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<title>Gamasutra News</title>
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<description>Gamasutra News</description>
<language>en</language>
<copyright>Copyright 2006, Gamasutra.com</copyright>
<pubDate>Wed, 19 Jun 2013 15:25:06 -0400</pubDate>
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<managingEditor>editors@gamasutra.com</managingEditor>
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<category>Game Industry News</category>

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<title>US Court of Appeals upholds Wii balance board patent</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/aslBmJz9lzc/US_Court_of_Appeals_upholds_Wii_balance_board_patent.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194644/wiifit_thumb.jpg" align="left" hspace="5"/&gt;The Federal Circuit of the US Court of Appeals has upheld a 2012 decision ruling that Nintendo's Wii balance board does not infringe on a patent held by IA Labs.                                              ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/aslBmJz9lzc" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 15:25:00 -0400</pubDate>
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<title>Video: Sexism and sexuality in games</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/jnjqnZCwCSA/Video_Sexism_and_sexuality_in_games.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194571/dragon age sexuality.png" align="left" hspace="5"/&gt;Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baulder's Gate II to the Dragon Age series                                                     ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/jnjqnZCwCSA" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 15:04:00 -0400</pubDate>
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<title>Blog: Why did King really ditch in-game ads? </title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/dpFsKs_XajI/Why_is_King_Removing_InGame_Ads.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194579/portrait-2.jpg" align="left" hspace="5"/&gt;Candy Crush Saga developer King recently announced it's ending in-app advertising. What's the real reason? Should you? Freemium designer Benjamin Sipe ponders the issue.                                                    ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/dpFsKs_XajI" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 13:59:00 -0400</pubDate>
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<title>GDC Next's first talks: Disney, thatgamecompany, Google, Adam Orth</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/eyGpLZZS81o/GDC_Nexts_first_talks_Disney_thatgamecompany_Google_Adam_Orth.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194502/GDC Next.png" align="left" hspace="5"/&gt;GDC Next organizers have announced the first talks for its inaugural event this November - revealing future-leaning talks from Google, Disney, thatgamecompany, plus Adam Orth on 'mob rules'.                                                ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/eyGpLZZS81o" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 13:57:00 -0400</pubDate>
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<title>Invisible enemies: The challenge of making a sound-based game</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/sihyQ8xfklo/Making_Ear_Monsters_Developing_a_3D_Audio_Game.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194580/portrait.jpg" align="left" hspace="5"/&gt;What if you couldn't see your enemies at all? Getting players to comprehend this was more complex than Brian Schmidt anticipated, and he writes about developing his game Ear Monsters here.                                             ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/sihyQ8xfklo" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 13:00:00 -0400</pubDate>
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<title>Tale of Tales' latest game asks you to make love to your tablet</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/Z_p1CHa3_vg/Tale_of_Tales_latest_game_asks_you_to_make_love_to_your_tablet.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/193914/luxuria_thumb.jpg" align="left" hspace="5"/&gt;Tale of Tales' entry into this year's IndieCade showcase at E3, Luxuria Superbia, is a joyful iOS experiment in sensuality. Gamasutra speaks with co-developer Auriea Harvey about the project.                                               ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/Z_p1CHa3_vg" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 11:20:00 -0400</pubDate>
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<title>Postmortem - Sony Santa Monica's God of War: Ascension</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/uBcdvZULYWg/postmortem__sony_santa_monicas_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194581/wadofgore.jpg" align="left" hspace="5"/&gt;Remaking a popular franchise like God of War is no easy task. Members of Sony Santa Monica go over what went right and wrong with the latest installment.                                                ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/uBcdvZULYWg" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 10:35:00 -0400</pubDate>
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<title>Games for Change Festival names its 2013 winners</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/ZjkjGlKDxZA/Games_for_Change_Festival_names_its_2013_winners.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194621/quandry.jpg" align="left" hspace="5"/&gt;Games for Change, the New York City festival focused on the positive social impact of games, has revealed the winners of its 2013 awards, including the festival's coveted Game of the Year.                                            ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/ZjkjGlKDxZA" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 10:10:00 -0400</pubDate>
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<title>What do sheep and goats have to do with educational games? </title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/nDz9oDB6i-o/What_do_sheep_and_goats_have_to_do_with_educational_games_.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194582/sheepgoat.jpg" align="left" hspace="5"/&gt;At the 2013 Games for Change Festival, designer Jesse Schell talked about different educational strategies and the source of curiosity.                                                        ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/nDz9oDB6i-o" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 09:41:00 -0400</pubDate>
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<title>Removing friction at the point of player payment</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/HBNBkqqyE4g/Localizing_Payment_Options_and_Reducing_Friction_for_Video_Games.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194578/PhilipDriver.jpg" align="left" hspace="5"/&gt;It's hard enough to get players to pay for games or items -- so it's dangerous to be unaware of the how the payment process. This blog post explores the complexities of international payments.                                          ...&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/HBNBkqqyE4g" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 19 Jun 2013 07:09:00 -0400</pubDate>
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