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      <title>GDC News</title>
      <link>http://www.gdconf.com/news/</link>
      <description>Game Developers Conference News and Information Weblog</description>
      <language>en</language>
      <copyright>Copyright 2009</copyright>
      <lastBuildDate>Thu, 05 Nov 2009 09:28:15 -0800</lastBuildDate>
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         <title>GDC 2010 Opens Reg, Details Reduced Pricing, Line-Up</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/25937/gdc2010reg.jpg" align="left" hspace="5"&gt;Game Developers Conference 2010 organizers have opened registration for &lt;a href="http://www.gdconf.com"&gt;the March 9th-13th event&lt;/a&gt;, confirming Social Game and iPhone Summits and revealing newly reduced price options for event passes.&lt;/p&gt;

&lt;p&gt;The first two days of the San Francisco-based conference will feature a &lt;a href="http://www.gdconf.com/conference/summits.html"&gt;total of eight summits&lt;/a&gt;, two of which are new to the GDC lineup: the iPhone Games Summit and the Social &amp; Online Games Summit.&lt;/p&gt;

&lt;p&gt;New for GDC 2010 are &lt;a href="http://www.gdconf.com/attend/passes.html"&gt;reduced conference pass prices&lt;/a&gt; with the introduction of optional lunch packages. Attendees now have the option to purchase lunch provided by the Moscone Center based on their GDC week schedule, or to find their own lunch alternatives. &lt;/p&gt;

&lt;p&gt;In addition, Game Developers Conference 2010 will &lt;a href="http://www.gdconf.com/attend/passes.html#audio"&gt;see the return&lt;/a&gt; of the much-requested Audio Pass. This pass provides access to the Audio Bootcamp and all GDC Audio track sessions.&lt;/p&gt;

&lt;p&gt;GDC 2010 -- produced by Think Services, as is Gamasutra -- will also play host to the &lt;a href="http://www.gdconf.com/expo/index.html"&gt;GDC Expo Floor&lt;/a&gt;, the GDC Career Pavilion, the &lt;a href="http://www.igf.com"&gt;12th Annual Independent Games Festival&lt;/a&gt; and the &lt;a href="http://www.gamechoiceawards.com/"&gt;10th Annual Game Developers Choice Awards&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;"From year to year the Game Developers Conference continuously evolves its content to ensure that conference attendees receive the most current, relevant, and important insight into pushing the boundaries of what games can do," said Meggan Scavio, GDC event director. "We look forward to another eye-opening year of great content, speakers, events and awards, as well as sharing &lt;a href="http://www.gdconf.com/news"&gt;conference news and updates&lt;/a&gt; with the industry leading up to GDC."&lt;/p&gt;

&lt;p&gt;Alumni registration for GDC 2010 ends December 17, 2009 and Early Bird rates end February 4, 2010. For more information on the 2010 Game Developers Conference, visit the &lt;a href="www.gdconf.com/attend"&gt;official GDC 2010 website&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=2gkR_IsN4J4:-v51Jk6vFCU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=2gkR_IsN4J4:-v51Jk6vFCU:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=2gkR_IsN4J4:-v51Jk6vFCU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/2gkR_IsN4J4" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/2gkR_IsN4J4/gdc_2010_opens_reg_details_red.html</link>
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         <category>GDC</category>
         <pubDate>Thu, 05 Nov 2009 09:28:15 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc/gdc_2010_opens_reg_details_red.html</feedburner:origLink></item>
            <item>
         <title>GDC 2010 Reveals New Social Game, iPhone Summits, Opens Call For Submissions</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/25765/gdc2010speak.jpg" align="left" hspace="5"&gt;Game Developers Conference organizers have announced that the call for submissions is open for &lt;a href="http://www.gdconf.com"&gt;the 2010 event&lt;/a&gt;’s suite of Summits, which take place on the first two days of GDC in San Francisco, March 9th-10th 2010.&lt;/p&gt;

&lt;p&gt;This year’s GDC Summit line-up includes two new events in the form of the Social &amp; Online Games Summit and iPhone Games Summit, alongside the GDC Mobile/Handheld, Independent Games, and Serious Games Summits, which are &lt;a href="http://www.gdconf.com/conference/summitsubmissions.html"&gt;all accepting submissions&lt;/a&gt; through November 13th.&lt;/p&gt;

&lt;p&gt;The multi-track Social &amp; Online Games Summit is focused around current and new opportunities for games on social networking services such as Facebook and MySpace. The Summit brings together leading thinkers and businesspeople to examine how social games have expanded the audience of gamers to encompass tens of millions of mainstream users, many of whom are not conventional gamers. It will also cover how online worlds have conquered the children’s gaming market, and how the casual gaming space is also feeding in to the next generation of mass market multiplayer games.&lt;/p&gt;

&lt;p&gt;The iPhone Games Summit, first held at Game Developers Conference Austin 2009 to significant acclaim, marks its San Francisco debut at GDC 2010. This Summit will bring together top iPhone and iPod Touch developers from around the world to share key information and discuss the future of Apple’s increasingly important game platform. The Summit will include a first day dedicated to detailed sessions from some of the iPhone game industry’s top technical architects, with the second day of the iPhone Games Summit focusing on vital business and marketing strategies behind successful game companies in this extremely competitive market.&lt;/p&gt;

&lt;p&gt;"GDC is in a constant state of evolution, just like the game industry itself," says Meggan Scavio, event director of the Game Developers Conference. “This year's exciting slate of summits speaks to the rapid growth of online &amp; social network games, and the increasing importance of the iPhone as a gaming platform."&lt;/p&gt;

&lt;p&gt;The two new summits represent a notable addition to the already &lt;a href="http://www.gdconf.com/conference/summits.html"&gt;comprehensive selection of GDC 2010 Summits&lt;/a&gt;, which take place immediately before the three-day GDC 2010 main program. Other Summits also held at GDC 2010 will include one or two-day events on Artificial Intelligence (AI), Game Localization, and the IGDA Education Summit.  &lt;/p&gt;

&lt;p&gt;GDC 2010 Summit submissions can be entered at &lt;a href="http://www.gdconf.com/conference/summitsubmissions.html"&gt;the official submissions page&lt;/a&gt;. More information and registration specifics on the 2010 Game Developers Conference can be found at &lt;a href="http://www.gdconf.com"&gt;the official GDC 2010 website&lt;/a&gt;. &lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=0Ztw3OAk72s:SxbQRZItnR4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=0Ztw3OAk72s:SxbQRZItnR4:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=0Ztw3OAk72s:SxbQRZItnR4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/0Ztw3OAk72s" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/0Ztw3OAk72s/gdc_2010_reveals_new_social_ga.html</link>
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         <category>GDC</category>
         <pubDate>Mon, 26 Oct 2009 14:04:28 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc/gdc_2010_reveals_new_social_ga.html</feedburner:origLink></item>
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         <title>GDC China Reveals Almost 3,000 Attendees, 2010 Return</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/25362/gdc_china_09.jpg" align="left" hspace="5"&gt;Game Developers Conference China 2009 organizers have announced almost 3,000 attendees in total for the Shanghai-based event, which ended on Tuesday, revealing plans to hold GDC China 2010 next December.&lt;/p&gt;

&lt;p&gt;The event ended on Tuesday, October 13, 2009 at the Shanghai International Convention Center. According to organizers, it brought together over 900 conference, media, and speaking attendees and over 2,000 expo attendees.&lt;/p&gt;

&lt;p&gt;GDC China 2009 -- part of Think Services, as is this website -- included three days of exploring the flourishing Chinese game development scene with a diverse lineup of more than 60 speakers and more than 50 sessions. (Detailed event coverage  &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=25642"&gt;is available&lt;/a&gt; via sister game industry site Gamasutra.)&lt;/p&gt;

&lt;p&gt;The conference commenced on Sunday, October 11 featuring focused talks on mobile and independent games. On Monday, the esteemed game designer, programmer, screenwriter and creator of &lt;i&gt;Prince of Persia&lt;/i&gt;, Jordan Mechner, kicked off the day with &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=25603"&gt;his keynote address&lt;/a&gt;, entitled "Prince of Persia: 20 Years From Game to Film." &lt;/p&gt;

&lt;p&gt;Tuesday began with &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=25625"&gt;the opening keynote&lt;/a&gt;, "A Fantastic Westward Journey," from Min Kim, vice president of Nexon America, a leading developer of massively multiplayer online titles and pioneer of the free-to-play business model. Kim's keynote chronicled the role that microtransactions have played as the evolutionary catalyst for the North American games market.&lt;/p&gt;

&lt;p&gt;This year, GDC China also played host to the Inaugural Independent Games Festival China (IGF China), recognizing the best independent game developers in the Asian-Pacific area with &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=25606"&gt;a competition&lt;/a&gt;, conference summit, and awards ceremony. GDC China also contained one and two-day tutorials on Scrum and Visual Arts and hosted a robust expo floor with over 60 participating companies including: Shanda Games, Tencent Games, 9You, Emergent, Dolby, Autodesk, Crytek, China Telecom, and Xpec.&lt;/p&gt;

&lt;p&gt;The Chinese government ministry responsible for management of industry bases, project development, conferences and trade fairs, and market oversight for the animation and online gaming industries, the Ministry of Culture of the P.R. of China (MoC) officially endorsed GDC China and sent delegates to interact with the development community.&lt;/p&gt;

&lt;p&gt;"The success of this year's GDC China once again affirms the GDC's reputation for delivering quality content and providing international and regional developer communities with the tools they need to grow the industry," said GDC China event director Meggan Scavio. "We want to thank the Ministry of Culture and participating international developers for making these three days of learning and networking possible."&lt;/p&gt;

&lt;p&gt;GDC China returns to the Shanghai International Convention Center in December of 2010. For more information, please visit &lt;a href="http://www.gdcchina.com"&gt;the official GDC China website&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=SNx-LQ-yvQE:uJK--7HzdNE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=SNx-LQ-yvQE:uJK--7HzdNE:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=SNx-LQ-yvQE:uJK--7HzdNE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/SNx-LQ-yvQE" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/SNx-LQ-yvQE/gdc_china_reveals_almost_3000.html</link>
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         <category>GDC China </category>
         <pubDate>Thu, 15 Oct 2009 14:35:34 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc_china_/gdc_china_reveals_almost_3000.html</feedburner:origLink></item>
            <item>
         <title>2010 IGF Mobile Announced, Calls For Submissions</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/25360/igfmob.jpg" align="left" hspace="5"&gt;The Independent Games Festival (IGF) Mobile, the premiere venue that celebrates creativity and innovation on handheld platforms, has &lt;a href="http://www.igfmobile.com/03submit.html"&gt;opened submissions&lt;/a&gt; for its third annual festival.&lt;/p&gt;

&lt;p&gt;The overall IGF Mobile winner will be awarded at the IGF Awards Ceremony, which precedes the Game Developers Choice Awards on March 11th, 2010. Both the IGF Awards Ceremony and the Game Developers Choice Awards are part of the &lt;a href="http://www.gdconf.com"&gt;2010 Game Developers Conference&lt;/a&gt;, which takes place in San Francisco's Moscone Center in March.&lt;/p&gt;

&lt;p&gt;This year's competition -- the sister event to &lt;a href="http://www.igf.com"&gt;the main Independent Games Festival&lt;/a&gt; -- will again feature independently-developed handheld games for all mobile devices including Apple's iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices. &lt;/p&gt;

&lt;p&gt;IGF Mobile submissions are now being accepted at &lt;a href="http://www.igfmobile.com"&gt;the competition's official website&lt;/a&gt; through December 1, 2009; finalists will be announced in January 2010, and will each receive one pass to attend the 2010 Game Developers Conference.&lt;/p&gt;

&lt;p&gt;Finalists will compete for $5,000 in prizes, including notable awards for design, art, and technology innovation in mobile game development. This year, winners in each category -- with the exception of 'Best Game', will be announced before the show, on February 8th, 2010. Each category winner will receive $500 in spending money to come to the 2010 Game Developers Conference in March 2010 and showcase their mobile game.&lt;/p&gt;

&lt;p&gt;The five category winners will exhibit their games in a special area of the main IGF Pavilion. The winners will then compete for the coveted IGF Mobile Best Game award, worth $2,500. The prize is presented on stage during the main Independent Games Festival Awards, preceding the Game Developers Choice Awards ceremony on March 11th, 2010. In addition, the winners in each category can take part in an IGF Mobile Finalist Showcase at GDC10, a session during which the five IGF Mobile main prize finalists will present their mobile games to the audience.&lt;/p&gt;

&lt;p&gt;Now in its third year, IGF Mobile has blossomed into a major showcase of the handheld form. Last year's IGF Mobile 'Next Great Mobile Game' winner &lt;i&gt;Reflection&lt;/i&gt; has been signed by Konami for Nintendo DSi, and Apple's App Store created a special Store section just to highlight the IGF-nominated iPhone games from 2009's IGF Mobile competition.&lt;/p&gt;

&lt;p&gt;Submissions to the competition are now open to all independent developers working on mobile platforms, including game development for cell phones, iPhone, PSP, DS, and other handheld devices. The important dates for IGF Mobile in 2009-2010 are as follows:&lt;/p&gt;

&lt;p&gt;September 28th, 2009        Submissions Open&lt;br /&gt;
December 1st, 2009          Submission Deadline&lt;br /&gt;
January 22nd, 2010          IGF Mobile Finalists Announced&lt;br /&gt;
February 8th, 2010          Category Winners Pre-Announced&lt;br /&gt;
March 9-13th, 2010          Game Developer's Conference 2010&lt;br /&gt;
March 11th, 2010            IGF Awards Ceremony&lt;/p&gt;

&lt;p&gt;For a complete list of IGF Mobile 2010 information, please visit &lt;a href="http://www.igfmobile.com"&gt;IGFMobile.com&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=dHwPvHUzw4I:UtRJYCTEVu4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=dHwPvHUzw4I:UtRJYCTEVu4:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=dHwPvHUzw4I:UtRJYCTEVu4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/dHwPvHUzw4I/2010_igf_mobile_announced_call.html</link>
         <guid isPermaLink="false">http://www.gdconf.com/news/gdc/2010_igf_mobile_announced_call.html</guid>
         <category>GDC</category>
         <pubDate>Mon, 28 Sep 2009 06:41:25 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc/2010_igf_mobile_announced_call.html</feedburner:origLink></item>
            <item>
         <title>2009 GDC China Announces Final Speaker Line-Up</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/25362/gdc_china_09.jpg" align="left" hspace="5"&gt;&lt;a href="http://www.gdcchina.com/"&gt;Game Developers Conference China&lt;/a&gt; has announced its lineup of speakers from noted industry players including Blizzard Entertainment, Maxis, EA DICE and many more. Think Services, a division of United Business Media will present GDC China at the Shanghai Convention Center, October 11-13 of this year.&lt;/p&gt;

&lt;p&gt;Chris Hecker will be presenting a session on the challenges and meaning of user-generated content in &lt;i&gt;Spore&lt;/i&gt;, Colt McAnlis of Blizzard will be addressing the technical challenges of generating and affixing art to the massive terrains of &lt;i&gt;World of Warcraft&lt;/i&gt;, and Tobias Dahl and Mikael Lagre of Dice EA will discuss the unique task of creating a robust perspective for &lt;i&gt;Mirror's Edge&lt;/i&gt;, a game emphasizing fluid first-person movement and perspective. &lt;/p&gt;

&lt;p&gt;Professionals from Activision, Take Two Asia, Volition and Ubisoft Chengdu will be among the full roster of speakers presenting varied and informative talks.&lt;/p&gt;

&lt;p&gt;Headlining the solid roster of speakers is Jordan Mechner, the accomplished game designer, programmer, screenwriter, and creator of &lt;i&gt;Prince of Persia&lt;/i&gt; who will be providing a keynote lecture titled "&lt;i&gt;Prince of Persia&lt;/i&gt;: 20 Years From Game to Film." &lt;/p&gt;

&lt;p&gt;The list of featured speakers at GDC China includes:&lt;/p&gt;

&lt;p&gt;- From Evolution to Revolution: Upgrading the Graphics Engine of &lt;i&gt;EVE Online&lt;/i&gt; -- Halldor Fannar (CTO, CCP)&lt;br /&gt;
- Texturing Massive Terrain -- Colt McAnlis (Programmer, Blizzard Entertainment)&lt;br /&gt;
- Meaning, Aesthetics, and User-Generated Content -- Chris Hecker (Formerly Technology Fellow at Maxis)&lt;br /&gt;
- Preparing a Leading Chinese IP for Videogame Development: The Daomubiji Case Study -- James Zhang (Chairman, Concept Art House), Xu Lei(Author, Daomubiji), Xuan Li (Development Director, Concept Art House), Ken Chou (Creative Director, Concept Art House)&lt;br /&gt;
- Workflow Methods for the Environment Artist -- Ray Tylak (Art Production Manager, Ubisoft Chengdu)&lt;br /&gt;
- Creating First Person Movement for &lt;i&gt;Mirror's Edge&lt;/i&gt; -- Tobias Dahl (Senior Lead Animator, Dice EA), Mikael Lagre (Engineer, Dice EA)&lt;br /&gt;
- Dubbing Design and Setting Up the Auditory Atmosphere in Games -- Peng Meng (Sound Designer, Composer)&lt;br /&gt;
- Designing Sound for Games in China -- Jie Yang (Sound Director, Virtuos)&lt;br /&gt;
- Squeezing Every Drop Of Performance Out Of The iPhone Speaker: Noel Llopis (Founder, Snappy Touch)&lt;br /&gt;
- Panel Discussion: Chinese Indie Game Outlook and Opportunity -- Billy Hsu (CEO, DJL Worldwide), Tony Chen (Online Business Development Manager, Take Two Asia)&lt;br /&gt;
- How to Prepare Your Studio/Game to Attract Investors/Publishers -- Kevin Li(Exec. Director, Activision China)&lt;br /&gt;
- Agile Game Development with Scrum Tutorial &amp; Certification -- Clinton Keith (Founder, Clinton Keith Consulting)&lt;br /&gt;
- Maximizing Art Production with Effective Art Pipelines&lt;br /&gt;
 -- Kelly Snapka (Art Director, Volition, Inc.)&lt;/p&gt;

&lt;p&gt;"GDC China approaches head-on the challenges and exciting opportunities of one of the world's most bustling and growing regions for games," says Meggan Scavio, GDC China event director. "We're honored to have a cross-section of local and international developers representing some of the most dynamic and influential studios and games today. GDC China is on the forefront of an exciting future for game development in the East."&lt;/p&gt;

&lt;p&gt;Interested parties can find more information on GDC China at the event's &lt;a href="http://www.gdcchina.com/"&gt;official website&lt;/a&gt;. &lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=fiy6MlApJhQ:SZ2zxZhJQwo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=fiy6MlApJhQ:SZ2zxZhJQwo:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=fiy6MlApJhQ:SZ2zxZhJQwo:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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         <category>GDC China </category>
         <pubDate>Tue, 22 Sep 2009 18:44:28 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc_china_/2009_gdc_china_announces_final.html</feedburner:origLink></item>
            <item>
         <title>Notes From The Advisory Board: The Start Of The GDC 2010 Journey</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/25175/gdc2010speak.jpg" align="left" hspace="5"&gt; &lt;i&gt;[In a regular column, Gamasutra publisher Simon Carless -- recently added as a member of the Game Developers Conference Advisory Board -- goes behind the scenes to explain some of the most frequently asked questions about how GDC 2010 is taking shape, from lecture submissions to rating and beyond.]&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;So it's only September, and the main &lt;a href="http://www.gdconf.com"&gt;2010 Game Developers Conference&lt;/a&gt; is being held from March 9th-13th, 2010. How much work can actually go into the conference this early, you might be asking? &lt;/p&gt;

&lt;p&gt;Well, those who noticed the Call For Papers that the GDC organizers already held, we get started pretty early with lecture submissions and grading. And that's a cue for me to boot up this column and explain what happens behind the velvet (iron? velcro?) curtain. I'll be updating regularly with the GDC Advisory Board's perspective over the next few weeks and months.&lt;/p&gt;

&lt;p&gt;One initial point that is worth making strongly. I know that in some conferences (both outside the game industry and in), the Advisory Board can take a much smaller role in actually directly picking the content. &lt;/p&gt;

&lt;p&gt;But one of the reasons that Game Developers Conference is so well respected, I believe, is that all of the talks are either empirically chosen from submissions, or carefully and specifically invited by &lt;a href="http://www.gdconf.com/aboutgdc/advisoryboard.html"&gt;the official GDC Advisory Board&lt;/a&gt;. The GDC organizers don't pick your talk -- key members of your own peer group pick your talk.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=NKCL7vUSzMA:ayAHpCkkSko:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=NKCL7vUSzMA:ayAHpCkkSko:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=NKCL7vUSzMA:ayAHpCkkSko:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/NKCL7vUSzMA" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/NKCL7vUSzMA/notes_from_the_advisory_board.html</link>
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         <category>GDC</category>
         <pubDate>Mon, 14 Sep 2009 07:12:39 -0800</pubDate>
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         <title>2009 GDC China Announces Mechner Keynote</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/25217/jmechner.jpg" align="left" hspace="5"&gt; GDC China organizers have announced that &lt;i&gt;Prince Of Persia&lt;/i&gt; franchise creator, game designer, and screenwriter Jordan Mechner will deliver a keynote address at the 2009 Game Developers Conference China in Shanghai next month. &lt;/p&gt;

&lt;p&gt;Mechner's keynote will explore the success of the &lt;i&gt;Prince of Persia&lt;/i&gt; series, which first debuted in 1989 and has grown into a major multi-title game franchise, as well as his own work as a game designer, programmer, and finally director and screenwriter. &lt;/p&gt;

&lt;p&gt;Following the release of seven chapters of the &lt;i&gt;Prince Of Persia&lt;/i&gt; game series, Mechner wrote the script for the film version of Prince of Persia: The Sands of Time, produced by Jerry Bruckheimer and directed by Mike Newell. The movie will be released by Walt Disney Pictures in May of 2010.&lt;/p&gt;

&lt;p&gt;"We are so excited to welcome Jordan to the stage in Shanghai," said Meggan Scavio, GDC China event director. "He has a great story to share with the audience from a game design, artistic, and storytelling perspective; as well as the business acumen to succeed in maintaining a strong brand, building commercial success, and further transitioning games to film."&lt;/p&gt;

&lt;p&gt;Mechner joins a prominent lineup of GDC China speakers including Kelly Snapka (Art Director, Volition, Inc.), Todd Coleman (Co-Founder, Wolfpack Studios Inc.), Chris Ulm (CEO, Appy), Billy Hsu (CEO, DJL Worldwide), Mack Growen (GM, Playfish China), Brad MacDonald (Art Director, Large Animal Games), Tony Chen (Online Business Development Manager, Take Two Asia), and more.&lt;/p&gt;

&lt;p&gt;The 2009 GDC China event -- presented by Gamasutra parent Think Services -- will take place at the Shanghai International Convention Center, October 11-13 of this year, with early registration closing on September 15th. For more information, please visit &lt;a href="http://www.gdcchina.com"&gt;the official GDC China website&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=A5VqqUtfGhU:ZtQCzLRVFE0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=A5VqqUtfGhU:ZtQCzLRVFE0:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=A5VqqUtfGhU:ZtQCzLRVFE0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/A5VqqUtfGhU" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/A5VqqUtfGhU/2009_gdc_china_announces_mechn.html</link>
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         <category>GDC China </category>
         <pubDate>Fri, 11 Sep 2009 07:22:11 -0800</pubDate>
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         <title>GDC Austin, AMODA Present Indie Game, Pinball Docs At Alamo Drafthouse</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamesetwatch.com/intothenight.jpg" hspace="5" align="left"&gt;The organizers of &lt;a href="http://www.gdcaustin.com"&gt;GDC Austin 2009&lt;/a&gt; have announced a partnership with &lt;A href="http://www.amoda.org/"&gt;the Austin Museum of Digital Art&lt;/a&gt; to show two notable video game-related documentaries at the Alamo Drafthouse Cinema during next week's Game Developers Conference in Austin -- one of them a U.S. cinema premiere.&lt;/p&gt;

&lt;p&gt;To coincide with the first day of &lt;a href="http://www.gdcaustin.com/conference/igs.html"&gt;the Independent Games Summit&lt;/a&gt; at GDC Austin, the famous Alamo Drafthouse independent theater in downtown Austin will &lt;a href="http://www.originalalamo.com/Show.aspx?id=6760"&gt;be showing 'Into The Night with Chris Crawford &amp; Jason Rohrer'&lt;/a&gt; on Tuesday, September 15th, 2009 at 10.15pm.&lt;/p&gt;

&lt;p&gt;This documentary, originally shot for a European TV series featuring meetings between notable creators, and being shown in cinemas in the U.S. for the first time, "follows an extended conversation between the indie game designer &lt;a href="http://en.wikipedia.org/wiki/Jason_Rohrer"&gt;Jason Rohrer&lt;/a&gt; and legendary game designer &lt;A href="http://en.wikipedia.org/wiki/Chris_Crawford_(game_designer)"&gt;Chris Crawford&lt;/a&gt;. Filmed over the course of a day during GDC 2009, Crawford and Rohrer play and discuss various indie titles at the conference, show their games to one another, and talk about the past and future of game design." Selected indie game-related short films will also be shown before the main feature presentation.&lt;br /&gt;
 &lt;br /&gt;
Also playing during GDC Austin at a special AMODA and Alamo Drafthouse one-off showing at is &lt;a href="http://www.originalalamo.com/Show.aspx?id=6761"&gt;the pinball-related doc, 'TILT: the Battle to Save Pinball'&lt;/a&gt;, on Thursday, September 17th at 10.20pm. This Greg Maletic-directed documentary "tells the story behind one of entertainment's most mysterious failures" - the &lt;a href="http://en.wikipedia.org/wiki/Pinball_2000"&gt;Pinball 2000 series&lt;/a&gt; of Williams pinball machines which twinned video game and pinball technology.&lt;/p&gt;

&lt;p&gt;Plenty of behind-the-scenes interviews and footage illustrate the battle over Pinball 2000 at Williams, as "soon after its successful and highly-profitable launch, Williams pulled the plug, leaving behind unanswered questions and abandoning one of the world's great design organizations." The documentary tries to answer some of these questions by speaking to many of the principals involved. Selected short films will also play before this special GDC Austin screening.&lt;/p&gt;

&lt;p&gt;More information on the screenings, which are open to the public and GDC Austin attendees alike at a standard admission fee, are available on &lt;a href="http://www.originalalamo.com/"&gt;the Alamo Drafthouse cinema homepage&lt;/a&gt;. (&lt;A href="http://www.amoda.org/"&gt;AMODA&lt;/a&gt;, an Austin-based organization that "engages the public and artists in the creation, understanding, and appreciation of digital art", is the facilitator of both showings.)&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=ISDUnfxPrr0:PAmdTnVbLqs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=ISDUnfxPrr0:PAmdTnVbLqs:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=ISDUnfxPrr0:PAmdTnVbLqs:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/ISDUnfxPrr0" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/ISDUnfxPrr0/gdc_austin_amoda_present_indie.html</link>
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         <category>GDC Austin</category>
         <pubDate>Thu, 10 Sep 2009 17:42:38 -0800</pubDate>
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         <title>GDC Austin 2009 Adds Final Online, Summit-Centric Lectures</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/24964/gdc_austin.jpg" align="left" hspace="5"&gt;The Game Developers Conference Austin (GDC Austin) features lectures, panels and roundtables for developers looking to release successful titles in the burgeoning connected gaming space, and &lt;a href="http://www.gdcaustin.com"&gt;this year's conference&lt;/a&gt; has added final sessions from notable game developers at Nexon, Bioware Austin, 2D Boy, Zynga, CCP Games and many others.&lt;/p&gt;

&lt;p&gt;Presented by Think Services, GDC Austin returns with three days of main conference content focused on connected games, online games, virtual worlds, and social networking game play and four two-day summits -- the Game Writers, Game Audio, iPhone Games and Independent Games Summits. The event takes place at the Austin Convention Center in Austin, Texas September 15-18, 2009. Conference goers wanting to take advantage of pre-registration discounts should &lt;a href="http://www.gdcaustin.com/register/index.html"&gt;register online&lt;/a&gt; by September 11.&lt;/p&gt;

&lt;p&gt;This year's GDC Austin features three visionary keynotes from industry pioneers at Sony Online Entertainment, Blizzard Entertainment, and successful newcomer Playfish that address the technical knowledge and business advice necessary to create successful virtual worlds, massively multiplayer online (MMO) titles, and social networking games. &lt;/p&gt;

&lt;p&gt;Four days of deep-dive sessions cover topics including designing games for non-traditional gamers, developing secure and profitable monetization systems, and leveraging the strengths of social networking platforms to make innovative games. Featured new sessions include:&lt;/p&gt;

&lt;p&gt;- &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10168"&gt;The Cat and Mouse Game of Fraud&lt;/a&gt; - Speaker: Arthur Chu (Fraud Manager, Nexon), Einar Hreidarsson (Team Lead-Customer Support, CCP Games)&lt;br /&gt;
- &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10169"&gt;Twist, Touch &amp; Travel: Harnessing the iPhone's Unique Features&lt;/a&gt; - Speaker: Glenda Adams (President &amp; Lead Programmer, Maverick Software)&lt;br /&gt;
- &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10143"&gt;Beyond the Finish Line of Shipping an Indie Game&lt;/a&gt; - Speaker: Ron Carmel (Co-Founder, 2D Boy)&lt;br /&gt;
- &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10125"&gt;Wizard101 - Lions and Tigers and Ninja Pigs, Oh My!&lt;/a&gt; - Speaker: J. Todd Coleman (Creative Director, KingsIsle Entertainment)&lt;br /&gt;
- &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10118"&gt;Going from Free to Pay in Free-to-Play&lt;/a&gt; - Speaker: Min Kim (Vice President, Nexon America Inc.)&lt;br /&gt;
- &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10132"&gt;The Loner&lt;/a&gt; - Speaker: Damion Schubert (Lead Combat Designer, Bioware Austin)&lt;br /&gt;
- &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10126"&gt;The Social Gaming Tipping Point&lt;/a&gt; - Speaker: Brian Reynolds (Chief Designer, Zynga)&lt;br /&gt;
- &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10047"&gt;Facebook: Is the Cake a Lie?&lt;/a&gt; - Speaker: Blake Commagere (Independent Game Developer) &lt;/p&gt;

&lt;p&gt;"With the number of connected game developers, titles, and players continuing to grow, attending GDC Austin is more important than ever," says Izora de Lillard, event director at Think Services Game Group. "The sessions will provide key insights into current and future business opportunities in games ranging from free-to-play casual games, viral Facebook apps, epic MMO adventures and those we haven't imagined yet in this evolving category of games." &lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=XyoVZos-j5E:pADdHyvU2os:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=XyoVZos-j5E:pADdHyvU2os:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=XyoVZos-j5E:pADdHyvU2os:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/XyoVZos-j5E" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/XyoVZos-j5E/gdc_austin_2009_adds_final_onl.html</link>
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         <category>GDC Austin</category>
         <pubDate>Wed, 09 Sep 2009 13:15:12 -0800</pubDate>
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         <title>2009 GDC China Announces Advisory Board</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/24983/gdcchina.jpg" hspace="5" align="right"&gt; Think Services, organizer of the Game Developers Conference (also parent of Gamasutra), has announced its advisory board for the &lt;a href="http://gdcchina.com"&gt;October 11th-13th GDC China event&lt;/a&gt; in Shanghai.&lt;/p&gt;

&lt;p&gt;Board members include industry veterans Ding Yingfeng, product director of NetEase's popular Chinese free-to-play MMO &lt;i&gt;Fantasy Westward Journey&lt;/i&gt;, Eric Chang, CTO and co-founder of XPEC Entertainment, Xu Xiao Yue, a lead engineer at Ubisoft Shanghai and Joe Zuo, vice president of Shanda Games, the Shanghai-based licensed publisher of &lt;i&gt;MapleStory, Ragnarok Online, Dungeons &amp; Dragons Online&lt;/i&gt; and many others.&lt;/p&gt;

&lt;p&gt;The 2009 event marks the second GDC China conference dedicated to the art, science and business of games by returning to the Shanghai International Convention Center, October 11-13 of this year.&lt;/p&gt;

&lt;p&gt;The full 2009 GDC China advisory board is as follows:&lt;/p&gt;

&lt;p&gt;Ding Yingfeng &lt;br /&gt;
Deputy Director of Online Game Department &amp; Product Director, Fantasy Studio (&lt;i&gt;Fantasy Westward Journey&lt;/i&gt;) of NetEase&lt;/p&gt;

&lt;p&gt;Raymond Neoh&lt;br /&gt;
Founder, TQ-Global Ltd&lt;/p&gt;

&lt;p&gt;Billy Hsu&lt;br /&gt;
CEO, DJL Worldwide&lt;/p&gt;

&lt;p&gt;Xu Xiao Yue&lt;br /&gt;
Lead Engineer, Ubisoft Shanghai&lt;/p&gt;

&lt;p&gt;Eric Chang&lt;br /&gt;
CTO &amp; Co-Founder, XPEC Entertainment Inc.&lt;/p&gt;

&lt;p&gt;Joe Zuo&lt;br /&gt;
Vice President &amp; Partner of "18 Fund," Shanda Games&lt;/p&gt;

&lt;p&gt;"GDC China is the ideal venue to explore the groundbreaking frontier of Chinese game development," says Meggan Scavio, event director for GDC China, "and there's no group better qualified to act as our guides than the expert developers and executives of the GDC China advisory board." &lt;/p&gt;

&lt;p&gt;"They helped craft the content that makes GDC China the must-attend event for anyone interested in the Chinese game industry."&lt;/p&gt;

&lt;p&gt;GDC China has extended its early bird registration to September 15, 2009. Interested parties can find more information at the event's &lt;a href="http://gdcchina.com"&gt;official website&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=CQUr4QsUJ58:cv9vkrMf8mg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=CQUr4QsUJ58:cv9vkrMf8mg:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=CQUr4QsUJ58:cv9vkrMf8mg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/CQUr4QsUJ58" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/CQUr4QsUJ58/2009_gdc_china_announces_advis.html</link>
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         <category>GDC China </category>
         <pubDate>Mon, 31 Aug 2009 12:30:11 -0800</pubDate>
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         <title>2009 IGF China Announces Judges, Reminds On Deadline</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/24983/gdcchina.jpg" hspace="5" align="right"&gt; Organizers of the &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24423"&gt;newly announced&lt;/a&gt; IGF China event, intended to expose Asia-Pacific indie game innovation, have announced judges for the satellite event taking place in Shanghai this October.&lt;/p&gt;

&lt;p&gt;The judges, for which &lt;a href="http://www.gdcchina.com/events/igfjury.html"&gt;information is available&lt;/a&gt; on the official GDC China website, are headed by main Independent Games Festival chairman and Game Developer/Gamasutra publisher Simon Carless.&lt;/p&gt;

&lt;p&gt;They include notables such as Michael Lu, Director of Game Art Department at the Shanghai Film Art Academy and Art Director at CWC, as well as Feng Zhu, President of the Singapore-based FZD School of Design.&lt;/p&gt;

&lt;p&gt;Also tapped to be judges are Xubo Yang, Director of Digital Art Lab at Shanghai Jiaotong University's School of Software, plus Monte Singman, the Founder/CEO of Radiance Digital Entertainment, and Kevin Li, Strategy Growth Director at Activision China. &lt;/p&gt;

&lt;p&gt;The first ever Independent Games Festival in China is to be held in conjunction with the 2009 &lt;a href="http://www.gdcchina.com"&gt;Game Developers Conference China&lt;/a&gt;, which returns to the Shanghai International Convention Center, October 11-13 of this year.&lt;/p&gt;

&lt;p&gt;After 11 years of the main &lt;a href="http://www.igf.com"&gt;Independent Games Festival competition&lt;/a&gt; being held at GDC in San Francisco, the Independent Games Festival will present itself to Shanghai, China for the first time in 2009, in a competition specifically designed to encourage innovation and showcase standout games from smaller companies in the Asia-Pacific region.&lt;/p&gt;

&lt;p&gt;Organizers are also reminding that submissions for the IGF China event, which are free, must be completed by September 7th at the latest. For more English-language information on the submission guidelines for IGF China and an official entry form, please visit &lt;A href="http://www.gdcchina.com/events/igf.html"&gt;the official IGF China website&lt;/a&gt; on the GDC China webpage. (Chinese-language information is &lt;a href="http://www.gdcchina.cn/events/gamesfestival.html"&gt;also available&lt;/a&gt;.)&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=ZLb805MCQqA:iNWwziS-j4w:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=ZLb805MCQqA:iNWwziS-j4w:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=ZLb805MCQqA:iNWwziS-j4w:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/ZLb805MCQqA" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/ZLb805MCQqA/2009_igf_china_announces_judge.html</link>
         <guid isPermaLink="false">http://www.gdconf.com/news/gdc_china_/2009_igf_china_announces_judge.html</guid>
         <category>GDC China </category>
         <pubDate>Wed, 26 Aug 2009 06:50:44 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc_china_/2009_igf_china_announces_judge.html</feedburner:origLink></item>
            <item>
         <title>2009 GDC Austin Adds Keynote From Playfish's De Halleux</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/24964/gdc_austin.jpg" align="left" hspace="5"&gt;2009 GDC Austin organizers have announced its final keynote, with Playfish co-founder Sebastien de Halleux (&lt;i&gt;Pet Society&lt;/i&gt;) talking about Facebook and social network gaming at the &lt;a href="http://www.gdcaustin.com"&gt;September 15th-18th conference&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;London-headquartered Playfish is one of the world’s largest and fastest growing social games companies, with hit microtransaction-powered titles such as &lt;i&gt;Who Has The Biggest Brain?&lt;/i&gt; and &lt;i&gt;Crazy Planets&lt;/i&gt; on Facebook and other networks.&lt;/p&gt;

&lt;p&gt;By examining the inherent strengths of the community on social networks, &lt;a href="http://www.gdcaustin.com/conference/keynotes.html"&gt;de Halleux’s keynote&lt;/a&gt; will "provide insight on how these platforms can be used to create engaging games, and why developers should be looking at social networks as a burgeoning area of video game design and business development."&lt;/p&gt;

&lt;p&gt;Playfish itself has a verified base of more than 100 million game installations across nine titles, reached only 18 months after the company’s launch in late 2007, and de Halleux was &lt;a href="http://www.gamasutra.com/view/feature/4113/playfish_the_social_gaming_.php"&gt;recently interviewed&lt;/a&gt; about social gaming trends on GDC's sister website Gamasutra. &lt;/p&gt;

&lt;p&gt;This keynote joins two others -- &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24743"&gt;by Sony Online Entertainment head John Smedley&lt;/a&gt; on the company's move into a wider market, and &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24512"&gt;by a notable Blizzard duo&lt;/a&gt; on 'The Universe Of &lt;i&gt;World Of Warcraft&lt;/i&gt;', as well as over 90 other lectures at the event, which has three days of main conference content focused on connected games, online games, virtual worlds, and social networking game play.&lt;/p&gt;

&lt;p&gt;GDC Austin also has four two-day summits including the &lt;a href="http://www.gdcaustin.com/conference/writers.html"&gt;Game Writers&lt;/a&gt;, &lt;a href="http://www.gdcaustin.com/conference/audio.html"&gt;Game Audio&lt;/a&gt;, &lt;a href="http://www.gdcaustin.com/conference/iphone.html"&gt;iPhone Games&lt;/a&gt; and &lt;a href="http://www.gdcaustin.com/conference/igs.html"&gt;Independent Games Summits&lt;/a&gt;, takes place at the Austin Convention Center in Austin, Texas September 15-18, 2009. More information is available on the &lt;a href="http://www.gdcaustin.com/index.html"&gt;official event website&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=yRFYaPZldjw:TkavRSJn2OE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=yRFYaPZldjw:TkavRSJn2OE:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=yRFYaPZldjw:TkavRSJn2OE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/yRFYaPZldjw" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/yRFYaPZldjw/2009_gdc_austin_adds_keynote_f.html</link>
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         <category>GDC Austin</category>
         <pubDate>Tue, 25 Aug 2009 07:34:56 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc_austin/2009_gdc_austin_adds_keynote_f.html</feedburner:origLink></item>
            <item>
         <title>GDC Europe Confirms Nearly 1500 Attendees, 2010 Return</title>
         <description>&lt;p&gt;&lt;img alt="" src="http://www.gamesetwatch.com/gdc_europe.gif" width="200" hspace="5" align="left"/&gt; 2009 GDC Europe organizers announced that the three day pre-GamesCom event in Cologne saw nearly 1,500 game professional attendees, with the event's return confirmed for August 16-18, 2010.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.gdceurope.com"&gt;GDC Europe&lt;/a&gt;, which was held at the Cologne Congress East Center as a precursor to the massive GamesCom trade show, is the largest professionals-only game industry event in Europe, organizers claim. The event, organized by Think Services sported a lineup of more than 130 speakers from around the world, over 40 exhibitors and sponsors, and more than 250 media representatives.&lt;/p&gt;

&lt;p&gt;As for highlights, keynote speaker Cevat Yerli, CEO of Crytek, kicked off the conference Monday with a keynote lecture before a packed audience, where &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24865"&gt;he discussed the challenges&lt;/a&gt; of creating some of the gaming world's most graphically-intense gameplay experiences.&lt;/p&gt;

&lt;p&gt;Matias Myllyrinne, Managing Director of Finland's Remedy Entertainment, covered the topic of &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24876"&gt;creating successful new intellectual property for games&lt;/a&gt; during his keynote speech on Monday, referencing the company's blockbuster shooter franchise, &lt;i&gt;Max Payne&lt;/i&gt; and their hotly-anticipated &lt;i&gt;Alan Wake&lt;/i&gt;. &lt;/p&gt;

&lt;p&gt;During his keynote speech on Tuesday, CEO of Icelandic game developer CCP Hilmar Veigar Petursson, &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24886"&gt;made the unexpected announcement&lt;/a&gt; of &lt;i&gt;Dust 514&lt;/i&gt;, a console-based massively multiplayer online first person shooter set within the world of &lt;i&gt;EVE Online&lt;/i&gt;, CCP's landmark massively multiplayer title, which &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24887"&gt;now boasts an audience&lt;/a&gt; of more than 300,000 active users. &lt;/p&gt;

&lt;p&gt;Tuesday also saw the keynote from David Cage, founder and CEO of Quantic Dream, in which Cage &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24890"&gt;discussed conquering the challenges&lt;/a&gt; of expressing mature, emotionally resonant interactive narratives for games, and how these challenges are being addressed in his company's upcoming title, &lt;i&gt;Heavy Rain&lt;/i&gt;.&lt;/p&gt;

&lt;p&gt;On Wednesday, Klaas Kersting, CEO of Gameforge Productions, &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24914"&gt;discussed the history&lt;/a&gt; of his German-headquartered free-to-play firm during his keynote. Kersting spoke about the cultural difference between Europe and Asian game design that make Gameforge's titles stand out as a distinctly European take on online role playing games.&lt;/p&gt;

&lt;p&gt;A number of other notable lectures, from Peter Molyneux to iPhone panels and beyond, were covered in &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24913"&gt;Gamasutra's official event lecture round-up&lt;/a&gt;. GDC Europe organizers also confirmed that the event will return on August 16-18, 2010, once again co-located with GamesCom and earlier in the same week.&lt;/p&gt;

&lt;p&gt;"With GDC Europe concluded, we're happy to look back at a truly successful event that will help guide the European game industry even further into the spotlight," said Frank Sliwka, Vice President of European Business Development of Think Services Game Group. He added: "From Sweden to Germany, France to England, amazing developers from every corner of the continent and throughout North America and Asia came together to make this conference truly pan-European as well as global."&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=IwS2asTw4Fg:B9XWFeuOqnw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=IwS2asTw4Fg:B9XWFeuOqnw:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=IwS2asTw4Fg:B9XWFeuOqnw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/IwS2asTw4Fg" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/IwS2asTw4Fg/gdc_europe_confirms_nearly_150.html</link>
         <guid isPermaLink="false">http://www.gdconf.com/news/gdc_europe/gdc_europe_confirms_nearly_150.html</guid>
         <category>GDC Europe</category>
         <pubDate>Mon, 24 Aug 2009 07:03:18 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc_europe/gdc_europe_confirms_nearly_150.html</feedburner:origLink></item>
            <item>
         <title>GDC 2010 Call For Submissions Extended Until Tuesday</title>
         <description>&lt;p&gt;&lt;img alt="" src="http://www.gdconf.com/news/egw.jpg" hspace="5" align="left"/&gt;Due to popular demand, GDC organizers have extended the call for submissions for next March's &lt;a href="http://www.gdconf.com"&gt;2010 Game Developers Conference&lt;/a&gt; in San Francisco, the pre-eminent game creation conference, to next Tuesday, August 18th, for those game developers and businesspeople wanting to submit simple abstracts. &lt;/p&gt;

&lt;p&gt;The pre-eminent annual conference dedicated to the art, science and business of games -- presented by Think Services, a division of United Business Media -- returns to San Francisco's Moscone Convention Center March 9th - 13th, 2010.  Session proposals can be submitted via &lt;a href="http://www.gdconf.com/conference/callforpapers/index10.html"&gt;the official GDC 2010 Call For Papers website&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;This year, the GDC is continuing its successful three-phase submission system, introduced in 2008, easing the initial entry process and thereby allowing the submitter to have ample time to expand on their session proposal if selected to advance to phase two. &lt;/p&gt;

&lt;p&gt;The simplified first-phase of the call for submissions reduces the entry form to session focus and attendee takeaway, along with basics such as biographical information and speaking experience. &lt;/p&gt;

&lt;p&gt;The &lt;a href="http://www.gdconf.com/aboutgdc/advisoryboard.html"&gt;GDC Advisory Board&lt;/a&gt; -- which includes major game industry notables such as Maxis' Chris Hecker, Blizzard's Rob Pardo, Warner Bros' Laura Fryer, Bungie's Chris Butcher, Cerny Games' Mark Cerny, and Eidos' Julien Merceron, as well as new additions in the form of Ubisoft Creative Director Clint Hocking and Epic Games President Mike Capps - will review phase one submissions and determine who will proceed to phase two, at which point submitters will be asked to prepare a complete presentation plan. &lt;/p&gt;

&lt;p&gt;In the third phase of the process, the advisory board will review the presentation plans and make the final cut. To read more regarding the submission phases, visit &lt;a href="http://www.gdconf.com/conference/callforpapers/index10.html"&gt;the official submission site&lt;/a&gt;.  Guidelines for submissions can be found at &lt;a href="http://www.gdconf.com/conference/callforpapers/faq10.html"&gt;the submission FAQ&lt;/a&gt; site. &lt;/p&gt;

&lt;p&gt;Tracks at GDC 2010 include Audio, Business and Management, Game Design, Production, Programming and Visual Arts. Session formats this year include 20- and 60-minute lectures, panels, roundtables, one- or two-day tutorials and poster sessions. &lt;/p&gt;

&lt;p&gt;For further information and to begin the submission process, please visit &lt;a href="http://www.gdconf.com/conference/callforpapers/index10.html"&gt;the official GDC 2010 Call For Papers website&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=FOOkQ3VLk80:rw4-EdVA_SA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=FOOkQ3VLk80:rw4-EdVA_SA:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=FOOkQ3VLk80:rw4-EdVA_SA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/FOOkQ3VLk80" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/FOOkQ3VLk80/gdc_2010_reminds_on_friday_cal.html</link>
         <guid isPermaLink="false">http://www.gdconf.com/news/gdc/gdc_2010_reminds_on_friday_cal.html</guid>
         <category>GDC</category>
         <pubDate>Fri, 14 Aug 2009 18:03:08 -0800</pubDate>
      <feedburner:origLink>http://www.gdconf.com/news/gdc/gdc_2010_reminds_on_friday_cal.html</feedburner:origLink></item>
            <item>
         <title>2009 GDC Austin Adds Lectures As August 13th Reg Deadline Nears</title>
         <description>&lt;p&gt;&lt;img src="http://www.gamasutra.com/db_area/images/news2001/24797/gdcaustinnew.jpg" align="left" hspace="5"&gt;2009 GDC Austin organizers have announced a raft of new lectures as the August 13th early registration deadline nears, with Metaplace's Raph Koster and Zynga's Brandon Barber joining keynotes from Blizzard and SOE at the September 15th-18th conference. &lt;/p&gt;

&lt;p&gt;As organizers note, the many notable sessions taking place at GDC Austin include BioWare technical director Bill Dalton's talk on &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=9678"&gt;the tech complexities and struggles&lt;/a&gt; of developing MMO titles and Cartoon Network's Richard Weil's co-presented session on the &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=9671"&gt;financial and regulatory complications&lt;/a&gt; of online games for younger children. Also added is &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=9718"&gt;best practices for creating 'sticky' game designs&lt;/a&gt; from Zynga's Brandon Barber. &lt;/p&gt;

&lt;p&gt;Other topics include viral growth tactics, harnessing community feedback to improve game design, micro-transaction security, and developing recognizable IP that appeals to all generations of gamers. &lt;/p&gt;

&lt;p&gt;Some of the other highlights of newly announced or existing 2009 GDC Austin lectures include: &lt;/p&gt;

&lt;p&gt;- Talking in &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=9934"&gt;'Challenges In Designing A Casual MMO'&lt;/a&gt;, Sony Online Entertainment's Laralyn McWilliams will address the creation of &lt;i&gt;Free Realms&lt;/i&gt;, presenting "a discussion of the user-driven design process the team followed, and a frank look at what worked for the team and for players...and what didn’t." &lt;/p&gt;

&lt;p&gt;- Metaplace's Raph Koster is &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=10050"&gt;discussing 'Games are Math: 10 Core Mechanics That Drive Compelling Gameplay'&lt;/a&gt;, with the intriguing lecture positing: "Games fundamentally model systems – and that’s a topic that mathematicians wrestle with for a living! Are there particular math problems that make for great game mechanics?" &lt;/p&gt;

&lt;p&gt;- An interesting core MMO-centric panel &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=9795"&gt;called 'Making the Grade: What Gaming’s Premier Guilds Really Think About You'&lt;/a&gt; spans &lt;i&gt;Meridian 59&lt;/i&gt; to &lt;i&gt;Age of Conan&lt;/i&gt; and "will assemble five Guild Masters from gaming’s premier player organizations to discuss the state of MMO gaming from top to bottom -- why they choose some games and quit others, how they approach beta testing, what they love (and hate) about our games, and what they still hope to see."&lt;br /&gt;
 &lt;br /&gt;
- In &lt;a href="https://www.cmpevents.com/GDAU09/a.asp?option=C&amp;V=11&amp;SessID=9777"&gt;'Why We Need Heroes And Villains In Games'&lt;/a&gt;, some of the key creators of the upcoming &lt;i&gt;DC Universe Online&lt;/i&gt; MMO, including SOE Austin's Chris Cao and Jens Andersen, alongside DC Comics writer Marv Wolfman, discuss "why... tension between good and evil is so critical -- not only for telling a good story, but for making a video game." &lt;/p&gt;

&lt;p&gt;These lectures join confirmed keynotes &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24743"&gt;by Sony Online Entertainment head John Smedley&lt;/a&gt; on the company's move into a wider market, and &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24512"&gt;by a notable Blizzard duo&lt;/a&gt; on 'The Universe Of &lt;i&gt;World Of Warcraft&lt;/i&gt;', as well as over 90 other lectures at the event, which has three days of main conference content focused on connected games, online games, virtual worlds, and social networking game play. &lt;/p&gt;

&lt;p&gt;"One of the unique challenges of GDC Austin is staying ahead of the next trend in the ever changing online gaming space. We have seen the industry expand and morph from MMOs to virtual worlds to online social networked free-to-play casual MMOs," says Izora De Lillard, event director at Think Services Game Group. "This September, we are proud to present a program focused on the lessons you need to harness current opportunities and the inspiration to develop the next breakthrough." &lt;/p&gt;

&lt;p&gt;GDC Austin also has four two-day summits including the Game Writers, Game Audio, iPhone Games and Independent Games Summits, takes place at the Austin Convention Center in Austin, Texas September 15-18, 2009. More information is available on the &lt;a href="http://www.gdcaustin.com/index.html"&gt;official event website&lt;/a&gt;, and early registration discounts of up to 25% will end on Thursday, August 13.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=QL9V0MKVZfg:VzcsAAu5cjU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=QL9V0MKVZfg:VzcsAAu5cjU:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/GameDevelopersConference?a=QL9V0MKVZfg:VzcsAAu5cjU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/GameDevelopersConference?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/GameDevelopersConference/~4/QL9V0MKVZfg" height="1" width="1"/&gt;</description>
         <link>http://feedproxy.google.com/~r/GameDevelopersConference/~3/QL9V0MKVZfg/2009_gdc_austin_adds_lectures.html</link>
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         <category>GDC Austin</category>
         <pubDate>Tue, 11 Aug 2009 08:49:24 -0800</pubDate>
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