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        <title>Game Career Guide Features</title>
        <description>Game Career Guide Features</description>
        <link>http://www.gamecareerguide.com/features/</link>
        <lastBuildDate>Fri, 10 Jul 2009 07:08:09 +0100</lastBuildDate>
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            <title>A Guide For Aspiring Level Designers</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/uYwdZBiGeeY/a_guide_for_aspiring_level_.php</link>
            <description>&lt;p&gt;&lt;img src="http://gamasutra.com/db_area/images/item_images/090709/level_thumb.jpg" align="right" /&gt;Working on a level design demo reel? Level design director Josh Bridge (&lt;i&gt;Dead Rising 2&lt;/i&gt;) explains the common pitfalls of design and presentation, to find the right balance for showing your work. 





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&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=uYwdZBiGeeY:oXUQjFWYDVk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=uYwdZBiGeeY:oXUQjFWYDVk:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=uYwdZBiGeeY:oXUQjFWYDVk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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            <author>Josh Bridge</author>
            <pubDate>Thu, 09 Jul 2009 15:25:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/758/a_guide_for_aspiring_level_.php</feedburner:origLink></item>
        <item>
            <title>Industry Hopefuls: Prepare Intelligently!</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/Zo-L69Urn4I/industry_hopefuls_prepare_.php</link>
            <description>&lt;p&gt;&lt;img src="http://gamasutra.com/db_area/images/item_images/090707/hopeful_thumb.jpg" align="right" /&gt;Game design educator Pulsipher devises a list of things every aspiring game student should know, and take to heart, in his or her quest for a quality education. 



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&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=Zo-L69Urn4I:0aM4zkYCYFk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=Zo-L69Urn4I:0aM4zkYCYFk:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=Zo-L69Urn4I:0aM4zkYCYFk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/Zo-L69Urn4I" height="1" width="1"/&gt;</description>
            <author>Lewis Pulsipher</author>
            <pubDate>Tue, 07 Jul 2009 17:45:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/757/industry_hopefuls_prepare_.php</feedburner:origLink></item>
        <item>
            <title>Game Design Challenge: DS Platforming Innovation</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/aIOdyP2ZvBs/game_design_challenge_ds_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/item_images/kirbysm.jpg" align="right" /&gt;Ready to innovative in touch-screen platforming? Our latest challenge aims to bring new life to the genre on the Nintendo DS, asking for a stylus-only platformer design using an all-new mechanic. 



&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=aIOdyP2ZvBs:kE1cb2eTgmw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=aIOdyP2ZvBs:kE1cb2eTgmw:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=aIOdyP2ZvBs:kE1cb2eTgmw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/aIOdyP2ZvBs" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Wed, 01 Jul 2009 17:05:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/756/game_design_challenge_ds_.php</feedburner:origLink></item>
        <item>
            <title>Results from Game Design Challenge: Creating Fun Communication</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/GgiKSqIt5tI/results_from_game_design_.php</link>
            <description>&lt;p&gt;&lt;img src="http://gamasutra.com/db_area/images/item_images/090630/comm_thumb.jpg" align="right" /&gt;Can nonverbal communication create a satisfying play experience? That's the question our latest Game Design Challenge sought to answer, as people take a crack at a new system for talking without words. 







&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=GgiKSqIt5tI:d8E0fcVT_m8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=GgiKSqIt5tI:d8E0fcVT_m8:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=GgiKSqIt5tI:d8E0fcVT_m8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/GgiKSqIt5tI" height="1" width="1"/&gt;</description>
            <author>Danny Cowan</author>
            <pubDate>Mon, 29 Jun 2009 22:53:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/754/results_from_game_design_.php</feedburner:origLink></item>
        <item>
            <title>How to Pick Indie Game Collaborators: 11 Things to Watch Out For</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/5LE40Iv1GT8/how_to_pick_indie_game_.php</link>
            <description>&lt;p&gt;&lt;img src="http://gamasutra.com/db_area/images/item_images/090625/theball_thumb.jpg" align="right" /&gt;In this practical article, game modder and indie developer McMackin discusses how you pick your colleagues when creating an independent developer or, in his case, an FPS engine modding team.





&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=5LE40Iv1GT8:-bm7MTl-CYw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=5LE40Iv1GT8:-bm7MTl-CYw:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=5LE40Iv1GT8:-bm7MTl-CYw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/5LE40Iv1GT8" height="1" width="1"/&gt;</description>
            <author>Russ McMackin</author>
            <pubDate>Wed, 24 Jun 2009 22:40:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/753/how_to_pick_indie_game_.php</feedburner:origLink></item>
        <item>
            <title>Postmortem: CMU ETC's Trino</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/zUv2d2DG8Dw/postmortem_cmu_etcs_.php</link>
            <description>&lt;p&gt;&lt;img src="http://gamasutra.com/db_area/images/item_images/090618/trino_thumb.jpg" align="right" /&gt;In this special student postmortem, Carnegie Mellon's Entertainment Technology Center students  discuss the making of the arcade-influenced XNA Community Games action title &lt;i&gt;Trino&lt;/i&gt;.


&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=zUv2d2DG8Dw:FJ7zo0Nin7E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=zUv2d2DG8Dw:FJ7zo0Nin7E:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=zUv2d2DG8Dw:FJ7zo0Nin7E:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/zUv2d2DG8Dw" height="1" width="1"/&gt;</description>
            <author>Trino Team</author>
            <pubDate>Thu, 18 Jun 2009 21:02:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/752/postmortem_cmu_etcs_.php</feedburner:origLink></item>
        <item>
            <title>Thesis: Game Design and Architecture</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/bgEMjrjhjPc/thesis_game_design_and_.php</link>
            <description>&lt;p&gt;&lt;img src="http://gamasutra.com/db_area/images/item_images/090615/exterior3_thumb.jpg" align="right" /&gt;Can game design improve the process of designing real-world architecture? For his Masters thesis, Chris Totten explores the question with a little help from Valve.





&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=bgEMjrjhjPc:UQmjhqyTnzM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=bgEMjrjhjPc:UQmjhqyTnzM:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=bgEMjrjhjPc:UQmjhqyTnzM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/bgEMjrjhjPc" height="1" width="1"/&gt;</description>
            <author>Christopher W. Totten</author>
            <pubDate>Tue, 16 Jun 2009 13:45:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/751/thesis_game_design_and_.php</feedburner:origLink></item>
        <item>
            <title>Postmortem: The Nameless Mod</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/oqsWYQhaEm0/postmortem_the_nameless_.php</link>
            <description>&lt;p&gt;&lt;img src="http://gamasutra.com/db_area/images/item_images/090611/nameless_thumb.jpg" align="right" /&gt;Working on a mod project for one of your assignments, or just to get your feet wet? The Nameless Mod is one of the most esteemed out there, and this postmortem describes its genesis. 





&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=oqsWYQhaEm0:vVZ-7V-T3-s:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=oqsWYQhaEm0:vVZ-7V-T3-s:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=oqsWYQhaEm0:vVZ-7V-T3-s:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/oqsWYQhaEm0" height="1" width="1"/&gt;</description>
            <author>Jonas Wæver</author>
            <pubDate>Thu, 11 Jun 2009 17:05:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/749/postmortem_the_nameless_.php</feedburner:origLink></item>
        <item>
            <title>Game Design Challenge: Creating Fun Communication </title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/fEfDn-E4o8Y/game_design_challenge_creating_.php</link>
            <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/item_images/ffxithumb.jpg.jpg" align="right" /&gt;Fantasy means multiple races, global audiences mean global player bases -- bring these two ideas together by designing an engrossing and creative MMO communication system!





&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=fEfDn-E4o8Y:fW0fvuTPolo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=fEfDn-E4o8Y:fW0fvuTPolo:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=fEfDn-E4o8Y:fW0fvuTPolo:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/fEfDn-E4o8Y" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Wed, 10 Jun 2009 17:26:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/750/game_design_challenge_creating_.php</feedburner:origLink></item>
        <item>
            <title>Results from Game Design Challenge: The Crisis of Credit</title>
            <link>http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/bs4jtS6ee6k/results_from_game_design_.php</link>
            <description>&lt;p&gt;&lt;img src="http://gamasutra.com/db_area/images/item_images/090609/credit_thumb.jpg" align="right" /&gt;In the latest Game Design Challenge, Game Career Guide's readers tackled the global credit crisis with proposed shooters, simulations, and multiplayer action games. Inside are the contest's best entries.



&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=bs4jtS6ee6k:7Vu3E6cZzJk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=bs4jtS6ee6k:7Vu3E6cZzJk:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?a=bs4jtS6ee6k:7Vu3E6cZzJk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameCareerGuideFeatures?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameCareerGuideFeatures/~4/bs4jtS6ee6k" height="1" width="1"/&gt;</description>
            <author>GameCareerGuide.com staff</author>
            <pubDate>Tue, 09 Jun 2009 15:45:00 +0100</pubDate>
        <feedburner:origLink>http://www.gamecareerguide.com/features/748/results_from_game_design_.php</feedburner:origLink></item>
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