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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>GameZoneHit</title><link>http://gamezonehit.blogspot.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/GameGamesGameonlineGamesonline" /><description>Update Every Game All Time</description><language>en</language><managingEditor>noreply@blogger.com (lockerzonline)</managingEditor><lastBuildDate>Sun, 27 Nov 2011 15:17:37 PST</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">181</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><feedburner:info uri="gamegamesgameonlinegamesonline" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>gamezonehit</media:copyright><media:keywords>Game,Games,Gameonline,Gamesonline</media:keywords><itunes:owner><itunes:email>wondergirl687@gmail.com</itunes:email><itunes:name>gamezonehit</itunes:name></itunes:owner><itunes:author>gamezonehit</itunes:author><itunes:explicit>yes</itunes:explicit><itunes:keywords>Game,Games,Gameonline,Gamesonline</itunes:keywords><itunes:subtitle>Game, Games, Gameonline, Gamesonline</itunes:subtitle><itunes:summary>Game, Games, Gameonline, Gamesonline</itunes:summary><creativeCommons:license>http://creativecommons.org/licenses/by/3.0/</creativeCommons:license><image><link>http://creativecommons.org/licenses/by/3.0/</link><url>http://creativecommons.org/images/public/somerights20.gif</url><title>Some Rights Reserved</title></image><feedburner:emailServiceId>GameGamesGameonlineGamesonline</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><title>Mobile, Connect 4 Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/tx1visdEvW0/mobile-connect-4-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Sat, 13 Feb 2010 21:04:55 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-3723043423755693788</guid><description>By Chris Reed/SlideToPlay.com, GameSpotOver the years, the Milton Bradley game Connect 4 has proven to be timeless fun for anyone past the age of plastic pieces being a choking hazard. Sure, it may be little more than a glorified version of tic-tac-toe, but there's enough complexity involved to occupy you and a friend on a rainy afternoon, and it won't eat up a weekend like a game of Monopoly or&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/tx1visdEvW0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-13T21:04:55.897-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/mobile-connect-4-review.html</feedburner:origLink></item><item><title>Mobile, Boggle Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/g1725VEK97A/mobile-boggle-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Sat, 13 Feb 2010 21:04:10 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-8761865700219132042</guid><description>By Chris Reed/SlideToPlay.com, GameSpotPlaying the original board game Boggle is a fun but cumbersome experience. You cram 16 jumbo-sized letter cubes into a plastic container, clamp on the lid, and give it a vigorous shake, which makes an incredible racket. Then you shuffle the contraption until the cubes fall into separate slots on the game board and you end up with 16 random letters faceup on&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/g1725VEK97A" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-13T21:04:10.836-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/mobile-boggle-review.html</feedburner:origLink></item><item><title>Xbox360, Lost Planet 2 Update: X10 Impressions With Gears of War and Resident Evil Character Skins</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/87yW9yKfFpk/xbox360-lost-planet-2-update-x10.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:41:38 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-8691207433369281110</guid><description>News by Ricardo Torres, GameSpotWe got the chance to try out the recently announced character skins for Lost Planet 2 that let players blast their way through E.D.N. III as Marcus Fenix and Dominic Santiago from Gears of War or Albert Wesker from Resident Evil 5. The levels on display were taken from the second chapter of the game's first episode (the game is broken up into episodes that are made&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/87yW9yKfFpk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:41:38.834-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/xbox360-lost-planet-2-update-x10.html</feedburner:origLink></item><item><title>Xbox360, Crackdown 2 Update - Hang Gliding, Mission Objectives, and Zombie Hit-and-Runs</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/IRTtKJOqngo/xbox360-crackdown-2-update-hang-gliding.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:40:36 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-6739800886219697117</guid><description>News by Shaun McInnis, GameSpotCrackdown was one of the unsung heroes of the Xbox 360's early years, garnering more attention for the included invite to the Halo 3 multiplayer beta than for the game itself. That was a bit of a tragedy, because the game was a whole lot of fun, showing what you can do when you combine an open-world action formula with a maddeningly addictive progression system that&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/IRTtKJOqngo" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:40:36.753-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/xbox360-crackdown-2-update-hang-gliding.html</feedburner:origLink></item><item><title>Xbox360, Alan Wake Impressions - Flashlights, Spotlights, and Christmas Lights</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/y8Iy9YqWel0/xbox360-alan-wake-impressions.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:39:35 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-622937857255276529</guid><description>News by Kevin VanOrd, GameSpotWhat's the light without the darkness? What good is action if tension isn't built first? These are questions developer Remedy's psychological action game seeks to answer, and based on the latest demo we saw at Microsoft's X10 event today, it may do just that. We saw two separate sections of the game in this demo. The first, which occurs early on, is about building&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/y8Iy9YqWel0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:39:35.002-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/xbox360-alan-wake-impressions.html</feedburner:origLink></item><item><title>Xbox360, Skate 3 Updated Hands-On</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/6poiWq6NhXk/xbox360.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:38:16 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-7124796785230049503</guid><description>By Shaun McInnis, GameSpotEA hit the ground running with its Skate franchise, which from day one offered a uniquely analog-stick-driven control scheme and a refreshing, true-to-the-sport approach to skateboarding. Now on its third installment in four calendar years, the development team at EA Black Box is looking to keep the series fresh when the next game arrives this May. The team's approach is&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/6poiWq6NhXk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:38:16.373-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/xbox360.html</feedburner:origLink></item><item><title>Mobile, Scrabble Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/Nc4l0sdGm5o/mobile-scrabble-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:36:25 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-3403911236934227251</guid><description>By Andrew Podolsky/SlideToPlay.com, GameSpotScrabble is a game that has lasted over 70 years in various forms, and if you choose to download it on your Windows Mobile handset, you can't go wrong. You'll still be buying the basic game of forming words out of randomly drawn tiles, on a board that contains bonus multipliers. Real estate space is highly limited, though, which means you should brush&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/Nc4l0sdGm5o" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:36:25.468-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/mobile-scrabble-review.html</feedburner:origLink></item><item><title>iPhone, Eliminate Pro Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/SUoxB9i_Ipw/iphone-eliminate-pro-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:35:50 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-2226931632373369202</guid><description>By Chris Reed/SlideToPlay.com, GameSpotEliminate Pro is a deathmatch-style first-person shooter with a pace that's savagely fast, and has a fun factor that grips you like a drug. If you're not careful, Eliminate Pro will make a junkie out of you. And like any smart dealer, developer Ngmoco gives away just enough for free to make you want more.This is a standard first-person deathmatch game, in&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/SUoxB9i_Ipw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:35:50.440-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/iphone-eliminate-pro-review.html</feedburner:origLink></item><item><title>iPhone, Dungeon Hunter Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/3aBB2Y8Qz1A/iphone-dungeon-hunter-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:35:05 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-4295973216447567768</guid><description>Exceptional games like Dungeon Hunter don't come along often. Publisher Gameloft has put out other clones of popular PC and console games in the form of Gangstar: West Coast Hustle and Modern Combat: Sandstorm, but those don't always hold up compared to the original games that inspired them. This is not the case with Dungeon Hunter, which follows the example of the classic action role-playing&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/3aBB2Y8Qz1A" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:35:05.424-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/iphone-dungeon-hunter-review.html</feedburner:origLink></item><item><title>iPhone, COMMAND &amp; CONQUER RED ALERT Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/9St4AmlW108/iphone-command-conquer-red-alert-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:34:37 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-4853903655385971609</guid><description>By Tim Rattray/SlideToPlay.com, GameSpotAlthough the iPhone game library is dominated by casual games, there's still a place for more hardcore game genres like real-time strategy. And for some time, the most anticipated iPhone strategy game was Command &amp;amp; Conquer: Red Alert. The celebrated C&amp;amp;C series gained success in part due to its exciting online multiplayer and over-the-top live-action&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/9St4AmlW108" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:34:37.719-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/iphone-command-conquer-red-alert-review.html</feedburner:origLink></item><item><title>iPhone, Call of Duty: World at War: Zombies Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/ZYfezf4iLUM/iphone-call-of-duty-world-at-war.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:33:59 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-4356444013627734706</guid><description>By Tim Rattray/SlideToPlay.com, GameSpotThe Call of Duty series has become an international phenomenon, and 2008's Call of Duty: World at War took everyone by surprise with its outstanding "Nazi Zombie" cooperative multiplayer mode. This mode has now made its way to mobile handsets, and despite some shortcomings, the iPhone version of World at War is an impressive game.Call of Duty: World at War:&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/ZYfezf4iLUM" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:33:59.546-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/iphone-call-of-duty-world-at-war.html</feedburner:origLink></item><item><title>iPhone, Beneath a Steel Sky: Remastered Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/zgnT8biXY7Q/iphone-beneath-steel-sky-remastered.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:33:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-6395201936600126367</guid><description>By Keith Andrew/SlideToPlay.com, GameSpotThe appearance of Beneath a Steel Sky on the iPhone is something of a paradox. Here, we have a game that's 15 years old but is set in the future, featured on a device that wouldn't look at all out of place in its own sci-fi setting. This updated edition features both remastered audio and a comic-book-style introduction lifted straight from the original&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/zgnT8biXY7Q" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:33:01.429-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/iphone-beneath-steel-sky-remastered.html</feedburner:origLink></item><item><title>Xbox360, Dead Rising 2 Hands On</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/jy9fA6c7oSA/dead-rising-2-hands-on.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:30:32 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-6118570601748260620</guid><description>by Tom Mc Shea, GameSpotNothing bleeds quite like a de-armed zombie. Capcom showed off the latest build of their zombie-murder simulator at Microsoft's X10 event today, and Dead Rising 2 is shaping up to be a hilariously gruesome depiction of one man's fight against a horde of stumbling brain eaters. The battle for survival has moved from the quiet suburban mall from the first game into the&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/jy9fA6c7oSA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:30:32.195-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/dead-rising-2-hands-on.html</feedburner:origLink></item><item><title>Xbox360, Halo: Reach -- First Look</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/WVGGVSCS3vI/halo-reach-first-look.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:30:02 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-332616384461378597</guid><description>by Giancarlo Varanini, GameSpotAt today's X10 event, Bungie community manager Brian Jarrard and creative director Marcus Lehto took some time to give a little more information on the company's next entry into the popular Halo series--Halo: Reach. This prequel takes place on a planet called Reach, which not only happens to be humanity's last line of defense between Earth and invading Covenant&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/WVGGVSCS3vI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:30:02.908-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/halo-reach-first-look.html</feedburner:origLink></item><item><title>Xbox360, Fable III First Look</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/yaboxCp4nIo/fable-iii-first-look.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:29:36 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-5586179418857868373</guid><description>by Justin Calvert, GameSpotEarlier today, while attending Microsoft's X10 event in San Francisco, we had an opportunity to meet with Peter Molyneux and spend between 20 and 30 minutes checking out Fable III. As we watched the game being played, Molyneux pointed out a number of key new features. While there are clearly still a lot of things that aren't being talked about yet, we came away from the&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/yaboxCp4nIo" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:29:36.898-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/fable-iii-first-look.html</feedburner:origLink></item><item><title>PS3, Final Fantasy XIII Hands-On</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/JSGYSrhia9g/final-fantasy-xiii-hands-on.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Fri, 12 Feb 2010 20:29:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-6338883957773356411</guid><description>by Mark Walton, GameSpot UKIf you're currently living in Japan, chances are you're already grinding your way though Final Fantasy XIII from Square Enix. Unfortunately, the rest of us have been left waiting for the English-language version, which is due for release on March 9. To ease our collective pain, Square Enix invited us to go hands-on with the final build of the English version on the&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/JSGYSrhia9g" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-12T20:29:00.347-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/final-fantasy-xiii-hands-on.html</feedburner:origLink></item><item><title>PS3, Fret Nice Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/OH11ZRqto5k/ps3-fret-nice-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Thu, 11 Feb 2010 19:02:43 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-7336816469085405978</guid><description>By Tom Mc Shea, GameSpotThe guitar was created with a singular purpose in mind: to make music. Whether they're of the acoustic variety frequently used to serenade coffee shop patrons or the plastic miniatures used in popular rhythm games, guitars have served their purpose admirably. Fret Nice attempts to expand the guitar's reach beyond merely playing melodies, but it only shows that the guitar&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/OH11ZRqto5k" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-11T19:02:43.001-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/ps3-fret-nice-review.html</feedburner:origLink></item><item><title>PS3, Tank Battles Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/romML3p6HqQ/ps3-tank-battles-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Thu, 11 Feb 2010 19:02:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-6129087607927196457</guid><description>By Justin Calvert, GameSpotTank Battles is a game that's every bit as straightforward as its title suggests--at least initially. This dual-stick shooter starts out simple, with tanks taking shots at one another on battlefields that feature very few obstacles, hazards, or power-ups. The early going in the Campaign mode isn't challenging in the slightest, but it's fun, which is why it's unfortunate&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/romML3p6HqQ" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-11T19:02:01.629-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/ps3-tank-battles-review.html</feedburner:origLink></item><item><title>Left 4 Dead 2 - New DLC Impressions</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/v83Uyj7pAL0/left-4-dead-2-new-dlc-impressions.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Thu, 11 Feb 2010 19:01:19 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-6369986581932507085</guid><description>by Shaun McInnis, GameSpotMicrosoft is currently holding its X10 preview event right around the corner from GameSpot's San Francisco office, and while most of the games on-hand are those of the Microsoft-published variety, a number of other Xbox 360 and PC titles are on hand as well. One of the other companies demoing their wares is Valve, who brought its new downloadable content for Left 4 Dead&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/v83Uyj7pAL0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-11T19:01:19.980-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/left-4-dead-2-new-dlc-impressions.html</feedburner:origLink></item><item><title>PC, Elemental: War of Magic Updated Q&amp;A - Progress Report and Improvements Over GalCiv</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/3FD0_lf2XVk/pc-elemental-war-of-magic-updated-q.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Wed, 10 Feb 2010 19:31:15 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-1861625090640079607</guid><description>By Staff, GameSpotIn the beginning, there was nothing. And for a long time, nothing happened until some guys made Master of Magic, a cult-classic strategy game that let you conquer a fantasy world with sword-swinging armies and magic spells. Master of Magic was succeeded by a great many other fantasy games that all put their own spin on the formula, but these successors eventually faded away. Now&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/3FD0_lf2XVk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-10T19:31:15.464-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/pc-elemental-war-of-magic-updated-q.html</feedburner:origLink></item><item><title>PS3, Red Dead Redemption Exclusive Q&amp;A</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/m0I4SPo-atE/ps3-red-dead-redemption-exclusive-q.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Wed, 10 Feb 2010 19:30:24 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-330115693851898572</guid><description>By Staff, GameSpotIf there's one type of game that Rockstar has left an irreversible mark on, it's open-world action. The publisher-developer's Grand Theft Auto series has grown to become the ubiquitous benchmark of the genre, but the company has got another promising game coming up with a similar structure but an altogether different look and feel. That game is called Red Dead Redemption, and&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/m0I4SPo-atE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-10T19:30:24.109-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/ps3-red-dead-redemption-exclusive-q.html</feedburner:origLink></item><item><title>PS3, BioShock 2 Review</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/82BDDPa2Q6E/ps3-bioshock-2-review.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Tue, 09 Feb 2010 17:50:58 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-589611298663556788</guid><description>By Lark Anderson, GameSpotWhen the city of Rapture was first unveiled, it was an underwater dystopia ravaged by civil war and self-destructive genetic manipulation. This strange and unforgettable world was also one of awe and wonder. Set nearly a decade after the events of its precursor, BioShock 2's Rapture is just as haunting and atmospheric the second time around (and perhaps even more so),&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/82BDDPa2Q6E" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-09T17:50:58.227-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/ps3-bioshock-2-review.html</feedburner:origLink></item><item><title>Xbox360, PS3, PSP, 2010 FIFA World Cup Hands-On</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/YBR2K62Wq_Y/xbox360-ps3-psp-2010-fifa-world-cup.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Tue, 09 Feb 2010 17:49:49 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-3826094489214337948</guid><description>By Guy Cocker, GameSpot UKAs certain as night follows day, it was a sure thing that EA Sports would announce a World Cup game in time for this year's South African tournament. After all, FIFA 10 is now within touching distance of selling 10 million copies, making it one of the most successful games in EA Sports' history. So we pretty much knew what we were in for when we received an invite to a&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/YBR2K62Wq_Y" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-09T17:49:49.493-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/xbox360-ps3-psp-2010-fifa-world-cup.html</feedburner:origLink></item><item><title>Xbox360, 2010 FIFA World Cup Hands-On</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/rWSwXc3Z2nE/xbox360-2010-fifa-world-cup-hands-on.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Tue, 09 Feb 2010 17:49:25 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-856871936862825004</guid><description>By Guy Cocker, GameSpot UKAs certain as night follows day, it was a sure thing that EA Sports would announce a World Cup game in time for this year's South African tournament. After all, FIFA 10 is now within touching distance of selling 10 million copies, making it one of the most successful games in EA Sports' history. So we pretty much knew what we were in for when we received an invite to a&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/rWSwXc3Z2nE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-09T17:49:25.033-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/xbox360-2010-fifa-world-cup-hands-on.html</feedburner:origLink></item><item><title>Xbox360, Resident Evil 5 - Desperate Escape Hands-On</title><link>http://feedproxy.google.com/~r/GameGamesGameonlineGamesonline/~3/tx16Yfh73sg/xbox360-resident-evil-5-desperate.html</link><author>wondergirl687@gmail.com (gamezonehit)</author><pubDate>Tue, 09 Feb 2010 17:48:35 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-607308894118163894.post-6858041515419304560</guid><description>By Shaun McInnis, GameSpotA couple of weeks back we brought you our hands-on impressions of Lost in Nightmares, one of two new downloadable episodes due out for Resident Evil 5. Lost in Nightmares tells the story of Chris Redfield and Jill Valentine traversing through the Spencer Mansion en route to a pivotal encounter with archvillain (and sunglasses-wearing world record holder) Albert Wesker.&lt;img src="http://feeds.feedburner.com/~r/GameGamesGameonlineGamesonline/~4/tx16Yfh73sg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-09T17:48:35.812-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://gamezonehit.blogspot.com/2010/02/xbox360-resident-evil-5-desperate.html</feedburner:origLink></item><copyright>gamezonehit</copyright><media:credit role="author">gamezonehit</media:credit><media:rating>adult</media:rating><media:description type="plain">Game, Games, Gameonline, Gamesonline</media:description></channel></rss>

