amp; Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates withclear evidence of potential for excellence in teaching, research, and service are encouraged to apply.
 
Posting Date:
August 9, 2022
 
Closing Date (Open Until Filled if No Date Specified):
 
Additional Position Information:
Background Check - An offer of employment is contingent on a satisfactory pre-employment background check.
Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!
 
Essential Position (Y/N):
 
LSU is an Equal Opportunity Employer:
LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).
 
 
HCM Contact Information:
Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu]]></description>
<pubDate><![CDATA[2022-09-27]]></pubDate>
</item><item>
<title><![CDATA[Lecturer/Senior Lecturer/Professor of Practice in Game Design: Indiana University]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/lecturer-senior-lecturer-professor-of-practice-in-game-design-bloomington-indiana-35797]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/lecturer-senior-lecturer-professor-of-practice-in-game-design-bloomington-indiana-35797]]></guid>
<description><![CDATA[
The Media School at Indiana University Bloomington invites applications for a Lecturer, Senior Lecturer, or Professor of Practice position in game design (appointment dependent on professional experience and impact in the field). We seek candidates with senior experience in the game industry as well as a deep understanding of game design and/or systemic design. The ideal applicant will have some teaching experience and technical skill in some portion of the production pipeline. Applicants with little or no classroom experience are still encouraged to apply and should discuss their interest and preparedness to teach students at the college level. A bachelor’s degree is required and an advanced degree preferred, though significant professional experience will be considered in lieu of an advanced academic degree. The candidate may teach courses on the game industry, advanced design classes, special topics courses based on their expertise, and support students through their sequence of capstone courses. Duties will include teaching and service to the game design program with the potential for leadership within the program, including directorship of the degree. 


 


Applications should include a cover letter, curriculum vitae, teaching statement, diversity statement outlining contributions and commitment to equity and inclusion, and a list of academic or professional references. Applications will be reviewed immediately, and the position will remain open until filled. Applications received by October 28, 2022, will be given full consideration. Interested candidates should submit application materials online at https://indiana.peopleadmin.com/postings/13810. The expected start date is August 1, 2023. 


 


Indiana University is an equal employment and affirmative action employer and a provider of ADA services. All qualified applicants will receive consideration for employment based on individual qualifications. Indiana University prohibits discrimination based on age, ethnicity, color, race, religion, sex, sexual orientation, gender identity or expression, genetic information, marital status, national origin, disability status or protected veteran status. Diversity and inclusion are central to The Media School’s mission. 


 


Indiana University is located in Bloomington, Indiana, a vibrant city full of cultural life, diversity, and opportunity, with a population of some 85,000 people from all over the world. It is not uncommon to bump into world-renowned poets, professors, musicians, and researchers at one of the city’s notable local restaurants, cafes, or breweries. IU Bloomington is home to a lively arts community, with independent local theaters, university orchestras, and one of the best university cinemas in the country.  


 


Questions regarding this position or the application process should be directed to the chair of the search committee, Will Emigh, Interim Director of the Game Design Program, at wemigh@indiana.edu. See more about The Media School at https://mediaschool.indiana.edu/index.html.  
]]></description>
<pubDate><![CDATA[2022-09-26]]></pubDate>
</item><item>
<title><![CDATA[Lead Concept Artist: Xbox Game Studios]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/lead-concept-artist-redmond-washington-35805]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/lead-concept-artist-redmond-washington-35805]]></guid>
<description><![CDATA[

Turn 10 Studios, creators of the award-winning Forza franchise based in Redmond, WA, are looking for the right person to join our high-caliber team. At Turn 10 we make genre-leading racing games for Xbox and Windows that are known for consistent quality, innovation, and authenticity. 
Our vision is to grow Forza into the world’s leading brand for automotive entertainment. Come play a key role on our team and help us achieve this ambitious goal. 


  


This job involves leveraging advanced artistic abilities to design solutions for a broad host of visual needs, such as: environments, characters, automotive livery and product designs. 



Work directly with Art Director and collaborate with other discipline leads to drive visuals for entire product 
Create inspirational digital paintings that communicate mood, tone, and direction 
Aid multiple departments in problem solving for various visual/graphical needs 
Ability to quickly learn basics of proprietary tool sets for in-house engine and technologies 
Effectively manage multiple assignments with varying end dates simultaneously 
Collaborate with all members of the Concept depart including sharing ideas, receiving and providing critique, and mentorship (when practical) 
BA or BFA in Fine Art, Concept Art, or similar 
5 years Concept artist role or similar on AAA titles or in film 
Strong understanding of visual story-telling and composition 
Proficiency in Photoshop 
3D modeling, 3D painting (Substance Painter), Adobe After Effects experience a plus 
Excellent communication skills, both verbal and written 
Up to date with the latest concept production techniques (utilizing 3D models and photo manipulation, etc) 

 











Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 

]]></description>
<pubDate><![CDATA[2022-09-22]]></pubDate>
</item><item>
<title><![CDATA[UI Technical Artist: Xbox Game Studios]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/ui-technical-artist-redmond-washington-35806]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/ui-technical-artist-redmond-washington-35806]]></guid>
<description><![CDATA[
Turn 10 Studios, the creators of the top selling and critically acclaimed Forza Motorsport franchise, has an exciting opportunity for a UI Technical Artist to join our team. Forza Motorsport boasts a robust UI screen count across many different new and legacy features. This is an exciting and rare opportunity to impact the future of one of the industry’s most successful franchises through your talent, creativity, technical ability and knowledge. 


  


IDEAL CANDIDATE IS: 


A detail-oriented art content troubleshooter and problem solver who will help deliver industry-leading HUD and front-end UI. While this is not an engineering role, creating real-time UI can be technically complex and we do expect a technically adept artist who can quickly adapt to in-house tools and script environments. 


  


Turn 10 Studios is located in Redmond (Washington), just outside of Seattle. The Seattle area is a major hub for the tech and gaming industries. With beautiful mountain ranges, diverse wildlife, great hiking/biking trails, and a thriving arts culture, Seattle offers a variety of options to enjoy your life outside of work. 


  



Required Experience:



Implement complex UI screens for interactive game features including data driven dynamic layouts, animations and transitions 
Troubleshoot UI artist issues with tooling and content authoring pipelines 
Contribute to and maintain a visual library of Sketch components for application to UI screens 
Work in a dynamic team environment with a mix of developers, designers and other technical UI artists to deliver in-game UI screens 
Recommend improvements to UI content workflows through acquiring deep knowledge of our UI content data flow, tooling and rendering techniques 
Benchmark, debut and optimize UI content assets, balancing visuals and performance 
3+ years of related experience 
Experience with one or more major UI creation platforms such as HTML5, Flash, Sketch, Blend, Unity/Unreal 
Portfolio that demonstrates examples of problem solving and content creation across a variety of projects, preferably with a UI leaning 
Experience shipping content with limited performance budget 
Interest in accessibility and multi-platform scalable UI preferred 









Preferred:




BS/BA in Graphic Design, User Interface, Art, Computer Science or a related field 
Passion and experience in AAA gaming 


Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. 
]]></description>
<pubDate><![CDATA[2022-09-22]]></pubDate>
</item><item>
<title><![CDATA[Staff Core Software Engineer: Cryptic Studios]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/staff-core-software-engineer-los-gatos-california-35799]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/staff-core-software-engineer-los-gatos-california-35799]]></guid>
<description><![CDATA[ 
Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience.   We have adopted a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remotely from anywhere throughout the US. Come and join us!
Cryptic Studios is currently seeking a Staff Core Software Engineer.  The creation and operation of massive multiplayer online games requires a wide range of innovative technologies.  As a Core Software Engineer, you can help define and drive improved workflows and engine features for Cryptic’s game development teams.
 
Every day you could be:
* Collaborating with world-class artists, designers, and engineers to build game systems and powerful tools for the creation of fantastic virtual worlds and gameplay.
* Extending systems to meet the ever-changing needs of a massively multiplayer online game.
* Upgrading our workflows to improve team productivity and enhance content for customers.
* Analyzing performance of key systems and refactoring or re-implementing them to perform and scale better under load.
* Working in a custom, state of the art, client-server game engine and tool suite.
* Researching and introducing new technologies to all engineers and management.  
 
Systems you might work on    
* Core components of Cryptic's game client/server architecture, including simulation technologies (AI, cloth, movement, physics), and audio/visual technologies (animation, audio, visual effects).
* The many in-engine tools used to build content for our games.
* Integration with platforms such as Xbox Live, PlayStation Network, Steam, and Epic.
* Internal improvements to keep up with the latest software development tools
* Graphics team support
 
What we need to see:
* 5+ years of experience programming and debugging.
* 1+ year of professional experience programming and debugging with C/C++.
* Solid understanding of pointers and memory management.
* Working knowledge of asynchronous systems such as multi-threaded or multi-process systems.
* Ability to work comfortably within a large pre-existing code base
* A passion for delivering great work.
* Clear and concise communication skills.
* Bachelor's degree in Computer Science or related field (or equivalent experience).
* Must be eligible to work in the United States.
 
What we’d like to see:
* Experience in the video game industry and with MMO’s is a huge plus!
* Worked on a team developing software that shipped in a finished product.
* 2+ years of game development experience.
* In-depth knowledge of and experience with games.
 
C/C++ Programming
Cryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers and memory management and the interview process will test for these skills. (Java and C# are not utilized in this job.)
 
What Cryptic Offers
* Remote Work Options - Anywhere Within The US 
* A fun tight-knit team where your contributions will have a major impact 
* Full-Time role 
* Paid Holiday, Sick Time &amp; Paid Time off 
* Health Insurance &amp; Perks: Medical, Dental, Vision 
* Company social events  
* Pet-Friendly Environment 
 ]]></description>
<pubDate><![CDATA[2022-09-21]]></pubDate>
</item><item>
<title><![CDATA[Full-Time Faculty Appointment with Benefits - Environment Artist/Modeler: Ringling College of Art + Design]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/full-time-faculty-appointment-with-benefits-environment-artist-modeler-sarasota-florida-35801]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/full-time-faculty-appointment-with-benefits-environment-artist-modeler-sarasota-florida-35801]]></guid>
<description><![CDATA[Beginning January 2023 or August 2023
 
Game Art Department
 
Environment Artist/Modeler
 
Full-Time Faculty Appointment with Benefits 
 
The Game Art (GA) Department is a nationally respected program with a highly collaborative teaching environment that merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create and analyze the visual components of games.
 
Facilities: Ringling College’s GA Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and is complete with ergonomic furniture. Full-time Institutional Technology staff support the Department.
 
The Position: The Game Art Department is seeking an environment artist with Maya and Unreal Engine 4/5 (UE5) experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, and teaching students to create the visual assets that make computer games.
 
Included among the duties and responsibilities, this position requires experience in world-building, modeling, texturing, and lighting in a 3D application as well as in Unreal Engine 4/5 (UE4/5). The successful candidate will be responsible for teaching three courses or nine credits per semester using high-end resources. Assignments include teaching introductory through advanced courses in creating level and environment art assets, and game engine integration of those assets. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.
 
This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence, and a robust support system dedicated to using the most current technology.
 
(Minimum Qualifications) Include evidence of:
A Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field. 
Ability to teach introductory through advanced classes in creating levels, environment art assets, 3D modeling, lighting, and texturing. 
Experience with Autodesk Maya. 
Experience with Unreal Engine 4/5 (UE4/5). 
Strong interpersonal and collaborative skills.
 
(Preferred Qualifications) Include evidence of:
A terminal degree in an appropriate discipline.
Advanced experience with level design.
Experience with Zbrush. 
Experience with Substance Designer and Substance Painter.
Expertise with Unreal Engine 4/5 (UE4/5) or a comparable game engine.
Ability to create visually-sophisticated environments in UE4/5
Experience with game design.
 
(Special Instructions to Applicants)
Required materials include cover letter incorporating experiences that address the position requirements, resume or CV, employment history, contact information of three references (names, titles, email and telephone numbers), examples of personal work and an unofficial transcript copy of the most relevant degree. Official transcripts will be required upon hire. Student work examples may also be submitted, if available.  Candidates may be asked to submit additional materials if needed. Review of applications will begin immediately and continue until the position is filled.
 
For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.
 
General questions regarding the job application process may be emailed to aamail@ringling.edu.
 
Apply on-line https://ringling.simplehire.com

Ringling College of Art and Design is an Equal Opportunity Employer]]></description>
<pubDate><![CDATA[2022-09-20]]></pubDate>
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<title><![CDATA[Lead C# / Unity Programmer (REMOTE): Afterschool Studio]]></title>
<link><![CDATA[https://jobs.gamasutra.com/job/lead-c-unity-programmer-remote-new-york-city-new-york-35757]]></link>
<guid><![CDATA[https://jobs.gamasutra.com/job/lead-c-unity-programmer-remote-new-york-city-new-york-35757]]></guid>
<description><![CDATA[ 
Afterschool Studio is seeking a Lead C#/Unity Programmer to join our team and help us create art-forward, systems-driven games that allow for expressive player experiences. We’re a small tight-knit team building working on projects with strong aesthetics and compelling strategy elements. We’re looking for a team member who shares our vision - could it be you?

This role will be primarily focused on helping to bring our flagship game Cantata to a 1.0 release, but will also have purview over other games in development at Afterschool.
 
Responsibilities
 
Guide the development process of large scale strategy games
Design, implement and maintain core gameplay systems and features
Maintain build stability by tracking, finding, and fixing some of the more difficult bugs that surface during development
Profile and optimize critical systems, and guide other departments in creating optimal assets and content
Scope and deliver regular updates to a game currently in Early Access
 
Requirements
 
Shipped 2+ retail game titles
Expert level knowledge and understanding of C#, Unity, and the .NET ecosystem
Good, collaborative communication skills. We’re a fully remote studio so we’re looking for candidates who can design, implement, and communicate their development goals and plans easily and effectively to fellow teammates around the world
Interest in having high impact and autonomy as the lead of a small, nimble team
Player-centric understanding of the development process with good instincts for fun and innovative gameplay and game feel
Excitement and flexibility in learning new skills to tackle unfamiliar challenges
Strong understanding of event and data-driven game architecture for large scale, systems-driven games
Deep and practical understanding of game architecture concepts
Expertise in one or more of the following areas: UI/UX Programming, Procedural generation, AI Programming, P2P Networking
BONUS: We’d love it if you also have…
Experience developing turn-based / strategy games
Network engineering experience
Experience with Steamworks/Playfab/Platform APIs
Interest in tools development
Experience with multiple languages, frameworks and tools
CI/CD pipeline experience
 
What’s in it for you?
Our culture is centered around trust, communication, and creating space for everyone on our team to make a meaningful impact. We consider ourselves lucky to work with a diverse group of talented folks from all over the world, sharing their expertise and unique perspectives. If you join our ranks, you’ll have many opportunities to pick up new skills. We’d like to help you grow your career, just as you help us build our games!

In addition, we offer the following benefits:
Competitive salary ($70k - $100k, commensurate with experience)
Full time remote work
Respect for your work-life balance and flexible hours
Unlimited PTO
Health Insurance reimbursement through QSEHRA
Opportunity to make open source tooling
 
Our Interview Process
We’ve set up a short interview process that we hope is considerate of your time, fairly evaluates you based on your practical experience, and shows our investment in you.

 
15 - 20 minute intro video call
We’ll give you a high level overview of what we’re all about, and learn more about your background, skills, and relevant experience
We’d like to learn more about your interests and assess alignment with our studio vision

Code sample review
We’ll ask you to submit some code you’ve written: a feature, a cool solution to a problem you solved, something you’ve built for a shipped game…whatever you’re proud of! We’ll be looking for:
Clean, well-documented code
Simplicity and elegance or an interesting approach
Adherence to best code practices (understanding of naming conventions, layout consistency, appropriate commenting, etc.)


1 hour deep dive with Kyle Kukshtel, our Founder / Creative Director. You’ll go over:
10 minute hellos and technical discussion around your knowledge of the C#, Unity, and the .NET ecosystems, game architecture, and sensibilities around game “feel” and fun
30 minute targeted live coding session tailored (if possible) to your stated specialty (ex: solve a well-scoped bug)
20 minute “reverse” interview - your chance to ask us any questions you might have about our processes, philosophies, culture, etc.
Kyle will be on this call but if there are other folks in other roles you’d be interested in pulling in for this conversation as well, we’ll try to make it happen!

 
How to Apply
Sent a resume and other relevant materials (portfolio, dev blog, LinkedIn, etc.) to careers@afterschool.studio with:

 
Subject line: Lead Programmer - {your full name}
A short statement re: why you think you’d be a good fit or why you want to work with us!
What game you are playing right now
]]></description>
<pubDate><![CDATA[2022-09-02]]></pubDate>
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