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<title>Gamasutra News</title>
<link>http://www.gamasutra.com/newswire</link>
<description>Gamasutra News</description>
<language>en</language>
<copyright>Copyright 2006, Gamasutra.com</copyright>
<pubDate>Thu,  9 Feb 2012 17:10:19 -0500</pubDate>
<lastBuildDate>Thu,  9 Feb 2012 17:10:19 -0500</lastBuildDate>
<managingEditor>editors@gamasutra.com</managingEditor>
<webMaster>editors@gamasutra.com</webMaster>
<category>Game Industry News</category>

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<title>Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/953p6XNsyQQ/Activision_Blizzard_reports_better_than_expected_2011_thanks_to_MW3_Skylanders.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40223/activision_blizzard.jpg" align="left" hspace="5"/&gt;Major publisher Activision Blizzard today reported better than expected financial results for its fiscal fourth quarter, with much of this revenue earned from Call of Duty: Modern Warfare 3, Skylanders, and the company's digital products. For the quarter ended January 31, 2011, Activision brought in $2.41 billion in net revenue, down slightly from the $2.55 billion the company saw during this period last year. This latest quarter puts the company's full year revenues at $4.49 ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40223/</guid>
<pubDate>Thu,  9 Feb 2012 17:02:00 -0500</pubDate>
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<item>
<title>DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/mGA_Mq-yGA0/DICE_2012_Putting_story_before_gameplay_a_waste_of_time_says_Jaffe.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40222/jaffe.jpg" align="left" hspace="5"/&gt;"I don't have any slides," Jaffe apologized at the start of his DICE 2012 speech in Las Vegas on Thursday. "I've been spending the last few days offending women," he joked. Known for his outspoken, open approach to interacting with the video game community, Jaffe was in hot water recently for saying in an interview, that if you buy his upcoming game Twisted Metal, your girlfriend would "suck your dick." In other words, Jaffe is ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40222/</guid>
<pubDate>Thu,  9 Feb 2012 16:49:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/view/news/40222/DICE_2012_Putting_story_before_gameplay_a_waste_of_time_says_Jaffe.php</feedburner:origLink></item>
<item>
<title>GDC organizers remind on GDC Business Matchmaking for select attendees</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/TDs-FOhRqXw/GDC_organizers_remind_on_GDC_Business_Matchmaking_for_select_attendees.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40215/meeting.jpg" align="left" hspace="5"/&gt;With just weeks to go until the 2012 Game Developers Conference, show organizers are reminding GDC Exhibitors, GDC Play participants, and All Access pass holders of the opportunity to participate in the official online GDC Business Matchmaking meetings program. This online tool is available via the official GDC Meetings website, and will allow GDC 2012 All Access Pass attendees to identify, contact, and request and receive meetings with GDC exhibitors of all kinds, including the ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40215/</guid>
<pubDate>Thu,  9 Feb 2012 16:12:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/view/news/40215/GDC_organizers_remind_on_GDC_Business_Matchmaking_for_select_attendees.php</feedburner:origLink></item>
<item>
<title>Speech Graphics unveils lip synch service for game characters</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/pvNfPT5Dqfw/Speech_Graphics_unveils_lip_synch_service_for_game_characters.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40218/sg.jpg" align="left" hspace="5"/&gt;UK-based startup Speech Graphics announced its new technology that analyzes audio to predict how muscles will move on a face to produce those sounds, then syncs that with the animation of a game's 3D characters. The lip synch solution will be initially offered as a service, and is meant to save development time and resources. As part of its voice-based animation service, the company takes facial models and audio assets provided by clients, and then ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40218/</guid>
<pubDate>Thu,  9 Feb 2012 14:58:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/view/news/40218/Speech_Graphics_unveils_lip_synch_service_for_game_characters.php</feedburner:origLink></item>
<item>
<title>Jersey Shore star lends likeness to social games</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/4loYqduWBOI/Jersey_Shore_star_lends_likeness_to_social_games.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40211/sitch.jpg" align="left" hspace="5"/&gt;Newsbrief: Apps Genius Corp has signed an exclusive worldwide agreement with Jersey Shore's Mike "The Situation" Sorrentino and his company to create four social games and mobile apps. The licensed projects, which The Situation promises will "introduce Jersey culture into the social gaming and mobile application industry," are based on the reality TV show star's life and his family. The applications and games will release on Android, iOS, Facebook, and Google+. Apps Genius (Slap a ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40211/</guid>
<pubDate>Thu,  9 Feb 2012 14:53:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/view/news/40211/Jersey_Shore_star_lends_likeness_to_social_games.php</feedburner:origLink></item>
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<title>DICE 2012: The five keys to Rocksteady's Batman success</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/Xvrng0aR66I/DICE_2012_The_five_keys_to_Rocksteadys_Batman_success.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40219/arkhamcity.jpg" align="left" hspace="5"/&gt;At DICE 2012 on Thursday, Rocksteady's Sefton Hill exposed the fundamental rules that the studio followed to make critical and commercial hits Batman: Arkham Asylum and Batman: Arkham City. One of those keys, Hill said, is rapid prototyping. "The prototyping is all done in-game," he said. Early in the game's creation, he would present an idea to people on the team. Then they'd break it apart, analyze how it could be implemented, and "get it ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40219/</guid>
<pubDate>Thu,  9 Feb 2012 14:47:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/view/news/40219/DICE_2012_The_five_keys_to_Rocksteadys_Batman_success.php</feedburner:origLink></item>
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<title>Turtle Beach claims to be 2011's top accessory maker</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/otnx1Qume_M/Turtle_Beach_claims_to_be_2011s_top_accessory_maker.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40210/tb.jpg" align="left" hspace="5"/&gt;Newsbrief: Turtle Beach claims it was the number one third-party video game accessory company in 2011 based on dollar volume, and said its products controlled 50 percent of the headphones and headsets category for games last year. The company credited the popularity of its accessories to growing demand for high quality audio experiences with their games, and its introduction of Ear Force headsets with new features (e.g. presets for customizable audio settings). Referring to data ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40210/</guid>
<pubDate>Thu,  9 Feb 2012 14:17:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/view/news/40210/Turtle_Beach_claims_to_be_2011s_top_accessory_maker.php</feedburner:origLink></item>
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<title>DICE 2012: How social and mobile are creating the 'new arcade'</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/78VhsM4vdVY/DICE_2012_How_social_and_mobile_are_creating_the_new_arcade.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40217/computerspace.jpg" align="left" hspace="5"/&gt;At DICE 2012, Atari coin-op veterans gathered to shed more light on their new mobile game company, Innovative Leisure, which is working on iPad games with publisher THQ. Company founder and former Xbox man Seamus Blackley said the short form gameplay on Facebook, mobile and other new platforms has led to the emergence of "the new arcade." Blackley reviewed the history of the arcade, from its humble beginnings to its explosive success, to the video ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40217/</guid>
<pubDate>Thu,  9 Feb 2012 14:14:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/view/news/40217/DICE_2012_How_social_and_mobile_are_creating_the_new_arcade.php</feedburner:origLink></item>
<item>
<title>Don't sell games, sell self-satisfaction</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/kP2BAm6RNfU/Dont_sell_games_sell_selfsatisfaction.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40216/avadon.jpg" align="left" hspace="5"/&gt;Indie developer Jeff Vogel (Avadon: The Black Fortress) argues that players pay for easy-to-pirate indie games because it makes them feel good to support creators, in a new Gamasutra feature. "You want to pirate the PC version of my newest game, Avadon: The Black Fortress? Search for it on The Pirate Bay. You can get a free copy in less than the time it takes to read th... Oh, you got a serial number already? ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40216/</guid>
<pubDate>Thu,  9 Feb 2012 14:00:00 -0500</pubDate>
<feedburner:origLink>http://www.gamasutra.com/view/news/40216/Dont_sell_games_sell_selfsatisfaction.php</feedburner:origLink></item>
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<title>Mafia veterans' new studio licenses CryEngine 3 for RPG</title>
<link>http://feedproxy.google.com/~r/GamasutraNews/~3/b-YKKWZmYWE/Mafia_veterans_new_studio_licenses_CryEngine_3_for_RPG.php</link>
<description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/40209/cryengine3.jpg" align="left" hspace="5"/&gt;Newsbrief: Warhorse Studios, the Prague-based developer recently founded by veterans from the Mafia series, has licensed Crytek's CryEngine 3 for an unannounced open-world RPG. Established last summer after securing an investment from private backers, Warhorse is made up of developers who worked on games like Bohemia Interactive's Operation Flashpoint series, fantasy pen-and-paper RPG Dragon's Lair, and the Mafia games. Daniel Vavra, who was the director and lead designer on Mafia: The City of Lost Heaven, ...&lt;/p&gt;&lt;div class="feedflare"&gt;
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<guid isPermaLink="false">http://www.gamasutra.com/view/news/40209/</guid>
<pubDate>Thu,  9 Feb 2012 13:43:00 -0500</pubDate>
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