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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CkMBQHkzcCp7ImA9WhRbGUg.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317</id><updated>2012-02-11T00:54:11.788-08:00</updated><title>*** Game Colloseum ***</title><subtitle type="html">Totul despre jocuri.. de la "retro games" pana la jocurile zilelor noastre !!</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://gamecolloseum.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>226</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/GameColloseum" /><feedburner:info uri="gamecolloseum" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DkEAQHc8fCp7ImA9WhdUGE0.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-6147776108763622015</id><published>2011-10-05T01:45:00.000-07:00</published><updated>2011-10-05T01:50:41.974-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-05T01:50:41.974-07:00</app:edited><title>eMag Ce ai face cu 100.000 de Euro.</title><content type="html">&lt;span style="font-weight: bold; color: rgb(102, 255, 255);"&gt;Ro: Am zis sa arunc si eu un video.. nu ma costa nimic sa fac si eu unul.. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 255, 255);"&gt;Ideea ar fi.. cum ca video'ul care strange cele mai multe vizualizari timp de o luna castiga un Laptop.. acu eu nu cred ca am vreo sansa... Sanse au cei care au N'shpe.. mi de prieteni pe o retea de socializare (ex: facebook).. dar cine stie.. vedem !! :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/WMZ0i9QfHQY" allowfullscreen="" frameborder="0" height="360" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a style="color: rgb(255, 153, 0);" href="http://www.youtube.com/watch?v=WMZ0i9QfHQY"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Video Link &lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-6147776108763622015?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/mXU5ycMn4hnU6cbyKpyaOOn3OY8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mXU5ycMn4hnU6cbyKpyaOOn3OY8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/UYic692nuEc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/6147776108763622015/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/10/emag-ce-ai-face-cu-100000-de-euro.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/6147776108763622015?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/6147776108763622015?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/UYic692nuEc/emag-ce-ai-face-cu-100000-de-euro.html" title="eMag Ce ai face cu 100.000 de Euro." /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/WMZ0i9QfHQY/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/10/emag-ce-ai-face-cu-100000-de-euro.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQMQX85eip7ImA9WhdUFUw.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-6212597559062349710</id><published>2011-10-01T17:03:00.000-07:00</published><updated>2011-10-01T17:13:00.122-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-01T17:13:00.122-07:00</app:edited><title>TERA</title><content type="html">&lt;p style="font-weight: bold; color: rgb(51, 204, 255);"&gt;&lt;i&gt; &lt;span style="color: rgb(255, 102, 0);"&gt; Release date ~TBA 2011~&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 204, 255);"&gt;&lt;i&gt;The Exiled Realm of Arborea&lt;/i&gt; (also known as &lt;i&gt;TERA Online&lt;/i&gt;) is a Massively Multiplayer Online Role Playing Game (&lt;a href="http://en.wikipedia.org/wiki/MMORPG" title="MMORPG" class="mw-redirect"&gt;MMORPG&lt;/a&gt;) by Bluehole Studio. It was released in South Korea on January 25, 2011. The date for release of North Americ&lt;sup id="cite_ref-nadate_2-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Exiled_Realm_of_Arborea#cite_note-nadate-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;a and Europe&lt;sup id="cite_ref-eudate_3-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Exiled_Realm_of_Arborea#cite_note-eudate-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; is Spring of 2012, beta testing starts early 2012. Possible  localizations for other regions have been mentioned, but have not yet  been confirmed besides Japan.&lt;/p&gt;&lt;h2 style="font-weight: bold;"&gt;&lt;span class="mw-headline" id="Races"  style="font-size:180%;"&gt;~Races~&lt;/span&gt;&lt;/h2&gt; &lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 255, 51);font-size:130%;" &gt;The 'Amani'&lt;/span&gt;&lt;span style="font-size:130%;"&gt; - &lt;/span&gt;&lt;span style="color: rgb(51, 204, 255);font-size:130%;" &gt;a race of  draconian humanoids. &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(153, 0, 0);font-size:130%;" &gt;The 'Baraka'&lt;/span&gt;&lt;span style="font-size:130%;"&gt; - &lt;/span&gt;&lt;span style="color: rgb(51, 204, 255);font-size:130%;" &gt;a giant, intelligent race. &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:130%;" &gt;The  Castanics&lt;/span&gt;&lt;span style="font-size:130%;"&gt; - &lt;/span&gt;&lt;span style="color: rgb(51, 204, 255);font-size:130%;" &gt;a demon-like race.&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);font-size:130%;" &gt;The Elins&lt;/span&gt;&lt;span style="font-size:130%;"&gt; - &lt;/span&gt;&lt;span style="color: rgb(51, 204, 255);font-size:130%;" &gt;an innocent nature loving race. &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 255, 0);font-size:130%;" &gt;The High Elves &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(102, 102, 102);font-size:130%;" &gt;The Humans.  &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(153, 102, 51);font-size:130%;" &gt;The animal-like Popori.&lt;/span&gt;&lt;span style="color: rgb(153, 102, 51);font-size:130%;" &gt; &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 255);"&gt;&lt;span style="font-size:130%;"&gt;There are male and female counterparts for each of the races except for the Baraka, which are genderless.&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;h2 style="font-weight: bold;"&gt;&lt;span class="mw-headline" id="Classes"  style="font-size:180%;"&gt;~Classes~&lt;/span&gt;&lt;/h2&gt; &lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;The&lt;/span&gt; &lt;span style="color: rgb(255, 102, 0);"&gt;ARCHER&lt;/span&gt; &lt;span style="color: rgb(51, 204, 255);"&gt;who is a “Range Damage Class” uses a bow and wears light  armor. This class is known to have the tool for every job with its  evasive abilities, traps, minor melee attacks, and arrows that poison,  explode, pierce armor, rapid fire, and area of effect enemies.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;The&lt;/span&gt; &lt;span style="color: rgb(51, 102, 255);"&gt;SORCERER&lt;/span&gt; &lt;span style="color: rgb(51, 204, 255);"&gt;who is a “Range Magic Damage Class” uses an arcane disc  to channel his magic and wears cloth armor. Known as “Warriors of  Intellect” they do massive damage using fire, ice, arcane, and debuffs  as long as they can keep their enemies away. They have several moves to  help them evade and trap enemies.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;The&lt;/span&gt; &lt;span style="color: rgb(255, 0, 0);"&gt;SLAYER&lt;/span&gt; &lt;span style="color: rgb(51, 204, 255);"&gt;who is a “Melee Damage Class” uses a 2-handed sword and  wears light armor. This ultimate solo class has high damage attacks  while also being quick and agile enough to never be hit. They are also  known for their round house sword attack and ability to flip over and  around enemies.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;The&lt;/span&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;BERSERKER&lt;/span&gt; &lt;span style="color: rgb(51, 204, 255);"&gt;who is a “Melee Damage Class” uses a massive 2-handed  axe and wears heavy armor. Also known as “Damage Juggernauts” this class  is the heaviest hitter in the game and knocks around foes like dolls.  They have the ability to block with their axe and make good back up  tanks since they can take heavy damage. The only downside to this class  is they are very slow moving.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;The&lt;/span&gt; &lt;span style="color: rgb(204, 102, 204);"&gt;LANCER&lt;/span&gt; &lt;span style="color: rgb(51, 204, 255);"&gt;who is a “Blocking Tank” uses a shield and lance and wears  heavy armor. This class is most impressive because of its ability to  use his shield to completely guard himself and allies behind him. But do  not doubt his damage because lancers use both their lance and shield to  do massive damage with shield bashes and lance thrusts.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;The &lt;/span&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;WARRIOR&lt;/span&gt; &lt;span style="color: rgb(51, 204, 255);"&gt;who is a “Evasive Tank” uses twin swords and wears light  armor. Acting almost like a common rogue or assassin this class has the  best dodging and evading abilities in the game. His quick attacks enable  him to keep agro while dealing constant, higher than LANCER, damage.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;The &lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;MYSTIC&lt;/span&gt; &lt;span style="color: rgb(51, 204, 255);"&gt;who is a “Support Healer Class” uses a scepter and wears  cloth armor. More support than heals, the mystic acts as a party buffer.  His abilities to summon minions and use crowd control make him useful.  The newest and most interesting part about this class though is that he  drops health and energy orbs on the ground that his teammates must pick  up; this is how mystics heal.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;The &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;PRIEST &lt;/span&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;who is a “Healer Support Class” uses a staff and wears  cloth armor. This ultimate healer has the most extensive skill tree in  the game that makes him able to buff and heal party members while still  dealing damage and being able to solo. He has target and area of effect  heals, stat boosts, barriers, and a few evasive moves to protect him.&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-6212597559062349710?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/JRUCvKsj4nKksjdLc8C4ZSwXCJE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JRUCvKsj4nKksjdLc8C4ZSwXCJE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/xhbVp8_oQbE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/6212597559062349710/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/10/tera.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/6212597559062349710?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/6212597559062349710?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/xhbVp8_oQbE/tera.html" title="TERA" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/10/tera.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMNSXwycSp7ImA9WhdVF0s.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-6494647109549778694</id><published>2011-09-23T00:14:00.000-07:00</published><updated>2011-09-23T00:21:38.299-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-23T00:21:38.299-07:00</app:edited><title>Red Orchestra 2</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-15O3S3eHGgc/Tnwy24P4nDI/AAAAAAAAA00/tXo4k_tOwxM/s1600/Red_Orchestra_Heroes_of_Stalingrad_cover.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 228px; height: 320px;" src="http://2.bp.blogspot.com/-15O3S3eHGgc/Tnwy24P4nDI/AAAAAAAAA00/tXo4k_tOwxM/s320/Red_Orchestra_Heroes_of_Stalingrad_cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5655451150463835186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="font-weight: bold; font-family: georgia; color: rgb(255, 153, 0);"&gt;&lt;i&gt;Red Orchestra 2: Heroes of Stalingrad&lt;/i&gt; is a &lt;a href="http://en.wikipedia.org/wiki/World_War_II" title="World War II"&gt;WWII&lt;/a&gt; themed &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter" title="First-person shooter"&gt;first-person shooter&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt; developed and published by &lt;a href="http://en.wikipedia.org/wiki/Tripwire_Interactive" title="Tripwire Interactive"&gt;Tripwire Interactive&lt;/a&gt;. It is a sequel to &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Red_Orchestra:_Ostfront_41-45" title="Red Orchestra: Ostfront 41-45"&gt;Red Orchestra: Ostfront 41-45&lt;/a&gt;&lt;/i&gt;. The title focuses heavily on the &lt;a href="http://en.wikipedia.org/wiki/Battle_of_Stalingrad" title="Battle of Stalingrad"&gt;Battle of Stalingrad&lt;/a&gt;. The game was released on 13 September 2011. The developers have stated that the game is a PC exclusive and have no  plans to bring it to the consoles. The game contains many new features  including a new first person cover system combined with blind firing,  first person collision detection as well as an entire new system of  statistics tracking and enabling player development.&lt;/p&gt;&lt;p style="font-weight: bold; font-family: georgia; color: rgb(255, 153, 0);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; font-family: georgia; color: rgb(255, 153, 0);"&gt;&lt;i&gt;Red Orchestra 2&lt;/i&gt; is a realistic first-person shooter. Guns  behave realistically, with bullet drop and spin taken into account. The  game also takes away with elements of a traditional HUD like an ammo  counter, forcing players to remember, or manually check, the approximate  amount of rounds are left in the gun's magazine. When reloading a  weapon, the character will check the weight of the new magazine and  determine if it's heavy (full or close to full) or light (empty or close  to empty)&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;sup id="cite_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Red_Orchestra_2:_Heroes_of_Stalingrad#cite_note-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;. The game's first person cover system allows players to hide behind all  objects in the world to avoid gunfire. While in cover players can peek  out to take more accurate shots or fire blindly. However the shape, size  and composition of the object will change its effectiveness at  protecting the player. Smaller objects may not cover the player's entire  body and some may not stop bullets. Health does not regenerate over  time or by use of medical equipment, but non fatal wounds must still be  bandaged so no more health is lost through blood loss.&lt;sup id="cite_ref-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Red_Orchestra_2:_Heroes_of_Stalingrad#cite_note-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;span style="font-weight: bold; font-family: georgia; color: rgb(255, 153, 0);"&gt; &lt;/span&gt;&lt;p style="font-weight: bold; font-family: georgia; color: rgb(255, 153, 0);"&gt;There are Tanks in &lt;i&gt;Red Orchestra 2&lt;/i&gt;, with more vehicles added  in after the game's launch. The interiors of each tank are fully  recreated with either human or AI controlled characters manning each  station. The level of detail was described by Tripwire's president John  Gibson as rival or exceeding tank simulation games&lt;sup id="cite_ref-7" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Red_Orchestra_2:_Heroes_of_Stalingrad#cite_note-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;. Because of the extensive work required to recreate each vehicle, which  Tripwire estimates to take three months each, the game will launch with  two tanks. The German &lt;a href="http://en.wikipedia.org/wiki/Panzer_IV" title="Panzer IV"&gt;Panzer IV&lt;/a&gt; and Soviet &lt;a href="http://en.wikipedia.org/wiki/T-34" title="T-34"&gt;T-34&lt;/a&gt;. Two more tanks and two troop carriers are in production and will be added to the game for free shortly after launch.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://torrentz.eu/d125ba49de9553f5d125a17733152bcf61b68fc1"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 240px; height: 120px;" src="http://2.bp.blogspot.com/-O-v-Dk9c1-g/Tnwy25TckaI/AAAAAAAAA08/f9Wyvo8d0w4/s320/torrent%2Bdownload.jpg" alt="" id="BLOGGER_PHOTO_ID_5655451150747210146" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;sup id="cite_ref-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Red_Orchestra_2:_Heroes_of_Stalingrad#cite_note-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;sup id="cite_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Red_Orchestra_2:_Heroes_of_Stalingrad#cite_note-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-6494647109549778694?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MKoaG86hhRkCBxG14gDS-NqyA1g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MKoaG86hhRkCBxG14gDS-NqyA1g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MKoaG86hhRkCBxG14gDS-NqyA1g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MKoaG86hhRkCBxG14gDS-NqyA1g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/3210lslGrP8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/6494647109549778694/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/09/red-orchestra-2.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/6494647109549778694?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/6494647109549778694?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/3210lslGrP8/red-orchestra-2.html" title="Red Orchestra 2" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-15O3S3eHGgc/Tnwy24P4nDI/AAAAAAAAA00/tXo4k_tOwxM/s72-c/Red_Orchestra_Heroes_of_Stalingrad_cover.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/09/red-orchestra-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UMRXY7eip7ImA9WhdVFEQ.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-2362015397952663876</id><published>2011-09-19T23:06:00.000-07:00</published><updated>2011-09-19T23:14:44.802-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-19T23:14:44.802-07:00</app:edited><title>R@GE</title><content type="html">&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;&lt;span style="font-weight: bold;"&gt;  RAGE&lt;/span&gt;&lt;/span&gt; &lt;span style="font-weight: bold; color: rgb(255, 255, 51);"&gt;OCTOBRER 4th, 2011&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://1.bp.blogspot.com/-0vNDPBQvoHg/TnguXfcRdRI/AAAAAAAAA0k/71GWpbp-vNA/s1600/RAGE_Wallpaper_by_C9_Jono00.jpg"&gt;&lt;img style="cursor: pointer; width: 318px; height: 199px;" src="http://1.bp.blogspot.com/-0vNDPBQvoHg/TnguXfcRdRI/AAAAAAAAA0k/71GWpbp-vNA/s320/RAGE_Wallpaper_by_C9_Jono00.jpg" alt="" id="BLOGGER_PHOTO_ID_5654320313275610386" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;  &lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt; The user plays as a survivor of the 2029 Apophis meteorite impact who  has just awoken from an Ark (a world-wide movement which took  scientists and other significant people, and froze them underground in  cryo-pods so they could rebuild Earth). Soon, the player comes to  realize that his Ark has malfunctioned and that he is the only survivor.  Apparently this environment is perfectly suited to the rough-and-tumble  &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 204, 255);" href="http://en.wikipedia.org/wiki/Dune_buggy" title="Dune buggy"&gt;dune buggy&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt; racing seen in games like &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 204, 255);"&gt;&lt;a href="http://en.wikipedia.org/wiki/MotorStorm" title="MotorStorm"&gt;MotorStorm&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt;, as that sort of gameplay will be an important feature of &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 204, 255);"&gt;Rage&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt;.  Players will have the ability to augment their cars with various items  and upgrades they can gain by completing races, but the game is not  specifically a racing title, trailers have shown a mix of mainly first  person shooter elements as well as driving elements. (Racing is optional  in Rage.)&lt;/span&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 204, 255);"&gt;&lt;i&gt;Rage&lt;/i&gt; will also feature some &lt;a href="http://en.wikipedia.org/wiki/Role-playing_video_game" title="Role-playing video game"&gt;role-playing game&lt;/a&gt;  (RPG) elements—an inventory system and the capabilities of weapons will  be based around types of ammo. Players will also have the option to  customize their weapons.&lt;sup id="cite_ref-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Rage_%28video_game%29#cite_note-9"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; There will also be side missions. More on the RPG elements have not been detailed. At &lt;a href="http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo" title="Electronic Entertainment Expo"&gt;E3&lt;/a&gt;,  Tim Willits stated that at the game's core is a first person shooter  with car-combat added in and without the racing being the sole and  central focal point. The world will be populated by the human survivors  of the impact who were preserved from the asteroid by being buried in  the Arks. The world will also be populated by mutants, who will serve as  the player's main enemies at least for the first half of the game, as  id is currently talking of a major change taking place at the midway  point of the game.&lt;/p&gt;&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/-37oQtt3HNxE/Tngu0vRLA6I/AAAAAAAAA0s/QQ4SQQwKTGE/s1600/77069_Rage-Wallpaper-03.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://4.bp.blogspot.com/-37oQtt3HNxE/Tngu0vRLA6I/AAAAAAAAA0s/QQ4SQQwKTGE/s320/77069_Rage-Wallpaper-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5654320815740224418" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 204, 255);"&gt; In Rage's story, the asteroid strikes on August 23, 2029, and the few  pockets of survivors are forced to begin a new civilization.&lt;/p&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt; &lt;/span&gt;&lt;p style="font-weight: bold; color: rgb(51, 204, 255);"&gt;The world is populated by human survivors of the impact, who have  come together to form settlements around oases and other practical or  habitable locations, including racetracks. These fragile homes are  diligently defended by the inhabitants against bandits and mutants,  which are divided into various gangs and organizations of their own.  Bandits and mutants serve as the player's main enemies for much of the  game, and later races, although id Software has hinted at some sort of  significant change around the halfway point in the storyline, where  races become relevant.&lt;/p&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt; &lt;/span&gt;&lt;p style="font-weight: bold; color: rgb(51, 204, 255);"&gt;The player emerges into this setting after being preserved inside an  underground shelter called an Ark. The Arks are the direct result of the  Eden Project, a massive international undertaking in which hundreds of  Arks (cryogenic pods) were sealed under the surface of the Earth with  twelve people inside each. Each passenger possessed a special ability or  trait that, combined with those of the other members, would help them  rebuild society. The Eden Project, however, was far less successful than  hoped. The player's Ark in particular is in sorry shape upon the start  of the game - all of the other residents of the player's Ark are dead  (presumably because of the impact), and the equipment of the Ark is  destroyed as well, and so the player wakes up alone and uninformed. With  no memory of his identity or objective, the player is forced to head  for the surface to find sustenance and allies.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-2362015397952663876?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WY8pUs8sa3wfFIlA4D-K4w4F6lE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WY8pUs8sa3wfFIlA4D-K4w4F6lE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WY8pUs8sa3wfFIlA4D-K4w4F6lE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WY8pUs8sa3wfFIlA4D-K4w4F6lE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/Xmq_yzLmeUY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/2362015397952663876/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/09/rage-octobrer-4th-2011-user-plays-as.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/2362015397952663876?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/2362015397952663876?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/Xmq_yzLmeUY/rage-octobrer-4th-2011-user-plays-as.html" title="R@GE" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-0vNDPBQvoHg/TnguXfcRdRI/AAAAAAAAA0k/71GWpbp-vNA/s72-c/RAGE_Wallpaper_by_C9_Jono00.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/09/rage-octobrer-4th-2011-user-plays-as.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YMRXg_eCp7ImA9WhdVFEw.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-4615394497687479285</id><published>2011-09-18T23:45:00.001-07:00</published><updated>2011-09-18T23:53:04.640-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-18T23:53:04.640-07:00</app:edited><title>World of Warcraft 4.0.6 Private Server</title><content type="html">&lt;a href="www.rowow.com"&gt;www.rowow.com&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: georgia; font-weight: bold; color: rgb(51, 204, 255);"&gt; It's a.. somehow.. new project.. A private Cataclysm High Rate Blizzlike Realm... Not to many people online right now.. but still a good server. The staff is working on a 4.2.0 Patch. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: georgia; font-weight: bold; color: rgb(51, 204, 255);"&gt;Anyway... not sure in which direction the server is going.. but.. i used to play there (I still do, from time to time) and.. i had fun.. I hope (if you will choose to play as well) you will enjoy it to.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: georgia; font-weight: bold; color: rgb(51, 204, 255);"&gt;Here is a little Video I made.. a couple of week ago.  &lt;a href="http://www.youtube.com/watch?v=vjV8YmYKcXU"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;YouTube Link&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-family: georgia; color: rgb(51, 204, 255);"&gt;Leave a comment if you liked it.. or not :)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-4615394497687479285?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JmiAXPPKw4wFH_ximfLoFFS0ysc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JmiAXPPKw4wFH_ximfLoFFS0ysc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JmiAXPPKw4wFH_ximfLoFFS0ysc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JmiAXPPKw4wFH_ximfLoFFS0ysc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/qV5Vffa-khY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/4615394497687479285/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/09/world-of-warcraft-406-private-server.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/4615394497687479285?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/4615394497687479285?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/qV5Vffa-khY/world-of-warcraft-406-private-server.html" title="World of Warcraft 4.0.6 Private Server" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/09/world-of-warcraft-406-private-server.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEMSHY6fip7ImA9WhdVFEw.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-8009572170587529349</id><published>2011-09-18T23:36:00.000-07:00</published><updated>2011-09-18T23:44:49.816-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-18T23:44:49.816-07:00</app:edited><title>Sorry !! Again !! :))</title><content type="html">&lt;span style="font-weight: bold; font-family: georgia; color: rgb(51, 204, 255);"&gt;I was a little disappointed when my AdSense account was disabled and since then I stopped "working" on this blog..  Anyway.... I'm back now.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-family: georgia; color: rgb(51, 204, 255);"&gt;PS. I'm doing this for fun. There are Websites out there 10x times better.. 50x better.. than my little blog.. don't need to remind me that.. i know.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-8009572170587529349?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MufER4iVeOVX4jzm1Hefp3YtzOY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MufER4iVeOVX4jzm1Hefp3YtzOY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MufER4iVeOVX4jzm1Hefp3YtzOY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MufER4iVeOVX4jzm1Hefp3YtzOY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/wKBoUISUdNQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/8009572170587529349/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/09/sorry-again.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/8009572170587529349?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/8009572170587529349?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/wKBoUISUdNQ/sorry-again.html" title="Sorry !! Again !! :))" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/09/sorry-again.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYDRH09fCp7ImA9Wx9aFk8.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-4835472321712790085</id><published>2011-03-08T14:24:00.000-08:00</published><updated>2011-03-08T14:26:15.364-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-08T14:26:15.364-08:00</app:edited><title>AMD HD 6990</title><content type="html">&lt;span style="font-weight: bold;"&gt;   &lt;/span&gt;&lt;span style="color: rgb(51, 255, 51);font-family:Arial,Helvetica,sans-serif;font-size:130%;"  &gt;&lt;strong class="APageTitle"&gt;Introducing the AMD Radeon™ HD 6990 Series Graphics Processors&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong style="font-weight: bold;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;a rel="nofollow" target="_blank" href="http://email.amd-member.com/Tracking/t.c?INRE-FRuf-B3nHb8"&gt;&lt;img alt="AMD Radeon Graphics" src="http://amd-member.com/newsletters/AMDGame/images/5/march/RadeonGraphicsLogo.png" width="120" align="right" border="0" height="101" hspace="10" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Perfection is not an accident. We've engineered the &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;AMD  Radeon™ HD 6990 to crush benchmarks, break records, and laugh at the  latest games—even with a fistful of monitors. In fact, building the &lt;/span&gt;&lt;span style="cursor: pointer; background: none repeat scroll 0% 0% transparent; color: rgb(255, 255, 255);" class="yshortcuts" id="lw_1299622894_3"&gt;fastest graphics card&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; in the world goes a little something like this: &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;li&gt;Featuring 4GB of high-speed GDDR5 memory, the&lt;br /&gt;AMD Radeon™ HD 6990 is the definitive solution for ultra-high resolution gaming across up to six simultaneous displays.&lt;sup&gt;1&lt;/sup&gt;&lt;/li&gt;&lt;li&gt;The second generation of DirectX® 11-capable hardware is here. This  is its masterpiece. Give the latest games the power they deserve with  the AMD Radeon™ HD 6990. &lt;/li&gt;&lt;li&gt;Higher clocks. Faster gaming. Devastatingly &lt;span class="yshortcuts" id="lw_1299622894_4"&gt;intelligent power management&lt;/span&gt;. That's&lt;br /&gt;AMD PowerTune technology on the AMD Radeon™ HD 6990.&lt;sup&gt;2&lt;/sup&gt;&lt;/li&gt;&lt;li&gt;Shift your AMD Radeon™ HD 6990 into overdrive with the Unlocking Switch. This ain't your daddy's turbo button.&lt;sup&gt;3&lt;/sup&gt;&lt;/li&gt;&lt;li&gt;Designed for 450W of DirectX® 11 potential. From cooling to capacitors, the&lt;br /&gt;AMD Radeon™ HD 6990 is precision engineered for an unprecedented performance envelope.&lt;/li&gt;&lt;li&gt;Did we mention dual GPUs? Yeah, dual second-gen DirectX® 11 GPUs. &lt;/li&gt;&lt;/ul&gt;&lt;strong style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Yeah, we thought you'd like that. Ready to bring the rain? &lt;a rel="nofollow" style="font-size: 12px;" target="_blank" href="http://email.amd-member.com/Tracking/t.c?INRE-FRug-B3nHb9"&gt;&lt;span class="yshortcuts" id="lw_1299622894_5"&gt;Buy an AMD Radeon™ HD 6990 today&lt;/span&gt;&lt;/a&gt;.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 255, 51);font-family:Arial,Helvetica,sans-serif;font-size:130%;"  &gt;&lt;strong class="APageTitle"&gt;AMD Renews Commitment to Gamers on the First Anniversary of "Gaming Evolved" Program&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Gaming  Evolved has helped AMD expand its AMD Eyefinity multi-display  technology to 70 games, introduce the industry's only open  standards-based stereo 3D solution and drive a record-setting transition  to &lt;/span&gt;&lt;span style="border-bottom: 2px dotted rgb(54, 99, 136); cursor: pointer; font-weight: bold; color: rgb(255, 255, 255);" class="yshortcuts" id="lw_1299622894_6"&gt;Microsoft DirectX® 11&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-4835472321712790085?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/h5OSt2M6hB-fSwUNo0tGp-5TZLw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h5OSt2M6hB-fSwUNo0tGp-5TZLw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/mULv-0PvMo8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/4835472321712790085/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/03/amd-hd-6990.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/4835472321712790085?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/4835472321712790085?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/mULv-0PvMo8/amd-hd-6990.html" title="AMD HD 6990" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/03/amd-hd-6990.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8ARHs6eCp7ImA9Wx9aFEU.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-7992053975814150352</id><published>2011-03-06T23:22:00.000-08:00</published><updated>2011-03-06T23:27:25.510-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-06T23:27:25.510-08:00</app:edited><title>Brink (May 17, 2011)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-gM2Dbzx11mc/TXSIOkElqEI/AAAAAAAAA0Y/eaZID3Zw6c4/s1600/BRINK.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 305px;" src="http://2.bp.blogspot.com/-gM2Dbzx11mc/TXSIOkElqEI/AAAAAAAAA0Y/eaZID3Zw6c4/s320/BRINK.jpg" alt="" id="BLOGGER_PHOTO_ID_5581235622001354818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;&lt;i&gt;Brink&lt;/i&gt; is an upcoming &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter"&gt;first-person shooter&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game"&gt;video game&lt;/a&gt; developed by &lt;a href="http://en.wikipedia.org/wiki/Splash_Damage"&gt;Splash Damage&lt;/a&gt; and inspired by the &lt;a href="http://en.wikipedia.org/wiki/Seasteading"&gt;Seasteading&lt;/a&gt;  movement, scheduled for release May 17, 2011 in the US and May 20 in  Europe. It offers team-based multiplayer missions with authored  narratives, persistent player characters and an approachable nature.&lt;sup id="cite_ref-preview_rpsSep09_0-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Brink_%28video_game%29#cite_note-preview_rpsSep09-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; It is also developer Splash Damage's first original title, as past titles were part of franchises.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;In Brink, two sides, "Resistance" and "Security", fight in the previously &lt;a href="http://en.wikipedia.org/wiki/Utopia" title="Utopia"&gt;utopian&lt;/a&gt; city known as The Ark, a &lt;a href="http://en.wikipedia.org/wiki/Seasteading" title="Seasteading"&gt;floating city&lt;/a&gt; surrounded by the waters of a flooded Earth.&lt;sup id="cite_ref-preview_rpsSep09_0-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Brink_%28video_game%29#cite_note-preview_rpsSep09-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The Ark was designed as a prototype of a perfect city, with renewable  resources and no pollution, large enough to support 5,000 residents.  However, due to many refugees entering the city from other parts of the  world, its population has grown to 50,000, meaning there are not enough  resources to go around - resulting in the city being on the brink (hence  the name of the game) of a civil war.&lt;sup id="cite_ref-splash_damage_4-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Brink_%28video_game%29#cite_note-splash_damage-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;Brink will feature &lt;a href="http://en.wikipedia.org/wiki/Steam_%28software%29#Steamworks" title="Steam (software)"&gt;Steamworks&lt;/a&gt; integration, including &lt;a href="http://en.wikipedia.org/wiki/Valve_Anti-Cheat"&gt;Valve Anti-Cheat&lt;/a&gt;. Its technology is &lt;a href="http://en.wikipedia.org/wiki/Id_Tech_4"&gt;id Tech 4&lt;/a&gt; with a new rendering framework and improved support for multiple CPU cores.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;&lt;iframe title="YouTube video player" width="485" height="303" src="http://www.youtube.com/embed/s-kVnw4RA80?rel=0" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;Brink is a &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter"&gt;first-person shooter&lt;/a&gt; with a focus on fluid, &lt;a href="http://en.wikipedia.org/wiki/Parkour"&gt;parkour&lt;/a&gt; style movement similar to that seen in games such as &lt;a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed"&gt;Assassin's Creed&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Mirror%27s_Edge"&gt;Mirror's Edge&lt;/a&gt;  and co-operative play. Online play is also a main focus of the game,  allowing up to eight players to play online. The game features both  cooperative and team-based competitive options as well as the ability to  play against &lt;a href="http://en.wikipedia.org/wiki/Bots" title="Bots"&gt;Computer game bot&lt;/a&gt;.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;For this movement Splash Damage have developed the &lt;a href="http://www.brinkthegame.com/media/videos/?id=76" class="external text" rel="nofollow"&gt;SMART&lt;/a&gt; (Smooth Movement Across Random Terrain) System.&lt;sup id="cite_ref-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Brink_%28video_game%29#cite_note-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; It allows players to manoeuvre around complex environments without  equally complex input by analysing their position and judging what they  are trying to do.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;Players can customise characters which are based on several and additional items can be bought with &lt;a href="http://en.wikipedia.org/wiki/Experience_point" title="Experience point"&gt;experience points&lt;/a&gt; earned by completing objectives.&lt;sup id="cite_ref-preview_rpsSep09_0-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Brink_%28video_game%29#cite_note-preview_rpsSep09-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Unlike some similar games (the &lt;a href="http://en.wikipedia.org/wiki/Call_of_Duty"&gt;Call of Duty&lt;/a&gt; series for example) the same experience points can be earned in both single player and multi-player.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;The player can choose to play one of four &lt;a href="http://en.wikipedia.org/wiki/Character_class" title="Character class"&gt;character classes&lt;/a&gt;,  the soldier, the medic, the engineer and the operative. The Soldier  class can resupply teammates and use high explosives to destroy key  targets. The Engineer class enhances their teammates' weapons and can  place stationary turrets. The Medic class is able to heal downed  teammates and increase their teammates' health. The Operative class can  perform acts of sabotage, interrogate downed opponents to provide intel  on enemy locations and disguise themselves and operate as one of the  enemy.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;While in gameplay, both multiplayer and campaign, the player can  bring up a "wheel" of sorts providing various objectives to fulfil. Each  of these objectives give a specific amount of experience.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 153, 0);"&gt;The &lt;a href="http://www.brinkthegame.com/media/videos/?id=77" class="external text" rel="nofollow"&gt;Squad Commander&lt;/a&gt;  system provides players with context-sensitive missions. The player's  specific position on the map, his relative skill, current progress in  the overall mission, and a wide variety of factors influence the  available missions.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;sup id="cite_ref-post_id4-upgrades_1-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Brink_%28video_game%29#cite_note-post_id4-upgrades-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-7992053975814150352?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Z_wOYqBmk-6XphHmcgK1aN7ppAg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Z_wOYqBmk-6XphHmcgK1aN7ppAg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Z_wOYqBmk-6XphHmcgK1aN7ppAg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Z_wOYqBmk-6XphHmcgK1aN7ppAg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/hn4vVeadAfE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/7992053975814150352/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/03/brink-may-17-2011.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/7992053975814150352?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/7992053975814150352?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/hn4vVeadAfE/brink-may-17-2011.html" title="Brink (May 17, 2011)" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-gM2Dbzx11mc/TXSIOkElqEI/AAAAAAAAA0Y/eaZID3Zw6c4/s72-c/BRINK.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/03/brink-may-17-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4FSHc5eyp7ImA9Wx9aEUQ.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-6483329925732458186</id><published>2011-03-03T14:49:00.000-08:00</published><updated>2011-03-03T14:55:19.923-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-03T14:55:19.923-08:00</app:edited><title>Fable III (PC Version + May 17-20, 2011 +)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-20YhygLIGoE/TXAcUROyPmI/AAAAAAAAA0Q/YxE8n30Cl9s/s1600/Fableiii.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 317px;" src="http://2.bp.blogspot.com/-20YhygLIGoE/TXAcUROyPmI/AAAAAAAAA0Q/YxE8n30Cl9s/s320/Fableiii.jpg" alt="" id="BLOGGER_PHOTO_ID_5579991072860421730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;i&gt;Fable III&lt;/i&gt; is the third &lt;a href="http://en.wikipedia.org/wiki/Video_game"&gt;video game&lt;/a&gt; in the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fable_%28video_game_series%29" title="Fable (video game series)"&gt;Fable&lt;/a&gt;&lt;/i&gt; series of &lt;a href="http://en.wikipedia.org/wiki/Action_role-playing_game" title="Action role-playing game"&gt;action role-playing games&lt;/a&gt; (RPG) developed by &lt;a href="http://en.wikipedia.org/wiki/Lionhead_Studios"&gt;Lionhead Studios&lt;/a&gt; and published by &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Game_Studios"&gt;Microsoft Game Studios&lt;/a&gt;.  It focuses on the player's struggle to overthrow the King of Albion by  forming alliances and building support for a revolution. After a  successful revolt, the player becomes the King/Queen and can then lead  Albion in whichever direction he/she pleases. It was released for &lt;a href="http://en.wikipedia.org/wiki/Xbox_360"&gt;Xbox 360&lt;/a&gt; in October 2010, with a &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;PC&lt;/a&gt; version arriving in May 2011 as part of Microsoft's renewed commitment to &lt;a href="http://en.wikipedia.org/wiki/Personal_computer_game" title="Personal computer game"&gt;PC gaming&lt;/a&gt;.&lt;sup id="cite_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Fable_III#cite_note-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;i&gt;Fable III&lt;/i&gt; is set 50 years after the events of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fable_II"&gt;Fable II&lt;/a&gt;&lt;/i&gt; on the continent of Albion where the &lt;i&gt;Fable&lt;/i&gt; series is set. The old monarch, the hero of &lt;i&gt;Fable II&lt;/i&gt;,  has died and left the Kingdom of Albion to Logan, the player's older  brother. Some characters allude to how Logan has "changed" in the last  four years, and is excessively tyrannical now. After a traumatic event  that Logan forces upon the player, they escape Logan's castle along with  their mentor, Sir Walter Beck and their servant, Jasper (voiced by &lt;a href="http://en.wikipedia.org/wiki/John_Cleese"&gt;John Cleese&lt;/a&gt;).  The player then starts to gather allies to aid in a revolution against  Logan. The allies they gain include the "Dwellers," a nomadic community  that lives in the mountains; Major Swift and Ben Finn from the Royal  Army in command of a remote fort; Page, the leader of the "Bowerstone  Resistance"; and Kalin, the leader of Aurora, a desert land across the  ocean. When attempting to gain the support of Kalin, the hero learns  that a creature called the "Crawler, ruler of the Darkness," the forces  of the Darkness which have already devastated Aurora, intends to  exterminate all life in the Kingdom of Albion. It is revealed that  Logan's reason for treating his people so harshly is to raise money for  an army to defend against the Crawler.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 153, 153);"&gt;The player then leads a revolution and becomes the King/Queen, at  which point the player is given the choice to keep the promises made to  those who aided in the revolution at great expense to the treasury, or  betray those promises in order to raise money for the defense of Albion  through industrialization and using natural resources. The player can  also utilize the treasury money for personal purposes, or use personal  money in the treasury. The player can use the kingdoms money to invest  in property or waste. If the player chooses to be a "good" ruler, the  treasury will be vastly drained and the only way the player can offset  this is by transferring several million gold from their personal funds  to the treasury. With 6,500,000 gold in the treasury at the time of the  Crawler attack, the player will be able to fully fund an army that can  successfully defend the entire kingdom. With no money in the treasury  and thus no army to defend Albion, the civilian casualties inflicted by  the Crawler's attack amount to 6,500,000. If this happens, the world  will be largely absent of civilians upon completion of the main quest.  If the player passes lots of time by sleeping, civilians will start to  return, but they will react hostilely to the monarch's presence,  regardless of whether they previously acted as a benevolent or evil  ruler.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-6483329925732458186?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wlRRNMmTLehZPmYlSFD2RhtjcBs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wlRRNMmTLehZPmYlSFD2RhtjcBs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wlRRNMmTLehZPmYlSFD2RhtjcBs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wlRRNMmTLehZPmYlSFD2RhtjcBs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/hfOaIn_FDlQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/6483329925732458186/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/03/fable-iii-pc-version-may-17-20-2011.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/6483329925732458186?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/6483329925732458186?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/hfOaIn_FDlQ/fable-iii-pc-version-may-17-20-2011.html" title="Fable III (PC Version + May 17-20, 2011 +)" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-20YhygLIGoE/TXAcUROyPmI/AAAAAAAAA0Q/YxE8n30Cl9s/s72-c/Fableiii.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/03/fable-iii-pc-version-may-17-20-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEGQXYzfCp7ImA9Wx9bFko.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-7589769902162312444</id><published>2011-02-25T14:54:00.000-08:00</published><updated>2011-02-25T14:57:00.884-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-25T14:57:00.884-08:00</app:edited><title>SOCOM 4 (April 19, 2011)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-MUzsUdRz6zg/TWgziGol9xI/AAAAAAAAAz4/Pr3KvsLw54A/s1600/257px-SOCOM_4.png"&gt;&lt;img style="cursor: pointer; width: 257px; height: 297px;" src="http://4.bp.blogspot.com/-MUzsUdRz6zg/TWgziGol9xI/AAAAAAAAAz4/Pr3KvsLw54A/s320/257px-SOCOM_4.png" alt="" id="BLOGGER_PHOTO_ID_5577764799487801106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;i style="font-weight: bold; color: rgb(51, 102, 102);"&gt;&lt;br /&gt;&lt;br /&gt;SOCOM 4: U.S. Navy SEALs&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt; (also known as &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 102, 102);"&gt;SOCOM: Special Forces&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt; in PAL regions), is a &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 102, 102);" href="http://en.wikipedia.org/wiki/2011_in_video_gaming" title="2011 in video gaming"&gt;2011&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt; &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 102, 102);" href="http://en.wikipedia.org/wiki/Third-person_shooter" title="Third-person shooter"&gt;third-person&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt; &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 102, 102);" href="http://en.wikipedia.org/wiki/Tactical_shooter"&gt;tactical shooter&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt; video game developed by &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 102, 102);" href="http://en.wikipedia.org/wiki/Zipper_Interactive"&gt;Zipper Interactive&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt; and published by &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 102, 102);" href="http://en.wikipedia.org/wiki/Sony_Computer_Entertainment"&gt;Sony Computer Entertainment&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt; exclusively for the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 102, 102);" href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt;. &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 102, 102);"&gt;SOCOM 4&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt; is the first &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 102, 102);"&gt;SOCOM&lt;/i&gt;&lt;span style="color: rgb(51, 102, 102);"&gt; title released by Zipper for &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 102, 102);" href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);"&gt;.  Zipper's goal is to attempt to make a diverse game that can appeal to  both the mass audience and the hardcore audience that they have gained  throughout the past with older Socom titles by having a Respawn Mode and  a Classic(traditional) Mode.&lt;/span&gt;  &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;&lt;i&gt;SOCOM 4&lt;/i&gt; is set in Asia. The player controls Cullen Gray, unofficially called the "Ops Commander," the leader of a 5-man &lt;a href="http://en.wikipedia.org/wiki/NATO"&gt;NATO&lt;/a&gt; special forces squad deployed near the &lt;a href="http://en.wikipedia.org/wiki/Strait_of_Malacca"&gt;Strait of Malacca&lt;/a&gt;. He is accompanied by two Americans named Schweitzer and Wells, as well as two &lt;a href="http://en.wikipedia.org/wiki/South_Korea" title="South Korea"&gt;South Korean&lt;/a&gt;  operatives, Chung and Forty-Five. The latter is reported to be "vital  to the story." The plot stretches over a six-day period in two main  acts. The special forces squad is said to face an indigenous  revolutionary group known as the Naga. Zipper reports the story to be  "beyond the typical bounds of military shooters."&lt;/p&gt;&lt;iframe title="YouTube video player" width="485" height="303" src="http://www.youtube.com/embed/14h8O7_Up3A?rel=0" frameborder="0"&gt;&lt;/iframe&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;&lt;i&gt;SOCOM 4&lt;/i&gt; is a squad-based tactical shooter. Players are able to  give various commands to team members such as setting waypoints,  issuing squad commands, setting behaviors and commanding the squad to  take out multiple targets on the way to their objective. In addition, as  the player is the Ops Commander, he will be able to use Command Mode  which allows him to see points of tactical interest that cannot be seen  in regular mode. In Command Mode, the action will slow down slightly and  the screen will become grayish as the player decides his choices though  combat will still continue.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;At times, the action will be a full-on firefight while other times  require the player to infiltrate locations silently and undetected by  enemy forces. Players will be receiving intel on the battlefield and  will also be able to call in air strikes and strafing runs on enemy  targets in the battlefield. The &lt;i&gt;SOCOM 4&lt;/i&gt; single-player campaign is built around 14 missions.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;Apart from the single-player mode, the game will also feature an  online mode which supports up to 32 players and has been described as  "an all new experience" by lead designer Travis Steiner. It was also  announced that there will be no in-game lobby's or pistols. The game  also features a cover system which differs from previous games.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;On March 10, 2010, at the &lt;a href="http://en.wikipedia.org/wiki/Sony"&gt;Sony&lt;/a&gt; GDC press conference it was revealed that &lt;i&gt;SOCOM 4&lt;/i&gt; will be playable with the PlayStation Move controller.&lt;sup id="cite_ref-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/SOCOM_4#cite_note-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;&lt;i&gt;SOCOM 4&lt;/i&gt; was officially announced on the U.S. PlayStation Blog  on March 4, 2010 by Jeremy Dunham, Sr. Community Manager of Zipper  Interactive.&lt;sup id="cite_ref-PS_Blog_2-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/SOCOM_4#cite_note-PS_Blog-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; With the release of the &lt;i&gt;SOCOM&lt;/i&gt; series website, it was announced that the game is scheduled to be released fall 2010.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;GameTrailers TV and Spike TV revealed &lt;i&gt;SOCOM 4's&lt;/i&gt; debut trailer on March 5, 2010 during its air after 12:30 a.m. EST.&lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/SOCOM_4#cite_note-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;On Jun 14, 2010 at the E3 2010 convention, it revealed a new single  player level that takes place in a destroyed city. It was shown with  players who attended E3 playing with the Sony PlayStation Move and the  DualShock 3 controllers.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;&lt;i&gt;SOCOM 4&lt;/i&gt; was also shown at San Diego Comic-Con 2010 and the  Eurogamer Expo in London, it featured the same single player level as in  the E3 2010 Demo with only a few gameplay tweaks.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;On January 19, 2011, the PlayStation Blog announced that North American buyers of specially marked copies of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Killzone_3"&gt;Killzone 3&lt;/a&gt;&lt;/i&gt;  will include access to the multiplayer beta (and also US PS Plus  users). While in Europe only PlayStation Plus members will have access  to the beta.&lt;sup id="cite_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/SOCOM_4#cite_note-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;The music for &lt;i&gt;SOCOM 4&lt;/i&gt; is being composed by &lt;a href="http://en.wikipedia.org/wiki/Bear_McCreary"&gt;Bear McCreary&lt;/a&gt;.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 102);"&gt;On January 28, According to the PlayStation Blog, it has been confirmed that &lt;i&gt;SOCOM 4&lt;/i&gt; will come out in North America on April 19th. No word yet on if the European release date will be different.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-7589769902162312444?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Z1YWKTBCuCNIZsvgvQ3h90DWAuQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Z1YWKTBCuCNIZsvgvQ3h90DWAuQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Z1YWKTBCuCNIZsvgvQ3h90DWAuQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Z1YWKTBCuCNIZsvgvQ3h90DWAuQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/Z4pK7y7-yWc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/7589769902162312444/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/socom-4-april-19-2011.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/7589769902162312444?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/7589769902162312444?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/Z4pK7y7-yWc/socom-4-april-19-2011.html" title="SOCOM 4 (April 19, 2011)" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-MUzsUdRz6zg/TWgziGol9xI/AAAAAAAAAz4/Pr3KvsLw54A/s72-c/257px-SOCOM_4.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/socom-4-april-19-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEINRXg5cCp7ImA9Wx9bFk8.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-146148973081962641</id><published>2011-02-25T00:25:00.000-08:00</published><updated>2011-02-25T00:29:54.628-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-25T00:29:54.628-08:00</app:edited><title>WWE All Stars</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-zHWgluNd9ro/TWdoT8FonpI/AAAAAAAAAzw/8T9AP4Qo85E/s1600/WWEAllStarsCoverArt.png"&gt;&lt;img style="cursor: pointer; width: 256px; height: 314px;" src="http://1.bp.blogspot.com/-zHWgluNd9ro/TWdoT8FonpI/AAAAAAAAAzw/8T9AP4Qo85E/s320/WWEAllStarsCoverArt.png" alt="" id="BLOGGER_PHOTO_ID_5577541355278212754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="font-weight: bold; color: rgb(204, 255, 255);"&gt;WWE All Stars&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; is an upcoming &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Professional_wrestling"&gt;professional wrestling&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Video_game"&gt;video game&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; published by &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/THQ"&gt;THQ&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Video_game_developer" title="Video game developer"&gt;developed&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; by THQ San Diego for the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/PlayStation_2"&gt;PlayStation 2&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/PlayStation_Portable"&gt;PlayStation Portable&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Wii"&gt;Wii&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;, and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Xbox_360"&gt;Xbox 360&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; systems.&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; The game features current and former WWE wrestlers competing in fast-paced wrestling matches.&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;  &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;In contrast to the more simulation based &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(204, 255, 255);"&gt;&lt;a href="http://en.wikipedia.org/wiki/WWE_SmackDown_vs._Raw_%28video_game_series%29" title="WWE SmackDown vs. Raw (video game series)"&gt;WWE SmackDown vs. Raw&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; series, &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(204, 255, 255);"&gt;WWE All Stars&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;  features arcade-style gameplay along with over-the-top animation and  wrestlers bearing a more exaggerated look. The game is expected to be a  combination of a fighting game and a wrestling game, with &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Combo_%28video_gaming%29" title="Combo (video gaming)"&gt;combos&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;  playing a major factor in gameplay, both on the ground and mid-air.  Some gameplay videos show the wrestlers doing exaggerated moves, such as  &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/John_Cena"&gt;John Cena&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;'s  Attitude Adjustment, in which he dives high into the air. The game will  feature present and past WWE wrestlers, as well as commentary from &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Jim_Ross"&gt;Jim Ross&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Jerry_Lawler"&gt;Jerry Lawler&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;.&lt;/span&gt;  &lt;p style="font-weight: bold; color: rgb(204, 255, 255);"&gt;The first official announcement for both &lt;i&gt;WWE All Stars&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/WWE_SmackDown_vs._Raw_2011"&gt;WWE SmackDown vs. Raw 2011&lt;/a&gt;&lt;/i&gt; was made at &lt;a href="http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2010" title="Electronic Entertainment Expo 2010"&gt;E3&lt;/a&gt; in June 2010 by &lt;a href="http://en.wikipedia.org/wiki/THQ"&gt;THQ&lt;/a&gt;, shortly followed by an interview with gaming website &lt;a href="http://en.wikipedia.org/wiki/GameSpot"&gt;GameSpot&lt;/a&gt;.&lt;sup id="cite_ref-GamespotFirst_1-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/WWE_All_Stars#cite_note-GamespotFirst-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;i style="font-weight: bold; color: rgb(204, 255, 255);"&gt;WWE All Stars&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; is the first WWE game to be produced by the THQ San Diego team. Many of the team's employees had worked &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Midway_Studios_%E2%80%93_Los_Angeles" title="Midway Studios – Los Angeles"&gt;Midway San Diego&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;, the studio that developed the first &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(204, 255, 255);"&gt;&lt;a href="http://en.wikipedia.org/wiki/TNA_Impact%21_%28video_game%29" title="TNA Impact! (video game)"&gt;TNA Impact!&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; professional wrestling video game. &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;It is the second WWE game &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(204, 255, 255);" href="http://en.wikipedia.org/wiki/Sal_Divita"&gt;Sal Divita&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt; has produced, the first being &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(204, 255, 255);"&gt;&lt;a href="http://en.wikipedia.org/wiki/WWF_WrestleMania:_The_Arcade_Game"&gt;WWF WrestleMania: The Arcade Game&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(204, 255, 255);"&gt;. &lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-146148973081962641?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/msBBzUdKUHwC5-s5RSlJoQgpM6s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/msBBzUdKUHwC5-s5RSlJoQgpM6s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/kT9dV9irW6U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/1463302471870285317/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/hog-follow-kate-on-this-grand-adventure.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/1463302471870285317?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/1463302471870285317?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/kT9dV9irW6U/hog-follow-kate-on-this-grand-adventure.html" title="Ancient Secrets Mystery of the Vanishing Bride" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-FJHNuv75JhE/TWXLklvPyOI/AAAAAAAAAzg/6XOGV-0MkG8/s72-c/ancient-secrets-2-mystery-of-the-vanishing-bride-1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/hog-follow-kate-on-this-grand-adventure.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04ESXg_eyp7ImA9Wx9bFUw.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-1364453993989733003</id><published>2011-02-23T18:49:00.000-08:00</published><updated>2011-02-23T18:51:48.643-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-23T18:51:48.643-08:00</app:edited><title>Warriors: Legends of Troy (March 2011)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-a9948Q2lGHQ/TWXHiOetA0I/AAAAAAAAAzY/6BubliiyWRE/s1600/Legends_of_Troy.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 315px;" src="http://1.bp.blogspot.com/-a9948Q2lGHQ/TWXHiOetA0I/AAAAAAAAAzY/6BubliiyWRE/s320/Legends_of_Troy.jpg" alt="" id="BLOGGER_PHOTO_ID_5577083104384582466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;Warriors: Legends of Troy&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;, released in Japan as &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;Troy Musou&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;, is an upcoming &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Video_game"&gt;video game&lt;/a&gt;&lt;span style="color: rgb(51, 153, 153);"&gt; for the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Xbox_360"&gt;Xbox 360&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; games consoles. The game is being developed by Koei Canada and is due to be published by Koei. The title will be part of the &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dynasty_Warriors"&gt;Dynasty Warriors&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;  series but will differ from previous installments in the series as it  will contain a large amount of graphic violence and will be the first  game in the series to receive an M rating by the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board" title="Entertainment Software Rating Board"&gt;ESRB&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;. The game had a scheduled release date of Q4 2010&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; in all regions but was pushed back to Q1 2011 after Koei's announcement during &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Tokyo_Game_Show"&gt;Tokyo Game Show&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; 2010.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="485" height="303" src="http://www.youtube.com/embed/fZapXLTn47w?rel=0" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/span&gt;  &lt;p style="font-weight: bold; color: rgb(51, 153, 153);"&gt;The game will support online co-op and competitive play&lt;sup id="cite_ref-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warriors:_Legends_of_Troy#cite_note-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; for up to four people. The game will feature a much larger amount of blood and gore than previous &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dynasty_Warriors"&gt;Dynasty Warriors&lt;/a&gt;&lt;/i&gt;  games. The player will control characters from a third person  perspective and will be required to face large amounts of enemies. The  player will be able to use their shield as a weapon and will also use  throwing weapons such as javelins and boulders, and will be able to pick  up other soldiers and use them as weapons. Each character the player  controls will have their own personality and fighting style.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 153, 153);"&gt;There will be eight different heroes over the course of the two  separate storylines. Each side, both Greek and Trojan, will have four  major characters. The playable characters for the Greeks include &lt;a href="http://en.wikipedia.org/wiki/Achilles"&gt;Achilles&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Ajax_%28mythology%29" title="Ajax (mythology)"&gt;Ajax&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Odysseus"&gt;Odysseus&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Patroclus"&gt;Patroclus&lt;/a&gt;. For the Trojans &lt;a href="http://en.wikipedia.org/wiki/Aeneas"&gt;Aeneas&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Hector"&gt;Hector&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Paris_%28mythology%29" title="Paris (mythology)"&gt;Paris&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Penthesilea"&gt;Penthesilea&lt;/a&gt; will be playable. Many other unique characters have been shown, but their playability is unknown, such as &lt;a href="http://en.wikipedia.org/wiki/Agamemnon"&gt;Agamemnon&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Diomedes"&gt;Diomedes&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Helen"&gt;Helen&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Menelaus"&gt;Menelaus&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Neoptolemus"&gt;Neoptolemus&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Philoctetes"&gt;Philoctetes&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Priam"&gt;Priam&lt;/a&gt;.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;The game will be set during the ten year Trojan War and will feature  supernatural elements, such as appearances from the Greek gods. The game  will be based around literature such as the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Iliad"&gt;Iliad&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;.  Each level will begin with a traveling bard telling the story of the  war to an audience around a campfire and will include story-driven  cutscenes showing the events of the entire war.&lt;/span&gt;   &lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;The games developers went on research expeditions to archaeological sites &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Turkey"&gt;Turkey&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Greece"&gt;Greece&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;. Locations in the game will look like actual landscapes where &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Troy"&gt;Troy&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; was believed to be.&lt;/span&gt;&lt;sup style="font-weight: bold; color: rgb(51, 153, 153);" id="cite_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Warriors:_Legends_of_Troy#cite_note-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; Players can play as Greeks and Trojans and see the war from their different perspectives.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-1364453993989733003?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/c-WAPx-7PRfkHrnCKs2M5WWe87s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/c-WAPx-7PRfkHrnCKs2M5WWe87s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/OoCJoRvk7LU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/1364453993989733003/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/warriors-legends-of-troy-march-2011.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/1364453993989733003?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/1364453993989733003?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/OoCJoRvk7LU/warriors-legends-of-troy-march-2011.html" title="Warriors: Legends of Troy (March 2011)" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-a9948Q2lGHQ/TWXHiOetA0I/AAAAAAAAAzY/6BubliiyWRE/s72-c/Legends_of_Troy.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/warriors-legends-of-troy-march-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ICRX08fip7ImA9Wx9bFUw.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-2936824770666768367</id><published>2011-02-23T18:43:00.000-08:00</published><updated>2011-02-23T18:46:04.376-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-23T18:46:04.376-08:00</app:edited><title>Gods Eater Burst (PSP)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-7DVTOUzQgb0/TWXGZSf4jEI/AAAAAAAAAzQ/60FdPEb1et8/s1600/God_Eater_Cover.jpg"&gt;&lt;img style="cursor: pointer; width: 186px; height: 320px;" src="http://1.bp.blogspot.com/-7DVTOUzQgb0/TWXGZSf4jEI/AAAAAAAAAzQ/60FdPEb1et8/s320/God_Eater_Cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5577081851332824130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;i&gt;Gods Eater Burst&lt;/i&gt; is a &lt;a href="http://en.wikipedia.org/wiki/2010_in_video_gaming" title="2010 in video gaming"&gt;2010&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Action-adventure_game" title="Action-adventure game"&gt;action-adventure&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game"&gt;video game&lt;/a&gt; exclusively for the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_Portable"&gt;PlayStation Portable&lt;/a&gt; developed and published by &lt;a href="http://en.wikipedia.org/wiki/Namco_Bandai_Games"&gt;Namco Bandai Games&lt;/a&gt; in &lt;a href="http://en.wikipedia.org/wiki/Japan"&gt;Japan&lt;/a&gt; and published by &lt;a href="http://en.wikipedia.org/wiki/D3Publisher" class="mw-redirect" title="D3Publisher"&gt;D3Publisher&lt;/a&gt;, a subsidiary of Namco Bandai Games, in North America.&lt;sup id="cite_ref-monsterhunter_1-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-monsterhunter-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game was originally released in Japan as &lt;i&gt;God Eater&lt;/i&gt; on February 4, 2010 but was later improved and re-released as &lt;i&gt;God Eater Burst&lt;/i&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt; on October 28, 2010. &lt;i&gt;Gods Eater Burst&lt;/i&gt; will be released in North America on March 15, 2011. The opening and ending theme songs for the game are "&lt;a href="http://en.wikipedia.org/wiki/Diamond/Over_the_Clouds" title="Diamond/Over the Clouds"&gt;Over the Clouds&lt;/a&gt;" and "My Life", both of which are sung by &lt;a href="http://en.wikipedia.org/wiki/Alan_Dawa_Dolma" title="Alan Dawa Dolma"&gt;Alan&lt;/a&gt;.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;The game's gameplay has been said to be very similar gameplay of &lt;a href="http://en.wikipedia.org/wiki/Capcom"&gt;Capcom&lt;/a&gt;'s &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Monster_Hunter"&gt;Monster Hunter&lt;/a&gt;&lt;/i&gt; series of video games,&lt;sup id="cite_ref-monsterhunter_1-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-monsterhunter-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; however unlike the &lt;i&gt;Monster Hunter&lt;/i&gt;  series the game possesses a large storyline which can be experienced  fully with names and voice actors in single-player mode. Players play as  a young warrior who has decided to go up against powerful creatures  called "Aragami"; warriors who face these beasts are called "God  Eaters".&lt;sup id="cite_ref-monsterhunter_1-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-monsterhunter-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game boasts a mission-based single-player mode consisting of more  than 100 missions inclusive of co-operative play with up to three  teammates over local adhoc wireless multiplayer or AI-controlled  teammates. The North American version of the game will also support the &lt;a href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt;'s &lt;a href="http://en.wikipedia.org/wiki/Adhoc_Party_for_PlayStation_Portable" title="Adhoc Party for PlayStation Portable"&gt;adhoc Party&lt;/a&gt;.&lt;sup id="cite_ref-D3_0-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-D3-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game also features character creation allowing customization of  hair style, hair color, face, skin, clothing, voice as well as weapons  using special materials. Equipment is divided into three groups: Blade,  Gun, and Shield. Weapons can be switched between melee, ranged and  shield mid-mission.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;The story revolves around the 6 main members of a anti-monster  organization called Fenrir. The player will lead the veteran members  named Rindou, Soma, Sakuya, Kouta, and Elisa. While assignments will  come from Tsubaki, an instructor.&lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;The game was first announced on July 9, 2009 by &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Namco_Bandai_Games"&gt;Namco Bandai Games&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;.&lt;/span&gt;&lt;sup style="font-weight: bold; color: rgb(255, 255, 255);" id="cite_ref-monsterhunter_1-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-monsterhunter-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; Shortly after the game's Japanese release a North American release was announced by a subsidiary of Namco Bandai, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/D3_Publisher"&gt;D3 Publisher&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;, for a Q3 2010 release.&lt;/span&gt;&lt;sup style="font-weight: bold; color: rgb(255, 255, 255);" id="cite_ref-D3_0-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-D3-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; However, D3 has now decided to localize God Eater Burst instead at the  beginning of 2011. On January 12, 2011 it was revealed that the North  American title would be changed to &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Gods Eater Burst&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; making the word &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(255, 255, 255);"&gt;God&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; plural.&lt;/span&gt;&lt;sup style="font-weight: bold; color: rgb(255, 255, 255);" id="cite_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;&lt;sup id="cite_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/God_Eater#cite_note-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-2936824770666768367?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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They are the first installments in the fifth &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon#Generations" title="Pokémon"&gt;generation&lt;/a&gt; of the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_%28video_game_series%29" title="Pokémon (video game series)"&gt;Pokémon&lt;/a&gt;&lt;/i&gt; series of role-playing games.&lt;sup id="cite_ref-bw_5-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-bw-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt;  were first released in Japan on September 18, 2010, and will be  released in Europe, North America and Australia in March 2011. Prior to  the games' release, &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt; were the fastest DS games to reach one million consumer pre-orders in Japan.&lt;sup id="cite_ref-preorder_6-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-preorder-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; As of January 9, 2011, the games have become the fastest DS titles to sell five million copies.&lt;sup id="cite_ref-5mil_7-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-5mil-7"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;i&gt;Pokémon Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt; feature gameplay similar to  previous installments of the series, while introducing a number of  changes to the core gameplay. The player follows the journey of a  Pokémon trainer through the region of &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_regions#Unova" title="Pokémon regions"&gt;Unova&lt;/a&gt;,  as they train Pokémon used to compete against other trainers. The  ultimate goal is to become the Champion of the region, by defeating a  group of top trainers known as the &lt;a href="http://en.wikipedia.org/wiki/List_of_Pok%C3%A9mon_characters#Elite_Four" title="List of Pokémon characters"&gt;Elite Four&lt;/a&gt;. &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt; introduce 156 brand new Pokémon to the franchise, bringing the total number of Pokémon to 649.&lt;sup id="cite_ref-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9dex" class="mw-redirect" title="Pokédex"&gt;Pokédex&lt;/a&gt;,  an in-game index of all Pokémon species, can be completed by obtaining  all 649 Pokémon. Both titles are independent of each other, but feature  largely the same plot. While both &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt; can be played separately, trading Pokémon between both of the games is required in order to complete the Pokédex.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;i&gt;Pokémon Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt; are &lt;a href="http://en.wikipedia.org/wiki/Role-playing_video_game" title="Role-playing video game"&gt;role-playing video games&lt;/a&gt; with &lt;a href="http://en.wikipedia.org/wiki/Adventure_game" title="Adventure game"&gt;adventure&lt;/a&gt; elements, presented in a &lt;a href="http://en.wikipedia.org/wiki/Grammatical_person#Use_of_grammatical_person_in_creative_media" title="Grammatical person"&gt;third-person&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Overhead_perspective" class="mw-redirect" title="Overhead perspective"&gt;overhead perspective&lt;/a&gt;. There are three basic screens: an &lt;a href="http://en.wikipedia.org/wiki/Overworld"&gt;overworld&lt;/a&gt;,  in which the player navigates the main character; a battle screen; and  the menu, in which the player configures their party, items, or gameplay  settings. The player begins the game with a single Pokémon, and is able  to capture more using &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9_Ball" title="Poké Ball" class="mw-redirect"&gt;Poké Balls&lt;/a&gt;.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;When the player &lt;a href="http://en.wikipedia.org/wiki/Random_encounter" title="Random encounter"&gt;encounters a wild Pokémon&lt;/a&gt; or is challenged by a trainer to a battle, the screen switches to a &lt;a href="http://en.wikipedia.org/wiki/Turn-based" class="mw-redirect" title="Turn-based"&gt;turn-based&lt;/a&gt; battle screen where the Pokémon fight. During battle, the player may &lt;a href="http://en.wikipedia.org/wiki/Types_of_Pok%C3%A9mon_moves" title="Types of Pokémon moves" class="mw-redirect"&gt;fight&lt;/a&gt;,  use an item, switch the active Pokémon, or flee (however the player is  not permitted to flee a battle against another trainer). All Pokémon  have &lt;a href="http://en.wikipedia.org/wiki/Hit_points" class="mw-redirect" title="Hit points"&gt;hit points&lt;/a&gt;  (HP); when a Pokémon's HP is reduced to zero, it faints and cannot  battle until it is revived. If an opposing Pokémon faints, then all of  the player's Pokémon who participated in defeating it receive &lt;a href="http://en.wikipedia.org/wiki/Experience_points" class="mw-redirect" title="Experience points"&gt;experience points&lt;/a&gt;. After accumulating enough experience points, it may &lt;a href="http://en.wikipedia.org/wiki/Level_up" class="mw-redirect" title="Level up"&gt;level up&lt;/a&gt;. A Pokémon's level affects its battle statistics, and some Pokémon will evolve upon reaching a certain level threshold.&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style="color: rgb(51, 204, 255);"&gt;&lt;span class="mw-headline" id="New_features"&gt;New features&lt;/span&gt;&lt;/h3&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;The graphics were further improved from previous games, and includes  more cutscenes. When talking to people, the dialog box has been changed  to speech balloons, which appear over other characters' heads, allowing  more than one character to speak at once. In addition to this aesthetic  change, Japanese players will be given an option to switch to having &lt;a href="http://en.wikipedia.org/wiki/Kanji"&gt;kanji&lt;/a&gt; appear on screen, rather than just &lt;a href="http://en.wikipedia.org/wiki/Hiragana"&gt;hiragana&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Katakana"&gt;katakana&lt;/a&gt;.&lt;sup id="cite_ref-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-9"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; During battles, the sprites of the Pokémon are fully animated and the  camera changes position to highlight specific parts of the battle.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;In addition to the day and night cycle first introduced in the &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Gold_and_Silver" title="Pokémon Gold and Silver"&gt;&lt;i&gt;Gold&lt;/i&gt; and &lt;i&gt;Silver&lt;/i&gt;&lt;/a&gt; games, &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt;  have introduced a seasonal cycle, with the seasons cycling every four  months rather than being linked to the actual calendar. Outside areas  will appear different depending on the season, such as &lt;a href="http://en.wikipedia.org/wiki/Autumn_leaf_color" title="Autumn leaf color"&gt;changing of leaves in autumn&lt;/a&gt;  or snow on the ground in winter. Certain areas will only be accessible  during certain seasons, and different Pokémon can be found in the wild  in winter when others were encountered in the other seasons.&lt;sup id="cite_ref-10" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In addition to these features, the Pokémon &lt;a href="http://en.wikipedia.org/wiki/Deerling" class="mw-redirect" title="Deerling"&gt;Deerling&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Sawsbuck" class="mw-redirect" title="Sawsbuck"&gt;Sawsbuck&lt;/a&gt; have been designed to change their physical appearance along with the seasons of the game.&lt;sup id="cite_ref-11" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-11"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup id="cite_ref-12" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-12"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;There are two new battle mechanics in &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt;: Triple Battles&lt;sup id="cite_ref-13" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-13"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and Rotation Battles.&lt;sup id="cite_ref-14" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-14"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In Triple Battles, both teams must send out three Pokémon at once.  Which of the Pokémon can be targeted by any specific attack is dependent  on the position of the Pokémon in the line up; Pokémon on the left or  right sides can only target the Pokémon directly opposite of them and  the two Pokémon in the center position on both sides, while Pokémon in  the center can target all Pokémon in the field. Positions can be  changed, but this uses up the player's turn. In Rotation Battles, both  sides send out three Pokémon at once, again, but instead of a  three-on-three match as seen in Triple Battles, it is a one-on-one match  where the Pokémon in the front can be switched with either of the two  other Pokémon sent out without using up a turn. Depending on the game  version, one of these two new battle types will be found in greater  quantity than the other; &lt;i&gt;Black&lt;/i&gt; has more Rotation Battles than Triple Battles, and vice versa in &lt;i&gt;White&lt;/i&gt;.  Another related feature are the Combination Moves; the starter Pokémon  from any game can be taught one of the three moves that can be used in  combination with each other to produce more powerful attacks. Another  battle mechanic is found in the wild, where differently colored and  styled tall grass will enable Double Battles against wild Pokémon.&lt;sup id="cite_ref-15" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-15"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Unique to &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt; is the Pokémon Dream World,&lt;sup id="cite_ref-16" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-16"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; a game mechanic that is dependent on the official Pokémon Global Link  website where the player can befriend Pokémon not normally obtainable in  gameplay with unique &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Abilities" class="mw-redirect" title="Pokémon Abilities"&gt;Pokémon Abilities&lt;/a&gt;, which are later captured in an area known as the Entralink&lt;sup id="cite_ref-17" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; after syncing the game back with the Dream World, in a mechanic similar to the &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9walker" class="mw-redirect" title="Pokéwalker"&gt;Pokéwalker&lt;/a&gt; used in &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_HeartGold_and_SoulSilver" title="Pokémon HeartGold and SoulSilver"&gt;&lt;i&gt;HeartGold&lt;/i&gt; and &lt;i&gt;SoulSilver&lt;/i&gt;&lt;/a&gt;. The player can also maintain a house in the Dream World that other players can visit as well as grow &lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Berries" class="mw-redirect" title="Pokémon Berries"&gt;Pokémon Berries&lt;/a&gt;.&lt;/p&gt;  &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;The C-Gear&lt;span style="font-weight: normal;"&gt;&lt;/span&gt; is a new mechanic that replaces the Pokétch on the Nintendo DS's second  screen. It allows the player to control the various wireless  capabilities of &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt;. These include connecting  to other players through infrared communication (battling, trading,  friend codes, and the "Feeling Check" function), wireless communications  with friends in the Xtranciever&lt;sup id="cite_ref-18" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-18"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; video chat&lt;sup id="cite_ref-19" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-19"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; or access to the High Link to transfer content from the Pokémon Dream World, connecting to the &lt;a href="http://en.wikipedia.org/wiki/Nintendo_Wi-Fi_Connection"&gt;Nintendo Wi-Fi Connection&lt;/a&gt;  to sync with the Pokémon Global Link servers, and the new Pass By mode  which allows the game to communicate with other games through IR when  not being played.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;The Feeling Check&lt;span style="font-weight: normal;"&gt;&lt;/span&gt; function tests the compatibility between two players, awarding them  with one of two items depending on the level of compatibility.&lt;sup id="cite_ref-20" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-20"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; In addition to allowing players access to Pokémon acquired in the Dream  World, the High Link also enables players to interact with each other  and perform side games which award points that can be traded for  "powers" that improve normal gameplay, such as increasing experience,  capture rate or lowering prices of items in Poké Marts. The Pass By  feature is another side game in which the player answers various survey  questions, and depending on how many other games are interacted with,  the players receive an item. Another new feature is Random Match, where  the player can battle a random other player.&lt;sup id="cite_ref-21" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-21"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; When playing against other players online or in IR battles, a new mechanic called the Wonder Launcher&lt;sup id="cite_ref-22" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-22"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; allows for items to be used in battle to heal or improve the status of the players' Pokémon.&lt;sup id="cite_ref-23" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-23"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;To transfer Pokémon between the older games and the new games, two features have been placed in &lt;i&gt;Black&lt;/i&gt; and &lt;i&gt;White&lt;/i&gt;. For normal transfer, the Poké Transfer feature is available after completion of the main storyline. Unlike the  Pal Park feature that was in the Generation IV games, the Poké Transfer  is a mini-game in which after six Pokémon are transferred, the player  uses the touch screen to launch Poké Balls at the transferred Pokémon  which are moving about on the top screen to catch them within a time  limit.&lt;sup id="cite_ref-25" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-25"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Another feature called the Transfer Machine is used to transfer the Pokémon given away in promotions for the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon:_Zoroark:_Master_of_Illusions"&gt;Pokémon: Zoroark: Master of Illusions&lt;/a&gt;&lt;/i&gt;  film so the player can activate the special events to obtain the rare  Zorua and Zoroark Pokémon. Unlike the Poké Transfer, this function is  available before the main game is completed.&lt;/p&gt; &lt;p&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;In addition to the standard battling and Gym challenges, the player can compete in &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Gameplay_of_Pok%C3%A9mon#Pok%C3%A9mon_Musicals" title="Gameplay of Pokémon"&gt;Pokémon Musicals&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;,&lt;/span&gt;&lt;sup style="font-weight: bold; color: rgb(255, 255, 255);" id="cite_ref-26" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-26"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; a side-game similar to the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Contest" title="Pokémon Contest" class="mw-redirect"&gt;Pokémon Contests&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; of previous games; the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Battle_Subway" class="mw-redirect" title="Battle Subway"&gt;Battle Subway&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;,&lt;/span&gt;&lt;sup style="font-weight: bold; color: rgb(255, 255, 255);" id="cite_ref-27" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-27"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;similar to the&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Battle_Tower" title="Battle Tower" class="mw-redirect"&gt;Battle Towers&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Kanto_Battle_Frontier" title="Kanto Battle Frontier" class="mw-redirect"&gt;Battle Frontiers&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; of previous games; and on the &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Royal Unova&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;, a cruise ship that the player can ride daily and fight various trainers aboard to win otherwise rare items.&lt;/span&gt;&lt;sup id="cite_ref-28" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White#cite_note-28"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-5775354684050084250?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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The story follows space &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 0);" href="http://en.wikipedia.org/wiki/Pirate" class="mw-redirect" title="Pirate"&gt;pirate&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt; Grayson Hunt, voiced by &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 0);" href="http://en.wikipedia.org/wiki/Steve_Blum" class="mw-redirect" title="Steve Blum"&gt;Steve Blum&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt;, and his &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 0);" href="http://en.wikipedia.org/wiki/Cyborg"&gt;cyborg&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt;  partner Ishi Sato, who were both dishonorably discharged from Dead Echo  after they were betrayed by their commanding officer, General Sarrano.  10 years later, after a spontaneous and liquor-induced attempt to take  revenge on the General and his forces, Hunt's and Sato's ship  crash-landed on the planet Stygia, a formerly-hospitable planet now  overrun with meat-eating plants, feral &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 0);" href="http://en.wikipedia.org/wiki/Mutant"&gt;mutant&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt; tribes, criminals, and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 0);" href="http://en.wikipedia.org/wiki/Godzilla"&gt;Godzilla&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt;-sized  monsters. Hunt and Sato search for a way off the planet, all while  doing battle with the General's forces, who also crashed on Stygia after  Hunt's attack. Along the way, they're joined by Trishka Novak, a  foul-mouthed woman with a dark past who also knows her way around a gun.  One of the locations they travel to on Stygia is the city of Elysium,  formerly a &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 0);" href="http://en.wikipedia.org/wiki/Las_Vegas,_Nevada" title="Las Vegas, Nevada"&gt;Vegas&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt;-like adult paradise.&lt;/span&gt;  &lt;p style="font-weight: bold; color: rgb(255, 204, 0);"&gt;Players utilize a sizable arsenal consisting of over-the-top combat moves and large weapons. &lt;i&gt;Bulletstorm&lt;/i&gt;  also has a variety of "skillshots". The skillshot gameplay system  rewards the player for creating and inciting mayhem in the most creative  and destructive ways possible, from killing an enemy in midair to  pushing an enemy into a carnivorous plant to executing an enemy after  shooting him in the &lt;a href="http://en.wikipedia.org/wiki/Testicle" title="Testicle"&gt;testicles&lt;/a&gt;.  The more unusual the skillshot, the more points players acquire to  upgrade their character and unlock weapons, which allow the player to  perform even more creative moves and exaggerated skillshots. If these  creative moves are repeated, the player character can "max out", meaning  the character will gain more skillshots and one shot kills.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 204, 0);"&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/Ty1H29WMgkE?rel=0" width="485" frameborder="0" height="303"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 204, 0);"&gt;The weapons range from a pistol to an assault rifle to a cannon that  shoots two bombs connected by chain that wrap around an enemy or piece  of environment before detonating. Each weapon has an "alternate fire"  mode, which are limited but can be refilled by performing skillshots;  for example, the assault rifle's alternate fire is a single blast of  energy that instantly reduces the struck enemies into skeletons.A device  the player carries for most of the game is the "energy leash", a rope  of energy projected from a device on his left hand. The leash allows him  to pull enemies towards him, activate certain devices and traps, and  slam down a ball of energy that launches all nearby enemies into the  air. The player can also kick enemies and run and slide into them.  Usually, when an enemy is launched into the air by the player, their  descent is slowed down by the leash's energy.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 204, 0);"&gt;&lt;!-- google_ad_section_end --&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://torrentz.eu/d43c18bb602eacdcd112fcbe6fd28d4f95c95bfa"&gt;&lt;img style="cursor: pointer; width: 240px; height: 110px;" src="http://1.bp.blogspot.com/-oBMHMksBR4M/TWP5od8KBpI/AAAAAAAAAzA/lDFI-3rqO_Y/s320/torrent%2Bdownload%2B2.jpg" alt="" id="BLOGGER_PHOTO_ID_5576575237241833106" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;sup id="cite_ref-Announcement_3-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Bulletstorm#cite_note-Announcement-3"&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;sup id="cite_ref-18" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Bulletstorm#cite_note-18"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-7233554921819434034?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/KhsGDS13CQQzrXPB8iEqEe6cH2Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KhsGDS13CQQzrXPB8iEqEe6cH2Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/tb6IFesKYRI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/7233554921819434034/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/bulletstorm.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/7233554921819434034?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/7233554921819434034?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/tb6IFesKYRI/bulletstorm.html" title="Bulletstorm" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-t_szf3RjkpU/TWP5oDC5-KI/AAAAAAAAAy4/klyBcmMDGYc/s72-c/Bulletstorm.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/bulletstorm.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcCRn47fyp7ImA9Wx9bEkk.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-3715927741511656946</id><published>2011-02-20T15:01:00.000-08:00</published><updated>2011-02-20T15:04:27.007-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-20T15:04:27.007-08:00</app:edited><title>The Witcher 2 - Assassins of Kings (May 17, 2011)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-256v78CS73c/TWGdu5ZuIeI/AAAAAAAAAyw/QoxuqxuJUtc/s1600/Witcher_2_cover.jpg"&gt;&lt;img style="cursor: pointer; width: 229px; height: 320px;" src="http://1.bp.blogspot.com/-256v78CS73c/TWGdu5ZuIeI/AAAAAAAAAyw/QoxuqxuJUtc/s320/Witcher_2_cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5575911242669629922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p style="color: rgb(255, 255, 255);"&gt;&lt;i style="font-weight: bold;"&gt;The Witcher 2: Assassins of Kings&lt;/i&gt;&lt;span style="font-weight: bold;"&gt; is an upcoming &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://en.wikipedia.org/wiki/Role-playing_game"&gt;role-playing game&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; and a sequel to &lt;/span&gt;&lt;i style="font-weight: bold;"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_%28video_game%29" title="The Witcher (video game)"&gt;The Witcher&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold;"&gt;, developed by Polish studio &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://en.wikipedia.org/wiki/CD_Projekt_RED" class="mw-redirect" title="CD Projekt RED"&gt;CD Projekt RED&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;. Before &lt;/span&gt;&lt;i style="font-weight: bold;"&gt;Assassins of Kings&lt;/i&gt;&lt;span style="font-weight: bold;"&gt; was officially announced, a video showing the game was leaked on 16 September 2009.&lt;/span&gt;&lt;sup style="font-weight: bold;" id="cite_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings#cite_note-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="font-weight: bold;"&gt; On September 18, 2009, CD Projekt RED officially confirmed that the game is in development for PC.&lt;/span&gt;&lt;sup style="font-weight: bold;" id="cite_ref-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings#cite_note-6"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="font-weight: bold;"&gt; While the game is being published by CD Projekt itself in &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://en.wikipedia.org/wiki/Central_Europe"&gt;Central Europe&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; and Digital Distribution sites, distribution in North America will be handled by Atari. Publisher for &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://en.wikipedia.org/wiki/West_Europe" class="mw-redirect" title="West Europe"&gt;West Europe&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; will be NAMCO BANDAI.&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;News of a sequel to The Witcher came when a leaked video, tagged  'confidential' started streaming in the internet with the title,  Assassins of Kings. A few months later CD Projekt RED finally  acknowledged the production of the sequel, named &lt;i&gt;The Witcher 2: Assassins of Kings&lt;/i&gt;.&lt;/p&gt;  &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;For the sequel, CD Projekt had developed their own engine this time,&lt;sup id="cite_ref-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings#cite_note-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; unlike the first installment, which used a modified version of  Bioware's Aurora Engine. Until now, only select areas of the game have  been shown using the engine with the developers highlighting the various  improvements they have made. Along with the engine, the developers have  changed the combat system. Although these changes have not yet been  publicly displayed, various gaming sites like IGN&lt;sup id="cite_ref-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings#cite_note-9"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; have reported that the combat is no longer like it was in the first  game, which used a timed mouse-based system. It's also been said that  the game will use Havok physics engine.&lt;sup id="cite_ref-10" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings#cite_note-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;On March 25, 2010, the first gameplay video was shown to audiences.  This gameplay footage showed the various methods that a player could use  to complete the level. The demo at GamesCom 2010 also showed many  different levels and characters for the first time. It has been rumored  that the game has 16 different endings.&lt;sup id="cite_ref-11" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_2:_Assassins_of_Kings#cite_note-11"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game still retains its signature delayed-consequence system, which  was well-received by the gaming community and critics alike. The game  features a branching dialogue system with full voice acting which was  cast, directed and recorded in London.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-3715927741511656946?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/eYtaf5fWbkAz5lpWmyqJu4UEveg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eYtaf5fWbkAz5lpWmyqJu4UEveg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/0SE9eLgVSwg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/3715927741511656946/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/witcher-2-assassins-of-kings-may-17.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/3715927741511656946?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/3715927741511656946?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/0SE9eLgVSwg/witcher-2-assassins-of-kings-may-17.html" title="The Witcher 2 - Assassins of Kings (May 17, 2011)" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-256v78CS73c/TWGdu5ZuIeI/AAAAAAAAAyw/QoxuqxuJUtc/s72-c/Witcher_2_cover.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/witcher-2-assassins-of-kings-may-17.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEFQnY-eSp7ImA9Wx9bEkk.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-8301427738108286599</id><published>2011-02-20T14:45:00.000-08:00</published><updated>2011-02-20T14:56:53.851-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-20T14:56:53.851-08:00</app:edited><title>Cave Quest</title><content type="html">&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;Match 3 Game&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-HNtUo95OAJ8/TWGaiXeI2eI/AAAAAAAAAyY/Jlua9Tx8yWw/s1600/cave%2Bquest%2Bsadsadasd.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-HNtUo95OAJ8/TWGaiXeI2eI/AAAAAAAAAyY/Jlua9Tx8yWw/s320/cave%2Bquest%2Bsadsadasd.jpg" alt="" id="BLOGGER_PHOTO_ID_5575907728868039138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;The evil spirits that haunt the narrow trails of a mountain have been  trapping travelers, and have captured your family! Trapped in a  labyrinth of caves, it’s up to you to go spelunking and save the people  from certain doom! Unravel the mystery of the Ghost King and save your  family in &lt;/span&gt;&lt;strong style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Cave Quest&lt;/strong&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;, a fast-paced and exciting Match 3 game!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;System Requirements:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;&lt;br /&gt;OS:&lt;/span&gt; Windows XP/Vista&lt;/span&gt; &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;&lt;br /&gt;CPU:&lt;/span&gt; 1.0 GHz&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;RAM:&lt;/span&gt; 512 MB&lt;/span&gt; &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;&lt;br /&gt;DirectX:&lt;/span&gt; 8.0&lt;/span&gt; &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;&lt;br /&gt;Hard Drive:&lt;/span&gt; 95 MB&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://hotfile.com/dl/106377853/8fc2a10/Cave_Quest.exe.html"&gt;&lt;img style="cursor: pointer; width: 220px; height: 55px;" src="http://2.bp.blogspot.com/-ZXZU8WqnU84/TWGaiawpGYI/AAAAAAAAAyg/hHCOJunYuNU/s320/DL.jpg" alt="" id="BLOGGER_PHOTO_ID_5575907729750956418" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-8301427738108286599?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/f2VYt9Kv8gZzA3MMXagzLA6wrEk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f2VYt9Kv8gZzA3MMXagzLA6wrEk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/Ji_V9huPtoA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/8301427738108286599/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/cave-quest.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/8301427738108286599?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/8301427738108286599?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/Ji_V9huPtoA/cave-quest.html" title="Cave Quest" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-HNtUo95OAJ8/TWGaiXeI2eI/AAAAAAAAAyY/Jlua9Tx8yWw/s72-c/cave%2Bquest%2Bsadsadasd.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/cave-quest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcBQHo7fCp7ImA9Wx9bEUk.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-2013826759926838977</id><published>2011-02-19T11:31:00.000-08:00</published><updated>2011-02-19T11:34:11.404-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-19T11:34:11.404-08:00</app:edited><title>Fight Night Champion (March 1-4, 2011)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-YMMoijZnREw/TWAa-fWCHdI/AAAAAAAAAyQ/lTHCmVeUS1c/s1600/Fight_Night_Champion.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 267px;" src="http://2.bp.blogspot.com/-YMMoijZnREw/TWAa-fWCHdI/AAAAAAAAAyQ/lTHCmVeUS1c/s320/Fight_Night_Champion.jpg" alt="" id="BLOGGER_PHOTO_ID_5575485999552798162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Fight Night Champion&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; is a &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Boxing"&gt;boxing&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; video game in development by &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/EA_Sports"&gt;EA Sports&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;.&lt;/span&gt;&lt;sup style="font-weight: bold; color: rgb(255, 255, 255);" id="cite_ref-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Fight_Night_Champion#cite_note-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; It is a member of the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Fight_Night_%28EA_video_game_series%29" title="Fight Night (EA video game series)"&gt;&lt;i&gt;Fight Night&lt;/i&gt; series&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;, set to be released on March 1, 2011 for the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Xbox_360"&gt;Xbox 360&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;.  The game is stated to take a drastic turn from previous installments,  depicting a "grittier" and "darker" setting with animations and player  damage that "truly conveys the brutality of the sport of boxing." It is  the first ever EA Sports game to receive an M rating from the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/ESRB" class="mw-redirect" title="ESRB"&gt;ESRB&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; in North America. An &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/IOS_%28Apple%29" title="IOS (Apple)"&gt;iOS&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; version of the game is set to be released alongside the console versions.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;The single-player mode is intended to recreate the dramatic and emotional aspects of the sport.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(255, 255, 255);"&gt;A new mode called "Champion Mode" will be featured in the game. It  revolves around a storyline which follows a boxer named Andre Bishop.  Most other modes, such as Legacy Mode (the career mode of the series)  are expected to return.&lt;/p&gt; &lt;p&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;EA is promising a refined physics-based animation system and a new "Full Spectrum Punch Control" scheme. There will also be a demo launching on both &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/Xbox_Live"&gt;Xbox Live&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt; and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 255, 255);" href="http://en.wikipedia.org/wiki/PSN" class="mw-redirect" title="PSN"&gt;PSN&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;  on the 1st of February. The demo will be the first demo of the  franchise to be online compatible. Although this online compatibility  will only last 2 weeks from the launch date. After those 2 weeks, it  will only be playable offline.&lt;/span&gt;&lt;sup id="cite_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Fight_Night_Champion#cite_note-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-2013826759926838977?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/f77yyeLk6dreOx13d4-YsbT5ViM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f77yyeLk6dreOx13d4-YsbT5ViM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/GEHclQgy31I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/8505976578446542906/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/click-on-banner-to-display-homepage_19.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/8505976578446542906?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/8505976578446542906?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/GEHclQgy31I/click-on-banner-to-display-homepage_19.html" title="" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/click-on-banner-to-display-homepage_19.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEESXs5eip7ImA9Wx9UGUU.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-5511331131542515543</id><published>2011-02-17T13:51:00.000-08:00</published><updated>2011-02-17T14:10:08.522-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-17T14:10:08.522-08:00</app:edited><title>Maestro – Music of Death Collector’s Edition (HoG)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/--gQVHj0sRxQ/TV2cgWE1o2I/AAAAAAAAAyI/2V2g1qYrAPE/s1600/maestro3.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/--gQVHj0sRxQ/TV2cgWE1o2I/AAAAAAAAAyI/2V2g1qYrAPE/s320/maestro3.jpg" alt="" id="BLOGGER_PHOTO_ID_5574783993250161506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;A mysterious illness has broken out and is causing an entire village to  age rapidly and die! Meanwhile, ominous music can be heard wafting  through the air… Journey to the quarantined village and find the cause  of the deadly disease in Maestro: Music of Death. While you search for  the source, find a little girl, who is trapped in the town! Master this  Hidden Object Puzzle Adventure game and save the entire village!&lt;br /&gt;&lt;br /&gt;System Requirements:&lt;br /&gt;&lt;br /&gt;OS: Windows XP / Vista / 7&lt;/span&gt; &lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;br /&gt;CPU: 1.4 GHz&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; RAM: 1024 MB&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; DirectX: 9.0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; Hard Drive: 713 MB&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://torrentz.eu/8632dcef507fd9f9249879c17881fe9a6684ab63"&gt;&lt;img style="cursor: pointer; width: 240px; height: 110px;" src="http://3.bp.blogspot.com/-iSQ2BBqBWOY/TV2cgJ1fqGI/AAAAAAAAAyA/DGRxIrDU_E4/s320/torrent%2Bdownload%2B2.jpg" alt="" id="BLOGGER_PHOTO_ID_5574783989964580962" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-5511331131542515543?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/3dq-5527RmZJuEZiaZHoqSiM1lQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3dq-5527RmZJuEZiaZHoqSiM1lQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/IzLr2mHGhIM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/5511331131542515543/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/maestro-music-of-death-collectors.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/5511331131542515543?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/5511331131542515543?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/IzLr2mHGhIM/maestro-music-of-death-collectors.html" title="Maestro – Music of Death Collector’s Edition (HoG)" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/--gQVHj0sRxQ/TV2cgWE1o2I/AAAAAAAAAyI/2V2g1qYrAPE/s72-c/maestro3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/maestro-music-of-death-collectors.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IASXw_eSp7ImA9Wx9UGEk.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-5466055065882434307</id><published>2011-02-15T23:28:00.000-08:00</published><updated>2011-02-15T23:32:28.241-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-15T23:32:28.241-08:00</app:edited><title>Darkspore (March 29, 2011)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ClSSLXsrt9w/TVt9ALzbvZI/AAAAAAAAAx4/248unkPZAHE/s1600/Darkspore_logo.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 57px;" src="http://1.bp.blogspot.com/-ClSSLXsrt9w/TVt9ALzbvZI/AAAAAAAAAx4/248unkPZAHE/s320/Darkspore_logo.png" alt="" id="BLOGGER_PHOTO_ID_5574186405923110290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;Darkspore&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; is an upcoming &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; based partially on the 2008 video game &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Spore_%282008_video_game%29" title="Spore (2008 video game)"&gt;Spore&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;. It is described as "a fast-paced, sci-fi Action-&lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(51, 153, 153);" href="http://en.wikipedia.org/wiki/Role-playing_game" title="Role-playing game"&gt;RPG&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; in which you battle across alien worlds to save the galaxy from the mutated forces of Darkspore."&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; The game is set to be released on March 29, 2011, for Windows.&lt;/span&gt;  &lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="485" height="303" src="http://www.youtube.com/embed/iwzu-coShIc?rel=0" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="485" height="303" src="http://www.youtube.com/embed/_XakGWMOFTA?rel=0" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The Crogenitors were a race of unrivaled scientists and had build a  large galactic empire. They had mastered mutation and used their  knowledge to create an army of genetic heroes, that became know as  "Living Weapons". But the discovery by Crogenitor Zelem of the E-DNA, an  experimental amino acid that bonds to DNA, changed everything : it can  be used to weaponize life itself, and it can achieve millennia of  evolution in hours. However the E-DNA grown was unstable and all of the  subjects who come in contact with it were taken over by it, completely  becoming a genetic nightmare and connecting with a hive mind know as "  The Darkspore ". The E-DNA rapidly turned into a virus that began to  spread in laboratories, all over the galaxy, killing everything in  sight. The end result was war. All genetic heroes were slaughtered and  almost all Crogenitors were killed and the Crogenitor empire dissipated  star by star. Six surviving Crogenitors were put in cryogenic pods and  five of them were given the task to reach the planets each genetic types  come from and to construct new Living Weapons still untouched by the  Darkspore. The last was put in sleep for an indefinite period until the  HELIX network had stabilized the E-DNA. After 1000 years the HELIX  succeeded, and awoke the 6th Crogenitor, who began to gather the new  Living Weapons and strengthen them with the stabilized E-DNA. Starting  with only a few brave heroes, the Crogenitor Insurgency, as it became  known, grew to the size of a small army. The Insurgency raided all  Darkspore strongholds, discovering more comrades along the way. They  grew ever closer to their ultimate goal of purging the Darkspore from  the galaxy...&lt;/span&gt;&lt;sup id="cite_ref-4" class="reference"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Darkspore#cite_note-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-5466055065882434307?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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And then... it hits me !! (the idea)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="font-weight: bold; color: rgb(51, 255, 255);"&gt;&lt;i&gt;Age of Empires II: The Age of Kings&lt;/i&gt; (often shortened to &lt;i&gt;AGE2&lt;/i&gt;, &lt;i&gt;The Age of Kings&lt;/i&gt;, &lt;i&gt;AoE II&lt;/i&gt; or &lt;i&gt;AoK&lt;/i&gt;) is a &lt;a href="http://en.wikipedia.org/wiki/Real-time_strategy" title="Real-time strategy"&gt;real-time strategy&lt;/a&gt; (RTS) &lt;a href="http://en.wikipedia.org/wiki/Video_game" title="Video game"&gt;video game&lt;/a&gt; developed by &lt;a href="http://en.wikipedia.org/wiki/Ensemble_Studios" title="Ensemble Studios"&gt;Ensemble Studios&lt;/a&gt; and published by &lt;a href="http://en.wikipedia.org/wiki/Microsoft" title="Microsoft"&gt;Microsoft&lt;/a&gt;. Released in 1999 for the &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Mac_OS" title="Mac OS"&gt;Macintosh operating systems&lt;/a&gt;, it was the second game in the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires" title="Age of Empires"&gt;Age of Empires&lt;/a&gt;&lt;/i&gt; series. An expansion, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Conquerors" title="Age of Empires II: The Conquerors"&gt;The Conquerors&lt;/a&gt;&lt;/i&gt;, was released in 2000. A &lt;a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2"&gt;PlayStation 2&lt;/a&gt; version was released by &lt;a href="http://en.wikipedia.org/wiki/Konami" title="Konami"&gt;Konami&lt;/a&gt; in 2001, and a &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Nintendo DS"&gt;Nintendo DS&lt;/a&gt; spinoff, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires:_The_Age_of_Kings" title="Age of Empires: The Age of Kings"&gt;Age of Empires: The Age of Kings&lt;/a&gt;&lt;/i&gt; was developed by &lt;a href="http://en.wikipedia.org/wiki/Backbone_Entertainment" title="Backbone Entertainment"&gt;Backbone Entertainment&lt;/a&gt; in 2006. The &lt;a href="http://en.wikipedia.org/wiki/Dreamcast" title="Dreamcast"&gt;Dreamcast&lt;/a&gt; port, by Konami, was canceled.&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 255, 255);"&gt;&lt;i&gt;The Age of Kings&lt;/i&gt; is set in the &lt;a href="http://en.wikipedia.org/wiki/Middle_Ages" title="Middle Ages"&gt;Middle Ages&lt;/a&gt;  and contains thirteen playable civilizations. They are the Britons,  Byzantines, Celts, Goths, Teutons, Franks, Mongols, Chinese, Japanese,  Persians, Saracens, Turks and the Vikings. Players aim to gather  resources, which they use to build towns, create armies, and ultimately  defeat their enemies. There are five historically-based campaigns, which  constrict the player to specialized and story-backed conditions. There  are three additional &lt;a href="http://en.wikipedia.org/wiki/Single_player" title="Single player" class="mw-redirect"&gt;single player&lt;/a&gt; game modes, and &lt;a href="http://en.wikipedia.org/wiki/Multiplayer_video_game" title="Multiplayer video game"&gt;multiplayer&lt;/a&gt; is supported. Despite using the same &lt;a href="http://en.wikipedia.org/wiki/Game_engine" title="Game engine"&gt;game engine&lt;/a&gt; and similar &lt;a href="http://en.wikipedia.org/wiki/Source_code" title="Source code"&gt;code&lt;/a&gt; to its predecessor, development of &lt;i&gt;The Age of Kings&lt;/i&gt; took a year longer than expected, forcing Ensemble Studios to release &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires:_The_Rise_of_Rome" title="Age of Empires: The Rise of Rome"&gt;Age of Empires: The Rise of Rome&lt;/a&gt;&lt;/i&gt; in 1998 instead. The design team focused on resolving significant issues in &lt;i&gt;Age of Empires&lt;/i&gt;, but noted on release that some problems remained.&lt;/p&gt; &lt;p style="font-weight: bold;"&gt;&lt;span style="color: rgb(51, 255, 255);"&gt;Reception of &lt;/span&gt;&lt;i style="color: rgb(51, 255, 255);"&gt;The Age of Kings&lt;/i&gt;&lt;span style="color: rgb(51, 255, 255);"&gt; was overwhelmingly positive, and the game scored highly on &lt;/span&gt;&lt;a style="color: rgb(51, 255, 255);" href="http://en.wikipedia.org/wiki/Review_aggregator" title="Review aggregator"&gt;review aggregators&lt;/a&gt;&lt;span style="color: rgb(51, 255, 255);"&gt;.  The significant number of new features was praised, as were the  gameplay improvements. Some reviewers were critical of the presentation  of units—they were seen as bland and uninteresting—while others  considered &lt;/span&gt;&lt;i style="color: rgb(51, 255, 255);"&gt;The Age of Kings&lt;/i&gt;&lt;span style="color: rgb(51, 255, 255);"&gt; to be overly similar to its predecessor, &lt;/span&gt;&lt;i style="color: rgb(51, 255, 255);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_%28video_game%29" title="Age of Empires (video game)"&gt;Age of Empires&lt;/a&gt;&lt;/i&gt;&lt;span style="color: rgb(51, 255, 255);"&gt;. Three months after its release, two million copies of &lt;/span&gt;&lt;i style="color: rgb(51, 255, 255);"&gt;The Age of Kings&lt;/i&gt;  &lt;span style="color: rgb(51, 255, 255);"&gt;had been shipped, and it topped sales charts in seven countries. The  game won multiple awards and has had a significant impact on future  games in its genre.&lt;/span&gt;&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;a href="http://3.bp.blogspot.com/-2HOn2-BL8Ss/TVlIlbyO-eI/AAAAAAAAAxg/8BREPTxPz0E/s1600/age-of-empires-2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-2HOn2-BL8Ss/TVlIlbyO-eI/AAAAAAAAAxg/8BREPTxPz0E/s320/age-of-empires-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5573565821798513122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 255);"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 255, 255);"&gt;&lt;i&gt;The Age of Kings&lt;/i&gt; focuses on building towns, gathering  resources, creating armies, and destroying enemy units and buildings.  Players conquer rival towns and empires as they advance one of 13  civilizations through four "Ages": the &lt;a href="http://en.wikipedia.org/wiki/Dark_Age" title="Dark Age" class="mw-redirect"&gt;Dark Age&lt;/a&gt;, the &lt;a href="http://en.wikipedia.org/wiki/Feudalism" title="Feudalism"&gt;Feudal Age&lt;/a&gt;, the Castle Age (The Middle Ages), and the Imperial Age, reminiscent of the &lt;a href="http://en.wikipedia.org/wiki/Renaissance" title="Renaissance"&gt;Renaissance&lt;/a&gt;—a 1000 year timeframe.&lt;sup id="cite_ref-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Progressing to a new Age unlocks new units, structures, and  technologies, but players must pay a sum of resources to advance to the  next age (typically food and gold) once selected technologies are  researched from their current age, and certain buildings are  constructed.&lt;sup id="cite_ref-manual31_1-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual31-1"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 255, 255);"&gt;Civilian units, called "villagers", are used to gather resources;  they are either male or female - gender does not affect their abilities.  Resources can be used to train units, construct buildings, and research  technologies, among other things; for example, players can research  better armour for infantry units. The game offers four types of  resources: food, wood, gold, and stone. Food is obtained by hunting  animals, gathering berries, harvesting livestock, farming, and fishing.  Wood is gathered by chopping down trees. Gold is obtained from either  gold mines, trade or using relics in a monastery, and stone is collected  from stone mines. Villagers require checkpoints, typically depository  buildings (town center, mining camp, mill, and lumber yard), where they  can store gathered resources. Each civilization can purchase upgrades that increase the rate of  gathering these resources. Players can construct a market for trade;  players can either trade wood, stone, and food for gold, and use gold to  buy other resources. Market prices fluctuate with every transaction. Furthermore, docks can also generate gold by using trading cogs which  are used to visit ally ports; once they return to the player's port,  gold is added to the stockpile. The amount of gold a trading cog earns  on each trip is related to the distance it had to travel to an ally  port. More gold is earned on longer trips. It is possible to trade with  enemies' ports, but the player's trading vessels may be attacked or  destroyed by enemy units in the process. Players do not need to keep  trading manually, as once they select the port or market the trading  units infinitely continue to trade.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 255, 255);"&gt;&lt;a href="http://1.bp.blogspot.com/-RgFY5qbK16E/TVlIkkr7l5I/AAAAAAAAAxI/C3zlCkTYCwQ/s1600/1178-age-of-empires-2-the-age-of-kings-35_640.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-RgFY5qbK16E/TVlIkkr7l5I/AAAAAAAAAxI/C3zlCkTYCwQ/s320/1178-age-of-empires-2-the-age-of-kings-35_640.jpg" alt="" id="BLOGGER_PHOTO_ID_5573565807008126866" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 255, 255);"&gt;There are five campaigns in &lt;i&gt;The Age of Kings&lt;/i&gt;, containing historically-based scenarios such as &lt;a href="http://en.wikipedia.org/wiki/Genghis_Khan" title="Genghis Khan"&gt;Genghis Khan&lt;/a&gt;'s invasion of &lt;a href="http://en.wikipedia.org/wiki/Eurasia" title="Eurasia"&gt;Eurasia&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Frederick_I,_Holy_Roman_Emperor" title="Frederick I, Holy Roman Emperor"&gt;Barbarossa&lt;/a&gt;'s &lt;a href="http://en.wikipedia.org/wiki/Crusade" title="Crusade" class="mw-redirect"&gt;Crusade&lt;/a&gt;, or &lt;a href="http://en.wikipedia.org/wiki/Saladin" title="Saladin"&gt;Saladin&lt;/a&gt;'s defence of the &lt;a href="http://en.wikipedia.org/wiki/Holy_Land" title="Holy Land"&gt;Holy Land&lt;/a&gt;. In the &lt;a href="http://en.wikipedia.org/wiki/Joan_of_Arc" title="Joan of Arc"&gt;Joan of Arc&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/William_Wallace" title="William Wallace"&gt;William Wallace&lt;/a&gt;  campaigns, the player can control a unit based on its namesake; in  others, players take orders from guiding spirits representative of the  army's commander.&lt;sup id="cite_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-4"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 255, 255);"&gt;Additional game modes are available to the player in &lt;i&gt;The Age of Kings&lt;/i&gt;.&lt;sup id="cite_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-5"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; One mode, &lt;a href="http://en.wikipedia.org/wiki/Random_map" title="Random map"&gt;random map&lt;/a&gt;,  generates a plain map, with players starting in the Dark Age with a  Town Center, three villagers, and a scout unit. The game can be won  through military conquest, by constructing a special building known as a  Wonder and keeping it standing for a certain amount of time, or by  obtaining control of all relics on the map for a set amount of time. &lt;a href="http://en.wikipedia.org/wiki/Deathmatch_%28gaming%29" title="Deathmatch (gaming)"&gt;Deathmatch&lt;/a&gt; mode allows players to begin with large amounts of resources, creating a focus on military dominance, while in the &lt;a href="http://en.wikipedia.org/wiki/Regicide" title="Regicide"&gt;regicide&lt;/a&gt; mode each player is given a king unit, winning by killing all of the other monarchs.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 255, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style="color: rgb(255, 102, 0);"&gt;&lt;span class="mw-headline" id="Civilizations"&gt;Civilizations&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;Players choose to play as one of 13 civilizations split into four architectural styles, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Western_Europe" title="Western Europe"&gt;West European&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Central_Europe" title="Central Europe"&gt;Central European&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Middle_East" title="Middle East"&gt;Middle Eastern&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/East_Asian" title="East Asian" class="mw-redirect"&gt;East Asian&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, that determine building appearance in-game&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;. The 13 civilizations are: &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Britons_%28historical%29" title="Britons (historical)"&gt;Britons&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Byzantine_Empire" title="Byzantine Empire"&gt;Byzantines&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Celtic_nations" title="Celtic nations"&gt;Celts&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/History_of_China" title="History of China"&gt;Chinese&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Franks" title="Franks"&gt;Franks&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Goths" title="Goths"&gt;Goths&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/History_of_Japan" title="History of Japan"&gt;Japanese&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Mongols" title="Mongols"&gt;Mongols&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Sassanid_Empire" title="Sassanid Empire"&gt;Persians&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Saracens" title="Saracens" class="mw-redirect"&gt;Saracens&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Teutons" title="Teutons"&gt;Teutons&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Seljuks" title="Seljuks" class="mw-redirect"&gt;Turks&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;, or &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Vikings" title="Vikings" class="mw-redirect"&gt;Vikings&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;.&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt; The civilizations have varying strengths and weaknesses with regards to  economics, technology, and battle, and each has access to a different,  very powerful "Unique Unit".&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt; Additionally, each civilization provides an individual team bonus in team games.&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt; To add variety, each civilization has a set of &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(255, 204, 51);" href="http://en.wikipedia.org/wiki/Soundbite" title="Soundbite" class="mw-redirect"&gt;soundbites&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 51);"&gt;  in its native language (except the Goths, who speak German) that are  uttered by units when selected or instructed to perform a task.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://3.bp.blogspot.com/-uAOiD6p8Wjo/TVlIkpO5EeI/AAAAAAAAAxA/7MyHbF8P2Dg/s1600/34sp1rk.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-uAOiD6p8Wjo/TVlIkpO5EeI/AAAAAAAAAxA/7MyHbF8P2Dg/s320/34sp1rk.jpg" alt="" id="BLOGGER_PHOTO_ID_5573565808228504034" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style="color: rgb(255, 102, 0);"&gt;&lt;span class="mw-headline" id="Units"&gt;Units&lt;/span&gt;&lt;/h3&gt;  &lt;p style="font-weight: bold; color: rgb(204, 51, 204);"&gt;Every player has a limit to the number of units they can create—a  population limit—but may not immediately use the entire potential  population. The population capacity, which can be capped at anywhere between 25 - 200, is based on the number of houses, Castles, or Town Centers—the main building in a player's town—which have been built. &lt;i&gt;The Age of Kings&lt;/i&gt;  introduced two significant new features for unit management: the idle  villager button, which helps players identify villagers that have not  been assigned a task, and the town bell, which sends all a player's  villagers into their Town Center, Castle, or tower for safety; units garrisoned within these three buildings, especially archers,  increase the building's fire-power (towers fire more arrows with units  garrisoned inside) including the town center, which can not fire  anything at all without someone garrisoned there.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(204, 51, 204);"&gt;&lt;a href="http://2.bp.blogspot.com/-7aqbZUGSjEU/TVlIlEpG5eI/AAAAAAAAAxY/P4jmUfYw_wg/s1600/age2x_screen003.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-7aqbZUGSjEU/TVlIlEpG5eI/AAAAAAAAAxY/P4jmUfYw_wg/s320/age2x_screen003.jpg" alt="" id="BLOGGER_PHOTO_ID_5573565815586219490" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(204, 51, 204);"&gt;&lt;i&gt;The Age of Kings&lt;/i&gt; also includes five types of military units: infantry, archers, cavalry, &lt;a href="http://en.wikipedia.org/wiki/Siege" title="Siege"&gt;siege&lt;/a&gt; weaponry, and &lt;a href="http://en.wikipedia.org/wiki/Navy" title="Navy"&gt;naval&lt;/a&gt;  units. Certain types of infantry, archers, and cavalry are "counter  units" with special defenses against other types of unit. The three  human classes of military generally follow a &lt;a href="http://en.wikipedia.org/wiki/Rock-paper-scissors" title="Rock-paper-scissors"&gt;rock-paper-scissors&lt;/a&gt;  model. For example, infantry are generally powerful against buildings  but weak against cavalry, thus the infantry counter units—&lt;a href="http://en.wikipedia.org/wiki/Spear" title="Spear"&gt;spearmen&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Pikemen" title="Pikemen" class="mw-redirect"&gt;pikemen&lt;/a&gt;—have attack bonuses against cavalry.&lt;sup id="cite_ref-15" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-15"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Each Civilization in &lt;i&gt;The Age of Kings&lt;/i&gt; has a special unit that is exclusive to that Civilization. For instance, the &lt;a href="http://en.wikipedia.org/wiki/Britons" title="Britons" class="mw-redirect"&gt;Britons&lt;/a&gt;  have access to Long-bowmen, an archery unit with increased range. These  Civilization-specific units are generally more powerful, but still  follow the basic &lt;a href="http://en.wikipedia.org/wiki/Rock-paper-scissors" title="Rock-paper-scissors"&gt;rock-paper-scissors&lt;/a&gt; model. The &lt;a href="http://en.wikipedia.org/wiki/Monk" title="Monk"&gt;monk&lt;/a&gt;  is a special kind of military unit that has the ability to convert  enemy units to the player's civilization, and to heal allied units.  Monks are also used to collect relics; relics accumulate gold once held  in the player's monastery — the more relics he has captured, the faster  the gold is accumulated. Collecting all five relics on the map is one  method by which a player can win a random map game, depending on the  victory setting.&lt;sup id="cite_ref-16" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-16"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Once a player has all five in their monasteries(does not all have to be  in the same monastery, as long as they are owned by the same player or  team), a timer is shown to all players. If an opposing player does not  destroy a monastery holding a relic after the set time, then that player  wins.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(204, 51, 204);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style="color: rgb(255, 102, 0);"&gt;&lt;span class="mw-headline" id="Buildings"&gt;Buildings&lt;/span&gt;&lt;/h3&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 255);"&gt;The buildings in &lt;i&gt;The Age of Kings&lt;/i&gt; are split into the economic&lt;sup id="cite_ref-manual48_17-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual48-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and military buildings categories.&lt;sup id="cite_ref-manual54_18-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual54-18"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Buildings can research technologies and upgrades that increase  economic, military or unit-based efficiency, as well as provide  resources for the player.&lt;sup id="cite_ref-manual48_17-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual48-17"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 255);"&gt;The most important economic building is the Town Center, where  villagers are created, all types of resources can be stored, some  technologies are researched, and the player can advance to the next Age.  The Town Center can fire arrows at enemy units within range if  villagers or archers are garrisoned while under attack.&lt;sup id="cite_ref-guide1_19-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-guide1-19"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Other economical buildings available include storage buildings for  resources, farms, docks (the dock may also produce several military  ships), and houses to support a higher population.&lt;sup id="cite_ref-manual4853_20-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual4853-20"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 255);"&gt;Military buildings include unit-producing buildings such as &lt;a href="http://en.wikipedia.org/wiki/Barracks" title="Barracks"&gt;barracks&lt;/a&gt;, archery ranges, stables, and castles, as well as defensive buildings such as walls and towers.&lt;sup id="cite_ref-manual5458_21-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual5458-21"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Military buildings can perform research to improve the abilities of  military units, increasing their strength, defensive capabilities, or  other attributes.&lt;sup id="cite_ref-manual54_18-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual54-18"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The castle is a military building which can train a wide variety of  units, including the civilization's 'Unique Unit', and fires arrows at  enemy units within range, with garrisoned units (notably archery units)  firing extra arrows.&lt;sup id="cite_ref-manual55_22-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual55-22"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; It can only be built after a player has reached the Castle Age,  although in some game options, players can begin with an already-built  castle as early as the Dark Age.&lt;sup id="cite_ref-manual13_23-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-manual13-23"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p style="font-weight: bold; color: rgb(51, 102, 255);"&gt;There are two main defensive buildings, the wall and the tower. The  two types of walls, stone walls and the weaker palisades, are used to  prevent access to an enclosed area whilst providing a solid line of  defense. Gates can be installed in stone walls to allow allied units to  access a defended area. Towers are equipped with the ability to fire arrows at unfriendly  units, and can be used in conjunction with the wall in defense  mechanisms.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 255);"&gt;&lt;a href="http://4.bp.blogspot.com/-GgRGtqqdT2U/TVlI3yGlMmI/AAAAAAAAAxo/HWupCBawCaI/s1600/age-of-empires-2_1.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-GgRGtqqdT2U/TVlI3yGlMmI/AAAAAAAAAxo/HWupCBawCaI/s320/age-of-empires-2_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5573566137027080802" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 102, 255);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3 style="color: rgb(255, 102, 0);"&gt;&lt;span class="mw-headline" id="Multiplayer"&gt;Multiplayer&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;i style="font-weight: bold; color: rgb(0, 204, 204);"&gt;The Age of Kings&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt; supports &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(0, 204, 204);" href="http://en.wikipedia.org/wiki/Multiplayer_video_game" title="Multiplayer video game"&gt;multiplayer&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt; over the &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(0, 204, 204);" href="http://en.wikipedia.org/wiki/Internet" title="Internet"&gt;Internet&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt;, or via a &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(0, 204, 204);" href="http://en.wikipedia.org/wiki/Local_area_network" title="Local area network"&gt;local area network&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt; (LAN). Up to eight players can take part in one game, with all of the single player game modes available. The &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(0, 204, 204);" href="http://en.wikipedia.org/wiki/MSN_Gaming_Zone" title="MSN Gaming Zone" class="mw-redirect"&gt;MSN Gaming Zone&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt; supported the game until the service closed on June 19, 2006. Alternative services, such as &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(0, 204, 204);" href="http://en.wikipedia.org/wiki/GameSpy_Arcade" title="GameSpy Arcade"&gt;GameSpy Arcade&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt;, &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(0, 204, 204);" href="http://en.wikipedia.org/wiki/GameRanger" title="GameRanger"&gt;GameRanger&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt; and &lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(0, 204, 204);" href="http://en.wikipedia.org/wiki/Garena" title="Garena"&gt;Garena&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt;, also known as "&lt;/span&gt;&lt;a style="font-weight: bold; color: rgb(0, 204, 204);" href="http://en.wikipedia.org/w/index.php?title=GGG-Client&amp;amp;action=edit&amp;amp;redlink=1" class="new" title="GGG-Client (page does not exist)"&gt;GGG-Client&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 204, 204);"&gt;", were recommended as a replacement.&lt;/span&gt;&lt;sup id="cite_ref-24" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings#cite_note-24"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0);" class="mw-headline" id="Custom_Scenario"&gt;Custom Scenario&lt;/span&gt;&lt;/h3&gt; &lt;p style="font-weight: bold; color: rgb(51, 255, 51);"&gt;Age of Kings like later games has a user-friendly campaign/scenario editor. Unlike the sequel, Age of Empires 3, The &lt;a href="http://en.wikipedia.org/wiki/AI" title="AI" class="mw-redirect"&gt;AI&lt;/a&gt;  automatically has a fully functioning intelligence so minimal  programming is required. It is also possible to string user-created  games into a whole campaign in the same way as the historical campaigns,  though of course you can't get videos.&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 255, 51);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 255, 51);"&gt;&lt;a href="http://torrentz.eu/2032d441147dedfc40891f2843244e68dc042555"&gt;&lt;img style="cursor: pointer; width: 240px; height: 120px;" src="http://4.bp.blogspot.com/--ldn51aCeOw/TVlI3-c9KFI/AAAAAAAAAxw/bfljBhYGEM0/s320/torrent%2Bdownload.jpg" alt="" id="BLOGGER_PHOTO_ID_5573566140342151250" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(51, 255, 51);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-2269526182727274909?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/okniqjNhrVWnp-cV9HD-4F7xML4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/okniqjNhrVWnp-cV9HD-4F7xML4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/mUbV-cBYlcw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/2269526182727274909/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/age-of-empires-ii-age-of-kings.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/2269526182727274909?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/2269526182727274909?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/mUbV-cBYlcw/age-of-empires-ii-age-of-kings.html" title="Age of Empires II - Age of Kings" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-l6se23MXNts/TVlIk97BaQI/AAAAAAAAAxQ/TAI7wJwxZmk/s72-c/Age_of_Empires_II_-_The_Age_of_Kings_Coverart.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/age-of-empires-ii-age-of-kings.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUINQ384eSp7ImA9Wx9UFk4.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-478011678514685087</id><published>2011-02-13T13:41:00.000-08:00</published><updated>2011-02-13T13:46:32.131-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-13T13:46:32.131-08:00</app:edited><title>Serious Sam 3 - BFE (2011 ?!)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-GrsQxp4R9a8/TVhRIvQuB6I/AAAAAAAAAw4/xkitJn3ohhk/s1600/1292787547405%2Bbfe.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 181px;" src="http://3.bp.blogspot.com/-GrsQxp4R9a8/TVhRIvQuB6I/AAAAAAAAAw4/xkitJn3ohhk/s320/1292787547405%2Bbfe.jpg" alt="" id="BLOGGER_PHOTO_ID_5573293749438384034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;i&gt;Serious Sam 3: BFE&lt;/i&gt; is currently in development by  Croteam. It will also feature the use of Serious Engine 3. Croteam CEO  Roman Ribaric has stated that it was planned to be finished in 2010.&lt;sup id="cite_ref-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Serious_Sam#cite_note-8"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; On December 27, 2010, BigDownload had an interview with Croteam about Serious Sam 3.&lt;sup id="cite_ref-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Serious_Sam#cite_note-9"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The game is stated for a summer 2011 release according to the official website.&lt;sup id="cite_ref-10" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Serious_Sam#cite_note-10"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; It is yet unknown what the "BFE" stands for.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-478011678514685087?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/E6ToVUC5Fb687LAGjzckZgxh7T4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/E6ToVUC5Fb687LAGjzckZgxh7T4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/DxHir1Pwaa0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/478011678514685087/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/serious-sam-3-bfe-2011.html#comment-form" title="0 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/478011678514685087?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/478011678514685087?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/DxHir1Pwaa0/serious-sam-3-bfe-2011.html" title="Serious Sam 3 - BFE (2011 ?!)" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-GrsQxp4R9a8/TVhRIvQuB6I/AAAAAAAAAw4/xkitJn3ohhk/s72-c/1292787547405%2Bbfe.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/serious-sam-3-bfe-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUHQ3Yzfyp7ImA9Wx9UFk4.&quot;"><id>tag:blogger.com,1999:blog-9182370916641318317.post-1887287121098705214</id><published>2011-02-13T12:40:00.000-08:00</published><updated>2011-02-13T12:50:32.887-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-13T12:50:32.887-08:00</app:edited><title>Dragon Age II ( March 8, 2011)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-RmSuqNrgjsI/TVhCpZ0C3WI/AAAAAAAAAww/l0Csvf3Y6eY/s1600/Image_dragon_age_2.jpg"&gt;&lt;img style="cursor: pointer; width: 242px; height: 320px;" src="http://2.bp.blogspot.com/-RmSuqNrgjsI/TVhCpZ0C3WI/AAAAAAAAAww/l0Csvf3Y6eY/s320/Image_dragon_age_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5573277817942236514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- google_ad_section_start --&gt;&lt;br /&gt;&lt;p&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;Dragon Age II&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; is the upcoming sequel to the &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age" title="Dragon Age"&gt;Dragon Age&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; series and is set to be released on March 8, 2011 in North America and March 11, 2011&lt;/span&gt;&lt;sup style="font-weight: bold; color: rgb(51, 153, 153);" id="cite_ref-BioWare2_0-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age_II#cite_note-BioWare2-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; in Europe. Unlike &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age:_Origins" title="Dragon Age: Origins"&gt;Dragon Age: Origins&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;,  the main character's race cannot be changed; however, the character's  appearance, gender and class are all fully customizable. Hawke, the main  character, is a Lothering refugee who rises to power and becomes the  Champion of the Free Marches. &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;Dragon Age II&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; is set in the same world as &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age:_Origins" title="Dragon Age: Origins"&gt;Dragon Age: Origins&lt;/a&gt;,&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; but takes place in the Free Marches.&lt;/span&gt;&lt;/p&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/750KflE-Yew?rel=0" allowfullscreen="" width="485" frameborder="0" height="303"&gt;&lt;/iframe&gt;&lt;p style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;i&gt;Dragon Age II&lt;/i&gt; centers around the main character named Hawke,&lt;sup id="cite_ref-BioWare2_0-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age_II#cite_note-BioWare2-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; known to be a survivor of the Blight and the Champion of Kirkwall, who rises to power throughout the story. In the format of a &lt;a href="http://en.wikipedia.org/wiki/Frame_story" title="Frame story"&gt;framed&lt;/a&gt; story,&lt;sup id="cite_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age_II#cite_note-2"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Hawke's tale spans over a decade throughout the game and the player writes the history that will change the world forever.&lt;sup id="cite_ref-BioWare2_0-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age_II#cite_note-BioWare2-0"&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;Choices that the player made in &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age:_Origins" title="Dragon Age: Origins"&gt;Dragon Age: Origins&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; can be imported and reflected in the world of &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;Dragon Age II&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt;.&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; Choices from &lt;/span&gt;&lt;i style="font-weight: bold; color: rgb(51, 153, 153);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age:_Origins_%E2%80%93_Awakening" title="Dragon Age: Origins – Awakening"&gt;Dragon Age: Origins – Awakening&lt;/a&gt;&lt;/i&gt;&lt;span style="font-weight: bold; color: rgb(51, 153, 153);"&gt; will also be imported, if the player decides to take this action.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;!-- google_ad_section_end --&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9182370916641318317-1887287121098705214?l=gamecolloseum.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/CMwL4YUuxYHLlTVCdIIUnW_Ys5g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CMwL4YUuxYHLlTVCdIIUnW_Ys5g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/GameColloseum/~4/552DuOuGkYo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamecolloseum.blogspot.com/feeds/1887287121098705214/comments/default" title="Postare comentarii" /><link rel="replies" type="text/html" href="http://gamecolloseum.blogspot.com/2011/02/dragon-age-ii-march-8-2011.html#comment-form" title="4 comentarii" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/1887287121098705214?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/9182370916641318317/posts/default/1887287121098705214?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/GameColloseum/~3/552DuOuGkYo/dragon-age-ii-march-8-2011.html" title="Dragon Age II ( March 8, 2011)" /><author><name>Demon NuKe</name><uri>http://www.blogger.com/profile/00443965980355962975</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="26" src="http://1.bp.blogspot.com/_PiVkKCRFaRA/TQ5WG1iVQbI/AAAAAAAAAXQ/HS2o3vv3Th8/S220/_Art_illustrations_of_Street_Fighter.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-RmSuqNrgjsI/TVhCpZ0C3WI/AAAAAAAAAww/l0Csvf3Y6eY/s72-c/Image_dragon_age_2.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://gamecolloseum.blogspot.com/2011/02/dragon-age-ii-march-8-2011.html</feedburner:origLink></entry></feed>

