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<channel><title><![CDATA[Job Openings Everywhere | webJobs RSS]]></title>
<link><![CDATA[http://jobs.gamasutra.com/]]></link>
<description><![CDATA[Information about job openings]]></description><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/GamasutraJobs" /><feedburner:info uri="gamasutrajobs" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
<title><![CDATA[TOOLS ENGINEER: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/IhE_JPsxO9A/tools-engineer-novato-california-32090</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/tools-engineer-novato-california-32090]]></guid>
<description>TOOLS ENGINEER
Who We Are:
Let’s talk some truth: making games is hard. It’s a collision of art &amp;amp; technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.
What We Need:
Hangar 13 is seeking the talents of a highly self-motivated Tools Programmer who enjoys a collaborative and creative work environment. Tools programmers work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games. Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology.
Job Responsibilities Will Include:
Proactively identify the tools that will be needed throughout development
Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project
Create and maintain documentation of all tools and their usage
Participate in the design of the game features to assist in the creation of supporting tools and technologies
Improve existing pipelines and tools to decrease iteration times for content creators
Who We Think Will Be A Great Fit:
Minimum Requirements:
Expertise with the C / C++ and C# / .NET programming languages along with a strong familiarity with OO design principles
3+ years of programming experience on commercial software projects
WPF / MVVM knowledge is advantage
Ability to work directly with content creators and iterate on the tools efficiently
Self-motivated and able to drive ideas to completion. Strong ability to quickly learn new areas of development
Proven ability to work well with all game development disciplines
Ability to analyze a situation and communicate the most effective and efficient solution
Experience in UI design and artist workflow
Bachelor’s degree in Computer Science or equivalent work experience
Shipped AAA console or PC titles
Experience developing for game consoles (PS3, XBOX 360, etc.)
In-depth knowledge of game content pipelines at previous projects
Familiarity with Perforce and bug-tracking software
Experience with 3D Studio MAX, MaxScript, Maya, and MEL
Multithreading knowledge
 
To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=47&amp;amp;rid=1282
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/IhE_JPsxO9A" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-12]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/tools-engineer-novato-california-32090</feedburner:origLink></item><item>
<title><![CDATA[SENIOR SOFTWARE ENGINEER - TOOLS: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/T9jc0SNuHNM/senior-software-engineer-tools-novato-california-32089</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-software-engineer-tools-novato-california-32089]]></guid>
<description>SENIOR SOFTWARE ENGINEER - TOOLS
Who We Are:
Let’s talk some truth: making games is hard. It’s a collision of art &amp;amp; technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.
What We Need:
Hangar 13 is seeking the talents of a highly self-motivated Senior Software Engineer - Tools who enjoys a collaborative and creative work environment.  The Senior Software Engineer – Tools will work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games. Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology.
Job Responsibilities Will Include:
Proactively identify the tools that will be needed throughout development
Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project
Create and maintain documentation of all tools and their usage
Participate in the design of the game features to assist in the creation of supporting tools and technologies 
Improve existing pipelines and tools to decrease iteration times for content creators
Who We Think Will Be A Great Fit:
Minimum Requirements:
Expertise with the C# / .NET 4.5 and C / C++ programming languages along with a strong familiarity with OO design principles
5+ years of programming experience on commercial software projects
WPF / MVVM knowledge is a big advantage
Ability to work directly with content creators and iterate on the tools efficiently
Self-motivated and able to drive ideas to completion
Strong ability to quickly learn new areas of development
Proven ability to work well with all game development disciplines
Ability to analyze a situation and communicate the most effective and efficient solution
Experience in UI design and artist workflow 
Bachelor’s degree in Computer Science, or equivalent work experience
Shipped AAA console or PC titles
Experience developing for game consoles (PS3, XBOX 360, etc.)
In-depth knowledge of game content pipelines at previous projects
Familiarity with Perforce and bug-tracking software
Experience with 3D Studio MAX, MaxScript, Maya, and MEL
Multithreading knowledge
 
To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=47&amp;amp;rid=1833
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/T9jc0SNuHNM" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-12]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-software-engineer-tools-novato-california-32089</feedburner:origLink></item><item>
<title><![CDATA[SENIOR GAMEPLAY ENGINEER: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/XlIJ1l-66bI/senior-gameplay-engineer-kirkland-washington-32088</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-gameplay-engineer-kirkland-washington-32088]]></guid>
<description>SENIOR GAMEPLAY ENGINEER
Who We Are:  
A fun, hard-working, and dedicated family of experienced game developers working cross platform, with a current focus on mobile and emerging platforms. We keep our eyes set on broad appeal and an engaging experience for our players. We are always looking for people who want to make the best out of great games.
What We Need:  
Self-driven individuals, who find pride and fulfillment in doing the best work possible.  Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game.  Cat Daddy Games is looking for a Senior Gameplay Engineer to join our team, and help us make inventive and fun mobile &amp;amp; tablet games.
Summary:  Design, develop, write, implement, and debug code for new and upgraded mobile games.
Job Responsibilities Will Include:
Work with an agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features
Provide the team with feedback regarding the time allotted to assigned tasks and implementation concerns
Generate system documentation and test cases for assigned systems
Collaborate with the QA staff to identify and fix bugs in a timely manner
Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements and design goals
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
Qualifications:
Bachelor’s degree in Computer Science or related discipline
5+ years of programming experience
Experience developing video games, ideally for mobile
Experience working on core gameplay systems, user interface, and / or AI
Skills:
Excellent team skills and a positive attitude
Expertise in C / C++
Ability to learn and master new technologies and code
Ability to work independently and efficiently under deadlines
Prior experience in iOS or Android programming is a big plus
About Cat Daddy:
Rooted in the beautiful Pacific Northwest and just a short drive from Seattle, Cat Daddy has been around for more than two decades and over that time has launched multiple successful PC, console and mobile titles.  Currently we are focusing on Mobile and Tablet games and are working on some exciting upcoming titles.  Sure, we are part of the big and impressive 2K family and we love it, but really, we are a small band of talented, artists, programmers and production staff who get the job done and done really well by relying on skill, collaboration, humor and grit.  We pride ourselves on being nimble and tech savvy, having shipped titles of almost every genre and on almost every platform.  Bottom line is, it’s a good time to be a Cat Daddy!
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=59&amp;amp;rid=2036
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/XlIJ1l-66bI" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-12]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-gameplay-engineer-kirkland-washington-32088</feedburner:origLink></item><item>
<title><![CDATA[Executive Producer: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/TX84fuPtcPM/executive-producer-los-angeles-california-32021</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/executive-producer-los-angeles-california-32021]]></guid>
<description>We’re looking for an experienced Executive Producer who will embrace our philosophy and share his/her hard earned expertise to help us create an incredible experience for our players. We’re picturing someone who has a proven track record and passion for developing and launching AAA games and can oversee production from a studio development perspective.
In this role, the Executive Producer will oversee and manage their Production team, anchor communication across the development team, manage cross-functional workflow-dependencies and risks, and help the project hit its development goals. If this sounds like you, we're looking forward to seeing your resume!
What you’ll do...
Perform as the head of Production for the project. Help ensure smooth development processes by making sure development efforts are on point and by acting as a conduit of communication across development.
Work with Game Director and department leads to ensure projects are completed on time and within budget.
Foster our development culture which provides continuous feedback, support, and empowerment.
Oversee project schedules, productivity towards milestones, and production pathways. Monitor overall development and budgetary considerations.
Raise awareness of issues, and help remove roadblocks.
Work closely with the Production team and department leads, keeping them informed of any issues or needs.
Identify and help alleviate any discrepancies across production efforts. Keep track of dependencies and address red flags as needed.
Constantly evaluate whether awareness is being maximized and adjust strategy as needed.
Work directly with department leads to help prioritize needs and tailor Production team efforts.
Monitor Production’s handling of feature requests and feasibility based on overall development needs.
Combat inertia, act as a force to keep moving things forward.
Identify and help resolve any team issues.
Constantly evaluate and iterate to improve production and development processes.
Provide management and leadership to Production team with a focus on mentorship and long-term career growth.
Act as a vocal ambassador for the product and team in both internal and external scenarios.
Ideally you will have...
Experience as an Executive Producer seeing a AAA game/s through the full development cycle, from concept to ship.
8+ years’ experience as an embedded member of a studio development team is ideal.
Strong leadership sensibilities. Experience supervising and developing a team of direct reports.
Excellent understanding of the function and relationship between the different departments of game development.
Exceptional knowledge/experience with scheduling and project tracking software (Excel, MS Project, JIRA.)
Off the charts communications skills.
Deep and demonstrable knowledge of game development.
A strong drive to be proactive.
A knack for predicting/catching issues before they come up.
Sense of urgency and a desire to get things done.
Outstanding risk management abilities. Stay ahead of any potential problems and propose sound solutions.
Ability to self-motivate and help motivate others.
Smart with strong intuition.
Sense of personal responsibility for knowing everything that's happening with the game, playtesting, etc.
Detail oriented but also focused on the big picture. Sees the forest but knows everything about the trees.
Familiarity with bug reporting and related software.
Deeply organized. Grand juggler of many things.
Ability to build strong partnerships at every level. The kind of person that people want to work for and work with.
Strong people skills. Empathy for fixing the problems of others, respect for others’ time.
Intense passion for video games.
Benefits &amp;amp; Perks…
Here's a peek at some of what we offer:
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/TX84fuPtcPM" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-12]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/executive-producer-los-angeles-california-32021</feedburner:origLink></item><item>
<title><![CDATA[Senior Combat/ Systems Designer: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/wt_jTuqvsvI/senior-combat-systems-designer-los-angeles-california-32020</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-combat-systems-designer-los-angeles-california-32020]]></guid>
<description>What you’ll do...
Work with the design leadership, design team, artists, code, audio, and animation to deliver design systems that epitomize the creative vision of the game.
Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.
Design systems from conception to the final stages of polish, facilitating communication and coordinating departments to ensure vision.
Design and build AI. Make them fun to fight!
Create rapid prototypes to quickly identify working elements for combat and AI.
Ability to self-critique and accept outside critique.
The more feedback you receive, the more you can tailor your work towards what is best for the team.
Incorporate coworkers’ ideas into the process.
Participate in the research and development of new tools and design systems.
Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
Help mentor other designers and lead by example.
Ideally, you'll have…
5+ years’ experience in the games industry working as a systems designer, shipping at least one title. (AAA preferred.)
Experience designing and building heroes, enemies or combat systems.
Experience in rapid prototyping to test the feasibility of concepts.
Expert game design sensibilities, including a superior grasp of timing and instincts of what feels right.
Deep understanding of game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.
Knowledge of and ability to speak on combat systems for a variety of AAA action games.
Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal skills.
Excellent collaborative communications skills -- especially interdepartmental.
CS degree is a plus.
Benefits &amp;amp; Perks…
Here's a peek at some of what we offer:
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/wt_jTuqvsvI" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-12]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-combat-systems-designer-los-angeles-california-32020</feedburner:origLink></item><item>
<title><![CDATA[Mid to Sr Gameplay Programmer: Insomniac Games]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/qly-noRN7dI/mid-to-sr-gameplay-programmer-durham-north-carolina-32018</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/mid-to-sr-gameplay-programmer-durham-north-carolina-32018]]></guid>
<description>Insomniac Games is looking for a Mid or Sr level gameplay programmer, a person who is never satisfied with “good enough” and who is still looking for “that challenge” that will make our games as mind-blowing as possible, and raise the level of programming and code development for the whole group. Our programmers design, implement, and debug gameplay systems and features. Keep reading if this sounds interesting!
Essential Duties and Responsibilities include the following:
Design and      implement gameplay features within an established framework, including      server functionality as appropriate
Design and      implement modifications, reorganizations, extensions, and optimizations to      existing code base
Implement and      augment tools to expose features to content creators
Work closely with      designers and artists to implement their ideas, providing technical,      creative, and scheduling feedback; expand and adapt designs to meet project      goals
Provide time      estimates to leads and management; keep co-workers informed about progress      of programming deliverables as well as non-programming prerequisites for      feature implementation
Other duties may      be assigned
Education and/or Experience:
Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
Have shipped one or more titles.
Highly proficient with an application programming language (C,C++,C#).
Ability to adhere to the prevalent coding style and practices, including source control standards. 
Understanding of procedural and object-oriented programming paradigms.
Familiarity with commercial content creation packages (Maya, 3DS Max, Flash, as applicable to role).
Desired: 
Proficiency in a scripting language (Python, Perl, Javascript, as applicable to role).
Familiarity with component-based programming paradigms.
Familiarity with networking programming.
Experience designing and implementing gameplay systems and features for commercially released games.
Avid gamer, especially AAA controller-based games.
Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once.
If this sounds like the role for you, then we want to hear from you. Please use the link below and apply directly. Thanks!&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/qly-noRN7dI" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/mid-to-sr-gameplay-programmer-durham-north-carolina-32018</feedburner:origLink></item><item>
<title><![CDATA[FX Artist : Insomniac Games]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/y8oVK7cVINc/fx-artist-burbank-california-31861</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/fx-artist-burbank-california-31861]]></guid>
<description>FBI, ATV, CTU, ATF, ETA, HR, TSA, MIA, RSVP, RIP, CSI, WTF, WHO, IMO, LOL - these are all acronyms that everyone knows. Well, Insomniac Games is searching for an FX wizard. We are looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of our game. If you are interested- keep reading:
Essential Duties and Responsibilities include the following:
Create, design and implement real-time particle effects using both static and animating 2D/3D elements
Place effects throughout levels and cinematics
Paint particle and decal      textures
Create simulations for gameplay elements
Create FX shaders with node-based shader networks
Create FX textures (color, normal, specular, ambient occlusion,      height, and incandescent maps.) 
Create simple geometry and assign UV’s
Optimize FX for framerate and memory
Collaborate with other departments to ensure that FX are      implemented appropriately in the game engine
Work with Art Director to maintain FX art direction for game
Self-directed and ability to work independently: Understands and      adds to the overall art style of game
Orchestrates complex FX events involving layering and timing of      different FX to create a believable scene
Prototype effect concepts for gameplay and engine
Other duties may      be assigned
Education and/or Experience:
Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
Proficient in Maya, competent working with joints and locators, keyframing,      rigid body simulations, hard surface modeling, and UV mapping.
Proficient in Photoshop for painting and editing textures. 
Proficient with node-based shader networks. 
Knowledge of other visual effects software a plus.
Other Skills: Good people skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus.
If this sounds like the opportunity that you have been looking for, please use the link below. Please note is a project hire but benefit eligible role. We look forward to hearing from you. Thanks!&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/y8oVK7cVINc" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/fx-artist-burbank-california-31861</feedburner:origLink></item><item>
<title><![CDATA[Tools Engineer: Telltale Games]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/t30pIPfzeP0/tools-engineer-san-rafael-california-31364</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/tools-engineer-san-rafael-california-31364]]></guid>
<description>Telltale’s Core Engineering group is responsible for developing tools and libraries encapsulated by Telltale’s multi-platform engine, “The Telltale Tool”. The Tool is used by Telltale’s artists, designers, and Lua programmers to create content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. Tools Engineers at Telltale develop software with the most intuitive and powerful user-experience possible, to enable artists to do the highest quality work they can. A background in UX is desirable, as is any prior experience developing UI using the Qt library suite.Responsibilities:
Design and implement GUI tools used by designers and artists to create Telltale content
Create custom Qt widgets such as curve editors, graph editors and debuggers
Emulate various commercial tools such as Photoshop, After Effects, Maya, Pro Tools, Final Cut, and Unity
Create high quality GUI’s including features such as copy, paste, undo and help
Work closely with system engineers, artists and designers to create efficient workflows
Essential Skills and Experience:
B.S. degree in Computer Science or equivalent experience
Fluency in C++/STL and 3+ professional C++ experience is required
1+ years experience creating GUI’s applications
Self-direction and independence
Ability to define deliverables and collaborate on production scheduling
Preferred Skills and Experience:
1+ years of professional game development experience
Experience creating UIs within the Qt development framework
Experience with game development systems such as Unity or Unreal
Maya experience (as a user and/or plug-in developer)
Experience using OpenGL, DirectX, Gfx, Bink or FMOD
Candidates must be legally authorized to work and accept new employment in the U.S.Telltale Games is an Equal Opportunity Employer and ADA compliant.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/t30pIPfzeP0" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/tools-engineer-san-rafael-california-31364</feedburner:origLink></item><item>
<title><![CDATA[Environment Artist: Heart Machine]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/uHISpAuvK9s/environment-artist-los-angeles-california-31230</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/environment-artist-los-angeles-california-31230]]></guid>
<description>Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day.

Our next project is ramping up production: we’re looking for talented, passionate, smart and lovely people to become part of our crew, to help build and shape something ambitious and completely unique from the ground up.

Working with us:
Since we’re a smaller team we each have several roles we fulfill, so a broad and deep knowledge of game design is a huge advantage. You’ll be working and communicating with many other multi-disciplined team members in order to bring this vision to life.

Although we work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project. We like to hangout with other devs, host events, have board game nights and go to museums.

All full-time employees will be offered a robust medical package, including dental. Salary and bonus structure can be discussed upon interview. Ideally you’re located in Los Angeles, or at the least willing to relocate.

Role - Environment Artist
 
We have a unique and highly stylized aesthetic, which is a major aspect of our identity. Finding someone who can translate all of the concept work and ideas we create into something stunning in-game is vital! 

Help us craft the look of a new world with eye-searing lighting effects, building out in-game assets, implementing unique rendering methods and many other techniques to achieve the look we need to make the game shine. Ideally you’ll have a strong eye for composition, lighting, and color theory. If your portfolio includes more stylized, bright work, all the better! 

Your responsibilities:

Model, texture, light and create collision for environments for use in-game.


Optimization for levels and geometry; our game is big, with large scale objects, so keeping a close eye on performance is crucial.


Contribute lighting, normal maps, specular, gloss for multiple scenarios.


Work with the concept artists and the project director often to provide a consistent vision and style through all aspects of the game.


Craft great looking textures for any number of objects or characters.


Work with level designers to bring a blocked-out space to life.


Help tackle and solve issues with asset creation and performance.


Help research and develop new techniques for art pipeline




Skills + Experience:

Expert in Maya including modeling, lighting and texturing tools


Proficient with Zbrush and Photoshop


Strong understanding of architecture, lighting, composition and design


Able to create custom materials and all associated maps - bump, normal,


Experience in both static and dynamic lighting and shadow techniques


Comfortable with UE3/UE4


Ability to breakdown tasks with accurate time estimates, from high-level components to smaller tasks.


Capable of working independently, keeping on-task and motivated.


Excited and able to work with a small, nimble team and participate in major decisions.


Bonus - Houdini experience.

 
To apply:
Send your application to info@heart-machine.com with the title "Job Application - Environment Artist".

Please include links to your portfolio, including any past projects you have worked on. Stylized is prefered!

*Candidates must be legally authorized to work and accept new employment in the U.S.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/uHISpAuvK9s" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/environment-artist-los-angeles-california-31230</feedburner:origLink></item><item>
<title><![CDATA[Senior Game Artist: WRKSHP]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/D42w6G5gzNQ/senior-game-artist-san-francisco-california-31859</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-game-artist-san-francisco-california-31859]]></guid>
<description>About Us :
At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives.
We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android.
The Role :
Are you a talented artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Game Artist to join our team of talented game professionals. 
The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator.  
Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview.
Responsibilities:
Work on concepts and production assets, creating characters, environments and UI items.
Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style
Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality
Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality
Requirements :
Portfolio demonstrating artistic skills related to mobile games.
A minimum of 5 years’ experience in game development as an artist
Solid understanding and comfortability with both Photoshop and Illustrator
Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistent
Superior attention to light, shade, color, and detail as well as a good understanding of form, shape, and structure
Excellent communication skills and a passion for video games.
While not required, the following attributes will help set you apart from the other candidates:
Have shipped mobile game titles as an artist.
3D modeling experience for characters and environments
Associates or Bachelor of Arts degrees from an accredited institution in a related field&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/D42w6G5gzNQ" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-game-artist-san-francisco-california-31859</feedburner:origLink></item><item>
<title><![CDATA[Character Artist : Sanzaru Games Inc.]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/367MloOi-ug/character-artist-foster-city-california-32086</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/character-artist-foster-city-california-32086]]></guid>
<description>Responsibilities:
Creates characters, vehicles, and props to include modeling, mapping, collision, and tagging
Paints textures and builds shaders to corresponding assets
Builds, maintains, and advances rigs, skinning, and weighting
Develops, experiments, and advances characters using the lasting techniques &amp;amp; software
Maintains, improves, and advances the assets
Understands the art pipeline and integrates assets into the game
Understands the hardware limitations and common techniques
Works directly with leads &amp;amp; other artists, designers,  and engineers
 
Experience/Skills:
2+ years of industry experience
Very strong understanding of form, color, composition, mechanics, and physics
Working knowledge of Maya and/or other 3D software
Working knowledge of Photoshop, BodyPaint, Mudbox, ZBrush and/or other similar software packages
Working knowledge of Unreal technology a plus!
Ability to multi-task and adapt easily to change
Excellent verbal and written communication skills and ability to interact effectively&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/367MloOi-ug" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/character-artist-foster-city-california-32086</feedburner:origLink></item><item>
<title><![CDATA[CG Generalist: Deluxe Entertainment Services Group]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/8HaFAFPEJBg/cg-generalist-santa-monica-california-32085</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/cg-generalist-santa-monica-california-32085]]></guid>
<description>DeluxeVR is seeking a CG Generalist who share our passion for pushing creative limits and redefining expectations about what Virtual Reality experiences can be.  
Responsibilities:
·       Define the look and tone of a scene or environment
·       Work in multiple off-the-shelf game engines like Unreal, Unity or Lumberyard
·       Support an asset team in generating, conforming and modifying assets.
·       Advise the engineering team in developing environment tools.
·       Maintain a set artistic look throughout the entire production process.
·       Resolve various artistic development issues related to environment and level design.
Requirements:
·       3+ years’ experience in a game development as an Environment Artist.
·       Advanced knowledge of various game engines (Unity, Unreal, Lumberyard)
·       Production knowledge of various aspects of game production including modeling (low poly and high poly), lighting and texturing.
·       Advanced skills in Maya, Mudbox, Z-brush, Substance Painter and other relevant applications.
DeluxeVR
Building on a legacy of artistry and innovation, Deluxe VR offers end-to-end content production and post-production services at a quality level that our customers have come to expect for over 100 years. Our dedicated team of immersive experience designers, artists and developers work with the world’s leading brands and content partners to redefine what’s possible in content, communication and commerce. Whether for mobile, PC or console, entertainment, healthcare or education, our Real-Time, CG and live action specialists create breath-taking interactive worlds that test the limits of imagination and immersion. Come explore with us.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/8HaFAFPEJBg" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/cg-generalist-santa-monica-california-32085</feedburner:origLink></item><item>
<title><![CDATA[Art and Animation Generalist: WRKSHP]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/dV3WQKozqtw/art-and-animation-generalist-san-francisco-california-32003</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/art-and-animation-generalist-san-francisco-california-32003]]></guid>
<description>About Us :
At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives.
We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android.
The Role :
Our company culture is unique.  Instead of a traditional company hierarchy, we’re building a flat team that is dynamic, collaborative, organic and fast.  Our approach to marketing mirrors our culture.  
Our approach involves empowering creatives with deep, real-time data in a flat, highly iterative, creative environment. Some of our team members include creatives who have worked at CP+B, Wieden + Kennedy, Goodby Silverstein, DDB, Saatchi and Saatchi and more.
We’re building an internal creative agency exclusively servicing our marketing needs. Ideas come first here and we’re on a mission to build the world’s best marketing team, merging cutting edge performance marketing with world-class brand marketing.  
 
Interested? Good.
We’re looking for a creative director with a track record of creating memorable creative campaigns that weave a story in 3 seconds, delve into unique human insights and create powerful emotional connections. We want tons of ideas and want to take them from idea to execution in the blink of an eye.
As a member of our creative team, you’ll be responsible for creating multiple innovative campaigns that work in a high paced environment again and again.  With our incredible performance team and technology, you’ll be empowered with real-time data, giving you the feedback and tools to rapidly iterate your campaign concepts independently.  
If you like working autonomously, are comfortable reviewing data from campaigns, appreciate a flexible and completely flat work culture, and love moving fast and breaking things, then tie up your shoes and get over here.
Responsibilities
Possess not just exceptional art direction skills but the ability to implement strategic and conceptual thinking as well.
Contribute to creating original, persuasive, conceptually compelling work for campaigns
Create multiple art concepts, designs and animations for all of our games and develop multiple ads every week.
Support the company brand to ensure consistent use of the brand identity. Ensure all creative, marketing and corporate materials conform to standards for consistency in visual identity, messaging and positioning, including voice and personality
Ensure deadlines are met
Brainstorm and align on solutions with the creative team
Develop and execute campaigns from concept to completion as a generalist, having a good understanding of Art, Graphic Design, Motion Graphics and Animation
Manage tight delivery pipelines and schedules.
 
Qualifications
2-5 years of creative experience, preferably in advertising agencies (Copywriter, Art Director, ACD, CD)
Experience as a generalist with hands-on work in Graphic Design, Animation, Art
Knowledge of the Adobe Creative Suite including Illustrator, Photoshop, Flash and After Effects.
A compelling portfolio of distinctive work that demonstrates exceptional art direction within a variety of campaigns and projects
Passion to break boundaries and craft ideas
Knowledge of content creation, product development, and launch strategies
Very strong verbal and written communication skills
Knowledge and PASSION for brand communication and digital marketing
Sounds Good?
Our offices are located in the heart of San Francisco, and are easily accessible by local, regional transit (BART, Muni, etc.). While we work hard to make the best games out there, we support a casual, open environment where we’re all in this together!&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/dV3WQKozqtw" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/art-and-animation-generalist-san-francisco-california-32003</feedburner:origLink></item><item>
<title><![CDATA[Marketing Concept Artist: WRKSHP]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/SZEbH4hwsgA/marketing-concept-artist-san-francisco-california-32002</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/marketing-concept-artist-san-francisco-california-32002]]></guid>
<description>About Us :
At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives.
We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android.
 
The Role
Are you a talented artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Marketing Concept Artist to join our team of talented game professionals.
The 2D Marketing Artist will work closely with our CMO and Copywriters on all of our Marketing/Creative Projects, including the creatives for our hit game “Battle Camp”. Having a keen eye for detail is imperative, passionate about their work, and deadline driven.  Most of the work will be done in photoshop and Illustrator.
This is a full-time, 40-hour per week position. Candidates identified to continue in the process will be asked to complete an art exercise.
Responsibilities
Work closely with Art directors and the marketing team to produce work that draws users to our game.
Produce engaging and captivating artworks in the form of ads, game icon, game cover art etc
Has to have great drawing and painting abilities in all kinds of subject matter, as well as a flexible style to meet the needs of any project
Draw ads targeting our female user base
Minimum Qualifications
Exceptional drawing and painting skills
Highly proficient in Adobe photoshop for painting
Familiar in Adobe Illustrator
 
Sounds Good?
While we work hard to make the best games out there, we support a casual, open environment where we’re all in this together.
If this sounds right up your alley, please submit your portfolio and resume.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/SZEbH4hwsgA" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/marketing-concept-artist-san-francisco-california-32002</feedburner:origLink></item><item>
<title><![CDATA[Animator: WRKSHP]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/cG_HBWFj994/animator-san-francisco-california-32001</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/animator-san-francisco-california-32001]]></guid>
<description>About Us :
At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives.
We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android.
The Role :
Are you a talented animator with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking an Animator to join our team of talented game professionals in our studio in downtown San Francisco. This role will work closely with our art directors on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate will be extremely well versed with Flash, as that will be their primary (but not only) tool used on the job. They will also have experience animating both human and non-human characters in 2D and 3D, as well as have had experience in UI.
Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Candidates identified to continue in the process will be asked to complete an animation exercise in addition to a formal interview.
Responsibilities
Produce high quality animations under the supervision of our Art Directors
Meet set deadlines with completed and fully realized animations
Work in a highly collaborative environment to fully realize our characters and environments through movement
Communicate with our team when assistance is needed or challenges are presented on the project
Qualifications
Portfolio Requirements: Examples of character (human and non-human) animations and diverse range of art styles and techniques
Must be at least 18 years of age
At least one year of experience in game development animation
Exceptional skills in animating the human bipedal figure, as well as other organic forms
A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch and other facets of 2D animation
Advanced knowledge of After Effects
The ability to effectively collaborate with game designers and programmers
Large visual database and a passion for video games
Experience working with deadlines, and a deadline driven mentality to complete your work
Able to work in a wide range of styles
Solid understanding and comfortability with both Photoshop and Illustrator
Have the ability to work in the United States without sponsorship
High degree of self motivation and discipline
Exceptionally organized with a high attention to detail
While not required, the following attributes will help set you apart from the other candidates:
Associates or Bachelor of Arts degrees from an accredited institution in a related field
Skills in illustration and vector for creating characters or simple FXs
A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch and other facets of 3D animation
Sound Good?
Our offices are located in the heart of San Francisco, and are easily accessible by local, regional transit (BART, Muni, etc.). While we work hard to make the best games out there, we support a casual, open environment where we’re all in this together!&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/cG_HBWFj994" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-11]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/animator-san-francisco-california-32001</feedburner:origLink></item><item>
<title><![CDATA[UNREAL PROGRAMMER: Magnopus]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/PYNbR0IoSWs/unreal-programmer-los-angeles-california-32000</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/unreal-programmer-los-angeles-california-32000]]></guid>
<description>WE'RE LOOKING FOR UNREAL PROGRAMMERS FOR A VR THEATRICAL EXPERIENCE
(REMAKE OF A POPULAR SCI-FI FILM)
Magnopus is a VR/AR experience company founded by a diverse team of Oscar-winning artists and technicians. We’re combining storytelling, art, and advanced technologies to create Hollywood-caliber augmented reality, virtual reality, and mixed reality experiences in virtual production, education, entertainment, and more.
 
Recent VR releases: Mission:ISS - NASA and DisneyVR.
 
Job Description
We are working on cutting-edge VR/MR/AR applications which allows people to connect deeper to the world around us in order to feel touched, inspired, educated and entertained. We are seeking YOU a Lead programmer to help us bring these experiences to life. The position is full time and is using the latest technology from Rift to Hololens 
Responsibilities 
Implement engaging tools for VR experiences based on supervisor direction and client feedback
Take your ideas from design, through prototyping, to production
Write clean, well-documented, testable code
Test, debug, profile, analyze, and optimize your code
Work closely with our team of artists to turn your tools into wonderful user experiences
Must Have
Unreal Engine 4 development experience including blueprint and C++
Shipped 2 (or more) products
Excellent communication skills
Solid understanding of C++ and OOP
2+ years experience in a production environment (e.g. game studio) OR proven collaboration skills as an indie developer
Good understanding of vector math and linear algebra for 3D graphics
Experience with Version Control software (e.g. git, Perforce, Subversion) 
Would Be Nice
Experience working on a movie set in physical production
Experience with developing interactive VR experiences or games
Real-time networking/multiplayer development experience
Development on embedded platforms such as mobile (Android, iOS) or game consoles
Knowledge of 3D VFX tools, e.g. 3ds Max, Maya, Houdini
Working in an Agile environment
Magnopus Benefits &amp;amp; Perks
Unlimited Vacation &amp;amp; Paid Time Off
Fair &amp;amp; Competitive Pay
Cultural Diversity
Gym Membership
Full Health, Dental, and Vision Insurance
Comfy office chairs and stand-up desks
Work with an incredibly smart and fun team
Our office is just moments away from public transportation
Top of the Line Tech + Tools
Breakfast every morning
Team has worked on: The Jungle Book, Spiderman, Sin City, &amp;amp; more!&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/PYNbR0IoSWs" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/unreal-programmer-los-angeles-california-32000</feedburner:origLink></item><item>
<title><![CDATA[Applied Digital Arts Temporary Faculty: Kutztown University]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/F_e3kyu9_XQ/applied-digital-arts-temporary-faculty-kutztown-pennsylvania-32084</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/applied-digital-arts-temporary-faculty-kutztown-pennsylvania-32084]]></guid>
<description>The Department of Art and Art History at Kutztown University invites applications for a part-time, temporary position in Applied Digital Arts for Fall 2017 and Spring 2018.  Teaching assignments might include the following: 1. Visual Storytelling and Character Design (Fall 2017) and/or 2. Game Design and Prototyping (Spring 2018).  In accordance with the Collective Bargaining Agreement, performance review and evaluation of faculty is based on effective teaching and fulfillment of professional responsibilities; continuing scholarly growth; and service.  Required: Masters degree in a related field, conferred no later than August 18, 2017; a strong portfolio of professional projects related to digital games, animation or related field; teaching experience or commensurate professional experience.  Preferred: the successful candidate will be accomplished in the creation and production of Games and/or Animation and have knowledge of and proficiency in art for games, character, and environmental design, as well as, the creation of engaging narratives.
Application must include: letter of interest addressing position requirements, curriculum vitae, names and contact information for three references, samples of professional projects related to Game Art, and unofficial transcripts.  Official undergraduate and graduate transcripts will be required before hire.  Send materials via: https://kuva.slideroom.com/#/login/program/36397/6ZQ4p8Kqr2.  Review of applications will continue until the position is filled.
Kutztown University of Pennsylvania is an Affirmative Action/Equal Opportunity employer and actively solicits applications from women and minority candidates.  Kutztown University of Pennsylvania is a member of the State System of Higher Education. All applicants for employment are subject to a criminal background check.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/F_e3kyu9_XQ" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/applied-digital-arts-temporary-faculty-kutztown-pennsylvania-32084</feedburner:origLink></item><item>
<title><![CDATA[DevOps ENGINEER: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/9DZhNfTZNmk/devops-engineer-novato-california-32082</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/devops-engineer-novato-california-32082]]></guid>
<description>DEVOPS ENGINEER
Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim.
Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.”
As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere. 
What are we looking for?
You’re passionate about DevOps and the associated technologies. You’re looking to expand your career by working on a large scale, service infrastructure. As a DevOps Engineer, you will be working with world class engineering and production operations teams to scale up our environment. You’ll develop and maintain tools and practices to support the integration of our backend services. You’ll work closely with various developers in supporting new services as well as being the operations expert and development engineer that launches and maintains our services in a production environment. This is an opportunity to enhance your career in a critical role supporting one of the largest and most successful game franchises.
Requirements:
3+ years of experience as a DevOps Engineer working with large scale, online applications
Highly proficient in Python and Shell Script or other scripting languages
Experience with Linux systems administration
Proficient in one or more of C++, C#, or Java using object oriented best practices
Experience with deployment systems including Puppet
Experience with automation/build tools like Team City, Jenkins, Bamboo, and Maven
Experience with version control systems (git, Perforce)
Bachelor’s Degree in Computer Science or equivalent combination of education and experience
Able to work flexible hours including weekends or off-hours
Desired Skills:
Proficient in database management (Mysql, Redis)
Experience with Mongo, Cassandra, Vertica
Experience with building tools and APIs (F5, Cisco, AWS)
Knowledge of security mechanisms, such as SSL/TLS, IP-Sec, PKI, RSA/AES
Knowledge of networking architecture
Knowledge of network and application protocols, such as UDP, TCP, ICMP, HTTP, HTTPS
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=1871
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/9DZhNfTZNmk" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
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<title><![CDATA[SENIOR SOFTWARE ENGINEER - GRAPHICS: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/rSRP1v-QEcw/senior-software-engineer-graphics-novato-california-32081</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-software-engineer-graphics-novato-california-32081]]></guid>
<description>SENIOR SOFTWARE ENGINEER - GRAPHICS
Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.” As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere. 
So, what’s this all about?  We have big plans for the next generation of visual realism at 60 fps. If you are an experienced graphics software engineer that is smart and passionate; can design, develop, and maintain C / C++ code and HLSL shaders; has a strong math background; and are driven by the pursuit of excellence, we would like to hear from you.
We would like you to have:
5+ years of experience as a Software Engineer designing and writing real-time graphics code
Shipped several AAA games or worked in the graphics technology industry
Mastery of HLSL / GLSL shader development
Deep understanding of 3D graphics, the associated math, advanced rendering algorithms, and their optimization trade-offs
High proficiency in C / C++
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=1663
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/rSRP1v-QEcw" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
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<title><![CDATA[SENIOR SOFTWARE ENGINEER - SERVER: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/XYNNzS7mb9g/senior-software-engineer-server-novato-california-32080</link>
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<description>SENIOR SOFTWARE ENGINEER - SERVER
Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim.
Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.”
As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere. 
Who are you? You’re rare. Never satisfied with anything less than coding perfection, you are constantly looking for ways to out-scale, outperform and outclass the current best standards of excellence. There is never a moment when you are not visualizing complicated software systems and looking for ways to make them better, simpler, and faster. Scalable? Check. Reliable? Check. Redundant? Check. Bugs? Nope. Not on your watch. You are a stickler for incredible detail and when you write code you’re creating a masterpiece and you’re not satisfied with anything less. You know that there is nothing more amazing than designing and writing code that solves cool problems for millions of users on powerful computers across multiple data centers and does so with grace and ease. Why write code that runs on one system when it can run on a thousand?  
This is not an IT role. You’re not a technician. You’re not a database administrator. You’re a software engineer. And you bring a proven deep understanding of software architecture and computer programming to the task at handle of designing, implementing, optimizing and perfecting software running in C++ and Python for massively-multiplayer online features and functionality in some of the best videogames on the planet. Come play a key role at one of the best studios in the world and let your coding perfectionism run free. Requirements:
5+ years of experience writing server backend code
Fluent in C++ and understanding of object-oriented programming
Fluent in Python, PHP, Perl, or Ruby, with an emphasis on Python
Understanding of distributed and scalable systems 
Experience with multithreaded programming 
BSCS or equivalent experience
Experience writing code for security and virtual currency transactions a plus
Experience optimizing database connections and queries a plus
Experience with online gaming architecture a plus
SQL database experience a plus - MySQL, Microsoft SQL Server, or other
PS4 or XBO development experience a plus
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=1523
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/XYNNzS7mb9g" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-software-engineer-server-novato-california-32080</feedburner:origLink></item><item>
<title><![CDATA[SENIOR SOFTWARE ENGINEER - MAYA TOOLS: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/LtbLRhUMvCc/senior-software-engineer-maya-tools-novato-california-32079</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-software-engineer-maya-tools-novato-california-32079]]></guid>
<description>SENIOR SOFTWARE ENGINEER - MAYA TOOLS
Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim.
Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.”
As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere. 
What are we looking for?
You are passionate about creating tools that empower people to be creative. You have extensive experience developing Maya-based tools used in the production of videogames or film - from plugins that bring proprietary technologies into the hands of artists and designers to the importing, exporting and processing of large-scale assets in a fast-paced environment where quality is key. You are passionate about developing and maintaining software tools, providing front-line support to artists, and helping troubleshoot, expand, plan and innovate through the next generations of production, rendering and interactive technologies and consoles. 
With Maya as your primary platform, you’ll develop pipeline and asset management tools to meet production demands and help ensure artist efficiency and creative opportunity. These tools will be very complex and sophisticated, requiring the broadest understanding of the larger pipeline and studio needs. You’ll also provide front-line production support across a wide range of disciplines, troubleshoot assets, and help artists with general problem-solving. 
The projects you are responsible for will improve the efficiency of asset creation, integration, and handoff between artists, designers and engineers. You’ll guide engineering teams in debugging technical issues and eliminating root causes of problems, developing comprehensive knowledge of software and systems, and maintaining relevant documentation. Your work will drive the development and evolution of standards and conventions used in production of leading edge videogame graphics and creative content.
Requirements:
5+ years of experience in professional Maya tools software development 
Experience with Maya at the API level (C/C++)
Experience writing Maya plugins

Proficient with C/C++
Experience with C#, .NET, and Windows Forms
Experience in game development or film/fx industry data pipelines and processing requirements
Desired Skills:
Experience interacting with meshes, transforms, joints, and shaders at the API level
Bonus points for having written an exporter for Maya scenes
Experience authoring plugins that run within Maya (custom locators, custom utility or rigging nodes)
Writing user interfaces
MEL and/or Python scripting
Experience with runtime rendering APIs, like DirectX or OpenGL
HLSL or CG shader experience
TCP/IP network communication
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=1262
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/LtbLRhUMvCc" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
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<title><![CDATA[SENIOR SOFTWARE ENGINEER -  WEB TOOLS: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/gN3FI6Ro6ss/senior-software-engineer-web-tools-novato-california-32078</link>
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<description>SENIOR SOFTWARE ENGINEER -  WEB TOOLS
Who We Are:A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:Feed your passion for all things web. Design and implement web-based tools used in the development, release, operations and customer service support of the incredibly successful, genre-busting NBA 2K franchise. This role requires experience with web development (HTML, CSS, python, JavaScript, MySQL) as well as a solid understanding of software engineering (C++). You will design and write front-end and back-end tools used on a continuous basis to manage and control the release of new content, pricing, promotions, and downloadable game content and assets. 
The ideal candidate has at least 5 years of experience working in a production environment writing similar tools that have been used by development, operations and customer support teams at companies that create games, serve entertainment media or provide digital services for demanding consumers.
Are you tired of working off of the 101 in Menlo Park, and interested in moving to Marin and having more space, as well as growth potential? This is a great opportunity to apply all that amazing knowledge to a new opportunity working with like-minded very smart people.
Minimum Requirements:
BSCS or equivalent experience
5 years of experience writing web-based software
Fluent in web development (HTML, CSS, python, JavaScript, MySQL)
Fluent in C++
Understanding of client-server architecture a plus
Traditional SQL database experience (MySQL, Microsoft SQL Server, or other)
Non-traditional database experience a plus
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=1132
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/gN3FI6Ro6ss" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-software-engineer-web-tools-novato-california-32078</feedburner:origLink></item><item>
<title><![CDATA[SENIOR CHARACTER ARTIST - WWE 2K: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/CSROZ49PON8/senior-character-artist-wwe-2k-los-angeles-california-32077</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-character-artist-wwe-2k-los-angeles-california-32077]]></guid>
<description>SENIOR CHARACTER ARTIST - WWE 2K
Who We Are:
A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
We are looking for a bright and talented character artist who has a proven track record working on published AAA games or films.
Minimum Requirements:
5 years minimum of relevant experience
Undertake a wide variety of challenges related to high end, photorealistic game characters
Skilled in every aspect of character creation, using Zbrush and Maya/Max
Strong technical skills with experience in real-time character pipelines and efficient management of UVs and texture memory
Surfacing, and authoring of materials in a pbr workflow
Thorough understanding of rigging and articulation, including how topology influences deformation
Self-aware, life learner, always keeping up with latest technology, workflow tips and tools
Can work to specification and to schedule, in an existing pipeline, and equally work with minimal instruction if needed
Working in a production pipeline with subcontractors and/or on or with assets that have been produced by external vendors
Strong knowledge of anatomy
Strong foundation in the traditional arts, including but not limited to figure drawing
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=2008
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/CSROZ49PON8" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-character-artist-wwe-2k-los-angeles-california-32077</feedburner:origLink></item><item>
<title><![CDATA[SOFTWARE ENGINEER - WWE 2K: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/dfv1cDOVZlU/software-engineer-wwe-2k-los-angeles-california-32076</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/software-engineer-wwe-2k-los-angeles-california-32076]]></guid>
<description>SOFTWARE ENGINEER - WWE 2K
Who We Are:
A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Widely regarded as one of the world’s top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO) seeks Software Engineers to join its ongoing and best-in-industry development efforts across a multitude of platforms. Visual Concepts is best known for some of the world’s greatest sports videogames, including the world’s #1-rated and #1-selling basketball franchise, NBA 2K. Top software engineers can join Visual Concepts and achieve career defining roles in the next generation of sports gaming. Learn and contribute to leading edge technology. Enjoy a culture dedicated to gaming and technical excellence.
Minimum Requirements:
Bachelor’s or Master’s Degree in Computer Science
High proficiency in C / C++
Deep understanding of object oriented programming
Able to diagnose and solve problems quickly and independently
Able to learn and master complicated code systems
Able to write clean, bug-free, well-documented and efficient code
Passion for videogames
Good team player
Skills:
Experience in console development with shipped titles is a strong plus
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=2011
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/dfv1cDOVZlU" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
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<title><![CDATA[TOOLS SOFTWARE ENGINEER - WWE 2K: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/aE4JTZ0xYhI/tools-software-engineer-wwe-2k-los-angeles-california-32075</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/tools-software-engineer-wwe-2k-los-angeles-california-32075]]></guid>
<description>TOOLS SOFTWARE ENGINEER - WWE 2K
Who We Are:
A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content.  You will develop next generation tools and engines, with a focus on the interactive layer of the two.  You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface.
You’ll build tools that meet production demands and ensure efficiency and creative opportunity for all members of the development team. You’ll create graphical user interfaces and associated tools that enable the team to intuitively work with various assets and content.
Minimum Requirements:
Bachelor’s or Master’s Degree in Computer Science
High proficiency in C / C++ / C#
Fluent in Windows-based development (.Net, etc.)
Deep understanding of object oriented programming
Able to diagnose and solve problems quickly and independently
Able to learn and master complicated code systems
Able to write clean, bug-free, well-documented and efficient code
Passion for videogames
Good team player
Skills:
Experience with web development (HTML, Python, etc.)
Experience with designing user friendly UI
Knowledge of Maya/Max is a preferred plus
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=2010
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/aE4JTZ0xYhI" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
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<title><![CDATA[AI SOFTWARE ENGINEER - WWE 2K: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/SzKMmTHqju0/ai-software-engineer-wwe-2k-los-angeles-california-32074</link>
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<description>AI SOFTWARE ENGINEER - WWE 2K
Who We Are:
A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
We are seeking software engineers with experience in game-play systems including AI behavior trees and animation control logic.
Minimum Requirements:
3 years minimum of relevant experience
Bachelor’s or Master’s Degree in Computer Science
High proficiency in C / C++
Deep understanding of object oriented programming
Able to diagnose and solve problems quickly and independently
Able to learn and master complicated code systems
Able to write clean, bug-free, well-documented and efficient code
Experience in console development as an engineer is a solid plus
Passion for videogames
Good team player
Unreal Engine experience is strongly preferred
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=38&amp;amp;rid=2009
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/SzKMmTHqju0" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
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<title><![CDATA[Lead Unity 3D Engineer : Bodhi Talent]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/SPiCo0BmihA/lead-unity-3d-engineer-columbus-ohio-32015</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/lead-unity-3d-engineer-columbus-ohio-32015]]></guid>
<description>Seeking a talented and self-driven Lead Unity Engineer to join a newly established team in creating cutting-edge industrial training, virtual &amp;amp; augmented reality and simulation solutions. This is a greenfield project and brand new product for a start-up/spinoff off a 40+ year old well-funded, industry-leading company with long-tenured clients.
Responsibilities: 
Lead the design &amp;amp; development of systems &amp;amp; architecture for trainings / simulations.
Support &amp;amp; manage product enhancements, features &amp;amp; bug fixtures, including performance &amp;amp; footprint optimizations.
Collaborate with client-side &amp;amp; server-side engineers on project requirements &amp;amp; communicate project statuses.
Deliver high quality &amp;amp; well-structured code.
Provide regular feedback on improvements to game design, processes, workflows, or tool chains.
Mentoring and professional development of more junior-level programmers
Be ‘the rock’ that cements the Engineering team together
Basic Qualifications
Bachelor’s or Master’s degree in Computer Science or Computer Engineering (or equivalent) experience.
Must have shipped a commercial Unity product
3+ years with Unity 3D and C#.
7-10+ years with object-oriented game/mobile languages such as Objective-C, Java, C++, or AS3.
Must have a strong interest in the gaming / virtual reality platforms and solutions
Superlative written &amp;amp; verbal communication ability; you have worked with cross-functional teams.
Preferred Qualifications
Gaming / serious games industry experience working on cross-platform applications in Unity 3D.
Strong software optimization skills.
Experience in mobile application development (Android, iOS)
Experience with C++.
Experience with OpenGL and VR.
Experience in systems integration.
Experience with .NET technologies.
Other
Willingness to relocate to Columbus, OH full-time is highly desired  &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/SPiCo0BmihA" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-10]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/lead-unity-3d-engineer-columbus-ohio-32015</feedburner:origLink></item><item>
<title><![CDATA[Senior AI Engineer - Infinity Ward: Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/nFeLhT7siVY/senior-ai-engineer-infinity-ward-woodland-hills-california-32054</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-ai-engineer-infinity-ward-woodland-hills-california-32054]]></guid>
<description>Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area.  The ideal candidate will have five or more years of experience in a similar role.  This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise.  We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.  Responsibilities: Work with the AI engineering team to craft best-in-class AI technology for our next AAA title Work closely with the design and content teams to bring new AI characters and behaviors to life Contribute ideas for new AI architectures and technologies Design, plan, and implement performant and optimized AI systems   Requirements: 5+ years of experience in games, military simulation, or real-time AI 1+ shipped titles working as an AI Engineer Have architected (or significantly extended) an AI decision framework Strong design sensibilities and outstanding communication skills Excellent debugging and performance analysis skills A love for competitive FPS play Strong 3D math and algebra skills as they relate to game programming Strong knowledge of C++ programming and practices   Pluses: Use of analytics to guide behavior Networking Single-player AI systems Working in and extending an established code base Experience with animation technology – blend trees, IK, motion matching Experience with C# Previous experience with scripting languages such as Lua, Python&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/nFeLhT7siVY" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-08]]></pubDate>
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<title><![CDATA[Digital Marketing Specialist: Disruptor Beam]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/v-0ICsIUB9s/digital-marketing-specialist-framingham-massachusetts-32072</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/digital-marketing-specialist-framingham-massachusetts-32072]]></guid>
<description>Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment.
We are seeking a performance-focused digital marketer to drive customer acquisition efforts for our portfolio titles, Game of Thrones Ascent, Star Trek Timelines and The Walking Dead.
Do you have a solid understanding of performance marketing, conversion, and online customer acquisition? Disruptor Beam is looking for a Digital Marketing Specialist to design, implement and manage day-to-day operations of Disruptor Beam’s customer acquisition programs, balancing CPA with LTV to drive revenue for the company. Working as part of our internal marketing team, the successful candidate will deploy a variety of digital advertising tools and tactics across the full spectrum of channels — social, mobile, search, display, video, and other emerging platforms — to run, track, and optimize acquisition marketing campaigns for each of our game titles.
What You’ll Do
Research, evaluate, implement, and evolve performance-based product marketing tactics, including customer acquisition, reacquisition, and remarketing that drive key performance indicators
Build, run and analyze ongoing A/B/n tests of channels, platforms, audiences, creative assets, landing pages, etc.
Continually optimize digital ad performance, testing new opportunities  and retiring underperforming campaigns on a daily basis
Assist with the planning and analysis of brand and awareness campaigns
Keep abreast of developments in the performance marketing segment and act as day-to-day manager of mobile ad providers and other service suppliers
What We Seek
2-3 years of experience managing performance marketing campaigns for mobile apps
MBA or BS in Statistics, Applied Mathematics, Digital Marketing or a related area, or work equivalent experience
Proven track record setting up and running successful (ROI positive) performance marketing campaigns
Experience creating dashboards and reports to analyze and communicate the effectiveness of marketing programs
Strong affinity for Game of Thrones, Star Trek, The Walking Dead, and similar fantasy/SF/horror IP
Well-versed in the latest developments and trends in digital performance-based marketing
Entrepreneurial, self-motivated, and comfortable working in a lightly structured, fast-paced, collaborative environment
Highly analytical and an eager problem-solver
Excellent presentation and written/oral communication skills in English
Ability to work legally in the United States
Pluses
Hands-on experience running mobile app install campaigns on Facebook, Google AdWords, and other leading social and mobile ad platforms (Tapjoy, Chartboost, Flurry, AdColony, etc.)
Experience developing Tableau visualizations for campaign analysis and reporting
About Us
Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com.
At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know.
To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/v-0ICsIUB9s" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-08]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/digital-marketing-specialist-framingham-massachusetts-32072</feedburner:origLink></item><item>
<title><![CDATA[Sr. QA Engineer: Disruptor Beam]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/ryHwLpMYXWw/sr-qa-engineer-framingham-massachusetts-32071</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/sr-qa-engineer-framingham-massachusetts-32071]]></guid>
<description>Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment.
Platform QA engineers work hand &amp;amp; hand with our Platform and Data Engineering teams. QA engineers work closely with the team at every stage of the development process.  Thinking about how to test and the impact of changes before a line of code is even written.  We’re looking for an individual that has a hunger technology and a passion for testing and continually looking at ways to improve our quality and testing efficiency.
As a Senior QA Engineer, you will be responsible for the testing of our platform services, data pipelines, and the integration these services into our product portfolio.  You will be expected to drive how we test, what tools we use and execute on these initiatives. This role will be the glue between our platform and data engineering team and the rest of the QA organization
What You’ll Do
Develop and maintain test cases for both manual and automated testing for our backend platform services
Participate in technical design discussions in regards to backend platform services and provide a voice for testability and quality
Define and contribute to robust, scalable  test solutions for functional and regression testing (API &amp;amp; integration)
Communicate risks, defects and coverage report to leadership teams
 What We Seek
3+ years’ experience in direct software verification and validation, including white-box and black-box testing
3+ years’ experience in software QA methodologies and practices
3+ years’ experience with object oriented development, coding, debugging, and testing
Familiarity with testing for both iOS and Android
2+ years’ experience with a scripting language, such as JavaScript
2+ years’ API testing experience
Experience with SQL or equivalent
Experience working in an agile environment
Hands on experience with Selenium, TestNG, or other Automation tools
Experience with continuous integration and deployment
Automated Functional testing experience
 Pluses
Experience with the Unity3D game engine
Automated Performance, Memory, Stress, and Load testing experience
Networking testing experience and network protocol knowledge
A strong interest in Mobile Games and gaming in general
Having shipped mobile games, ideally in the free-to-play market
Experience with AWS technologies
Experience configuring and using Perforce and JIRA
 What You’ll Get
Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam.
We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done.
Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am.
About Us
Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com
 At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know.
 To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/ryHwLpMYXWw" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-08]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/sr-qa-engineer-framingham-massachusetts-32071</feedburner:origLink></item><item>
<title><![CDATA[DevOps Engineer: Disruptor Beam]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/NRTlRBnXFmk/devops-engineer-framingham-massachusetts-31614</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/devops-engineer-framingham-massachusetts-31614]]></guid>
<description>Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment.
DevOps Engineers at Disruptor Beam work closely with the platform and game developers, build, release and performance engineers, and data scientists to continuously improve, support, secure and operate our production, test, and office network and environments.
There will be a whole lot of ilities - shared responsibility for availability, reliability, operability, securability [sic], measurability, audibility, recoverability, and reproducibility.  But wait, there’s more!  You’ll work to ensure seamless and quick deployability; that our environments have elasticity; that your cohorts have productivity.  You’ll help figure out how to make this all a (better) reality.  
We’re looking for problem solvers smart enough to not outsmart themselves, wise enough to know when they don’t know, humble enough to recognize no problem is too small, curious enough to be constantly learning, and confident enough to ask challenging questions.
What You’ll Do:
Help build and design secure, well-instrumented, highly-available, and reproducible infrastructure
Migrate legacy systems to robust, contemporary infrastructure.
Support multiple development teams, games, and environments (this will involve on-call rotations).
Optimize infrastructure deployments for speed, cost, availability, and scale
Automate, automate, automate.
Incorporate event/data driven design principles into systems and infrastructure design
What We Seek:
An Internet Technologist with at least 5 years professional experience and (preferably) a technical baccalaureate degree (e.g. BS CompSci)
A DevOps Engineer intimately familiar with Linux
A Systems Engineer with their head in the cloud, familiar with AWS services (CloudWatch, EC2, Auto-Scale, RDS, Lambda) and associated best practices
A full stack explorer who understands the Web (Apache, Nginx), Caching (Memcached, Redis) and Databases (MySQL, Postgres, MongoDB)
A mild paranoiac with better Security Practices, including network security, system hardening, and OWASP
An automator - not an automaton.  Help automate builds (Jenkins), configuration (Puppet), and deployments (Code Deploy); in short, everything!
A virtual longshore person who has built, managed and optimized Docker Containers
A tinkerer comfortable with OS X, Homebrew, Ruby/Bash/Python/Javascript (or other scripting language), SQL and NoSQL databases, and web scale.
A packet herder familiar with core network engineering concepts (firewalls, switching, basic routing).
An inspector of gadgets, systems, and data - instrument, observe, diagnose.
A smoke-jumper - when the call comes, you're ready to jump into the fire and figure out the best (safest and fastest) way to contain and quench
An uptime evangelist and performance advocate with the know-how to keep systems operating and performing.
What You’ll Get
Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam.
We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done.
Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am.
About Us
Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com
At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know.
To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/NRTlRBnXFmk" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-08]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/devops-engineer-framingham-massachusetts-31614</feedburner:origLink></item><item>
<title><![CDATA[Animator: Super Evil Megacorp]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/KJvEWcgXKbY/animator-san-mateo-california-32070</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/animator-san-mateo-california-32070]]></guid>
<description>THE STUDIO
We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux.
THE ROLE
Super Evil Megacorp is looking for a superstar animator to help craft the next phase of Vainglory, the MOBA perfected for touch. We want highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride.
RESPONSIBILITIES
Animate in-game playable characters from ideation to submission
Animate environment elements and non-interactive characters
Assist the animation team in delivering the highest-quality assets
Provide clear concise feedback in hero creation and general art processes
REQUIREMENTS
Impeccable understanding of the principles and fundamentals of animation including weight, anticipation and squash/stretch.
Ability to create fluid motion, personality and appeal across a variety of characters and creatures
Ability to simulate dynamic motion with key-frame animation
Collaborate and interact with combat designers to create the best player experience
Able to self manage and own your disciplinary tasks
Knowledge of Maya including basic rigging principles
Experience with game builds and testing assets before submission
Experience managing version-controlled assets and task lists
PLUSES
Combat / fighting games experience preferred
Avid player of MOBA genre
Familiar knowledge of popular culture, art and the fantasy genres
A portfolio and reel are required for consideration.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/KJvEWcgXKbY" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/animator-san-mateo-california-32070</feedburner:origLink></item><item>
<title><![CDATA[Animator: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/xVT24F2_KUQ/animator-bellevue-washington-32069</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/animator-bellevue-washington-32069]]></guid>
<description>Do you sit at a crowded subway station or park and get excited over the infinite studies of human motion and behavior? Do you dream of getting a chance to work with others who are just as passionate as you about applying these studies to game character? Wake up and smell the smelling salts! We’re looking for an Animator to work with Sucker Punch's proprietary tools and engine to create a wide range of compelling and believable character experiences.With inFAMOUS: Second Son and inFAMOUS: First Light, we helped set a bar for animation that offers up a rich character experience along with tight controls. But we’ve got big ambitions, we’re not satisfied, and we want to offer up even more opportunities for our consumers. That’s where you come in!Responsibilities
Work with motion capture data to create realistic in-game animations which are consistent with the overall game concept and physical principles
Participate in motion capture shoots, sometimes directing a performance and sometimes putting on the suit for a capture session.
Create believable hand keyed animations with convincing motion and performances.
Maintain active communication within and outside the department
Demonstrate enthusiasm and drive when performing job functions, while remaining flexible in undertaking other activities and responsibilities that may arise
Qualifications
Demo reel or portfolio to demonstrate excellence in animation
Demonstrated understanding of the principles of animation by showing your ability to critique your own work
Ability to take and implement direction
Knowledge of anatomy and kinesiology
Basic experience working with motion capture data
Basic experience producing cinematic animation that is not controlled by a player
Solid communication skills. Should be able to work with designers, character artists, technical artist, and programmers
Bonus Factors
Strong drawing skills
Experience working with Human IK or Human IK-like rigs
Camera Layout Experience&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/xVT24F2_KUQ" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/animator-bellevue-washington-32069</feedburner:origLink></item><item>
<title><![CDATA[Open World Content Designer: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/gWRWA6lItMc/open-world-content-designer-bellevue-washington-32068</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/open-world-content-designer-bellevue-washington-32068]]></guid>
<description>Sucker Punch is looking for an Open World Content Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have a passion for making a game world come alive and enticing players to explore what the landscape offers. Team leadership experience is expected, with a proven track record of high quality results.Our goal with each game we make is to create deep and meaningful player experiences, and this means creating a lush and beautiful world full of opportunities for players to discover. Whether you’re creating an compelling questline that pulls players through a dangerous area or designing and developing collectibles and random encounters, the Open World Content Designer is a key part in making the world come alive for players.
Responsibilities
Drive the creative development of innovative open world content. Work closely with the other disciplines—programming, animation, environment art, sound and music, visual effects, systems design—to pull together all the pieces that create the immersive game of the year quality AAA experiences.
Design and implement large amounts of game content: balance and tune secondary quests, develop challenges, and manage open world encounters
Provide daily feedback and direction to all the contributors on your missions, driving rapid iteration so that we can meet our high quality bar and reinforce the overall vision for the product.
Create and manage tasks with clear deadlines across multiple content types.
Work with the Layout Designers to develop encounter locations.
Help refine content creation processes, documentation, pipelines, and propose new content authoring tools and techniques.
Communicate and coordinate across multiple disciplines to refine the concept-to-ship content creation process.
Work closely with the Project Directors and other Leads to ensure quality across the game.
Continuously strive to push the quality bar higher.
Qualifications
Proven track record of developing engaging open world content.
At least 3 years of game design production experience as a mission designer, level designer or similar content creation experience.
Experience developing and shipping multiple AAA console or PC games.
Demonstrated ability to design, script, and balance high-quality content in a dynamically changing game production environment.
Demonstrated scripting ability (XML, LUA, PYTHON, etc) or fluency in a programming language
Demonstrated ability to create 3d-level layouts of open-world variety.
Outstanding communication and collaboration skills.
An aptitude for learning new technology, scripting languages, engines, and systems; especially industry-standard content creation tools.
Demonstrated ability to communicate and train production team members on new processes, tools and pipelines.
Position is currently open to those eligible to work in the States, and willing to relocate to Bellevue, WA.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/gWRWA6lItMc" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/open-world-content-designer-bellevue-washington-32068</feedburner:origLink></item><item>
<title><![CDATA[Level Designer: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/_uTTVXKbU1c/level-designer-bellevue-washington-32067</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/level-designer-bellevue-washington-32067]]></guid>
<description>Sucker Punch is looking for a Level Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have a passion for creating compelling layouts and working with a team of creative individuals. Team leadership experience is expected, with a proven track record of high quality results.Working closely with Environment Artists and Content Designers, you will shape environments and gameplay to create deep and meaningful player experiences. Responsibilities
Design and build both open world and directed layouts, from concept to polish, that are grounded and unique, delivering a compelling game experience.
Create and iterate encounter layouts to support the navigational and combat goals for the game.
Work closely with Designers and Environment Artists to develop, implement, and maintain building standard metrics throughout the world.
Work with the Content Designers to develop encounter locations specific to narrative and gameplay needs.
Integrate research and concept art into playable game spaces.
Work closely with the Project Directors and other Leads to ensure quality across the game.
Continuously strive to push the quality bar higher.
  Qualifications
Proven track record of developing engaging open world content.
At least 3 years’ experience in the games industry working as a Level Designer or similar content creation experience.
Proficient at identifying and supporting gameplay needs and constraints within an encounter layout.
Experience developing and shipping at least one AAA console or PC game.
Strong understanding and experience with 3D Modeling Software (preferably Maya).
Experience building large open worlds with a focus on 3rd person action encounters a plus.
Basic scripting ability (XML, LUA, PYTHON, etc) or competency in a programming language a plus.
Outstanding communication and collaboration skills.
An aptitude for learning new technology, level editors, scripting languages, engines, and systems; especially industry-standard content creation tools.
Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude.
Position is currently open to those eligible to work in the States, and willing to relocate to Bellevue, WA.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/_uTTVXKbU1c" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/level-designer-bellevue-washington-32067</feedburner:origLink></item><item>
<title><![CDATA[Systems Designer: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/9suOZoqTKsg/systems-designer-bellevue-washington-32066</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/systems-designer-bellevue-washington-32066]]></guid>
<description>Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses.Sucker Punch games are fun because they put innovative player abilities on a collision course with crafty enemies and challenging environments. As a Systems Designer, you’re in the middle of this, creating all of these components and mixing them together into a magical game design gumbo.Responsibilities
Work closely with the other systems designers and with the game play programming team to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together.
Provide clear leadership for all the functional disciplines you’re collaborating with.
Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.
Qualifications
Have shipped at least one title as a game designer. Extra bonus points if one of your titles has had significant commercial or critical success.
Demonstrated ability to bring out the best in a cross-disciplinary team. Must be a clear communicator, and an expert juggler of the contributions from different disciplines.
Must have some programming or scripting experience.
Must be eligible to work in the US and willing to relocate to Seattle.
Bonus Factors
Proficiency in Maya or other 3D modeling and animation package.
Experience working on an open-world game.
Send us your resume showcasing your passion for creating innovative games rules of your own and watching the fun for others come to life!&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/9suOZoqTKsg" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/systems-designer-bellevue-washington-32066</feedburner:origLink></item><item>
<title><![CDATA[Gameplay Programmer: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/U-Nekp8foGw/gameplay-programmer-bellevue-washington-32065</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/gameplay-programmer-bellevue-washington-32065]]></guid>
<description>Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement game play features for our upcoming project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features.Job requirements:
3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred.
Must be fluent in C++. Experience with Lisp or Scheme is a plus.
BS or higher in Computer Science or a related discipline.
Must be legally able to work in the United States.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/U-Nekp8foGw" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/gameplay-programmer-bellevue-washington-32065</feedburner:origLink></item><item>
<title><![CDATA[Junior Technical Designer: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/cIFPUN4sjRA/junior-technical-designer-bellevue-washington-32064</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/junior-technical-designer-bellevue-washington-32064]]></guid>
<description>We’re looking for a Junior Technical Designer to assist in the production of Layout and Design content for an unannounced project.
You will play a pivotal role in the Layout Team transforming prototype assets and final production work into playable functional products for our Game.
We’re looking for someone with an eye for detail, a logical mind to help turn redundant work into automation, a methodical nature capable of working consistently on the smallest assets to our largest environment, and a creative mind to work as an intermediary between art and design.
Responsibilities
Working with the Design and Environment team, reviewing and enforcing the Product’s spatial metrics as it relates to art assets.
Working with the Layout Team to create all pathing and player-necessary rigging for the product.
Working with the Narrative and Missions team to prototype new gameplay assets for production.
Self-Manage to create and track schedules for Layout rigging needs.
Qualifications
Extensive 4+ years experience with Maya modeling and texturing.
Art, Architecture or Computer Science background, or a Bachelor’s degree in related field (preferred).
Excellent communication skills and an ability to work across disciplines.
Passionate about making great games.
Must be eligible to work in the US. All work will take place at our Seattle headquarters.
Bonus Factors
Experience Modeling and Texturing game environments/assets.
Proficiency in art asset pipelines.
A primary interest in Level Layout and Design.
Previous experience with Production Management or Scheduling.
Previous QA experience (Strongly preferred).&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/cIFPUN4sjRA" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/junior-technical-designer-bellevue-washington-32064</feedburner:origLink></item><item>
<title><![CDATA[Software Engineer - Tools Development: Super Evil Megacorp]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/CtBQb17OqQw/software-engineer-tools-development-san-mateo-california-32063</link>
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<description>THE STUDIO
We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux.
We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride.
THE ROLE - SOFTWARE ENGINEER (TOOLS DEVELOPMENT)
As a software engineer on the Tools team, you’ll be developing the next generation of tools that power the teams who develop and support Vainglory. You’ll be working closely with engineering, dev ops, customer support, publishing, QA and product development teams to achieve a beautiful product and a clean, maintainable code base. If these challenges and priorities interest you, please apply!
REQUIREMENTS
You have experience working as a team member with responsibilities for designing, building, testing, debugging, deploying and maintaining live web apps.
You are fluent in JavaScript, HTML and CSS, and have a proven ability to discover and apply new technologies to solve problems.
You have exceptional problem solving, communication and collaboration skills.
You have an interest in UX, and a passion for creating delightful experiences.
You have a bachelor’s level degree in computer science or related field.
You are able to work on-site at the Super Evil Lair in San Mateo, California.
PLUSES
You are familiar with the Meteor framework, React library, AWS platform, Python and C++ languages, and NoSQL databases.
You have an interest in core gaming.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/CtBQb17OqQw" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
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<title><![CDATA[Character Artist: Insomniac Games]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/15SmdmLxO6U/character-artist-burbank-california-32053</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/character-artist-burbank-california-32053]]></guid>
<description>Day One – work on a Spider-Man game. Sounds pretty amazing. Not sure we need to do much more in regards to a posting other than mention that. It could be considered a mic drop. Maybe it is, but Insomniac Games is looking for a character artist to create models, textures, and shaders for characters and other key assets for our games. Keep reading if that sounds like something you’d be interested in doing.
Essential Duties and Responsibilities include the following:
Maintains consistent style under the direction of the Art Director
Creates models, textures, and shaders for characters, vehicles, weapons, and props
Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics
Checks character assets in context in the game to identify scale and design issues 
Optimizes models and shaders
Actively participates in technical and artistic problem solving 
Works closely with animators and riggers to ensure models deform correctly and are functional
Solves problems with visual design; fills in the gaps between concept art and modeling
Meets with other character artists to discuss style and technique and maintains visual consistency
Other duties may be required
Education and/or Experience: 
Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent. 
Advanced understanding of generating normal maps from high poly models. 
Understanding of node based shader networks a plus. 
Understanding of source control with Perforce or the equivalent. 
Other Skills: Strong drawing, sculpting, and conceptualization skills with an ability to adapt to established styles. Understanding of clean edge flow and best practices for modeling for animation performance. Advanced knowledge of human and animal anatomy. Strong traditional painting skills in both stylized and photorealistic styles. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team.
If this sounds like the opportunity that you have been looking for – then we want to hear from you. Please use the link below and apply directly to the role. Thanks!&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/15SmdmLxO6U" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
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<title><![CDATA[General Manager, Game Developers Conference: UBM Tech]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/hfG07M_tF3w/general-manager-game-developers-conference-san-francisco-california-31998</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/general-manager-game-developers-conference-san-francisco-california-31998]]></guid>
<description>Overview:
Game Developers Conference is the world's largest professional game industry event. GDC attracts over 26,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games and virtual reality gather to exchange ideas and shape the future of the industry.
 
The GDC General Manager has overall responsibility for managing the success and growth of GDC San Francisco, as well as related VRDC events co-located with GDC and standalone during the year.
 
About the Role:
1. The primary duty of this role is overseeing all aspects of strategy; planning; management and onsite execution of the Game Developers Conference portfolio.
2. Maintains GDC’s relevancy via keeping and enhancing vibrant relationships with the event’s attendees, content providers and sponsors.
3. Work directly with content leads to continue the most cutting edge conference program for the video game and VR industries.
4. Participates directly with key Advisory Boards on session programming &amp;amp; maintains high level relationships to invite key speakers.
5. Work closely with Content, Marketing, Sales and Operations to manage Game Developers Conference in all aspects of the business, effectively managing both internal and external partnerships.
6. Work with the events logistics team to execute and ensure attendees get an exciting and rewarding event experience
7. Ability to grasp the trends of the game/VR market, its needs and opportunities for growth and expansion.
 
Responsibilities
1. GDC Stewardship and Development
a. Responsible as the steward for the GDC brand – its continued success and credibility in the market as well as set the strategy for the GDC business.
b. Work with speaker and content partners, advisory board, UBM leadership, marketing, sales and operations groups to achieve success across the portfolio.
c. Be the evangelist internally and external for GDC as the most important event in the game industry.
2. Event Planning &amp;amp; Programming
a. Manage the development of the GDC/VRDC conferences in conjunction with the content leads and advisory boards.
b. Work with marketing and operations on look and feel for the event.
c. Managing P&amp;amp;Ls, accurate business forecasting and managing to budget.
3. Sales
a. Work with the sales organization to ensure they are well informed, well versed in the value proposition of the business, have compelling sales materials and strategy to maximize the sponsor opportunities
b. Ensure the sales team is covering all elements of the market including growth opportunities, competitive opportunities and new business development.
c. Work with the head of sales to ensure the sales team is accurately forecasting and tracking to goal
4. Marketing
a. Own the brand, vision and support the marketing organization in execution of the marketing plan.
b. Work with the head of marketing to develop effective campaigns, create compelling sponsor and attendee messaging, maintain brand value and effectively reach the alumni and new audiences to ensure growth year to year
c. Ensure marketing executes against a strong sales marketing and event marketing campaign
5. Special Events
a. Work to ensure brand values from concept inception through execution
b. Liaise on any relevant communications and concerns brought to our attention by content providers
c. Coordinate with operations for any special events, entertainment, creative programs and new elements of the event.
6. Innovation
a. Regular evaluation of growth market opportunities, new product opportunities and acquisitions that will add value to the business.
About You:
1. You are highly organized with deep experience running teams and managing P&amp;amp;Ls. You are articulate and responsive in communications, eloquent in the written and spoken word and able to build strong business relationships.
2. Problem solving – you balance stakeholder needs while maintaining brand and business objectives.
3. Objective Leadership: your effectiveness in keeping the team together and getting work done is a function of leadership and character, not rank.
4. Strong culture builder with a good eye for talent and able to develop and motivate staff.
5. Out of the box thinking: You are willing to challenge norms and come up with fresh ideas and approaches on reaching audiences and engaging attendees.
 
Requirements:
1. Minimum of five years experience in live event business models, managing operations, or previous role as a brand manager/event GM.
2. Minimum of five years of experience successfully managing dynamic teams through organizational change by encouraging personal and professional growth.
3. Proven success working in matrixed organizations and influencing internal stakeholders, services and platforms. Comfortable collaborating internally and externally.
4. You are well traveled, culturally sensitive, and balance human factors with professional expectations.
5. Comfortable with traveling for work (approximately 5-15% annually)
6. Position to be based in San Francisco&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/hfG07M_tF3w" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
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<title><![CDATA[Director, User Acquisition: Disruptor Beam]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/dB7_O-gY1u0/director-user-acquisition-framingham-massachusetts-32014</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/director-user-acquisition-framingham-massachusetts-32014]]></guid>
<description>Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment.
We are looking for a Director of User Acquisition to lead user acquisition efforts across a wide variety of advertising and social-media networks, including optimization of audience targeting, creative, marketing spend, bids and budget allocation. The Director of User Acquisition will manage Disruptor Beam's deals and relationships with various media sources, identify opportunities with new partners, and drive innovation and constant improvement in our user-acquisition strategy. 
In this key position, you are expected to demonstrate leadership skills and strategic vision in addition to delivering strong hands-on results.
The Director of User Acquisition will be located in the corporate headquarters in Framingham, Massachusetts and will report into the Chief Marketing Officer. Relocation assistance is available.
What you’ll do
Design and manage user acquisition (UA) strategy and execution, including metrics and CPI/LTV/ROI targets 
Coordinate UA across Disruptor Beam’s portfolio of games, working with cross-functional teams in Product, Publishing, Data Science and Engineering to drive the highest ROI possible 
Drive and manage paid advertising and media buys across online channels to acquire new customers cost-effectively 
Perform deep analysis of marketing spend across various channels (display, search, social, etc.) to learn and identify the most effective strategies. Share key learnings with executives and product managers 
Facilitate the development and management of testing platforms and technical tools designed to streamline UA operations and analysis 
Seek, test, and evaluate new advertising channels 
Source, negotiate and develop innovative solutions for acquisition 
Manage, mentor and grow a team of performance marketing professionals, supplemented by external marketing or media agencies as needed 
Own and cultivate key strategic relationships with acquisition partners such as Facebook, Google, and other major ad networks and platforms 
Outbound business development of acquisition channels to help Disruptor Beam stay at the forefront of mobile acquisition 
Provide input to develop unique creative visions, working closely with Product Marketing to execute on creative strategies to attract new users 
Effectively communicate with advertising partners to efficiently drive campaign performance
What we seek
5+ years in performance marketing management, user acquisition, mobile advertising or similar digital marketing fields, ideally in the mobile gaming industry 
Bachelor's degree in Marketing, Finance, Economics, Statistics or a related field, or equivalent work experience 
Demonstrated experience building successful user acquisition campaigns across multiple target audiences,  and demographics 
Strong project management and strategic partnership skills to drive marketing campaigns with external partners 
Experienced manager able to hire and develop an industry-leading user acquisitions team 
Proven ability to work effectively across a wide range of internal teams, and produce in a fast-paced environment 
Experience working in a metrics-driven role focused on ROI 
Excellent negotiation skills 
Strong data analysis experience 
Creative problem-solving acumen, and experience in rigorous hypothesis-based experimentation and testing 
Effective at working with large data sets to conduct analyses that measure channel success (i.e. cohort analysis, LTV)
Desired Characteristics
Experience working in the social/mobile game industry highly desired 
Experience working with 3rd party mobile tracking systems is a plus 
Passion for video games 
Working knowledge of SQL is a plus 
Blend of creativity and analytical skill with a strong results-oriented, metrics-driven approach to problem-solving
What You’ll Get
Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. 
We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. 
Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am.
At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know.
To all recruitment agencies: Disruptor Beam does not accept agency resumes. Please do not forward resumes to our jobs alias, Disruptor Beam employees or any other company location. Disruptor Beam is not responsible for any fees related to unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/dB7_O-gY1u0" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
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<title><![CDATA[UI/UX Director: Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/ya0U9Eo0Q2Q/ui-ux-director-woodland-hills-california-31997</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/ui-ux-director-woodland-hills-california-31997]]></guid>
<description>Infinity Ward is currently seeking an exceptional UI/UX Director to join our team on a new, exciting project. This is a key role designed to help establish the look of the game’s front end user interface, in-game HUD and additional art content that is consistent with the art direction of the project.Responsibilities:
Collaborate with a multi-discipline team to deliver innovative, user interfaces and experiences.
Conduct stakeholder meetings, interact with user research, usability studies and visual analysis.
Work with your team to develop interaction design concepts with user stories, site maps, prototypes and wireframes that illustrate user needs, site structure, flow, layout, and informational relationships.
Drive the consistency of visual and logical architecture across all platforms via regular reviews with stakeholders.
Create and work on solutions for new and established systems that factor design, tools, and technological capabilities.
Work closely with product managers, game designers, artists, and engineers on high-scope features to solve large-scale design problems.
Work closely with producers and other stakeholders on scope estimates and schedules.
Set clear project objectives, provide career guidance and reviews to team members, and ensure that your teams are set-up for success.Requirements:
Engaging digital portfolio that includes: Gaming experience with console and PC platforms, production interface design, desktop or mobile applications, or websites.
Minimum of 5 years as a UX/UI lead, and 10 years of graphic design and UX/UI related experience.
Ability to work well with others, and have experience managing a large multi-discipline team (code, art, and design.
Shipped at least 2 AAA titles across multiple platforms.
Bachelor’s degree in Game Design, Communication design, Graphic Design, Interaction Design, Information Science, or related fields (master’s degree preferred).
Ability to communicate in a clear and focused manner to inspire and lead colleagues; you’re authentic with all different types of stakeholders, from interns to executives.
Passion and insight into latest UI design trends circulating the gaming industry.
Avid gamer, with a genuine interest in First-Person-Shooters, and the drive to pick their systems apart in order to identify UX/UI successes and areas for improvement.
Knowledge of Adobe Creative Suite and Microsoft Office.
Solid understanding of the relationship between the disciplines (code, art, and design) necessary to deliver quality UI features.About Us: Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.   Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/ya0U9Eo0Q2Q" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
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<title><![CDATA[IT Technician (Temporary): Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/Ew3CoA42o5k/it-technician-temporary-woodland-hills-california-31996</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/it-technician-temporary-woodland-hills-california-31996]]></guid>
<description>As an IT Technician at Infinity Ward you will field all help desk calls from our internal end-users with the highest level of service and support. Your essential duties and responsibilities will include identifying, diagnosing, and resolving technical problems for our users.
Responsibilities:
Resolve all      level one and two end-user problems 
Build,      install, upgrade, troubleshoot and repair desktop computers and      peripherals in a network environment 
Desktop      software support 
Installation      and support for game development consoles 
Creating and      supporting user account maintenance 
Requirements:
3+ years of      IT experience 
Fluency in      Linux a must 
Extensive      desktop support experience 
Knowledge of      version control software 
Active      Directory, file share permissions, and account maintenance experience 
Virtualization      software, a plus 
About Us:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/Ew3CoA42o5k" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
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<title><![CDATA[Senior Rendering Engineer: Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/bZiD2UnqAK4/senior-rendering-engineer-woodland-hills-california-31995</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-rendering-engineer-woodland-hills-california-31995]]></guid>
<description>Infinity Ward is looking for a Senior Rendering Engineer to join our team and drive the vision of what a true next-gen console can achieve. You relish the challenge of achieving graphical rendering excellence in less than 16ms.  You keep up to date with industry trends, want to intelligently apply the latest rendering techniques, and even break new ground on your own.  You're comfortable writing gpu shaders and cringe when your gpu capture says you just added .2 ms more to the frame than you thought it should. If you also have experience implementing tech features end to end, from data file to the screen, then put another feather in your cap and contact us!  Responsibilities:
Work with the engine team to develop cutting edge rendering technology for our next AAA title
Work closely with the content team to understand the desired visual results
Write and maintain robust, high-quality code which meets performance goals given the challenging technical constraints of the target platforms
Analyze, optimize, and improve existing rendering pathways and content creator workflows
Contribute ideas for features and improvements as the engine evolves
Communicate and educate fellow developers about implemented features and rendering technologies in general
Adhere to team coding standards and best practices
Understand and embrace the constraints of a game development cycle (you know when bug fixing and optimization become more important than new features)  Requirements:
B.S. (or higher) in Software Engineering or equivalent
5+ years of graphics programming experience, including Xbox One, PS4 or equivalent platform development
Knowledge of performance and memory constraints as they relate to game development
Strong 3D math, particularly as it relates to modern rendering techniques such as energy conservation, alternate basis representations, voxelization, and path tracing etc.
Strong understanding in modern 3D graphics APIs (Direct3D11+, OpenGL4.0+)
Excellent debugging and performance analysis skills
Good working knowledge of modern day GPU hardware and typical performance bottlenecks: Xbox One, PS4, GCN/Kepler + etc.
Strong working knowledge of writing gpu shaders
About Us:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/bZiD2UnqAK4" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
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<title><![CDATA[Engine Software Engineer: Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/TH6ZMi6rtb4/engine-software-engineer-woodland-hills-california-31994</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/engine-software-engineer-woodland-hills-california-31994]]></guid>
<description>Infinity Ward is looking for an Engine Programmer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code.  You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system.  You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next.  If that gets your fingers twitching ready to tickle the keyboard - then you may just be who we're looking for.   Responsibilities:
Optimize performance and memory of engine subsystems 
Improve geometry, texture, and shader processing pipelines
Work with the material authoring and material factory systems
Work with and maintain platform-specific code, as necessary
Work with and extend various engine subsystems such as, occlusion culling &amp;amp; visibility, render list generation, visual effects simulation, procedural animation, and skinning
Contribute ideas for features and improvements as the engine evolves
Communicate and educate fellow developers about implemented features and rendering technologies in general
Adhere to team coding standards and best practices
Understand and embrace the constraints of a game development cycle (you know when bug fixing and optimization become more important than new features)
Requirements:
B.S. (or higher) in Software Engineering or equivalent
4+ years of programming experience in C/C++
Good understanding of multi-threaded programming
Strong 3D math skills and low-level engine experience are essential
Excellent debugging and performance analysis skills
Know when not to use object oriented programming
Ability to break down problems and design code features
About Us:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/TH6ZMi6rtb4" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/engine-software-engineer-woodland-hills-california-31994</feedburner:origLink></item><item>
<title><![CDATA[Associate Tools Engineer: Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/TkP3xDBAa0U/associate-tools-engineer-woodland-hills-california-31993</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/associate-tools-engineer-woodland-hills-california-31993]]></guid>
<description>Infinity Ward is currently seeking an Associate Tools Engineer in the Woodland Hills, CA area. The ideal candidate should have several years of full-time programming experience in games, film, or a similar environment with a mix of technical and creative individuals/teams.  We are looking for someone who is passionate about working with content creators and engineers of other disciplines to build awesome tools. This is an exciting opportunity to join an award winning video game developer and work with the best gaming talent in the world.  
RESPONSIBILITIES:
Increase usability and decrease iteration time in      both build pipeline technology as well as user-facing content creation      tools
Communicate with stakeholders, evaluate needs,      identify goals, and implement high quality software that facilitate the      creative production process
REQUIREMENTS:
Bachelor's degree in Computer Science, or equivalent      work experience
Team motivated with a good work ethic and desire to      constantly improve
Experience with C/C++, and ideally some computer      architecture knowledge
Experience using C#, Python, Lua, or other scripting      language
Experience using digital content creation tools (3ds      Max, Maya, Houdini, etc.
Understanding of good usability and user interface      design tropes
Grasp of the fundamentals of 3D math
Strong verbal and written communication skills
About Us:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/TkP3xDBAa0U" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/associate-tools-engineer-woodland-hills-california-31993</feedburner:origLink></item><item>
<title><![CDATA[Prop Artist : Sanzaru Games Inc.]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/11RByDwer2Q/prop-artist-94404-california-31391</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/prop-artist-94404-california-31391]]></guid>
<description>Sanzaru Games is looking for an exceptional Prop and Hero Art Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds.  We are interested in all levels of experience, from junior to senior artists.
As a Prop and Hero Art Artist, you will work directly with the art leads to create featured assets and collaborate with other disciplines to establish highly interactive and detailed scenes.
 
Responsibilities:
Constructs hero art and environment props to include modeling, mapping, materials, and texturing
Develops, experiments, and advances the assets throughout the development cycle
Understands the art pipeline and integrates assets into the game
Understands the hardware limitations and common techniques
Works directly with other artists, designers,  and engineers to complete the gameplay worlds
 
Experience/Skills:
1-2 years of industry or related experience desired, but not necessary
Working knowledge of Photoshop, Maya, ZBrush, Substance and/or other 3D software
Good sense for architecture and natural scenery including form, color, and composition
Ability to manage and maintain large number of assets
Architectural background and/or related field a big plus!
Working knowledge of Unreal &amp;amp; Unity a big plus!
Ability to multi-task and adapt easily to change
Excellent verbal and written communication skills and ability to interact effectively
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/11RByDwer2Q" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/prop-artist-94404-california-31391</feedburner:origLink></item><item>
<title><![CDATA[Core Systems Engineer: Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/5Genkhz0-Zg/core-systems-engineer-woodland-hills-california-31992</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/core-systems-engineer-woodland-hills-california-31992]]></guid>
<description>Infinity Ward is currently seeking a Core Systems Engineer in the Woodland Hills, CA area.
The ideal candidate would have some industry experience in designing and building the core systems that supports the game design. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with the other members of the team (including designers, animators, artists and other engineers) to achieve phenomenal results. 
 
Responsibilities:
Assist the programming staff in their development and architecture choices
Design and develop the core systems that either provide new functionality or improve the efficiency or the existing code base.
Research areas of improvement and possible new features
Work closely with the engineering and design teams to establish upcoming needs and requirements
Performance analysis using PIX, VTune, Razor or other tools, and the follow up optimization work.
 
Requirements:
This position requires the ability to write stable and extensible code using C/C++, in areas such as:
Asset pipeline improvements
Concurrency, threading models and reduction of latency
Game entity management and updates
Memory management and asset content streaming
Networked AI and animation.
Replication improvements and algorithmic bandwidth optimizations
SIMD and other low optimizations
Skeletal animation and skinning systems
Support for content extension (such as downloadable content)
Pluses:
Experience building networked multiplayer games and a good understanding of bandwidth requirements and latency, in a client-server architecture
Experience and knowledge of id Tech 3 engine
Good understanding of compression, encryption and security
Strong 3D math and algebra skills
 
About Us:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.
 
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/5Genkhz0-Zg" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/core-systems-engineer-woodland-hills-california-31992</feedburner:origLink></item><item>
<title><![CDATA[Environment Artist: Sanzaru Games Inc.]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/5Tywe44DLfE/environment-artist-foster-city-california-31706</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/environment-artist-foster-city-california-31706]]></guid>
<description>As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.
 
Responsibilities:
Creates and stages worlds and scenery to set the tone, vision, and storytelling
Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging
Develops, experiments, and advances the environments by innovating new techniques
Manages all the assets and data associated with the environments
Thoroughly understands the art pipeline and integrates assets into the game
Thoroughly understands the hardware limitations and common techniques
Works directly with other artists, designers, and engineers to complete  environments
 
Experience/Skills:
2+ years of industry experience working on different platforms
Working knowledge of Photoshop, Maya, and/or other 3D software
Strong sense for architecture and natural scenery including form, color, and composition
Ability to manage and maintain entire world assets
Architectural background and/or related field a big plus!
Working knowledge of Unreal &amp;amp; Unity a big plus!
Ability to multi-task and adapt easily to change
Excellent verbal and written communication skills and ability to interact effectively&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/5Tywe44DLfE" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/environment-artist-foster-city-california-31706</feedburner:origLink></item><item>
<title><![CDATA[Associate Technical Artist (Temporary): Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/GPlfBJz2RkE/associate-technical-artist-temporary-woodland-hills-california-31991</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/associate-technical-artist-temporary-woodland-hills-california-31991]]></guid>
<description>Infinity Ward is currently seeking an Associate Technical Artist to specialize in materials and lighting.Responsibilities: Evaluate and improve game textures for PBR correctness. Assist with debugging and fixing lighting and shader issues. Assist with managing and populating our core material library.  Requirements:
1+ year of experience preferred
Experience with PBR and HDR rendering
A strong passion for and experience with materials and lighting
Experience working within game development
Skilled in Photoshop, Substance Designer, and at least one 3D Software package such as Maya or 3DS Max
Ability to learn new tools quickly
A proven record of meeting deadlines
A good communicator who is comfortable taking direction and critique
Self-managing and able to identify and meet goals
Experience with photography and/or photogrammetry, a plus
About Us:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/GPlfBJz2RkE" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/associate-technical-artist-temporary-woodland-hills-california-31991</feedburner:origLink></item><item>
<title><![CDATA[Senior Engine Programmer: Impulse Gear, Inc.]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/4BxknBtDyJ0/senior-engine-programmer-san-francisco-california-31990</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-engine-programmer-san-francisco-california-31990]]></guid>
<description>Does eliminating a branch in an inner loop make you smile? Impulse Gear is looking for a Senior Engine Programmer to join us as we create the next blockbuster hit for Virtual Reality.

Impulse Gear just released Farpoint, the highest selling VR title to date. We are a small studio of 15 people, located in downtown San Francisco. Our focus is on creating high quality full length virtual reality games. Check out Farpoint’s story trailer here: https://www.youtube.com/watch?v=KGtLBjQ53tg

Impulse Gear offers above standard salary and an excellent benefits package. We offer the Platinum plan from our two health insurance providers, Kaiser and Blue Shield, and we pay all premiums for you and your dependants. We also offer dental, vision, and other benefits.

As a small studio every person has a huge impact on the game. We value fast iteration and people who take initiative and love to learn. 

A Senior Engine Programmer should expect to:

- Design and implement new engine features to support the unique requirements of our next title.
- Identify optimization opportunities in runtime components and offline tools including processor specific optimizations.
- Work independently to complete projects with limited supervision.
- Be tightly integrated into the team and proactively gather requirements across disciplinary boundaries.
- Always be learning and staying current with new techniques in the art of making games.

Requirements:
- Must have a positive and supportive attitude and enjoy working with others
- 7-10 years of game development experience or a combination of both experience and education
- Proficient in advanced C++
- Desire to work on Virtual Reality games
- Comfortable writing highly performant code
- Extensive experience with vector math and matrices

Optional:
- Experience developing on Playstation 4 or PSVR
- Experience with UE4
- Comfortable reading and debugging assembly
- Experience with SIMD programming&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/4BxknBtDyJ0" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-engine-programmer-san-francisco-california-31990</feedburner:origLink></item><item>
<title><![CDATA[Producer (Temporary) : Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/YGR_Ala7olk/producer-temporary-woodland-hills-california-31989</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/producer-temporary-woodland-hills-california-31989]]></guid>
<description>A Producer at Infinity Ward is the primary point of contact for all scheduling matters for all stakeholders on the project. Reporting to the Production Manager, the Producer will work closely with the rest of the Production team and Leads to create and track project schedules. Responsibilities:
Provide accurate and timely project management information to all stakeholders to inform decision making.
Drive the creation of a flexible project plan including milestone deliverables, requirements definition, team member assignment, capacity planning and release planning.
Co-ordinate with partners/studios within Activision.
Work with the team to ensure clear definition, prioritization and communication of goals.
Help develop and evolve new and existing production methodologies at Infinity Ward. 
Identify and anticipate risks. Present solutions.  
Provide regular reports of key actions and risks at various levels of detail.
Play a contributing role in the development of new concepts.
Requirements:
At least 2 relevant published titles as a Producer or Project Manager.
Comprehensive understanding of game development, from concept to submission and sustained development post launch.
Track record of project planning being successfully executed leading to the timely delivery of quality projects.
Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines.
Proficiency in MS Office and project management software skills, e.g. Jira, Confluence.
Willing to commit and take responsibility for projects under supervision.
Flexibility, support and will to manage the impact of change.  
Exemplary written and verbal communication skills.
Proven ability to work under rapid development cycles.
Experience working with external teams.
Passion for games and game development.
Positive, self-starter attitude.
Very organized.
Passion for your job and for team work.
Open-minded personality and team-player mentality.  
Knowledgeable and passionate about our games.
Comprehension of the technical budgets of game development a plus.
About Us:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/YGR_Ala7olk" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/producer-temporary-woodland-hills-california-31989</feedburner:origLink></item><item>
<title><![CDATA[Senior Tools Engineer: Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/qk2J_i5VAF4/senior-tools-engineer-woodland-hills-california-31988</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-tools-engineer-woodland-hills-california-31988]]></guid>
<description>Infinity Ward is currently seeking a Senior Tools Engineer in the Woodland Hills, CA area. The ideal candidate will have three or more years of experience in a similar role.  We are looking for someone who is organized, motivated, and opinionated about great game development tools. This is an exciting opportunity to join an award winning video game developer and work with the best gaming talent in the world.
Responsibilities:
Increase usability and decrease iteration time in both build pipeline technology as well as user-facing content creation tools
Communicate with stakeholders, evaluate needs, identify goals, and implement high quality software that facilitate the creative production process
Requirements:
5+ years of games or visual effects industry experience
Bachelor's degree in Computer Science, or equivalent work experience
Team-motivated with a good work ethic and desire to constantly improve
Strong verbal and written communication skills
Excellent C/C++ skills, with familiarity with C#/.NET and related technology
Comfortable working within an established codebase and coding guidelines
Experience using Python, Perl, Lua, or other scripting language
Experience with digital content creation tools (3ds max, Maya, Houdini, etc.)
Understanding of good usability and user interface design tropes
Experience designing tools for non-technical users
Grasp of the fundamentals of 3D math
Excellent communication skills
About Us:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter. Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts broke records with the fastest revenue generating launches of any entertainment product. In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible. We released Call of Duty: Infinite Warfare in 2016, and the game became the number one selling console franchise worldwide.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/qk2J_i5VAF4" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-tools-engineer-woodland-hills-california-31988</feedburner:origLink></item><item>
<title><![CDATA[VFX Artist : Sanzaru Games Inc.]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/o7mg5WyafzM/vfx-artist-foster-city-california-31987</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/vfx-artist-foster-city-california-31987]]></guid>
<description>Sanzaru Games is looking for a talented VFX Artist to join our development team in crafting visually stunning and immersive worlds.  We are interested in all levels of experience, from junior to senior artists.  As a VFX Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects.
 
Responsibilities:
Creation and implementation of combat, character, and environment effects
Texture and shader creation for particle systems
Modeling and UV layout experience to use high-end visual effects
Willingness to learn new software and techniques
Self-sufficient and a good problem solver
Performance optimizations
Thoroughly understands hardware limitations and common techniques
Works directly with other artists, designers, and engineers to complete  environments
 
Experience/Skills:
1+ years of industry experience
High level proficiency with Photoshop, After Effects, and Maya or equivalent 2d and 3d software
Experience with Unreal, Unity, or a proprietary engine
Basic knowledge of Unreal blueprints is preferred
VR experience is a plus
Ability to accept feedback and responds to criticism positively
Ability to multi-task and adapt easily to change
Excellent verbal and written communication skills and ability to interact effectively
 
Extra Credit:
Experience using Maya or Houdini FX systems
Basic understanding of scripting, animation, and rigging
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/o7mg5WyafzM" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/vfx-artist-foster-city-california-31987</feedburner:origLink></item><item>
<title><![CDATA[SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT): 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/kadU5D9BOmA/senior-online-engineer-c-pc-console-game-client-novato-california-32062</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-online-engineer-c-pc-console-game-client-novato-california-32062]]></guid>
<description>SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT)
Who We Are:
The Core Technology Group at 2K is filled with some of the brightest minds in the business, whose expertise is routinely called upon by the groups behind Civilization, Borderlands, Mafia, and others. When some of the best studios in the world have needs in the online space, the Core Tech Products team answers the call. We fill our team with those who thrive working on highly available web services, highly scalable backend infrastructures, and performant online technology. If you are passionate about working in the game industry and implementing multi-platform features to support our online services, come join our team.
What We Need:
We are looking for an experienced and highly effective Software Engineer to drive the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.
Job Responsibilities Will Include:
Participate in and embrace our engineering culture and values
Own our client-oriented framework libraries and help game developers with code integration (modifying game code if needed)
Demonstrate best practices for building sharable software components
Participate in the architectural decisions to build scalable, distributed, fault-tolerant systems
Actively participate in each SDK release (including new and existing products)
Manage external resources (outsourcing) to fulfill larger initiatives
Deliver continuous improvement in the performance and reliability of your shared components
Support and maintain the systems we build; establish and maintain the knowledge to use them and understand how they work end to end
Produce excellent, thorough documentation for internal and external teams
Work with limited supervision under tight time constraints and response to rapidly evolving requirements
Solve production issues and be available for emergencies
Who We Think Will Be A Great Fit:
You will be a great fit for our team if you are very passionate about solving day-to-day problems with smart, elegant, and simple solutions. You iterate fast, adapt well-known tools, and leverage the latest game development standards to produce the best possible experience. You are a true leader with the ability to work with and manage strong personalities, influencing and driving consensus. You excel in environments that are fast-paced and rapidly changing, and know the value of being creative, autonomous, and collaborative. You have a sense of urgency about your customer’s requests, and can deliver quality work in a timely manner. Overall, you are bold in action and make the right choices to take our SDK to the next level.
Minimum Requirements:
5+ years of professional programming experience (C++ proficiency preferred)
3+ years of professional experience building games and/or online client applications (PC/XB1/PS4 preferred)
B.S. degree (or higher) in Computer Science, or equivalent
Strong verbal, written, and interpersonal communication skills
Strong background building games and / or online applications with C++
Experience with online game platforms, especially Xbox Live, PlayStation Network and Steam
Experience working with multithreaded code bases
Full understanding of protocols such as TCP, UDP and HTTP
Full understanding of security protocols such as SSL, TSL and Oauth2
Experience creating flexible client applications to support Rest APIs
Proficient using scripting languages, specifically for automation (Python preferred)
Proficient using Source Control tools (Perforce and Git preferred)
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=1&amp;amp;rid=2031
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/kadU5D9BOmA" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-online-engineer-c-pc-console-game-client-novato-california-32062</feedburner:origLink></item><item>
<title><![CDATA[Technical Game Designer: Deluxe Entertainment Services Group]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/FNs4FyEK7fM/technical-game-designer-santa-monica-california-32061</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/technical-game-designer-santa-monica-california-32061]]></guid>
<description>Deluxe VR is looking for a Technical Designer who shares our passion for pushing creative limits and redefining expectations about what Virtual Reality experiences can be.
 The ideal candidate will have both creative and engineering experience in games, and is comfortable with technical implementation as well as contributing to the overall game experience through layout and design.
 
Responsibilities
• Design layouts and build levels from concept to final assembly that deliver a unique and fun playing experience.
• Work closely with Designers and Environment Artists to develop, implement, and maintain rulesets for building levels.
• Collaborate with Project Directors to ensure quality and playability across the game.
• Front-end development and integration of gameplay features.
• Continuously strive to push the quality bar higher.
 
Qualifications
• Experience as a Game Designer, Level Designer, Gameplay Programmer, or Technical Designer from a prior game production.
• Have a solid understanding and background in traditional AAA game mechanics, as well as strong desire to explore new techniques and ways to interact virtually in a new Virtual Reality medium.
• Solid understanding of the mechanics of implementation and interaction in games.
• Must have experience working in Unity or Unreal.
• Basic scripting ability (C#) or competency in a programming language a plus.
• Console experience preferred, VR experience a plus.
• Understand what needs to be done to optimize and improve game performance.
• Proficient at identifying and supporting gameplay needs and constraints within an encounter layout.
 
Deluxe VR
Building on a legacy of artistry and innovation, Deluxe VR offers end-to-end content production and post-production services at a quality level that our customers have come to expect for over 100 years. Our dedicated team of immersive experience designers, artists and developers work with the world’s leading brands and content partners to redefine what’s possible in content, communication and commerce. Whether for mobile, PC or console, entertainment, healthcare or education, our Real-Time, CG and live action specialists create breath-taking interactive worlds that test the limits of imagination and immersion. Come explore with us.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/FNs4FyEK7fM" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/technical-game-designer-santa-monica-california-32061</feedburner:origLink></item><item>
<title><![CDATA[Sr. Technical Designer - Combat - Destiny: Activision]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/B3GWPEtBrU8/sr-technical-designer-combat-destiny-albany-new-york-32060</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/sr-technical-designer-combat-destiny-albany-new-york-32060]]></guid>
<description>Vicarious Visions is looking for a talented Combat Designer to create cutting edge experiences for Destiny. If you're interested in jumping in and working with some of the most talented developers in the industry, apply today!  Your Guardian will be Responsible for:You will be part of a team of designers building compelling bosses, enemies, and encounters. You will: Work alongside other Designers, Animators, Concept artists, and Engineers to create enemies that layer upon, improve, and when appropriate re-invent the bad guy line up.Work with the Combatant Lead and Design Lead on designing new enemies, enemy abilities and mission, strike, and raid bossesCollaborate with Level designers to create and balance enjoyable boss encounters, AI encounters, and Raids using established metrics.Use your technical background for problem solving, systems creation and scripting unique scenarios Make flexible, C-style scripting to realize designs Drive your vision throughout each stage of development across multiple departments Demonstrate proven design sense and leadership skills  The skills we’re looking for in order to level up your Guardian: Previous experience working on AI, boss design, encounters and/or multiplayer combat situations.Solid combat fundamentals.Intuitive understanding of how action games work and why people play them. Good understanding of game engines, technology and the game development process. Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, or similar 3D editor) Passion for collaboration with Designers, Artists, Programmers, Musicians, Testers and Producers to achieve a common goal. Excellent organization, negotiation and communication skills.Programming/scripting experience in C/C++, LUA, or other languages.Comfortable directing input with other disciplines such as art, animation, audio and narrativeHas the strong ability to pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership. Ability to prioritize and communicate feature requests to developers and engineers based on design goals.  Drive your vision throughout each stage of development across multiple departmentsDemonstrate proven design sense and leadership skills8+ years of experience in video games  In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Crash Bandicoot, and including our recent contributions to 2016’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.  Our studio is located in Albany, NY, a thriving northeastern city with an abundance of professional theatre, music, dance, and sports attractions, as well as a backyard full of recreational activities. (That’s a metaphorical backyard. The studio’s backyard has a patio and grill though…with seasonal awning.) And for those looking for more adventures, we’re located less than three hours from NYC, Boston, and Montreal!  &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/B3GWPEtBrU8" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
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<title><![CDATA[SENIOR USER RESEARCHER: 2K ]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/9Be_0sazcrk/senior-user-researcher-novato-california-31985</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-user-researcher-novato-california-31985]]></guid>
<description>SENIOR USER RESEARCHER
Who We Are:
The User Research group at 2K provides a variety of insights from consumer testing, qualitative research, quantitative research, market research, telemetric analysis, and just about any other method we can employ to give developers the feedback and tools to make better games. We’re a team of passionate gamers who know, analyze, and play not just our games, but all games (the good and the bad) to identify trends and to go beyond the numbers to provide insight into our research.
What We Need:
We are looking for someone to take a senior role on our internal User Research facility.  You will have the opportunity to drive research strategy across multiple game franchises, partnering with studios to make meaningful changes throughout the games' development cycles.  You will be asked to apply a wide variety of methods including playtesting, usability testing, surveys, contextual inquiry, card sorts and more. 
Job Responsibilities Will Include:
Deeply collaborate with various developers to create a unique research strategy for each game
Plan and execute research studies at moments of great impact
Create insightful, communicative reports based on thorough data analysis
Clearly and concisely deliver reports to all relevant stakeholders, including developers and production
Develop creative solutions to overcome roadblocks and create a testing schedule that provides data early enough to make meaningful changes
Who We Think Will Be A Great Fit:
If you love video games, enjoy working in a fast-paced environment where you can make a real difference to the final product and you have relevant experience in the video game industry, then this position might be for you. We want someone who not only has a strong background in user research, but who also thoroughly enjoys the process, the results, and the potential impact they can have on the final product.
Minimum Requirements:
BA / BS in Human-Computer Interaction, Cognitive Science, Experimental/Cognitive Psychology, Statistics, or other related field
4+ years of experience in user experience research or usability testing. Ideally has experience with user research within the video game industry.
Deep understanding of qualitative research methods, including but not limited to usability testing, interviews, and playtesting
Strong written and oral communication skills
Familiarity with agile testing methods
 
To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&amp;amp;cws=1&amp;amp;rid=1899
 
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/9Be_0sazcrk" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-07]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-user-researcher-novato-california-31985</feedburner:origLink></item><item>
<title><![CDATA[Sr Games Software Engineer: Outpost Games]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/JIZEqALZkMA/sr-games-software-engineer-redwood-city-california-32044</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/sr-games-software-engineer-redwood-city-california-32044]]></guid>
<description> 
We're witnessing a revolution. The entertainment industry is being transformed by gamers who are becoming the next generation of great performers, athletes and personalities, and they’re drawing the attention of larger audiences every day.    At Outpost Games, we’re building a multiplayer survival game, called SOS, that’s designed from the ground up to be as thrilling to watch as it is to play. Powering SOS is a platform we’re building that turns every player into a performer and gives them a live, interactive audience. On this platform, everyone experiences the thrill of being in the spotlight, and every audience member has the ability to participate in play. Join us and work alongside industry veterans from EA, Zynga, Naughty Dog, Epic Games, and Google to take a fresh approach on gaming and entertainment. We’re looking for a full-time Senior Software Engineer to help turn players into performers in SOS, our PC multiplayer survival game. 
 
SOS Game Website - www.sosgame.com
SOS Gameplay Videos -  www.youtube.com/sos
 
Responsibilities:
Build and extend features and systems with an eye for robustness and elegance
Some example areas include client/server network optimization, cheat prevention, game replay system, modding support, and gameplay systems
Code review other engineers and provide architectural feedback 
Contribute ideas for features and improvements as the game evolves
Adhere to team coding standards and best practices
 
Requirements:
Bachelor's Degree in Computer Science or related field (or equivalent experience)
7+ years in game development
Strong C++ skills
A successful product track record
You’re friendly, self-directed, and care about quality
Effective written and verbal communicator who actively seeks and values a diversity of perspectives
A drive to improve the development and player experience
Team player strong collaboration abilities
Ability to mentor other less experienced developers on the team when needed
Authorization to work in the U.S.
Bonus Points:
Unreal Engine 4 experience
A love of PC multiplayer games
Strong design sense and ability to provide design feedback
Live games experience
 
Changing the entertainment business is hard work, but we do it sustainably. We invest in your health and productivity through great benefits, including medical, dental, vision, 401k, commuter benefits, unlimited PTO, and free lunch if you eat with 4 or more colleagues!
Outpost Games is proud to be an Equal Opportunity Employer committed to a diverse and inclusive workforce – Minority / Female / Disability / Veteran / Gender Identity / Sexual Orientation. 
 
 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/JIZEqALZkMA" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-06]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/sr-games-software-engineer-redwood-city-california-32044</feedburner:origLink></item><item>
<title><![CDATA[Game Software Engineer: Outpost Games]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/2qP_y4bcBu0/game-software-engineer-redwood-city-california-32043</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/game-software-engineer-redwood-city-california-32043]]></guid>
<description>We're witnessing a revolution. The entertainment industry is being transformed by gamers who are becoming the next generation of great performers and personalities, and they’re drawing the attention of larger audiences every day.
At Outpost Games, we’re building a multiplayer survival game, called SOS, that’s designed from the ground up to be as thrilling to watch as it is to play. Powering SOS is a platform we’re building that turns every player into a performer and gives them a live, interactive audience. On this platform, everyone experiences the thrill of being in the spotlight, and every audience member has the ability to participate in play. Join us and work alongside industry veterans from EA, Zynga, Naughty Dog, Epic Games, and Google to take a fresh approach on gaming and entertainment.  
We’re looking for a full-time Software Engineer to help turn players into performers in SOS, our PC multiplayer survival game. 
 
  SOS Game Website - www.sosgame.com
  SOS Gameplay videos  - www.youtube.com/sos

Responsibilities:
Build and extend features and systems with an eye for robustness and elegance
Some example areas include client/server network optimization, cheat prevention, game replay system, modding support, and gameplay systems
Code review other engineers and provide architectural feedback 
Contribute ideas for features and improvements as the game evolves
Adhere to team coding standards and best practices
Requirements:
Bachelor's Degree in Computer Science or related field (or equivalent experience)
3+ years in game development
Strong C++ skills
You’re friendly, self-directed, and care about quality
Effective written and verbal communicator who actively seeks and values a diversity of perspectives
A drive to improve the development and player experience
Team player strong collaboration abilities
Authorization to work in the U.S.
Bonus Points:
Unreal Engine 4 experience
A love of PC multiplayer games
Strong design sense and ability to provide design feedback
Live games experience
Changing the entertainment business is hard work, but we do it sustainably. We invest in your health and productivity through great benefits, including medical, dental, vision, 401k, commuter benefits, unlimited PTO, and free lunch if you eat with 4 or more colleagues!
Outpost Games is proud to be an Equal Opportunity Employer committed to a diverse and inclusive workforce – Minority / Female / Disability / Veteran / Gender Identity / Sexual Orientation.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/2qP_y4bcBu0" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-06]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/game-software-engineer-redwood-city-california-32043</feedburner:origLink></item><item>
<title><![CDATA[Art Director, Magic The Gathering: Cryptic Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/rCUF1q9X5JA/art-director-magic-the-gathering-los-gatos-california-32059</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/art-director-magic-the-gathering-los-gatos-california-32059]]></guid>
<description>Cryptic Studios is looking for an experienced visionary project Art Director to lead the visual development for the Magic The Gathering MMO!
As the leader of a talented and passionate art team at Cryptic, you’ll work with concept, character, environment, animation, VFX and UI artists to establish, evangelize and drive the art style and visual storytelling of the project.
The ideal candidate has an impeccable eye for aesthetic quality, excellent visual and verbal communication skills as well as a deep, hands-on understanding of current gen game development from concept and to launch.
Every day you could be:
Establishing and refining a unified artistic vision, style and quality standards for an unannounced project based on an extremely exciting, well-known fantasy IP
Providing clear, concise, consistent and timely visual direction, guidance and feedback across all aspects of art development
Developing style guides and reference materials to provide the team, our partners, and larger organization a clear understanding of the visual identity and direction of the project
Collaborating with artists, designers and engineers to create amazing gameplay experiences
Partnering with production to build, evaluate and revise art schedules and manage art initiatives
Supporting, mentoring and inspiring the art team to realize overall goals and deliver a successful project on time
What we’d like to see:
7+ years full cycle console or PC game development experience on products demonstrating a high visual bar, with one or more shipped titles as Art Director from concept through release
Broad experience across real time art disciplines including concept, character, animation, environment, VFX, lighting and shading
Strong creative vision, with an excellent eye for artistic quality and knowledge of techniques and technologies used to achieve specific visual targets
Demonstrated ability to work in a broad range of non-realistic styles, within technical constraints, using proprietary systems and tools
Solid understanding of fundamental design elements, color theory, anatomy, drawing and painting
Exceptional leadership and communication skills with a collaborative, team player attitude
Calm, positive and professional attitude while working under multiple deadlines
Ability to articulate complex visual ideas with clarity and conviction
BA or BS degree in a relevant field or equivalent work experience
Pluses:
Experience working, partnering and fostering productive relationships with established brands and IP holders
Strong hands-on abilities in traditional art, drawing, painting, illustration and/or concept art
High level of proficiency with 2D and 3D game development tools including, but not limited to: 3ds Max, Zbrush, Maya, Photoshop, Substance, etc.
Willingness to learn, evaluate and evangelize appropriate usage of new software, tools and technologies
Experience working successfully with one or more outsource partners as an integral and visually consistent part of the project pipeline
Avid gamer on multiple platforms
Required application materials:
Resume and cover letter
Portfolio or demo reel demonstrating relevant art direction and/or artistic skills
An art test and/or additional artistic sample material may be required
Must be eligible to work in the United States.
Apply online at: www.crypticstudios.com&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/rCUF1q9X5JA" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/art-director-magic-the-gathering-los-gatos-california-32059</feedburner:origLink></item><item>
<title><![CDATA[Senior Camera Systems Designer: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/HHUHq5NGxRs/senior-camera-systems-designer-los-angeles-california-32035</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-camera-systems-designer-los-angeles-california-32035]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Design and own the camera systems for the game.
Tune and maintain the camera systems.
Develop strategies for scripting cameras for levels.
Own all elements of the run-time camera system. This includes combat cameras, the game’s default cameras, level scripted cameras and cinematic cameras.
Implement initial and polish passes.
Work closely with level designers and lead designer to ensure scripted results match vision for the game.
Work closely with combat designers and lead designer to script combat cameras.
Collaborate with the design team and other departments to ensure the best quality results.
Help mentor other designers and lead by example.
Ideally, you'll have…
5+ years’ professional game development experience in mission, game, combat, or systems design through the full development cycle, from concept to ship.
Experience focused on designing and/or implementing camera systems on a shipped AAA game/s is ideal.
Strong experience and instincts in scripting video game cameras. This could be level cameras, systems cameras, combat cameras, cinematic cameras, etc. The more varied the experience, the better!
Extremely knowledgeable and passionate about cinematography, photography and scene composition.
Experience in Maya and/or Unreal (or comparable 3D packages).
Understand the camera scripting process inside and out.
Speak knowledgeably in regards to camera systems used in games of all types.
Passion for video games!
Please provide a portfolio that demonstrates superior camera design sensibilities. This can come in several forms including, a shipped title or a mod created for a retail game. A good sample is fun to play, is professionally polished, and is intuitively playable, accessible, and well rounded.
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/HHUHq5NGxRs" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-camera-systems-designer-los-angeles-california-32035</feedburner:origLink></item><item>
<title><![CDATA[Senior VFX Artist: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/pvcE0OLTAe0/senior-vfx-artist-los-angeles-california-32034</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-vfx-artist-los-angeles-california-32034]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Bring life and excitement to the game through your design and implementation of compelling realistic visual effects.
Coordinate with Art, Design and Animation to ensure VFX match the quality bar and vision for the game.
Fix VFX related bugs, including performance and budget issues.
Help to improve technical pipelines and VFX creation techniques/tools.
Assist in research and development.     
Help to mentor other artists and lead by example.
Ideally, you'll have…
5+ years' professional experience as an effects artist.
Experience working within a game engine.
Demonstrable ability to create beautiful and affecting VFX for games, film/tv, or a combination of both.
Both technical and creative with a strong artistic vision.
Motivated, proactive self-starter.
Strong understanding of particle systems.
Mastery of relevant software packages such as Photoshop, After Effects and Maya.
Passion for making and playing games.
Shipped AAA games preferred.
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/pvcE0OLTAe0" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
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<title><![CDATA[Senior Animator: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/g9RRegCP4AM/senior-animator-los-angeles-california-32033</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-animator-los-angeles-california-32033]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Create a variety of awesome animations for AI systems, scripted in-game scenes, vehicles and environments within Maya.
Work with Motion Capture data in Maya when necessary.
Implement animations into the project’s engine with full ownership of your work.
Work with multiple departments such as Art, Design and Code to complete tasks. Communication is key to understanding how each discipline contributes to the asset.
Take animations from conceptualization to shipping without direction if necessary.
Ideally, you will have...
5+ years professional game development experience.
A strong understanding of video game animation development.
Very strong keyframing ability. Ability to keyframe realistic human motion.
Ability to critique your own work as needed. Do you have “the eye”?
Ability to handle critiques. The more feedback you receive, the more you can tailor your work towards what is best for the game.
Must be a strong team contributor. Sounds cliché, but it is very important to our success.
Must enjoy what you love. Animation!
Mastery of relevant software packages such as Maya.
Passion for making and playing games.
Experience with first person weapons and full body animations.
Motion Capture cleanup experience.
Benefits &amp;amp; Perks….
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for heath and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/g9RRegCP4AM" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-animator-los-angeles-california-32033</feedburner:origLink></item><item>
<title><![CDATA[Senior Hard Surface Artist: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/WK__LKLj9xA/senior-hard-surface-artist-los-angeles-california-32032</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-hard-surface-artist-los-angeles-california-32032]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you'll do...
 
Create highly detailed and believable 3D models and textures art for various hard surface assets such as vehicles and weapons.
Follow direction of art leads. Ensure that assets fit artistically into environment and overall look/feel of game.
Assist with environment and prop art as needed.
Participate in research and development.
Conduct research for reference materials, participate in photo shoots and help build texture library.
Follow schedule and deliver assets on time.
Help mentor other artists and lead by example.
Ideally, you'll have...
 
5+ years’ experience as a 3D artist.
Portfolio of highly detailed 3D art with a focus on hard surface. Both modeling and texturing skills should be showcased.
Portfolio should show quality, taste, and the ability to hit a photorealistic/believable look.
Mastery of standard art packages such as Maya, Photoshop, and Zbrush.
Strong understanding of scale, proportion, and surface properties.
Experience working with a game engine and implementing 3D work into engine.
Character modeling skills a major plus.
Shipped AAA game/s a plus.
Benefits &amp;amp; Perks…
 
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/WK__LKLj9xA" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-hard-surface-artist-los-angeles-california-32032</feedburner:origLink></item><item>
<title><![CDATA[Narrative Lead: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/ABwN95TUx8M/narrative-lead-los-angeles-california-32031</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/narrative-lead-los-angeles-california-32031]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is fun gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Under the direction of the game writing team and the Game Director, act as a champion of story, characters, thematic coherence, and audience engagement across development.
Participate in writer’s meetings with attention to story structure, characters, tone, pacing, dialogue, storyboards, world backstory, and gameplay. May be tasked with some writing.
Collaborate with game designers to execute on narrative goals through gameplay systems and mission design.
Work closely with animation and art to realize the narrative intent of scenes through performance, light, and camera.
Collaborate with level, character, and concept artists to execute visualization of narrative elements and environmental storytelling.
Collaborate with the audio department on sound design to achieve narrative goals.
Assist with casting actors and performance capture shoots as needed.
Assist in recording sessions, including management of scripts and dialogue assets.
Support other writing, design, narrative content, and lore needs of the game as needed or directed.
Remain open to internal feedback throughout development.
Ideally, you will have...
Professional game development experience in art, animation, mission, game, or narrative design. Experience focused on creating and/or implementing narrative game content on a shipped AAA game/s is ideal.
Deep understanding of storytelling, game design, and the games industry.
Familiarity with and appreciation of the Star Wars ™ universe, stories, and lore.
Experience working with an established intellectual property or setting.
Passion for third-person action adventure games.
Experience with professional game design tools and scripting languages. Experience with Unreal Engine is a plus.
Ability to process and react to feedback from multiple sources.
Proven ability at successful multi-tasking under pressure.
Excellent attention to detail.
Excellent collaboration, interpersonal, organizational, and problem solving skills.
Off the charts communications skills.
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/ABwN95TUx8M" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/narrative-lead-los-angeles-california-32031</feedburner:origLink></item><item>
<title><![CDATA[Senior Software Engineer: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/ld0hO1dz73Y/senior-software-engineer-los-angeles-california-32030</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-software-engineer-los-angeles-california-32030]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Write C/C++ code, with a deep knowledge of gameplay.
Work closely with designers, artists, and animators to design systems and make something great.
Fix tricky bugs and solve complex problems.
Proactively identify and deal with issues.
Create a game with fast, responsive controls and fluid gameplay
Ideally, you'll have…
Passion for making and playing games.
Extraordinary C/C++ skills.
Strong interest in all parts of the code base, as well as making really solid game play.
Experience with multi-threaded programming.
Excellent math skills with an emphasis on 3D math.
Experience with large code bases and you have the ability to work on code that you didn't write.
Experience with optimizing code and data to improve both memory consumption and execution speed.
Console programming experience on a AAA game.
Minimum four years professional experience as an engineer on a game team.
CS degree preferred. 
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for heath and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/ld0hO1dz73Y" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-software-engineer-los-angeles-california-32030</feedburner:origLink></item><item>
<title><![CDATA[Senior Technical Artist: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/2c1DxeFD3Ys/senior-technical-artist-los-angeles-california-32029</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-technical-artist-los-angeles-california-32029]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Preserve, improve, and document our current set of Art tools.
Troubleshoot and prioritize artist issues with tools and art creation workflow.
Work with engineers to get features running and tested before main production.
Research and develop new software to facilitate more efficient content production.
Work closely with engineers, artists, and designers to pinpoint game performance and memory usage issues
Ideally, you'll have…
5+ years’ game industry tech artist experience.
Portfolio that demonstrates relevant tech art experience in games (tools, pipelines, etc.)
In depth expertise on relevant 3D and 2D software packages. Demonstrable strong understanding of relevant tools and technology.
Strong understanding of game engines and art integration.
Ability to talk about R&amp;amp;D, how you evaluate and test new software for use in development.
Strong understating of pipelines and how to optimize them.
Experience on at least one AAA title.
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/2c1DxeFD3Ys" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-technical-artist-los-angeles-california-32029</feedburner:origLink></item><item>
<title><![CDATA[Senior Technical Animator: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/2kqpgfXq4sg/senior-technical-animator-los-angeles-california-32028</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-technical-animator-los-angeles-california-32028]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Rigging and skinning of characters and props.
Develop and maintain pipelines, tools, and processes.
Research and development. Troubleshoot technical issues in Maya and game engine, keeping details records/documentation of tool creation.
MEL/Python scripting in Maya.
Seek to constantly raise the quality bar, develop solutions, and work with the Animation and Art Departments to streamline processes
Ideally, you'll have...
5+ years’ game industry experience working on the technical side of Animation and Art in games.
Experience in Maya scripting (MEL/Python.)
Extensive rigging experience using Maya.
A keen eye for proper skin deformation.
Experience working with both key frame animation and motion capture data.
A proactive, positive attitude.
Experience on one or more shipped title(s).
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/2kqpgfXq4sg" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-technical-animator-los-angeles-california-32028</feedburner:origLink></item><item>
<title><![CDATA[Senior Environment Aritist: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/VtBZQSyTlEg/senior-environment-aritist-los-angeles-california-32027</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-environment-aritist-los-angeles-california-32027]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.
Create highly detailed and realistic textures/materials.
Work closely with designers and art leads to ensure that environments and assets match quality bar and vision for the game.
Ensure that art assets are performant, and fit within their memory budgets. Fix bugs as needed.
Conduct research for reference material, participate in photo shoots and help build texture library.
Follow schedule and deliver assets on time
Ideally, you'll have...
5+ years’ experience as a 3D Artist.
Portfolio of highly detailed 3D art with a focus on environments and variety of subject matter (buildings, props, natural landscapes, etc.) Portfolio should show quality, taste, and ability to hit a photorealistic/believable look.
Mastery of relevant software packages such as Maya, Photoshop, Substance, and Zbrush.
Strong understanding of scale, proportion, and surface properties.
Experience working within a game engine and implementing 3D work into engine.
Passion for making and playing games.
Shipped AAA game(s) a plus.
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/VtBZQSyTlEg" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-environment-aritist-los-angeles-california-32027</feedburner:origLink></item><item>
<title><![CDATA[QA Lead: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/yVDwr-CRmE4/qa-lead-los-angeles-california-32026</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/qa-lead-los-angeles-california-32026]]></guid>
<description>Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.
What you’ll do...
Create a test plan to help define and organize the testing effort.
Identify the moving parts of the game and ensure QA coverage in all areas.
Manage your team as well as act as single point of contact for the project’s QA activity.
Ensure the team finds and documents bugs in a clear, complete and concise manner.
Database management, ensuring the bug database reflects the latest status by finding duplicates and making sure bugs are moved to the appropriate people.
Assist in training and mentoring new testers in the basics of testing the game and QA testing policies and procedures.
Coach other testers in different testing techniques.
Improve testing effectiveness.
Encourage testers to break the game beyond the obvious approaches.
Work closely with other department leads to identify potential development issues or trouble areas
Ideally you will have…
Seen multiple AAA titles from beginning to end in a formal QA environment.
Extensive QA experience on FPS titles and managing a full QA team.
Exceptional communication skills.
An understanding of the QA process inside out and ability to demonstrate that you have no difficulty making tough decisions when it comes to QA or people management
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/yVDwr-CRmE4" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/qa-lead-los-angeles-california-32026</feedburner:origLink></item><item>
<title><![CDATA[UI/UX Designer: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/nW5DlPqMtc0/ui-ux-designer-los-angeles-california-32025</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/ui-ux-designer-los-angeles-california-32025]]></guid>
<description>We’re looking for a highly skilled UI/UX Designer who will embrace our culture and share his/her hard earned expertise to create the user interface and experience for our players. We’re picturing someone who is passionate about UI functionality and UX design, and who can create the “flow” to help guide our players through attractive but clear menus and options to create a seamless, easy to navigate gaming experience.
*Please include both a resume and cover letter in your application. A standout cover letter explaining why you’re well-suited for this role will help make your application stand out.*
What you’ll do...
Help design the best pathways to guide players through menus and options easily.
Work closely with all disciplines – code, art, design, audio, animation, FX – to create optimal UI/UX.
Be forward thinking and pro-active in terms of finding ways to improve the design of the game’s UI across the board with minimal direction.
You will create and iterate on UI mockups for many different menus and systems for the game.
Embody pragmatic game development values – values prioritization and making hard trade-offs and choices.
Respawn’s core value is to put gameplay first.
Serve as an expert advocate for improving the design of the UI tool set &amp;amp; workflow
Ideally, you will have…
3+ years' professional experience in game design.
A strong portfolio with examples of finished work and insight into your development process.
You are a passionate gamer and have an understanding of what is best in class UX across multiple genres.
You deeply understand the connections between UI functionality and UI aesthetics, and how to maximize impact for the benefit of gamers.
You are an aggressive problem solver who takes ownership &amp;amp; responsibility.
You have strong technical skills &amp;amp; knowledge, and are comfortable with getting into the guts of a game.
The ability to analyze metrics or other feedback methods to evaluate and improve your work post-launch
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/nW5DlPqMtc0" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/ui-ux-designer-los-angeles-california-32025</feedburner:origLink></item><item>
<title><![CDATA[Senior Level Designer: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/Jt0MhxcvCmE/senior-level-designer-los-angeles-california-32024</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-level-designer-los-angeles-california-32024]]></guid>
<description>We’re looking for a highly skilled Senior Level Designer who will embrace our philosophy and share their hard-earned expertise to create an incredible experience for our players.
What you’ll do...
Work with the design leadership, design team, artists, code, and animation to deliver level designs that epitomize the creative vision of the game.
Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.
You will be expected to own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver “fun.”
Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
Help mentor other designers and lead by example
Ideally, you will have...
5+ years’ experience in the games industry working in a level design capacity, shipping at least one title.
Experience working with a game engine, using scripting tools to orchestrate events, and implementing 3D work into the pipeline.
Extensive understanding of level design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc.
Experience in rapid prototyping to test feasibility of concepts.
Expert game design sensibilities.
Ability to pitch game design concepts in a clear, detailed manner, through strong written and verbal skills.
Strong understanding of level editing packages such as Maya, Unity, UDK, or other proprietary tools.
A team player-mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments.
A positive, solution-oriented attitude and passion about the play experience, with a wealth of knowledge across a wide range of games.
Ability to learn and master new tools and techniques.
Ability to proactively identify and deal with issues before they arise.
Passion for making and playing games.
Shipped AAA game(s) a plus
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/Jt0MhxcvCmE" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-level-designer-los-angeles-california-32024</feedburner:origLink></item><item>
<title><![CDATA[Senior Producer: Respawn Entertainment]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/KQFXnRDoU3A/senior-producer-los-angeles-california-32023</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-producer-los-angeles-california-32023]]></guid>
<description>We’re looking for an experienced Senior Producer who will embrace our philosophy and share his/her hard earned expertise to help us create an incredible experience for our players. We’re picturing someone who can anchor communication across the team, manage cross-functional workflow-dependencies and risks, and help the team hit their development goals. If this sounds like you, we're looking forward to seeing your resume!
What you’ll do...
Perform as a key member of the Production team. Help ensure smooth development processes by acting as a conduit of communication between departments, and making sure schedules are on point with team and project needs.
Raise awareness of issues, and help remove roadblocks.
Work closely with the Production team and department leads, keeping them informed of any issues or needs.
Identify and help alleviate any discrepancies between department schedules and productivity towards milestones. Keep track of dependencies and raise red flags as needed.
Constantly evaluate whether awareness is being maximized and adjust strategy as needed.
Work directly with department leads to help prioritize needs.
Take in and keep track of all feature requests and follow up to determine feasibility within various departments.
Combat inertia, act as a force to keep moving things forward.
Help identify and help resolve team issues.
Constantly evaluate and iterate to improve production and development processes
Ideally you will have...
Experience as a Senior Producer seeing a AAA game/s through the full development cycle, from concept to ship.
7+ years’ experience as an embedded member of a studio development team is ideal.
Strong understanding of the function and relationship between the different departments of game development.
Professional experience with scheduling and project tracking software (Excel, MS Project, JIRA.)
Off the charts communications skills.
Deep and demonstrable knowledge of game development.
A strong drive to be proactive. A knack for predicting/catching issues before they come up.
Sense of urgency and a desire to get things done.
Ability to self-motivate and help motivate others.
Smart with strong intuition.
Sense of personal responsibility for knowing everything that's happening with the game, playtesting, etc.
Detail oriented but also focused on the big picture. Sees the forest but knows everything about the trees.
Familiarity with bug reporting and related software.
Deeply organized. Grand juggler of many things.
Strong people skills. Empathy for fixing the problems of others, respect for others’ time.
Intense passion for video games
Benefits &amp;amp; Perks…
Medical, Dental, Vision, Disability, Life and AD&amp;amp;D insurance benefits.
Flexible Spending Accounts for health and child care.
401K with company match and no vesting period.
Employee Assistance Plan (EAP).
Relocation assistance.
Paid vacation, post-project &amp;amp; holiday office closures, and sick days.
Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
Fun office parties throughout the year for employees, friends, and family.
Spacious modern campus with open work spaces and lots of daylight.
Game room with a pool table, ping pong, foosball, arcade and tabletop games.
Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
Convenient meal order service for on-site lunch deliveries.
State of the art on-site gym with 24/7 access.
On-site yoga classes, massages, and car washes available.
A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others.
Friendly, caring co-workers and management&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/KQFXnRDoU3A" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-producer-los-angeles-california-32023</feedburner:origLink></item><item>
<title><![CDATA[UI Artist: Sanzaru Games Inc.]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/CD1DWbefpX8/ui-artist-foster-city-california-31913</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/ui-artist-foster-city-california-31913]]></guid>
<description>Responsibilities:
Create and implement fresh, easy to understand interfaces wrapped in beautiful visuals
Work closely with Art Leads to develop concepts, mockups, storyboards, and game assets
Work closely with designers and engineers to implement UI structure, flow, and player messaging
Create a broad range of UI game assets including icons, fonts, backgrounds, animation, and effects
Refine, improve, and optimize interface pipeline and process into next generation technology
Develop, experiment, and advance UI using the lasting techniques &amp;amp; software
Maintain, improve, and advance the UI game assets
Understand hardware limitations and best techniques ensuring optimal quality
 
Experience/Skills:
2+ years of industry experience with outstanding portfolio
Strong understanding of interface flow, messaging, and ease of use
Strong understanding of form, color, composition, and movement
Working knowledge of Photoshop, Flash, Illustrator, and Maya
Working knowledge of Unreal, Unity, and scripting
Ability to multi-task and adapt easily to change
Excellent verbal and written communication skills and ability to interact effectively&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/CD1DWbefpX8" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/ui-artist-foster-city-california-31913</feedburner:origLink></item><item>
<title><![CDATA[Senior Environment Artist: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/n0VQGg8H8fY/senior-environment-artist-bellevue-washington-32058</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-environment-artist-bellevue-washington-32058]]></guid>
<description>Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game? Sucker Punch is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.Essential Duties and Responsibilities: 
Create props, architecture, and terrain models, textures, and materials
Collaborate with the art and design teams to design and layout game play spaces and create visually striking game environments
Work with the Art Director and Environment Art Lead to drive the art vision for the game
Follow established art direction and style through use of concepts and critiques.
Translate concept art and design ideas into 3D gameplay worlds
Participate in establishing pipelines for the best results in a given amount of time
Participate in establishing and maintaining the high quality bar for the game
Participate in scoping work for environment art planning and milestone deliveries
Ensure that assets meet the performance and memory requirements of the game engine and hardware.
Guide and mentor other team members.
Be able to work well as a team member or small team lead.
Ability to adapt and assume new responsibilities should the need arise.
Qualifications:
Portfolio of work demonstrating strong proficiency as an Environment Artist.
Professional experience working on current generation games.
Self-driven with strong communication skills.
Ability to mentor and teach other artists.
Expert understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent.
Expert understanding of generating normal maps from high poly models.
Expert ability to create realistic looking textures and models.
Understanding of source control via Perforce or equivalent.
Ability to meet deadlines under tight schedules.
Five or more years of professional experience.
Desired Skills and Pluses
Knowledge of texturing programs like Substance or Quixel.
Knowledge of real-time rendering tech.
Understanding in creating PBR materials and rendering.
Previous console development experience.
Portfolio and other Requirements
A portfolio review is required.We prefer web-based submissions, but will evaluate DVDs if necessary.
Applicants should expect to take a modeling and texture test on provided 3d model(s).
Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/n0VQGg8H8fY" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-environment-artist-bellevue-washington-32058</feedburner:origLink></item><item>
<title><![CDATA[Senior Mission Designer: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/XfVJAstcZig/senior-mission-designer-bellevue-washington-32057</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-mission-designer-bellevue-washington-32057]]></guid>
<description>Sucker Punch is looking for a Senior Mission Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have mastered blending game mechanics and storytelling techniques to create powerful game experiences, and will have demonstrated excellent communication skills and the ability to direct mission creation across a large multi-disciplinary team. Team leadership experience is expected, with a proven track record of high quality results.Our goal with each game we make is to create deep and meaningful player experiences, and this means creating innovative and immersive missions and gameplay. The Senior Mission Designer is the focal point for this process, collaborating with the rest of the design and narrative teams to weave missions together into something unforgettable.Responsibilities
Drive the creative development of innovative mission content. Work closely with the other disciplines—programming, animation, environment art, sound and music, visual effects, systems design—to pull together all the pieces that create the immersive game of the year quality AAA experiences.
Provide daily feedback and direction to all the contributors on your missions, driving rapid iteration so that we can meet our high quality bar and reinforce the overall vision for the product.
Create and manage tasks with clear deadlines across multiple missions.
Guide each mission by ensuring that the story is delivered in a cohesive manner and the game is properly balanced.
Champion designed levels through the production process, by running playtests, iterating, taking feedback, and showcasing the core mechanics.
Help refine mission design processes, documentation, pipelines, and propose new content authoring tools and techniques.
Communicate and coordinate across multiple disciplines to constantly refine the concept-to-ship mission creation process.
Work closely with the Project Directors and other Leads to ensure quality across the game.
Continuously strive to push the quality bar higher.
Qualifications 
Proven track record of leading a group of developers to create a cohesive AAA game experience.
At least 3 years of production management experience in console or PC development.
At least 5 years of game design production experience as a mission designer, level designer or similar content creation experience.
Proven production management experience through shipping on a minimum of 3 different console or PC game development projects.
Experience developing and shipping multiple AAA console or PC games, including one or more to great critical acclaim.
Demonstrated ability to design, script, and balance high-quality missions in a dynamically changing game production environment.
Demonstrated ability to create 3d-level layouts of both linear and open-world variety.
Demonstrated ability to script, layout, and integrate both in-game cinematic content and cut-scenes.
Proven expertise in integrating voice over with mission logic.
Proven experience in designing and implementing “golden path” missions, exotic sequences, and secondary ambient activities.
Demonstrated ability to lead optimization reviews and streamlining across an entire game.
Outstanding communication and collaboration skills.
Ability to create project schedules and milestones and monitor the progress of milestones and individual tasks against those schedules.
An aptitude for learning new technology, scripting languages, engines, and systems; especially industry-standard content creation tools.
Demonstrated ability to communicate and train production team members on new processes, tools and pipelines.
Position is currently open to those eligible to work in the States, and willing to relocate to Bellevue, WA.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/XfVJAstcZig" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-mission-designer-bellevue-washington-32057</feedburner:origLink></item><item>
<title><![CDATA[Art Outsource Manager: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/6dNiMRG_2FY/art-outsource-manager-bellevue-washington-32056</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/art-outsource-manager-bellevue-washington-32056]]></guid>
<description>At an Art Museum, you are always the one succinctly describing the vision of the artists to your friends, right? You’re one of those people that--when it comes to art process--you “see the Matrix”, don’t you? Did you get that reference?
Yeah, we know you…and we know just the job for you.
Sucker Punch is looking for a highly motivated Art Outsource Manager to join our dev team in Seattle, Washington. Our ideal candidate has strong visual and communication skills and a solid understanding of the art creation process from an aesthetic, pipeline, and technical standpoint. The Art Outsource Manager will be the link between the development team and our external partners, implement and manage the art outsource infrastructure and practices and lead on creating an art outsource strategy that ensures continuity of vision and quality across all character and environment art assets with external vendors.Responsibilities
Collaborating with the art leads to understand and communicate the visual goals of the project externally and maintain consistency of this vision with outside vendors and teams
Collaborate with the production team and art leads in the creation and overall management of external art schedules and resource plans
Tracking and providing specific visual feedback on all assets throughout the stages of production to completion
Create and implement the art production pipeline between internal and external productions and enforcing the process throughout the project cycle
Evaluate external parties for viability and quality and making recommendations on choice of external vendor
Requirements
Portfolio or reel demonstrating the basic capability to make solid art choices
At least 3+ years prior game industry experience in an art outsource manager, art director or lead artist role
Understands game production design process and methodology and has been through numerous cycles in a leadership capacity
Effective communication with peers, art staff, and senior management
Previous experience with outsourcing, managing external vendors or teams, and directing others through written communication
Pluses
Experience doing finishing work on models and textures and implementing approved assets into the game engine&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/6dNiMRG_2FY" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/art-outsource-manager-bellevue-washington-32056</feedburner:origLink></item><item>
<title><![CDATA[Senior Graphics Programmer: Sucker Punch Productions]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/U0lB4P67bYU/senior-graphics-programmer-bellevue-washington-32055</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-graphics-programmer-bellevue-washington-32055]]></guid>
<description>We’re on the lookout for an experienced Graphics Engineer to join us on our unannounced project. Our talented artists generate gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. The graphics quality is a big focus at Sucker Punch, and the results are easy to see: our games look gorgeous, our lighting accentuates our art, and our colors highlight our mood. Come join us, add your talent to our team, and help us make something great even better.Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.
Responsibilities
Design and develop new features in our graphics engine, from user input to beautiful pixels.
Analyze and enhance existing features, and support the artists and designers using them.
Keep up to date with the latest developments and research in graphics programming, and look for opportunities to apply this knowledge on our engine.
Qualifications
Five years of C/C++ graphics programming experience in the games industry
Previous work experience on a medium-to-large team
Amazing math skills. 
GPUs use math to transform data into awesomeness: you provide the math.

Up to date with the state-of-the-art in graphics programming for games.
Bonus Factors
Experience with Maya C++ and Maya Python interfaces
Proficiency in art asset pipelines&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/U0lB4P67bYU" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-07-05]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-graphics-programmer-bellevue-washington-32055</feedburner:origLink></item><item>
<title><![CDATA[Producer: Genvid Technologies, Inc]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/UXXud96eUVM/producer-seattle-washington-32049</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/producer-seattle-washington-32049]]></guid>
<description>Position Opening: Immediately

Location: Seattle, LA or SF

Reports To: CEO
 
General Description: Genvid Technologies, Inc. seeks a Producer to support the development of a game in collaboration with renowned third party studios.

Responsibilities: Working with our CEO and our partners, oversee the production of a game with high caliber studios.

As a producer, your role is to independently ensure the quality of production from the perspective of management. This includes ensuring that pitch planning goes accordingly, designing the milestones in tandem with the studio, and handling all general production oversight upon commencement including information and communication between the parties, acting as a conduit between IP holder and studio, and ensuring that milestones are delivered on time and on budget.

Candidate is comfortable working as a contractor and will be embedded in third party studios, potentially multiple. Regular travel may be required depending on studio locations relative to candidate.

Qualifications:

5+ years experience as a Producer or Senior Producer on AAA Production


Shipped minimum one title from conceptual phase


Online game experience required


Streaming/esports experience a plus


Unreal experience a plus


Mobile familiarity a plus


Familiarity with kids games a plus&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/UXXud96eUVM" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-30]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/producer-seattle-washington-32049</feedburner:origLink></item><item>
<title><![CDATA[Unreal Engine Developer: Deluxe Entertainment Services Group]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/vfQq5e6JMLQ/unreal-engine-developer-santa-monica-california-32042</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/unreal-engine-developer-santa-monica-california-32042]]></guid>
<description>Deluxe VR currently has an opening for an Unreal Engine Developer
Duties and Responsibilities
Develop new and maintain existing blueprint "programs" for current and future projects.
Contribute original ideas towards all aspects of game production and development
Provide technical leadership in areas of specialization and assist with technical questions
Work independently to complete assigned projects with limited supervision
Educate other departments on technology and engine through either spoken or written format
Keep up to date with the technological developments and advancements in the computer game industry
Constantly analyze and optimizations solutions
 Requirements
Strong understanding of UE4 (all aspects)
Keen interest in Virtual Reality
Advanced working knowledge of Unreal Engine 4 and its visual programming graph (blueprints).
Knowledge of shader programming languages (PSSL/HLSL/GLSL) a plus
Strong linear algebray skills
You are a gamer and entertainment enthusiast
Experience with multiple core system tasks, such as graphics, networking, audio/video, and tools.
Excellent performance optimization skills
Hollywood, California-based Deluxe Entertainment Services Group, a wholly-owned subsidiary of MacAndrews &amp;amp; Forbes Holdings Inc., is the leading provider of a broad range of entertainment industry services and technologies. We offer complete film and digital solutions for production, post-production, major studio and independent theatrical release, broadcast, home entertainment, archiving and asset management. Deluxe operates facilities in major film, video and digital production markets around the world.
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/vfQq5e6JMLQ" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-29]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/unreal-engine-developer-santa-monica-california-32042</feedburner:origLink></item><item>
<title><![CDATA[Sr. Animator: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/GRivdwtN3jY/sr-animator-alpharetta-georgia-32037</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/sr-animator-alpharetta-georgia-32037]]></guid>
<description>Hi-Rez Studios is hiring a Senior Animator to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, &amp;amp; challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new online game projects.  
 
What our Senior animators do: 

Deliver high quality animations in various styles for Unreal based games.
Execute animations including rough outs, polished animations, cinematics, and posing.

Who we are looking for: 
Demonstrate strong understanding of animation principles and production art pipeline.
Ability to work collaboratively and communicate with multiple teams. 
Ability to thrive in a fast-paced environment. 
Strong work ethic and communication skills.
Open to direction and feedback, embrace change. 
Strong understanding of game animation creation and implementation. 
5+ years industry experience.
Even better candidates: 3DS Max experience Unreal Engine experience.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/GRivdwtN3jY" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-28]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/sr-animator-alpharetta-georgia-32037</feedburner:origLink></item><item>
<title><![CDATA[Lighting Artist: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/W2EHTsjWTw4/lighting-artist-alpharetta-georgia-32036</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/lighting-artist-alpharetta-georgia-32036]]></guid>
<description>Hi-Rez Studios is looking to hire an experienced Lighting Artist to join our Core Content team, and work at our studio in Alpharetta, Georgia.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, &amp;amp; challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

  What our Lighting Artist do: 

The lighting artist is expected to work both independently and with Art Directors and Art Leads on creating in-game lighting effects for AAA games and cinematics.
Produce quality lighting effects at different stages of the production cycle
Work on developing best practices and improvements for the lighting pipeline, and help set a standard and overall approach to the lighting solutions for all Hi-Rez projects
Drive and concept lighting design and overall aesthetics from scene concepts and initial documentation
Perform miscellaneous job-related as assigned

Who we are looking for:
   
Excellent eye for composition and color, a great understanding of light and shadow, and a strong ability to present games and cinematics at their highest level.
Flexible and motivated artists who can collaborate well with other artists and disciples.
Working knowledge of game engines such as Unreal Engine 3, 4.
Strong understanding of colour grading, PBR and Linear workflows
Familiar with relevant software such as Photoshop, After Effects, or equivalent.

Preferred candidates have: 
 
Previous game development experience
Solid understanding of environmental art and pipeline
Good understanding of texture and material quality
Interest in cinematography/photography

 
 &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/W2EHTsjWTw4" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-28]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/lighting-artist-alpharetta-georgia-32036</feedburner:origLink></item><item>
<title><![CDATA[Senior Engineer : Playful Corp]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/Iwo4qC2lpts/senior-engineer-mckinney-texas-32017</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-engineer-mckinney-texas-32017]]></guid>
<description>Will you be part of our adventure?  
 We’re looking for world-class game makers and bright new talent -- people who want to work on beloved products and do the best work of their careers. Here are the kinds of people we love working with: people with new ideas; people smarter than us, who can help us learn new tricks and also grow themselves; people who love both games and the technology inside them; people who have an entrepreneurial spirit; people who enjoy tackling difficult problems and doing things that have never been done before. Does that sound like you?
We are currently looking for like-minded Engineers who want to join us making beloved games.
As a Senior Engineer you are a person that has top notch skills in several areas as well as a broad knowledge across a many areas of game development. You have a history of shipping games with the highest quality. You love a technical challenge and rise to the occasion. You are a person with a strong appetite for learning new things. You make the team around you better and mentor those with less experience. You are comfortable when all the details are not refined and will help to solve those details. You have experience shipping AAA titles on consoles. You know how to lead. You love games and know how to bring a designer’s idea to life.
At Playful you will have the opportunity to have a major impact on games. You will work with designers and artists to bring the creative vision to life. You will work on all aspects of the game to delivering creativity, performance and quality. You will help define best practices and processes that make development successful. Even though working with a specific game team, you will be part of a larger engineering group and will help shape how Playful develops games.
Here are specific things we are looking for.
Track      record of shipping AAA games
Unity      or Unreal Engine experience on consoles
Excellent      debugging, profiling and optimizing skills
Software      architecture expertise
Leadership      capabilities
Solid      understanding of 3D math
Proficient      in at least one of the following:  
Graphics pipeline and shader development
Physics
Memory Management
Multi-threading
Networking

Must be legally able to work in the US 
Learn more about us at www.playfulcorp.com &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/Iwo4qC2lpts" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-27]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-engineer-mckinney-texas-32017</feedburner:origLink></item><item>
<title><![CDATA[Senior Lighting Artist: Treyarch]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/an7RkPlnXUg/senior-lighting-artist-santa-monica-california-32016</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-lighting-artist-santa-monica-california-32016]]></guid>
<description>Senior Lighting Artist
We are on the hunt for an exceptional Senior Lighting Artist to join our team.  You should have a passion for making games, with a focus on lighting character and environments for a AAA title.  The ideal candidate will be able to show good examples of lighting made for games, preferably current generation consoles.  
 What you’ll be doing:
 • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.• Ensure a high level of quality while maintaining a full production load.• Ensure that lighting assets meet runtime and disk budgeting requirements.• Anticipate, identify, and report any potential production problems and communicate those to the Lead.• Work collaboratively with other departments, especially Environment, Character, and VFX.• Work in and maintain an efficient organization structure for all lighting assets.• Stay current with industry lighting techniques.• Demonstrating a high level of creativity and independence
 The skills/experience you’ll need:
• Experience lighting environments and characters with an understanding of game play implications.• Understanding of lighting fundamentals.• Knowledge of color theory and strong sense of light and shadow.• Understanding of composition and the ability to enhance mood with lighting.• Effectively use Color Grading and Post Effects to enhance the final image• Photoshop experience.• Working knowledge of industry standard rendering concepts and processes.• Must be proactive and work well in a large team environment.• Excellent communication/collaboration skills.• Ability to follow design reference and ability to work with wide range of styles.• Shipped 3 or more AAA game titles.• 5 years of industry experience.• Experience with PBR &amp;amp; HDR rendering
 And you’ll really get our attention if you have:
• Radiant experience.• Basic understanding of game scripting
 Treyarch is an award-winning video game studio, driven by the desire to create epic gameplay experiences that are enjoyed by as many video game fans as possible. It is an approach that has helped to make the studio behind the Call of Duty: Black Ops series of games, an industry-leading developer. Call of Duty: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time, according to NPD and GfK Chart-Track; Call of Duty: Black Ops II set world-wide launch day records; and the studio’s most recent Call of Duty: Black Ops III had the biggest entertainment opening weekend of 2015, and was the #1 console game globally for the calendar year. Additionally, Treyarch is the birthplace of Call of Duty’s Zombies. Treyarch is wholly owned by Activision Publishing, Inc.
To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/an7RkPlnXUg" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-27]]></pubDate>
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<title><![CDATA[Senior UI Artist: Deep Silver Volition]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/an4xFGOEdoY/senior-ui-artist-champaign-illinois-32010</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/senior-ui-artist-champaign-illinois-32010]]></guid>
<description>Deep Silver Volition is seeking an experienced UI Artist to help own and drive the style of our interface as we start our next exciting project. Using compelling motion graphics, 2D, and 3D designs you will work with our UI team to create innovative interfaces. We’re looking for someone passionate about UI and player experience.
Responsibilities:
Work closely with UI artists, programmers and Project Directors to drive interface style and function.
Create wireframes and mockups that visually communicate game side features.
Create art assets like motion graphics and icons as identified by the project.
Implement, animate, and maintain intuitive UI screens using engine tools.
Visually display complex data intuitively with an emphasis on information hierarchy.
Qualifications:
Quickly prototyping and visualizing engaging user experiences.
Strong background in motion graphics.
Giving and receiving constructive criticism and critique with a focus on improving quality.
Crafting UI components with an emphasis on modularity.
Skills:
Proficient in Adobe CC Suite (Photoshop, Illustrator, After Effects)
Experience using engine level UI tools (Unity, Scaleform, Flash, etc.) 
Scripting (Lua, ActionScript, C#)
Sample Work Required:
Samples of relevant work demonstrating previous      experience and knowledge.
All samples must be accompanied by a description of each, with specific information on what you were responsible for and what tools were used. To apply, please visit our webiste at http://www.dsvolition.com/careers/&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/an4xFGOEdoY" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-20]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/senior-ui-artist-champaign-illinois-32010</feedburner:origLink></item><item>
<title><![CDATA[Software Engineer, Graphics: Cryptic Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/EUwc9RNiLU8/software-engineer-graphics-los-gatos-california-32009</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/software-engineer-graphics-los-gatos-california-32009]]></guid>
<description>Cryptic Studios is currently seeking a Software Engineer, Graphics. This position works closely with other graphics programmers and game lead programmers to maintain our custom graphics engine and tool chain, and to upgrade it to meet the ever-changing state-of-the-art. We're always pushing the envelope, and you'll relish the challenge!
Located in Northern California in Los Gatos, we offer the fun, focused, and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we look for people who have passion for what they do and work well in teams to create and operate fun and challenging online games.
Every day you could be working on:
Global illumination.
Physically based lighting models.
Physically based substance compositing.
Volumetric rendering techniques.
Multi-threaded rendering.
Modern anti-aliasing techniques.
What we need to see:
Thorough grasp of C and C++.
Experience with constructing and debugging multi-threaded systems.
Strong communication skills to work cohesively with both engineers and artists.
Self-drive to learn and implement new rendering techniques.
Architecturally-minded approach with respect to designing scalable systems and managing technical debt.
Experience writing and debugging shader code.
Ability to digest and maneuver a large and complicated code base.
What we'd like to see:
Console development experience.
Conceptual fluency with physically based rendering techniques.
Mathematical Analysis skills.
Bachelor's Degree in Computer Science or related field (or equivalent experience).
2 years of experience
Must be eligible to work in the United States.
Apply online at: www.crypticstudios.com&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/EUwc9RNiLU8" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-20]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/software-engineer-graphics-los-gatos-california-32009</feedburner:origLink></item><item>
<title><![CDATA[Game Designer: Reel FX, Inc]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/32HQiWDFgIo/game-designer-dallas-texas-32008</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/game-designer-dallas-texas-32008]]></guid>
<description>Do you love games and have a passion for virtual reality?  Can you implement game play systems, tackle interactive design and unorthodox challenges?  We're looking for an industry-experienced game designer to join our team in Dallas and help us create games, virtual reality experiences and other audacious undertakings.
Flight School is comprised of award-winning artists and technicians exploring the intersection of narrative and emerging technology in games and virtual reality. Our growing team of 30 is looking for driven people who can adapt to working with emerging technologies to produce ground-breaking work. We’re shipping our first virtual reality game, Manifest 99, this summer and are seeking great team members to join us in creating our next project.
Duties:
•	Able to create original ideas and also work from existing concepts and stories; •	Write and maintain documentation about designs and stay up-to-date with other designs; •	Pitch and explain game ideas to programmers, artists, directors and managers in a concise and effective manner; •	Work well and at times lead a team of fellow game designers and developers; •	Have a thorough understanding of the current and projected market and target audiences for different games and game platforms; •	Must take initiative in handling assigned duties and additional tasks which will aid the function of the organization.
Education and Experience:
•	3+ years of game design experience with a variety of platforms and game types; •	Experience in developing gameplay systems that involve story elements; •	Basic understanding of Unreal and Unity; •	Basic programming knowledge or ability to work with programmers to create comprehensive gameplay; •	Proficiency with software to help pitch and develop ideas in 2D and 3D (i.e. Photoshop, Maya); •	Strong organizational and leadership skills; •	Ability to multi-task, work under pressure and meet required deadlines in a collaborative environment; •	Must be flexible. Flight School Studio is a growing venture working in  cutting-edge and highly creative technologies.  As with any mid-size  studio, members of the Flight School team wear multiple hats.  Our  employees approach their jobs in a serious manner but in an environment  that is conducive to free expression and creativity; •	A solid understanding of current best practices in VR and AR game mechanics.
Apply here: https://jobs.reelfx.com/positions/game-designer-for-flight-school-dallas-studio-only-386   &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/32HQiWDFgIo" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-20]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/game-designer-dallas-texas-32008</feedburner:origLink></item><item>
<title><![CDATA[Technical Project Specialist: USC School of Cinematic Arts]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/SIkq7PUCU8A/technical-project-specialist-los-angeles-california-31999</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/technical-project-specialist-los-angeles-california-31999]]></guid>
<description>Please apply online at: https://usccareers.usc.edu/job/los-a...t/1209/4904191 Digital Media &amp;amp; Technology Los Angeles, California  USC's School of Cinematic Arts (SCA) is seeking a Technical Project  Specialist to join its team. USC's School of Cinematic Arts is  considered one of the premier film schools in the country and works on  the cutting edge of technology in interactive media and game design.   The school’s game program is consistently ranked amongst the best in the  U.S. The Technical Project Specialist will work with the faculty and  staff in Digital Media &amp;amp; Technology and the Interactive Media &amp;amp;  Games Division (IMGD) to understand the curriculum and identify and  implement the best technologies related to interactive media and games.   They will evaluate new technology and tools as opportunities for  innovation and excellence, determine its value to on-going projects and  will respond to day-to-day technical issues. The Technical Project Specialist will be responsible for the planning,  design, analysis, implementation and quality assurance of the lab  environments in the Interactive Media &amp;amp; Games division within the  School of Cinematic Arts. They will also provide support for the  computer labs in SCA’s Media Arts and Practice division.  They will  develop, test and maintain the development environment for the students,  establish standards and procedures for project development, including  quality assurance and processes.  They will work with the division and  SCA’s Senior Technologist to define the technological strategy for the  student development teams, the pipeline, tools, and key development  procedures.  They will also manage development servers, code sharing  systems, and team collaboration/project management technology. The  Technical Project specialist will also maintain back-ups of all  production assets and code. The Technical Project Specialist is responsible for troubleshooting  project development across multiple platforms and programming paradigms.   The successful candidate will enjoy the challenge of troubleshooting  novel techniques and quickly adapting to new frameworks.  In an  environment with a wide spectrum of projects, the position requires both  patience and the ability to think outside the box. The person in this position will possess an in-depth knowledge of the  field of interactive media and games, with a focus on planning and  implementing game development technology pipelines and strategies, as  well as the integration of new hardware and software into the IMGD  environments. The ideal candidate is a motivated problem solver who can  identify and resolve issues, working both independently and  collaboratively with the technical team and faculty.  They will have  significant experience in supporting professional game development  environments, possess excellent communication skills and be comfortable  in a hectic environment.  They should be a team player, able to set  priorities on their own especially when under pressure.  They must be  flexible, willing to learn new skills and eager to share information.Job Accountabilities:
Executes within all areas of systems integration, hardware selection and configuration.
Provides a variety of consulting and support services in areas with specialized software in game development environments.
Provides advanced troubleshooting of gaming and interactive project  development across multiple platforms and programming paradigms.
Adapts quickly to new frameworks and technologies and actively debugs errors caused by novel pipelines and tools.
Serves as key resource for specialized technology project information.
Conducts research on new technologies as requested.   Stays informed on new developments in game technology arena.
Supervises and trains student workers.  Provides leadership, guidance and direction.
Provides support for SCI labs as needed.  Supports IMGD curricular events.
Work with school’s leadership to build relationships with potential supporters and donors.
Preferred Qualifications:
Bachelor's Degree with 3 years directly related work experience in game development studio pipelines.
 The salary range for this position is $35.89 - $41.02 hourly  (approximately $70,000-$80,000 annual) and will work a standard 37.5  hour work week. The University of Southern California (USC), founded in 1880, is located  in the heart of downtown L.A. and is the largest private employer in  the City of Los Angeles. As an employee of USC, you will be a part of a  world-class research university and a member of the "Trojan Family,"  which is comprised of the faculty, students and staff that make the  university what it is. Minimum Education: Bachelor's degree, Combined experience/education as substitute for minimum education Minimum Experience: 2 years Minimum Field of Expertise: Expert skill-level and specialized  experience in specialty area. Experience with the design, modification,  operation, installation, and maintenance of IT equipment and systems as  well as information technology project management.USC is an equal opportunity, affirmative action employer. All  qualified applicants will receive consideration for employment without  regard to race, color, religion, sex, sexual orientation, gender  identity, national origin, protected veteran status, disability, or any  other characteristic protected by law or USC policy. USC will consider  for employment all qualified applicants with criminal histories in a  manner consistent with the requirements of the Los Angeles Fair Chance  Initiative for Hiring ordinance. We provide reasonable accommodations to  applicants and employees with disabilities.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/SIkq7PUCU8A" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-16]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/technical-project-specialist-los-angeles-california-31999</feedburner:origLink></item><item>
<title><![CDATA[Software Engineer, Audio: Cryptic Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/UKPJo0XV-0I/software-engineer-audio-los-gatos-california-31984</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/software-engineer-audio-los-gatos-california-31984]]></guid>
<description>Cryptic Studios is currently seeking a Software Engineer, Audio to create and maintain our audio pipeline and systems. You'll work closely with Sound Designers, Leads, and other Software Engineers in our studio to drive a great game audio experience for our players.
Located in Northern California in Los Gatos, we offer the fun, focused, and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we look for people who have passion for what they do and work well in teams to create and operate fun and challenging online games.
Typical Tasks
* Improve the workflows for how we get voice overs and other audio into our existing games.
* Evaluate Third Party solutions for Audio for our next game, in concert with our Audio and Engine Teams.
* Improve stability of the Audio code on all of our Shipping Platforms (Windows, Xbox One, PS4).
* Add more advanced audio features to our new game.
What we need to see
* The ability to communicate clearly and concisely.
* Attention to details.
* A passion for working in the Audio space, and a care for customer experience.
* Very proficient in C/C++ programming and debugging, especially in multi-threaded code.
* Proficient in source code version control systems such as Subversion or Git.
* Experience with audio middleware, like FMOD or WWise.
* Deep knowledge of audio fundamentals (filtering, reverb, compression schemes, etc.).
* Experience with sound design, including digital signal processing (DSP) and data compression techniques.
* 4 year degree and 2 years of professional Audio or Tools Engineering experience, or the equivalent.
What we'd like to see
* Experience with music and adaptive music systems.
* Experience creating complex voice over playback systems.
Must be eligible to work in the United States.
Apply online at: www.crypticstudios.com&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/UKPJo0XV-0I" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-15]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/software-engineer-audio-los-gatos-california-31984</feedburner:origLink></item><item>
<title><![CDATA[Associate Systems Programmer: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/UJHBfXrEq6Q/associate-systems-programmer-alpharetta-georgia-31983</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/associate-systems-programmer-alpharetta-georgia-31983]]></guid>
<description>Hi-Rez Studios is looking to hire an Associate Systems Programmer to work on our Platform team at our studio in Alpharetta, Georgia.
Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
What our Systems Programmer Do:
Design and develop new features for our engine, from user input to awesome game experience.
Analyze and enhance existing features, and support the artists and designers using them.
Who we are looking for:
0-2 years of C/C++ systems programming experience in the games industry
Previous work experience on a medium-to-large team
Excellent communication across disciplines.
Solid 3D math skills.
Passionate about making great games.
Preferred:
Experience with Unreal Engine,
Experience with Perforce and JIRA,
Experience with console development&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/UJHBfXrEq6Q" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-15]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/associate-systems-programmer-alpharetta-georgia-31983</feedburner:origLink></item><item>
<title><![CDATA[Paladins - Senior Gameplay Programmer: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/pH3dZ5Fodkg/paladins-senior-gameplay-programmer-alpharetta-georgia-31982</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/paladins-senior-gameplay-programmer-alpharetta-georgia-31982]]></guid>
<description>Hi-Rez Studios is immediately hiring an experienced Senior Gameplay Programmer to work at our studio in Alpharetta, Georgia.
Come join the creator of the critically acclaimed SMITE, Paladins, &amp;amp; Tribes: Ascend; as we embark on exciting new online game projects.
What a Gameplay Programmer does:
Design and architect new game enhancements and defects fixes using Unreal Engine 3
Design and architect other client or server systems as required
Test and refine systems throughout the development cycle of the project
Work closely with design and art disciplines in the development of products
Write clear, maintainable, portable code
Participate in code and architecture reviews
Who we are looking for:
Exceptional C/C++ design and programming skills.
5+ years of software programming experience.
Background in math including Linear Algebra.
Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience thru professional game development, indie projects, or mods.
Team-oriented but self-motivated.
Thrives upon change.
Comfortable prototyping and working with iterative development process.
Passion for games.
Strong work ethic.
Problem solver.
Preferred candidate has:
Gameplay programming experience.
Experience with Unreal engine.
Familiar with unrealscript, class struction of unreal, the ‘unreal way’ of developing games.
Experience with Scaleform.
Experience with animation subsystems.
Knowledge of source control.
Experience with PC/Windows programming.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/pH3dZ5Fodkg" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-15]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/paladins-senior-gameplay-programmer-alpharetta-georgia-31982</feedburner:origLink></item><item>
<title><![CDATA[Mobile Game - Senior Gameplay Programmer: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/LdnCjxQ0C2U/mobile-game-senior-gameplay-programmer-alpharetta-georgia-31981</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/mobile-game-senior-gameplay-programmer-alpharetta-georgia-31981]]></guid>
<description>Hi-Rez Studios is immediately hiring an experienced Senior Gameplay Programmer to work at our studio in Alpharetta, Georgia.
Come join the creator of the critically acclaimed SMITE, Paladins, &amp;amp; Tribes: Ascend; as we embark on exciting new online game projects.
What a Gameplay Programmer does:
Involvement in all areas of game development including Programming of Graphics, Game Logic, Artificial Intelligence and User Interface
Implementation of gameplay features and improvements using the Unity Engine, both 3D and 2D.
Troubleshooting and delivering solutions to programming defects.
Design and architect other client or server systems.
Work closely with design and art disciplines in the development of products, and be actively involved in a highly iterative process.
Daily communication with team members and production.
Support and contribute new ideas to game design
Develop effectively with a mobile platform in mind.
Write robust code to be used by millions of users.
Independently create complete solutions from scratch.
Who we are looking for:
Wide understanding of different game technology areas (gameplay, graphics, tools etc.)
Exceptional C/C# design and programming skills.
5+ years of software programming experience.
Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE)
Experience with owning and driving the development of a gameplay feature from start to finish
Self-motivation and willingness to participate in many areas of game development
Comfortable prototyping and working with iterative development processes.
Strong passion for games.
Preferred candidate has:
Credited as a programmer on 2+ shipped titles or playable games.
Experience with the Unity Engine, with Unreal 3 &amp;amp; 4 being a plus.
Experience with gameplay subsystems like animation, VFX, etc.
Knowledge of source control.
Experience with PC/Windows programming.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/LdnCjxQ0C2U" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-15]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/mobile-game-senior-gameplay-programmer-alpharetta-georgia-31981</feedburner:origLink></item><item>
<title><![CDATA[Unannounced Project - Weapons/Hardsurface Modeler: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/yOkAVjlW0HA/unannounced-project-weapons-hardsurface-modeler-alpharetta-georgia-31980</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/unannounced-project-weapons-hardsurface-modeler-alpharetta-georgia-31980]]></guid>
<description>Hi-Rez Studios is hiring a inspired Weapons Modeler to work at our studio in Alpharetta, Georgia, on an unannounced project.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, &amp;amp; challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.
Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new online game projects.
What our Weapon &amp;amp; Hardsurface Modelers do:
Create fully functional and visually appealing weapon/hardsurface models
Work within defined technical constraints
Closely follow art and design concepts to meet the established art style
Contribute to the creative process through original ideas and inspiration
Participate in critiquing your work and the work of other artists
Excellent work ethic, self-motivation, and ability to take constructive feedback
Who we are looking for:
Proficiency with industry software tools &amp;amp; pipelines (3dsmax, Zbrush, Photoshop, Maya, etc.)
In depth knowledge of weapon/hardsurface modeling as related to game development
Ability to re-create photo realistic weapons and other hard surface props, with a meticulous attention to detail
Excellent sculpting skills in Zbrush
Excellent Hard Surface modeling skills
Strong understanding of workflows and techniques in regards to first person weapons
Strong grasp of form, scale and proportion
A keen eye for design in regards to weapons and hard surface elements
Ability to work collaboratively and communicate with multiple teams
Ability to thrive in a fast-paced environment
Even better candidates:
Concept art and 2D skills2+ years using 3DSMax for modeling
Strong organizational and file management skills
Basic level animation skills for roughing out designs
Other related programs such as Quixel Suite and Substance Designer&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/yOkAVjlW0HA" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-15]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/unannounced-project-weapons-hardsurface-modeler-alpharetta-georgia-31980</feedburner:origLink></item><item>
<title><![CDATA[Unannounced Project - Sr. FX Artist: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/xw3jH_eAO44/unannounced-project-sr-fx-artist-alpharetta-georgia-31979</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/unannounced-project-sr-fx-artist-alpharetta-georgia-31979]]></guid>
<description>Hi-Rez Studios is looking to hire an experienced Senior FX Artist to work at our studio in Alpharetta, Georgia on an unannounced project.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, &amp;amp; challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.
Come join the creator of the critically acclaimed critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
What our FX Artist do:
 
Develop innovative, complex and visually stunning particle and shader effects within the defined visual style.
Creating assets such as textures, models and shaders relevant to visual effects art
Concept, propose, and present creative ideas.
Work closely with our artists, animators, designers and programmers to implement effects.
Provide creative input specific to assigned tasks.
Who we are looking for:
Ability to create photo realistic atmospheric effects using modern techniques- from dust and smoke to explosions and debris - and implement them as highly efficient, game-ready assets
Experience with professional FX packages like Fume FX or Houdini
Portfolio materials must demonstrate a strong understanding of particle effects technology, techniques, and implementation In a near current gen game engine.
Strong technical knowledge of effects generation using Unreal Cascade (or a comparable engine).Candidates must show an aptitude for learning new/proprietary systems quickly.
Experience with 3D Studio Max and Photoshop.
Must have the ability to quickly conceptualize, present and execute ideas.
Excellent communication, interpersonal and organization skills.
Excellent sense of scale, timing, detail, form, texture and color.
Must have the drive to conquer technical challenges.
Must be able to handle an ever changing environment and tasks with positivity and excitement.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/xw3jH_eAO44" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-15]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/unannounced-project-sr-fx-artist-alpharetta-georgia-31979</feedburner:origLink></item><item>
<title><![CDATA[Unannounced Project - Character Artist: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/N3Jim50AV30/unannounced-project-character-artist-alpharetta-georgia-31978</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/unannounced-project-character-artist-alpharetta-georgia-31978]]></guid>
<description>Hi-Rez Studios is looking to hire an innovative Character Artist to work at our studio in Alpharetta, Georgia, on an unannounced project.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication.
Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
Who we are looking for:
Create high resolution 3D sculpts of organic/hard surface. characters/creatures/weapons/props.
Create clean, deformable low poly models within triangle count budget.
Create optimized UV layouts while keeping texture size budgets and areas of visual interest in mind.
Create textures that meet the visual style and quality bar.
Generate different material types which adhere to instruction count budget while still pushing the visuals on assets created.
Work with Art Director and Character Team in technical/aesthetic problem solving efforts.
Who we are looking for:
3+ years of experience creating AAA quality character assets for games, film or animation.
Portfolio demonstrating exceptional character designs with animatable topology.
Strong grasp of composition, color theory, value, form, scale, shape language, and silhouette.
Strong knowledge of human/animal anatomy and proportions.
Ability to embellish concepts with technical constraints in mind while maintaining overall aesthetic.
Ability to work collaboratively and communicate well with multiple teams outside of the Character Modeling Department.
Comfortable prototyping and working with iterative development process.
Comfortable receiving constructive group criticism and making artistic adjustments to meet performance guidelines.
Excellent work ethic, self-motivated, organized, and able to meet deadlines.A passion for creating and playing video games.
Preferred candidates have:
Experience with Unreal 4 engine
AAA game development experience as a Character Artist
3+ years experience with industry standard applications: Zbrush, Maya/Max/Modo, Photoshop, 3D Coat or Substance Painter
Understanding of Rigging/Animation a plus&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/N3Jim50AV30" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-15]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/unannounced-project-character-artist-alpharetta-georgia-31978</feedburner:origLink></item><item>
<title><![CDATA[VFX Artist: Cryptic Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/vSb-AO8tZm8/vfx-artist-los-gatos-california-31977</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/vfx-artist-los-gatos-california-31977]]></guid>
<description>Cryptic Studios is looking for exceptionally talented VFX Artists to bring real-time magic and mayhem to our games. If you like to blow things up and use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions.
We actively balance our work with the personal lives of our employees. At Cryptic, we hire great people who love the work, the genre and the game!
Every day you could be:
Envisioning and creating handcrafted, real-time visual effects for Neverwinter, Star Trek or unannounced projects
Collaborating with artists, designers, and engineers to visualize incredible gameplay and combat powers
Adding life and color to our worlds through atmospherics, weather and environmental effects
Technically implementing, integrating, troubleshooting and ensuring the performance of effects in our proprietary engine
Iterating on game assets with fellow artists via paint overs, studies, and group critique
What we'd like to see:
3+ years’ experience creating real-time visual effects for video games
Extensive understanding of 3D graphics, shaders, particle systems, physics, ribbons, etc.
Excellent sense of VFX movement, animation, timing, impact and anticipation
Demonstrated ability to visualize effects without concept art and create VFX textures from scratch, matching a broad range of styles
Strong game design awareness and ability to create effects that support and communicate gameplay
Technical aptitude and high level of comfort working with complex, node-based systems, scripts and proprietary tools
Proven ability to create performance-minded visual effects within established budgets 
Expert level proficiency with Photoshop and 3ds Max or equivalent 2D and 3D software
Self-motivated, humble, excellent communication skills and a team-player attitude
BA or BS degree in art or equivalent work experience
Pluses:
Solid foundation in traditional art, drawing, painting, illustration and/or concept art
Proficiency with Houdini and/or other VFX simulation tools
Basic understanding of animation and simple rigging ability
Experience using Substance Designer/Painter in a production environment
Passion for the Dungeons &amp;amp; Dragons and/or Star Trek franchises preferred
Required application materials:
Resume and cover letter
Portfolio or demo reel demonstrating consistently brilliant, eye-catching, real-time VFX
An art test may be required
Must be eligible to work in the United States.
Apply online at: www.crypticstudios.com&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/vSb-AO8tZm8" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-14]]></pubDate>
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<title><![CDATA[Paladins - UI/UX Designer: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/OqtO3-Z0xLw/paladins-ui-ux-designer-alpharetta-georgia-31976</link>
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<description>Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia.
We are looking for an exceptional Designer who wants be a part of a close-knit and fast-paced development team. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork.
Come join the creator of the critically acclaimed SMITE, Paladins,Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
What a UI/UX designer does:
Guide the visual and interactive evolution of the product across multiple platforms.
Translate complex ideas into elegant, intuitive designs
Assist with requirements gathering and functional specification creation.
Participate in planning, estimating and scheduling activities.
Maintain and grow our library of standard graphical elements
Analyze current screens for UI improvement opportunities
Keep up to date on current design practices and share with the team
Mentor and share knowledge with other technical and non-technical staff.
Who we are looking for:
Extensive experience designing beautiful, engaging user experiences for desktop, &amp;amp; web.
2+ years of experience creating UI for games
At least 1 shipped console title
Familiarity with usability and HCI principles.
Ability to visualize, own, and execute the creation of an experience from initial conception to collaborating with engineers on implementation.
Ability to create process flow diagrams, wireframes, and final mockups
Ability to deliver solid designs on a tight deadline.
Must be capable of rendering gorgeous visuals – anything ranging from content layout to form elements and textures.
Proficiency with the Adobe Creative Suite (Photoshop in particular).
Expert eye for detail and consistency; no detail is too small or insignificant.
Self-motivated with the ability to work independently.
Excellent collaborative &amp;amp; communication skills. &lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/OqtO3-Z0xLw" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-14]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/paladins-ui-ux-designer-alpharetta-georgia-31976</feedburner:origLink></item><item>
<title><![CDATA[Mobile Games - Senior Generalist Artist: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/d53t5TVNHmE/mobile-games-senior-generalist-artist-alpharetta-georgia-31975</link>
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<description>Hi-Rez Studios is looking to hire an innovative Senior Generalist Artist to join our Character Art team and work at our studio in Alpharetta, Georgia.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication.
Come join the creator of the critically acclaimed games SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
What our Artist does:

Work on the development of a visual style, design and overall look of any project
Create beautiful characters, assets and environments to be rolled out into the game
Collaborate with concept artists and team members to create exceptional art assets that also fulfill gameplay needs.
Develop visual concepts and ideas.
Involve yourself with the look and feel of further projects including animation, visual effects, marketing and community building.
Support team in game design
Who we are looking for:

A minimum of 5 years experience in game development specializing in either character or environment concept art
Superior eye for light, value, composition, color, staging, and detail in visual design
Capable of independently creating concept sketches and final renderings/ tweaks and animation
Proven experience with 3D software e.g. Maya / 3DS Max
Experience with Adobe Photoshop and Flash
Demonstrate pride and responsibility in your work when given the freedom to work independently
Demonstrate modesty and respect when receiving feedback from your team
Strong communication skills to discuss artistic decisions and to integrate feedback into artwork.
Appreciation of User Interface design and its impact.
Preferred candidates have:
Credited as a concept artist on 2+ shipped titles or playable games.
Outsourcing, User Interface, and/or motion graphics experience
Strong foundation in the traditional arts, including but not limited to architecture, landscape painting, and illustration
Deep passion and understanding for user interaction with art assets and presentations.
Familiarity with mobile game design.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/d53t5TVNHmE" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-14]]></pubDate>
<feedburner:origLink>http://jobs.gamasutra.com/job/mobile-games-senior-generalist-artist-alpharetta-georgia-31975</feedburner:origLink></item><item>
<title><![CDATA[Paladins - Senior QA Analyst: Hi-Rez Studios]]></title>
<link>http://feedproxy.google.com/~r/GamasutraJobs/~3/D3vQq7Oh6KY/paladins-senior-qa-analyst-alpharetta-georgia-31974</link>
<guid isPermaLink="false"><![CDATA[http://jobs.gamasutra.com/job/paladins-senior-qa-analyst-alpharetta-georgia-31974]]></guid>
<description>Hi-Rez Studios is hiring an experienced QA Analyst to work at our studio in Alpharetta, Georgia.
At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, &amp;amp; challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.
Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new online game projects.
What our analyst do:
Ensure our game products meet high standards of quality, reliability, usability, and performance thru hands-on testing and problem reporting.
Works with the Technical Producer to create and implement a comprehensive, effective, and detailed Quality Plan and Test Procedures for all games assigned.
Provides leadership and technical expertise to team of QA Analysts.
Interprets, analyzes and evaluates testing progress at specific Milestones related to QA deliverables and jurisdictional requirements.
Communicates QA Project Status (including risk and mitigation strategies) to all Stakeholders.
Who we are looking for:
5+ years Console games development experience.
5+ years QA experience managing and prioritizing issues.
Excellent understanding of first party certifications standards and requirements.
Technical ability to understand Console Management Software and SDK's
Ability to lead and work in a team environment.
Understanding of the Software Development Process.
Excellent troubleshooting, organizational, &amp;amp; communication skills.
Working knowledge of Microsoft based operating systems.
Basic understanding of PC hardware setup and configuration.
Familiar with bug tracking software management systems.
Familiar with building test cases and test plans.&lt;img src="http://feeds.feedburner.com/~r/GamasutraJobs/~4/D3vQq7Oh6KY" height="1" width="1" alt=""/&gt;</description>
<pubDate><![CDATA[2017-06-14]]></pubDate>
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